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SaGa Frontier 2: Battle of South Moundtop guide
By Sac
E-mail: Sac@sachw.cjb.net
Web site: http://www.sachw.cjb.net
Version 1.4
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You can always get the latest version of this FAQ from-
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GameFAQs           http://www.gamesfaqs.com


Other FAQs by me-
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Quest for Glory 2: Trial by Fire
Quest for Glory 4: Shadows of Darkness

History
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11/10/2000 v1.0 - First started my guide, unreleased.

12/10/2000 v1.1 - Went through the whole document searching for spelling errors and grammatical
                  mistakes. Added the contents.

20/10/2000 v1.2 - Fixed a bunch of spelling errors I missed during my last update, (Noticed by my
                  parents, whom I've added to the credits section.) I've also revised the
                  sections for turns 2, 3 and 4, as well as the rumour section.

14/05/2001 v1.2 - No changes this time, besides a few spelling error corrections. The main point
                  of this update is to update my infomortaion, as I've changed e-mail addresses
                  and web sites. SO, if you've sent me an e-mail regarding this FAQ, and I
                  haven't responded, that's why.

18/06/2001 v1.3 - I fixed up the FAQs format, becuase I use an 800x600 resoultion now. I also
                  fixed up a few more mistakes.

01/09/2002 v1.4 - Corrected a few more errors I hadn't noticed before. I also added a link to a
                  geocities page that contains an alternate thery for beating South Moundtop. If
                  the website's authjor sees this (I do know he posted on the SaGa Frontier 2
                  board at GameFAQs at some stage) please contact me so I can give you the proper
                  credit.
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Disclaimer
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Feel free to download this FAQ onto your hardrive, but you may not post this on your web site
(Unless you ask me first), or sell it. Also, this FAQ may not be used in any form of magazine
walkthru (And that includes fanzines and online gaming mags!)

This document is copyright (C)2001 by Trent "Sac" Saraci

SaGa Frontier 2 and its characters are Copyright 2000 Squaresoft.

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Conents
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1. Intro

2. Story

3. Victory Conditions

4. Defeat Conditions

5. Beating South Moundtop
    5a- Turn 1
    5b- Turn 2
    5c- Turn 3
    5d- Turn 4
    5e- Turns 5-8

6. Battle notes and tips

7. Rumours

8. Chronical Entry

9. Related Links

10. Credits


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1: Intro
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The battle of South Moundtop is considered by most to be the hardest part of SaGa Frontier 2. And
it is. But this isn't because the scenario is hard, but because the programmers at Square
cheated. The enemy troops will almost always attack first, they have spells that can attack more
than one of your troops at a time and Gustave and his two steel troopers are basically
invincible.

When you first play this scenario, it's easy to be discouraged, because your troops are just
destroyed so easily, then Fake Gustave and his steel troops start heading towards your headquarters,
and no matter how many times you attack them, you just can't seem to do anything to stop them.

But all is not lost, because if you follow my guide, you should find that beating this annoying
scenario isn't as hard as it first seems.

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2: Story
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Troops begin to gather under Gustave after his defeat of Count Charles of Jade. Meanwhile, the
various lord sign a provisional treaty, and form an allied army, with the new Count of Jade,
David, as the central figure. They approach Hahn Nova from the north, south, and west. Gustave's
army confronts the western army, the primary force, while the troops under Bolse's command
intercept the relatively weaker northern army. Bolse's army skillfully destroys the northen army.
Gustave's strategy goes as planned up to this point. However, Bolse's army risks pursuit, despite
order. Their return to Hahn Nova is delayed. Upon Bolse's return, Gustave makes a plan to use his
entire army to strike at the center of the alliance, the western army under the command of David.
But Bolse's army does not return from the pursuit, and the southern army draws close to Hahn Nova
first. At this point Gustave decides to commit his current forces. In summer 1305, the most
renowned historical event, the battle of South Moundtop, begins.

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3: Victory Conditions
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*Defeat Gustave

*Survive until the Duke of Laubholz's army arrives (end of turn 8)

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4: Defeat Conditions
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*David is dead

*Headquarters is infiltrated.

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5. Beating South Moundtop
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5a: Turn 1
~~~~~~~~~~
Before you begin, notice the flashing red building on your map? That's YOUR headquarters.  If an
enemy unit moves into that flashing area, you've lost, so be careful. Now, you'll notice that
you have eight armies (Five regular infantry, David's army(This is just a regular army, but it
uses David's sprite on the map. This is too show that he is commanding this particular unit.)
and two archers.)

Also, don't let Sargon and Gustave intimidate you too much, as they are not personally taking
part in the battle, but are commanding the troops of their unit, like David.

Now it's time to arrange your troops. First, we're going to spilt your army into two, with 3
infantry and an archer on each side of the screen. The infantry should move no further than one
space forward, with the archer standing directly behind the center infantry unit. (NOTE: David
will have to stand beside the archer on this turn, because he can't reach the other two infantry
units. Your troops should be lined up like this:

I= Infantry
A= Archer
D= David

I I     I I I
  A D     A

Now end your turn. You'll notice that Sargon moves down to stand in front of your left most
infantry unit, while the enemies only archer(A MUCH weaker unit than the rest you face) will move
down to stand next to your right most infantry unit.

5b: Turn 2
~~~~~~~~~~
Now we're going to use what I like to call the "Archer decoy manuver". The archers are useless
when it comes to combat, but their real strength is in their ability to shoot arrows at the
enemies attacking your infantry (As long as the archer is within one space of your infantry, they
will fire a volley of arrows at the troops attacking your infantry, causing them all 30 damage)
But the really good thing about this ability is that it still works even if your archer unit
consists of only one troop.

Start your attack by sending your archer to attack the unit you want weaken (Or even wipe out, if
you're lucky). Tell your archers to defend. After the combat is over, your archers will retreat
(Unfortunetly, out of support range), or the enemy will. (NOTE: When attacking or defending, if
all of your units survive, the enemy will have to retreat, not you.) Either way, you probably
won't have archer support for your troops this round. Now send your infantry into attack. This
causes the enemy to suffer a "consecutive battle". This wipes out some of the enemy troop's HPs
(I'm not sure of the EXACT amount). This means that even if your troops attack does less than
100 damage, they'll still kill the enemy they're attacking. Order your Infrantry to attack using
Flame Spear. Back up your first attack with your second infantry unit. (And your third for the
right side. On the left side of the screen, David probably won't be in range to attack. Be careful
with his troops though. Lose them, and it's game over.)

By the end of your turn, you might be able to wipe out 1 or 2 of the enemy's units. I say might
becuase alot of the combat in this scenario relies on luck. Sometimes you'll luck out and only 1
or 2(or even none if your really lucky) of your troops will be wiped out by the enemies attacks.
Other times, your unit can be wiped out in one attacks by two well placed spells.
(That actually happened to me once. First attack of turn 2, and Sargon's troops wiped out mine
with just two Flame Nagas. Very annoying)

5c: Turn 3
~~~~~~~~~~
Using the above strategy, you should be able to deal with the rest of the enemy troops (But
remember, this scenario relies on alot of chance. Sometimes things just won't go your way,
forcing you to reset.), while moving your own troops forward.

Now it's time to deal with Gustave and his three steel army units. The problem, is their much
too strong to attack, and your troops don't have a hope of wiping them out. What you have to do
is delay Gustave getting to your HQ long enough so that you can survive until the end of turn 8
(Gustave's turn 8, not yours) What you want to be aiming for is having at least one troop able
to stand in front of Gustave and his two steel troops at the start of turn 4. (That is, position
them during turn three, them move the in front of Gustave and his steel troops during turn 4).
By now, you should be able to destroy the second enemy units on the left hand side of the screen,
while having only one enemy on the right.
Leave at least two spaces between your troops and Gustave's steel troops. If you get any closer, he'll
attack right away, and this is bad.

5d: Turn 4
~~~~~~~~~~
Now move the units you positioned last turn to stand directly in front of Gustave and his two
steel troops. Do -NOT- attack them, however. Once this is done, you've basically won. Move all
remaining units up to make sure any remaining normal enemy units don't kill or force the troops
blocking Gustave and his steel troops to retreat. When Gustave and his steel troops attack your
troops, just defend.

5e: Turns 5-8
~~~~~~~~~~~~~~
Now all you have to do is move your units back up to block Gustave and his steel troops after
they have retreated, or just leave them alone if you got lucky and Gustave or one of his steel
troops retreated instead. After the enemies turn 8 has finished, you'll hear a roar and the Duke
of Laubholz's army will arrive. The Battle of South Moundtop is far from over, but your part in
the battle is done. Congratulations, you've done it!! Now go power up Ginny and her buddies and
smash that evil egg!

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6: Battle notes and tips
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These are just a few things that I've observed during the actual battles in this scenario.

- If the enemy ever uses a combo and delivers an attack that fails to kill your troops or misses,
Rejoice for your foes have wasted their attack. Any time that the enemy fails to kill one of your
troops is bad news for them because their speed advantage is only an advantage when they kill one
of your men with one blow.

- There is nothing you can do to avoid spells, so don't even worry about them. I've seen the
enemy use Flame Naga and Bushfire so far. While Flame Naga is usually deadly, and can take out
up to two troops (Depedning on how they're positioned), Bushfire will only do around 30-40 damage,
and can affect all your characters if properly aimed.

- When the enemy uses Lawnmower, it becomes an instant death like attack, because of it's ability
to stun. If one of your troops gets stunned, he may as well be dead, because he won't attack.

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7: Rumours
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There's only one rumour concerning the Battle of South Moundtop, and it involves Gustaf.
If you play the Knights scenario, then you'll come across a battle of South Moundtop scenario
that is a cinema scene. In it, The characters of Wil/Ginny's party stand on a cliff overlooking David's
South Moundtop Battle and discuss it. Gustaf states that's going to help David.
Ventarbre then gives Gustaf "Gustave's Sword" (The real Gustave's sword). Gustaf comments on how
good the blade will be for trashing steel troops, then departs. The others talk about how worried they
are. Gustaf later returns, saying he was too late to help and that reinforcements arrived just as he did,
though he was able to help mopping up the remaining steel troops.

This scene lead many people to believe that it was possible to get Gustaf as a special unit, if
you watched this scene first, then played David's battle of South Moundtop.

I've tested this, and it does not work. While there are still a few things that I have not tried,
such as completing the "final battle" scenario that a game clear save data opens open, then
playing South Moundtop, Or finsihing the knights scenario before the Eugene(i.e. Gustave's)
scenario, I can safely say that no matter what you tried, Gustaf was never EVER meant to be
playable during this scenario. Why? Becuase Gustaf himself says so. As I said above, Gustaf
says he arrived at the battle sust as reinforment arrived. In others words he arrived AFTER
TURN EIGHT, by which time your alreayd looking at the ending for Gustave's scenarios. (or the
whole game if you've already killed the Egg)

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8: Chronical Entry
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David, Count of Jade, commands the united armies of the feudal lords and defeats fake Gustave.

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9: Related Links:
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http://www.geocities.com/xo_pitseleh/moundtop.html
The above site has shows (With PICTURES!) another way to beat South Moundtop. I didn't create
this site however, and I can't rememebr the name of the guy who did! AIIEE >.<

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10: Credits
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To myself, for writing this up.

To the people on the GameFAQs SaGa Frontier 2 messageboard, for asking this question alot
(Well...they used to).

To Square, for making this brilliant game.

To my parents, for pointing out some spelling errors I missed.


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I hope this guide helped you. If you have any questions regarding SaGa Frontier 2, Or have your
own strategies for this scenario, then either e-mail me(Sac@sachw.cjb.net), or make a post
on the GameFAQs SaGa Frontier 2 message board.