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    Dark Soul Guide by Lurlock

    Version: 1.0 | Updated: 01/10/10 | Printable Version | Search Guide | Bookmark Guide

      :: S : H : A : D : O : W : M : A : N ::
    :: D : A : R : K :   : S : O : U : L : S ::
    (and that's all the ASCII art you get here)
    Version 1.0
    January 2010
    Copyright by Lurlock
    :: NOTICE ::
    This document is hosted on Gamefaqs.com.  They are currently the only site
    authorized to display this document.  If you are interested in hosting this on
    your site, you may contact me to ask for my permission.  If you find this
    document in whole or part on any other website, please notify me so I can get
    all medieval on them.
    :: Contents ::
    The four-letter codes on the left make it easy to jump straight to the section
    you're interested in.  Just type it in your search bar and you'll skip right
    down to it.
    :: INDN :: 1. Introduction                  ::
    :: ITMS :: 2. Items                         ::
    ::      ::   a. Tools                       ::
    ::      ::   b. Gads                        ::
    ::      ::   c. L'Eclipser                  ::
    ::      ::   d. Retractors                  ::
    :: GLSS :: 3. Glossary                      ::
    :: DKSL :: 4. Dark Souls                    ::
    :: BYPL ::   a. Bayou Paradis, Louisiana    ::
    :: MSQN ::   b. Mordant Street, Queens, NY  ::
    :: GCJT ::   c. Gardelle County Jail, Texas ::
    :: DSSL ::   d. Downstreet Station, London  ::
    :: MGPC ::   e. Deadside - Marrow Gates /   ::
    ::       Paths of Shadow - Prophecy Chamber ::
    :: WTOL ::   f. Wasteland - Temple of Life  ::
    :: ASGW ::   g. Asylum - Gateway            ::
    :: ASCP ::   h. Asylum - Cathedral of Pain  ::
    :: ASEB ::   i. Asylum - Engine Block       ::
    :: TOFT ::   j. Temple of Fire (Toucher)    ::
    :: ASCW ::   k. Asylum - Cageways           ::
    :: ASPR ::   l. Asylum - Playrooms          ::
    :: TOPM ::   m. Temple of Prophecy (Marcher)::
    :: ASLD ::   n. Asylum - Lavaducts          ::
    :: TOBN ::   o. Temple of Blood (Nager)     ::
    :: ASUC ::   p. Asylum - Undercity          ::
    :: FRAQ :: 5. FAQ                           ::
    :: CNTC :: 6. Contact                       ::
    :: LEGL :: 7. Legal                         ::
    :: [INDN] :: Introduction ::
    Welcome to my FAQ.  First off, I feel I should make clear what this FAQ is NOT.
    It is NOT a complete walkthrough.  If that's what you're looking for, there's
    two excellent guides right here on Gamefaqs which I suggest you take a look at.
    This guide is specifically written to be a reference for people who don't want
    a complete walkthrough, and would rather figure out most things on their own.
    The souls are broken down by area, and each entry prefaced by the item or items
    (if any) you will need to acquire each of the souls, along with a brief
    description of what you need to do to get them.  I try as much as possible not
    to spoil the game by revealing the solutions to puzzles not directly related to
    the souls.  I don't mention the presence of monsters unless it will help to
    locate them (or it's a particularly nasty surprise you should look out for).  I
    don't tell you how to find all the items you will need (other than what map
    they're found it, which can be for the most part figured out just by looking at
    the map that comes with the game).  I also don't make mention of other items
    not needed in the search for souls, unless it helps to locate them.
    Mainly, this guide serves as a checklist if you've searched everywhere and just
    can't track down that last soul in an area.  Each soul is given its own
    individual entry in roughly the order you'll encounter them within an area. 
    (In some cases I mention souls early which you can see but can't get until
    you've acquired a certain item or Soul Power.  This is more a matter of
    convenience than anything else.)  Your mileage may vary, of course, and the
    order in which you collect the souls may bear little resemblance to what I've
    laid out here.  I've tried as much as possible to get you to each of the souls
    in a relatively expedient manner with minimal back-tracking, but that's
    unavoidable in some cases.  I'm sure somebody else out there has a more
    efficient way of collecting them than mine, but this should be good enough to
    help you find any given soul in an area.
    :: [ITMS] :: Items ::
    The following are required in order to acquire all 120 Dark Souls, along with
    the minimum level which you must attain to get them, and the map in which they
    are located.  (If you want more specific directions to the items, I again refer
    you to the complete walkthroughs hosted here.)
    :: Tools ::
    (Yes, 4 of these are technically weapons, not just tools.  But I've never felt
    the need to use them as such, so I list them all under Tools.)
    Baton  . . . . . Level 2 (Temple of Life)
    Engineer's Key . Level 2 (Gateway)
    Poigne . . . . . Level 4 (Temple of Fire)
    Flambeau . . . . Level 5 (Paths of Shadow)
    Marteau  . . . . Level 8 (Temple of Prophecy)
    Calabash . . . . Level 9 (Temple of Blood)
    :: Gads ::
    Toucher  . . . . Level 3 (Temple of Fire)
    Marcher  . . . . Level 6 (Temple of Prophecy)
    Nager  . . . . . Level 8 (Temple of Blood)
    :: L'Eclipser ::
    La Lune  . . . . Level 3 (Paths of Shadow) 
    Le Soleil  . . . Level 5 (Paths of Shadow)
    La Lame  . . . . Level 7 (Paths of Shadow)
     (The first two parts are useless until you get all three.)
    :: Retractors ::
    Retractor I  . . Level 4 (Cageways)
    Retractor II . . Level 5 (Playrooms)
    Retractor III  . Level 9 (Undercity)
     (Rectractors will not help you get any souls until Level 7, however, since you
    also need L'Eclipser.  In addition, each Retractor leads to one Prism, which
    grants you access to a section of the Engine Block.  I have not made mention of
    the Prisms, because the Retractors (and L'Eclipser) are what you really need to
    get them, and they are already listed.)
    :: [GLSS] :: Glossary ::
    I will be using these terms liberally throughout the FAQ, so here's some brief
    definitions.  Some of them are official names, but others are just terms I use
    because I don't know if there is an official name for them.
    * Baton - A tool/weapon which allows you to teleport between Baton altars in a
    level.  Found in the Temple of Life.
    * Baton altar - A small altar with some symbols on it and a glowing oriface
    into which you can insert the Baton to teleport to another location in the same
    map.  There are always exactly two of them (if any) in each map location, and
    you can teleport both ways.  Note that there is one pair to be found Liveside,
    in Bayou Paradis.  These are the same as the Deadside ones, except that they
    are not glowing, and you need to have completed L'Eclipser to use them.
    * Bloodflow - Places where blood flows down a vertical wall or the inside of a
    pipe.  You need the Poigne to climb them.
    * Bloodpool - Basically, almost all the water in Deadside is supposed to be
    blood.  Or, I guess, a mixture of blood and water, since pure blood you
    couldn't see through.  I'll refer to this alternately as water or blood,
    because it's weird to talk about an "underblood passageway".
    * Calabash - A bomb which can be used to blow up Calabash panels.  You can set
    the Calabash anywhere on the panel, it doesn't need to be right in the center. 
    (This can be helpful if you need to use one in an enclosed space, because being
    too close to a Calabash when it blows spells instant death, even with all the
    Gads.)  I suppose you could use this as a weapon as well, but I've never seen
    much need.  The delay time and potential to kill yourself in the process make
    it rather impractical for this purpose.  Found outside the Temple of Blood.
    * Calabash panel - A large square block with a distinctive pattern in it set
    into the floor.  Use the Calabash to destroy them and access the areas below.
    * Coffin gate - A coffin-shaped gate with a weird anchor-like shape in front of
    it.  Usually referred to by their level, e.g. "a Level X coffin gate".  This is
    the soul power you will need in order to open it, which you do by using the
    action button in front of the anchor-shape.  (The same button used to sheathe
    your weapons - seems obvious, but that stumped me for a bit the first time.) 
    The purple markings on the panels around the gate indicate its level, which
    corresponds to the second purple ring inside your stat meter.
    * Engineer's Key - A large key worn as a glove, which when inserted into a Key
    terminal activates some nearby mechanical device, usually a door, but many
    other things as well.  Found in the Asylum: Gateway area, and only used
    elsewhere throughout the Asylum.
    * Fire block - A pushable block with a bright orange fire-insignia on each
    side.  You can't touch these without the Toucher Gads, but once you have them,
    you can push them once, to reveal a hidden location.
    * Fire ledge - A ledge which is on fire.  You need the Toucher Gads to hang
    from these, but once you have them, they're like any other ledge.
    * Fire pillar - A cylindrical protrusion usually found on narrow walkways with
    fire on top.  With the Toucher Gads, you can hang from them like a ledge, then
    shimmy around to the other side.
    * Flambeau - A tool/weapon which you can use to burn through Flambeau canvases. 
    Found in the Paths of Shadow after Level 5.
    * Flambeau canvas - A piece of tough fabric stretched over an opening, with a
    symbol of a flame on it.  You need the Flambeau to burn through these.
    * Gads - Upgrades found in each of the three temples that allow you to
    respectively touch, walk on, and swim through fire without being harmed.  See
    Toucher Gads, Marcher Gads, Nager Gads.
    * Govi - An orange, pulsating shape on little legs, containing a Dark Soul. 
    The vast majority of Dark Souls will be found in Govis.  You will need to use
    the Shadowgun to open them, and then collect the soul.  You cannot open Govis
    with the regular Pistol, so the eight Govis in Bayou Paradis cannot be opened
    until you complete L'Eclipser, allowing you to enter Liveside as Shadowman. 
    Don't worry if you accidentally shoot open a Govi that you can't reach yet. 
    Even if you leave and come back later when you have the necessary means to get
    to that Govi, it will still be there.
    * Key terminal - A small post with a keyhole found throughout the Asylum areas. 
    You need to use the Engineer's Key in them to do various things, usually open a
    door or operate some sort of machine.
    * L'Eclipser - A magical dagger comprised of three parts, La Lune, Le Soleil,
    and La Lame.  Finding it and having Nettie perform a certain ghastly ritual
    with it enables you to visit Liveside with your Shadow Powers intact.  This is
    needed in order to defeat the five serial killers, and thus access three
    sections of the Engine Block.  Despite rumors to the contrary, L'Eclipser may
    not be used as a weapon.
    * La Lune - One part of L'Eclipser.  Found in the Paths of Shadow at level 3.
    * La Lame - One part of L'Eclipser.  Found in the Paths of Shadow at level 7.
    * Le Soleil - One part of L'Eclipser.  Found in the Paths of Shadow at level 5.
    * Lava / Magma - Whatever the technical differences between them may be in real
    life, here I distinguish between them in the following manner: Lava is a
    brightly-glowing liquid which you must get the Nager Gads in order to swim
    through.  Magma is solid molten rock which you must get the Marcher Gads in
    order to walk over.  Touching either of these without the proper gads will
    result in instant death.
    * Marcher Gads - An upgrade that allows you to walk on molten magma without
    instantly dying.  Found in the Temple of Prophecy.
    * Marteau - An item/weapon which is used to open Marteau gates by hitting the
    three nearby drums.  Found in the Temple of Prophecy.
    * Marteau drum - One of a set of three drums that you must hit with the Marteau
    to open the nearby Marteau gate.
    * Marteau gate - A passageway blocked by three horizontal bars.  There will
    always be three Marteau drums in the near vicinity which you can hit with the
    Marteau to open the gate.  Note that the three bars will always open in the
    same order (top, bottom, middle), regardless of the order in which you hit the
    drums.  And while it may look as though you can crawl through with just one or
    two of them open, well, Shadowman doesn't crawl for anyone.
    * Nager Gads - The last and most powerful of the Gads, allowing you to swim
    through liquid lava without being instantly killed.  Found in the Temple of
    * Poigne - A claw-shaped object which allows you to climb up bloodflows.  Found
    in the Temple of Fire.
    * Puzzle room - This is a general term I use to refer to any room with one
    clear entrance and exit, with obstacles either in the form of monsters, jumping
    puzzles, traps, switches to open doors or activate machines, etc.  The key
    point here is that there's one exit, and no branching paths.  Since the purpose
    of this FAQ is to give you directions to find each of the souls while still
    letting you figure stuff out on your own, I will not be giving the solutions to
    every puzzle room in the game, only those directly involved in acquiring nearby
    souls.  In particular, certain areas will be completely ignored, such as the
    Liveside areas where the five serial killers live.  There's one soul at the end
    of each of them when you kill the guy, and three of them lead to the Engine
    Block where there's some more, and that's all I'm going to give you on these.
    * Retractor - A medical device used to crack open the chest of body.  These are
    used to form portals between Liveside and Deadside.  There are three of them in
    the game, found in the Cageways, the Playrooms, and the Undercity within the
    Asylum.  The three corpses which form the portals are all found in the
    Cathedral of Pain.  They may be opened in any order.  There are also two more
    corpses here which have already been opened up.
    * Shadow Power - Sometimes referred to simply as "Level", this is your level of
    power based on the number of souls you have collected.  The chart below tells
    you how many souls you need for each level.  Your Shadow Power determines which
    coffin gates you can open.  The purple ring on your stat bar must have at least
    as many notches filled as the number on the coffin gate in order to open it
       | Power | 1 | 2 | 3 | 4  | 5  | 6  | 7  | 8  | 9  | 10  |
       | Souls | 1 | 3 | 7 | 15 | 23 | 35 | 51 | 71 | 95 | 120 |
    * Toucher Gads - An upgrade that allows you to push fire blocks, and climb on
    fire ledges and fire pillars without being burned.  Found in the Temple of
    * Truesoul - A giant hulking bipedal beast, usually found in the Engine Block
    area, but a few can be found elsewhere.  They are generally first seen inside
    cages, which you must push a switch in order to open.  (Some of the cages will
    open by themselves when you walk over a certain trigger location.)  These are
    the largest and toughest creatures in the game aside from Legion.  They fire
    purple homing missiles at you and will try to stomp on you if you get too
    close.  They leave behind a Dark Soul when you kill them.
    * Warp point - This is where you appear when you use the Teddy Bear to get to a
    location.  You must find each Warp point on foot first.
    :: [DKSL] :: Dark Souls ::
    * For each area, a soul level requirement will be provided at the top of the
    section.  This is the requirement just to be able to get into an area.  In
    addition, most souls require certain items to acquire, many of which will not
    be available until a higher level.  The levels required for each item are
    listed above.  They will not be listed in the individual entries below.  The
    only time an additional level requirement will be listed for an individual soul
    is if you need a soul power higher than that of the rest of the area just to
    open a coffin gate and access another part of the level.  Any additional level
    requirement should be implied by the items required.  (E.g. If a soul requires
    the Calabash, you can assume its requirement is Level 9, since you can't get
    the Calabash until Level 9.)
    * Only the primary items needed to acquire a soul will be listed.  Obviously,
    in order to get to the necessary soul level to acquire the Calabash, you will
    need to have found several of the other items as well (and likewise for most of
    the higher-level items), but only those needed in the immediate vicinity of the
    soul will be listed.
    * If L'Eclipser is listed as a requirement, you must have all three parts of
    it, and you must have visited Nettie in Bayou Paradis to perform the ceremony
    allowing you to access the Liveside areas as Shadow Man.
    * Retractors are available at Levels 4, 5, and 9, but they will not help you
    acquire any souls until Level 7, when you have completed L'Eclipser.  The three
    Liveside areas which require them can be done in any order, and each will
    access a different section of the Engine Block area.  Two parts of Gardelle
    Jail can be accessed without Retractors, and will net you one soul each, but
    these will not grant you access to the Engine Block.  Thus, 4 of the 5 Liveside
    souls (not counting Bayou Paradis), and 3 of the 4 Engine Block areas can be
    accessed at Level 7, but you will have to be Level 9 in order to get the final
    Retractor to gain access to the last one.
    * Unless otherwise noted, all souls will be found inside Govis.  There are
    three other ways to acquire them.  A few are found loose (mostly in the
    Playrooms area).  Several require you to defeat Truesouls (mostly in the Engine
    Block, but a few elsewhere in the Asylum).  And five are acquired by killing
    each of the five serial killers.  You will need L'Eclipser in order to kill
    them, even though you can meet them before you have it.
    :: [BYPL] :: Bayou Paradis, Louisiana :: Level: 0 :: 8 souls ::
    1.) Required: L'Eclipser
    From your starting point, the first branch to the right goes into a small cave,
    the Govi is right out in plain view with two Cadeaux in front of it.  You will
    also see this soul if you go right after falling through the collapsing bridge.
    2.) Required: L'Eclipser
    Further down the path is a beached boat in a shallow pond.  There is a hole in
    the side of the boat away from the main path.  When you first see it, you won't
    even be able to get in since you need a gun to break the wooden slats covering
    the hole.  Once you do, you can enter the boat, whereupon you will fall through
    a hole into an underground cave.  (Oddly not underwater, even though the boat
    is sitting in a pond.)  Follow the path, and it will eventually lead to an
    opening with the Govi right in plain sight.
    3.) Required: L'Eclipser
    From this opening, jump down one level, and you'll find another opening on your
    right.  Follow this path and you'll eventually get to a swamp with some gators. 
    There's a small building, with a lake on the other side.  In the middle of this
    lake, there's a little shack that you have to swim underwater to find the
    entrance to.  Inside is a Govi (and a Shotgun).
    4.) Required: L'Eclipser
    On the right side of the lake from the building where you entered is a little
    river which goes underground through a series of underwater passages.  Make
    your way through them (there's no easy way to give directions here, but keep
    searching and you should find it) to a platform you can jump out of the water
    onto.  Follow the path up to a rope strung over a ravine to a bluff with two
    buildings on it.  A Govi is inside the building on the right.
    5.) Required: L'Eclipser, Baton
    Back down the path from where you saw the boat, you will pass two buildings. 
    The second one (where there is a rope to climb up a cliff) has the soul inside,
    but it's behind a grill so you can't get to it.  To get in, you'll need to use
    the Baton on the altar in the graveyard outside Nettie's house.
    6 & 7.) Required: L'Eclipser
    These two are inside Nettie's house, on either side of the altar in the main
    room, in plain sight.
    8.) Required: L'Eclipser, Calabash
    Use the Calabash on top of the large tomb in Nettie's graveyard.  Inside is a
    path leading down to a small crypt with the soul inside.  Watch out for the dog
    hiding down there.
    :: [MSQN] :: Mordant Street, Queens, NY :: Level: 2 :: 1 soul ::
    1.) Required: Retractor, L'Eclipser
    Kill Avery Marx (The Home Improvement Killer) to get this soul.
    :: [GCJT] :: Gardelle County Jail, Texas :: Level: 2 :: 3 souls ::
    1.) Required: L'Eclipser
    Kill Marco Roboerto Cruz (Lover Boy) to get this soul.
    2.) Required: L'Eclipser
    Kill Milton T. Pike (Video Nasty Killer) to get this soul.
    3.) Required: Retractor, L'Eclipser
    Kill Doctor Victor Karl Batrachian (The Lizard King) to get this soul.
    :: [DSSL] :: Down Street Station, London :: Level: 2 :: 1 soul ::
    1.) Required: Retractor, L'Eclipser
    Kill Jack the Ripper to get this soul.
    ::        :: Deadside - Marrow Gates            ::          ::         ::
    :: [MGPC] :::::::::::::::::::::::::::::::::::::::: Level: 0 :: 4 souls ::
    ::        :: Paths of Shadow - Prophecy Chamber ::          ::         ::
    * These are actually one area, even though there are two warp points.
    1.) Required: Poigne
    When you first enter via the Marrow Gates warp point, there is a blood-flow
    just to your left, behind a rock formation.  The soul is clearly visible on
    top.  (Just behind here is the Level 10 coffin gate that you won't be able to
    open for a looong time.)
    2.) Required: Poigne
    After passing through the Marrow Gates, follow the path on the left until you
    come to a broken stone bridge.  If you fall down from this bridge and look to
    your left, there is a blood flow with a soul at the top.
    3.) Required: nothing
    After passing through the first coffin gate (Level 0), you will find yourself
    in a circular room.  This is where the Prophecy Chamber warp point is found,
    and also where you pick up the Prophecy book.  Following the spiral ramp around
    the edge of the room, and jumping across the gap in the stone bridge at the
    top, you will see the soul.  This will be the first soul you can actually
    collect in the game.  Make note of the fire block behind it.
    4.) Required: Toucher Gads
    Once you have the Toucher Gads, go back to the location of the previous entry
    and push the fire block to open a passage with another Govi behind it.
    :: [WTOL] :: Wasteland - Temple of Life :: Level: 1 :: 13 souls ::
    1.) Required: nothing
    When you pass through the door in the tent by the edge of the blood pool (which
    you need to rotate the notched wooden panel inside to get to), you'll see the
    Govi on your left across a magma floor.  You can't cross this without the
    Marcher Gads, but you can get to it from the other side.  Jump across the
    smaller magma area ahead of you and follow the path to a large open area. 
    There is a ramp on the wall to your right, leading up to a large pillar with a
    canopy on top.  Jump from here to another walkway, and follow this to a cave
    entrance leading to another open area.  From here, stick to your left-hand wall
    until you find another cave entrance.  This will lead to the Govi.
    2.) Required: nothing
    Back in the second open area you found on the way to the last soul, if you look
    up, you'll see a tent up on stilts.  Go underneath the tent to find a ledge
    leading up to a series of walkways and ledges which will eventually take you to
    the entrance to the tent.  The Govi is inside.
    3.) Required: nothing
    Back again in the larger open area, near the cave entrance you used to get to
    the last two souls, you'll see a divot on the wall.  If you found the rope-
    switch (on the wall at ground level in this room), there will be a rope leading
    from this to another entrance across on the opposite wall.  Follow this rope to
    a cave with various platforms on the walls.  On your left as you enter is a
    ledge that you can jump up to that leads to a small cave in the wall (guarded
    by one of those weird little two-headed creatures), and there is a Govi inside. 
    (Further along this path is the Asson.  You don't need it for anything, but
    might as well get it.)
    4.) Required: nothing
    As you were crossing the rope to get to the last soul, you should have seen
    another cave entrance to the left of the one you entered.  To get to it, go
    back down to ground level in the large open area, walk about half-way up the
    walkway ramp on the wall, and you will see another ledge leading upwards in the
    opposite direction.  (It's hard to see if you aren't looking for it.)  Go
    through the cave at the top and into the next area, and you'll see a Govi on a
    far ledge which you can't reach yet.  There are two other cave entrances here,
    one at ground level and one higher up.  They both lead to the same area.  At
    ground level here is a rope-switch, which extends a rope back in the area you
    were just in, which you can use to get to the Govi.
    5.) Required: Nager Gads
    If you enter the cave behind the last soul and follow the path through another
    small open area and into a section of the Temple of Life, you'll see another
    Govi across a lava pool.  You'll need the Nager Gads to get it though.
    6.) Required: Toucher Gads
    Just to your left as you're looking across the lava at the last Govi, there's a
    fire block.  Push it to reveal a passage to another Govi.
    7.) Required: Toucher Gads
    From the entrance to the Temple of Life, take the jump to the right, cross the
    platforms in the magma, jump the magma gap ahead of you, get to the platform
    with spikes popping out of it and turn right, crossing another magma gap.  Then
    turn to your right to see the fire block.  Push it to reveal a Govi to your
    left.  (And a cadeaux to your right.)
    8.) Required: Poigne
    From the entrance from the Paths of Shadow, get to the room with the three
    bloodfalls into a pool with little islands.  As you enter, look for the
    bloodfall on your right, and climb it.  Follow the path to a tent which has a
    Govi inside on some scaffolding.  (Incidentally, this is directly above where
    you get the Asson.  You could go down there if you wanted, but you probably
    9.) Required: Poigne
    From the three-bloodfall room again, take the blood fall on the left, nearest
    to the entrance.  Follow the path on the left of the fall to a room with a
    large blood lake and two pillars in it.  On a walkway between the pillars is
    another Govi.  Jump across the platforms around the outside of the room to make
    your way up there.
    10.) Required: Poigne
    From the room where you got the last soul, dive into the water below, and look
    for a cave entrance in the floor at the bottom.  Follow the underwater passage
    to emerge in another clearing, with a large spire in the middle that has a
    windmill on top.  Climb the platforms to the top of the tower to find a Govi on
    a deck up there.
    11.) Required: Poigne
    Keep going up the top of the tower from where you found the last soul, enter
    the shack at the top, and push the button you'll find in there.  This activates
    the windmill, which will provide power that you'll need in a minute.  Now go
    back down into the water, and through the tunnel back into the room with the
    two pillars.  Get out of the water and go through the leftmost of the two
    doorways.  Follow the path to another clearing with various wooden platforms
    over a lake, one of which is moving back and forth on a wire.  (It would not be
    moving if you hadn't activated the windmill in the other area.)  Ride the
    platform to a series of other platforms in order to reach the Govi.  (This room
    is also where you'd end up if you'd taken the third of the three bloodfalls
    mentioned before.)
    12.) Required: Marcher Gads
    From the entrance to the Temple of Life, head in a generally forward and right
    direction, (with the Marcher Gads, there's several routes you can take, because
    being able to walk on the magma opens up all kinds of shortcuts) and you'll
    eventually come to a path through the magma that leads to a Govi in a back
    corner room of the temple.  Sorry this isn't more specific, but there's several
    routes that work, and it's not that hard to find.
    13.) Required: Marcher Gads
    From where you found the last soul, go back into the magma and walk straight
    forward, and you'll soon see another Govi on a platform to your right.
    :: [ASGW] :: Asylum - Gateway :: Level: 2 :: 12 souls ::
    1.) Required: Marcher Gads
    When you jump down to the right side of the drawbridge while facing the Asylum,
    and follow the pipeline around the corner, you'll see the Govi sitting on a
    ledge over a magma field.  Come back with the Marcher Gads to get it.
    2.) Required: nothing
    Continuing along the path from where you saw the previous soul (it's a fairly
    linear series of jumping-puzzle rooms over lava), you'll eventually come to a
    room with two duppies in it.  This is at the end of a hallway with several
    other rooms on either side containing assorted baddies.  At the other end of
    this hallway, you'll turn left and enter a room with exits on either side. 
    Take the exit to your right and you'll be in a room with two Govis, one on the
    ground and one on some crates that you can't reach.  Don't worry about the
    higher-up one right now (see #8), you'll get to it later.
    3.) Required: Engineer's Key
    In the room where you first get the Engineer's Key (you fall in from the duct
    in ceiling), you can see the Govi outside the window next to a the shuttle that
    leads to the Cathedral of Pain.  (A bad guy should be shooting at you as you
    see it.)  You'll need to use the key in the terminal in this room to open the
    large door that leads out to the shuttle area, which is just outside the only
    door in this room, also locked with the Engineer's Key.
    4.) Required: Engineer's Key
    On the other side of the shuttle area, there's a curved hallway which leads
    past a large round room with a Govi on a high ledge you can't get to (see #6). 
    If you go through this room, you'll be in a smaller room behind the entrance
    door to the Asylum.  (You can use the key to unlock the door.)  However, if
    instead of going into these rooms, you continue down this hallway, you'll come
    to a room with a Govi in it.
    5.) Required: Marcher Gads
    From where you found soul #1, follow the path behind the Govi, up several
    ramps, and you'll eventually come to a T.  Take a left to find another Govi in
    plain sight.
    6.) Required: Marcher Gads
    Turn around and go back the other way at the T, and you'll reach a room where
    you can go right or left.  Go left for now, and you'll find yourself on a
    balcony above one of the entry rooms.  On the left side of the balcony is the
    Govi you saw on the way to #4.
    7.) Required: Marcher Gads
    Go back to the room where you had a choice of right or left, and take the other
    exit this time.  You come out on a walkway, where you can see the soul saw
    while getting #2 again, below you.  Don't get it yet (see #8), you can't jump
    back up here, and it's a long walk back.  Instead, follow the walkway into the
    next room.  The walkway here goes straight or left.  Choose the straight path
    for now, and follow it to another room with a Govi in it.
    8.) Required: Marcher Gads
    You can take the other walkway that was to your left before - it just leads to
    a place where you can use the Engineer's Key to unlock a door leading to an
    area you've seen before.  Might be a useful shortcut later, but it doesn't net
    you any souls.  Anyhow, go back out the way you came in, and NOW you can jump
    down to the Govi you saw on the way to #2 and #7, as you've gotten all the
    others on this path.
    9.) Required: Toucher Gads or Marcher Gads
    Make your way back to the Warp point by any route.  (There are many - easiest
    of course is the Teddy Bear.)  Now, facing the gateway, drop down on your left
    side this time, and follow the path.  There's a room with a series of pipes
    over magma with fire pillars on it.  You can either use the Toucher Gads to get
    around the pillars, or wait until you have the Marcher Gads and just skip this
    whole thing by walking over the magma.  Either way, get to the other side of
    the room, and follow the path, and you'll get to a room with a Duppie in a cage
    (meaning you just have to listen to him moan, because you can't kill him). 
    There are doors on either side of this room at the other end.  A Govi is in
    plain sight just past the door on the right.  (One of the Cheats can be found
    in this room - check out the rafters.)
    10.) Required: Toucher Gads or Marcher Gads
    Back in the caged Duppie room, take the other exit that was to your left. 
    Follow the path (past another caged Duppie), and you'll see another Govi in
    plain sight near a metal fence.  (You might have seen this from the other side
    from the magma room.)
    11.) Required: Toucher Gads or Marcher Gads
    Continue past the last soul, and there will be paths to the left and right.  Go
    left for now, and follow the path some more, and you'll come to another T. 
    Take a right, and there's a Govi at the end of the hall.  (There's nothing
    interesting down the stairs to the left.)
    12.) Required: Toucher Gads or Marcher Gads
    Back at the first of the two T's in the previous entry, this time take a right. 
    Follow the path up some ramps and you'll eventually come to a place where
    there's a big metal beam going across an area that's outside the building. 
    Hanging from that beam is a platform with a Govi on it.  Use the boxes here to
    jump onto the beam, and walk carefully out to the platform and drop down. 
    (Don't fall here, it's a long walk back.)
    :: [ASCP] :: Asylum - Cathedral of Pain :: Level: 2 :: 2 souls ::
    1.) Required: nothing
    After getting off the shuttle from the Gateway, look to the left to see an
    opening that leads down a few flights of stairs to what looks like a sewer, but
    with magma instead of sewage.  The Govi is on the opposite side from you, but
    you can make the jump if you're fast.
    2.) Required: Marcher Gads
    From the location where you found the last one, jump down into the magma.  (You
    can also get here by jumping off the ledge from the shuttle station.)  Follow
    the magma down a series of passageways, under two shafts with spinning spikes,
    and then climb up on top of the second shaft and follow it back to the end. 
    Climb up to the ledge and take a right.  Follow the path up some stairs, and
    enter the room across from the first flight of stairs to find a Govi in a side
    :: [ASEB] :: Asylum - Engine Block :: Level: 4 :: 11 souls ::
    * This area is divided into four unconnected sections.  They will be designated
    here by the area from which you enter them.  There are no souls to be found in
    the section accessible from the Cageways.  The other three sections (which can
    be done in any order) are accessed by using the Prisms found by killing serial
    killers (specifically Jack the Ripper, the Home Improvement Killer, and the
    Lizard King) in Liveside.  Thus, while you can access this area as early as
    Level 4, you will need to be at least Level 7 to access two of the sections (in
    order to have completed L'Eclipser, required to kill them), and Level 9 for the
    third (in order to find the third Retractor).  All of the souls in the Engine
    Block area are found by killing Truesouls, rather than in Govis.  Also worth
    noting is that there are no Cadeaux whatsoever in any of the Engine Block
    Downstreet Station Section - 3 souls
    1.) Required: nothing
    After getting out of the main room (it's a fairly simple puzzle involving the
    Engineer's Key), pass through some more rooms, including a passageway over
    magma which is MUCH easier if you have the Marcher Gads, you'll emerge
    eventually in a large room standing on top of 4 Truesoul cages (fortunately
    only one of which contains a Truesoul).  Get to the ground level and push the
    switch on the panel to open the cage, and kill the Truesoul for its soul.
    2.) Required: nothing
    Exit through the door at ground level and you'll eventually come to an outdoor
    area with a Truesoul in a cage sitting at a skewed angle in the middle of it. 
    The cage will open automatically as you approach, so watch out.  Kill the
    Truesoul and take its soul.
    3.) Required: nothing
    Leave through the door behind the cage and you'll soon be in another room with
    a caged Truesoul.  Go up the ramp to the platform behind it and push the switch
    to open the cage.  Lather, rinse, repeat on the Truesoul to get the last one. 
    (This battle is made slightly more annoying by the presence of a machine-gun
    sniper up on the high rafters in this room.  You might want to take him out
    Mordant Street Section - 2 souls
    1.) Required: nothing
    After getting past the puzzle in the main room, you'll emerge on top of a
    couple of Truesoul cages.  One of which contains a Truesoul.  Across the room
    are two more cages, and one more Truesoul in those.  There's a room with a
    control panel, but ignore it for now.  Walk towards the Truesoul in the further
    pair of cages, and the other Truesoul's cage will automatically open behind
    you.  Kill it for the soul.
    2.) Required: Engineer's Key
    Now, go to the control panel, and use your Key on the terminal there.  This
    will open the other Truesoul's cage, and you know the rest.  (If opened this
    cage first, you'd end up fighting both of them at once, and that can be a
    Gardelle Jail Section - 6 souls
    * You'll need the Engineer's Key to get anywhere in here, but if you don't have
    it by now, I'd be shocked.
    1 & 2.) Required: nothing
    From the entrance, go through several rooms until you come to a control room
    with a switch that opens two cages containing Truesouls.  Kill them both to
    claim the souls.
    3.) Required: nothing
    Continue through the rooms until you reach another room with a caged Truesoul. 
    Keep your eye on it, though, as it will open on its own as you try to go up to
    the area where you see the control panels.  Kill it for its soul.
    4 & 5.) Required: nothing
    In the control panel room, press the switch and a Truesoul cage (sans Truesoul)
    will be ferried into the room.  Get inside the cage, and it will take you past
    an open area (with a Truesoul in a cage you never actually get to fight) to
    another room.  Get out of the cage and then look behind it for a door.  Inside
    are two free-floating Dark Souls in machines like those you saw in the
    Playrooms area.  Grab them and leave.
    6.) Required: nothing
    Back in the room where the cage dropped you off, push the switch at the top of
    the ramp (not the one in the control room) to open up another Truesoul cage
    underneath you.  Kill it and take the soul.
    :: [TOFT] :: Temple of Fire (Toucher) :: Level: 3 :: 11 souls ::
    1.) Required: nothing
    In the room with the two bloodfalls, go up the spiral stairs on the outer walls
    (choose the spiral without the spikes in the corners), and go to the door
    before the last stairway on this spiral.  Once inside, you'll be at the top of
    a smaller wooden spiral of walkways going down, and you can clearly see the
    Govi in the room one level down from the entrance on the opposite side. 
    (Another Govi can be seen on top of a pillar in the room directly above this,
    but you can't get that one yet.  See #6.)
    2.) Required: nothing
    After raising all five levels of the pyramid in the main room and turning off
    the flames at the top, climb to the top of the pyramid and the Govi is right
    there.  (Three other Govis are visible on ledges in this room, but none of them
    are accessible until later.)
    3.) Required: Toucher Gads
    From the room where you get the Toucher Gads, head to the left corner on the
    opposite wall from where you came in, and push the fire block.  Follow the path
    through the puzzle room and you'll eventually come out to one of those four
    Govis you saw in the walls on the way to the Gads room.
    4.) Required: Toucher Gads
    Also from the Toucher Gads room, head to the right corner where the burning
    ledge is, and climb across the ledge to the opening in the wall.  Follow the
    path through the two puzzle rooms, and you'll reach another of the four Govis
    mentionned just above.
    5.) Required: Toucher Gads, Shadow Power 4
    From the room with the two bloodflows, follow the spiral with the spikes in the
    corners all the way to the top, and enter the passageway here.  You'll need to
    push the fire block to get through.  Inside, you will find a level 4 coffin
    gate.  Once you open it, you'll find the Poigne, which you will also need. 
    After getting the Poigne, climb up the bloodflow to your left, and you'll see
    the Govi on a far ledge in front of you.  Make a good leap off the edge of this
    bloodflow to reach it.  (If you miss, you can climb back up the bloodflow to
    try again, but it's a long climb.)
    6.) Required: Poigne
    If you enter the room with the two bloodflows from the pyramid room, go to the
    bloodflow on your right and climb it.  (The one on the left will get you two
    Cadeaux.)  Follow the path at the top of the flow to reach a Govi on top of a
    pillar in a pit below you.  Jump carefully, it's a long way back around if you
    miss.  (There's two more Cadeaux on the other side.)
    7.) Required: Marcher Gads
    From the Warp point, turn around and enter the skin door behind you.  Proceed
    into the SECOND obstacle room (not the little room with two jumps between the
    two obstacle rooms), and jump down onto the magma.  (If you jump down in the
    other two rooms, it's lava, and will kill you if you don't have the Nager Gads
    yet.)  Just to the right and left of the door way down at the floor level are
    two passageways in the magma.  Enter the right one for now (you could go either
    way, it makes no difference, but I'm doing the right path first), follow the
    path through a puzzle room to reach another of the four Govis in the walls
    mentionned in #3 and #4.
    8.) Required: Toucher Gads, Marcher Gads
    Drop down from the where you found the last soul, and you'll be back in the
    same obstacle room.  Take the other passageway now, and you'll go through
    another puzzle room (you'll need the Toucher Gads to push a fire block in here,
    but you've almost certainly got them by now), and you'll come out at the last
    of the four Govis in the walls.
    9.) Required: Calabash, Toucher Gads
    From the Warp point, enter the door behind you, and in the first obstacle room,
    you'll see a Calabash panel in the floor right at the beginning.  Blast it, and
    then drop down and follow the path (you'll need to push three fire blocks, but
    if you somehow have the Calabash and not the Toucher Gads, I'd like to know
    how...) and you'll eventually reach a Govi way up in an alcove above the top of
    the big pyramid.  (You may have seen this from below, but you had to wait a
    long time to get the tool needed to get up here.)
    10.) Required: Nager Gads
    From the Warp point again, enter the door behind you and get past the first
    obstacle room, then drop down into the lava in the little room between the two
    obstacles.  Swim through the passage on your left and you'll be in a puzzle
    room involving some swinging hammers and a rope switch - I'll let you figure it
    out.  In the next room, there's a maze with a rope switch at the end that
    allows you to drop into a hole in the center of one the walls.  (You'll see
    what I mean.)  You can actually do this without bothering with the rope (and
    resulting Blood Sisters) if you can figure out how to jump on top of the maze
    instead of going through it.  Anyhow, drop down the hole, and follow the path,
    and you'll arrive at one of the two Govis on either side of the pyramid in the
    main room.
    11.) Required: Nager Gads, Baton
    Go back to the little room after the first obstacle room from the Warp point,
    and this time drop down and swim to the right.  You'll surface, and find
    another pool to dive into, and eventually you'll come to a Baton altar at the
    bottom of the pool.  But wait, you can't use the Baton altar while swimming,
    can you?  Correct you are.  So surface from the pool, and go down the hall. 
    There's a HUGE button on the left, which opens a door further down.  Follow the
    path some more and you'll see a very shallow lava pool with another huge button
    on the wall.  That will cause this lava to rise, but the lava around the Baton
    altar will drain.  Turn around and go back the way you came.  (Or you could now
    continue past this room, through various obstacles, and find yourself in pretty
    much the same place with nothing to show for it but a health ball in an urn...) 
    Anyhow, use the Baton on the now-exposed altar, and you'll be on a ledge with
    the last Govi in view just a short jump away.
    :: [ASCW] :: Asylum - Cageways :: Level: 4 :: 11 souls ::
    1.) Required: nothing
    When you first arrive at the Cageways (via the Paths of Shadow, not from the
    warp point), before you get on the train, enter the tower nearby.  Inside it, a
    circular ramp leads up to a Govi.  This is the only soul on this end of the
    * Since you need the Engineer's Key to operate the train in order to access the
    remainder of this map, the rest of these entries will assume that you have it. 
    It's probably difficult (if at all possible) to get this far in the game
    without it anyhow.
    2.) Required: Toucher Gads
    When you get off the train, look straight ahead to see some metal ducts over a
    magma field.  There are three Fire Pillars in the way on the ducts.  You can
    get around the first two with fancy footwork, but the third you will need to
    have the Toucher Gads to climb around.  Enter the door on the other side to
    reach a room with two cages moving around over some walkways over more magma. 
    Get across these walkways to reach the Govi on the other side.
    3.) Required: Toucher Gads
    In the same room as the last Govi, you'll see a second Govi in an open cage
    hanging on the left side from where you entered.  The opening is on the far
    side however.  To get to it, climb onto the railings around where the first
    Govi was, and use them to jump onto one of the moving cages.  As it passes by
    the U-shaped pipe hanging in the ceiling, jump onto the pipe and from there
    onto the top of the cage with the Govi in it.  Jump from there onto the nearby
    platform, and then you can shoot the Govi and jump back into the inside of the
    cage to collect the Dark Soul.  (This is much easier to do if you've collected
    the Marcher Gads and don't have to worry about a lethal mis-step on any of
    those jumps.)
    4.) Required: Toucher Gads
    Go through the door next to the last Govi and go up the stairs until you get to
    another large room.  From the entrance, a Govi is in plain sight right in front
    of you on some crates.  You can reach it with some fancy jumping across the
    pipes, but if you miss, don't worry, you can also get here by climbing on the
    rope from another platform at the other end of the room.  (Watch out for the
    chainsaw-weilding baddies down there, though.  I don't usually mention enemies
    in this guide, but three of those tough bastards in very cramped quarters can
    be a real pain.)
    5.) Required: Toucher Gads
    In the same room, there's another Govi inside an open cage hanging from a rope. 
    You can actually get it by using some unorthodox glitching of the game's
    physics.  Get to the platform at the other end of the rope, and climb across
    the rope until you reach the cage, and keep pushing forward, and you'll fall
    off the rope and onto the very bottom edge of the cage, partially intersecting
    with the wall.  Take out your Shadowgun now and shoot the Govi open.  Then (and
    this is important) sheathe it so you have both hands free.  Carefully inch your
    way around to the open side of the cage, and if you're lucky, you will fall
    down and grab onto the bottom of the cage with both hands, and you can pull
    yourself up into it to collect the soul.  The way you're SUPPOSED to get it,
    however, is to find the well-camoflaged ledge on the wall where you entered
    this room, and ledge-climb until you've got your back to the cage and jump in. 
    Using alternate camera angles helps.  And you should shoot open the Govi from
    another angle before you attempt it, because I've found it's difficult to jump
    backwards into the cage while the Govi is still intact.
    6.) Required: Toucher Gads
    There are two exits from the room you found the last two souls in (not counting
    the one you entered through).  Take the higher of the two (the lower exit leads
    eventually to the same room, but you come in from the other side, and it
    requires more jumping), and follow the path to a room with four moving
    platforms going up and down a slanted wall.  You will emerge just above one of
    these platforms.  Jump from there to the platform on your right, and then down
    to the ledge below it.  Climb up the stairs, and then at the top, look over the
    railing.  The Govi is on a lower ledge just below it.
    7.) Required: Toucher Gads
    You probably noticed a second Govi in this room, on top of an out of reach
    pillar.  A rope leads to it, but there's a cage in the way.  No worries.  Go to
    the nearby small room and operate the switch to make the cage start moving back
    and forth.  Time yourself so you have enough time to climb across the rope to
    the pillar before the cage knocks you down.  Alternatively, DON'T push the
    switch, and leave the cage where it is.  If you climb onto the railing, you can
    then jump from there onto the top of the cage, and from there drop down and
    grab the rope on the right side.  You can even walk ON TOP of the rope if
    you're careful, and drop down from there.  As always with any sort of tricky
    jumping, it's easier if you sheathe your weapons first.
    8.) Required: nothing
    Back in the room with the train, there is also a little trolley cart that leads
    to the Engine Block.  Don't get in it, but instead use the railings to jump on
    top of it.  From there, jump over the magma to the ledge with the door behind
    it.  Make your way through a series of rooms (you can grab one of the
    Retractors in this area), and you'll eventually reach a platform with a
    railing, and some stairs leading down, from which you'll see a Govi in a cage
    to your left.  Go down the stairs and shoot it and jump into the cage to grab
    * If you went into the easily accessible door from the train room, (which is
    more straightforward and doesn't require jumping the trolley) you'd find the
    next three souls in reverse order, #11, #10, and #9.  But you wouldn't be able
    to get #8 this way, and you'd still have to go back and around the other way,
    both for soul #8 and the Retractor.  This order involves less back-tracking.
    9.) Required: nothing
    In this same room as the last soul, there is another Govi on a platform in the
    corner.  To get to it, climb up the stairs in this room to a platform, and jump
    across the two hanging cages to reach the Govi.
    10.) Required: nothing
    From the ground level exit in this room, go through to the next room, and if
    you look around, you'll see another Govi on a high pillar in the middle of the
    room.  To get there, look to your left from the door you came from, and there's
    a switch.  Push it to start the cages on the ropes above you moving back and
    forth.  You can use the stairs or some nearby crates to get onto the platform
    next to the switch panel, and from there, some fancy rope-climbing to get from
    there to another platform, and again from there to yet another, which is close
    enough to the Govi's platform that you can jump up to it.
    11.) Required: nothing
    You'll probably by now have seen a cage on a rope going into and out of this
    room via a pair of automatic doors.  You can't open the doors yourself, so wait
    for the cage to be on its way out, and follow it through.  On the other side of
    the doors, a Govi is sitting in plain sight near the ramp.  (There is
    absolutely no reason to push the lever in this room.  It just opens up two
    doors with some monsters and no useful items - not even Cadeaux.)
    :: [ASPR] :: Asylum - Playrooms :: Level: 5 :: 10 souls ::
    1.) Required: nothing
    From the warp point, turn around and exit the door behind you.  Go through this
    room and up the ramps in the next, and go through the door at the top of these
    ramps.  Past this room, you will come out on top of a bridge going over the
    pool of water where the warp point is.  Jump down off the bridge, but instead
    of going in the water, get onto the ledges around the sides, and follow them
    around to your right to a series of hallways leading to a room.  As you enter,
    you may see a Govi through a window below and to your left, but this isn't the
    one we're after yet. (See #10)  Instead, go past the clear pipes to your right
    and find a ramp leading down in the corner.  Kill the bikini-dogs down there
    and take the Govi they're guarding.
    2.) Required: Poigne
    Back in the water room, look at the pipe on the opposite side from the hallways
    you just took.  Swim to it and enter, dodging the fan blades, and climb up the
    blood flow on the wall of the pipe.  Follow it down until you get to a room
    with two pools divided by a wall.  You can get the Govi on the right side of
    this room.  There are two more on the other side, but you can't get those from
    here.  (See 3&4)
    3&4.) Required: Poigne
    Again in the water room, look at the blocked pipe at the bottom of the pool on
    the side with the pipe you climed up for #2.  Shoot the blockage to clear it,
    and then follow the pipe until you get to a room where you can surface.  Take
    the path to the right here, and you'll eventually find another pipe.  You'll
    need to climb the bloodflow in this pipe, which will take you to the other side
    of the pool you saw in #2.  There are two Govis here for the taking.
    5.) Required: Engineer's Key
    Back where you surfaced in a room for #3&4, there is a small room on the other
    side of the hallway you took containing a switch that opens a hatch nearby.  Go
    back in the water and you can come up through that hatch.  Follow the path and
    you'll find two rooms where you have to use the Engineer's Key to raise the
    water in one by lowering it in the other, enter the pipe in the wall of the
    room to the left (where the water was lowered).  Follow the path and you'll
    eventually come to a hallway with a nursery.  Go all the way to the door at the
    end of the hallway and follow the passageway to enter a room with a Govi in
    plain sight on your left.
    6.) Required: Engineer's Key
    On the other side of the door from the last soul, there's a door leading to a
    room with another loose soul in a machine.
    7.) Required: Engineer's Key
    Back in two water rooms, this time take the pipe in the room on the right,
    where the water was raised.  Follow this path through several rooms until you
    get to a small room with a door on the left and a ramp on the right.  Take the
    ramp and go through the door up there to a small hallway with a locked door. 
    Push the nearby lever to open the door and collect the Govi inside.
    8.) Required: Engineer's Key
    Back at the room with the door and the ramp, take the door this time, and
    you'll be in a large room with a loose soul inside some sort of machine.  Climb
    up into the machine and grab it.  (Incidentally, this is also the room with the
    Violator vending machines, so remember it when you get some Accumulators.)
    9.) Required: Marcher Gads
    Near where you picked up #5, there's another door on the same wall as the one
    you came in through.  Enter this door and follow the path to a room with a
    lever.  Push the lever to open a cage in a room releasing a Truesoul.  You can
    see this room through a screen from the lever room.  Now go back to where the
    door was, and drop down to the lower level.  Go to the hallway in the corner
    and exit through the door there.  Go left and into the door at the end of the
    hallway.  Continue through this hall to find yourself on the outside of the
    screened area containing the Truesoul.  Enter the door on your right (using the
    lever to unlock it if you haven't already), and then climb into the oven on the
    right.  (This is where you'll need the Marcher Gads.)  Enter the vent
    underneath the hood, and turn right to enter the Truesoul's chamber.  Defeat
    the Truesoul to claim the dark soul.
    10.) Required: Marcher Gads
    Back in the vent, this time take the other direction, and drop into a room with
    a Govi in it.  This is the one you saw through the window while on your way to
    :: [TOPM] :: Temple of Prophecy (Marcher) :: Level: 6 :: 13 souls ::
    * Note: The Temple of Prophecy has a lot of branches and multiple pathways to
    get to the same locations.  The order you get the souls in may be wildly
    different from mine.  My aim was to reach the Marcher Gads as quickly as
    possible, since they're required for several of the souls.  I'll do my best to
    describe each room in such a way that if you encounter them in a different
    order, you'll still be able to figure out which ones I'm talking about.
    1.) Required: Poigne
    In the first room with a statue, you'll see the Govi in the statue's right hand
    (your left).  On the side of the statue is a button.  Push it to activate the
    bloodflows in this room (and throughout the Temple), and then climb up the flow
    between the statue's legs (gross?) in order to jump up onto it's arm and
    collect the soul.
    2.) Required: nothing
    Exit through the door you didn't come in through, and follow the path through a
    few puzzle rooms.  Ignore the Govi you see in one of them - you can't get it
    until you get the Marcher Gads.  (See #10)  Eventually you'll come to another
    statue room, and this one has a Govi it its lap.  Find the rope-switch in this
    room (between the two doors) and push it.  Climb up the platforms to the rope
    and climb across it into the statue's lap.
    3.) Required: Toucher Gads, Poigne
    In the next room, you'll see an alcove with a fire block inside it on the
    right.  Make your way over and push the block to open a passageway into another
    room.  There's a Govi on a high ledge here.  To get there, push the four
    buttons lowering the statue heads above you, then climb the bloodflow and make
    your way around the room to the Govi using a variety of jumping and ledge
    4.) Required: Poigne
    Climb up the bloodflow again, and exit via the door at the top.  After a series
    of rooms, you'll find yourself in a room with a platform in the middle and a
    large weighted pole on a pillar on top, with a spiral ramp going to the top of
    the platform.  At the bottom of the platform is a button which will rotate the
    pillar and pole 90 degrees clockwise.  You can hit it repeatedly to get the
    pole where you want it.  Where you want it is pointing at another button higher
    up on the wall.  Climb to the top and use the pole to get to the button and
    press it, lowering a statue head on the other side.  Rotate the pillar again to
    make it point at the Govi that was just revealed behind the head, and use the
    pole again to get there.  (You can also get to this room by climbing the
    bloodflows in one of the first rooms on all sides of an octagonal pillar, and
    then jumping to a nearby ledge.)
    5.) Required: Toucher Gads
    From this room, enter the other ground-level entrance to see a fire block, and
    push it to reveal a passageway.  Follow a few rooms - you'll see another
    inaccessible Govi in a cage in one of them.  (You'll need the Marcher Gads -
    see #12).  Eventually you'll wind up in a square room with some ramps going
    around it blocked by statue heads.  Push the 4 buttons to lower the heads, then
    climb the ramps to a Govi at the top of the room.
    6.) Required: nothing
    Take the exit from here and follow the path through several rooms - you'll pass
    yet another inaccessible Govi in a cage.  (See #10).  You'll then come to a
    maze with some Flambeau canvasses in it.  (You can find one of the cheats
    here.)  Exit the upper door in the maze room and follow the path.  You'll
    emerge in an open area with a Govi on a high ledge to your left on a bloodflow,
    and a tent to your left.  You could get that Govi right now, but you'll have to
    backtrack a bit.  First, go into the tent and follow the path to pick up your
    Marcher Gads.  These will be needed to get most of the other souls here.  Once
    you get them, go back the way you came in, and NOW you can get that Govi on top
    of the bloodflow.
    7.) Required: Baton
    From this room, exit via the skin-door and you'll come to a room with two
    slopes on either side with a massive swinging hammer going between them.  Climb
    up the platforms to the top (either side), and you'll see a bridge between the
    two sides with a Baton altar on it.  Use your Baton to teleport to a room
    behind the first Govi you saw on a high ledge as you first entered the Temple. 
    (Be sure to push the block in the next room - this will give you a shortcut to
    use later.)
    8.) Required: nothing
    Baton your way back into the room with the slopes, and go out the door at the
    opposite end from where the Baton altar bridge is.  You'll come to another
    statue room, this one with its hands held up against its chest.  Jump platforms
    to reach two buttons on either wall.  The first moves the statues arms out to
    the side and the second opens a panel in its chest, revealing a Govi.  Jump
    across one of the arms to get to it.
    9.) Required: nothing
    Exit through the other door (on the right), and you'll go through another
    puzzle room (much easier if you're following my directions and have the Marcher
    Gads already), and you'll come to a room you've seen before from the other
    side, with a large cage containing a Govi.  (See #10)  For now, jump onto and
    over the cage to the next door, and come to a room like the statue rooms, but
    instead of a statue, you'll see a Govi on top of a large ramp.  You can't climb
    the ramp as such, but to the left of it, there's a pole-switch sticking out of
    the wall.  Get over there and jump onto the pole, and hang on until it slides
    to the bottom.  This will turn the ramp into stairs.  You'll have a short time
    to run to the other side of the room, up a ramp with a ledge leading onto the
    platform at the bottom of the stairs, and then jump up the stairs to reach the
    10.) Required: Marcher Gads
    Go back out the door you came in through, and back out to the room with a Govi
    in a cage that you saw on the way to #6 and again to #9.  Jump down into the
    Magma, and into the cage from below.
    11.) Required: Marcher Gads
    Exit through the door at the bottom magma-level in this room, and you'll find
    yourself back in the room where you got the Marcher Gads.  Go past the Gads-
    machine to the door on the opposite side, to find yourself in another room
    you've been in before, on the way to #2.  There's a Govi on a high pillar here,
    but push a switch at its base and the pillar will lower down to where you can
    jump on it and take the soul.
    12.) Required: Marcher Gads
    Go back to the Marcher Gads room, and this time you want to go through the door
    which you have to jump over a lava pit to get to.  It can be a tricky jump, but
    it's possible.  (Shoot the urns first so you have a clear spot to land.) 
    You'll arrive at another room you've seen, this one on the way to #5.  There's
    a Govi in a cage with a bridge leading out to it.  On one side, you'll see a
    pole-switch.  Jump up and pull it down, raising the cage around the Govi.  Drop
    down into the magma, and quickly make your way to the ramp, then turn around
    and jump onto the Govi platform.  (Ignore the bridge leading to the platform -
    you can't get there in time, and those panels will drop if you run on them.)
    13.) Required: Calabash
    In the first room leading down from the warp point, you'll see a Calabash panel
    in the floor.  Use the Calabash to blast it open, revealing a Govi below.
    :: [ASLD] :: Asylum - Lavaducts :: Level: 7 :: 9 souls ::
    * I highly recommend getting the Marcher Gads before even attempting this area. 
    While you CAN get a few souls without them, it's MUCH more difficult that way.
    1.) Required: Engineer's Key
    Assuming you don't have the Marcher Gads yet, make your way from the entrance
    until you reach a large area with magma sewers.  You'll have to ride on two
    moving platforms in the walls to jump onto a tall lavaduct (Like an aquaduct
    with magma.  Heh.)  Go around the duct and jump DOWN from the other side (back
    down to near magma-level on the ground).  Follow the walkway and you'll find
    one passageway you can walk on without stepping on magma.  On one side is a key
    terminal, which opens up two doors on either side of the tunnel.  Enter the
    door opposite the terminal (the one on the same side has some Cadeaux).  Follow
    the path to a room with a Govi near a switch.
    2.) Required: nothing
    Push the switch near the last Govi to open up the door here, where you can see
    two more Govis behind glass that you can't get to yet.  (See #4 and #9)  Go up
    the stairs to find the warp point, making sure to push the switch activating
    the large rotating platforms over the lava vat.  Get onto one of the platforms
    as it goes past, and ride it to the next opening, where there is a Govi in the
    corner.  (Note: You can also reach the warp point if you'd taken the higher
    jump from the lavaduct mentionned in the last entry, but you'd miss out on soul
    #1 that way.)
    3.) Required: nothing
    Get back on the platform and ride it down to the next area.  From here, take
    the stairs down and follow the passage to a room with a Govi on a high stack of
    crates.  You can't get there yet (See #8), so keep going around the exit to
    your left.  You'll come to a room with some platforms on a slope that you need
    to do some fancy jumping to get up to one of those shafts with spinning blades. 
    Avoid the blades underneath, then climb up and avoid them again from above. 
    Turn right at the wall and follow the path and you'll come to a room with lots
    of tall stacks of crates, one of which has a Govi on it.  Jump across to reach
    it.  Do NOT miss these jumps.  The stacks are all too tall to jump back onto
    from the floor, so you'll have to go all the way back around again, up the
    slope and under and over the spinning blades, etc.
    4.) Required: Marcher Gads
    Go back out to where you needed to use the Engineer's Key for soul #1.  In this
    tunnel is a passage without walkways, where you'll need to use the Marcher
    Gads.  Follow the path to another room with a Govi that you saw through the
    glass after getting the first soul.  Another switch opens the door that leads
    back into the same room as the first one.
    5.) Required: Marcher Gads
    Back again in the room with the lavaduct, there's a passageway in the magma
    underneath the path of one of the moving platforms on the wall.  Follow it to
    find another room with a Govi behind glass and a switch to operate the locked
    6.) Required: Nager Gads, Engineer's Key
    From the warp point, jump right in the lava and swim down to the first passage
    on your right.  Follow the passage, and when it splits, go right.  Enter the
    room here and use the Engineer's Key in the terminal inside the room to open up
    the hatch in the ceiling.  Climb through it, and go up the stairs to see an
    opening to a large warehouse of crates.  Ignore the warehouse for now (unless
    you're collecting Cadeaux) and look for an opening in the ceiling nearby.  Jump
    up into it, and you can climb on a ledge that leads to a balcony above the
    warehouse.  Go down the path at the other end of the warehouse and you'll find
    a Govi in a windowed room.
    7.) Required: Nager Gads, Engineer's Key
    Retrace your steps back to the lava, and when the path branches, go right. 
    You'll emerge in another circular lava-vat.  Swim to your right and find the
    next opening here.  (You may have to wait for the rotating wall to move
    enough.)  Take this passage, and you'll come across another one of those rooms
    where the Engineer's Key will open the ceiling hatch.  Climb out, and make your
    way past a few rooms (not too many branches in path here), and you'll find
    yourself on the walkway around the lava-vat you were just in.  Follow the
    walkway around to your left, and there's a Govi just sitting out there for the
    8.) Required: Nager Gads, Engineer's Key
    From the last Govi, drop down into the lava again and swim to the right until
    you get to the next opening.  Surface there and find yet another room with a
    hatch in the ceiling opened by your Key.  Climb through here and you'll find a
    room with a couple sets of stairs and a large locked door.  There's a switch in
    a control room that opens it.  Go through, and you'll see the Govi on top of
    some crates behind a railing, which you saw on the way to #3.  Jump over and
    get it.
    9.) Required: Nager Gads, Engineer's Key
    Retrace your steps back to the lava vat, and swim right again until you get to
    the next opening.  Follow this passage, and when it splits, go right.  This
    will take you back to the first lava vat.  Keep swimming to the right in the
    vat for your next opening again, and you'll find a fourth room with a hatch in
    the ceiling to be opened with the Key.  Climb up and go down some stairs for
    the last Govi, which you saw through the glass on the way to #2.  You can open
    the door with the switch if you want.
    :: [TOBN] :: Temple of Blood (Nager) :: Level: 8 :: 8 souls ::
    1.) Required: Poigne
    From the Warp point, get down to the platforms just above the lava, and jump to
    the one on the left.  Push the button to lower the statue head above you.  (Do
    the same on the right side for good measure - doesn't help you now but you'll
    need it later.)  Now go back up the slope and use the ledges to get to the
    upper right as you're facing the slope.  Climb the ledge over to where the
    statue head was, and the climb up and follow the path.  You'll find a room with
    four exits arranged in a circle on one wall, and a rotating wooden disc with a
    notch in it so that only one exit can be open at once.  Right now it's the
    bottom.  On the opposite wall is a button which will move the disc 90 degrees
    clockwise.  Push it three times (after dealing with the Blood Sisters) to open
    the right hand exit.  Go through it, and follow the passage to a room with two
    more Sisters and a button to push.  There's a Govi visible on the other side of
    a grate here.  Push the button, activating the Bloodflows in this and another
    room, and go back out the way you came in.  Now push the button to rotate the
    disc 2 more times to open the left door.  Go through here, and follow the path
    to another room similar to what you saw through the grate.  On the right is a
    block you can push that will fall into a hole.  Go through into the next room
    and you'll be in the room with the Govi.  Climb up the Bloodflows on the pillar
    to the top, and you can jump down from there to get to the Govi.
    2.) Required: nothing
    From the room you found the last one, go through the only other exit from this
    room, and follow the path until you see a rope switch in front of you.  Push
    it.  Now go down the other direction, and you'll be in a hallway with lots of
    spinning sycthe blades.  Follow it around, and you'll see where the rope was
    created by the switch.  Deal with the Soul Sister here, and climb across the
    rope to the waiting Govi on the other end.  (There's another Govi visible on
    the platform to your left, but you can't get there without the Nager Gads.  See
    3.) Required: Calabash
    There's a room with eight Calabash panels in the floor.  If you have the
    Calabash, you've already seen this room as you had to come here to lower two
    statue heads in order to get up to where you got the Calabash.  You can see a
    Govi on a pillar through a screen in this room.  Facing the Govi, place a
    Calabash on the second panel back from the screen on the left side.  This will
    open up an underground tunnel (containing a Blood Sister) that leads to the
    room with the Govi.
    4.) Required: Flambeau, Baton, Marteau, Calabash
    From the Warp point, make your way across the slope to your left side, and
    enter the door set into the slope in the corner.  Follow the passage past a
    spinning blade, and use your Flambeau on the two canvases in a row here, and
    you'll enter in a room from which you can see a Govi in plain sight, but inside
    a cage so you can't get to it.  You'll need to use all your tools to get this
    one.  Look to your right and you'll notice a Marteau gate.  As usual, you need
    to hit three drums with your Marteau, but the problem is that one of them is
    behind a Flambeau canvas, and another is on top of a platform you can't reach. 
    Fortunately a nearby Baton altar will take you up there.  Once you've hit all
    three drums and opened the gate, follow the passage around and it will drop you
    on top of the cage.  Use a Calabash to blast open the panel here.  (Hint: Set
    the Calabash in the corner, and then wait on the opposite corner to avoid
    blowing yourself up.)  You'll then drop into the cage where you can get the
    Govi.  You'll need to use another Calabash to get out, followed by the Flambeau
    again.  Watch your energy to make sure you can do all this.
    5.) Required: Marcher Gads
    From the Warp point, go across the slope the right side instead, and climb onto
    the ledge where the statue head was.  Shimmy over until you can climb up and
    then follow the path downwards.  You'll find yourself facing a series of puzzle
    rooms all involving jumping over lava.  Try not to fall in and die.  At one
    point there will be a Govi on a ledge in a room, with some vertically spinning
    sycthe blades* in the wall that you have to shimmy past on the ledge.  Ignore
    that Govi for now (see #8), and continue through.  There's another puzzle room
    involving scythe blades and a rope-climb, and then you'll find yourself in a
    room with two statues on your left and a magma flow to the right with some
    horizontal scythe blades in the wall.  Drop into the magma, and find the Govi
    at the other end of it.
    *Note: This is the point at which certain emulator versions of the game fail. 
    You cannot get past the scythe blades because there is some sort of invisible
    wall preventing you.  If you're using a console, or a version which doesn't
    have this bug, you can continue through here.  Otherwise, you'll need to use
    your emulator's cheat system to give yourself the Nager Gads a bit early in
    order to swim past.
    6.) Required: Marcher Gads
    Go back along the lava and find a tunnel leading under the room with the
    statues.  It will emerge in the room where you will get your Nager Gads.  But
    first, you'll have to push all the buttons in the room, kill a couple of Blood
    Sisters, and somehow avoid falling into the lava and dying.  Once you do, go
    claim your prize of Nager Gads.  As soon as you do, you will automatically jump
    down on the other side into the lava, right in front of the entrance to a cage
    containing a Govi.  (You've seen this cage several times, as it's right in the
    middle of the Warp point room.)
    7.) Required: Nager Gads
    Remember where you found soul #2?  No?  Go ahead and look back, I'll wait. 
    Okay, now you remember?  Go back there.  Now there's another Govi that you
    couldn't reach before, but now you can.  To get there, jump down into the lava. 
    Now, what you're SUPPOSED to do is swim to the left, get out onto a ledge and
    push a button which lowers the lava, then walk back to the right side of the
    pool, dodging spikes which you can't see well because of the lava, and push
    another button which raises it to the level of the ledge with the Govi.  But
    there's a glitch here which lets you skip a step.  If you swim directly to the
    second switch on the right, it may seem as though you can't push it because
    it's under lava.  But if you swim to the surface in front of the button, you
    can push it, even though you don't seem to be in the right place.
    8.) Required: Nager Gads
    Jump down from the ledge with the last Govi and exit via the skin door.  (Don't
    waste your time on those Marteau drums, there's nothing there but health and
    energy.)  You'll find yourself back in the room with the two statues from #5. 
    Continue straight through (resisting the urge to go back to the Nager Gads room
    and search the lava there - there's nothing there at all), and you'll
    eventually get back in the room with the vertical scythe blades and the Govi on
    a ledge.  Swim through the arch underneath the Govi, and you'll be in a room
    with a spiral of platforms going up the walls, with horizontal scythes in the
    walls all the way up.  Make your way to the top and you'll see the Govi through
    the archway here.
    :: [ASUC] :: Asylum - Undercity :: Level: 9 :: 3 souls ::
    * I highly recommend you have the Flambeau before you attempt anything in this
    area.  It's very dark, almost pitch black in places.  It's certainly possible
    to do without, but MUCH more difficult.  I'd also recommend playing at night or
    in a darkened room, because even with the Flambeau, it can be very hard to see
    anything if there's any sort of glare at all on your screen.
    1.) Required: Engineer's Key
    It's hard to give directions in this section without giving everything away, so
    I'm going to let you figure some of this out on your own.  There are two tall
    cylindrical rooms with large rotating platforms that you have to activate using
    the Engineer's Key.  From the second of these, get to the topmost rotating
    platform, and find an entrance in the wall that isn't the one you came in
    through.  Follow this and you'll come to a room with some stairs and a stained
    glass window in the ceiling.  Go down the stairs and follow the path to the
    left to reach a Govi.
    2.) Required: Engineer's Key
    Go back to the room with the rotating platforms (the second one again), and
    this time look for an entrance accessible from the lower of the two rotating
    platforms which takes you eventually to a room where there's a vertical shaft
    and rapidly spinning spikes.  The third Retractor is found near here.  You can
    find a switch nearby to turn off the spinning shaft, or just take your chances
    and jump down.  Either way, you'll land in a room where there is a Govi nearby. 
    You can see this room from the other side of a fence early on, but you can't
    get to the Govi this way.
    3.) Required: Engineer's Key
    In the last outdoor area here, you'll see a rope going up from the side of one
    tower to another.  One end of it is low enough to reach.  Climb it to the other
    building.  From here, it's a long series of walkways, jumping to nearby towers,
    entering some towers to go up stairs and emerge at a higher level, etc.  At one
    point, you'll need to use the Engineer's Key to open a door and find yourself
    inside a caged section of one of the two rooms with the rotating platforms you
    saw above.  Here you'll need to use the Key again to open another door and
    reach a higher ledge outside.  It's hard to give specific directions here, but
    it shouldn't be that hard to find.  Eventually, you'll wind up at a tower with
    a spiral ramp going down to room with a Truesoul cage in it.  The cage will
    open automatically as you approach, so watch out.  Kill the Truesoul and take
    its soul.
    :: [FRAQ] :: FAQ ::
    Q.) You missed a soul (or souls)!
    A.) No I didn't.  There are exactly 120 souls in the game, no more, period. 
    However, there is a glitch that sometimes occurs which allows you to pick up
    the same soul more than once.  It seems to happen when you use the Teddy Bear
    to go back to the warp point in the area you are currently already in.  It
    doesn't happen every time, and I haven't figured out what makes the difference
    between a soul respawning or not, so it's hard to exploit, but it does happen. 
    If you have more than 120 souls at the end of the game, this is probably why. 
    Don't e-mail me telling me how many souls over 120 you've got.  I'm well aware
    of this bug.
    Q.) But if you add up all the soul counts, it equals 124!
    A.) This is because the "Deadside - Marrowgates" and "Paths of Shadow -
    Prophecy Chamber" warp points are actually both in different parts of the same
    map.  There's two souls before the first coffin gate, and two after.  You'll
    notice if you look that picking up a soul in either location increases the
    counts for both.  So you're counting those 4 souls twice.
    Q.) You didn't mention all the items!
    A.) That's because this is a Dark Souls FAQ, not an items FAQ.  Any items not
    required for finding all 120 Dark Souls are not listed.  This includes the
    Asson, the Enseigne, the Violator(s), pretty much everything found Liveside,
    and the various books.  (The Shadowgun/Pistol and Teddy Bear you get no matter
    what, so they're also not listed.)  Also not listed are Cadeaux, unless they're
    near a soul and might help identify a location.  (I may do a Cadeaux FAQ later,
    but that's a lot more work.)
    Q.) I'm missing two Warp points!  Where are they?
    A.) Not related to Dark Souls, but a common question.  There will always be two
    blank spots on your Warp point list.  Even with cheats you can't activate
    those.  There are 17 Warp points to be found, 4 Liveside and 13 Deadside, and
    that's it.
    Q.) Can you win the game without getting the Nager Gads?
    A.) Yes, but just barely.  It depends on the order in which you used your
    Retractors.  The number of souls accessible in through each Liveside Retractor
    trip (including serial killer and Engine Block sections) are: Gardelle Prison:
    (not counting the sections that don't need Retractors) 7, Downstreet Station:
    4, Mordant Street: 3.  If you did Downstreet Station and Mordant Street first,
    the maximum number of souls you can get without the Nager Gads is 95, which is
    exactly what's needed to get the Calabash and the third Retractor (in the
    Undercity).  This means you'll need to find each and every soul available
    without the Nager Gads or Calabash in order to get to Level 9, which you need
    to finish the game.  If you did Gardelle Prison as one of your first two
    Retractors, it's easier, since there's a bunch of souls in the Gardelle Engine
    Block section.  The absolute maximum number of souls that don't require the
    Nager Gads, Calabash, or Level 9 Soul Power access is 98 (using Gardelle Prison
    and Downstreet Station Retractors).  After you get level 9, you can then get
    the Calabash and the third Retractor from the Undercity, meaning your total
    maximum will be 108.  You'll need 12 more for that second Violator, but all the
    rest require Nager Gads.
    I'm guessing the reason you're asking this is that there's an unfortunate bug
    in some emulator versions of this game that makes it impossible to get to the
    Nager Gads without cheating.  (There's a room in the Temple of Blood with
    vertical scythe blades spinning in the wall which you have to ledge-climb past
    or fall into the lava.  The first emulator version I played, there seemed to be
    an invisible wall that prevented you from getting past the blades.)
    :: [CNTC] :: Contact ::
    If you must contact me, please read the following caveats first.
    1. Make sure the answer is not already there.  The information in this FAQ is
    well-organized enough that it shouldn't be hard to determine if the information
    exists already or not.
    2. Keep in mind the stated purpose of this FAQ.  It is not a complete
    walkthrough, and I am intentionally not giving away the solution to every
    puzzle and maze in the game.  If that's what you're looking for, there's other
    FAQs out there that do this very well.
    3. Don't bother me with spelling/grammar issues.  I generally make an effort to
    use proper spelling and grammar at all times (which is more than I can say for
    a lot of FAQs I've seen), but everyone can make mistakes.  Unless the error is
    serious enough that you can't understand what I'm saying, don't waste my time
    with it.
    4. There are only 120 souls.  Don't e-mail me telling me that you've found
    more.  See the FAQ above for the explanation for this.
    5. Use the terms "Shadowman" and/or "Dark Souls FAQ" in the subject-line of
    your e-mail.  If you don't, I will probably ignore it.
    6. Please make an effort to use proper spelling and grammar when contacting me,
    and keep the 1337-5P33K to a minimum.  Avoid the use of texting-style shorthand
    or acronyms.  If it takes me more than a single read or I have to look stuff up
    on UrbanDictionary to understand what you're saying, I will probably ignore
    7. No spam.  I'm not interested in any project you're involved in, anything you
    want to sell, any investment opportunity you may have, or any enhancements to
    any part of my anatomy thank you very much.  If you send me anything like that,
    I will ignore and permanently block you.
    8. No hate mail.  I'm doing you a service here.  If it doesn't meet your
    exacting standards, telling me how much I suck isn't going to help anyone.  If
    you have a specific grievance, please let me know, but don't just insult me
    without offering a reason.  I will ignore and probably block you.
    9. Fan mail is cool and all, but I don't particularly need to get a bunch of
    e-mails that just say "You rock!".  Unless you have something specific to tell
    me, I don't need to hear it.  I'll probably just ignore it.
    10. Don't be annoying.  I'm a busy man, I've got other stuff to do.  If I start
    getting way too many e-mails from you, even if they don't break any of the
    other caveats, I may block you just for some peace and quiet.  How much is too
    many will be a matter of judgement, and I'll probably first offer a warning if
    you're causing me grief.
    11. Don't expect an immediate response.  As I said, I have other things to do,
    and I may not get around to replying right away - particularly if your question
    requires some work to look into.  (I don't have like 500 save games for every
    possible combination of items/soul power that you can have at one time, so if
    your question involves doing a certain something in a specific order, it may
    take a while to figure it out.)  If I don't respond right away, please do not
    send me another e-mail asking why I didn't respond.  Provided you didn't break
    one of my other rules, I will probably reply eventually, but don't hold your
    That said, you may contact me at lurlock@yahoo.com.
    :: CREDITS ::
    I did most of this entirely on my own, but the FAQs by marshmallow and RMurtha
    hosted here on Gamefaqs were very helpful in some places.  If you're looking
    for a more thorough walkthrough, I highly recommend either of their guides.
    Thanks to Nintendo, Sega, and Sony for providing the consoles and Acclaim for
    creating this game.
    Thanks also to Gamefaqs <www.gamefaqs.com> for hosting thousands of excellent
    game guides.
    :: [LEGL] :: LEGAL ::
    This document is Copyrighted by Darrel Hoffman (a.k.a. Lurlock) on January
    2010.  You may not reproduce any part of it without my written consent, nor
    post it on any website. etc.  (Feel free to link to it, but do not post it
    anywhere else.)  All Rights Reserved.
    This document is hosted on Gamefaqs.com.  They are currently the only site
    authorized to display this document.  If you are interested in hosting this on
    your site, you may contact me to ask for my permission.  If you find this
    document in whole or part on any other website, please notify me so I can get
    all medieval on them.
    Copyright January 2010, by Darrel Hoffman, All Rights Reserved