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    Chrysler Building Guide by Sop-sama

    Version: 4.0 | Updated: 01/24/13 | Printable Version | Search Guide | Bookmark Guide

    written by Sop-sama
    (email: sop.sama@gmail.com)
    updated: 24/01/2013
    last update: 15/03/2003
    This manual does contain spoilers, but only to a small 
    extent. I am certain that the suspense will be maintained.
    This guide is meant for personal use ONLY.
    You may copy & share this guide for non-profit
    reasons ONLY. No information in this guide is
    to be modified without the author's approval.
    Hello again fans of the Parasite Eve franchise ^^
    It's been almost 10 years since I last decided to update this
    guide. And what can I say? I sure do miss the classics sometimes!
    Yes, this game is indeed one of my all-time favorites.
    I haven't updated in so long, since I believed that version 2.0 
    had more or less served its purpose, but with age I've decided 
    to leave it all out here with a few more helpful things that I 
    forgot to mention and perhaps explain a few things a bit more 
    clearly in this more COMPLETE version 4.
    (Version 3 had too many punctuation errors in it still ^^')
    Even though we have The 3rd Birthday on PSP, I'm certain that long
    time fans and newbies alike will still enjoy returning to the 1st hit.
    The aim of this guide is to help the player as much as possible in
    navigating and ultimately clearing the dreaded Chrysler Building
    in the EX Game of Parasite Eve.
    Most of the information (if not all) presented, has been gleaned from
    my observations through so many hours of gameplay and countless 
    playthroughs. Some info has been confirmed by viewing other sources
    on GameFAQs, which means that the tips & tricks I'll share with you
    are accurate and do-able (with patience).
    This guide will be as in-depth as necessary, keep in mind that it
    is NOT a WALKTHROUGH, all it does is try to help make some tedious
    tasks a bit less of a drag, if only you knew what you were doing.
    With that said, at first, beating the Chrysler building will seem
    impossible but using my advice you can have tons of fun in there! 
    I'll explain the dynamics of how the building works and provide
    you with a few simple tips on how to build the ultimate weapon
    and armor! I have made a complete strategy guide towards defeating 
    the toughest of the tough bosses and have also spent some time 
    explaining how to defeat the TRUE EVE.
    To play the Chrysler Building, you'll have to beat the game once. 
    After the credits are finished rolling, you'll be awarded 3000 bonus 
    points. Reinsert Disc 1 and prepare yourself for the EX Game, in 
    which the Chrysler Building is available straight after you beat 
    the Carnegie Hall stage.
    *You start an EX Game with your engraved weapon and armor from the
    last game. All other items that were in your inventory are lost.
    Any items/equipment you stored with Wayne are kept for the next
    game, except for lucky charms and key items of course.
    *You can earn up to 3000 extra BP in an EX Game by completing a Day,
    without using a phone (saving) and depending on how well you fought
    your battles. You generally earn more BP in an EX Game, than normal
    *With each successive Round you clear an EX Game, the enemies get
    tougher and tougher.
    In order to even survive in the Chrysler Building, you'll need to 
    have LIBERATE, the final PE move (or a Fortress for an Armor). 
    This means you'll have to be level 32 and over. To accomplish this, 
    beat up to the T-Rex boss and then proceed into the Chrysler Building
    for some 'smooth sailing' until Floor 50.
    But if you really feel like you're up for a challenge, try beating
    the first level after completing Day 2. Then alternate between
    Day Bosses & Floor Bosses, ultimately you'll end up going for
    the Level 5 boss after defeating the T-Rex.
    For those entering the CB on their 1st EX Game, please note that 
    you will no longer be able to enter the CB if you decide to face 
    Eve (Melissa) in the Museum on Day 5.
    Navigating your way through the CB can be a frustrating job, because 
    all the hallways resemble, and there are a lot of dead ends and paths 
    that can have you running around in circles all day!
    There are basically 11 types of pathways, and 4 dead-end paths.
    Which are described as follows:
    1.  Top-Left Elbow/Corner *enemy encounters (Group A)
    2.  Top-Right Elbow Corner *enemy encounters (Group B)
    3.  Bottom-Left Elbow Corner *enemy encounters (Group B)
    4.  Bottom-Right Elbow Corner *enemy encounters (Group A)
    5.  EW Corridor *enemy encounters (Group B)
    6.  NS Corridor *enemy encounters (Group A)
    7.  N T-Junction
    8.  S T-Junction
    9.  E T-Junction
    10. W T-Junction
    11. Cross-Roads
    * The enemies come in mainly two types of groups that vary with
    each successive level you ascend. A further example is given in
    the following Tips & Tricks section.
    And here's another thing, every 10 floors (1 level) you go up, 
    you'll have to fight a (Floor) Boss to proceed to the next level. 
    Everytime, you defeat a boss, you'll get a key for the elevators. 
    If you don't defeat a boss, and you re-enter the building, all the 
    pathways will be automatically changed; this applies to even when 
    you step out of the building and re-enter it from the 1st floor! 
    So what I recommend to you is to shoot first and ask questions later. 
    This means, to just go up and defeat the sub-bosses, so when you get 
    the key, you'll have no trouble in getting at those powerful guns, 
    armors and rare trading cards in any missed storage rooms 
    (every floor has one & an elevator). Also, if you happen to find a
    storage room right after an elevator, you are most likely heading
    towards a Boss Battle, so be prepared.
    However, you might want to hold up on killing the Level 1 Boss,
    before having the chance to collect all the Junk you need to make
    the weapon that you'll use to beat the game! That's because when
    you kill a floor boss, you stop hearing BGM for all the floors
    preceding it, which means...no more random enemy encounters ^^'
    5-///TIPS & TRICKS///
    -1. Here is the 'easiest' way to get 300pcs of Junk to make a spanking
    new weapon; On floors 2-10 of the CB, in certain types of corridors,
    you'll encounter Yellow Rats & Purple Crows. Rats will sometimes give
    you Cure-M and Crows will mostly give you Junk (if not Med 2's).
    They will only appear in 3 particular types of corridors, these are:
    top-left and bottom-right elbow corners, and North-South corridors.
    I recommend running up and down a NS Corridor, since you'll have a 
    pretty good chance of encountering 5 (yes 5!) Purple Crows.
    So let's see...if your item capacity is around 40-42 and you have like
    10-12 items you can't do without, you'll be bringing about 30 x Junk
    to Wayne from just running around on the 2nd floor of the CB!
    That's abt 10 trips :P ~Happy jogging -er I mean hunting!
    -2. Although the enemies of floors 61-70 are downright pains in the 
    backside, they yield tons of EXP. I recommend that you tarry around 
    these levels to level up a bit. The 70th floor boss will definitely
    be a 'toughie' if you're at a low level.
    -3. Collect 10 or 12 Rare T Cards and give them to Wayne and then ask 
    him to see his Rare T Card Collection and he will give you a Tool Kit
    (an Infinite supply of Tools).
    -4. Give him 2 more rare cards and ask him to see his collection once 
    more and he will give you the Super Toolkit (veeerrrryyy useful!)
    \\\THE "SHOTTA" GUN\\\
    Well this gun cannot be found in the game actually! This was actually a 
    MAG rifle, then I customized it and Wayne asked me if I wanted to engrave 
    a name onto it*. This gun had:-
    STATS - Attack -  300
            Range -   270
            Bullets - 120
    SPECIAL EFFECTS - Quick Draw; Triple Command; Burst; Critical Bonus; 
                      Counter and Cyanide.
    I guess you want one too! Well it's simple really, just shift all your 
    bonus points to the attack stat of your favourite gun plus all those 
    other gun power-ups. Work hard, get lots of BP and maybe your gun might
    turn out as good as mine or even better!
    Also try not to waste too much of your BP on AT gauge and Item cap,
    since all those BP are lost in the next round, if you plan on going
    another round.
    \\\THE "AYA SP" ARMOR \\\
    This was also a custom made armor (was originally a CR SUIT 2) that 
    was forged in the depths of the Armory in the 17th precinct. 
    Here's the rollout:-
    STATS - Defense -   330
            PE Energy - 280
            Critical -  250
    SPECIAL EFFECTS - MAX HP Increase; Attack Increase; Auto Potion; 
                      Auto Heal; Resist Poison, Darkness, Stiffness, 
                      Confusion; +4 Item Space
    Tuning up this armor can take some time (a few play-throughs,
    took me about 6 EX Rounds to make these) and BP but it's worth it. 
    You won't believe how much of a 'lifesaver' this is!
    N.B - These are just small references and examples to what you can 
    do with a Super Toolkit and a trunk full of extra guns & armor.
    *And one last note about engraving, you get that option from Wayne
    when you present to him a weapon and/or armor that has 100+ stat
    pts added to each stat. Only engraved equipment survive in your
    inventory for the next round with their remaining ammo.
    Well he looks scary but he's a wuss just like his brother from the 
    Hospital. The only difference is that you can't get away from his 
    webs very easily because there isn't much space to run around in. 
    The only thing you should do is LIBERATE, and kick his sorry behind.
    (Note: A Rifle with Burst effect, is the weapon of choice for most
    CB Floor Bosses)
    These guys are just like those pair of crocs that I am certain that 
    you have encountered in the sewers and...they're the stupidest idea 
    for a floor boss! They're so lame, you don't even need to use LIBERATE! 
    Just blow them away and get it over with!
    He has the same attacks and strategy as the one in the Subway. But he's 
    a little faster. However it's really no big deal how fast he is. Just 
    blow him apart with LIBERATE and blow away his four segments afterwards. 
    (Note: The head segment can poison you and the tail segment can cause
    Darkness --- Ouchies!).
    The only difference between this guy and the one from the Museum is 
    their color, I guess! Just break off his head armor with LIBERATE 
    and blow him the hell away afterwards!
    (Note: I recommend a rifle with the Burst effect for this boss).
    Well this a suprise--a new boss! This guy isn't a cockroach for nothing! 
    It's gonna take A LOT of HIGH damaging shots to kill him. But he's simple 
    really, the key is staying as far away from him as possible, but keeping 
    him within firing range at the same time. Otherwise if you get too close 
    by a little distance, he's gonna whip you with his antennae good! Try 
    using LIBERATE from a distance to weaken him a bit, because he'll lay an 
    egg that will hatch and grow into another cockroach! Now you'll have two 
    of them to deal with! And this is the hard part. While one is flying around 
    shooting balls of fire at you, one will be trying to whip your little ass! 
    And the second cockroach is a bit faster, so use HASTE to help you get 
    around him and those fireballs. Shoot them alternately or simultaneously, 
    so that when one dies, the other wouldn't have a chance to lay another egg. 
    Concentrate on the one on the ground, most likely the flying one will die 
    first and the other will get ready to lay another egg, so kill him before 
    the egg hatches! And it'll be the end of those killer cockroaches! 
    (Note: I recommend a rifle/shotgun with the Burst effect for this boss).
    Whoa! This guy is on some serious caffeine! He's pretty fast to keep up 
    with at normal speed, so use HASTE ever so often. Like his brother in the 
    Warehouse, he likes to start things off with his eye lasers, do your best 
    at dodging them, because they come at you fast and furious! Now get ready 
    to chase him down, cuz if you're not at his side he'll wipe you out with 
    his bubble attack. There is one thing though; everytime you shoot him, 
    he does a counter attack where he shoots out his two pincers in a forwards 
    motion simultaneously, so corner him, stay at his side and keep on pumping 
    lead into his pincers until you blow both of them off. Now's the hard part. 
    He's gonna crawl even faster, so don't run in a complete circle to catch up, 
    but just run straight at his side and wait until he does the bubble attack 
    to shoot. It's the only possible way of getting rid of him without losing 
    your head! 
    This boss is a downright Royal~you know what! She's big and she does this 
    attack where she sends out this big wave at you and two boomerang-like 
    projectiles all at once! They come at you so fast, you shall definitely 
    need to use HASTE to dodge this killer attack! She also has two drones that 
    give her 250 HP when she's hurt so don't even think about using LIBERATE, 
    because you'll be wasting precious PE. This boss' strategy is to move to 
    the center of the room and then move quickly to either the left or right 
    top end and do the wave attack. While this is going on, the drones will be 
    trying to sting you. Even when you kill them, more will be back to serve 
    their queen. So here's your strategy: Dodge the first wave attack, run to 
    the opposite side from where the queen is at and fire at her and the drones 
    (A rifle with BURST, works wonders here). Use this strategy everytime she 
    does a wave attack. Also don't shoot the queen while a drone is healing her, 
    shoot the drone instead in order to kill him before he heals the queen. 
    Another precaution when dodging a wave attack, while avoiding the boomerang 
    beams, try not to get cornered by the drones, they can kill you instantly 
    with just one sting! (Fortress Armor or not!)
    PARASITE EVE (77th floor Chrysaler Building) - TRUE FINAL BOSS - MAYA
    (PREPARATIONS - I hope that you're well stocked for this fight because it 
    will surely take a lot of lives to beat this lady! Just keep a lot of Revives 
    and a few Med 4's if you have any. You can collect these in the Museum from 
    enemies if you need to stock up. Customize your primary weapon to the fullest, 
    and your armor as well. You won't need a R. Launcher, it will only slow you 
    down and plus it won't have much of an effect on Maya. Deposit any lucky 
    charms and such for more room for recovery items. Now save your game, go up 
    to the 77th floor cross your fingers and take a deep breath.)
    This is how Maya strings her attacks together: First she just floats around 
    the rather SMALL room and vanishes and reappears to do a LIBERATE attack. 
    This can be dodged by waiting for her to fully reappear and run in a 
    direction furthest away from her (HASTE is a must), when she teleports to hit 
    you run in a tight circle around her to get behind her attack (At first she 
    does just one hit but when she gets weakened, she does more hits. All you 
    have to do is to always try and get behind her, so that her attack misses you. 
    Good luck in dodging them though!). Secondly, when she's really weakened, 
    she'll vanish and reappear on some corner of the room and powers up (it takes 
    about 5 seconds) and dashes straight towards you with blinding speed! When you 
    get hit, it leaves you down to a staggering 1HP. Sadly enough, I've tried many
    different techniques in trying to dodge this killer attack but it was all in 
    vain...which means that this attack is inescapable. What you can do is stand
    up and suck it in, then shoot Maya when she's huffing and puffing in a corner
    after the charge attack. Just make sure she doesn't touch you after the dash
    attack, so stay out of those corners and ends of the room.
    Now Maya will call a little girl (Who has a striking resembelence to 
    little Maya). If this happens---DON'T SHOOT MAYA! (the real one that is!) 
    Otherwise all your efforts will be naught when she gets healed from one of 
    her helpers. Wait until they are ready to leave then you can return to shooting
    the living daylights out of Maya. Repeat the same steps, but don't be hasty wait
    and see what Maya is going to do next then shoot depending on the situation.
    If you have survived long enough to see Maya disintegrate, you shall be revealed
    to the rest of the story. Enjoy the cool CG artwork afterwards!
    This guide is a revision that has been uploaded using my new GameFAQs account.
    (old name: Suppo)
    As I have stated earlier, no one has helped me in figuring out how to 
    defeat the true final boss neither has anyone helped me in writing this 
    guide. So therefore I have only myself to thank! (;p)
    I must acknowledge that I was able to dodge Eve's Ultimate Charging Attack
    on a few occasions, but I haven't devised a fail-safe way of describing
    the technique. Even now I still think it was just dumb luck :P
    If there was anything in this guide you did not understand or failed to
    confirm in other guides, you are welcome to send me an email stating your
    question or concern. Make sure "Parasite Eve FAQ" is in your subject line,
    or I may most likely delete it with the rest of junk I get...
    And finally, if I see it truly necessary, I shall update this guide once again,
    to include a FAQs section.
    Copyright SQUARESOFT 1998.