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    FAQ/Move List by GCaparas

    Version: 2.5 | Updated: 08/07/99 | Search Guide | Bookmark Guide

                         RIVAL SCHOOLS : UNITED BY FATE
                           FAQ/MOVE LIST v. 2.5 (PSX)
                    By: Gino Caparas (gino_c@mailcity.com)
                          Copyright 1999 Gino Caparas
                        Last modified on August 7, 1999
     Table of Contents
       I. Disclaimer
       II. Introduction
       III. Version History
       IV. Legend
       V. Information every fighter should know
       VI. Schools and characters
       VII. Move list
       VIII. Extra stuff I threw in
               A. Minigames
               B. Victory Symbols
               C. Miscellaneous Stuff
       IX. Acknowledgements
       X. Conclusion
    This unpublished work is Copyright (c) 1999 Gino Caparas. All rights
    This FAQ is for private and personal use. It is not to be used for
    profitable purposes unless you asked for permission. This includes being
    incorporated, reprinted, or otherwise used by magazines (like EGM),
    books, guides, etc., in ANY way unless approved by the author. When
    using this FAQ in your site, remember that everything, and I mean
    EVERYTHING should be here. Proper credit is a must. I worked hard for
    this big hunk of text, you know.
    Remember, If you're thinking about plagiarizing this work, then don't. 
    Plagiarism is a crime, you know. My FAQ is also not responsible for
    damages or abnormalities in your PC, PlayStation and especially for the
    creatures in this game. (Corny joke there... CORNY...) This FAQ is also
    not responsible for any form of damage done to the fighters in this game
    (oh no..... not another corny joke!) 
    Rival Schools: United by Fate, Legion of Heroes and all the characters
    in the game are trademarks of Capcom 3D Development Team. All rights
    reserved. The Playstation and the Playstation logos are registered
    trademarks of Sony Computer Entertainment Inc. All rights reserved.
       When Rival Schools: United by Fate was released in the US, it became 
    an instant hit among many gamers, Japanese and non-Japanese alike. It
    sported swell 3D graphics (not the best in the trade, though), nice
    sounds, cheesy names (well, a lot of fighting games have fighters with
    cheesy names, too) and a resemblance to Street Fighter (as if this the
    first). Come to think of it, you MIGHT say that this game is pretty
    mediocre in all sorts, but what makes Rival Schools a winner is the
    tight controls, fast gameplay, an excellent Japan-only RPG-type Story
    Mode (I never understood a thing in this part since mine both of my
    Rival School games were Japanese and I only have small knowledge about
    their language, but nevertheless, it's good) and something that most
    fighters don't have: a storyline that doesn't involve a tournament. 
    Here's how the story goes:
    Recently, mysterious and unexplainable incidents have taken place that 
    have rocked the country. In high schools all over, students have been 
    mysteriously disappearing with no clue as to their whereabouts. 
    Furthermore, it appeared that these unspeakable acts were occurring in 
    direct defiance of the school system. These disappearances were taking 
    place in many different locations simultaneously and many thought that 
    they were being staged by an organized crime ring. It was also rumored 
    throughout the country that these acts were being plotted by either 
    school officials, or agents of a rogue foreign government. All 
    government agencies cooperated with each other in the investigation to 
    stop these mysterious events. Despite their good intentions, all of the 
    blame fell onto school officials and nothing was ever resolved. "We will
    protect our schools," they cried. Yet, the uneasiness still remains. 
    Will the students get to the bottom of these strange occurrences and 
    bring true justice? The great fight begins. 
    Now on to the FAQ. This FAQ is mainly a movelist containing a few extra
    "goodies" just like how the minigames work, a list of super moves, some
    extra moves, etc. I hope this will help you!
       v. 1.0 - First version. Already contains the moves, combos, etc.
       v. 2.5 - Man, I've made a LOT of additions to this FAQ. I've added
         the real story of Rival Schools, the last names plus a lot more 
         extra info. It should be a lot longer (and hopefully better) than
         the first version now.     
      IV. LEGEND
         These abbreviations will be used in the FAQ. Remember what they
       mean so that I won't have a hard time in writing this whole file. It
       also makes the FAQ look neater. Anyway, start memorizing these:
            F   - Forward               B   - Back
            U   - Up                    D   - Down
            DF  - Down-forward          DB  - Down-back
            P   - Any punch             K   - Any kick
            LP  - Light punch           HP  - Hard Punch
            LK  - Light Kick            HK  - Hard Kick
            QCF - Quarter Circle Forward (D, DF, F)
            QCB - Quarter Circle Back (D, DB, B)
            FDF - Uppercut Attack Motion (F, D, DF)
            HCF - Half Circle Forward (B, DB, D, DF, F)
            HCB - Half Circle Back (F, DF, D, DB, B)
        Winning a fight doesn't mean beating your opponent using cheap,
      unstrategic attacks. Winning a fight while mashing buttons isn't a
      real victory. Winning a fight using a tactic so cheap, dirty,
      low-down, shameful, unconstitutional, and despicable the other
      player will probably kill you isn't a TRUE victory. To win, you gotta
      win FAIRLY. Don't cheat. Anyway, here are some special tricks you can
      use so that you can wipe the floor with your enemy. Once you master
      these and all the moves, you're guaranteed to be a winner. The only
      person you won't win against is someone who has a GameShark. ^_^
       1> Air Block
           A basic technique. Pressing back while on the air will execute
         an aerial block.
       2> Air Throw
           Pressing the two punch buttons simultaneously or R2 while your
         opponent is right in front of you will result in an air throw.
       3> Backstep
           Press back twice to backstep out of the enemy's attack. Best for
         evading short-ranged attacks.
       4> Burning Vigor Attacks
           Burning Vigor attacks are simply the "super attacks" in the game.
         Motioning a quarter circle movement on the pad/joystick and
         pressing a punch/kick button will often result in a Burning Vigor
         attack. Each character has at least 2 B.V. Attacks. On the lower
         left or right of the screen, there is a meter that fills up when
         you do an attack or a Lightning Crush (see below). That is the
         Burning Vigor meter. Each BV Attack uses up 1 full bar, while a
         Team-Up Technique Attack (see below) uses 2 bars.
       5> Burning Vigor Counterattack
           A Burning Vigor conter is simply a Tardy Counter (see below) done
         using a B.V. Attack.
       6> Ditching (sidestepping)
           Press the two kick buttons or R1 to sidestep away from the
         screen. To sidestep towards the screen, press the 2 Kick buttons or
         R1 while crouching. To quickly sidestep behind the enemy tap the 2
         Kick buttons or R1 while the enemy is in the middle of his/her
       7> Forward dash
           Press forward twice to quickly dash toward the enemy. Holding the
         forward will result in a run (see below).
       8> Get up
           To get up after a fall, simply press up. If you want to get up
         away from the enemy, press back. To get up near the enemy, simply
         press forward. Pressing down will execute a rolling get up. If you
         do an attack while getting up, you will do a get up attack.
       9> High Jump
           To do a high jump, press down and then up. You will then jump
         twice as high as your normal jump.
       10> Mid-air recover
           To regain your balance after getting hit, press any 2 buttons
         or tap B + HP or HK and you will be back on your feet in no time.
       11> Rival Launcher 
           A Rival Launcher is a move that launches your rival (duh) in the
         air. This is a good way to make an textbook or aerial combo.
       12> Running
           As stated above, holding forward after pressing the first forward
         motion will result in a run. To do a tackle, run, and then press
         any punch button. To do the slide kick, press LK while running.
         Pressing HK will result in a flying kick.
       13> Tardy Counter
           This is simply the Alpha Counter with a different name. To
         execute this, wait for the enemy to attack, and while your
         character is doing his blocking animation, do an attack. The green
         shield-like thing that appears everytime someone blocks will
         shatter, and then your attack will follow.
       14> Team-Up Technique
           Press a punch and a kick button simultaneously to execute a Team-
         Up technique with your sub character. You need 2 full Burning Vigor
         gauges to use a Team-Up Technique attack.
       15> Textbook Combo (aerial combo)
           After launching your enemy in the air using a Rival Launcher (see
         above), quickly press up and do attacks in mid-air in order to do a
         textbook combo. The best way to use an aerial combo is to press two
         light attacks first, one heavy attack and then a Burning Vigor
         attack (if available).
       16> Throwing
           Press the 2 punch buttons or R2 to make a throw. To do a throw on
         a crouching opponent, press the 2 punch buttons or R2 while
         crouching. Pressing the 2 P buttons or R2 behind your opponent will
         execute a Reverse Throw. You have to be very near your opponent in
         order for the throw to work.
       17> Throw Escape
           To do a throw escape, you have to do a throw at the exact time
         your enemy does one. If you do this, both characters will stagger,
         not able to do a throw.
          That's it. Remember to practice these so that your fighting skills
        will be honed and sharpened.
         The cream of every fighting game crop is always the characters.
       Since all of the characters are from a certain school, I've put in
       a list of schools and the students in them. 
         Taiyo High School is your normal, everyday Japanese school. The
       only thing special about them is that the students are good in
       special fighting techniques. Batsu is the primary character in this
       school, while Hayato is definitely the eldest among the 5.
     --  GORIN HIGH SCHOOL  --
         Gorin High School specializes in sports like baseball, volleyball
       and soccer. The 3 classmates, namely Shoma, Natsu and Roberto, have
       joined forces to find out who injured their fellow schoolmates.
         The third school, Pacific High School, is something like an
       international school based in Japan. This is so because Roy, Tiffany
       and Boman are all American (bad English for Americans, though). Among
       the 6 schools, they have the second least number of fighters in their
     --  GEDO HIGH SCHOOL  --
         Gedo High School is the most twisted and weirdest academy among
       all. It is where gangs assemble and study. Once, Gedo HS was peaceful
       thanks to Daigo. Suddenly, he disappered, and then the gangs return
       and the story goes on.
         The Justice High School is somewhat a school for the elite. Their
       leader is the beast-like Raizo. He started the school so that he can
       conquer the world through education. Hyo then usurps his throne
       after Raizo gets beaten and then he becomes the new principal. All of
       the fighters are adults, except for the extra characters. All of them
       have been brainwashed (including Kyoko and Hideo) by either Raizo or
       Hyo using the infamous Imawano brainwashing technique.
         This is the only school that has one representative. For all you
       fighter-heads out there, Sakura is certainly a well-known figure for
       this game. She has been around in the Street Fighter Alpha games, the
       Vs. Street Fighter games (like Marvel vs. Street Fighter) and the
       Street Fighter EX games. I don't know if her school is a serious part
       of the battle, but the fact of the matter is this: Sakura is in the
       game. In the Japan-only Story Mode, she suddenly shows up to fight
       you on several occasions, and when you do beat her, you'll be given
       some stat increases.
        ***  TAIYO HIGH SCHOOL  ***
     1>  BATSU ICHIMONJI (or Batsu Imawano) "Hot-blooded transfer student"
            Birthdate: January 1st
            Blood Type: O
            Height: 171 cm
            Weight: 64 kg
            Vital Statistics (cm): 95-72-80
            Likes: Straight things, ninjas, his mother 
            Dislikes: Dogs, "unstraight" things, unfair things
            Good at: Eating fast 
            Subjects good at: Physical education 
            Subjects bad at: Everything except physical education 
           Batsu is an emotional, hot-blooded young student of Taiyo HS. 
       His father, Raizo, left him and his mother, Shizuku, to join the 
       Imawano Clan when he was still a baby. One day, Shizuku, working as
       a clerk in Taiyo HS, disappears mysteriously. Batsu transfers to
       Taiyo to investigate his mother's disappearance.
     2>  HINATA WAKANA "Whirlwind schoolgirl"
            Birthdate: April 12th
            Blood Type: O
            Height: 155 cm
            Weight: 41 kg
            Vital Statistics (cm): 78-56-78
            Likes: Cake, rare things, martial arts 
            Dislikes : Filthy things, insects
            Good at : Anything that uses her body, karaoke 
            Subjects good at : Social studies, Japanese, physical education 
            Subjects bad at : Calligraphy (she cannot stay still.) 
           Hinata is a bright, spirited, curious high school girl who is 
       good at all kinds of sports. She can never sit tight and is always 
       running around after school. She has tagged along Batsu and Kyosuke
       in their investigation on the mysterious attacks. She is also Natsu's
       childhood friend, and is also a good friend of Sakura.
     3>  KYOSUKE KAGAMI "Mysterious comittee of discipline"
            Date of Birth: April 4th 
            Blood Type: B 
            Height: 182 cm 
            Weight: 66 kg 
            Vital Statistics (cm): 95-75-79 
            Likes: Chess, mirror (He looks at it at least 30 mins everyday) 
            Dislikes: Sweat, effort 
            Good at: Calligraphy, flower arrangements 
            Subjects good at: Math, science 
            Subjects bad at: Nothing particular 
           A quiet man, Kyosuke is a cool person, much unlike Batsu. He is
       Hyo's brother, although it isn't too obvious in the Japanese version
       of the game. Among the two, Kyosuke is the "weaker one" while Hyo
       seems to be stronger than him. Kyosuke also joined Batsu because it
       was his duty as the head of the comittee of discipline to find out
       who was attacking his schoolmates and who kidnapped Shizuku.
     4>  HAYATO NEKKETSU "Burning teacher"
            Date of Birth : ???
    	Blood Type : ???
    	Height : ???
    	Weight : ???
    	Vital Stats (cm) : ???
    	Likes : ???
    	Dislikes : ???
    	Good at : ???
    	Subjects good at : ???
    	Subjects bad at : ???
           The eldest in the Taiyo team, Hayato is both quick and agile. A
       teacher in physical education, he likes to chew some kind of grass
       during a fight. Using his wooden weapon (or kendo stick that looks
       like an epee), he can easily win a match in no time. He somehow likes
       Kyoko, although he simply laughs at this fact. 
        ***  GORIN HIGH SCHOOL  ***
     1>  SHOMA SAWAMURA "Explosive slugger"
            Date of Birth : October 10th 
            Blood Type : O 
            Height: ???
            Weight : 57 kg 
            Vital Statistics (cm): 92-78-80 
            Likes : Pro-baseball, Baseball videogames 
            Dislikes : Big and strong things, basketball, volleyball 
            Good at: Baseball
            Subjects good at : Physical education 
            Subjects bad at : Music, English 
           My personal favorite, Shoma is a batter/pitcher that is only 5"
       something tall. He is trying to take revenge from the people who have
       injured his brother, Syuichi's, right arm, therefore preventing him
       from being a pitcher. He carries his bat around as a weapon against
       those who try to stop him. Among all the other fighters, Shoma seems
       to be the favorite of a lot of players. He argues with Natsu most of
       the time, but he has a secret liking for her.
     2>  NATSU AYUHARA "Powerful attacker"
            Date of Birth : February 14th 
            Blood Type : B 
            Height : 182cm 
            Weight : ??kg 
            Vital Statistics (cm): 92-59-83 
            Likes : Cakes, hard-working persons 
            Dislikes : Bullies, liars, small insects 
            Good at: cooking, making cakes
            Subjects good at : Homemaking, P.E., Japanese, English 
            Subjects bad at : Art 
           Natsu is a very tall volleyball player in Gorin HS. She has a 
       club for little volleyball players, or "juniors," in which she is a
       teacher. She tries to avenge the injured juniors by defeating the one
       who did all this. She is Hinata's childhood friend. She likes to 
       quarrel with Shoma, but she likes him secretly.
     3>  ROBERTO MIURA "Talented goalkeeper"
    	Date of Birth : November 16th 
    	Blood Type : A 
    	Height : 177cm 
    	Weight : 73kg 
    	Vital Stats (cm): 101-82-88 
    	Likes : Everything related to soccer, guns 
    	Dislikes : Gloomy things 
    	Good at : Shooting a gun quickly 
    	Subjects good at : English, physical education 
    	Subjects bad at : Japanese, math 
           Roberto is both a goalkeeper and a forward in their soccer team
       in Gorin HS. He simply tags along Shoma and Natsu and acts as a
       mediator between the two. He is very quick and agile, therefore
       making him a great close-range attacker.
        *** PACIFIC HIGH SCHOOL ***
     1>  ROY BROMWELL "Stouthearted american"
    	Date of Birth : May 2nd 
    	Blood Type : B 
    	Height : 181cm 
    	Weight : 85kg 
    	Vital Stats (cm) : 122,82,88 
    	Likes : Fashion, high-class brands 
    	Dislikes : Japan, Japanese, foul things 
    	Good at : Arm wrestling (Boman is a good rival) 
    	Subjects good at : Everything 
    	Subjects bad at : Nothing 
           Roy is an American student in Pacific High School. Being a 
       straight-A student and a Q.B. of Pacific HS football team, he is an 
       object of every girl student's affection. He hates Japan very much 
       because his grandfather lost one leg in the Pacific War and has been
       told the story again and again since childhood. 
     2>  TIFFANY LORDS "Flamboyant cheerleader"
    	Date of Birth : December 23rd 
    	Blood Type : B 
    	Height : 164cm 
    	Weight : ??kg 
    	Vital Stats (cm) : 93-56-86 
    	Likes : Roy, dancing, her family, ice cream 
    	Dislikes : Natto (?)
    	Subjects good at : Physical education, Music 
    	Subjects bad at : Japanese 
           Tiffany is very well-endowed cheerleader in the Pacific High
       School. She is very cheerful, but she can also be sensitive. Roy is
       very close to her, and the two consider each other as brother and
       sister. In fact, they have been schoolmates with Roy when the two 
       were studying in the US.
     3>  BOMAN DELGADO "Fighting clergyman"
    	Date of Birth : July 30th 
    	Blood Type : A 
    	Height : 200cm 
    	Weight : 101kg 
    	Vital stats (cm) : 138-90-95 
    	Likes : Praying
    	Dislikes : Violence 
    	Good at : Cooking 
    	Subjects good at : Theology, Philosophy 
    	Subjects bad at : Math, Science 
           Boman is a man who is gentle, well-behaved and grown-up. He is a 
       pious Christian and never fails to go to Mass on Sunday. After each 
       inevitable fight, he prays to God to forgive him. When he fights 
       well, he clasps his pendant tightly to thank God. 
        *** GEDO HIGH SCHOOL ***
     1>  EIJI YAMADA (or Edge) "Bloody knife"
    	Date of Birth : April 1st 
    	Blood Type : AB 
    	Height : 173cm (excluding his hair) 
    	Weight : 60kg 
    	Vital Stats (cm) : 88-59-72 
    	Likes : His army knife, winning 
    	Dislikes : His real name, making an effort 
    	Good at : Throwing a knife 
    	Subjects good at : Nothing 
    	Subjects bad at : Almost everything especially math 
           Foul and irresponsible, Edge can become extremely violent once he
       gets angry. His nick name is "Army knife's edge" because he always 
       fights with his army knife. He is very careful about his attire and 
       it is his habit to adjust his clothes when they get even barely 
       wrinkled. He hates his real name and gets angry if someone calls him 
       by it.
     2>  AKIRA KAZAMA "Kung-fu rider"
    	Date of Birth : March 3rd 
    	Blood Type : AB 
    	Height : 160cm 
    	Weight : 45kg 
    	Vital Stats (cm) : 81-62-83 
    	Likes : Motorcycle, Daigo, friends at Gedo HS 
    	Dislikes : Talking 
    	Good at : Chinese martial arts (Taikyoku-ken), cooking
    	Subjects good at : Japanese, Social studies, English 
    	Subjects bad at : Physical education, music 
           Shy and quiet, Akira's personality changes when she takes off her
       helmet. She is normally tender, but once she puts on her helmet, she 
       turns into a strong minded rider
     3>  GAN SEKIDOU "Powerful juvenile gang leader"
    	Date of Birth : January 3rd 
    	Blood Type : O 
    	Height : 198cm 
    	Weight : 115kg 
    	Vital Stats (cm) : 170-159-165 
    	Likes : Rice balls 
    	Dislikes : Studying 
    	Good at : Sumo Wrestling, eating a lot and fast 
    	Subjects good at : Physical education
    	Subjects bad at : Anything but Physical education 
           Gan is a man who has extraordinary power, the only thing he can 
       be proud of. He is ignorant and always made fun of by other students.
       What he loves more than anything is eating and he never fails to eat 
       5 bowls of rice at every meal. 
     4>  DAIGO KAZAMA "The man of men"
            Date of Birth : ???
    	Blood Type : ???
    	Height : ???
    	Weight : ???
    	Vital Stats (cm) : ???
    	Likes : ???
    	Dislikes : ???
    	Good at : ???
    	Subjects good at : ???
    	Subjects bad at : ???
           Daigo is a mysterious but powerful man. He is Akira's older
       brother who restored peace and unity in Gedo High School. When he
       suddenly disappeared, the peace and unity disappeared as well. Akira
       then goes on a search for his brother.
        *** JUSTICE HIGH SCHOOL ***
     1>  HIDEO SHIMAZU "Mobile teacher"
    	Date of Birth : May 5th 
    	Blood Type : A 
    	Height : 165cm 
    	Weight : 68kg 
    	Vital Stats (cm) : 93-80-85 
    	Likes : Japanese literature, Japanese dishes, his students 
    	Dislikes : Fighting, foul things 
    	Good at : Karate, cooking, washing, cleaning
    	Subjects good at : Japanese 
    	Subjects bad at : ------ 
           Hideo is a teacher of Japanese. He is gentle and has a strong 
       sense of justice, but is shy and afraid of socializing. He does not 
       smoke or drink. He is single, in his 40s and is looking for a future 
       wife. He doesn't look very good, but he is a karate master and used 
       to be the heir of Shimazu-style karate. After his father's death, he 
       was involved in the fight by successors, but he dropped out because 
       he got disgusted.
     2>  KYOKO MINAZUKI "Devillish school nurse"
    	Date of Birth : June 7th 
    	Blood Type : B 
    	Height : 173cm 
    	Weight : ??kg 
    	Vital Stats (cm) : 87-56-89 
    	Likes : Sake (a Japanese alcoholic drink), horseracing 
    	Dislikes : Any kind of housework 
    	Good at : Massage, surgery 
    	Subjects good at : Biology, chemistry 
    	Subjects bad at : ------ 
           Kyoko is a teacher in personal hygiene and Japanese, and is also
       a nurse in Justice High School. A genius surgeon and expert masseuse,
       she is very attractive and a very talented doctor. She is an 
       intellectual, energetic doctor at work, but outside of work she is 
       careless, loose and drinks a lot of alcohol. She is also a terrible 
     3>  RAIZO IMAWANO (or Raizo Ichimonji) "Fierce principal"
    	Date of Birth : October 3rd 
    	Blood Type : O 
    	Height : 188cm 
    	Weight : 124kg 
    	Vital Stats (cm) : 165-163-170 
    	Likes : Sirloin steak 
    	Dislikes : Telling a lie, crabs, lobsters 
    	Good at : Conquering Japan 
           A very grotesque figure, Raizo is Batsu's father and the
       president/principal of the Justice High School. He left Batsu and his
       mother when he was still a baby to join the ninja clan called the
       Imawano Clan. His moves are rip-offs from Wolverine. Such is the 
       Berserker Barrage which he adapts as the Kyoujyuu-Reppa. His 
       Sekisaiga grab is also a rip-off of Wolverine's normal grab wherein
       he stabs the opponent a couple of times. His Yasha-Guruma is also 
       similar to the Drill Claw. 
     4>  HYO IMAWANO "Detestable madness"
    	Date of Birth : April 4th 
    	Blood Type : B 
    	Height : 183cm 
    	Weight : 67kg 
    	Vital Stats (cm) : 95-76-80 
    	Likes : Power (?), Japanese swords 
    	Dislikes : Love, friendship 
    	Good at : Brain-washing 
    	Subjects good at : All subjects 
    	Subjects bad at : nothing 
           Hyo is the man who is in charge of student affairs. He is a very
       sinister man who plans on usurping Raizo's throne. He does anything 
       to achieve his goal. He has inherited his aggressive personality from
       his father Mugen Imawano. He controls others by brain-washing, but 
       actually he has been brain-washed by his father since his childhood.
     1> SAKURA "Fighting Schoolgirl"
            Date of Birth : ???
    	Blood Type : ???
    	Height : ???
    	Weight : ???
    	Vital Stats (cm) : ???
    	Likes : ???
    	Dislikes : ???
    	Good at : ???
    	Subjects good at : ???
    	Subjects bad at : ???
           Sakura is a very popular name in streetfighting. She is one of
       those characters who have been introduced in the Street Fighter Alpha
       series. Since then, she has appeared on a lot of other fighting games
       like this one. She has a crush on Ryu and dreams of fighting him
         Here are the moves for (almost) every fighter in the game. The only
      moves that aren't here are for the edited characters.
       ( * = Usable in both mid-air and ground)
      1. Batsu
         * Guts Bullet: QCF + P
           Guts Upper: FDF + P
           Crescent Star Kick: QCB + K
           Shooting Star Kick: QCF + K (in air)
         Burning Vigor Attacks:
         * Super Guts Bullet: QCF, QCF + P
           Rival Launcher: QCB, QCB + tap P rapidly (Arcade and Disc 2 only)
           Super Shooting Star Kick: (in air) QCF, QCF + K (PS Disc 1 only)
         Team-Up Attack: Double Guts Bullet
      2. Hinata
           Rengekiken: QCF + tap P rapidly
           Shouyouken: FDF + P
         * Enbukyaku: QCB + K
           Renkyakudan: QCF + K (in air, can be done 3x in succession)
         Burning Vigor Attacks:
         * Fire Senpuu-Kyaku: QCB, QCB + K
           Super Rengekiken: QCF, QCF + P
         Hinata Team-Up Attack: Guts & Power
         Hinata2 Team-Up Attack: Crossfire Kick
      NOTE: Make use of the Fire Senpuu-Kyaku's sucking power. It will suck
             in an unwary opponent trying to do an attack.
      3. Kyosuke
           Cross Cutter: QCF + P
         * Shadow Cut Kick: QCF + K
           Lightning Upper: FDF + P
           Shadow Wave: QCF + P (in air) 
           Lightning Strike: QCB + P
           Stun Prod: F + HP
           Spin Fist: B + HP
         Burning Vigor Attacks:
           Super Cross Cutter: QCF, QCF + P
         * Double Shadow Cut Kick: QCF, QCF + K, then tap K for 1 extra hit
         Team-Up Attack: Last Symphony
      NOTE: Use Kyosuke's Cross Cutter as an offensive against enemies who
             like to fight up close. The great splitting effect hits 
             fistfighters most of the time.
      4. Shoma
         * Fast Ball: QCF + P
           Grand Slam Smash: FDF + P
           Homicide Slide: QCF + K
           Catcher: HCB + P
           Baseline Shuffle: B + LK + HK, then tap HK for Homicide Slide
             or LK for a short sliding kick
         Burning Vigor Attacks:
         * Hundred Balls: QCF, QCF + P
           Homerun Hitter: QCB, QCB + P
         Team-Up Attack: Grand Slam
      NOTE: Use Shoma's Fast Ball as an attack from far away. It won't 
             disintegrate, and it's very fast, too. Best used against Hyo.
      NOTE: Use the Baseline Shuffle in a 2-Player match to intimidate your
             opponent. Shoma's "nyenyenyenye" speech should really get to
             his/her nerves ^_^. It's also good enough for a laugh or two.
      5. Natsu
         * Jumping Serve: QCF + P
           Rolling Recieve: QCB + P
           Sliding Recieve: FDF + P
           Tokkun Spike: QCB + P (in air) 
           Set N' Spike: HCB + P
         Burning Vigor Attacks:
           Thousand Spikes: QCF, QCF + P
           Blazing Spike: QCF, QCF + P (in air)
         Natsu Team-Up Attack: Praise & Spirit
         Natsu2 Team-Up Attack: Final Spike
      6. Roberto
         * Shining Save: QCF + P
           Long Shot: QCF + K
         * Rising Kick: FDF + K
           Sliding Kick: QCB + K
           Bicycle Kick: QCF + K (in air) 
           4-hit body juggle: F + K, K, K, K
         Burning Vigor Attacks:
           Victory Goal: QCF, QCF + K
           Super Bicycle Kick: QCB, QCB + K
         Team-Up Attack: Double Shot
         Other Special Combos:
           LK, LP, HP, 4-hit Body Juggle, Up, LK, LP, HP, F + HP, 
                 Shining Save (max 13 hit)
           LK, LP, HP, 4-hit Body Juggle, Up, LK, LP, HK, Bicycle Kick 
                 (max 12 hit)
      NOTE: The Shining Save is mainly an aerial attack. If an opponent gets
             hit by the Shining Save on the ground, s/he'll just get 
             stunned, but not get hurt.
      NOTE: When you execute the Sliding Kick, you can move Roberto around
             while he is circling the opponent. This will confuse the enemy,
             leaving him open for the attack.
      7. Roy
           Dynamite Straight: QCF + P
           Twister Upper: FDF + P
           Touchdown Wave: QCB + P
           Fist Slam: QCF + P (in air)
         Burning Vigor Attacks:
           Triple Twister: QCF, QCF + Rapidly press P (normally, it does
              9 hits. If you do it correctly, it can get up to 15 hit!)
           Super Touchdown: QCB, QCB + P
         Team-Up Attack: Double Rising Tornado
      8. Tiffany
           Beautiful Spin: FDF + P
           Groovy Punch: QCB + hold P
           Groovy Knuckle: QCF + hold P
         * Exciting Kick: QCB + K
           Head Stomp: D + K (in air) 
         Burning Vigor Attacks:
           Wonderful Kick: QCF, QCF + K
           Groovy Combo: QCF, QCF + P
         Tiffany Team-Up Attack: Love & Peace
         Tiffany2 Team-Up attack: Bridge Drop
      9. Boman
           Great Upper: QCF + P
           Haymaker Straight: QCF + P (during Great Upper)
           Haymaker Straight: HCB + P
           Great Rush: FDF + P
           Great Lariat: QCB + P (in air) 
         Burning Vigor Attacks:
           Best Rush: QCF, QCF + P
           Great Cross: QCB, QCB + P
         Team-Up Attack: Double Power Buster
      10. Edge
         * Reversing Blade Strike: QCF + P (can be done 3x on ground)
           Vertical Reversing Blade Strike: QCB + P
         * Destructive Kick: QCF + K
           Rising Blade Abuse: QCB + K
         Special Reversing Blade Strike Combos:
           Continuous Blade Strikes: QCF + LP, QCF + LP, QCF + HP, QCF + HP
           3-Way Blade Strike Combo: QCB + P, QCF + P, QCF + P
           Supreme Blade Strikes:
                 QCB + P, QCF + LP, QCF + LP, QCF + HP, QCF + HP
         Burning Vigor Attacks:
           Bloody Festival: QCF, QCF + P
           Super Destructive Kicks: QCF, QCF + K (in air) 
         Team-up attack: Bloody Nightmare
      NOTE: Try to use the strong Reversing Blade Strike (QCF + P) sparingly
             since Edge will have to turn around, leaving you open for an
      11. Akira
           Gate Elbow (Gate Upper for Akira2): QCF + P
           Dancing Cyclone Kick: QCF + K (can be done 3x in a row)
           Leg Up: QCB + K
           Reflex Stance: QCB + K
              (From Reflex Stance)
           Launch Pad: LP HP, HK, LK
           Bully Beater: LK, LP, HP, HK
           Falter Bash: HP, LP, LK, HK
           Air Feast: HK, LK, LP, HP
         Burning Vigor Attacks:
         * Skull Aura: QCF, QCF + P
           Reflex Barrage: QCB, QCB + P
           Aerial Barrage: QCB, QCB + K
         Akira Team-up attack: Gang Buster
         Akira2 Team-up attack: Neo Synchronous Attack
         Other Special Combos:
           (from Reflex Stance) LP, HP, LP, LP, HP, DF+HP (Rival Launcher),
                                 LP, LK, Aerial Skull Aura (max 13 hit?)
           (from Reflex Stance) LP, Reflex Barrage (max 6 hit)
      12. Gan
           Gun Stabbing: QCF + P (can be done 6x in a row)
           Rough Wave Stomping: QCF + K
           Rock Smashing: FDF + P
           Clapping Hand Destruction: QCB + P
           Thunder Clap: HCB + P
           Double Pound: QCF + P (in air) 
           Cannonball: QCF + K (in air) 
         Burning Vigor Attacks:
           Super Gun Stabbing: QCF, QCF + P
           Concrete Smash: QCB, QCB + P
         Team-up attack: Active Volcano
      13. Kyoko
           Shussekikakunin: QCB + P
         * Kaishin: QCB + K
           Shokushin: QCF + P then K rapidly
           One Wing Stance: QCF + K then tap P once or tap K rapidly
           Pop Quiz: B + LK + HK
           Knee Check: FDF + K
         Burning Vigor Attacks:
           Final Prescription: QCF, QCF + P
           Class Curve Kicks: QCF, QCF + K
         Kyoko Team-up attack: Rest & Relax
         Kyoko2 Team-up attack: Heart attack
      NOTE: Use the Shussekikakunin's sidestepping ability to escape from
             most attacks.
      NOTE: The Pop Quiz attack will usually make you get to the back of 
             your opponent with ease. This is better than ditching.
      14. Hideo
         * Seihaken: QCF + P (aerial Seihaken can be done 3x in a row)
           Anti-air Seihaken: QCB + P
           Jicchokuken: FDF + P
           Shinenkyaku: QCB + K
           Raieishuu: QCF + K (in air, can be done 3x in a row)
         Burning Vigor Attacks:
           Shimazu Seihaken: QCF, QCF + P
           Shimazu Jicchokuken: QCB, QCB + P
         Team-up attack: Shin Seihaken
      15. Raizo
        *  Horizontal Yasha-Guruma: QCF + P
           Vertical Yasha-Guruma: QCF + K
           Downwards Yasha-Guruma: QCF + K (in air) 
           Double Yasha-Guruma: QCF + P or K then any direction + P or K
           Kyoujyuu-reppa: FDF + P
           Roppu-zuki: QCB + P
           Sekisaiga: HCB + K
         Burning Vigor Attacks:
           Imawano Kyoujyuu-Reppa: QCF, QCF + P
           Imawano Roppu-Zuki: QCB, QCB + P
         Team-up attack: Ningen-Taihou
      NOTE: The Charged Imawano Roppu-Zuki takes a lot of time to execute.
             Use it only when you are sure that it will hit the enemy.
      16. Hyo
           Ichimonji-Giri: QCF + P
           Jyumonji-Giri: QCF + P then P
           Iai-Giri: QCB + P
           Kogetsu: When enemy is behind you, press P
           Ouryou-Zan: FDF + P
           Tenrai-Zan: QCF + P (in air)
         * Genei-Shuu: QCB + K
         Burning Vigor Attacks:
           Ankoku-Genei-Shuu: QCB, QCB + K
           Ankoku-Tenrai-Zan: QCF, QCF + K
         Team-up attack: Zankoku-Zan
      NOTE: The Kogetsu move is simply a counterattack for an enemy who is
             behind Hyo. You'll only see a vertical slash. Don't expect it
             to be something fancy. 
      17. Sakura
           Hadoken: QCF + P (or hold P)
           Soukuu-Hadoken: QCF + P (in air) 
           Tengyou-Hadoken: QCB + P
         * Shunpuu-Kyaku: QCB + K
           Shouou-ken: FDF + P
         Burning Vigor Attacks:
           Shinkuu Hadoken: QCF, QCF + P
           Shinkuu Soukuu-Hadoken: QCF, QCF + P (in air) 
           Shinkuu Tengyou-Hadoken: QCB, QCB + P
           Haru Ichiban: QCB, QCB + K
           Midare Zakura: QCF, QCF + K
         Team-up Attack: Shungokusatsu
      18. Daigo
           Phoenix Punch: QCF + P (can be done 5x in succession)
           Phoenix Kicks: QCF + K
           Phoenix Fire: QCB + P (LP for wide-area, HP for vertical)
           Skull Aura: QCF + P (in air)
         Burning Vigor Attacks:
           Phoenix Fury: QCF, QCF + P
           Super Phoenix Fire: QCB, QCB + P
           Air Rebel Aura: QCF, QCF + P (in air) 
         Team-up attack: Super Parry
      NOTE: Using the Phoenix Fire or the Super Phoenix Fire is a very bad
             idea on fast and furious fights. Since Daigo has to turn
             around, he'll be beaten up by the time he even executes the
             attack. Think wisely when using it.
      19. Hayato
         * Scolding Slash: QCF + P
           Counter Thrust: QCB + P
           Devastation Kick: QCF + K 
           Second Kick: QCB + K
         Burning Vigor Attacks:
           P.E. Smack: QCF, QCF + P
           Super Counter Thrust: QCB, QCB + P
         Team-up attack: Sphere of Confidence
         Other Special Combos:
           LK, LP, HP, Scolding Slash (max 8 hit)
           LK, LP, HP, DF + HP, Up, LK, LP, HP, Scolding Slash 
                (max 12 hit)
           LK, LP, HP, Vertical Devastation Kick, Scolding Slash
                right after the Devastation Kick (max 10-12 hit?)
      NOTE: During the Counter Thrust or Super Counter Thrust attack, Hayato
             will seem immune to any form of attack. He gets damaged, but
             the effects are not very visible.
        A. MINIGAMES
          Rival Schools has 4 minigames all in all. Here are some
        descriptions and tips on the minigames as well as how to get them:
        (NOTE: The minigames are not hidden in the Japanese version)
        1. Shoma's Home Run Derby
             In this game, you control the real Shoma as the batter, while
          another Shoma is the pitcher. Naturally, you have to get Home Runs
          as much as possible. You will be given 10 tries. The 5 highest
          scores will be tallied and will be your final score. To get this,
          finish the game as Shoma on the highest difficulty.
             TIP: Don't try to move Shoma unless you know what you're doing!
        2. Roberto's Target Game
             The corniest of all minigames. You control Roberto as you try
          to take down tags with scores on them. Pressing the D-pad will
          change the direction and angle of the ball. Press X to make
          Roberto kick the ball weakly, or Circle for a strong kick. Just
          before Roberto sends the ball flying, you can adjust the arc of
          the ball by pressing on the D-pad. This might sound easy, but it's
          not! To get this game, simply beat the game as anyone on any
          difficulty setting.
             TIP: Try to hit the tags as a group. That way, you can kill a
                 lot of birds with one stone!
             TIP: An Artistic Hit is a hit with the ball's arc adjusted.
                 You can get more points if you hit a tag using this trick.
             TIP: You can score the most points when you hit 4 tags using
                 an Artistic Hit!     
        3. Roberto's Penalty Kick game
             Now this is my favorite. You control the real Roberto as you
          guard and score against the other Roberto, while he also does the
          same. You take turns on the offense / defense, while the Roberto
          with the most goals wins. Just like in the Target game, you
          control the ball the same way (see above). You will also be given
          3 shining attacks. They can make the ball fire up and damage the
          opponent, or on defense, make Roberto do a Shining Save. To get
          this game, beat the game as Roberto on the highest diff. setting.
             TIP: See that small screen on your lower-right hand corner?
                 Take a look at the left meter. The middle part of it is
                 obviously stouter. That signifies the top bar of the goal.
                 Always remember to get the ball lower than that!
             TIP: When on offense, point the arrow on the left meter just
                 below the middle part (see above), and the other arrow in
                 the middle-left or right. If you do it right, the Roberto
                 on defense won't be able to get the ball and you will score
                 a goal!
        4. Natsu's Service game
             In this minigame, you control Natsu as she tries to take down
          some icons with equivalent scores. A Raizo icon is worth -200 pts,
          a Roberto icon 100, a Natsu icon 300, a Hinata icon 500 while a
          Shoma icon is worth 1000 pts. To serve the volleyball, hold the
          Circle button when the gauge gets filled up to the desired level
          and the altitude meter will rise. Release the button when the
          desired altitude is met. You will be given 7 tries. All your
          scores will be added and will be your final score. To get this,
          beat the game as Natsu on the highest difficulty setting.
             TIP: Hit the icons as a group to rake in major points!
          Whenever you win, you'll see those little icons just below your
         character's life gauge. Here's a small compilation of what they
         stand for.
           V - Normal victory. Includes victories from a normal attack,
                special attack, grab or a Tardy Counter.
           P - Perfect victory. This means that you won the match without a
                single damage.
           BV - Burning Vigor attack victory. This means you won using a
                Burning Vigor attack.
           2 - Team-up technique victory. Definitely, when you win with this
                symbol, you finished the match with a team-up attack.
           T (?) - Time Over victory. When the time expires, the one with a
                higher lifebar is the winner.       
           D - Draw. Both of you get knocked-out at the same time, leaving 
                nobody as the winner.
         (Draw and Time Over symbols contributed by Velian)
          That's all so far. If someone knows what icon a Time Over victory
         stands for, please tell me. Now on to the next part...
      1. Getting the bad ending
          To get a bad ending, finish Chapter 7 with a normal victory or a
        Burning Vigor attack.
      2. Getting the good ending
          To get a good ending, you have to finish the second battle of
        Chapter 7 (the fight with Raizo and another guy) using a Team-Up
        Technique attack. If you do this, you will fight Hyo alone or with
        a teammate in the Final Chapter. Beat him/them to see the good 
        Thanks go to these happy campers in the list:
       - www.gameFAQs.com and Jeff "CJayC" Veasey for publishing this work.
       - www.capcom.com for the information on the characters that I got
       - Eric Sanchez a.k.a. Velian (velius__@hotmail.com) for the 2 extra
           victory symbols and 2 new combos for Akira.
       - My folks for the Playstation and the game.
       - My brother for fixing the computer a thousand times.
       - My dog for moral support.
       - Everyone who E-Mails me for the sake of an FAQ
       - You for reading this FAQ
        Once again, THANK YOU VERY MUCH!!!!
       How'd you like it? Contact me or send your comments, questions and
     other feedback to my E-Mail address, gino_c@mailcity.com. As for my
     ICQ number, it's 43204398. I prefer the E-Mail address better, though.
     Well, that's all! Thanks!

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