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    FAQ/Walkthrough by NRokk

    Version: 1.1 | Updated: 04/15/00 | Search Guide | Bookmark Guide

    Parasite Eve FAQ v1.1
    Author: Neelon Rokk <neelonrokk@dolfijn.nl>
    Date: april 15 2000
    Website: http://come.to/neelonrokk
    
    
    [Contents]
    
    [ 1 ] Disclaimer
    [ 2 ] Version History
    [ 3 ] Walkthrough
    [ 4 ] Monster listing
    
    
    Notes: when you want to read this document, use a font with a fixed with like 
    Courier. If you don't, you will probably have some major difficulties reading 
    the Chinatown Sewers diagram. Also use wordwrap.
    
    
    The below line should be visible as a single straight line, otherwise the China 
    Town Sewer map will be distorted.
    ================================================================================
    
     ----------------------
    |   [ 1 ] Disclaimer   |
     ----------------------
    
    This FAQ was made private and personal use only. It can only be reproduced 
    electronically. If you want to put it on your web-site you may do so, but only 
    as long as this disclaimer isn't altered, and a note to the author would ne 
    appriciated. This FAQ is NOT to be used for profitable / promotional purposes; 
    this includes being used by publishers of magazines, guides, books, etc. or 
    being incorporated into magazines, etc. in ANY way. This FAQ was created and is 
    owned by me, Neelon Rokk <neelonrokk@dolfijn.nl>. All copyrights and trademarks 
    are acknowledged that are not specifically mentioned in this FAQ. Please give 
    credit where it is due.
    
    Parasite Eve is (C) Square Soft.
    
     ---------------------------
    |   [ 2 ] Version History   |
     ---------------------------
    
    This is the first version of the FAQ (hence the v1.0) and future updates will 
    contain error corrections and some revising if needed. Any information is 
    welcome, and will be added with credit when the information is new and valuable 
    to the contents of the FAQ.
    
    Version 1.0
       - Complete walkthrough
       - Monster listing with hp, xp, weaknesses and strategies
    
    Version 1.1
       - Changed the width of the document to 80 characters
       - Corrected some minor errors and typos
    
    Future additions
       - Walkthrough for the Chrysler Building (still have to beat main occupant)
       - Minor correction here and there
    
    The latest version of this FAQ can be found on my website at 
    <http://come.to/neelonrokk> under the Playstation games section. The only 
    difference is that here the chapters have their own buttons, but the information 
    is the same, and the Chinatown sewers diagram is graphical.
    
    
     -----------------------
    |   [ 3 ] Walkthrough   |
     -----------------------
    
    Below is a complete walkthrough for Parasite Eve, and it is the same for both 
    the normal (first) game and the EX-Mode after that. The only real difference is 
    that in the EX-Mode the enemies have about 80% more hp. The second number in the 
    hp score is for the EX-Mode, and all boss hp are estimates, as you don't get 
    their hp reveiled when you scan them. The hp may be of by a couple of hp but 
    should be pretty accurate. The experience they gain are the same and also the 
    items found at locations remain the same.
    
    
    [ DAY ONE - RESONANCE ]
    
    -Carnegie Hall-
    
    Equipment found in area: P220 handgun, N Protector
    
    You start out at Carnegie Hall. You are being escorted out of a limo by a young 
    man. Now you must name our character. After doing so walk towards the door into 
    the hall. Walk up to the double doors and enter the stage hall. Watch the main 
    actress torch the place. After you throw down your escort, walk up to the main 
    stage and approach the actress. After a short talk you must fight her.
    
    
    --------------------------------------------------------------------------------
    Actress
    HP: 40 / 72
    EXP: 0
    
    She has only one attack, and you can dodge it with ease. Once you see the energy 
    converging to her hand, start running to the other side of the screen. Keep 
    running until the energy has dissapeared. Just keep shooting at her, but make 
    sure the actress is withing your green targetting globe, otherwise you do less 
    damage or may miss her completely. Keep firing away, and when you run out of 
    bullets, switch to your club and keep beating at her until she dissapears.
    
    Just for fun, beat her with your club until she had enough. it only takes about 
    5 hits for her to back off.
    --------------------------------------------------------------------------------
    
    
    You will now see a short flashback, and when it is over, Eve (the actress) will 
    flee of the stage. Follow her into the next room and empty the box for a 
    Medicine 1. Touch the big hole in the floor, but don't jump down. Instead, trace 
    your steps back outside Carnegie Hall and talk to the people outside. The 
    paramedic will heal you if you got hurt and the cop on the right will give you 
    60 ammo when you keep talking to him.
    
    Go back inside and down the hole. You will see a little girl, but as she runs 
    away she dissapears into thin air. Now walk down the hallway, ignoring the doors 
    as they are locked. You will now encounter a heavily mutated rat. Kill the rat 
    and go through the door on the left. Walk past the burned bodies and open the 
    third closet from the left for a Medicine 1. When you open the second closet 
    from the right the body on the left will moan and move a bit. Talk to the burned 
    actress for some hints about who Eve really is. Exit the room and enter the 
    right door. The clown inside flees outside when he hears about the situation, 
    but promptly gets killed. Empty the second closet from the left for an Ammo +6 
    and go back outside. Enter the left door at the top end of the hallway. Walk 
    past the screen and empty the box for a Medicine 1. Touch the clothes on your 
    left to release a parrot in distress and to hear the last words of the 
    actor/actress inside the room. Touch the corpse and it will fall down on the 
    floor. Now examine it and take the Theater Key. You can use the phone on the 
    desk to save your game.
    
    Go back into the hallway and enter the left door to the south. Open the closet 
    for an Ammo +6. Now walk up to the mirror and read the diary. When you are 
    finished reading the diary, take the Rehearse Key and walk out again. Enter the 
    opposite door and take the Ammo +6 from the closet. You can talk to the parrot 
    if you want, but if you do it changes into a monster and you will have to fight 
    it (your choice). Walk out again and go back south. Enter the door on the left 
    and open the chest for an Offence +1 or Defence +1. Open the closet and a rat 
    will pop out. Kill it and examin the closet again, taking the P220 handgun. 
    Equip it and walk towards to wall on the left of the closet. It will crumble 
    when you touch it, allowing you to enter the room behind. Take the N Protector 
    from the chest and equip it. Go back outside and enter the door on the opposite 
    end of the hallway. Walk down and open the chest for an Ammo +6. Walk out the 
    door on your left. The body on the floor is the clown from the dressing room 
    (maybe he should have stayed in the dressing room). Walk to the double doors at 
    the end of the hallway to confront Melissa for the second time.
    
    Melissa is playing the piano, and she is having a conversation with herself. 
    After that, she transforms into Mitochondria Eve. After another short 
    conversation she will attack you.
    
    
    --------------------------------------------------------------------------------
    Eve
    HP: 92 / 166
    EXP: 0
    
    The fight is a little more difficult, but nowhere impossible. Just keep your 
    distance so she can't use her claws to swipe at you. She also has another energy 
    blast, a twin blast this time. When she uses it, walk between the blasts towards 
    Eve and you shouldn't get hit. Don't stay close to Eve or see will take a swipe 
    at you. Just keep shooting at her until she runs away again.
    --------------------------------------------------------------------------------
    
    
    After the fight, Aya will have another flashback of a little girl (the same one 
    you saw earlier in the hallway) in a hospital with a doctor. When you gain 
    control over Aya again Eve is gone, so walk behind the piano and jump down the 
    hole.
    
    
    -Sewers beneath Carnegie Hall-
    
    Equipment found in area: M1911A1 handgun, Kv Vest 1
    
    Welcome to Heavenly Gate (just look at the top of the first screen). Walk (or 
    run) towards the other end of the screen into the main tunnel. Walk up the 
    stairs and into the next screen. Here you will see a curved walkway. Walk it to 
    the other side, and if you didn't get it a fight with two rats when you exited 
    the screen, walk back again. These two rats have a Revive each, and that is too 
    good to miss (also note the two chests at the bottom of the main tunnel). Go 
    down the stairs again and empty the chest to find a M1911A1 handgun. Equip it 
    and walk north. You will see the little girl again, who opens a gate when she 
    leaves. Empty the chest next to the gate for a Medicine 1, and now go towards 
    the back of the screen. Empty the two chests you saw earlier from the walkway 
    for a Medicine 1 or an Ammo +6 and an Offence +1 or an Offence +2. Walk along 
    the right wall to enter another area with three chests, containing a Cure-P or 
    Ammo +15, a PE +1 or Ranged +2, and an Offence +1 or Offence +2. Now go back 
    into the main tunnel and through the gate on the left.
    
    Proceed to the left towards a device on the wall. This device holds a switch to 
    open the gate and a phone to save your game. Go through the gate to confront Eve 
    again. After a short talk, she leaves and summons a mutated alligator to fight 
    you.
    
    
    --------------------------------------------------------------------------------
    Alligator
    HP: 120 / 216 (Head), 80 / 144 (Tail)
    EXP: 30
    
    You are told that the Alligator has two parts, a head and a tail. The head is 
    sensitive to heat and can be easily tranquilized (only useful in EX-Mode) and 
    the tail is only sensitive to heat. Target the tail first (you can hardly damage 
    the head right now), but keep your distance or keep to his back. He will 
    sometimes run up to you and swipe at you with it's front claws. To avoid them, 
    just run to the sides and get out of the way. He also swings his tail to release 
    energy beams that travel in a semi-circular pattern. Run away sideways and 
    closer to the Alligator to asvoid them. When the tail dies the screen switches. 
    The Alligator is a bit faster now, and can use fireballs. Again keep your 
    distance, or it will claw away at you. For both fights, stand a bit behind him 
    and he won't be able to hit you at all, making it an easy fight. When you kill 
    the second part, you get a Kv Vest 1.
    --------------------------------------------------------------------------------
    
    
    When the Alligator is dead, you will walk out of Carnegie Hall and are 
    confronted by a news reporter. Your partner Daniel Dollis will emerge and kindly 
    tell the reporter to go away. You have a bit of talk on the way to the police 
    station, and this concludes day one.
    
    
    
    
    [ DAY TWO - FUSION ]
    
    -New York City Police Department 17th Precinct-
    
    Equipment found in area: M16A1 rifle, Cm Vest 1
    
    The day starts at the NYPD office, where you get a short debriefing about all 
    the events from last evening. Next you have a meeting with the station's 
    captain, Baker. After reading your report he wants you to try and solve the 
    case. You are also ordered to get a better sidearm from the Weapons Department. 
    Exit Baker's office and walk into the hallway. Enter the door on the left and 
    look through the cabinets for a Cm Vest 1 and a Medicine 2.
    
    After that go back into the hallway. Now go down the stairs and go through the 
    door on the left. Open the chests for a Tool, a Medicine 1 and an Ammo +6. Talk 
    to the guy behind the counter, Wayne. Next thing, Wayne gets yelled at by Torres 
    because of his behaviour. You get a M16A1 rifle from Wayne, and you can get it 
    modified using the Mod Permit Baker gave you. Now listen to what Wayne has to 
    tell you about modifying your equipment.
    
    Go outside and up the stairs again. When you are in the main hall again, walk 
    towards the little boy in red. Turns out that he is Daniel's son, here to pick 
    him up for a concert. Because of the recent things, Daniel can't leave and the 
    boy, now angry, leaves the police station. Go back to Baker's office because he 
    is about to announce a press conference, and you have to be there too.
    
    After you totally screw up the press conference, Baker intends to give you a 
    good flaming. Luckily for Aya there is a phone call from some Japanese scientist 
    who wants to meet you. There is a little talk about mitochondria, and Nix tells 
    you that some other scientist working for the American Museum of Natural History 
    has some new theory about it. Daniel wants to talk to that scientist, so leave 
    the police station and head for the museum.
    
    
    -American Museum of Natural History-
    
    Equipment found in area: none
    
    On your way to the museum, you have a little talk with Daniel about Hans Klamp 
    (the researcher at the museum), the press conference and captain Baker. Once you 
    are at the museum (note the Chocobo on the banner), a security guards lets you 
    in and even tells where to find Dr. Klamp. Before you can go up the stairs, you 
    have to sign the guestbook. Head up the stairs and go into the door on the 
    right. Try to talk to Dr. Klamp, and after a short while Aya will have another 
    flashback of a little girl in a hospital bed. Aya thinks that she has seen Dr. 
    Klamp somewhere before, but can't remember when or where. After that Dr. Klamp 
    has a lot to tell you about mitochondria, but when you mention that your suspect 
    called herself "Eve", he refuses to talk any further.
    
    
    -New York City Police Department 17th Precinct-
    
    Equipment found in area: none
    
    On your way to the police station you have another talk about Dr. Klamp, and are 
    notified that there is a break in the case. Back at the station, follow Daniel 
    into the conference room. Looks like something is happening at the Central Park 
    amphitheater, the place where Melissa's solo concert was planned. The concert 
    was cancelled however because Melissa has disappeared, but people are still 
    gathering. You can now go after Daniel, but first go back to the weapons storage 
    and empty the closed chests again. No go back outside for a race towards Central 
    Park.
    
    
    -Central Park-
    
    Equipment found in area: M9 handgun, M203 grenade launcher, Sp Vest 1, Sv Vest 1
    
    Daniel will try to rush into Central Park, but instead gets himself burned a 
    little, leaving the task of saving Ben to Aya. Walk inside and past the police 
    car. You can save your game at the phone. Empty the chest hidden between the 
    trees for an Ammo +6 and continue into the park. Walk to your right and empty 
    the two chest besides the gate for two Medicine 1's. Go through the gate into 
    Central Park Zoo and empty the chest for a M9 handgun. Walk to the northwest 
    towards a building. Next to the door is a phone where you can save your game. 
    Enter the building and look inside the closet next to the monitor for a Zoo Key. 
    Also examine the big closet with the blue doors for a Sp Vest 1. Now shove aside 
    the bed and examine the last closet for a M203 grenade launcher. Exit the 
    building and go to the right.
    
    Open the double doors at the top of the screen to enter the snake compound. Go 
    through the broken glass and examine the chests for a Medicine 2, a Cure-P and a 
    Defence +1. Go back outside and walk off the bottom right part of the screen. 
    Open the chest for a tool. Now get back into the last screen and exit it from 
    the top right corner. Open the chest for an Ammo +6 and go through the opening. 
    Take the right path and go over the bridge. Open the right chest for an Ammo +15 
    and the chest on the left for a Medicine 2. Go back over the bridge again and 
    take the left path and go through the gate.
    
    Ignore the body on the left and proceed towards the amphitheater. Enter it and 
    watch how Eve takes possession of the audiance. After that, go back to the 
    entrance of the amphitheater and follow the little girl to the right towards the 
    backstage entrance. Confront Eve once more and she will run away again. Trace 
    your steps back towards the burned body you saw earlier and walk past it.
    
    Walk into the little building and search around for two hidden chests containing 
    an Ammo +15 and a Revive. Exit the building opposite where you entered it 
    towards another building. Open the chest there for an Ammo +15 and save your 
    game at the phone. Get back in front of the first building and continue to your 
    left. Walk of the bottom of the screen and than down and to the right. Empty the 
    chest for an Ammo +15 or Defence +1. Cross the bridge to your right and examine 
    the chest for a Sv Vest 1. Exit the screen on the right and take the second path 
    up and examine the chest for an Ammo +15. Go back towards the bridge on the left 
    you crossed earlier, continue towards the left and enter the next screen. Go up 
    the first path, left a bit and down to examine the chest for a Tool. Now exit 
    the screen on the left and keep following the path, exiting the screen on the 
    left. Cross the bridge into the next screen and go up the stairs if you want 
    another fight. If not, go under the stairs and examine the chests for a CR Evade 
    +1 and a Defence +1. Keep walking north and exit the next screen. Save your game 
    at the phone, because a boss is at the next screen.
    
    
    --------------------------------------------------------------------------------
    Giant Worms
    HP: 120 / 216, 150 / 270, 180 / 324, 210 / 378
    EXP: 320
    
    There are four parts in this boss. Try to spread out the damage evenly between 
    the four parts, because when one part dies, the next ones become more dangerous. 
    They also submerge beneath the ground after a short while, and then you can't 
    hit them. Watch out for the spikes they shoot, When you kill 3 parts, the final 
    part will emerge on the bottom of the screen, but it has a different strategy 
    than before. It slams itself into the ground, and then begins to sweep around. 
    Try to dodge this attack, but it is difficult in the beginning. Keep to the left 
    of the screen, and when it comes out start running towards the right in order to 
    avoid the sweep. Once you kill all four parts, you receive a selection of 4 from 
    Defence +1's and Ammo +15's.
    --------------------------------------------------------------------------------
    
    
    Go back to the phone to save your game, then get back where you fought the 
    worms. Exit the screen on the right to have another encounter with Eve. Climb 
    onto the carriage as Eve tells you to do. Once inside, she lets the horse go 
    berserk. A short while in the ride you will have to fight Eve again.
    
    
    --------------------------------------------------------------------------------
    Eve
    HP: 330 / 594
    EXP: 0
    
    This is a difficult battle, mainly because of the lack of room to manouver to. 
    When she floats off, watch where the energy beam is going to land, then run of 
    towards the opposite side. She will also take an occasional swipe at you, so try 
    to avoid it by running away. When you damage her enough, another talk will 
    ensue.
    --------------------------------------------------------------------------------
    
    
    The horse will then collapse and the carriage collides against the side of a 
    bridge. Aya then has another flashback about the hospital. The scene switches 
    back to Daniel as he finds his son unhurt, but not knowing where Aya is. The 
    scene then switches to the police station, as the events in Central Park are 
    being reviewed. Captain Baker orderes the city to be evacuated. Daniel arrives 
    back at the police station and decides to go look for Aya. He leaves Ben in the 
    care of officer Cathy, who introduces Ben to their police dog Sheeva. Now the 
    screen switches towards a police blockade where a Japanese man tries to enter 
    the city. The cops hold him back, but he sneaks past them as one of the cops is 
    set on fire. Aya then has another flashback about the hospital before waking up 
    again. Aya has a little talk with Maeda and Daniel about the recent events, and 
    learn that something similar has occured in Japan a few years ago. Fearing she 
    is some kind of monster, Aya than sends Daniel and Maeda outside, and memories 
    about Maya and her mother come back again (they were killed in a car crash when 
    she was young). This concludes day two.
    
    
    
    [ DAY THREE - SELECTION ]
    
    
    -Soho-
    
    Equipment found in area: M11 machine gun, Club 2, G19 handgun, Cr Vest 1
    
    When you wake up, empty the chest for an Ammo +30 and walk out the room. After a 
    bit of talking with Maeda and Daniel, walk over to the garbage heap on the left, 
    and search it for a Trading Card. Now continue to the left towards a gun shop.
    
    The door is locked but Daniel brought a 'key' with him. Enter the shop and go 
    around in a counter clockwise direction. Open the first chest for a Range +1 or 
    Range +2, the second chest for a M11 machine gun, the third chest for a Club 2 
    and the fourth chest for an Ammo +15. Search the weapon rack for a G19 handgun 
    and empty the hidden chest at the bottom center for a tool. Now go back towards 
    the door and open the chest next to it for a Bullet Cap +1 or Bullet Cap +2. Go 
    back outside and go towards the pharmacy on the right side of the building you 
    were sleeping in.
    
    Enter the pharmacy and walk down the right path. Empty the chest for a Revive. 
    Search the chest against the back wall for a Medicine 2. Now search the back 
    wall behind the chest for a Cure-P, and then search the far left wall for a 
    Medicine 3. Now go through the door in the left wall and empty the chests for a 
    Cr Evade +1 and a Tool. Now go behind the counter and search it where the phone 
    stands for a Evade +1. You can now save your game at the phone and get back 
    outside into the car. Now go to the museum because Maeda wants to test something 
    that might be relevant.
    
    
    -American Museum of Natural History-
    
    Equipment found in area: none
    
    You can't do anything here except follow the story. Seems like Aya's cells are 
    different, and so have the power to fight Eve's mitochondria. After a bit of 
    talking about Darwin's theory of the selfish gene, Dr. Klamp interrupts. He 
    wants to know why you broke into his lab and where the cell sample under the 
    microscope is from. He correctly assumes they're Aya's and asks her about it. 
    Daniel interrupts as he spots his son's and wife's names on some sort of list 
    and wants to know why. After a bit of argument, Dr. Klamp orderes them out. Now 
    go back to the police station.
    
    
    -New York City Police Department 17th Precinct-
    
    Equipment found in area: M92F handgun, SG550 rifle, M9-2 handgun, Cm Vest 2, N 
    Jacket
    
    When you arrive back at the station the place looks like a warzone. Daniel 
    rushes of to find his son and Maeda gives you a Hamaya Good Luck Charm. Enter 
    the hallway and go south into the office. Talk to Warner to get some 
    information. Next enter Captain Baker's office and talk to the officer there to 
    learn where the Captain is. GO back into the hallway and down the stairs to the 
    weapon storage. Learn who killed Torres and get Torres' M92F handgun. Wayne is 
    in charge of the weapons now. Empty the chests for a Medicine 2 and an Ammo +15. 
    Go back outsie and into the dog kennel. Talk to Cathy to learn what has happened 
    here and where Ben has gone of to. Examine the orange goo in the dog kennel and 
    get back into the hallway up the stairs.
    
    Talk to Nix to get an Ammo +15. Now go into the conference room and examine the 
    chest for a Cm Vest 2. Go back into the hallway and up the stairs. Talk to the 
    downed officer for an Ammo +6 and continue down the hall. Enter the 
    interrogation room on the right and examine the chest for a Medicine 3. Pick up 
    the flashin object on the table, it's a Storage Key. Go back outside and enter 
    the office on the left. Examine the chests for a Medicine 3 and a CR Evade +1 or 
    CR Evade +2. You can save your game at the phone. Exit the room and go up the 
    stairs to the north. The scene will switch to Ben and Sheeva. Captain Baker 
    grabs Ben and runs away from Sheeva. Captain Baker tells Ben that Sheeva is no 
    longer Sheeva but a monster. He will shoot her but runs out of ammo.
    
    Enter the room on the right if you need some healing. Talk to the downed officer 
    in the hallway to get his Locker Key. Enter the storage room on the left to take 
    revenge for Torres. You get a SG550 rifle when you kill the big dogman (he has 
    269 hp by the way). Examine the chest for a Defence +1 or a Defence +2. Enter 
    the shaft at the back of the storage room and examine the chest for a N Jacket. 
    Go back into the hallway and continue to your right. You can enter the double 
    doors for a fight, but that's optional. Take the path to the left and up the 
    stairs, examine the orange goo at the top of the stairs and go through the door 
    at the end to confront Sheeva.
    
    
    --------------------------------------------------------------------------------
    Sheeva
    HP: 400 / 720 (bottom, target 1), 200 / 360 (left, target 2), 300 / 540 (right, 
    target 3)
    EXP: 1000
    
    Sheeva has three parts, consisting of three seperate heads. You want to kill the 
    center head first for this head can heal the others. Sheeva has three different 
    attacks. The first one is where she lungs at you, and it can be avoided if you 
    are already running away from her (never stand still in any battle). The second 
    attack is a purple wave which covers nearly the entire room and so is near 
    impossible to dodge, so take the damage and heal if needed. The third and last 
    attack is an orange beam, which you can clearly see. When you do, start running 
    in a clockwise or counter clockwise direction. The attack won't hit you if you 
    are to the sides or back of Sheeva. Only attack Sheeva when she just made a move 
    herself, otherwise you can be attacked while you are still shooting at her. When 
    Sheeva dies, you get the M9-2 handgun.
    --------------------------------------------------------------------------------
    
    
    After Sheeva is dead, you have a little conversation with Ben, and that's the 
    end of day three.
    
    
    
    [ DAY FOUR - CONCEPTION ]
    
    
    -New York City Police Department 17th Precinct-
    
    Equipment found in area: MP5K machine gun
    
    You start the day in Baker's office, with Daniel now in charge. Talk to Daniel 
    to find out where Maeda is. Go into the hallway and left into the lockerroom. 
    Empty the locker on the north wall for a Medicine 3 and open the bottom left 
    locker for a Trading Card (that is, if you got the Locker Key in day 3). Go back 
    into the hallway and down the stairs. Now go up towards the previously locked 
    doors and open them using the Storage key from day 3. Empty the chests inside 
    for a MP5K machine gun, a Tool and an Offence +1 or Offence +2. Now go back into 
    the hallway and leave any items you don't want to carry around with Wayne. Now 
    trace your steps back to the Criminal ID Lab (where you got cured in day 3), 
    listen to the little conversation and take the Ammo +30 from Daniel. Now head 
    towards the hospital.
    
    
    -St. Francis Hospital-
    
    Equipment found in area: M79 grenade launcher, M10 machine gun, G23 handgun, B 
    Vest 1, Sp Jacket
    
    On your way to the hospital you learn from Maeda what happened to the Japanese 
    Eve. When you arrive at St. Francis Hospital Aya now recognizes it as the 
    hospital from her flashbacks. Maeda gives you a Mayoke Good Luck Charm to keep 
    away bad spirits. Enter the hospital and open the door behind the counter to 
    reveal a chest holding a Tool. Walk to the bottom left of the screen and open 
    the chest for an Ammo +15. You can save your game at the phone. Walk through the 
    left door to see another girl vanish into thin air and Aya thinks she saw Maya, 
    her dead sister. Enter the elevator and crash into the basement.
    
    As soon as you step out of the elevator Eve cuts the power, so the other 
    elevator no longer works. Walk south and then south again to reach the stairs, 
    but Eve disables them too. Looks like you need to restore the power. Walk back 
    and then north past the junction into the room on the right. Pick up the 
    flashing object on the right shelf, it's a fuse. Examine the two chests for an 
    Ammo +30 and a M79 grenade launcher. Exit the room through the door you came in 
    if you don't want a fight (if you didn't have it already), else go through the 
    left door. When you go back through the door you came in, follow the path north 
    and then go right (don't go through the door in front of you). Aya then sees 
    Maya again, but she dissapears again. Walk towards the double doors and into the 
    room on the left. Empty the right desk drawer for the Autopsy Key and empty the 
    chest for a Medicine 3. You can save your game at the phone. Exit the room on 
    the left and empty the chest for a Defence +1 or a Defence +2. Exit the room on 
    the right and walk enter the bottom right door using the Autopsy Key. Walk to 
    the bottom right and open the chest of an Offence +1 or Offence +2. Open the 
    chest near the top doors for a Tool. Go through the door into the next room. 
    Walk to the top and pick up another flashing object, the second fuse. Search the 
    body in the lower left part of the room for the Blue Cardkey, and examine the 
    chest for a B Vest 1. Go back to the double doors where you saw Maya, and open 
    them using the Blue Cardkey. You see another reflection of Maya. Open the chest 
    for a M10 machine gun, and then go south to another collapsed stair. Pick up the 
    flashing object, an Offence +1 or Offence +2. Go back and through the door on 
    the right (not the one you came in, the other one). Go throught the sliding door 
    and examine the chest on the left for a Tool, and the one on the right for a 
    Medicine 2. Go to the right part of the room and pick up another flashing 
    object, the third and last fuse. Leave the room and go north towards the fuse 
    box. Insert the three fuses, repair the wires and toggle the power on. Now go 
    right towards the elevators and up one floor.
    
    Follow the reflection of Maya and another girl into the lobby. You can save your 
    game at the phone. Go through the open doors on the north. A patient flees the 
    hospital, and the nurse informes you of another nurse trapped in the neighboring 
    room. Walk in between the two beds on the left and examine the chest for a PE +1 
    or PE +2. Walk to the north wall and squeeze yourself behind the cabinet to pick 
    up a Trading Card. Go into the next room and Aya has another flashback as her 
    memories of the hospital are returning. The nurse will give you a Green Cardkey 
    which gives you access to the supply of liquid nitrogen. Open the chest in the 
    top right corner for a Sp Jacket. Go back into the lobby and through the door on 
    the left. Talk to the nurse to find out what the liquid nitrogen is for, how to 
    turn it off and where the research lab is located. Go through the left doors 
    using the Green Cardkey, then go north and search the chest for a Bullet Cap +1 
    or Bullet Cap +2. Enter the door on the left and fight a big blue slime. After 
    that turn the left valve on the bottom right of the screen and open the chest 
    for an Ammo +30. Now take the elevator to the 13th floor.
    
    Walk south to have your first glimpse at the Chrysler Building. No go back and 
    enter the room on the left. Empty the chest on the left for a G3A3 rifle. Push 
    aside the small table near the red arrow to reveal a button. Push the button to 
    open a door on the north wall of the room. Go through this door into the next 
    room. Empty the chest on the left for a CR Evade +1 or CR Evade +2. Go north 
    into the next area and into the office on the right. Open the chests on the 
    right for an Ammo +30 and a Cure-M. Read the notes on the refrigerator to learn 
    the name of the doctor who worked here (surprise surprise). Pick up the two 
    flashing objects on the floor for a piece of junk and the Elevator Key. You also 
    learn something about Melissa Pearce (the opera singer). You can save your game 
    at the phone (there's a boss coming up). Go through the door and north towards 
    the elevator. Inside the elevator, look at the glass container on the floor, 
    then exit the elevator. Once you are on the roof, you have to fight a BIG spider 
    boss.
    
    
    --------------------------------------------------------------------------------
    Spider
    HP: 450 / 810 (1st fight), 500 / 900 ( 2nd fight)
    EXP: 6500
    
    Keep your distance from this one, because it likes to fire those sticky webs at 
    you. If you get caught in them, the spider will come up to you and slap you 
    silly. It will also fire streams of fire directly in front of it. Cast haste on 
    yourself to have some more breathing room. If you get too close to the spider, 
    it will swing at you with one of its legs. Also note that it will not fire 
    another web at you if there's still one present. Once you deal it enough damage, 
    the fight gets close and personal. Now the spider will swing it's legs at you 
    more frequently. Once the boss is really hurt, it will start firing triple webs 
    at you. When the spider dies, you get the G23 handgun.
    --------------------------------------------------------------------------------
    
    
    After the fight you will confront Eve again. After some more talking she will 
    crash one jet into the roof of the hospital, so run towards the left and jump 
    into the small elevator (those used by window cleaners on tall buildings). Once 
    you are down, you have another talk with Maeda and Daniel about Melissa and Dr. 
    Klamp. Once you arrive back at the police station, give all surplus items to 
    Wayne and then go to Baker's office. After hearing some new information about 
    Dr. Klamp and Mellisa day four ends.
    
    
    
    [ DAY FIVE - LIBERATION ]
    
    
    -Chinatown-
    
    Equipment found in area: M79-2 grenade launcher, M1911A2 handgun
    
    When the day starts, go investigate Chinatown. Walk north into the next area and 
    examine the chest in the niche on the right to find a PE +1. Next examine the 
    chest on the other end of the street for a Medicine 3. Continue north into the 
    next area. Walk until you see a phone on your right, and empty the two chest on 
    the left side of the street for an Offence +1 and a M79-2 grenade launcher. Now 
    walk to the other side of the street past the phone into the next area. Examine 
    the bottom right of the room to find a Tool and the bottom left for a M1911A2 
    handgun. Get back to the street (you can save your game at the phone). Walk into 
    the next area and listen to what Maeda has to say. Take his Narita Good Luck 
    Charm and open the chest on the north for an Ammo +30. Next go down the manhole 
    into the sewer.
    
    
    -Sewers beneath China Town-
    
    Equipment found in area: M870 shotgun, MM203-3 grenade launcher, Cr Protector
    
    The sewers are a (simple) maze of interconnecting pipes. Just follow the below 
    diagram from A to B via numbers 1 through 12 to get all the items scattered 
    inside. You start at the top of the map and need to make your way to the bottom 
    ladders.
    
    
           |   |          | 7 |          |   |          |   |          |   |
           |   |          |   |          |   |          |   |          |   |
           |   |          |   |          |   |     A    |   |          |   |
     ------     ----------     ----------     ----------     ----------     -------
    | 9                  8                      6                                  |
     ------     ----------     ----------     ----------     ----------     -------
           |   |          |   |          |   |          |   |          |   |
           |   |          |   |          |   |          |   |          |   |
           |10 |          |   |          | 5 |          | 1 |          |   |
           |   |          |   |          |   |          |   |          |   |
           |   |          |   |          |   |          |   |          |   |
     ------     ----------     ----------     ----------     ----------     -------
    |                    11                                                      4 |
     ------     ----------     ----------     ----------     ----------     -------
           |   |          |   |          |   |          |   |          |   |
           |   |          |   |          |   |          |   |          |   |
           |   |          |12 |          |   |          |   |          | 3 |
           |   |          |   |          |   |          |   |          |   |
           |   |    B     |   |          |   |          |   |          |   |
     ------     ----------     ----------     ---    ---     ----------     -------
    |                                            |  |             2                |
     --------------------------------------------    ------------------------------
    
     A) Entrance                                 B) Exit
    
     1) M870 shotgun                             7) Super Tool
     2) Offence +2 / Defence +2                  8) Cure-D
     3) Tool                                     9) Medicine 4
     4) Offence +1 / Defence +1                 10) Cr Protector
     5) Offence +1 / Range +1                   11) M203-3 grenade launcher
     6) Ammo +15                                12) Medicine 3 / Range +1
    
    
    Once you are at the exit, go up the ladder and to your right until you see a 
    chest containing a Club 3. Go back a little and go south at the intersection 
    into the pumping area. Here you will find the missing audiance from Central 
    Park. Go down to your right and down the ladder. Here you will fight two bosses 
    at once. The fight is easy, as it is the Crocodile boss from the Sewers beneath 
    Carnegie Hall (with 386 hp each). After the fight, empty the chest at the left 
    for a Tool. No go back upn the ladder and to the north. Empty the chest for a 
    Medicine 3 and go up the ladders into the next area. Open the big door on the 
    right to get access to the pump controls. Open the chest on the bottom left for 
    an Ammo +30 and save your game at the phone. Now access the pump controls in the 
    middle of the room. Turn on the main power, and then turn on pump one and two. 
    After that, turn the power off again. Go out the north door and cross the empty 
    canal into the subway.
    
    
    -Subway-
    
    Equipment found in area: M79-3 grenade launcher, B Protector
    
    Walk up the stairs and cross the tracks. Walk west a bit and open the chest for 
    a CR Evade +1. Now walk north an examine the chests for a Range +1 or Range +2 
    and a Medicine 3. You can (and most likely want) to save your game at the phone, 
    there's a boss coming up. Jump onto the left tracks and go north into the next 
    area. Examine the chest for an Ammo +30, then continue north into the next area 
    for a boss fight.
    
    
    --------------------------------------------------------------------------------
    Centipede
    HP: 500 / 900 (1st stage), 250 / 450 (head), 120 / 216 ( each mid-section), 180 
    / 324 (tail)
    EXP: 10000
    
    This boss has two stages. The first stage has three different attacks. The first 
    one is a lunge attack, the second one is some sort of electrical discharge which 
    also causes darkness, and the third attack is some kind of acid rain. The first 
    two attcaks can easily be dodged when you are standing on the sides of the 
    centipede. The third attack is more difficult to dodge, but can be done if you 
    keep moving in the right directions. Don't shoot too many times in one turn, or 
    the centipede will face you and lunge at you.
    
    In the second stage the centipede will split up in four parts, the head, 2 mid-
    sectios and the tail. The centipede now starts circling around you and attack 
    with the head, the first mid-section, the second mid-section and the tail in 
    that order. The head can also poison you and the tail causes darkness. Dispose 
    of the mid-sections first as they have the least amount of hp. After they are 
    gone, finisg the tail and then the head. Try to figure out which section is goin 
    to attack you and keep your distance from that particular section. When you win, 
    you'll get a M79-3 grenade launcher and three other items (randomly determined).
    --------------------------------------------------------------------------------
    
    
    After the fight walk to your right and gou around the carriage into another 
    carriage. Open the two chests in the back of this carriage for a Tool and a B 
    Protector. Go back to the tracks and go north onto the bridge. Search the downed 
    cop for a Gate Key, then go back. Track your path back to the phone and save 
    your game. Now go south and up the stairs out of the subway.
    
    
    -Pier No. 3 Warehouse-
    
    Equipment found in area: PPK handgun, M203-2 grenade launcher, AT-4 rocket 
    launcher, Cm Protector, Sp Protector
    
    This area is optional, but you can gain some levels here if you make it through 
    alive. Talk to the officer outside a bit and open the chest on the left for a 
    PPK handgun, then search behind the left fence for a Tool (go left from the pipe 
    and keep pressing X and you'll find it) Go inside the warehouse and examine the 
    chest for a Cm Protector, and continue into the next area. After you see the cat 
    get chased away by the rat, go to your right and puck up the flashing object, 
    it's the Warehouse Key. Go north a bit and open the chest just in front of the 
    door to find a M203-2 grenade launcher. Open the door, go through it and then go 
    through the door at the bootom of the screen. Open the chest to your left for a 
    Sp Protector, and the one at the bottom of the screen for a rocket. Head up the 
    ladder and go towards the right, up the little ramp. Open the chest for an 
    Offence +2. Jump down and save your game at the phone (tough cookie coming up). 
    Open the left door using the Warehouse Key and walk down the path into the next 
    room. Open the three chests here to find an Offence +2 or Defence +3, a Defence 
    +2 and a Tool. Now go down using the elevator cables and fight the boss.
    
    
    --------------------------------------------------------------------------------
    Crab
    HP: 856 / 1540 (head), 420 / 756 (each claw)
    EXP: 2510
    
    The crab has three parts to it, two claws and a head. The crab is very fast, so 
    cast haste on yourself to ease things out a bit. Try to be on it's sides all the 
    time, so it's bubble attack can't hit you, as can it's physical attacks. The 
    bubble attack hits you twice and lowers your defence. The first physical attack 
    is a thrust with it's claws, the second one is a grab attack that lowers you to 
    1 hp. The last attack uses it's eyes to shoot out laser beams. Once you see the 
    eyes popping out, race as far away from it as you can to avoid the attack. 
    Attack the claws first to lower the defence of the body (burst on your weapon is 
    good for this one), but only attack after the crab made it's own attack because 
    then it will be standing still. You get a AT-4 rocket launcher when you win (one 
    of the lousiest weapons in the game).
    --------------------------------------------------------------------------------
    
    
    After you defeat the crab pick up the flashing object in the left corner, it's a 
    Tool. Be careful though, time your way in between the steam leaks. Don't go in 
    after two consecutive leaks, but wait until the single leak has occured because 
    you have more time then. Once you picked it up, get out the way you came in 
    (save at the phone) and back onto the city map. Get back to the police station 
    and leave any stuff you don't need (keys for instance) in the care of Wayne. 
    After that, go to the museum.
    
    
    -American Museum of Natural History-
    
    Equipment found in area: P220-2 handgun, M203-4 grenade launcher, MP5PDW machine 
    gun, Maeda's gun, M8000 handgun, M9-3 handgun, N Suit, Sv Protector, B Jacket 1, 
    Cr Vest 2
    
    Head up the stairs and go into the lobby. Go left a bit, and chase the man in 
    the white coat. Go through the door and into the bottom left corner. Open the 
    hidden chest for a Medicine 4. Enter the next room and again go into the bottom 
    left corner, and open the chest for a Medicine 3. Now enter the open door at the 
    top of the screen. After the fight with your first dinosaurs, go to the middle 
    of the room and open the two chests for a Tool and a P220-2 handgun. Get down 
    (the top door is locked) and fight your way back into the lobby. Go north past 
    the elevator and use the quiz machine in the next room. Go north a little, and 
    when you're past the vegitation go to the right and down again into the hidden 
    area. Go down the hallway, answer the quiz machine, open the chest for an Ammo 
    +30 and go throught the door on the right into the storage room. Open the three 
    chests for an Offence +1, a N Suit and a Defence +1. No go to the bottom of the 
    room and shove aside the box blocking a passage. Enter the passage and open the 
    chests for a Tool and a Trading Card. Go back into the room with the first quiz 
    machine (the Rain Forest exhibit) and go al the way north. Walk down the hallway 
    into the next room. Answer the quiz machine and fight the Scorpion. After the 
    fight go into the next room, then go north. Examine the chest in front of the 
    stairs of a M203-4 grenade launcher. Go north past the stairs and try to get out 
    of the room, then get back after the fight and get up the stairs.
    
    Answer the quiz machine and go south a little to examine the chests (partially 
    hidden) for a CR Evade +1 and a Defence +1. Now go north into the next room, and 
    go through the door on the other side of the room. Take the ladder down to the 
    1st floor and open the chest for an Offence +1. Go through the door and pick up 
    the Tool from the chest behind the left statue. Get back outside and up to the 
    3rd floor. Examine the chest for a rocket, then get inside. Answer the quiz 
    machine in the bottom right corner, then go into the next room. Answer the quiz 
    machine and go south into the next room. Go down the stairs and examine the 
    chest for a Revive, then get back up the stairs again. Exit the room on the 
    right and examine the chest for a Medicine 4, then go right into the next room. 
    Run down the corridor and go south through the next room. Go through the double 
    doors on the bottom left, and someone will lock you in. Examine the chest by the 
    window for a Sv Protector and go through the window. Go to your right, jump down 
    and go back inside through the other window. Go through the doors on the right 
    and north into the next area. Examine the back of the tent for a chest with a 
    Tool, then go inside the tent and search for a chest with a Defence +1. Go 
    north, then go past the next area and go through the north door in the next 
    area. Proceed into the security office (you can save your game at the phone) and 
    open the chest on the left for a MP5PDW machine gun. Switch off the alarm on the 
    right side of the control panel (by the blinking white dot). Now walk down and 
    to your right behind the computers into a hidden elevator. Go to the 4th floor 
    and search the place for a Tool, a B Jacket 1 and a Cure-D. Now go back to the 
    2nd floor and look at the monitors on the left side of the control panel twice, 
    then get out of the room into the main hall. Go out of the room to your right, 
    south into the next area, south again and into the open doors on the right of 
    your screen.
    
    You encounter Maeda in Dr. Klamp's office, and after a little talk he will give 
    you a special gun. Dr. Klamp comes in and tries to kill Aya, but Daniel comes to 
    the rescue. After Dr. Klamp regains consciousness again, he will tell you about 
    his part in the sceme. After the next events, take the Klamp Key from Dr. 
    Klamp's body and go out the office and through the double doors on the left. Go 
    into the next room and answer the quiz machine before going north into the next 
    room. Go up the stairs and down into the next room. A boss will interrupt your 
    progress.
    
    
    --------------------------------------------------------------------------------
    Triceratops
    HP: 750 / 1350 (1st stage), 900 / 1620 (2nd stage)
    EXP: 50,000
    
    The triceratops has two attacks, a charge and a lightning attack. In order to 
    dodge the charge, you need to be running before the charge. The lightning bolt 
    is harder to dodge, as it covers nearly the entire room. Look for a small spot 
    next to his head, that's the spot you should be standing in. When you do enough 
    damage, the head will disappear and the attack pattern will change a bit. It 
    will charge less and shoot more lightning. Also, the triceratops is now 
    vulnerable to ice attacks. When you beat it, you get an Ammo +6 (whoopy...).
    --------------------------------------------------------------------------------
    
    
    Track your way back to a phone to save your game, then come back. Try to go 
    south into the next room and the boss will throw you down to the 1st floor. 
    Empty the two chests for an Ammo +30 and a Medicine 4. Heal up because the next 
    boss is coming.
    
    
    --------------------------------------------------------------------------------
    T-Rex
    HP: 2400 / 4320
    EXP: 100,000
    
    The T-Rex is a little tougher that the triceratops. It will start attacking by 
    shooting flames at you. to avolid them, stand on the left and back of the T-Rex. 
    When the T-Rex jumps away, quickly follow it an reposition yourself as it often 
    follows up with a flame attack. Another attack is a normal bite attack and can 
    easily be avoided. The last attack is an twin energyblast which is more 
    difficult to dodge. When you see him charging up, run away from him and as he 
    shoots the blast, run back and a little to the side. Hammer on him with your 
    strongest handgun as anything else is to slow. If you happen to have Liberate 
    already, use it for a quick finish. When you win you get the M8000 handgun.
    --------------------------------------------------------------------------------
    
    
    Walk out the room to your left and save your game. Track your steps back to 
    where you were thrown down to the 1st floor and go south into the next room. 
    After the small quake, go through the broken window and left into a hidden room. 
    Empty the two chests for a M9-3 handgun and a Tool. Go through the north door 
    and down the stairs again. Go south and go through the broken window in another 
    hidden room. Empty the chests here for a Super Tool and a Cr Vest 2. Track your 
    way back to the first broken window, go up the stairs and north into the next 
    room where Eve is. After your conversation with Eve, she is taken out of the 
    museum by one of her spawns. Aya walks out the museum and is confronted by Maeda 
    and Daniel. On their way back in the car they talk about more relevant 
    information (about what happened with Maya and Melissa in the hospital years 
    ago). In the meantime, the Navy commences another attack. The spawn annihilates 
    the attackers and makes it's way towards Liberty Island. Aya, Maeda and Daniel 
    are all taken to the aircraft carrier USS Nimitz to assist in the final attack 
    against Eve and her spawn. Aya agrees to help, and manages to kill the spawn. 
    She jumps out of the helicopter to finish of Eve (save your game when you are 
    asked to do so).
    
    
    -Liberty Island-
    
    Equipment found in area: none
    
    Walk a bit to the north to initiate another conversation with Eve. Get ready to 
    fight.
    
    
    --------------------------------------------------------------------------------
    Eve
    HP: 1900 / 3420 (Top), 1750 / 3150 (Middle), 1600 / 2880 (Bottom)
    EXP: 0
    
    Use a weapon with burst because there are three parts. Eve has many different 
    attacks. She can shoot energyballs at you, four times in a row. They are easily 
    dodged when you keep moving around. Another attack is when she sprays energy 
    blades in a circular fashion. To avoid thos, run in the same circular direction 
    but also towards Eve. She has a close combat hit that confuses you, a close 
    combat hit that brings you down to 1 hp and another one that just hurts a lot. 
    To avoid those, stay away from her. Attack her when she just made a move 
    herself. It is advisable that you use a weapon with the Burst effect so you can 
    hit all three targets in one shot. When you beat her, Eve evolves into her final 
    form.
    
    
    Eve will talk some more to you (finally for the last time) and shows you what 
    evolution really means. It's time to kick her evolutionairy butt.
    
    
    Eve
    HP: 2200 / 3960
    EXP: 0
    
    
    Eve is a lot faster now, but has fewer attacks (that still hurt a lot though). 
    She can rush up to you and hit you several times, so run away as she rushes you. 
    She can also paralyze you (nothing to be done about that one) so caste haste on 
    yourself when that happens. She also sometimes flies into the air to summon an 
    energy lance down. When she goes up, run into one corner and when Eve fires 
    away, run to the opposite corner (hard to do because you can't see yourself). 
    Try to get as far away from the center of the blast as possible to reduce 
    damage. You'll still be hit by a Def. Down attack though. Use Liberate when 
    possible, and at other times dodge her and shoot back until she drops down.
    --------------------------------------------------------------------------------
    
    
    When you finally beat her, Eve meets her demise and that's the end of day five.
    
    
    
    [ DAY SIX - EVOLUTION ]
    
    
    -Navy Cruiser-
    
    Equipment found in area: none
    
    You start the day aboard a Navy Cruiser that picked you up from Liberty Island. 
    After the talk with Daniel and Maeda, go inside and talk to Wayne. Rename your 
    best gun and armor (so you can take them into the next game), drop off any 
    unwanted items and talk to the navy officer to the left. He can supply you with 
    3 Ammo +30's, 4 Medicine 3's, 2 Medicine 4's, 2 Cure-M's, 2 Cure-P's, 2 Cure-D's 
    and 2 Cure-C's. Now save your game at the phone. Go back outside and talk with 
    Daniel, Maeda, Admiral Williams and Captain Lynch. The Ultimate Being (gross 
    little guy) will interrupt and everyone but you evacuates the cruiser. The 
    Ultimate Being will climb aboard and initiate a fight.
    
    
    --------------------------------------------------------------------------------
    The Ultimate Being
    HP: 1500 / 2700
    EXP: 0
    
    This battle is relatively easy, as The Ultimate Being just floats about a bit. 
    It shoots a shockwave which can be avoided if you stand in the corner it's 
    furthest away from. It also has an undodgable 1 hp attack. When it is about to 
    use that attack, it drops to the ground, so quickly cast barrier as this uses 
    less PE than healing back to full. When the Ultimate Being made it's move, 
    attack yourself. You can shoot up to three or four times and still be safe. Kill 
    it and it will evolve into it's next form.
    
    
    The Ultimate Being
    HP: 1500 / 2700 (Top), 950 / 1710 (Bottom)
    EXP: 0
    
    The Ultimate Being now has two parts, a body and wings. At first they are 
    attached together, but if you deal enough damage they will seperate, making the 
    battle a lot harder. It can shoot bolts of energy four times in a row. To avoid 
    those, moe in the same direction as the bolts go but also move closer to The 
    Ultimate Being. If you are close enough, the bolts will fly over you. It can 
    also fire three homing bolts at you, but they can be dodged easily by keep 
    moving and changing directions. Once The Ultimate Beings splits apart, 
    concentrate your effort on the crawling body. Once the body is dead, the wings 
    will perish to. The body can shoot a large purple ray that covers the entire 
    length of the battlefield. When the ray starts moving, move in the same 
    direction and close in on the body. The wings can shoot strings of bullets at 
    you or just run you down, so keep an eye out for them to. Use Liberate if you 
    want a quick ending.
    
    
    The Ultimate Being
    HP: 3500 / 6300
    EXP: 0
    
    This is the toughest form, and very close combat orientated. To be safe, caste 
    haste and keep your distance. It can rush up to you for a two-combo attack. To 
    avoid it, run away when it comes rushing in, and when it lands move to the sides 
    to avoid the follow-up. It also has that dreaded 1 hp hit and a 1/2 hp hit. 
    Sometimes The Ultimate Beings flies into one corner and starts shooting bolts at 
    you. When you see this happening, run towards him to avoid them. It's basicly 
    dodge and shoot.
    
    
    The Ultimate Being
    HP: 8000 / 14400
    EXP: 0
    
    This one is really easy. The extensions can't hurt you, and the flying lasers 
    are easy to avoid. You'll notice that all your attacks (even Liberate) only hit 
    him for 1 hp, but don't sweat it. Once you do about 20 damage, Daniel will 
    deliver some special bullets (with Aya's cells in them, courtesy of Maeda) via 
    air mail. you'll automatically load the clip and switch to Maeda's gun. Now each 
    shot does about 1000 damage so finish it off.
    --------------------------------------------------------------------------------
    
    
    The Ultimate Being is down, but not out and it's approaching you. Once it 
    touches you, it's game over. Run inside and through the door on the left (the 
    one that was blocked by the officer with all the goodies). Run up and go left at 
    the intersection. Now go up and through the door on the right. Go down the 
    stairs (press right a little to avoid going back into the previous room) and 
    left through the door. Now head right and go up at the intersection, down the 
    hatch at the end. You are now in the boiler room, so go down and access the 
    control panel. The Ultimate Being will drop down on the floor and all hell 
    breaks loose (welcome to Hell's Kitchen).
    
    Now run down over the little step and left towards the stairs. Run down and go 
    through the door, then continue down the hall and through the door on the left. 
    Now go left a bit and up the stairs (that's down with the controller) and 
    through the door on the right. Now keep running left and through the opening to 
    finish day six and the game.
    
    Watch the ending movie and the credits until the save screen comes up again. 
    Save your game to get a clear save. Now when you enter disc #1 again you can 
    choose EX-Mode for a new game. The game is basicly the same, but you start with 
    the weapon and armor you renamed at the Nave Cruiser. The enemies are also a bit 
    more difficult but you on the other hand are way tougher. you should be able to 
    breeze through the game up until day 5 or so. You can also access the Chrysler 
    Building when you reach day 2. 
    
    
     
    ================================================================================
    
    [ 4 ] Monster Listing
    
    There are two listings for the enemie hp, The first one is for the regular first 
    game, while the second one is for the EX-Mode game.
    
    
    [ DAY ONE - RESONANCE ]
    
    The enemies in day one are found in Carnegie Hall and the Sewers beneath 
    Carnegie Hall.
    
    Rat
    12 hp / 21 hp
    2 xp
    Susceptible to poison, easily tranquilized, sensitive to heat, gets confused 
    easily
    
    Strategy: The Rat has two attacks, a bite and a flaming attack from it's tail. 
    To avoid the bite, just keep your distance. When you see the Rat charging up for 
    the flame attack, wait and start running away as the flames come towards you. 
    The flames will miss you as they are targetted to the spot you were standing on.
    
    
    Parrot
    10 hp / 17 hp
    1 xp
    Susceptible to poison, susceptible to acid, sensitive to cold, objects easily 
    stolen 
    
    Strategy: The Parrot has a single attack in which it flies up to you and starts 
    to bite you. Just run away as she is slowing down near to you. Make an attack 
    yourself when the Parrot is hanging still in the air.
    
    
    Frog
    34 hp / 61 hp
    4 xp
    Sensitive to cold
    
    Strategy: Keep your distance when possible keep to the sides and back of the 
    Frog so the tongue attack can't hit you. Has a tendency to hop around so keep 
    track of it and position yourself accordingly. As normal, make your attack when 
    the Frog just made it's attack so it is sitting still.
    
    
    [ DAY TWO - FUSION ]
    
    The enemies in day two are found in Central Park.
    
    Yellow snake
    32 hp / 57 hp
    6 xp
    No weaknesses
    
    Strategy: The easiest of the Snakes as it can't poison you and you can walk over 
    it without hurting yourself. Has a bite attack in which it positions itself near 
    you and springs at you. Just run away and watch it bite thin air, then shoot it. 
    Often found together with Red snakes (five or six total enemies together)
    
    
    Red snake
    44 hp / 79 hp
    8 xp
    No weaknesses
    
    Strategy: The larger of the Snakes, this one can poison you and you can't walk 
    over it without hurting yourself (I think). The attack pattern is the same as 
    the Yellow snake so the strategy is basicly the same. Often found with Yellow 
    snakes.
    
    
    Blue bird
    35 hp / 62 hp
    6 xp
    Susceptible to poison
    
    Strategy: The Blue bird will flie up to you and bite you if it can. Just run 
    away and wait for the Blue bird to hang in the air, then shoot it. Keep an eye 
    out for the other birds (they usually come in groups) so you don't get caught 
    off-guard by them as you shoot another.
    
    
    Monkey
    57 hp / 102 hp
    10 xp
    No weaknesses
    
    Strategy: The Monkey can hit you with it's small arm when you are to close and 
    will throw it's sickle-like arm at you if you are at a distance. The sickle 
    follows a circular pattern which can be avoided without too much effort once you 
    know the flight path. Just run out of the way and make an attack yourself.
    
    
    Plant
    60 hp / 107 hp
    10 xp
    Sensitive to heat
    
    Strategy: The Plant can throw it's branches at you if you are to the front or 
    sides of it, and will release a poison cloud if you are up close. Try to stay to 
    the rear end of the Plant 9just watch the direction it moves in) to be safe.
    
    
    Bear
    75 hp / 134 hp
    12 xp
    Sensitive to heat
    
    Strategy: The Bear will lunge at you if you are to the front and close to it. 
    When you are some distance away, it will charge up and release streams of 
    lightning towards you. To avoid those, try to get as far away as possible, or 
    get to the sides or back of the Bear.
    
    
    [ DAY THREE - SELECTION ]
    
    The enemies in day three are found in New York City Police Department 17th 
    Precinct.
    
    Rat
    70 hp / 125 hp
    26 xp
    Susceptible to poison, easiliy tranquilized, sensitive to heat, gets confused 
    easily
    
    Strategy: Follow the same strategy as the Rats found in day one. The only 
    difference is that this Rat is tougher.
    
    
    Blue bird
    35 hp / 62 hp
    6 xp
    Susceptible to poison
    
    Strategy: Follow the same strategy as the Blue birds found in day two. There are 
    no differences.
    
    
    Dog-man
    98 hp / 176 hp
    39 xp
    No weaknesses
    
    Strategy: Will from time to time release a blue wave which will bring down your 
    defence and damages you. The further away you are, the more powerful the wave 
    becomes. Get closer to the Dog-man when this attacks comes out, but when the 
    wave is over, back off to get some distance or you will be attacked with it's 
    claws.
    
    
    Yellow spider
    78 hp / 140 hp
    20 xp
    Sensitive to cold, objects easily stolen, gets confused easily
    
    Strategy: Can shoot webs from a distance that will slow you down when you get 
    hit. When you are too close, it will bite you. As long as you are not hit, you 
    can out-run this one. Just attack when the Spider made it's own attack.
    
    
    Big dog-man
    150 / 269 hp
    55 xp
    No weaknesses
    
    Strategy: Larger and tougher version of the smaller Dog-man. The strategy is 
    roughly the same, but you may need to heal as the damage done by this one is 
    larger, and the area in which you fight is very cramped (only one appearance, 
    kind of a mini-boss).
    
    
    [ DAY FOUR - CONCEPTION ]
    
    The enemies in day four are found in St. Francis Hospital.
    
    Blue slime
    88 hp /158 hp
    48 xp
    Susceptible to acid, easily tranquilized, sensitive to heat, objects easily 
    stolen, gets confused easily
    
    Strategy: Equip your weapon with the Tranquilizer effect to make fighting these 
    guys easy. Comes in large groups of up to five. They can shoot red balls at you 
    that cause poison, but the range is short. Just keep running to avoid them.
    
    
    Fly-man
    110 hp / 197 hp
    86 xp
    Sensitive to cold, poison attack
    
    Strategy: Can release a puddle of green fluids around him which will slow you 
    down, just like the spider-webs. Is somewhat effected by the Tranquilizer 
    effect. Keep your distance to be safe from the green fluids.
    
    
    Rat-man
    120 hp / 215 hp
    92 xp
    Susceptible to poison, sensitive to heat
    
    Strategy: Looks a bit like the Dog-man found in day three, but a bit sleeker in 
    appearance. It can shoot a single bouncing ball of fire from it's tail, that 
    will explode on impact. Just keep running and turning to avoid being hit.
    
    
    Spawn
    170 hp / 305 hp
    118 xp
    Sensitive to cold
    
    Strategy: Attacks with a orange-red wave that does minimal to no damage, but 
    slows you down. Will periodically release a ball from behind it's head that will 
    bounce around and damage you when you are hit. If the Spawn didn't release the 
    ball yet, target the ball first and then the Spwan itself, otherwise try to kill 
    the Spawn first, as a ball will dissapear after a little while. It is also 
    somewhat weak to the tranquilizer effect.
    
    
    Spawn ball
    44 hp / 80 hp
    4 xp
    Susceptible to poison
    
    Strategy: See above.
    
    
    Big blue slime
    201 hp / 361 hp
    60 xp
    Susceptible to acid, sensitive to heat, objects easily stolen
    
    
    Strategy: Bigger version of the once encountered earlier. This one also shoots 
    red balls to poison you, but not nearly as often as the smaller variants do. It 
    does however jump at you quite often. When the slime is about to jump, run away 
    and it will land where you were standing a moment ago, then shoot it. This one 
    can't be tranquilized.
    
    
    Red spider
    152 hp / 273 hp
    20 xp
    Sensitive to cold, objects easily stolen, gets confused easily
    
    Strategy: No real strategy here as there is virtually no room to manouver (only 
    one appearance), so grit your teeth and squash this little spider.
    
    
    [ DAY FIVE - LIBERATION ]
    
    The enemies in day five are found in China Town, the Sewers beneath China Town, 
    the Subway, Pier No. 3 Warehouse and the American Museum of Natural History.
    
    Cat
    135 hp / 242 hp
    361 xp
    Sensitive to cold
    
    Strategy: They can fire three semi-homing balls of fire from there tail, so once 
    they are coming, run away and make some turns to avoid them. They will also spin 
    around, hurting you when you are close. They also have a bite attack, again only 
    used when you are close to them. Wait for the balls of fire to dissipate, then 
    fire away at them.
    
    
    Red snake
    99 hp / 178 hp
    287 xp
    Sensitive to cold, objects easily stolen, gets confused easily
    
    Strategy: Follow the same strategy as the Red snakes from day two. The ones in 
    day five are just a little tougher.
    
    
    Bat
    112 hp / 201 hp
    301 xp
    Sensitive to heat, objects easily stolen
    
    Strategy: They can emit sound waves that will momentarily blind you, but the 
    sound waves can be avoided if there is some room to manouver. Just run away and 
    to the sides, keeping an eye out for other possible sound waves from other Bats. 
    If there is no room to manouver, just get away from the Bat as far as possible. 
    Once the sound wave is gone, close in and fire away, but back away after your 
    turn. The Bat is sometimes tranquilized, but only for a very short while.
    
    
    Blue frog
    153 hp 275 hp
    425 xp
    Sensitive to heat
    
    Strategy: Basically the same as the Frogs from day one, but they are tougher and 
    their tongue attack also causes a Def. Down so kill it as quickly as you can to 
    avoid a lot of damage. Try to keep your distance and never stay directly in 
    front of it if this can be avoided. Sometimes the Frog will jump high and after 
    a short while, land on top of you doing considerable damage. Keep track of it's 
    shadow, and go stand somewhere else if possible.
    
    
    Crocodile
    215 hp / 386 hp
    522 xp
    Sensitive to heat
    
    Strategy: These guys are the same as the Carnegie Hall Sewer boss, but it has 
    only one target (but there are two Crocodiles, one appearance only). The 
    strategy is roughly the same, that is try to stay to the back and sides of the 
    Crocodile.
    
    
    Mole
    161 / 289 hp
    462 xp
    Sensitive to heat, sensitive to cold
    
    Strategy: 
    Tends to burrow a lot, so time your shots well. Don't come to close ot it will 
    rake it's claws at you (twice in succession most of the time). Take a shot when 
    you see him coming to the surface, else the Mole will be burrowed again before 
    you can fire.
    
    
    Rat
    215 hp / 386 hp
    135 xp
    No weaknesses
    
    Strategy: This rat can really pack a puch with it's flame balls and it's bite. 
    try to stay to the back and to the sides, and the balls of fire can be dodged 
    with easy. Don't come to close or you will take a nast bite. It can be poisoned.
    
    
    Yellow spider
    242 hp / 435 hp
    185 xp
    Sensitive to heat
    
    Strategy: Like the other spiders, it can fire webs that slow you down. Also has 
    a nast bite when you come to close. Try to stay away a distance and when it 
    starts to fire it's web, run sideways to avoid it. Just don't step in it later 
    on.
    
    
    Velociraptor
    280 hp / 503 hp
    1530 xp
    Sensitive to cold
    
    Strategy: Has only one attack, in which it lunges at you and tries to take a 
    bite out of you. Does moderate damage and can only be avoided if you are already 
    running to the sides when the attack comes out. At all times try to stay behind 
    and besides this one. It can be poisoned.
    
    
    Chameleon
    200 hp / 359 hp
    896 xp
    Susceptible to poison, objects easily stolen
    
    Strategy: It jumps around a lot, and when it is near to you it flings it tongue 
    at you for some damage. Always keep running and keep your distance away, because 
    these critters are fairly quick.
    
    
    Scorpion
    430 hp / 773 hp
    2036 xp
    No weaknesses
    
    Strategy: The Scorpion has three attacks. The first two are close combat 
    attacks, one with the tail and one with it's pincers. To avoid the tail, just 
    stick to it's sides. To avoid the pincers, stay some distance away from him, 
    even from the sides. The third attack is a purple cloud of poison that swirls 
    around the room, and is a little harder to dodge (try to squeeze into the 
    furthest corner). Luckely, the damage is bearable. Try to keep to the sides, as 
    the purple stream can't reach there. The Scorpion can be poisoned.
    
    
    Armadillo
    240 hp / 431 hp
    1202 xp
    Sensitive to cold
    
    Strategy: The main form of attack is rolling into you, damaging you and making 
    you loose your attack in the proces. When you see them jumping up, run sideways 
    to avoid being hit. They can be tranquilized and poisoned.
    
    
    Pterodactylus
    320 hp / 575 hp
    1829 xp
    No weaknesses
    
    Strategy: You can walk right under it without getting hurt. This is a great way 
    of avoiding it's breath attacks, one of which can cause darkness. It will also 
    sometimes rake at you with it's claws, so don't stay right under it.
    
    
     
    ================================================================================
    
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    Check my website <http://come.to/neelonrokk> for more information about Parasite 
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    Final Fantasy VIII, Xenogears, Baldur's Gate, Day Of The Tentacle, Diablo, 
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