\\\[PARASITE EVE] - CHRYSLER BUILDING GUIDEBOOK ver 4.0///
written by Sop-sama
(email: sop.sama@gmail.com)

updated: 24/01/2013
last update: 15/03/2003

===WARNING===
This manual does contain spoilers, but only to a small 
extent. I am certain that the suspense will be maintained.

===DISCLAIMER===
This guide is meant for personal use ONLY.
You may copy & share this guide for non-profit
reasons ONLY. No information in this guide is
to be modified without the author's approval.

CONTENTS
1-INTRO
2-UNLOCKING THE CB (ABOUT THE EX GAME)
3-PREPS (SOME THINGS YOU SHOULD KNOW)
4-CB BRIEFING
5-TIPS & TRICKS
6-BOSS STRATEGIES


1-///INTRODUCTION///
Hello again fans of the Parasite Eve franchise ^^
It's been almost 10 years since I last decided to update this
guide. And what can I say? I sure do miss the classics sometimes!
Yes, this game is indeed one of my all-time favorites.

I haven't updated in so long, since I believed that version 2.0 
had more or less served its purpose, but with age I've decided 
to leave it all out here with a few more helpful things that I 
forgot to mention and perhaps explain a few things a bit more 
clearly in this more COMPLETE version 4.
(Version 3 had too many punctuation errors in it still ^^')

Even though we have The 3rd Birthday on PSP, I'm certain that long
time fans and newbies alike will still enjoy returning to the 1st hit.

The aim of this guide is to help the player as much as possible in
navigating and ultimately clearing the dreaded Chrysler Building
in the EX Game of Parasite Eve.

Most of the information (if not all) presented, has been gleaned from
my observations through so many hours of gameplay and countless 
playthroughs. Some info has been confirmed by viewing other sources
on GameFAQs, which means that the tips & tricks I'll share with you
are accurate and do-able (with patience).

This guide will be as in-depth as necessary, keep in mind that it
is NOT a WALKTHROUGH, all it does is try to help make some tedious
tasks a bit less of a drag, if only you knew what you were doing.

With that said, at first, beating the Chrysler building will seem
impossible but using my advice you can have tons of fun in there! 
I'll explain the dynamics of how the building works and provide
you with a few simple tips on how to build the ultimate weapon
and armor! I have made a complete strategy guide towards defeating 
the toughest of the tough bosses and have also spent some time 
explaining how to defeat the TRUE EVE.


2-///UNLOCKING THE CHRYSLER BUILDING - EX GAME///
To play the Chrysler Building, you'll have to beat the game once. 
After the credits are finished rolling, you'll be awarded 3000 bonus 
points. Reinsert Disc 1 and prepare yourself for the EX Game, in 
which the Chrysler Building is available straight after you beat 
the Carnegie Hall stage.

*You start an EX Game with your engraved weapon and armor from the
last game. All other items that were in your inventory are lost.
Any items/equipment you stored with Wayne are kept for the next
game, except for lucky charms and key items of course.

*You can earn up to 3000 extra BP in an EX Game by completing a Day,
without using a phone (saving) and depending on how well you fought
your battles. You generally earn more BP in an EX Game, than normal
playthrough.

*With each successive Round you clear an EX Game, the enemies get
tougher and tougher.


3-///PREPARATIONS///
In order to even survive in the Chrysler Building, you'll need to 
have LIBERATE, the final PE move (or a Fortress for an Armor). 
This means you'll have to be level 32 and over. To accomplish this, 
beat up to the T-Rex boss and then proceed into the Chrysler Building
for some 'smooth sailing' until Floor 50.

But if you really feel like you're up for a challenge, try beating
the first level after completing Day 2. Then alternate between
Day Bosses & Floor Bosses, ultimately you'll end up going for
the Level 5 boss after defeating the T-Rex.

For those entering the CB on their 1st EX Game, please note that 
you will no longer be able to enter the CB if you decide to face 
Eve (Melissa) in the Museum on Day 5.


4-///THE CHRYSLER BUILDING///
Navigating your way through the CB can be a frustrating job, because 
all the hallways resemble, and there are a lot of dead ends and paths 
that can have you running around in circles all day!

There are basically 11 types of pathways, and 4 dead-end paths.
Which are described as follows:

1.  Top-Left Elbow/Corner *enemy encounters (Group A)
2.  Top-Right Elbow Corner *enemy encounters (Group B)
3.  Bottom-Left Elbow Corner *enemy encounters (Group B)
4.  Bottom-Right Elbow Corner *enemy encounters (Group A)
5.  EW Corridor *enemy encounters (Group B)
6.  NS Corridor *enemy encounters (Group A)
7.  N T-Junction
8.  S T-Junction
9.  E T-Junction
10. W T-Junction
11. Cross-Roads

* The enemies come in mainly two types of groups that vary with
each successive level you ascend. A further example is given in
the following Tips & Tricks section.

And here's another thing, every 10 floors (1 level) you go up, 
you'll have to fight a (Floor) Boss to proceed to the next level. 
Everytime, you defeat a boss, you'll get a key for the elevators. 
If you don't defeat a boss, and you re-enter the building, all the 
pathways will be automatically changed; this applies to even when 
you step out of the building and re-enter it from the 1st floor! 

So what I recommend to you is to shoot first and ask questions later. 
This means, to just go up and defeat the sub-bosses, so when you get 
the key, you'll have no trouble in getting at those powerful guns, 
armors and rare trading cards in any missed storage rooms 
(every floor has one & an elevator). Also, if you happen to find a
storage room right after an elevator, you are most likely heading
towards a Boss Battle, so be prepared.

However, you might want to hold up on killing the Level 1 Boss,
before having the chance to collect all the Junk you need to make
the weapon that you'll use to beat the game! That's because when
you kill a floor boss, you stop hearing BGM for all the floors
preceding it, which means...no more random enemy encounters ^^'


5-///TIPS & TRICKS///
-1. Here is the 'easiest' way to get 300pcs of Junk to make a spanking
new weapon; On floors 2-10 of the CB, in certain types of corridors,
you'll encounter Yellow Rats & Purple Crows. Rats will sometimes give
you Cure-M and Crows will mostly give you Junk (if not Med 2's).
They will only appear in 3 particular types of corridors, these are:
top-left and bottom-right elbow corners, and North-South corridors.
I recommend running up and down a NS Corridor, since you'll have a 
pretty good chance of encountering 5 (yes 5!) Purple Crows.

So let's see...if your item capacity is around 40-42 and you have like
10-12 items you can't do without, you'll be bringing about 30 x Junk
to Wayne from just running around on the 2nd floor of the CB!
That's abt 10 trips :P ~Happy jogging -er I mean hunting!


-2. Although the enemies of floors 61-70 are downright pains in the 
backside, they yield tons of EXP. I recommend that you tarry around 
these levels to level up a bit. The 70th floor boss will definitely
be a 'toughie' if you're at a low level.


-3. Collect 10 or 12 Rare T Cards and give them to Wayne and then ask 
him to see his Rare T Card Collection and he will give you a Tool Kit
(an Infinite supply of Tools).


-4. Give him 2 more rare cards and ask him to see his collection once 
more and he will give you the Super Toolkit (veeerrrryyy useful!)


\\\THE "SHOTTA" GUN\\\
Well this gun cannot be found in the game actually! This was actually a 
MAG rifle, then I customized it and Wayne asked me if I wanted to engrave 
a name onto it*. This gun had:-
STATS - Attack -  300
        Range -   270
        Bullets - 120
SPECIAL EFFECTS - Quick Draw; Triple Command; Burst; Critical Bonus; 
                  Counter and Cyanide.

I guess you want one too! Well it's simple really, just shift all your 
bonus points to the attack stat of your favourite gun plus all those 
other gun power-ups. Work hard, get lots of BP and maybe your gun might
turn out as good as mine or even better!

Also try not to waste too much of your BP on AT gauge and Item cap,
since all those BP are lost in the next round, if you plan on going
another round.


\\\THE "AYA SP" ARMOR \\\
This was also a custom made armor (was originally a CR SUIT 2) that 
was forged in the depths of the Armory in the 17th precinct. 
Here's the rollout:-
STATS - Defense -   330
        PE Energy - 280
        Critical -  250
SPECIAL EFFECTS - MAX HP Increase; Attack Increase; Auto Potion; 
                  Auto Heal; Resist Poison, Darkness, Stiffness, 
                  Confusion; +4 Item Space

Tuning up this armor can take some time (a few play-throughs,
took me about 6 EX Rounds to make these) and BP but it's worth it. 
You won't believe how much of a 'lifesaver' this is!

N.B - These are just small references and examples to what you can 
do with a Super Toolkit and a trunk full of extra guns & armor.

*And one last note about engraving, you get that option from Wayne
when you present to him a weapon and/or armor that has 100+ stat
pts added to each stat. Only engraved equipment survive in your
inventory for the next round with their remaining ammo.


6-///BOSS STRATEGIES///
C.B - LEVEL 1 BOSS - SPIDER
Well he looks scary but he's a wuss just like his brother from the 
Hospital. The only difference is that you can't get away from his 
webs very easily because there isn't much space to run around in. 
The only thing you should do is LIBERATE, and kick his sorry behind.
(Note: A Rifle with Burst effect, is the weapon of choice for most
CB Floor Bosses)

C.B - LEVEL 2 BOSS - CROCADILES
These guys are just like those pair of crocs that I am certain that 
you have encountered in the sewers and...they're the stupidest idea 
for a floor boss! They're so lame, you don't even need to use LIBERATE! 
Just blow them away and get it over with!

C.B - LEVEL 3 BOSS - CENTIPEDE
He has the same attacks and strategy as the one in the Subway. But he's 
a little faster. However it's really no big deal how fast he is. Just 
blow him apart with LIBERATE and blow away his four segments afterwards. 
(Note: The head segment can poison you and the tail segment can cause
Darkness --- Ouchies!).

C.B - LEVEL 4 BOSS - TRICERATOPS
The only difference between this guy and the one from the Museum is 
their color, I guess! Just break off his head armor with LIBERATE 
and blow him the hell away afterwards!

C.B - LEVEL 5 BOSS - COCKROACH
(Note: I recommend a rifle with the Burst effect for this boss).
Well this a suprise--a new boss! This guy isn't a cockroach for nothing! 
It's gonna take A LOT of HIGH damaging shots to kill him. But he's simple 
really, the key is staying as far away from him as possible, but keeping 
him within firing range at the same time. Otherwise if you get too close 
by a little distance, he's gonna whip you with his antennae good! Try 
using LIBERATE from a distance to weaken him a bit, because he'll lay an 
egg that will hatch and grow into another cockroach! Now you'll have two 
of them to deal with! And this is the hard part. While one is flying around 
shooting balls of fire at you, one will be trying to whip your little ass! 
And the second cockroach is a bit faster, so use HASTE to help you get 
around him and those fireballs. Shoot them alternately or simultaneously, 
so that when one dies, the other wouldn't have a chance to lay another egg. 
Concentrate on the one on the ground, most likely the flying one will die 
first and the other will get ready to lay another egg, so kill him before 
the egg hatches! And it'll be the end of those killer cockroaches! 

C.B - LEVEL 6 BOSS - HYPER CRAB
(Note: I recommend a rifle/shotgun with the Burst effect for this boss).
Whoa! This guy is on some serious caffeine! He's pretty fast to keep up 
with at normal speed, so use HASTE ever so often. Like his brother in the 
Warehouse, he likes to start things off with his eye lasers, do your best 
at dodging them, because they come at you fast and furious! Now get ready 
to chase him down, cuz if you're not at his side he'll wipe you out with 
his bubble attack. There is one thing though; everytime you shoot him, 
he does a counter attack where he shoots out his two pincers in a forwards 
motion simultaneously, so corner him, stay at his side and keep on pumping 
lead into his pincers until you blow both of them off. Now's the hard part. 
He's gonna crawl even faster, so don't run in a complete circle to catch up, 
but just run straight at his side and wait until he does the bubble attack 
to shoot. It's the only possible way of getting rid of him without losing 
your head! 

C.B - LEVEL 7 BOSS - QUEEN HORNET
This boss is a downright Royal~you know what! She's big and she does this 
attack where she sends out this big wave at you and two boomerang-like 
projectiles all at once! They come at you so fast, you shall definitely 
need to use HASTE to dodge this killer attack! She also has two drones that 
give her 250 HP when she's hurt so don't even think about using LIBERATE, 
because you'll be wasting precious PE. This boss' strategy is to move to 
the center of the room and then move quickly to either the left or right 
top end and do the wave attack. While this is going on, the drones will be 
trying to sting you. Even when you kill them, more will be back to serve 
their queen. So here's your strategy: Dodge the first wave attack, run to 
the opposite side from where the queen is at and fire at her and the drones 
(A rifle with BURST, works wonders here). Use this strategy everytime she 
does a wave attack. Also don't shoot the queen while a drone is healing her, 
shoot the drone instead in order to kill him before he heals the queen. 
Another precaution when dodging a wave attack, while avoiding the boomerang 
beams, try not to get cornered by the drones, they can kill you instantly 
with just one sting! (Fortress Armor or not!)

PARASITE EVE (77th floor Chrysaler Building) - TRUE FINAL BOSS - MAYA

(PREPARATIONS - I hope that you're well stocked for this fight because it 
will surely take a lot of lives to beat this lady! Just keep a lot of Revives 
and a few Med 4's if you have any. You can collect these in the Museum from 
enemies if you need to stock up. Customize your primary weapon to the fullest, 
and your armor as well. You won't need a R. Launcher, it will only slow you 
down and plus it won't have much of an effect on Maya. Deposit any lucky 
charms and such for more room for recovery items. Now save your game, go up 
to the 77th floor cross your fingers and take a deep breath.)

This is how Maya strings her attacks together: First she just floats around 
the rather SMALL room and vanishes and reappears to do a LIBERATE attack. 
This can be dodged by waiting for her to fully reappear and run in a 
direction furthest away from her (HASTE is a must), when she teleports to hit 
you run in a tight circle around her to get behind her attack (At first she 
does just one hit but when she gets weakened, she does more hits. All you 
have to do is to always try and get behind her, so that her attack misses you. 
Good luck in dodging them though!). Secondly, when she's really weakened, 
she'll vanish and reappear on some corner of the room and powers up (it takes 
about 5 seconds) and dashes straight towards you with blinding speed! When you 
get hit, it leaves you down to a staggering 1HP. Sadly enough, I've tried many
different techniques in trying to dodge this killer attack but it was all in 
vain...which means that this attack is inescapable. What you can do is stand
up and suck it in, then shoot Maya when she's huffing and puffing in a corner
after the charge attack. Just make sure she doesn't touch you after the dash
attack, so stay out of those corners and ends of the room.
Now Maya will call a little girl (Who has a striking resembelence to 
little Maya). If this happens---DON'T SHOOT MAYA! (the real one that is!) 
Otherwise all your efforts will be naught when she gets healed from one of 
her helpers. Wait until they are ready to leave then you can return to shooting
the living daylights out of Maya. Repeat the same steps, but don't be hasty wait
and see what Maya is going to do next then shoot depending on the situation.
If you have survived long enough to see Maya disintegrate, you shall be revealed
to the rest of the story. Enjoy the cool CG artwork afterwards!


CREDITS & ACKNOWLEDGEMENTS
This guide is a revision that has been uploaded using my new GameFAQs account.
(old name: Suppo)

As I have stated earlier, no one has helped me in figuring out how to 
defeat the true final boss neither has anyone helped me in writing this 
guide. So therefore I have only myself to thank! (;p)

I must acknowledge that I was able to dodge Eve's Ultimate Charging Attack
on a few occasions, but I haven't devised a fail-safe way of describing
the technique. Even now I still think it was just dumb luck :P

If there was anything in this guide you did not understand or failed to
confirm in other guides, you are welcome to send me an email stating your
question or concern. Make sure "Parasite Eve FAQ" is in your subject line,
or I may most likely delete it with the rest of junk I get...

And finally, if I see it truly necessary, I shall update this guide once again,
to include a FAQs section.

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Copyright SQUARESOFT 1998. 
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