SaGa Frontier Tier Flow Guide By JusticeZero This is a pretty quick little guide that is intended to help you get the most out of each battle rank as you go through the game. For those who aren't very familiar with how SaGa Frontier's tier system works, here's a little explanation: enemies in SaGa Frontier increase in difficulty not by how far in the storyline you are, but by how many battles you have fought. It's still sort of a mystery how this works exactly, but it seems to be a set number. So there's only so much time to make use of each tier. This flow list is designed to help you do that by taking the enemies with the highest chance of yielding an item or skill and directing you to get it from that enemy. In that way, you have split up the amount you have to do in one tier and you save yourself the time of going for a rarity 4 item (rarity 4 is an enemy's rarest item / skill) when it's rarity 1 with another enemy (rarity 1 is that StunNeedle you always see the KillerBee drop). Class Flow Beast Plant Reptile Insect Bird Slime Artifact (these can be found in Mu's Tomb small treasure chest if nowhere else) Undead Human Male Mystic Female Mystic Mec Each tier will be lined up like this. You'll have it memorized in no time, and it's pretty obvious what class each enemy belongs too anyway. How this works: I am going to list skills and items. If you have 5 monsters on your team (*coughRikicough*), there's no way you're going to get the full benefit from this anyway. I have managed to follow this guide with Slime and Suzaku on Blue's file, though. Basically, you want to absorb as many skills with your monsters and not spend forever on it. If you try to get Supersonic from a Hedgehog, you're wasting your time. I'm going to list the easiest place to get it, but if you have 5 monsters, don't expect them all to get every skill in here before time "runs out" (and by time running out, I mean before it's going to become a grind to get the skills you want). Also, it has come to my attention that you cannot miss any skills with your monsters; some will be ungodly hard to get at the end of the game, but if you can't make full use of this tier flow, you can always go back and get what you missed later. If you see an item name, you'll want to get the item from that enemy, assuming you want that item. I've listed all the items you need to get from drops, so if you're going for every item, I find it easiest to get the item there; if you don't want an item or a skill, skip it, of course, but skipping skills will cheat your monster out of Max HP. Just make sure not to waste time absorbing skills that your monster has pre-absorbed; that information can all be found in Oulak's Monster FAQ, found at GameFAQs. Lastly, check the bottom of the guide; it has a miscellaneous section. If you're actually using this as a guide, not just a reference to what tier and class an enemy is, and you want to get the most out of it, take heed to the miscellaneous section early on. It has enemies that can only be fought in low tiers. Since I don't know exactly what tiers and classes each enemy in that list appears with yet, I don't have that information in there; maybe, with time, I will figure all that out and add it to this guide. For right now, I highly suggest going to the sewers near Dr. Nusakan's office in Koorong and fighting a D-Tractor (it appears with rank one humans). It is the only enemy in the game that drops the Bumper. Of course, if you don't care about having every item, then just forget it. It's worthless as far as an equip goes. Tier 1 Rocky Da-dum, Psychout Cactus Needles Gekko Shellworm Pickbird Beak Xeno Fang LivingAxe Skeleton Deathsynthesis Battleaxe Wonderdog Claw Sprite Thrust SwordMec Tier 2 Hedgehog Tail Sporepile Spore Gunfish WaterCannon Armorpilla SpiderNet Rabbat Bloodsucker, LifeCandy Slime Solvent LivingLance Ghost GhostTouch Swordsman Gargoyle Undine MecDobby Evasion Rocket, MaxwellProgram Tier 3 Razorback Mandrake SleepGas Platoonpus Egg Hat KillerBee StunNeedle DragonPup Horn WhipJelly Coils, Sweep, Tackle LivingGlove Beat Zombie Chop NomadFighter Snakeman KittyClawer WaspMec HypnoFlash Tier 4 Aperider Hypnotism Trapvine FrillNeck Kick Scorpion PoisonNeedle, SadSong, Scissors Harpy Blade IceCrystal StunTouch, SleetCoin LivingArmor Dash, PoisonGun, LivingArmor Ghostrider Siren, DarkRobe Soldier Fishman Banshee CounterFear, Scream CancerMec Tier 5 Hellhound Nightshade StunGaze Gaeatoad AcidBreath, Grasp, BehemothRifle Battlefly PainPowder, Pheromone Axebeak FeatherCharm Unknown Flash LivingSword BladeNet, Glirandly DeadKnight GroundHit, FiendRod Shadow Mystic Mellow Assist, SplashSword BirdMec Tier 6 Manticore StinkGas Treant Photosynthesis, ShadeRobe Trisaur Slugger QuickSand Wyvern WindShell LiquidMetal IceSmash, SH-Anklet LivingMusket SeedVulcan, LivingRifle Ankheg DaggerJaw, HPDrain Gunbird KillerRifle Gremlin GremlinTouch, SilverSpread SpearValkyrie BattleSong, Silf, HarmoniumBangle Hermes Evasion Bullet Tier 7 Unicorn LifeRain, MagicHeal, Magihat, UnicornTear Sunflower GlowRobe Genbu FangCrush, Tornado, GenbuShield, SeaStone SickleBug GaleAttack, Oscillation Cockatrice Petrify Airfolk Wing LivingMirror DeathGaze, PsyReflector Lich DeadlyMoss, DeathTouch Ladyblade Obsidian FatDevil PoisonGas, TwiggyRod Succubus FireKiss, Lullaby MecDobby100 DOBBY Bazooka Tier 8 Butch Heal, MadAttack*, Spoil, Stinger Shrieker TripGas Basilisk StoneGaze, CelestialLeather Iceworm MightyCyclone, GolemSuit Sphinx SacredSong, SphinxRiddle, Windblast Gelatin BoltBarrier, BoltBreath, Ectoplasnet, BoltCrystal ThunderCharm Mimic FireBreath, TitasWave, SilverMoon Skullasaurus BoneBreast, EMES Tag Shaman WereRhino PowerBeat, Quake, Rock, SH-Armlet Lamia Seduction, TailHit, MoonlightRobe Skylab Evasion Laser, MecSonata, SelfRepair *I only suggest absorbing MadAttack from Butch if you are on T260G's file, because T2 can't get into TimeLord's Region (as far as I know he can't). Everybody else would have more luck absorbing this from a Minotaur, who yields it 100%. Not like rarity 2 is horribly hard to absorb, but 100% is better. Tier 9 Chimera GasFlame, Trample CrystalTree MagneticStorm Kraken Feeler, Maelstrom Zeroworm Tremor Suzaku FireBarrier, HeatWave, FireLeather Snowfolk ArcticBreath, IceBarrier RockScout BrainCrush Dullahan CharmGaze, Stampede, DurahanShield, PlutoArmor Grappler Zyphon Siren R&R LogicBomb, SuperMissile Miscellaneous Ironhopper Jammer MecGod TigerProgram Thundragon BoltBlast, DragonSword Platyhooks BoomerangHook DevilSquid Ink, Thunderbolt, OgreGlove Flamefolk HeatSmash, Ignis, PowerBelt Waterfolk BlueElf Sonicbat GliderSpike, PoisonGrip, Supersonic Straysheep BeastLeather, Catsocks Rockbaboon DoubleAxe FireCrystal SolGrail RedDragon FlameBlast BlackDragon GriffithScratch, StoneGas, Protector Abyssbat LightRifle Minotaur MadAttack Darkfairy LightBall, PoisonMist D-Tractor Bumper EarthDragon* HyperionBazooka OR SprigganSuit Wormbrood Beetlejuice, ElfShot T-Walker Magnify, FlashBomb With the EarthDragon, pick your favorite, you only get to fight him once. I recommend the SprigganSuit though. On T260G's file, you can get a HyperionBazooka in one of his dungeons, so I would definitely pick the SprigganSuit there. Well, it looks to be the end here..... Again, thanks to GameFAQs and the guys on its SaGa Frontier message board. And also, don't plagiarize this. Please. Just don't. It's not even 10 KB. End of document.