From: "RAPTOR 3:16" <raptor316@hotmail.com>
Date: Fri, 26 Feb 1999 21:30:33 PST

SENTIENT


GENERAL TIPS


Teleport Access
Throughout the long winding corridors on many of the decks, you'll come 
across certain teleports which only provide access to the first level of 
each type of work category (Engineering, Research etc). To reach 
Research Levels 2 & 3,you'll need to find other teleports.

"What's Happening?"
It always pays to find out from other members of the crew "What's 
happening?"
This way you can keep up to date with the latest events. You won't 
always find out what's actually happening, but whether it be the 
engineering crew unhappy about human experiments, or the medical crew 
fighting against the latest radiation victims, at least you'll know 
something. Remember, knowledge is power.


The Need To Know
Once you've spoken to various people aboard the Icarus station,
"Special Information" will become available to you. This means: - You'll 
gain access to other levels on the ship,
- You'll become involved in other plots,
- Earn respect from other crew members.
Let's face it, we need to know everything that's happening, it's human 
nature.
Of course, other natural acts certainly become appealing, especially 
when you take a shower with Hamie Lucis in her quarters (just remember 
to bring a paper bag - Teri Hatcher she's not!).

Different Strokes

Each member of the crew has one of four basic character types: Dominant, 
Submissive, Silly and Serious. Handling the individual should be done 
carefully, so insulting them is not a good idea. Even a little charm can 
prove disastrous. And yes, I know what you're thinking, "Maybe if I used 
a little charm on a young lady I'd get a little action." I'm afraid not, 
I already tried it. Well I suppose you'll save yourself a few seconds 
there (what, twice!). If the
character seems submissive (Malichek), you should issue a command, eg 
"Give me the Radiation Report". However, if the character is quite 
dominant (Dr Luvey),rather than being forceful and sounding like an 
arrogant prat, you should talk in a friendly manner.


The Cliques
There are 62 people aboard the ship. Not only do they fall into four 
mood types, they also fall into four job categories: Engineers, 
Scientists, Medics, Security. As you'd expect, being stuck on a bucket 
of bolts that's heading for certain death (always the optimistic!), 
there's bound to be a little friction.
The Engineers basically don't like the Scientists due to a major 
difference of opinion. So when you help an Engineer, those stuck-up 
smartipants Scientists are usually a little less likely to lend 
assistance later on.


S.U.Z.I.E. Terminals
In order to access information on members of the crew or for a glance at 
the plans of the station, just log onto this impressive database and let 
your fingers do the work.


IMPORTANT ROOMS


Research
Deck 1 - 282 - Computer override device and the hand scanner
Deck 1 - 263 - Atmosphere node
Deck 1 - 284 - Star Lab
Deck 1 - 271 - Azzira
Deck 2 - 243 - Azzira's report
Deck 2 - 284 - Kenyon report
Deck 2 - 283 - Science dossier
Deck 2 - 141 - Radiation report
Deck 2 - 181 - Thryst's quarters (where you get shot)
Deck 3 - 242 - Hamie Lucis (Shower)


Engineering
Deck 1 - 181 - Telemetry control
Deck 1 - 312 - Garrilac's quarters
Deck 1 - 223 - Garrilac is sometimes found here
Deck 1 - 141 - Garrilac is sometimes found here
Deck 1 - 372 - Aztik's quarters


Geodome
Deck 1 - 262 - Pesticide
Deck 1 - 211 - Senator's quarters
Deck 1 - 161 - Yorry the gardener's quarters

Deck 1 - 251 - Navigator's quarters (Braille book)
Deck 2 - 363 - Gunny is found here
Deck 2 - 364 - Or here
Deck 3 - 262 - The Captain's office (orbital disk machine)
Deck 3 - 141 - Suzie the floating head
Deck 3 - 263 - The screensaver database screen
Deck 3 - 242 - The room with the glass floor




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