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FAQ
ARCADE 1994

Version:        1.0     released on the 26th of May 2010
Author:         odino   http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available to GameFAQs.

.============================================================================.
| .========================================================================. |
| |                           TABLE OF CONTENTS                            | |
| '========================================================================' |
|============================================================================|
| 01.) Introduction                                              |   G0100   |
| 02.) Basics                                                    |   G0200   |
|----------------------------------------------------------------+-----------|
| 03.) Stages                                                    |   G0300   |
|----------------------------------------------------------------+-----------|
| XX.) FAQ                                                       |   GXX00   |
| YY.) Version History                                           |   GYY00   |
| ZZ.) Credits & Thanks                                          |   GZZ00   |
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'

===============================================================================
01.)                    INTRODUCTION                                 G0100
===============================================================================

Welcome to 'Point Blank' for the Arcade (also called Gunbullet in Japan), a
light-gun shooter released by Namco in 1994. The game was ported to the PSX
in 1997 with some extra features not available in arcades.

If you spot any errors or have suggestions please feel free to e-mail me about
it. Enjoy!


===============================================================================
02.)                    BASICS                                       G0200
===============================================================================

Controls:
`````````
The machine only comes with the gun and it is rather easy to use. There is no
reloading and you can shoot at the screen as long as you have bullets. Most of
the stages have unlimited bullets and the ones that do not will point that out
rather clearly.

On the PSX you can calibrate the GunCon for the game and play with a second
gun should you have one too, as well as the PSX controller if you are that
desperate. There is very little fun in playing with the regular controller.


Rules:
``````
You start the game with a certain amount of lives. Each stage you play has a
criteria you must achieve to advance without a penalty. One life is lost when
players do no reach the given quota or shoot an incorrect target, such as the
wrong color, civilians and bombs. If you are blue you should only target red
targets. The amount of lives lost stacks so you actually lose 10+ if you are
really bad.


Each game has different target quotas, time limit and bullet amounts. On
easier games you will have unlimited bullets and lots of time, even very few
targets to get. As you progress to harder difficulties you will have to
content with very strict limits and higher quotas, as well as having more
bombs & hostages in the field.

The last three seconds of the stage will have a loud timer alerting you of the
event. This means you should rush to achieve your quote if you have not yet
done so in your opinion.

Your current achievement is not shown while the level is on-going and you have
to keep your own record. Naturally you want to play as well as you can. Some
stages get faster as the timer ticks down and if you already achieved your
goal it might be wise not to continue shooting as you might hit a bomb or
wrong target by mistake.


Strategies:
```````````
For rapid fire stages, put your index finger into the trigger and hold it very
stiff. Your aiming is secondary at this point. Concentrate at wiggling the
finger back and forth as fast as you can, making the shots as fast as possible.
Your aim is to shoot kamikaze style.


Bonus Stage:
````````````
There are four boxes and you only have one bullet. One box will have an extra
life, one nothing at all, another have lots of points or even the life and
points together. It is purely based on luck.


Score:
``````
The score is made up of three parts.

HIT
The number of hits you make. If you shoot 20 targets then this is 20. Targets
are of different value. Hitting something that is unimportant such as the wrong
number on the keypad or one of the doctors will result in very little points
added to the score.

HIT%
The amount of hits you make compared to your misses make up this percentage.
Your score is determined by the percentage times ten. If you have, for
example, a 96% hit ratio then your score is 960. If you get all your shots on
target you will achieve a 100% rating and receive 2000 points (Beginner). It
is also possible to get more than 100 percent as you can shoot more than one
target with one bullet. For example, getting 3 targets will result in a 300%
hit ratio and give you 3000 points. Note that the percentage is not reduced
for hitting targets such as the numbers on the keypad in the wrong order, as
they are not counted as misses. This raises your hits a little but your
percentage is still max.

QUICKSHOT
This is different from game to game. It is the time it takes you to take shot
once the target is in sight. Taking a longer aim results in fewer points. As
mentioned already, in some games this is more important than others, for
example the single-shot categories are big on this score but the others are
less so.


The total stage score is max between close to 9000 but can go as far as 12000
in some games.


===============================================================================
03.)                    STAGES                                       G0300
===============================================================================


****************
* Round Target *
****************


SHOOT xx TARGETS OR MORE. - PALACE
==================================
Target:      Targets
Don't Shoot: Bomb

Practice:  15 Targets in 20 seconds, unlimited bullets
Beginner:  20 Targets in 20 seconds, unlimited bullets
Advanced:  20 Targets in 20 seconds, unlimited bullets
Very Hard: 20 Targets in 20 seconds, unlimited bullets

There are colored lights slowly filling up the lines in the palace garden. When
it reaches the top the target, or bomb, will appear. All right there is one
more thing to mention. When the line it lit, the target/bomb MAY appear.
Sometimes the game feels sneaky and leaves the top light burning for a bit
until the object pops out. I have noticed most of the targets will not appear
until the time has nearly run out so keep on your toes and but do not start
shooting randomly either. The Very Hard stage will have the lines lit up within
a millisecond as well as multiple bombs appear together.

Score:
------
200 points per target.


SHOOT xx TARGETS OR MORE. - PARACHUTE
=====================================
Target:      Targets
Don't Shoot: Bomb

Practice:  15 Targets in 20 seconds, unlimited bullets
Beginner:  24 Targets in 20 seconds, unlimited bullets
Advanced:  30 Targets in 20 seconds, unlimited bullets
Very Hard: 32 Targets in 20 seconds, unlimited bullets

The targets float in with a parachute. As with all the other games you can
shoot the parachute and the target will fall down. This is obviously pad in the
case of the targets, but good for getting rid of those pesky bombs floating
about. The Very Hard level is nearly impossible with the parachutes rapidly
swinging around way too much. Not a good one for aiming for a high ratio, rapid
yet controlled firing is required instead.

Score:
------
140 points per target, some change for shooting parachutes.


SHOOT xx TARGETS OR MORE. - COLOR SHOOTING RANGE
================================================
Target:      Targets
Don't Shoot: Bomb

Practice:  15 Targets in 20 seconds, unlimited bullets
Beginner:  26 Targets in 20 seconds, unlimited bullets
Advanced:  34 Targets in 20 seconds, unlimited bullets
Very Hard: 38 Targets in 20 seconds, unlimited bullets

The objects on your side will always alternate between one and four. The faster
you get rid of the targets in one line-up the faster the next one will show
up. I have never seen the single target be a bomb, and with the four there
will only be one bomb in the bunch. This is not too bad even on Very Hard.

Score:
------
110 points per target.


SHOOT xx TARGETS OR MORE. - SHUTTER
===================================
Target:      Targets
Don't Shoot: Bomb

Practice:    5 Targets in 20 seconds, unlimited bullets
Beginner:   10 Targets in 20 seconds, unlimited bullets
Advanced:   11 Targets in 20 seconds, unlimited bullets
Very Hard:  16 Targets in 20 seconds, unlimited bullets

There is just a tiny shutter in the back of the room which is just enough for a
target, and of course bomb, to slide through. The object will move from one
side to the other. Naturally on Very Hard the objects will slide really fast,
giving no time at all to even think about what you are aiming at. You will
often find yourself in the situation of having missed a bomb by "mistake".

Score:
------
400 points per target.


**************
* RAPID FIRE *
**************

SHOOT THE CAR xx TIMES.
=======================
Target:      Car
Don't Shoot: -

Practice:   40 Hits in 12 seconds, unlimited bullets
Beginner:   60 Hits in 12 seconds, unlimited bullets
Advanced:   65 Hits in 12 seconds, unlimited bullets
Very Hard:  70 Hits in 12 seconds, unlimited bullets

It does not matter where you hit the car, only that you hit it often enough.
Things will come flying off and exploding at all sorts of places in due time.
The Very Hard mode is a little tight but nothing too special, some people just
seem to have a hard time with the rapid triggering.

Score:
------
Between 1000 and 5000 points for destroying the car, depending where you hit
it. For high points you should try and take out the lights, tires and windows.


SHOOT xx BOTTLES OR MORE.
=========================
Target:      Bottle
Don't Shoot: -

Practice:   12 Bottles in 5 seconds, unlimited bullets
Beginner:   20 Bottles in 5 seconds, unlimited bullets
Advanced:   24 Bottles in 5 seconds, unlimited bullets
Very Hard:  28 Bottles in 5 seconds, unlimited bullets

Pretty easy this one, you have to combine the rapid firing skill with some
basic aiming. What you want to do is sweep across one of the rows and then move
on to the next one, ending up on the third row in the end. There are around 50
bottles on the shelf.

Score:
------
Roughly 160 points per bottle.


SHOOT ALL THE BALLS.
====================
Target:      Balls
Don't Shoot: -

Practice:  2 Large Balls in 15 seconds, unlimited bullets
Beginner:  2 Large and 1 Medium Ball in 10 seconds, unlimited bullets
Advanced:  3 Large Balls in 10 seconds, unlimited bullets
Very Hard: 2 Large and 1 Medium Ball in 15 seconds, unlimited bullets

There are several sizes for the bouncing balls. The max is very large. One shot
will split it into two and another will split those into four small ones. You
may think the Very Hard requirement is a mistake, but the small balls actually
split into two tiny ones yet again, thus making this a lot harder (as the name
applies).

Score:
------
240 points per ball, regardless of size.


SHOOT ALL THE BALLS.
====================
Target:      Piranha
Don't Shoot: -

Practice:  15 Piranhas in 10 seconds, unlimited bullets
Beginner:  25 Piranhas in 10 seconds, unlimited bullets
Advanced:  30 Piranhas in 10 seconds, unlimited bullets
Very Hard: 32 Piranhas in 10 seconds, unlimited bullets

This a famous stage because it is so hectic. The piranhas will swarm in from
the right and keep on coming. Basically you want to go berserk in shooting them
fast, it is actually harder to miss something. This strategy does not change
as you play harder modes, as the speed of these guys will only be faster.

Score:
------
150 points per piranha.


SHOOT THE DRAGON'S HEAD xx TIMES OR MORE.
=========================================
Target:      Dragon's Head
Don't Shoot: -

Practice:  16 hits in 15 seconds, unlimited bullets
Beginner:  18 hits in 15 seconds, unlimited bullets
Advanced:  24 hits in 15 seconds, unlimited bullets
Very Hard: 28 hits in 15 seconds, unlimited bullets

This one is harder than it seems, because the dragon's head is often hidden by
its body. You can only hurt the dragon at the head as you might have guessed,
and with each hit the tail gets shorter by one block. Towards the end it gets
easier to target the head while it is in the background, but this is still a
toughie for getting high (or even perfect) hit ratios. If you get this on Very
Hard during your game then you are probably going to lose a life. The dragon
is so long, thus hiding its head for most of the time and is also going at a
very fast pace.

Score:
------
180 points per hit.



***************
* SINGLE SHOT *
***************

DESTROY THE UFO WITH ONLY 1 SHOT
================================

Target:      UFO
Don't Shoot: -

This is actually easier than it seems. The UFO is generally slow, if not
nervous or something, and it can be rapid in moving from one side to the other.
What you need to do is simply ignore this fact, it will just make you more
nervous to take a shot. On later difficulties the UFO gets smaller and slightly
faster.

Practice:    1 UFO in 10 seconds, 1 bullet
Beginner:    1 UFO in 10 seconds, 1 bullet
Advanced:    1 UFO in 10 seconds, 1 bullet
Very Hard:   1 UFO in 10 seconds, 1 bullet

Score:
------
2001 points for the hit.

QS: 0.0 4964
    0.2 4874
    0.3 4849
    1.2 4389

PB: 8965


SHOOT THE FALLING LEAF.
=======================
Target:      Leaf
Don't Shoot: -

Practice:  1 Leaf in 5 seconds, 1 bullet
Beginner:  1 Leaf in 5 seconds, 1 bullet
Advanced:  1 Leaf in 5 seconds, 1 bullet
Very Hard: 1 Leaf in 5 seconds, 1 bullet

One leaf will float down from the tree and you have to shoot it. Sounds easy
enough, but you only have 1 bullet! The stupid leaf can be really frustrating.
You basically have to shoot almost immediately due to the tight time limit.
Also note that the leaf DISAPPEARS behind the hill near the bottom, so you
really only have three and half seconds to shoot it. The leaf gets smaller and
falls slightly faster as you increase in difficulty.

Score:
------
2000 points for the hit.

PB: 8982


SHOOT 1 APPLE.
==============
Target:      Apple
Don't Shoot: -

Practice:  1 Apple in 10 seconds, 1 bullet
Beginner:  1 Apple in 10 seconds, 1 bullet
Advanced:  1 Apple in 10 seconds, 1 bullet
Very Hard: 1 Apple in 10 seconds, 1 bullet

Become Wilhelm Tell by shooting the apple on top of Dr.Dan or Dr.Don. Instead
of a bow gun we will use our trusty GunCon instead. Because you can aim for
quite a while and there is no moving target, this is probably the easiest
single target game there is. Maybe it is so easy that you will sweat in the
fear of embarrassment to miss...!? The apple gets smaller as your player
higher difficulty levels.

Score:
------
2000 points for the hit. 345 for hitting Dr.Dan or Dr.Don.

PB: 8949


SHOOT ALL 3 BALLS WITH ONLY 1 SHOT.
===================================
Target:      Ball
Don't Shoot: -

Practice:  3 Balls in 12 seconds, 1 bullet
Beginner:  3 Balls in 12 seconds, 1 bullet
Advanced:  3 Balls in 12 seconds, 1 bullet
Very Hard: 3 Balls in 12 seconds, 1 bullet

You only have one shot so you have to wait until the balls bounce and line up
correctly.

Score:
------
3000 for hitting all three in one shot. 500 for hitting the big ball, 1000 for
hitting the medium one and 1500 for the smallest ball.

PB: 8954


SHOOT THE FALLING BOTTLE.
=========================
Target:      Bottle
Don't Shoot: -

Practice:  1 Bottle in 5 seconds, 1 bullet
Beginner:  1 Bottle in 4 seconds, 1 bullet
Advanced:  1 Bottle in 4 seconds, 1 bullet
Very Hard: 1 Bottle in 3 seconds, 1 bullet

The bottle only falls if you take too long to spot and shoot it. The easier the
level the higher up it is, and the bottle also gets smaller later on.

Score:
------
5000 for hitting the bottle. 10 for hitting Dr.Dan or Dr.Don.

PB: 8859


AIM AND SHOOT TARGETS TO GET xx PTS OR MORE.
============================================
Target:      Points
Don't Shoot: -

Practice:  30 Points in 5 seconds, 1 bullet
Beginner:  60 Points in 5 seconds, 1 bullet
Advanced:  120 Points in 5 seconds, 1 bullet
Very Hard: 250 Points in 5 seconds, 1 bullet

Dr.Dan or Dr.Don will run towards you with a target. The ground has numbers on
it which correspond for the points you will get where you hit the target. So if
he is standing at the back you would get 500 points but the very front only 10.
The score goes from 500 to 250, 120, 60, 30, 10 and finally the good doctor
will take a dive into the pool, i.e. 0. Surprisingly the doc will always run at
the same speed through all the difficulty levels.

Score:
------
5000 for the target if you passed, 100 if you failed by getting 10 points, 300
if you failed by getting 30 points, 600 if you failed by getting 60 points and
1200 if you failed by getting 120 points.

PB: 11879


*****************
* SHOT GROUPING *
*****************

AIM FOR THE CENTER OF THE TARGET! SCORE xxx PTS. OR MORE. - STATIONARY
======================================================================
Target:      Target
Don't Shoot: -

Practice:  400 Points in 10 seconds, 6 bullets
Beginner:  480 Points in 10 seconds, 6 bullets
Advanced:  520 Points in 10 seconds, 6 bullets
Very Hard: 540 Points in 10 seconds, 6 bullets

The target has different areas that yield different points. The outer ring is
worth 50 points, the inner one of that is 60 points and then the ring around
the center is 80 points. There are two sections worth 100 points per shot, one
representing the head and one the center of the target. A good calibrated
GunCon is a must to get your six shots on target. The higher the difficulty
the further away is the target.

Score:
------
Ten times the target worth, for example 600 points is worth 6000, shooting 360
points is 3600 regardless if you made the quota or not.


SHOOT xx TARGETS OR MORE. - SLIDING TARGETS
===========================================
Target:      Target
Don't Shoot: -

Practice:  10 Targets in 20 seconds, unlimited bullets
Beginner:  18 Targets in 20 seconds, unlimited bullets
Advanced:  22 Targets in 20 seconds, unlimited bullets
Very Hard: 25 Targets in 20 seconds, unlimited bullets

The targets will slide in from the side and flip over so you can shoot them.
Towards the end the targets will come in faster and faster, unless you play on
Very Hard which already starts out ultra fast to begin with.

Score:
------
500 points per target.


SHOOT xx TARGETS OR MORE. TRY NOT TO MISS (row)
=========================================
Target:      Target
Don't Shoot: -

Practice:  15 Targets in 15 seconds, unlimited bullets
Beginner:  25 Targets in 15 seconds, unlimited bullets
Advanced:  35 Targets in 15 seconds, unlimited bullets
Very Hard: 38 Targets in 15 seconds, unlimited bullets

The targets are lined up in a row and you should always aim for the first one.
You can miss and hit another one in the back, but the best strategy is to pull
the trigger fast as you strafe across to the side, whichever way the targets
slant towards. The goal is to not miss a single one because else it is over.
The tricky part is knowing when the row ends so you do not shoot into thin air
while you empty it out. There are a total of 38 targets lined up and you can
shoot all them with ease, even on the hardest difficulty level, with time to
spare. One of the easier stages in the game.

Score:
------
150 points per target.


SHOOT xx TARGETS OR MORE. - SHOOTING RANGE
==========================================
Target:      Target
Don't Shoot: -

Practice:  18 Targets in 15 seconds, unlimited bullets
Beginner:  20 Targets in 15 seconds, unlimited bullets
Advanced:  22 Targets in 15 seconds, unlimited bullets
Very Hard: 24 Targets in 15 seconds, unlimited bullets

These are 24 gun range targets which flip sideways, making them unshootable for
the time being. Between one and four targets will shot its front whereas you
want to destroy them. If you miss then you will probably get another chance
later but time is running short. The will start flipping faster as the clock
winds down.

Score:
------
240 points per target.


AIM FOR THE CENTER OF THE TARGET! SCORE xxx PTS. OR MORE. - MOVING
==================================================================
Target:      Target
Don't Shoot: -

Practice:  380 Points in 8 seconds, 6 bullets
Beginner:  460 Points in 8 seconds, 6 bullets
Advanced:  500 Points in 8 seconds, 6 bullets
Very Hard: 520 Points in 5 seconds, 6 bullets

The target has different areas that yield different points. The outer ring is
worth 50 points, the inner one of that is 60 points and then the ring around
the center is 80 points. There are two sections worth 100 points per shot, one
representing the head and one the center of the target. A good calibrated
GunCon is a must to get your six shots on target. The higher the difficulty
the faster the target moves along.

Score:
------
Ten times the target worth, for example 600 points is worth 6000, shooting 360
points is 3600 regardless if you made the quota or not.


AIM FOR ALL THE BLINK MARK. SCORE xxx POINTS OR MORE.
=====================================================
Target:      Cow
Don't Shoot: -

Practice:  380 Points in 10 seconds, 6 bullets
Beginner:  460 Points in 10 seconds, 6 bullets
Advanced:  480 Points in 10 seconds, 6 bullets
Very Hard: 520 Points in 10 seconds, 6 bullets

The cow target has different areas that yield different points. Some are 50 and
some are 60 points. There is one blink mark section worth 100 points per shot,
this is where you are aiming at. The two areas surrounding said section are
still worth 80 points so it is not too bad to miss, getting the arms or head
are bad misses. The higher the difficulty the further the target is away.

Score:
------
Ten times the target worth, for example 600 points is worth 6000, shooting 360
points is 3600 regardless if you made the quota or not.


SHOOT x FLASHING CANS OR MORE.
==============================
Target:      Flashing Can
Don't Shoot: Non-flashing Can

Practice:  5 Cans in 20 seconds, unlimited bullets
Beginner:  7 Cans in 20 seconds, unlimited bullets
Advanced:  8 Cans in 20 seconds, unlimited bullets
Very Hard: 8 Cans in 12 seconds, unlimited bullets

11 cans are lined up and they have a light in front of them. When the light is
lit (i.e. flashing) you should shoot it immediately. If you keep on hitting the
cans correctly the game will be over before the twenty seconds are up, on Very
Hard you have to be even quicker to get those eight cans.

Score:
------
500 points per flashing can (0 for a non-flashing one).


SHOOT x CLAY TARGETS OR MORE.
=============================
Target:      Plate
Don't Shoot: -

Practice:  5 Plates in 20 seconds, 20 bullets
Beginner:  6 Plates in 20 seconds, 20 bullets
Advanced:  6 Plates in 20 seconds, 20 bullets
Very Hard: 6 Plates in 12 seconds, 20 bullets

This is one of the oldest arcade games in the world, and Point Blank would not
be a light-gun shooting game without it. Your bullets are limited but for your
own prestige you may want to get single hits without misses. As you increase
difficulty, the plates will decrease in size and fly faster as well. However,
I found Very Hard is not much of an insane challenge it normally throws at you.
A hint is that getting the first few plates is always easier and the later ones
shoot through the screen too quickly. If you already have your quote by then
it does not matter too much.

Score:
------
500 points per plate.


******************************
* PROTECTING DR.DON & DR.DAN *
******************************

PROTECT DR.DAN AND DR.DON FROM THE HUNGRY PIRANHAS
==================================================
Target:      Piranha
Don't Shoot: Bomb

Practice:  20 seconds, unlimited bullets
Beginner:  20 seconds, unlimited bullets
Advanced:  20 seconds, unlimited bullets
Very Hard: 20 seconds, unlimited bullets

All you have to do is shoot the piranhas before they attach themselves onto
your designated Doctor. Should they do so, the will slowly slide down the rope
and eventually falling into the water, which means failing this stage. Shooting
the Doctor also makes him slide down, so do not! Of course you COULD shoot your
opponent's Doctor if you are in an mean mood or something. During the time they
are not currently being gnawed on they will also start climbing back up the
rope. Overall this is pretty easy, the only thing you need to watch out for are
the bombs that are being thrown in with the swarm of fish.

Score:
------
150 points per piranha.


PROTECT DR.DAN AND DR.DON FROM THE VOLCANO'S HOT LAVA
=====================================================
Target:      Lava Rock
Don't Shoot: -

Practice:  20 seconds, unlimited bullets
Beginner:  20 seconds, unlimited bullets
Advanced:  20 seconds, unlimited bullets
Very Hard: 20 seconds, unlimited bullets

Simply aim for the lava rocks flying towards the screen. If there are more than
you think you can handle, concentrate on the ones about to hit your Doctor. On
lower difficulty levels you can actually get away with not shooting anything,
as they really need to hit him directly to cause the failure of this stage.

Score:
------
120 points per lava rock.


SHOOT THE VULTURES. CATCH x HOSTAGES IN BOAT OF YOUR COLOR
==========================================================
Target:      Vulture
Don't Shoot: -

Practice:  5 Persons in 20 seconds, unlimited bullets
Beginner:  8 Persons in 20 seconds, unlimited bullets
Advanced:  12 Persons in 20 seconds, unlimited bullets
Very Hard: 15 Persons in 20 seconds, unlimited bullets

The lifeboat will be rocking back and forth so timing is not too hard. The
vultures also do not go away and will eventually settle near the water surface
to make this even easier. Just make sure you get these people into your boat,
not the opponents'. Later on the vultures will fly much faster, and the boat
float around quicker too.

Score:
------
290 points per person.


SHOOT THE TANK TO PROTECT DR.DAN AND DR.DON
===========================================
Target:      Tank
Don't Shoot: -

Practice:  20 seconds, unlimited bullets
Beginner:  20 seconds, unlimited bullets
Advanced:  20 seconds, unlimited bullets
Very Hard: 20 seconds, unlimited bullets

The tanks only shoot when the reach the very front, and then you still have a
short moment to destroy them as they pop up. The tanks move faster as you
increase the difficulty, and there are more and more.

Score:
------
130 points per tank.


PROTECT DR.DAN AND DR.DON FROM THE HOT TORCHES
==============================================
Target:      Torch
Don't Shoot: -

Practice:  20 seconds, unlimited bullets
Beginner:  20 seconds, unlimited bullets
Advanced:  20 seconds, unlimited bullets
Very Hard: 20 seconds, unlimited bullets

Flaming hot torches will pop up from both sides, and their difficulty is mainly
the strange pattern they fly. Difficulty ramps up the amount of torches flying
in.

Score:
------
120 points per torch.


PROTECT DR.DAN AND DR.DON FROM THE HUNGRY VULTURES
==================================================
Target:      Torch
Don't Shoot: -

Practice:  20 seconds, unlimited bullets
Beginner:  20 seconds, unlimited bullets
Advanced:  20 seconds, unlimited bullets
Very Hard: 20 seconds, unlimited bullets

Vultures will fly in from the side and aim directly at the balloon your doctor
is hanging on. You can shoot it all you want, he will not fall down. The
vultures will start to fly much faster as you raise the difficulty.

Score:
------
180 points per vulture.


*******************
* CRIMINAL TARGET *
*******************

SHOOT xx CRIMINALS OR MORE. (HALLWAY)
===========================
Target:      Criminals
Don't Shoot: Civilians

Practice:  12 Criminals, 25 seconds, unlimited bullets
Beginner:  16 Criminals, 25 seconds, unlimited bullets
Advanced:  17 Criminals, 25 seconds, unlimited bullets
Very Hard: 19 Criminals, 25 seconds, unlimited bullets

This takes place in the hallway of a bar or something. You will zoom across and
people will appear from both sides (rooms). Sometimes they are civilians so you
should watch before shooting. At the end of the hall is the piano bar itself,
and there will be a boss with a civilian hostage. Aim carefully as you take
this guy out too. You tend to have at least 5-6 seconds for a good shot. There
are a total of 20 criminals including the boss at the end.

Score:
------
260 points per criminal, 500 for the boss.


SHOOT xx CRIMINALS OR MORE. (WAREHOUSE)
===========================
Target:      Criminals
Don't Shoot: Civilians

Practice:   7 Criminals, 25 seconds, unlimited bullets
Beginner:  18 Criminals, 25 seconds, unlimited bullets
Advanced:  26 Criminals, 25 seconds, unlimited bullets
Very Hard: 32 Criminals, 25 seconds, unlimited bullets

This is a dark warehouse, shooting will light it up for a second though. You
should still make out the gangsters without it, especially the guys that pop up
just in front of you! There are VERY few civilians in this part.

Score:
------
190 per criminal.


SHOOT xx CRIMINALS OR MORE. (CAR LOT)
===========================
Target:      Criminals
Don't Shoot: Civilians

Practice:  15 Criminals, 20 seconds, unlimited bullets
Beginner:  25 Criminals, 20 seconds, unlimited bullets
Advanced:  28 Criminals, 20 seconds, unlimited bullets
Very Hard: 32 Criminals, 20 seconds, unlimited bullets

This is some kind of car lot, although it could just be some shady neighborhood
with barrels and abandoned cars. There are VERY few civilians in this part and
the camera only moves very slowly.

Score:
------
150 per criminal.


SHOOT xx CRIMINALS OR MORE. (APARTMENT BUILDINGS)
===========================
Target:      Criminals
Don't Shoot: Civilians

Practice:  10 Criminals, 20 seconds, unlimited bullets
Beginner:  15 Criminals, 20 seconds, unlimited bullets
Advanced:  22 Criminals, 20 seconds, unlimited bullets
Very Hard: 26 Criminals, 20 seconds, unlimited bullets

Your view is very far away from the windows where the criminals can be spotted.
It is not easy to get this level done well.

Score:
------
200 per criminal, you also get some minor points (51?) for shooting the glass.
That means that if they were behind glass, you get even more as a bonus.


SHOOT xx CRIMINALS OR MORE. (WINDOWS)
===========================
Target:      Criminals
Don't Shoot: Civilians

Practice:  10 Criminals, 25 seconds, unlimited bullets
Beginner:  24 Criminals, 25 seconds, unlimited bullets
Advanced:  32 Criminals, 25 seconds, unlimited bullets
Very Hard: 35 Criminals, 25 seconds, unlimited bullets

Your main view is just 3x4 windows which are of medium zoom. There are plenty
of civilians in this one, be careful. The camera tilts down at a pretty steady
rate to make this slightly more difficult. The goons pop up in multiples at the
same time, thus you should shoot in bursts.

Score:
------
100 per criminal, you also get some minor points (51?) for shooting the glass.
That means that if they were behind glass, you get even more as a bonus.


SHOOT 1 CRIMINAL.
=================
Target:      Criminals
Don't Shoot: Civilians

Practice:  1 Criminal, 8 seconds, unlimited bullets
Beginner:  1 Criminal, 6 seconds, unlimited bullets
Advanced:  1 Criminal, 5 seconds, unlimited bullets
Very Hard: 1 Criminal, 3 seconds, unlimited bullets

This is a zebra crossing with a huge amount of civilians standing around. There
is only one criminal hiding among them, and he will twitch for a short time to
give away his location should you still not have found him. This feature is not
available for 'Very Hard' as the time would already have run out before moving.

Score:
------
500 for shooting the lone criminal.


SHOOT xx CRIMINALS OR MORE. (ZEBRA CROSSING)
===========================
Target:      Criminals
Don't Shoot: Civilians

Practice:  20 Criminals, 20 seconds, unlimited bullets
Beginner:  22 Criminals, 20 seconds, unlimited bullets
Advanced:  24 Criminals, 20 seconds, unlimited bullets
Very Hard: 26 Criminals, 20 seconds, unlimited bullets

There are some crazy pedestrians running across, it is not too easy to avoid
them all. What is even more crazy, however, is how these criminals manage to
pop up out of nowhere. Nevertheless, this is a rapid level so get shooting.

Score:
------
100 per criminal.



****************
* COLOR TARGET *
****************

SHOOT x OR MORE TARGETS OF YOUR COLOR (Pop-Up)
=====================================
Target:      Target
Don't Shoot: Bomb, Wrong Target

Practice:  5 Target(s), 20 seconds, unlimited bullets
Beginner:  10 Target(s), 20 seconds, unlimited bullets
Advanced:  15 Target(s), 20 seconds, unlimited bullets
Very Hard: 18 Target(s), 20 seconds, unlimited bullets

There are three slots that will have an object pop up, either a target or a
bomb. Your aim to go for your target color. At the start it may look like they
will come in threes but actually some of them change faster than the rest. This
stage goes really fast later on so do not worry about the quota.

Score:
------
300 per target.


SHOOT x OR MORE DUCKS OF YOUR COLOR (Lake)
===================================
Target:      Bird
Don't Shoot: Bomb, Wrong Bird

Practice:  5 Bird(s), 20 seconds, unlimited bullets
Beginner:  16 Bird(s), 20 seconds, unlimited bullets
Advanced:  22 Bird(s), 20 seconds, unlimited bullets
Very Hard: 24 Bird(s), 20 seconds, unlimited bullets

Birds (ducks) will either fly in from the side and diagonally across the screen
or swim in from one of the rows. The swimmers tend to be slower and easier to
aim for but once the objects cross path it gets a little hectic to aim well.

Score:
------
170 per bird.


SHOOT x OR MORE TARGETS OF YOUR COLOR (Stationary)
=====================================
Target:      Target
Don't Shoot: Bomb, Wrong Target

Practice:  5 Target(s), 5 seconds, unlimited bullets
Beginner:  8 Target(s), 5 seconds, unlimited bullets
Advanced:  11 Target(s), 4 seconds, unlimited bullets
Very Hard: 10 Target(s), 3 seconds, unlimited bullets

You only have five seconds to quickly take out as many red targets as you can
without hitting the wrong ones or bombs.

Score:
------
460 per target.


SHOOT x OR MORE TARGETS OF YOUR COLOR (Flipping)
=====================================
Target:      Target
Don't Shoot: Wrong Target

Practice:  20 Target(s), 20 seconds, unlimited bullets
Beginner:  25 Target(s), 20 seconds, unlimited bullets
Advanced:  32 Target(s), 20 seconds, unlimited bullets
Very Hard: 35 Target(s), 20 seconds, unlimited bullets

In this game all the targets are yours, as long as you wait for them to flip
over to the correct color. This is actually sweet for multiplayer as you steal
the other person's upcoming targets.

Score:
------
100 per target.


SHOOT ALL TARGETS OF YOUR COLOR
===============================
Target:      Target
Don't Shoot: Wrong Target

Practice:  30 Target(s), 10 seconds, unlimited bullets
Beginner:  30 Target(s), 10 seconds, unlimited bullets
Advanced:  30 Target(s), 10 seconds, unlimited bullets
Very Hard: 38 Target(s), 10 seconds, unlimited bullets

The targets are very small but speed is more important. I do not seen any
difference between Practice, Beginner and Advance, and the Very Hard mode is
only a slight step up with several targets covering others.

Score:
------
200 per target.


SHOOT x OR MORE TARGETS OF YOUR COLOR (Bouncing)
=====================================
Target:      Target
Don't Shoot: Wrong Target

Practice:  10 Target(s), 20 seconds, unlimited bullets
Beginner:  10 Target(s), 20 seconds, unlimited bullets
Advanced:  12 Target(s), 20 seconds, unlimited bullets
Very Hard: 16 Target(s), 20 seconds, unlimited bullets

The targets will drop from the top of the screen and bounce to the sides. The
targets are difficult to get when they cross path with the other color.

Score:
------
220 per target.


SHOOT x OR MORE DUCKS OF YOUR COLOR (Air)
===================================
Target:      Bird
Don't Shoot: Wrong Bird

Practice:  3 Bird(s), 5 seconds, unlimited bullets
Beginner:  4 Bird(s), 5 seconds, unlimited bullets
Advanced:  5 Bird(s), 5 seconds, unlimited bullets
Very Hard: 6 Bird(s), 5 seconds, unlimited bullets

Like skeet shooting but with a lot more birds. These ducks are all over the
place and it often takes a miracle to get the one you are aiming for. Luckily
the quota is rather low, thus try to not get penalties.

Score:
------
500 per bird.



*******************
* VARIETY STAGE 1 *
*******************

SHOOT x SKELETONS OR MORE
=========================
Target:      Skeleton
Don't Shoot: Bomb

Practice:  12 Skeletons, 20 seconds, unlimited bullets
Beginner:  20 Skeletons, 20 seconds, unlimited bullets
Advanced:  24 Skeletons, 20 seconds, unlimited bullets
Very Hard: 22 Skeletons, 20 seconds, unlimited bullets

Skeleton will pop out of the graves, gravestones and the caskets. There will be
bombs here and there and everything is dark so spotting them is a little tough
but worst is that the skull on the bomb makes it hard to distinguish in the
heat of the moment. The skeletons bounce up first and then descend slowly. The
Very Hard stage does not sound so far but there are just so many bombs and you
need to hit almost every skeleton that appears.

Score:
------
220 per skeleton.


FIND THE MATCHING TARGET. SHOOT x OR MORE. (Mixed)
==========================================
Target:      Sample
Don't Shoot: Bomb

Practice:  5 Targets, 25 seconds, unlimited bullets
Beginner:  8 Targets, 25 seconds, unlimited bullets
Advanced:  10 Targets, 25 seconds, unlimited bullets
Very Hard: 11 Targets, 25 seconds, unlimited bullets

There is a clearly marked sample at the top of the screen. You have to hit the
one that matches to this from the objects below. This is made harder by certain
animals looking very similar, such as the elephant and rhino, rabbit and swan
and the whale looks very much like a bomb as well as the pig. You only have a
short time to find your target else it disappears and a new set arrives. In the
worst case you will hit a target in the next set if you are too slow. The good
is that there is no penalty for hitting the wrong target.

Compared to the other mode which is almost identical, here you have several
different other objects and the other mode all has the same for the non-target
object.

Score:
------
380 per match.


SHOOT THE BEEHIVE AND HIT xx OR MORE BEES
=========================================

Target:      Beehive, Bee
Don't Shoot: -

Practice:  6 Bees, 10 seconds, unlimited bullets
Beginner:  16 Bees, 10 seconds, unlimited bullets
Advanced:  18 Bees, 10 seconds, unlimited bullets
Very Hard: 20 Bees, 10 seconds, unlimited bullets

You first have to shoot a beehive to enrage the bees. They will pop out and
take over the screen. The beehive does not count as a target! Shoot the bees
and then another beehive if you need more of them on the screen. The bees
disappear if you do not shoot them soon so get those first, even though it is
very easy to reach a low quota by having tons of them on screen at the same
time.

Score:
------
150 per beehive, 240 per bee.


SHOOT x OCTOPUSES OR MORE
=========================

Target:      Octopus
Don't Shoot: Bomb

Practice:  15 Octopuses, 20 seconds, unlimited bullets
Beginner:  25 Octopuses, 20 seconds, unlimited bullets
Advanced:  30 Octopuses, 20 seconds, unlimited bullets
Very Hard: 34 Octopuses, 20 seconds, unlimited bullets

Octopuses pop out from the jars and return back into it. Their best place to
hit them is a the top of the jump as they will be slower. There are also bombs
placed within these jars once in a while. As a joke you can shoot the crab for
quite a lot of points but it will eventually run away.

Score:
------
130 per octopus, 301 per crab.

SHOOT x POTS OR MORE
====================

Target:      Pots
Don't Shoot: Bomb

Practice:  7 Pots, 20 seconds, unlimited bullets
Beginner:  9 Pots, 20 seconds, unlimited bullets
Advanced:  11 Pots, 20 seconds, unlimited bullets
Very Hard: 13 Pots, 20 seconds, unlimited bullets

Basically this is wack-a-mole where several bears (moles?) pop out of the
holes and have an item on their heads. One of these items is the pot you want
to shoot and the rest are either fruit or a bomb. You only want to shoot the
pot and before the animal pops back into the hole.

Score:
------
130 per pot


FIND THE MATCHING TARGET. SHOOT x OR MORE. (Group)
==========================================

Target:      Sample
Don't Shoot: Bomb

Practice:  5 Targets, 20 seconds, unlimited bullets
Beginner:  8 Targets, 20 seconds, unlimited bullets
Advanced:  10 Targets, 20 seconds, unlimited bullets
Very Hard: 11 Targets, 20 seconds, unlimited bullets

There is a clearly marked sample at the top of the screen. You have to hit the
one that matches to this from the objects below. This is made harder by certain
animals looking very similar, such as the elephant and rhino, rabbit and swan
and the whale looks very much like a bomb as well as the pig. You only have a
short time to find your target else it disappears and a new set arrives. In the
worst case you will hit a target in the next set if you are too slow. The good
is that there is no penalty for hitting the wrong target.

Compared to the other mode which is almost identical, here you have all non-
target objects as the same whereas the other mode mixed targets.

Score:
------
380 per target


SHOOT ALL OF THE MATCHING TARGETS.
==================================

Target:      Sample
Don't Shoot: Bomb

Practice:  All Targets, 5 seconds, unlimited bullets
Beginner:  All Targets, 5 seconds, unlimited bullets
Advanced:  All Targets, 5 seconds, unlimited bullets
Very Hard: All Targets, 5 seconds, unlimited bullets

There is a clearly marked sample at the top of the screen. You have to hit all
the ones that match to this from the objects below. This is made harder by
certain animals looking very similar, such as the elephant and rhino, rabbit
and swan and the whale looks very much like a bomb as well as the pig. You only
have a short time to find all your targets. The good is that there is no
penalty for hitting the wrong target.

Compared to the other mode which is almost identical, here you have all non-
target objects as the same whereas the other mode mixed targets.

Score:
------
380 per target, 95 for the wrong animal


*******************
* VARIETY STAGE 2 *
*******************

SHOOT EACH METEORITE BEFORE THEY REACH THE EARTH
================================================

Target:      Meteorite
Don't Shoot: Bomb

Practice:  25 seconds, unlimited bullets
Beginner:  25 seconds, unlimited bullets
Advanced:  25 seconds, unlimited bullets
Very Hard: 25 seconds, unlimited bullets

The title gives this one away. There are many meteorites hailing down on earth
and you have to shoot them before impact. The earth is at the bottom of the
screen. With each difficulty level there will be more meteorites, faster
meteorites as well as more bombs flying across. Sometimes the bombs stay on
the screen long as they move very slowly. When a meteorite explodes it will
make a large dust cloud and it often makes it difficult to target a nearby
one soon afterwards.

Score:
110 per meteorite


SHOOT xx NINJAS OR MORE. (Outdoors)
========================

Target:      Ninjas
Don't Shoot: -

Practice:  28 Ninjas, 25 seconds, unlimited bullets
Beginner:  42 Ninjas, 25 seconds, unlimited bullets
Advanced:  48 Ninjas, 25 seconds, unlimited bullets
Very Hard: 52 Ninjas, 25 seconds, unlimited bullets

This is one of the more famous levels. Unlike the indoor level the ninjas pass
by the area and are out in the open for quite sometime, although some do appear
at a single spot only to vanish again soon. You have to be quick to catch them
and the more difficult stage requires so many that missing a handful is already
pretty bad for chances to pass it.

Score:
120 per ninja


SHOOT xx NINJAS OR MORE. (Indoors)
========================

Target:      Ninjas
Don't Shoot: -

Practice:  18 Ninjas, 20 seconds, unlimited bullets
Beginner:  20 Ninjas, 20 seconds, unlimited bullets
Advanced:  25 Ninjas, 20 seconds, unlimited bullets
Very Hard: 20 Ninjas, 20 seconds, unlimited bullets

This is one of the more famous levels. Unlike the outdoor level, here the
ninjas will pop up at various locations and then quickly disappear again -
truly ninja style. You have to be quick to catch them and the more difficult
stage requires so many that missing a handful is already pretty bad for
chances to pass it. There are some sneaky ones behind the window you should pay
special attention to. The hardest difficulty has less ninjas to shoot but they
also move at lightning speed - or ninja speed if you prefer.

Score:
120 per ninja


BURST x MONSTERS OR MORE.
=========================

Target:      Monster
Don't Shoot: -

Practice:  4 Monsters, 20 seconds, unlimited bullets
Beginner:  5 Monsters, 20 seconds, unlimited bullets
Advanced:  6 Monsters, 20 seconds, unlimited bullets
Very Hard: 7 Monsters, 20 seconds, unlimited bullets

The inflatable monsters will be catapulted out from the side like clay pigeons.
You have to shoot them several times (3?) until the explode. Sometimes they
get shot out pretty fast but overall this is not too hard. Try to get the first
few well so the later ones are not that necessary to shoot down when the game
gives you the screwballs.

Score:
100 per hit, 400 for bursting a monster (i.e. 3x100 + 400 = 700 per monster)


SHOOT xx TARGETS OR MORE. TRY NOT TO MISS (moving target)
=========================================
Target:      Target
Don't Shoot: -

Practice:  15 Targets in 15 seconds, unlimited bullets
Beginner:  20 Targets in 15 seconds, unlimited bullets
Advanced:  25 Targets in 15 seconds, unlimited bullets
Very Hard: 30 Targets in 15 seconds, unlimited bullets

A target will pop up somewhere on the range and you cannot miss it else the
level is over instantly. Once it is destroyed another one will pop up at
another location.

Score:
------
100 points per target.


SHOOT THE FLY
=========================================
Target:      Fly
Don't Shoot: -

Practice:  1 Fly in 5 seconds, unlimited bullets
Beginner:  1 Fly in 5 seconds, unlimited bullets
Advanced:  1 Fly in 5 seconds, unlimited bullets
Very Hard: 1 Fly in 5 seconds, unlimited bullets

The target is obvious but shooting is actually tough even on the easiest level.
You have unlimited bullets and the stuff around the room is actually very good
for driving your points up but you want to try and actually get the fly too.
The harder the difficulty the smaller the fly will be and it will also buzz
around much quicker.

Score:
------
2000 points for the fly, various points for stuff around the room.


*******************
* VARIETY STAGE 3 *
*******************

IN ORDER SHOOT THE NUMBERS FROM x TO xx.
========================================

Target:      Numbers
Don't Shoot: -

Practice:  1 to 16, 20 seconds, unlimited bullets
Beginner:  1 to 16, 14 seconds, unlimited bullets
Advanced:  1 to 16, 10 seconds, unlimited bullets
Very Hard: 1 to 16, 10 seconds, 16 bullets

There are numbers assorted like a keycode pad, just not in order. You have to
find the correct order and start shooting them. It starts from 1 and goes up to
whatever the difficulty of the game. The numbers are usually grouped together
with the same color. For example, 1 through 4 will be the same color, then 5
through 8. If you shoot the wrong number it will be grayed out for a short
while and you cannot shoot it again until it returns to clear. Hard mode only
gives you enough bullets for a perfect run.

Score:
250 per digit


SHOOT x BLOCKS OR MORE IN PAIRS.
================================

Target:      Block
Don't Shoot: -

Practice:  8 blocks, 15 seconds, unlimited bullets
Beginner:  16 blocks, 15 seconds, unlimited bullets
Advanced:  20 blocks, 15 seconds, unlimited bullets
Very Hard: 24 blocks, 15 seconds, unlimited bullets

There are pairs you have to shoot together and if you shoot the wrong one then
it will be grayed out for a second. One pair already counts for two blocks.

Score:
200 per block


TYPE THE SAME 3-LETTER WORD. TYPE x OR MORE.
============================================

Target:      Word
Don't Shoot: -

Practice:  1 word, 20 seconds, unlimited bullets
Beginner:  2 words, 20 seconds, unlimited bullets
Advanced:  4 words, 20 seconds, unlimited bullets
Very Hard: 6 words, 20 seconds, unlimited bullets

Shoot the keyboard to type the displayed word. It is rather easy to understand
that I think. Once you finish a word the next will appear. Shooting the wrong
letter does nothing.

Score:
165 per letter


SHOOT x BANK NOTES OR MORE.
===========================

Target:      Bank Note
Don't Shoot: Bomb

Practice:  20 bank notes, 20 seconds, unlimited bullets
Beginner:  25 bank notes, 20 seconds, unlimited bullets
Advanced:  30 bank notes, 20 seconds, unlimited bullets
Very Hard: 35 bank notes, 20 seconds, unlimited bullets

Bank notes float down from the sky and you want to shoot them. They can be a
little hard to target but otherwise this is a no-brainer. The green papers do
not count as money.

Score:
150 per bank note, 30 per window (no points for the green papers)


SHOOT x TARGETS OR MORE IN ORDER.
=================================

Target:      Target
Don't Shoot: Wrong Target

Practice:  30 targets, 20 seconds, unlimited bullets
Beginner:  35 targets, 20 seconds, unlimited bullets
Advanced:  40 targets, 20 seconds, unlimited bullets
Very Hard: 43 targets, 20 seconds, unlimited bullets

There are three targets with numbers on them from 1 to 3. You have to shoot the
one with a 1 first and then 2 and finally 3. Makes sense, right? If you play
alone then you will only see your color pop up else you will also have some of
the opponents once in a while. The targets only refresh when all three are gone
and thus you want to be quick to eliminate them.

Score:
100 per target


SHOOT x PLATES OR MORE.
=======================

Target:      Plates
Don't Shoot: Bomb

Practice:  15 plates, 20 seconds, unlimited bullets
Beginner:  20 plates, 20 seconds, unlimited bullets
Advanced:  23 plates, 20 seconds, unlimited bullets
Very Hard: 25 plates, 20 seconds, unlimited bullets

This is basically a target range with plates instead of, well, targets. They
will zoom in from the ceiling and then swoop to the back of the wall. Shooting
them there is harder as they appear smaller then. There are also bombs hanging
from these cranes. When the arm reaches the back it will slowly disappear into
a hole in the ceiling along with the plate/bomb. As time goes by the arms will
move faster.

Score:
200 per target


SHOOT x BIRDS OR MORE.
======================

Target:      Bird
Don't Shoot: Bomb

Practice:  20 birds, 25 seconds, unlimited bullets
Beginner:  30 birds, 25 seconds, unlimited bullets
Advanced:  44 birds, 25 seconds, unlimited bullets
Very Hard: 48 birds, 25 seconds, unlimited bullets

All of these doors have the possibility of a bird popping out chirping. That
is your queue to shoot it. The bird will stay out for only a short while
before disappearing again. The harder you play the more birds will pop out at
the same time or disappear quicker.

Score:
120 per target


*************
* 3D Target *
*************

SHOOT THE HELICOPTER xx TIMES.
==============================

Target:      Helicopter
Don't Shoot: -

Practice:  40 hits, 20 seconds, unlimited bullets
Beginner:  45 hits, 20 seconds, unlimited bullets
Advanced:  50 hits, 20 seconds, unlimited bullets
Very Hard: 60 hits, 20 seconds, unlimited bullets

The helicopter is a large target and it will fly around the screen. Simply go
trigger happy to destroy it. 

Score:
100 per hit


SHOOT THE CAR xx TIMES.
=======================

Target:      Car
Don't Shoot: -

Practice:  40 hits, 20 seconds, unlimited bullets
Beginner:  45 hits, 20 seconds, unlimited bullets
Advanced:  50 hits, 20 seconds, unlimited bullets
Very Hard: 60 hits, 20 seconds, unlimited bullets

The car is a large target and it will drive around the screen. Simply go
trigger happy to destroy it.

Score:
100 per hit


SHOOT xx TARGETS OR MORE.
=========================

Target:      Target
Don't Shoot: -

Practice:  12 hits, 20 seconds, unlimited bullets
Beginner:  13 hits, 20 seconds, unlimited bullets
Advanced:  14 hits, 20 seconds, unlimited bullets
Very Hard: 15 hits, 20 seconds, unlimited bullets

The 3D target will rotate and move around the area and you should hit the
targets, obviously. When all targets on a cube have been destroyed it will
explode and another one is sent in. Getting the last target is most often the
time-waster here. The cube can also get painfully small later on.

Score:
300 per target


SHOOT xx TARGETS OR MORE. TRY NOT TO MISS.
==========================================

Target:      Target
Don't Shoot: -

Practice:  6 hits, 20 seconds, 6 bullets
Beginner:  6 hits, 20 seconds, 6 bullets
Advanced:  6 hits, 20 seconds, 6 bullets
Very Hard: 6 hits, 20 seconds, 6 bullets

The 3D target will rotate and you should hit the targets, obviously. You have
to carefully aim each shot as you only have enough bullets for each target but
there is plenty of time to make this a fair challenge. The cube can also get
painfully small later on. The "try not to miss" advice is actually what you
MUST NOT do at all else the level will just stop.

Score:
300 per target


SHOOT x BALLOONS OR MORE.
=========================

Target:      Balloon
Don't Shoot: -

Practice:  8 balloons, 5 seconds, unlimited bullets
Beginner:  10 balloons, 5 seconds, unlimited bullets
Advanced:  13 balloons, 5 seconds, unlimited bullets
Very Hard: 15 balloons, 5 seconds, unlimited bullets

You are what appears to be on a trampoline and will rise into the air and
closer to the balloons up in the air. The best place to target the balloons is
at the top of the jump but you want to get them before that already since the
time is very limited. Some balloons are lower and you will actually jump past
them so you can try and get some strategy into this by only targeting what is
best at different times of the jump. On the other hand there is really not so
much time to think about this but take it as some advanced tip.

Score:
500 per balloon


LAST STAGE
==========

Target:      Target
Don't Shoot: -

Shoot as many targets as you can, you do not have to hit any required amount.
The more you get, the bigger your firework, and there is also an added bonus
for getting all.


Arcade vs PSX
`````````````
The following things have been added in the Playstation version:
* Training Mode
* Special Stages
* Party Play
* Quest Mode

The new stages differ from the old ones but the core gameplay is still the
same. Quest Mode has you running around an island doing battles which are all
stages from the main game.


===============================================================================
XX.)                    FAQ                                          GXX00
===============================================================================

Q: Why don't you have more QuickShot scoring in your list?
A: Because I only took some samples and in most levels there is not much
   extra strategy for this and will probably be random or unimportant. This
   is mainly a huge factor for the single-shot challenges.

Q: What is this "PB" in the score?
A: That is my personal best but actually I took these randomly while writing
   the guide. I left them in there for possibly future expansion one day.

Q: Why don't you cover the PSX's Quest Mode?
A: Simply because it's really easy to beat this yourself and also because
   that should be some in-depth guide. I have seen a couple of incomplete ones
   which should get you started.

Q: There are some stages missing from the main part of your guide!
A: It is possible, they appear randomly when you play and I might have not
   come across it or thought it might be one I have covered already. If you
   have the information then I am willing to add it, or at least give me a
   clue of what the missing level is like so I can look for it next time I get
   around playing it.

Q: Is the PSX up to par with the Arcade game?
A: Overall, yes, and the extra stages and challenges surely make up for the
   investment in not just the game but the actual gun. The main downside is
   that calibrating that thing is often frustrating and unless you manage to
   get that done superb then the rest of the game will suffer. The arcade game
   will always be calibrated perfectly as you do not unplug it from the
   machine. In short, Arcade game has the better controller but the game can
   be enjoyed on the PSX almost the same.


===============================================================================
YY.)                    VERSION HISTORY                              GYY00
===============================================================================

v1.0     Complete (26th of May 2010)


===============================================================================
ZZ.)                    CREDITS & THANKS                             GZZ00
===============================================================================

GameFAQs for hosting this file.

Namco for the game.

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respective trademark and copyright holders.

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