2/10/2000
RESIDENT EVIL 3 "Nemesis"
BIOHAZARD 3 "Last Escape"
Version 3.0
By Gasparnt
This Document is Copyrighted 1999.
American and Japanese Version

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American and Japanese Edition.

SYSTEM: Sony Playstation
GENDER: Action / Adventure
DEVELOPER: Capcom
PUBLISHER: Capcom
RATED: Teen "18 years or over"

====================
1) TABLE OF CONTENTS
====================
(1) TABLE OF CONTENTS
(2) UPDATES
(3) INTRODUCTION
(4) CONTROLS
(5) HINTS
(6) GUN POWDER AND HERB MIXING
    (6.1) GUN POWDER MIXING
    (65.2) HERB MIXING
(7) CHARACTERS
(8) WEAPONS
(9) ENEMIES
(10) ITEM LIST
(11) WALKTROUGH
     (11.1) BEFORE STARTING
     (11.2) PART 1: BEFORE RESIDENT EVIL 2 (SEPTEMBER 2, DAYLIGHT)
    (11.2.1) UPTOWN
    (11.2.2) POLICE STATION
    (11.2.3) DOWNTOWN
    (11.2.4) RACCOON CITY HALL
    (11.2.5) DOWNTOWN (AGAIN)
    (11.2.6) UPTOWN (AGAIN)
    (11.2.7) CITY HALL (AGAIN)
    (11.2.8) GIANT WORM STRATEGY
    (11.2.9) CLOCK TOWER
    (11.2.10) NEMESIS "REAL FORM" STRATEGY
     (11.3) PART 2: AFTER RESIDENT EVIL 2 (OCTOBER 1, NIGHT)
    (11.3.1) HOSPITAL
    (11.3.2) 4F
    (11.3.3) B3
    (11.3.4) 1F (LOBBY)
    (11.3.5) CITY PARK
    (11.3.6) GIANT WORM STRATEGY 2
    (11.3.6) DISUSED PLANT
    (11.3.7) THE FINAL BATTE
(12) ENDINGS
     (12.1) ENDING 1
     (12.2) ENDING 2
     (12.3) ENDING 3
(13) DOCUMENT LOCATION
(14) DOCUMENT INFO
(15) EXTRA STUFF
(16) GAME SHARK CODES
(17) EPILOGUE
(18) MERCENARI MINI-GAME: OPERATION MAD-JACKAL
     (18.1) CHARACTERS
     (18.2) MINI-GAME INFO
            (18.2.1) SECOND GIVEN PER ENEMIE KILL
            (18.2.2) CIVILIANS
            (18.2.3) TIPS
(19) THE CHOICES
     (19.1) POLICE STATION
     (19.2) RESTAURANT
     (19.3) NEWSPAPER BUILDING
     (19.4) SUB-STATION
     (19.5) GARAGE
     (19.6) CABLE CAR
     (19.7) CLOCK TOWER
     (19.8) BRIDGE TO PLANT
     (19.9) COMUNICATION TOWER
     (19.10) RAILGUN ROOM
(20) FREQUENTLY ASKED QUESTIONS
(21) SPECIAL THANKS
(22) MICELANEOUS

===========
(2) UPDATES
===========
1. I've included more sections.
2. I've included walkthrough for the mercenary's mini-game.
3. I've increased the Frequently Asked questions section.

================
(3) INTRODUCTION
================
This is my first guide so I hope you can tolerate any errors I make. Well 
This guide is for personal use only and can't be reproduced in any way and 
everybody has my permission to publish my guide on the web just E-mail me to 
let me now. If you desire to do any of this consult with me. Also I didn't 
rip of anybodies work any similarity is just coincidence (It took me so much 
time to get this info). This is also my last version of my guide.
ALSO: Since the guide is based on both versions some things may be different 
for example if you see HEAVY MODE it's the same as HARD MODE and if you see 
LIGHT MODE it's the same as EASY MODE.

============
(4) CONTROLS
============
CONTROLS (JAPANESS GAME)
(R1) Get Ready (Aim to any enemy)
(R2) Get Ready (Aim to any blow able thing)
(X) Run
(O) Action Button
(SQUARE) Fire when R1 is pressed
(R1 + SQUARE "When enemy is close") Dodge attack
(START) Access the Item Menu
(SELECT) Access the Configuration Menu and skip sequences
(TRIANGLE) Access the Map Screen
(X + DIRECTIONAL BUTTON "Near Push able object") To push objects

CONTROLS (AMERICAN GAME)
(R1) Get Ready (Aim to any enemy)
(R2) Get Ready (Aim to any blow able thing)
(X) Action, Fire when pressing R1
(SQUARE) Run
(R1 + X "When enemy is close") Dodge attack
(START) Pause
(O) Access the Menu Screen
(SELECT) Access the Configuration Menu and skip sequences
(TRIANGLE) Access the Map Screen
(DIRECTIONAL BUTTON "Near Push able object") To push objects

=========
(5) HINTS
=========
1. When your gun runs out of ammo your gun will reload automatically but 
instead of doing this take your time and reload manually so you don't lose 
time and probably health

2. Don't kill all the enemies you see just kill the ones needed.

3. There's an AUTO AIM so don't kill yourself aiming.

4. When you find something new use the CHECK feature, you never know...

5. The environment is more interactive, barrels, bombs and pipes can be blown 
of so they can help you kill the monsters. Press R2 when you want to aim 
automatically to the blow able thing instead to the nearby enemy.

6.In hard mode DO not fight Nemesis ever unless you are interested in the 
first aid boxes. Why? Because u might want to the other two special items 
well its not worth it because they cant even hold enhanced bullets, so get 
the ROCKET LAUNCHE and the GATLING GUN and then go through and get those 
items first.

7.instead of wasting three good herds to make one 100% healing one just mix 
on with on red one and that cures for 100% if u ever get it.

3.insteat death with the shot gun if u aim up when a zombie is right next to 
u and fir when he is about to bite u it blows his head off and saves some 
ammo. u can also sometimes blow them in half bye doing the same thing except 
pointing down, it might just knock them down and they will crawl either walk 
towards them and point down and kill them or walk off.
	
8.dont bother wasting gun powder for making magnum rounds because if u make 
hang gun rounds and shot gun rounds seven times then Jill makes enhanced 
which do 50% more damage and better targeting and better range.

=============================
(6) GUNPOWDER AND HERB MIXING
=============================
GUNPOWDER MIXING
You'll find tones of gunpowder scattered randomly trough Raccoon City. These 
are the A (Red), B (Yellow) and C (Blue) Gunpowder (to get Gunpowder C mix A 
and B). Here's what you get for mixing:
A = Handgun Bullets
B = Shotgun Shells
C = Grenade Rounds
A + C = Fire Rounds
B + C = Acid Rounds
C + C = Cold Rounds
C + C + C = Magnum Bullets
To make the ammo use the RELOADING TOOL on it (it comes in your inventory at 
the beginning of the game.

After you've made many Handgun Bullets or Shotgun Shells a question will come 
and say if you want to make special bullets. Select YES to make Special 
Bullets and use and NO for not making them.

Also you can create Grenade Ammo by mixing the Powder with Regular Grenade to 
create special grenades ammo. These are the combinations:
Grenade rounds + A = FIRE ROUNDS
Grenade rounds + B = ACID ROUNDS
Grenade rounds + C = ICE ROUNDS

HERB MIXING
You'll find tones of herbs scattered randomly trough Raccoon City. These are 
Green, Blue and Red. The Green ones are for healing your health, the blue 
ones for healing poisoning and the Red one is for increasing the Green herb's 
power. If you mix them you can make various herbs, this are:
G + G = Heals 50% Health
G + G + G = Heals 100% Health
G + R = Heals 100% Health
G + B = Heals Poisoning and 25% Health
G + G + B = Heals Poisoning and 50% Health
G + R + B = Heals Poisoning and 100% Health

To know when to use your herbs consult your status screen:
"FINE"(GREEN): 100% - 50% Health
"CAUTION" (YELLOW): 49% - 30% Health
"CAUTION" (ORANGE): 29% - 10% Health
"DANGER" (RED): 9% - 1% Health
"POISON" (PURPLE): 100% - 1% Health (Poisoned)
"VIRUS" (PURPLE): 100% - 1% Health (Infected with Virus)
"YOU ARE DEAD" (NONE): 0% Heath (Dead)

==============
(7) CHARACTERS
==============
JILL VALENTINE
OCUPATION: STARS'S Alpha Team Member.
MEMORABLE QUOTE: "What? Keep dreaming"
FIRST SEEN IN: Beginning of the game.
INFO: She's an S.T.A.R.S. member that wants to escape Raccoon City; you 
control her trough the game.

CARLOS OLIVERA
OCUPATION: Mercenary working for the U.B.C.S.
MEMORABLE QUOTE: "All the foxy ladies love my accent, it drives 'em crazy"
FIRST SEEN IN: Restaurant or Newspaper Building.
INFO: He's a Mercenary currently working for the U.B.C.S. (Umbrella Biohazard 
Countermeasure Force); you can control him in certain parts of the game.

NICHOLAI GINOVAEF
OCUPATION: Killing teammates.
MEMORABLE QUOTE: "Not now, I'm busy"
FIRST SEEN IN: Cable Car.
INFO: He's the games bad guy. He kills his teammates for money. He is one of 
the supervisors but hopes to kill Jill and be the only survivor to earn a 
great profit and jubilation.

NEMESIS
OCUPATION: Making life hard.
MEMORABLE QUOTE: "S.T.A.R.S."
FIRST SEEN IN: Police Station.
INFO: He is a monster that seems to be programmed to kill S.T.A.R.S. members 
and anybody that gets on his way.

BRAD VICKERS
OCUPATION: S.T.A.R.S. Alpha Team Pilot.
MEMORABLE QUOTE: "We're all going to die"
FIRST SEEN IN: Bar.
INFO: He likes to run around the city and scream.

MIKHAIL VICTOR
OCUPATION: Screaming while injured.
MEMORABLE QUOTE: "Get away"
INFO: He is on U.B.C.S. mercenary; he got injured after fighting some 
monsters. He's in very bad conditions, even if this is happening he still 
doesn't fear to fight Nemesis.

DARIO
OCUPATION: Hiding.
MEMORABLE QUOTE: "I told you I'M NOT LEAVING, get away"
FIRST SEEN IN: Warehouse.
INFO: No much known about this character ether than he likes to hide and 
wine.

MARVIN COP
OCUPATION: R.P.D. officer.
MEMORABLE QUOTE: ".........."
FIRST SEEN IN: Police Station.
INFO: He is an R.P.D. officer, one of the few survivors of the Police, he is 
found playing dead in the floor inside the R.P.D.

LITTLE GIRL
OCUPATION: Running.
MEMORABLE QUOTE: "AAAAAAAAAAAAAAAAH"
FIRST SEEN IN: Streets near the Warehouse.
INFO: Nothing known about this character.

DANIEL
OCUPATION: Same as Nicholai.
MEMORABLE QUOTE: "That Bastard"
FIRST SEEN IN: Hospital.
INFO: He is a supervisor such as Nicholai and wants to kill his comrades but 
his in big trouble because Nicholai wants to be the only survivor.

NICKOLI
OCUPATION: U.B.C.S. Mercenary.
MEMORABLE QUOTE: "Please, Kill me"
FIRST SEEN IN: Sales-Office.
INFO: He's a U.B.C.S. mercenary and also a friend of Carlos but sadly he gets 
infected by the Virus.

===========
(8) WEAPONS
===========
COMBAT KNIFE
Dagger knife for Self-Defense. This weapon can be found in the inventory box 
when you start the game. This weapon is the weakest and most useless weapon 
of the whole game. I don't recommend it for any enemy. It can be used with 
lonely Cerberus Dogs if you are a master with the knife.
POWER 1 / 100
FIRE RATE: VERY SLOW (5 / 100)
RECOMMENDED AGAINST: NOTHING

M92F CUSTOM (HANDGUN)
A custom handgun made for STARS. It uses 9mm parabellum rounds. You begin 
with this weapon in Heavy Mode but it's found in the Inventory Box in Light 
Mode. This weapon is weak, ideal for killing lonely zombie and blowing 
barrels away. Also good for small groups of Cerberus Dogs.
POWER 10 / 100
FIRE RATE: AVERAGE (50 / 100)
RECOMMENDED AGAINST: ZOMBIES AND DOGS

DESERT EAGLE 6.0 (UPGRADED HANDGUN) "HEAVY MODE"
To get this gun you must kill Nemesis 2 times in Heavy Mode and he'll drop 
DESERT EAGLE parts A and B. When you get both combine them to make the DESERT 
EAGLE 6.0. This is an all around weapon; it has a faster firing rate and has 
the "CRITICAL HIT" Feature that blows of zombie's head. This weapon is great 
for groups of zombies and groups of Cerberus Dogs. And if you're good you can 
use it against the Drain Deimos.
POWER 10 / 100
FIRE RATE: FAST (70 / 100)
RECOMMENDED AGAINST: LARGE GROUPS OF WEAK ENEMIES

BENELLI M39 (SHOTGUN)
An easy to carry sawed-off shotgun. It uses 12 gauge shot shells. This gun 
can be found in the body of a guard near were you find the LIGHTER GASOLINE 
in Heavy Mode and it's in your Inventory Box in Light Mode. This is a great 
weapon for most non-boss enemies for exception of the Hunters B and Y. If 
you're fighting zombies with it wait until they get close then aim up shoot 
and Instant Death. This gun can go trough enemies and shoot the ones behind. 
And if you're a pro you can use it against bosses.
POWER 40 / 100
FIRE RATE: SLOW (20 / 100)
RECOMMENDED AGAINST: LARGE GROUPS OF ENEMIES

WESTERN CUSTOM M37 (UPGRADED SHOTGUN) "HEAVY MODE"
To get this gun you must kill Nemesis 5 times in Heavy Mode and he'll drop 
both the M37 PARTS A and B. When you combine them to make the WESTERN CUSTOM 
M37. This is an excellent weapon that has a much faster firing rate. Use it 
the same as the BENELLI M39 but this gun is useful against Hunters B and Y 
and against bosses. But not recommended for Nemesis, only if you're good with 
the gun.
POWER 40 / 100
FIRE RATE: AVERAGE (50 / 100)
RECOMMENDED AGAINST: LARGE GROUP OF ENEMIES AND BOSSES

S&W M629C (MAGNUM)
A large stainless steel revolver. A classic type equipped with weights to 
reduce the recoil. It uses .44 Magnum bullets. This gun can be found in the 
S.T.A.R.S. OFFICE or in the SUB-STATION in Heavy Mode and can be found in 
your inventory box in Light mode. This is a powerful gun that can kill all 
non-boss enemies in one-shot and can be used to kill any boss character. I 
don't recommend it against weak enemies because it is quite a waste of ammo.
POWER 70 / 100
FIRE RATE: SLOW (40 / 100)
RECOMMENDED AGAINST: BOSSES

HK-P GRENADE LAUNCHER
A small size grenade launcher developed for police use. It can be loaded with 
Grenade, Fire, Acid and Cold Rounds. This gun can be found in the S.T.A.R.S. 
OFFICE or in the SUB-STATION in both modes. This is one of the strongest 
weapons in the game it kills most non-boss enemies in one-shot. When GRENADE 
or FIRE ROUNDS are equip on the gun it can be used to kill powerful enemies 
and when ACID or COLD ROUNDS are equip it's perfect for any boss.
POWER (REGULAR): 60 / 100
      (FIRE): 70 / 100
      (ACID): 80 / 100
      (COLD): 90 / 100
FIRE RATE: VERY SLOW (10 / 100)
RECOMMENDED AGAINST: BOSSES

M4A1 ASSAULT RIFLE (MACHINE GUN)
The gun can be set in AUTO and MANUAL modes. It uses 5.56 mm NATO rounds. You 
begin with this weapon in Light Mode but only Carlos uses this gun in Heavy 
Mode. This gun is great for any enemy but I don't recommend it for any boss.
POWER 10 / 100
FIRE RATE: (AUTOMATIC): VERY FAST (100 / 100)
           (MANUAL): AVERAGE (50 / 50)
RECOMMENDED AGAINST: GROUPS OF FAST MOVING ENEMIES

MINE LAYER "HEAVY MODE"
This gun can only be found in Heavy Mode in the CLOCK TOWER in the body of a 
guard. It lays mines that explode after a few seconds. Use it against large 
groups of enemies. Watch out because it can hurt you if you're in the 
explosion area.
POWER 45 / 100
FIRE RATE: AVERAGE (50 / 100)
RECOMMENDED AGAINST: GROUPS OF SLOW MOVING ENEMIES

M66 ROCKET LAUNCHER
This is the ultimate weapon of the game it can be found in the DISUSED 
CHEMICAL PLANT. Use it only against bosses. By the time you get it it's 
almost useless, well not useless it can be used to kill the Chopper and to 
protect yourself against Nemesis in the last fight.
POWER 100 / 100
FIRE RATE: SLOW (30 / 100)
RECOMMENDED AGAINST: THE BOSSES

GATLING GUN "SECRET GUN" 
This weapon is only found by buying it in the Mercenaries mini-game for 
$3000. It's very powerful I recommend that you use it against all enemies for 
exception of the Hunters B and Y because it's start-up delay is the worst of 
all the weapons. I don't recommend it against bosses because of the same 
reason.
POWER 30 / 100
FIRE RATE: VERY FAST (90 / 100)
RECOMMENDED AGAINST: ANYTHING SINCE IT HAS UNLIMITED AMMO

===========
(9) ENEMIES
===========
ZOMBIES
You meet these enemies at the beginning of your adventure. Zombies are 
everywhere but they're fairly easy simply use your M92F CUSTOM for lonely 
ones and your DESERT EAGLE 6.0, BENELLI M39 or the WESTERN CUSTOM M37 for 
groups of them. If you're using the BENELLI M39 or the WESTERN CUSTOM M37 
wait until they get close, aim up, shoot and instant death.
WEAKNESS: (KNIFE): 20-30
          (HANDGUN, UPGRADED HANDGUN): 3-7
          (SHOTGUN, UPGRADED SHOTGUN): 1-3
          (MAGNUM): 1
          (ASSAULT RIFLE): 5-10
          (GRENADE LAUNCHER): 1-2
          (MINE LAYER): 1-2
          (ROCKET LAUNCHER): 1
          (GATLING GUN): 4-7

CERBERUS DOGS
You meet these enemies at the BURNING HALLWAY when one jump suddenly towards 
you. Cerberus Dogs are fast but easy to kill simply use your M92F CUSTOM for 
most of them and the DESERT EAGLE 6.0 when ever you have the chance.
WEAKNESS: (KNIFE): 10-20
          (HANDGUN, UPGRADED HANDGUN): 3-5
          (SHOTGUN, UPGRADED SHOTGUN): 1-2
          (MAGNUM): 1
          (ASSAULT RIFLE): 5-10
          (GRENADE LAUNCHER): 1-2
          (MINE LAYER): 1-2
          (ROCKET LAUNCHER): 1
          (GATLING GUN): 4-7

CROWS
Simply ignore these enemies.
WEAKNESS: (KNIFE): 1
          (HANDGUN, UPGRADED HANDGUN): 1
          (SHOTGUN, UPGRADED SHOTGUN): 1
          (MAGNUM): 1
          (ASSAULT RIFLE): 1
          (GRENADE LAUNCHER): 1
          (MINE LAYER): 1
          (ROCKET LAUNCHER): 1
          (GATLING GUN): 1

GIANT SPIDERS
You meet these enemies in the CLOCK TOWER. They're regular bite doesn't cause 
much damage but they're spray is they're most powerful attack because it 
poisons you. Simply use your BENELLI M39 or the WESTERN CUSTOM M37 to kill 
them in two blasts.
WEAKNESS: (KNIFE): 20-30
          (HANDGUN, UPGRADED HANDGUN): 7-9
          (SHOTGUN, UPGRADED SHOTGUN): 1-3
          (MAGNUM): 1
          (ASSAULT RIFLE): 10-15
          (GRENADE LAUNCHER): 1-2
          (MINE LAYER): 2-3
          (ROCKET LAUNCHER): 1
          (GATLING GUN): 5-10

BABY SPIDERS
These enemies appear after you kill the giant spider. Simply ignore them.
WEAKNESS: (KNIFE): 1
          (HANDGUN, UPGRADED HANDGUN): 1
          (SHOTGUN, UPGRADED SHOTGUN): 1
          (MAGNUM): 1
          (ASSAULT RIFLE): 1
          (GRENADE LAUNCHER): 1
          (MINE LAYER): 1
          (ROCKET LAUNCHER): 1
          (GATLING GUN): 1

SLIDING WORM
Simply ignore these enemies.
WEAKNESS: (KNIFE): 1
          (HANDGUN, UPGRADED HANDGUN): 1
          (SHOTGUN, UPGRADED SHOTGUN): 1
          (MAGNUM): 1
          (ASSAULT RIFLE): 1
          (GRENADE LAUNCHER): 1
          (MINE LAYER): 1
          (ROCKET LAUNCHER): 1
          (GATLING GUN): 1

HUNTER B
You meet these enemies in the HOSPITAL LOBBY when you're about to be attacked 
by a zombie and it cut's its head off. Use your WESTERN CUSTOM M37, S&W 
M629C, M4A1 ASSAULT RIFLE or the HK-P GRENADE LAUNCHER to kill them. They're 
fast and powerful so watch out.
WEAKNESS: (KNIFE): 20-30
          (HANDGUN, UPGRADED HANDGUN): 10-15
          (SHOTGUN, UPGRADED SHOTGUN): 2-4
          (MAGNUM): 1
          (ASSAULT RIFLE): 10-15
          (GRENADE LAUNCHER): 2-4
          (MINE LAYER): 4-5
          (ROCKET LAUNCHER): 1
          (GATLING GUN): 5-10

HUNTER Y
You meet these enemies in the HOSPITAL LABORATORY when they break of a test 
tube. Use the same strategy as the Hunter B but watch out as they can swallow 
you even with full life causing instant death.
WEAKNESS: SAME AS HUNTER B

DRAIN DEIMOS
These are enemies that look like spiders but are a little more deadly. Simply 
kill them with you're BENELLI M39 or your WESTERN CUSTOM M37.
WEAKNESS: (KNIFE): 20-25
          (HANDGUN, UPGRADED HANDGUN): 4-10
          (SHOTGUN, UPGRADED SHOTGUN): 2-4
          (MAGNUM): 1
          (ASSAULT RIFLE): 4-10
          (GRENADE LAUNCHER): 2-4
          (MINE LAYER): 4-7
          (ROCKET LAUNCHER): 1
          (GATLING GUN): 2-5

BRAIN SUCKERS
Much like the Drain Deimos but are much deadlier because they can jump in a 
fast way towards you and have a poisonous spray. Simply use the same strategy 
as the Drain Deimos.
WEAKNESS: SAME AS BRAIN DEIMOS

GIANT WORM
You meet this fellow twice during the game. The first time you encounter it 
you can see 3 switches spread trough the room you can see that 1 doesn't work 
press the other 2 and the one that didn't work will start functioning, press 
it and a ladder will come down simply climb it and you're out. The second 
time you encounter it on the GRAVEYARD simply shoot until dead (use 10 Acid 
Rounds for a quick fight), but sometimes the lamps will have a short circuit, 
if this happens use you're weapon to knock them down, then wait until the 
Worm passes over them and he'll automatically die.
WEAKNESS: (KNIFE): 60-90
          (HANDGUN, UPGRADED HANDGUN): 30-50
          (SHOTGUN, UPGRADED SHOTGUN): 20-30
          (MAGNUM): 10-20
          (ASSAULT RIFLE): 30-50
          (GRENADE LAUNCHER): 20-30
          (MINE LAYER): 30-40
          (ROCKET LAUNCHER): 2
          (GATLING GUN): 20-40

NEMESIS "ORIGINAL FORM"
This boss appears many times trough the game simply run. It is possible to 
stop Nemesis each time he attacks but it's a waste of ammo but he'll drop 
some items after you've killed him in Heavy Mode, this are:
1.	DESERT EAGLE PART A
2.	DESERT EAGLE PART B
3.	FIRST-AID SPRAY PACK
4.	M37 PART A
5.	M37 PART B
6.	FIRST-AID SPRAY PACK
7.	INFINITE AMMUNITION PACK (FOR ONE WEAPON)
There is one occasion in which you must fight Nemesis until the death in this 
occasion you must carry your S&W M629C and any other powerful gun and at 
first dodge his attack (I mean run) until he tosses away his Rocket Launcher 
away and then simply shoot until dead. Note that you get the items in order 
for example if you kill Nemesis in the R.P.D. you'll get DESERT EAGLE PARTS A 
and if you decided to run the next few time and kill him in the clock tower 
he'll will give you DESERT EAGLE PART B.
WEAKNESS: (KNIFE): 90-100
          (HANDGUN, UPGRADED HANDGUN): 40-60
          (SHOTGUN, UPGRADED SHOTGUN): 30-50
          (MAGNUM): 20-30
          (ASSAULT RIFLE): 40-60
          (GRENADE LAUNCHER): 30-50
          (MINE LAYER): 40-60
          (ROCKET LAUNCHER): 2
          (GATLING GUN): 30-40

NEMESIS "MUTANT FORM"
The same as the ORIGINAL FORM, he still drops items after the kill. But 
there's an occasion in which you must fight him, this is in the DISUSED PLANT 
GARBAJE DISPOSAL in this battle better have your must powerful gun and shoot 
until dead or simply try to get in front of one of those tubes that throw out 
acid and wait until Nemesis attacks you then dodge his attack and he'll break 
tube and acid will come out and cause significant damage, but this is a bit 
hard.
WEAKNESS: (KNIFE): 100-120
          (HANDGUN, UPGRADED HANDGUN): 50-90
          (SHOTGUN, UPGRADED SHOTGUN): 40-70
          (MAGNUM): 30-40
          (ASSAULT RIFLE): 50-90
          (GRENADE LAUNCHER): 40-70
          (MINE LAYER): 50-90
          (ROCKET LAUNCHER): 1-2
          (GATLING GUN): 50-70

NEMESIS "MONSTER FORM"
You encounter this for only in the last battle. After he appears push all the 
batteries inside the spaces in order 1, 2, 3 and the rail gun will be 
activated, now lure Nemesis into the Rail Gun's path and after a shot or two 
he'll die, use your M66 ROCKET LAUNCHER and the S&W M629C to keep him away.
WEAKNESS: (KNIFE): UNKNOWN
          (HANDGUN, UPGRADED HANDGUN): UNKNOWN
          (SHOTGUN, UPGRADED SHOTGUN): UNKNOWN
          (MAGNUM): UNKNOWN
          (ASSAULT RIFLE): UNKNOWN
          (GRENADE LAUNCHER): UNKNOWN
          (MINE LAYER): UNKNOWN
          (ROCKET LAUNCHER): UNKNOWN
          (GATLING GUN): UNKNOWN
          (RAIL GUN): 1-2

===============
(10) ITEM LIST
==============
INK RIBBON
You can save your progress with this if you use it with a typewriter. These 
are found normally near typewriters.

HANDGUN BULLETS
9x19 parabellum rounds. Used for either the M92F Custom, STI EAGLE 6.0 or the 
SIGPRO.

H.G. BULLETS E
9mm parabellum rounds added with powerful powder created with the reloading 
tool. Used for either the M92F or the SIGPRO. This can be created after 
making H. GUN BULLETS 9 times.

SHOTGUN SHELLS
Shot shells. Used for BENELLI M39 and WESTERN CUSTOM M37.

ENHANCED SHOTGUN SHELLS
12 gauge shot shells added with powerful powder created with the Reloading 
Tool. It's created in the same way the H.G. BULLETS except change H. GUN 
ROUNDS for SHOTGUN SHELLS.

MAGNUM BULLETS
.44 Magnum Rounds. Powerful bullets for the revolver. Use for S/W M629C.

A.R. BULLETS (EASY MODE)
5.56 mm NATO rounds. Army bullets for the M4A1 ASSAULT RIFLE. You have 2 
clips for the whole game they're in your inventory box.

GRENADE ROUNDS
Grenade Burst Rounds. Standard bullets that scatter fragments when they hit 
the target. Used for HK-P GRENADE LAUNCHER.

FIRE ROUNDS
Grenade Flame Rounds. Special bullets whose warhead is filled with powerful 
napalm gel. Used for HK-P GRENADE LAUNCHER.

ACID ROUNDS
Grenade Acid Rounds. Special bullets whose warhead is filled with deadly 
acid. Used for HK-P GRENADE LAUNCHER.

COLD ROUNDS
Grenade Freeze rounds. Special bullets whose warhead is filled with ultra low 
temperature liquid nitrogen. HK-P GRENADE LAUNCHER.

MINES (HARD MODE)
Mines for the MINE LAYER they fire a small bomb that detonates after a few 
seconds.

F-AID SPRAY
This will completely restore your vitality. (NOTE: This affects negatively 
your final score).

GREEN HERB
A rare herb that can restore your vitality, several herbs can be mixed to 
enhance their effect. This recharges 25% of your health (NOTE: This doesn't 
affect your grade).

RED HERB
A rare herb that can enhance the effect of the green herb's effect, several 
herbs can be mixed to enhance their effect.

BLUE HERB
A rare herb that can neutralize poison, several herbs can be mixed to enhance 
their effect.

GUNPOWDER A
One of the items used for making ammunition. It can be combined with the 
RELOADING TOOL or the GRENADE ROUNDS. This can be used to create H. Gun 
Rounds, Enhanced H. Gun Rounds or Fire rounds.

GUNPOWDER B
One of the items used for making ammunition. It can be combined with the 
RELOADING TOOL or the GRENADE ROUNDS. This can be used to create Shotgun 
Shells, Enhanced Shotgun Shells or Acid Rounds.

GUNPOWDER C
This powders can be made by mixing powders A and B. These are one of the 
items used for making ammunition. It can be combined with the RELOADING TOOL 
or the GRENADE ROUNDS. This can be used to create Grenade Rounds, Fire 
Rounds, Acid Rounds, Cold Rounds or Magnum Bullets.

INFINITE AMMO PACK (Hard Mode)
Found after killing Nemesis for the 7th time combine it with any weapon to 
make it infinite. NOTE: it can only be used on one weapon.

FIRST-AID SPRAY PACK
Pack that can hold 3 F-AID SPRAYS it's in your inventory at the beginning in 
Easy Mode but it's earned in Hard Mode after killing Nemesis for the third 
and sixth time.

RELOADING TOOL
A tool used to load mixed material into an empty bullet. It is used to 
combine with the Gun Powders. You begin with this item in both Hard and Easy 
Modes.

WAREHOUSE KEY / BACKDOOR KEY
A small key with a tag attached to it. It says "Backdoor" on the tag. This is 
found in the Warehouse Saving Room on the wall and it is used to open the 
Backdoor.

LIGHTER OIL
It fuel for the Lighter. It is found in the room were you find the Shotgun 
it's only use is to mix it with the EMPTY LIGHTER.

LIGHTER / EMPTY LIGHTER
Lighter with no Oil let and cannot be used by itself. It is found in the Bar 
beside the Payphone its only use is to mix it with the LIGHTER OIL.

LIGHTER
Oil Lighter that is found after mixing the EMPTY LIGHTER with the LIGHTER 
OIL. It can be used to burn up the roped up door and burning the wood in the 
Park's Cabin.

CARD CASE
A case with a card of some kind inside. It's found on Brad's corpse after 
Nemesis kill's him (only accessible if you select the First Option on the 
RPD). Its only use is to be checked to get BRAD'S STARS ID.

BRAD'S STARS ID
An ID card for STARS with Brad's picture on it, it's found after checking the 
CARD CASE. It's used to get the Evidence Room password from the RPD computer 
in the main hall.

JILL'S STARS ID
An ID card for STARS with Jill's picture on it, It's found inside the RPD'S 
Conference Room in the desk it has the same use as BRAD'S STARS ID.

EMBLEM KEY / STARS KEY
A key with STARS encarved on it, it's found in the RPD'S Evidence Room inside 
the drawer that requires a password it's used to open STARS office.

BLUE GEM / SAPPHIRE
A sapphire shinning in blue, it's found in the RPD'S evidence room inside a 
Drawer. It is used to Open City Hall by placing the missing gems in the 
panel.

LOCKPICK
Tool used to unlock simple locks with it, it's found inside the RPD'S STARS 
Office in Jill's desk.

POWER CABLE
A large capacity power cable for use with large machinery, it's found in the 
Garage in a Car's Motor. It is used to start up the Cable Car (Also requires 
FUSE and MIXED OIL).

FIRE HOOK
It's edge is in the shape of a hook. It can be used to hook something. It can 
be found in the Restaurant inside a drawer that can be opened with the 
Lockpick. It can be used to open the manhole in the Restaurant.

RUSTED CRANK / RUSTED HEX CRANK
A hex-edged crank. It's grip is heavily rusted. It can be found in the Saving 
Room after the Restaurant and it's use is to open the Gas Station (Also need 
the WRENCH).

GREEN GEM / EMERALD
An emerald shinning in green. It can be found either in the Restaurant 
Basement in a worker's corpse or in the Newspaper Building on the top floor. 
It has the same use as the BLUE GEM.

WRENCH
An instrument to wrench hex-shaped objects or bolts. It can be found in the 
Cable Car's Front cart in the chair. It's use is to open the Gas Station 
(Need the RUSTED CRANK) and liberate the FIRE HOSE.

MACHINE OIL
Oil for small machines. It can't be used for the large size machinery by 
itself. It's found in the Gas Station after solving the letter puzzle. Its 
only use is to mix it with the OIL ADDITIVE.

BRONZE BOOK / BOOK OF WISDOM
A bronze-made book-shaped object. It says "Given Knowledge" on it. It can be 
found in City Hall in the mayor's statue. It is used to place on the slot 
next to the BRONZE COMPASS.

BRONZE COMPASS / FUTURE COMPASS
A bronze-made compass. It says "Future is in my hand" on it. It is found in 
front of the Restaurant (NOTE: Requires BRONZE BOOK to take). And it's used 
to place it in the Mayor's statue hand to get the BATTERY.

BATTERY
An old style battery. It seem to be as powerful as a modern one. It's found 
after using the BRONZE COMPASS. It's used to activate an elevator in the room 
where you meet the Brain Demios.

FUSE
A fuse for the high power supply to be used for large size machinery. It's 
found in the Sub-Station in the low V room in a shelf. It's used to activate 
the Cable Car (Also requires POWER CABLE and MIXED OIL).

FIRE HOSE
A hose to be connected to a fire hydrant. It's found in the alley before the 
big bus wreck in the wall (Requires WRENCH to free up the hose). It is used 
to turn off the fire in the room where you first see the Cerberus Dog.

CRANK / SQUARE CRANK (OPTIONAL)
A square-edged crank. It's found on the floor on the room just before the 
Sales-Office. It can be used to open a shuttle behind the bar.

OIL ADDITIVE
Adding this to the machine oil turns it into the ideal oil for use with large 
size machinery. It's found in the Sale's Office Storeroom.

MIXED OIL
Oil Mixed with the Oil Additive. It can be used for the power source of the 
large size machinery. It's used to start the Cable Car (Also requires FUSE 
and POWER CABLE).

CLOCK T. KEY / WINDER KEY
It's a key ornamented with a clock part. It has a screw shaped ornament to 
put a round shape object. It can be found in the Clock Tower either in the 
Cable Car Crash room inside a picture or in the Chapel beside the altar. It 
can be used to open some door and to be combined with the CHRONOS CHAIN.

CLOCK T. KEY / BAZEL KEY
It's a key ornamented with a clock part. It can be found in the Clock Tower 
either in the Cable Car Crash room inside a picture or in the Chapel beside 
the altar. It is used to gain access to the Clock Tower's engine room.

SILVER GEAR
A beautiful gear made of silver. It's found in the Clock Tower's engine room 
in a shelf. It is used to combine with the GOLD GEAR.

CHRONOS CHAIN
A chain designed after a god of time. There's a small screw hole near the 
ornament. It's found in the Clock Tower's Engine Room after solving the song 
puzzle. It's used to combine with the WINDER KEY.

CHRONOS KEY
It's a key designed after a god of time. It's found after combining the 
WINDER KEY and CHRONOS CHAIN. It's used to open a door in the Clock Tower's 
library.

AMBER BALL
A ball made of amber. It's found in the Clock Tower's 3 clock puzzle room in 
the Yellow maiden's hand. It's used to solve the 3 clock puzzle.

OBSIDIAN BALL
A ball made of obsidian. It's found in the Clock Tower's 3 clock puzzle room 
in the Brown maiden's hand. It's used to solve the 3 clock puzzle.

SILVER BALL
A ball made of silver. It's found in the Clock Tower's 3 clock puzzle room in 
the Blue maiden's hand. It's used to solve the 3 clock puzzle.

GOLD GEAR
A beautiful gear made of gold. It's found after solving the 3 clock tower. 
It's used to combine with the SILVER GEAR.

CHRONOS GEAR
A gear designed after a god of time. It's found after combining the SILVER 
and GOLD GEAR. It's used to start up the engine in the engine room.

TAPE RECORDER
A portable tape recorder. A patient's diagnostic is recorded here. It's found 
on the Hospital's 1F elevator room in the desk. It's used to open the 
elevator.

MEDIUM BASE
Material used to create the cultivation medium needed for the vaccine 
creation. It creates the vaccine the vaccine cultivation medium combined with 
several chemicals. It's used to create the VACCINE MEDIUM. It's found in the 
Hospital's Laboratory in a shelf.

VACCINE MEDIUM
Cultivation medium used to make the vaccine. It need's to be mixed with the 
vaccine base to create the vaccine. It's found after solving the Lab puzzle.

SICKROOM KEY
It seems to be a key for the sickroom. It's tag says "402". It's found in the 
Hospital's Data Room on a shelf. It's used to open sickroom number 402.

VACCINE BASE
Core material used to create the vaccine. It needs to be mixed with the 
vaccine medium. It's found in the Hospital's Sickroom 402 inside a safe.

VACCINE
Vaccine that is effective against the virus infection. It's found after 
mixing the VACCINE BASE with the VACCINE MEDIUM. It's used to cure Jill.

PARK KEY / MAIN GATE KEY
It's a key for the main gate of the Raccoon Park. It's found in the save room 
before the park in the wall. It can be used to open the Raccoon Park's Main 
Gate.

PARK KEY / GRAVEYARD KEY
It's a key given from a mercenary. It says "Raccoon Park Graveyard". It's 
found in the corpse of a mercenary in the room with the Park's Rear Gate. 
It's used to open a cabin in the graveyard.

IRON PIPE
An iron pipe for gas piping. It's tough and long enough to be used as a pry. 
It's found in the Park's Graveyard Cabin inside a large drawer. It's used to 
get to the secret room in the cabin after using the LIGHTER on the chimney.

PARK KEY / REAR GATE KEY
A small key with an iron ring attached to it. It says "Rear Gate" on the 
ring. It's found in the Cabin's secret room in a desk. It's use to open the 
Rear Gate.

SYSTEM DISK
A Disk found in the DEAD FACTORY used to open the garbage disposal.

FACILITY KEY
A key of the DEAD FACTORY SAVEROOM used to open some doors and to get the 
FACILITY KEY (COMPLETE).

FACILITY KEY (COMPLETE)
A complete version of the FACILITY KEY used to get the R. LAUNCHER.

KEYCARD
A red keycard found in the DEAD FACTORY'S GARBAGE DISPOSAL after beating 
Nemesis.

MISSILE RADAR
A radar used to detect how far is the missile. It's found on the 
communication room of the Dead Factory.

===============
(11) WALKTROUGH
===============
BEFORE STARTING
Before you start to read on you must note that in the game you find occasions 
that you must make decisions since this happens some things differ per 
decision in the guide when you see a decision making part for example: 
1. READ (PATH A)
2. STOP READING (PATH B)
You must go to the paragraph that reads PATH A to know what happens if you 
chose that path. In certain parts you will find a phrase (CONTINUE) when you 
see this move into the paragraph that says (CONTINUE) and so on.

PART 1: BEFORE RESIDENT EVIL 2 (SEPTEMBER 2, DAYLIGHT)
STORY
NOTE: This story may be hard to follow if you don't have RE 1 and 2.
It all started in a peaceful city called Raccoon City until one day Umbrella 
Corporation decided to move in they started to biological experiments in afar 
of mansion in the Raccoon forest. Suddenly bizarre murders have occurred some 
hikers have been apparently eaten to death by some ferocious animal. Then the 
STARS'S BRAVO TEAM was sent to investigate but communication with them was 
lost so STARS'S ALPHA TEAM was sent the ALPHA TEAM had to battle many 
creatures to survive the case, and apparently an accident in the mansion let 
all these creatures loose but how can this be possible, the answer the T-
VIRUS a biological weapon that when in a host's organisms it kills all the 
living cells and takes control over the host body and all most of they're 
skin starts to putrefy and fall. The only survivors of the mansion case were 
JILL VALENTINE, CHRIS REDFIELD, BARRY BURTON, BRAD VICKERS and REBECCA 
CHAMBERS. The case was closed dew to the fact that the mansion blew up and 
they think the survivors are nuts. FEW MONTHS LATER, all was pacific on the 
city but in the sewers of the city was a secret umbrella lab and a man called 
William Birkis worked there in an investigation to power up the T-VIRUS. 
Umbrella decided to take in some Troops to take away the virus in the process 
William was shot and the NEW VIRUS was stolen from him he used the VIRUS to 
cure his wounds but he turned into an all powerful monster that killed the 
troops and destroyed the test tubes holding the VIRUS. After a while the rats 
drank the VIRUS and then they became the carriers of the VIRUS. There was a 
survivor of the troops named HUNK that delivered the VIRUS to umbrellas. 
Meanwhile in the city CHRIS REDFIELD was starting to get nervous as one day 
he invites Jill to his apartment. In Chris's apartment Chris shows Jill some 
paper that tells about something called the G virus so Chris decides to go to 
Umbrella's main HQ in Europe to investigate. But Jill and Barry decide to 
stay for a time in Raccoon City to continue the Mansion Investigation so 
Chris departs to Europe. After a Month or so Jill decides to go join Chris 
because she finds the research useless because the lack of evidence but 
meanwhile she gets ready to leave the citizens start to turn into monsters.

UPTOWN
After the control Jill walk down the alley and you'll see a sequence. After 
the sequence you'll find yourself inside a building. Go to the far end of the 
room to find a F-AID SPRAY and some HANDGUN BULLETS if you're playing in 
Heavy Mode. Go up the stairs and into the saving room. Inside the room pick-
up the BACKDOOR KEY from the wall, two boxes of GUNPOWDER A on the locker and 
some INK RIBBONS in front of the typewriter, save if you want and then leave.

Go back downstairs and open the door with the light above it then Discard the 
key. Once outside head to the door and open it. Now go left to the door in 
the top. Inside walk until you see a door this door should self-open and 
you'll see somebody running followed by a herd of zombies, kill them and go 
downstairs, kill the zombie, pickup the LIGHTER OIL from the shelf and the 
BENELLI M39 from the guard's corpse. Now go back up stairs and go to where 
the man went running, pick up the GREEN HERBS if you want and go trough the 
door. Now just run down the street evading or killing the zombies when you 
see two boxes climb them and pickup the UPTOWN MAP from the wall, then go 
upstairs and pick-up the two GREEN HERBS. Go downstairs again, watch out for 
the zombies then open the door on the far end. Inside this room you'll hear 
gunshots go forward and down the stairs you'll see the same man you saw 
previously, after he runs away follow him into the BAR. Inside you see a 
sequence in which the man is attacked by a zombie "IT'S BRAD" don't worry 
about wasting ammo to kill the zombie, Brad will, after the zombie is dead 
Brad will talk to you and leaves. Now pick up the EMPTY LIGHTER from the desk 
beside the telephone now grab the HANDGUN BULLETS from the cash register 
machine then pick up the CLOCK TOWER POSTCARD from the bar if you want now 
leave from were you entered. Go down the alley; up the stairs then go the 
door on the north. Inside this room access the status screen now combine the 
LIGHTER OIL and the EMPTY LIGHTER to make a LIGHTER now head down the alley 
and some zombies will break trough the barrier now go back and wait until the 
zombies get close to the red barrel now blow of the barrel to kill most of 
the zombies now kill the rest of the survivors, then pick the two RED HERBS 
from the floor if you want and the PHOTO A from the corpse now use the 
LIGHTER on the door to burn the rope and be able to open it. Inside the next 
area go down the hallway and a Cerberus Dog will jump of the flames, kill it 
and then kill another one down the hallway now open the door on your Left to 
get into a saving room, inside is a Inventory box and a GUNDPOWDER A and B on 
the shelf, now leave the room. Once outside go trough the Metal Door. Inside 
this street you might find a lonely Cerberus, kill it if you want. Now go 
north and open the Large Gate.

POLICE STATION
After you enter you'll see a FMV in which Brad dies in hands of Nemesis, 
after the sequence you're given a choice:
1. FIGHT THE MONSTER "RECOMMENDED" (PATH A)
2. RUN INTO THE POLICE STATION (PATH B)

DON'T DO ANYTHING (PATH A)

(PATH A): If you chose to fight or didn't do anything evade Nemesis and pick 
up an CARD CASE from Brad's corpse now check the CARD CASE to get BRAD'S 
STARS ID. Now enter the Police Station. Inside the RPD pick up the three 
GREEN HERBS then go down the Stairs then go straight until you find a large 
desk with a Typewriter. Now save if you want and pick the POLICE STATION MAP 
beside the computer now use BRAD'S STARS ID on the computer and you'll 
receive a password that is random and is 4321, 4011, 0513 or 0131 whatever 
the password is go to the only open able door. Inside kill the zombies then 
go into the office and you'll see Marvin the cop playing dead with a note 
beside him, pick it up and you may see some SHOTGUN SHELLS in the desk. Now 
leave the room. In this room open the drawer to find a SAPPHIRE then go 
around the room and you'll see another drawer with a red light on it try to 
open it, but it requires a password use the password you got in the computer. 
After you open it you get the STARS KEY now exit the room. In the next room 
kill the zombies then go into the door beside the stairs to enter the RPD 
SAVING ROOM. Inside pick up the note behind the typewriter and a GUNPOWDER A 
from the locker and save if you want. Now exit the room and go upstairs 
(CONTINUE).

(PATH B): If you chose the run Jill will evade Nemesis and enter the RPD 
automatically. Inside open the only open able door. Inside kill the zombies 
then go into the office and you'll see Marvin the cop playing dead with a 
note beside him, pick it up and you may see some SHOTGUN SHELLS in the desk. 
Now leave the room. In this room open the drawer to find a SAPPHIRE then go 
around the room and you'll see another drawer with a red light on it try to 
open it, but it requires a password use the passwords 4312, 4011, 0513 or 
0131 one of this should open it. Inside you find a STARS KEY now exit the 
room. In the next room kill the zombies then go into the door beside the 
stairs to enter the RPD SAVING ROOM. Inside pick up the note behind the 
typewriter and a GUNPOWDER A from the locker and save if you want. Now exit 
the room and go upstairs (CONTINUE).

(CONTINUE): Upstairs you'll see some zombies either kill or evade them. Now 
go down the hallway and open the door on the far end of the room. In the next 
room use the STARS KEY on the door to open it and Discard it. Inside the 
STARS OFFICE pick up the LOCKPICK from Jill's desk. Then open the locker to 
get a S&W M629C or a HK-P GRENADE LAUNCHER (This is random), now check the 
boxes for a F-AID SPRAY then check Barry's desk (the with the red box on it) 
to get some HANDGUN BULLETS now pick up the FAX from the fax machine then try 
to leave the room and a mysterious call from a man named Carlos comes from 
the radio calling for backup, After the sequence leave the room and then go 
back to the stairs and you'll hear a window break and the music changes now 
go downstairs. Down stairs Nemesis breaks trough the window now it's time to 
RUN, run until you exit the RPD. When you're outside the RPD go down the 
street and turn Left now use your LOCKPICK on the door to unlock it. In the 
next room run down the hallway until you reach a corpse pickup some HANDGUN 
ROUNDS and a NOTE from the corpse, now get to the end of the hallway and 
enter the door. In this street go to the end and grab the 2 BLUE HERBS (there 
may be 2 GREEN HERBS as well, Random stuff) now enter the metal door. In this 
street you'll encounter 3 Cerberus Dogs, 2 will attack you as you enter the 
room and the other one will attack when you're I the other side of the 
street, when you reach the other end of the street turn Left and take a 
GUNPOWDER B from the corpse, then enter the door. Inside the room you'll 
encounter 3 other Cerberus Dogs, kill them and grab the POWER CABLE from the 
car's motor, now head to the end of the Garage and open the door to get into 
the GARAGE SAVING ROOM. Inside you can find some HANDGUN BULLETS on the desk 
beside you when you enter the room and save if you want.

DOWNTOWN
In this street you'll encounter 3 Cerberus Dogs evade or kill them, just 
leave the room trough the door in the other side. In this room you'll get 
introduced to the DRAIN DEMIOS after he jumps in search the corpse for 
GUNPOWDER A then go straight and exit the room. In this street you'll see 
somebody shooting a zombie, well in this point of the game you can do two 
things, which are:
A) GO TO THE RESTAURANTE (PATH 1)
B) GO TO THE NEWSPAPER BUILDING (PATH 2)

(PATH 1): If you chose to go the restaurant follow the running man into the 
restaurant. Inside the restaurant you may find 3 GUNPOWDER A, and a NOTE in 
the desk, now go to the end of the room and use your LOCKPICK on the tall 
drawer to get a FIRE HOOK now return to the MANHOLE found in the middle of 
the kitchen and a sequence has you meeting the man called Carlos and after a 
conversation Nemesis will appear and a decision you must make now:
1. RUN INTO THE BASEMENT (PATH A)
2. HIDE INSIDE THE KITCHEN "RECOMMENDED" (PATH B)

DON'T DO ANYTHING (PATH C)

(PATH A): If you chose to go down the manhole Jill and Carlos will. In the 
manhole the tubes will break and water will start to fill the room now got 
back up and run toward the door near where you go the FIRE HOOK but watch out 
for Nemesis (CONTINUE).

(PATH B): If you chose to use the lamp Jill and Carlos will hide and Jill 
will throw the Lamp into the gas and it will explode thus making Nemesis 
faint and he'll drop a item. Now simply run toward the door near where you 
got the FIRE HOOK (CONTINUE).

(PATH C): If you didn't do anything you'll regain control of Jill now run 
toward the door near where you got the FIRE HOOK but watch out for Nemesis 
(CONTINUE).

(CONTINUE): Outside Carlos and Jill will have a small talk and Carlos will 
leave after you regain control run down the ladder take your Right and enter 
the door in the middle of the hallway. In this saving room grab the RUSTED 
HEX CRANK and the SHOTGUN SHELLS then save if you want now leave. Outside 
watch out for Nemesis run to your Right and enter the door. Inside this 
street go Right into the Newspaper office. Inside the building grab the F-AID 
SPRAY from the desk and the PICTURE B from above the payphone, now push the 
stepladder toward the control panel that is way up then climb up the 
stepladder and press the switch to turn it green now go down and press the 
other switch, now go up the ladder and enter the room. Inside this room kill 
the zombies then grab the EMERALD now go to your left and grab the PICTURE C 
and a the NOTE (there may be some GUNPOWDER A near the GREEN JEWEL), now 
exit. Return outside and go down the street into the door that says RACCOON 
CITY HALL and use the two jewels on the panel to open it now enter (RACCOON 
CITY HALL).

(PATH 2) If you chose to go to the Newspaper Building go to your Left, ignore 
the man and enter the door in the far end of the room. In the next street go 
down the hallway and enter the door in the middle of the hallway. In this 
saving room grab the RUSTED HEX CRANK and the SHOTGUN SHELLS then save if you 
want now leave. Outside watch out for Nemesis run to your Right and enter the 
door. Inside this street go Right into the Newspaper office. Inside the 
building grab the F-AID SPRAY from the desk and the PICTURE B from above the 
payphone, now push the stepladder toward the control panel that is way up 
then climb up the stepladder and press the switch to turn it green now go 
down and press the other switch, now go up the ladder and enter the room. 
Inside you'll find a man in the floor, a sequence starts introducing you to 
Carlos after a chat Nemesis appears and it's decision time:
1. JUMP OUT OF THE WINDOW (PATH A)
2. HIDE IN THE BACK "RECOMMENDED" (PATH B)

DON'T DO ANYTHING (PATH C)

(PATH A): If you decide to jump of the window Carlos and Jill will jump off 
the window and after a chat Carlos leaves (CONTINUE).

(PATH B): If you decided to hide Jill and Carlos will hide and Nemesis will 
come and a sudden explosion will cause him to faint and he'll drop an item 
now go to your left and grab the PICTURE and a the NOTE (there may be some 
GUNPOWDER A), now exit. In this room go down and leave the building 
(CONTINUE).

(PATH C): If you didn't do a thing you'll gain control of Jill and Nemesis 
will proceed to attack you evade him now exit. In this room go down and leave 
the building (CONTINUE).

(CONTINUE): Go down the street and enter the room to your left. In this 
street go down the hallway and climb up the stairs (Nemesis may appear if he 
hasn't been chasing you, if this happens evade him and enter the door) and 
enter the door. Inside is the kitchen watch out for the zombies and Nemesis 
use your LOCKPICK on the tall cabinet to get the FIRE HOOK and then go down 
the hallway and use the FIRE HOOK to open it then go down. In this room head 
toward your right and search the corpse to get the EMERALD now go back up. In 
the kitchen run toward the door near where you got the FIRE HOOK but watch 
out for Nemesis. In this room go down the ladder and toward the Right and 
enter the door in the far end. In this room go forward into the door that 
says RACCOON CITY HALL and use the two jewels on the panel to open it now 
enter (RACCOON CITY HALL).

RACCOON CITY HALL
In the Raccoon City Hall you'll be in the City Hall main Hallway, go straight 
and to your Left and enter the door. In the next street you'll encounter many 
zombies either kill or evade them, whatever you do just reach the end of the 
street and enter the mental door. In this area go down the hallway and pick 
up the 2 GREEN HERBS found in one corner now go to the end the hallway and 
enter the door. In this room you'll encounter many zombies evade or kill them 
whatever you do reach the Cable Car and enter by the door in the back. Inside 
you'll encounter another UBCS agent Nicholai Ginovaef after a short chat grab 
the note from the back of the car then walk to the front and you'll encounter 
Mikhail Victor after a chat go trough the door. In this room you'll find 
Carlos and after a talk with Nicholai grab the WRENCH from the seat, now exit 
trough the door near the front. Now run back to the City Hall Main Walkway. 
In the room now take the other path and enter the door. In this street go to 
the end to reach a closed door now use the RUSTED HEX CRANK to open the door, 
but the RUSTED HEX CRANK will break now use the WRENCH on the broken peace 
crank to open the door. Inside the Gasoline Station you'll see a sequence 
that varies either Carlos or Nicholai will appear here if Carlos appears a 
group of zombies will attack and Carlos will leave to do his hero stuff but 
if Nicholai appears he will help you search the place (not really) whatever 
it is after the sequence go to the top right of the room to get a F-AID SPRAY 
then go to the machine on the top left of the room to start a random puzzle 
(it's random so I can't help you); what you must do is the following you'll 
see 4 letters (A, B, C, D) and if A is highlighted press the buttons until 
only A has the red button on, after doing this 3 times you'll get MACHINE 
OIL, After you get the MACHINE OIL a fuse will light and the Gasoline Station 
will blow up after it now get the hell out of there and if Carlos was the one 
that appeared hurt in the floor after a small chat run and a FMV will show 
you how the place blows up, after the sequence exit the place. In the City 
Hall Main Hallway try to go back to Downtown and some zombies will break open 
the previous locked door, after killing them go inside and press the button 
on the statue to get a BOOK OF WISDOM now go back to Downtown. In Downtown go 
straight and enter the door that says Arcade Shops in this street go straight 
and turn right and enter the door that says Arcade Shops. In this street go 
to your left until you reach a ledge that has a FUTURE COMPASS stuck on the 
wall, note that when you take out the FUTURE COMPASS some water will not let 
you leave to solve this place the BOOK OF WISDOM on the other slot to prevent 
the water from flowing. Now retune to the City Hall main hallway and place 
the FUTURE COMPASS on the statue to get a BATTERY now return again to 
Downtown.

DOWNTOWN (AGAIN)
When on Downtown return to the room where you met the DRAIN DEMIOS. In this 
room go up the long stairs and use the BATTERY on the elevator to activate it 
now go down. In this street you'll encounter ton of zombies and a explosive 
simply kill most of the zombies with the explosive and then use you BENELLI 
M39 to kill the rest now head down the street and enter the Sub-Station. 
Inside the Sub-Station you encounter another puzzle first go to the computer 
with the red light near the generator and press the switch to activate the 
computer that is near you, access the machine and a new puzzle begins in this 
puzzle you must match the result of the puzzle with the volts required to 
open the doors that are 15-25 V for one door and 115-125 V for the other, 
there may be more that one way to activate the doors but here is a so1lution: 

1.15-25 V DOOR: To open this door, press More V, Less V, Less V, Less V.
2.115-125 V DOOR: To open this door, press Less V, More V, Less V, More V.

When you open both doors note that the 15-25 V door has a FUSE inside and the 
115-125 V door has a S&W M629C or a HK-P GRENADE LAUNCHER. I recommend the 
FUSE door, whatever you choose you'll be attacked by a large group of zombies 
now is another decision time:
1. HEAD FOR THE EMERGENCY EXIT (PATH A)
2. INCREASE ELECTRICITY OUTPUT "RECOMMENDED" (PATH B)

DON'T DO ANYTHING (PATH C)

(PATH A): If you chose to escape Jill will run and break open the previously 
locked door and automatically leave the Sub-Station. Outside Jill will be 
attacked by tons of zombies and Nemesis will kill the zombies and then 
proceed to attack you. After you regain control of Jill reenter the Sub-
Station trough the door you just forced open and grab anything you previously 
left and the leave the Sub-Station (CONTINUE).

(PATH B): If you chose to Electrify the Zombies Jill will press a switch and 
the generator will generate electricity that will kill the Zombies, now grab 
anything you need and leave (don't worry Nemesis doesn't attack)(CONTINUE).

(PATH C): If you didn't do anything the Zombies will break the door open and 
proceed to attack you kill them and grab anything you need and leave. Outside 
Jill will be attacked by tons of zombies and Nemesis will kill the zombies 
and then proceed to attack you (CONTINUE).

(CONTINUE): If you chose path A or C watch out for Nemesis, Simply run back 
to the street with the big bus wreck (Yes I mean Uptown).

UPTOWN (AGAIN)
In the room with the big buss wreck simply head to your Left and open the 
Metal door. In this room go straight into the end and you'll see something 
stuck on the wall use your WRENCH to take it of, Discard it and then grab the 
FIRE HOSE then take it back to the room with the big fire were you met the 
first Cerberus Dog. In that room is the FIRE HOSE on the tube that is 
spitting water to see a sequence, in which Jill uses the FIRE HOSE on the 
fire and turns it of, now go to the newly opened way and enter the door. In 
this street go straight and open the door. In this room grab the SQUARE CRANK 
from the floor and watch out for the DRAIN DEMIOS and enter the Sales Office. 
Inside you'll see a sequence that varies. Carlos may appear in which he is 
talking to Nickoli and Nickoli starts to say "Please kill me" and as 
logically Carlos refuses and after a short arguing Carlos kill's him (because 
he was infected) and run of and you regain control of Jill or maybe when you 
enter you hear a "WAAAAAAIT" and hear a gun shot and when you enter you'll 
see Nicholai above Nickoli's corpse using a portable computer and after a 
short while you'll regain control of Jill what ever you do just go to the 
desk and check the remote control and use it and a movie will play, after the 
movie use the computer and the password is the name of the product. Which can 
be:
1. SAFSPRIN
2. ADRAVIL
3. AQUACURE

After you've entered the password a door will open, now enter it. Inside go 
to the end of the storage and pick up the OIL ADDITIVE now mix it with the 
MACHINE OIL to get the MIXED OIL now leave and a FMV will show you how the 
zombies break trough the windows, after you regain control of Jill wait until 
the Zombies get close to any of the two tubes, aim to the tube and then shoot 
it to kill most of the zombies to save ammo, after you kill them leave the 
room. Now you can either go for tons of G. Rounds or go to the Cable Car, you 
decide:
A) GO FOR TONS OF G. ROUNDS "RECOMMENDED" (PATH 1)
B) GO TO THE CABLE CAR (CONTINUE)

(PATH 1): After returning to the room were you used the Fire House go to the 
street were you first saw Brad shoot a zombie and use the SQUARE CRANK on the 
closed Shuttle to get lots of G. Rounds (CONTINUE).

(CONTINUE): Now return to the garage that connects Downtown and Uptown (watch 
out you may encounter Nemesis in the way). In the Garage a sequence will show 
you a sudden earthquake will break the floor bellow you and a two boxes will 
be about to crush you, now a choice comes:
1. CLIMB UP "RECOMMENDED" (PATH A)
2. JUMP DOWN (PATH B)

DON'T DO ANYTHING (PATH B)

(PATH A): If you chose to Climb Up Jill will climb up and evade the boxes 
(CONTINUE).

(PATH B): If you chose to let go Jill will let go and safely land on the 
floor but if you didn't do anything the boxes will hit Jill and she'll fall 
(The boxes do damage to you so watch out that your life is now bellow Yellow 
"Caution"). In the tunnel simply go to the end of the tunnel and climb up the 
stairs and then go back to the room where the boxes where about to kill you 
(CONTINUE).

(CONTINUE): Go back to the City Hall main Hallway.

CITY HALL (AGAIN)
In the City Hall Main Hallway you'll encounter Nemesis simply evade him and 
make yourself to the Cable Car but in the way another earthquake will break 
the floor again and after a sequence you'll encounter your first boss "The 
Giant Worm".

GIANT WORM STRATEGY
You can see 3 switches spread trough the room you can see that 1 doesn't work 
press the other 2 and the one that didn't work will start functioning, press 
it and a ladder will come down simply climb it and you're out.

CLOCK TOWER
Once out the boss encounter you'll be in the room before the cable car you 
may see a sequence in which Mickhail kill's various zombies or none at all 
whatever happens enter the cable car now use the MIXED OIL, FUSE and the 
POWER CABLE to activate the Cable Car and Carlos will appear and in the 
conversation Carlos may give you some Fire Rounds, after the conversation go 
to the cart of the front and after a sequence you'll hear Mickhail scream and 
the Nemesis song will play now go back to the last cart and you'll see 
Nemesis simply try to exit and Mickhail will try to save you and after a FMV 
you'll be given a choice: 
1. JUMP OUT THE WINDOW "RECOMMENDED" (PATH A)
2. USE THE EMERGENCY BREAK (PATH B)

DON'T DO ANYTHING (PATH B)

(PATH A): If you chose to jump you'll start inside the Clock Tower go forward 
and you'll see a picture that moves check it and you'll find a WINDER KEY now 
many zombies will attack now leave the room into the saving room and use the 
WINDER KEY on it to open it now go trough the door. In the next room you'll 
see a sequence in which Carlos talks to Jill and gives her some ICE ROUNDS 
and leave now leave trough the only open able door that you haven't opened. 
In this room go forward and check the corpse for a MINE LAYER in Heavy Mode 
and a box of SHOTGUN SHELLS in light now open the double doors into the 
Dinning Room. Inside watch out for the zombies and enter the door on you're 
left to get into the Piano Room. Now in this room go to the door in the end 
to enter the Chapel. Inside you'll find the BAZEL KEY from the cabinet beside 
the altar now return to the room where you found the MINE LAYER and go up the 
stairs (CONTINUE).

(PATH B): If you chose to use the emergency breaks or didn't do anything 
you'll arrive in front of the Clock Tower. Simply evade the crows and enter 
the go forward and to your left and open the wooden door. Inside is the Piano 
Room. Go to you're left and enter the door in the end and enter the chapel. 
Inside you'll find a WINDER KEY from the cabinet beside the altar now return 
to the Piano Room. Inside the Piano Room some zombies will break trough the 
door and will proceed to attack you now simply go to the only door you 
haven't opened and open it. This is the Dinning Room in this room you'll 
encounter Carlos and after a chat he'll leave, now leave trough the same room 
he left. In this room check the corpse for a MINE LAYER in Heavy Mode and a 
box of SHOTGUN SHELLS in light now go forward and enter the door in front of 
the stairs. Inside this room watch out for the BABY SPIDERS and open the only 
open able door you haven't opened and enter the saving room and then go 
forward and open the door at the other side of the room. Inside a tremble 
will make a picture fall and reveal the BAZEL KEY now return to the room 
where you got the MINE LAYER and go upstairs (CONTINUE).

(CONTINUE): When upstairs evade the giant spiders and enter the door in the 
end of the passageway. This is now the Clock Tower Balcony now go to the 
center of the balcony and use the BAZEL KEY on the key slot to lower a ladder 
now simply go up. In this room grab the SILVER GEAR from your right and a 
puzzle from your immediate left. Remember the song well in this puzzle you 
must match the song to get a CHRONOS CHAIN it's not very hard once you get 
the idea, sorry no help it's Random. After playing the song you'll get a 
CHRONOS CHAIN, combine it with WINDER KEY to get CHRONOS KEY. Now go down the 
ladder and Nemesis will appear and a choice appears:
1. USE THE LIGHT (PATH A)
2. USE THE CORD "RECOMMENDED" (PATH B)

DON'T DO ANYTHING (PATH C)

(PATH A): If you chose to turn on the lights Jill will do so and blind 
Nemesis and while his stunned Jill pushes of the ledge, after the sequence 
just enter the go back to the library (CONTINUE).

(PATH B): If you chose to electrify him Jill will grab a broken electric 
cable and dip it in the water and it will electrify Nemesis and he'll faint 
and if your playing in Heavy he will drop an item, now return to the library 
(CONTINUE).

(PATH C): If you didn't do anything you'll regain control of Jill and Nemesis 
will proceed to attack her, simply evade him and go back to the library 
(CONTINUE).

(CONTINUE): Inside the library use the CHRONOS KEY on the previously closed 
door. Inside this hallway watch out for the Giant Spider and proceed to the 
end of the hallway and open the door. Inside this room go to the other end 
and check the 3 statues to get a AMBER, SILVER and OBSIDIAN BALL now go to 
the 3 clocks in the wall and a puzzle starts the objective of this puzzle is 
to place the stones in the slots of the clocks so that the one in the center 
reads 12:00 the answers are:

         LEFT     MIDDLE     RIGHT
AMBER     -3        +3         +6
SILVER    -2        +2         +4
OBSIDIAN  -1        +1         +2

IF CLOCK READS:     LEFT CLOCK     MIDDLE CLOCK     RIGHT CLOCK
     5:00            OBSIDIAN         SILVER           AMBER
     7:00              AMBER          OBSIDIAN         SILVER
     9:00            OBSIDIAN         AMBER            SILVER
    11:00              SILVER         OBSIDIAN         AMBER

After placing the answer a GOLD GEAR will appear now combine it with the 
SILVER GEAR to get the CHRONOS GEAR. Now return to where you found the SILVER 
GEAR and go to the far end of the room and use the CHRONOS GEAR in the 
machine with the missing gear and the bells will ring (I recommend you save 
and equip your most powerful gun). Now go down the ladder and try to leave 
the Clock Tower.

NEMESIS "ORIGINAL FORM" STRATEGY
When you leave the Clock Tower a FMV shows Jill happy when she sees the 
chopper on the air but suddenly a missile is launched into the helicopter and 
it is destroyed and Jill screams "NOOOOOOO" and when she turns she sees 
Nemesis on the top of the Cable Car and then Nemesis jumps down and uses his 
long arm and infects Jill with the virus and a battle begins. Carry your S&W 
M629C and any other powerful gun and start dodging his attacks (I mean run) 
until Nemesis drops his Rocket Launcher and then simply shoot until dead and 
a sequence kicks in (this sequence may suffer changes in between games) 
either Carlos saves you or he just comes and starts crying for you.

PART 2: AFTER RESIDENT EVIL 2 (OCTOBER 1, NIGHT)
STORY
After the failed escape many has happened the Umbrella Corporation has sent 2 
monsters called NEMESIS one to retrieve one G-VIRUS sample and another to 
kill all STARS members as Brad has fallen victim of the creature JILL meats a 
man named CARLOS OLIVERA from the UBCS and quickly become friends. Now Jill 
is infected with the G-VIRUS and it's up to CARLOS to find the vaccine.

CHARACTER: CARLOS OLIVERA
HOSPITAL
After the conversation go back to the room with the 3 clock puzzle. In the 3-
clock puzzle room go to the end of the room and push the bell to gain access 
to a new area. In the next street go to the hospital as you can see at the 
far end. Inside the hospital a zombie appears and suddenly a Hunter B cuts of 
the head of the zombies and you regain control of Carlos now just use your 
M4A1 ASSAULT RIFLE to kill them now go trough the wooden door into the 
Hospital Saving Room, save if you want and leave trough the door in the other 
side of the room. Inside this room go forward and check the desk beside the 
Corpse to get a TAPE RECORDER now check the locker for some HANDGUN BULLETS 
now go to the elevator and press the switch beside it and use the TAPE 
RECORDER on it to activate the elevator now go to any of the available floors 
there isn't much of a difference if you do so.

4F
In this floor just go forward and enter the door that says DATA ROOM if you 
went to the 4F first you'll see a sequence in which Nicholai is killing 
Daniel but if you went to the B3 first you'll encounter some hunters B here 
whatever happens simply grab the HANDGUN BULLETS from the white desk and the 
SICKROOM KEY from the back of the room now exit the room. And go to your left 
and turn to the left to see 2 dormitory doors enter the closes one to you 
(the one that says 401 above it). Inside the dormitory you may encounter 
Worms or Zombies whatever you see search the corpse to see a password that 
may be 104, 253, 325, or 531 now check the position of the cabinet in this 
room you'll notice it because it is not pre-rendered now simply leave the 
room and enter the other dormitory (the one with 402 above it) now you'll see 
a cabinet just like the one in the other room simply place it as in the other 
room and a picture will fall to reveal a safe now use the password you saw on 
the other room to get a VACCINE BASE and if you have the VACCINE MEDIUM 
combine them to get the VACCINE now leave and you'll encounter many Hunter B 
on the room, enter the elevator and go back to the lobby if you have the 
VACCINE or go to the B3 if you don't.

B3
Once you're in the B3 you may encounter a large quantity of zombies about to 
attack you if they appear kill them and go down the hallway and enter the 
room. Inside the room you may see a sequence if you came to the B3 first but 
if you went to the 4F first the room will be empty whatever happens go to the 
door to get into the lab. Inside the lab grab the MEDIUM BASE from the shelve 
and then press the switch beside the machine found at the end of the room to 
drain the water from the large tubes and you'll see 2 Hunter Y but don't 
worry... yet... now use the MEDIUM BASE to start a puzzle the answer to the 
puzzle is: 

SWITCH I     SWITCH II     SWITCH III     SWITCH A     SWITCH B
  DOWN       STRAIGHT         DOWN          DOWN       STRAIGHT

After you solve the puzzle you'll get a VACCINE MEDIUM now combine it with 
the VACCINE BASE to get the VACCINE now try to leave the place and the Hunter 
Y will crash trough the window now simply evade them and leave the place and 
return to the elevator. If you have the VACCINE ready go up the to the Lobby 
if you don't go to the 4F.

1F (LOBBY)
In the lobby if you didn't encounter the zombies in the B3 they will appear 
here if you didn't a couple of Hunter B will appear whatever appear go to the 
main entrance of the hospital and a bomb will activate and now you must get 
out the hospital (You have 20 sec. In Light and 7 in heavy). Outside the 
hospital you see a FMV in which Carlos runs from the hospital and the 
Hospital blows up like the Gas Station did, after regaining control of Carlos 
enter the clock tower and you'll hear something in the roof and the Nemesis 
song will play now run to the room where you got the MINE LAYER and Nemesis 
will appear here in his Mutant Form now get the hell out of there and run 
toward the Chapel (Nemesis doesn't throw any items when you're Carlos). 
Inside the Chapel use the VACCINE on Jill and after a conversation you'll 
regain control of Jill (and just when I go use to Carlos).

CHARACTER: JILL VALENTINE
CITY PARK
When you regain control of Jill go back to the Piano Room and Nemesis will 
appear now simply evade Nemesis and head to the where the hospital blew up. 
In that street use your LOCKPICK on the blue door to open it. Inside is a 
saving room save if you want and pick up the MAIN GATE KEY from the wall and 
go back outside. Outside go up the stairs and use the MAIN GATE KEY on the 
door to open it. Inside the park you'll encounter either Hunter B or Worms 
whatever appears first go to your immediate left and go down the ladder. Down 
the ladders you may encounter Hunter Y or zombies simply run to the end of 
the room and enter the Door. In this hallway you'll encounter various Hunter 
B go down the hallway and search first corpse you see to get the GRAVEYARD 
KEY now go back to the first room you saw as you entered the park now go to 
the door in the other side of the area and open the metal door. In this room 
head you you're left into a machine open it and a puzzle begins, the answer 
to it is:
The two Black Gears on the top Right and the White ones on the Bottom Left.
And the water from the fountain will drain revealing a stairway, now go down 
the stairway. In the sewers go to the end and up the ledge and up the stairs 
into the cemetery. In the cemetery go straight and left to reach a cabin now 
use the GRAVEYARD KEY on it to open it. Inside the Cabin grab the IRON PIPE 
and now use the LIGHTER on the chimney and discard and then followed by the 
IRON PIPE to open a secret passage and now enter it (If you don't have the 
LIGHTER there's a saving room on the other side of the Cabin). Inside the 
secret room grab the REAR GATE KEY and try to leave as you leave a mysterious 
call comes telling all supervisors to retreat, after the message grab leave 
the room. In the other room you'll encounter Nicholai and after a 
conversation he'll leave, now simply leave the cabin. Outside a FMV will 
introduce you to the Giant Worm.

GIANT WORM STRATEGY 2
Simply shoot until dead (Use 10 Acid Rounds for a quick fight), but sometimes 
the lamps will have a short circuit, if this happens use you're weapon to 
knock them down, then wait until the Worm passes over them and he'll 
automatically die. After killing him a ladder is provided, climb it and make 
yourself back to the room where you got the GRAVEYARD KEY and make yourself 
to the end of the hallway and use the REAR GATE KEY to open the locked door.

DEAD PLANT
In the next room go up the stairs and into the bridge, in the bridge Nemesis 
appears and a decision comes (This decision has mayor influence in the 
endings):
1. PUSH HIM OFF (PATH A)
2. JUMP OFF (PATH B)

DON'T DO ANYHTHING (PATH B)

(PATH A): If you chose to push Nemesis Jill will evade Nemesis attack and 
push him and then Jill will run into the Disused Plant. Inside the Plant go 
down the hallway and you'll see a closed metal door with a red light beside 
it. Well go down the hallway into the room that is most at the bottom of the 
room to reach a Saving Room. Inside the save room you'll encounter Carlos and 
he'll tell you about a missile that is about to destroy Raccoon City and 
he'll leave, now check the bookshelf on the end of the room for a FACILITY 
KEY now enter the door with the red light above it to enter the steam room. 
Inside the Steam Room press all the switches you find until you gain access 
to the machine on the far end of the room, after pressing it a door will be 
shown and the map will glow red now go to that room. Inside that room pick up 
the SYSTEM DISK from the computer and enter the elevator and go down. In the 
room below you may encounter Hunter B or Brain Suckers whatever appear kill 
or evade them and enter the door found downstairs. In this room go straight 
and down the ledge now go straight and climb up the other ledge and enter the 
door into another saving room. Inside the saving room, grab the WATER SAMPLE 
from the panel that has the Blue lights and enter the door at the far end of 
the room. Inside this room go down the ladder and use the WATER SAMPLE on the 
machine in the far end of the room, now a random puzzle starts. What you must 
do is place the match the sample in the top it's quite simple once you get 
the idea but here are some answers I got:

              A                   B                    C
1.        Once Right          Once Right          Twice Left
2.        Once Right       Three Times Right   Four Times Right
3.      Four Times Right     Twice Right          Twice Left
4.        Once Left          Twice Left           Twice Right

After doing this the same door as before will appear but this time it will 
unlock for real, before you go place the FACILITY KEY on the machine that is 
to your Right and you'll get a FACILITY KEY (COMPLETE) from the machine. Now 
head back to the room with the previously unlocked door. Inside the room 
enter the unlocked door. Inside go down the hallway and you'll see a sequence 
in which Nicholai explains why he kill his compatriots and then is killed by 
Nemesis now use the SYSTEM DISK on the machine with the large red light and 
you'll automatically enter the room and a countdown begins (CONTINUE).

(PATH B): If you chose to jump of the bridge Jill will jump of the bridge and 
if you didn't do a thing Nemesis will hit you and you'll fall of the bridge 
(WARNING: Being hit by Nemesis takes out life so watch out). Below the bridge 
follow the only path you can follow and when you go up the stairs you'll fall 
in the sewers go up the ledge at your Right and enter the door to access the 
Saving Room. Inside the saving room, grab the WATER SAMPLE from the panel 
that has the Blue lights and enter the door at the far end of the room. 
Inside this room go down the ladder and use the WATER SAMPLE on the machine 
in the far end of the room, now a random puzzle starts. What you must do is 
place the match the sample in the top it's quite simple once you get the idea 
but here are some answers I got:

              A                   B                    C
1.        Once Right          Once Right          Twice Left
2.        Once Right       Three Times Right   Four Times Right
3.      Four Times Right     Twice Right          Twice Left
4.        Once Left          Twice Left           Twice Right

After doing this a door will be shown, after the show door go back to the 
sewer passage and go down the hallway and a sequence will play in which 
Carlos saves you from a close death and warns you about the missile that is 
about to strike Raccoon City after the sequence continue down the hallway, up 
the ledge in the other side of the room and enter the door. Inside this room 
you may encounter Hunter B or Brain Suckers whatever appear go upstairs and 
enter the elevator. On the upper floor you'll encounter the room where you 
saw the mysterious door, in this room head to your Right and grab the SYSTEM 
DISK from the computer and enter the door at your Right. Inside you'll see a 
sequence in which Jill sees Nicholai and after a brief firefight you regain 
control of Jill but Nicholai has escaped but the root he take is now closed 
by a metal door with a red light beside it now head Right into the door in 
the corner to enter the Saving Room. Inside the save room check the bookshelf 
on the end of the room for a FACILITY KEY now enter the door with the red 
light above it to enter the steam room. Inside the Steam Room press all the 
switches you find until you gain access to the machine on the far end of the 
room, after pressing it a door will be shown and the map will glow red now go 
to that room (NOTE: if you want a M66 ROCKET LAUNCHER return to the room with 
the song puzzle and use the FACILITY KEY in the machine to the Puzzles Right 
to get a FACILITY KEY (COMPLETE). Now enter the newly opened door. Inside the 
room enter the unlocked door. Inside go down the hallway and use the SYTEM 
DISK on the machine with the large red light and you'll automatically enter 
the room and a countdown begins (CONTINUE).

(CONTINUE): After the countdown begins Nemesis appears and after a sequence 
you regain control of Jill. In this battle better have your must powerful gun 
and shoot until dead or simply try to get in front of one of those tubes that 
throw out acid and wait until Nemesis attacks you then dodge his attack and 
he'll break tube and acid will come out and cause significant damage, but 
this is a bit hard. After killing Nemesis a KEYCARD will fall of the 
scientist pocket go grab the KEYCARD and use it on the panel next to the door 
to open it now leave and a FMV kicks in. After the FMV the warning of the 
Missile will be given (don't worry the missile is not for real... yet) now go 
back to the first room you saw as you enter the plant if you chose to push 
Nemesis of the bridge and where you saw Nicholai if you chose any other 
thing. In this room you can decide two things either to go for a M66 ROCKET 
LAUNCHER (A) or go on (B).

(A) If you chose to go for the M66 ROCKET LAUNCHER go back to the steam room 
and use the RED CARD on the elevator to activate it and go down. Down the is 
the FACILITY KEY (COMPLETE) grab the two GRENADE ROUNDS from the desk and use 
the FACILITY KEY (COMPLETE) on the large door to get the M66 ROCKET LAUNCHER 
and then go back to the first room you saw as you enter the plant if you 
chose to push Nemesis of the bridge and where you saw Nicholai if you chose 
any other thing (B).

(B) Go forward and use the KEYCARD on the panel beside the Metal Door to open 
it now go to the end of the hallway and enter the room (SPECIAL).

(SPECIAL) This moment is important for the games end so keep reading: 
1. You chose to push Nemesis of the Bridge (PATH A)
2. You chose any other option on the bridge (PATH B)

(PATH A): As you enter the room Carlos calls you and tells you about the 
missile is coming and after a chat Jill crabs the MISSILE RADAR from the desk 
and the real countdown begins (5 Minutes for the Green Radar and 1 for the 
Red radar) go down the ladder (CONTINUE).

(PATH B): AS you enter the room nothing appears and the door to the bottom of 
the Plant is closed, grab the chining thing from the console to get the 
MISSILE RADAR now try to leave the place and Nicholai appears in the chopper 
and a choice is given to you:
1. NEGOTIATE WITH NICHOLAI (PATH @)
2. RETURN FIRE "RECOMMENDED" (PATH %)

DON'T DO ANYTHING (PATH %)

(PATH @): Jill will stand and start to talk to Nicholai and after a 
conversation the chopper leaves and then Carlos enters and after a chat you 
regain Control (CONTINUE 1/2).

(PATH %): Jill will stand up and you'll regain control of Jill and a fight 
begins (NOTE: You have a short time to kill the Chopper or Nicholai will 
leave). Simply equip the M66 ROCKET LAUNCHER and a single shot will kill the 
Chopper but if you don't have the M66 ROCKET LAUNCHER use your S&W M629C and 
6 shots will be enough to beat the chop and after the kill Carlos appears and 
after a chat you regain control (CONTINUE 1/2).

(CONTINUE 1/2): After the chat you have two new choices:
1. LEAVE AND RENTER THE ROOM
2. CHECK THE CLOSED LID ON THE FLOOR

I will not reveal but whatever you do go down the ladder (CONTINUE).

(CONTINUE): Downstairs you have 5 minutes for the missile to arrive go pick 
up all the most powerful weapons in the game and some healing now go down the 
hallway and enter the door. In the next room go down the hallway and enter 
the door.

THE FINAL BATTLE
After entering the Rail gun Room you'll see three things with Numbers on top 
of them (1, 2, 3) scattered trough the room simply check the console next to 
the rail gun to activate the batteries now push the unit into the Number 1 
slot and Nemesis remaining body will appear and after a while it transforms 
into a big beast after he appears push all the batteries inside the spaces in 
order 2, 3 and the rail gun will be activated, now lure Nemesis into the Rail 
Gun's path and after a shot or two he'll die, use your M66 ROCKET LAUNCHER 
and the S&W M629C to keep him away. After killing him the door will unlock 
now go to the door and a choice will appear: 
1. EXTERMINATE THE MONSTER "RECOMMENDED" (PATH A)
2. IGNORE IT AND EVACUATE (PATH B) 

DON'T DO ANYTHING (PATH C)

(PATH A): If you chose to kill him Jill jumps into the ground and grabs the 
S&W M629C from the floor and proceeds to shoot Nemesis until death and after 
regaining control enter the door (CONTINUE).

(PATH B): If you chose to leave Jill will leave (CONTINUE).

(PATH C): If you chose nothing Nemesis will throw you a poisonous spit to 
Jill and Die now simply leave trough the door (CONTINUE).

(CONTINUE): Inside the room, use the console to activate the elevator and go 
down. Down stairs go down the hallway and the ending begins... ENJOY!

============
(12) ENDINGS
============
There are 3 endings in Resident Evil 3 so here are how to get them:

ENDING 1
1-Choose the 1st option in the bridge to the Plant.

ENDING 2
1-Choose the 2nd option in the bridge to the Plant.
2-After killing Nicholai go down the closed ladder.

ENDING 3
1-Choose the 2nd option in the bridge to the plant
2-After killing Nicholai leave the room and reenter and a cut seen plays.

NOTE: The Final FMV are the same for endings 2 and 3.

======================
(13) DOCUMENT LOCATION
======================
GAME INSTRUCTION A: Have in your inventory at the beginning.

GAME INSTRUCTION B: Have in your inventory at the beginning.

CLOCK TOWER POSTCARD: In the desk inside the bar.

PHOTO A: In the corpse near the roped up door.

MARVIN'S REPORT: In Marvin's corpse in the RPD.

DAVID'S MEMO: In the RPD saving room behind the typewriter.

FAX FROM KENDO: STARS Office.

MERCENARIE'S DIARY: On the corpse in the hallway that is near the corpse.

CITY GUIDE: In the desk inside the Restaurant.

PHOTO B: Above a pay phone inside the Newspaper Building 1F.

PHOTO C: Above the desk in the Newspaper Building 2F.

REPORTER'S MEMO: At the far end of the room inside the Newspaper Building 2F.

MECHANIC'S MEMO: In front of the engine inside the Cable Car.

MANAGER'S REPORT: In the Sales Office near the Remote Control.

BUSINESS FAX: In the Sales Office in the shelf near Nikoli's corpse.

DARIO'S MEMO: In the Warehouse where you met the Fat Guy.

OPERATION INSTRUCTION: Clock Tower in the corpse near the main entrance.

ART PICTURE POSTCARD: Clock Tower in the Library.

MERCENARIE'S POCKETBOOK: Clock Tower, corpse in the 3 clock puzzle room.

DIRECTOR'S DIARY: In Hospital near the corpse in the elevator room 1F.

PHOTO D: In Hospital inside the Data Room below the DORMITORY 402 KEY (4F).

MEDICAL INSTRUCTION MANUAL: In Hospital near the lab puzzle in the B3.

PHOTO E: In the Saving Room where you find the PARK KEY in the desk.

WRITTEN ORDER: In the park in the corpse where you find the Cabin Key.

SUPERVISOR'S REPORT: In the Park's Cabin in the secret room.

FAX FROM THE HQ: In the Park's Cabin in the secret room.

MANAGER'S DIARY: In Disused Plant inside the 2F saving room.

SECURITY MANUAL: In Disused Plant inside the 1F saving room.

INCINERATOR MANUAL: In the Disused Plant beside the ladder after Missile 
Alarm.

CLASSIFIED PHOTO: In the Disused Plant in the floor before the Last Fight.

JILL'S DIARY: Secret Note found if gotten all documents in order.

==================
(14) DOCUMENT INFO
==================
CAUTION: This section is a spoiler.
NOTE: In documents that have pictures I will show a word (PICTURE:) and 
beside it I will explain what the picture is like.

==================
GAME INSTRUCTION A
==================
<SHOOTING OBJECTS>
You may get different reactions from shooting objects, such as oil drums and 
bombs.
*Press the R2 button to aim directly at these objects.

<QUICK TURN>
You can perform quick 180-degree turns.
*Press run while retreating.

<EMERGENCY ESCAPE>
When you're trapped by enemies, you can push them away to escape.
*Press the directional buttons Action button, Cancel button, Run button, R1, 
R2, and L1 buttons quickly.

<EMERGENCY DODGING>
Just before an enemy attacks, you can perform a dodge move to evade it.
*Press the R1 or R2 buttons.
*Press the Action button while aiming.

<GETTING ON/OFF AN OBJECT>
You can get on or off certain objects that appear in the game.
*Press the Action button while you are moving forward to the edge of an 
object that you wish to get on or off.

<MAP>
Press the L2 button to view the map.
*You can zoom in or out of the map by pressing the Action button.
*While the map is zoomed in, use the Directional buttons to move the screen.
*Press the Select button to switch between maps.

<LIVE SELECTION>
At certain points in the game, the screen fades into B&W. At these points, 
you will be prompted to choose between two different options.
*Use the Directional buttons to move between the options and use the Action 
button to make your decision.

<EVENT CANCELE>
It is possible to skip certain scenes.
*Press the Select button to skip these scenes.

==================
GAME INSTRUCTION B
==================
<Ammunition creation System>
To create various ammunition, you need to use the "Reloading Tool" and "Gun 
Powder".

<Reloading Tool>
This is a necessary item of you want to create different types of ammunition. 
By combining the Gun Powder and Reloading Tool, various types of ammunition 
will be created.

<Gun Powder>
Mix materials to create various types of ammunition. There are three types of 
basic Gun Powders: A, B and C. Please note that Gun Powder C is created by 
mixing A and B types.

<How to mix Gun Powders>
You can create various kinds of bullets by mixing the different Gun Powders. 
There are 13 different kinds of Gun Powder in all.

<Example of Gun Powder>
A: Hand Gun Bullets
B: Shotgun shells
C: Grenade Rounds
A+C: Grenade Flame Rounds
B+C: Grenade Acid Rounds
C+C: Grenade Freeze Rounds
C+C+C: Magnum Rounds

<Mixing Gun Powder with Grenade Rounds>
If you combine a certain type of Gun Powder with Grenade rounds, special 
types of grenade Rounds will be created.

<Mixing Level Improvement>
If you repeatedly create the same kind of ammunition, your skill will be 
improved, and you will be able to create more powerful ammunition.

====================
CLOCK TOWER POSTCARD
====================
PICTURE: A picture of a Clock Tower.
A picture postcard of a clock tower. The following explanation is printed on 
the backside, "A landmark spot: Saint Michael Clock Tower."

=======
PHOTO A
=======
PICTURE: Picture of soldiers jumping of a car (Black and White).
The policemen are pressing forward. It's dated "September 27"

===============
MARVIN'S REPORT
===============
SEPTEMBER 24TH
There are reports of a theft in the municipal building before dawn. A jewel-
decorated clock at the main gate was damaged. Two of the twelve gems that are 
installed on the face of the clock are missing. Due to the lack of available 
officers at this time, I have no choice but to suspend the research of this 
case.

Signed,
Marvin Branagh.

SEPTEMBER 26TH
Based upon an autopsy report of a 42-year-old restaurant owner, I have 
discovered that he has one of the missing gems. He apparently took shelter in 
the police department at about 10am, when he was shot to death within 10 
minutes of having developed the symptoms. Since the city is currently under 
martial law, we are forced to suspend this case. At this time, we'll keep the 
gem as evidence.

Signed,
Marvin Branagh

============
DAVID'S MEMO
============
My sanity is at its end... I still can't believe this is happening. We lost 
another man yesterday. Meyer; one of our better marksmen. He saw me panic 
once we were overrun by the zombies, but he came back to save me.

But when the time came to return the debt, I ran. I can still hear him 
calling out my name. I can still hear the screams coming from behind. The 
sound of his flesh being stripped from its bones.

I was afraid...terrified...

It's the 27th. The fight to stay alive continues. I took out several zombies, 
who managed to break through the barricades. Now I'm cutting through the 
chill with whisky, unloading my Mossberg on anything undead. That shotgun's 
become a close friend of mine. I've blasted many a zombie into fertilizer 
with it.

We've lost 13 men as of yesterday. In 3 hours, we'll bicker over trivial 
things in the meeting room. It's a total waste of time. When I finish this 
bottle, my old friend Mossberg will be turning one lost body into fertilizer.

Peace at last.

I can hardly wait.

==============
FAX FROM KENDO
==============
PICTURE: The picture of the M92F CUSTOM (HANDGUN).
To the boys of S.T.A.R.S.,
I have some good news for you from my brother Joe. He has finished the new 
handgun for official use. It is the Ma2F S.T.A.R.S. Special, but he calls it 
the "Samurai Edge". Joe said, if you miss the targets with this, you should 
carry a teething ring instead of a gun in you holster. The goods will be 
delivered along with their proper documentation. I'm sure you'll be surprised 
when you see what kind of excellent parts are used for the Ma2F. I know that 
you'll want to thank the good people who developed it.

Sincerely
Robert Kendo
Kendo Gun Shop

==================
MERCENARIE'S DIARY
==================
SEPTEMBER 1ST.
Following six months of intensive training, my body's edge has returned. I 
was a good soldier, but they ordered my execution with no reason given. I was 
tortured and forced to give a false confession. But on the morning of my 
execution, a miracle happened. The company had helped me out, giving me a 
second lease of life.

SEPTEMBER 15TH.
I ended my vacation short and returned to the HQ office. It looks like UBCS 
unit's been called into action. Umbrella maintains its own paramilitary unit 
to counter corporate terrorism and V.I.P. abduction. In addition, they have 
night men who specialize in handling problems caused by illegal products. I'm 
currently a member of the latter.

SEPTEMBER 28TH.
Dawn's here, but we're still slogging through this nightmare. There are no 
provisions of any kind here. The undead walk the streets feeding upon the 
flesh of the living. Given the choice again, I would rather have been 
executed. Death row was a heavenly asylum compared to this place. I've chosen 
to pull the trigger myself, in the hope that my dead body won't come back to 
life.

==========
CITY GUIDE
==========
The tracks of our City

Dear Citizens,

Thanks to kind and generous people of Umbrella Inc., this is a peaceful and 
friendly city. The vast donations from Umbrella Inc. have been used for 
welfare work, the construction of public utilities, and to help maintain 
public peace.

In 1992, it was my 5th year as Mayor of our beautiful city. It was then that 
through many donations and hard work our city was able to rebuild the 
municipal building, create a state of the art hospital.

In honor of these fine accomplishments, I was awarded with a grand statue 
that same year. The statue rests in the municipal building.

I came to this city as an engineer more than 35 years ago. I made 
contributions to the electric systems, and to the installation of the cable 
car. I pledge to follow the tradition of this fine city and will devote my 
life to its prosperity.

The Mayor of the City,
Michael Warren

=======
PHOTO B
=======
PICTURE: A zombies.
A close-up shot of a zombie.
It says, "SCOOP!" on the backside.

=======
PHOTO C
=======
PICTURE: The couple of people dead.
The police have been destroyed.

===============
REPORTER'S MEMO
===============
At last I have found the evidence I need to prove that "cannibal disease" is 
indeed happening ion this city.

One man actually ate people to death. He was like a savage animal tearing 
away a new flesh. It was completely disgusting. I have heard rumors that many 
people are suffering from this disease now. However, the causes of the 
disease are not yet known. Is this another mystery of the present disease? I 
will have to check on it...

They have placed Raccoon city under martial law because of the cannibal 
disease. I have lost contact with the media outside of the city, but I won't 
give up. As a journalist, I won't keep my eyes shut and walk away. I have a 
duty to the people and my profession. I don't think the disease had spread 
nationwide yet. I believe that this city holds the key to its creation and 
cure. In fact, I'm sure of it. The military has set up blockades around the 
city to keep people from escaping and spreading the disease. Most of the 
citizens have either died or have come in contact with the disease. I know 
that it is the right decision to quarantine the city, but I can't help but 
pity myself. If I am infected or eaten, it doesn't matter. My fate is already 
sealed. All I have left is my journalism. I won't give up until I solve the 
mystery of this deadly disease. I have just discovered that the disease is 
not spread through air, but by some other means.

===============
MECHANIC'S MEMO
===============
I know that you're intimidated by your new job Kevin, so let me tell you how 
to make sure that you and your training get along just fine. You see, these 
carriages were made in Europe in 1968, and then imported from Europe. 
Sometimes they get rickety, but they still work because they are simple, 
stubborn and strong. We can always depend on them. If they have a bad day and 
are malfunctioning, you'll need to take a good look at their circuits for any 
trouble. Once you discover what's wrong, you'll be able to fix it easily. I'm 
sure that you'll be able to avoid these nasty little malfunctions if you 
check the parts everyday. These old trains will surely have problems if you 
don't remember to check them out. Just remember that if you need to replace 
anything, you have to choose a suitable part. When I say suitable, I mean 
that even you can't find another original part, you'd better find something 
that works good enough. Even with regard to oil, you must always prepare good 
quality oil for these trains. Never forget Kevin that a man may betray 
others, but a machine won't.

================
MANAGER'S REPORT
================
Before you begin your new position, please allow mw to give you some advice. 
Some of the medicine in the storage room is unstable and their quality will 
deteriorate under changing temperatures or humidity. Therefore, you must 
remember to keep the temperature the same in the storage room at all times. 
You should personally check it everyday. Although the computer checks it 
around the clock, a machine is not perfect. Try and remember that a machine 
is no more than a tool to be used by people.

You must check all personnel coming and going to the storage room. Many 
dangerous drugs are stored there, if any of them are missing you have a 
serious problem on your hands. The door to the storage room is always locked, 
but when you let personnel into it, you will need to have them hand in their 
documents. And above all else, remember that if you find anything suspicious, 
contact your boss immediately.

If you forget the password to lock the door, try and remember that it is a 
word that everyone is familiar with. Don't forget that once a new product is 
shipped, the password will be updated again. You can always enter the 
password from the terminal of the PC for administration.

============
BUSINESS FAX
============
The liquid medicine named VT-J98 is suitable to cultivate the NE-T type 
virus. Therefore, we will need to order additional quantities of it. U.E. 
Sixth Laboratory.

============
DARIO'S MEMO
============
I can't help but wonder if anyone will read these words, but writing them 
will help me maintain my sanity if nothing else. After I've become a meal for 
those undead monsters, will the G.I.'s responsible for sealing off the town 
laugh upon discovering my corpse? So is this how it's supposed to end? I 
don't want to die, I'm just not ready...

My wife, daughter, mother... My entire family has been killed. But none of 
that matters anymore. Right now, my life is the only important thing. 
That's all that matters.

I never would have pictured my end to be like this. I had so much left to do. 
Rather than becoming a salesman, I should have tried my hand at being a 
novelist. It's what I've always wanted, but my mother would only tell me you 
have a long way to go.

Why did I ever listen to her? But this looks like the end for the great Dario 
Rosso, novelist extraordinaire. Cut down before his prime.

=====================
OPERATION INSTRUCTION
=====================
Order for UBCS Echo Team:

Wipe out the downtown area of the infestation and then evacuate the remaining 
citizens to the clock tower. Among the citizens, remember to give priority to 
the employees of Umbrella's affiliates.

Remember to stay alert because the infected have a high endurance rate and 
will strike without hesitation.

Evacuation Procedure:

1. Once the mission is complete, or when it becomes too impossible to 
accomplish, evacuate immediately.

2. We'll deploy a helicopter that is waiting in the suburbs, to the yard in 
front of the clock tower.

3. When you are ready for evacuation, ring the bell of the clock tower to 
signal the helicopter.

====================
ART PICTURE POSTCARD
====================
PICTURE: 3 clocks.
A picture postcard of antique clocks.

The following verse is printed. "Give your soul to the goddess. Put your 
hands together to pray before her."

========================
MERECENARIE'S POCKETBOOK
========================
SEPTEMBER 26TH
It's only been three hours since the mission started, but the team is down to 
me and Campbell. The number of zombies if far greater than we expected. There 
is no hope left for this city. We have already injected the antibody for the 
virus, but I'm not sure that it will work. I don't know if I will survive...

SEPTEMBER 27TH
We managed to reach the clock tower. Out of desperation we robbed some 
wounded members of their weapons and used the surviving citizens as decoys. 
We were taught to do this in order to survive in the battlefield, but I never 
enjoyed it. However, a girl showed up at the clock tower before me. She is 
one of the survivors. She looks just like my sister before she starved to 
death...

SEPTEMBER 28TH
I wanted to evacuate as soon as possible, but the girl didn't. Her father 
insisted that he wouldn't leave this city where his beloved wife rest in 
peace. I really wanted to save the girl, but Campbell said, "All I care about 
is our lives." That's how I felt before, but now... The clock tower has 
become a dangerous place and I don't want to make any more mistakes.

================
DIRECTOR'S DIARY
================
These patients suffer from gangrene and congestion of their blood at first. 
Then their mind slowly deteriorates. In the end, there is nothing left of 
their mind. When that happens even mercy billing seems pointless. After all, 
they are already dead...

This disease is unlike anything I have ever witnessed. Once the patient's 
mind is gone, they become flesh hunger monsters and act like wild animals who 
are on some type of bloodlust.

September 18th
Another patient has been admitted to the hospital. He is showing symptoms of 
the first stages of the disease at this point, but... I haven't been able to 
sleep at all these past few days. I refuse to let these patients become 
"zombies". I am not just an ordinary citizen. I am a doctor. Even if I die, 
my clinical charts will contribute to finding a cure.

September 26th 
We lost most of the doctors and staff during the battle against the "zombie" 
patients. It's impossible to maintain the hospital under these conditions. 
And, I know that it's too late for me. I am beginning to feel that same itch 
and hungry desire that all of my patients felt. It's too late for me...

=======
PHOTO D
=======
PICTURE: A group of zombies.
The zombies are walking. It says " The effect of the T-virus" on the 
backside.

==========================
MEDICAL INSTRUCTION MANUAL
==========================
Umbrella Medical Service North America Division Douglas Rover

In order to activate the synthesizer to cultivate the vaccine, please follow 
the procedure as detailed below:

1. Supply enough energy to the system.

2. Set the medium base to the devise. When the device is ready, you can start 
mixing the vaccine medium. To mix the vaccine, you will need to control the 
five levers. This will cause the two gauges to increase or decrease. I you 
adjust the two gauges so that they stop at the center, the vaccine medium 
will then be produced automatically.

=======
PHOTO E
=======
PICTURE: A group of zombies.
The zombies are attacking.

=============
WRITTEN ORDER
=============
Mission requirements: Bravo 16

1. Obtain and secure sample of all the information pertaining to this case. 
Observe and record combat data on the UBCS.

2. Destroy all the evidence including the medical facility that has the 
medical treatment data.

3. Check the guinea pig's ability to accomplish the mission. Once your 
mission is complete, evacuate the area. Remember that you must not help 
anyone who is not a supervisor, nor bring anything back that might be traced 
to where it belongs.

===================
SUPERVISOR'S REPORT
===================
The endurance ability of the contaminated guinea pigs is truly incredible. 
Even when shot in a vital area, they can sometimes survive for several days 
without taking care of the wound. However, after prolonged exposure to the 
virus, the guinea pig's intelligence level decreases to that of an insect. 
Even though reviving the dead seems too disgusting, the virus may still be of 
use. If we inject the virus into our POWs and release them, they would return 
to their units and then turns into zombies. This plan may work well for us in 
the future.

In certain areas, the virus seems to have caused the mutation of animals and 
plants. It may be difficult, but it'll make a good sample for the bio weapon 
development.

I've heard that there is a giant alligator, but I have only encountered a 
giant creature moving under ground. I don't even want to imagine what 
creature spawned that monster. I encountered "Nemesis".

If I didn't know about it, I'd have been contaminated and would have become 
one of them by now. If it is still walking around in the city, its mission is 
not yet over. S.T.A.R.S. members must be very tough since they have survived 
until this point. However, they cannot hold our forever...

===========
FAX FROM HQ
===========
Attention. The Raccoon City Project has been abandoned. Our political 
maneuvering in the senate to delay their plans is now futile. All supervisors 
should evacuate immediately. The US Army is going to execute their plan 
tomorrow morning. The city will be obliterated at daybreak for sure.

===============
MANAGER'S DIARY
===============
APRIL 25TH 
Today is my birthday. I was transferred to this facility today. I am very 
happy because the work environment is very different from life in the 
university.

MAY 14TH
The disposal system has been completed. Using a special kind of gas, it can 
decompress the cells of the guinea pigs. We have to try this out before 
beginning practical usage of the system, since it is not 100% stable yet.

MAY 20TH
While I was checking the treatment room, the door shut, and I was locked 
inside. I couldn't get out for one hour. I guess even if you have the key 
card, it's useless when you are locked inside.

JUNE 7TH
The guinea pigs we have to dispose of are increasing. The system is not 
working smoothly. The laboratory staff doesn't listen to my opinions and I am 
getting extremely frustrated.

JULY 16TH
We can't dispose of all the bodies and the quality of the liquid medicine is 
not good enough either.

JULY 29TH
Though the functions of the system decreases, the number of the bodies we 
have dispose doesn't. The infection level has increased and the antibodies we 
are using is no match for the new mutation of the virus. Some of the workers 
have been infected by the disease. I have continued to work, but I always 
keep a gun with me. I must remember to save one bullet for me. I want to 
weep. I don't want to die here. I swear that I'll lose my mind if I imagine 
how painful the death will be...

===============
SECURITY MANUAL
===============
"SECURITY FOR THE PLANT"
Since this plant is a facility under the disguise of a deserted factory, 
civilians will sometimes enter. If this should occur, do not hesitate to 
shoot them. If they choose to surrender, arrest and then transfer them to the 
laboratory as new guinea pigs. You will be rewarded.

"MAINTENANCE OF THE DEVICE"
This entire plant is controlled by an epidemic prevention system. When 
contamination is detected in the treatment room or decomposed specimen pool, 
the plant will automatically be locked down for isolation. In that case, you 
must follow the manual to unlock it. If the contamination is over the limit, 
the whole system will automatically lockdown. The, you must remain in the 
plant and wait for subsequent orders.

Those who leave the facility without permission will suffer extreme 
consequences.

==================
INCINERATOR MANUAL
==================
The incinerator plant is one of the facilities that burns the disposable 
items which are sent from the laboratory. The incinerator burns the waste 
materials that cannot be decomposed at the treatment room. It also supplies 
electricity to the facility by a thermal power electricity generator. Part of 
the electricity is stored in the big battery installed in the facility's 
underground area. The electricity is used as an auxiliary power source. The 
auxiliary power circuit will be activated once the three "auxiliary circuit 
units" are properly placed in their sockets. In case the circuits are not 
connected automatically, a person can connect them manually to activate the 
system.

================
CLASSIFIED PHOTO
================
PICTURE: The Rail Cannon.
In my opinion, I feel that it's too early to use this, "Paracelsus Sword" in 
actual fighting. However, in order to acquire the g-virus that Umbrella has 
developed, it will be a great help to us.

The power of the "Rail cannon" is satisfactory, but please note that it I 
still having a few remaining problems.

Technology Division Colonel Franklin Hart

==========================
JILL'S DIARY (SECRET FILE)
==========================
AUGUST 7TH 
Two weeks have passed since that day. My wounds have been healed, but I just 
can't forget it. For most people, it's history now. But for me, whenever I 
close my eyes, it all comes back clearly. Zombies eating people's flesh and 
the screams of my teammates dying. No, the wounds in my heart are not healed 
yet...

AUGUST 13TH 
Chris has been causing a lot of trouble recently. What's with him? He seldom 
talks to the other police members and is constantly irritated. The other day, 
he punched Elran of the Boy's Crime department just for accidentally 
splashing Chris's face with coffee. I immediately stopped Chris, but when he 
saw me he just gave me a wink and walked away. I wonder what happened to 
him...

AUGUST 15TH 
Midnight. Chris, who has been on a leave of absence for a "vacation," called 
me so I visited his apartment. As soon as I walked into his room, he showed 
me a couple of pieces of paper. They were part of a virus research report 
entitled as simply as "G". Then Chris told me that, "The nightmare still 
continues." He went on to say that, "It's not over yet." Ever since that day, 
he has been fighting all by himself without rest, without even telling me...

AUGUST 24TH 
Chris left the town today to go to Europe. Barry told me that he would send 
his family to Canada and then he would follow Chris. I decided to remain in 
Raccoon City for a while because I know that the research facility in this 
city will be very important to this entire case. In a month or so, I'll be 
joining with them somewhere in Europe. That's when my real battle begins...

================
(15) EXTRA STUFF
================
After the ending you haven't finished RESIDENT EVIL 3 here are some in-game 
secrets:

MERCENARIES MINI GAME: OPERATION MAD JACKAL
In this game you control either Carlos Olivera, Mickhail Victor, or Nicholai 
Ginovaef. The game is about that you must get to the WAREHOUSE SAVING ROOM 
(The first saving room you see in the game) from the Cable Car in under the 
time. You can save people such as Brad in the game to earn more points. To 
get this mode simply beat the game.

BOUTIQUE KEY
This is a key that is used to open a door near where you get the Uptown map. 
Inside you can find different costumes for Jill: 
1. Jill's RESIDENT EVIL 1 costume.
2. Regina's Spy Suit (Dino Crisis type).
3. Jill's RESIDENT EVIL 1 "DIRECTORS CUT" costume.
4. Biker Costume. 
5. Civilian Costume Number 2. 
To get this key simply beat the game (NOTE: The lower your grade the less 
costumes you get). (NOTE: In Light Mode you can only get 2 costumes).

MANUAL AIMING (JAPANESE GAME)
Go to the Control Configuration Screen now press and hold R1 and press SQUARE 
many times until the word AUTO turns to MANUAL.

EPILOGUE (HEAVY MODE)
If you want to now what happen to Jill, Chris, Barry, Leon, Claire, Sherry, 
Ada and Hunk simply beat the game 8 times (each time you beat the game you'll 
receive a different Epilogue.

JILL'S DIARY
To gain Jill's Diary you must get all the documents in order and Jill's diary 
will appear.

UNLIMITED WEAPONS
You can buy Infinite Weapons in the Mercenaries game. ASSAULT RIFLE $2000, 
GATLIN GUN $3000, ROCKET LAUNCHER $4000 and UNLIMITED AMMO $9999.

NEMESIS "MUTANT FORM" IN MERCENARIES
To make Nemesis in his Mutant Form in the Mercenaries you must reach the 
street with the big bus wreck with 2 or more minutes remaining and he'll 
appear.

=====================
(16) GAME SHARK CODES
=====================
These codes are given from CHEAT CODE CENTRAL (cheatcc.com) and I have 
they're permission:

==========
US Edition
=============================================================================
JOKER COMMAND (SEE JOKER COMMAND (SPECIFICATIONS) FOR DETALS)   D00CC830 ????
=============================================================================
INFINITE HEALTH JILL                                            800CCC90 00C8
=============================================================================
CONDITION ALWAYS FINE                                           300CCC97 0004
=============================================================================
SECRET MODE                                                     800D1F32 FFE0
=============================================================================
HYPER MODE                                                      800D454C 0002
=============================================================================
INFINITE ITEM USAGE IN ALL SLOTS                                8006D0CA 2400
=============================================================================
HAVE 10 SLOTS                                    	           800D225E 000A
=============================================================================
HAVE ALL PICTURES IN EPILOGUE					           800D1F3E 0008
=============================================================================
HAVE ALL MAPS								     300D2127 00FE
                                                                300D212B 00FE
=============================================================================
HAVE  ALL FILES								     800D212C FFFF
                 							           800D212E FFFF
=============================================================================
INFINITE INK RIBBON IN CHEST					           800D21A0 6381
										     800D21A2 0001
=============================================================================
RAPID FIRE (PRESS R1, R2, X)						     D00CC830 004A
										     800CCC8C 1E02
=============================================================================
TOTAL TIME IS 0 (GET S GRADE)                                   800D1F28 0000
              			                                   800D1F2A 0000     
=============================================================================                                                                
                                                                D00CC830 0014
SAVE ANYWHERE (PRESS L1, TRIANGLE)                    	     800D1D18 13CC          
                                                                D00CC830 0014
                                                                800D1D1A 8005
=============================================================================
									           D00CC830 0084
ACCESS CHEST ANYTIME (PRESS L1, SQUARE)                         800D1F2C 0200
										     D00CC830 0084
										     800E01C4 0002
=============================================================================
										     D00CC830 000F
VIEW ENDING (PRESS L1, L2, R1, R2)					     800CC858 C000
										     D00CC830 000F
										     800CC85A 0001
=============================================================================
										     800D215C 0001
										     800D2160 0002
										     800D2164 0003
										     800D2168 0004
										     800D216C 0005
										     800D2170 0006
										     800D2174 000A
										     800D2178 000B
ALL WEAPONS IN CHEST							     800D217C 000C
										     800D2180 000D
										     800D2184 000E
										     800D2188 000F
										     800D218C 0010
										     800D2190 0011
										     800D2194 0012
										     800D2198 0013
										     800D219C 0014
=============================================================================
										     800D215E 0003
										     800D2162 0003
										     800D2166 0003
										     800D216A 0003
										     800D216E 0003
										     800D2172 0003
										     800D2176 0003
										     800D217A 0003
INFINITE AMMO ALL WEAPONS						     800D217E 0003
										     800D2182 0003
										     800D2186 0003
										     800D218A 0003
										     800D218E 0003
										     800D2192 0003
										     800D2196 0003
										     800D219A 0003 
										     800D219E 0003
=============================================================================

===============================
THE MERCENARIES MINI-GAME CODES
=============================================================================
INFINITE TIME							           800D1F98 0078
=============================================================================
GET REWARD									     800CC852 FFFF
=============================================================================
MAX REWARD TOTAL								     800D25EC 967F
										     800D25EE 0098
=============================================================================

===================================
JOKER COMMAND CODE (SPECIFICATIONS)
===================================
Q. WHAT IS JOKER COMMAND?
A. It is a code whose address is a position in RAM that tells when a button 
on the controller is pressed.

Q. WHAT DOES A JOKER COMMAND DO?
A. It is used to avoid lock-ups during the intros or various places in the 
game, or when you only want to activate codes at a certain time and not 
constantly have the effect of the code on. Its main purpose is to activate 
codes with the push of a button.

Q. ONCE I GOT THE JOKER COMMAND HOW DO I USE IT?
A. Well, if you are using the Joker Command in a regular code box, not Master 
Code section. When you press the button/s specified by the Quantity Digits 
below, the value that you change the '????' to, inside of the game, it will 
activate the code you have put in under the Joker Command code. If it were 
put in the Master Code Section it would activate all codes when that button 
is pressed.

Q. WHAT IF I ENTER THE JOKER COMMAND IN NORMAL CODE SECTION?
A. Then, enter the code that you want the Joker Command to Activate 
underneath the Joker Command code.

EXAMPLE: Say you wanted to use the Normal Joker Command with Infinite Health 
in a game. Let's say the Infinite Health code is, 8012C04C 00FF and the Joker 
Command is D0012822 ????. Now let's say in the game Select doesn't do 
anything. Then, take a look at the Quantity Digits and you will see that 
Selects value is 0100 for a Normal Joker Command. So you would enter the 
following codes, D0012822 0100, and under it 8012C04C 00FF. So now, when you 
are playing the game with the code on, press Select and it will refill you 
energy. Or if you hold Select it will give you Infinite Health. However, when 
you let go of Select, you no longer have Infinite Health.

MULTY BUTTONS
To use any combination of buttons, add the two digits together. For instance, 
Select + L1 would be 0100 plus 0001 equal 0101. So 0101 would enable the 
codes when you press Select + L1 on the first controller.

====================================
NORMAL JOKER COMMAND QUANTITY DIGITS
=============================================================================
L1 BUTTON											  0004
=============================================================================
L2 BUTTON											  0001
=============================================================================
R1 BUTTON											  0008
=============================================================================
R2 BUTTON											  0002
=============================================================================
TRIANGLE BUTTON										  0010
=============================================================================
CIRCLE BUTTON										  0020
=============================================================================
X BUTTON											  0040
=============================================================================
SQUARE BUTTON										  0080
=============================================================================
SELECT BUTTON										  0100
=============================================================================
START BUTTON										  0800
=============================================================================
UP DIRECTION										  1000
=============================================================================
RIGHT DIRECTION										  2000
=============================================================================
DOWN DIRECTION										  4000
=============================================================================
LEFT DIRECTION										  8000
=============================================================================

=====================================
REVERSE JOKER COMMAND QUANTITY DIGITS
=============================================================================
L1 BUTTON											  0400
=============================================================================
L2 BUTTON											  0100
=============================================================================
R1 BUTTON											  0800
=============================================================================
R2 BUTTON											  0200
=============================================================================
TRIANGLE BUTTON										  1000
=============================================================================
CIRCLE BUTTON										  2000
=============================================================================
X BUTTON											  4000
=============================================================================
SQUARE BUTTON										  8000
=============================================================================
SELECT BUTTON										  0001
=============================================================================
START BUTTON										  0008
=============================================================================
UP DIRECTION										  0010
=============================================================================
RIGHT DIRECTION										  0020
=============================================================================
DOWN DIRECTION										  0040
=============================================================================
LEFT DIRECTION										  0080
=============================================================================

========================================
MAX NORMAL JOKER COMMAND QUANTITY DIGITS
=============================================================================
L1 BUTTON											  FFFB
=============================================================================
L2 BUTTON											  FFFE
=============================================================================
R1 BUTTON											  FFF7
=============================================================================
R2 BUTTON											  FFFD
=============================================================================
TRIANGLE BUTTON										  FFEF
=============================================================================
CIRCLE BUTTON										  FFDF
=============================================================================
X BUTTON											  FFBF
=============================================================================
SQUARE BUTTON										  FF7F
=============================================================================
SELECT BUTTON										  FEFF
=============================================================================
START BUTTON									        F7FF
=============================================================================
UP DIRECTION										  EFFF
=============================================================================
RIGHT DIRECTION										  DFFF
=============================================================================
DOWN DIRECTION									        BFFF
=============================================================================
LEFT DIRECTION										  7FFF
=============================================================================

=========================================
MAX REVERSE JOKER COMMAND QUANTITY DIGITS
=============================================================================
L1 BUTTON											  FBFF
=============================================================================
L2 BUTTON											  FEFF
=============================================================================
R1 BUTTON											  F7FF
=============================================================================
R2 BUTTON											  FDFF
=============================================================================
TRIANGLE BUTTON									 	  EFFF
=============================================================================
CIRCLE BUTTON										  DFFF
=============================================================================
X BUTTON											  BFFF
=============================================================================
SQUARE BUTTON										  7FFF
=============================================================================
SELECT BUTTON										  FFFE
=============================================================================
START BUTTON										  FFF7
=============================================================================
UP DIRECTION										  FFEF
=============================================================================
RIGHT DIRECTION										  FFDF
=============================================================================
DOWN DIRECTION										  FFBF
=============================================================================
LEFT DIRECTION										  FF7F
=============================================================================

================
JAPANESS VERSION
=============================================================================
ALLOWS GAME TO PLAY IN A MOD-CHIP SYSTEM				     D01840E2 1040
										     801840E2 1000
=============================================================================
INFINITE HEALTH								     800CC338 00C8
=============================================================================
INFINITE HEALTH EVERYONE						     8003E6AA 0060
=============================================================================
										     D006D974 FFFF
INFINITE AMMO								     8006D974 0000
										     D006D994 FFFF
										     8006D994 0000
=============================================================================
CONDITION ALWAYS FINE							     300CC33F 0004
=============================================================================
HAVE 10 SLOTS								     300D1906 000A
=============================================================================
HAVE ALL PICTURES IN EPILOGUE						     300D15E6 0008
=============================================================================
HAVE ALL MAPS								     300D17CF 00FE
										     300D17D3 00FE
=============================================================================
HAVE ALL FILES								     800D17D4 FFFF
										     800D17D6 FFFF
=============================================================================
ONE-HIT KILL								     D0045720 0006
										     80045720 0001
=============================================================================
SAVE = 0									     D01C35BA 2662
										     801C35B8 0000
=============================================================================
TOTAL TIME IS 0 (GET S GRADE)						     800D15D0 0000
										     800D15D2 0000
=============================================================================
OMAKE MODE (START NEW GAME AND HAVE ALL SECRETS)		     800D15DA FFE0
=============================================================================
										     D00CBED8 0003
INVINSIBLE (PRESS L2, R2 TO ENABLE)					     301E4358 0000
(PRESS L1, R1 TO DISABLE)						     D00CBED8 000C
										     301E4358 0001
=============================================================================
										     D00CBED8 0081
										     800D13C0 1E24
ACCESS CHEST ANYTIME (PRESS L2, SQUARE)				     D00CBED8 0081
										     800D13C2 8005
										     D00CBED8 0081
										     800DF874 0002
=============================================================================
										     FFFFFFFF 0001
										     E00CBED8 0089
RAPID FIRE (PRESS L2, L1, SQUARE)					     E10CBED9 0001
(CAETLA USERS ONLY)							     E10CBED9 0008
										     D00CC270 0501
										     800CC272 0102
=============================================================================
JILL'S 1ST DRESS (PRESS UP, L1)					     D00CBED8 1004
										     800D162E 0000
=============================================================================
JILL'S 2ND DRESS (PRESS UP, L2)					     D00CBED8 1001
										     800D162E 0001
=============================================================================
JILL'S 3RD DRESS (PRESS UP, R1)					     D00CBED8 1008
										     800D162E 0002
=============================================================================
JILL'S 4TH DRESS (PRESS UP, R2)					     D00CBED8 1002
										     800D162E 0003
=============================================================================
JILL'S 5TH DRESS (PRESS UP, L1, L2)					     D00CBED8 1005
										     800D162E 0004
=============================================================================
JILL'S 6TH DRESS (PRESS UP, R1, R2)					     D00CBED8 100A
										     800D162E 0005
=============================================================================
REGINA FROM DINO CRISIS (PRESS UP, L1, R1)			     D00CBED8 100C
										     800D162E 0006
=============================================================================
CARLOS (PRESS UP, L2, R2)						     D00CBED8 1003
										     800D162E 0008
=============================================================================
MIKHAIL (PRESS, UP, L1, R2)						     D00CBED8 1006
										     800D162E 0009
=============================================================================
NICHOLAI (PRESS UP, L2, R1)						     D00CBED8 1009
										     800D162E 000A
=============================================================================

===============================
THE MERCENARIES MINI-GAME CODES
=============================================================================
INFINITE TIME								     800D1640 0078
=============================================================================
GET REWARD									     800CBEFA FFFF
=============================================================================
MAX REWARD TOTAL								     800D1C94 967F
										     800D1C96 0098
=============================================================================
SAVE ANYWHERE (PRESS L1, SQUARE)					 E00CBED8 00840002
(CAETLA USERS ONLY)							     800D13C0 1D00
										     800D13C2 8005
=============================================================================

==============
(17) EPILOGUES
==============
JILL VALENTINE 
After escaping the city, Jill set out to join Chris Redfield. However, all 
she found was an empty hideout of Chris's. On the floor was Chris's knife. 
Jill left without hesitation because she firmly believes that Chris is still 
alive. She will search for him until she finds him. Then they can go and put 
an end to Umbrella...

CHRIS REDFIELD 
"Please forgive me Claire." Chris Redfield has just finished this letter with 
his signature phrase. As he removes his sunglasses, a lady walks by him with 
light steps. "She looks about the same age as Claire," he thinks. A short 
time later, Chris discovered that his sister was looking for him, but was 
caught...

BARRY BURTON 
Barry Burton looks at his young daughters and says, "I'm sorry but my 
comrades are waiting for me." He knows that he must repay his teammates for 
forgiving his betrayal. Even if that means leaving his family for now. His 
wife tries to hide her fear, so she smiles and says, "Don't worry. We'll be 
OK..."

LEON KENNEDY 
Leon Scott Kennedy is confronted by a man who claims to be a U.S. government 
agent. Leon says, "Leave Sherry alone. She is innocent." "She knows too 
much," the man replies. He looks at Leon and says, "But you have value. This 
is a good deal. Make your choice." Without regret or hesitation, Leon closes 
his eyes and then sharply responds...

CLAIRE REDFIELD 
"Leave us alone." Claire Redfield couldn't believe Leon's words. Leon 
continued, "You're looking for your brother, right? Just go!" Claire knew 
that Leon and Sherry needed immediate medical attention, but she could not 
waste anymore time. "I... I'll be back. I promise!" She said as she 
disappeared into the wilderness alone...

SHERRY BIRKIN 
"Do you have any relatives?" When the army officer asked her, Sherry Birkin 
did not respond for she has no immediate relatives. Her father and mother 
died because of the G-virus. And so, this little girl holds herself with her 
arms and bites her lip tight. She thinks, "I'm sure she will come back. She 
won't forget about me..."

ADA WONG 
A woman looks at herself in the mirror. She used to be called Ada Wong... But 
this morning she will say good-bye to the name. "I'm not Ada Wong anymore..." 
She feels her ab and thinks, "This is Ada's scar, not mine." And as she says 
good-bye to Ada Wong, she can't stop her tears. However, there isn't much 
time left before her next mission...

HUNK, THE 4TH SURVIVOR 
"Once again, only you survived, Mr. Death," the chopper pilot speaks with a 
cold bitterness. "Always, only you, survive, Mr. Death," the pilot continues. 
But Hunk does not respond to the pilot. He doesn't care. "The Death cannot 
die..." the survivor thinks to himself with a warm smile...

===============================================
(18) MERCENARIE MINI-GAME: OPERATION MAD JACKAL
===============================================
THE CHARACTERS
CARLOS OLIVERA
INVENTORY: Assault Rifle with 100%
           Upgraded Handgun with 15 rounds
           105 Handgun Rounds
           3 Fully Mixed Herbs
CHALLENGE LEVEL: Medium. Carlos has the best healing but not the best 
weaponry thus making him a little hard to use.

MIKHAIL VICTOR
INVENTORY: Shotgun with 7 shells
           Magnum with 6 rounds
           Rocket Launcher with 8 missiles
           28 shotgun shells
           24 magnum rounds
CHALLENGE LEVEL: Medium. Mikhail has the best Weaponry but the worst Healing 
thus making him a bit hard character to use.

NICHOLAI GINOVAEF
INVENTORY: Handgun with 15 bullets
           Combat Knife
           Blue Herb
           3 F-Aid Sprays
CHALLENGE LEVEL: Hard. Nicholai has good healing but horrible weaponry it's 
hard to beat the mini game with him.

MINI-GAME INFO
The mini-game's objective is to get from the Cable Car to the Warehouse 
Saving Room in under the time (you get more time by killing enemies). And you 
can rescue people to gain more time. This is quite a tough game for the 
newcomers but after a while you will get use to the difficulty. Also you can 
buy Items at the end of the level depending on your reward (the max I have 
got is 1700 by getting grade S and reaching the end in 7 minutes).

SECOND GIVEN PER ENEMIE KILL
ENEMIE           KILLED BY WEAPON           KILLED BY COMBAT KNIFE
 Crow                   +1                           +8
 Worm                   +1                           +8
Zombie                  +3                           +24
 Dog                    +4                           +36
Spider                  +4                           +36
Drain Demios            +5                           +40                     
Brain Suckers           +6                           +48
Hunter B                +6                           +48
Hunter Y                +7                           +56
Nemesis "Original"      +30                          +240
Nemesis "Mutant"        +120                         +360
Dodging                 +1                           +1
Pushing                 +2                           +2

If you kill many enemies simultaneously you get tons of time, so try to blow 
things up (I got 92 seconds for killing enemies using a red barrel).

CIVILIANS
To get all the money you must rescue every Civilian (NOTE: There is a limit 
for some civilians to save). All of them give you +20 seconds bonus.

HG= Handgun
SPE= Special
SH= Shotgun
MG= Magnum

CARLOS
CIVILIAN       LOCATION       TIME LIMIT?       ITEM
Fat Guy       Gas Station        Yes        60 HG Bullets
 Girl     Newspaper Building     No          F-Aid Spray
 Brad    Below the Restaurant    Yes        60 HG Bullets
 Cop         Sub-Station         Yes        60 HG Bullets
Nikolai      Sales Office        No         60 HG Bullets
Mikhail          Bar             No          F-Aid Spray

MIKHAIL
CIVILIAN       LOCATION       TIME LIMIT?       ITEM
Fat Guy       Gas Station        Yes         14 SH Shells
 Girl     Newspaper Building     No          14 SH Shells
 Brad    Below the Restaurant    Yes         12 MG Bullets
 Cop         Sub-Station         Yes         F-Aid Spray
Nikolai      Sales Office        No          F-Aid Spray
Carlos           Bar             No        14 SPE SH Shells

NIKOLAI
CIVILIAN       LOCATION       TIME LIMIT?       ITEM
Fat Guy       Gas Station        Yes         60 HG Bullets
 Girl     Newspaper Building     No        60 SPE HG Bullets
 Brad    Below the Restaurant    Yes         60 HG Bullets
 Cop         Sub-Station         Yes         60 HG Bullets
Mikhail      Sales Office        No        60 SPE HG Bullets
Carlos           Bar             No          60 HG Bullets

TIPS FOR GETTING THE TOP REWARD
1.	Save all Civilians
2.	Reach the end of the level in about 7 minutes remaining
3.	Use only 1 F-Aid Spray
 To do this you must:
1.	Find and Kill Nemesis "Mutant Form"
2.	Kill at least 4 Nemesis
3.	Save the civilians in the following order Fat Guy, Brad, Girl, Cop, 
Sales Office Mercenary, Bar Mercenary
4.	Get 92 seconds minimum by blowing up zombies
5.	Use only 1 F-Aid Spray Maximum

TIPS
The mercenary game is quite tough especially if you are trying to get grade 
S. To do this you going to need all the tips you can have so here are some 
tips for the characters:

CARLOS OLIVERA: Carlos has great healing and average weaponry so you better 
start playing the game with him since his Assault Rifle can kill Hunters 
quite easily and his Upgraded Handgun can deliver to be quite deadly to 
regular enemies, but watch out you can't find any Assault Rifle Clip in all 
the Mercenary game so when the Rifle is empty it's empty for ever. Also watch 
out, as Carlos has not much Defense against Nemesis. Try and use the Upgraded 
Handgun the most and if you are trying to kill Nemesis "Mutant Form" try and 
lure him to the barrels scattered trough and blow them up when his real 
close.

MIKHAIL VICTOR: Mikhail has the best Weaponry but the worst healing so you 
better use him if you're trying to get the S grade. If you're using the 
Shotgun use if to blow up barrels and kill zombies, the Magnum is great for 
killing Hunters but watch out it's not as effective as the Assault Rifle 
because of it in between shot delay. The Rocket Launcher can be used for only 
one thing to kill Nemesis but watch out like Carlos Assault Rifle once you 
run out of ammo that's it. Try using the Shotgun with this guy the most.

NICHOLAI GINOVAEF: Nicholai is the character you must definitely not use but 
if you insist. Nicholai has decent healing but terrible weaponry thus even if 
he has so much F-Aid Sprays they are fairly useless because Nicholai will 
lose his health quite fast. As this character you better evade most of the 
enemies you see. The Handgun is his best and only long range one so try to 
use it when ever the ammo is available and use it to blow up barrels. The 
Combat Knife is the worst weapon but it has a great bonus if you kill a enemy 
while the Knife is equipped you'll get 8 times more time than if you kill it 
with your gun so if you see zombie corpse equip your Knife and then let them 
bite you so you can kill them and get tons of time and also Nemesis can kill 
some zombies for you if and if you have the knife equipped you'll get tons of 
extra time.

WALKTROUGH
As you start leave the Cable Car and in the next room go to your Right and go 
up the barricade and evade the 3 zombies and enter the door. In the next room 
kill the 4 zombies and if you're Nicholai equip the Knife and let the zombie 
in the floor bite you're feet to lots of times, now leave the room. In the 
next room evade all the Crows and reach the end of the room and exit. In the 
next room kill the zombie (Watch out you can blow the barrel) after killing 
him walk down until you see the red barrel now wait until the zombies come 
together and SHOOT and most or all will die (If lucky you'll get 92secs.) Now 
you can go to two places:
1. Go rescue Dario at the Gas Station (PATH A)
2. Ignore Dario and go on (CONTINUE)

(PATH A): Go down the hallway and to the north in the intersection and enter 
the Metal Door. In the next room you encounter 3 Cerberus Dogs simply evade 
them and enter the Gas Station. Inside the Gas Station are 5 zombies kill the 
one to your immediate right and then the one that is crouching (If you're 
Nicholai let this bastard bite you're feet to get tons of time when the knife 
is equipped), now go to the back of the room and kill the 3 zombies and then 
help out Dario and he'll give you an item now return to the room were you 
blew up the barrel and in the way evade the Cerberus (CONTINUE).

(CONTINUE): Go down the hallway and south at the intersection, and go trough 
the large door. In the next room you encounter tons of zombies simply ignore 
them and go trough the Arcade Shops door and go down the hallway and watch 
out for the 3 Cerberus in this room, now you can go to two different ways:
1. Go rescue Brad from at the Restaurant Basement (PATH A)
2. Ignore Brad and go on (CONTINUE)

(PATH A): (I don't recommend this for Nicholai) Go up the stairs and enter 
the door into the restaurant. Inside are 3 Hunter B kill the first at your 
immediate Right and go down the hallway then wait for the other Hunter B to 
appear and kill it now go down the manhole. Below are 6 zombies kill the one 
to you're immediate left then go down the hallway and kill all the 5 
remaining zombies then go and rescue Brad, now go back to the room just 
outside the restaurant were you saw 3 Cerberus (CONTINUE).

(CONTINUE): Now you have two new choices:
1. Go rescue the Girl at the Newspaper Building (PATH A)
2. Ignore the Girl and go on (CONTINUE)

(PATH A): (I don't recommend this for Nicholai) Go back to the room where you 
saw tons of zombies. If you're Mikhail kill them with your Shotgun but if 
you're Carlos or Nicholai evade the zombies and enter the Newspaper Building. 
Inside kill the Hunter B at your immediate right and go upstairs but watch 
out for the Hunter B on the stairs now enter the room upstairs. In this room 
are 5 zombies, go down the hallway and kill the zombies in front now enter 
the office and kill the 4 zombies and rescue the Girl, now return to the room 
where you saw the 3 Cerberus beside the restaurant.

(CONTINUE): Go down the hallway and open the only Arcade Shops door you 
haven't opened. In this room are tons of zombies if you're Mikhail kill all 
the zombies in the front now go to the end of the hallway and blow up the 
barrel for some time (if you're luck you get 25secs.) now leave the room 
trough the Iron door, in the north side of the room. In the next room you 
encounter Nemesis, if you're Mikhail give him a taste of your R. Launcher, if 
your any other character evade him now you can go to two places:
1. Go rescue Marvin at the Sub-Station (PATH A)
2. Ignore Marvin and go on (CONTINUE)

(PATH A): Go north and up the large stairs now take the elevator down. Below 
you encounter 3 Spiders evade them and enter the Sub-Station. Inside the sub-
station are 2 Drain Demios now kill or evade them and enter the Wire door. In 
this room you encounter 7 zombies kill the first 2 in the door at your 
immediate Right and then go forward and kill 3 more in the other room, now go 
down the hallway and kill the other 2 zombies and then help out Marvin, now 
return to the room where Nemesis was/is (CONTINUE).

(CONTINUE): Go trough the Iron Door in the south of South of the room. In the 
next room are 3 Hunter B kill them and go down the hallway into the save 
room. Inside the Save room are many zombies playing dead (If you're Nicholai 
equip the knife and let them bite you) now make you're self to the other 
door. In the next room are tons of zombies evade the 2 first you see, go down 
the hallway and blow up the barrel (if lucky you get 25secs.) now evade or 
kill the rest of the zombies and enter the door. If you've reached this room 
with 2mins or more Nemesis "Mutant Form" will appear below are the 
strategies:

CARLOS: Lure him to the barrels in the room then shoot them with you're 
handgun to blow them up, after all the barrels are up start shooting him with 
you're Machine Gun until dead now leave the room trough the door in the 
south.

MIKAHIL: Simply kill him with you're R. Launcher and leave the room trough 
the door at the south of the room.

NICHOLAI: Leave the room trough the door in the south.

In the next room you encounter 4 zombies and Nemesis with and R. Launcher, 
evade all the enemies and enter the door at the end of the hallway. In the 
next room are 3 Drain Demios evade them and enter the door at the end. In 
this room are tons of crows evade them and enter the Metal Door in the middle 
of the hallway. In this room get the zombies closer and blow up the barrel, 
now you can go to two places:
1. Go rescue the Mercenary at the Sales Office (PATH A)
2. Ignore the Mercenary and go on (CONTINUE)

(PATH A): (Impossible for Nicholai) Go north and enter the door. In this room 
are ton of Worms evade them and enter the door at the end of the hallway. In 
this room are 2 Brain Suckers, kill them and enter the sales office. Inside 
are about 8 zombies kill the one as you enter the room now go down the room 
and kill the other 2 now make you're self to the Storage Room. Inside the 
Storage room are 3 Hunter Y kill the one to you're immediate Right and go 
down the hallway to meet 2 more and then rescue the Mercenary now make you're 
self back to the room where you last saw a barrel (CONTINUE).

(CONTINUE): Go trough the Iron door at the north. In this room are 3 Cerberus 
evade them and enter the room at the far end of the hallway. In the next room 
are 2 Nemesis, Now you've got two new directions:
1. Go rescue the Mercenary in the Bar (PATH A)
2. Ignore the Mercenary and go on (CONTINUE)

(PATH A): If you're Mikhail Kill the 2 Nemesis with you're R. Launcher and 
enter the bar if any other character evade him but watch out for they're R. 
Launchers and enter the bar. Inside the bar you'll meet tons of zombies kill 
them and rescue the mercenary, Now return to the room with the 2 Nemesis 
(CONTINUE).

(CONTINUE): Go to the only unguarded door. In this room go up the hallway and 
kill the 3 Hunter B and enter the door that leads to the warehouse. In this 
hallway are some crows evade them and enter the door at the end. In this room 
KILL, KILL, KILL the zombies or evade them and enter the save room (THE END).

================
(19) THE CHOICES
================
POLICE STATION
1. Fight the Monster "Recommended"
2. Enter the Police Station
WHY FIGHT? Because if you fight you can grab Brad's ID from his corpse 
instead of go all the way to look for Jill's ID.

RESTAURANT
1. Run into the Basement
2. Hide inside the Kitchen "Recommended"
WHY DO THAT? If you do this you faint Nemesis and you get a free item.

NEWSPAPER BUILDING
1. Jump out of the window
2. Hide in the back "Recommended"
WHY HIDE? Because if you hide you get a free item.

SUB-STATION
1. Head for the Emergency Exit
2. Increase Electricity Output "Recommended"
WHY? Because if you do so you don't have to fight Nemesis.

GARAGE
1. Climb Up "Recommended"
2. Jump Down
WHY? Because it's a bit of lost of time to let go.

CABLE CAR
1. Jump out of the window "Recommended"
2. Use the Emergency Breaks
WHY? Because if you chose this you get some ICE ROUNDS.

CLOCK TOWER
1. Use the Light
2. Use the Cord "Recommended"
WHY? Because you get a free item.

BRIDGE TO PLANT
1. Push him off
2. Jump off
WHY NON? Because this changes the endings and the decision is up to you.

COMUNICATION TOWER
1. Negotiate with Nicholai
2. Return Fire "Recommended"
WHY FIGHT? Because you'll feel better if you kill that bastard (believe me).

RAIL GUN ROOM
1. Exterminate the Monster "Recommended"
2. Ignore it and Evacuate
WHY KILL HIM? Why not his been a complete pain for you.

==============================
(20) FEQUENTLY ASKED QUESTIONS
==============================
Q. I CAN'T FIND THE BATTERY TO ACTIVATE THE RAIL GUN WHERE ARE THEY?
A. The batteries are just in the same room what you must do is as soon as you 
enter the room go to the computer beside the rail gun and check it and you'll 
see that the 3 batteries will be shown with a number above it (1,2,3) simply 
go to the battery 1 (the box like thing that has a 1 above) and push it to 
activate the first battery and Nemesis appears now go and do the same to 
battery 2 and 3 in order to activate the Rail Gun (see THE FINAL BATTLE in 
the FAQ to see how to kill Nemesis).

Q. WHAT'S THIS ABOUT RANDOM IS THE GAME DIFFERENT FOR EVERY PERSON?
A. No the game is not different for every person it has a new feature that 
involves random thing that is about objects may change once you replay the 
game. For example in the sales office if the password is AQUACARE and you 
start a new game the password may change.

Q. WHAT IS THE SQUARE CRANK USED FOR?
A. The SQUARE CRANK is to open a shuttle in the room where you first saw Brad 
kill a zombie to get tons of G. ROUNDS.

Q. WHERE YOU GOT THE INFO ON CHRIS ON THE STORY?
A. The info on Chris can be found on Jill's Diary and the combination of the 
other RE games.

Q. HOW DO I USE THE ITEMS I BOUGHT ON THE MERCENARIES?
A. After buying a weapon, load the file and select CONTINUE and the game will 
begin now the weapons are in your INVENTORY BOX.

Q. WHAT ARE THE CODES FOR THE COMPUTER ON THE SALES OFFICE?
A. The codes can be:
1. SAFSPRIN
2. ADRAVIL
3. AQUACURE

Q. WHAT ARE THE ANSWERS FOR THE CLOCK PUZZLE IN THE CLOCK TOWER?
A. The answers for the puzzle are:
IF CLOCK READS:     LEFT CLOCK     MIDDLE CLOCK     RIGHT CLOCK
     5:00              BLACK          SILVER            GOLD
     7:00              GOLD           BLACK            SILVER
     9:00              BLACK          GOLD             SILVER
     11:00             SILVER         BLACK             GOLD

Q. WHAT ARE THE ANSWERS FOR THE ENERGY PUZZLE IN THE SUB-STATION?
A. The Answers are:
1.15-25 V DOOR: To open this door, press More V, Less V, Less V, Less V.
2.115-125 V DOOR: To open this door, press Less V, More V, Less V, More V.

Q. WERE IS JILL'S DIARY AFTER I GET ALL THE FILES IN ORDER?
A. Jill's diary will replace GAME INSTRUCTIONS A after acquiring it.

Q. IS THERE ANY DIFFERENCE FROM BIOHAZARD 3 AND RESIDENT EVIL 3?
A. None at all.

Q. WHAT'S INSIDE JILL'S DIARY?
A. Inside JILL'S DIARY you find info on RE plot and what happened to Chris 
before RE3.

Q. WHAT'S THE PASSWORD FOR THE COMPUTER IN THE RPD?
A. The password for the computer can be 4321, 4011, 0513 or 0131.

Q. WHAT'S THE ANSWER TO THE MUSIC PUZZLE IN THE CLOCK TOWER?
A. The answer is random but what you must do is match the songs to do this 
always look for the high tone.

Q. WHAT'S THE ANSWER TO THE MUSIC PUZZLE IN THE DEAD FACTORY?
A. The answer is random but here's a tip: remember that the long lines always 
end in the bottom of the solution no matter were you put it for example:
                   YOU DO:    THE SOLUTION WILL BE:
                   A ==                A =
                   B =                 B =
                   C =                 C ==

Q. WHAT HAPPENED TO CHRIS BEFORE RE3?
A. After some time passed after the Mansion case Chris discovered some paper 
talking about a supposed G-VIRUS so Chris decided to go to Europe to 
investigate while Jill and Barry decided to stay and continue the Mansion 
Case.

Q. WHAT IS NEMESIS?
A. Nemesis is the monster you encounter most of the game his some prototype 
of Tyrant which can follow orders in RE3 he is ordered to eliminate any STARS 
members but either than that his a mysterious character.

Q. WHAT IS THE G-VIRUS?
A. The G-VIRUS is a virus that is capable of turning any living being into 
the ultimate bio weapon. This is also a variant of the original T-VIRUS with 
Stronger effects.

===================
(21) SPECIAL THANKS
===================
CAPCOM
For making such a cool game.

MY LITTLE BROTHER
For helping me in some of the puzzles.

GAMEFAQS.COM
For publishing my guide.

JOSHUA SENDER
For giving me the idea about the document location section.

ALL THE PEOPLE THAT HAVE APRECIATED THIS GUIDE
Because they gave me the courage to continue on. THANKS!

KEVIN HOMOTOFF
For giving me tips on how to beat the mercenary with Nicholai.

SHINNOK
For giving me the codes for the sales office.

ALEX JANOVSKI
For telling me how to kill the Giant Worm 2nd form easily.

STARCRAFT108
For telling me tons of tips.

MATRIXDEBUG
For naming the files for me.

CHEAT CODE CENTRAL
For providing me with the GameShark Codes and the Epilogues.

ME
For writing this guide.

================
(22) MICELANEOUS
================
NEED HELP?
If you need help in RESIDENT EVIL 3 E-Mail me to gasparnt@yahoo.com. Also I 
can help you in RESIDENT EVIL 1 and 2.

WANT TO HELP ME?
If you want to help to the growth of this guide please E-Mail me to 
gasparnt@yahoo.com.

COPYRIGHTę GASPARNT US/2000 
This guide is for personal use only and can't be reproduced in any way and 
everybody has my permission to publish my guide on the web just E-mail me to 
let me now.