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    Learning Mode FAQ by TUtena

    Version: 1.0 | Updated: 01/01/70 | Printable Version | Search This Guide

    Learning Mode -- Rival Schools FAQ, Version 1.0
    
    Written by Tenjou Utena (These schools seemed ripe for a Revolution.. ^_^).
    
    Don't be a prick and call my stuff your own.  Not to be used for profit.  May be 
    reproduced/copied if credit if given to the original author.
    
    General Rules:
    
    In learning mode, Your teacher will take you through 30 lessons to teach you 
    various moves in the game.  First you must select a lesson, then the teacher 
    will tell you what to do.  Then the teacher will yell the move, and you're 
    expected to reproduce it.  After you do the required number of exercises, The 
    game will rate your preformance in three areas, all on a 0 - 100 scale, 100 
    being 'perfect'.
    
    Energy: This is how many buttons it took you to do themove.  To get 100 here, 
    minimise the number of keystrokes.
    NOTE:  If you get 98 or 99 Energy instead of 100, Just try again, sometimes it 
    'thinks' there were too many moves, when there really were not.
    
    Accuracy:  You will have 10:00 (or 20:00 on some) To complete each move yelled.  
    If you fail to do so in that time period, this score will suffer.  
    
    Agility: This is how much time it took you.  There is a target time for each 
    excersize, and if you're over it, this score will suffer.
    
    You will also recieve a letter grade, similar to what you would recieve in 
    school.  The Ratings are S, then A through E.  S being all 100s.  A, B, and C 
    are 'passing' grades.  D and E (F) are 'failing' grades.
    
    You will also see a 'Mastery Level' rating.  This is what % of lessons you have 
    recieved a 'S' on.
    
    Passing all of the trials doesn't seem to get you any extra bonuses.  I don't 
    know about 100% mastery level.  I haven't beated 5-2, 5-5, 6-2, 6-4 (Any of the 
    ones with Throw escapes in them).
    
    
    Some of the moves will leave you 'facing' the wrong way, but, as soon as you 
    execute the move (i.e. after the big red circile appears over the screen) you 
    can keep entering keystrokes, and it doesn't seem to negativly effect your 
    score, so if you get yourself facing the right way for the next move during the 
    current move, you can save yourself a few tics.
    
    The Jump command is.. fickle at times, I've found.  If you execute it too 
    quickly, you'll jump, but it won't score it.  You need to wait a few tics before 
    executing this move, in general.
    
    
    Summary Lessons:
    
    There are 9 lessons that are 'summary' lessons.  That is, they are summaries of 
    past moves.  The teacher will  shout a seemingly rndom set of previously 
    executed moves out, and you are expected to execute them.  In actuallity,  each 
    Summary lesson has 3 'sequences' that The teacher will choose from.  Knowing 
    what's coming is helpful (And, sometimes, vital) to gaining a 'S'.  So, here are 
    The Sequences and estimated times:
    
    Abreviations used:
    F   - Forward
    B   - Backward
    J   - Jump
    C   - Crouch
    LP  - Light Punch
    HP  - Heavy Punch
    LK  - Light Kick
    HK  - Heavy Kick
    HJ  - High Jump
    ST  - Standing Throw
    CT  - Crouching Throw
    FS  - Forward Step
    BS  - Backward Step
    DO  - Ditch Out of the Field
    DI  - Ditch Into the Field
    SF  - Safe Fall
    TC2 - Textbook Combo 2 hits
    TC3 - Textbook Combo 3 hits
    TC4 - Textbook Combo 4 hits
    TUT - Team Up Technique
    FGU - Forward Get up
    BGU - Backward Get up
    SGU - Sideways Get up
    RGU - Regular get up
    FGA - Forward Get up Attack
    BGA - Backward Get up Attack
    SGA - Sideways Get up Attack
    RGA - Regular Get up Attack
    RL  - Rival Launcher
    TC  - Tardy Counter
    BVA - Burning Vigor Attack
    TE  - Throw Escape
    LC  - Lightning Crush
    BVC - B.V. Attack Counter
    DS  - Ditch 'n Spin
    
    Lesson 1-5 (Est. Time 5:00)
    
    HK  - B   - LP  - J   - LK  - HP  - F   - J   - LK  - C
    C   - HP  - J   - F   - F   - LK  - B   - LP  - HP  - C
    F   - J   - HK  - LP  - C   - B   - HP  - J   - LK  - HK
    
    Lesson 2-5 (Est. Time 10:00)
    
    HJ  - BS  - ST  - DO  - DI  - DO  - HJ  - CT  - FS  - FS
    BS  - DI  - DI  - HJ  - FS  - ST  - DO  - HJ  - CT  - BS
    FS  - HJ  - DO  - BS  - CT  - DI  - ST  - HJ  - BS  - ST
    
    Lesson 3-5 (Est. Time 15:00+)
    
    SF  - TC2 - TUT - SGU - SF  - TC4 - TUT - SF  - BGU - TC3
    TC2 - TUT - BGU - SF  - TC3 - RGU - TUT - SF  - SGU - TC4
    TC3 - BGU - SF  - TUT - FGU - TC2 - RGU - TC2 - TC4 - SF
    
    Lesson 4-5 (Est. Time 20:00+)
    
    RL  - FGA - TC  - BVA - RGA - TC  - RL  - BVA - TC  - RL
    BGA - TC  - RL  - BVA - TC  - BGA - RL  - BVA - SGA - RL
    BVA - RL  - BGA - TC  - SGA - BVA - RL  - TC  - BVA - TC
    
    Lesson 5-5 (Est. Time ??????)
    
    LS  - TE  - DS  - BVC - DS  - BVC - LC  - DS  - LC  - BVC
    BVC - LC  - DS  - BVC - LC  - DS  - LC  - TE  - BVC - LC
    DS  - BVC - LC  - TE  - BVC - LC  - BVC - LC  - DS  - BVC
    
    Lesson 6-1 (Est. Time 5:00)
    
    B   - C   - LP  - HP  - F   - LK  - J   - LP  - C   - B
    F   - B   - HK  - LP  - J   - C   - B   - J   - HK  - HP
    LP  - B   - J   - F   - LK  - C   - HP  - J   - LK  - C
    
    Lesson 6-2 (Est. Time 10:00+?)
    
    TUT - DO  - CT  - SF  - DI  - TC3 - BS  - BGU - SF  - FS
    BS  - ST  - TC4 - DO  - TUT - SF  - DI  - FS  - HJ  - TC2
    ST  - TUT - DI  - SF  - HJ  - TC3 - BS  - SF  - SGU - CT
    
    Lesson 6-3 (Est. Time ?????)
    
    LC  - BVA - BVC - BGA - FGA - TE  - DS  - DS  - LC  - BVC
    BGA - TE  - LC  - RL  - BVA - DS  - BVC - LC  - DS  - LC
    BVC - FGA - RL  - BVA - LC  - FGA - DS  - RL  - BVA - TE
    
    Lesson 6-4 (Est. Time ?????)
    
    TC3 - TUT - FGA - TC2 - BVA - DS  - TE  - F   - TUT - C
    BGA - TE  - BVA - BVC - TUT - BS  - TC3 - LK  - TC2 - SF
    F   - HK  - C   - ST  - DO  - TUT - SF  - BVA - TC2 - TE
    
    
    
    Other Lessons:
    
    Lesson ??? (THe Ditch Into/Out of one): The key to this one seems to be 
    Executing a ditch in then a ditch out, as soon as you can start doing so.  If 
    you wait to find out Which one you need to do, you'll take too much time.
    
    Lesson 5-1:  The key to getting 100 Engery instead of 99 all the time seems to 
    be to forward step right *AFTER* The teacher has done his kick, and then 
    Ditching, and it will count as a ditch and spin, the be 'perfect' on all the 
    rest.  Waiting for the forst kick, then positioning for the second seems to 
    yield 99 consistently.
    
    Lesson 5-2:  I can't seen to do A Throw Escape consistently.  Can anyone help?
    
    Lesson 6-5:  I'm sorry.  What a joke.  The trick is to get 30 hits in what seems 
    to be under 20:00 (I won in it 15:10)?  Well, you just pick a Sub that has a 
    Team Up Attack that is many hits.  I picked Sakura.
    
    Well, that's it.  If you have any changes/corrections/questions/comments, E-Mail 
    me: kharn@cs.iastate.edu.  Thank you, and Happy fighting ^_^.