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    FAQ/Walkthrough by AFong

    Version: 1.0 | Updated: 03/28/98 | Printable Version | Search Guide | Bookmark Guide

    Date: 	Sat, 28 Mar 1998 20:21:45 -0800
    
    
       ,,,      ,,        ,,,      ,,     	Gaming Guide v.1.0
      $#  `  .#  #;    .#'  `,  .#  #;   	
       '''.  #'  '#    ##.  ,#  #'  '#   	  written by Azure Fong ¤è¤Ñ
     `:##'   "#,,$#,.  '#:.,#:  "#,,$#,. 		<squaresky@mindless.com>
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      ,#'  ` 				##     ,,    
    -,#'-  '#,:#$#.   ,,,     '#,:#$#.   ,#'##''`   `      ,,,    '#,:#$#.
     :#     :#   '#  .#'  `,   :#   '#;      ##$    '#,  .#'  `,    :#   '#
     $#     $#       ##.   :   $#    '#      :#'    ,#!  ##,,.'     $#
    ,:'    ,:'       '#:,,#'  ,:'   ,#'     ,'     ,#'   '#:.,'    ,:'
    
    
    
    - Foreword..... -
    This guide is designed to help gamers, Japanese or not, through the
    game SaGa Frontier. Because lots of other FAQs contain information
    about starting the game, etc. I don't want to include them. As a side
    not, I always suggested that you don't play the game with a walkthrough
    or stuff like that beside you because it is too tempting. The game
    will be less fun if you use a walkthrough without trying first......IMHO.
    
    Mirrors of the guide (hopefully):
    
    Azure.Fong State of Living
    	(Chinese)	http://home.bc.rogers.wave.ca/yvonne/
    RPGamer		http://www.rpgamer.com/
    GameFAQs	      http://www.gamefaqs.com/
    
    Any corrections or enhancements please email to squaresky@mindless.com
    Newest revisions should be in Azure.Fong State of Living (should see
    an alert/confirm box if you can see Javascript) All of the Japanese
    characters are encoded in EUC code. I recommend Unionway for
    viewing/inputing Japanese/Chinese ^^ (http://www.unionway.com)
    
    - Disclaimer -
    Anyone viewing this document has the right to redistribute, use,
    print, tear up, etc.etc. this as long as you don't change anything
    in the document. BTW, if you are putting this on your webpage,
    please email to so I can add your site to the above list. Adding
    anything in this document without notifying me will result in
    unimaginable consequences......
    
    - Revisions -
    
    v.1.0  Asellus walkthru completed with a rewrite plus many corrections
    	 here and there.
    v.0.41 Asellus completed to the end of Arcana Event.
    v.0.4  Started writing the in-depth walkthru for Asellus, now up to
    	 the beginning of the Rune Event.
    v.0.3  All of the character flowcharts completed.
    v.0.2	 Still not totally complete. First release of the guide......
    v.0.1	 Totally incomplete version now resides at my computer, on the
    	 First day of 1998...First walkthru of 1998 huh...
    
    - Contents -
    1. The 7 Chapters & characters
    	o Asellus
    	o Coon
    	o Emiria
    	o Lute
    	o T260G
    	o Blue
    	o Red
    	o other characters
    2. Walkthroughs
    	o character flow charts
    		-Asellus
    		-Coon
    		-Lute
    		-Emiria
    		-T260G
    		-Blue
    		-Red
    	o in-depth walkthrough
    3. Techs
    	o learning techs
    	o swordtech
    	o gun-tech
    	o body tech
    	o special tech
    	o Œ©Ø‚è tech (can't translate)
    4. Magic
    	o learning magic
    	o Yin
    	o Yang
    	o Space
    	o Time
    	o Magic (well!)
    	o Mystic
    	o Arcana
    	o Rune
    	o Heart
    	o Demon
    	o Life
    	o Illusion
    5. Tech/Magic Combinations
    6. Attacking equipment
    	o swords & katanas
    	o guns
    	o others
    7. Defense equipment
    	o shields
    	o boards
    	o armors
    	o suits
    	o clothings
    	o headgears
    	o wrist protectors
    	o shoes
    8. Accesories
    9. Battle items
    10. Tips & tricks
    	o all the money you'll ever want....sort of
    	o Blue's secret tech
    11. Secrets
    	o Asellus' 3 endings
    	o Emiria's 2 endings
    	o Bonus Chapter
    	o Secret characters
    		-"Zero Empress"
    		-Master of Time
    		-Kirin
    		-pzkwV
    		-Žé (can't translate)
    	o –‚e Monster Weapon & Gurirandorii
    	o Body Tech: DSC
    
    12. Credits (very short, don't worry)
    
    ~ 1. Characters ~
    
    - 1.1 Asellus -----------------------------------
    
    Name: Asellus ƒAƒZƒ‹ƒX
    Race: Half-Mystic
    Sex:  Female
    
    Killed 12 years ago by a accident, she was revived by the King of the
    mystics, Orurowaaju. She was the only half-mystic lifeform in the world. Of
    course, she had been lost many times as she go on living....
    
    Because she is at least half a mystic, she had the ability to use "Demon"
    magic (—dp) and use the Hellwing (ƒwƒ‹ƒEƒCƒ“ƒO) techs (—d–‚‚̏¬Žè, —d–‚
    ‚ÌŒ•, —d–‚‚Ì‹ï‘«) which absorbs the enemy's ability while killing them.
    My favourite character ^^
    
    - 1.2 Coon ---------------------------------------
    
    Name: Coon ƒN[ƒ“
    Race: Monster
    
    Coon's homeland Maagumeru was on the verge of disintergrating. The leader of
    Maagumeru let Coon escape for the hope of leaving the bloodline of the
    tribe in the world. He gave Coon a ring with mysterious powers...And Coon
    began his adventure to collect rings and save his homeland.
    
    Being a monster Coon can absorb the ability of the enemies he fought. His
    special techs are basically depended on which monster he absorbs.
    
    - 1.3 Emiria --------------------------------------
    
    Name: Emiria ƒGƒ~ƒŠƒA
    Race: Human
    Sex:  Female
    
    - 1.4 Lute ----------------------------------------
    
    Name: Lute ƒŠƒ…[ƒg
    Race: Human
    Sex:  Male
    
    Lute decided to go outside for an adventure when he got bored of his
    peaceful hometown Yorkland. Bearing his musical instrument, he went to
    other cities, hoping to find a more exciting lifestyle......
    
    Lute is well, basically useless ^^ He will get stronger when he get magic,
    but before that it is better to depend on his ogre friend...His chapter has
    a certain difficulty, but it also has more freedom so it is actually a
    very nice chapter.
    
    - 1.5 T260G ---------------------------------------
    
    Name: T260G
    Race: Machine
    
    - 1.6 Blue ----------------------------------------
    
    Name: Blue ƒuƒ‹[
    Race: Human
    Sex:  Male
    
    The master of the magic lycee let Blue to go outside for training purposes.
    Before Blue left, the master told him that his twin brother, Rouge (what the
    hell? color family?), had also gone out for training. The existence of both
    Blue and Rouge makes their studies of magic incomplete and thus, if Blue
    wants to become a "complete" magician, he must kill Rouge......
    
    Blue is very strong in any magic, so it is best to set off his chapter with
    the Arcana (”ép) and Rune (ˆóp) events, followed by Maze of Light (Œõ‚Ì
    –À‹{) and Maze of Darkness (ˆÅ‚Ì–À‹{).
    
    - 1.7 Red -----------------------------------------
    
    Name: Red ƒŒƒbƒh
    Race: Human
    Sex:  Male
    
    - 1.8 Other Characters ----------------------------
    
    Below is a listing of the characters that will join you as one of your party
    members.
    
               -----------------------------
    c h a r a c t e r		c o n d i t i o n s
               -----------------------------
    Emiria ƒGƒ~ƒŠƒA		-go to the parking lot at Baccarat (¥Ð¥«¥é)
    				  after the Arcana event is triggered
    Lute ƒŠƒ…[ƒg		-go to the bar at Scrap (¥¹¥¯¥é¥Ã¥×)
    Hughes ƒqƒ…[ƒY		-go to IRPO to be confided in after the
    				  the Arcana event is triggered
    Feion ƒtƒFƒCƒIƒ“		-go to Tanzaa (¥¿¥ó¥¶[) after the Rune
    				  event is triggered. won't join if
    				  main character is Blue.
    Annie ¥¢¥Ë[		-go to the restaurant at Kowloon (¥¯[¥í¥ó)
    				  after the Arcana event is triggered.
    				  If Red/Emiria is the main character she
    				  will always be in your party.
    Gen ƒQƒ“			-talk to the skeleton at Kowloon (¥¯[¥í¥ó)
    				  after the Arcana event is triggered, then
    				  go to the bar at Scrap to get him
    Mei Ling ƒƒCƒŒƒ“		-go to the bar at Scrap. won't join if
    				  main character is Asellus/Red
    Captain ŠÍ’·		-go to Nelson (¥Í¥ë¥½¥ó) if main character
    				  is Lute
    Rouge ƒ‹[ƒWƒ…		-go to the airport at Ruminasu (¥ë¥ß¥Ê¥¹)
    				  won't join of main character is T260G/
    				  Coon/Blue (of course!)
    Raiza ¥é¥¤¥¶		-go to the restaurant at Kowloon (¥¯[¥í¥ó)
    				  after Rufus joined your party
    Doll ¥É[¥ë			-will join after Cygnus (¥­¥°¥Ê¥¹) arrived
    				  at Shinrou (¥·¥ó¥í¥¦) if main character
    				  is Red
    Rufus ƒ‹[ƒtƒ@ƒX		-if main character is Blue/Lute, trigger
    				  the Rune event and he'll appear at the
    				  Tomb of Mo-Wong. if main character is Red
    				  he will be in the restaurant at Kowloon
    				  (¥¯[¥í¥ó)
    Asellus ƒAƒZƒ‹ƒX		-go to Trinity (ƒgƒŠƒjƒeƒB) if main charac.
    				  is Emiria. if main character is Red she 
    				  will be a comrade for a short time
    Zozuma ¥¾¥º¥Þ		-go to Trinity (ƒgƒŠƒjƒeƒB) if main charac.
    				  is Emiria. he will be in the party if
    				  main character is Asellus
    White Rose ”’åKåN		-go to Trinity (ƒgƒŠƒjƒeƒB) if main charac.
    				  is Emiria. if main character is Red/
    				  Asellus she will be in the party for a
    				  short time.
    Nuzakaan ƒkƒTƒJ[ƒ“	-when main character is Coon, Blue or Lute
    				  he can be found at his Lab at a secret
    				  passage at (3 at's!) Kowloon (¥¯[¥í¥ó)
    Mesarthim ƒƒTƒ‹ƒeƒBƒ€	-go to Leader's House (—ÌŽå‚ÌŠÙ) at Owmi
    				  (ƒIƒEƒ~) when mystics are present in your
    				  party.
    Silence ¥µ¥¤¥ì¥ó¥¹	-go to Oonburu (¥ª[¥ó¥Ö¥ë) and talk to 
    				  Sairensu's shadow to accept his training.
    				  After the training is completed, go to
    				  the column to the right of the entrance
    				  to find him.
    Irudoun ƒCƒ‹ƒhƒDƒ“	-go to Pinnacle Castle (j‚̏é) when main
    				  character is Asellus
    "Zero Empress" —ë•P		-see "secrets" section
    T260G				-go to the bar at Scrap (ƒXƒNƒ‰ƒbƒv) if
    				  main character is Coon/Blue/Lute
    Leonardo ƒŒƒIƒiƒ‹ƒh	-go to the fast-food restaurant at the 
    				  shopping center at Manhattan if main
    				  character is T260G
    BJ&K				-go to the first-aid room at Cygnus
    				  (¥­¥°¥Ê¥¹) if main character is Red
    Nakajima 0 ƒiƒJƒWƒ}—뎮	-after T260G gets mouse from the Tomb of
    				  Chai-Wong (Ï‰¤‚̌Õ­), it will join you
    				  at ’†“‡»ìŠ
    Robot ƒƒ{ƒbƒg		-go to the courtyard at ‹ž when Red is
    				  the main character
    Special Working Car	-go to ’†“‡»ìŠ when T260G is in the party
    	“ÁŽêHìŽÔ	
    pzkwV				-see "secrets" section
    Coon ƒN[ƒ“			-go to the bar at Scrap (ƒXƒNƒ‰ƒbƒv)
    				  won't join if Red/Asellus is the main
    				  character
    Chai-Wong Ï‰¤		-go to Tomb of Chai-Wong (Ï‰¤‚̌Õ­)
    Thunder ƒTƒ“ƒ_[		-go to Yorkland (ƒˆ[ƒNƒ‰ƒ“ƒh) if Lute
    				  is in your party
    Cotton ƒRƒbƒgƒ“		-go to Life Science Lab (¶–½‰ÈŠwŒ¤‹†Š)
    Master of Time Žž‚ÌŒN	-see "secrets" section
    Slime	ƒXƒ‰ƒCƒ€	-trigger the Rune event and get the
    				  Vitality Rune (Šˆ—͂̃‹[ƒ“) at Tanzaa
    				  (ƒ^ƒ“ƒU[)
    Red Carrot			-talk to it before Asellus leaves the
    				  area of darkness (ˆÅ‚Ì–À‹{). it will
    				  be waiting at Ruminasu
    Kirin êi—Ù			-see "secrets" section
    Žé				-see "secrets" section
    
    ~ 2. Walkthroughs ~
    
    The flow charts are a map of the actions of the individual chapters.
    
    For more concise walkthrus see 2.2/2.3 (maybe the character you're
    looking for isn't up yet......)
    
    - 2.1 Character Flow Charts ------------------------
    
    == 2.11 Asellus ==============
    
    * Fascination (ƒtƒ@ƒVƒiƒgƒD[ƒ‹)
    	Pinnacle Castle (j‚̏é)
    	Village (ª‚Á‚±‚Ì’¬)
    	Pinnacle Castle
    	Village
    	Secret Passage (“´ŒA)
    * Owmi (ƒIƒEƒ~)
    	Bar (Žðê)
    	Leader's House (—ÌŽå‚ÌŠÙ)
    * Shuraiku (ƒVƒ…ƒ‰ƒCƒN)
    	Asellus' House (Ž©‘î)
    * Luminous (ƒ‹ƒ~ƒiƒX)
    * Scrap (ƒXƒNƒ‰ƒbƒv)
    	Bar
    * Yorkland (ƒˆ[ƒNƒ‰ƒ“ƒh)
    	Windmill
    * Douvan (ƒhƒDƒ”ƒ@ƒ“)
    	trigger Arcana & Rune events
    * Kowloon (ƒN[ƒƒ“)
    	secret passages
    * Shuraiku
    	Tomb of Mo-Wong (•‰¤‚̌Õ­)
    	Tomb of Chai-Wong (Ï‰¤‚̌Õ­)
    * Luminous
    * Rune Event
    	Kowloon -> Secret Passage -> Natural Cave (Ž©‘R“´ŒA) -> Protect Rune
    	  (•ÛŒì‚̃‹[ƒ“)
    	Shuraiku -> Tanzaa (ƒ^ƒ“ƒU[) -> Vitality Rune (Šˆ—͂̃‹[ƒ“)
    	Shuraiku -> Tomb of Mo-Wong -> Victory Rune (Ÿ—˜‚̃‹[ƒ“)
    	Kowloon [find Annie] -> Jail of Despair (ƒfƒBƒXƒyƒA) -> Freedom
    	  Rune (‰ð•ú‚̃‹[ƒ“)
    * Arcana Event
    	IRPO -> Mosperniburg (ƒ€ƒXƒyƒ‹ƒjƒuƒ‹) -> Shield Card (‚‚̃J[ƒh)
    	Baccarat (ƒoƒJƒ‰) -> Gold Card (‹à‚̃J[ƒh)
    	Yorkland -> Cup Card (”t‚̃J[ƒh)
    	Kowloon (talk to skeleton) -> Scrap (find Gen) -> Wakatsu
    	  (ƒƒJƒc) -> Sword Card (Œ•‚̃J[ƒh)
    * Maze of Darkness
    	Douvan -> Maze of Darkness (ˆÅ‚Ì–À‹{)
    * Master of Time
    	Douvan (ask about Time Magic) -> Mosperniburg -> Owmi -> Village
    	  in Fascination -> Mosperniburg -> Region of the Time Monsters
    	  (ŽžŠÔ—d–‚‚̃Š[ƒWƒ‡ƒ“)
    * Kirin
    	Douvan (ask about Space Magic -> Region of Kirin (êi—Ù‚Ì‹óŠÔ)
    * Wakatsu
    * Shuraiku
    	Life Science Lab (¶–½‰ÈŠwŒ¤‹†Š)
    * Shinrou
    	Ancient Ship (ŒÃ‘ã‚̃Vƒbƒv)
    	Shinrou Castle (ƒVƒ“ƒƒE‰¤‹{)
    	Shinrou Ruins (ƒVƒ“ƒƒEˆâÕ)
    * Final Battle
    	Owmi
    	Secret Passage
    	Village
    	Pinnacle Castle
    
    == 2.12 Coon =======================
    
    [note: in Coon's chapter, talk to Mei Ling in Kowloon before beginning
    another ring quest]
    
    * Maagumeru (ƒ}[ƒOƒƒ‹)
    * Scrap (ƒXƒNƒ‰ƒbƒv) -- merchant's ring (¤l‚ÌŽw—Ö)
    	Bar (Žðê)
    	Kabarero Office (ƒJƒoƒŒƒŽ––±Š)
    	Kabarero Factory (ƒJƒoƒŒƒƒtƒ@ƒNƒgƒŠ[)
    * Kowloon (ƒN[ƒƒ“) (talk to Mei Ling ƒƒCƒŒƒ“)
    * Tanzaa (ƒ^ƒ“ƒU[) -- thief's ring (“‘¯‚ÌŽw—Ö)
    * Kowloon
    	Canal (‰º…“¹)
    	Natural Cave (Ž©‘R“´ŒA)
    * Shuraiku (ƒVƒ…ƒ‰ƒCƒN)
    	Tomb of Chai-Wong (Ï‰¤‚̌Õ­)
    * Shinrou (ƒVƒ“ƒƒE)
    	Ancient Ship (ŒÃ‘ã‚̃Vƒbƒv)
    	Shinrou Ruins (ƒVƒ“ƒƒEˆâÕ)
    * Shuraiku -- warrior's ring (íŽm‚ÌŽw—Ö)
    * Baccarat (ƒoƒJƒ‰) -- courage ring (—E‹C‚ÌŽw—Ö)
    * Manhattan (ƒ}ƒ“ƒnƒbƒ^ƒ“) -- schemer (?)'s ring (ôŽm‚ÌŽw—Ö)
    * Jail of Despair (ƒfƒBƒXƒyƒA) -- ninja's ring (‰BŽÒ‚ÌŽw—Ö)
    * Yorkland (ƒˆ[ƒNƒ‰ƒ“ƒh) -- life ring (¶–½‚ÌŽw—Ö)
    * Luminous (ƒ‹ƒ~ƒiƒX)
    	Maze of Light (Œõ‚Ì–À‹{)
    	Maze of Darkness (ˆÅ‚Ì–À‹{)
    * Capital (‹ž)
    	Heart Magic (Sp)
    * Douvan (ƒhƒDƒ”ƒ@ƒ“)
    	trigger Arcana & Rune events
    * Rune Event
    	Kowloon -> Secret Passage -> Natural Cave (Ž©‘R“´ŒA) -> Protect Rune
    	  (•ÛŒì‚̃‹[ƒ“)
    	Shuraiku -> Tanzaa (ƒ^ƒ“ƒU[) -> Vitality Rune (Šˆ—͂̃‹[ƒ“)
    	Shuraiku -> Tomb of Mo-Wong -> Victory Rune (Ÿ—˜‚̃‹[ƒ“)
    	Kowloon [find Annie] -> Jail of Despair (ƒfƒBƒXƒyƒA) -> Freedom
    	  Rune (‰ð•ú‚̃‹[ƒ“)
    * Arcana Event
    	IRPO -> Mosperniburg (ƒ€ƒXƒyƒ‹ƒjƒuƒ‹) -> Shield Card (‚‚̃J[ƒh)
    	Baccarat (ƒoƒJƒ‰) -> Gold Card (‹à‚̃J[ƒh)
    	Yorkland -> Cup Card (”t‚̃J[ƒh)
    	Kowloon (talk to skeleton) -> Scrap (find Gen) -> Wakatsu
    	  (ƒƒJƒc) -> Sword Card (Œ•‚̃J[ƒh)
    * Mosperniburg (ƒ€ƒXƒyƒ‹ƒjƒuƒ‹)
    
    == 2.13 Lute ========================
    
    * Yorkland (ƒˆ[ƒNƒ‰ƒ“ƒh)
    * Manhattan (ƒ}ƒ“ƒnƒbƒ^ƒ“)
    * Yorkland
    * Luminous (ƒ‹ƒ~ƒiƒX)
    * Douvan (ƒhƒDƒ”ƒ@ƒ“)
    	trigger Arcana event
    * Kowloon (ƒN[ƒƒ“)
    	talk to skeleton
    * Scrap (ƒXƒNƒ‰ƒbƒv)
    	Bar (Žðê)
    * Luminous
    	Maze of Light (Œõ‚Ì–À‹{)
    * Arcana Event
    	Baccarat (ƒoƒJƒ‰) -> Gold Card (‹à‚̃J[ƒh)
    	Yorkland -> Cup Card (”t‚̃J[ƒh)
    	Kowloon (talk to skeleton) -> Scrap (find Gen) -> Wakatsu
    	  (ƒƒJƒc) -> Sword Card (Œ•‚̃J[ƒh)
    * Explorations
    	IRPO (fight bosses)
    	Kowloon -> Canal (‰º…“¹) -> Natural Cave (Ž©‘R“´ŒA)
    	Shuraiku (ƒVƒ…ƒ‰ƒCƒN) -> Tomb of Chai-Wong (Ï‰¤‚̌Õ­)
    	Shinrou (ƒVƒ“ƒƒE) -> Shinrou Ruins (ƒVƒ“ƒƒEˆâÕ)
    	Shuraiku -> Life Science Lab (¶–½‰ÈŠwŒ¤‹†Š) (basement)
    	Wakatsu (ƒƒJƒc)
    * Arcana Event cont.
    	IRPO -> Mosperniburg (ƒ€ƒXƒyƒ‹ƒjƒuƒ‹) -> Shield Card (‚‚̃J[ƒh)
    * Douvan (ƒhƒDƒ”ƒ@ƒ“)
    	trigger Rune event
    * Rune Event
    	Kowloon -> Secret Passage -> Natural Cave (Ž©‘R“´ŒA) -> Protect Rune
    	  (•ÛŒì‚̃‹[ƒ“)
    	Shuraiku -> Tanzaa (ƒ^ƒ“ƒU[) -> Vitality Rune (Šˆ—͂̃‹[ƒ“)
    	Shuraiku -> Tomb of Mo-Wong -> Victory Rune (Ÿ—˜‚̃‹[ƒ“)
    	Kowloon [find Annie] -> Jail of Despair (ƒfƒBƒXƒyƒA) -> Freedom
    	  Rune (‰ð•ú‚̃‹[ƒ“)
    * Master of Time
    	Douvan (ask about Time Magic) -> Mosperniburg -> Owmi -> Village
    	  in Fascination -> Mosperniburg -> Region of the Time Monsters
    	  (ŽžŠÔ—d–‚‚̃Š[ƒWƒ‡ƒ“)
    * Owmi (ƒIƒEƒ~)
    	Leader's House (—ÌŽå‚ÌŠÙ)
    	Restaurant (talk to Captain ŠÍ’·)
    	Airport (go to Nelson ƒlƒ‹ƒ\ƒ“)
    * Final Battle
    	Mondo HQ (ƒ‚ƒ“ƒhŠî’n)
    
    == 2.14 Emiria =====================
    
    * Jail of Despair (ƒfƒBƒXƒyƒA)
    * Gradeus (ƒOƒ‰ƒfƒBƒEƒX)
    * Kingdom of Shinrou (ƒVƒ“ƒƒE‰¤‘)
    * Luminous (ƒ‹ƒ~ƒiƒX)
    	find Rouge (ƒ‹[ƒWƒ…)
    * Shuraiku (ƒVƒ…ƒ‰ƒCƒN)
    	Tomb of Chai-Wong (Ï‰¤‚̌Õ­)
    * Baccarat (ƒoƒJƒ‰)
    * Magic Kingdom (ƒ}ƒWƒbƒNƒLƒ“ƒOƒ_ƒ€)
    * Trinity (ƒgƒŠƒjƒeƒB)
    * Douvan (ƒhƒDƒ”ƒ@ƒ“)
    	trigger Rune event
    * Rune Event
    	Kowloon -> Secret Passage -> Natural Cave (Ž©‘R“´ŒA) -> Protect Rune
    	  (•ÛŒì‚̃‹[¥ó)
    	Shuraiku -> Tanzaa (ƒ^¥óƒU[) -> Vitality Rune (Šˆ—͂̃‹[¥ó)
    	Shuraiku -> Tomb of Mo-Wong (•‰¤‚̌Õ­) -> Victory Rune
    	  (Ÿ—˜‚̃‹[¥ó)
    	No need for Freedom Rune because you should already got it from
    	  Jail of Despair in the beginning
    * Trinity
    * Yorkland (ƒˆ[ƒNƒ‰ƒ“ƒh)
    	Church (—ç”q“°)
    
    == 2.15 T260G ======================
    
    * Scrap (ƒXƒNƒ‰ƒbƒv)
    	Bar (Žðê)
    	Combat Arena (“¬‹@ê)
    * Crater (ƒNƒŒ[ƒ^)
    	Mine (ÌŒ@R)
    * Scrap
    	Bar
    	Kabarero Office (ƒJƒoƒŒƒŽ––±Š)
    	Kabarero Factory (ƒJƒoƒŒƒƒtƒ@ƒNƒgƒŠ[)
    * Kowloon (ƒN[ƒƒ“)
    	collect info......
    	Canals (‰º…“¹)
    	Natural Cave (Ž©‘R“´ŒA)
    * Manhattan (ƒ}ƒ“ƒnƒbƒ^ƒ“)
    * Shuraiku (ƒVƒ…ƒ‰ƒCƒN)
    	Workshop (’†“‡»ìŠ)
    	Tomb of Chai-Wong (Ï‰¤‚̌Õ­)
    	Workshop
    * Shinrou (ƒVƒ“ƒƒE)
    	Ancient Ship (ŒÃ‘ã‚̃Vƒbƒv)
    	Shinrou Ruins (ƒVƒ“ƒƒEˆâÕ)
    * Manhattan
    	Leonardo's Lab (ƒŒƒIƒiƒ‹ƒh‚ÌŒ¤‹†Žº)
    	Taltaros (ƒ^ƒ‹ƒ^ƒƒX)
    * Douvan (ƒhƒDƒ”ƒ@ƒ“)
    	trigger Rune & Arcana events
    * Rune Event
    	Kowloon -> Secret Passage -> Natural Cave (Ž©'R"´ŒA) -> Protect Rune
    	  (•ÛŒì‚̃‹[¥ó)
    	Shuraiku -> Tanzaa (ƒ^¥óƒU[) -> Vitality Rune (Šˆ—͂̃‹[¥ó)
    	Shuraiku -> Tomb of Mo-Wong -> Victory Rune (Ÿ—˜‚̃‹[¥ó)
    	Kowloon [find Annie] -> Jail of Despair (ƒfƒBƒXƒyƒA) -> Freedom
    	  Rune (‰ð•ú‚̃‹[¥ó)
    * Arcana Event
    	IRPO -> Mosperniburg (ƒ€ƒXƒyƒ‹ƒjƒuƒ‹) -> Shield Card (‚‚̃J[ƒh)
    	Baccarat (ƒoƒJƒ‰) -> Gold Card (‹à‚̃J[ƒh)
    	Yorkland (ƒˆ[ƒNƒ‰ƒ“ƒh) -> Cup Card (”t‚̃J[ƒh)
    	Kowloon (talk to skeleton) -> Scrap (ƒXƒNƒ‰ƒbƒv)(find Gen) -> Wakatsu
    	  (ƒƒJƒc) -> Sword Card (Œ•‚̃J[ƒh)
    * Manhattan -> HQ
    	Inside of the system (ƒVƒXƒeƒ€“à•”)
    	HQ
    * Manhattan -> HQ
    	Infiltrating HQ (‚g‚p“à•”)
    
    == 2.16 Blue =======================
    
    * Magic Lycee
    * Douvan (ƒhƒDƒ”ƒ@ƒ“)
    	trigger Rune & Arcana events
    * Kowloon (ƒN[ƒƒ“)
    	talk to skeleton
    * Scrap (ƒXƒNƒ‰ƒbƒv)
    	Bar (Žðê)
    * Rune Event
    	Kowloon -> Secret Passage -> Natural Cave (Ž©‘R“´ŒA) -> Protect Rune
    	  (•ÛŒì‚̃‹[ƒ“)
    	Shuraiku -> Tanzaa (ƒ^ƒ“ƒU[) -> Vitality Rune (Šˆ—͂̃‹[ƒ“)
    	Shuraiku -> Tomb of Mo-Wong -> Victory Rune (Ÿ—˜‚̃‹[ƒ“)
    	Kowloon [find Annie] -> Jail of Despair (ƒfƒBƒXƒyƒA) -> Freedom
    	  Rune (‰ð•ú‚̃‹[ƒ“)
    * Arcana Event
    	IRPO -> Mosperniburg (ƒ€ƒXƒyƒ‹ƒjƒuƒ‹) -> Shield Card (‚‚̃J[ƒh)
    	Baccarat (ƒoƒJƒ‰) -> Gold Card (‹à‚̃J[ƒh)
    	Yorkland -> Cup Card (”t‚̃J[ƒh)
    	Kowloon (talk to skeleton) -> Scrap (find Gen) -> Wakatsu
    	  (ƒƒJƒc) -> Sword Card (Œ•‚̃J[ƒh)
    * Luminous
    	Maze of Light (Œõ‚Ì–À‹{)
    * Explorations
    	IRPO (fight bosses)
    	Kowloon -> Canal (‰º…“¹) -> Natural Cave (Ž©‘R“´ŒA)
    	Shuraiku (ƒVƒ…ƒ‰ƒCƒN) -> Tomb of Chai-Wong (Ï‰¤‚̌Õ­) ->
    	  Tomb of Mo-Wong (•‰¤‚̌Õ­)
    	Shinrou (ƒVƒ“ƒƒE) -> Shinrou Ruins (ƒVƒ“ƒƒEˆâÕ)
    	Shuraiku -> Life Science Lab (¶–½‰ÈŠwŒ¤‹†Š) (basement)
    	Wakatsu (ƒƒJƒc)
    * Owmi (ƒIƒEƒ~)
    	Leader's House (—ÌŽå‚ÌŠÙ)
    * Master of Time
    	Douvan (ask about Time Magic) -> Mosperniburg -> Owmi -> Village
    	  in Fascination -> Mosperniburg -> Region of the Time Monsters
    	  (ŽžŠÔ—d–‚‚̃Š[ƒWƒ‡ƒ“)
    * Capital (‹ž)
    	Heart Magic (Sp)
    * will fight Rouge (ƒ‹[ƒWƒ…) after Blue gets Rune/Arcana, Yin/Yang, Space/
        Time and Heart magics
    * Magic Kingdom (ƒ}ƒWƒbƒNƒLƒ“ƒOƒ_ƒ€)
    * Hell (’n–)
    
    == 2.17 Red ========================
    
    * Baccarat (ƒoƒJƒ‰)
    	Casino (ƒJƒWƒm) Area 1
    	Casino Area 2
    	Parking Lot (’“ŽÔê)
    * Shuraiku (ƒVƒ…ƒ‰ƒCƒN)
    	Tomb of Chai-Wong (Ï‰¤‚̌Õ­)
    		get sacred tools only (too weak to fight Chai-Wong)
    	Park (Œö‰€)
    * Manhattan (ƒ}ƒ“ƒnƒbƒ^ƒ“)
    	Attack of Cygnus (ƒLƒOƒiƒX)!
    	Restaurant (ƒŒƒXƒgƒ‰ƒ“)
    * Kowloon (ƒN[ƒƒ“)
    	Canals (‰º…“¹) [will arrive at Cygnus ship)
    * Capital (‹ž)
    * Shinrou (ƒVƒ“ƒƒE)
    * Yorkland (ƒˆ[ƒNƒ‰ƒ“ƒh)
    * Baccarat
    * Shuraiku
    	Tomb of Mo-Wong (•‰¤‚̈âÕ)
    	Workshop (’†“‡»ìŠ)
    	Tomb of Chai-Wong
    		get Chai-Wong this time w/ 3 sacred tools
    	Life Science Lab (¶–½‰ÈŠwŒ¤‹†Š)
    * Manhattan (ƒ}ƒ“ƒnƒbƒ^ƒ“)
    * Kowloon [talk to Annie in front of restaurant]
    * Shouza HQ (ƒVƒ…ƒEƒU[Šî’n)
    * Shinrou
    	Ancient ship (ŒÃ‘ã‚̃Vƒbƒv)
    	Shinrou Ruins (ƒVƒ“ƒƒEˆâÕ)
    	Shinrou Palace (ƒVƒ“ƒƒE‰¤‹{)
    * Capital
    * Luminous (ƒ‹ƒ~ƒiƒX)
    	Maze of Light (Œõ‚Ì–À‹{)
    * Douvan (ƒhƒDƒ”ƒ@ƒ“)
    	trigger Rune & Arcana events
    * Rune Event
    	Kowloon -> Secret Passage -> Natural Cave (Ž©‘R“´ŒA) -> Protect Rune
    	  (•ÛŒì‚̃‹[¥ó)
    	Shuraiku -> Tanzaa (ƒ^¥óƒU[) -> Vitality Rune (Šˆ—͂̃‹[¥ó)
    	Shuraiku -> Tomb of Mo-Wong -> Victory Rune (Ÿ—˜‚̃‹[¥ó)
    	Kowloon [find Annie] -> Jail of Despair (ƒfƒBƒXƒyƒA) -> Freedom
    	  Rune (‰ð•ú‚̃‹[¥ó)
    * Arcana Event
    	IRPO -> Mosperniburg (ƒ€ƒXƒyƒ‹ƒjƒuƒ‹) -> Shield Card (‚‚̃J[ƒh)
    	Baccarat -> Gold Card (‹à‚̃J[ƒh)
    	Yorkland -> Cup Card (”t‚̃J[ƒh)
    	Kowloon (talk to skeleton) -> Scrap (ƒXƒNƒ‰ƒbƒv)(find Gen) -> Wakatsu
    	  (ƒƒJƒc) -> Sword Card (Œ•‚̃J[ƒh)
    * Master of Time
    	Douvan (ask about Time Magic) -> Mosperniburg -> Village in
    	Fascination (ª‚Á‚±‚Ì’¬) -> Mosperniburg -> Region of the Time
    	Monsters (ŽžŠÔ—d–‚‚̃Š[ƒWƒ‡¥ó)
    * Owmi (ƒIƒEƒ~)
    	Leader's House (—ÌŽå‚ÌŠÙ)
    * Manhattan
    	Kyaraberubiru (ƒLƒƒƒ‰¥Ùƒ‹ƒrƒ‹) trade
    * Black Cross' Ship (‹‘åƒVƒbƒvEƒuƒ‰ƒbƒNƒŒƒC)
    * Black Cross HQ (ƒuƒ‰ƒbƒNƒNƒƒX–{‹’’n)
    
    - 2.2 More In-depth Walkthrough -----------------------
    
    The original (Japanese) names of items, locations, names, etc
    have been omitted in order to save memory. Please refer to their
    approiate sections if you want to know their original names.
    
    Also if the story-telling is wrong, please notify me ^-^
    
    = 2.21 Asellus ==========
    
    I: Opening
       Items: None
    
    Asellus' chapter begins in her room in the Pinnacle Castle. The
    Master of Illusions, Orurowaaju arrives and talks to Asellus.
    Where am I? Thought Asellus.
    
    She exited the room and the one outside with the coffins. There
    was a fork before her. Left path led outside and the right path
    led to a room with several treasures. Asellus tried to get them,
    but found them too heavy when she exited the room. There was a
    tower in the NW direction. The pond inside the tower seemed to
    have teleporting powers and transferred Asellus to a garden. In
    the garden, a blonde-haired man stabbed Asellus. "Purple
    blood......" Orurowaaju says, and exits.
    
    Asellus didn't died from the injury. Instead, she woke up and
    went to the throne room with the rose doors, a level lower than
    her room (original starting place). Orurowaaju told the story of
    Asellus. She was hit by Orurowaaju's carriage when she was still 
    a human and died. Orurowaaju then brought her to the land of the
    Mystics, Fascination, and revived her by giving her his blood.
    She was then transformed into a half-mystic. He ordered Asellus
    to change into a Mystic's dress and Irudoun went with her.
    
    The house in the centre of the village was the clothing store.
    Asellus changed and went back to Pinnacle Castle. There was a
    tower opposite of the one with teleporting ponds, where you
    found one of wives of the Master of Illusion, Orurowaaju. She
    was named the "Empress White Rose" (EWR below). There was also
    two more towers/coffin rooms towards the lower levels. The
    right one was the room of the "Golden Lion Empress", a female
    warrior. The left one was the room of the "Zero Empress", an
    escaped wife of Orurowaaju.
    
    	** note ** the visit to Zero Empress's room is necessary
    			if you want her to join you later in the
    			chapter.
    
    Asellus went to her room alone. Both of her companions chose
    not to enter her room with her. Then she went to EWR's tower
    and let her join again. At the store in the village (left
    of the road to the Castle), EWR talked to the owner. He then
    agreed to let Asellus exchange items with LP's.
    
    	** note ** these items are:
    			Illusionary Demon (sword) 4LP
    			 -> very, very powerful sword. will keep
    				the equipped character the strongest
    				for a long time.
    			Sand Container (accessory) 1LP
    			 -> required to get Master of Time to join,
    				but you can get it later.
    			Yin Robe (armor) 2LP
    			Charisma Necklace (accessory) 1LP
    
    There were many other stores in the village. To the right of
    the store was the Magic Shop. The only kind of magic available
    was Mystic Magic. The NWmost house was the Bar and below the
    bar was the Locked House. The right path led to a lava cave.
    There, someone talked to Asellus. "Asellus-sama..." and lapsed
    into silence.
    
    Asellus found Irudoun outside of the Training Arena, right of
    the throne room. She fought at the Arena, exhausted, and
    challenged again. Finally Irudoun told her that she was strong
    enough and didn't need to train anymore. Asellus decided to
    rest for a while in her room and both companions of hers left.
    
    Alone, Asellus wandered back to the village. The female owner
    of the clothing store , Gina, told Asellus about a secret
    passage that led to the human world. The man at the Bar told
    her that the door of the Locked House would open if she had
    some kind of precious metals.
    
    Of course Asellus had no money. EWR surely had some. She found
    EWR again and opened the Locked House. Beyond the door inside
    the Locked House was a series of caves through which Asellus
    fled, just in time to escape from Irudoun and his army.
    
    II: The Mermaid
    Items: Ghost Cannon, Kris Knife, Lava Suit, Highest Potion x3,
    	 Stone of the Sealing Fields, Magic Wine, Rotten Meat,
    	 Jet Boot, Armor Glove, Shelf Razor, Jackal Blade,
    	 Rabaasouru, Pearl Heart, Leather Boot
    
    By the time Orurowaaju knows about Asellus' escape, Asellus has
    arrived Owmi. The person at the airport told her that the region
    ship was currently preparing for its next take off. "There is
    some unrest in the water here. Is it the spirit of the water?"
    EWR wondered, looking over the bridge.
    
    The people at the bar were talking about the Leader's water
    sprite. Seeing that there was still a lot of time before the
    next region ship, Asellus and EWR decided to investigate.
    
    A mermaid was being kept inside the Leader's House. A fisherman
    caught her in a lake. "I'm Asellus." "My name's Mesarthim,
    Asellus-sama."
    
    The Leader warned Asellus about the basement. She explored the
    house, entering the attic and found the basement (right of main
    entrance). Before entering the dark, gloomy area, she found a
    storage room at the end of the passage.
    
    	** note ** all these "found" rooms contained treasures
    			and are strictly optional. (although I don't
    			see the point of skipping treasures)
    
    Asellus, etc., explored the basement and discovered a huge
    monster that was probably the fear of the Leader. After killing
    it, Asellus proceeded to a treasure. To her surprise, the treasure
    was another teleporting device and she found herself in another
    area of the basement. Finally she exited the strange area and
    was back in the room, with a duplicate of the huge monster.
    
    There was a secret door at the W. Mesarthim dived into the water,
    thanked Asellus and bid her farewell......
    
    At the Pinnacle Castle, Orurowaaju discovered EWR's escape and
    ordered Seato (the blonde man who stabbed Asellus) to capture
    her and Asellus. At that time, Asellus had boarded the region
    ship to Shuraiku, her home in the human world.
    
    III. Knight of Fire
    Items: none
    
    The first place Asellus went to was her house. Her grandmother
    did not recognise her. "No, my granddaughter died 12 years
    ago!" Asellus was transported into a strange dimension and had
    to fight one of Seato's copies, the Knight of Fire. The battle
    awakened the Mystic blood in Asellus and she gained the Mystic
    Sword just like Empress White Rose.
    
    	** note ** the hotel in the Street is free, if you
    			need it.
    
    IV. Searching for Friends
    Items: none
    
    Asellus felt exhausted after the battle and decided to tour
    around the human world. She went to Luminous, where she found
    a man called Rouge. He asked her about "Magic" and if she was
    pursuing it also. "Yes" said Asellus and he joined. At Scrap,
    she found a bard named Lute. He joined as well and they went
    to Yorkland, his homeland to find Thunder, an ogre friend of
    his. Lute was hestitant about Thunder joining but finally
    flattered.
    
    V. The Knights
    Items: Crimson Flame Gem
    
    The human world was a series of different "regions", with
    Kowloon in the centre. Asellus was amused about the prosperity
    of the city. There was a Secret Passage on the upper level
    of Kowloon (not the one with the shops). Once she entered the
    Secret Passage, she was dragged into the strange dimension
    again and had to fight the Knight of Water. After getting the
    first treasure inside the canals (the manhole), Asellus
    decided to exit.
    
    At Tomb of Mo-Wong, Shuraiku, Asellus fought the third knight,
    Knight of Forest. Orurowaaju was disappointed at the defeat
    and ordered the Golden Lion Empress to track Asellus, etc.
    down.
    
    VI. The Ancient Tombs
    Items: Spirit-Soothing Jade, Water Mirror, Cloud Clusters in
    	 the Sky
    
    There was a secret room inside the Tomb of Mo-Wong. 2 monsters
    were pretending to be treasures. Asellus found the lower levels
    inaccessible at the moment and exited the site.
    
    The Tomb of Chai-Wong in the opposite corner was a lot more
    amusing. After exiting Chai-Wong's room, Irudoun appeared and
    joined Asellus, etc.. To open the door in Chai-Wong's room,
    3 sacred tools were required. With some level of difficulty,
    Asellus collected the tools and placed them on the altar. The
    door opened, revealing Chai-Wong's coffin. "Who dares to
    disturb my eternal sleep?" he demanded. After a battle, he
    admitted his defeat by joining Asellus or giving her his
    sword.
    
    	** note ** the sword is not very strong, so I
    			suggest to get Chai-Wong instead.
    
    VII. Golden Lion Empress
    Items: none
    
    Recalling the Magic Mazes at Luminous, Asellus returned via
    the region ship. She entered a battle with the Golden Lion
    Empress, finally defeated her.
    
    Finding that only humans and Mystics could enter the mazes,
    Asellus decided to come back later. Douvan was a city of
    magic. There Asellus leart about the Rune and Arcana Magics
    and how "Ž‘Ž¿" was required to learn the higher level magics,
    whereas the lower level magics could be brought.
    
    	** note ** Rune magic is at the SW tent, Arcana
    			magic is in the centre house.
    
    VIII. Rune Event
    Items: 200 Credit x3, 400 Credit, Memory Board, Addition
    	 Memory Board, Silver Ice Gem, Gun, Stardust Cape, 500
    	 Credit, Magic Wine, Flight Armor, Sprite Silver Wrist
    	 Ring, Protect Rune, Vitality Rune, Shadow Dagger,
    	 Katana, Blood Cherish, 500 Credit, Victory Rune, Freedom
    	 Rune
    
    	** note ** if a character had Rune magic, s/he could
    			not have Arcana magic. buy Arcana magics
    			for your characters who don't want Rune
    			magic.
    		     Also, once you start collecting the Runes,
    			you cannot collect Tarot Cards for Arcana
    			Magic.
    
    i. Protect Rune [Kowloon]
    The man in Douvan did a divination for Asellus about the
    locations of the Runes. Her first destination was the Natural
    Cave, connected with Kowloon.
    
    She entered the secret passage where she found the Crimson Flame
    Gem and followed the canals, manholes, ladders and stairscases
    around. Finally she found the deserted train station, which led
    to the Natural Cave.
    
    A few paths lay in front of Asellus in the cave.
    
    	** note ** I'm not sure about the pathes in the Cave,
    			so I decided to take this part out. It will
    			be revised shortly.
    
    At the end of the Natural Cave was a huge spider cave. Asellus
    finally obtained the Protect Rune after a battle with the spiders.
    
    ii. Vitality Rune [Tanzaa]
    
    Kill the boss in Tanzaa, found at the moving Shuraiku along with
    Feion. There are some story about Tanzaa, but I forgot.
    
    iii. Victory Rune [Shuraiku]
    Enter the Tomb of Mo-Wong and select the bottom answer at the
    door to the lower levels. Go left and down. Go down the right
    stairs and enter the right cave. Go left to the room with 4
    doors. Collect the treasures and go down the stairs below. Go
    down, right, down, left and enter the cave to the boss' room.
    Use normal attack first, and then your strongest tech/spells
    to kill him and get the Victory Rune.
    
    iv. Freedom Rune [Jail of Despair]
    Talk to Annie at the restaurant at Kowloon about Jail of Despair.
    Enter the door, go right and follow Annie. Enter the pipe, go
    down the ladder and go right again. Go down the ladder, go right
    and exit the circular room. Go down and up the ladder to enter
    another pipe. Go down until you exit the storage room. Go right
    and through the right door. Go right, down and enter the manhole
    at the LL corner. Go up the left ladder in the canal to exit
    the large circular room.
    
    Continue to walk until you enter the room with the infrared
    sensors. If you touch the sensor, you'll fight some machines.
    Go through the infrared sensor and exit through the UL ladder.
    Go UL and you'll fight the boss. After the boss is killed, the
    door will open and in the centre of the circular room, you
    receive the Freedom Rune and Rune Magic for your party members.
    
    IX. Arcana Event
    Items: Lord Star, Stone of the Sealing Fields, Golden Fleece,
    	 Kris Knife, Autobus Board, 1000 Credit, Shield Card,
    	 Gold Card, Cup Card, Double Dragon Katana, Iron Shoe,
    	 Sword Card
    
    i. Shield Card [IRPO]
    Go to IRPO and talk to Hughes. He has the Shield Card but in
    exchange, you have to help him to pick flowers from
    Mosperniburg. Go up the mountain and enter the cave on the
    right to fight the dragon. Exit the cave and continue up the
    mountain. Enter the cave, exit the cave and follow the path
    up the mountain. Pick the flowers and you will fight the boss
    (Red Bird). Upon defeating him, you'll be back in IRPO and
    Hughes will reward you with the Shield Card.
    
    ii. Gold Card [Baccarat]
    In Baccarat, go to the Casino Floor. Talk Baniigaa and the
    sprite Norm will appear. Chase him to the parking lot and
    go down the manhole there. Emiria will stop you. Enter the
    manhole, go down the ladder, go right, go down and LL to
    enter the second floor. Walk on the left to the third floor.
    Enter the cave at the short ladder (Norm's treasure room?)
    and talk to Norm about the Gold Card. He asks you for some
    gold in exchange of the card. So, go buy 4 pieces of gold
    and come back for the Gold Card.
    
    iii. Cup Card [Yorkland]
    Collect info about the Cup Card in the village. They tell
    you about the God of Wine in the swamp area. So, enter the
    swamp (opposite side of the village). The enemies will give
    you status problems in 1 turn, so.....
    
    Enter the centre of the swamp touch the altar and get the
    Cup Card.
    
    iv. Sword Card [Wakatsu]
    At Kowloon, talk to the skeleton about the Sword Master. Then
    go to Scrap to get Gen to join. With Gen, you can now enter
    Wakatsu.
    
    In the second screen, go up the right stairs and up again.
    In the third screen Seato will appear. Fight him. Enter
    the main door and go right. Go up and right through the
    broken roof and go right and up the right stairs. Go down,
    left, left stairs, down and left for the Double Dragon
    Katana.
    
    Exit the hill and enter the city (left). Go down, left
    to enter the room. Go right and clockwise to exit the
    room with the corpses. Go up the stairs.
    
    At the room, the Sword Saint will teach Gen how to get
    the Sword Card. Upon obtaining the card, the party (
    who don't have Rune Magic) will earn Arcana Magic.
    
    Exit the room and the hill. Go right, up and left.
    Continue until you see the Sword God. Enter his room and
    he will give Gen the Meteorite Katana.
    
    X. Maze of Darkness
    Items: Beauty under the Moon, Spirit Silver Armor, Power
    	 Belt, Spirit Silver Earring, Buryuunak
    
    When Asellus arrived at Douvan once again, the Master
    of Illusions appeared and transported her to the Maze
    of Darkness. EWR met with Orurowaaju and the maze was
    destroyed. Zozuma appeared and joined Asellus' party.
    When Asellus exited, she was transported back to the
    temple at Douvan. "Empress White Rose! ....." But she
    hadn't come back.
    
    	** note ** this might be a good time to get the Master
    			of time and Kirin to join the party. (see
    			Section 11)
    
    XI. Master of Sword's room in Wakatsu
    Items: Meteriorite Katana
    
    	** note ** each new sentence marks the shift of one screen
    			to another. Pardon me for not haveing words
    			other than "go" ^-^
    
    Go left upon entering Wakatsu. Go up and right. Go up the
    right stairs and up. Continue right. Go right, up,
    right. Go up the right stairs. Go up. Go left. Jump over
    the crack(or go into the crack? don't remember...) and go
    left and down.
    
    Go down. Go down and enter the building. Go down the right
    stairs and go left. Asellus has entered the Master of
    Sword's room.
    
    "You are the swordsman?" The Master of Sword talked to Gen.
    He then presented the Meteriorite Katana to him.
    
    Go up the stairs after exiting the room and continue up.
    Go left and down. Continue down. Go down, left, down. Go
    down and right. Go right and down to exit Wakatsu.
    
    XII. Life Science Lab
    Items: Dragon Scale Shield
    
    The Life Science Lab at Shuraiku was shrouded in mysteries.
    The scientists inside busied themselves and ignored the
    entering party. When Asellus approached one of them, they
    turned into monsters and attacked her.
    
    	** note ** It is better to not fight these scientists to
    			conserve JP and WP's for the upcoming battle.
    
    Using the stairs, Asellus quickly came upon a floor, but
    no exit or stairs can be seen. The exit is in one of the
    rooms, behind a shelf.
    
    At the top floor, a group of scientists and IRPO invest-
    igators were performing tests on a monster. The monster
    was Cotton. It joined Asellus after the defeat of the
    IRPO investigators.
    
    Some other business must be going on in this labortory.
    Asellus went down the stairs to the basement covered with
    tropical plants.
    
    There were various scientists in the "houses" and Asel-
    lus could freely enter any of them except for the one in
    the upper-left corner.
    
    A strange device was found in the "house" in the upper-
    right corner. Asellus managed to activate it without
    fighting the scientists by carefully manuevering through
    the "house". (it's OK if you fight them)
    
    The device unlocks the door. Asellus talked to the woman
    in the upper-left "house". A dragon, riding an iron ball,
    appeared and attacked Asellus. The ultimate shield Dragon
    Scale Shield was obtained after its defeat.
    
    XIII. Shinrou
    Items: Rotten Meat, Cheap Item, 200 Credit x2, 300 Credit,
    	   500 Credit, Additional Memory Board, Jump Suit,
    	   Strengthened Armor, Duel Gun, Electricity
    	   Shooter, Twin Sword, 250 Credit, Spirit's Stone,
    	   Sprite Silver Armor, Sprite Silver Earring, Stone
    	   of the Sealing Fields, Excel Guard
    
    The Ancient Ship was in the upper-left corner of Shinrou.
    Twelve treasures were inside this Ancient Ship.
    
    After exiting the Ancient Ship and entering the Arena,
    the party arrived at the Castle. There were nothing much
    inside it so Asellus exited again.
    
    The final unexplored area in Shinrou was the Ruins in the
    upper-right corner. Asellus came across a room with a
    seal on the door. When she approached it, a few Yellow
    Fighter appeared.
    
    The Boss Gaia Toad (ƒ{ƒXEƒKƒCƒAƒg[ƒh) was waiting in
    the room accessed by entering the upper left hole in
    the entrance. There was another door with a seal under
    the Boss Gaia Toad's room. Go down the stairs and go
    upper-right to access the path under the walls.
    
    There were other ememies and treasures inside the
    Shinrou Ruins. Go upper-left, upper-right and down-
    right the stone path to fight Boss Viking (ƒ{ƒXE
    ƒ”ƒ@ƒ‹ƒLƒŠ[). After this was mostly exploring and
    finding treasures.
    
    XIV. The Final Confrontation
    Items: Golden Lion Empress's Sword, Hades's Armor
    
    Finally it's time for the matter between Orurowaaju
    and Asellus to end. She must return to Fanscination. The
    road to Fanscination lay open at Owmi, where the ship
    only travels to the cave outside of Fanscination.
    
    Once more Asellus went through the Caves and the
    Village. She remembered the treasures outside of her
    room. After collecting them, she climbed up the tower,
    where Irodoun did not allow to her to go in the
    beginning.
    
    Jiina was captured by a monster in the circular room
    beyond the left cave. She returned to her room when
    Asellus saved her.
    
    	** note ** Whether Asellus rescued Jiina or not
    			affects the ending. (See section 11)
    
    Beyond the right cave was the first branch in the road.
    A giant was waiting for Asellus in the right path. The
    door behind him opened upon his defeat. At the end of
    the rooms and paths was the Fanscinationian teleporting
    device.
    
    The rose pedals encircled Asellus. She entered the left
    tower of the Pinnacle Castle. The previous Fanscination-
    ian bosses were revived and waiting inside the tower.
    
    First Asellus encountered Seato, the "Shawdow Knight".
    Next in line was Golden Lion Empress, who gave Asellus
    her sword when she was defeated.
    
    Upstairs Orurowaaju clarified Asellus of the relations
    between them. A battle between them took place in
    Orurowaaju's room, beyond the room illuminated with
    purple light and the stairs......
    
    		- end of Asellus's Chapter -
    
    ~ 3. Techs ~
    
    Most techs are learnt as your character progresses. There are certain techs
    that are learnt by repeatedly using a tech e.g. ˆîÈ“Ë‚« is learnt by
    repeatedly using ”Žè“Ë‚«. I don't know all the ways to learn techs so......
    
    Also I will try to translate the names of the techs (if I can ^^)
    
    - 3.1 Swordtechs Œ•‹Z and “‹Z -
    
       -----------------------------------------------------
    n a m e				w p	d e s c r i p t i o n
       -----------------------------------------------------
    ‚È‚¬•¥‚¢				0	causes "stun" effect
    Ø‚è•Ô‚µ [reverse cut]		1
    Šª‚«‘Å‚¿				2
    ”Žè“Ë‚«				2	two-hand tech
    “ñ“\ŽšŽa [two sword cross-	2	two-sword tech
    		slash?]
    ƒXƒ}ƒbƒVƒ… [smash]		3
    ”ò‰Œ• [sparrow slash?]		2	strong against flying enemies
    ˆîÈ“Ë‚«				2	two-hand tech
    “V’n“ñ’i [sky-earth split?]	3	causes "stun" effect
    •¥ŽÔŒ•				4
    –öŽ}‚ÌŒ•				4
    ƒfƒBƒtƒŒƒNƒg [deflector]	1	dodges attacks
    ƒxƒAƒNƒ‰ƒbƒVƒ… [bear crush?]	5
    ƒfƒbƒhƒGƒ“ƒh [deadend]		6	causes suffocation
    ‹t•—‚Ì‘¾“				5
    _‘¬ŽO’i“Ë‚«			7
    ‚©‚·‚ݐŠá				4
    –³”Žq				7
    —ó•—Œ• [wind slash]		5	hit all enemies, strong against
    						  flying enemies
    “ñ“—ó•—Œ• [two sword wind	5	two-sword tech, hit all enemies,
    			slash]	  	  strong against flying enemies
    ´—¬Œ• [clear stream slash]	7
    ‘÷—¬Œ• [unclear stream		7
    		slash?]
    \Žš—¯‚ß				1	two-sword tech, strong defending
    					  	  tech
    ƒ‰ƒCƒWƒ“ƒOƒmƒ”ƒ@ [raging	7
    		   nova?]
    ƒƒUƒŠƒIƒCƒ“ƒy[ƒ‹		8	effective on undeads
    	[Rosary Impair]
    ‰_g•¥ŽÔŒ•				9	hit all enemies
    –³ŒŽŽU…				10
    ‘r_–³‘z				5	defend & attack when attacked by
    					        enemy
    ŒŽ‰e‚Ì‘¾“				4
    ‰•Ô‚µ				4
    •—á‘¦ˆÓ•t‚¯			6
    ŽO‰Ôå				9
    ƒJƒCƒU[ƒEƒCƒ“ƒO			1	Alkaiser's tech
    	[kaiser wing]
    ƒJƒCƒU[ƒXƒ}ƒbƒVƒ…		4	Alkaiser's tech
    	[kaiser smash]
       -----------------------------------------------------
    
    - 3.2 Guntechs e‹Z -
    
       -----------------------------------------------------
    n a m e				w p	d e s c r i p t i o n
       -----------------------------------------------------
    ¸–§ŽËŒ‚ [concise aim?]		2	critical hit
    W’†˜AŽË [concentration		4	
    continuous aim?]
    ‘S‘ÌŽËŒ‚ [shoot all]		4	hit all enemies
    ‹ÈŽË [curve shooting]		2	surprising attack
    ”½‰žŽËŒ‚ [reaction aim?]	3	used to face enemy's attacks
    ’nã‘|“¢				1	has an active area
    \Žš–C‰Î				4	strong against undead, hit all
    ’µ’e					5	
    ‘Œ‚‚¿ [early attack?]		0	ability to attack first
    ‚Q’šŒe				0	strengthen gun attacks
       -----------------------------------------------------
    
    - 3.3 Bodytechs ‘̏p -
    
       -----------------------------------------------------
    n a m e				w p	d e s c r i p t i o n
       -----------------------------------------------------
    ƒLƒbƒN [kick]			0	
    ‹ó‹C“Š‚° [air throw?]		1	throwing tech, "stun" effect
    ƒTƒ~ƒ“ƒO [Thumbing]		1	"dark" effect
    ƒXƒ‰ƒCƒfƒBƒ“ƒO [Sliding]	2	ground attack, "stun" effect
    ƒ[ƒŠƒ“ƒOƒNƒŒƒCƒhƒ‹		2	throwing tech, "stun" effect
      [rolling cradle?]
    ƒXƒEƒFƒCƒoƒbƒN [Sway back]	1	dodge attacks
    ’Z™¤ [sudden power?]		3	
    Œ [punch]				2	
    ”šÓ“SŒ [exploding iron 
    			punch?]	4	
    ‚Ñ‚¹R‚è [bize kick]		3	
    “–‚Đg“Š‚°				2	throw when attacked by punch
    ƒX[ƒvƒŒƒbƒNƒX [suplex]	4	throwing tech, "stun" effect
    ƒWƒƒƒCƒAƒ“ƒgƒXƒCƒ“ƒO [giant	6	causes suffocation
    			swing]
    ‹à„_¶				6	
    ƒoƒxƒ‹ƒNƒ‰ƒ“ƒuƒ‹			5	
    ŽOŠpR‚è [triangle kick]	7	
    ‹S‘–‚è				5	
    ‚ǂ‚«‚Ü‚í‚				4	
    ƒƒRƒ‚[ƒVƒ‡ƒ“‚f [locomotion	5	throwing tech, "stun" effect
    			G]
    ƒhƒ‰ƒSƒ“ƒXƒNƒŠƒ…[		3	throw when attacked by kick
        [dragon screw]
    —…™‹¶				9	causes suffocation
    ŽO—´ù				9	
    ƒXƒJƒCƒcƒCƒXƒ^[			10	
        [sky twister]
    ƒuƒ‰ƒCƒgƒiƒbƒNƒ‹			0	Alkaiser's tech
    [bright knuckle]
    ƒtƒ@ƒCƒiƒ‹ƒNƒ‹ƒZƒCƒh		2	Alkaiser's tech
    [final crusade]
       -----------------------------------------------------
    
    - 3.4 Special “ÁŽê‹Z -
    
       -----------------------------------------------------
    n a m e				w p	d e s c r i p t i o n
       -----------------------------------------------------
    ƒŒ[ƒU[‰ñ”ð [avoid laser]	0	dodges laser attacks
    ƒƒPƒbƒg’e‰ñ”ð [avoid rocket]	0	dodges rocket attacks
    ƒoƒ‹ƒJƒ“‰ñ”ð [avoid balkan]	0	dodges bullet attacks
    ƒEƒBƒ‹ƒX [virus]		0
    ŽËŒ‚ƒ}ƒXƒ^‚è[ [shooting
    			   master]  0	up ability of gun equipped
    Œ•“¬ƒ}ƒXƒ^‚è[ [swordplay	0	up attack ability of sword
    		  master]
    ƒ}ƒNƒXƒEƒFƒ‹ƒVƒXƒeƒ€[max	0	heal WP
    		will system]
    Ž©ŒÈC•œ [heal myself]		0	heal HP
    ƒwƒbƒWƒzƒOƒVƒXƒeƒ€ [hedgehog	0	use missile to counterattack (?)
    		       system]
    ‚Ñ‚Á‚­‚èƒ\ƒ‹ƒWƒƒ[ [surprise	8	attack all enemies
    		    soldier]
    ‚Ç‚Á‚«‚èƒiƒCƒg			10	attack all enemies
        [dokkiri knight]
    –³”º‘tƒ\ƒiƒ^ [sonata with no	4	attack all enemies
    		harmony]
    ˜_—”š’e [theory bomb?]		4	berserks machines
    ƒWƒƒƒ}[ [jammer]			1	cause "stun" to all machine enemies
    Ã–°ƒ‰ƒbƒVƒ… [hypnosis]		2	cause "sleep" to all enemies
    ‘½’iŽa‚è [mulitple slash]	5
    ƒGƒlƒ‹ƒM[•â‹‹ [energy		0	heal WP for machines
    		refill]
    ƒ}ƒOƒjƒtƒ@ƒC [magnify]		15	up power of weapon (?)
       -----------------------------------------------------
    
    - 3.5 Œ©Ø‚è‹Z  Evade Techs -
    
    The translations are all followed by the word "dodge".
    
       -----------------------------------------------------
    n a m e				w p	d e s c r i p t i o n
       -----------------------------------------------------
    ‹zŒŒŒ©Ø‚è [bloodsuck]		0	dodges bloodsuck/fire
    						  attacks
    ƒ^ƒbƒ`Œ©Ø‚è [touch]		0	dodges touch attacks
    —ó•—Œ©Ø‚è [wind]			0	dodges wind slash/wind
    						  hit (—ó•—Œ•A—ó•—Œ‚)
    ‹ÃŽ‹Œ©Ø‚è [stare]		0	dodges stare attacks
    ƒfƒXƒOƒŠƒbƒvŒ©Ø‚è 		0	dodges instant death
    		[death grip]
    ‘MŒõŒ©Ø‚è [flash]		0	dodges flash attacks
    —Ž—‹Œ©Ø‚è [thunder]		0	dodges thunder attacks
    —ƒŒ©Ø‚è [wing]			0	dodges wing attacks
    ƒpƒEƒ_[Œ©Ø‚è [powder]		0	dodges powder attacks
    ’n‹¿‚«Œ©Ø‚è [earthquake]	0	dodges earthquake
    						  attacks
    ŠâÎŒ©Ø‚è [rock]			0	dodges rocks
    jŒ©Ø‚è [needle]			0	dodges poison needles,
    						  needle attacks
    ‚µ‚Á‚ÛŒ©Ø‚è [tail]		0	dodges back attacks
    ƒlƒbƒgŒ©Ø‚è [net]		0	dodges net attacks
    ‘Ì“–‚½‚茩Ø‚è [body hit]	0	dodges body techs
    ‚ӂ݂‚¯Œ©Ø‚è [stomp]		0	dodges stomping attacks
       -----------------------------------------------------
    
    ~ 4. Magic ~
    
    - 4.1 Learning Magic -
    
    Magic in SaGa Frontier is divided into 12 groups, each have to be
    bought or, for the higher level magic, earned by an event/maze/etc.
    (e.g. Maze of Light, Arcana/Rune Event) Also, there are certain
    magic that have opposing "elementals", which means that if you have
    one, you can't have the other. The opposing pairs are:
    
    				Yin/Yang
    				Time/Space
    				Magic/Mystic
    				Arcana/Rune
    				Heart/Demon
    
    - 4.2 Yin Magic ‰Ap -
    
       -----------------------------------------------------
    n a m e				j p	d e s c r i p t i o n
       -----------------------------------------------------
    ƒpƒ[ƒXƒiƒbƒ` [power snatch]	1	take enemy's HP
    ƒnƒCƒhƒrƒnƒCƒ“ƒh [hide behind]1	attack enemy from back
    ƒVƒƒƒhƒEƒlƒbƒg [shadow net]	3	paralyzes all enemies
    ƒ_[ƒNƒXƒtƒBƒA [dark sphere]	4	attack with gravity bomb
    ƒVƒƒƒhƒEƒT[ƒpƒ“ƒg [shadow	9	make a copy of yourself
    			  servant]
    ¥ÞƒNƒ“ƒp [macabre?]
       -----------------------------------------------------
    
    - 4.3 Yang Magic —zp -
    
       -----------------------------------------------------
    n a m e				j p	d e s c r i p t i o n
       -----------------------------------------------------
    ‘¾—zŒõü [sun rays]		1	effective on undeads
    ƒXƒ^[ƒ‰ƒCƒgƒq[ƒ‹ [starlight	2	heal HPs
    			    heal]
    ƒtƒ‰ƒbƒVƒ…ƒtƒ@ƒCƒA [flash	4	causes "dark" effect,
    				fire]		  attack all enemies
    ƒtƒ‰ƒbƒVƒ…ƒtƒ‰ƒbƒh [flash	5	imprisons all enemies (?)
    				flood]
    Œõ‚ÌŒ• [sword of light]		7	defend with a sword of
    						  light
    ’´•— [super wind]			9	attack all enemies
    ¥µ¥é¥Þ¥ó¥À[
       -----------------------------------------------------
    
    - 4.4 Time Magic Žžp -
    
       -----------------------------------------------------
    n a m e				j p	d e s c r i p t i o n
       -----------------------------------------------------
    ƒfƒBƒŒƒCƒI[ƒ_[ [delay order]1	decreases enemy's
    						 moving ability
    ƒ^ƒCƒ€ƒŠ[ƒv [time leap]	3	ends enemy's attacking
    						  session
    ŽžŠÔI [time eclipse]		5	decreases enemy's
    						  moving ability and
    						  petrify
    ƒ^ƒCƒ€ƒcƒCƒXƒ^[ [time		5	gains one more attack
    			twister]		  turn
    ƒJƒIƒXƒXƒgƒŠ[ƒ€ [chaos		9	attack all enemies
    			  stream]
    ƒI[ƒ”ƒ@ƒhƒ‰ƒCƒ” [overdrive]	10	gains infinite speed
    ¥ì¥¦¥©¥ê¥å¥·¥ç¥ó9
       -----------------------------------------------------
    
    - 4.5 Space Magic ‹óp -
    
       -----------------------------------------------------
    n a m e				j p	d e s c r i p t i o n
       -----------------------------------------------------
    ƒ”ƒFƒCƒp[ƒuƒ‰ƒXƒg [vapour	1	attack enemy with an
    			   blast]		  air gun
    ƒ‰ƒCƒgƒVƒtƒg [light shift]	1	make a field of light
    ƒ_[ƒNƒVƒtƒg [dark shift]	1	make a field of death
    ƒoƒjƒbƒVƒ… [vanish]		3	kill enemy
    ƒ”ƒH[ƒeƒNƒX [vortex]		3	eliminates magic/tech
    ƒŠƒo[ƒXƒOƒ‰ƒrƒeƒB [reverse	6	attack all enemies,
    			  gravity]		  "stun" effect
    [dimensional cannon]
    Reverse ¥¯¥é¥Ã¥·¥ã¥¤¥¢
       -----------------------------------------------------
    
    - 4.6 Magic –‚p -
    
       -----------------------------------------------------
    n a m e				j p	d e s c r i p t i o n
       -----------------------------------------------------
    ƒQ[ƒg [gate]			0	opens gate to another
    						  dimension
    ƒGƒiƒW[ƒ`ƒF[ƒ“ [energy	1	
    			chain]
    ƒTƒCƒRƒA[ƒ}[ [pyscho armor]	1	defends with magic
    						  armor
    ƒCƒ“ƒvƒ[ƒWƒ‡ƒ“ [implosion]	2	makes enemy blow up
    ƒTƒCƒLƒbƒNƒvƒŠƒYƒ“		7	locks enemy's ability
    	[psychic prison]			  to use tech/magic
    ƒ”ƒ@[ƒ~ƒŠƒIƒ“ƒTƒ“ƒY		8	attacks all enemies,
    	[vermillion suns]			  "dark" effect
    ¥ê¥¸¥å¥Í¥ì¥¤¥·¥ç¥ó
    		[regeneration]
    ¥Ð¥Ã¥¯¥Õ¥¡¥¤¥¢ [backfire]
       -----------------------------------------------------
    
    - 4.7 Mystic —dp -
    
       -----------------------------------------------------
    n a m e				j p	d e s c r i p t i o n
       -----------------------------------------------------
    ƒtƒ@ƒbƒVƒlƒCƒVƒ‡ƒ“		1	causes "charm" effect
    		[fascination]
    Œ¶–²‚̈ꌂ [dream hit?]		3	attack with illusionary
    						  animal
    ÉŽq‚̏‚ [glass shield]		5	defend with a shield
    ƒ~ƒ‰[ƒVƒFƒCƒh [mirror shade]	7	make an illusion of
    						  yourself
    ¥»¥ì¥¯¥·¥ç¥ó [surrection]
    ¥Ö¥í[¥¯¥ó¥°¥é¥¹ [broken
    			    glass]
       -----------------------------------------------------
    
    - 4.8 Arcana ”ép -
    
       -----------------------------------------------------
    n a m e				j p	d e s c r i p t i o n
       -----------------------------------------------------
    Υ [sword]				1	attacks with a magic
    						  sword
    ‚ [shield]				3	increases allies' defense
    ”t [cup]				3	heals abnormal status
    ‹à‰Ý [gold]				3	with gold
    Ž€_ [death]			4	give enemy's life to
    						  the god of death
    ‹ðŽÒ [the fool]			6	all attack power is
    						  lowered
    –‚pŽt [the magician]		7	attack enemy with a copy
    						  of yourself
    “ƒ [the tower]			‡	change all magic power
    						  into thunder to attack
       -----------------------------------------------------
    
    - 4.9 Rune ˆóp -
    
       -----------------------------------------------------
    n a m e				j p	d e s c r i p t i o n
       -----------------------------------------------------
    Ÿ—˜‚̃‹[ƒ“ [victory rune]	1	power-up allie's weap.
    Šˆ—͂̃‹[ƒ“ [vitality rune]	2	give allies the ability
    						  to return from dead
    •ÛŒì‚̃‹[ƒ“ [protect rune]	2	becomes invisible
    ‰ð•ú‚̃‹[ƒ“ [freedom/release	4	protects from paralyze/
    			rune]			  sleep/petrify
    °‚̃‹[ƒ“ [spirit rune]	7	increases stats greatly
    •Ç‚̃‹[ƒ“ [wall rune]		8	protect from bullet
    						  attacks
    áâl‚̃‹[ƒ“ [something-rune]	8	decreases enemy's
    						  power
    ’â‘؂̃‹[ƒ“ [stop rune]	‡	stops time
       -----------------------------------------------------
    
    - 4.10 Heart Sp -
    
       -----------------------------------------------------
    n a m e				j p	d e s c r i p t i o n
       -----------------------------------------------------
    ŽŒÈ [self-control]		2	heal yourself completely
    Žô”› [curse]			2	causes "paralyze"
    ‰Bs [hard to explain....'-']	2	make yourself disappear
    ŠoÁ [realization]		2	increases stats greatly
    ¶–½”g“® [wave of life]		2	attack enemy with life
    						  energy
    Å´(sth)UŒ‚ [iron pole]
    ¥¨[¥ë [error]
    (sth)¤¤¤¬¤Þ¤ï¤ë
       -----------------------------------------------------
    
    - 4.11 Demon Ž×p -
    
    I can't type any of the kanji in EUC for the Demon Magic,
    so I will provide the meanings along with kanji encoded in
    Big5. Big5 can be viewed with Unionway also ^^ There is a
    slight difference between the Japanese kanji encoded in
    EUC than the ones encoded in Big5 (Chinese), but you should
    recognize them easily......
    
       -----------------------------------------------------
    n a m e				j p	d e s c r i p t i o n
       -----------------------------------------------------
    ÂøÆFÀ» [spirit attack?]			causes "stun"
    µhı­¿¼W [2x pain]			multiples the damage
    						  on all enemies
    ©G±þ [cursed murder]			exterminates enemy with
    						  a bet on your life
    ¿Eµh [sudden pain]			causes "stun" on all
    						  enemies
    ¨¸ÆF¶¾¨Ì [attach demon]
    ÆF»Ù [spirit block]			attack all enemies
    µL®t§O¶¾¨Ì [no difference
    			attach?]
       -----------------------------------------------------
    
    - 4.12 Life –½p -
    
       -----------------------------------------------------
    n a m e				j p	d e s c r i p t i o n
       -----------------------------------------------------
    ‰˜¤Í¤¿‰å [stained tooth]	1
    ƒTƒNƒŠƒtƒ@ƒCƒX [sacrifice]	2	heals allies completely
    						  with your life energy
    ƒŠƒ”ƒ@ƒCƒ”ƒ@ [reviver]		9	makes ally's body immune
    						  to death once
    •ªŽq•ª‰ð [atomize]
    ¥Ö¥ì¥¤¥Ö¥Ï[¥È [brave heart]
    (sth.)¤Î(sth sth sth sth.)
    	[enemy's help shooting)
    –‚pŽt [magician]
       -----------------------------------------------------
    
    - 4.13 Illusion Œ¶p -
    
       -----------------------------------------------------
    n a m e				j p	d e s c r i p t i o n
       -----------------------------------------------------
    (sth sth.) [black cat]			attacks with illusion
    ¥Ê¥¤¥È¥á¥¢ [nightmare]			attacks with illusion
    ¥¸¥ã¥Ã¥«¥ë [jackal]			attacks with illusion
    ¥³¥«¥È¥ê¥¹ [cockatrice]			attacks with illusion
    ¥ê[¥Ñ[ [reaper]				attacks with illusion
    ¥ß¥ê¥ª¥ó¥À¥é[ [million dollar]	attacks with illusion
    ‰e”›‚è [shadow bound]		0	paralyzes enemy
    ‹â‰å [silver tooth]
       -----------------------------------------------------
    
    ~ 5. Tech/Magic Combinations ~
    
    This is of course very (very) incomplete.....
    
    I'm no longer translating the tech/magic combination names
    because they are too long and are mostly made up of putting
    names of the individual techs/magics together.
    
       -----------------------------------------------------
    n a m e				t e c h   r e q u i r e d
       -----------------------------------------------------
    ˆîÈƒvƒ[ƒWƒ‡ƒ“ 			1. ƒCƒ“ƒvƒ[ƒWƒ‡ƒ“ (magic)
                          		2. ˆîÈ“Ë‚« (sword)
    ”Žèƒvƒ[ƒWƒ‡ƒ“ 			1. ƒCƒ“ƒvƒ[ƒWƒ‡ƒ“(magic)
    			   		2. ”Žè“Ë‚« (sword)
    Žô”›¶–½Œõü 			1. Žô”› (heart)
    					2. ¶–½”g“® (heart)
    					3. ‘¾—zŒõüiyang)
    Žô”›”g“® 				1. Žô”› (heart)
    					2. ¶–½”g“® (heart)
    ‘¾—zƒ`ƒF[ƒ“ 			1. ‘¾—zŒõü (yang)
    					2. ƒGƒiƒW[ƒ`ƒF[ƒ“ (magic)
    ‘¾—z¶–½”g“® 			1. ‘¾—zŒõü (yang)
    					2. ¶–½”g“® (heart)
    					3. ¶–½”g“® (heart)
    ‘¾—z”g“® 				1. ‘¾—zŒõü (yang)
    					2. ¶–½”g“® (heart)
    ‘÷—¬ƒLƒbƒN 				1. ‘÷—¬Œ• (sword)
    					2. ƒLƒbƒN (body)
    ‘÷—¬´—¬Œ• 				1. ‘÷—¬Œ• (sword)
    		    			2. ´—¬Œ• (sword)
    ‘÷—¬ƒ‰ƒCƒWƒ“ƒO_‘¬‹à„´—¬Œ•	1. ‘÷—¬Œ• (sword)
    					2. ƒ‰ƒCƒWƒ“ƒOƒmƒ”ƒ@ (sword)
    					3. _‘¬ŽO’i“Ë‚« (sword)
    					4. ‹à„_¶ (body)
    					5. ´—¬Œ• (sword)
    ‘÷—¬ƒmƒ”ƒ@ 				1. ‘÷—¬Œ• (sword)
    					2. ƒ‰ƒCƒWƒ“ƒOƒmƒ”ƒ@ (sword)
    ŒŽ‰e‚̏\ŽšŽa 			1. ŒŽ‰e‚Ì‘¾“ (sword)
    					2. “ñ“\ŽšŽa (sword)
    “ñ“—ó•—ƒvƒ[ƒWƒ‡ƒ“		1. “ñ“—ó•—Œ• (sword)
    					2. ƒCƒ“ƒvƒ[ƒWƒ‡ƒ“ (magic)
    “ñ“—ó•—ƒLƒbƒN			1. “ñ“—ó•—Œ• (sword)
    					2. ƒLƒbƒN (body)
    “ñ“—ó•—‘÷—¬Œ•			1. “ñ“—ó•—Œ• (sword)
    					2. ‘÷—¬Œ• (sword)
    “ñ“—󕗐_¶			1. “ñ“—ó•—Œ• (sword)
    					2. ‹à„_¶ (body)
    ƒ‰ƒCƒWƒ“ƒOŽO—´ù			1. ƒ‰ƒCƒWƒ“ƒOƒmƒ”ƒ@ (sword)
    					2. ŽO—´ù (body)
    ƒ‰ƒCƒWƒ“ƒO\ŽšŽa			1. ƒ‰ƒCƒWƒ“ƒOƒmƒ”ƒ@ (sword)
    					2. “ñ“\ŽšŽa (sword)
    ƒ‰ƒCƒWƒ“ƒO–³ŒŽ_¶		1. ƒ‰ƒCƒWƒ“ƒOƒmƒ”ƒ@ (sword)
    					2. –³ŒŽŽU… (sword)
    					3. ‹à„_¶ (body)
    ƒ‰ƒCƒWƒ“ƒOƒƒUƒŠƒIŽU…		1. ƒ‰ƒCƒWƒ“ƒOƒmƒ”ƒ@ (sword)
    					2. ƒƒUƒŠƒIƒCƒ“ƒy[ƒ‹ (sword)
    					3. –³ŒŽŽU… (sword)
       -----------------------------------------------------
    
    ~ 6. Attacking Equipment ~
    
    - 6.1 Swords & Katanas -
    
       -----------------------------------------------------
    n a m e				atk	s p e c i a l
       -----------------------------------------------------
    ƒ{[ƒC[ƒiƒCƒt [boy knife]	7
    ƒVƒƒƒhƒEƒ_ƒK[ [shadow dagger]9	spirit+3, ‰e”›‚è
    ƒNƒbƒNƒŠ“ [cookery knife]	10	use katana tech
    ƒuƒ[ƒhƒ\[ƒh [broad sword]	11
    ƒtƒB[ƒ“ƒhƒƒbƒh [fiend rod]	13	ƒtƒ@ƒCƒiƒ‹ƒXƒgƒ‰ƒCƒN
    						[final strike, WP 10]
    ƒŒ[ƒU[ƒiƒCƒt [razor knife]	15
    ƒTƒ€ƒ‰ƒCƒ\[ƒh [samurai sword]19	use katana tech
    ƒcƒCƒ“ƒ\[ƒh [twin sword]	20
    ƒVƒ‹ƒo[ƒXƒvƒŒƒbƒh [silver	22	spirit+22
    			   spread?]
    ƒZƒ‰ƒ~ƒbƒNƒT[ƒxƒ‹ [ceramic	22
    			    sabre]
    ‚Žü”gƒuƒŒ[ƒh [high		30
    		frequency blade]
    “V‘p‰_Œ• [cloud clusters in	33
    			the sky]
    ƒWƒƒƒbƒJƒ‹ƒuƒŒ[ƒh [jackal	33	‰˜‚ꂽ‰å (stained
    			   blade]		  tooth, WP 1)
    “ [katana]				34	use katana tech
    ‘o—´“ [double dragon katana] 41	use katana tech
    ƒOƒŠƒ‰ƒ“ƒhƒŠ[			42	ƒtƒ@ƒCƒiƒ‹ƒXƒgƒ‰ƒCƒN
    						  [final strike, WP 10]
    ƒXƒvƒ‰ƒbƒVƒ…ƒ\[ƒh [splash	49	•ªŽq•ª‰ð
    			   sword]
    ƒ‹[ƒ“ƒ\[ƒh [rune sword]	50	Ÿ—˜‚̃‹[¥ó [victory
    						  rune, WP 1]
    ƒ[ƒhƒXƒ^[ [Lord Star]	51	ƒuƒŒƒCƒuƒn[ƒg [brave
    						  heart, WP 4]
    ƒgƒDƒCƒM[ƒƒbƒh [twiggy	52	ƒtƒ@ƒCƒiƒ‹ƒXƒgƒ‰ƒCƒN
    			sword]		  [final strike, WP 10]
    —¬¯“ [meteorite katana]	55	use katana tech,ƒ~ƒŠƒI
    						  ¥óƒ_ƒ‰[ [miriondaraa,
    						  WP 7]
    ƒ[ƒƒ\[ƒh [zero sword]		60
    •—jÎ‚ÌŒ• [dark stone sword]	64
    ŒŽ‰º”ül [beauty under the	69	use katana tech
    				moon]
    Œ¶–‚ [illusionary demon]	70	Œ¶–‚ [illusionary demon,
    						  WP 4], all status +7
    ‹àŽ‚Žq‚ÌŒ• [golden lion		75
    		empress's sword]
    Œõ‚ÌŒ• [sword of light]		80
       -----------------------------------------------------
    
    - 6.2 Guns -
    
    * blt# = bullet number
    
       -----------------------------------------------------
    n a m e			blt#	atk	s p e c i a l
       -----------------------------------------------------
    ƒS[ƒXƒgƒLƒƒƒmƒ“		12	5	effective on undeads
    	[ghost cannon]
    ƒhƒr[ƒ‰ƒ“ƒ`ƒƒ[ 		3	10	attack all enemies
    	[dolby launcher]
    ƒXƒNƒ‰ƒbƒvƒoƒY[ƒJ	1	10
    	[scrap bazooka]	
    ƒ~ƒTƒCƒ‹ƒ|ƒbƒh		8	12	100% hit
    	[missile pod]
    ƒnƒ“ƒhƒuƒ‰ƒXƒ^[				ƒpƒ‰ƒ‰ƒCƒU[ [paralyzer,
    	[hand blaster]	7	50	  WP 0],ƒuƒ‰ƒXƒ^[ƒ\[ƒh
    						  blaster sword, WP 0]
    ƒnƒ“ƒhƒoƒ‹ƒJƒ“		15	60
    	[hand vulcan]
    ƒnƒ“ƒhƒoƒY[ƒJ		4	20
    	[hand bazooka]
    “dŽ¥•úŽËe			6	20
    [electromagnetic gun]
    …Œ‚e [water gun]	-	20	"push" effect
    “dŒ‚–C [electronic	4	25
    		cannon]
    ƒŒ[ƒU[ƒJ[ƒrƒ“		10	25
    	[laser carbine]
    ƒ\ƒjƒbƒNƒuƒ‰ƒXƒ^[	16	25
    	[sonic carbine]
    ƒCƒIƒ“ƒ‰ƒCƒtƒ‹		10	27
    	[ion rifle]
    ƒ}ƒVƒ“ƒoƒ‹ƒJƒ“		40	30
    	[machine vulcan]
    “d‘©•úŽËŠí [electricity	3	33
    		   shooter]
    ‰Î‰Š•úŽËŠí [fire		3	33
    		shooter]
    ƒLƒ‰[ƒnƒEƒ“ƒh
    	[killer hound]	4	44	100% hit
    —±Žq‰Á‘¬–C [atomic	8	45
    accerlation cannon]
    ”j‰óŒõüe [laser gun]	7	50
    ‘Α•bƒƒPƒbƒg		2	55
    	[armor rocket]
    d—±Žq–C [heavy atomic	5	60
    		cannon]
    ƒXƒg[ƒJ[ [stalker]	3	70	100% hit
    ƒnƒCƒyƒŠƒIƒ“ [hyperion]	2	85
    ƒAƒOƒj‚r‚r‚o [agni ssp]	15	9
    ƒAƒOƒj‚b‚o‚P [agni cp1]	13	12	
    ƒyƒ“ƒhƒ‰ƒSƒ“		8	13
    	[pen dragon]
    ƒK[ƒ‰ƒ“ƒh [garland]	8	22
    ƒ}[ƒNƒGƒ‹ƒt [mark elf]	5	25
    ƒuƒ‰ƒbƒNƒC[ƒOƒ‹		6	28
    	[black eagle]
    ƒJƒXƒ^ƒ€ƒXƒiƒCƒp[	6	31
    	[custom sniper]
    ƒAƒOƒj‚l‚a‚w [agni mbx]	20	36
    –‚e [demon gun]		4	42
    ‘Te [bullet gun]		16	45
    ƒxƒq[ƒ‚ƒX [behemoth]	7	47
    ƒfƒ…ƒGƒ‹ƒKƒ“ [duel gun]	1	55
    ƒŠ[ƒTƒ‹ƒhƒ‰ƒO[ƒ“	5	60
    	[lethal dragon]
    ƒuƒŠƒ…[ƒiƒN [buryuunak]1	88
       -----------------------------------------------------
    
    - 6.3 Other -
    
       -----------------------------------------------------
    n a m e				atk	s p e c i a l
       -----------------------------------------------------
    Å´¥Ñ¥¤¥× [iron pipe]		15
       -----------------------------------------------------
    
    ~ 7. Defense Equipment ~
    
    - 7.1 Shields -
    
    * ele = elemental
    
       -----------------------------------------------------
    n a m e				ele	s p e c i a l
       -----------------------------------------------------
    ƒoƒbƒNƒ‰[ [buckler]		-	dodges weapon attacks
    ƒVƒFƒ‹ƒK[ƒh [shell guard]	-	use V-Max
    …‹¾‚̏‚ [water mirror]		water	dodges heat/phys atks
    Œº•‚̏‚ [sth.shield]		water	dodges physical atks
      * Œº• is a Japanese mythical creature
    —³—ӂ̏‚ [dragon scale shield]-	dodges all attacks
    ƒGƒNƒZƒ‹ƒK[ƒh [excel guard]	-	dodges physical atks
    ƒfƒ…ƒ‰ƒnƒ“‚̏‚ [durahan		-	dodges all attacks,
    			shield]		  ä•v +5 if not machine,
    						  Ž€‚Ì‹ÃŽ‹ [death stare,
    						  WP 4]
    ƒƒ“ƒ_[ƒoƒ“ƒOƒ‹ [wonder	-	destroys trail bullets
    			bangle]
       ------------------------------------------------------
    
    - 7.2 Boards -
    
       -----------------------------------------------------
    n a m e					s p e c i a l
       -----------------------------------------------------
    ƒXƒNƒ‰ƒbƒvƒp[ƒc [scrap parts]	T260G's initial equip
    ƒƒ‚ƒŠƒ{[ƒh [memory board]
    ’ljÁƒƒ‚ƒŠƒ{[ƒh [addition memory
    				board]
    ƒIƒNƒgƒpƒXƒ{[ƒh [octopus board]
    ƒiƒJƒWƒ}‹@“®ƒ{[ƒh [nakajima		ƒiƒJƒWƒ}—뎮 [Nakajima 0]
    		mechanic board]		  initial equip
    ƒiƒJƒWƒ}í“¬ƒ{[ƒh [nakajima		“ÁŽêHìŽÔ [special
    			war board]		  working car] initial
    						  equip
       -----------------------------------------------------
    
    - 7.3 Armors -
    
       -----------------------------------------------------
    n a m e				dfn	s p e c i a l
       -----------------------------------------------------
    ЄӍ [animal hide]		6
    ˆÅ‚̃[ƒu [dark robe]		8	"dark" elemental
    ƒtƒ@ƒCƒo[ƒxƒXƒg [fibre vest]	8
    –؉A‚̃[ƒu [tree shade robe]9	heal "poison" and HP
    						  if not machine
    CŽm‚Ì–@ˆß [monk's robe]	10
    ƒvƒƒeƒNƒ^[ [protector]	10
    ƒŠƒWƒbƒhƒŒƒU[ [rigid leather]12
    ƒ{[ƒ“ƒuƒŒƒXƒg [bone breast]	13
    ¯‹û‚̃}ƒ“ƒg [stardust cape]	16	dodges suffocation
    ‰Šb‚ÌŠv [fire monster's hide]16
    ŒŽ”’‚̃Vƒ‡[ƒ‹ [white moon	17	dodges "paralyze" &
    				shawl]	  "sleep"
    –h’eƒxƒXƒg [anti-bullet vest?]18	strong against bullet
    						  attacks
    —z‰Š‚̃P[ƒv [sun cape]		18	dodges "petrify"
    ƒuƒ‹[ƒGƒ‹ƒt [blue elf]		20	water elemental
    –‚b‚ÌŠv [mythic creature's	24
    			hide]
    ¸—ì‹â‚ÌŠZ [spirit silver	24	strong against sound/
    			armor]		  voice attacks
    “dŽ¥Šˆ«ŠZ [electromagnetic	25
    			armor]
    ƒŠƒrƒ“ƒOƒA[ƒ}[ [living	26
    			  armor]
    ”ò“V‚ÌŠZ [flight armor]		27	defends earthquake atks
    ƒS[ƒ‹ƒfƒ“ƒtƒŠ[ƒY [golden	28	dodges "paralyze" &
    			fleece]		  "sleep"
    ‹­‰»‘•b [strengthened armor]	30
    •_‚ÌŠZ [war god's armor]	32
    –»’é‚ÌŠZ [hades's armor]	35
       -----------------------------------------------------
    
    - 7.4 Suits -
    
       -----------------------------------------------------
    n a m e				dfn	s p e c i a l
       -----------------------------------------------------
    ƒRƒ“ƒoƒbƒgƒX[ƒc [combat suit]15	"dark" elemental
    ƒWƒƒƒ“ƒvƒX[ƒc [jump suit]	25	"dark" elemental
    ƒ‰ƒo[ƒX[ƒc [rubber suit]	22	"dark" elemental
    ‘å–‚_‘•b [magic giant suit]	25	"dark" elemental
    ƒTƒCƒo[ƒX[ƒc [cyber suit]	36	"dark" elemental
    (sth sth.)¤Î¥É¥ì¥¹ [white	40
    			   dress]
    ƒpƒ[ƒhƒX[ƒc [power suit]	50	"dark" elemental
    ƒXƒvƒŠƒKƒ“ƒX[ƒc [sprigan	55	"dark" elemental
    			    suit]
       -----------------------------------------------------
    
    -7.5 Clothing -
    
       -----------------------------------------------------
    n a m e				dfn	s p e c i a l
       -----------------------------------------------------
    —Í‘Ñ [power belt]			1	dodges" paralyze &
    						  "sleep"
    ƒRƒbƒgƒ“ƒVƒƒƒc [cotton shirt]	3
    ƒVƒ‹ƒeƒB[ƒN [Siltique]		3
    –‚“¹’… [magician clothing]	4
    •“¹’… [fighter clothing]	7
    –hŒì•ž [protect clothing]	8
    (sth sth.)¤Î(sth sth.)		8	heals "poison" & HPs
    	[mystic's white clothing]	  if not machine
    ‹­‰»•ž [strengthed clothing]	10
       -----------------------------------------------------
    
    - 7.6 Headgears -
    
       -----------------------------------------------------
    n a m e				dfn	s p e c i a l
       -----------------------------------------------------
    ƒWƒƒƒ“ƒNƒwƒ‹ƒ€ [junk helm]	4	"dark" elemental
    ƒˆ[ƒN–È‚Ì–XŽq [york cotton	5	"dark" elemental
    				hat]
    —‘‚Ì–XŽq [egg hat]		5	"dark" elemental
    ÔŠOüƒXƒR[ƒv [infrared	6	"dark" elemental
    			   scope]
    ƒtƒ@ƒCƒo[ƒt[ƒh [fibre hood]	6	"dark" elemental
    ƒ}ƒWƒbƒNƒnƒbƒg [magic hat]	6	"dark" elemental,
    						  ¸—ìÎ (sprite
    						  stone, WP 0)
    ƒŒ[ƒU[ƒXƒR[ƒv [laser	scope]7	"dark" elemental
    ƒ~ƒ‰[ƒOƒ‰ƒX [mirror glass]	8	"dark" elemental
       -----------------------------------------------------
    
    - 7.7 Wrist Protectors -
    
       -----------------------------------------------------
    n a m e				dfn	s p e c i a l
       -----------------------------------------------------
    ƒŒƒU[ƒOƒ‰ƒu [leather glove]	4
    ƒVƒFƒ‹ƒuƒŒ[ƒU[ [shelve	6
    			  racer]
    ¸—ì‹â‚̘r—Ö [sprite silver	7	strong against sound/
    			wrist ring]		  voice attacks
    ƒA[ƒ}[ƒOƒ‰ƒu [armor glove]	8
    ƒTƒCƒo[ƒOƒ‰ƒu [cyber glove]	9
    ’´“º‹àƒA[ƒ€ƒŒƒbƒg [steel	10
    			armlet?]
       -----------------------------------------------------
    
    - 7.8 Shoes -
    
       -----------------------------------------------------
    n a m e				dfn	s p e c i a l
       -----------------------------------------------------
    ƒŒƒU[ƒu[ƒc [leather boot]	3
    ¥À¥ó¥µ[¥·¥å[¥º [dancer	4
    			  shoes]
    ƒ‰ƒo[ƒ\ƒEƒ‹ [rubber sole]	5
    ƒLƒbƒgƒ“ƒ\ƒbƒNƒX [kitten sock]6	dodges "stun"
    ƒtƒFƒU[ƒOƒŠ[ƒu [feather	7
    			   boot?]
    ƒWƒFƒbƒgƒu[ƒc [jet boot]	7	dodges earthquake atks
    “S‰º‘Ê [iron shoe]		8	increases hardness
    ’´“º‹àƒAƒ“ƒNƒŒƒbƒg [steel	10
    			   anklet]
       -----------------------------------------------------
    
    ~ 8. Accessories ~
    
       -----------------------------------------------------
    n a m e				dfn	s p e c i a l
       -----------------------------------------------------
    ƒuƒ‰ƒbƒhƒ`ƒƒƒŠƒX [blood		1	prevents "suffocation"
    			chalice]
    ‰Hªü‚è [feather jewellery]	1
    ƒ†ƒjƒR[ƒ“‚Ì—Ü [the tear of	1	prevents "poison"
    			the unicorn]
    ’Á°‚ÌŒù‹Ê [spirit-soothing	1	¹‰Ì(hymn, WP6)
    				jade]
    ”ð—‹‚ÌŒù‹Ê [thunder-dodging	1
    				jade]
    ‰ó‚ꂽƒoƒ“ƒp[ [broken bumper]1
    ƒoƒ“ƒp[ [bumper]			3
    —‹‚ÌŒ‹» [thunder crystal]	1	defend from "thunder"
    						  attacks, use as an
    						  item(thunder barrier)
    ‹â•XÎ [silver ice gem]		1	defend from "ice" atks,
    						  use as item (ice bar.)
    g‰ŠÎ [crimson flame gem]	1	defend from "fire" atks,
    						  use as item (fire bar.)
    –¶•X‚Ì‹â‰Ý [misty silver]	1
    –£—͂̃lƒbƒNƒŒƒX [charisma	1	only in Asellus' chapter
    			necklace]
    ¸—ì‹â‚̃sƒAƒX [sprite silver	1	strong against sound/
    			earrings]		  voice attacks
    »‚ÌŠí [sand container]		2	dodges "petrify", —¬»
    						  (quicksand, WP 3)
    ƒp[ƒ‹ƒn[ƒg [pearl heart]	2	water elemental
    ‚ª‚ç‚­‚½ [cheap item]		2
    ƒNƒŠƒXƒiƒCƒt [kris knife]	3
    [ŠC‚Ì‹PÎ [light of the	3	water elemental, …Œ‚
    			ocean]		  (water attack, WP1),
    						  ƒƒCƒ‹ƒVƒ…ƒgƒ[ƒ€
    						  (meirushutoroomu, WP8)
    						  if race:mystic
    ƒp[ƒvƒ‹ƒAƒC [purple eye]	4	dodges "stare" attacks,
    						  Œ¶–²‚̈ꌂ(dream hit,WP3)
    ƒEƒBƒ“ƒhƒVƒFƒ‹ [wind shell]	5
    ƒGƒƒXEƒ^ƒO [emesu tag]	5	dodges "petrify"
    “VŽg‚̃uƒ[ƒ` [angel's		5	dodges spirit attacks
    			brooch]		  (only in Emiria's Ch.)
    -------- the rings are only available in Coon's Chapter ------
    --- effects are triggered when rings are used ----------------
    Œì‚è‚ÌŽw—Ö [protect ring]	1	allies' defense up
    ¤l‚ÌŽw—Ö [merchant's ring]	1	charm attack on all enemies
    “‘¯‚ÌŽw—Ö [thief's ring]	1	invisible on all allies
    ôŽm‚ÌŽw—Ö [schemer's ring]	1	confuse on all enemies
    —E‹C‚ÌŽw—Ö [courage ring]	1	protect allies from stat.
    						  problems
    ‰BŽÒ‚ÌŽw—Ö [ninja's ring]	1	all the tech/spells are
    						  useless
    ¶–½‚ÌŽw—Ö [life ring]		1	heal HP for allies
    íŽm‚ÌŽw—Ö [fighter's ring]	1	allies' attack power up
    _”é‚ÌŽw—Ö [mystery ring]	1
    --------------------------------------------------------------
    |‚Ì‚¨Žç‚è [steel protect]	1	hardness up
    —ƒ‚Ì‚¨Žç‚è [wing protect]	1	move up
    ‰Ô‚Ì‚¨Žç‚è [flower protect]	1	spirit up
    ‰å‚Ì‚¨Žç‚è [fang protect]	1	power up
    		---------------------------------------
    
    ~ 9. Battle Items ~
    
    They must be equipped to a character if they are to be used in battle,
    unless the character had already equipped bakkupakku (backpack), in
    which s/he will be able to use all the items in the inventory.
    
    		-------------------------------------
    n a m e   o f   i t e m			u s e   o f   i t e m
    		-------------------------------------
    o –ò (potion)				-heals HPs (200), useless for 
    						  machines
    o ‹­—͏–ò (hi-potion)			-heals HPs (more), useless for
    						  machines
    o Å‚–ò (x-potion)			-heals HPs (most), useless for 
    					 	  machines
    o ƒCƒ“ƒXƒ^ƒ“ƒgƒLƒbƒg (Insutantokitto)	-heals status and HPs for
    						  machines
    o –œ”\–û (mighty oil?)			-heals status
    o Œ‹ŠEÎ (stone of the sealing fields)-prevents monster attacks (no
    					 	 use if monster is a boss...)
    o pŽð (magic wine)			-heals JPs
    o _Žð (God's wine)			-heals (more) JPs
    o Î‰»‰ñ•œ (heal petrify)		-heals petrify, useless for
    						  machines
    o ‚Ü‚ñ‚Ü‚éƒhƒƒbƒv (round candy)	-heals LPs, useless for
    					  	  machines
    o ƒ‰ƒbƒL[ƒRƒCƒ“ (lucky coin)		-increases your party's
    					  	  abilities
    o ƒAƒ“ƒ‰ƒbƒL[ƒRƒCƒ“ (unlucky coin)	-decreases your enemies'
    						  abilities
    o ¸—ìÎ (spirit's stone)		-attacks all enemies
    o ƒ}ƒqj (paralyze needle)		-paralyzes one enemy
    o ƒtƒ‰ƒbƒVƒ…ƒ{ƒ€ (flash bomb)		-"dark" all enemies
    o •…‚Á‚½“÷ (rotten meat)		-status problems for one enemy?
    o ƒoƒbƒNƒpƒbƒN (backpack)		-ability to use all items
    						  during battle without
    						  equipping
    o ‹à (gold)					-trade, make more money,
    					  	  trade again......
    o ƒAƒ‹ƒJƒiEƒ^ƒ[ (arcana tarot)	-tarot cards for "Arcana" magic
    o ƒ‹[ƒ“‚̐Π(rune stone)		-stones for "Rune" magic
    		---------------------------------------
    
    ~ 10. Tips and Tricks ~
    
    - 10.1 all the money you'll ever want...sort of ----
    
    First you have to have 12500 credits. Then go to Nelson ()
    and buy 25 pieces of gold from the sailor on the right of the bar.
    Then go back to Kowloon () and sell gold. The gold price
    should be about 800 credit (if never sold gold before) Now press
    down on the control pad. The gold price should drop and the number
    of gold you have also drops. Drop it until the price equals 520
    credit and sell it. Now you'll have 13 pieces of gold and 9000
    credit. Go back to Nelson and buy gold with your remaining 9000
    credit. Now you should have 31 pieces of gold. Then go back to Kowloon
    and sell gold in the same manner......Repeat until you have enough
    money or when you have 99 gold...(max.) Sell your gold and you can
    begin again ^^
    
    - 10.2 Blue's secret magic -------------------------
    
    In time magic there is a spell called Oovadoraivu () 
    in which the caster can attack 8 times in a turn without spending
    any JPs, but the number of JPs will automatically drop to 0 after 
    the turn. But if Blue uses this "Overdrive" spell and choose 7
    attacks, the 8th being the Stop Rune (), Blue will only lose 10
    JPs after the turn and will stay in the "attack 8 times" condition
    after the effects of Stop Rune disappear. Any boss can be killed
    easily this way......^^
    
    ~ 11. Secrets ~
    
    - 11.1 Asellus' 3 endings. ----------------------------
    
    Asellus had 3 endings to her chapter: the one in which she went to a
    grave; the one that tell a story and the one in which Asellus become a
    true mystic. Which ending she get depends on the number of turning into
    a mystic in battle and whether or not she rescued Gina in the final
    maze.
    
    IF: saved Gina and few times turning into a mystic 	  - ending 1
        didn't save Gina and turned into a mystic many times - ending 3
        saved Gina and turned into a mystic many times /or/
        didn't save Gina and few times turning into a mystic - ending 2
    
    - 11.2 Emiria's 2 endings -----------------------------
    
    Emiria also had multiple endings. Ending 1 is the one that takes photos
    of her and comrades, ending 2 is the one in which she get married to Ren.
    The event that determines her ending is whether she defeated the big
    monster when pursuing Joker.
    
    IF: defeated big monster		- ending 1
        didn't defeat big monster		- ending 2
    
    - 11.3 Bonus Chapter ----------------------------------
    
    There is a 8th chapter in the game. It is called the "Development II", with
    all sub-characters played by the development team of Saga Frontier (hehe).
    In this mode you can choose to fight bosses again with any character, test
    BGM, looking at screenshot/illustrations, etc.. You can even fight the
    Master of Illusions with Blue ^^
    
    To get to this mode, you must finish the game with 7 separate characters
    at different times, with one system file. This means if you are playing
    Asellus' (have to mention her) chapter, and your friend begins Coon's
    chapter before you finish Asellus' chapter with your system file, you are
    not going to get this "Development II" when you finish the game ^^; Better
    watch out for people who steals your PS and games to play ^^
    
    - 11.4 Secret Characters ------------------------------
    
    == 11.41 The "Zero Empress" =====
    
    To get the "Zero Empress", —ë•P, you have to be in Asellus' Chapter.
    Before you leave the Pinnacle Castle (j‚̏é) through the secret passage,
    go to the room at the lower left corner of the castle and the White Rose
    Queen (”’åKåN) will say something about the "Zero Empress". This way, when
    the story advances to the time White Rose Queen leaves the party, you can
    go to the temple at Douvan (ƒhƒDƒ”ƒ@ƒ“) and talk to the girl. The girl will
    then reveals her true identity, the Zero Empress. She is the only character
    in the game that knows the magic of Illusion (Œ¶p).
    
    == 11.42 Master of Time =======
    
    The Master of Time (Žž‚ÌŒN) is very (I mean _very_!) strong at the magic
    of time. To get him, one character in the party (main character is the
    best) must have Yin or Yang, Magic or Demon and Arcana or Rune. Then go to
    Mosperniburg (ƒ€ƒXƒyƒ‹ƒjƒuƒ‹) to find the Master of Ring (Žw—Ö‚ÌŒN). If
    you don't have Sand Timer (»‚ÌŠí), you will have to go to Fascination
    (ƒtƒ@ƒVƒiƒgƒD[ƒ‹). He will either transport you there or you'll have to
    go yourself ^^ Anyway, when you arrive at Fascination, go to the weapon
    store and exchange 1 LP for the Sand Timer and go find the Master of Ring
    again. He will transport you to the dimension of the time monsters. Pour
    the Sand Timer into the big Sand Timer and you can enter to find the
    Master of Time inside. If you don't make him join the first time, he'll
    never join your party. You can only learn magic of time from him. Also,
    if the main character is Blue he won't join you. (Blue is too strong in
    magic?!)
    
    == 11.43 Kirin ================
    
    Kirin (êi—Ù) is very _very_ strong at the magic of space. You'll have to
    get 1 character to have Yin or Yang, Magic or Demon and Arcana or Rune 
    magic before you can get him. Go to Douvan (ƒhƒDƒ”ƒ@ƒ“) to talk to the
    Zero Empress (—ë•P) and ask her about magic of space. She will transport you 
    to Kirin's dimension. After you go through the maze again and find him,
    you can make him join. If you don't make him join the first time, he'll
    never join your party. You can only learn magic of space from him. Also,
    if the main character is Blue he won't join you. (Blue is too strong in
    magic?!)
    
    == 11.44 pzkwV =================
    
    The first thing you need in order to get this character is that you are in
    T260G's chapter. After Leonardo become one of your party members,
    you can go to the secret underground weapon shop in Kowloon and
    choose whether or not you want pzkwV in your party.
    
    == 11.45 Žé ==================
    
    Žé (Red Bird?) is yet another hidden character. To get him, you have to
    trigger the Arcana event and go to IRPO to be confided by Hughs.
    Then you go to Mosperniburg (ƒ€ƒXƒyƒ‹ƒjƒuƒ‹) to get flowers
    and fight the female demon. After the fight go to the snow field in the
    center of the mountain. You'll find 3 boars there. If you suceeds, a snowman
    will appear in the south of the screen. Go fight him, and Žé will join
    you after you won. If there is no snowman, go back to the previous screen,
    fight the female demon again and come back. Keep trying until you get it...
    
    - 11.5 –‚e Monster Weapon & Gurirandorii -------
    
    You can get Monster Weapon (–‚e) and Gurirandorii (¥°¥ê¥é¥ó¥É¥ê[) in
    your equipment. Just leave a space in each character's weapon equipment and
    when these two monsters use a tech that is all kanji (can't type it...) the
    character hit will find this monster in his weapon equipment space. –‚e's
    attack power is 42 and although it looks like that it only had 4 bullets,
    it had infinite ammunition. Gurirandorii's attack power is also 42 and can
    use a tech "Final Strike". The sword will explode after you use this
    tech......Also this sword can't be deequiped once it gets on your character.
    (blow it up...)
    
    - 11.6 DSC --------------------------------------
    
    This is a body tech that cannot be learnt the normal way. This tech
    becomes available once a character has these 4 techs: Sliding,
    suplex , Baberukuranperu and Jaiantosuibugu . Equip these 4
    techs to the character and you'll find a new tech called DSC (18WP).
    This is a tech that uses all 4 of the above techs in a row. If one
    of it fails, the rest won't be used.
    
    ~ 12. Credits ~
    
    In no particular order.
    
    * Cecil Kwan -- http://www.hknet.com/~cecil/
    	Beat me in this game! And FF7! How can someone play so fast ^-^
    
    * Mari Hagiwara
    	Japanese help ^-^
    
    * Adriel
    	Corrections here and there ^-^
    
    - An End is Another Beginning -
    
    And looking forward to revisions....hope you are too.
    
    No game shark codes...I personally don't like game sharks/game genies,
    and don't even own one! The fun of a RPG to me is in the exploring,
    not in the finishing of the game......It's true that some codes are
    neat, but......
    
    
    -- 
    ¤è¤Ñ 1487270
    http://home.bc.rogers.wave.ca/yvonne/