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    MEC Data Guide by DKeith

    Version: 1.10d | Updated: 07/11/01 | Printable Version | Search This Guide

    SaGa Frontier - PSX - TM 1997 Squaresoft
    MEC Data Guide, Revision 1.10d [7/11/01]
    Donovan Keith - indigo_twilight_@hotmail.com
    ----------------------------------------------------------------------------
    Revision notes:
    Ver1.10a [1/16/99]
    First update large enough to warrant notes...added 'SatelliteLinker' info,
    and updated numerous personal notes on other programs. Also added a section
    for game info on Mec characters, to completed shortly.
    
    Ver1.10b [1/19/99]
    More notes and details. Added 'HammerCrush' program and info. Separated Mec
    Attacks from Mec Equipment and added 'Graviton' attack to the list. Cleaned
    up a few rough spots, improved the overall design of the FAQ (I hope).
    
    Ver1.10c [2/8/99]
    Fixed info on 'Shoot-All' program and 'Graviton' attack. Removed description
    of 'Maelstrom' attack since I didn't have descriptions for the others. Added
    more detailed info on several Mec characters. Added info concerning initial
    number of Skill Slots for each body type.
    
    Ver1.10d [7/11/01]
    Looooong time between updates....Added new info about Leonard joining the 
    party, and updated info on other Mecs.
    
    
    Note: To the best of my knowledge, this list is 99% complete. I may still
    be missing a few programs or items, if so please e-mail me and I'll credit
    you in the next update.
    
    --------------------------------------------------------------------------
    Thanks to Dimetric Houston [dhousto6@bellsouth.net] for info on 'Virus'
    and 'Logic Bomb' programs.
    
    Thanks to Brandon Harwell [anubis@dave-world.net] for info on the
    'SatelliteLinker' program.
    
    Thanks to Josey Bates [joeb_712@hotmail.com] for corrections on how to get 
    Leonard to join the party.
    
    
    
    Program (WP Cost)      Game Description (**personal notes**)
    --------------------------------------------------------------------------
    CombatMastery (0)      Raises attack power with equipped sword
    CounterECM (0)         Cancels ECM effect
    DragonProgram (0)      <None>
                           **Equips ability [Maelstrom](8WP) if your Mec has
                           'Octopus Board' installed**
    EnergySupply (0)       Restores Mec's WP in battle
    EvasionRocket (0)      Evades rocket attack
    EvasionLaser (0)       Evades laser attack
    EvasionBullet (0)      Evades bullets
    InterceptSystem (0)    Intercepts enemies with missiles
    MaxwellProgram (0)     Automatically restores Mec's WP
    Self-Repair (0)        Automatically restores HP in battle
    ShootingMastery (0)    Raises shooting ability if equipped
    TigerProgram (0)       <None>
                           **Equips ability [Tiger Rampage](?WP) if your Mec has
                           'OctopusBoard' installed**
    Virus (0)              <None>
                           **Equips abilities [Jammer] and [LogicBomb] if your
                           Mec has 'SecretBoard' installed**
    Jammer (1)             Stuns all enemy Mecs
    HypnoFlash (2)         Puts all enemies to sleep
                           **Non-Mecs only**
    Crosshair (3)          <None>
                           **Critical shot on one enemy**
    RangeFire (3)          <None>
                           **Ranged attack**
    HammerCrush (4)        <None>
                           **Increased damage w/ 'Hammer' weapon (Type 7 only)**
    LogicBomb (4)          Makes enemy Mecs malfunction
                           **Causes 1 random status ailment in one enemy Mec**
    MecSonata (4)          Attacks all enemies
    KAMIKAZE-Crush (4)     Desperate move inflicting heavy damage to enemies
                           **Costs 1 LP, Type 3 Mecs only**
    PluralSlash (5)        <None>
                           **Multiple hits with equipped sword**
    SatelliteLinker (7)    Links bit and dimensional satellite
                           **Equips [SatelliteBeam](7WP) on a Mec with the
                           'BitSystem' ability (Type 2): Use after activating
                           the BitSystem, massive energy strike causing up to
                           3000 points of damage to all enemies. Usable once
                           per battle only**
    ShockSoldier (8)       Attacks all enemies
                           **Creates miniature versions of the character**
    Pop-Knight (10)        Air attack on all enemies
                           **Same as Shock Soldier, except they fly**
    Magnify (15)           Doubles attack power but may cause malfunctions
                           **Sometimes causes random status ailments to 
    yourself**
    Shoot-All (24)         ???
                           **Fires all ammo from all gun and missile weapons
                           simultaneously, but does not fire energy weapons**
    
    Unique Mec Weapons:
    --------------------------------------------------------------------------
    BeamSword (2WP)        Attack: 30
    MegaBeamSword          Attack: 55
    Hammer (1WP)           Attack: 45
    RailCannon (1WP)       Attack: 35   Bullets: 16
    LaserCannon (7WP)      Attack: 50   Bullets: infinite
    AT-Missile (1WP)       Attack: 25   Bullets: 20
    Micro-Missile (1WP)    Attack: 10   Bullets: 16 **uses 8 at a time**
                           **Attacks all enemies**
    BitSystem (1WP)        Attack: 20   Bullets: infinite
                           **Miniature satellites surround and attack one enemy;
                           usable once per battle only.**
    
    Unique Mec Parts:
    --------------------------------------------------------------------------
    ECMSystem (0WP)        Def: 10   Lowers missile hit rate to 0
    Accelerator (0WP)      Def: 10   Raises Quickness
    MiniPlant              Def: 10
    MecBody                Def: 10
    FortBody               Def: 20   Equips [Graviton](8WP) **???**
    RepairPack             Def: 00   'Ammo': 8   Restores Mec's HP and status
    MediPack               Def: 00   'Ammo': 8   Restores non-Mec's HP, cures 
    Poison
    V-System               Def: 00   can use V-MAX
                           **V-MAX boosts all stats and opens up the two VMAX
                           attack programs listed below. After 6 rounds, the
                           VMAX will run out, disabling the two attacks, and
                           dropping the character's stats drastically**
    
    MemoryBoard            +100HP, +2 Slots, +20 Qui, +25 Int
    NakajimaBoard          +50HP, +1 Slot, +25 Qui, +10 Int
    NakajimaBoard2         +100HP, +1 Slot, +15 Qui, +15 Int, +15 Will
    OctopusBoard           +0HP, +2 Slots, +25 Str, +25 Qui, +30 Int, +25 Will
                           **Equips ability [Maelstrom](8WP) when your Mec
                           has [DragonProgram] equipped**
    SecretBoard            +100HP, +1 Slot, +20 Qui, +15 Int, +20 Will
                           **Equips abilities [Jammer] and [LogicBomb] when
                           [Virus] program is equipped.**
    
    Unique Mec Attacks:
    --------------------------------------------------------------------------
    Graviton (8WP)         Attack: ??   Automatically equipped with FortBody
    StarlightShower (7WP)  Attack: ??   V-MAX attack
    CosmicRave (7WP)       Attack: ??   V-MAX attack
    
    Mec Body Types:        Description/Base Equipment
    --------------------------------------------------------------------------
    Type 1:(4 Skill Slots)     Basic Model
    Type 2:(5 Skill Slots)     Anti-Mec, electron combat model
    Equipped with:             Bit System/Laser Cannon/ECM System
    Type 3:(4 Skill Slots)     Lightweight, agile model
    Equipped with:             Rail Cannon/AT-Missile/Accelerator
    Type 4:(5 Skill Slots)     Built-in medikit
    Equipped with:             Laser Cannon/MediPack/Mec Body
    Type 5:(4 Skill Slots)     Heavily armed model
    Equipped with:             Rail Cannon/AT-Missile/Micro Missile/Fort Body
    Type 6:(5 Skill Slots)     Built-in mec-repair ability
    Equipped with:             Machine Vulcan/Repair Pack/Mini Plant
    Type 7:(4 Skill Slots)     Futuristic pyramid model
    Equipped with:             Hammer/Micro Missile/Mec Body
    
    Type 8:                    OMEGA Mec
    Equipped with:             MegaBeamSword/V-System/Fort Body
                               Requires OMEGA-body, found in HQ after defeating
                               the MecGod boss.
    
    --------------------------------------------------------------------------
    Mec Character Info: (STILL UNDER CONSTRUCTION)
    A) T260G - Body type 1
    HP:125 LP:15 WP:50 JP:0 / S:5 Q:5 I:5 W:5 P:5 V:5 C:5 DEF:10
    Begins equipped with: JunkBazooka, RepairKit, JunkParts x2, *MecBody
    Located: Main Character in his own quest, in the Pub at Scrap in Blue, Lute, 
    and Riki's quests.
    
    B) Rabbit - Body type 2
    Begins equipped with:
    Located: Red's quest only, in the Garden at Kyo.
    
    C) ZEKE - Body type 3
    Begins equipped with:
    Located: T260G's quest only, in the Nakajima Robotics factory in Shrike. 
    Joins after you retrieve the Mouse droid from Sei's Tomb.
    
    D) BJ&K - Body type 4
    Begins equipped with:
    Located: Red's quest only, onboard the Cygnus. Joins after the Pirate event. 
    Talk to him in the nurse's office to recruit him.
    
    E) PzkwV - Body type 5
    Begins equipped with: Protector (x2)/ShootingMastery
    Located: T260G's quest only, in the secret weapons shop in Lower Koorong. 
    Must have Leonard in the party to get him.
    
    F) Engineer Car - Body type 6
    Begins equipped with:
    Located: Nakajima Robotics factory in Shrike. You must have a Mec in your 
    party when you talk to him. Engineer Car is not available in Asellus' and 
    Emelia's quests.
    
    G) Leonard - Body type 7
    Begins equipped with: Memory Board/HypnoFlash,EnergySupply
    Located: As a human, in the cafeteria in Manhattan's Mall.
    As a Mec, Leonard will join T260 after the first scanning if you talk to the 
    guy in Shrike Robotics and then talk to Fuse in the coffee shop where 
    Leonard was the first time. They both tell you of his assination. Then go 
    straight to Central Gate and Leonard will join your party and take you to 
    the next section of T260's mission.
    
    --------------------------------------------------------------------------
    Miscellaneous Info: (STILL UNDER CONSTRUCTION)
    Programs Available at Shingrow Ruins (from the computer on the Ancient Ship)
    1.) ShootingMastery
    2.) CombatMastery
    3.) EvasionLaser