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    Instructions by Dragon Scholar Ryu

    Updated: 09/02/01 | Printable Version | Search Guide | Bookmark Guide

    SAGA FRONTIER 2 INSTRUCTIONS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    *TABLE OF CONTENTS*
    	BASIC CONTROLS
    	START & SAVE
    	HISTORY CHOICE
    	MENU SCREEN GUIDANCE
    	BATTLE SYSTEM
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ------------------
    | BASIC CONTROLS |
    ------------------
    **CONTROLS FOR EVENT SELECT, REGION SELECT, AND CHRONOLOGICAL TABLE
    Control Pad - Move cursor
    Left Stick - Move cursor quickly
    Right Stick - Move cursor quickly
    START - Pause
    SELECT - Not used
    CIRCLE - Confirm
    X - Hold down while using control pad to move cursor fast
    SQUARE - Not used
    TRIANGLE - Not used
    L1/L2 - Switch regions on Event Select/Rewind Chronological Table
    R1/R2 - Switch regions on Event select/Fast Forward Chronological Table
    
    **CONTROLS FOR FIELD
    Control Pad - Walk
    Left Stick - Run
    Right Stick - Run
    START - Pause
    SELECT - Not used
    CIRCLE - Talk/Confirm
    X - Cancel/Hold down while using control pad to run
    SQUARE - Menu Screen
    TRIANGLE - Quick Save
    L1 - Equip Items
    R1 - Equip Arts
    L2 - Party Status
    R2 - Character Status
    
    **CONTROLS FOR BATTLE
    Control Pad and Analog Sticks - Move cursor/Switch command screens
    START - Pause
    SELECT - Not used
    CIRCLE - Confirm
    X - Cancel
    SQUARE - Display party's Hp and LP
    TRIANGLE - Not used
    L1 - Not used
    R1 - Move target cursor to opposite side (ally to enemy or vice versa)
    L2 - Not used
    R2 - Not used
    
    **CONTROLS FOR MENU SCREEN
    Control Pad and Analog Sticks - Move cursor/Switch displayed character
    START - Initialize Key Config settings
    SELECT - Confirm new Key Config settings
    CIRCLE - Confirm
    X - Cancel
    SQUARE - Menu Screen (so you can choose a new option)
    TRIANGLE - Help Message
    L1 - Equip Items
    R1 - Equip Arts
    L2 - Party Status
    R2 - Character Status
    
    *The Analog Controller sticks can only be used when the LED light is on.
    *The Analog Controller will vibrate even if the LED light is off. The
    ON/OFF option for the vibration function is in the System Config option
    of the Menu Screen.
    *You can advance messages using the CIRCLE button.
    *To go back to the title screen, press L1, R1, START, and SELECT at the
    same time. This is called Soft Reset.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ----------------
    | START & SAVE |
    ----------------
    If there is no save data present on your memory cards when the game is
    turned on, the first event of Gustav's storyline will start. If there is
    save data present on your memory cards, the title screen will appear
    with New Game and Load Game available.
    
    NEW GAME - This option takes you to the Region Select screen, where only
    2 events will be available, both in Merchemin. They are the first events
    of Gustav's and Will Nights' storylines.
    
    LOAD GAME - This option allows you to load save data from a memory card.
    Pressing X takes you back to the title screen. Press left and right to
    choose a memory card, up and down to choose a file, and CIRCLE twice to
    confirm your choice.
    
    QUICK START - This option loads the game at the last point you saved or
    quick saved. Note: Quick Save data is lost if the system is reset, but
    the Soft Reset is safe. (You can Quick Save by pressing TRIANGLE while
    on the field. A box will appear asking you if you want to Quick Save.
    The choice on the left is yes, and the one on the right is no. Use the
    control pad to pick one, and press CIRCLE to confirm.)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ------------------
    | HISTORY CHOICE |
    ------------------
    EVENT SELECT - This shows you all the events in a region. To switch the
    displayed region, press L1, L2, R1, or R2. To enter an event, move the
    cursor over it with the control pad, and press CIRCLE. Completed events
    have darkened text in their titles. To get to the Region Select, place
    the cursor over one of the two circles in the lower corners of the
    screen, and press CIRCLE.
    
    REGION SELECT - This shows you a map of Sandail. To enter the Event
    Select for a region, place the cursor over it and press CIRCLE. To get
    to the Chronological Table, place the cursor over one of the two circles
    in the lower corners of the screen, and press CIRCLE.
    
    CHRONOLOGICAL TABLE - This shows you a table of the events in Sandail.
    To move forward in the table, press R1 or R2. To go back, press L1 or
    L2. To return to the Region Select, place the cursor over the circle in
    the lower right corner of the screen, and press CIRCLE.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ------------------------
    | MENU SCREEN GUIDANCE |
    ------------------------
    On the field, press SQUARE to bring up the Menu Screen. The Menu Screen
    appears as follows:
    Party Status
    Character Status
    Equip Items
    Equip Arts
    Battle Style
    Player Note
    System Config
    Item
    Save
    You can press SQUARE almost anywhere in the Menu Screen options to bring
    the Menu Screen back up, so you can choose a different option. Also,
    when you have the cursor placed on an art or item, you can press
    TRIANGLE to bring up a help message, which gives information the art or
    item. The information displayed for an art is as follows:
    Attack #   More Information
    Duel Commands to Use (waza only)
    The information shown for items is found in the ITEM option section
    later.
    
    PARTY STATUS - This option displays a mini-status for each character in
    your party. Each status appears as follows:
    Name      Sex  Age
    HP Current/Max
    LP Current/Max
    WP Current/Max (Recharge)
    JP Current/Max (Recharge)
    The box in the middle of the screen shows the following information:
    Year
    Location
    Chips      Crown
    
    CHARACTER STATUS - This option displays a character's full status. It is
    divided into 4 boxes. The box in the upper left shows the same
    information about a character as the Party Status does. The box in the
    upper right shows the character's skill levels, as follows:
    Tai-jutsu      Staff-waza     Tree-jutsu      Water-jutsu
    Sword-waza     Spear-waza     Stone-jutsu     Music-jutsu
    Axe-waza       Bow-waza       Fire-jutsu      Animal-jutsu
    Waza and jutsu basically mean the same thing (art), but waza refers to
    weapon techniques, and jutsu to magic, in this game. The exception to
    this is Tai-jutsu, which means "body art" or martial arts. The box in
    the lower left shows equipped items as follows:
    WEAPON
    Slot 1
    Slot 2
    ARMOR
    Slot 1
    Slot 2
    Slot 3
    Slot 4
    The lower right box shows equipped arts as follows:
    Slot 1
    Slot 2
    Slot 3
    Slot 4
    -------
    Slot 5
    Slot 6
    Slot 7
    Slot 8
    The line appears in different places for different characters. Newly
    learned arts are placed in a slot below the line. So, if all the slots
    below the line are full, the character won't learn arts in battle. Press
    X to go back to the field. Press left and right to change the displayed
    character.
    
    EQUIP ITEMS - This option allows you to equip items on a character. The
    Character Status screen appears, but this time, the lower right box
    shows items that can be equipped in the slot the cursor is pointing to.
    Press X to go back to the field. Press CIRCLE to lock onto a slot/item.
    You can then move to another slot/item and press CIRCLE to switch the
    two slot/items' places, or press CIRCLE again to go to the item box,
    which appears as follows:
        Unequip
    Item 1     Uses
    Item 2     Uses
    Etc.
    Move to the item you want to equip, or Unequip, if desired, and press
    CIRCLE.
    
    EQUIP ARTS - This option allows you to equip arts on a character. The
    Character Status screen comes up, but this time, the lower left box
    shows the art types. Press X to go back to the field. Press CIRCLE to
    lock onto a slot/art. You can then move to another slot/art and press
    CIRCLE to switch the two slot/arts' places, or press CIRCLE again to go
    to the art type box, which appears as follows:
    Tai-jutsu      Tree-jutsu
    Sword-waza     Stone-jutsu
    Axe-waza       Fire-jutsu
    Staff-waza     Water-jutsu
    Spear-waza     Music-jutsu
    Bow-waza       Animal-jutsu
    
    BATTLE STYLE - This option allows you to change 3 things related to
    battle. Press X to go back to the field. Go to the option you want and
    press CIRCLE to choose. The top box contains the Battle Style options.
    It appears as follows:
    Member Change      Turn Order      Role
    The middle box displays the characters on your Main Party, along with
    the following information below them:
    Turn Order
    Scout
    The first option is Member Change: Selecting this will make the Sub
    Party box appear below the Main Party box. The Sub Party box shows all
    of your extra characters, with their roles below them. Press X to return
    to the Battle Style option box. You can use up and down to switch boxes.
    Press CIRCLE when on a character to lock onto the character. Move to
    another character and press CIRCLE to switch their places. The second
    option is Turn Order: Press X to return to the Battle Style option box.
    Go to the character you want to go first in battle and press CIRCLE. 1st
    will appear under him/her. Repeat this for 2nd, 3rd, and 4th, if you
    wish. You can stop setting the turn order at any time by pressing X. A
    box will pop up asking you if this is the turn order you want. Move to
    the choice you want, and press CIRCLE. The left choice is yes, right is
    no. This question will also appear if you set the turn order for all the
    characters in the Main Party. Any member who doesn't have a specific
    turn order set for him will be set on normal. If all your characters are
    set on normal, they will go in the order of their speed. There is no way
    to see characters' speeds. You just have to know who goes before who.
    The third option is Role: Press X to return to the Battle Style option
    box. Move to the character whose role you wish to set, and press CIRCLE.
    A box with all the available roles will appear, as follows:
    Role 1
    Role 2
    Role 3
    Etc.
    Move to the role you want and press CIRCLE. Press X to go back to select
    another character. I don't know most of the roles' names, let alone what
    they do. You're on your own with this one.
    
    PLAYER NOTE - This option allows you to view combos and arts you have
    learned. Press X to go back to the field. Press left and right to
    switch boxes, and CIRCLE to enter a box. You start on the combo box,
    which appears as follows:
    Slot 1
    Slot 2
    Slot 3
    Slot 4
    -------
    Slot 5
    Slot 6
    Slot 7
    Slot 8
    Press X to return to the box select. Press CIRCLE when on a combo to
    lock onto it. Press X to return to the combo select. The box at the
    bottom of the screen will display the attacks that make up the combo.
    You can then move to another slot/combo and press CIRCLE to switch the
    two slot/combos' places, or press CIRCLE again to bring up another box,
    which appears as follows:
    Combo Pocket
    Discard
    Keep
    The Combo Pocket option allows you to store your combo data on the
    Pocket Station, for viewing at a later time. Discard erases the combo
    from the list, and Keep takes you back to the combo box. New combos are
    placed below the line. The second box is the Custom Arts box, which
    appears the same as the Combo box. You also have the same options as
    with the combos. New custom arts are placed below the line. The third
    box is the Arts List, which appears as follows:
    Art 1     WP or JP cost
    Art 2     WP or JP cost
    Etc.
    Press X to return to the box select.
    
    SYSTEM CONFIG - This option allows you to set various things. The
    System Config menu appears as follows:
    Sound               Stereo  Mono
    Vibration ON/OFF    OFF  ON
    Screen Position     X #  Y #
    ???Help             OFF  ON
    Key Config
    Press X to return to the field. Use the control pad to select an option,
    and CIRCLE to confirm. Set Sound to the right setting for your TV.
    Vibration ON/OFF is used to control the vibration function for an analog
    controller. Screen Position adjusts the position of the Menu Screens on
    your TV. "X" moves the screen up and down, while "Y" moves it left and
    right. After choosing one of them, use up and down to set the position,
    and CIRCLE to confirm it. I don't know what ???Help is. It must not be
    anything seriously useful, since I've gone through without it on so far.
    Key Config lets you change the function of the controller buttons, but
    I'd recommend just leaving it alone. The original controls are good, and
    you wouldn't be able to use this guide if you changed all of them.
    
    ITEM - This option lets you disacrd, unequip, sort, and use you items.
    The top box has the following commands in it:
    Use     Discard     Unequip     Sort     Special
    The middle box shows your items in like the following:
    Item 1    Uses        Item 2    Uses
    Item 3    Uses        Item 4    Uses
    Etc.
    The bottom menu gives a description of the item. This varies for
    different items. Weapons are:
    Attack #     Other information
    Armor and accessories are:
    Defense #     ??? #
    Other information
    Press X to return to the field. Go to an option and press CIRCLE to
    confirm your choice. The first option is Use: Move to the item you wish
    to use and press CIRCLE twice. The second option is Discard: Move to the
    item you want to discard and press CIRCLE. A box will pop up with asking
    you if you want to discard the item. The top choice is yes, bottom is
    no. Move to the one you want and press CIRCLE. The third option is
    Unequip: A box of all the items currently equipped to your characters
    will appear. Move to the item you want to unequip and press CIRCLE. A
    box will pop up asking if you want to unequip the item. The top choice
    is yes, bottom is no. Move to the one you want and press CIRCLE. The
    fourth option is Sort: A box will appear with the following in it:
    Auto
    Manual
    Choosing auto will sort your items quite nicely (and quickly), so I'd
    recommend choosing auto. If you choose manual, you can sort the items by
    pressing CIRCLE once to lock onto an item/slot, and then moving to
    another item/slot and pressing CIRCLE. The old switch trick. You can
    also do this in the Use and Discard options. the fifth option is
    Special: This has something to do with the Pocket Station. You can
    collect special items throughout the game if you have one. I guess you
    can view them here.
    
    SAVE - This option lets you save your game. Press X to return to the
    field. Use left and right to choose a memory card, up and down to choose
    a file, and CIRCLE twice to confirm.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------
    | BATTLE SYSTEM |
    -----------------
    When you run into an enemy, one of three things will happen: you will
    enter a Party Battle, a Duel, or have a choice of a Party Battle or
    Duel. If you have a choice of a Party Battle or duel, an enlarged enemy
    will appear on the screen, along with a menu box. The following are in
    the box:
    Initiate Party Battle
    Member 1's Name
    Member 2's Name
    Member 3's Name
    Member 4's Name
    If you wish to duel the enemy, move to the name of the character you
    want to duel the enemy, and press CIRCLE. Otherwise, move to Initiate
    Party Battle, and press CIRCLE.
    
    PARTY BATTLE - At the beginning of each round of a Party Battle, a box
    will appear with the following in it:
    Issue Commands
    Restore HP
    Run (Does not appear on first round)
    Move to the one you want and press CIRCLE. Issue Commands: Choosing this
    will let you issue your commands for each member. Two boxes will appear
    on the top of the screen. The box on the left has the current member's
    name in it. The box on the right has the current weapon or accessory's
    name in it. The box below the upper right box has the arts and other
    commands available to the current attack type, as follows:
    Regular Attack (weapons)
    Art 1
    Art 2
    Art 3
    Etc. 
    The box to the left of that box shows the WP or JP cost as follows:
    Cost/Current WP or JP
    The box in the lower left corner of the screen shows the following about
    the current character:
    Current HP/Max HP
    Current LP/Max LP
    The box in the lower right of the screen shows information about the
    current command chosen. Attack is usually first, then other information.
    Pressing X takes you back to the beginning round commands if the current
    character is the first to recieve commands, or takes you back to the
    last character if this is not the first. Use left and right to change
    weapons and attack types, up and down to choose one, then CIRCLE to
    confirm. You must then choose a target for the attack or spell. Use the
    control pad to choose one, and press CIRCLE to confirm. You can usually
    press R1 when choosing a target to move the cursor to the opposite side
    (ally to enemy, or vice versa). Repeat this process for all members.
    Restore HP: If a character is not at max HP, he/she can sacrifice a LP
    to restore all their lost HP. Move to the character whose HP you want
    restored and press CIRCLE. When you are done, press X to return to the
    beggining round commands. Run: Choose this command if you want to escape
    from the battle. It doesn't always work, but there's no penalty if it
    fails. TIP: If you want to learn more waza arts in battle, use normal
    attacks. You can learn them by using other arts, but not as quickly. I
    find the best way to learn new jutsu arts is by having a character use
    the same spell every round of a battle, or at least use spells of the
    same type. After battles, characters may get increases to their HP, WP,
    JP, skill levels, and may learn new jutsu arts. Also, keep in mind that
    characters regain WP and JP after every round of battle. You can find
    out how much characters recharge by looking at their statuses out of
    battle. The numbers in parentheses next to their WP and JP is how much
    of each they recharge during battle. Use the recharging to your
    advantage. You can use Arts that don't have costs higher than a
    character's recharge without having to worry about draining your WP and
    JP. Of course, if your enemy is fairly powerful, don't hesitate to let
    loose with some powerful arts, even if they will use up a couple more WP
    or JP than a character can recharge.
    
    DUEL - This is a one on one battle between a member of your party and an
    enemy. When a duel begins, a box with the beggining round commands
    appears. These commands are the same except for one addition. The box is
    as follows:
    Issue Commands
    Restore HP
    Run (Does not appear on first round)
    Weapon Change
    The upper left box shows the enemy's name before you Issue Commands, and
    the character's when you are issuing commands.
    The commands box for the character is a little different this time. It
    appears as follows:
    Attack 1
    Attack 2
    Attack 3
    Weapon Elemental Jutsu
    Charge 1
    Charge 2
    Charge 3
    Charge 4
    While every weapon has the same 4 charges, not every weapon has 3
    different attacks. Some don't have the Weapon Elemental Jutsu either.
    The Jutsu is a mini-jutsu blast with whatever elemental your weapon is.
    If you have a Stone Knife, it'll be Stone-jutsu. If your weapon has no
    elemental, then that slot will not even appear. The WP/JP cost box will
    also appear next to the command the cursor is on. You can press X to go
    back to the beginning round commands. Now, remember how I said you can
    see the Attack and info of arts by pressing TRIANGLE while the cursor is
    on them? Well, in the info, usually on the bottom line, is a series of
    commands that are available when dueling. If you input these commands in
    the exact order they are listed in the info section, the character will
    probably execute the art. In fact, if you get lucky enough to pull off
    an art that your characters haven't learned yet while you're in a duel,
    it will be available to you after the battle. Provided you don't die, of
    course. Anyway, you have to enter 4 commands, so go to the ones you want
    and press CIRCLE to choose them. A box will appear asking you if these
    are the right commands. The top choice is yes, bottom is no. Choose one,
    and press CIRCLE. A warning when trying to pull off arts in duels:
    sometimes, even if you entered the commands in the correct order, the
    character will not perform the art. You will have the greatest chance of
    pulling off an art if the character had it equipped when he entered the
    duel. By the way, you can see a command's information in the box below
    the command box. It will usually just have the Attack of the command.
    Change Weapon: This allows you to change which weapon the character is
    using. Move the cursor to the desired weapon and press CIRCLE. TIP: A
    character's WP and JP recharge after every round of battle in duels,
    like in party battles. Keep this in mind when planning on what attacks
    to use. But, as I said before, if you need to, use powerful arts, even
    if the character won't be able to recharge all the WP and/or JP he uses.
    
    WEAPON TYPES - There are 6 types of items you can equip in the Weapons
    slots of a character. They are : Sword, Axe, Staff, Spear, Bow, and
    Shield. Shields often give a character a certain percentage chance of
    dodging physical attacks.
    
    ARMOR TYPES - There are 6 types of items you can equip in the Armor
    slots of a character, 5 of which are divided into 2 sub-types. They are:
    Head Gear (Helmets and Hats), Body Armor (Mail and Robes), Hand
    Protectors (Gauntlets and Gloves), Foot Gear (Metal Boots and Shoes),
    Full Body Armor (Full Mail and Full Robes), and Accessories. Full Body
    Armor counts as having everything but accessories equipped. Therefore, a
    character can only equip Accessories while wearing Full Body Armor.
    
    ABNORMAL STATUS CONDITIONS - Sorry, no info one these right now.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    SPECIAL THANKS TO...
    dragon.emperor@usa.net for telling me what the Combo Pocket option does!
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Questions? Comments? E-mail me at DragonScholarRyu@hotmail.com, Subject:
    SaGa Frontier II
    
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    http://vgstrategies.about.com/
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     1999 by Kurt Zillgitt