***Rival Schools: United by Fate/Shiritsu Justice Gakuen***
*Shoma (Syoma) Sawamura FAQ version 0.3*
-Best Viewed with Courier New Font-

By: Shoma No Miko 
(contacts listed below)
And the web page still hasn't been made.. -_-


NOTICE: This FAQ is NOT to be used for money-making purposes.As always, 
all characters are properties of their respective owners. Don't sue me, 
I'm poor!

ANOTHER NOTICE: If you want to use my FAQ for your page, read my new 
"Posting" section listed somewhere below.

========================================================


TABLE OF CONTENTS:
       1) FAQ Updates/Changes
       2) Contacts and Acknowledgements
       3) Introduction
       4) Shoma Bio
            a) Profile
            b) Personality
            c) Story
            d) Endings
       5) Basic Game Controls
       6) Moves List
            a) Special Moves
            b) Burning Vigor Attacks
            c) Team-Up Attack
       7) Some Combos
       8) Home Run Mode
       9) Miscellaneous
      10) Posting
      11) Info needed/ Hopeful updates

========================================================
1) FAQ Updates/Changes
________________________________________________________
   -Changed Introduction
   -Added/Removed addresses from contacts
   -Some changes to Basic Moves List
   -Fixed Special Moves List errors
   -Added a Strategy section
   -Put more stuff into the bio (actually, I just added his ending 
summaries)
   -Put a Home Run Mode section
   -Changed thanks & contributors list.
   -Added a "posting" section
   -Fixed Info needed/ Hopeful updates section

========================================================
2) Contacts and Acknowledgements
________________________________________________________
These are all the people,companies,magazines, etc., that have helped me 
put this FAQ up 
. Thanks to you all! =)
   -"Batsu"
   -Mike
   -Jessie 
   -Absolute Zero's Rival Schools Page
    (http://www.geocities.com/TimesSquare/Castle/9607/rival.html)
   -Capcom
    (http://www.capcom.com)
   -Fighters' Edge
    (http://www.fightersedge.com)
   -Game Pro Magazine
    (http://www.gamepro.com) or AOL Keyword: Game Pro

Hm, well, lately I've signed up for like a million new e-mail accounts 
(it's addictive)so the contacts are changed here. Please make it seem 
that you're e-mailing me about this FAQ so I can avoid accidentally 
deleting it (especially on the AOL address!). Thanks.
     1) SakuraIso@aol.com
     2) Sakura_Isozaki@saitou.zzn.com
     3) Maki@saitou.zzn.com
     4) Maki@belldandy.zzn.com
     5) ShomaNoMiko@TheGym.net


========================================================
3) Introduction
________________________________________________________
The purpose of this here FAQ is to provide somewhat of a strategy for 
the Rival Schools character Shoma Sawamura -my favorite character, tied 
with Daigo Kazama. Now that the PSX version is out in the States (Sans 
"School Life Mode" which really sucks), this FAQ will be geared towards 
it rather than the arcade. Thanks to school... I haven't updated this 
FAQ in like 4 months! GACK! Well, I finally took some time to NOT be 
lazy or busy with work to update this FAQ. Lemmie know if there's 
anything you might want me to put into it.

Many players of the game overlook Shoma because of his partners (face 
it, Natsu and Roberto aren't really that good...) or because of his 
appearance (i.e, the bat makes him look like he'd be a SLOW 
character,swinging that around). But in reality, Shoma, in MY opinion, 
is one of the best characters.He's rather powerful despite his 
dimunitive size and he swings that bat around pretty fast. His air-
combos are pretty good too. 

Anyways, I hope the FAQ helps you in anyway possible with this guy. 
Translations aside, I tried very hard to make it understandable for you.

========================================================
4) Shoma Bio
________________________________________________________
Sawamura Syoma "Bakurestu Suragga"
Shoma (Syoma) Sawamura "Explosive Slugger"

a) Profile
----------

SEX: Male                BIRTHDATE: October 10th
ZODIAC: Libra            BLOOD TYPE: O
HEIGHT: 162 cm           WEIGHT: 57 kg
B-W-H:  92-78-80         RELATIONSHIP: He argues with Natsu Ayuhara
LIKES: Baseball          DISLIKES: Big people, basketball, volleyball
SKILL: Baseball          SCHOOL:  Gorin
GOOD SUBJECT: P.E        BAD SUBJECT(S): Math,English
CLUB: Baseball club      PART-TIME JOB: No time!
________________________________________________________
b)Personality
-----------------

Has a quick temper and hates to lose.  Has a strong sense of justice, 
but because he's so impulsive, he's always failing. Because he causes 
wild fights during matches, he's not really a member of the Gorin High 
School Baseball Team. He's extremely self-conscious about his 
shortness.He always fights with Natsu, who is tall and tries to make a 
fool out of him. Turns out, Natsu was an old friend from childhood, and 
now that she's become more of a woman, her casual actions have caused a 
lot of tension...
________________________________________________________
c)Story
----------

His older brother, an ace pitcher from the same school, Shuichi, was 
attacked by someone. To clear his brother's humiliation of being cut off 
from being able to join a pro baseball team, to find out the truth, and 
for revenge, Shoma goes to raid other schools.
________________________________________________________
d)Endings
----------
*WARNING! POSSIBLE SPOILER!*

BAD ENDING SUMMARY
Shouma, Natsu, and Roberto go home. Peace was restored to Gorin High 
School, but Shouma's brother's condition (his broken arm actually) 
worsened. The game doesn't tell how, but Shouma knows why and he must 
keep fighting to help him or something. Ick. This really IS a bad 
ending.

GOOD ENDING SUMMARY
Shouma, Natsu, and Roberto are in their uniforms in the hospital, 
visiting Shuichi. Shouma apologizes to Shuichi for fighting and not 
being there to protect him during the time of the incident. Shuichi 
reassures him that he'll heal soon but not in time for pro baseball, so 
he'll go to college first. He tells Shouma that he can be the first in 
the family to become pro. Shouma doesn't believe him because he thinks 
he's too short. Shuichi says that Shouma has gotten taller and pretty 
soon he'll be as tall as his "girlfriend" Natsu (who is like 5'11" by 
the way). Enraged Shouma runs out of the room chasing Roberto, who's 
teasing him. Shuichi mutters something about Shouma's temper control 
while Natsu just stands there looking at him.

========================================================
5)Basic Game Controls
________________________________________________________

DIRECTIONAL LEGEND:
Down.....D
Up.......U
F........Forward
B........Back
DF.......Diagonally down-forward
DB.......Diagonally down-back
QCF......In a continous motion, go from D,to DF,to F
QCB...... " ", go from D,to DB,to B
HCF...... " ",go from B,to DB, to D, to DF, to F
HCB...... " ",go from F,to DF, to D, to DB, to B

ATTACKS:
Shoma, like every fighter, has 4 different types of basic attacking 
which every player should know, otherwise, they should not play this 
game! They are:
Weak Punch.......WP
Strong Punch.....SP
Weak Kick........WK
Strong Kick......SK

RUNNING AND MOVING AROUND
Shoma can execute these moves to move around on the "field". Not only 
does it serve as an offensive strategy, it's good for defense. If you 
STILL have trouble understanding when and where to use these, I 
recommend going through Hayato Nekketsu's Training Mode on the Evolution 
Disk.:

MOVING
High Jump.......D,U
Mid-Air Jump....When knocked into the air,press any 2 buttons together
Run.............F, Hold F
Hop Forward.....F,F
Hop Back........B,B
Sidestep........WK+SK
Upper Sidestep..D,WK+SK

OFFENSE MANEUVERS
Shoulder Ram....While running press P
Slide...........While running press WK
Drop Kick.......While running press SK
Rival Launcher..When close, DF+SP or DF+SK

DEFENSE MANEUVERS
Block...........Press B
Tardy Counter...Block then execute a special move
Knockdown Recoveries
    Roll Back...Press B
    Roll Front..Press F
    Stand.......Press U
    Side Roll...Press D
    Attack......Any attack after intial recovery

THROWS
Along with those basics, Shoma also has throws. To execute a throw, 
stand close to your opponent and press WP+SP. To escape a throw, execute 
a throw. Got it? And to throw crouched opponents, simply press Down and 
WP+SP. To escape a crouched throw, press Down and execute the throw; 
it's very tricky and difficult to master (even with Hayato training). As 
a standing throw, he picks the opponent up as if he were practicing, 
then he hits them with his bat. Crouched, he powerbombs them. And from 
behind them, he performs a German Suplex.

TAUNTING
Taunting with Shouma can be performed (on the home version) by going to 
the OPTIONS menu and setting your KEY CONFIGURATIONS, and place a TAUNT 
button somewhere on your controller. I usually set it on my L&R buttons. 
Taunting increases your Burning Vigor Meter but it leaves Shouma wide 
open, as with any other character. A good time to taunt is after you've 
nailed your opponent with a Burning Vigor successfully OR when they're 
like on the other side of the screen. =)

BURNING VIGOR ATTACKS
Shoma has 2 Burning Vigor Attacks. What's that? A special meter that is 
similar to the meters on SF Alpha. When on level 1 or higher, Shoma can 
perform a "Super" Move. The B.V Meter has 9 levels and they're carried 
over in between rounds but not fights. To increase the meter, do one of 
the following:
    Get hit (Don't wanna do that!)
    Perform Special Moves
    Taunting
Though it doesn't pertain to Shoma, several characters (Hinata and 
Natsu) can team-up to help raise the meter by about 5 levels. 

TEAM-UP ATTACKS
When Shoma's B.V meter is AT LEAST on Level 2 (for the confused: when 
you see your partner's face by your B.V meter and it says "READY!") he 
can team-up with his chosen partner.If Shoma is the one fighting the 
move depends on the character you picked as his partner. His partner can 
either tag-team with Shoma to beat the opponent (like Unmasked Akira's 
EVA rip-off), raise Shoma's B.V meter(like Hinata's Cheer up), or even 
restore some of his lost health (like Tiffany's *bleh* kiss).If Shoma 
ISN'T the main character, his Team-Up is Grand Slam (listed below) and 
it's an attack. The best time to perform a Team-Up is when your opponent 
is wide-open or when you're in close and rising at the same time.

========================================================
6) Moves List
________________________________________________________
a)Special Moves
----------------------

Cho-go-sok-kyu
(Super Heavy, Fast ball) 
QCF+P
Shoma pitches a rather small baseball as a projectile at his opponent. 
It's fast,strong, and has lovely reach.It can be done in mid-air and it 
will aim diagonally downward.
This is one of the, if not the, best projectiles in the game. Once, I've 
won a round by standing a good distance away (the other side of the 
screen, I believe) and just kept pitching at my opponent. Cheap huh? =P 
Despite all the good points, the pitch can be "nullified" by Natsu's 
Serve and Roberto's Soccer Kick because of their awkward angles. Shouma 
has a better range than the both of them though. =)
--------------------------------------------------------
Dai-Kaiten Dahou
(Big Rotating Batting Style)
F,QCF+P
Shoma swings his bat around pretty quickly and bats his opponent away. 
This is better done nearby since it hits twice. I've noticed that this 
move works the best as a Tardy Counter than a normal move itself. You 
might disagree though..
--------------------------------------------------------
Satsujin Suraidingu
(Homicide Slide)
QCF+K
I don't know why they call this "Killer Slide". Shoma doesn't even 
slide! He just leaps up with a quick horizontal kick.
--------------------------------------------------------
Go-kai Lead 
(Dynamic Lead)
B + WK + SK 
At the beginning of the move, Shoma looks like he's taking off for a 
base (he looks so adorable!). You have one of two options: If you press 
Weak Kick after, he will perform a sliding kick. If you press Strong 
Kick after, he will perform "Satsujin Suraidingu". The slide usually 
catches people off guard but it has poor range.
--------------------------------------------------------
Ippon Zuri Da-ho
(Fishing-like batting style)
HCB+P
Shoma lifts his opponent up with his bat through their stomach, and then 
bats them away.I hardly used the move when I first started playing as 
him but now I use it a bit more often.  
________________________________________________________
b)Burning Vigors
(Done when meter is at level 1!)
-----------------------

Bunshin Makyu
(Illusionary Diabolical Pitch)
QCF,QCF+P
Shouma throws a baseball that appears to be like about a hundred of 
them, at his opponent. It hits for up to a maximum of 4 hits. This move 
is also one of the best because projectile supers are good for catching 
opponents at long distances (and this one can be done in mid-air!). And 
it does INCREDIBLE damage...
--------------------------------------------------------
Ho~mu Ran Dahou
(Home Run Batting Style)
QCB,QCB+P
Shoma does a souped up version of the "Dai Katen Dahou" here, batting 
his opponent away. It looks pretty painful. I've noticed that sometimes 
when the opponent is hit,they either fly back A WHOLE DAMN LOT or fly 
back as if they were hit by a normal move. This B.V can be seen coming a 
mile away so the best time to perform it, generally, is as a Burning 
Vigor Tardy Counter. If your opponent still doesn't fall for it, try 
nailing them as they land from a jump. If that STILL doesn't work, go 
for Bunshin Makyu. =)
________________________________________________________
c)Team-Up Attack
-------------------------

Gurandu Suramu
(Grand Slam)
WP+WK or SP+SK
Shoma's partner knocks the opponent up into the air and leaps up after 
him or her. At this time, Shoma is on the ground with his bat ready. His 
partner spikes the opponent down at him.Shoma then bats the opponent THE 
HELL AWAY with his bat. This is one of the more painful looking ones 
along with Boman's Backbreaker and Raizo's team-up and it does decent 
damage.	

========================================================
7) Some Combos
________________________________________________________
WP,WP,SP
Yield: 3 hits

SK,F+SK
Yield: 3 hits


WP,WP,Hold F,SK
Yield: 4 hits


WP,WP,SK,Hold F,SP
Yield: 4 hits.


WP,WP,SP,Hold B,SP
Yield: 4 hits.


WP,WP,SP,Hold F,SK
Yield: 5 Hits (Last hit takes off two hits).


Jump in downwards with SP, Hold D,WK,"Dai Katen Dahou" with SP (F,QCF+SP 
in case you forgot).
Yield: 4 hits.


WP,WP,SP, Hold DF,SP,Hold U,WP,WP,WK,SP,Hold F,SP
Yield: 9 hits.


Hold DF,Hold U,WP,WK, "Bunshin Makyu" (QCF,QCF+SP)
Yield: About 7 hits.

WP,WP,SK,Hold DF,SP, Hold U,WP,WK,"Bunshin Makyu"(QCF,QCF+SP) 
Yield: 9 hits.
This can only be done if your B.V meter is at least level 1. The last 
hit takes off 3 hits.

========================================================
8) Home Run Mode
________________________________________________________

When I put my FAQ up in Gamefaqs, I placed in it that I needed help in 
getting to Home Run mode on the Evolution Disk (U.S version). Thanks to 
two sweethearts(Kevin 'Genryu' Eav and Christopher Rasin), I finally got 
it. ^_^ If you haven't got it, here's what you do:

Simply beat the 1p Mode on the Evolution Disk with Shoma and any other 
team-mate (I used Roberto just in case) with the hardest Difficulty Set. 
You can change that in options. I don't know if it matters since I've 
only done it once, but I also got Shoma's Good Ending just in case. To 
get good endings, beat Raizo or the person whom you fight last, with a 
Team-Up Attack. When you're done, Home-Run Mode should be on the mode 
select screen! Now you can play it as much as you want!

My best score is 600-something. Sucky ne? Yeah well, I honestly prefer 
the Service Mode (Natsu's Volleyball Game) over the Home Run game. To 
get that, do the same as you would to get the Home Run Mode, but use 
Natsu instead of Shouma.
 
========================================================
9)Miscellaneous
________________________________________________________
This section was made for information that could not fit any place else 
in this FAQ.

Hey, I got some translations (kinda wonky, I suppose; my Japanese ain't 
all that)!Any extra translations are appreciated! 
    -(When Shoma wins a match, and he rubs the back of his head) "Uh 
oh..I've done it again..!"
    -(When Shoma is knocked out) "You stupid bastard!" (Bakayarou)
    -(In Home Run mode, when he does poorly or does not beat a record) 
"Uh oh..."
    -(During said move...) "Illusionary Diabolical Pitch!" (Doesn't it 
sound better as Bunshin Makyu?)

Shoma's voice actor Uueda Yuji (last name first, first name last). Eh, 
not important, but heck, maybe you might wanna know one day.

========================================================
10) Posting
________________________________________________________

Alot, ok, maybe not ALOT, of people have been reading this FAQ because 
of the e-mails I always get about updates. ^_^; That's good. I love 
feedback! I also love knowing when someone is going to use my FAQ on 
their page. I 99.99% of the time say, when ASKED FIRST, "Sure. Put it on 
your page. Just gimmie credit." This is my first FAQ and when I 
distributed it out, I didn't know about people.."borrowing" my FAQ and 
not telling me about it until I either discover it on their page first 
or I get e-mail months after they placed it on their page. So to put it 
shortly, ASK FOR PERMISSION FIRST! Thank you.

========================================================
11) Info needed/ Hopeful updates
________________________________________________________

-EVEN MORE combos
-Dialogue...maybe
-More translations
-More Home Run Mode Info

--------------------------------------------------------
There Mom! Are you happy!? I updated the FAQ!

Motto for the time being: "AKU! SOKU! ZAN!" - Saitou Hajime, RK.
--Shoma No Miko =)
  February 11th 1999.