Date: Thu, 09 Apr 1998 13:59:35 PDT
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                           SaGa Frontier
                       (revised and updated)
                         Asellus Walkthru

*** This walkthrough is slightly revised from my old one. I just added a 
few things to make it clearer. If you still need help on this, e-mail: 
final_fantasyfan@hotmail.com. Iíll answer your sent e-mail ASAP.

*** If you want to use this on your web site, notify me first. It isnít 
polite to take from others.



First, you start of in Facinaturu, a weird place with lots of coffins
and flowers decorating, (or ruining) the place. You are Asellus, dressed 
up in rags as you wake up and find yourself in a strange looking room. 
You wonder where you are and what happened. You remember running an 
errand for your aunt, and then you remember a carriage running you over. 
This part is pretty self-explanatory, so I wonít waste my time talking 
about it. Just walk around.

After you meet with Orlouge, and get stabbed by his servant, you learn
you are half-mystic. (Iím guessing he stabs you to see if you are a true 
mystic yet. Orlouge has given you his blood.). Ildon will be ordered to 
chaperone you, and White Rose to teach you manners or something. When 
you are with Ildon, go to the town of Rootville, located south from the 
throne room. Youíll change into a pink dress. Go back to Facinaturu and 
get White Rose. She is located in the tower to the lower right. Go and 
examine her coffin and sheíll join your group. Examine all the rooms 
with a room with one coffin in them. White Rose will explain who rest 
there and what relation they have with Orlouge. Once youíre done 
exploring, go to your room (room you started in) and Ildon and White 
Rose will leave you until you get them back. Ildon will wait for you in 
the Training Grounds, (located right of the throne room) and youíll 
train. Donít worry if you die, you arenít actually ĎDeadí. White Rose 
will be where you found her. Get her after you train a bit, and go to 
Rootville again with her. Sheíll talk to the store keeper and he will 
trade you items for you Life Points. Itís pretty bad to do this, but the 
weapon (Asura) is really, really good. Get it if you want, you can still 
get it later in the chapter. You can buy the Sand Timer, an item needed 
for gaining a character. You can buy it now or later. It doesnít really
matter. Anyway, now you can go back to your room in Facinaturu and get
rid of White Rose for now so you are alone. Go back to Rootville and
talk to Gina, the girl in the tailor shop. Now go to the bar that was
empty before, but now you find a pilot here who says thereís an exit
from Facinaturu, just that you have to pay him to get out of the place. 
White Rose has some cash (precious metals actually), so get White Rose 
in your party and leave through the small door that had been locked.

*** Oh, you probably have met Zozmo, some weird Mystic with orange hair. 
You will get him later, so donít worry about him. The room with the 
treasures near your room that you canít get, youíll get later.

Once you reach the end of the cave, you will be confronted by Orlougeís 
servants. Asellus will stupidly jump off the cliff, but sheíll land on 
the pilotís plane. White Rose and Asellus escape together into the town 
of Owmi.

When you walk around, youíll see a bridge. White Rose will mention Water 
Mystics, and read the message in the water that says something about a 
lost mermaid/water mystic. Talk to  the townspeople and youíll find that 
the Lordís Manor is located North. Go there, and the man who owns the 
house will show you where he is keeping the mermaid/water mystic. After 
you talk to the mermaid, Mersatheum, she will join your party. Asellus 
tells the man that she would like to walk around the house (youíre 
really trying to free the mermaid), so you walk around. Search 
everywhere and get the treasures in his house. Then, go to the locked 
door of the manís house and this will be your first mission. There are 
enemies here, so I suggest fighting them for experience. (Youíll fight 
something pretty soon.) Asellus walks around, gets the treasures, 
and..... OOOPS! Itís a giant squid blocking your way! Save before you 
fight him. He is deadly. 

*** Before you fight him, to make it easier, unequip the mermaidís ĎBlue 
Elfí armor and equip on White Rose or Asellus. (Preferably White Rose). 
This way, when the giant squid casts the water spell, you will have two 
people living instead of one, and White Rose can revive Asellus with her 
ĎStarlight Healí or the mermaid can cast ĎLife Rainí which heals Asellus 
and White Rose, sacrificing her Life Points. Trust me, it helps. And 
itís logical.

After you beat the giant squid, donít run near that shiny treasure yet. 
Save. When you touch the treasure, you will be teleported or dropped 
somewhere else. Itís okay. There are no more bosses, so feel free to 
look around some more and gather treasures. Youíll eventually find the 
exit and free Mersatheum. Then you will automatically get out of the 
dungeon. When you get out of the dungeon, you now have to visit your 
aunt in Shrike. Go to the port, and you will go to Shrike. Be prepared. 
Once you go to your house (a red-roofed house), your aunt will not 
recognize you, and run away. You find out you have been dead for 12 
years. After the sad little scenario, you will fight the Fire Knight. He 
is pretty easy to beat. After you beat him, go to the ĎStreetí and 
sleep. (It costs no money). Go to Koorong now. Explore the town if you 
want, now go to the side of Koorong with the enemies and sewer 
system(bunch a birds, maybe a few thugs that ask you for 100 credit as a 
toll to pass) located. You will fight another one of those Knights. Beat 
the boss. (You still have two more people to fight!) Now, Iím not really 
sure about the last two bosses, but I went to Devin and headed for the 
Shrine. When I did, I fought the third boss. For the fourth and final 
boss, I went to Bacarrat and fought in the Parking Lot. 

*** The location of the third and fourth boss may change, due to game
play. Youíll still have to fight them, itís just something random that
happened for me. Donít worry, theyíre easy to beat, just be really
careful on the last boss. If you don't meet them, travel around the 
world for awhile.

*** Want more characters? There is a section of characters to get at the 
end of this FAQ.

The last boss is the Lion Princess. She is tough to beat. After you beat 
her, she will leave. Now you can either do the Rune Event, the Arcane 
Event, or maybe even both. I collected the Arcane first, then I
collected the Runes. 

*** Go to Devin in order to get to do the Arcane and Rune events. You
ask about their gifts, and the man or woman, (depending on which event
you are doing) will give you 4 stones, or 4 cards.

*** You might have come across in the Dark Labyrinth (a random event it 
is, so donít fret if you havenít seen it yet. You will). Grown attached 
to White Rose yet? Well, Iíd hate to rip your heart out, youíll lose 
White Rose in this Labyrinth. If you want that turnip thing to join, 
talk to him before you exit the maze. The exit is the door in the middle 
of the screen, in the same room with the turnip monster. After this 
event, White Rose had sacrificed herself in the Labyrinth. Zozmo and the 
turnip (optional turnip) will join you. I found no way to get past this 
event. It is completely random at some times, but it always comes. If 
you find a way to skip this event, email me please. I stalled this event 
until I got all Arcane Cards. 

*** When you lose White Rose, I suggest you go to Devin, talk to that
girl near the Shrine and get Kyrin (ask about Space magic), a very
powerful horse? Well, itís very powerful in magic, so when you beat the 
maze trial he gives you, heíll join. *** This leads to the natural cave, 
a place where you can get the Hide Rune. See below in ĎNow for the 
Runesí.

*** I heard that the lady near the shrine joins you. I heard she was the 
runaway empress that White Rose had told you earlier. I think you can 
get her, but Iím not sure exactly. I never got her.

Location of Cards-
(No specific order)

Gold Card- Bacarrat
Grail Card- Yorkland
Saber Card- Wakatu
Shield Card- IRPO 

Gold Card- The Gold Card is located in Bacarrat. Before  you do this
event, go and buy 4 Gold Ingot. (Buy it from Nelson, you can get there
from Owmi. Itís cheaper than any other sales of Gold). Go to the casino 
and talk to the ladies in Bunny Suits over there. One of these ladies is 
Emilia. When you talk to her, Asellus will see a small little gnome walk 
by. Emilia will follow you, and you have to follow the gnome. You 
probably canít catch up with him, but the fast way is to go to the 
Parking Lot. Youíll see that the sewer is open. When you start to climb 
down, Emilia will stop you and join you. Climb down the ladder and enter 
the gnome cave. 

This is what got me pretty angry. Youíll search around, but the gnomeís 
lair is located hidden in the left of a certain room. Iím not sure how 
to say it exactly, just keep walking left and search the walls on the 
left. Youíll come across to another room. The gnome lair is up. More 
enemies and exploring are down. I forgot a bit of what is down of the 
gnome lair, but just be prepared, just in case. When you get to the 
gnome lair, talk to the gnome at the table. He will ask that you give 
him gold in exchange for the Gold Card. Give him the 4 Gold Ingot. 
Youíve got the Gold!

Grail Card- You go to Yorkland for this card. Talk to all the people in 
the houses, they will make you drink and tell you to go to the next
cellar. Keep going and when you reach the last house, it says that the
card is located in the middle of the swamp. When you reach the swamp,
you will have some difficulties in control. Asellus might move when you 
didnít even touch the controller. Donít worry, itís not your controller, 
itís the alcohol! Try your best to avoid the monsters (Itís hard being 
drunk and all) and go to the shrine. Walk up to the altar and examine 
around it. Asellus will receive the Grail Card.

Saber Card-  In Koorong, talk to the skeleton. He will tell you about
Gen. Go to Scrap to get Gen, a drunk guy in the Pub. He will join you.
Now go to Wakatu. Follow Gen and youíll come across a room. Enter it,
and make your way up to a room with a slot machine type puzzle. Now this 
is the tricky part. Every time you hear a noise from the icons, press 
the accept button. If you get a different combination, you may fight 
enemies. It depends on the combination you have. Anyway, once you get 
three swords, youíll get the Saber Card. Leave the place. One more card 
to go!

Shield Card- Go to IRPO. Talk to the receptionist. She will lead you
into a room where you will meet a patrol named Fuse. He has the card,
and will give it to you, if you help him get a flower from the top of
the mountain of Mosperiburg. Itís pretty self-explanitory. You can get
the treasures from the cave, etc. When you reach the top, there will be 
the flowers you are looking for. You will *sigh* fight yet, another
boss. Itís a fire bird. Beat it, and then Fuse will give you the Shield 
Card. Yay! You got all the cards. Now all your characters can learn 
Arcane magic.

Now for the Runes......
(No specific order)

Hide Rune- Koorong
Freedom Rune- Despair
Victory Rune- Muís Tomb
Vitality Rune- Tanzar

Hide Rune- This rune is located in the sewers of Koorong in a Natural
Cave. If you got Kyrin, youíll notice that when you want to go back, you 
end up in the sewers. You can get to the Natural Cave from here. Itís 
pretty self-explanitory here also. Youíll end up in a cave of SPIDERS! 
Donít worry, just beat the first group of spiders and youíll get the 
Hide Rune. Now escape and youíll end up in Koorong Port.

Freedom Rune- This event might be accessible after you get at least one 
of the runes. Talk to Annie, that girl standing outside of the
restaurant who had always told you to, ďStay back!Ē. Sheíll lead you to 
Despair and join you. Follow Annie, and avoid the slides in the pipes. 
Youíll come across a room in which you canít save in, so save in the 
room before this room. This room is TOUGH! You have to get through the 
invisible security forcefields or else youíll fight really tough 
machines. Iím not sure how I did this, but I did a quick save, I figured 
out what path to take, and then I loaded up my real game. Try not to 
fight often here because there will be a boss later on. After you get 
through that room, keep going and youíll end up near a vent where Annie 
will try to open it. You will fight a mechanical centipede. After you 
defeat the electronic bug, go and touch the large stone. Itís the 
Freedom Rune! You will automatically leave Despair.

*** The Vitality Rune might come before the Victory Rune. You might get 
swallowed up by the monster, Tanzar.

Victory Rune- This rune is located in Muís Tomb. The Tomb is located in 
Shrike, it is located near the Bio Laboratory on the left. Enter the 
site and walk to your right. You will find a door that is labeled,
ĎDangerí. Go down that way and find your way to a room with a large bone 
skeleton. Save first. Just punch this boss for the first round, then 
start using your special moves on the second round where it becomes a 
live skeleton. Beat this boss, and you now have the Victory Rune. Escape 
Muís Tomb. You only have one more to go!

Vitality Rune- This rune is located when you fly in a ship. If you are
traveling from a port, youíll probably see a large ship youíve never
seen before. This indicates you are going to be eaten by the monster,
Tanzar. Youíll meet Nomad, a crime commiting woman and her two dummies, 
a skeleton and a man. Theyíll talk for awhile, then Fei-on, a kung fu 
fighting man will come and confront Nomad. After this scenario, talk to 
Fei-on, and follow him to his place. Talk to everyone and talk to 
Fei-on. Youíll have the choice of helping him against Nomad. Say Ďyesí 
and heíll join, say Ďnoí heíll wonít join. Talk to him again if you said 
Ďnoí and heíll help you get the Vitality Rune. Heíll help you still even 
if you say Ďyesí. The only difference is that he will join or wonít 
depending on your answer. Anyway, follow Fei-on. Get sucked up in 
places. Youíll end up in a small island in the middle with only one 
other teleport thing. Save. Now go into the sucker upper thing. When you 
get there, go down the slide, go right and youíll hop to the right. (Iím 
not too sure of this path, but if you donít make it, go into the hole, 
go left, and try again.) Now you will end up on a different road. When 
you try to advance, Fei-on warns you of slimes guarding the rune. Tell 
him, ĎWaití and save. Now go and face this weird and annoying slimes.
You have to kill off the biggest slime. Use some powerful specials so
you can reach the biggest slime. The small slimes revive so hurry. When 
you kill off the biggest slime, there will be the rune. Make someone, (a 
human, no animal or machine) touch the rune. You have won the battle and 
gotten the Vitality Rune. Tanzar will spit you out and you will now have 
all four runes. Congratulations!

***You can follow this order and get both Rune and Arcane. Itís your
choice. If you get the Rune, you canít get Arcane.

Now back to the story. Asellus has just accomplished getting all the
Arcane Cards and Rune Stones. Stock up on items and equipment. Head for 
Owmi. You will find the pilot who helped you escape Facinaturu. He will 
take you back, for the final confrontation between you and Orlouge. Be 
prepared, because if you want to go back, youíll have to come back to 
Facinaturu all over again. You will find yourself in Rootville. Remember 
this place? Well, go to the tailor shop. You will find out that Gina was 
kidnapped. The ending will change depending on if you save Gina or if 
you do a lot of mystic or not. Anyway, you can get the weapons and items 
from the craft man here.... in exchange for your life points. Itís not, 
heíll damage your life points, heís just gonna lower them! If you have 
8/8 life points, youíll only have 5/5 life points after you buy, letís 
say, the Asura sword. Unless you are really good, and wonít die easily, 
I suggest getting the sword. Itís the last battle anyway, so get 
whatever you wish. Go to Facinaturu up the mountain of enemies that 
Ildon had earlier told you that you were too weak to fight. Climb up the 
mountain. The rooms with crystals heal you, so use them as often as you 
want. You might meet a giant monster blocking a big door. Thatís where 
Gina is captive. Beat it, and youíll save Gina. (This is optional, but 
it determines what ending you get also.)

The big monster guy is hard. But after you beat it, Gina is now saved.
After this, go to the crystal room and heal. This is your last chance to 
heal before confronting Orlouge. Now avoid the enemies, and youíll end 
up in the flower garden. Go up the way that was blocked before to the 
right. Youíll fight two bosses before Orlouge himself. The first is a 
Bat Knight. Beat him, and advance. (If you want, go and heal. I would at 
this point, after these bosses.) Now itís the Lion Princess again. Beat 
her, and youíll get her weapon. Talk to the person before the Lion 
Princess. She will give you ĎPluto Armorí. Now you are extremely close 
to Orlouge himself. Go up and youíll meet Orlouge. He and Asellus will 
talk for awhile. After the scenario, Orlouge will wait for you in the 
room with a large rose on the floor. This is it! And it is HARD!!!! The 
Portraits on the wall will aid Orlouge and raise his statistics. The 
spirits that also aid Orlouge do all the fighting. Beat Orlouge, and 
youíve beat the chapter!!!! Congrats!!!!

                      *Characters Asellus Can Get*

Rouge- Magic Kingdom> say Ďyesí when he asks you about your search for
magic.

Lute- Scrap> go to the pub; heíll join.

Cotton- Bio Research Lab> it is in a room with scientists preforming
experiments on the small animal. Save it, and itíll join.

Thunder- Yorkland> heís in the town southeast. Talk to him, (standing
near the windmill), say Ďyesí when he asks you, and heíll join.

Fuse- IRPO> make sure you are collecting cards. Go to IRPO; heíll join.

Emilia- Bacarrat> make sure you are collecting cards. Go to Bacarrat,
ask about cards. She will join.

Gen- Scrap> make sure you are collecting cards. Go to Scrap, heíll join.

Kyrin- Devin> after you lose White Rose, ask the lady about Space Magic. 
Beat Kyrinís maze and heíll join. (Iím not sure on this one. I heard 
there are requirements.....)

Turnip monster- Dark Labyrinth> talk to this guy and heíll join when you 
escape.

Zozmo- Dark Labyrinth> he will automatically join after you escape the
Dark Labyrinth.

Fei-on- Tanzar> make sure you are doing the Rune Event. Tell him youíll 
help him save the people from Nomad. He will join.

King Sei- Seiís Tomb> Yeah, I know I didnít mention this dude. Go to
Seiís Tomb, collect the three treasures, place them on the colored
altars, beat him, and you can make him join.

Annie- Koorong> make sure you are doing the Rune Event. She will join
after you talk to her about the Freedom Rune.

Escaped Empress?- Devin> you should have explored Facinaturu in the
beginning of the game, and run across this escaped empressís room. She
should join after White Rose is gone, but I never got her?

Time Lord- Mosperiburg> you should get the ĎSand Timerí from the man in 
Fascinaturu. Go to Mosperiburg, talk to the lady, and itís pretty
self-explanitory.

Silence/Silent- Luminous> Obtaining Shadow magic> Talk to his shadow. 
When you leave the maze, heíll join.

Slime- Tanzar> After you defeat the slimes which block the Vitality
Rune, the slime thing will automatically join.


*** This walkthrough was made specifically for answering questions as
what to do next, etc. I didnít include the items, because I donít even
remember them, and also since others have included items in their
walkthroughs. This is a revised version of my walkthrough. Hope you
enjoyed it. Anymore comments, questions, etc. e-mail me:
final_fantasyfan@hotmail.com


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