-----------------------Kyosuke Strategy Guide--------------------------

Legal Stuff: This FAQ must not be reproduced or copied, unless given 
permission by me (Richard "Ryu" Pajooh).  I can be contacted at 
RYU5@prodigy.net. 
_____________
+Basic Moves+

F = Forward
DF = Down Forward
D = Down
DB = Down Back
B = Back
UF = Up Forward
UB = Up Back
U = Up

LP = Light Punch
LK = Light Kick
HP = Hard Punch
HK = Hard Kick

* = Indicates move can be done in air.

. x 2 = Means motion must be done twice.

================
*Special Moves*
===============

Cross Cutter: D, DF, F + P

Shadow Cut Kick*: D, DF, F + K

Lightning Upper: F, D, DF + P

Shadow Wave: D, DF, F + P (must be done in air)

Lightning Strike: D, DB, B + P

~~~~~~~~~~~~~
<Super Moves>
~~~~~~~~~~~~~

Super Cross Cutter: D, DF, F + P x 2

Double Shadow Cut Kick*: D, DF, F + K x 2

+++++++++++++++++
?Tag Team Attack?
+++++++++++++++++

Last Symphony: LP + LK or HP + HK (requires two super bars)

________
ýCombosý

1. LP, LP, HP, F + HP

2. LP, LP, HP, B + HP

3. LP, LP, HP, B + HK

4. LP, LP, HP, B + HK, F + HK

5. LP, LP, HP, HP Cross Cutter

6. LP, LP, HP, B + HK, HK Shadow Cut Kick

7. LP, LP, HP, B + HK, B + HK, HP Lightning Upper

8. B + HK, LP Lightning Upper, HK Shadow Cut Kick

9. LP, LP, HP, B + HK, F + HK, LP Lightning Upper, HK Shadow Cut Kick

10. LP, LP, HP, B + HK, DF + HK, U + LK, LP, LP, HP Shadow Wave

11. LP, LP, HP, B + HK, DF + HK, U + LK, LP, LP, LK, HP, HP

12. LP, LP, HP, B + HK, DF + HK, U + LK, LP, HK, HK Shadow Cut Kick

13. LP, LP, HP, B + HK, Super Cross Cutter

14. HP Lightning Strike, Super Cross Cutter

15. LP, LP, HP, B + HK, Double Shadow Cut Kick, HK Shadow Cut Kick

16. LP, LP, HP, B + HK, DF + HK, U + LK, Double Shadow Cut Kick, HK 
Shadow Cut Kick.


ooooooooooooooooooooo
Advanced Strategies
ooooooooooooooooooooo

Rankings: 1 (poor) to 10 (excellent)

Cross Cutter: 8/10

Kyosuke throws a double fireball, that starts low and high.  After 
awhile, it will turn into one fireball.  Although it is not overly 
powerful, it has great range and can keep out opponents.  It will 
connect with ducking, jumping, and enemies who lay on the ground.  
Also, it is the easiest way to finish a ground combo. 

Shadow Cut Kick: 8/10

Kyosuke does a basic back flip.  Despite its simplicity, this move is 
very effective.  It is the best way to finish an air combo, and you can 
connect a Shadow Cut Kick after a Lightning Upper.  Due to its speed, 
it is his best Tardy Counter.  Don't use this move, unless you 
anticipate what they will do next.  If Kyosuke misses, he will be left 
open for a second, but most enemies will not use this to their 
advantage.  

Lightning Upper: 8/10

Kyosuke does an uppercut, causing a lightning ball to rise from the 
ground.  This is Kyosuke's most powerful Special Move and has excellent 
speed.  As with the Cross Cutter, it will connect with ducking, 
jumping, and laying opponents.  It has very little range, but is safe 
to use.  Kyosuke can play a well-rounded defensive game, by utilizing 
his Lightning Upper and other various moves.  Use the Lightning Upper 
to finish ground combos. 

Shadow Wave: 5/10

Kyosuke does a small energy wave in mid-air.  This move has no range, 
and little power.  It is safe to use, and Kyosuke can finish an air 
combo with it, but what's the point?  Using his Shadow Cut Kick or 
Double Shadow Cut Kick are better options.  Sometimes, you can connect 
a Shadow Wave after a Shadow Cut Kick.

Lightning Strike: 7/10

Kyosuke takes an arc like jump then slams his opponent with a lightning 
ball.  This move has great range, and does decent damage.  Also, use it 
for surprise attacks or to counter a fireball.  If you land behind your 
enemy when doing this, try to nail them with a back throw.  Try not to 
become predictable with this move, because timing is critical.  

Super Cross Cutter: 8/10

Kyosuke throws four fireballs, two starting high, and two starting low, 
which will join together into one fireball.  Just as useful as his 
normal Cross Cutter, this super has great range and more power.  
Definitely, if you have a super to spare, then this is the best way to 
end a ground combo.  Kyosuke remains safe during this super.  Just 
watch out if your opponent has another super fireball to launch back.  

Double Shadow Cut Kick: 8/10

Kyosuke does two Shadow Cut Kicks, then finishes this move with a 
multi-hitting Shadow Wave.  Another move that is great to finish ground 
or air combos.  You can add another Shadow Cut Kick after this super.  
If you tap the buttons rapidly, it will add more hits and damage.  Make 
sure the Double Shadow Cut Kick hits deep, sometimes only a couple of 
hits will connect and leave you open for attack.  Also, do not use it 
outside of a combo, it has a horrible recovery time, especially the air 
version.  If you miss with this move, do a Shadow Cut Kick to propel 
you away from the enemy.

Last Symphony: 8/10

Kyosuke's partner does a spinning punch, starting a multiple hitting 
combo.  This Tag Team Attack does major damage, and has a better start 
up then most attacks.  If the opponent does not do a recovery right 
after this move, your partner can dash after them, do a jumping kick 
(F, F, Hold F + HK), and continue the madness.

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Character Strategy & Ranking
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Kyosuke is a thinking man's character.  He requires skill and patience 
to play.  Kyosuke's two best features are his reach of attack and 
recovery time.  Try to poke at your opponent with Cross Cutters, light 
attacks, hard attacks, etc. to make an opening for one of his prolonged 
combos.  After you do some decent damage to your enemy, lay back, and 
play a defensive game.  Either two things will happen, 1.  They will 
foolishly rush in, if they do, nail them with a Lightning Upper or time 
a combo.  2.  They will try to play this long distance fireball game, 
and lose out.  If your opponent is as defensive as you are, get within 
two or three characters distance and nail them with a Lightning Strike, 
after that keep up the pressure.  Kyosuke has one useful combo that 
must be used at all times, LP, LP, HP, B + HK, after that he can do a 
special, super, or start an air combo.  Kyosuke is not overly powerful, 
so try to learn some of his more powerful combos.  Kyosuke also has 
some of the best basic attacks in the game, especially his, LP, HP, HK, 
B + HK, and D + HK. 

Ranking: 7.5/10