Subject: Parasite Eve: Inventory Catalog
From: siwata@apollo (SHOJI IWATA )
Date: 13 Apr 1998 22:43:12 GMT
Newsgroups: rec.games.video.sony,alt.games.video.sony-playstation

========================================================================
SYSTEM: Sony Playstation (Japan)
TITLE: Parasite Eve
GENRE: Cinematic RPG
DEVELOPER: Square Japan
PRICE: 6,800 yen
AVAILABILITY: -Now- (3.29.98 release)
------------------------------------------------------------------------
SUBJECT: Parasite Eve inventory listing
VERSION: 1.01
EDITOR's NOTE:  Here is an inventory guide for the weapons/armory
                and items that are found in Parasite Eve, compiled
                together along with the item attributes and features
                to help you keep track of the items you may come
                across in your journeys in this cinematic rpg.
 
                It is also recommended that you view this document in 
                a font with a [fixed width] such as courier, as the 
                layout for this walkthrough has been optimized in using 
                the courier font.

Iwata Shoji          - 4.12.98
siwata@sfsu.edu
http://v-idols.simplenet.com/
------------------------------------------------------------------------

Affiliated web site: - Multimedia Dome Imegga
http://may.csse.muroran-it.ac.jp/~murata/index.html

-- [ Parasite Energy ] -------------------------------------------------

In the course of your game, you will have to become accustomed to rely
upon Aya's unique Parasite Energy abilities in the midst of the battles.
Consisting of 15 unique abilities:

(LVL = the character level at which the ability is gained at)

ABILITY          LVL          DESCRIPTION
------------------------------------------------------------------------
o Heal           1            Heals 30 hit points of your character.
------------------------------------------------------------------------
o Scan           4            Determines the enemy's hit points, max HP,
                              and weaknesses.
------------------------------------------------------------------------
o Slow           7            Reduces the attack bar (AT) recovery for
                              the duration of 1 round.
------------------------------------------------------------------------
o Detox          9            Cures from poisoned status.
------------------------------------------------------------------------
o Heal HI        11           Heals 60 hit points of your character.
------------------------------------------------------------------------
o Barrier        13           Transfers the damages from the enemy's
                              attacks to your PE bar, providing a
                              temporary shielding.
------------------------------------------------------------------------
o Energy Shot    15           A burst of energy to inflict upon the
                              enemy, utilizing all or remaining amount
                              of your parasite energy (PE).
------------------------------------------------------------------------
o Confuse        17           Disorders/confuses the target enemy.
------------------------------------------------------------------------
o Haste          20           Increases the attack bar (AT) recovery for
                              the duration of 1 round.  Note that your
                              defence level will decrease a bit during
                              this duration.
------------------------------------------------------------------------
o Heal EX        22           Heals 280 hit points of your character.
------------------------------------------------------------------------
o General Heal   25           Gradually heals your character hit points
                              for the duration from your remaining
                              parasite energy (PE).
------------------------------------------------------------------------
o Medic          28           Completely cures your character status.
------------------------------------------------------------------------
o Preraise       30           Revives your character after death.
------------------------------------------------------------------------
o Full Recovery  32           Completely heals all your character hit
                              points, cures your character status.
------------------------------------------------------------------------
o Revalate       33           Empowered by the mitochondria, Aya will
                              utilize the entire Parasite Energy to
                              take shape of another form and inflict
                              multiple damages upon target enemy.
                              High damage level.
------------------------------------------------------------------------

[!] TIP:  If you use the parasite energy (PE) too much in a battle,
          you will notice that the recovery of the PE bar will become
          very slow, particularly in the midst of a long battle.
          Simply change your armor/suit and the PE recovery should
          return to normal.  It should come especially useful for those
          times when you want to use the Revalate PE attack repeatedly.

-- [ Weaponary ] -------------------------------------------------------

Here is a catalog listing of weapons that can be found in Parasite Eve.
Use the weapon attribues to help determine and customizing your own
offensive features.


[ Weaponary Type: CLUB ]

WEAPON     ATTACK    RANGE    BULLETS   SLOTS  ATTRIBUTES      LOCATION
------------------------------------------------------------------------
Club       10(9+1)   10(10+0) 0(0+0)    1      n/a             default
------------------------------------------------------------------------
Club 2     10(10+0)  0(0+0)   0(0+0)    1      steal           Soho
------------------------------------------------------------------------
Club 3     38(38+0)  10(10+0) 0(0+0)    2      steal           Sewer
                                               preempt attack
------------------------------------------------------------------------
Club 4     80(78+2)  10(10+0) 0(0+0)    3      critical        Crystler
                                               counter attack  building
------------------------------------------------------------------------


[ Weaponary Type: HANDGUN ]

WEAPON     ATTACK    RANGE    BULLETS   SLOTS  ATTRIBUTES      LOCATION
------------------------------------------------------------------------
M84F       12(10+2)  51(51+0) 6(6+0)    1      shotx2          default
------------------------------------------------------------------------
P220       15(14+1)  55(55+0) 5(5+0)    1      shotx2          Carnegie
------------------------------------------------------------------------
M1911A1    17(15+2)  60(60+0) 6(5+1)    2      shotx3          Sewer
------------------------------------------------------------------------
M9         17(17+0)  54(53+1) 9(8+1)    3      shotx3          Central
                                                               Park
------------------------------------------------------------------------
P8         19(18+1)  56(54+2) 7(7+0)    1      n/a             Central
                                                               Park
------------------------------------------------------------------------
M92F       29(28+1)  51(50+1) 11(8+3)   3      shotx3          N.Y.P.D.
------------------------------------------------------------------------
G19        32(30+2)  58(57+1) 10(8+2)   3      shotx3          Soho
------------------------------------------------------------------------
M9(rev)    39(38+1)  55(54+1) 11(10+1)  2      shotx3          N.Y.P.D.
------------------------------------------------------------------------
PPK        47(45+2)  49(48+1) 12(12+0)  2      shotx5          Warehouse
                                               preempt attack
------------------------------------------------------------------------
G23        48(47+1)  60(58+2) 10(10+0)  2      shotx3          Hospital
------------------------------------------------------------------------
P220(rev)  48(48+0)  55(55+0) 12(11+1)  3      shotx3          Museum
------------------------------------------------------------------------
M1911A2    48(48+0)  61(61+0) 11(8+3)   2      shotx3          China
                                                               Town
------------------------------------------------------------------------
G22        51(49+2)  60(60+0) 11(10+1)  2      shotx2          Museum
------------------------------------------------------------------------
M9(rev2)   53(51+2)  58(58+0) 13(13+0)  2      shotx3          Museum
                                               double command
------------------------------------------------------------------------
M8000      53(53+0)  58(58+0) 12(12+0)  3      double command  Museum
------------------------------------------------------------------------
USP(rev)   58(58+0)  59(57+2) 11(11+0)  2      n/a             Crysler
------------------------------------------------------------------------
P228       59(59+0)  56(55+1) 13(12+1)  2      n/a             Crysler
------------------------------------------------------------------------
P226       64(63+1)  57(57+0) 12(11+1)  2      n/a             Crysler
------------------------------------------------------------------------
G20        65(65+0)  62(61+1) 14(12+2)  2      counter attack  Crysler
------------------------------------------------------------------------
M1911A4    68(68+0)  63(62+1) 9(9+0)    2      n/a             Crysler
------------------------------------------------------------------------
P229       71(71+0)  56(56+0) 13(13+0)  1      shotx3          Crysler
------------------------------------------------------------------------
USP(rev2)  76(75+1)  58(58+0) 13(12+1)  2      shotx2          Crysler
                                               preempt attack
------------------------------------------------------------------------
M96        77(75+2)  59(59+0) 16(14+2)  5      n/a             Crysler
------------------------------------------------------------------------
AM44       78(78+0)  58(58+0) 13(12+1)  2      n/a             Crysler
------------------------------------------------------------------------
Mark23     82(81+1)  61(60+1) 13(13+0)  2      shotx3          Crysler
                                               counter attack
------------------------------------------------------------------------
M1911A5    86(85+1)  63(63+0) 11(10+1)  2      n/a             Crysler
------------------------------------------------------------------------
M712       87(85+2)  64(63+1) 11(10+1)  2      counter attack  Crysler
------------------------------------------------------------------------
M96R       89(88+1)  59(59+0) 20(20+0)  2      shotx2          Crysler
                                               triple command
------------------------------------------------------------------------


[ Weaponary Type: MACHINE GUN ]

WEAPON     ATTACK    RANGE    BULLETS   SLOTS  ATTRIBUTES      LOCATION
------------------------------------------------------------------------
M11        33(32+1)  42(42+0) 21(20+1)  2      shotx5          Soho
                                               random attack
------------------------------------------------------------------------
MP5K       36(35+1)  43(43+0) 24(23+1)  1      shotx3          N.Y.P.D.
------------------------------------------------------------------------
M10        38(37+1)  45(45+0) 24(22+2)  2      shotx7          Hospital
                                               random attack
------------------------------------------------------------------------
Micro-UZ   43(43+0)  43(43+0) 19(18+1)  4      shotx5          Hospital
                                               random attack
------------------------------------------------------------------------
MP5PDW     53(52+1)  46(46+0) 25(23+2)  2      shotx7          Museum
                                               random attack
------------------------------------------------------------------------
Full UZ    60(58+2)  50(49+1) 43(42+1)  3      shotx10         Crysler
                                               random attack
------------------------------------------------------------------------
MP5A5      68(67+1)  48(48+0) 29(28+1)  2      shotx2          Crysler
                                               rapid attack
------------------------------------------------------------------------
MP5SD6     89(89+0)  52(52+0) 32(31+1)  4      shotx3          Crysler
                                               random attack
------------------------------------------------------------------------


[ Weaponary Type: RIFLE ]

WEAPON     ATTACK     RANGE      BULLETS   SLOTS  ATTRIBUTES  LOCATION
------------------------------------------------------------------------
M16A1      35(34+1)   112(110+2) 16(15+1)  1      shotx2      N.Y.P.D.
------------------------------------------------------------------------
SG550      40(40+0)   110(108+2) 21(20+1)  2      shotx2      N.Y.P.D.
------------------------------------------------------------------------
G3A3       44(43+1)   123(121+2) 19(18+1)  3      n/a         Hospital
------------------------------------------------------------------------
64 Shiki   51(50+1)   114(112+2) 16(14+2)  4      shotx3      Crysler
                                                  critical
------------------------------------------------------------------------
M16A2      55(53+2)   124(124+0) 19(18+1)  2      shotx3      Crysler
------------------------------------------------------------------------
PSG-1      75(75+0)   120(120+0) 19(18+1)  5      shotx2      Crysler
------------------------------------------------------------------------
SAR        86(85+1)   136(135+1) 16(16+0)  2      n/a         Crysler
------------------------------------------------------------------------
XM177E2    99(99+0)   159(158+1) 17(16+1)  5      critical    Crysler
------------------------------------------------------------------------
FA-MAS     119(119+0) 169(168+1) 26(26+0)  6      shotx3      Crysler
------------------------------------------------------------------------


[ Weaponary Type: GRENADE LAUNCHER ]

WEAPON     ATTACK    RANGE    BULLETS   SLOTS  ATTRIBUTES      LOCATION
------------------------------------------------------------------------
M203       27(25+2)  60(59+1) 5(5+0)    2      fire            Central
                                                               Park
------------------------------------------------------------------------
M79        45(44+1)  67(65+2) 5(4+1)    3      shotx2          Hospital
                                               tranquilizer
------------------------------------------------------------------------
M79(rev)   46(45+1)  68(68+0) 6(4+2)    4      shotx3          China
                                               acid            Town
------------------------------------------------------------------------
M203(rev)  49(48+1)  65(65+0) 7(6+1)    2      shotx2          Warehouse
------------------------------------------------------------------------
M203(rev2) 50(49+1)  71(71+0) 7(5+2)    4      shotx3          Sewers
                                               acid
------------------------------------------------------------------------
M79(rev2)  54(52+2)  69(68+1) 6(5+1)    3      shotx2          Train
                                               freeze          Tunnels
------------------------------------------------------------------------
M203(rev3) 58(57+1)  67(67+0) 8(7+1)    5      shotx2          Museum
                                               freeze
------------------------------------------------------------------------
M79(rev3)  61(59+2)  65(65+0) 10(10+0)  4      n/a             Crysler
------------------------------------------------------------------------
M203(rev4) 68(68+0)  65(65+0) 10(10+0)  4      n/a             Crysler
------------------------------------------------------------------------
M79(rev4)  75(75+0)  69(67+2) 8(8+0)    5      n/a             Crysler
------------------------------------------------------------------------
M203(rev5) 81(80+1)  68(67+1) 8(6+2)    4      Cyanide         Crysler
------------------------------------------------------------------------


[ Weaponary Type: SHOTGUN ]

WEAPON     ATTACK    RANGE    BULLETS   SLOTS  ATTRIBUTES      LOCATION
------------------------------------------------------------------------
M870       49(48+1)  60(60+0) 7(4+3)    6      shotx2          Sewers
                                               burst attack
------------------------------------------------------------------------
M500       59(57+2)  63(61+2) 7(5+2)    6      shotx2          Crysler
                                               burst attack
------------------------------------------------------------------------
M870(rev1) 63(63+0)  64(63+1) 5(5+0)    7      burst attack    Crysler
------------------------------------------------------------------------
Maverick   82(82+0)  71(69+2) 7(7+0)    5      burst attack    Crysler
------------------------------------------------------------------------
S12        98(97+1)  72(70+2) 9(8+1)    6      burst attack    Crysler
------------------------------------------------------------------------


[ Weaponary Type: ROCKET LAUNCHER ]

WEAPON     ATTACK     RANGE      BULLETS  SLOTS  ATTRIBUTES    LOCATION
------------------------------------------------------------------------
AT4        65(65+0)   202(202+0) 1(1+0)   n/a    n/a           Warehouse
------------------------------------------------------------------------
AT4(rev)   186(186+0) 25(24+1)   1(1+0)   n/a    n/a           Crysler
------------------------------------------------------------------------


-- [ Armory ] ----------------------------------------------------------

Here is a catalog listing of armor that can be found in Parasite Eve.
Use the armor attribues to help determine and customizing your own
defensive features.

ARMOR     DEFENCE   PE        CRITICAL   SLOTS  ATTRIBUTES     LOCATION
------------------------------------------------------------------------
N-Vest    10(9+1)   8(8+0)    13(13+0)   2      n/a            default
------------------------------------------------------------------------
N-Protect 12(11+1)  9(9+0)    13(13+0)   3      n/a            Sewers
------------------------------------------------------------------------
Cm-Vest   16(15+1)  16(16+0)  11(10+1)   2      autoheal       N.Y.P.D.
------------------------------------------------------------------------
Sv-Vest   19(18+1)  16(14+2)  26(26+0)   3      item slot+1    Central
                                                               Park
------------------------------------------------------------------------
Kv-Vest   20(19+1)  12(11+1)  18(16+2)   2      n/a            Sewers
------------------------------------------------------------------------
Sp-Vest   22(20+2)  15(14+1)  15(15+0)   2      n/a            Central
                                                               Park
------------------------------------------------------------------------
Cr-Vest   29(27+2)  24(24+0)  30(30+0)   2      n/a            Soho
------------------------------------------------------------------------
B-Vest    30(29+1)  35(35+0)  20(20+0)   2      anti-poison    Hospital
------------------------------------------------------------------------
Cm-Vest   31(30+1)  35(33+2)  23(21+2)   2      autoheal       N.Y.P.D.
(rev)
------------------------------------------------------------------------
B-Protect 33(32+1)  38(38+0)  23(22+1)   2      anti-paralyze  Train
                                                               Tunnel
------------------------------------------------------------------------
Sp-Jacket 35(35+0)  30(29+1)  26(26+0)   2      n/a            Hospital
------------------------------------------------------------------------
Cm-       37(36+1)  48(48+0)  31(29+2)   3      autoheal       Warehouse
Protector 
------------------------------------------------------------------------
Sv-       39(38+1)  36(45+1)  19(19+0)   2      item slot+1    Museum
Protector
------------------------------------------------------------------------
Sp-       39(38+1)  23(23+0)  19(18+1)   3      n/a            Warehouse
Protector 
------------------------------------------------------------------------
Cr-       41(39+2)  43(41+2)  26(25+1)   3      HP-Max Up      Sewers
protector                                       AT down
------------------------------------------------------------------------
Cm-Jacket 42(42+0)  52(50+2)  33(32+1)   2      autoheal       Crysler
------------------------------------------------------------------------
Cr-Jacket 44(43+1)  45(45+0)  34(33+1)   4      n/a            Crysler
------------------------------------------------------------------------
B-Jacket  44(43+1)  49(48+1)  28(27+1)   3      anti-poison    Museum
------------------------------------------------------------------------
Cr-Vest   46(45+1)  43(42+1)  31(31+0)   2      n/a            Museum
(rev)
------------------------------------------------------------------------
Kv-Jacket 46(46+0)  45(45+0)  21(21+0)   2      n/a            Crysler
------------------------------------------------------------------------
Sv-Suit   47(46+1)  42(42+0)  40(38+2)   3      item slot+2    Crysler
------------------------------------------------------------------------
Sp-Vest   50(49+1)  41(41+0)  25(24+1)   2      n/a            Crysler
(rev)
------------------------------------------------------------------------
Cm-Suit   52(52+0)  58(57+1)  35(35+0)   3      autocare       Crysler
------------------------------------------------------------------------
Cm-Armor  52(52+0)  56(55+1)  38(37+1)   4      autoheal       Crysler
                                                autocare
------------------------------------------------------------------------
Sv-Suit   52(51+1)  45(45+0)  41(41+0)   3      item slot+2    Crysler
------------------------------------------------------------------------
B-Jacket  55(55+0)  62(61+1)  32(30+2)   2      anti-darkness  Crysler
------------------------------------------------------------------------
Kv-Suit   56(55+1)  56(56+0)  28(27+1)   2      n/a            Crysler
------------------------------------------------------------------------
Sp-Suit   60(58+2)  52(52+0)  29(29+0)   2      n/a            Crysler
------------------------------------------------------------------------
Cr-Suit   65(65+0)  68(67+1)  39(37+2)   4      HP-Max up      Crysler
                                                AT down
------------------------------------------------------------------------
Sv-Armor  66(65+1)  62(62+0)  47(45+2)   2      item slot+4    Crysler
------------------------------------------------------------------------
B-Suit    68(68+0)  55(54+1)  27(27+0)   3      anti-poison    Crysler
                                                anti-darkness
                                                anti-paralyze
------------------------------------------------------------------------
Kv-Armor  70(69+1)  68(67+1)  32(30+2)   2      n/a            Crysler
------------------------------------------------------------------------
B-Suit    70(69+1)  76(75+1)  34(34+0)   2      anti-confuse   Crysler
(rev)                                           attack down
------------------------------------------------------------------------
Sp-Armor  75(75+0)  70(69+1)  33(32+1)   2      n/a            Crysler
------------------------------------------------------------------------
Sv-Armor  79(78+1)  70(69+1)  49(48+1)   4      item slot+4    Crysler
(rev)
------------------------------------------------------------------------
B-Armor   85(85+0)  86(86+0)  45(45+0)   6      anti-poison    Crysler
                                                anti-paralyze
                                                attack down
------------------------------------------------------------------------
Sp-Armor  87(86+1)  80(79+1)  40(39+1)   2      attack up      Crysler
(rev)
------------------------------------------------------------------------
Cm-Armor  89(88+1)  97(96+1)  41(41+0)   5      PE Light       Crysler
(rev)                                           attack down
------------------------------------------------------------------------
Cr-Armor  92(91+1)  90(89+1)  43(42+1)   5      HP-Max up      Crysler
                                                AT down
                                                attack up
------------------------------------------------------------------------
Cr-Armor  107       104       51(48+3)   7      HP-Max up      Crysler
(rev)     (106+1)   (102+2)
------------------------------------------------------------------------


-- [ Other Tips ] ------------------------------------------------------

o Rare Trading Cards
There are approximately 14 special trading cards that can be found in
the Crysler building.  As with normal trading cards, you can use them
to increase the weapon/armory slots.  However, if you collect 5 rare
trading cards, you can exchange them for a special <tool kit>, allowing
you to customize the weapon/armory as many times as you want
(unlimited).  This should ease up the inventory slots without having to
stock up on those tools.  Similarly, if you collect 8 or more rare
trading cards, you can exchange them for a special <bannou tool kit>.

Here is a list of the rare trading cards:

- Kasool      - M1        - Bar        - MG42        - 38 Shiki
- 13 Hawk     - P38       - MK5        - M29         - 3 Shiki
- PPKS        - P38       - MP44       - M73         - Eagle

o Helicopter Perspective:
In the map mode (city view), if you press the <select> button,
the camera view will shift over to following the helicopter.
Not really useful but will give you a closer look at the polygonal
world of New York city (^_^);.

o Garakuta items (junk):
Although these items usually have no use at all except for taking
up some valuable inventory space, if you collect enough of them,
you can randomly get an armor or weapony.

o The Crysler Building:
This area will be available on your second game, consisting of 77
levels.  On every 10 floors awaits a boss, ranging from easy to
downright frustrating:

- Floor 10 - Large Spider
 (just simply repeatedly attack it at a close range. should be
  no threat at all)

- Floor 20 - Crocidiles/gators x2
 (same approach as first one, just take them out one at a time)

- Floor 30 - Centipede
 (this one will attack with poison and darkness, so it might be
  best to equipt your character with armory with an
  anti-poison/darkness feature)

- Floor 40 - Triceritops/dinosaur
 (as long as your defence & attack levels are high, it should
  pose as not much threat)

- Floor 50 - Insect
 (this one is extremely frustrating - in its final form, it
  will repeatedly lay eggs to form another. Also be cautious of
  its poison blast.)

- Floor 60 - Crab
 (the bubble attack is very deadly in this encounter.
  make sure to get rid of its arms first)

- Floor 70 - Bee
 (consisting of 3 types, get rid of the smaller ones as it
  will heal the others, and the medium sized ones will paralyze
  you so make sure you have the necessary armor.)

- Floor 77 - Eve
 (hmm....all I can say is good luck. (^_^);
  In this encounter she will heal herself in increasing increments
  (ie. 1000, 2000, 3000, etc.) so make sure to attack with
  everything you've got. You will need to use Revalate PE attack
  quite a bit.)




...and more to come soon.