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    Hyo by SoulEdge

    Updated: 07/05/98 | Printable Version | Search Guide | Bookmark Guide

    Date: Sun, 05 Jul 1998 02:37:17 -0700
    
                                  Rival Schools/Hyo FAQ
                           by SoulEdge souledge@earthlink.net
    
    	This FAQ concentrates on the final boss Hyo, how to beat and/or play 
    as him. It will cover his strengths and weaknesses. I will skip how to do 
    throws, combos and other moves that can be done with other characters.
    
    Button: Description- Ground,Crouching,Air
    LP: Light Punch- Hyo jabs with his left hand, Hyo does a crouching jab, Hyo
    does an air jab
    LK: Light Kick- Hyo does a short quick kick, Hyo does a short quick kick,
    Hyo kicks and holds out his leg
    HP: Heavy Punch: Hyo takes out his sword and swipes, Hyo does a heavy 
    punch, Hyo either does an air punch or and downwards sword swing
    HK: Heavy Kick: Hyo does a thrust kick, Hyo does a dive kick, Hyo sweeps 
    but does not knock the opponent down
    
    Launchers
    
    DF+HP,DF+HK
    
    Combo Launchers Combos are in numerical order in steps
    
    1.LP,2.LP,3.HP,4.DF+HP
                  ,4.DF+HK
                  ,4.F+HP,5.DF+HP
                         ,5.DF+HK
                  ,4.F+HK,5.DF+HP
                         ,5.DF+HK
        ,2.LK,3.HP,4.DF+HP
                  ,4.DF+HK
                  ,4.F+HP,5.DF+HP
                         ,5.DF+HK
                  ,4.F+HK,5.DF+HP
                         ,5.DF+HK
    1.LK,2.LP,3.HK,4.DF+HK
                  ,4.F+HK,5.DF+HK
         2.LK,3.HK,4.DF+HK
                  ,4.F+HK,5.DF+HK
    1.D+HK,2.DF+HP
          ,2.DF+HK
    
    Basic Hyo Strategy
    
    	Stay in close, but use a relaxed attack. Do not be overly aggressive
    or else you may be countered into combos or specials. Hit hard, fast and
    low or high. Play games with your opponent (dash in, dash out, go high 
    when he thinks you are going low). Most importantly, combo! Hyo is one of
    the best with the game's single most damaging combo!(Jumping HK,LP,LK,HP,
    F+HP,Sword Hell) That does upwards of 60 to 75% damage! Tardy counter with
    combos, interrupt with combos. That is Hyo's strongest point. Hyo's weakest
    point is long distance fighting. Hyo has above average speed for quick
    attacks. Hyo has the special moves needed for quick, but strong attacks.
    He is the basic fast and strong character. Also, don't forget about the
    sword! It gives Hyo extended range for medium to long distance launching.
    Another of Hyo's strong points is that his HP launcher is the quickest
    and farthest out of anyone's. It has excellent recovery time. It can be hit
    from moderate distance. This is why Hyo is good at comboing.
    
    Special Moves
    
    Sword Lunge- D,DF,F,P 
    Hyo lunges forward and stabs the opponent. Can be followed up by press P
    again. It has good speed and range, but does mediocre damage. Use it to
    tardy counter, interrupt a move, in a combo or as a finisher.
    
    Sword Upper- F,D,DF,P
    Hyo laughs, is surrounded by what looks to be petals and does a jumping
    uppercut. This transition of movements happens in less than a split second.
    This move is used mainly for air counters (but I prefer a light shadow cut
    kick *see below) but it is easily blockable. It can be used to tardy 
    counter close ground opponents. Fortunately, you land before they can do
    anything unless they tardy counter. This is an average move which should be
    used now and then.
    
    Breakaway Slash- D,DB,B,P
    Hyo spins backwards and around the opponent. The end of the move is when
    Hyo trips or swipes the opponent with his sword. This move I rarely use,
    but I'm sure it can be used effectively. He spins pretty quickly so it has
    speed. I think it does average damage. It is very hard to hit him out of
    it, so it has priority. It has sufficient delay time so it can be countered
    and is not a move that should be used repeatedly. Use this as a counter
    move, but not as a tardy counter.
    
    Air Sword Stab- D,DF,F,P in the air
    Hyo charges straight down and lands into a shockwave that can combo. This
    move is mainly used to finish off a combo. Don't use this to fall quickly
    to the ground because of the delay time afterwards. Intermediate players 
    can hit you with moves before you can react. If used to hit people right 
    underneath you, hope that they don't block, or the results can be quite
    catastrophic.
    
    Shadow Cut Kick- D,DB,B,K on the ground or in the air
    Hyo does a backflip that can hit you. He propels himself forward though.
    This move is used in all situations. It can be used to finish combos, as
    an air counter or as an attacking move. The attack has speed, but when he
    is landing he cannot block if they block and tardy counter, expect to be
    hit. However, this move should be used regularly.
    
    BURNING VIGORS!
    
    Shadow Cut Fury- D,DB,B,D,DB,B,K
    Hyo does two Shadow Cut Kicks, then follows up from the top with a downward
    slash that does 4 hits. He is extremely vulnerable when it is blocked. It
    is less vulnerable when starting it up (unlike Sword Hell *see below) This
    is used in combos, or to tardy counter opponents. Never use this super
    alone, without setting it up first.
    
    Sword Hell- D,DF,F,D,DF,F,K
    Hyo does an inverted spinning HK and if it hits, a doppleganger of Hyo 
    comes out and they start beating down on your opponent. (Note: Hold the 
    direction of the joystick corresponding to the side you wish to end up on
    for a greater chance to end up on that side. If you want to face right,
    hold left and vice versa.) Hyo is extremely vulnerable when starting up
    this move, but when doing it, he becomes a lot less vulnerable to attacks.
    This move should also be set up somehow whether combo or tardy counter.
    (Note: This move does upwards of 30-50 percent damage machine dependent.)
    
    Team-up Attack
    
    Active Player hits opponent with fire palm, Hyo comes out and slashes 4
    times and pauses. Hyo says "Double" and then slashes a fifth and final 
    time. The last slash does damage you and you can kill yourself with it. 
    This move should be activated to interrupt a person close, but not too 
    close to you. This move does have extremely high priority and extremely 
    long range.
    
    Combos mix and match the numerical steps. Combos start at 1 and end at
    the last number you can fit.
    
    1.D+HK,2.Sword Lunge
          ,2.Sword Upper
          ,2.Shadow Cut Kick
          ,2.Shadow Cut Fury
          ,2.Sword Hell
          ,2.Launcher,3.LP,4.LK,5.HP,6.Air Sword Stab
                                    ,6.Shadow Cut Kick
                                5.HK,6.Air Sword Stab
                                    ,6.Shadow Cut Kick
                          ,4.HP,5.Air Sword Stab
                               ,5.Shadow Cut Kick
                          ,4.HK,5.Air Sword Stab
                               ,5.Shadow Cut Kick
                          ,4.Air Sword Stab
                          ,4.Shadow Cut Kick
    1.LP,2.LP,3.HP,4.F+HP,5.Sword Lunge
                         ,5.Sword Upper
                         ,5.Shadow Cut Kick
                         ,5.Shadow Cut Fury
                         ,5.Sword Hell
                         ,5.Launcher,6.LP,7.LK,8.HP,9.Air Sword Stab
                                                   ,9.Shadow Cut Kick
                                               8.HK,9.Air Sword Stab
                                                   ,9.Shadow Cut Kick
                                         ,7.HP,8.Air Sword Stab
                                              ,8.Shadow Cut Kick
                                         ,7.HK,8.Air Sword Stab
                                              ,8.Shadow Cut Kick
                                         ,7.Air Sword Stab
                                         ,7.Shadow Cut Kick
                  ,4.Sword Lunge
                  ,4.Sword Upper
                  ,4.Shadow Cut Kick
                  ,4.Shadow Cut Fury
                  ,4.Sword Hell
                  ,4.Launcher,5.LP,6.LK,7.HP,8.Air Sword Stab
                                            ,8.Shadow Cut Kick
                                       ,7.HK,8.Air Sword Stab
                                            ,8.Shadow Cut Kick
                                  ,6.HP,7.Air Sword Stab
                                       ,7.Shadow Cut Kick
                                  ,6.HK,7.Air Sword Stab
                                       ,7.Shadow Cut Kick
                                  ,6.Air Sword Stab
                                  ,6.Shadow Cut Kick
        ,2.LK,3.HP,4.F+HP,5.Sword Lunge
                         ,5.Sword Upper
                         ,5.Shadow Cut Kick
                         ,5.Shadow Cut Fury
                         ,5.Sword Hell
                         ,5.Launcher,6.LP,7.LK,8.HP,9.Air Sword Stab
                                                   ,9.Shadow Cut Kick
                                               8.HK,9.Air Sword Stab
                                                   ,9.Shadow Cut Kick
                                         ,7.HP,8.Air Sword Stab
                                              ,8.Shadow Cut Kick
                                         ,7.HK,8.Air Sword Stab
                                              ,8.Shadow Cut Kick
                                         ,7.Air Sword Stab
                                         ,7.Shadow Cut Kick
                  ,4.Sword Lunge
                  ,4.Sword Upper
                  ,4.Shadow Cut Kick
                  ,4.Shadow Cut Fury
                  ,4.Sword Hell
                  ,4.Launcher,5.LP,6.LK,7.HP,8.Air Sword Stab
                                            ,8.Shadow Cut Kick
                                       ,7.HK,8.Air Sword Stab
                                            ,8.Shadow Cut Kick
                                  ,6.HP,7.Air Sword Stab
                                       ,7.Shadow Cut Kick
                                  ,6.HK,7.Air Sword Stab
                                       ,7.Shadow Cut Kick
                                  ,6.Air Sword Stab
                                  ,6.Shadow Cut Kick  
    1.LK,2.LP,3.HK,4.F+HK,5.Sword Lunge
                         ,5.Sword Upper
                         ,5.Shadow Cut Kick
                         ,5.Shadow Cut Fury
                         ,5.Sword Hell
                         ,5.Launcher,6.LP,7.LK,8.HP,9.Air Sword Stab
                                                   ,9.Shadow Cut Kick
                                               8.HK,9.Air Sword Stab
                                                   ,9.Shadow Cut Kick
                                         ,7.HP,8.Air Sword Stab
                                              ,8.Shadow Cut Kick
                                         ,7.HK,8.Air Sword Stab
                                              ,8.Shadow Cut Kick
                                         ,7.Air Sword Stab
                                         ,7.Shadow Cut Kick
                  ,4.Sword Lunge
                  ,4.Sword Upper
                  ,4.Shadow Cut Kick
                  ,4.Shadow Cut Fury
                  ,4.Sword Hell
                  ,4.Launcher,5.LP,6.LK,7.HP,8.Air Sword Stab
                                            ,8.Shadow Cut Kick
                                       ,7.HK,8.Air Sword Stab
                                            ,8.Shadow Cut Kick
                                  ,6.HP,7.Air Sword Stab
                                       ,7.Shadow Cut Kick
                                  ,6.HK,7.Air Sword Stab
                                       ,7.Shadow Cut Kick
                                  ,6.Air Sword Stab
                                  ,6.Shadow Cut Kick  
         2.LK,3.HK,4.F+HK,5.Sword Lunge
                         ,5.Sword Upper
                         ,5.Shadow Cut Kick
                         ,5.Shadow Cut Fury
                         ,5.Sword Hell
                         ,5.Launcher,6.LP,7.LK,8.HP,9.Air Sword Stab
                                                   ,9.Shadow Cut Kick
                                               8.HK,9.Air Sword Stab
                                                   ,9.Shadow Cut Kick
                                         ,7.HP,8.Air Sword Stab
                                              ,8.Shadow Cut Kick
                                         ,7.HK,8.Air Sword Stab
                                              ,8.Shadow Cut Kick
                                         ,7.Air Sword Stab
                                         ,7.Shadow Cut Kick
                  ,4.Sword Lunge
                  ,4.Sword Upper
                  ,4.Shadow Cut Kick
                  ,4.Shadow Cut Fury
                  ,4.Sword Hell
                  ,4.Launcher,5.LP,6.LK,7.HP,8.Air Sword Stab
                                            ,8.Shadow Cut Kick
                                       ,7.HK,8.Air Sword Stab
                                            ,8.Shadow Cut Kick
                                  ,6.HP,7.Air Sword Stab
                                       ,7.Shadow Cut Kick
                                  ,6.HK,7.Air Sword Stab
                                       ,7.Shadow Cut Kick
                                  ,6.Air Sword Stab
                                  ,6.Shadow Cut Kick  
    
    How to beat Hyo
    
    Computer FAQ
    
    	Hyo is very easy to beat when controlled by the computer. Just wait
    for him to make a mistake (a.k.a. do a Shadow Cut Fury) and then combo or
    pummel him afterwards. Never force yourself to attack him openly or you 
    might find yourself in the middle of Sword Hell!
    
    Human FAQ
    
    	Watch for low hits when fighting against humans. Opponents usually
    have a tendency to sweep into a Sword Hell so be careful. Other players
    usually like to tardy counter (no joystick movement required, only needed
    are button presses) into a combo which hurts. Use moves that don't have
    much delay time against opponents like these. Also, remember team-up 
    attacks have the most priority, but are very open at the end if avoided or
    blocked. Use them at your discretion.
    
    Hyo in general
    
    	Hyo is a solid character, but he requires you to stay in close 
    because of a lack of a projectile. In close he is more suceptible to 
    counters and interrupts. Use caution when playing in close and try not to
    be overly aggressive when playing. And always remember to have fun! It's
    only a game.
    
    Disclaimers
    
    No Ripoffs please
    If you do please give me some credit
    All chracters are trademarks of Capcom
    Under no circumstances may this document be used for financial or business
    use. This is only for personal use, not financial! (Unless given written
    authorization from the author as proof)
    This document may not be altered in any way unless given written 
    authorization by the author.
    This document may be transmitted via electronic media or paper and may be 
    solely used for the ambitions of one. This meaning no distributing for
    cash!
    Blah, Blah, Blah
    
    If anyone needs any more moves, combos or strategies just e-mail me at 
    souledge@earthlink.net