Spyro 2. FAQ/Walkthrough. Version 1.0 By HisDudeness Contents of this FAQ: 1.Characters 2.Controls and Basics 3.Items in the world. 4.The Walkthrough. 5.Dragon Shores 6.Skill Points 7.Credits. 1. The Characters Spyro: The Dragon that started it all. The Purple wonder. He of course is able to flame, and charge enemies. He will also be able to learn new skills during the game. Sparx: That's the name of that little dragonfly that is always following you around. You can tell how much health you have by seeing his color. It goes: Golden, and sparkling: 100% Blue, and sparkling: 75% Green: 50% No Sparx: 25% If you do happen to lose sparx, you need to eat butterflies. I'll explain that later. Ripto: The "Gnasty Gnorc" of the game. His dream is to gain power of the worlds that Spyro must save. Hunter: A talking cheetah, like Chester. He will help you through your adventure, and provide challenges for you. Professor: I don't know really if he is a human or not, he looks like he might be a squirrel. He will also help you through the game, and give you a few challenges. Elena: That faun that is the person who brought you to their world. Moneybags: This bear will really get you annoyed after awhile. He's the person that will give you all your new powers. For a steep price, I might add. Zoe: A fairy that saves your position throughout the game. 2. Controls and Basics As I mentioned earlier, you can get Spyro new abilities from the Moneybags person. You will find him near empty portals, obstacles that you can't clear, or at least somewhere in the homeworld you are in, so that you can gain a power. They are: Summer Forest: Underwater swimming. Autumn Plains: Climb up walls Winter Tundra: Headbash These will all come at a steep price, I might add, so get your gems quickly! Sparx must eat butterflies in order to stay at full health. You can get butterflies from small creatures going around, like little lizards, snails, etc, that will vary from world to world. Oh, and as an added bonus, if you stay at full health, and eat 10 butterflies, you will get an extra life! And, there are also bottles that have shiny purple butterflies in that, if you eat one, you will get an extra life, and get back to full health! The Gems have stayed around for the second game, but the new thing to get is orbs. Orbs will get you new levels, and new sections of the game. There are 64 orbs in all, and 10,000 treasure in all. There are also different types of treasure. They are Red-1 Green-2 Blue-5 Gold-10 Purple-25 Happy Hunting! Controls are as follows: Run: Directional buttons, whichever way you want to run, press that dir. Button. Jump: X Flame: O Charge: +any dir. Button Look: Triangle Spit: Get an object into your mouth, like a lava rock, and press O. To aim, press Triangle, and while you have the scope on something, press O Glide: Press X, and at the top of your jump, press X again to glide to a nearby ledge. Hover: In case you just miss that ledge, press Triangle for a boost to get up there! While in water: Paddle: Any Dir. Button Dive: While Underwater: Charge: Paddle: X Instead of getting Gems from enemies this time around, you will get "Spirit Particles". These will go to a portal somewhere in the world, that will open up a powerup, such as superglide, superflame, iceflame, and more. These will not be in each world, mind you. There are special levels in the game known as "Speedways". I have no Idea why they call them speedways, though, as they bear no resemblance to what we know as "Speedways". I guess that in these speedways, you have to go through, or break 4 obstacles, each having 8 things in them. There will also be an orb challenge in each one, sponsored by, or played against Hunter. To find the location of the orb challenges, there will be little green indicators flashing on your map. These will point you to orbs in each level, except for Aquaria Towers. 3. Items in the world. Question Mark Bottles: There are some worlds that have bottles that have question marks on them. If you break one, it will appear somewhere else. If you break one about 3 or 4 times, you will get the treasure inside of it. Special Butterfly: These butterflies will be in glass jars. Break one open, and you'll be healed to 100%, and have an extra life! 4. The full walkthrough. We start off the game with Spyro wanting to take a vacation. He decides to go to Dragon Shores. But on the way there, he gets intercepted into a different world. I won't spoil the rest for you. You start off in: Glimmer: Gems: 400. Orbs-3 We start off in a fresh world full of treasure. Be sure to pick up a lot of it, as you get about midway through the level, Moneybags will make you pay 100 gems to go across the bridge. And, flame a lot of enemies, as you will need the spirit particles for later. Also, you will need a lot of treasure to buy the Underwater Swimming powerup that will become available: Orb 1: Flame the lanterns. This orb is after the area with the talisman. Go out a window in the talisman room, and there will be another area in back. This orb challenge is pretty straightforward. Just get close to the lamps before you flame them, and beware, if you don't get it after awhile, the lanterns will go out, so try to have good accuracy. Keep it up, and you have your first orb! Congratulations! Orb 2: Lizard Hunting. The second orb is inside a cave that is to the right of the area beyond the talisman. The first lizard is easy to get, just stay on the ledge in the cave where the mouse dude is, and shoot. By the way, just follow him to the next lizard each time. The second one is fairly easy to get, but you may want to aim a bit over his head. The third one is a bit tougher, aim high. The 4th one is harder; you want to aim high as well. The fifth one is pretty much the same. The sixth lizard is the hardest, aim over him, and I mean over him! If you do this, you'll get another orb. Orb 3: Lets light more lanterns! THIS ORB IS NOT ACCESSIBLE IF YOU DON'T HAVE CLIMBING POWERUP! If you do, just use the same strategy as the other hunt. You may want to kill most of the enemies before you do this, though. Another thing, watch out for the stalactites that are on the ceiling, as they will make you crash-land onto the ground. Piece of cake. Now, just go into the room beyond the cave, and get your talisman, and warp into the Summer Forest. Great Job! You finished your first level! Summer Forest: Gems: 400, Orbs: 4. Go up to Elena, the Faun, and She'll tell you about the guidebook. After that, go into the next room, and there will be a jump. Make it, and then glide into the area below to get the treasure. Don't worry about getting up, a whirlwind is now available. When you get to the next area, you'll have a choice of one of 2 worlds to enter, Colossus, or Idol Springs. Before you enter these worlds, get some of the treasure lying around, and then, climb up the stairs to the lower right of the area, to have the only challenge orb in the homeworlds: Orb 1: Hunters Challenge. This is a fairly easy orb to earn, just get your schematics with jumping right. First, just jump up to the ledge, then you have to jump and glide. Finally, you have to jump, glide, and hover. Hover can be done by pressing Triangle near the end of your jump. If you do all of this, Hunter will give you the orb. How can he jump so well? Next, since you need 500 gems to get the underwater powerup, I'd say try out Idol Springs. Idol Springs. Gems: 400. Orbs: 2 Go up to the green dude next to the banner, and he'll tell you how their wood sculptures have come to life, and have taken them hostage. Be sure to scrounge up all the treasure you can get for Moneybags payment for underwater swimming. It will come in handy for one of the orb challenges here. First of all, just flame the wood person standing by the steps, and he'll let you through. Then, in the next area, get more treasure, and flame the big wood thing that is chasing the little green man around. He'll open up the next door for you, and Zoe will save your position and talk to you. Flame the next wood person near the door, and you'll enter a tunnel. Grab the treasure, then flame the wood man. He'll open up the door. There will be one wood person left to flame, and then you may get the talisman. But, before you go, I suggest taking 1 orb with you. Go to the left side of the room you're in, and glide over to the ledge. Take the rest of the way up, staying near the side of the cliff, and you'll soon come to a stairway down to the orb challenge. Orb 1: Rain ladies. Go to the center of the area, and talk to the woman that is tied up. She'll tell you to use the supercharge power up to get her friends off the pedestals. You must get all of the friends in one run, or the mean guy will put them back on their stands. Just have good control, and you'll get them off, and receive your orb. After that, go onto that little Brown thing like a turret, and jump onto it. Follow the ledge facing the hula challenge, and once you get to a yellow platform, turn to the left, and do the series of glides to another ledge. Then, go onto another yellow platform. Your goal is to get to the building. Once there, light the rocket, and it will open up that steel case on the ledge in the pool. Orb 2: I got some puzzles! YOU CAN'T DO THIS UNTIL YOU HAVE UNDERWATER POWER UP! If you do have it, go into the pool near the start, and go into a hole on the right side of it, you'll come up, and a green man will show you to 3 puzzles. Puzzle 1. To get all the blocks the same color, jump on the corners, starting with the lower left one. Puzzle 2: Just get the right fish in his mouth. NO RED FISH! Puzzle 3: I can't really help you, as it's randomly selected for each game. BACK TO SUMMERFOREST Now that you have the Underwater Power, there is a new area, but before you go there, get an orb. Orb 2: Go into the area where you first came out of Glimmer. In the left Section, there is a pool. Swim through the tunnel, and Climb up the stairs at the end. There will be an Orb. Also, there is a neat little glitch here. If you jump towards the left on the little ledge the orb is on, you can fly out of the world! Colossus: Gems: 400 Orbs: 3 Orb 1 and 2: Hockey time! If you ask the yellow dude to play hockey, you'll be forced into a ring, and you'll have to score 5 goals in 2 minutes in order to win. Piece of Cake. All you have to really do is skate straight towards the goalie, and then change suddenly right before you get there, and spit. 2. Same as the first one, except flame the other dude immediately after he gets the puck, as he is fast. Two for One! Now, go back to the spring jump in the new place, and spring towards the building. You'll find the professor. Orb 3: Spirit in the statue First Statue: To the right of the door. Second: To the left of the door. Third: Glide to where the yak and a goat still are. Fourth: Outside of the second singing dude. Fifth and sixth: Both in the second area from where you started, behind the second singing dude. Seventh: By that thing in the middle of the new area. Eighth: Glide to the top of the Yeti building, and there will be an Ice cave. Ninth: On the way to the hockey game. Tenth: In the room with the moving pedestal. The professor will then give you an orb! Congrats! Now head to summer forest. SUMMER FOREST Now that you have the underwater powerup, go into the pool that Colossus is in. Go into the opening, and out. Follow the path, and you'll see 2 portals in the main room, and hunter. He'll talk to you about the camera. Now, head into sunny beach. Sunny Beach: Gems: 400, orbs: 3 Orb 1: Turtle Hunting. Oh, no! Baby turtles have been boxed up, and you have to free them. You have to have the flame powerup available first. But, here are the seven boxes: 1: Go into the room near where the guy on the throne is. There is a door that will open up if you stand on a little thing in the middle of the room. Stand on it, and Flame the box from there. 2: Go to the left of Right of the flame powerup. 3: Go up the stairs in the area with the guy that gave you the challenge, and the third box will be at the top 4: Go over the bridge at the top of the stairs, and go into the pool of water. At the end, get out and dive to the right side of the pool in the new area. Go under, and there it is 5: Go Backwards into the second area, in the top left. 6: Same area, on a ledge 7: First area, underwater. You have the orb! Orb 2-3: YOU CAN'T GET THESE WITHOUT CLIMB POWERUP! If you have climb, climb up the ladder in the last area in the upper right. The strategy is pretty much the same, just keep tabs on all the openings, and charge them into the water, not flame them. Get the talisman and go home! SUMMER FOREST Stock up on butterflies if you wish, then go into Hurricos. Hurricos: Gems: 400, Orbs: 3 This world is pretty simple, so I won't go through it that much, just find the gears, and put them in. Kill all the enemies, and Beware, the orb challenges are hard to find! Orb 1: Gear Grinders! Look to the upper right of the second area, and there will be a stairway, and that will lead to a tunnel. Go down it, and a little dude will tell you that gear grinders are taking the power cells. Even though it says it's pretty difficult, it's not. There is not too much strategy, just put the power cells in, and the Grinders will come out, and take them. Just flame them or charge them and be on your way. Easy orb. But, the next ones ain't! Orbs 2-3: Fans and switches! First off, use the supercharge to get knock the 3 windmills down that hide the switches, then knock the one down that has the stairway to the challenge. Glide over to the building, and then go along the moving things. When you get to a platform with a little dude, he'll give you an orb, and now, there is a little warp thing by the electroll, so that you don't have to worry about making the glides all over again! In the next part, hover, and don't try to glide to a different blade to get closer. BE PATIENT! It will come in handy. Trust me, this orb is a real pain in the butt. Just make the glides, and get across the moving things, and then, just shut down the switch, and you get the final orb! Now, let's get the talisman and get out of here! SUMMER FOREST Here's another orb: Orb 3: Go into the first room on the left when you go up the stairs. First, go to the left, and talk to Elena, and Ocean Speedway will open up. Then, make sure the door on the right is closed. Go onto the window ledge, and glide right next to the building to get to the next window. Get in, and get the orb. Now, go to moneybags, and open up Aquaria Towers: Aquaria Towers: Gems: 400, Orbs: 3 All I can really say is find the switches to open the doors, and make sure to have enough money for moneybags' sub. The orbs can be found in an area above the first area. Just swim to the top, and find the opening. Orb 1-2. Hunter's Ray. Not Very much to the challenge. After awhile, you'll have the courses memorized. It is really quite easy, after you get the hang of it. Orb 3: King Flippy's young'uns King Flippy will tell you that some young sea horses are being held captive. It is easy to find all of them, just follow the level layout. This level is a piece of cake. Let's get the talisman, and get out of here! SUMMER FOREST'S END: CRUSH Here it is, the first boss fight. These boss fights are really fun to do, trust me. This one is pretty easy. What Crush will do is go from platform to platform doing some type of electric or flame attack to you. Just try to attack him while he is running from place to place, and run away, as the roof will cave in. Beware, though. As you go through, the fight will be harder, and he can use new abilities, and he'll try to smash you. But, you'll get the win, and then you'll be transported to Autumn Plains, my favorite homeworld. But first, let's go to Ocean Speedway. Ocean Speedway: Gems: 400, Orbs: 1 Only in a speedway will there be one orb. Do it in this order: RINGS. Then drop down and supercharge to the CARS. When you get off, you should be near the BOATS. When you kill the last boat, try to be near the ARCHES. Orb 1: Hunter's Challenge. All it is is going through rings, and that is easy. Autumn Plains: Here are the orbs: Orb 1: Go up to the whirlwind near where metro speedway is. Go up there, then go to the ledge of the tunnel, and glide to the edge of the wall surrounding the landscape. Follow it until you find a crack in the wall. Bash it. Orb 2: You'll need to buy wall climb from moneybags to get this. Climb up the ladders next to him, and go down all the corridors at the top until you see a cracked wall. Bash it, and take the whirlwind up. Then, take another whirlwind up. You can even hear the sound of the wind rushing by up here. Well, you may see a small pedestal that is just sitting in the middle of the sky way off in the distance, so glide onto it. You may have seen it when you were on the wall. When you get there, grab the orb. Breeze Harbor: Gems: 400, Orbs: 2. This is probably the first world you'll have that has only 2 orbs. Another thing is that this level is pretty easy; you could probably get 100 percent the first time you're there. All I can say is look for the heaters, jump cautiously on that boats part, and kill all the enemies, as you'll need them for a spring jump. And, a fun thing to do. You'll notice that in the area you have to fill a pool up, the water level is the same as one of the steps. If you go in there, and press dive while your right smack dab next to the step, you'll be swimming-out of the water! You can go anywhere from here! Orb 1: A bit of Bomb Hunting. To the side of where the boat thing is, you'll see a bird dude saying how annoying those spike bombs are. He'll let you take control of the canons. First of all, hit the ones in that area. Next, go back behind the area where you had to fill the pool up. There is a canon, and a spike bomb that is easy to kill, but you have to shoot another one- blind! Just make an accurate judgment on where to shoot, then keep on raising the canon little by little. Then, go to the last area, after you get off the boats. Shoot the ones there. ORB! Orb 2: The Train The dude says it's hard, but trust me, it's not. All that this is, is: If the machine drops a barrel, shoot it If the machine drops a box, JUMP! And switch the tracks by shooting at the arrow things. Otherwise, just remember the area in back of the house, and its ORB! Now, let's get the talisman and leave! AUTUMN PLAINS If you wish, you could open up Zephyr, but, let's first go to Crystal Glacier. Crystal Glacier: Gems: 400, Orbs: 2 Only 2 orbs once again! Not mush to the level, just hard to find the challenges! Orb 1: Them Draclets! Below the bridge that moneybags opened, to the left, you'll find a dude, who says the draclets have been bothering him. Just keep in the air, and flame them, as they'll come back. Orb 2: Find my George! Past the bridge, there will be an elder that lost his leopard. All you have to do is go around the ridge ahead of, him, and there is George, the leopard. Just wait fro a fish to come out of a pool, and flame it to him, and he'll follow you. Piece of cake. Now, just go rescue the other elder, get the talisman, and voila! AUTUMN PLAINS Lets gather up some butterflies, and head into Skelos Badlands! Skelos Badlands: Gems: 400, Orbs: 3 Not much to the land, but, if you want to get the third orb, you will have to kill some enemies. And, this level is the first to introduce the question mark bottles. Orbs 1-2: Lava Lizards! Oh, No! Lava Lizards are trying to eat the natives. Go up to the native using the bone stairs in the flat area, and, he'll send you aver there. Is it just me, or are these guys the same as the guys in the Glacier Level? The first one is easy; you'll get it on your first and second try, no doubt there. But the second one is a whole different game. First, get the one right in front of you, and then get the 2 after that. After those, go to the left, and snag the 2 that hatch right away, and then go around the top building, to the left side to get the next one. Glide across the chasm to get the seventh one, and then go up the stairs to get the last one. And there you have it, ORB! Orb 3: Bone thieves! Go up to the dude that is on the way to the last part of the level, and he'll tell you his friend's bones are gone. Well, better find them! 1 bone: On the skull that opens up into the cave, look at the top of it, and a guy with a bone will be there. Get a little ball, and spit it at him. 2 bone: Go into the first left in the cave, and go outside. There is a little ledge at the end that has a guy with a bone. You know what to do. 3 bone: In the cave, the area that has the powerup next to it. Use the powerup to go onto the lava and kill the toad 4 bone: Go up the stairs, and use 3 spits to break the window across from you to get the guy 5 bone: In the cave in the area with the second powerup portal. 6 bone: Go up the bone steps after the dude gives you the talisman, and jump onto the ledge on the volcano in the middle. Follow the ledge to the last guy. 7 bone: On the stairs. 8 bone: At the end of the cave. Now, let's get out of here! AUTUMN PLAINS You should now have enough money to go to Zephyr. Zephyr: Treasure: 400, Orbs: 4 Trust me, you'll need no help finding your way, but, the orb challenges are hard, very. Orbs 1-2: Find the elephants There are 3 elephants in the main area there, and 2 in the cave to the right of the pen. But, the other 2 are in the area past the cave in back of that area, and it will take you a good 20-25 minutes to do this task, for 2 orbs. Orbs 3-4: Julia Tip: Just plant the first seed in the second seed holder, and try to jump on. You'll thank me. You shouldn't have that much trouble from there, but it will take a long time. Now, let's head back to Autumn Plains AUTUMN PLAINS Let's head on over to scorch. Scorch: Gems: 400, Orbs: 2. This level is pretty straightforward, with just 1 part of treasure that you may miss. Off the bridge, drop to the right, and take the whirlwind. Orb 1: Hunters Monkey This is really easy; just hit the monkeys out of the trees when hunter goes to a tree. Just don't let Hunter get hit. Orb 2: Flags This is a really hard orb. All I can say is try to run in a zig-zag pattern, and try not to get hit, or what I did is just tried to make it a little further each time, and go back. That seems to work, too. Believe me, if you wanted to get rid of an orb challenge, it would be this one. Let's now get the talisman and leave. AUTUMN PLAINS Fracture Hills: Gems: 400, Orbs: 3. All you have to do to get the Talisman is Open up the 6 Satyrs, and then go to the temple they've opened up. Easy enough. Now, for the orbs: Orb 1-Open up! This is an easy task to accomplish. First, kill 16 enemies. Now, before you do this, there is one of those earth-movers that are in your path. Go along the track, kill him, then go back to the beginning, and go through. Pretty easy. But, another thing to get is a treasure box that is steel enclosed that is in a cave. I'll tell you how to get it. First, kill all the earth-movers. Every single one, at least in the last part of the level. Now, take the supercharge path, but instead, go to the place where you freed the last satyr. Fly off there, and land. Now, just make the 2 jumps that separate you, and you have it. Orb 2-3-Earthmovers Just charge the earth-movers. That's pretty much all there is to it. Second task, just headbash em'. I really can't say anything more. Now let's grab the talisman and get! AUTUMN PLAINS You can choose from either opening Shady Oasis, or going to Magma Cone. I say Magma Cone. Magma Cone: Gems: 400, Orbs: 3 The level is pretty straightforward; just at the end keep going up and left on the ladders, and be able to pay moneybags for the pedestal fee. Orb 1-2: Snowflakes! To get here, go along the cone that you climb, and there will be another ladder, just glide to it, go up, and fall into the ice place. Just either follow the smoke, or follow hunter and steal his flakes! Orb 3: Hit the party thieves! All I can say, is fly good, and aim good, and make sure to go in the caves, too. Now, time for the last Level in Autumn Plains: Shady Oasis Shady Oasis: Gems: 400, Orbs: 2 Just follow the hippo dude through the level. It can't be any simpler Orb 1: More Thieves?! Just Charge after the thieves, and when you're close enough, flame them. If you forget where one is, just ask the hippo guy. Orb 2: Ma Family Is Trapped! YOU CAN'T DO THIS WITHOUT HEADBASH! If you have headbash, just watch when they fly out, and, well, bash them! And, try not to miss. Now, let's head out of here, and maybe go to one of the speedway levels available: Metro Speedway: Gems: 400, Orbs: 1 Do it like this. Get the first 5 BIRDS before going into the next area, then while trying to get the other birds, hit some of the JUMPERS. After that, go through the ARCHES. At the end of the path, double back to the CONSTRUCTION DUDES. Icy Speedway: Gems: 400, Orbs: 1 Just do it erratically. I started out by hitting the 4 guys in the air, and then I just got everything else by just flaming everything I could and going through everything, and then, end off with the last 4 SNOWMOBILE DUDES! AUTUMN PLAINS END: GULP This is the hardest of all the 3 bosses. The only real advice I can give is to keep moving, and only stop to either get or hit an item at him. And, make sure he doesn't eat any of the chickens she throws down for you, as if Gulp eats them, he'll get one of his hit points back. Hard, but nothing too tough. WINTER TUNDRA: Orbs are as follows: Orb 1-When you get the Headbash, and get into the main area, take the whirlwind up, but instead, land on the top of the wall surrounding the castle. On the end of the left wall, there will be an orb. Orb 2-Land on the walls again, but this time, on the right wall. You'll find a secret waterfall entrance, go down, and swim through. Just get up, and the orb will be on a ledge. Orb 3-In a big rock. Smash it with headbash. Now, let's go over to Mystic Marsh to get some gems, shall we? Mystic Marsh: Gems: 400, Orbs: 3 This is the first world in which you will automatically get an orb, not a talisman, at the end of each level. But, this is easy. You don't even have to fix the fountain like the guy says. Orb 1: Where's my pencil? The Professor needs your help to find his pencil. He'll give you an egg to start out with. Go over to the bird's nest that is in a tree in the top part of the level. Spit the egg in there, and then the bird will give you a seed to plant. There should be a Seed Planting thing right near the cave. When you plant the seed, it'll spit out a duck. Take the duck to the pond place, and put it with the other ducks, and out will come a turnip. Take it to the pot of soup in the cave, and the pot will give you a coin. Put the coin in the fountain, and out comes, voila, a pencil! Give it to the Pro, and an Orb will be your prize! Orb 2. Those thieves! Talk to a guy in his jeep, and he'll tell you that thieves stole his spark plugs, 4 of them. Wait, don't cars only have 2 sparks? Anyways, it is easy enough to find them, but catching them is a different story. After awhile, though, you should come out victorious. Let's leave now! WINTER TUNDRA I think we should head over to Cloud Temples. Cloud Temples: Gems: 400, Orbs: 3 Every level brings you a step closer to Ripto, and we're now getting up there. Okay, This level is easy, but if you do get lost, just try to listen for the Dog Wizard's evil laugh. Orb 1. Hit the trolls! Trolls have taken over the bell towers, and you need to help! Just freeze the trolls in the right spots, climb up them, and you should get this orb. Orb 2. Follow Zero! This is one of my favorite orbs. Tips are, Always head for the nearest trees, treasure cases, or any cover you can find. If you do this, and are quick enough at it, you'll get the orb from good ol' Zero Orb 3. Finish the level, and leave! WINTER TUNDRA By now, you should have enough treasure to go in the main area. When you get in here, I'd say head to: Metropolis, my favorite level. Metropolis: Treasure: 400, Orbs: 4 This level is really cool. Just trust me. You won't even care about finishing it, but you have to. Orb 1. Mean old ox There is an ox that is throwing bombs at you! You have to stop him! Just wait on the side until he throws a bomb down the center then hit it at him. Do this enough times, and you'll get the orb. Orbs 2-3. The sheep saucers! Some sheep, for some odd reason, have taken over some flying saucers. Try to take long- range shots at them. Or, just get up close and in their face, either way works. This is one of the most fun orb tasks in the game. Orb 4.Finish the level. Now, let's leave! WINTER TUNDRA Time for the last regular level, Robotica Farms. Robotica Farms: Gems: 400, Orbs: 3 This is a very hard level, and you may get lost. To make sure you don't just try to look for see-saw things to get up, and, once you get to the orb area with the bugs you have to shoot, there is a barn on the right that will have a switch on it. Push that, and it'll go up and down. Take it up, and jump off. Once you get to the area in which you have a see-saw into a building, take it up, and in the building, glide over to the area that has some stairs on it, and go up the stairs, and talk to the robot dude. He'll give you Orb 1. Orb 2. Ahhhh! Bugs! A farmer will tell you that bugs are rampant in his fields. Go onto a mound away from them, and glide at them, and flame, flame, flame! This should help you get them. Orb 3. Break open the path. All I can say is, just stick to the path, and have good control. Also, the jump near the end is hard to make, so jump when you're about halfway up the ledge. Let's leave, and get set for Ripto WINTER TUNDRA Let's maybe head to Canyon Speedway first. Canyon Speedway: Gems: 400, Orbs: 1 Do it in this exact order: RAMS, RINGS, BIKERS, and BIRDS. Orb 1. Hunters Challenge This one is easy as well. Just keep holding down O and aim good. RIPTO'S RAGE! This is it, the last boss fight of the game, and I'm going to tell you how to win. You will have powers from special orbs. It doesn't matter what color you collect, just as long as you get 3 of them, and hit Ripto! After you defeat him himself, he'll command a manual version of gulp that has laser eyes that can kill you! You will be able to steal orbs that he is going to get easier, as he moves slower. When you kill him, it will change into an arena. Don't touch the lava! Just fly around towards him, and get a shot off, and fly away. You should fly rather erratically, as Ripto will not be able to hit you. After you beat Ripto, the game is over. Or, is it? 5. Dragon Shores. Dragon shores has 10 tokens. You need to get all of them to open up the theater. Tokens 1-3. Spitting arena. Just spit at the bullseye to send enemies into the depths. Tokens 4-6. Shooting Arena Just keep low, and shoot! The lizards are the hardest part. Tokens 7-9. Roller Coaster. First 2 times, just pop them with your cart. On the second time, Showman will open up more track, and on the last time, you'll have a cannon. Token 10.Love Tunnel. This makes for really weird outcomes! 6. Skill Points. There are 16 skill points in the game. If you get all of them, they will open up an epilogue section in the game that tells what happened to everyone! Beat Ocean Speedway in under 1:10 Beat Canyon Speedway in under 1:10 Beat Metro Speedway under 1:15 Beat Icy Speedway under 1:15 In Idol Springs, land on that really big hula statue by the hula challenge In the Skelos Badlands you must destroy all of the cactus. In Skelos Badlands, kill all those Catbat things In Fracture Hills, go through the super charge lap 3 times In Hurricos, destroy all of the windmills In Aquaria Towers, Flame all of the seaweed. In Colossus, Get a perfect 5-0 match on one on one hockey In Scorch, knock Coconuts out of all the trees that have them. Defeat Crush without taking a hit Defeat Gulp without taking a hit Defeat Ripto without taking a hit-VERY HARD! While Fighting Gulp, hit Ripto with a rocket. 7. Credits: I just want to say thanks to insomniac for creating Spyro, and say thanks to GameFAQ's own CjayC most of all for posting this, my first FAQ. This work is copyright 2000 by me, HisDudeness. No other site shall be authorized to use this guide without my, and only my permission. The only site that I will allow permission is- Gamefaqs.com If you do copy this, I will be hurt, and it will hurt whoever copies this. No Plagiarizing of will be allowed, and I will sue you if you do so. Thank You.
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