POY POY!

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FAQ (v0.1) 
by
Sasoriza

gray_whisper@yahoo.com

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FAQ CHANGES AND VERSION INFO
===========================================================

v0.1 (10-28-01):  It's up.  Included the basic game controls 
and gameplay system, as well as some character descriptions. 
The next update will most likely be the last...

::TABLE OF CONTENTS::

I) Introduction to Poy Poy

II) The Various Gaming Screens
   1) Starting the Game
   2) Multiplay
   3) Multi-tap
       a) Notes on using Multi-tap
   4) Exhibition Mode
       a) Exhibition
       b) Player Set-up Screen
       c) Player Entry Screen
       d) Glove Set Up Screen
       e) Stage Select Screen
   5) The Poy Poy Cup Mode
       a) Character Select Screen
       b) Channel Poy Poy Lobby Area
       c) What are Psyche Gloves?
       d) Loading and Saving Games
       e) Competitor's Area
   6) Options

III) In The Heat of Battle (Game Play)
   1) Controls
   2) The Arena
       a) Scoring
       b) Basic Moves
   3) Game Over
       a) Loading a Saved Game from Exhibition Mode
       b) Loading a Saved Game from Poy-Poy Cup Mode
       c) Exhibition Mode
       d) Saving Your Game
   4) Obstacles and Items

IV) Characters
  1) Brief Overview
  2) Poy-Poy Contestants
      a) Harry
      b) Mike
      c) Bubba
      d) Mia
      e) Cindy
      f) Naomi
      g) Naomi
      h) Poison
      i) Kage
      j) Wize
      k) Arnold
      l) Steel
      m) Kool
      n) Lee
      o) Joey
  3) NPC's
      a) Glove Shop Clerk
      b) Tune-Up Shop Clerk
      c) Usher
      d) Shady Guy
      e) Announcer 
      f) King

V) Psyche Gloves
  1) Brief Introduction
      a) Classes
      b) Attack Types 
  2) The Gloves
      a) Bomb
      b) Knife
      c) Seeker
      d) Crush
      e) Hop
      f) Thunder
      g) Chase
      h) Hunter
      i) Shout
      j) Hurricane
      k) Hail
      l) Star
      m) Magic
      n) Poison
      o) Dwarf
      p) Giant
      q) Death
      r) Meteor 

VI) Stages
  1) Stage Information
      a) Flatlands
      b) Robots
      c) Park
      d) Iceberg
      e) Moai Land
      f) Desert
      g) Stage Infinity
      h) Practice

VII) Copyright Information

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INTRODUCTION TO POY POY
===========================================================

In a nutshell, Poy Poy is a party game where you throw 
rocks, bombs, crates, logs, stage hazards and even your 
other opponents at other opponents in a virtual arena in 
order to win huge cash prizes.  To add to the fierce 
competition in terms of defeating your opponents are the 
addition of Psyche Gloves, gloves that give the competitors 
'lethal moves', depending on the glove.  Each one is 
different from the to other.  

And here's a little excerpt from the instruction booklet:

Welcome to the Poy Poy Cup Championships!

Come right on down and take a seat for the greatest 
spectacle in the land.  It's Poy Poy, the challenging game 
of strength, cunning, speed and dexterity.  Contestants from 
all over the land will be competing for big cash prizes and 
the honor of becoming the Poy Poy Cup Champion.

Well, that concludes this little section.  Let's move on...

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THE VARIOUS GAMING SCREENS
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NOTE:  I'm taking many of the explanations from the 
instruction booklet, as usual.  It can explain the majority 
of this stuff better than I can.

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::Starting the Game::

When the game begins, you'll see the Title screen.  Press 
the Start button to get to the Mode Select screen.  
Highlight one of these options with the Directional button, 
then press the X button to select it.

::Multiplay::

This game can be played by multiple players.  With extra 
players, you need extra controllers and the Multi-Tap.  Four 
controllers can be connected with one Multi-Tap.  

Equipment Needed:  2 players/2 controllers

3-4 players:  1 controller for each player and 1 Multi-Tap

Playstation Console -->  Multi-Tap 1 -->  

Controller port 1-A
Controller port 1-B
Controller port 1-C
Controller port 1-D

Notes on using the Multi tap

When connecting controllers to a Multi-Tap, always connect a 
controller to Controller prot 1-A of the Multi tap first, 
followed by Controller ports 1-B, 1-C, and 1-D.  It is 
strongly advisable to use only controllers specified for use 
with the Multi tap.

::Exhibition Mode::

Exhibition

This is a great practice mode, good for sharpening your 
skills, or taking on some friends in multi-player 
competition.

Player Set Up Screen

Select options with the directional button.  you can play 
one to four players using the Multi-Tap.  You can also setup 
for two to four CPU-controlled players.  Highlight your 
choices, then select OK to continue, or EXIT to return to 
the Mode Select screen.  (NOTE:  When using the Multi-Tap, 
Player 1 should be using Controller port 1-A, Player 2 
should be using Controller port 1-B, etc.)

Player Entry Screen

Press [up] or [down] to scroll through the available 
players.  Press the L1 or L2 button to see the player's 
rating in Stamina, Speed, Power and Psychic abilities.

*Soft Reset*:  The user can reset to Title screen during a 
game using the following method:  Hold down the select 
button and then press and hold down the Start button for 2 
rounds.

Glove Set Up Screen

Select the type of Psyche Glove* you wish to add to your 
arsenal.

Stage Select Screen

Choose one of the seven battlefields:  Practice, Flatland, 
Moai Land, Park, Robots, Desert, or Iceberg.

:The Poy Poy Cup Mode::

The one player tournament.  There are three major Poy Poy 
Cup events:  The Junior Cup, Senior Cup, and Master Cup.  
Each cup tournament is made up of three rounds on each of 
the six stages (Practie stage is not included).  You must 
come in 1st place to continue on in the tournament.  As each 
stage is completed, the last (fourth) place character will 
be eliminated, and the next competitor will be added.  In 
the Senior and Master Cups, the third and fourth place 
winners will be replaced.

(There is also a secret 'King' class after you beat King for 
the first time, but I'm not sure what it does, however.  It 
seems to have the same quality as the Master Cup.  You can 
see your new status once you go to the character select 
screen after you beat King.)

Character Select Screen

Press [up] or [down] to scroll through the available 
players.  Press the X button to confirm your selection after 
choosing any options (PLAYER, GAME MODE, etc.) Press the L1 
or L2 button to see the player's rating in Stamina, Speed, 
Power, and Psychic abilities.  (*NOTE*:  After you finish 
the Junior Cup, more characters will be available for 
selection.)

Channel Poy Poy Lobby Area

The Lobby of the Channel Poy Poy studio has a Glove Shop, a 
Glove Tune-Up Shop, and Memory Card Access Terminal.  The 
door at the back leads to the Competitor's Area.  There is 
also a door to the left of the lobby - if you send your 
player through the door, you will return to the Mode Select 
screen.

What are Psyche Gloves?

Psyche Gloves are the special weapons of Poy Poy 
competitors.  They give players special "Lethal Moves", 
depending on the glove.  Buy a new Psyche Glove, or have 
your old ones "tuned up".  Try them out in the Exhibition 
Mode and learn their special properties.  Before each new 
round, you'll have the option of selecting a different glove 
for the new round.  Pick the one that you think will work 
best against your upcoming opponents.  In Cup competition, 
your prize money is used to purchase new gloves and upgrade 
old ones.

Loading and Saving Games

Walk to the Memory Card Access Terminal and use it to access 
your Memory Card.  It allows you to save your current game.

Competitor's Area

Walk through the back door into the Competitor's Area.  
Approach the usher and select which cup tournament you would 
like to play in.  The usher will send you there.

::Options::

Change some of the settings for the game.

Round:  Set the number of rounds in one match (in Exhibition 
Mode) from 1 to 5.

Sound:  Set to STEREO or MONAURAL, depending on your system.

Camera:  Set the camera angle to Camera A, B, or C.

COM LV:  Set the level for the CPU players to 1 (weak) 2 
(normal) or 3 (strong).

Strength:  Set the player-controlled character's strength to 
1, 2, or 3.

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IN THE HEAT OF BATTLE (GAME PLAY)
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::Controls::

Become the Poy Poy champion!

Master the controls, then head to the field of competition 
and put your mastery to the test!  It's not easy - you'll 
need to practice hard to be the best - but with your moves, 
your skill, your finesse... and your Psyche Glove, you could 
become the greatest Poy Poy champion of all time!

Directional Buttons-  Move your player.

Start Button-  Pause the game.

Select Button-  Switch camera views.

Triangle Button-  Lethal throw (Psyche Glove).  

Square Button-  Throw an item hard and foward (Slam).

Circle Button-  Throw an item backwards (Suplex).

NOTE:  When you're in defensive mode, (In other words, when 
you're not holding anything.) the Triangle, Square and 
Circle Buttons act as a Jump button.

X Button-  Pick up items/Throw an item foward.  

NOTE:  In defensive mode, press to squat down and reduce 
damage from bomb blasts.

R1 Button- Lethal throw (Psyche Glove).

L1/L2 Buttons- Check player stats in character select 
screen.

R2 Button- No Function.

::The Arena::

The object of Poy Poy is to win each match by being the last 
one left standing.  Players hurl rocks, logs, missiles, 
boxes, boulders, stone statues and even other players at 
each other to try to wear down their opponents.  The goal is 
to out score your opponents and move on to the enxt match.  
(On another note, the psy meter is below the character's 
portrait in the arena.  This shows how many times you can 
use your Psyche Glove.  If the meter is flashing red, you 
can't use it.)

Scoring

Each round has a two-minute time limit.  The round ends when 
time runs out, or only one player remains conscious.  At the 
end of each round, scores are awarded based on:

->  Direct Hits Bonus - awarded for hitting an opponent 
directly with an object.

->  Luck Bonus - awarded for capturing the white bonus 
hearts.

->  Round Bonus - determined by how soon the player was 
retired from competition and the amount of health remaining 
at the end of the round.

Basic Moves

Offense (When you have an object):

The Basic Throw:  When you are in front of an object, press 
the X button.  Your character will pick it up.  Weaker 
characters take more time to pick up larger objects.  Press 
and release the X button again to throw the object forward.  
The longer you hold the X button down, the farther you'll 
throw.

Foward Slam:  A variation of the regular throw.  Pick up an 
object and press the Square button to throw the object down 
with force.  It doesn't go far, but it's powerful!

Suplex (Back Throw):  After picking up an object, press the 
Circle button to toss the object over your head and behind 
your back.  Great move if you're being followed!

Lethal Throw (Psyche Glove):  Again, pick up an object.  The 
press the Triangle button or the R1 button to execute a 
special throw - depending on the Psyche Glove you seleced on 
the Glove Set Up Screen.

Defense (When you're empty handed):

Crouch:  Press the X button to duck and cover your head - 
it'll protect you from bomb blasts!  Press the Circle 
button, Square button, or the Triangle button to jump, or do 
a special maneuver to get out of the way.

::Game Over::

Loading a Saved Game from Exhibition Mode:

->  Insert the Memory Card into the Memory Card slot.

->  The player wishing to load data pushes the Select Button 
at the Player Set Up screen to highlight Memory Card on the 
screen.  (Push the Select Buttong again to turn highlight 
off.)

->  Select "OK" and press the Circle Button or the X Button 
to begin loading.

Loading a Saved Game from Poy Poy Cup Mode:

->  Insert the Memory Card into Memory Card slot 1 (1-A on 
the Multi-Tap).  

->  Press the Select Button at the Character Select screen.

Exhibition Mode:

The game is over when your character fails to finish in 
first place.  You have the option to use up to 3 "Continues" 
if you'd like to keep trying.  If you don't continue, you 
will return to the Lobby where you can cash in your winnings 
on new gloves, or quit and try again as a different 
character.

Saving Your Game:

You can save the data (Psyche Glvoes Owned and Prize Money 
Earned) from your Poy Poy Cup quest on a Memory Card.  Stand 
in front of the Memory Card Access Terminal (by the Glove 
Shop) and select "Save".

::Obstacles and Items::

Red Ball:  Speed burst power up.

Rocks and Logs:  Large and small, with corresponding damage.

Blue Ball:  Temporary unstable condition.

White Heart:  Earn 2 Luck Bonus Points.

Wooden Box:  If you break this by throwing it, special items 
like hearts, time bombs and power-ups will appear.

Flashing Ball:  Restore Psyche Glove to full power.

Black Ball:  Time bomb.  Stand clear, it's going to explode!

Red Heart:  Recover some health points.

Supplier Robot (Hokkyu):  Replenishes the supply of missiles 
and items that are used up (i.e. Rocks.)  

Missiles:  Larger missiles have a wider range.  Exploding 
missiles can trigger chain reactions, causing others to 
explode.

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CHARACTERS
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::Brief Overview::

Stamina - The physical endurance of a character, and shows 
how well he/she can take hits.

Speed - How fast a character can move or run.

Power - Shows how strong a character is.  Characters with a 
power rating of 6 (******) can pick up heavy objects in an 
instant.

Psy - Shows how fast the psy meter can recharge, allowing 
for more psyche glove attacks.

::Poy Poy Contestants::

Harry

Stamina - ***
Speed - ***
Power - ***
Psy - ******

Suit color - Blue
Glove - Arrow

Comments:  Harry is just about average as you can get.  
There's nothing TOO great about him.  Just so-so, and decent 
for a beginner.

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Mike

Stamina - **
Speed - *****
Power - *
Psy - ********

Suit color - Yellow
Glove - Thunder

Comments:  Well, don't rely on Mike for anything too 
physical, such as picking up heavy objects in the heat of 
battle.  Since Mike lacks stamina, you'll have to rely on 
his high speed rating to get you out of sticky situations.  
His high psy rating is great, so you'll have little 
difficulty having your glove recharged...
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Bubba

Stamina - *****
Speed - **
Power - ***
Psy - ******

Suit color - Green
Glove - Magic

Comments:  Although Bubba can take the hits, he really can't 
dish them out.  Also, whenever you notice the melee 
escalating towards your direction, get the hell out of there 
because when it does arrive, you might not make it out in 
time and you're more than likely to get hit somehow.  

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Mia

Stamina - ****
Speed - ***
Power - ******
Psy - *****

Suit color - Pink
Glove - Shout

Comments:  You know, a lot of people that I've played 
against severely underestimate Mia, and they end up getting 
their asses handed to them.  Mia is a pretty good character 
because she can pick up heavy objects on the fly, but she's 
kind of slow, but advanced players can see their way around 
that by constantly dodging attacks.
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Cindy

Stamina - **
Speed - ****
Power - **
Psy - *******

Suit color - Cream
Glove - Hunter

Comments:  Cindy is kind of weak, but her high Psy rating 
sort of makes up for that.  Just don't rely on her for any 
real physical tasks.  Just use her as a hit-and-run 
character with whatever glove she has equipped at the 
moment.

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Naomi

Stamina - ****
Speed - ******
Power - *****
Psy - ******

Suit color - Orange
Glove - Bomb

Comments:  Naomi is an extremely well balanced character.  
She's decent in almost all of the areas, so she doesn't have 
any real weaknesses.  Another excellent character.

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Poison

Stamina - ***
Speed - ****
Power - **
Psy - *****

Suit color - Lavender
Glove - Hail

Comments:  Well, Poison looks flashy... but that's about it.  
As you can tell by the stats, she's kind of weak.  Don't 
even try to rely on her for any physical tasks.  Hmm... but 
the CPU version of her is a nightmare sometimes, especially 
in the Master stages, mainly because of her Hail glove.  Go 
figure.

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Kage

Stamina - **
Speed - ******
Power - ***
Psy - ****

Suit color - Navy Blue
Glove - Star

Comments:  Obviously, just by looking at Kage you can tell 
that he's pretty fast, so take advantage of that.  Picking 
up small bombs, hurling them towards the opposition, and 
going to the next small bomb and doing it again is pretty 
effective for this guy.

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Wize

Stamina - *
Speed - *
Power - *
Psy - *******

Suit color - Light Brown
Glove - Knife

Comments:  I wonder if Wize was created as a sort of joke 
character... I mean, not that there's anything funny about 
him (he's an old guy) but still... it makes you think.  
Anyway, you can tell that the only thing worthwhile on him 
is his high Psy stat...

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Arnold

Stamina - ******
Speed - ***
Power - ******
Psy - ******

Suit color - Red
Glove - Hurricane

Comments:  Physically, Arnold is a damn good character.  But 
he lacks in the speed the department, and his Psy is 
alright.  A brutal character in the right hands.

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Steel  

Stamina - ****
Speed - *
Power - *****
Psy - ******

Suit color - Dark Gray
Glove - Seeker

Comments:  Steel... is a weird character.  He can be a 
little awkward to use at times, mainly because someone can 
continually just walk up to you can slam you down with 
rocks, and you won't be able to escape.  With that aside, 
keep him away from heated melees because it'll be hard for 
him to escape.

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Kool

Stamina - ****
Speed - ****
Power - ****
Psy - ******

Suit color - Teal
Glove - Crush

Comments:  Kool is Harry with one point added to each stat 
except psy.  Another average character, just a little better 
than Harry.  Or something.

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Lee

Stamina - ***
Speed - *****
Power - ****
Psy - ******

Suit color - Black
Glove - Poison

Comments:  Lee is another nice character, although he's 
lacking somewhat in the stamina department.  Thank him for 
his high speed and psy ratings.

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Joey

Stamina - **
Speed - *****
Power - **
Psy - *******

Suit color - Aqua Blue
Glove - Hop

Comments:  Well, physically he's horrible.  Speed and psy 
wise though, he's great.  Don't get involved in any physical 
scuffles, he'll get knocked out quickly.

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::NPC's::

Glove Shop Clerk

Comments:  Go to her whenever you want to buy new gloves.  
She's the woman in the lobby.

___________________________________________________________

Tune-up Shop Clerk

Comments:  Whenever you want to upgrade your glove, just go 
this guy.  He's on the right side of the lobby.  Keep in 
mind that each 'purchasable' glove has 5 different levels.

___________________________________________________________

Usher

Comments:  When going into the next room, he's the robot 
that stands next to the door, ready to send you into combat.  
Tell him what cup competition you'd like to enter, and he'll 
send you on your way.

___________________________________________________________


Shady Guy

Comments:  When you finish your first cup competition 
(obviously the Junior Cup compeition) he'll show up.  When 
you talk to him, he'll ask you for $5730000.00, but don't 
give it to him when you first see him, because you'll get 
nothing.  Instead, wait until you're good enough to finish  
the Master Cup, THEN give him the money.  Each time you give 
him money, he'll disappear, and he'll give you a glove each 
time.  He'll give you 3 special gloves each time you 
complete the Master Cup and give him the money:  The Giant 
Glove, Dwarf Glove, and Death Glove.  Of course, you just 
have to do this 3 times, once for each glove.  Look in the 
'Psyche Glove' sections for more info.

___________________________________________________________


Announcer

Comments:  He's just the announcer.  What else is there to 
possibly add?

___________________________________________________________

King

Comments:  A mysterious figure who seems to be a 'behind the 
shadows' type of character.  He only shows up if you beat 
the Master Cup without losing any continues, and you get to 
fight him on a one-on-one battle.

Let it be known right now that most Psyche Glove attacks do 
crap damage against him.  He can only be damaged by rocks 
and bombs.  So basically, the best strategy for defeating 
this guy is to use Speed Star and wail away on him until 
he's defeated.

One attack to look out for is his 'psyche glove' attack:  A 
huge blue fireball that travels extremely quick and is hard 
to avoid.  However, it has some start-up lag time to it, so 
keep moving to make sure he doesn't have a complete aim on 
you.

Another attack is when he splits up in 3 then him and his 
clones begin to attack you.  Eventually after a couple of 
seconds, his clones will go back 'into' him, and you'll know 
that it's him again.  Wail on him.  When he does do this 
attack though, just stay away from him and his clones and 
wait until they're done attack, then go on the offensive 
again.

When you defeat him, you get the oh-so-valuable (yet cheesy) 
Meteor Glove.
___________________________________________________________
    
===========================================================
PSYCHE GLOVES
===========================================================

::Brief Introduction::

Alright, I'm going to divide each glove into their 
respective families, as well as 5 different classes.  Also, 
I'm going to give you the attack type as well. As mentioned 
earlier, each 'purchasable' glove has 5 different 
incarnations.

Classes

F - Class (The starter class gloves.  They have a '1' after 
their name.  Obviously, they're not that strong.)

D - Class (The second class gloves.  They have a '2' after 
their name.)

C - Class (The first class gloves.  They have a '3' after 
their name.)

B - Class (The upgraded versions of the C - Class gloves.)

A - Class (The upgraded versions of the B - Class gloves.)

S - Class (Gloves that cannot be obtained by normal means.  
The 'Super' Class gloves.)

Attack Types

Area - Covers a multiple circular area, or a radius.

Shot - Shoots out in a straight line.

Wave - Shoots out in multiple directions.

Homing - Chases enemies.

Effect - Either has an effect on the player or the enemy.

Random - An unpredictable type of attack.  

___________________________________________________________

===========================================================

::The Gloves::

Bomb - Class

::Bomb 1:: (F - Class) (Area Type)

Comments:  The equivalent of a small bomb being thrown.
___________________________________________________________

::Bomb 2:: (D - Class) (Area Type)

Comments:  The equivalent of a large bomb being thrown.
___________________________________________________________

::Bomb 3:: (C - Class) (Area Type)

Comments:  An explosion that covers a huge radius.
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::Rail Bomb:: (B - Class) (Area/Shot Type)

Comments:  Like Bomb 3, but the explosion travels.
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::Super Bomb:: (A - Class) (Area Type)

Comments:  Multiple small explosions appear before a huge 
explosion finishes the fireworks off, juggling opponents.
___________________________________________________________

===========================================================

Knife - Class

::Knife 1:: (F - Class) (Shot Type)

Comments:  Shoots an object in straight line, but in a short 
distance.
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::Knife 2:: (D - Class) (Shot/Homing Type)

Comments:  Shoots an object in a straight line, but it will 
begin to semi-hone into something before it lands.
___________________________________________________________

::Knife 3:: (C - Class) (Shot/Homing Type)

Comments:  Travels slow, but it's semi-homing into something 
or somebody as soon as it's shot.  
___________________________________________________________

::Kill Knife:: (B - Class) (Shot Type)

Comments:  Shoots a very fast wall of force at an opponent, 
reaching towards the end of the arena possibly hitting 
anyone else that comes in its direction.
___________________________________________________________

::Flash Wall:: (A - Class) (Shot Type)

Comments:  Like the Kill Knife, but it expands and hits an 
opponent multiple times if aimed right.  Think of it as a 
huge broom...
___________________________________________________________

===========================================================

Seeker - Class

::Seeker 1:: (F - Class) (Homing Type)

Comments:  Sends an object up in the air to follow and track 
down an enemy for 3 paces.
___________________________________________________________

::Seeker 2:: (D - Class) (Homing Type)

Comments:  Sends an object up in the air to fllow and track 
down an enemy for 4 paces, lasting longer.
___________________________________________________________

::Seeker 3:: (C - Class) (Homing Type)

Comments:  Sends an object up in the air to follow and track 
down an enemy for 4 long paces, allowing more time to make 
it's mark.
___________________________________________________________

::Holy:: (B - Class) (Homing Type)

Comments:  Sends an object in the air, but this time, it's a 
little slow.  But it's like that for a reason:  When the 
shadow of the floating object lands on the opponent, the 
opponent must make an action for it to drop, allowing for 
99% accuracy.  It doesn't work if the opponent is able to 
constantly dodge the object's shadow, however.
___________________________________________________________

::Hitman:: (A - Class) (Homing/Effect Type)

Comments:  Like Holy, but hits multiple times whenever the 
opponent tries to pick up something. On top of that, it 
won't go away for a while.  The effect will go away if the 
opponent just stands there, but by then the opponent will be 
hit by *something*...
___________________________________________________________

Crush - Class

::Crush 1:: (F - Class) (Area Type)

Comments:  Sends an object in the air to explode and have 
fireballs rain down in a circular formation.
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::Crush 2:: (D - Class) (Area Type)

Comments:  Like Crush 1, but the fireballs are bigger.
___________________________________________________________

::Crush 3:: (C - Class) (Area Type)

Comments:  Like Crush 2, but the fireballs are huge.
___________________________________________________________

::Acid Rain:: (B - Class) (Random Type)

Comments:  When the object is thrown into the air, fireballs 
the size of the Crush 3 fireballs will rain down, but not in 
a circular formation.  Instead, fireballs will be shot out 
all over the place, disappearing as soon as they hit the 
ground.
___________________________________________________________

::Cracker:: (A - Class) (Random Type)

Comments:  Like Acid Rain, but the fireballs will bounce, 
allowing for more damage opportunity.
___________________________________________________________

===========================================================

Hop - Class

::Hop 1:: (F - Class) (Homing Type)

Comments:  An object bounces around about 4 times until it 
hits an opponent, and can hit multiple times.
___________________________________________________________

::Hop 2:: (D - Class) (Homing Type)

Comments:  Like Hop 1, but it bounces around 7 times and has 
a better homing factor, therefore hitting the opponent more 
than Hop 1.
___________________________________________________________

::Hop 3:: (C - Class) (Homing Type)

Comments:  Like Hop 2, but the homing factor is excellent.
___________________________________________________________

::Escape:: (B - Class) (Effect Type)

Comments:  Allows you to make great leaps around the arena.  
Of course, you need to have an object in your hand.
___________________________________________________________

::Guard Hop:: (A - Class) (Effect Type)

Comments:  When an object is used, the object will bounce in 
front of you, serving as a barrier against opponents who try 
to get in front of you.  You can have 5 at most.  (Assuming 
that the character you're using has a high psy rating, as 
well as a flashing ball next to you. You can have more, but 
by then one of the objects would have disappeared...)
___________________________________________________________  

===========================================================

Thunder - Class

::Thunder 1:: (F - Class) (Shot Type)

Comments:  A small beam is shot foward, then disappears 
after traveling a short distance.
___________________________________________________________

::Thunder 2:: (D - Class) (Shot Type)

Comments:  Like Thunder 1, but the beam is longer, wider, 
faster, and goes a farther distance.
___________________________________________________________

::Thunder 3:: (C - Class) (Shot Type)

Comments:  Like Thunder 2, but the beam is twice as longer, 
wider, faster, and goes to the end of the arena.
___________________________________________________________

::Finger Ray:: (B - Class) (Wave Type)

Comments:  A beam will split in 5 different directions, 
sending small balls of thunder into...well, 5 different 
directions.  But they don't travel far, though.
___________________________________________________________

::Rainbow:: (A - Class) (Shot Type)

Comments:  An extremely huge, wide, and fast beam is shot.  
Almost unavoidable if it's headed in your direction.
___________________________________________________________

===========================================================

Chase - Class

::Chase 1:: (F - Class) (Homing Type)

Comments:  A small ball of energy is shot in an arc.
___________________________________________________________

::Chase 2:: (D - Class) (Homing Type)

Comments:  Like Chase 1, but there are 3 balls of energy 
instead of 1.
___________________________________________________________

::Chase 3:: (C - Class) (Homing Type)

Comments:  Like Chase 2, but the balls bounce once after 
hitting an opponent, allowing for more destruction 
opportunity.
___________________________________________________________

::Wind Arrow:: (B - Class) (Homing Type)

Comments:  3 different color energy balls are shot, 
travelling extremely fast and has a long distance.
___________________________________________________________

::Wave Arrow:: (A - Class) (Wave Type)

Comments:  5 energy balls are shot, travelling fast in a 
wave formation and they reach the ends of the arena. 
___________________________________________________________

===========================================================

Hunter - Class

::Hunter 1:: (F - Class) (Homing Type)

Comments:  An object is throw into the air, then it hones in 
on an opponent.  It doesn't hone in well as the next 
upgrades, though.
___________________________________________________________

::Hunter 2:: (D - Class) (Homing Type)

Comments:  Like Hunter 1, but the honing ability is a little 
better.
___________________________________________________________

::Hunter 3:: (C - Class) (Homing Type)

Comments:  Like Hunter 2, but the chances of hitting an 
enemy are very good.
___________________________________________________________

::Guard:: (B - Class) (Effect Type)

Comments:  When you use an object, it will turn into a 
boomerang and spin around you, protecting you from 
opponents.  You can have more than one.
___________________________________________________________

::Falcon:: (A - Class) (Homing Type)

Comments:  When an object is spun into the air, 3 boomerangs 
will come from it and hit the enemy, with great homing 
accuracy.
___________________________________________________________

===========================================================

Shout - Class

::Shout 1:: (F - Class) (Homing Type)

Comments:  An object is thrown into the air, then it moves 
wildly while homing in on a opponent.
___________________________________________________________

::Shout 2:: (D - Class) (Homing Type)

Comments:  Like Shout 1, but it bounces on the opponent once 
before finally hitting him/her/it then disappearing.
___________________________________________________________

::Shout 3:: (C - Class) (Homing Type)

Comments:  Like Shout 2, but it bounces twice on the 
opponent, hits him/her/it, then disappearing.
___________________________________________________________

::Earth:: (B - Class) (Random Type)

Comments:  An object is slammed on the ground, then 
everything jumps up, stunned.  (Except for the bombs, they 
explode.)
___________________________________________________________

::Quake:: (A - Class)  (Random/Effect Type)

Comments:  Like Earth, but everyone crawls on the ground for 
a couple of seconds, vulnerable to attack.
___________________________________________________________

===========================================================

Hurricane - Class

::Hurricane 1:: (F - Class) (Area/Random Type)

Comments:  An object is thrown in the air, then when it hits 
the ground it spins around a little bit in a random 
direction.  
___________________________________________________________

::Hurricane 2:: (D - Class) (Homing Type)

Comments:  Like Hurricane 1, but it spins around longer and 
it hones in on an opponent.
___________________________________________________________

::Hurricane 3:: (C - Class) (Homing Type)

Comments:  Like Hurricane 2, but it spins around longer than 
Hurricane 1, and the honing ability is better.
___________________________________________________________

::Tornado:: (B - Class) (Homing Type)

Comments:  When an object is spun in the air, it turns into 
a tornado and it hones in on the closest opponent.  (Not 
you, of course... that is, unless you're in the middle of 
nowhere.)  After that, it disappears.
___________________________________________________________

::Twister:: (A - Class) (Random/Homing Type)

Comments:  Like Tornado, but it lasts for an extended amount 
of time, hitting more than one opponent that ends up in it's 
path.
___________________________________________________________

===========================================================

Hail - Class

::Hail 1:: (F - Class) (Shot Type)

Comments:  An object is thrown into the air and turns into a 
sort of 'comet', with a 'sparkly trail of destruction' 
following behind it, damaging anyone that just so happens to 
be in front or under it.  It doesn't travel far though, and 
the 'sparkly trail of destruction' bit doesn't happen until 
it's about to hit the ground.
___________________________________________________________

::Hail 2:: (D - Class) (Shot Type)

Comments:  Like Hail 1, but the 'sparkly trail of 
destrucion' bit is executed from the start.
___________________________________________________________

::Hail 3:: (C - Class) (Shot Type)

Comments:  Like Hail 2, but it travels to the end of the 
arena and the 'sparkly trail of destruction' bit is pretty 
big, covering a large path.
___________________________________________________________

::Red Shock:: (B - Class) (Shot Type)

Comments:  Think Hail 3, but it has the distance of the 
first 2 Hails, and the color is red instead of blue.
___________________________________________________________

::Aurora:: (A - Class) (Wave/Shot Type)

Comments:  Like Hail 3, but it travels in a zig-zag 
formation and the 'sparkly trail of destruction' bit is 
damned huge.
___________________________________________________________

===========================================================

Star - Class

::Star 1:: (F - Class) (Area Type)

Comments:  An object is slammed on the ground, then 3 star-
shaped balls of energy fly out in 3 directions.
___________________________________________________________

::Star 2:: (D - Class) (Area Type)

Comments:  Like Star 1, but there's 5 balls of energy 
instead of 3. 
___________________________________________________________

::Star 3:: (C - Class) (Area Type)

Comments:  Like Star 2, but the 5 balls of energy expand, 
covering a large area.
___________________________________________________________

::Star Force:: (B - Class) (Effect Type)

Comments:  When an object is used, the player gains super 
speed and super strength, being able to run extremely quick 
and pick up large objects with ease.
___________________________________________________________

::Speed Star:: (A - Class) (Area Type)

Comments:  When the object is slammed on the ground, it 
moves in repeated small circles, damaging any opponent in 
it's path.  Good for racking up scores if used right...
___________________________________________________________

===========================================================

Magic - Class

::Magic 1:: (F - Class) (Random Type)

Comments:  When an object is thrown into the air, it stays 
suspended in the air for about 2 seconds, then it falls 
towards the nearest person.
___________________________________________________________

::Magic 2:: (D - Class) (Random Type)

Comments:  Like Magic 1, but the object falls almost 
instantly once it's tossed up into the air.
___________________________________________________________

::Magic 3:: (C - Class) (Random Type)

Comments:  Like Magic 2, but the object hits twice if you 
just so happen to be using a large object.
___________________________________________________________

::Stealth:: (B - Class) (Random Type)

Comments:  An object is tossed into the air, but it stays in 
the air until some unlucky person just so happens to walk 
near it's shadow, then it'll fall instantly.  Much like a 
trap of some sort.
___________________________________________________________

::Ghost:: (A - Class)  (Random Type)

Comments:  Like Stealth, but the object will travel all over 
the place, looking for something to hit instead of just 
staying there.
___________________________________________________________

===========================================================

Poison - Class

::Poison 1:: (F - Class) (Shot/Area/Effect Type)

Comments:  An object is shot for a small distance, and when 
it comes to a complete halt, a black explosion radiates from 
the object, and all those who get caught up in the explosion 
get a 'tired' status for a couple of seconds.
___________________________________________________________

::Poison 2:: (D - Class) (Shot/Area/Effect Type)

Comments:  Like Poison 1, but the blast radius is bigger.
___________________________________________________________

::Poison 3:: (C - Class) (Shot/Area/Effect Type)

Comments:  Like Poison 2, but the blast radius is huge.
___________________________________________________________

::Black Ball:: (B - Class) (Shot/Effect/Homing Type)

Comments:  When an object is used for this psyche glove 
attack, the object is turned into a black ball (instead of 
remaining intact) and hones into one enemy for a short 
distance.  When the enemy is hit, he/she will get the tired 
effect.
___________________________________________________________

::Dark Zone:: (A - Class)  (Shot/Effect/Area/Homing Type)

Comments:  Like Black Ball, but an explosion commences after 
hitting one person, and everyone who gets caught up in the 
explosion gets a tired effect.
___________________________________________________________

===========================================================

Dwarf - Class

::Dwarf:: (S - Class) (Effect Type)

Comments:  When an enemy is hit with this, he/she is turned 
into a small variation of him/herself, and is unable to lift 
objects and is now a victim of simply being stepped on for a 
short amount of time.

This glove can be purchased by the Shady Guy for $5730000.
___________________________________________________________

===========================================================
  
Giant - Class

::Giant:: (S - Class) (Effect Type)

Comments:  When you use this, you turn into a large 
variation of yourself and you can simply run into your enemy 
if you want to cause damage, and you can't get hurt.  
However, you can't lift objects.

This glove can be purchased by the Shady Guy for $5730000.
___________________________________________________________

===========================================================

Death - Class

::Death:: (S - Class) (Effect Type)

Comments:  When you use this, everyone in the arena 
(yourself included) will get the 'critical' status, and you 
only need one hit to take out your enemies (yourself 
included).

This glove can be purchased by the Shady Guy for $5730000.
___________________________________________________________

===========================================================

Meteor - Class

::Meteor:: (S - Class) (Random Type)

Comments:  The super cheesy glove of the game.  When you use 
this, fireballs rain down from the sky pelting the entire 
arena for 10 seconds, with each fireball doing a decent 
amount of damage.  As fierce as it may seem, you can 
actually *not* get hit by this, but you have to be extremely 
lucky.  

This glove can only be acquired by defeating King for the 
first time.
___________________________________________________________

===========================================================
STAGES
===========================================================

This is nothing more than to just inform you of the stages 
and what they have in them.  That's all.

::Stage Information::

Flatlands

Comments:  A square shaped stage that has logs replacing 
rocks, but with that aside there's the usual items.

Hazards:  None.

___________________________________________________________


Robots

Comments:  A circular shaped stage that has the usual items.

Hazards:  A robot in a middle that occasionally puches the 
objects in a random direction (and if you get close to it, 
you) and has an attack where it shoots a lazer beam that 
stuns you if it's not avioded (which you can do by simply 
ducking) that covers the entire arena.
___________________________________________________________

Park

Comments:  A square shaped stage that has the usual items.

Hazards:  When you start the stage, you'll notice a huge, 
unusual looking rock laying plainly in the middle of the 
stage.  Should you pick it up and throw it (or attack it) 
though, it turns into a huge dinosaur that runs around the 
stage, attacking people at random.  That, and the lights 
occasionaly fade, so you could barely see where you're going 
of what's going to hit you.
___________________________________________________________ 

Iceberg

Comments:  A circular shaped stage that has chunks of ice 
instead of rocks, but with that aside it's the usual items.

Hazards:  Penguins that occasionally jump out of the 
surrounding water and slide/waddle across the stage, and the 
slippery floor.
___________________________________________________________

Moai Land

Comments:  A circular shaped stage with the usual items.

Hazards:  Easter Island heads that cough up black balls and 
walk around for a small amount of time, occasinally running 
into people.  They only do this if they're picked up and 
thrown, or attacked.
___________________________________________________________

Desert

Comments:  A square shaped stage with the usual items.

Hazards:  Tornados that occasionally appear out of nowhere 
and randomly attack people.  That, and the strong winds.
___________________________________________________________

Stage Infinity

Comments:  Circular shaped stage with the usual items.

Hazards:  None.

You fight King on this stage, BTW. 
___________________________________________________________

Practice

Comments:  Circular shaped stage with the usual items.  
Basically, it's Stage Infinity with a different color 
scheme.

Hazards: None.

This stage is only available in the Exhibition Mode.

=========================================================== 

That's it!

Poy-Poy! is property of Konami, 1997.

(c) 2001, by Sasoriza. All rights reserved. All versions of 
this FAQ will be given to the sites that I say can use them. 
Don't sell this FAQ, as it is free to the public. If I do 
give you permission to have this FAQ on your site, don't 
edit this FAQ in any way.