Sakura by Sanctuary Remix

Version: Final | Updated: 11/08/04 | Printable Version

Super Gem Fighter Mini Mix (Arcade)
Sakura FAQ
By: Alex "Joker" Hall
Started on - 10/8/03
Completed on - 10/9/03
E-Mail at SanctuaryRemix@AOL.com

- 5th Round into the Mini-Mix Battle Lines and still got energy to spare
  baby! This time is Sakura's turn for her very own walkthrough from
  yours truely. Sakura busted onto the Capcom scene in the SF Alpha
  series as the young school girl with the deep admiration for Ryu. She
  trained herself in martial arts and mimiced Ryu's techniques too. She
  wanted to be on the same level as Ryu in terms of skill, and
  eventually what started out as admiration turned into a crush. Her
  ending in SF EX2 for the PS2 was a letter to her parents telling them
  why she had to leave, which was to go after the one she loved. Since
  those days she's always been seen with Ryu in various games chasing
  after him. This one's no exception either. So onto the school girl
  with the really big crush......

- Oh yeah.......No copying my work onto your site without asking my
  permission. It's as simple as e-mailing me, asking me to use it. I'll
  say yes if you do ask, so lets save some hassle here by doing things
  right.


Table of Contents

1) Sakura's Story
2) Controls
3) Moves
4) Overall Stats
5) Ending
6) Credits



1) Sakura's Story

- A girl with big hopes and dreams......plus a really great attitude and
  cute looks. Sakura's been growing and maturing throughout her romp
  through the Capcom years. The only thing I don't get is why doesn't
  she get a new suit to fight in? I mean she's already out of high
  school and what.....least she should be.....so there's no reason to
  keep on wearing that sailor uniform. Ah well.....that's just my peeve,
  other than that she's always been shirt tailing Ryu. Let's see what's
  she got in store for this game.....

- (Shows Sakura and her friend that's she's been with in a few games, I
   still haven't figured out her name yet either......)
  Hey Sakura! Summer vacation starts tommorow! What are you going to do
  this year?

  I saved up enough money! I'm going on a trip to look for him and
  train! Maybe my dreams will come true!

  You never change! Don't forget my souvenir, okay?

  Leave it to me! Not only that, I'll come back with new moves and
  skills only a master could teach me!

  Sakura, a young high school girl and fighter, set out on a journey to
  look for Ryu and fulfill her dreams.

- So like always Sakura is in search of Ryu in order to get training
  from him. He did deny her training once before in SFA2, but maybe this
  time around Ryu will take kindness to her and give her the training
  that she wants.....heck....it could get her off his back if he did
  maybe.



2) Controls

- The Joystick controls your character (or if you got yourself an
  emulated version like me then you can use the D-Pad)

  up - jump
  down - duck
  left and right - move forward and backward

  double tap left and right - dash/run forward or backward

  P - Punch
  K - Kick
  S - Special

- Common Motions Used:

  qcf - d-df-f
  qcb - d-db-b
  fdf - f-d-df
  bdb - b-d-db
  hcf - b-db-d-df-f
  hcb - f-df-d-db-b
  360 - f-df-d-db-b-ub-u-uf-f



3) Moves

- Sakura hasn't been studying for nothing! She's spent her time learning
  how to be just as strong as Ryu, and in my humble opinion she's pulled
  off a better repetoir than Ryu. I mean her version of Ryu's Shinryuken
  combo's like a mother! She maybe an amateur when it comes to fighting,
  but if she keeps on maturing her moves like she does every game, then
  she'll be more than a match for Ryu. So with that.....here's how to
  perform her well thought out moves.....


- Throws -

- Everyone can do a throw in the air by pressing the p+k buttons in the
  air. Sakura does a sitting press showing her red panties to her
  opponent leaving them with hearts in their eyes.

- p+k (The Ever Popular Noogie!.....Rather than choke the life out of
       her opponent like all the other games she appears in, she gives
       them double noogies. Like her choke grab it does go on for a few
       hits. The final blow in this grab is not an elbow to the face,
       but a headbutt to the top of the head. Alot more cuter and funny
       than her choke out grab, but the choke out grab is alot more
       painful to watch. Oh well....go play some SF Alpha if you want
       the choke out, here you got the Noogie! Oh yeahhhhhh.)

- hcf p+k (The Sky High Double Knuckle......She quickly grabs her
           opponent, and just as quickly does her double knuckle punch
           to send them sky high. It's not that flashy or worth seeing
           that much, but it is useful in that it does set up a person
           for more punishment.)

- hcb p+k (The Playboy Bunny......Hey....when you see the throw you'll
           know why it's called this. Sakura gets into a red playboy
           bunny costume once she's grabbed her opponent and then
           bounces them away with her butt. Yes you did hear me right...
           I never knew she had a butt big enough to do something like
           this, but then again I never knew she was a Playboy
           Centerfold either. In anycase this is her definitive throw
           move in terms of power, hilarity, and even....sexiness. A
           must see move!)


- Combos -

- The combos that have descriptions with them are Sakura's most
  devestating combos in my eyes. So I suggest you stick with what I
  describe, or use the others that I didn't describe if you feel that
  they would serve you better. Either way I'll list them all.

- PPPP (The Samurai School Girl.......after the first intial punch, she
        goes into Samurai garb complete with a spear. She then proceeds
        to slash and gash at the opponent for the remaining 3 punches.
        It's a very good combo to say the least and a tad on the funny
        side.)

- PKPP (The New Tennis Star.......at the 3rd hit Sakura dons a tennis
        outfit and proceeds to backhand the opponent with a tennis
        racket. Then on the 4th hit she overhand smashes the opponent
        all the way to the other side of the screen. This is a very
        reliable combo and it has some decent power behind it too.)

- PKKK (The Magical Playboy Bunny.......Sakura goes magical on her
        enemy's ass in this combo. On the 2nd hit, she smacks the
        opponent with a top hat, then on the 3rd hit, she backhands with
        a magician's wand, and finally she ends it all off with her sexy
        Playboy Bunny Butt Bounce throw. All in all this is a rather
        good combo, with the exception of the grab being hard to pull
        off sometimes. Other than that you have yourself a funny and
        sexy combo.)

- PPKK (Slicing Da Melons.......This combo is the one combo that has her
        S Attack at the end of it. After doing her towel smack in the
        3rd hit, she rares back blindfolded to smash a watermelon and
        the opponent. It seems that only the opponent gets smashed as
        the watermelon gets sliced in half ready to eat! Not one of her
        most reliable combos, but if you enjoy seeing Sakura in a one
        piece bathing suit, then this is your combo!)

- PKPK
  PPKP
  PPPK
  PKKP


- Special -

- Time to learn how that S button works with Sakura. Remember now,
  each attack can be charged for extra amounts of damage, and each
  attack is designated to knocking out specific gem colors.

- S Alone (The Pinata Bash......The Pinata Bash is 2nd in power and just
           slightly third in reach. It's just beat out by the Spear in
           reach, but not by a whole lot. This is the move that's at the
           end of the Slicing Da Melons combo, except there's no melon
           that will show up when you do this move. This move is an
           exellent counter move, and can be put to use as an offensive
           move too. Leave this as a counter though, because the other
           S Attacks are better offensively.

- f+S     (The New Year's Champagne.......Sakura once again shows that
           she can be a Playboy Playmate by getting into her bunny
           outfit once again, this time with a bottle of champagne. She
           shakes up the bottle and then fires in the general direction
           of the opponent. This move is 1st in distance, and 3rd in
           strength. Really all her S Attacks are close in the strength
           department, just off by very little, but as far as distance
           is concerned, this is the definitive one. The other's fall
           short compared to this one in distance. This is the best move
           for all offense if you want to use your S Attacks for that.
           this is also another way for you to see Sakura in that bunny
           outfit again!)

- d+S     (The Samurai Spear.......It's really like Sakura learned a
           little bit from playing Dynasty Warriors and decided she'd
           be the next female Zhao Yun while she was it. With a spear
           in her hands she swings this thing at a fast pace upward to
           the opponent's head. This move is 1st in power and 2nd in
           reach. This is by far her best S Attack to use. You can use
           this attack freely as either offensive or a counter. This is
           one of the rare S Attacks in the game that's very flexible to
           use. I'll leave things up to you on how you want to use it)


- Special Moves -

- qcf+P (The Hadoken.........One of Sakura's moves that she took from
         watching Ryu. If you've played the SF Alpha games then you do
         know that her Hadoken doesn't travel on til it's offscreen or
         until it hits the opponent. It does have limited distance. Now
         also if you do remember that you can charge up her hadoken by
         repeatidly pressing the Punch button. Well instead you have to
         level it up by collecting Red Gems. At LVL 3 this move does
         serious damage and has a little comboing to it too.)

- hcf+K (The Temper Tantrum.......Sakura's got a new move in this game.
         This replaces the Hurricane Kick that she copied from Ryu, and
         instead goes charging like a bad out of hell after the opponent
         with her arms going into full circles and her legs kicking like
         there's no tommorow. This move does combo, and if you keep
         pressing the Kick button repeatidly you can make the move last
         just a little bit longer. A powerful move that rivals her Super
         Moves at LVL 3, and an extremely hilarious move to witness each
         and everytime. Just get down the movement for the move and
         collect Blue Gems to make it that much stronger and you've got
         yourself one hell of a maneuver to your arsenal)

- fdf+P (The Umbrella Shinryuken........If you know Sakura then you know
         that her Shinryuken is a running combo that puts everyone
         else's versions to shame.....least in my opinion. In this game
         she does the same Shinryuken she's always done, except that she
         does it with an umbrella. Collect Yellow Gems to power this
         move up, and then use it. At LVL 1 this move really isn't much
         to speak off, except that it's only good as a counter. Once
         you get it to LVL 2 and 3, then you have something to use over
         and over. This move at LVL 3 is basically a Super Move all in
         it's own due to the massive power and comboing it does. Also
         when she drops back down from the jump of the punch, she opens
         up the umbrella to drop safely and comfortably back down to the
         ground.)



- Super Moves -

- Sakura's not only been hitting the books, but she's been busy studying
  on how to unleash holy hell upon her unsuspecting victims with these
  Super Moves. So just like her, it's up to you to study up and learn to
  properly use these moves to their fullest. You wouldn't want to let
  her down would you?

- hcf+S (The Ultimate Hadouken.......Really known as the Shinkuu
         Hadouken, this move is the real culmination of Sakura's
         training. She puts all her force behind this move to unleash
         a huge Hadouken the size of her LVL 3 Hadouken with the only
         exception being that it can travel on until it goes offscreen
         and the bigger combo and power behind it. She hasn't been
         watching Ryu for nothing after all these years huh? This move
         does travel at a pretty slow pace and can be easily blocked or
         jumped over it your opponent is on the other side of the
         screen. Try to close the gap in on them first before you send
         this baby flying)

- fdf+S (The Mary Poppings Combo.......This is the Super Move that you
         want to use over and over again. This is her Shinryuken Super
         from other games, just with her umbrella. The move is fast,
         powerful and a long combo chain. To use it to it's full get in
         as close as you can to your opponent and then put it in. It
         also helps to get you those much needed gems that you want if
         you're lacking in them. Again....this is the one move that you
         want to stay with when it comes to Supers. It's really hard to
         dodge and really only blockable.)

- qcb+S (Her Personal Bodyguards.......A new move for her, she gets into
         her bunny outfit once again and calls out two huge muscle guys
         that put Zangief to shame! This is her most powerful of all her
         Supers, with the downside being that it's too EASILY BLOCKABLE!
         The only way to hit this move is by getting as close to the
         edge of the screen that your back is facing, and having your
         opponent get as close as they can to you. Then just put in the
         move and hope for the best. This move is a great move to use
         against CPU opponents, but against human opponents, unless they
         are newbs at the gaming world, or just plain suck ass totally,
         then you will have a hard time hitting this move. When it hits
         though, the gems go flying everywhere, and the opponent is
         thrown back on screen with hearts in their eyes. It sort of
         creeps me out that the male characters come back with hearts in
         their eyes as well. What could make a man come back loving what
         two huge muscular men in speedos do to him? It's a bit weird
         and out of my league to want to know. A very powerful and very
         funny move to watch)


4) Overall Stats

- Time to tell you nice people my opinions on Sakura and what she says
  for victories......

- The victory phrases.....


- Serves you right for trying to pick on a little girl!

- I could have sweat more, but it was a great workout anyways!

- You have alot to learn! Maybe I'll see you in class sometime!

- Don't underestimate me just because I'm a school girl!


- Time to hear my mouth on Sakura. She's basically one of the biggest
  up and coming stars in the Capcom Universe. Her strength and skills
  keep growing with each and every game she's in. Sooner or later, she's
  bound to knock Ryu off his throne as one of the most prolific Street
  Fighters in the game. Sakura's really coming into her own, and if she
  keeps going the way she's going, who knows. One day we may see her and
  Ryu hook up. Then we can have a child Ryu running around doing Mini-
  Hadoukens all over the place! Just like Ryu, Sakura does take time to
  truely master, and when you do master her, she becomes a force to be
  reckoned with.

- Time to see what Sakura has to say with Ryu.......

- (Sakura)
  Ryu! I've finally found you! Let's fight!

- (Ryu)
  Hi Sakura! It's been awhile... Do you think you're ready?

- (Sakura)
  If I win, will you be my training partner through the summer vacation?

- (Ryu)
  Oh...Okay...(She is so young, yet spirited... I must be careful not to
  hurt her...)


- Time to see if Sakura will fulfill her dreams this summer.....


- Costumes -

- Now yes you do hve different costumes to use, but they're really just
  different colors like in the other Capcom games. Ah well, least wise
  they add some diversity to each character right? Here's Sakura's
  different colors.

- Punch Button = Normal Colors
- Kick Button = All the blue that's on her normal costume is now all
                pink.
- S Button = All the blue that's on her normal costume is now all green.
             Her gloves and shoes are blue.



5) Ending

- Now again......if you want to earn the ending for Sakura yourself
  then don't look at this chapter. Now for those that do, here it is.

- (Sakura and Ryu standing after the battle looking at each other)
  Yes I won!!! Ryu, I've fought long and hard for this. Now you're going
  to be my partner as you promised, right?

  You have my honor. I have no choice... I'll do good on my promise.

  (screen goes black)
  And, so they started training with Sakura leading...

  (Shows Sakura in a one piece bathing suit and Ryu on the beach with
  Sakura smiling and waving at a worried look Ryu)
  Look! I've mastered the Shinkuu Hado Beam too! I'm so happy!

  Whew I'm so thirsty... Let's have some ice candy together!

  (I wonder if she will want to go home once the summer vacation is
   over?)

  (Shows Sakura still smiling but now her eyes are closed)
  Hahaha! It's so fun to train with you Ryu! I don't ever want to go
  home now! Let's keep going!

  (Shows Ryu with an exasperated look and a sweat bubble)
  


- So Sakura got her wish to train with Ryu, but Ryu doesn't really seem
  to be wanting to be with her that long. Still he did make a promise,
  so he has to keep it. Looks like he won't be traveling all over the
  world anytime soon.


6) Credits

- Now thanks goto Capcom for making this addictive little game. It's
  crazy as hell to play and really anybody should be able to get into
  the game no matter who it is.

- Creds go out to all my friends that support my walkthrough making
  ways. Hey....they're good for something....

- Lastly I thank all those who read this and my other FAQs I've made.
  I'm glad I've been of help to all of you, and I'll keep on making
  more walkthroughs.

- If I've screwed this thing up in any way, shape, form, or fashion,
  then e-mail me at SanctuaryRemix@AOL.com to correct my foolish]
  mistakes. I'll correct them and give you the proper credit you deserve
  for catching something that I didn't see.

  Sees Yas Later

  Alex "Joker" Hall