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    Debug Mode FAQ by Algus

    Version: 3.0 | Updated: 05/03/06 | Search Guide | Bookmark Guide

    --------------------------------Character Test---------------------------------
    Ver 3.0
    Algus Sadalfus
    By Algus
    email: IluvRPG1@aol.com
    Ver 2.0  Mar 24, 2002
    05/03/06 3.0 - Finally updated to include more then just skeleton content.  
    This massive update has attempted to catalogue as much about the debug mode 
    as possible.  Formatting has been improved to conform to my other guides
    03/24/02 2.0 - Various Corrects
    1.0 - Initial release
    1. Disclaimer
    2. Intro
    3. Gameshark Debug Room Codes
    4. Debug Room description
    5. Credits
    6. Additonal FAQs
    This guide was originally composed as a quickie reference for the SaGa 
    Frontier message board at GameFAQs (http://www.gamefaqs.com) since questions 
    continually popped up about how to get to the Debug Mode room 
    (And with good reason! The SaGa Frontier Debug Mode is excellent)
    I cannot guarrentee that the latest version of this guide (if there is 
    another version) can be found anywhere but at GameFAQs, so be sure to check 
    there before emailing me with questions.
    I will do my best to aid you if you have trouble, but any Gameshark codes 
    are provided as-is, in other words if they activate the secret self-destruct 
    sequence on your PSX then it isn't my fault :).  
    Why does this guide exist?
    There is no definative documentation on the SaGa Frontier debug room for one. 
    I am assuming that most people that play SaGa anymore are people who have 
    long since beaten it and have bought a gameshark or are considering buying 
    one in hopes of getting some new life out of it.
    If you like SaGa then the debug room should be right up your alley as you'll 
    be able to create parties you could only dream of before.  The debug room 
    makes it possible to construct parties you'd only dreamed of before.  
    Want to keep Asellus in Red's scenario? Done.  Heck, want to use Red in 
    EVERY OTHER SCENARIO? Done.  Emelia gets mechs, T260 gets Mystics, 
    anything you can imagine happens.  No longer is Rei an obscure character 
    only usable towards the end of one scenario, now she can be a serious 
    player in any party! 
    See the appeal? And there are many other interesting things as well. 
    Credit goes to Macanfly of the SaGa Frontier message board on 
    http://www.gamefaqs.com for posting these codes.
    NOTE: I have done this with my gameshark CDX Ver 4.0.  I do not know what 
    will happen with older gamesharks or non CDX gamesharks.  So dont email me 
    with technical problems.
    First the debug code
    8001300C 02E1
    This code will put you in the debug room.  From a new game or a  loaded game.
    RegionMap in item spot one
    (make sure you dont delete something you may want later)
    3001288C 00FD
    This will create the RegionMap item for you that you need to exit the debug 
    room.  I used it when I first entered the room and it froze my game.  After I 
    reset it (erasing the codes or 'turning off' the gameshark) and loaded my 
    save in the debug room it worked fine.  However, unless you input the 
    following code you wont be able to travel much of anywhere
    80012B7E 0000
    80012B80 0000
    this will fill all the region spots on your map, including giving you several 
    locations not normally accesable.  I am not sure what these regions do but 
    may put it in an updated version of this FAQ.
    I suggest that you start a new game, get to a safe spot, save, then restart 
    and use the codes. I believe that if you go there directly from a new game, 
    you risk breaking the plot.  Also, doing things like leaving important areas 
    during story segments is probably a bad idea.  Use common sense.  
    For the sake of having a common frame of reference I will be referring to 
    the example file I used with a Lute game.  Lute can get more use out of the
    Debug Room then a lot of characters since his scenario is so short and little
    can be done to "break" his game.  
    You must follow these steps to succesfully get the debug room to work.
    1. Save your file
    2. Turn off your gameshark and/or reset your PSX(if using CDX) THE CODE CAN 
    If you leave the code active it will repeatedly dump you in the very first 
    room of the debug room.
    3. Head east once the gameshark is off.  
    If you want to follow along then do this: Start a new game normally (ie 
    without the Gameshark) and pick Lute.  Play through the brief introduction
    and catch a ride to Manhattan. Make sure to equip the backpack as well. 
    Remember the region map will take up the first slot on your inventory list
    so you don't want anything that you'll miss there.  This goes for future games
    as well. 
    Just for a quick note, Lute's item list should look like this:
    Backpack (1)
    Cure (5)
    PowerCure (1)
    MagicStone (1)
    Equip the backpack just to be safe.  If you really want the 5 cures then put
    either the PowerCure or the MagicStone in the first slot.  Just don't get 
    hasty and delete that backpack.  Unless you don't mind sharking it back
    in later.  You WILL miss the Backpack if you don't have it.  But you're a
    SaGa Frontier vet right? So you already know this :) 
    As soon as you arrive save your game and turn the game off and stick 
    in your Gameshark.  
    Make sure you've got ALL the codes on, you do want to leave when you're done
    correct? Once you've enabled the codes, start SaGa Frontier and load your
    game data.  Lute should appear in a big blue room.  Don't! Talk to the slime, 
    unless you like having the game freeze.  Alright, you should head one room to
    the east.  The music should at this point be gone and you're in a big empty
    room.   Save and note the file does not list a location.  Now you need to
    reset your system or do whatever to disable codes and reload the file.  I
    believe that if you save in the first room with the slime you aren't "truly"
    in the Debug room.  
    Alright, now onto Debug Room specifics: 
    Head east, you should only have to pass through the room this once if the 
    code is off, but you may have to do it multiple times.  Now you will be in the
    "Hall of recruitment" and should see several rows of characters.  These 
    characters can all be added to your party! :D 
    If you talk to a character it will list their name and some Japanese text.
    You'll have two choices, both in hiragana that say:
    Hai (yes)
    Iie (no) 
    Picking the first option (Hai) adds that character to your party.  Talking
    to that character and picking Hai again removes them from your party.  So you
    can use this to tailor your party as you see fit.  
    I recommend NOT adding characters that would otherwise be recruitable by
    that character.  It's all well and good to get Asellus at the beginning of
    Emelia's scenario but you don't want to wreck things for yourself later on
    do you? Also, make sure to save enough slots for required party members. 
    Since we're playing as Lute you only need to save one slot for Captain 
    Also, note that monsters are all represented as Slimes on the screen, if you're
    interested here's a list from left to right
    CommonMec(??!?!?! See below) 
    CommonMec and Woman
    These are two "extra" characters.  CommonMec is the character in the top-left
    corner.  Woman is the oddly placed slime between Mei-Ling and White Rose in
    the middle row (she's on the left side) 
    On the status Screen, Woman looks like T260 but is spinning for some reason.
    In battle it seems Woman looks like Rabbit.  
    Here are her stats: 
    Name: Woman
    Race: Human            Sex: Female
    HP: 90                 LP: 9/9
    WP: 15/15              JP: 0/0
    STR: 19                BroadSword
    QUI: 10                ----------
    INT: 13                ----------
    WIL: 11                ----------
    PSY: 17                JunkHelm
    VIT: 15                HardLeather
    CHA: 10                LeatherGlove
    DEF: 23                LeatherBoots
    CommonMec is Type7 and here are his(its?) stats
    Name: CommonMec
    Race: TYPE7            Sex: Neutral
    HP: 130                LP: 20/20
    WP: 40/40              JP: 0/0
    STR: 20+15             -----------
    QUI: 10+5              -----------
    INT: 20+5              -----------
    WIL: 10+15             -----------
    PSY: 5                 -----------
    VIT: 15+10             -----------
    CHA: 15                Hammer
    DEF: 10                MecBody
    CommonMec's Hammer and MecBody are not removable.  
    I believe that both of these characters are fully functional if you want to
    use them so have a blast.  CommonMec's hammer is pretty potent though and
    will make early areas very easy.  So you've been warned. 
    One last thing to note about the character hall: Here's a quick list of which
    characters Lute can get in the Debug Room that he can't get in his
    scenario.  Remember to leave one space for Captain Hamilton later on.  If I 
    have time I may do lists for all the playable characters.
    Dr. Nusaken
    White Rose
    Quite a choice as you can see.  Also, that first row looks to be all main
    characters but what is Fuse doing there, hmm... Anyway.  When you've finished
    getting recruits, head east.  
    Now we're in the "Head Character Selection Room" This room lets you set what
    character you want to see on the overworld.  I don't believe it has any other
    The choices are:
    Red - Alkaiser (Alkaiser is the Red standing above the rest of the row) 
    Fuse(?!?!?! WTF!) 
    Monster Riki - Riki (The human-looking Riki that you see for most of his
    game is the one standing above the rest) 
    Also note the characters are named by their Japanese names here, Coon instead
    of Riki and so forth.  
    What's the deal with Fuse you ask? Well, as the story goes he was originally 
    planned to have his own scenario (8 was the number of scenarios in Romancing
    SaGa 3 so I guess that fits) but his scenario was cut due to time.  I guess
    you could name Lute Fuse, get the real Fuse in your party and use him instead
    of Lute (Remember, Lute doesnt HAVE to be in the main party in his own 
    scenario!) and have yourself an IRPO adventure. 
    Anyway, let's head east again.
    This is just a room with some sprites, you can talk to the sprites to see
    what their name is.  Another east for some more Sprite Showcase, though some
    of the sprites are neat to look at. East again! 
    Character sprites *yawn* there's Alkaiser and Leonard as a human on the end.
    Ok, let's go east.
    Boring, boring, monster sprites.  Are you enjoying the showcase? East! 
    More Sprites, Riki wiggling his butt at you, a dead T260 being worked on by
    a garden gnome.  Hey, I've got a novel idea, let's go east. 
    A giant Octopus, some kid hanging in the air (yeah, yeah, its from T260's
    scenario, whatever.) I'm walking east right now.
    Look, a row of the more badass characters in the game (Oh yeah, the mermaid
    chick is there too).  MOving right along, to the east.
    Sweet Jeebus, Im seeing double! Hey, look its Alkarl.  Pity he cant be 
    recruited... :( Are you going east? 
    Well, there's that hottie Lion Princess, but she's not hot enough to stop
    me from going east.
    GAH! The scientist from the Bio Research Lab, he's making them all spin! 
    Damn him! I'd better get east before he goes whacko on me! 
    Ok, these sprites are getting really boring.  Look, a dead Asellus and a 
    couple dying Asellus's and a...WTF? Asellus with red hair?! Well, I guess
    that's cool, must be what she looked like as a human.  I think I'll head
    east, closer to Bunny Emelia! Well, she's a hottie, but I'm going to have
    to east my way out of this room.
    Look, Power Rangers, glowy power ranger crystal things, a bag of money I can't
    touch and all in all just more Sprites.  So I'll have to go east! 
    Ciato, Orlogue, various menaces, nothing to grand here.  Head East Young Man! 
    Monsters, bleh.  Maybe there's a restraunt around here? I'll try going 
    Treasure! Aww, I can't get it :( Maybe I can find some help to carry it to
    the east of here? 
    *sigh* Nothing cool, Thunder just sits there and spins and wont help me get
    treasure.  And I thought I was his bro or whatever.  Guess I'll have to look
    for that restraunt again.  East. 
    Robots, Monsters, and oh my! I hope you like looking at Sprites.  Guess 
    which way we're headed? No, this time Im not saying it! 
    And here we, well well! What's this? What's this? Alkaiser transforming!
    What's this? What's this? Fuse and Lute and Red as mechanics! 
    What's this? What's this?
    WHAT'S THIS? She has a naked friend! Oh me oh my! What's this? I don't 
    sound like Jack Skellington at all! 
    And look at Riki, he seems real excited by being near Naked Asellus! Ok, you
    want the story here? The rumor is that Asellus originally had to escape
    Fascinataru by being burned alive by that giant furnace thing, or something
    like that.  I don't know the whole story, but nakkie Asellus and White Rose
    are the remnents of that discarded plot idea.
    Or they're just getting ready for a steamy sex scene :) Because we all know 
    how those two are. 
    Anyway, now that the excitement's over you can head east for more sprites.  If
    this kind of thing is interesting you can see some cool stuff.  Two rooms over
    from Naked Asellus is a big Red plot spoiler in that you get to see Alkarl's
    identity.  So hopefully you've beaten Red before checking it out.  Three 
    rooms over (One from Alkarl's true identity) you can see Emelia pointing her
    gun and Evil Asellus from the Full Mystic ending of her scenario.  After
    that you'll be in an endless path of blue rooms as far as I can tell, so if 
    you want to mess with your party again, you'll have to go back through all
    the sprite rooms.  
    In total, I count 20 rooms of sprites, so there is quite a bit to see if 
    you're interested.  Personally I thought the Asellus sprites were the 
    most interesting - clearly from a standpoint of what might have originally
    been in the game and not because of naked hotties...clearly! :P 
    That's actually ALL there is to the Debug Room, you've done it all, there
    aren't any item dumps or anything like that as far as I know, but it's a 
    great party customizing thing - look at all the extra characters that can be
    added to Lute alone! And Lute has a pretty nice recruitment list, now think
    about characters who have a fairly restricted list.  
    Anyway, thanks for sticking with me on the "grand tour" and enjoy the debug
    Macanfly - Originally providing the codes, to me at least, for the Debug room
    SaGa Frontier board vets old and new - many excellent memories and hours of 
    posting, even if I rarely visit there these days
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    The content of this guide is copyright 2001-2006 Curtis Mitchell.  You may
    distribute this guide freely so long as it remains unmodified.  You may not 
    distribute this guide for profit of any sort.

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