Arranged Game Errata Sheet by MKim

Version: 0.0.2 | Updated: 11/18/99 | Printable Version

                    Resident Evil: Director's Cut
          Resident Evil: Director's Cut Dual Shock Edition
                     Arranged Game Errata Sheet
                  Capcom for the Sony PlayStation
              Compiled by Mark Kim (Vesther Fauransy)
                           Version 0.0.2
               Date of Completion: November 18, 1999
              Date of Public Release: November 18, 1999

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  Resident Evil, Resident Evil 2, Biohazard, Biohazard 2, Chris Redfield,
  Claire Redfield, Jill Valentine, Barry Burton, Albert Wesker, Rebecca
  Chambers, Leon S. Kennedy, and any Resident Evil/Biohazard-associated
  characters (whether living or dead) and any material/event associated
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  Vestiroth, Vesther Fauransy, Verasnaship Interactive, Kingdom of
  Verasnaship, Verasnaship, and Verasnaship.NET are registered trademarks
  and copyrights of Mark Kim.  All Rights Reserved.  This document was
  carefully authored by Mark Kim in respect to all Capcom Properties, as
  no infringement was intended.

I didn't create this file so that some hack-writer can just slack-off
and get paid for it!!!


July 30, 1999
Since the majority of us have the Director's Cut release of Resident
Evil instead of the original release (Note that Capcom has stopped
shipping the first release back in 1997), it becomes obvious that the
Director's Cut features an Arranged Game, which features change of item
locations, required tasks, and original speeches that are mainly Chris
Redfield's Domain.

November 18, 1999
Much of the updates are legal mumbo-jumbo-related.  Now let me rant
about this:

Most of your Resident Evil-questions that you try to e-mail me should
be stored somewhere at
There should be some PDF's and some Resident Evil-related text files
that should be worth looking at.  Before you EVEN e-mail me once again,
look it up at the aforementioned URL first.  If there is no such question
that is answered in that page, then go ahead and make my day.


* Newsflash
* Reason for an Advanced Game Errata
* What you need to know for the Errata
* Errata for Chris's Game
* Errata for Jill's Game
* Do's and Dont's
* How to suggest fixes, bug busts, et. al.
* Linking to and
* Acknowledgements


As always, newest versions of this file can be found at my own website
located at  If you have any fixes, suggestions,
or other tralala you want to throw out, then please use my web-based
mailform at

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I highly recommend that you view this document through either Edit.COM,
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Universally, Edit.COM (for Windows and DOS), and SimpleText (for Mac
Users) are the ideal tools to view this file.


Many people might have purchased a copy of Resident Evil: Director's Cut/
Resident Evil: Director's Cut Dual Shock Edition just because they were
not fast enough to purchase the original release of Resident Evil which
stopped shipping sometime in 1997.

The primary reason why I'm writing this file is because there are some
change of item locations that exist in the Arranged Game.  However, not
too many people play the Arranged Game mainly because of the high
difficulty of the Arranged Mode.

This guide mainly covers the item changes from the original release of
the game.  Mainly, the Director's Cut features speech changes on Chris's
game where he meets up with Rebecca at Richard's Corridor as opposed
to the Serum Room on the Original Release.


Like I said, this file will cover ONLY the change of Item Locations and
the required areas to grab the required items for the Arranged Game for
the Director's Cut CDs that have been lurking around stores and households
since Capcom has decided to stop shipping the first release back in 1997.

I will not bother creating a speed guide/walkthrough that will assist you
in beating the Arranged Game in under 3 hours (maybe less if you are in
task) because I don't want to spoil the fun of having to find the best
order of tasks by yourself.  Hopefully, if you have read the walkthroughs
written by Vincent Merken, Tu Dang, Mark Stephenson, and Josh Harring,
then you should be able to get a good idea on how to stay in gear as far
as tasks are concerned.

Since you don't get the Special Key if you beat the game with the BEST
possible ending, captured Chris or Jill won't be that much of a big deal
(but for Jill, I would say rescue Chris since her game is rather wimpy).


Armor Key
The Armor Key is located where Forest Speyer is at.  This is your first
priority when right after you find that Albert Wesker and Jill Valentine
has disappeared from the hall all of a sudden.  Be careful as Forest
Speyer will transform into a Zombie this time around.

To kill Forest, fire as much as you can.  Once you knock out Forest,
run up and grab the Armor Key.  However, if Forest wakes up, kill him.
I don't know if killing poor Forest is a good idea or not but you need
to be very careful right over here if you want to retain good health.

The Emblem is at the location where you used to find the Star Crest at.
It's at the double blue doorcase that has the Knight Statuettes, the
Knight Statues, and the Sarin Vents.

Follow the same principle as you would with the Star Crest in the
original game.

The Lighter is at the same place you found it on the original game, but
this time around, it's required.

Quite possibly the only time you will ever need the lighter is at the
dinner table (near the attic) where you have to light up the corridor
behind the movable closet to get the Sword Key.

Moon Crest
The Moon Crest is now split up into two halves.  The first half is at
the door left of the Deer Carving (Drain the Fish Canister and then
move the objects forward to reveal a mini-door).  The second half is
at the Attic when you fight the Snake.

Broken Shotgun
It's at the place where you used to get the Chemical in the original
game.  Always come to the Music Room with the Broken Shotgun.  This
way you won't suffer from the wrath of the Falling Ceiling where you
will die at.

Rebecca Chambers
You will find Rebecca Chambers once you get inside Richard Aiken's
Corridor.  You will have to get the serum and save Richard from the
poisons before it's too late.  If you save Richard from the poisons,
then you will get the radio and you will play the Rebecca mini-quests.

Sword Key
>From Richard Aiken's corridor, proceed forward.  At the intersection,
take a left and take the dead-end door.  Light up the candle with the
Zippo (tm) Lighter and then move the cabinet to reveal a secret door.
Walk inside the secret door and at the dead-end, you will be able to
get the Sword Key.

Colt Python (Magnum)
It's at the location you used to find the Broken Shotgun at the original
game.  Much of the reason you get it earlier is because the enemies are
stronger than ever.

The Closet
No Special Key is required this time around.  Just get inside a closet
and change your clothes if you want to.

If you want to change your clothes, then I highly recommend the "Made
In Heaven" outfit.  It looks cool and it brings an echo from Claire's
normal outfit from Resident Evil 2.

This item has moved.  From the twisting corridor, at the first door from
your right (I'm assuming that you were able to exit out of the Dog
Corridor), open the door with the Armor Key and take the door.  Keep on
going forward and the Chemical should be at the range.

Sun Crest
It's now held right at the statue that you can break from pushing the
statue from the second floor dining room and dragging it away from the
second floor.

Star Crest
It's at where you used to get the Armor Key at in the original game.
Do the same thing as you would with the Armor Key in the Original
Game.  The Plant doesn't like to eat the Chemicals so feed the plant
with it before proceeding or you might take some damage.

Blue Jewel
Once Rebecca's finished practicing the Moonlight Sonata, the door to
the Gold Emblem will open.  Take the Gold Emblem and put the Emblem
to re-open the door.  Now go to the Chimney and put the Gold Emblem
in.  The Grandfather Clock will stop ticking and give you access to
the Blue Jewel.

Shield Key
Where you used to find the Star/Sun Crest in the original game right
after you give the Tiger "blue eyes".

Red Book
It's now located at the Bar at the Guardhouse.  It's at one of the tables
but be careful of the spiders that lurk around.

Dorm Key 3
It's at the bathroom sink at Dormitory Room 2.

Control Room Key
After destroying Plant, the Chimney will be clear to see and you should
be able to grab the Control Room Key.  Now go to the Control Room and
drain all the basement water away!

Helmet Key
It's now at the "neighbor room" of the Control Room.  Pick up the Shotgun
Shells and then the Helmet Key.  Now it's time to unlock the locked doors.

MO Disc 1
It's where you used to find the Doom Book 1 in the original game.

Doom Book 1
It's now at the Library.  Make sure that the Statue is at the correct
place so that the shelf will give you access to Doom Book 1.

Battery for the Courtyard
At Library Room Number 1, there is a shelf blocking access to a secret
door.  Clear the blockage and then get in the secret room.  The battery
should be at the window where you see the Heliport.

The Red Jewel Award
If you give the Tiger Red Eyes, then you will be given a hefty load of
Colt Python Bullets instead.  This is good because the enemies are tougher
than in the original game.

Hexagonial Crank
Right after Enrico Marini is shot to death, examine him and you should
be able to access the Hex Crank.

Doom Book 2
It's where you used to find the Second MO Disc in the original game.

Lab Key
At the location you used to find the Doom Book 2 in the original game.

Where you used to find MO Disc 3 in the Original Game.

MO Disc 2
It's at the same room where you access the electronically locked rooms
in the original game, but it's at one of the shelves.

MO Disc 3
At the same place you used to find the Lab Key in the original game.

Battery for the Heliport Elevator
It's somewhere at the same room you provide the power to the elevator
to the Tyrant Research Area.  Be sure to look carefully and watch out
for the Lab Monsters that infest the Main Power Area.

And now here are some of the speech changes (Assuming that you *did*
see Rebecca at Richard's Corridor):

* At Richard's Corridor, Rebecca tells Chris to identify himself.  He
  tells Beckie and Richard that he's here to rescue them.  Richard tells
  Chris to get the Serum.  However, since Richard won't make it, Beckie
  tells Chris that she would like to grieve a little bit longer.  However,
  Chris tells Beckie to move away since it's dangerous and is just hoping
  that she would know how to use a gun.

* Right after Chris attempts to play the Piano, Rebecca told Chris that
  she wishes to grieve no longer and decides to help.

* After Chris destroys Plant and retrieves the Control Room Key, Rebecca
  won't issue Chris a Radio since Richard already gave Chris his radio
  earlier on the game.

Basically what the Director's Cut offer is some speeches and locations
of the items that didn't make the final cut for the original release of
the game.


Being a Chris Redfield freak, I would say it's kind of unnecessary to
cover the errata for Jill's Game.  The item locations are the same as
with Chris's.  However, there are several things that you have to be
aware of:

* The Lighter is not required because Jill will be using a lockpick to
  open doors which required the Sword Key in Chris's game.

* The speeches remain the same from the original game.  Also, since the
  enemies are tougher, it would be a good idea to keep a spare healing
  item or two, and definitely save the First Aid Sprays against the
  Boss Enemies.

* Jill may need the Colt Python in order to survive.  Although the
  Bazooka Ammo and the Shotgun does Jill justice, you may need some more
  ammunition just in case something bad happens.  Advanced players may
  wish to pass up the Colt Python, but life's easier with the Python.

Since Chris's Arranged Game is insanely hard, it is strongly advisable
that you either use a Game Shark (I know it sucks) or take some time to
master Jill's Arranged Game first.  I hate Jill's game.  It's too
wimpy (I agree with Josh Harring on this).


The latest version of this FAQ can always be found first at my own
website (, where my homepage is located at.
The library where I keep much of my FAQs are located at the Text Library

I just don't like it when people have the outdated versions of my FAQs.
In order to put an end to all of this, from now on (as of today and lasting
forever), this file can ONLY BE stocked on the following websites:

* Verasnaship Interactive,
* GameFAQs,
* Secrets of the Game Sages,
* Cheat Code Central,
* Game Shark Code Creators Club,

You can always get the latest version at Verasnaship first since I run
the website for myself.  GameFAQs does a good job keeping the files
up-to-date at all times and is the most visited site for FAQ-related
walkthroughs.  Secrets of the Game Sages is a "Code-related" partner
to GameFAQs since both GameFAQs and Secrets of the Game Sages share the
same information.  Cheat Code Central not only has codes, but up-to-date
FAQs and Text-based Walkthroughs based upon marshmallow's knowledge.
Finally, Game Shark Code Creators Club is a Game Shark site run under
the Code Master to provide up-to-date Game Shark Codes and is a highly
visited Game Shark Site.

DONT'S: Never, ever, ever place this file directly onto your Internet
Account as I'm now getting sick and tired of people trying to store the
outdated version of my files.  I want this file to look fresh all the
time from now on, OK?

DO'S: You are permitted to create a link to any of these websites.
Linking to GameFAQs is goverened by the Legal Disclaimer as foretold
under the statement, "Linking Rights".  I highly recommend that you make
a link to my website so that people will always have the latest version
of this work viewed right through their screen.  The only permissible
link that you can use to link to this file is as outlined as in the

* (The Arcade Stable)

Part of the reason why I'm doing this is because if you don't view an
HTML Site, then you may not be able to run the ads that appear on top
of the HTML Document, which IS NO FAIR TO THE WEBMASTER.  For details
about linking rules, visit
which is Brad Templeton's Linking Rights Essay.


One time when I was forced to update another FAQ for Super GT by Sega,
I was surprised to see that I was driving from Helen Keller.  That is
why you MUST follow the protocol as described in the Newsflash section
of this document.


* Mark Stephenson
* Tu Dang
* Josh Harring
* Vincent Merken


-  Capcom for originating the Survival Horror Concept back in 1996.

-  Jim Irwin for telling me that the Infinite Ammo Weapons lowers your
   rank score, and the Flamethrower in Leon's Disc isn't necessary to
   complete the game.

-  Brandon W. Dennis for telling me that the First Aid Sprays,
   Limited-Ammo Submachine Gun lowers your rank score and to save the
   inventory slots to store your herbs.

-  Both Jim Irwin and Brandon W. Dennis for motivating me to become a
   speed-minded Resident Evil 2 player with their FAQs.  Please read
   their FAQs at the site at either of these addresses:

* (Use the search engine to locate them, but

-  Capcom for starting the Survival Horror Craze with Resident Evil
   (known as Biohazard in Japan).

-  Vincent Merken, Josh Harring, Tu Dang, and Mark Stephenson for
   motivating me to become a speed player with their own FAQs.  You can
   read their FAQs at (Use the Search Engine).

-  Vincent Merken for being the strongest warrior in the World of
   Survival Horror and for a confirmation about the Spark Shot PLUS
   a better way of disposing Zombies as Leon and for the many time-wasting
   pick-ups that I needed to be aware of.

-  Kao Megura for being a purveyor of Original Work

-  GameFAQs for being the largest stable of Original Works collected

-  Finally IGN for being the largest video gaming community over the Web.

This document is dedicated to the loving memory of Princess Diana of Wales
and Fashion Designer Gianni Versace.  We need to stop destroying people
for a stupid reason right now.


This Electronically Published Document is copyrighted (c) 1999 Mark Kim.
All Rights Reserved.  This document is protected by applicable copyright
laws and international treaties.  Unauthroized reproduction, retransmission,
and/or a breach of copyright, partial or full, may result in civil and
criminal penalties and is subject to maximum punishment and prosecution
to the highest extent possible by law.  Please credit Mark Kim as Vesther
Fauransy where credit is due.  This document is the sole property of Mark