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    Speed Walkthrough by Minesweeper

    Version: 1.4 | Updated: 08/14/02 | Printable Version | Search Guide | Bookmark Guide

    "This document Copyright 2001-2002 Nathan Norris"
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      Resident Evil: Survivor: PSX version:  Speed Walkthrough - Version 1.4
         By: Minesweeper (Nathan Norris) Email:  minesweeper1@hotmail.com
                                                 minesweeper2@hotmail.com
    
    ***********************************************************************
    
    Last updated:  8/14/02
    
    Table of Contents
    
    1:  Introduction
    2:  Revision History
    3:  Game Strategies
    4:  Walkthrough
    5:  Thanks
    6:  E-mail policy
    7:  Copyright
    
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    1:  Introduction
    
    Hello and welcome to my Resident Evil - Survivor guide!  This game may not
    be fun to most people.  To me, if you are trying to get through it as fast
    as possible, it becomes an exciting game, with the clock ticking in the
    background to finish as fast as possible.  Before using this guide, you
    should have a good knowledge of the course of events of the game and where
    most monsters are located in each room, because I believe all time spent
    playing the game, including the pause screens, adds to your total time.
    This is not a regular walkthrough.  It is not meant for a casual run through
    the game, it is meant for getting a fast time, nothing else.  Most of the
    things I will tell you to do in this guide might require too much skill for
    the rookie RE player.
    
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    2:  Revision History
    
    Version 1.0 6/21/01 - First Edition
    
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    Version 1.1 7/22/01 - Added a new copyright and a new e-mail policy.  Will
    have both of these up and running on all guides that belong to me soon.
    
    ***********************************************************************
    
    Version 1.2 10/18/01 - So far, the only question I have received regarding
    this game is about saving.  There is absolutely NO saving of position in
    this game whatsoever, so don't email me asking how to save.
    
    ***********************************************************************
    
    Version 1.3 11/26/01 - Just a small copyright revision concerning
    psxcodez.com using my guides.
    
    ***********************************************************************
    
    Version 1.4 8/14/02 I have a small copyright revision today and a new email 
    address.  http://faqs.ign.com may now host my guides, and my new email 
    address is minesweeper2@hotmail.com.
    -----------------------------------------------------------------------
    
    3:  Game Strategies
    
    SAVING
    
    I put this right at the start of the strategy section as this is the only
    question I have received so far about this game.  There is absolutely NO
    saving of position in the game whatsoever.  You must play through the ENTIRE
    game on every run.  There are NO save points.  Okay, glad we got that
    cleared up.
    
    TIME
    
    I assume this game measures time throughout the game, even during cutscenes
    and checking the inventory screen.  Skip every scene the game will allow you
    to skip by pressing start, and access the inventory screen only to heal when
    the situation is dire or if you are reloading your gun in preparation for a
    tough battle.
    
    HANDGUN TACTICS
    
    This game seems to cater to those who don't mind using HANDGUNS a lot, as
    they all have unlimited ammunition and a few other special perks.  Because
    of these special features, HANDGUNS will see a lot of use in my walkthrough.
      Someone who is skilled enough with a HANDGUN can even take down a hunter
    or Mr. X with ease.  The trick is to fire rapidly.  Even hunters will have
    trouble attacking you if you poke them full of holes quickly.
    
    HANDGUNS also get special reload perks as well.  If you are using a HANDGUN
    and only have a few bullets left in your current clip, then shooting them
    off is much faster than going to the inventory screen to reload that way.
    Also, don't worry about reloading a HANDGUN when changing rooms.  The
    HANDGUN will be automatically reloaded when you enter the next room.
    
    INVENTORY SCREEN
    
    This game is different from the other RE games in the fact that you don't
    have to waste time with inventory boxes or even look at the inventory screen
    to use a puzzle item.  All you have to do is collide with an object to pick
    it up and collide with switches and mechanisms to make them work.  This
    really keeps the time down that is ordinarily wasted looking at your
    inventory screen.  It really shortens an already short game!  All you have
    to do on the inventory screen now is heal and reload guns to prepare for a
    big battle.
    
    HEALTH
    
    Keeping track of your health is now easier than ever thanks to the onscreen
    ECG.  Only heal when you enter DANGER status.  I do not believe that the
    game takes away for using FIRST AID SPRAYS like the previous games, but
    still, we are going for the best rank possible in addition a fast time, so
    use your HERBS before using a potentially rank-lowering FAS.
    
    ENEMIES
    
    Zombies - These zombies have been stupidified down from RE3.  They have no
    new attacks and cause lesser damage than before.  They are easily evaded
    with a tactic I discovered called "pushing."  When a zombie grabs you from
    the side or behind, you automatically turn to face them.  During this time
    the zombie can't hurt you.  However, if you run into them, you can push them
    back to give yourself more space.  Don't push longer than a second or two,
    or you will be bitten.  No real threat, except when you are surrounded from
    all sides.  Pelt several times with one of the HANDGUNS to kill.
    
    Dogs - These guys are extremely hard to kill.  They run circles around you
    then charge in and poke you with their jaws.  I recommend running from them
    because they take way too long to kill.  One of their weaknesses is they
    cannot run backwards.  A dog will not turn around in  midstride to face you.
      No, he will run in circles trying to get a line on you.  While doing this,
    they tend to collide with walls and other objects.  Use this time to run
    past.  If they must be killed than the best weapon would be something with a
    wide spread, like the SHOTGUN or the GRENADE GUN.
    
    Lickers - Arrrgghh, my least favorite RE enemy makes an appearance in this
    game.  Always run from them; they move very quickly and are lethal.  Much
    easier to run around than in RE2.  They simply LOVE to jump at you through
    windows and air ducts.  When they first jump through, they pause briefly.
    This is the time you should use to get around them to the safety of the next
    room.  Also remember to point down when you shoot them as they are
    vertically challenged.
    
    Hunters - Hurray, the green menaces you've grown to hate made it into this
    game too.  Fortunately, these are weaker than their predecessors in the
    other games.  Now all you need to kill them is one closeup SHOTGUN blast, no
    longer up to FOUR of them like in RE1.  They have still retained their
    agility however.  This is the most agile version of the Hunters yet.  They
    can now leap right in front of you if you try to run, cutting off escape
    routes.  And they also retain their cheap one-hit kill decapitation cut.
    You should take the time to kill them, because they will get in your face if
    you try to run.  This makes it easy to do the one-hit SHOTGUN kill mentioned
    above.  If you are stuck with the HANDGUNS, then try to keep your Hunter
    fights one-on-one or you will be in deep trouble.  If you are bold like me
    and try to evade them, run in a zig zag pattern to make it difficult for
    them to track you.
    
    Spiders - Other than increase their size, the T-virus didn't seem to do much
    to these wimps.  Just pelt with HANDGUN BULLETS until dead or run.
    
    Crows - Ignore these pests.  They cause little damage and are way too hard
    to hit anyway.
    
    Mr. X - YEAH!  I love to fight this guy.  In fact, I love to fight any
    Tyrant that gets in my way.  He moves real slow, so you can escape easily,
    but you don't want to do that.  If you kill him, he will give you SHOTGUN
    SHELLS, or GRENADE ROUNDS of any of the three flavors.  The easiest way to
    take him down is to be in a large room.  Run laps around the room, pressing
    L1 at each corner to face him, then pelt him with HANDGUN BULLETS.  When he
    gets too close for comfort, run to the next corner and shoot from there.
    Repeat until dead.  If you want to run past him in a narrow space, run to
    one side of him.  He will throw a punch and likely hit you.  After he gives
    you the punch, he will stand still for a moment.  Quickly run past...
    Basically, Mr. X is a beefed up zombie.
    
    Moths - There are only two of these things in the whole game.  Blast it
    several times with the SHOTGUN to kill or just run, as they are lacking
    enthusiasm to get you.  You won't have to encounter them if you follow my
    walkthrough.
    
    Crocodiles - The easiest RE2 boss returns, but this time he's not so easy,
    as now there are two of them, and no explosive cans to blow off their heads
    with.  They will slowly come down from both ends of the hall towards you.
    Focus only on the one blocking the ladder.  Blast him with your most
    powerful weapons.  If this is the first game on your file, all you will have
    is the SHOTGUN and two HANDGUNS at the most, so you are pretty much dead.
    Wait until you finish your first game and get the GRENADE GUN and all those
    other weapons before you decide to fight them.  Thankfully, it is not
    necessary to encounter them at all during the game.  If you stick to my
    route, you'll never have to fight them.  They're just a big waste of ammo
    and health if you ask me.
    
    Plants - Dodge these guys.  They are really slow and absorb way too much
    ammo to kill.
    
    First Tyrant form - A good method is to blast him with HANDGUN Da few times,
    run to the other end of the hall when he gets too close, then blast him some
    more.  Repeat until dead.
    
    Second and Third Tyrant form - This battle is very simple.  Whip out your
    GRENADE GUN and blast him repeatedly whenever he stops jumping around.  In
    this battle he'll be in your face a lot so it'll be easy to hit him.  Back
    up while loading another grenade to help avoid his claw swipes.   If he
    grabs you by the throat, shoot him with another grenade to make him let go.
    
    
    
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    4:  Walkthrough
    
    Press START at the title screen and choose NEW GAME.  Select NORMAL mode.
    After you hear "Resedent Eeevil....SURVIVOR,"  rapidly tap START until you
    gain control.
    
    _____   _____   _____   _____     ___
    |  _  | |  _  | |  _  | |_   _|   /_  |
    | |_| | | |_| | | |_| |   | |       | |
    |  ___| |  _  | |  _  /   | |       | |    -  UPTOWN
    | |     | | | | | | \ \   | |      _| |_
    |_|     |_| |_| |_|  \_\  |_|     |_____|
    
    
    HELICOPTER CRASH SITE
    
    There is nothing to see here, so enter the gate near the boxes.
    
    "ARK'S" ALLEY
    
    Stride over to the dead body of "Ark Thompson" and listen to the trademark
    RE acting we've come to love.  After the scene is over, a zombie is in your
    face.  Shoot him up and take the RUSTED KEY he drops.  Unlock the double
    doors near the dead bodies with the RUSTED KEY.
    
    CHAPEL
    
    Immediately start shooting upon entry.  Kill the two zombies and enter the
    door to the right.
    
    CLOCK ROOM
    
    Shoot all three zombies and take the CLOCK WINDER from the clock and the
    CHAPEL KEY from the desk behind the partiton.  Leave.
    
    CHAPEL
    
    Walk across to the door on the other side of the chapel.
    
    CHAPEL HALLWAY
    
    Ignore the double doors and run down the hall.  A three-zombie mob
    approaches from around the corner.  Stand near the wall opposite them and
    wait for them to walk past the corner.  When they go past the corner run
    around them on the right and crash into a clock that, *ahem*, just happens
    to look exactly like that clock we saw earlier.  These RE puzzles are way
    too easy.  Put the CLOCK WINDER on it and a secret set of stairs is exposed.
      Take the stairs.
    
    SPIDER HALL
    
    Pelt the single spider until it is dead, and enter the door it was
    protecting.
    
    CHAPEL STORAGE ROOM
    
    Scrape right along the boxes you see to collide with a desk that has another
    key.  Take the CHURCH'S REAR KEY.  Now tap L1.  AAAHH!  Zombies!  Scrape
    along the boxes again back to the door.  If you are slow you may have to do
    some pushing.
    
    SPIDER HALL
    
    Go back up the stairs.
    
    CHAPEL HALLWAY
    
    Run to the door you see immediately after entering.
    
    PHONE ALLEY 1
    
    Ignore the ringing telephone and go down the stairs to the right.
    
    RIVER WALK
    
    Scrape along the benches to pick up the CRACKED KEY and avoid the two
    lickers.  Now go get the GREEN HERB beside the other set of stairs.  Tap L1
    to face the lickers, then run around the railing and up the stairs.
    
    PHONE ALLEY 2
    
    Rapidly tap START to avoid the telephone conversation.  I prefer the library
    route at this point in the game, because you get HANDGUN D.  HANDGUN D seems
    to be able to put down enemies the fastest of all the HANDGUNS because it
    puts quite a bit of power behind every shot.  It puts down zombies on
    occasion with only two bullets!  Anyway, go to the library.  It is the
    building at the far end of the street.
    
    BOOK CHECKOUT DESK
    
    Rapidly tap START to skip a cinema, then go up the stairs.
    
    READING ROOM
    
    Take the GREEN HERB near the double doors, then enter the doors.
    
    UPPER LIBRARY
    
    Upon entry, you will hear the door lock behind you.  After a few words from
    a mysterious stranger behind the door, sinister music will begin.  There is
    a hunter wandering around the maze of bookshelves.  Put him down, then take
    the glorious HANDGUN D from the desk with the computer.  Try the door, and
    unbelievably, the door has mysteriously unlocked.
    
    READING ROOM
    
    You will hear a door open and close downstairs.  Probably that crazy guy who
    locked you up in the library!  Let's follow him.
    
    BOOK CHECKOUT DESK
    
    Enter the double doors to the left of the stairs.
    
    LOWER LIBRARY
    
    Run around the bookcase and dodge the licker.  Run for the exit around the
    corner.
    
    LIBRARY OFFICE
    
    Shoot all the zombies and take the MANHOLE OPENER from the desk.  Leave thru
    the other door.
    
    ALLEY BEHIND LIBRARY
    
    Get out of the offshoot and into the alley.  While evading dogs and crows,
    pick up the RED HERB in the back corner and open up the manhole with the
    MANHOLE OPENER.
    
    BUG ROOM
    
    Press the red button you see upon entering.  Now lots and lots of bugs will
    come and attack.  Instead of wasting your time on them, run for the exit.
    
    PAINTED SEWER
    
    Go to the door this sewer was named after.
    
    JANITOR'S QUARTERS
    
    Walk over to the desk and pick up the diary.  Tap SQUARE then TRIANGLE to
    avoid reading the diary.  Then rapidly tap START until you magically
    teleport to a door.  Go thru this door.
    
    SEWER CORRIDOR
    
    Run down the hall to the ladder and avoid the licker that leaps through the
    air duct.
    
    _____   _____   _____   _____     ____
    |  _  | |  _  | |  _  | |_   _|   /__  \
    | |_| | | |_| | | |_| |   | |        / /
    |  ___| |  _  | |  _  /   | |       / /      -  "PARADISE" PRISON
    | |     | | | | | | \ \   | |      / /__
    |_|     |_| |_| |_|  \_\  |_|     |_____|
    
    
    ENTRANCE TO "PARADISE"
    
    Funny name, huh?  Well look at the sign above the doors.  After you are done
    looking around, enter into "PARADISE."
    
    PRISON LOBBY
    
    Scrape along the left wall to evade the zombies then enter the door marked
    "Office."
    
    PRISON OFFICE
    
    Shoot down enough zombies to clear a path to the next door.
    
    PRISON CHIEF'S OFFICE
    
    Take the PRISON CELL KEY off the desk and leave.
    
    PRISON OFFICE
    
    Shoot your way back to the lobby.
    
    PRISON LOBBY
    
    Walk to the heavy metal door across from you marked "Prison" and unlock it
    with the PRISON CELL KEY.
    
    BREAK ROOM
    
    Blast the zombies in the hall if they are there, then take the ROPE off the
    stand.  Enter the door that is standing open.  Evade the zombies if you can
    and get to the barred door.
    
    CELL BLOCK
    
    Run past the zombies to the heavy metal door at the end of the hall.  There
    is nothing to pick up inside the cells except for a worthless file.
    
    PRISON HALL
    
    Take the white door on the right side of the hall.
    
    SHOWER ROOM
    
    Blast the two zombies you see upon entry, then charge for the SHOTGUN they
    were in front of.  By now, the other two zombies you haven't seen yet have
    come out of their side of the room.  Run around the bank of showers to evade
    them and escape.
    
    PRISON HALL
    
    Take the door you see immediately after entering.
    
    EXECUTION RANGE
    
    Here you will either encounter dogs or hunters.  Evading dogs is cake.  Run
    for the opening in the concrete wall on the right to end up in a small
    alley.  Pick up the RED HERB here, do an about face, and run for the ladder
    at the other end of the alley.  With hunters, accomplishing these tasks is
    not quite so easy.  Take advantage of the wide open space of the firing
    range.  Run in a zig zag pattern to evade the hunters, then escape into the
    small alley.  They don't seem to be able to shortcut over the concrete wall,
    so you will be at least relatively safe from their leaps.
    
    GUARDTOWER
    
    Walk over to the railing on the other side of the platform to automatically
    tie the ROPE and climb down it.
    
    
    _____   _____   _____   _____     _____
    |  _  | |  _  | |  _  | |_   _|   |___  |
    | |_| | | |_| | | |_| |   | |      ___| |
    |  ___| |  _  | |  _  /   | |     |___  |   -  DOWNTOWN
    | |     | | | | | | \ \   | |      ___| |
    |_|     |_| |_| |_|  \_\  |_|     |_____|
    
    
    ALLEY BESIDE PRISON
    
    In the distance, you can see a gloomy green figure approaching.  That's no
    zombie, it's Mr. X!  Take out HANDGUN A and pelt him with lead.  If your aim
    is good and you fire quickly, he won't even be able to reach you before
    dying.  Take the item he drops and leave out the door at the far end of this
    alley.
    
    PERFORMERS' ROOM
    
    Mr. X confronts you again here, but this time you are in a tiny room with
    lots of clutter.  Try shooting when you first enter the room until he
    briefly stuns under the fire, then quickly sprint past to the other side of
    the room and finish the job from there.  Take the item he drops and leave
    out the next door.
    
    DANCE FLOOR
    
    This place is empty currently, so go up the small set of stairs and enter
    the door there.
    
    PRIVATE LOUNGE
    
    Walk around the wall and pick up the CLUB HALL KEY on the coffee table.
    After you pick it up, Mr. X comes a'callin.  Tap L1 to face the corner of
    the small wall, then pelt Mr. X till he dies.  He may get confused trying to
    walk around the wall, giving you more time to shoot him.  Take the item he
    drops and leave.
    
    DANCE FLOOR
    
    Yet another Mr. X attacks you, but this time you have a wide open space to
    work with.  Run laps around the room, pausing at each corner to pop off a
    few shots.  Repeat till dead.  Take his item, unlock the front door with the
    CLUB HALL KEY, and leave.
    
    STREET IN FRONT OF SKYSCRAPER
    
    Rapidly tap START until Umbrella's proud logo disappears from the screen.
    Press L1 to discover a RED HERB.  Pick it up and enter the skyscraper.
    
    SKYSCRAPER LOBBY
    
    You are attacked by either hunters or lickers.  If there are hunters, gun
    them both down and take the MAGNUM ROUNDS off the front desk.  Go out the
    door on the right side of the lobby.  Lickers are much easier.  Take the
    MAGNUM ROUNDS, slip past them, and leave thru the next door.
    
    1F ELEVATOR LANDING
    
    Scrape along the left wall to evade the zombies, then take the elevator on
    the right.  The left one is broken.
    
    13F ELEVATOR LANDING
    
    You encounter either hunters or lickers.  Evade either one and take the
    first door you see.
    
    VINCENT'S OFFICE
    
    You will see a cutscene that is unskippable until your character looks away
    from the video screens.  Do so at that point.  Now, press L1 to face the
    CARD KEY on the computer.  When you try to pick it up, Mr. X crashes through
    the computer!  Run around the room and shoot him from the corners like you
    did back at the nightclub.  Take the item he drops, then take the CARD KEY
    that landed near the desk.  Leave.
    
    13F ELEVATOR LANDING
    
    Run over to the door across the hall and use the CARD KEY on the card reader
    to unlock it.  Enter after doing so.
    
    SECURITY ROOM
    
    You will meet either zombies or lickers.  Evade either one.  Run around the
    computer desk and take the other door in the back of the room.
    
    13F PRIVATE ELEVATOR LANDING
    
    Go over to the elevator.  Unfortunately, its not at your floor yet, so
    you'll have to wait.  But don't worry, you'll have your hands full with the
    Mr. X that comes thru the hole in the wall.  After defeating him, take his
    item and the RED HERB in the back corner.  Go back to the doors and the
    elevator will arrive then.
    
    METAL DETECTOR
    
    Ignore the card reader and just charge straight thru the metal detector.  It
    will set off the alarm and a licker will crash thru the window, but before
    he can attack, you'll be long gone down the stairs.
    
    PARKING GARAGE
    
    Run into the lot and snag the GRENADE GUN someone carelessly left lying on
    top of a car (I thank his incompetence), and then run up the ramp past the
    car to get away from the dogs.
    
    CANAL 1
    
    Skip the cutscene.  Wade down the waterway to the door on the left side of
    the fence.  It's a little hard to see, so use L1 to aim yourself at it.
    
    CANAL 2
    
    You can see a hunter lurking on top of a bridge.  Snipe him with a HANDGUN
    and keep firing to kill him before he can reach you.  Leave out the gate at
    the other end of the canal.
    
    CANAL 3
    
    Zig left between the two big spiders, then zag right to hit the ladder on
    the right wall.
    
    LOTT'S YARD
    
    Immediately turn left upon entry to discover a GREEN HERB and a BLUE HERB.
    Take both of them and then enter the house.  Ignore the zombies behind the
    fence.
    
    FAMILY ROOM
    
    Take the door on the right side of the room.
    
    LOTT'S ROOM
    
    You hear a tremor, and it's coming from the closet.  Walk over to the closet
    and then press start to skip the boring cinema.  Now leave the room.  (BTW,
    notice the poster to the left of the bunkbeds.  Street Fighter, anyone?)
    
    FAMILY ROOM
    
    Go to the door next to the kitchen.
    
    PARENTS' ROOM
    
    Run over to the curtains and pick up the RED HERB, then zip back out again
    so you don't have to deal with the zombie.
    
    FAMILY ROOM
    
    Go back out the front door.
    
    LOTT'S YARD
    
    Zombies have positioned themselves about the place.  Scrape along the walls
    to evade them, then go down the street and up the stairs.
    
    _____   _____   _____   _____    _  _
    |  _  | |  _  | |  _  | |_   _|  | || |
    | |_| | | |_| | | |_| |   | |    | || |
    |  ___| |  _  | |  _  /   | |    |__  |    -  THE MOUNTAIN PATH
    | |     | | | | | | \ \   | |       | |
    |_|     |_| |_| |_|  \_\  |_|       |_|
    
    TRAM STATION 1
    
    Shoot down the dogs, then try to enter the control shack.  But, before you
    can run over to open the door, a hunter crashes thru it!  Kill him then go
    open the next door.
    
    TRAM CONTROL ROOM
    
    Run over to the control panel and throw the switch to start up the tram.
    Now run for the exit.  As you try to leave, a licker leaps thru the window,
    but you'll be able to escape easily before it can attack you.
    
    TRAM STATION 1
    
    Board the tram.  As you board the tram, a hunter leaps atop.
    
    TRAM STATION 2
    
    Right after you exit the tram, you are jumped by the hunter that was atop
    the tram.  Gun him down, then avoid the rest of the hunters and get to the
    gate.
    
    CATWALK BRIDGE
    
    Mr. X will climb over the railing.  Gun him down, take his item, then evade
    the dogs and run out the gate.
    
    METAL BRIDGE
    
    Run to the gate you see upon entry.
    
    MOUNTAIN PATH
    
    What is up with that music?  Anyway, you'll see a brief cutscene of a rock
    slide sending you over the cliff, and even more strangely, there is no sound
    effects to go with it.  After the scene, start running up the path.  You
    will be confronted by Mr. X.  Dodge past him and continue on.  In fact,
    evade Mr. X every time you run into him here, as he now gives up nothing for
    killing him.  After more running, you will see him again.  Run past.  The
    next time you see him, you will be on a narrow ledge.  Run at him and let
    him hit you.  During the pause between punches, sprint past.  After a little
    more running, you will cross a rope bridge.  At the other end, Mr. X makes
    his last appearance in this area.  Hopefully, he will be looking away.  Get
    past him and (finally) out through the gate.
    
    QUARRY
    
    Here you will meet dogs or hunters.  Run in a zig zag pattern to the gate at
    the other end of the quarry.
    
    MANSION'S YARD
    
    Sprint past the dogs and run for the big front gates.
    
    MANSION COURTYARD
    
    Hunters will attack.  Kill the one that sees you right away, then shoot the
    ones on the left and right sides of the yard.  Take the GREEN HERB from
    around the left side of the mansion, then run to the right side and enter
    the small door there.  Don't bother with the front doors, because they are
    boarded up from the other side.
    
    MANSION MAIN HALL
    
    You'll hear Lott give a yell, but befoe running down the stairs to his
    rescue, take the GRENADE ROUNDS from the back corner of the room.
    
    _____   _____   _____   _____    ____
    |  _  | |  _  | |  _  | |_   _|  |  __|
    | |_| | | |_| | | |_| |   | |    | |__
    |  ___| |  _  | |  _  /   | |    |__  |    -  THE FACTORY
    | |     | | | | | | \ \   | |     __| |
    |_|     |_| |_| |_|  \_\  |_|    |____|
    
    
    WORKER LIFT LANDING
    
    Mr. X comes for you as you enter.  Shoot him.  Now there will either be a
    group of zombies, another Mr. X, or nothing at all after the first attack.
    Anyway, kill the monsters if they are there, then go to the elevator control
    room.  Throw the switch, take the MAGNUM, then go down on the elevator.
    
    BOILER ROOM
    
    There are many zombies shambling about in this room, but don't bother to
    kill them as they will regenerate every time you come through this room
    again.  Ignore the door you see after entering.  Instead, turn right at the
    fork and dodge your way to that door.
    
    SHUTTER HALL
    
    There are lickers crawling on the ceiling, but you won't even see them if
    you move fast enough.  Take the door on the left side of the hall.  It's
    near where the hall curves.
    
    PLANT CULTIVATION ROOM
    
    Take the ACID ROUNDS off the desk and take the next door.  BTW, look at the
    huge broken capsule in the middle of the room.  Something must have gotten
    out...
    
    CHEMICAL COLLECTION LAB
    
    Shoot down the licker that attacks and take the ACTIVATION DISK from the
    counter.  After you pick it up, you hear a crash.  Run back down the little
    hall to the last room and you will be jumped by a licker, but like all the
    other suprise-lickers in this game, you'll be long gone before he can
    attack.
    
    PLANT CULTIVATION ROOM
    
    Well, the plants escaped, not that it's any big suprise.  They are way too
    slow to catch you, so leave the room.
    
    SHUTTER HALL
    
    Run back to the double doors you used to enter.
    
    BOILER ROOM
    
    Remember that other door I told you not to go to yet?  Well now you can go
    there.  Dodge your way to the other set of double doors.
    
    POWER MONITOR ROOM
    
    Run down the catwalk to the computer at the end of it.  Insert the
    activation disk and watch the zombies do a funky dance.  You hate their
    dancing so you should shoot all of them and go into that little room they
    came out of.  Take out the shy ones who wouldn't come out and take the
    GRENADE ROUNDS.  Now leave.
    
    BOILER ROOM
    
    Dodge all the zombies and go to the other set of double doors.
    
    SHUTTER HALL
    
    Hey neat, no more lickers.  Press that bright blue button that is calling
    for you, then watch the boring cinema showing the big shutter open.  Dodge
    the plants and take the ID CARD from the dead scientist.  Run to the
    elevator at the end of the hall, and activate it with the ID CARD.  (BTW,
    this is the first time I have ever played a RE game and found a key in the
    same room it was needed in.  Strange.)
    
    LARGE SHUTTER HALL
    
    Evade the plants and press another pretty blue button.  After the shutter
    opens, take the FLAME ROUNDS and the BLUE HERB if you want it.  Leave out
    the huge double doors.
    
    MR. X STORAGE ROOM
    
    This is absolutely the coolest room in the whole series!  You're on a
    walkway surrounded by Mr. Xs in giant tubes, but fortunately you will only
    need to fight one of them.  After the cinema, kill Mr. X for the last time,
    take his item, and take the door at the other end of the catwalk.
    
    LOTT'S PLATFORM
    
    You will see a brief cinema of Lott trying to fend off a hunter with a
    multi-colored baseball bat.  Stupid kid.  Come to his rescue by killing the
    hunter, then after you see the flashback, tap start.  After you hear the
    goofy sounding self-destruct tape, take the FAS and leave the room thru the
    single door.
    
    T-HALL
    
    After the cheesy cinema, run to the other door at the end of the hall.
    
    MAIN CONTROL ROOM
    
    Run forward and activate the terminal with a green screen, then turn tail
    and run out again.
    
    T-HALL
    
    Go activate the switch to raise the shutter.  Dodge both plants and take the
    door at the end of that hall.
    
    TYRANT ROOM
    
    Take the MASTER KEY off the terminal in front of you, then turn around and
    leave.  Ignore the hideous creature in the tube.
    
    T-HALL
    
    Cool, no more plants, run down the hall to activate a cinema showing Andy
    the troll being killed.  Take out your HANDGUN D and shoot the Tyrant until
    it gets too close, then run to the other end of the hall and shoot from
    there until he gets too close again.  Repeat until dead.  Now, go back into
    the MAIN CONTROL ROOM.
    
    MAIN CONTROL ROOM
    
    Turn to the right and take the MAGNUM ROUNDS.  Shoot your way to the little
    door between the big video screens.  Use the MASTER KEY and get out.
    
    DOOR HALLWAY
    
    As you enter, all the doors in the hall will blast from their frames, but
    nothing will come out of them.  Strange.  Run over all the doors and get
    out.
    
    TRAIN PLATFORM 1
    
    The kids will wave for you then get inside the train.  After the cinema, run
    down the hall then turn right.  Activate the panel there to raise the doors
    blocking the tracks.  Now tap L1 and you find yourself in a cleaner ambush!
    Dodge past all the cleaners.  If you try to fight them, you'll just get
    jacked up because they swarm from all sides.  Take the SHOTGUN SHELLS near
    the train and then board it.
    
    TRAIN PLATFORM 2
    
    After watching the kids wave again, follow them to the elevator.
    
    HELIPORT
    
    After the cinema, the Tyrant returns again to fight you on the heliport.
    Brings back memories, but this time you have no bazooka to kill him in one
    shot.  For his first form, pelt him with MAGNUM BULLETS whenever he stops
    leaping around.  Also walk backwards a little between every shot to put
    extra distance between you and the Tyrant.  He should change his form again
    as you run out of ammunition for the MAGNUM.
    
    This form actually weakens him because he loses the ability to leap at you
    and practically run circles around you.  Take out the GRENADE GUN and shoot
    him up with ACID ROUNDS first.  When you run out of acid, use FLAME ROUNDS,
    when out of that, use GRENADE ROUNDS.  In the unlikely event you run out of
    even THAT, use the SHOTGUN.  Eventually, after absorbing enough ammo to
    destroy a city block, he will die.  Watch the Tyrant's goofy death in the
    ending movie and look at your time.  Go get yourself a drink, you need a
    rest after this strenuous game.
    
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    5:  Thanks
    
    - Thanks to myself because if it wasn't for me, this FAQ wouldn't exist!
    - Thanks to my dad for giving me jobs to do to pay for my Playstation 2  and
    this game!
    - Thanks to Capcom!  I am really looking forward to Resident Evil: Code
    Veronica X.
    - Thanks to S.D. Perry for her brilliant novelization of the Resident Evil
    series!
    - BIG, Big thanks to GameFaqs, THE best video game site on the net!
    
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    6:  E-mail Policy
    
    I have recieved a lot of stupid e-mail in the past, but now it is starting
    to get ridiculous so I am going to start enforcing what kinds of messages
    will and will not get answered.
    
    Please DO:
    
    - read the whole document before sending a question.  If you have time to
    waste your life away on video games, then you have enough time to scan my
    document for a few minutes for an answer to a problem.
    
    - put the name of the game in the message topic.  It makes it A LOT easier
    for me to pick out which messages are on games and which are not.  Also if
    the name is not there, I might accidentally delete it, thinking it is junk
    mail.
    
    - spell correctly.  I won't be able to help much with your problem if you
    send me something like "Hy mn cn u hlp me wth ths 1 prblm, I cnt bt ths 1
    lvl ok thnks gby."
    
    - send a message in English.  I can barely read Spanish, let alone translate
    Japanese.  You wouldn't believe how many messages I have recieved in some
    foreign languages that I don't even know which continent they are from.
    
    - be polite.  Any mail with excessive flaming will be instantly deleted.
    
    Please DO NOT:
    
    - write the title of the message as "About your walkthrough" or something
    similar to that.
    
    - flame.  I hate flaming.  Especially messages with the f-word or the
    s-word.  These will be instantly deleted.
    
    - send advertisements.  These will be considered junk mail and will be
    deleted instantly.
    
    - ask me something that is already answered in the walkthrough or the
    manual.  C'mon, would you rather spend a few minutes skimming my guide, or
    would you rather spend a few hours, days, or even weeks waiting for me to
    get back to you?
    
    - forget to include the name of the game in the message or on the title.  I
    am not a psychic.  I cannot tell what game you are after if you do not
    include the name in it.
    
    - send me a message in any language other than English.  The only other
    language I can barely understand at all is Spanish, and even then, I can
    hardly form simple sentences.  So don't send the message in any language
    besides English or I simply won't be able to help you.
    
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    7:  Copyright
    
    This guide is the sole property of Nathan Norris, author of this guide.
    Don't rip off this guide in part or whole, or I will be forced to act
    against you.  Don't rip off this guide then alter it to death and claim it
    as your own.  This guide may not be used for ANY profitable reasons
    whatsoever, even if no money is made.
    
    I'm tired of all these websites requesting my guides for their sites, so
    from now on, these are the only sites which may use my guides:
    
    www.gamefaqs.com
    www.neoseeker.com
    www.gameadvice.com
    www.psxcodes.com
    http://faqs.ign.com
    
    This makes it very simple for me to keep track of what state each version is
    in each site.  If you find this guide on some other site, and it is
    incomplete, go to www.gamefaqs.com. before requesting help from me.  Since
    gamefaqs.com is the first place I send every piece of my work, they are sure
    to have the most up-to-date version of my guides.
    
    Also, if you find this guide on www.cheatcc.com, notify me immediately.
    They have ripped off of me before and I'm not gonna let them do it again.
    
    I bid you farewell.
    
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