SPYRO THE DRAGON 2: RIPTO'S RAGE!

This is "Spyro the Dragon 2: Ripto's Rage!" Easter Eggs In-depth FAQ.
SILVER^2 VERSION.
This FAQ covers Skill Points, Secrets and Mysteries.
This is the latest version of this FAQ as of 22JAN2000.









The latest version of this FAQ and all other Spyro FAQs by Ryuuko may
be found at:

http://www.angelfire.com/yt/tenryuu/spyro.html






I no longer answer questions via e-mail about the game that can be
answered on the above page.








Unpublished work Copyright 1999 *Ryuuko*


This document is archived exclusively on GAMEFAQs, www.gamefaqs.com
and http://www.angelfire.com/yt/tenryuu/spyro.html at this time.
If you see my FAQ or FAQ data on any other sites, please report it
to ryuuko@SoftHome.net . 
It was created using Notepad in Micro$oft's Windows '98
Please read legal notice below.


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     D                           |   | |     |            G
     R                           |   | |____ |            E
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*Ryuuko* || Spyro the Dragon 2: Ripto's Rage! FAQ || *Ryuuko*



0.  News with this update


The Secrets of Spyro the Dragon 2: Ripto's Rage!, in 10 easy steps

1.  Legal/Disclaimer                         
2.  Version                                  [Updated!]
3.  About
4.  Skill Points                             
5.  Orbs and gems                            
6.  Crash Team Racing Demo
7.  Speedways                                
8.  Mysteries/Intricacies                    [Updated!]
9.  Credits                                  
10. Later


________________________________________________________________________
*Ryuuko* || Spyro the Dragon 2: Ripto's Rage FAQ || *Ryuuko*


0. News with this update

Gold:
     * ALL 16 SKILL POINTS HAVE BEEN FOUND!
Silver:
     * Letter from Craig A. Stitt, artist on Spyro the Dragon and
     Spyro the Dragon 2: Ripto's Rage!  projects included.
Silver^2:
     * URL updates, additions to Crash Team Racing Demo section.

________________________________________________________________________
*Ryuuko* || Spyro the Dragon 2: Ripto's Rage FAQ || *Ryuuko*



1. Legal/Disclaimer

  THIS FAQ IS COPYRIGHT TO THE AUTHOR KNOWN AS *RYUUKO*, 1999. ALL
RIGHTS RESERVED.  PERMISSION IS GRANTED FOR WWW.GAMEFAQS.COM TO DISPLAY
THIS FAQ, AND FOR THOSE THE ACCESS THE FAQ TO PRINT OUT ONE (1) COPY,
AND ONLY ONE (1) COPY (THERE CAN ONLY BE ONE (1)). PERMISSION IS
EXPRESSLY DENIED FOR THIS FAQ TO BE PUBLISHED EXCEPTING ITS PRESENCE ON
WWW.GAMEFAQS.COM, SOLD, MODIFIED, COPIED, EXCEPTING THE ONE (1)
AFOREMENTED REPRODUCTION, OR FOR ANOTHER DOCUMENT (E.G. ANOTHER FAQ) TO
BE CREATED INCORPORATING THIS INFORMATION AS A RESULT OF HAVING READ
THIS FAQ WITHOUT CONSENT OF ITS AUTHOR, *RYUUKO* WHO CAN BE REACHED AT
<ryuuko@SoftHome.net> FOR THIS PURPOSE.  PERMISSION IS EXPRESSLY
VERY, VERY DENIED FOR THIS FAQ OR ITS INFORMATION IF GAINED AS A RESULT
OF READING THIS FAQ TO BE PUBLISHED IN A MAGAZINE (E.G. ELECTRONIC
GAMING MONTHLY) AND/OR ONLINE PUBLICATION (E.G. ABOUT.COM, HAPPY PUPPY).
THIS LEGAL NOTICE MAY NOT BE ALTERED OR REMOVED FROM THIS FAQ, PERIOD.
THIS GUIDE WAS CREATED AND IS OWNED BY ME, *RYUUKO*
<ryuuko@SoftHome.net>. SUBMISSIONS BECOME PROPERTY OF *RYUUKO*, AND
*RYUUKO* IS NOT RESPONSIBLE FOR RETURNING ANY SUBMISSIONS. ALL
COPYRIGHTS AND TRADEMARKS ARE ACKNOWLEDGED THAT ARE NOT SPECIFICALLY
MENTION IN THIS FAQ. ANY RIGHTS NOT STIPULATED, EXPLICITLY, HERE ARE
DENIED. IF AN EXCEPTION IS SOUGHT, CONTACT <ryuuko@softhome.net>.
IN THE EVENT THAT YOU SUFFER DAMAGES AS A RESULT OF USING THIS FAQ,
THE LIABILITY OF *RYUUKO* AND DRAGON-ENTERPRISES IS LIMITED TO
$0.00, EXCEPT WHERE PROHIBITED BY LAW. ANY ONE VIOLATING THIS THESE
ENUMERATIONS, EXPRESSED OR IMPLIED IF SUBJECT TO LEGAL ACTION WILL BE
PROSECUTED THE FULLEST EXTENT OF THE LAW. THANK YOU FOR READING THIS
STATEMENT, AND THANK YOU IN ADVANCE FOR RESPECTING ITS CONTENTS.



From Kao Megura's Cosmic Fantasy 2 MiniFAQ, which I am considering
to be part of this FAQ's Legal Statement:
"To continue, this FAQ and everything included herein is protected by
International Copyright Law.  Failure to adhere to any of the above will
result in violation of the aformentioned law, and consquently, may be
the cause of legal action against prepetrators.  Remember that breach of
copyright (not to mention plagiarism) is a crime.  If you disagree with
any part of this disclaimer, you must promptly delete / destroy this
FAQ.  To put it simply, don't try and make a living off of my work,
since I have every right to take legal action against you if you do so.
FAQ ripping, plagiarism and misuse is sadly blatant in today's world.
However, if it happens to you, remember that anything you create is
automatically protected by copyright, and that gives you the right to
take legal action, assert your rights, and punish transgressors to the
fullest extent of the law."


________________________________________________________________________
*Ryuuko* || Spyro the Dragon 2: Ripto's Rage! FAQ || *Ryuuko*


2. Version [Updated!]

  This is the SILVER^2 VERSION of this FAQ.

Contributions are appreciated <ryuuko@SoftHome.net> and will be
listed with your name in the [Credits] section.

All text herein is has been unedited and unrevised to date (24Jan2000).  


________________________________________________________________________
*Ryuuko* || Spyro the Dragon 2: Ripto's Rage! FAQ || *Ryuuko*


3. About
3.1 About the Game

  Spyro the Dragon 2: Ripto's Rage! was developed by Insomniac Studios,
with assistance from Universal Interactive Studios, and produced and
published by Sony Computer Entertainment America Inc with assitance from
its Japan and Europe divisions. It was released in 1999 CE. Spyro the
Dragon is copyright Universal Interactive Studios, fnar.   Spyro 2 is
basically just how Spyro the Dragon would have been made if the
development team had spent more time on the game and had more feedback.
It's 29 more levels of Spyro the Dragon (Summer: 9, Autumn: 12, Winter:
7, and Dragon Shores) with new moves, a new challenge-orientated 
structure, even more collectibles, and a brand-spankin' new menu system
that looks quite attractive except for the annoying (imo) guidebook
page-flipping animations.  Spyro the Dragon was one of my favourite 
games for a long time running. Its wonderfully tight control,
exceedingly yet subtly cute animations, intriguing visuals, enjoyable
puzzles and best of all, dragon cast, made it an instant classic for me.
I first played Spyro the Dragon 2: Ripto's Rage! at a SIGGRAPH (Special
Interest Group Graphics) convention, where they had on display a level
where you collected spark plugs to deactivate force fields, with none of
the speech implemented.  When you talked to friendly denizens, they
informed you that the level was still being developed ^ _ ^

3.2 About the Author

  I now know this level to be Hurricos, off of the Summer Forest
homeworld. I bought Spyro 2 as soon as its sadly positively abysmal
(in terms of scope) advertising campaign finally let me know it had been
released.  The game sang beautifully as tore through the myriad
challenges in no time flat, to discover at the gate of Dragon Shores
that they wouldn't even let me in, I had so few orbs and gems.  I
quickly mopped up the remaining levels until only Mystic Marsh had a
solitary orb left, and I had all 10,000 gems.  The third and last Orb of
the Realm seemed out of reach of my claws.  A long line of question 
marks, greyed out, filled the space in the guidebook. The Challenge was
to trade for The Professor's pencil, starting with an egg. I could not
figure this one out; I could not seem to discern who to trade the egg
to, or even how the trading of the egg might be done.  I spit the egg at
the bird's nest, first. Then at the cauldron, the pot, the basket, the
ducks, all the different characters, and so on. Nothing seemed to work.
  I decided it wasn't worth my time and tried to look it up on the
internet, but the only information available on Spyro 2 gameplay was
Dallas' FAQ/Walkthrough he created from the demo on the Crash Team
Racing disc, right here on GAMEFAQS. IRC had nothing to offer, either;
the game was too new. I put out an APB on information on the several
sites include GAMEFAQS and "the Care and Feeding of your Young Dragon"
but I knew that such a process would likely take weeks before someone
even found my request, let alone fufilled it. I went for a walk.  An
hour later, I came back, dived right back into the level, and instantly
solved the puzzle, wondering at how I thought I had gotten skilled at
indentifying the glaringly obvious. The problems associated with this
puzzle and how to avoid them are discussed in the [Orbs and Gems]
Section.

3.2.1 Biography

  This is *Ryuuko*'s first PSX game FAQ. Additions, questions, 
statements, comments, constructive critisms, and manifestos relevent to
this FAQ are welcome.  Requests for further research must be related to
subjects outside of those that are bare-bones necessary to complete the
game. Verification will be done for similar topics before added; the
only rumours/hypothesises that will be included in this FAQ will be my
own. 
  The reason for this is the reason for *Ryuuko*'s reasons for writing
this FAQ in the first place. On the walk I took for a break during my 
play of Spyro 2, I stopped to behold a beautiful panorama on a 
promontory. To the west, stretching north and south, was a long, 
darkened strip of beach under rolling clouds of overcast-- smog.  To
the east was a vast cityscape, filled with bright lights and
rectangular structures of widely varied shapes and size, and streets
and freeways  blanketed with cars,  Both directions echoed with their
own distinctive, muffled roars each representive of their mostly
disperate but in no  small part similar realms. Both extended
endlessly, to the perceptive limitations of the eyes. I blanked my
mind and considered everything past and present. One of the memories
that came to me was that, a few years ago an RPG for PSX called
"Wild Arms" was released.  I blazed through this game like there was
no tomorrow, and knew I would based on information from a friend.  I
had rented the game, and so didn't want to waste time hunting for the
easter eggs.  I waited until I completed the game before I scanned the
internet for FAQs, not wanting to spoil the plot.  To my dismay, I
found that I had not kept a save game outside the final area,
Ka Dingel, excepting one far, far back in the game, and that I could not
restore a game inside the tower because once one had entered this final 
area, one could not leave.  I wondered why do there not exist FAQs only
including the easter eggs and the glitches in the game so that we can 
play through without spoiling it, and gain the full enjoyment programmed
in by the developers by finding not bypassing any of the easter eggs or
getting stuck because of poor programming? Was not my carefree method a 
more enjoyable one, in the end, then the careful, time-consuming search
that would have been required to locate the tiny island where aliens
*sometimes* appeared that *occasionally* dropped duplicators? Skill
Points are about Skill, right? 
  Those are the reasons for this FAQ.  It is a listing of the easter
eggs and hang-ups in the game for players of Spyro the Dragon 2: Ripto's 
Rage to reference to find all the secrets in the game they might
otherwise miss in the normal process of the completing the game as well
as guidance through problems they may encounter unrelated to the game's
intended challenge (e.g. poor control, textual errors, &c). 
  *Ryuuko* is an avid video and computer game player, quality assurance
dragon/beta tester, furry writer & artist, windsurfer, an advocate of
japanese animation and to some extent Japan's culture and modern
counterculture, and all around ecclectic, tigger-like dragon.  I play 
online games, still looking for one that meets my exacting standards,
follower game developer industry news, attend game development, furry, 
gaming and anime conventions, hike, run marathons, search for the
purpose of the universe, and save the world every so often.


________________________________________________________________________
*Ryuuko* || Spyro the Dragon 2: Ripto's Rage! FAQ || *Ryuuko*

  
4. Skill Points

4.1 Manual Quotation

"Sometimes a special challenge comes along. If you master this task,
you'll hear a special sound effect meaning you've just gained a Skill
Point.  Collect enough Skill Points and you'll get a surprise!"

4.2 *Ryuuko*'s take on Skill Points

By being especially resourceful or completist or playing the minigames,
one can acquire notations on the last page of one's guidebook called 
"Skill Points". The sound effect isn't very obvious, at least until
you've heard it a few times when you're expecting to hear it.

At 8 and 16 points you will receive new surprises. Go to the last
guidebook page and press the X button.

You gain extra lives when you have acquired 8,10,12,15, and 16 skill
points.

4.3 The Skill Points Chart

Below is a list of Skill Points as it appears on my chart in-game
( and therefore confirmed ).

The file Scus_944.25 on the disc has a listing on the skill points as
well.

[First Page]

Level			Skill Point

Skelos Badlands   All Cacti
Hurricos          All Windmills
Colossus          Perfect in Hockey
Fracture Hills    3 Laps of Supercharge
Crush's Dungeon   Perfect
Gulp's Overlook   Perfect
Ripto's Arena     Perfect
Scorch            All Trees
Ocean Speedway    Under 1:10
Metro Speedway    Under 1:15


[Second Page]

Level			Skill Point

Icy Speedway      Under 1:15
Canyon Speedway   Under 1:10
Idol Springs      Land on idol
Aquaria Towers    All Seaweed
Gulp's Overlook   Hit Ripto
Skelos Badlands   Catbat Quartet

4.4 Description of where to find and how to acquire Skill Points

Skill points are easier to get once you have obtained the surprise for
100% of all orbs and gems.


Skelos Badlands/All Cacti=> Flame all the cacti in Skelos Badlands.


Hurricos/All Windwills=> Break all the small windmills by dashing into
them or flaming them, and the larger ones with Supercharge. The small 
windmills are scattered through out the level, and Sparx won't look for 
them for you, it will only point to gems, so destroy them as you find
them.


Colossus/Perfect in Hockey=> Play the Orb Challenge Hockey one on one
(Orb #2) and go for a shut out, Spyro 5 - Home 0.


Fracture Hills/3 Laps of Supercharge=> Go to the Supercharge pylons,
and race along the path, but avoid the room you'd normally break open
to complete the Orb Challenge and run right through the pylons again.
Repeat this twice more.


Boss levels/Perfect=> Complete these levels without being hit once
during the battle in order to obtain these 3 skill points.


Scorch/All Trees=> Charge or superflame all the trees (it is not
necessary to attack the trees with the monkeys).  Each tree will drop
one coconut the first time you attack it. 


Speedways/Under #:##=> Complete the course under 1 minute and 10 
seconds, or 1 minute and 15 seconds for Metro & Icy Speedways. 


Idol Springs/Land on idol=> Glide to the top of the idol near the
dancing Hulagirls.


Aquaria Towers/All Seaweed=> Seek out and destroy (flame) all the
harmless, innocent plant life that never did anything to harm you or
anyone else in its entire virtual life *sniff* for a Skill Point! ^ _ ^


Gulp's Overlook/Hit Ripto=> See the puny red guy up there on the
throne?  Blast 'em - _ ^


Skelos Badlands/Catbat Quartet=> The catbats are the flying bowling-pin
shaped dinos with bat wings that spit fireballs at you.
The quartet surrounds a lava pool just past the Homeworld gate. Blast
'em ^ _ ^



4.5 More Skill Points?

Probably not, but I'll leave this section in for those that would
like to do more exploring.  I'm going to type an e-mail to
Insomniac to see if there is anything else in their game.

Fracture Hills/All trees=> Introduced by KH (see [Credits]). I've
tried blasting all the trees with flame to no result so far.
Perhaps something to do with the supercharge pylons...? Perhaps the
large tree formations, like the one near the beginning, or some ledge
high up needs to be reached? Or...?

Colossus, Orb 1: Hockey vs. Goalie=>  This is a timed task.  Perhaps if
one can defeat the goalie in under a minute or less, one  would get
another skill point?

Magma Cone, Orbs 2 and 3: Crystal Geysers I & II => Perhaps if you shut
out Hunter in the same way one can obtain a Skill Point from Hockey one 
on one in Colossus, one could get one or perhaps even two Skill Points
here?  Follow Hunter around and sit on his geyser or jump in front of
him to make sure Hunter gets no crystals.

More?=> If you have any other skill points in your chart, please send me
a copy of your chart similar to mine above along with as much 
description as possible as to how you obtained the Skill Points you have
that are not listed in section 4.3 <ryuuko@softhome.net>.  Your
contribution will be noted by the Skill Point description and in the
[Credits] section. Thanks in advance ^ _ ^


________________________________________________________________________
*Ryuuko* || Spyro the Dragon 2: Ripto's Rage! FAQ || *Ryuuko*


5. Orbs and gems

5.1 Manual Quotation

"To totally complete a realm:... 2. Complete all the orb tasks. Talk to
any friendly folks who invite you to accept challenges Some may ask you 
to perform multiple tasks. / 3. Collect all the gems.... Collect 100% of
everything in the game and you will be generously rewarded .... All of
the realms in Avalar contain orbs... You win orbs, most of the time, by 
completing challenges from the inhabitants of Avalar. It might also be a
task you do to help someone. / Find out about challenges by talking to 
characters during your travels... P.S. - There are four secret orbs in
the game... If you can't find those last few gems, I can help. Press
L1+L2+R1+R2 at the same time and I'll point you to the nearest gem.... 
For a perfect game and a very special reward, you must complete 100% of
every world in Avalar."

5.2 "... Complete all the orb tasks..."

The only orb task that I found picky enough to mention here is Mystic
Marsh's 3rd orb, mentioned in the introductory portion of this FAQ. In 
this challenge, knowing how to trade the items is important.  Just like
the Thunderstones in the thief challenge in Hurricos,  the trade items
will "snap-on" to their appropriate location for placed in the generally 
the correct area.  You will not have to speak with anyone in order to
complete this challenge, just spit the item onto the appropriate 
platform. In order to aim effectively, if you are trying to place the
item in a container, press and hold the triangle button, position the
targetting reticle (the circle) so that the top of of the container
fills only a little bit of the bottom portion of the reticle.

5.3 "Collect 100% of everything in the game and you will be generously
rewarded."

You will find your reward in Dragon Shores.  There are no alternate
endings or any other alternate cinema that you would not otherwise see 
just going through the process of getting 100% of each realm. Skill
Points are not counted towards this total.

Additionally, once you have had a game in memory in which you have
achieved the reward that has been accessed without turning off the
power, in any game you play the reward will be immediately available.

For example, load your 100% game with the reward, use the quit game
option in your menu, then start a new game.

To play a normal game, reset the console or turn the power off, then
go directly to New Game.

5.4 "If you can't find those last few gems, I can help."

You only need to press all those shoulder buttons at the same time once.
Afterwards, Sparx will always point to the nearest gem or gem container.  
No need to hold the buttons in. Sparx will only point to gems however,
and will not point to orbs, skill points, talismans, or a rocket
necessary to blow up a gem container.

5.5 "P.S. - There are four secret orbs in the game..."

There is a single secret orb to be found in one of each of the four 
speedways.

5.6 A little reassurance with regard to orb challenges

Excepting abilities purchasable via Moneybags, everything you need to
clean out a Realm to 100% will be available the first time you enter, no
matter how you manipulate the environment, no matter how many enemies
you turn into spirit particles, and everytime afterwards. Unlike Wild
ARMs, you can always go back, although you cant replace gems or
non-challenge orbs once they are taken except by starting a new game.
Challenge orbs and talismans confer no further gameplay benefit as a
result of earning them more than once.

5.7 When all else fails

Look again.  Everything not mentioned above is intuitive.

5.8 Before you e-mail me about orbs

Read the spoiler FAQ, Frequently Asked Questions to Spoil Spyro the
Dragon 2: Ripto's Rage! written by me, *Ryuuko*, and stored seperately.

________________________________________________________________________
*Ryuuko* || Spyro the Dragon 2: Ripto's Rage! FAQ || *Ryuuko*


6. Crash Team Racing Demo

6.1 Manual Quotation

"To unlock the secret playable demo of CTR (Crash Team Racing)TM press
and hold L1 and R2, then press the square button simultaneously while
in the intro Menu screen for the game."

6.2. "...the intro Menu screen for the game."

This refers to the screen where Spyro has already landed and
"Press Start" flashes on the screen.

6.3 Description

Options are available to play 1, 2 or 4 players. You jump right on to a
track at the start of an 8 (?) car race similar to Mario Kart.

6.4 Controls

X = accelerate
square = brake
O = use ? box item
R1 = jump
L1 = power slide boost
select = turns your PSX screen black and causes a system halt.

6.5 Addenum


I.CTR Demo
  A.Left-out Stuff
    1.Tracks in all 3 modes
      a.1P-Papu's Pyramid
      b.2P-????????????
      c.4P-Blizzard Bluff
  B.Left-out controls
      1.L2-Toggles view near and far
      2.R2-Rear View
      3./\(Triangle)-Toggles Map/Speedometer
  C.Note-YOU CAN USE THE MULTITAP ON THIS DEMO, BELIEVE ME.

                    NKelly665@aol.com

ADre2k2@cs.com  says to "Try pressing R2 to use a special item."

6.6 More?

If you would like to add to this section, you can e-mail me at
<ryuuko@softhome.net>


________________________________________________________________________
*Ryuuko* || Spyro the Dragon 2: Ripto's Rage! FAQ || *Ryuuko*


7. Speedways

7.1 Description

Speedways are hidden Realms, like in the first game, where you have an
untimed Superfly Power-Up on and run an obstacle course. The Orbs found 
in Speedways are located just like in other Realms; you must find a
person to speak with that will give you a special challenge.  These
special challenges are very fun ^ _ ^

There are four Speedways total in the game.


________________________________________________________________________
*Ryuuko* || Spyro the Dragon 2: Ripto's Rage! FAQ || *Ryuuko*


8. Mysteries/Intricacies


* "Burt,James" <sentinelx7@neo.rr.com> wrote in to mention the
appearance of the name Bryan in Summer Forest.  In the far
northwest room with the 3rd orb challenge and Hunter, you can
see Bryan wrriten over the switch and Bry written twice over
each door. It is believed that this may be the work of
Brian Hastings, VP of Technology, who also created the art tools.

* If you destroy 10 fodder creatures, you gain an extra life.
Occasionally, you gain an extra life while acquiring skill points.
- KH see [Credits] has introduced the idea that you may be able to get
more than 99 lives by gaining extra lives with skill points after you
have 99 lives with fodder or from butterfly jars. He says that if
you grab a butterfly jar after achieving 99+ lives, however, your
life total will drop back down to 99.

* the manual seems to have left out an additional control... you can
flare your wings to slow down your forward movement in a glide by
pressing down on your digital pad or motioning down with your
analog stick.

- the manual has a few quirks in the credits. Under Sony Computer
Entertainment Inc. (Japan) for Producer is written "Tsurumi-0600".
Tsurumi-0600 also appears as the Producer in Crash Bandicoot:Warped.
What's the history behind that name?

- The credits to the game mention different studios involved in the
development of Spyro 2 than appear in the manual.

8.1 Insomniac Responds ***Warning possible spoilers***

To: ryuuko@softhome.net
Subject: Spyro
From: "Craig A. Stitt" <cas@insomniac.unistudios.com>
Date: Mon, 22 Nov 1999 13:16:08 -0800

Hello Ryuuko!

You already want Spyro 3!!  We haven't even caught up on our sleep from
making Spyro 2!

* Are there more than 16 Skill Points?

Unfortunately I just found out that for the time being I am not supposed
to say anything about skill points.  Watch the game magazines for more
info on them. (sorry, but I guess that we have to save some good info
for them!)

* Are there more Easter Eggs than the 100% of orbs and gems and 8 and 16
Skill Points rewards?

No

* Who is Tsurumi-0600 and what is the history behind this alias?

He is one of our Producers for the release of Spyro in Japan.  For many
years it was tradition for the staff of Japanese titles to use only
alias and not their real names.  I am guessing that this is the case
here.

* Elora and co. mention that they still have work to do and can't join
Spyro at the end of the game.  Is there an alternate ending?

Making it into Dragon Shores is the only ending to the game

* Are there any secret areas that would not have been found by obtaining
100%?

- If you really have 100% on everything, including Dragon Shores, then
you have seen it all.

* Are there any secrets hidden in the Crash Team Racing Demo?

Not that I know about?!

* Are there any codes other than the one that activates the CTR demo?

-  There are, but I can't say anything about those

* Is there anything else that Spyro fans should or might want to know
about the game?

-  They should know that it really is worth getting 100% because when
they get Superflame in Dragon shores, they can restart a new game and
still have superflame, which makes for a very run time!

PLUS, it really helps to know that if you press all four shoulder
buttons at the same time, Sparx will point out where the nearest gem
is.  Which is great when you are looking for that one last gem in a
level!

Sorry I can't be of more help one some of these, at least not just yet!

Have fun!

-Insomniac Games
Thanks in advance!
-- 
Craig A. Stitt

8.2.1 Biographical notes for Craig off Insomniac's website:

Craig Stitt 
Position: Artist
Specialty: Creating unparalleled backgrounds (i.e. the skies) using
gouraud-shaded polygons Responsibilities: Designs and builds backgrounds,
builds wireframe environments, creates textures and texture animations,
applies textures and shading to levels and characters, contributes to
production design Previous Games: Disruptor, Sonic2, Sonic Spinball, Kid
Chameleon, Spyro the Dragon, and Spyro 2: Ripto's Rage Education: B.A.
in Art Education from San Jose State After completing Ph.D.'s in Nuclear
Physics, Quantum Mechanics and Lunar Oceanography, Dr. Craigario A.
Stytte took an extended leave to tour the world in search of the elusive
"Drakus Violetus Minor", or 'small purple dragon'. Upon his return, Dr.
Stytte remained mute concerning any discoveries made during his travels
and has in fact disappeared from the academic circles he once presided
over. He is now living under the guise of 'Craig A. Stitt', a simple
artist who supposedly spent several years at Sega helping to develop a
mildly successful series of games based on a small blue insectivore, and
from there, joined Insomniac Games to contribute to the highly acclaimed
but little known Disruptor.
________________________________________________________________________
*Ryuuko* || Spyro the Dragon 2: Ripto's Rage! FAQ || *Ryuuko*


9. Credits

This section lists the contributions of others to this FAQ.

While the alpha version of this FAQ was laid down by *Ryuuko*, in the
first week [7] Adventurers returned from the mysterious land of
Avalar returned to tell of further secrets to be found across the three
lands all the way to the Dragon Shores festival.

***

Week One Beta Credits

Brian Landrum <landrumb@yahoo.com>
"Kenshin Himura" <kenshin_@hotmail.com>
"Nicholas S. Pierson" <npierson@ruby.iupui.edu>
Rod Rombauer <splunge@mindspring.com>
<MrJoe54@aol.com>
<kockker@home.com> 
<CRHyde1@aol.com>
<cparrick@yahoo.com>

***

Week Two Beta Credits

"Michael Foley" <saracin@hotmail.com>
"Tom Rothrock" <rothrock@cs.utk.edu>
"Rod Rombauer" <splunge@mindspring.com>
Marcus.Bayer@t-online.de (Marcus Bayer)
"ARES2" <ARES2@BORUTA.DEMO.PL>

***

Silver^2

NKelly665@aol.com
"Burt,James" <sentinelx7@neo.rr.com> 
ADre2k2@cs.com

***

Game FAQ Semantics Credits

I did an examination of Kao Megura's FAQs as recommended by GAMEFAQs to
refer to for style, and formatting, and to some extent I have used
pieces of Megura's legal notices in mine.




________________________________________________________________________
*Ryuuko* || Spyro the Dragon 2: Ripto's Rage! FAQ || *Ryuuko*


10. Later

I hope you enjoyed my Spyro the Dragon 2: Ripto's Rage! FAQ!  Remember,
that e-mail address for contributions is <ryuuko@softhome.net>. Have 
fun playing Spyro, support Spyromania with your gaming yen, euros,
dollars or whatever your local currency of value so we can have a
Spyro 3 ^ _ ^ 

Unpublished work Copyright 1999 *Ryuuko*


________________________________________________________________________
*Ryuuko* || Spyro the Dragon 2: Ripto's Rage! FAQ || *Ryuuko*



"Mess with this Dragon and Feel the Burn!" --- Spyro the Dragon 2:
Ripto's Rage! advertising campaign slogan

^ _ ^  Dream of Dragons!  ^ _ ^

                     |
                   \   /
                 -   *   -
                   /   \
                     |

*** "Spyro the Dragon 2: Ripto's Rage!" Easter Eggs In-depth FAQ. ***
***                SILVER^2 VERSION; By Ryuuko of Dragon-E          ***

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