Date: 	Sat, 28 Mar 1998 20:21:45 -0800


   ,,,      ,,        ,,,      ,,     	Gaming Guide v.1.0
  $#  `  .#  #;    .#'  `,  .#  #;   	
   '''.  #'  '#    ##.  ,#  #'  '#   	  written by Azure Fong ¤è¤Ñ
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- Foreword..... -
This guide is designed to help gamers, Japanese or not, through the
game SaGa Frontier. Because lots of other FAQs contain information
about starting the game, etc. I don't want to include them. As a side
not, I always suggested that you don't play the game with a walkthrough
or stuff like that beside you because it is too tempting. The game
will be less fun if you use a walkthrough without trying first......IMHO.

Mirrors of the guide (hopefully):

Azure.Fong State of Living
	(Chinese)	http://home.bc.rogers.wave.ca/yvonne/
RPGamer		http://www.rpgamer.com/
GameFAQs	      http://www.gamefaqs.com/

Any corrections or enhancements please email to squaresky@mindless.com
Newest revisions should be in Azure.Fong State of Living (should see
an alert/confirm box if you can see Javascript) All of the Japanese
characters are encoded in EUC code. I recommend Unionway for
viewing/inputing Japanese/Chinese ^^ (http://www.unionway.com)

- Disclaimer -
Anyone viewing this document has the right to redistribute, use,
print, tear up, etc.etc. this as long as you don't change anything
in the document. BTW, if you are putting this on your webpage,
please email to so I can add your site to the above list. Adding
anything in this document without notifying me will result in
unimaginable consequences......

- Revisions -

v.1.0  Asellus walkthru completed with a rewrite plus many corrections
	 here and there.
v.0.41 Asellus completed to the end of Arcana Event.
v.0.4  Started writing the in-depth walkthru for Asellus, now up to
	 the beginning of the Rune Event.
v.0.3  All of the character flowcharts completed.
v.0.2	 Still not totally complete. First release of the guide......
v.0.1	 Totally incomplete version now resides at my computer, on the
	 First day of 1998...First walkthru of 1998 huh...

- Contents -
1. The 7 Chapters & characters
	o Asellus
	o Coon
	o Emiria
	o Lute
	o T260G
	o Blue
	o Red
	o other characters
2. Walkthroughs
	o character flow charts
		-Asellus
		-Coon
		-Lute
		-Emiria
		-T260G
		-Blue
		-Red
	o in-depth walkthrough
3. Techs
	o learning techs
	o swordtech
	o gun-tech
	o body tech
	o special tech
	o Œ©Ø‚è tech (can't translate)
4. Magic
	o learning magic
	o Yin
	o Yang
	o Space
	o Time
	o Magic (well!)
	o Mystic
	o Arcana
	o Rune
	o Heart
	o Demon
	o Life
	o Illusion
5. Tech/Magic Combinations
6. Attacking equipment
	o swords & katanas
	o guns
	o others
7. Defense equipment
	o shields
	o boards
	o armors
	o suits
	o clothings
	o headgears
	o wrist protectors
	o shoes
8. Accesories
9. Battle items
10. Tips & tricks
	o all the money you'll ever want....sort of
	o Blue's secret tech
11. Secrets
	o Asellus' 3 endings
	o Emiria's 2 endings
	o Bonus Chapter
	o Secret characters
		-"Zero Empress"
		-Master of Time
		-Kirin
		-pzkwV
		-Žé (can't translate)
	o –‚e Monster Weapon & Gurirandorii
	o Body Tech: DSC

12. Credits (very short, don't worry)

~ 1. Characters ~

- 1.1 Asellus -----------------------------------

Name: Asellus ƒAƒZƒ‹ƒX
Race: Half-Mystic
Sex:  Female

Killed 12 years ago by a accident, she was revived by the King of the
mystics, Orurowaaju. She was the only half-mystic lifeform in the world. Of
course, she had been lost many times as she go on living....

Because she is at least half a mystic, she had the ability to use "Demon"
magic (—dp) and use the Hellwing (ƒwƒ‹ƒEƒCƒ“ƒO) techs (—d–‚‚̏¬Žè, —d–‚
‚ÌŒ•, —d–‚‚Ì‹ï‘«) which absorbs the enemy's ability while killing them.
My favourite character ^^

- 1.2 Coon ---------------------------------------

Name: Coon ƒN[ƒ“
Race: Monster

Coon's homeland Maagumeru was on the verge of disintergrating. The leader of
Maagumeru let Coon escape for the hope of leaving the bloodline of the
tribe in the world. He gave Coon a ring with mysterious powers...And Coon
began his adventure to collect rings and save his homeland.

Being a monster Coon can absorb the ability of the enemies he fought. His
special techs are basically depended on which monster he absorbs.

- 1.3 Emiria --------------------------------------

Name: Emiria ƒGƒ~ƒŠƒA
Race: Human
Sex:  Female

- 1.4 Lute ----------------------------------------

Name: Lute ƒŠƒ…[ƒg
Race: Human
Sex:  Male

Lute decided to go outside for an adventure when he got bored of his
peaceful hometown Yorkland. Bearing his musical instrument, he went to
other cities, hoping to find a more exciting lifestyle......

Lute is well, basically useless ^^ He will get stronger when he get magic,
but before that it is better to depend on his ogre friend...His chapter has
a certain difficulty, but it also has more freedom so it is actually a
very nice chapter.

- 1.5 T260G ---------------------------------------

Name: T260G
Race: Machine

- 1.6 Blue ----------------------------------------

Name: Blue ƒuƒ‹[
Race: Human
Sex:  Male

The master of the magic lycee let Blue to go outside for training purposes.
Before Blue left, the master told him that his twin brother, Rouge (what the
hell? color family?), had also gone out for training. The existence of both
Blue and Rouge makes their studies of magic incomplete and thus, if Blue
wants to become a "complete" magician, he must kill Rouge......

Blue is very strong in any magic, so it is best to set off his chapter with
the Arcana (”ép) and Rune (ˆóp) events, followed by Maze of Light (Œõ‚Ì
–À‹{) and Maze of Darkness (ˆÅ‚Ì–À‹{).

- 1.7 Red -----------------------------------------

Name: Red ƒŒƒbƒh
Race: Human
Sex:  Male

- 1.8 Other Characters ----------------------------

Below is a listing of the characters that will join you as one of your party
members.

           -----------------------------
c h a r a c t e r		c o n d i t i o n s
           -----------------------------
Emiria ƒGƒ~ƒŠƒA		-go to the parking lot at Baccarat (¥Ð¥«¥é)
				  after the Arcana event is triggered
Lute ƒŠƒ…[ƒg		-go to the bar at Scrap (¥¹¥¯¥é¥Ã¥×)
Hughes ƒqƒ…[ƒY		-go to IRPO to be confided in after the
				  the Arcana event is triggered
Feion ƒtƒFƒCƒIƒ“		-go to Tanzaa (¥¿¥ó¥¶[) after the Rune
				  event is triggered. won't join if
				  main character is Blue.
Annie ¥¢¥Ë[		-go to the restaurant at Kowloon (¥¯[¥í¥ó)
				  after the Arcana event is triggered.
				  If Red/Emiria is the main character she
				  will always be in your party.
Gen ƒQƒ“			-talk to the skeleton at Kowloon (¥¯[¥í¥ó)
				  after the Arcana event is triggered, then
				  go to the bar at Scrap to get him
Mei Ling ƒƒCƒŒƒ“		-go to the bar at Scrap. won't join if
				  main character is Asellus/Red
Captain ŠÍ’·		-go to Nelson (¥Í¥ë¥½¥ó) if main character
				  is Lute
Rouge ƒ‹[ƒWƒ…		-go to the airport at Ruminasu (¥ë¥ß¥Ê¥¹)
				  won't join of main character is T260G/
				  Coon/Blue (of course!)
Raiza ¥é¥¤¥¶		-go to the restaurant at Kowloon (¥¯[¥í¥ó)
				  after Rufus joined your party
Doll ¥É[¥ë			-will join after Cygnus (¥­¥°¥Ê¥¹) arrived
				  at Shinrou (¥·¥ó¥í¥¦) if main character
				  is Red
Rufus ƒ‹[ƒtƒ@ƒX		-if main character is Blue/Lute, trigger
				  the Rune event and he'll appear at the
				  Tomb of Mo-Wong. if main character is Red
				  he will be in the restaurant at Kowloon
				  (¥¯[¥í¥ó)
Asellus ƒAƒZƒ‹ƒX		-go to Trinity (ƒgƒŠƒjƒeƒB) if main charac.
				  is Emiria. if main character is Red she 
				  will be a comrade for a short time
Zozuma ¥¾¥º¥Þ		-go to Trinity (ƒgƒŠƒjƒeƒB) if main charac.
				  is Emiria. he will be in the party if
				  main character is Asellus
White Rose ”’åKåN		-go to Trinity (ƒgƒŠƒjƒeƒB) if main charac.
				  is Emiria. if main character is Red/
				  Asellus she will be in the party for a
				  short time.
Nuzakaan ƒkƒTƒJ[ƒ“	-when main character is Coon, Blue or Lute
				  he can be found at his Lab at a secret
				  passage at (3 at's!) Kowloon (¥¯[¥í¥ó)
Mesarthim ƒƒTƒ‹ƒeƒBƒ€	-go to Leader's House (—ÌŽå‚ÌŠÙ) at Owmi
				  (ƒIƒEƒ~) when mystics are present in your
				  party.
Silence ¥µ¥¤¥ì¥ó¥¹	-go to Oonburu (¥ª[¥ó¥Ö¥ë) and talk to 
				  Sairensu's shadow to accept his training.
				  After the training is completed, go to
				  the column to the right of the entrance
				  to find him.
Irudoun ƒCƒ‹ƒhƒDƒ“	-go to Pinnacle Castle (j‚̏é) when main
				  character is Asellus
"Zero Empress" —ë•P		-see "secrets" section
T260G				-go to the bar at Scrap (ƒXƒNƒ‰ƒbƒv) if
				  main character is Coon/Blue/Lute
Leonardo ƒŒƒIƒiƒ‹ƒh	-go to the fast-food restaurant at the 
				  shopping center at Manhattan if main
				  character is T260G
BJ&K				-go to the first-aid room at Cygnus
				  (¥­¥°¥Ê¥¹) if main character is Red
Nakajima 0 ƒiƒJƒWƒ}—뎮	-after T260G gets mouse from the Tomb of
				  Chai-Wong (Ï‰¤‚̌Õ­), it will join you
				  at ’†“‡»ìŠ
Robot ƒƒ{ƒbƒg		-go to the courtyard at ‹ž when Red is
				  the main character
Special Working Car	-go to ’†“‡»ìŠ when T260G is in the party
	“ÁŽêHìŽÔ	
pzkwV				-see "secrets" section
Coon ƒN[ƒ“			-go to the bar at Scrap (ƒXƒNƒ‰ƒbƒv)
				  won't join if Red/Asellus is the main
				  character
Chai-Wong Ï‰¤		-go to Tomb of Chai-Wong (Ï‰¤‚̌Õ­)
Thunder ƒTƒ“ƒ_[		-go to Yorkland (ƒˆ[ƒNƒ‰ƒ“ƒh) if Lute
				  is in your party
Cotton ƒRƒbƒgƒ“		-go to Life Science Lab (¶–½‰ÈŠwŒ¤‹†Š)
Master of Time Žž‚ÌŒN	-see "secrets" section
Slime	ƒXƒ‰ƒCƒ€	-trigger the Rune event and get the
				  Vitality Rune (Šˆ—͂̃‹[ƒ“) at Tanzaa
				  (ƒ^ƒ“ƒU[)
Red Carrot			-talk to it before Asellus leaves the
				  area of darkness (ˆÅ‚Ì–À‹{). it will
				  be waiting at Ruminasu
Kirin êi—Ù			-see "secrets" section
Žé				-see "secrets" section

~ 2. Walkthroughs ~

The flow charts are a map of the actions of the individual chapters.

For more concise walkthrus see 2.2/2.3 (maybe the character you're
looking for isn't up yet......)

- 2.1 Character Flow Charts ------------------------

== 2.11 Asellus ==============

* Fascination (ƒtƒ@ƒVƒiƒgƒD[ƒ‹)
	Pinnacle Castle (j‚̏é)
	Village (ª‚Á‚±‚Ì’¬)
	Pinnacle Castle
	Village
	Secret Passage (“´ŒA)
* Owmi (ƒIƒEƒ~)
	Bar (Žðê)
	Leader's House (—ÌŽå‚ÌŠÙ)
* Shuraiku (ƒVƒ…ƒ‰ƒCƒN)
	Asellus' House (Ž©‘î)
* Luminous (ƒ‹ƒ~ƒiƒX)
* Scrap (ƒXƒNƒ‰ƒbƒv)
	Bar
* Yorkland (ƒˆ[ƒNƒ‰ƒ“ƒh)
	Windmill
* Douvan (ƒhƒDƒ”ƒ@ƒ“)
	trigger Arcana & Rune events
* Kowloon (ƒN[ƒƒ“)
	secret passages
* Shuraiku
	Tomb of Mo-Wong (•‰¤‚̌Õ­)
	Tomb of Chai-Wong (Ï‰¤‚̌Õ­)
* Luminous
* Rune Event
	Kowloon -> Secret Passage -> Natural Cave (Ž©‘R“´ŒA) -> Protect Rune
	  (•ÛŒì‚̃‹[ƒ“)
	Shuraiku -> Tanzaa (ƒ^ƒ“ƒU[) -> Vitality Rune (Šˆ—͂̃‹[ƒ“)
	Shuraiku -> Tomb of Mo-Wong -> Victory Rune (Ÿ—˜‚̃‹[ƒ“)
	Kowloon [find Annie] -> Jail of Despair (ƒfƒBƒXƒyƒA) -> Freedom
	  Rune (‰ð•ú‚̃‹[ƒ“)
* Arcana Event
	IRPO -> Mosperniburg (ƒ€ƒXƒyƒ‹ƒjƒuƒ‹) -> Shield Card (‚‚̃J[ƒh)
	Baccarat (ƒoƒJƒ‰) -> Gold Card (‹à‚̃J[ƒh)
	Yorkland -> Cup Card (”t‚̃J[ƒh)
	Kowloon (talk to skeleton) -> Scrap (find Gen) -> Wakatsu
	  (ƒƒJƒc) -> Sword Card (Œ•‚̃J[ƒh)
* Maze of Darkness
	Douvan -> Maze of Darkness (ˆÅ‚Ì–À‹{)
* Master of Time
	Douvan (ask about Time Magic) -> Mosperniburg -> Owmi -> Village
	  in Fascination -> Mosperniburg -> Region of the Time Monsters
	  (ŽžŠÔ—d–‚‚̃Š[ƒWƒ‡ƒ“)
* Kirin
	Douvan (ask about Space Magic -> Region of Kirin (êi—Ù‚Ì‹óŠÔ)
* Wakatsu
* Shuraiku
	Life Science Lab (¶–½‰ÈŠwŒ¤‹†Š)
* Shinrou
	Ancient Ship (ŒÃ‘ã‚̃Vƒbƒv)
	Shinrou Castle (ƒVƒ“ƒƒE‰¤‹{)
	Shinrou Ruins (ƒVƒ“ƒƒEˆâÕ)
* Final Battle
	Owmi
	Secret Passage
	Village
	Pinnacle Castle

== 2.12 Coon =======================

[note: in Coon's chapter, talk to Mei Ling in Kowloon before beginning
another ring quest]

* Maagumeru (ƒ}[ƒOƒƒ‹)
* Scrap (ƒXƒNƒ‰ƒbƒv) -- merchant's ring (¤l‚ÌŽw—Ö)
	Bar (Žðê)
	Kabarero Office (ƒJƒoƒŒƒŽ––±Š)
	Kabarero Factory (ƒJƒoƒŒƒƒtƒ@ƒNƒgƒŠ[)
* Kowloon (ƒN[ƒƒ“) (talk to Mei Ling ƒƒCƒŒƒ“)
* Tanzaa (ƒ^ƒ“ƒU[) -- thief's ring (“‘¯‚ÌŽw—Ö)
* Kowloon
	Canal (‰º…“¹)
	Natural Cave (Ž©‘R“´ŒA)
* Shuraiku (ƒVƒ…ƒ‰ƒCƒN)
	Tomb of Chai-Wong (Ï‰¤‚̌Õ­)
* Shinrou (ƒVƒ“ƒƒE)
	Ancient Ship (ŒÃ‘ã‚̃Vƒbƒv)
	Shinrou Ruins (ƒVƒ“ƒƒEˆâÕ)
* Shuraiku -- warrior's ring (íŽm‚ÌŽw—Ö)
* Baccarat (ƒoƒJƒ‰) -- courage ring (—E‹C‚ÌŽw—Ö)
* Manhattan (ƒ}ƒ“ƒnƒbƒ^ƒ“) -- schemer (?)'s ring (ôŽm‚ÌŽw—Ö)
* Jail of Despair (ƒfƒBƒXƒyƒA) -- ninja's ring (‰BŽÒ‚ÌŽw—Ö)
* Yorkland (ƒˆ[ƒNƒ‰ƒ“ƒh) -- life ring (¶–½‚ÌŽw—Ö)
* Luminous (ƒ‹ƒ~ƒiƒX)
	Maze of Light (Œõ‚Ì–À‹{)
	Maze of Darkness (ˆÅ‚Ì–À‹{)
* Capital (‹ž)
	Heart Magic (Sp)
* Douvan (ƒhƒDƒ”ƒ@ƒ“)
	trigger Arcana & Rune events
* Rune Event
	Kowloon -> Secret Passage -> Natural Cave (Ž©‘R“´ŒA) -> Protect Rune
	  (•ÛŒì‚̃‹[ƒ“)
	Shuraiku -> Tanzaa (ƒ^ƒ“ƒU[) -> Vitality Rune (Šˆ—͂̃‹[ƒ“)
	Shuraiku -> Tomb of Mo-Wong -> Victory Rune (Ÿ—˜‚̃‹[ƒ“)
	Kowloon [find Annie] -> Jail of Despair (ƒfƒBƒXƒyƒA) -> Freedom
	  Rune (‰ð•ú‚̃‹[ƒ“)
* Arcana Event
	IRPO -> Mosperniburg (ƒ€ƒXƒyƒ‹ƒjƒuƒ‹) -> Shield Card (‚‚̃J[ƒh)
	Baccarat (ƒoƒJƒ‰) -> Gold Card (‹à‚̃J[ƒh)
	Yorkland -> Cup Card (”t‚̃J[ƒh)
	Kowloon (talk to skeleton) -> Scrap (find Gen) -> Wakatsu
	  (ƒƒJƒc) -> Sword Card (Œ•‚̃J[ƒh)
* Mosperniburg (ƒ€ƒXƒyƒ‹ƒjƒuƒ‹)

== 2.13 Lute ========================

* Yorkland (ƒˆ[ƒNƒ‰ƒ“ƒh)
* Manhattan (ƒ}ƒ“ƒnƒbƒ^ƒ“)
* Yorkland
* Luminous (ƒ‹ƒ~ƒiƒX)
* Douvan (ƒhƒDƒ”ƒ@ƒ“)
	trigger Arcana event
* Kowloon (ƒN[ƒƒ“)
	talk to skeleton
* Scrap (ƒXƒNƒ‰ƒbƒv)
	Bar (Žðê)
* Luminous
	Maze of Light (Œõ‚Ì–À‹{)
* Arcana Event
	Baccarat (ƒoƒJƒ‰) -> Gold Card (‹à‚̃J[ƒh)
	Yorkland -> Cup Card (”t‚̃J[ƒh)
	Kowloon (talk to skeleton) -> Scrap (find Gen) -> Wakatsu
	  (ƒƒJƒc) -> Sword Card (Œ•‚̃J[ƒh)
* Explorations
	IRPO (fight bosses)
	Kowloon -> Canal (‰º…“¹) -> Natural Cave (Ž©‘R“´ŒA)
	Shuraiku (ƒVƒ…ƒ‰ƒCƒN) -> Tomb of Chai-Wong (Ï‰¤‚̌Õ­)
	Shinrou (ƒVƒ“ƒƒE) -> Shinrou Ruins (ƒVƒ“ƒƒEˆâÕ)
	Shuraiku -> Life Science Lab (¶–½‰ÈŠwŒ¤‹†Š) (basement)
	Wakatsu (ƒƒJƒc)
* Arcana Event cont.
	IRPO -> Mosperniburg (ƒ€ƒXƒyƒ‹ƒjƒuƒ‹) -> Shield Card (‚‚̃J[ƒh)
* Douvan (ƒhƒDƒ”ƒ@ƒ“)
	trigger Rune event
* Rune Event
	Kowloon -> Secret Passage -> Natural Cave (Ž©‘R“´ŒA) -> Protect Rune
	  (•ÛŒì‚̃‹[ƒ“)
	Shuraiku -> Tanzaa (ƒ^ƒ“ƒU[) -> Vitality Rune (Šˆ—͂̃‹[ƒ“)
	Shuraiku -> Tomb of Mo-Wong -> Victory Rune (Ÿ—˜‚̃‹[ƒ“)
	Kowloon [find Annie] -> Jail of Despair (ƒfƒBƒXƒyƒA) -> Freedom
	  Rune (‰ð•ú‚̃‹[ƒ“)
* Master of Time
	Douvan (ask about Time Magic) -> Mosperniburg -> Owmi -> Village
	  in Fascination -> Mosperniburg -> Region of the Time Monsters
	  (ŽžŠÔ—d–‚‚̃Š[ƒWƒ‡ƒ“)
* Owmi (ƒIƒEƒ~)
	Leader's House (—ÌŽå‚ÌŠÙ)
	Restaurant (talk to Captain ŠÍ’·)
	Airport (go to Nelson ƒlƒ‹ƒ\ƒ“)
* Final Battle
	Mondo HQ (ƒ‚ƒ“ƒhŠî’n)

== 2.14 Emiria =====================

* Jail of Despair (ƒfƒBƒXƒyƒA)
* Gradeus (ƒOƒ‰ƒfƒBƒEƒX)
* Kingdom of Shinrou (ƒVƒ“ƒƒE‰¤‘)
* Luminous (ƒ‹ƒ~ƒiƒX)
	find Rouge (ƒ‹[ƒWƒ…)
* Shuraiku (ƒVƒ…ƒ‰ƒCƒN)
	Tomb of Chai-Wong (Ï‰¤‚̌Õ­)
* Baccarat (ƒoƒJƒ‰)
* Magic Kingdom (ƒ}ƒWƒbƒNƒLƒ“ƒOƒ_ƒ€)
* Trinity (ƒgƒŠƒjƒeƒB)
* Douvan (ƒhƒDƒ”ƒ@ƒ“)
	trigger Rune event
* Rune Event
	Kowloon -> Secret Passage -> Natural Cave (Ž©‘R“´ŒA) -> Protect Rune
	  (•ÛŒì‚̃‹[¥ó)
	Shuraiku -> Tanzaa (ƒ^¥óƒU[) -> Vitality Rune (Šˆ—͂̃‹[¥ó)
	Shuraiku -> Tomb of Mo-Wong (•‰¤‚̌Õ­) -> Victory Rune
	  (Ÿ—˜‚̃‹[¥ó)
	No need for Freedom Rune because you should already got it from
	  Jail of Despair in the beginning
* Trinity
* Yorkland (ƒˆ[ƒNƒ‰ƒ“ƒh)
	Church (—ç”q“°)

== 2.15 T260G ======================

* Scrap (ƒXƒNƒ‰ƒbƒv)
	Bar (Žðê)
	Combat Arena (“¬‹@ê)
* Crater (ƒNƒŒ[ƒ^)
	Mine (ÌŒ@R)
* Scrap
	Bar
	Kabarero Office (ƒJƒoƒŒƒŽ––±Š)
	Kabarero Factory (ƒJƒoƒŒƒƒtƒ@ƒNƒgƒŠ[)
* Kowloon (ƒN[ƒƒ“)
	collect info......
	Canals (‰º…“¹)
	Natural Cave (Ž©‘R“´ŒA)
* Manhattan (ƒ}ƒ“ƒnƒbƒ^ƒ“)
* Shuraiku (ƒVƒ…ƒ‰ƒCƒN)
	Workshop (’†“‡»ìŠ)
	Tomb of Chai-Wong (Ï‰¤‚̌Õ­)
	Workshop
* Shinrou (ƒVƒ“ƒƒE)
	Ancient Ship (ŒÃ‘ã‚̃Vƒbƒv)
	Shinrou Ruins (ƒVƒ“ƒƒEˆâÕ)
* Manhattan
	Leonardo's Lab (ƒŒƒIƒiƒ‹ƒh‚ÌŒ¤‹†Žº)
	Taltaros (ƒ^ƒ‹ƒ^ƒƒX)
* Douvan (ƒhƒDƒ”ƒ@ƒ“)
	trigger Rune & Arcana events
* Rune Event
	Kowloon -> Secret Passage -> Natural Cave (Ž©'R"´ŒA) -> Protect Rune
	  (•ÛŒì‚̃‹[¥ó)
	Shuraiku -> Tanzaa (ƒ^¥óƒU[) -> Vitality Rune (Šˆ—͂̃‹[¥ó)
	Shuraiku -> Tomb of Mo-Wong -> Victory Rune (Ÿ—˜‚̃‹[¥ó)
	Kowloon [find Annie] -> Jail of Despair (ƒfƒBƒXƒyƒA) -> Freedom
	  Rune (‰ð•ú‚̃‹[¥ó)
* Arcana Event
	IRPO -> Mosperniburg (ƒ€ƒXƒyƒ‹ƒjƒuƒ‹) -> Shield Card (‚‚̃J[ƒh)
	Baccarat (ƒoƒJƒ‰) -> Gold Card (‹à‚̃J[ƒh)
	Yorkland (ƒˆ[ƒNƒ‰ƒ“ƒh) -> Cup Card (”t‚̃J[ƒh)
	Kowloon (talk to skeleton) -> Scrap (ƒXƒNƒ‰ƒbƒv)(find Gen) -> Wakatsu
	  (ƒƒJƒc) -> Sword Card (Œ•‚̃J[ƒh)
* Manhattan -> HQ
	Inside of the system (ƒVƒXƒeƒ€“à•”)
	HQ
* Manhattan -> HQ
	Infiltrating HQ (‚g‚p“à•”)

== 2.16 Blue =======================

* Magic Lycee
* Douvan (ƒhƒDƒ”ƒ@ƒ“)
	trigger Rune & Arcana events
* Kowloon (ƒN[ƒƒ“)
	talk to skeleton
* Scrap (ƒXƒNƒ‰ƒbƒv)
	Bar (Žðê)
* Rune Event
	Kowloon -> Secret Passage -> Natural Cave (Ž©‘R“´ŒA) -> Protect Rune
	  (•ÛŒì‚̃‹[ƒ“)
	Shuraiku -> Tanzaa (ƒ^ƒ“ƒU[) -> Vitality Rune (Šˆ—͂̃‹[ƒ“)
	Shuraiku -> Tomb of Mo-Wong -> Victory Rune (Ÿ—˜‚̃‹[ƒ“)
	Kowloon [find Annie] -> Jail of Despair (ƒfƒBƒXƒyƒA) -> Freedom
	  Rune (‰ð•ú‚̃‹[ƒ“)
* Arcana Event
	IRPO -> Mosperniburg (ƒ€ƒXƒyƒ‹ƒjƒuƒ‹) -> Shield Card (‚‚̃J[ƒh)
	Baccarat (ƒoƒJƒ‰) -> Gold Card (‹à‚̃J[ƒh)
	Yorkland -> Cup Card (”t‚̃J[ƒh)
	Kowloon (talk to skeleton) -> Scrap (find Gen) -> Wakatsu
	  (ƒƒJƒc) -> Sword Card (Œ•‚̃J[ƒh)
* Luminous
	Maze of Light (Œõ‚Ì–À‹{)
* Explorations
	IRPO (fight bosses)
	Kowloon -> Canal (‰º…“¹) -> Natural Cave (Ž©‘R“´ŒA)
	Shuraiku (ƒVƒ…ƒ‰ƒCƒN) -> Tomb of Chai-Wong (Ï‰¤‚̌Õ­) ->
	  Tomb of Mo-Wong (•‰¤‚̌Õ­)
	Shinrou (ƒVƒ“ƒƒE) -> Shinrou Ruins (ƒVƒ“ƒƒEˆâÕ)
	Shuraiku -> Life Science Lab (¶–½‰ÈŠwŒ¤‹†Š) (basement)
	Wakatsu (ƒƒJƒc)
* Owmi (ƒIƒEƒ~)
	Leader's House (—ÌŽå‚ÌŠÙ)
* Master of Time
	Douvan (ask about Time Magic) -> Mosperniburg -> Owmi -> Village
	  in Fascination -> Mosperniburg -> Region of the Time Monsters
	  (ŽžŠÔ—d–‚‚̃Š[ƒWƒ‡ƒ“)
* Capital (‹ž)
	Heart Magic (Sp)
* will fight Rouge (ƒ‹[ƒWƒ…) after Blue gets Rune/Arcana, Yin/Yang, Space/
    Time and Heart magics
* Magic Kingdom (ƒ}ƒWƒbƒNƒLƒ“ƒOƒ_ƒ€)
* Hell (’n–)

== 2.17 Red ========================

* Baccarat (ƒoƒJƒ‰)
	Casino (ƒJƒWƒm) Area 1
	Casino Area 2
	Parking Lot (’“ŽÔê)
* Shuraiku (ƒVƒ…ƒ‰ƒCƒN)
	Tomb of Chai-Wong (Ï‰¤‚̌Õ­)
		get sacred tools only (too weak to fight Chai-Wong)
	Park (Œö‰€)
* Manhattan (ƒ}ƒ“ƒnƒbƒ^ƒ“)
	Attack of Cygnus (ƒLƒOƒiƒX)!
	Restaurant (ƒŒƒXƒgƒ‰ƒ“)
* Kowloon (ƒN[ƒƒ“)
	Canals (‰º…“¹) [will arrive at Cygnus ship)
* Capital (‹ž)
* Shinrou (ƒVƒ“ƒƒE)
* Yorkland (ƒˆ[ƒNƒ‰ƒ“ƒh)
* Baccarat
* Shuraiku
	Tomb of Mo-Wong (•‰¤‚̈âÕ)
	Workshop (’†“‡»ìŠ)
	Tomb of Chai-Wong
		get Chai-Wong this time w/ 3 sacred tools
	Life Science Lab (¶–½‰ÈŠwŒ¤‹†Š)
* Manhattan (ƒ}ƒ“ƒnƒbƒ^ƒ“)
* Kowloon [talk to Annie in front of restaurant]
* Shouza HQ (ƒVƒ…ƒEƒU[Šî’n)
* Shinrou
	Ancient ship (ŒÃ‘ã‚̃Vƒbƒv)
	Shinrou Ruins (ƒVƒ“ƒƒEˆâÕ)
	Shinrou Palace (ƒVƒ“ƒƒE‰¤‹{)
* Capital
* Luminous (ƒ‹ƒ~ƒiƒX)
	Maze of Light (Œõ‚Ì–À‹{)
* Douvan (ƒhƒDƒ”ƒ@ƒ“)
	trigger Rune & Arcana events
* Rune Event
	Kowloon -> Secret Passage -> Natural Cave (Ž©‘R“´ŒA) -> Protect Rune
	  (•ÛŒì‚̃‹[¥ó)
	Shuraiku -> Tanzaa (ƒ^¥óƒU[) -> Vitality Rune (Šˆ—͂̃‹[¥ó)
	Shuraiku -> Tomb of Mo-Wong -> Victory Rune (Ÿ—˜‚̃‹[¥ó)
	Kowloon [find Annie] -> Jail of Despair (ƒfƒBƒXƒyƒA) -> Freedom
	  Rune (‰ð•ú‚̃‹[¥ó)
* Arcana Event
	IRPO -> Mosperniburg (ƒ€ƒXƒyƒ‹ƒjƒuƒ‹) -> Shield Card (‚‚̃J[ƒh)
	Baccarat -> Gold Card (‹à‚̃J[ƒh)
	Yorkland -> Cup Card (”t‚̃J[ƒh)
	Kowloon (talk to skeleton) -> Scrap (ƒXƒNƒ‰ƒbƒv)(find Gen) -> Wakatsu
	  (ƒƒJƒc) -> Sword Card (Œ•‚̃J[ƒh)
* Master of Time
	Douvan (ask about Time Magic) -> Mosperniburg -> Village in
	Fascination (ª‚Á‚±‚Ì’¬) -> Mosperniburg -> Region of the Time
	Monsters (ŽžŠÔ—d–‚‚̃Š[ƒWƒ‡¥ó)
* Owmi (ƒIƒEƒ~)
	Leader's House (—ÌŽå‚ÌŠÙ)
* Manhattan
	Kyaraberubiru (ƒLƒƒƒ‰¥Ùƒ‹ƒrƒ‹) trade
* Black Cross' Ship (‹‘åƒVƒbƒvEƒuƒ‰ƒbƒNƒŒƒC)
* Black Cross HQ (ƒuƒ‰ƒbƒNƒNƒƒX–{‹’’n)

- 2.2 More In-depth Walkthrough -----------------------

The original (Japanese) names of items, locations, names, etc
have been omitted in order to save memory. Please refer to their
approiate sections if you want to know their original names.

Also if the story-telling is wrong, please notify me ^-^

= 2.21 Asellus ==========

I: Opening
   Items: None

Asellus' chapter begins in her room in the Pinnacle Castle. The
Master of Illusions, Orurowaaju arrives and talks to Asellus.
Where am I? Thought Asellus.

She exited the room and the one outside with the coffins. There
was a fork before her. Left path led outside and the right path
led to a room with several treasures. Asellus tried to get them,
but found them too heavy when she exited the room. There was a
tower in the NW direction. The pond inside the tower seemed to
have teleporting powers and transferred Asellus to a garden. In
the garden, a blonde-haired man stabbed Asellus. "Purple
blood......" Orurowaaju says, and exits.

Asellus didn't died from the injury. Instead, she woke up and
went to the throne room with the rose doors, a level lower than
her room (original starting place). Orurowaaju told the story of
Asellus. She was hit by Orurowaaju's carriage when she was still 
a human and died. Orurowaaju then brought her to the land of the
Mystics, Fascination, and revived her by giving her his blood.
She was then transformed into a half-mystic. He ordered Asellus
to change into a Mystic's dress and Irudoun went with her.

The house in the centre of the village was the clothing store.
Asellus changed and went back to Pinnacle Castle. There was a
tower opposite of the one with teleporting ponds, where you
found one of wives of the Master of Illusion, Orurowaaju. She
was named the "Empress White Rose" (EWR below). There was also
two more towers/coffin rooms towards the lower levels. The
right one was the room of the "Golden Lion Empress", a female
warrior. The left one was the room of the "Zero Empress", an
escaped wife of Orurowaaju.

	** note ** the visit to Zero Empress's room is necessary
			if you want her to join you later in the
			chapter.

Asellus went to her room alone. Both of her companions chose
not to enter her room with her. Then she went to EWR's tower
and let her join again. At the store in the village (left
of the road to the Castle), EWR talked to the owner. He then
agreed to let Asellus exchange items with LP's.

	** note ** these items are:
			Illusionary Demon (sword) 4LP
			 -> very, very powerful sword. will keep
				the equipped character the strongest
				for a long time.
			Sand Container (accessory) 1LP
			 -> required to get Master of Time to join,
				but you can get it later.
			Yin Robe (armor) 2LP
			Charisma Necklace (accessory) 1LP

There were many other stores in the village. To the right of
the store was the Magic Shop. The only kind of magic available
was Mystic Magic. The NWmost house was the Bar and below the
bar was the Locked House. The right path led to a lava cave.
There, someone talked to Asellus. "Asellus-sama..." and lapsed
into silence.

Asellus found Irudoun outside of the Training Arena, right of
the throne room. She fought at the Arena, exhausted, and
challenged again. Finally Irudoun told her that she was strong
enough and didn't need to train anymore. Asellus decided to
rest for a while in her room and both companions of hers left.

Alone, Asellus wandered back to the village. The female owner
of the clothing store , Gina, told Asellus about a secret
passage that led to the human world. The man at the Bar told
her that the door of the Locked House would open if she had
some kind of precious metals.

Of course Asellus had no money. EWR surely had some. She found
EWR again and opened the Locked House. Beyond the door inside
the Locked House was a series of caves through which Asellus
fled, just in time to escape from Irudoun and his army.

II: The Mermaid
Items: Ghost Cannon, Kris Knife, Lava Suit, Highest Potion x3,
	 Stone of the Sealing Fields, Magic Wine, Rotten Meat,
	 Jet Boot, Armor Glove, Shelf Razor, Jackal Blade,
	 Rabaasouru, Pearl Heart, Leather Boot

By the time Orurowaaju knows about Asellus' escape, Asellus has
arrived Owmi. The person at the airport told her that the region
ship was currently preparing for its next take off. "There is
some unrest in the water here. Is it the spirit of the water?"
EWR wondered, looking over the bridge.

The people at the bar were talking about the Leader's water
sprite. Seeing that there was still a lot of time before the
next region ship, Asellus and EWR decided to investigate.

A mermaid was being kept inside the Leader's House. A fisherman
caught her in a lake. "I'm Asellus." "My name's Mesarthim,
Asellus-sama."

The Leader warned Asellus about the basement. She explored the
house, entering the attic and found the basement (right of main
entrance). Before entering the dark, gloomy area, she found a
storage room at the end of the passage.

	** note ** all these "found" rooms contained treasures
			and are strictly optional. (although I don't
			see the point of skipping treasures)

Asellus, etc., explored the basement and discovered a huge
monster that was probably the fear of the Leader. After killing
it, Asellus proceeded to a treasure. To her surprise, the treasure
was another teleporting device and she found herself in another
area of the basement. Finally she exited the strange area and
was back in the room, with a duplicate of the huge monster.

There was a secret door at the W. Mesarthim dived into the water,
thanked Asellus and bid her farewell......

At the Pinnacle Castle, Orurowaaju discovered EWR's escape and
ordered Seato (the blonde man who stabbed Asellus) to capture
her and Asellus. At that time, Asellus had boarded the region
ship to Shuraiku, her home in the human world.

III. Knight of Fire
Items: none

The first place Asellus went to was her house. Her grandmother
did not recognise her. "No, my granddaughter died 12 years
ago!" Asellus was transported into a strange dimension and had
to fight one of Seato's copies, the Knight of Fire. The battle
awakened the Mystic blood in Asellus and she gained the Mystic
Sword just like Empress White Rose.

	** note ** the hotel in the Street is free, if you
			need it.

IV. Searching for Friends
Items: none

Asellus felt exhausted after the battle and decided to tour
around the human world. She went to Luminous, where she found
a man called Rouge. He asked her about "Magic" and if she was
pursuing it also. "Yes" said Asellus and he joined. At Scrap,
she found a bard named Lute. He joined as well and they went
to Yorkland, his homeland to find Thunder, an ogre friend of
his. Lute was hestitant about Thunder joining but finally
flattered.

V. The Knights
Items: Crimson Flame Gem

The human world was a series of different "regions", with
Kowloon in the centre. Asellus was amused about the prosperity
of the city. There was a Secret Passage on the upper level
of Kowloon (not the one with the shops). Once she entered the
Secret Passage, she was dragged into the strange dimension
again and had to fight the Knight of Water. After getting the
first treasure inside the canals (the manhole), Asellus
decided to exit.

At Tomb of Mo-Wong, Shuraiku, Asellus fought the third knight,
Knight of Forest. Orurowaaju was disappointed at the defeat
and ordered the Golden Lion Empress to track Asellus, etc.
down.

VI. The Ancient Tombs
Items: Spirit-Soothing Jade, Water Mirror, Cloud Clusters in
	 the Sky

There was a secret room inside the Tomb of Mo-Wong. 2 monsters
were pretending to be treasures. Asellus found the lower levels
inaccessible at the moment and exited the site.

The Tomb of Chai-Wong in the opposite corner was a lot more
amusing. After exiting Chai-Wong's room, Irudoun appeared and
joined Asellus, etc.. To open the door in Chai-Wong's room,
3 sacred tools were required. With some level of difficulty,
Asellus collected the tools and placed them on the altar. The
door opened, revealing Chai-Wong's coffin. "Who dares to
disturb my eternal sleep?" he demanded. After a battle, he
admitted his defeat by joining Asellus or giving her his
sword.

	** note ** the sword is not very strong, so I
			suggest to get Chai-Wong instead.

VII. Golden Lion Empress
Items: none

Recalling the Magic Mazes at Luminous, Asellus returned via
the region ship. She entered a battle with the Golden Lion
Empress, finally defeated her.

Finding that only humans and Mystics could enter the mazes,
Asellus decided to come back later. Douvan was a city of
magic. There Asellus leart about the Rune and Arcana Magics
and how "Ž‘Ž¿" was required to learn the higher level magics,
whereas the lower level magics could be brought.

	** note ** Rune magic is at the SW tent, Arcana
			magic is in the centre house.

VIII. Rune Event
Items: 200 Credit x3, 400 Credit, Memory Board, Addition
	 Memory Board, Silver Ice Gem, Gun, Stardust Cape, 500
	 Credit, Magic Wine, Flight Armor, Sprite Silver Wrist
	 Ring, Protect Rune, Vitality Rune, Shadow Dagger,
	 Katana, Blood Cherish, 500 Credit, Victory Rune, Freedom
	 Rune

	** note ** if a character had Rune magic, s/he could
			not have Arcana magic. buy Arcana magics
			for your characters who don't want Rune
			magic.
		     Also, once you start collecting the Runes,
			you cannot collect Tarot Cards for Arcana
			Magic.

i. Protect Rune [Kowloon]
The man in Douvan did a divination for Asellus about the
locations of the Runes. Her first destination was the Natural
Cave, connected with Kowloon.

She entered the secret passage where she found the Crimson Flame
Gem and followed the canals, manholes, ladders and stairscases
around. Finally she found the deserted train station, which led
to the Natural Cave.

A few paths lay in front of Asellus in the cave.

	** note ** I'm not sure about the pathes in the Cave,
			so I decided to take this part out. It will
			be revised shortly.

At the end of the Natural Cave was a huge spider cave. Asellus
finally obtained the Protect Rune after a battle with the spiders.

ii. Vitality Rune [Tanzaa]

Kill the boss in Tanzaa, found at the moving Shuraiku along with
Feion. There are some story about Tanzaa, but I forgot.

iii. Victory Rune [Shuraiku]
Enter the Tomb of Mo-Wong and select the bottom answer at the
door to the lower levels. Go left and down. Go down the right
stairs and enter the right cave. Go left to the room with 4
doors. Collect the treasures and go down the stairs below. Go
down, right, down, left and enter the cave to the boss' room.
Use normal attack first, and then your strongest tech/spells
to kill him and get the Victory Rune.

iv. Freedom Rune [Jail of Despair]
Talk to Annie at the restaurant at Kowloon about Jail of Despair.
Enter the door, go right and follow Annie. Enter the pipe, go
down the ladder and go right again. Go down the ladder, go right
and exit the circular room. Go down and up the ladder to enter
another pipe. Go down until you exit the storage room. Go right
and through the right door. Go right, down and enter the manhole
at the LL corner. Go up the left ladder in the canal to exit
the large circular room.

Continue to walk until you enter the room with the infrared
sensors. If you touch the sensor, you'll fight some machines.
Go through the infrared sensor and exit through the UL ladder.
Go UL and you'll fight the boss. After the boss is killed, the
door will open and in the centre of the circular room, you
receive the Freedom Rune and Rune Magic for your party members.

IX. Arcana Event
Items: Lord Star, Stone of the Sealing Fields, Golden Fleece,
	 Kris Knife, Autobus Board, 1000 Credit, Shield Card,
	 Gold Card, Cup Card, Double Dragon Katana, Iron Shoe,
	 Sword Card

i. Shield Card [IRPO]
Go to IRPO and talk to Hughes. He has the Shield Card but in
exchange, you have to help him to pick flowers from
Mosperniburg. Go up the mountain and enter the cave on the
right to fight the dragon. Exit the cave and continue up the
mountain. Enter the cave, exit the cave and follow the path
up the mountain. Pick the flowers and you will fight the boss
(Red Bird). Upon defeating him, you'll be back in IRPO and
Hughes will reward you with the Shield Card.

ii. Gold Card [Baccarat]
In Baccarat, go to the Casino Floor. Talk Baniigaa and the
sprite Norm will appear. Chase him to the parking lot and
go down the manhole there. Emiria will stop you. Enter the
manhole, go down the ladder, go right, go down and LL to
enter the second floor. Walk on the left to the third floor.
Enter the cave at the short ladder (Norm's treasure room?)
and talk to Norm about the Gold Card. He asks you for some
gold in exchange of the card. So, go buy 4 pieces of gold
and come back for the Gold Card.

iii. Cup Card [Yorkland]
Collect info about the Cup Card in the village. They tell
you about the God of Wine in the swamp area. So, enter the
swamp (opposite side of the village). The enemies will give
you status problems in 1 turn, so.....

Enter the centre of the swamp touch the altar and get the
Cup Card.

iv. Sword Card [Wakatsu]
At Kowloon, talk to the skeleton about the Sword Master. Then
go to Scrap to get Gen to join. With Gen, you can now enter
Wakatsu.

In the second screen, go up the right stairs and up again.
In the third screen Seato will appear. Fight him. Enter
the main door and go right. Go up and right through the
broken roof and go right and up the right stairs. Go down,
left, left stairs, down and left for the Double Dragon
Katana.

Exit the hill and enter the city (left). Go down, left
to enter the room. Go right and clockwise to exit the
room with the corpses. Go up the stairs.

At the room, the Sword Saint will teach Gen how to get
the Sword Card. Upon obtaining the card, the party (
who don't have Rune Magic) will earn Arcana Magic.

Exit the room and the hill. Go right, up and left.
Continue until you see the Sword God. Enter his room and
he will give Gen the Meteorite Katana.

X. Maze of Darkness
Items: Beauty under the Moon, Spirit Silver Armor, Power
	 Belt, Spirit Silver Earring, Buryuunak

When Asellus arrived at Douvan once again, the Master
of Illusions appeared and transported her to the Maze
of Darkness. EWR met with Orurowaaju and the maze was
destroyed. Zozuma appeared and joined Asellus' party.
When Asellus exited, she was transported back to the
temple at Douvan. "Empress White Rose! ....." But she
hadn't come back.

	** note ** this might be a good time to get the Master
			of time and Kirin to join the party. (see
			Section 11)

XI. Master of Sword's room in Wakatsu
Items: Meteriorite Katana

	** note ** each new sentence marks the shift of one screen
			to another. Pardon me for not haveing words
			other than "go" ^-^

Go left upon entering Wakatsu. Go up and right. Go up the
right stairs and up. Continue right. Go right, up,
right. Go up the right stairs. Go up. Go left. Jump over
the crack(or go into the crack? don't remember...) and go
left and down.

Go down. Go down and enter the building. Go down the right
stairs and go left. Asellus has entered the Master of
Sword's room.

"You are the swordsman?" The Master of Sword talked to Gen.
He then presented the Meteriorite Katana to him.

Go up the stairs after exiting the room and continue up.
Go left and down. Continue down. Go down, left, down. Go
down and right. Go right and down to exit Wakatsu.

XII. Life Science Lab
Items: Dragon Scale Shield

The Life Science Lab at Shuraiku was shrouded in mysteries.
The scientists inside busied themselves and ignored the
entering party. When Asellus approached one of them, they
turned into monsters and attacked her.

	** note ** It is better to not fight these scientists to
			conserve JP and WP's for the upcoming battle.

Using the stairs, Asellus quickly came upon a floor, but
no exit or stairs can be seen. The exit is in one of the
rooms, behind a shelf.

At the top floor, a group of scientists and IRPO invest-
igators were performing tests on a monster. The monster
was Cotton. It joined Asellus after the defeat of the
IRPO investigators.

Some other business must be going on in this labortory.
Asellus went down the stairs to the basement covered with
tropical plants.

There were various scientists in the "houses" and Asel-
lus could freely enter any of them except for the one in
the upper-left corner.

A strange device was found in the "house" in the upper-
right corner. Asellus managed to activate it without
fighting the scientists by carefully manuevering through
the "house". (it's OK if you fight them)

The device unlocks the door. Asellus talked to the woman
in the upper-left "house". A dragon, riding an iron ball,
appeared and attacked Asellus. The ultimate shield Dragon
Scale Shield was obtained after its defeat.

XIII. Shinrou
Items: Rotten Meat, Cheap Item, 200 Credit x2, 300 Credit,
	   500 Credit, Additional Memory Board, Jump Suit,
	   Strengthened Armor, Duel Gun, Electricity
	   Shooter, Twin Sword, 250 Credit, Spirit's Stone,
	   Sprite Silver Armor, Sprite Silver Earring, Stone
	   of the Sealing Fields, Excel Guard

The Ancient Ship was in the upper-left corner of Shinrou.
Twelve treasures were inside this Ancient Ship.

After exiting the Ancient Ship and entering the Arena,
the party arrived at the Castle. There were nothing much
inside it so Asellus exited again.

The final unexplored area in Shinrou was the Ruins in the
upper-right corner. Asellus came across a room with a
seal on the door. When she approached it, a few Yellow
Fighter appeared.

The Boss Gaia Toad (ƒ{ƒXEƒKƒCƒAƒg[ƒh) was waiting in
the room accessed by entering the upper left hole in
the entrance. There was another door with a seal under
the Boss Gaia Toad's room. Go down the stairs and go
upper-right to access the path under the walls.

There were other ememies and treasures inside the
Shinrou Ruins. Go upper-left, upper-right and down-
right the stone path to fight Boss Viking (ƒ{ƒXE
ƒ”ƒ@ƒ‹ƒLƒŠ[). After this was mostly exploring and
finding treasures.

XIV. The Final Confrontation
Items: Golden Lion Empress's Sword, Hades's Armor

Finally it's time for the matter between Orurowaaju
and Asellus to end. She must return to Fanscination. The
road to Fanscination lay open at Owmi, where the ship
only travels to the cave outside of Fanscination.

Once more Asellus went through the Caves and the
Village. She remembered the treasures outside of her
room. After collecting them, she climbed up the tower,
where Irodoun did not allow to her to go in the
beginning.

Jiina was captured by a monster in the circular room
beyond the left cave. She returned to her room when
Asellus saved her.

	** note ** Whether Asellus rescued Jiina or not
			affects the ending. (See section 11)

Beyond the right cave was the first branch in the road.
A giant was waiting for Asellus in the right path. The
door behind him opened upon his defeat. At the end of
the rooms and paths was the Fanscinationian teleporting
device.

The rose pedals encircled Asellus. She entered the left
tower of the Pinnacle Castle. The previous Fanscination-
ian bosses were revived and waiting inside the tower.

First Asellus encountered Seato, the "Shawdow Knight".
Next in line was Golden Lion Empress, who gave Asellus
her sword when she was defeated.

Upstairs Orurowaaju clarified Asellus of the relations
between them. A battle between them took place in
Orurowaaju's room, beyond the room illuminated with
purple light and the stairs......

		- end of Asellus's Chapter -

~ 3. Techs ~

Most techs are learnt as your character progresses. There are certain techs
that are learnt by repeatedly using a tech e.g. ˆîÈ“Ë‚« is learnt by
repeatedly using ”Žè“Ë‚«. I don't know all the ways to learn techs so......

Also I will try to translate the names of the techs (if I can ^^)

- 3.1 Swordtechs Œ•‹Z and “‹Z -

   -----------------------------------------------------
n a m e				w p	d e s c r i p t i o n
   -----------------------------------------------------
‚È‚¬•¥‚¢				0	causes "stun" effect
Ø‚è•Ô‚µ [reverse cut]		1
Šª‚«‘Å‚¿				2
”Žè“Ë‚«				2	two-hand tech
“ñ“\ŽšŽa [two sword cross-	2	two-sword tech
		slash?]
ƒXƒ}ƒbƒVƒ… [smash]		3
”ò‰Œ• [sparrow slash?]		2	strong against flying enemies
ˆîÈ“Ë‚«				2	two-hand tech
“V’n“ñ’i [sky-earth split?]	3	causes "stun" effect
•¥ŽÔŒ•				4
–öŽ}‚ÌŒ•				4
ƒfƒBƒtƒŒƒNƒg [deflector]	1	dodges attacks
ƒxƒAƒNƒ‰ƒbƒVƒ… [bear crush?]	5
ƒfƒbƒhƒGƒ“ƒh [deadend]		6	causes suffocation
‹t•—‚Ì‘¾“				5
_‘¬ŽO’i“Ë‚«			7
‚©‚·‚ݐŠá				4
–³”Žq				7
—ó•—Œ• [wind slash]		5	hit all enemies, strong against
						  flying enemies
“ñ“—ó•—Œ• [two sword wind	5	two-sword tech, hit all enemies,
			slash]	  	  strong against flying enemies
´—¬Œ• [clear stream slash]	7
‘÷—¬Œ• [unclear stream		7
		slash?]
\Žš—¯‚ß				1	two-sword tech, strong defending
					  	  tech
ƒ‰ƒCƒWƒ“ƒOƒmƒ”ƒ@ [raging	7
		   nova?]
ƒƒUƒŠƒIƒCƒ“ƒy[ƒ‹		8	effective on undeads
	[Rosary Impair]
‰_g•¥ŽÔŒ•				9	hit all enemies
–³ŒŽŽU…				10
‘r_–³‘z				5	defend & attack when attacked by
					        enemy
ŒŽ‰e‚Ì‘¾“				4
‰•Ô‚µ				4
•—á‘¦ˆÓ•t‚¯			6
ŽO‰Ôå				9
ƒJƒCƒU[ƒEƒCƒ“ƒO			1	Alkaiser's tech
	[kaiser wing]
ƒJƒCƒU[ƒXƒ}ƒbƒVƒ…		4	Alkaiser's tech
	[kaiser smash]
   -----------------------------------------------------

- 3.2 Guntechs e‹Z -

   -----------------------------------------------------
n a m e				w p	d e s c r i p t i o n
   -----------------------------------------------------
¸–§ŽËŒ‚ [concise aim?]		2	critical hit
W’†˜AŽË [concentration		4	
continuous aim?]
‘S‘ÌŽËŒ‚ [shoot all]		4	hit all enemies
‹ÈŽË [curve shooting]		2	surprising attack
”½‰žŽËŒ‚ [reaction aim?]	3	used to face enemy's attacks
’nã‘|“¢				1	has an active area
\Žš–C‰Î				4	strong against undead, hit all
’µ’e					5	
‘Œ‚‚¿ [early attack?]		0	ability to attack first
‚Q’šŒe				0	strengthen gun attacks
   -----------------------------------------------------

- 3.3 Bodytechs ‘̏p -

   -----------------------------------------------------
n a m e				w p	d e s c r i p t i o n
   -----------------------------------------------------
ƒLƒbƒN [kick]			0	
‹ó‹C“Š‚° [air throw?]		1	throwing tech, "stun" effect
ƒTƒ~ƒ“ƒO [Thumbing]		1	"dark" effect
ƒXƒ‰ƒCƒfƒBƒ“ƒO [Sliding]	2	ground attack, "stun" effect
ƒ[ƒŠƒ“ƒOƒNƒŒƒCƒhƒ‹		2	throwing tech, "stun" effect
  [rolling cradle?]
ƒXƒEƒFƒCƒoƒbƒN [Sway back]	1	dodge attacks
’Z™¤ [sudden power?]		3	
Œ [punch]				2	
”šÓ“SŒ [exploding iron 
			punch?]	4	
‚Ñ‚¹R‚è [bize kick]		3	
“–‚Đg“Š‚°				2	throw when attacked by punch
ƒX[ƒvƒŒƒbƒNƒX [suplex]	4	throwing tech, "stun" effect
ƒWƒƒƒCƒAƒ“ƒgƒXƒCƒ“ƒO [giant	6	causes suffocation
			swing]
‹à„_¶				6	
ƒoƒxƒ‹ƒNƒ‰ƒ“ƒuƒ‹			5	
ŽOŠpR‚è [triangle kick]	7	
‹S‘–‚è				5	
‚ǂ‚«‚Ü‚í‚				4	
ƒƒRƒ‚[ƒVƒ‡ƒ“‚f [locomotion	5	throwing tech, "stun" effect
			G]
ƒhƒ‰ƒSƒ“ƒXƒNƒŠƒ…[		3	throw when attacked by kick
    [dragon screw]
—…™‹¶				9	causes suffocation
ŽO—´ù				9	
ƒXƒJƒCƒcƒCƒXƒ^[			10	
    [sky twister]
ƒuƒ‰ƒCƒgƒiƒbƒNƒ‹			0	Alkaiser's tech
[bright knuckle]
ƒtƒ@ƒCƒiƒ‹ƒNƒ‹ƒZƒCƒh		2	Alkaiser's tech
[final crusade]
   -----------------------------------------------------

- 3.4 Special “ÁŽê‹Z -

   -----------------------------------------------------
n a m e				w p	d e s c r i p t i o n
   -----------------------------------------------------
ƒŒ[ƒU[‰ñ”ð [avoid laser]	0	dodges laser attacks
ƒƒPƒbƒg’e‰ñ”ð [avoid rocket]	0	dodges rocket attacks
ƒoƒ‹ƒJƒ“‰ñ”ð [avoid balkan]	0	dodges bullet attacks
ƒEƒBƒ‹ƒX [virus]		0
ŽËŒ‚ƒ}ƒXƒ^‚è[ [shooting
			   master]  0	up ability of gun equipped
Œ•“¬ƒ}ƒXƒ^‚è[ [swordplay	0	up attack ability of sword
		  master]
ƒ}ƒNƒXƒEƒFƒ‹ƒVƒXƒeƒ€[max	0	heal WP
		will system]
Ž©ŒÈC•œ [heal myself]		0	heal HP
ƒwƒbƒWƒzƒOƒVƒXƒeƒ€ [hedgehog	0	use missile to counterattack (?)
		       system]
‚Ñ‚Á‚­‚èƒ\ƒ‹ƒWƒƒ[ [surprise	8	attack all enemies
		    soldier]
‚Ç‚Á‚«‚èƒiƒCƒg			10	attack all enemies
    [dokkiri knight]
–³”º‘tƒ\ƒiƒ^ [sonata with no	4	attack all enemies
		harmony]
˜_—”š’e [theory bomb?]		4	berserks machines
ƒWƒƒƒ}[ [jammer]			1	cause "stun" to all machine enemies
Ã–°ƒ‰ƒbƒVƒ… [hypnosis]		2	cause "sleep" to all enemies
‘½’iŽa‚è [mulitple slash]	5
ƒGƒlƒ‹ƒM[•â‹‹ [energy		0	heal WP for machines
		refill]
ƒ}ƒOƒjƒtƒ@ƒC [magnify]		15	up power of weapon (?)
   -----------------------------------------------------

- 3.5 Œ©Ø‚è‹Z  Evade Techs -

The translations are all followed by the word "dodge".

   -----------------------------------------------------
n a m e				w p	d e s c r i p t i o n
   -----------------------------------------------------
‹zŒŒŒ©Ø‚è [bloodsuck]		0	dodges bloodsuck/fire
						  attacks
ƒ^ƒbƒ`Œ©Ø‚è [touch]		0	dodges touch attacks
—ó•—Œ©Ø‚è [wind]			0	dodges wind slash/wind
						  hit (—ó•—Œ•A—ó•—Œ‚)
‹ÃŽ‹Œ©Ø‚è [stare]		0	dodges stare attacks
ƒfƒXƒOƒŠƒbƒvŒ©Ø‚è 		0	dodges instant death
		[death grip]
‘MŒõŒ©Ø‚è [flash]		0	dodges flash attacks
—Ž—‹Œ©Ø‚è [thunder]		0	dodges thunder attacks
—ƒŒ©Ø‚è [wing]			0	dodges wing attacks
ƒpƒEƒ_[Œ©Ø‚è [powder]		0	dodges powder attacks
’n‹¿‚«Œ©Ø‚è [earthquake]	0	dodges earthquake
						  attacks
ŠâÎŒ©Ø‚è [rock]			0	dodges rocks
jŒ©Ø‚è [needle]			0	dodges poison needles,
						  needle attacks
‚µ‚Á‚ÛŒ©Ø‚è [tail]		0	dodges back attacks
ƒlƒbƒgŒ©Ø‚è [net]		0	dodges net attacks
‘Ì“–‚½‚茩Ø‚è [body hit]	0	dodges body techs
‚ӂ݂‚¯Œ©Ø‚è [stomp]		0	dodges stomping attacks
   -----------------------------------------------------

~ 4. Magic ~

- 4.1 Learning Magic -

Magic in SaGa Frontier is divided into 12 groups, each have to be
bought or, for the higher level magic, earned by an event/maze/etc.
(e.g. Maze of Light, Arcana/Rune Event) Also, there are certain
magic that have opposing "elementals", which means that if you have
one, you can't have the other. The opposing pairs are:

				Yin/Yang
				Time/Space
				Magic/Mystic
				Arcana/Rune
				Heart/Demon

- 4.2 Yin Magic ‰Ap -

   -----------------------------------------------------
n a m e				j p	d e s c r i p t i o n
   -----------------------------------------------------
ƒpƒ[ƒXƒiƒbƒ` [power snatch]	1	take enemy's HP
ƒnƒCƒhƒrƒnƒCƒ“ƒh [hide behind]1	attack enemy from back
ƒVƒƒƒhƒEƒlƒbƒg [shadow net]	3	paralyzes all enemies
ƒ_[ƒNƒXƒtƒBƒA [dark sphere]	4	attack with gravity bomb
ƒVƒƒƒhƒEƒT[ƒpƒ“ƒg [shadow	9	make a copy of yourself
			  servant]
¥ÞƒNƒ“ƒp [macabre?]
   -----------------------------------------------------

- 4.3 Yang Magic —zp -

   -----------------------------------------------------
n a m e				j p	d e s c r i p t i o n
   -----------------------------------------------------
‘¾—zŒõü [sun rays]		1	effective on undeads
ƒXƒ^[ƒ‰ƒCƒgƒq[ƒ‹ [starlight	2	heal HPs
			    heal]
ƒtƒ‰ƒbƒVƒ…ƒtƒ@ƒCƒA [flash	4	causes "dark" effect,
				fire]		  attack all enemies
ƒtƒ‰ƒbƒVƒ…ƒtƒ‰ƒbƒh [flash	5	imprisons all enemies (?)
				flood]
Œõ‚ÌŒ• [sword of light]		7	defend with a sword of
						  light
’´•— [super wind]			9	attack all enemies
¥µ¥é¥Þ¥ó¥À[
   -----------------------------------------------------

- 4.4 Time Magic Žžp -

   -----------------------------------------------------
n a m e				j p	d e s c r i p t i o n
   -----------------------------------------------------
ƒfƒBƒŒƒCƒI[ƒ_[ [delay order]1	decreases enemy's
						 moving ability
ƒ^ƒCƒ€ƒŠ[ƒv [time leap]	3	ends enemy's attacking
						  session
ŽžŠÔI [time eclipse]		5	decreases enemy's
						  moving ability and
						  petrify
ƒ^ƒCƒ€ƒcƒCƒXƒ^[ [time		5	gains one more attack
			twister]		  turn
ƒJƒIƒXƒXƒgƒŠ[ƒ€ [chaos		9	attack all enemies
			  stream]
ƒI[ƒ”ƒ@ƒhƒ‰ƒCƒ” [overdrive]	10	gains infinite speed
¥ì¥¦¥©¥ê¥å¥·¥ç¥ó9
   -----------------------------------------------------

- 4.5 Space Magic ‹óp -

   -----------------------------------------------------
n a m e				j p	d e s c r i p t i o n
   -----------------------------------------------------
ƒ”ƒFƒCƒp[ƒuƒ‰ƒXƒg [vapour	1	attack enemy with an
			   blast]		  air gun
ƒ‰ƒCƒgƒVƒtƒg [light shift]	1	make a field of light
ƒ_[ƒNƒVƒtƒg [dark shift]	1	make a field of death
ƒoƒjƒbƒVƒ… [vanish]		3	kill enemy
ƒ”ƒH[ƒeƒNƒX [vortex]		3	eliminates magic/tech
ƒŠƒo[ƒXƒOƒ‰ƒrƒeƒB [reverse	6	attack all enemies,
			  gravity]		  "stun" effect
[dimensional cannon]
Reverse ¥¯¥é¥Ã¥·¥ã¥¤¥¢
   -----------------------------------------------------

- 4.6 Magic –‚p -

   -----------------------------------------------------
n a m e				j p	d e s c r i p t i o n
   -----------------------------------------------------
ƒQ[ƒg [gate]			0	opens gate to another
						  dimension
ƒGƒiƒW[ƒ`ƒF[ƒ“ [energy	1	
			chain]
ƒTƒCƒRƒA[ƒ}[ [pyscho armor]	1	defends with magic
						  armor
ƒCƒ“ƒvƒ[ƒWƒ‡ƒ“ [implosion]	2	makes enemy blow up
ƒTƒCƒLƒbƒNƒvƒŠƒYƒ“		7	locks enemy's ability
	[psychic prison]			  to use tech/magic
ƒ”ƒ@[ƒ~ƒŠƒIƒ“ƒTƒ“ƒY		8	attacks all enemies,
	[vermillion suns]			  "dark" effect
¥ê¥¸¥å¥Í¥ì¥¤¥·¥ç¥ó
		[regeneration]
¥Ð¥Ã¥¯¥Õ¥¡¥¤¥¢ [backfire]
   -----------------------------------------------------

- 4.7 Mystic —dp -

   -----------------------------------------------------
n a m e				j p	d e s c r i p t i o n
   -----------------------------------------------------
ƒtƒ@ƒbƒVƒlƒCƒVƒ‡ƒ“		1	causes "charm" effect
		[fascination]
Œ¶–²‚̈ꌂ [dream hit?]		3	attack with illusionary
						  animal
ÉŽq‚̏‚ [glass shield]		5	defend with a shield
ƒ~ƒ‰[ƒVƒFƒCƒh [mirror shade]	7	make an illusion of
						  yourself
¥»¥ì¥¯¥·¥ç¥ó [surrection]
¥Ö¥í[¥¯¥ó¥°¥é¥¹ [broken
			    glass]
   -----------------------------------------------------

- 4.8 Arcana ”ép -

   -----------------------------------------------------
n a m e				j p	d e s c r i p t i o n
   -----------------------------------------------------
Υ [sword]				1	attacks with a magic
						  sword
‚ [shield]				3	increases allies' defense
”t [cup]				3	heals abnormal status
‹à‰Ý [gold]				3	with gold
Ž€_ [death]			4	give enemy's life to
						  the god of death
‹ðŽÒ [the fool]			6	all attack power is
						  lowered
–‚pŽt [the magician]		7	attack enemy with a copy
						  of yourself
“ƒ [the tower]			‡	change all magic power
						  into thunder to attack
   -----------------------------------------------------

- 4.9 Rune ˆóp -

   -----------------------------------------------------
n a m e				j p	d e s c r i p t i o n
   -----------------------------------------------------
Ÿ—˜‚̃‹[ƒ“ [victory rune]	1	power-up allie's weap.
Šˆ—͂̃‹[ƒ“ [vitality rune]	2	give allies the ability
						  to return from dead
•ÛŒì‚̃‹[ƒ“ [protect rune]	2	becomes invisible
‰ð•ú‚̃‹[ƒ“ [freedom/release	4	protects from paralyze/
			rune]			  sleep/petrify
°‚̃‹[ƒ“ [spirit rune]	7	increases stats greatly
•Ç‚̃‹[ƒ“ [wall rune]		8	protect from bullet
						  attacks
áâl‚̃‹[ƒ“ [something-rune]	8	decreases enemy's
						  power
’â‘؂̃‹[ƒ“ [stop rune]	‡	stops time
   -----------------------------------------------------

- 4.10 Heart Sp -

   -----------------------------------------------------
n a m e				j p	d e s c r i p t i o n
   -----------------------------------------------------
ŽŒÈ [self-control]		2	heal yourself completely
Žô”› [curse]			2	causes "paralyze"
‰Bs [hard to explain....'-']	2	make yourself disappear
ŠoÁ [realization]		2	increases stats greatly
¶–½”g“® [wave of life]		2	attack enemy with life
						  energy
Å´(sth)UŒ‚ [iron pole]
¥¨[¥ë [error]
(sth)¤¤¤¬¤Þ¤ï¤ë
   -----------------------------------------------------

- 4.11 Demon Ž×p -

I can't type any of the kanji in EUC for the Demon Magic,
so I will provide the meanings along with kanji encoded in
Big5. Big5 can be viewed with Unionway also ^^ There is a
slight difference between the Japanese kanji encoded in
EUC than the ones encoded in Big5 (Chinese), but you should
recognize them easily......

   -----------------------------------------------------
n a m e				j p	d e s c r i p t i o n
   -----------------------------------------------------
ÂøÆFÀ» [spirit attack?]			causes "stun"
µhı­¿¼W [2x pain]			multiples the damage
						  on all enemies
©G±þ [cursed murder]			exterminates enemy with
						  a bet on your life
¿Eµh [sudden pain]			causes "stun" on all
						  enemies
¨¸ÆF¶¾¨Ì [attach demon]
ÆF»Ù [spirit block]			attack all enemies
µL®t§O¶¾¨Ì [no difference
			attach?]
   -----------------------------------------------------

- 4.12 Life –½p -

   -----------------------------------------------------
n a m e				j p	d e s c r i p t i o n
   -----------------------------------------------------
‰˜¤Í¤¿‰å [stained tooth]	1
ƒTƒNƒŠƒtƒ@ƒCƒX [sacrifice]	2	heals allies completely
						  with your life energy
ƒŠƒ”ƒ@ƒCƒ”ƒ@ [reviver]		9	makes ally's body immune
						  to death once
•ªŽq•ª‰ð [atomize]
¥Ö¥ì¥¤¥Ö¥Ï[¥È [brave heart]
(sth.)¤Î(sth sth sth sth.)
	[enemy's help shooting)
–‚pŽt [magician]
   -----------------------------------------------------

- 4.13 Illusion Œ¶p -

   -----------------------------------------------------
n a m e				j p	d e s c r i p t i o n
   -----------------------------------------------------
(sth sth.) [black cat]			attacks with illusion
¥Ê¥¤¥È¥á¥¢ [nightmare]			attacks with illusion
¥¸¥ã¥Ã¥«¥ë [jackal]			attacks with illusion
¥³¥«¥È¥ê¥¹ [cockatrice]			attacks with illusion
¥ê[¥Ñ[ [reaper]				attacks with illusion
¥ß¥ê¥ª¥ó¥À¥é[ [million dollar]	attacks with illusion
‰e”›‚è [shadow bound]		0	paralyzes enemy
‹â‰å [silver tooth]
   -----------------------------------------------------

~ 5. Tech/Magic Combinations ~

This is of course very (very) incomplete.....

I'm no longer translating the tech/magic combination names
because they are too long and are mostly made up of putting
names of the individual techs/magics together.

   -----------------------------------------------------
n a m e				t e c h   r e q u i r e d
   -----------------------------------------------------
ˆîÈƒvƒ[ƒWƒ‡ƒ“ 			1. ƒCƒ“ƒvƒ[ƒWƒ‡ƒ“ (magic)
                      		2. ˆîÈ“Ë‚« (sword)
”Žèƒvƒ[ƒWƒ‡ƒ“ 			1. ƒCƒ“ƒvƒ[ƒWƒ‡ƒ“(magic)
			   		2. ”Žè“Ë‚« (sword)
Žô”›¶–½Œõü 			1. Žô”› (heart)
					2. ¶–½”g“® (heart)
					3. ‘¾—zŒõüiyang)
Žô”›”g“® 				1. Žô”› (heart)
					2. ¶–½”g“® (heart)
‘¾—zƒ`ƒF[ƒ“ 			1. ‘¾—zŒõü (yang)
					2. ƒGƒiƒW[ƒ`ƒF[ƒ“ (magic)
‘¾—z¶–½”g“® 			1. ‘¾—zŒõü (yang)
					2. ¶–½”g“® (heart)
					3. ¶–½”g“® (heart)
‘¾—z”g“® 				1. ‘¾—zŒõü (yang)
					2. ¶–½”g“® (heart)
‘÷—¬ƒLƒbƒN 				1. ‘÷—¬Œ• (sword)
					2. ƒLƒbƒN (body)
‘÷—¬´—¬Œ• 				1. ‘÷—¬Œ• (sword)
		    			2. ´—¬Œ• (sword)
‘÷—¬ƒ‰ƒCƒWƒ“ƒO_‘¬‹à„´—¬Œ•	1. ‘÷—¬Œ• (sword)
					2. ƒ‰ƒCƒWƒ“ƒOƒmƒ”ƒ@ (sword)
					3. _‘¬ŽO’i“Ë‚« (sword)
					4. ‹à„_¶ (body)
					5. ´—¬Œ• (sword)
‘÷—¬ƒmƒ”ƒ@ 				1. ‘÷—¬Œ• (sword)
					2. ƒ‰ƒCƒWƒ“ƒOƒmƒ”ƒ@ (sword)
ŒŽ‰e‚̏\ŽšŽa 			1. ŒŽ‰e‚Ì‘¾“ (sword)
					2. “ñ“\ŽšŽa (sword)
“ñ“—ó•—ƒvƒ[ƒWƒ‡ƒ“		1. “ñ“—ó•—Œ• (sword)
					2. ƒCƒ“ƒvƒ[ƒWƒ‡ƒ“ (magic)
“ñ“—ó•—ƒLƒbƒN			1. “ñ“—ó•—Œ• (sword)
					2. ƒLƒbƒN (body)
“ñ“—ó•—‘÷—¬Œ•			1. “ñ“—ó•—Œ• (sword)
					2. ‘÷—¬Œ• (sword)
“ñ“—󕗐_¶			1. “ñ“—ó•—Œ• (sword)
					2. ‹à„_¶ (body)
ƒ‰ƒCƒWƒ“ƒOŽO—´ù			1. ƒ‰ƒCƒWƒ“ƒOƒmƒ”ƒ@ (sword)
					2. ŽO—´ù (body)
ƒ‰ƒCƒWƒ“ƒO\ŽšŽa			1. ƒ‰ƒCƒWƒ“ƒOƒmƒ”ƒ@ (sword)
					2. “ñ“\ŽšŽa (sword)
ƒ‰ƒCƒWƒ“ƒO–³ŒŽ_¶		1. ƒ‰ƒCƒWƒ“ƒOƒmƒ”ƒ@ (sword)
					2. –³ŒŽŽU… (sword)
					3. ‹à„_¶ (body)
ƒ‰ƒCƒWƒ“ƒOƒƒUƒŠƒIŽU…		1. ƒ‰ƒCƒWƒ“ƒOƒmƒ”ƒ@ (sword)
					2. ƒƒUƒŠƒIƒCƒ“ƒy[ƒ‹ (sword)
					3. –³ŒŽŽU… (sword)
   -----------------------------------------------------

~ 6. Attacking Equipment ~

- 6.1 Swords & Katanas -

   -----------------------------------------------------
n a m e				atk	s p e c i a l
   -----------------------------------------------------
ƒ{[ƒC[ƒiƒCƒt [boy knife]	7
ƒVƒƒƒhƒEƒ_ƒK[ [shadow dagger]9	spirit+3, ‰e”›‚è
ƒNƒbƒNƒŠ“ [cookery knife]	10	use katana tech
ƒuƒ[ƒhƒ\[ƒh [broad sword]	11
ƒtƒB[ƒ“ƒhƒƒbƒh [fiend rod]	13	ƒtƒ@ƒCƒiƒ‹ƒXƒgƒ‰ƒCƒN
						[final strike, WP 10]
ƒŒ[ƒU[ƒiƒCƒt [razor knife]	15
ƒTƒ€ƒ‰ƒCƒ\[ƒh [samurai sword]19	use katana tech
ƒcƒCƒ“ƒ\[ƒh [twin sword]	20
ƒVƒ‹ƒo[ƒXƒvƒŒƒbƒh [silver	22	spirit+22
			   spread?]
ƒZƒ‰ƒ~ƒbƒNƒT[ƒxƒ‹ [ceramic	22
			    sabre]
‚Žü”gƒuƒŒ[ƒh [high		30
		frequency blade]
“V‘p‰_Œ• [cloud clusters in	33
			the sky]
ƒWƒƒƒbƒJƒ‹ƒuƒŒ[ƒh [jackal	33	‰˜‚ꂽ‰å (stained
			   blade]		  tooth, WP 1)
“ [katana]				34	use katana tech
‘o—´“ [double dragon katana] 41	use katana tech
ƒOƒŠƒ‰ƒ“ƒhƒŠ[			42	ƒtƒ@ƒCƒiƒ‹ƒXƒgƒ‰ƒCƒN
						  [final strike, WP 10]
ƒXƒvƒ‰ƒbƒVƒ…ƒ\[ƒh [splash	49	•ªŽq•ª‰ð
			   sword]
ƒ‹[ƒ“ƒ\[ƒh [rune sword]	50	Ÿ—˜‚̃‹[¥ó [victory
						  rune, WP 1]
ƒ[ƒhƒXƒ^[ [Lord Star]	51	ƒuƒŒƒCƒuƒn[ƒg [brave
						  heart, WP 4]
ƒgƒDƒCƒM[ƒƒbƒh [twiggy	52	ƒtƒ@ƒCƒiƒ‹ƒXƒgƒ‰ƒCƒN
			sword]		  [final strike, WP 10]
—¬¯“ [meteorite katana]	55	use katana tech,ƒ~ƒŠƒI
						  ¥óƒ_ƒ‰[ [miriondaraa,
						  WP 7]
ƒ[ƒƒ\[ƒh [zero sword]		60
•—jÎ‚ÌŒ• [dark stone sword]	64
ŒŽ‰º”ül [beauty under the	69	use katana tech
				moon]
Œ¶–‚ [illusionary demon]	70	Œ¶–‚ [illusionary demon,
						  WP 4], all status +7
‹àŽ‚Žq‚ÌŒ• [golden lion		75
		empress's sword]
Œõ‚ÌŒ• [sword of light]		80
   -----------------------------------------------------

- 6.2 Guns -

* blt# = bullet number

   -----------------------------------------------------
n a m e			blt#	atk	s p e c i a l
   -----------------------------------------------------
ƒS[ƒXƒgƒLƒƒƒmƒ“		12	5	effective on undeads
	[ghost cannon]
ƒhƒr[ƒ‰ƒ“ƒ`ƒƒ[ 		3	10	attack all enemies
	[dolby launcher]
ƒXƒNƒ‰ƒbƒvƒoƒY[ƒJ	1	10
	[scrap bazooka]	
ƒ~ƒTƒCƒ‹ƒ|ƒbƒh		8	12	100% hit
	[missile pod]
ƒnƒ“ƒhƒuƒ‰ƒXƒ^[				ƒpƒ‰ƒ‰ƒCƒU[ [paralyzer,
	[hand blaster]	7	50	  WP 0],ƒuƒ‰ƒXƒ^[ƒ\[ƒh
						  blaster sword, WP 0]
ƒnƒ“ƒhƒoƒ‹ƒJƒ“		15	60
	[hand vulcan]
ƒnƒ“ƒhƒoƒY[ƒJ		4	20
	[hand bazooka]
“dŽ¥•úŽËe			6	20
[electromagnetic gun]
…Œ‚e [water gun]	-	20	"push" effect
“dŒ‚–C [electronic	4	25
		cannon]
ƒŒ[ƒU[ƒJ[ƒrƒ“		10	25
	[laser carbine]
ƒ\ƒjƒbƒNƒuƒ‰ƒXƒ^[	16	25
	[sonic carbine]
ƒCƒIƒ“ƒ‰ƒCƒtƒ‹		10	27
	[ion rifle]
ƒ}ƒVƒ“ƒoƒ‹ƒJƒ“		40	30
	[machine vulcan]
“d‘©•úŽËŠí [electricity	3	33
		   shooter]
‰Î‰Š•úŽËŠí [fire		3	33
		shooter]
ƒLƒ‰[ƒnƒEƒ“ƒh
	[killer hound]	4	44	100% hit
—±Žq‰Á‘¬–C [atomic	8	45
accerlation cannon]
”j‰óŒõüe [laser gun]	7	50
‘Α•bƒƒPƒbƒg		2	55
	[armor rocket]
d—±Žq–C [heavy atomic	5	60
		cannon]
ƒXƒg[ƒJ[ [stalker]	3	70	100% hit
ƒnƒCƒyƒŠƒIƒ“ [hyperion]	2	85
ƒAƒOƒj‚r‚r‚o [agni ssp]	15	9
ƒAƒOƒj‚b‚o‚P [agni cp1]	13	12	
ƒyƒ“ƒhƒ‰ƒSƒ“		8	13
	[pen dragon]
ƒK[ƒ‰ƒ“ƒh [garland]	8	22
ƒ}[ƒNƒGƒ‹ƒt [mark elf]	5	25
ƒuƒ‰ƒbƒNƒC[ƒOƒ‹		6	28
	[black eagle]
ƒJƒXƒ^ƒ€ƒXƒiƒCƒp[	6	31
	[custom sniper]
ƒAƒOƒj‚l‚a‚w [agni mbx]	20	36
–‚e [demon gun]		4	42
‘Te [bullet gun]		16	45
ƒxƒq[ƒ‚ƒX [behemoth]	7	47
ƒfƒ…ƒGƒ‹ƒKƒ“ [duel gun]	1	55
ƒŠ[ƒTƒ‹ƒhƒ‰ƒO[ƒ“	5	60
	[lethal dragon]
ƒuƒŠƒ…[ƒiƒN [buryuunak]1	88
   -----------------------------------------------------

- 6.3 Other -

   -----------------------------------------------------
n a m e				atk	s p e c i a l
   -----------------------------------------------------
Å´¥Ñ¥¤¥× [iron pipe]		15
   -----------------------------------------------------

~ 7. Defense Equipment ~

- 7.1 Shields -

* ele = elemental

   -----------------------------------------------------
n a m e				ele	s p e c i a l
   -----------------------------------------------------
ƒoƒbƒNƒ‰[ [buckler]		-	dodges weapon attacks
ƒVƒFƒ‹ƒK[ƒh [shell guard]	-	use V-Max
…‹¾‚̏‚ [water mirror]		water	dodges heat/phys atks
Œº•‚̏‚ [sth.shield]		water	dodges physical atks
  * Œº• is a Japanese mythical creature
—³—ӂ̏‚ [dragon scale shield]-	dodges all attacks
ƒGƒNƒZƒ‹ƒK[ƒh [excel guard]	-	dodges physical atks
ƒfƒ…ƒ‰ƒnƒ“‚̏‚ [durahan		-	dodges all attacks,
			shield]		  ä•v +5 if not machine,
						  Ž€‚Ì‹ÃŽ‹ [death stare,
						  WP 4]
ƒƒ“ƒ_[ƒoƒ“ƒOƒ‹ [wonder	-	destroys trail bullets
			bangle]
   ------------------------------------------------------

- 7.2 Boards -

   -----------------------------------------------------
n a m e					s p e c i a l
   -----------------------------------------------------
ƒXƒNƒ‰ƒbƒvƒp[ƒc [scrap parts]	T260G's initial equip
ƒƒ‚ƒŠƒ{[ƒh [memory board]
’ljÁƒƒ‚ƒŠƒ{[ƒh [addition memory
				board]
ƒIƒNƒgƒpƒXƒ{[ƒh [octopus board]
ƒiƒJƒWƒ}‹@“®ƒ{[ƒh [nakajima		ƒiƒJƒWƒ}—뎮 [Nakajima 0]
		mechanic board]		  initial equip
ƒiƒJƒWƒ}í“¬ƒ{[ƒh [nakajima		“ÁŽêHìŽÔ [special
			war board]		  working car] initial
						  equip
   -----------------------------------------------------

- 7.3 Armors -

   -----------------------------------------------------
n a m e				dfn	s p e c i a l
   -----------------------------------------------------
ЄӍ [animal hide]		6
ˆÅ‚̃[ƒu [dark robe]		8	"dark" elemental
ƒtƒ@ƒCƒo[ƒxƒXƒg [fibre vest]	8
–؉A‚̃[ƒu [tree shade robe]9	heal "poison" and HP
						  if not machine
CŽm‚Ì–@ˆß [monk's robe]	10
ƒvƒƒeƒNƒ^[ [protector]	10
ƒŠƒWƒbƒhƒŒƒU[ [rigid leather]12
ƒ{[ƒ“ƒuƒŒƒXƒg [bone breast]	13
¯‹û‚̃}ƒ“ƒg [stardust cape]	16	dodges suffocation
‰Šb‚ÌŠv [fire monster's hide]16
ŒŽ”’‚̃Vƒ‡[ƒ‹ [white moon	17	dodges "paralyze" &
				shawl]	  "sleep"
–h’eƒxƒXƒg [anti-bullet vest?]18	strong against bullet
						  attacks
—z‰Š‚̃P[ƒv [sun cape]		18	dodges "petrify"
ƒuƒ‹[ƒGƒ‹ƒt [blue elf]		20	water elemental
–‚b‚ÌŠv [mythic creature's	24
			hide]
¸—ì‹â‚ÌŠZ [spirit silver	24	strong against sound/
			armor]		  voice attacks
“dŽ¥Šˆ«ŠZ [electromagnetic	25
			armor]
ƒŠƒrƒ“ƒOƒA[ƒ}[ [living	26
			  armor]
”ò“V‚ÌŠZ [flight armor]		27	defends earthquake atks
ƒS[ƒ‹ƒfƒ“ƒtƒŠ[ƒY [golden	28	dodges "paralyze" &
			fleece]		  "sleep"
‹­‰»‘•b [strengthened armor]	30
•_‚ÌŠZ [war god's armor]	32
–»’é‚ÌŠZ [hades's armor]	35
   -----------------------------------------------------

- 7.4 Suits -

   -----------------------------------------------------
n a m e				dfn	s p e c i a l
   -----------------------------------------------------
ƒRƒ“ƒoƒbƒgƒX[ƒc [combat suit]15	"dark" elemental
ƒWƒƒƒ“ƒvƒX[ƒc [jump suit]	25	"dark" elemental
ƒ‰ƒo[ƒX[ƒc [rubber suit]	22	"dark" elemental
‘å–‚_‘•b [magic giant suit]	25	"dark" elemental
ƒTƒCƒo[ƒX[ƒc [cyber suit]	36	"dark" elemental
(sth sth.)¤Î¥É¥ì¥¹ [white	40
			   dress]
ƒpƒ[ƒhƒX[ƒc [power suit]	50	"dark" elemental
ƒXƒvƒŠƒKƒ“ƒX[ƒc [sprigan	55	"dark" elemental
			    suit]
   -----------------------------------------------------

-7.5 Clothing -

   -----------------------------------------------------
n a m e				dfn	s p e c i a l
   -----------------------------------------------------
—Í‘Ñ [power belt]			1	dodges" paralyze &
						  "sleep"
ƒRƒbƒgƒ“ƒVƒƒƒc [cotton shirt]	3
ƒVƒ‹ƒeƒB[ƒN [Siltique]		3
–‚“¹’… [magician clothing]	4
•“¹’… [fighter clothing]	7
–hŒì•ž [protect clothing]	8
(sth sth.)¤Î(sth sth.)		8	heals "poison" & HPs
	[mystic's white clothing]	  if not machine
‹­‰»•ž [strengthed clothing]	10
   -----------------------------------------------------

- 7.6 Headgears -

   -----------------------------------------------------
n a m e				dfn	s p e c i a l
   -----------------------------------------------------
ƒWƒƒƒ“ƒNƒwƒ‹ƒ€ [junk helm]	4	"dark" elemental
ƒˆ[ƒN–È‚Ì–XŽq [york cotton	5	"dark" elemental
				hat]
—‘‚Ì–XŽq [egg hat]		5	"dark" elemental
ÔŠOüƒXƒR[ƒv [infrared	6	"dark" elemental
			   scope]
ƒtƒ@ƒCƒo[ƒt[ƒh [fibre hood]	6	"dark" elemental
ƒ}ƒWƒbƒNƒnƒbƒg [magic hat]	6	"dark" elemental,
						  ¸—ìÎ (sprite
						  stone, WP 0)
ƒŒ[ƒU[ƒXƒR[ƒv [laser	scope]7	"dark" elemental
ƒ~ƒ‰[ƒOƒ‰ƒX [mirror glass]	8	"dark" elemental
   -----------------------------------------------------

- 7.7 Wrist Protectors -

   -----------------------------------------------------
n a m e				dfn	s p e c i a l
   -----------------------------------------------------
ƒŒƒU[ƒOƒ‰ƒu [leather glove]	4
ƒVƒFƒ‹ƒuƒŒ[ƒU[ [shelve	6
			  racer]
¸—ì‹â‚̘r—Ö [sprite silver	7	strong against sound/
			wrist ring]		  voice attacks
ƒA[ƒ}[ƒOƒ‰ƒu [armor glove]	8
ƒTƒCƒo[ƒOƒ‰ƒu [cyber glove]	9
’´“º‹àƒA[ƒ€ƒŒƒbƒg [steel	10
			armlet?]
   -----------------------------------------------------

- 7.8 Shoes -

   -----------------------------------------------------
n a m e				dfn	s p e c i a l
   -----------------------------------------------------
ƒŒƒU[ƒu[ƒc [leather boot]	3
¥À¥ó¥µ[¥·¥å[¥º [dancer	4
			  shoes]
ƒ‰ƒo[ƒ\ƒEƒ‹ [rubber sole]	5
ƒLƒbƒgƒ“ƒ\ƒbƒNƒX [kitten sock]6	dodges "stun"
ƒtƒFƒU[ƒOƒŠ[ƒu [feather	7
			   boot?]
ƒWƒFƒbƒgƒu[ƒc [jet boot]	7	dodges earthquake atks
“S‰º‘Ê [iron shoe]		8	increases hardness
’´“º‹àƒAƒ“ƒNƒŒƒbƒg [steel	10
			   anklet]
   -----------------------------------------------------

~ 8. Accessories ~

   -----------------------------------------------------
n a m e				dfn	s p e c i a l
   -----------------------------------------------------
ƒuƒ‰ƒbƒhƒ`ƒƒƒŠƒX [blood		1	prevents "suffocation"
			chalice]
‰Hªü‚è [feather jewellery]	1
ƒ†ƒjƒR[ƒ“‚Ì—Ü [the tear of	1	prevents "poison"
			the unicorn]
’Á°‚ÌŒù‹Ê [spirit-soothing	1	¹‰Ì(hymn, WP6)
				jade]
”ð—‹‚ÌŒù‹Ê [thunder-dodging	1
				jade]
‰ó‚ꂽƒoƒ“ƒp[ [broken bumper]1
ƒoƒ“ƒp[ [bumper]			3
—‹‚ÌŒ‹» [thunder crystal]	1	defend from "thunder"
						  attacks, use as an
						  item(thunder barrier)
‹â•XÎ [silver ice gem]		1	defend from "ice" atks,
						  use as item (ice bar.)
g‰ŠÎ [crimson flame gem]	1	defend from "fire" atks,
						  use as item (fire bar.)
–¶•X‚Ì‹â‰Ý [misty silver]	1
–£—͂̃lƒbƒNƒŒƒX [charisma	1	only in Asellus' chapter
			necklace]
¸—ì‹â‚̃sƒAƒX [sprite silver	1	strong against sound/
			earrings]		  voice attacks
»‚ÌŠí [sand container]		2	dodges "petrify", —¬»
						  (quicksand, WP 3)
ƒp[ƒ‹ƒn[ƒg [pearl heart]	2	water elemental
‚ª‚ç‚­‚½ [cheap item]		2
ƒNƒŠƒXƒiƒCƒt [kris knife]	3
[ŠC‚Ì‹PÎ [light of the	3	water elemental, …Œ‚
			ocean]		  (water attack, WP1),
						  ƒƒCƒ‹ƒVƒ…ƒgƒ[ƒ€
						  (meirushutoroomu, WP8)
						  if race:mystic
ƒp[ƒvƒ‹ƒAƒC [purple eye]	4	dodges "stare" attacks,
						  Œ¶–²‚̈ꌂ(dream hit,WP3)
ƒEƒBƒ“ƒhƒVƒFƒ‹ [wind shell]	5
ƒGƒƒXEƒ^ƒO [emesu tag]	5	dodges "petrify"
“VŽg‚̃uƒ[ƒ` [angel's		5	dodges spirit attacks
			brooch]		  (only in Emiria's Ch.)
-------- the rings are only available in Coon's Chapter ------
--- effects are triggered when rings are used ----------------
Œì‚è‚ÌŽw—Ö [protect ring]	1	allies' defense up
¤l‚ÌŽw—Ö [merchant's ring]	1	charm attack on all enemies
“‘¯‚ÌŽw—Ö [thief's ring]	1	invisible on all allies
ôŽm‚ÌŽw—Ö [schemer's ring]	1	confuse on all enemies
—E‹C‚ÌŽw—Ö [courage ring]	1	protect allies from stat.
						  problems
‰BŽÒ‚ÌŽw—Ö [ninja's ring]	1	all the tech/spells are
						  useless
¶–½‚ÌŽw—Ö [life ring]		1	heal HP for allies
íŽm‚ÌŽw—Ö [fighter's ring]	1	allies' attack power up
_”é‚ÌŽw—Ö [mystery ring]	1
--------------------------------------------------------------
|‚Ì‚¨Žç‚è [steel protect]	1	hardness up
—ƒ‚Ì‚¨Žç‚è [wing protect]	1	move up
‰Ô‚Ì‚¨Žç‚è [flower protect]	1	spirit up
‰å‚Ì‚¨Žç‚è [fang protect]	1	power up
		---------------------------------------

~ 9. Battle Items ~

They must be equipped to a character if they are to be used in battle,
unless the character had already equipped bakkupakku (backpack), in
which s/he will be able to use all the items in the inventory.

		-------------------------------------
n a m e   o f   i t e m			u s e   o f   i t e m
		-------------------------------------
o –ò (potion)				-heals HPs (200), useless for 
						  machines
o ‹­—͏–ò (hi-potion)			-heals HPs (more), useless for
						  machines
o Å‚–ò (x-potion)			-heals HPs (most), useless for 
					 	  machines
o ƒCƒ“ƒXƒ^ƒ“ƒgƒLƒbƒg (Insutantokitto)	-heals status and HPs for
						  machines
o –œ”\–û (mighty oil?)			-heals status
o Œ‹ŠEÎ (stone of the sealing fields)-prevents monster attacks (no
					 	 use if monster is a boss...)
o pŽð (magic wine)			-heals JPs
o _Žð (God's wine)			-heals (more) JPs
o Î‰»‰ñ•œ (heal petrify)		-heals petrify, useless for
						  machines
o ‚Ü‚ñ‚Ü‚éƒhƒƒbƒv (round candy)	-heals LPs, useless for
					  	  machines
o ƒ‰ƒbƒL[ƒRƒCƒ“ (lucky coin)		-increases your party's
					  	  abilities
o ƒAƒ“ƒ‰ƒbƒL[ƒRƒCƒ“ (unlucky coin)	-decreases your enemies'
						  abilities
o ¸—ìÎ (spirit's stone)		-attacks all enemies
o ƒ}ƒqj (paralyze needle)		-paralyzes one enemy
o ƒtƒ‰ƒbƒVƒ…ƒ{ƒ€ (flash bomb)		-"dark" all enemies
o •…‚Á‚½“÷ (rotten meat)		-status problems for one enemy?
o ƒoƒbƒNƒpƒbƒN (backpack)		-ability to use all items
						  during battle without
						  equipping
o ‹à (gold)					-trade, make more money,
					  	  trade again......
o ƒAƒ‹ƒJƒiEƒ^ƒ[ (arcana tarot)	-tarot cards for "Arcana" magic
o ƒ‹[ƒ“‚̐Π(rune stone)		-stones for "Rune" magic
		---------------------------------------

~ 10. Tips and Tricks ~

- 10.1 all the money you'll ever want...sort of ----

First you have to have 12500 credits. Then go to Nelson ()
and buy 25 pieces of gold from the sailor on the right of the bar.
Then go back to Kowloon () and sell gold. The gold price
should be about 800 credit (if never sold gold before) Now press
down on the control pad. The gold price should drop and the number
of gold you have also drops. Drop it until the price equals 520
credit and sell it. Now you'll have 13 pieces of gold and 9000
credit. Go back to Nelson and buy gold with your remaining 9000
credit. Now you should have 31 pieces of gold. Then go back to Kowloon
and sell gold in the same manner......Repeat until you have enough
money or when you have 99 gold...(max.) Sell your gold and you can
begin again ^^

- 10.2 Blue's secret magic -------------------------

In time magic there is a spell called Oovadoraivu () 
in which the caster can attack 8 times in a turn without spending
any JPs, but the number of JPs will automatically drop to 0 after 
the turn. But if Blue uses this "Overdrive" spell and choose 7
attacks, the 8th being the Stop Rune (), Blue will only lose 10
JPs after the turn and will stay in the "attack 8 times" condition
after the effects of Stop Rune disappear. Any boss can be killed
easily this way......^^

~ 11. Secrets ~

- 11.1 Asellus' 3 endings. ----------------------------

Asellus had 3 endings to her chapter: the one in which she went to a
grave; the one that tell a story and the one in which Asellus become a
true mystic. Which ending she get depends on the number of turning into
a mystic in battle and whether or not she rescued Gina in the final
maze.

IF: saved Gina and few times turning into a mystic 	  - ending 1
    didn't save Gina and turned into a mystic many times - ending 3
    saved Gina and turned into a mystic many times /or/
    didn't save Gina and few times turning into a mystic - ending 2

- 11.2 Emiria's 2 endings -----------------------------

Emiria also had multiple endings. Ending 1 is the one that takes photos
of her and comrades, ending 2 is the one in which she get married to Ren.
The event that determines her ending is whether she defeated the big
monster when pursuing Joker.

IF: defeated big monster		- ending 1
    didn't defeat big monster		- ending 2

- 11.3 Bonus Chapter ----------------------------------

There is a 8th chapter in the game. It is called the "Development II", with
all sub-characters played by the development team of Saga Frontier (hehe).
In this mode you can choose to fight bosses again with any character, test
BGM, looking at screenshot/illustrations, etc.. You can even fight the
Master of Illusions with Blue ^^

To get to this mode, you must finish the game with 7 separate characters
at different times, with one system file. This means if you are playing
Asellus' (have to mention her) chapter, and your friend begins Coon's
chapter before you finish Asellus' chapter with your system file, you are
not going to get this "Development II" when you finish the game ^^; Better
watch out for people who steals your PS and games to play ^^

- 11.4 Secret Characters ------------------------------

== 11.41 The "Zero Empress" =====

To get the "Zero Empress", —ë•P, you have to be in Asellus' Chapter.
Before you leave the Pinnacle Castle (j‚̏é) through the secret passage,
go to the room at the lower left corner of the castle and the White Rose
Queen (”’åKåN) will say something about the "Zero Empress". This way, when
the story advances to the time White Rose Queen leaves the party, you can
go to the temple at Douvan (ƒhƒDƒ”ƒ@ƒ“) and talk to the girl. The girl will
then reveals her true identity, the Zero Empress. She is the only character
in the game that knows the magic of Illusion (Œ¶p).

== 11.42 Master of Time =======

The Master of Time (Žž‚ÌŒN) is very (I mean _very_!) strong at the magic
of time. To get him, one character in the party (main character is the
best) must have Yin or Yang, Magic or Demon and Arcana or Rune. Then go to
Mosperniburg (ƒ€ƒXƒyƒ‹ƒjƒuƒ‹) to find the Master of Ring (Žw—Ö‚ÌŒN). If
you don't have Sand Timer (»‚ÌŠí), you will have to go to Fascination
(ƒtƒ@ƒVƒiƒgƒD[ƒ‹). He will either transport you there or you'll have to
go yourself ^^ Anyway, when you arrive at Fascination, go to the weapon
store and exchange 1 LP for the Sand Timer and go find the Master of Ring
again. He will transport you to the dimension of the time monsters. Pour
the Sand Timer into the big Sand Timer and you can enter to find the
Master of Time inside. If you don't make him join the first time, he'll
never join your party. You can only learn magic of time from him. Also,
if the main character is Blue he won't join you. (Blue is too strong in
magic?!)

== 11.43 Kirin ================

Kirin (êi—Ù) is very _very_ strong at the magic of space. You'll have to
get 1 character to have Yin or Yang, Magic or Demon and Arcana or Rune 
magic before you can get him. Go to Douvan (ƒhƒDƒ”ƒ@ƒ“) to talk to the
Zero Empress (—ë•P) and ask her about magic of space. She will transport you 
to Kirin's dimension. After you go through the maze again and find him,
you can make him join. If you don't make him join the first time, he'll
never join your party. You can only learn magic of space from him. Also,
if the main character is Blue he won't join you. (Blue is too strong in
magic?!)

== 11.44 pzkwV =================

The first thing you need in order to get this character is that you are in
T260G's chapter. After Leonardo become one of your party members,
you can go to the secret underground weapon shop in Kowloon and
choose whether or not you want pzkwV in your party.

== 11.45 Žé ==================

Žé (Red Bird?) is yet another hidden character. To get him, you have to
trigger the Arcana event and go to IRPO to be confided by Hughs.
Then you go to Mosperniburg (ƒ€ƒXƒyƒ‹ƒjƒuƒ‹) to get flowers
and fight the female demon. After the fight go to the snow field in the
center of the mountain. You'll find 3 boars there. If you suceeds, a snowman
will appear in the south of the screen. Go fight him, and Žé will join
you after you won. If there is no snowman, go back to the previous screen,
fight the female demon again and come back. Keep trying until you get it...

- 11.5 –‚e Monster Weapon & Gurirandorii -------

You can get Monster Weapon (–‚e) and Gurirandorii (¥°¥ê¥é¥ó¥É¥ê[) in
your equipment. Just leave a space in each character's weapon equipment and
when these two monsters use a tech that is all kanji (can't type it...) the
character hit will find this monster in his weapon equipment space. –‚e's
attack power is 42 and although it looks like that it only had 4 bullets,
it had infinite ammunition. Gurirandorii's attack power is also 42 and can
use a tech "Final Strike". The sword will explode after you use this
tech......Also this sword can't be deequiped once it gets on your character.
(blow it up...)

- 11.6 DSC --------------------------------------

This is a body tech that cannot be learnt the normal way. This tech
becomes available once a character has these 4 techs: Sliding,
suplex , Baberukuranperu and Jaiantosuibugu . Equip these 4
techs to the character and you'll find a new tech called DSC (18WP).
This is a tech that uses all 4 of the above techs in a row. If one
of it fails, the rest won't be used.

~ 12. Credits ~

In no particular order.

* Cecil Kwan -- http://www.hknet.com/~cecil/
	Beat me in this game! And FF7! How can someone play so fast ^-^

* Mari Hagiwara
	Japanese help ^-^

* Adriel
	Corrections here and there ^-^

- An End is Another Beginning -

And looking forward to revisions....hope you are too.

No game shark codes...I personally don't like game sharks/game genies,
and don't even own one! The fun of a RPG to me is in the exploring,
not in the finishing of the game......It's true that some codes are
neat, but......


-- 
¤è¤Ñ 1487270
http://home.bc.rogers.wave.ca/yvonne/