ARE YOU READY?













                                                      1.0a




        //. o m e g a b o o s t F A Q 0 0 0 1 //.

               (c) johan henriksson 1999

              use the font called Courier
               to read this FAQ, please.




---------------------------------------------------------.
 .0001 introduction                                      :
--------------------------------------------------------=|
 I imported  this  awesome  game called Omega Boost  and |
 well, I thought it ruled so I decided to provide people |
 with a decent FAQ for it.  I  have  previously  written |
 FAQs  for  high profile games like Metal Gear Solid and |
 Cool Boarders 3  and  I've  gotten  alot  of  very very |
 positive  feedback  on those (sorry  to the  people who |
 have  kept e-mailing me but not gotten a reply,  I have |
 decided  to leave  my old work  behind  me,  so sorry). |
                                                         |
 Anyway,  I hope this helps and you better go enjoy this |
 game cause it completely rocks!                         |
                                                         |
 Johan Henriksson >> hson@hotmail.com >>                 |
                                                         :
                                                         .

---------------------------------------------------------.
 .0002 table of contents                                 :
--------------------------------------------------------=|
 .0001 introduction _                                    |
 .0002 table of contens _                                |
 .0003 controls _                                        |
 .0004 the screen _                                      |
 .0005 zone // boss strategies _                         |
 .0006 secrets && rankings _                             |
 .0007 additional information _                          |
 .0008 hints // tips _                                   |
 .0009 gameshark codes _                                 |
 .0010 credits // thanks _                               |
                                                         :
                                                         .

---------------------------------------------------------.
 .0003 controls ::                                       :
--------------------------------------------------------=|
 the  controls  in this game are pretty simple,  you can |
 get the hang of them  really  quickly  (which you  will |
 need cause this is a pretty fast-paced game).           |
                                                         |
 these are the default controls.  if you change the Type |
 setting to B,  up//down  will be switched to normal (ie |
 up == up  and  down == down instead of vice versa). and |
 if you switch  Control  to B you will start the engines |
 instead of stopping them when you press L1.             |
                                                         |
 d/pad :: use this to control  Omega Boost,  left//right |
          are what  you'd expect them to be but up//down |
          have been reversed, sort of like a flight-sim. |
 /\    :: uses  Omega Boost's  nice boosters,  good  for |
          dodging  an  attack or  such. pressing left or |
          right while boosting causes OB to do a rolling |
          boost.                                         |
 O     :: same as triangle.                              |
 X     :: fires the laser.  while  held  down it fires a |
          pretty  short  burst and then stops, so if you |
          want more  rapid fire  you're going to have to |
          keep pressing the button.                      |
 []    :: same as X.                                     |
 R1    :: hold this down to  lock onto the nearest enemy |
          or enemies  and hold it down to keep following |
          him//them.  if  your opponent  boosts past you |
          or  teleports,  it's a better idea to press R1 |
          again  instead of  holding  it.  holding  this |
          button also  makes  you  fly straight,  a very |
          good idea for tunnel flying!                   |
 R2    :: fires the viper blaster. cannot be used before |
          you reach level XX.                            |
 L1    :: stops  Omega  Boosts  engines.  helpful  while |
          fighting bosses if you  don't want to be moved |
          around as much (it's annoying sometimes).  you |
          should know that it doesn't always work though |
          and the  camera  keeps moving if it's supposed |
          to.                                            |
 L2    :: switches  camera-view  to a fixed camera right |
          in front of you. completely useless unless you |
          want to see what's  behind you.  which in turn |
          is.....useless.                                |
 Select:: changes  view  to  first  person mode, like in |
          Quake  or  such.  helpful when you have to fly |
          tricky stuff like the timeshaft [zone XX].     |
 Start :: pauses the game. simple.                       |
                                                         |
 can't think of any more tips to give you concerning the |
 controls, let me know if i'm missing something.         |
                                                         :
                                                         .

---------------------------------------------------------.
 .0004 the screen ::                                     :
--------------------------------------------------------=|
 .-----------------------------------.                   |
 | **************** 1   5 0000000000 | 1 == Viper Boost  |
 | ================ 2   6    level 1 | 2 == Energy       |
 | //////////////// 3                | 3 == Missiles     |
 |                                   | 4 == Closest      |
 |                                   |      Enemy        |
 |            playing area :)        |      Direction    |
 |  __                               | 5 == Score        |
 | /<<\ 4                            | 6 == Boost Level  |
 '-----------------------------------'                   |
                                                         |
 1 == displays  your  viper  boost  energy,  it  refills |
      (slowly!!)  as  you  hit  more  enemies.  damaging |
      bosses also adds to the refilling.                 |
 2 == the omega boosts energy.  grows smaller as you get |
      hit,  like in any  other game.  refills after each |
      boss and after each zone.                          |
 3 == missile energy. instead of having a limited amount |
      of missiles you have a set few  you can fire until |
      it refills the bar. goes very quickly so you never |
      have any worries, really.                          |
 4 == shows  in  which  direction  the  nearest enemy is |
      attacking  you  from,  very good for when the game |
      doesn't  warn  you  (usually  it shouts "caution!" |
      when something is closing in, sometimes it doesnt) |
 5 == your score, simple as that.  you get higher scores |
      from killing enemies and beating bosses.  you also |
      get bonus points after you beat a zone,  depending |
      on how well you do.                                |
 6 == shows the omega boosts level,  ranges from level 1 |
      to level E.  levels 1  through  9 are given to you |
      automatically  after you  beat a level.  the other |
      few  are bonus  levels that  you use in Zone Play, |
      as far as i know anyway!                           |
                                                         :
                                                         .

---------------------------------------------------------.
 .0005 zone // boss strategies ::                        :
--------------------------------------------------------=|
 typically,  a normal zone consists of a minute or so of |
 shooting smaller enemies.  then comes a miniboss or two |
 and after that you fight the final boss of the zone.    |
                                                         |
 good  time  signifies  a  time  i  have gotten that has |
 scored me 100 pts (ie a perfect time).                  |
                                                         |
 >> training ::                                          |
                                                         |
 lesson 01 :: scan search mission                        |
 the  point  here is  to just  press  R1 and then fire a |
 missile. simple as hell, not really that much practice. |
                                                         |
 lesson 02 :: circular flight mission                    |
 all you have to do here is almost the same as the first |
 lesson,  except  you  have  to circle around the little |
 meteor while doing it. not too advanced.                |
                                                         |
 lesson 03 :: lock-on laser mission                      |
 here  you're  supposed  to learn  how to quickly follow |
 an enemy using the lock on feature.  all you have to do |
 while he's boosting around you is press  R1 when he has |
 boosted past you and keep blasting him with your laser. |
 easy, but good practice.                                |
                                                         |
 lesson 04 :: pseudo timeshaft mission                   |
 the  object  of this  lesson is for you to learn how to |
 navigate through the timeshaft. since the timeshaft has |
 alot of tricky obstacles, this one is a good help.  all |
 you have to do is fly into the  red balls  and fly into |
 as many as you possibly can along the way.  i recommend |
 you at least master this one  before you play the game, |
 it really helps.                                        |
                                                         |
 >> zone campaign ::                                     |
                                                         |
 // 1st zone // space //                          >>>>>>>|
 this  one's  easy,  it's  sort of  a combination of the |
 first three training  lessons.  just  keep locking onto |
 the  different  enemies and  shooting them, missiles is |
 the fast and easy way out.                              |
                                                         |
 1st miniboss ::                                         |
 this  is  a  little meteor with a gun in the middle and |
 two rings of metal balls that don't do  anything around |
 it.  you don't  have to  destroy all  the balls to kill |
 the boss,  but it  earns you  points!  you  can kill it |
 easily by staying out of the cannons way while blasting |
 all the  balls,  and then when  they're gone you go for |
 the cannon.  here you  should keep just under it, so it |
 misses when you fire it.  when it shoots,  you blast it |
 with your laser  and when it  closes the hatch you wait |
 and let  the missiles  lock on and  then fire  when  it |
 opens. repeat a few times.                              |
                                                         |
 1st boss ::                                             |
 simple.  just keep yourself  in a  low  enough position |
 under the red "eye" for you to be able to hit it but so |
 it can't  fire it's  circle-attacks.  if it  does fire, |
 just move to the middle of the rings it shoots.  but if |
 you stay  out of it's line  of sight and  shoot all the |
 smaller  baddies that  come at you  while  shooting the |
 boss, you'll do fine.                                   |
                                                         |
 // 2nd zone // space //                          >>>>>>>|
 another really  simple  zone,  just keep taking out the |
 pesky   little  enemies  in  the  beginning  with  your |
 missiles  (don't forget to dodge their shots!) and then |
 when the rockets start coming,  take them out with even |
 more missiles.  take out the small satellites that come |
 out of the rockets using your laser, it's quicker.      |
                                                         |
 1st miniboss ::                                         |
 just keep  firing at it using either missiles or lasers |
 and  watch out for it's shots and the enemies it throws |
 at you.                                                 |
                                                         |
 1st boss :: mecha 01 ::                                 |
 this is training lesson 03 all over again.  he'll boost |
 past you alot and  you just have to keep following him. |
 shoot him  using either  lasers or missiles,  both work |
 well enough.  one thing to look out for is that when he |
 boosts far away,  he  is going to boost  right into you |
 unless  you move out of the  way.  he  can teleport  to |
 right behind you when he does this, keep your eyes open |
                                                         |
 good time ::                                            |
 2:12.40 == 100 pts.                                     |
                                                         |
 // 3rd zone // orbit //                                 |
 the beginning of this  zone  is pretty much the same as |
 the last one.  keep  hitting  the  fighter  jets  using |
 missiles  and  lasers  and  watch out  for their shots. |
 after a few  hundred or so jets  three-four robots will |
 come at you from below, they're easy though.            |
                                                         |
 1st miniboss :: mecha 02 ::                             |
 a mecha. all you have to do is lock onto him,  and fire |
 some  missiles,  dodge  his  missiles and  his boosting |
 attacks and you're set.                                 |
                                                         |
 1st boss ::                                             |
 this one is tricky. if you're dead ahead of him,  he'll |
 fire with  the four cannons on the front end. watch out |
 for  those. if you're  below him  he'll release  a huge |
 amount of bombs right onto you, they're sort of hard to |
 dodge,  so don't get  under him.  if  you stay above or |
 behind him he will either fire loads and loads of shots |
 at you or follow you with the nasty red lasers,  you'll |
 know if he's using the lasers by checking to see if the |
 hatches on top are open or not (they're green when open |
 and the same color as the rest of the ship when closed) |
 if he  uses the  red  lasers  i  suggest you just boost |
 around until he stops. besides that, all you have to do |
 is shoot. missiles or lasers both work fine, by now you |
 should  also be able to use viper boost, so if he's too |
 much for you just give him a big ol' viper boosting.    |
                                                         |
 good time ::                                            |
 2:37.86 == 100 pts                                      |
                                                         |
 // 4th zone // the surface //                    >>>>>>>|
 at first you'll be flying right on the surface, but the |
 first things that attack you are airborne.  they're big |
 spider-like  droids that  fall down  upon you  and grab |
 ahold of you.  so when the  game gives  the  "caution!" |
 warning just hold the lock and stop buttons (R1+L1) and |
 take the  spiders out with your missiles. there will be |
 four or five batches  of spiders.  after that you fight |
 little isz looking creatures (isz,  didn't you read the |
 maxx? :).  they come crawling underground,  just follow |
 them by holding the lock key (R1) and when they've just |
 gone past you, they will jump up, so lock onto them and |
 take  them out with  missiles  or  lasers.  missiles is |
 quicker and easier.                                     |
                                                         |
 1st miniboss :: spider droid 01 ::                      |
 this is a bigger spider.  one thing to watch out for is |
 the laser-whip of sorts that he has, if it turns yellow |
 it means that it has locked onto you and will grab you. |
 when it does, just dodge.  a really simple technique is |
 to get  really really  close to the  head and then just |
 circle it while shooting. lasers are to prefer here.    |
                                                         |
 2nd miniboss :: worm 01 ::                              |
 a big worm.  it's only real  attack is to run into you, |
 so  it  poses no  real  threat if  you  get  the  right |
 techniques in.  when he's above  ground all you have to |
 do is  keep shooting missiles//lasers at him,  but when |
 he goes  underground  you should just left//right-boost |
 away  until  he comes up  again,  because  he  aims  to |
 re-emerge right on you, causing you some damage.        |
                                                         |
 1st boss :: big truck ::                                |
 this was the first boss that ever gave me real trouble. |
 it's a big truck-looking thing that has alot of attacks |
 and can cause you real damage. at first you should just |
 lock+hold (R1+L1)  and  keep hitting him with missiles, |
 he will  most  likely attack you with the  orange balls |
 they're really easy to  dodge so just  keep  doing  the |
 missile thing. when he starts getting to close or using |
 other attacks,  he can shoot  orange  fire-bars  and do |
 big bombs as well,  just boost  around  to  dodge them. |
 having control of your boosting is needed here.         |
                                                         |
 good time ::                                            |
 2:40.46 == 100 pts                                      |
 3:44.00 == 100 pts                                      |
 4:04.10 == 100 pts [hard]                               |
                                                         |
 // 5th zone // timeshaft //                      >>>>>>>|
 you better have mastered controlling the omega boost by |
 now, cause you're gonna need good control. first you'll |
 be confronted  by  smaller  enemies situated or running |
 along the edges. just lock onto them and take them out. |
 whenever  something  comes  along  that  looks  like an |
 obstacle, it is so dodge it.  training lesson 04 helps! |
                                                         |
 1st mini boss ::                                        |
 this one will  attack  you from behind, right after the |
 tricky  dodging part where the music slows down and all |
 that. he's VERY simple, so if you die here  i will make |
 fun of you! :) ok, he'll attack you from behind and the |
 first thing he does is try to zap  you with his electro |
 ray thingie,  just  dodge it,  fly around in circles is |
 good.  do this while  shooting him and that part of him |
 will eventually  blow up. now all he  does is spin that |
 bar in the  middle (watch out for it,  it hurts) and go |
 back and forth,  so just  shoot  him and watch  out for |
 the bar.  simple & fast.  you don't even  HAVE  to kill |
 him,  all  you have  to do is  survive for long enough. |
 but hey, higher points are nice.                        |
                                                         |
 1st boss :: spider droid 02 ::                          |
 a spider.  again.  i like using missiles  for this one, |
 just  keep going around  in circles (to dodge missiles) |
 while  shooting  him.  he is pretty simple, if you beat |
 him up  enough he  will stop  doing the same thing with |
 the  missiles,  he  will  start  going around the shaft |
 shooting  balls  of  light  or  something,  just  watch |
 where  he's going and go the other  way. one last thing |
 he does is stop in  the middle  of the  shaft and start |
 loading up this  really big laser-beam, it will be very |
 apparent when he does  this, so  when  he does it  just |
 stay close to the shaft's edges to not be hit by it.    |
                                                         |
 good time(s) ::                                         |
 3:17.76 == 100 pts                                      |
 3:36.16 == 100 pts                                      |
 3:47.03 == 100 pts                                      |
                                                         |
 // 6th zone //                                   >>>>>>>|
 this one's short.  you've traveled in time but ended up |
 somewhere  you shouldn't  have.  at  first  legions  of |
 smaller ships will attack you, and later mechas will be |
 there too.  really  simple.  just take  them out as you |
 would any other enemies.                                |
                                                         |
 1st miniboss :: armada ::                               |
 first off  i cound the smaller  ships of this armada as |
 part of the boss.  to take them out  perfectly  all you |
 have to do  is lock onto one,  fire missiles and let go |
 of  the  lock  (as to  not  fly right  into the ships). |
 repeat  this until  they're all gone.  simple and easy, |
 i've  *never*  been hit by these guys.  the bigger ship |
 on the  other hand is a  problem.  i must admit i don't |
 really have  a good technique to  beat him. all i do is |
 either use  viper boost  to  take  him  out,  or i just |
 systematically  take out  all  the weapons  on one side |
 and then  just keep  shooting  at  that side  to slowly |
 destroy him.                                            |
                                                         |
 1st boss :: worm 02 ::                                  |
 another worm.  all you  have  to  do  is  keep circling |
 around him while shooting.  this technique also applies |
 to when  he goes crazy  and starts  shooting,  circling |
 around  him  works  whatever  he does. missiles//lasers |
 are equally as good on this one.                        |
                                                         |
 good time ::                                            |
 4:16.83 == 97 pts                                       |
                                                         |
 // 7th zone // planet surface //                 >>>>>>>|
 first off you will face big ships that drop off robots, |
 just quickly take them out, they're easy. then you have |
 to fight small planes, to take them out all you have to |
 do is lock in their general direction,  manually search |
 the darkness by  pressing left//right and then hittting |
 them with two  missiles.  after this you get to fight a |
 few more drop-off ships and loose robots. easy.         |
                                                         |
 1st midboss :: bike ::                                  |
 this is a  two-wheeled bike  doing a wheelie basically. |
 on each side he has  bars  sticking out.  fly straight  |
 towards him, lock on and fire missiles, then dodge the  |
 bars. when killed he will instantly split into midboss  |
 number two.                                             |
                                                         |
 2nd midboss :: double mechas ::                         |
 the wheels  of the bike will transform into mechas that |
 fly around above you shooting laser beams straight down |
 really pathetic. just....dodge and shoot.               |
                                                         |
 1st boss :: mecha 01 -- again ::                        |
 this is the mecha from the 2nd zone, and this time he's |
 pissed!  or something :) the  technique  from  training |
 lesson 03 and  the 2nd zone  boss applies here as well. |
 except now he has a few new attacks.  when he stops and |
 starts shooting a shitload of shots, just circle around |
 him as a matter of fact just circle around him whatever |
 he does and keep in mind that survival = more important |
 than taking him out quickly!  when he's  beaten he will |
 do a viper boost,  so  watch  out!  this part is really |
 tricky and i can't really give you any other tips than; |
 watch out!                                              |
                                                         |
 good time ::                                            |
 3:51.23 + 100% + Rank S == perfect score :)             |
                                                         |
 // 8th zone //                                   >>>>>>>|
 from this zone on, it's all just bosses, no levels.     |
                                                         |
 1st midboss ::                                          |
 ok, this is a tricky one at first, but once you get the |
 hang of it  it's  easy.  the only part of his body that |
 you can permanently damage is the red cone on his back, |
 to  access  shooting  it,  just keep  blasting him with |
 missiles and  lasers while dodging his attacks.  he has |
 two  attacks; one where he loads  of something in front |
 of  his  chest and let's  loose  a  seeking laser beam, |
 which is ridiculously easy to avoid. and another attack |
 where he shoots a bunch of  shots,  also easy to avoid. |
 when you've hit  him some, he will fall apart for a few |
 seconds,  you  have  to spin  around him and do as much |
 damage as you can to the red cone to kill him, you only |
 have 90 seconds to do it on!                            |
                                                         |
 1st boss :: jello blob (alpha core blob :) ::           |
 yeah, this one's REAL tricky. shoot him. missiles rock. |
 you have 45 seconds.                                    |
                                                         |
 good time ::                                            |
 1:28.23 == 95 pts                                       |
                                                         |
 // 9th zone // last zone //                      >>>>>>>|
                                                         |
 1st midboss ::                                          |
 the trick  here is to  have at  least a  little in your |
 boost  energy  and  right  when  the  boss'  energy bar |
 starts filling up you have to use the viper boost. this |
 takes him out  instantly  and  you  don't have to worry |
 about doing anything.  viper boost  is  the  only thing |
 i've found that hurts him!                              |
                                                         |
 2nd midboss :: worm 03 ::                               |
 this guy will come at you from behind, and the trick is |
 easy.  circle around the shaft while shooting until you |
 have destroyed all the parts of him, then you will spin |
 around and he will start attacking using his head. when |
 he opens  his mouth  to  attack,  he  will  reveal  his |
 vulnerable spot,  the cube in the middle,  shoot it. he |
 has  three attacks;  1)  shooting  loads of shots,  the |
 trick  here is  to go up the  farthest  you  can in the |
 shaft's roof and  there dodge  the few  shots that  can |
 reach  you.  2) shooting  a  combination of  purple and |
 yellow shots. the purple shots go  in the middle of the |
 shaft so naturally you have  to stay close to the edges |
 when he fires.  the yellow  shots  on  the  other  hand |
 follow the edges so you have to stay in the middle, his |
 mouth will  change colors  depending on  what attack he |
 uses. 3) he can lunge  forward and try to  hit you with |
 the energy balls  he has on his  lips,  just go between |
 them on both the way ahead and back.                    |
                                                         |
 keep in mind that viper boost has no effect on worm 03! |
                                                         |
 1st boss :: final boss :: alpha core ::                 |
 the  cube  will go out into space and release the final |
 boss, a  jello  angel. she  has two normal attacks, one |
 where she shoots loads of shots  straight at you. these |
 are easily dodged by boosting left//right. the other is |
 where she shoots shots that follow after you, the trick |
 here is to, yet again, boost left//right to dodge them. |
 keep in mind that you have to boost for a while for the |
 seekers to  give  up.  to  hurt  her  i suggest you use |
 missiles and the viper boost. oh yeah, she has the mega |
 attack thing all final bosses have.  she will disappear |
 for a  brief  moment  and  that's your cue for boosting |
 like hell,  cause she's going to reappear and shoot one |
 hell of a large laser beam that will instantly kill you |
 so get the hell out of her way!                         |
                                                         |
 >> bonus zones ::                                >>>>>>>|
                                                         |
 // U1 zone //                                    >>>>>>>|
                                                         |
 // U2 zone //                                    >>>>>>>|
 the point of this level is to quickly beat three mechas |
 that generally  behave like the  mechas do,  they boost |
 around and shoot at you.                                |
                                                         |
 1:32.66 + 100% + Rank S == perfect score                |
                                                         |
 // U3 zone //                                    >>>>>>>|
 here, the object is to quickly destroy 201 fighter jets |
 it's fun and chaotic. just shoot like hell ;)           |
                                                         |
 1:18.83 + 100% + Rank S == perfect score                |
                                                         |
 // U4 zone //                                    >>>>>>>|
                                                         |
 // U5 zone //                                    >>>>>>>|
 this one is TRICKY as hell! you have to be pretty slick |
 with  controlling  the  'boost  if  you wanna beat this |
 one. the object of it  is to manouver  through the time |
 shaft, with moving obstacles. hard, very hard.          |
                                                         |
 0:55.20 == 100 pts                                      |
                                                         |
 // U6 zone //                                    >>>>>>>|
                                                         |
 // U7 zone //                                    >>>>>>>|
                                                         |
 // U8 zone //                                    >>>>>>>|
 the object here is to destroy the big head.  he doesn't |
 even fight back.                                        |
                                                         |
 good time ::                                            |
 0:59.50 == 100 pts                                      |
                                                         |
 // U9 zone //                                    >>>>>>>|
 you're in a shaft,  the final shaft,  and you're golden |
 (like alpha core).  why,  i  have  no idea,  but you're |
 supposed to fight mecha 01 again. isn't that hard.      |
                                                         |
 1:27.73 == 100 pts                                      |
                                                         |
 // V5 zone //                                    >>>>>>>|
 this one is like U2, except harder. the obstacles don't |
 move,  but not only do  you  have a shitload of them to |
 navigate through; you have to gather yellow balls too.  |
                                                         |
 0:47.33 == 100 pts                                      |
                                                         :
                                                         .

---------------------------------------------------------.
 .0006 secrets && rankings ::                            :
--------------------------------------------------------=|
 you can unlock new levels to play in the Zone Play area |
 I am not sure of how you do  this yet, but i believe it |
 has something to do with how well you play the missions |
 in the campaign mode.                                   |
                                                         |
 my current guess is that new zones are opened up if you |
 meet the requirements  for  beating  the  corresponding |
 campaign zone.  like if you beat  zone 01  perfectly it |
 will open up zone U1. that's what it seems like anyway. |
 but that doesn't explain zone V5.                       |
                                                         |
 well, ok.. doesn't really seem like it since i achieved |
 a rank S on the 7th zone, but i didn't open up U7 :(    |
                                                         |
 i'm pretty  sure that beating the game  on hard enables |
 you to use the level  E boost,  cause when i beat it on | 
 hard the first time, it was there.                      |
                                                         |
                                                         |
 rankings ::                                      >>>>>>>|
 when you beat the game,  or get  a  game over,  you are |
 awarded with  a  ranking. these are the  ones i've come |
 across ::                                               |
                                                         |
 drunkard march                              (0 - 9 pts) |
 pixy rook abyss                               (038 pts) |
 pixy galactic maestro                         (??? pts) |
 pixy eniac mania                              (084 pts) |
 pixy omega hades                              (088 pts) |
                                                         :
                                                         .

---------------------------------------------------------.
 .0007 additional info ::                                :
--------------------------------------------------------=|
 the intro,  main  theme  and  final boss song is a song |
 by feeder called 'shade'. it was previously featured in |
 the european version of gran turismo.                   |
                                                         |
 the sign on the ENIAC says "Computor" instead of        |
 "Computer".                                             |
                                                         |
 did you notice that the couple in  the ending movie are |
 driving to philadelphia? no doubt a nice little tribute |
 to the  philadelphia experiment movies,  which are also |
 about time travel.                                      |
                                                         :
                                                         .

---------------------------------------------------------.
 .0008 hints // tips ::                                  :
--------------------------------------------------------=|
 use the training mode. it helps.                        |
                                                         |
 have at least an inch of  viper boost energy when going |
 into the fight with the first midboss in last zone.     |
                                                         |
 you can spin the camera around left and right when you  |
 pause the game.                                         |
                                                         :
                                                         .

---------------------------------------------------------.
 .0009 gameshark codes ::                                :
--------------------------------------------------------=|
 now I didn't test these codes out very thoroughly,  but |
 i put most of them  in and i was invincible and Level E |
 and stuff, but i couldn't get Viper Boost. And the game |
 hung up in Zone 5.                                      |
                                                         |
 don't  really feel  like spending hours making out what |
 each code  does  either,  if  you're  a  cheater you're |
 welcome to figure it all out yourself :)                |
                                                         |
 ENABLE CODE (MUST BE ON)                  D0120876 1040 |
                                           80120876 1000 |
                                                         |
 infinite time 1                           80146BBC 1770 |
                                                         |
 infinite time 2                           D00299D8 0001 |
 [makes it so you beat levels at 0:00.00]  800299D8 0000 |
                                                         |
 infinite power boost                      800A34B4 1000 |
                                                         |
 infinite energy                           800A34A8 03E8 |
 [for the missiles]                        800A34AC 03E8 |
                                                         |
 infinite continues                        D0053F3A FFFF |
 [unlimited amount of continues, duh]      80053F3A 0000 |
                                                         |
 no damage                                 D002ED42 0050 |
 [makes you invincible]                    8002ED42 0040 |
                                                         |
 vb gauge 1                                D00364EC 0004 |
                                           800364EC 1000 |
                                           D0062264 0001 |
                                           80062264 1000 |
                                                         |
 vb gauge always max                       D005F43C FFF4 |
 [unlimited viper boosting]                8005F43C 0000 |
                                           D005FE30 FC00 |
                                           8005FE30 0000 |
                                                         |
 rk maximum                                800A34C0 0010 |
 [rk? i have no idea what that is]         800A34C8 0010 |
                                           800A34D0 000D |
                                                         |
 stage 1 - 1                               D012B01A AE63 |
 [unlock zones i guess, i didn't try 'em]  8012B01A AE60 |
                                                         |
 stage 1 - 2                               D0125786 AE43 |
                                           80125786 AE40 |
                                                         |
 stage 2 - 1                               D0126146 AEA3 |
                                           80126146 AEA0 |
                                                         |
 stage 2 - 2                               D0129A2E AE42 |
                                           80129A2E AE40 |
                                                         |
 stage 3 - 1                               D012627A AE43 |
                                           8012627A AE40 |
                                                         |
 stage 3 - 2                               D012D01A AE63 |
                                           8012D01A AE60 |
                                                         |
 stage 4 - 1                               D0129846 AE43 |
                                           80129846 AE40 |
                                                         |
 stage 4 - 2                               D012B4CE AE42 |
                                           8012B4CE AE40 |
                                                         |
 stage 4 - 3                               D0133626 AE62 |
                                           80133626 AE60 |
                                                         |
 all stage selectable (caetla only)        8009703C 4F4A |
                                           8009703E 454B |
                                           30097040 0052 |
                                       B0110002 00000000 |
                                           800A3410 0101 |
                                                         |
 these  codes  were taken without permission from GSCCC, |
 but   i'm   sure   they   don't  mind.  visit  them  at |
 http://www.cmgsccc.com for TONS of good GS/PAR codes!   |
                                                         :
                                                         .

---------------------------------------------------------.
 .0010 credits // thanks ::                              :
--------------------------------------------------------=|
 this  entire file  and all  the information it contains |
 was gathered and written by johan  henriksson and johan |
 henriksson only.  noone else. so if someone else claims |
 he wrote it or co-wrote it he//she is lying.            |
                                                         |
 this file may  be put on archives, either on the web or |
 on a commercially pressed CD.  with my consent that is, |
 and  in  a  completely  unaltered format of course.  ie |
 touch this and die.                                     |
                                                         |
 omega boost is  (c) and  (r) and whatever Sony Computer |
 Entertainment Inc. and Polyphony Digital 1999.          |
                                                         |
 this  file is (c) and (r) and whatever Johan Henriksson |
 1999.                                                   |
                                                         |
 >>> thanks:                                             |
                                                         |
 martin//gloone            x( for getting me the game )x |
                                                         |
 sony//polyphony                     x( for making it )x |
                                                         |
 all the people who     x( you make these damn things )x |
 liked my other FAQs                 x( worth writing )x |
                                                         |
 www.gamefaqs.com       x( best FAQ storage ever, go! )x |
                                                         |
 www.cmgsccc.com  x( best GS/PAR code archive there is)x |
                                                         :
                                                         .