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    FAQ by charjer0

    Version: 0.1 | Updated: 03/08/00 | Printable Version | Search This Guide

    Title: Pong FAQ
    Author: charjer0
    E-mail: charjer@hotmail.com
    Date:
    Version: 0.1
    
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    Contents
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    A Brief Explanation of My FAQ
    Controls
    On To The Game
      Zone 1
        Area 1 - Penguin Pong
          Level 1 - Seal Saver
          Level 2 - Polar Power
          Level 3 - Snowstorm
        Area 2 - Soccer Stars
          Level 1 - Plain Pitch
          Level 2 - Mole Hills
          Level 3 - Mole Holes
        Area 3 - Log Jam
        Area 4 - Clown Around
          Level 1 - Two Tone
          Level 2 - Color Match
          Level 3 - Multicolors
      Zone 2
        Area 1 - Beach Party
          Level 1 - Plain Sailing
          Level 2 - Iced Over
          Level 3 - Lighthouse
        Area 2 - Rock N Roll
          Level 1 - Table Tips
          Level 2 - Up And Over
          Level 3 - Total Tilt
        Area 3 - Seal Juggle
          Level 1 - Simple Seals
          Level 2 - Trained Seals
          Level 3 - Seal Skill
      Zone 3
        Area 1 - In A Spin
          Level 1 - Sling Shot
          Level 2 - Turntable
          Level 3 - Toothless
        Area 2 - Puck Pong
          Level 1 - Puck Power
          Level 2 - Puck Fans
          Level 3 - Fan Frenzy
        Area 3 - Fishing Frenzy
          Level 1 - Croc Alert
          Level 2 - Foolish Fishing
          Level 3 - Fast Fishing
      Zone 4
        Area 1 - Jungle Japes
          Level 1 - Jungle Spikes
          Level 2 - Kong Khaos
          Level 3 - Monkey Business
        Area 2 - Balloon Circus
          Level 1 - Balloon Busters
          Level 2 - Double Whammy
          Level 3 - Weak Walls
        Area 3 - Flock Fiasco
          Level 1 - Not Baaaaad
          Level 2 - Ewe Loser
          Level 3 - Cry Wolf
      Zone 5
        Area 1 - Dervish Danger
          Level 1 - Vortex
          Level 2 - Robot Wars
          Level 3 - Belt Up
        Area 2 - Pongball Wizard
          Level 1 - Warm
          Level 2 - Hotter
          Level 3 - On Fire
        Area 3 - Frog Follies
          Level 1 - Fools Gold
          Level 2 - Rickety Raft
          Level 3 - Hopping Mad
      Zone 6
        Area 1 - Henhouse Surprise
          Level 1 - Egg On Your Face
          Level 2 - Egg-cellent
          Level 3 - Egg-streme
        Area 2 - Polar Pivot
          Level 1 - Penguin Parade
          Level 2 -Penguin Panic
          Level 3 - Pick a penguin
      Zone 7
        Game Type 1
        Game Type 2
        Game Type 3
      Zone 8
        Game 1
        Game 2
        Game 3
      Secrets
    Credits
    Copyright & Other Stuff
    
    -----------------------------
    A Brief Explanation of My FAQ
    -----------------------------
    
    First of all, I'll explain the format of the game a little and what I've done in 
    my FAQ.  There are eight sections in the game that are called zones and in each 
    zone are sub-zones that have three different difficulty levels each.  So, I will 
    be calling these sections "Zones", the sub-zones "Areas", and the difficulty 
    levels "Levels".  In some of the areas, you'll see some tops spinning in the 
    game play area with pictures on them.  When you get these things, which I call 
    "Power Ups", you can use them to your advantage, or sometimes disadvantage.  If 
    you see "Power Ups" under the area name, that means that the power ups appear in 
    all levels of that area.  Otherwise, you'll just see what "Power Ups" can be 
    used in each level.
    
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    Controls
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    Well, basically, it's just the D-Pad, or Directional Pad, to move the paddle and 
    the X button to use the power ups.  When you have more than one power up, as in 
    different types as opposed to amount, and want to switch between them, use the 
    R1 button.
    
    --------------
    On To The Game
    --------------
    
    In the areas where you play against the computer, assuming you're trying to 
    unlock all the areas, you must win with a difference of at least two points 
    between your score and the computer's score.  For example, if you have nine 
    points and the computer has eight points, you can win if you get one more point.  
    In the same situation, if the computer scores and ties, then you will have to 
    play on until either side wins.
    
    ======
    Zone 1
    ======
    
    Area 1 - Penguin Pong
    Pong on ice with two penguins in the middle of the game play area walking back 
    and forth.  One paddle to each side.  Each time you hit a penguin, another ball 
    comes out, four balls max at once and you play to ten points.
    Level 1 - Seal Saver
    Power Ups: You get a seal to help you deflect the ball.
    Level 2 - Polar Power
    Power Ups: You get a polar bear.  It lifts up your side so the opponent's side 
    can't get the ball over, if the ball is on that side.  Use carefully.
    Level 3 - Snowstorm
    A strong wind blows and can change the direction the ball is travelling.
    Power Ups: None
    
    Area 2 - Soccer Stars
    Power Ups: None
    Pong on the soccer field.  Two paddles to each side; one on offense and the 
    other as goalie.  You play to ten points.
    Level 1 - Plain Pitch
    Plain soccer, just score to get points.
    Level 2 - Mole Hills
    Now there are mole hills that can deflect the ball.
    Level 3 - Mole Holes
    Now there are holes and the ball can go in them and they come out another.
    
    Area 3 - Log Jam
    Game area has four logs in the middle that can spin.  One paddle to each side.  
    You have two goal areas and play to ten points.
    Level 1 - One Way
    Power Ups: One power up to make the logs spin; if opponent gets it, logs spin 
    toward you and vice versa.  One power up for a power hit; you get three power 
    hits to each power up you get, max three.
    Level 2 - Cuts Both Ways
    Now the logs are cut in half.
    Power Ups: Same as "One Way" except that for making the logs spin, there's two 
    that corresponds to the colors on the logs.
    Level 3 - Saw Point
    Logs are cut in half, plus the saw that cut them appears from time to time and 
    it can create more balls if a ball hits it.
    Power Ups: Same as "Cuts Both Ways".
    
    Area 4 - Clown Around
    Power Ups: None
    Colored ball will come out and you have to match them with the corresponding 
    colored box.
    Level 1 - Two Tone
    Basically what I just said above.
    Level 2 - Color Match
    Just like "Two Tone" except that there are more colored boxes.
    Level 3 - Multicolors
    Just like "Color Match", just faster.
    
    ======
    Zone 2
    ======
    
    Area 1 - Beach Party
    Power Ups: Infinite holding.
    Pong at the beach.  Two paddles to each side, infinite holding for a limited 
    amount of time.  You play to seven points.
    Level 1 - Plain Sailing
    Pong on water.
    Level 2 - Iced Over
    Pong on ice.  It's very slippery.
    Level 3 - Lighthouse
    Just like "Plain Sailing", except that your view is now a circle that looks like 
    a circle of light on the ocean that's been created by a light house.
    
    
    Area 2 - Rock N Roll
    Pong on what looks like an air hockey table.  One paddle to each side.  You play 
    to ten points.
    Level 1 - Table Tips
    Power Ups: Power up to tip the table.
    Level 2 - Up And Over
    Power Ups: Power up to tip the table and another to create a hill in the middle 
    of the playing area.
    Level 3 - Total Tilt
    Power Ups: Same as "Up and Over" with one more that makes a dip in the game 
    area.
    
    Area 3 - Seal Juggle
    Power Ups: Infinite bumping
    Description: Object is to get a ball to each seal.
    Level 1 - Simple Seals
    Three balls, three seals.  Get a ball to each seal.
    Level 2 - Trained Seals
    Same as "Simple Seals" except there's four balls and four seals.
    Level 3 - Seal Skill
    Same as "Trained Seals" except there's five balls and five seals.
    
    ======
    Zone 3
    ======
    
    Area 1 - In A Spin
    Power Ups: Infinite throwing; score in a lighted goal to get a defensive 
    barrier.
    You have two goal areas.
    Level 1 - Sling Shot
    Game area has a hill in the middle with a piece of wood sticking out.  Play to 
    five points.
    Level 2 - Turntable
    Game area is like "Sling Shot" except that there are now two monkeys with a 
    level in the middle that can make the hill revolve.  Hit the wood in the middle 
    or the green button at the top to make them revolve.  Play to seven points.
    Level 3 - Toothless
    You now have four goal areas, but it's the same idea as "Turntable", just a 
    little more difficult.
    
    Area 2 - Puck Pong
    Power Ups: Infinite holding
    Pong played in a hockey rink.  One paddle to each side, one big puck in the 
    middle, two balls to each side.  You play to five points.  You have to grab a 
    ball and launch it toward the puck and make it cross over the line to score a 
    point.
    Level 1 - Puck Power
    Power Ups: None
    Just basically what I said above.
    Level 2 - Puck Fans
    Power Ups: Fan blower
    Now you have the use of the fans behind you.  These can be used to your 
    advantage as it blows the puck away from your side.  Game play is still the 
    same.
    Level 3 - Fan Frenzy
    Power Ups: Fan blower, and another with a skull on it that makes the opponents 
    fans operate.
    Game play is the same as "Fan Blower".
    
    Area 3 - Fishing Frenzy
    Power Ups: None
    Fishing, with a crocodile swimming in the outer ring close to the shore.  Hold 
    down the X button for the strength of the cast and hold down X again to reel it 
    back in.  There's eight fish and you have to get every one.  You lose if the 
    crocodile eats one of the fish.
    Level 1 - Croc Alert
    Fish pop up and all you have to do is land the sinker on the fish and reel 'em 
    in.
    Level 2 - Foolish Fishing
    In this level, the fish move towards the shore, in the area where the crocodile 
    swims.
    Level 3 - Fast Fishing
    Same as "Foolish Fishing" except the fish start coming to the surface pretty 
    fast.
    
    ======
    Zone 4
    ======
    
    Area 1 - Jungle Japes
    Power Ups: Infinite holding and power hitting
    The game area has a bunch of holes in it and each side has four goal areas.  
    Play to seven points.  Score in each goal to get defense spikes.
    Level 1 - Jungle Spikes
    Power Ups: One with a skull on it to raise the spikes up.
    Level 2 - Kong Khaos
    Power Ups: One with a skull on it that brings down a giant gorilla that makes 
    the game play area uneven.
    Level 3 - Monkey Business
    Power Ups: One with a skull on it that brings down a monkey that looks like the 
    giant gorilla from "Kong Khaos".  What it does is flattens your paddle if it 
    gets ahold of it.
    
    Area 2 - Balloon Circus
    Power Ups: None
    Twelve balloons, 12 points.  The wall is divided into 16 pieces and the game 
    play area is round, sort of like a circus ring.
    Level 1 - Balloon Busters
    Hit each balloon once to pop them.  A section of wall falls when then ball hits 
    it.
    Level 2 - Double Whammy
    Hit each balloon *twice* to pop them.  A portion of wall falls when the ball 
    hits it.  A portion, as opposed to a section, corresponds to four sections.
    Level 3 - Weak Walls
    Same as "Double Whammy" except that when you hit any section of the wall, the 
    whole wall goes down.  Looks very cool, kinda like dominoes.
    
    Area 3 - Flock Fiasco
    Power Ups: None
    Game area is a circular piece of land with high elevation with sheep on it and a 
    red circle in the middle.  Object is to get the sheep on the red circle.  Each 
    time the the ball goes over the side any sheep in the red circle come out and go 
    towards the edge of the cliff.  You lose if any sheep fall off the side of the 
    cliff.
    Level 1 - Not Baaaaad
    You start off with three sheep.
    Level 2 - Ewe Loser
    More sheep in this level.
    Level 3 - Cry Wolf
    There's a wolf in this level.  Each time the wolf goes into the red circle and 
    if there are any sheep in the circle, they run out to get away from the wolf.
    
    ======
    Zone 5
    ======
    
    Area 1 - Dervish Danger
    Each side has two goal areas and you play to ten points.
    Level 1 - Vortex
    Power Ups: Holding, power hitting, and one with a skull on it to make the fans 
    spin to create wind cyclones.
    Level 2 - Robot Wars
    Power Ups: None
    There's a robot in this level that if you hit, it lays a smart bomb that burns 
    the opponent's paddle, making it slower.
    Level 3 - Belt Up
    Power Ups: Same as "Vortex".
    There are green buttons that are placed in between the goals making four goal 
    areas.  Hitting the green button makes the conveyor belt under the paddle go in 
    the corresponding direction of the arrow in the back of the green button.
    
    Area 2 - Pongball Wizard
    Power Ups: Infinite bumping
    This is basically like a pinball machine.  There are four pillars, one has the 
    gold bars on it and to start off, one will be glowing.  The one that's glowing 
    is the only one that can be reduced.  Keep going at it until you can hit the 
    gold bars with the ball.
    Level 1 - Warm
    One ball at a time, three gold bars.
    Level 2 - Hotter
    Start off with one ball and another ball comes out, kind of like a multi-ball in 
    pinball, two gold bars.
    Level 3 - On Fire
    Start off with one ball and the other two come out, not at the same time though.  
    Once you get all the pillars down, they come back up and you have to do it one 
    more time before you have access to the gold bar.
    
    Area 3 - Frog Follies
    Power Ups: None
    You're on a raft with four paddles and frogs and the object is to get the gold 
    bars without the ball hitting a frog or falling off the raft.  There is one 
    paddle to each side; the paddles on top and bottom control the direction of the 
    ball in the left/right directions and the paddles on the left and right control 
    the direction of the ball in the up/down directions.
    Level 1 - Fools Gold
    Three frogs.  Just manuever your way around them to get the three gold bars.
    Level 2 - Rickety Raft
    Five frogs, one isn't moving, and the raft has some openings.  My strategy was 
    to go to the left where the furthest frog was and then go up.  Then to to the 
    right where the right most paddle was and go down to get the two gold bars.
    Level 3 - Hopping Mad
    Seven frogs, three aren't moving, and this is just like "Rickety Raft" where 
    there are openings.  The trick is to make get all the non-moving frogs to move.  
    My strategy was to go towards the frog to the right of the ball and go down.  
    Then go towards the side of the right most paddle and go up; this should get the 
    frog that was initially to the right of the ball moving.  Wait for it then go 
    past it, beyond the point where it stopped to get the frog that was initially to 
    the left of the ball moving.  Once you've done that, go down to the last frog 
    via the first non-moving frog's path and watch its path.  Once you've got it 
    down, to up and tweak the ball to the left to get the gold bar.
    
    ======
    Zone 6
    ======
    
    Area 1 - Henhouse Surprise
    Power Ups: None
    There are four hens above the paddle and four coops behind it, each with a 
    different color.  The object here is to get the different colored eggs laid by 
    the hens into the coop with the corresponding color, and you go to 12 points.
    Level 1 - Egg On Your Face
    Just get the different colored eggs into the corresponding coop with the same 
    color.
    Level 2 - Egg-cellent
    Just like "Egg On Your Face" only it's a little faster.
    Level 3 - Egg-streme
    In this level, a board comes down to cover a coop, so you have to keep juggling 
    that egg until the coop opens up again.
    
    Area 2 - Polar Pivot
    Power Ups: None
    You're on a circular platform and there's penguins walking in a circle and the 
    ball is in the middle of them.
    Level 1 - Penguin Parade
    The object of this level is to use the ball to get the penguins to jump into the 
    water.
    Level 2 -Penguin Panic
    Same as "Penguin Parade" except that the penguins move faster and they 
    ocassionally change direction.
    Level 3 - Pick a Penguin
    Same as "Penguin Parade" except that they move back towards the center of the 
    iceberg as you keep hitting or missing them.
    
    ======
    Zone 7
    ======
    
    Game Type 1
    There will be three different colors below the paddle and balls will fall down.  
    The object is to match the colored balls with the color below the paddle and it 
    goes to six points.  The game area is the left part of the Atari symbol.
    
    Game Type 2
    Same as "Game Type 1" except that it goes a little faster.  The game area is the 
    right part of the Atari symbol.
    
    Game Type 3
    Same as "Game Type 2", and it goes to 12 points.  The game area is the middle 
    part of the Atari symbol.
    
    ======
    Zone 8
    ======
    
    Game 1
    Classic Pong game.  One paddle to each side, play to ten points.
    
    Game 2
    Another classic Pong game.  Two paddles to each side with a wall with an opening 
    in the middle as a goal.  Play to ten points.
    
    Game 3
    Another classic Pong game.  Two paddles to each side and the goal area looks 
    like the goal in "Soccer Stars".  Play to ten points.
    
    =======
    Secrets
    =======
    
    [Note: Pong Size and Ball Speed work in any area and any level.  Extra Power Ups 
    1 and 2 only work in certain areas.
    Pong Size
     Ranges from Default, Small, Medium, and Large.
      Bat 1
      Bat 2
      Bat 3
      Bat 4
    Ball Speed
     Ranges from Default, Slow, and Fast
    Extra Power Ups 1
      Grab
      Whack
      Spingrab
      Smart Bomb
    Extra Power Ups 2
      Stretch
      Spike
      Turbo Throw
    
    -------
    Credits
    -------
    Atari, for creating the original Pong.
    Hasbro Interactive, for producing the new levels.
    Supersonic Softward Ltd., for designing and developing the game.
    SCEA, for licensing the game.
    GameFAQs, for posting my FAQ.
    Aardvark and striker64, who started writing FAQs for this game but never 
    finished them, for inspiring me to create one myself.
    
    -----------------------
    Copyright & Other Stuff
    -----------------------
    Pong FAQ  2000
    Pong  1999 Hasbro Interactive, Inc.
    Disclaimer: This FAQ shall not be reproduced without the expressed written 
    consent of the creator.