----------------------------------------------------------------
------SPYRO THE DRAGON WALKTHROUGH------------------------------
------Written By NickWhiz1 (NickWhiz1@buckeye-express.com)------
------Version FINAL---------------------------------------------
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Last Updated: April 15, 2002
Happy Tax Day Everyone!

Table of Contents

1. Introduction/History
2. Credits
3. Story
4. Controls
5. Items
6. FAQ
7. Walkthrough
8. Codes/Tricks
9. Copyright

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1. INTRODUCTION/HISTORY----------------------------------------------------
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4/15/02: Fixed up section dividers.

Version FINAL(3/5/02): OMFGZ I DID THE LAST 3 WALKTHROUGHS OMG WTF!

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2. CREDITS-----------------------------------------------------------------
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*GameFAQs (www.gamefaqs.com)
 Hosting this and my other FAQs

*Game Informer (www.gameinformer.com)
 Provided a great strategy guide over 2 of their issues

*NickWhiz1 (NickWhiz1@buckeye-express.com)
 Who do you think wrote this? :P

*You (yourmail@yourmail.com)
 Who do you think is reading this? :P

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3. STORY-------------------------------------------------------------------
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When you start a new game, they show a video of some of the elder dragons being
interviewed.  After yakking about all of their treasure, they insult Gnasty
Gnorc.  After one too many insults, he uses his magical spell to crystallize
all of the dragons.  All of the dragons, that is, except for Spyro.  Now, using
his charge and flame attacks, he must travel through 6 Gnorc-infested worlds
and collect treasure, dragons, and dragon eggs to get to Gnasty Gnorc and put
an end to his reign of terror.

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4. CONTROLS----------------------------------------------------------------
---------------------------------------------------------------------------

Start Button: Pause, resume, select
Select Button: Go to inventory screen
X Button: Jump, select, press twice to glide
[] Button: Charge
O Button: Shoot fire
^ Button: Drop down when gliding, activate Spyro-cam
L1 and R1 Buttons: Roll
L2 and R2 Buttons: Limited Spyro-cam

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5. ITEMS-------------------------------------------------------------------
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===========================================================================
GEMS
===========================================================================

*Red- 1 treasure
*Green- 2 treasure
*Blue- 5 treasure
*Yellow- 10 treasure
*Purple- 25 treasure

===========================================================================
BOXES
===========================================================================

*Normal Treasure Box- use anything
*White Treasure Box- use Charge, Super Charge, or Love Fire
*Locked Box- requires Key to open
*Unbreakable Box- use Super Charge, Love Fire, rockets, cannons, or barrel
launch
*Black Box (w/eyes)- anything, contains a 1-UP
*Gem Machine Box- use anything, then jump for the gem
*Twirling Thing Box- use Flame or Super Charge until it breaks

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6. FAQ---------------------------------------------------------------------
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===========================================================================
Q: How much items are in every stage?
===========================================================================

A:
 ___________________________________________________________
|WORLD         |LEVEL          |TREASURE|DRAGONS|DRAGON EGGS|
|-----------------------------------------------------------|
|ARTISANS      |Home           |     100|      4|          0|
|-----------------------------------------------------------|
|              |Stone Hill     |     200|      4|          1|
|-----------------------------------------------------------|
|              |Dark Hollow    |     100|      3|          0|
|-----------------------------------------------------------|
|              |Town Square    |     200|      4|          1|
|-----------------------------------------------------------|
|              |Toasty         |     100|      1|          0|
|-----------------------------------------------------------|
|              |Sunny Flight   |     300|      0|          0|
|-----------------------------------------------------------|
|              |WORLD TOTAL    |    1200|     12|          2|
|-----------------------------------------------------------|
|PEACE KEEPERS |Home           |     200|      3|          1|
|-----------------------------------------------------------|
|              |Dry Canyon     |     400|      4|          1|
|-----------------------------------------------------------|
|              |Cliff Town     |     400|      3|          1|
|-----------------------------------------------------------|
|              |Ice Cavern     |     400|      5|          0|
|-----------------------------------------------------------|
|              |Doctor Shemp   |     300|      1|          0|
|-----------------------------------------------------------|
|              |Night Flight   |     300|      0|          0|
|-----------------------------------------------------------|
|              |WORLD TOTAL    |    2000|     16|          0|
|-----------------------------------------------------------|
|MAGIC CRAFTERS|Home           |     300|      3|          2|
|-----------------------------------------------------------|
|              |Alpine Ridge   |     500|      4|          1|
|-----------------------------------------------------------|
|              |High Caves     |     500|      3|          2|
|-----------------------------------------------------------|
|              |Wizard Peak    |     500|      3|          2|
|-----------------------------------------------------------|
|              |Blowhard       |     400|      1|          0|
|-----------------------------------------------------------|
|              |Crystal Flight |     300|      0|          0|
|-----------------------------------------------------------|
|              |WORLD TOTAL    |    2500|     14|          7|
|-----------------------------------------------------------|
|BEAST MAKERS  |Home           |     300|      2|          0|
|-----------------------------------------------------------|
|              |Terrace Village|     400|      2|          0|
|-----------------------------------------------------------|
|              |Misty Bog      |     500|      4|          0|
|-----------------------------------------------------------|
|              |Tree Tops      |     500|      3|          0|
|-----------------------------------------------------------|
|              |Metalhead      |     500|      1|          0|
|-----------------------------------------------------------|
|              |Wild Flight    |     300|      0|          0|
|-----------------------------------------------------------|
|              |WORLD TOTAL    |    2500|     12|          0|
|-----------------------------------------------------------|
|DREAM WEAVERS |Home           |     300|      3|          0|
|-----------------------------------------------------------|
|              |Dark Passage   |     500|      5|          0|
|-----------------------------------------------------------|
|              |Lofty Castle   |     400|      3|          0|
|-----------------------------------------------------------|
|              |Haunted Towers |     500|      3|          0|
|-----------------------------------------------------------|
|              |Jacques        |     500|      2|          0|
|-----------------------------------------------------------|
|              |Icy Flight     |     300|      0|          0|
|-----------------------------------------------------------|
|              |WORLD TOTAL    |    2500|     16|          0|
|-----------------------------------------------------------|
|GNASTY'S WORLD|Gnorc Gnexus   |     200|      2|          0|
|-----------------------------------------------------------|
|              |Gnorc Cove     |     400|      2|          0|
|-----------------------------------------------------------|
|              |Twilight Harbor|     400|      2|          0|
|-----------------------------------------------------------|
|              |Gnasty Gnorc   |     500|      0|          0|
|-----------------------------------------------------------|
|              |Gnasty's Loot  |    2000|      0|          0|
|-----------------------------------------------------------|
|              |WORLD TOTAL    |    3500|      6|          0|
|-----------------------------------------------------------|
|GAME TOTAL                    |   14000|     80|         12|

===========================================================================
Q: Do you have any info on the Demo version?
===========================================================================

A: As of my knowledge, there is only one version of the Spyro demo.  The demo
contains the following:

*Artisans: Home
*Artisans: Stone Hill
*Artisans: Dark Hollow

You cannot access Town Square, Toasty, Sunny Flight, or any other worlds in
this demo, although it's one of the most complete demos I've played.  There are
only minor differences between this and the actual game.

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7. WALKTHROUGH-------------------------------------------------------------
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===========================================================================
ARTISANS
===========================================================================

===========================================================================
ARTISANS: HOME
===========================================================================

You will start out in front of a dragon.  Free it, and it will give you a clue
on how to advance to Peace Keepers. A second dragon will be found near the big
pond.  This one yaps on and on about Sparx the Dragonfly.  Work your way around
the center area and collect all the treasure and flame each enemy.  There are
two tunnels, one leading to the area with Town Square, and one leading to the
balloonist, plus there is a hedge maze leading to Dark Hollow and a seperate
section leading to Toasty.

In the area with Town Square, you will find the third dragon.  This is a good
spot to practice using your glide and drop-down method (X twice, then Triangle
when you want to land).  In the area with Toasty the fourth and final dragon
can be found, along with the rest of the treasure.

Remember the pond (near the second dragon)? Go back, and jump on all 5 stones
to uncover the gate to Sunny Flight.

Now that you have all the treasure and dragons, go to the gate out in the open
to visit Stone Hill.

===========================================================================
ARTISANS: STONE HILL
===========================================================================

You will start in a wide open area, like the Home level.  The treasure is
pretty spread out in this large area, and there are two stories of level to
explore.  To get the first dragon and about 10-15 treasure boxes, go in the
tunnel nearest the well.  A dragon is in the well, but don't go there yet.

To get the second dragon, go in the tan-tinted tunnel and to the Level Exit.
Get the dragon, but don't exit the stage.  Drop down below the exit to the
beach.  Go to the right and get the key and 14 treasure from the cave.  Use the
whirlwind to go back up.  Now go back to the well, get the dragon, and unlock
the Locked Box.

At this point, enter the only tunnel that you haven't entered.  Get all the
treasure, then use the whirlwind to ascend the tower.  The last dragon is right
on top.

Now step on the dragon pad, and glide to where the two red gems are.  This is
the "second floor" of this stage.  Collect all the treasure, but there is still
one order of business left.  Find the thief, and chase him until you either
charge him or flame him.  He will cough up the first dragon egg.

Go back to the top of the castle structure and drop down to where the exit is.
On to Dark Hollow.

===========================================================================
ARTISANS: DARK HOLLOW
===========================================================================

This is certainly a different area.  It may be only 100 treasure, but you must
work for every last bit.  Go forward, past the platforms, and veer off to the
right, into a tunnel.  Go to the end and get the dragon and a key.  Remember to
check this small enclosure to make sure you get everything, then go back.

Now you can climb those platforms.  Open the Locked Box, then glide over to
where the big enemy is.  Blast him with fire, then chrage through the smaller
ones, and get the second dragon.  Return back to the main area and continue
onward.  Once you climb the steps, glide to the left and right for some booty.

Continue forward, and grab the third dragon and every last bit of treasure,
then get out of this freaky area.

===========================================================================
ARTISANS: TOWN SQUARE
===========================================================================

Now this stage is interesting.  A lot of gliding is required to complete this
area.  Flame works well on the bulls.

Climb the steps to get the first dragon.  Don't forget about the treasure below
the dragon.  Glide over, kill the bulls, jump up the steps, and glide to where
the water is.  The second dragon will be just another glide away.

Continue on, up the steps, and to the goal.  If you got everything from start
to goal, you will now have 105 treasure and 3 dragons.  Don't worry, you will
find the rest.  Backtrack to the flight of steps near the second dragon.  Jump
on the slightly raised platform along the wall, then glide along the right
wall.  If you did it right, you will be on the "second floor" of this area.
Hunt that pesky thief down, then glide across to the next ledge.

Collect the fourth dragon and all the treasure, then drop down to the goal.  To
break the mini windmill things, blow fire on it three times fast.  Now you're
ready for the first of six bosses.

===========================================================================
ARTISANS: TOASTY
===========================================================================

Those dogs on this stage get my vote for most annoying enemy in this game.  The
bad part, they're all over the level!  Just flame them twice, while using a
hit-and-run strategy.

Before you hit the dragon, go through the window to a hidden area.  Watch out,
because a dog will try to pounce on you around the second corner.  Just keep
your eyes peeled.

No real strategy is needed here to defeat Toasty.  Just take out the dogs and
hit the scarecrow guy.  Piece of cake.

After beating Toasty, exit the stage and go flying!

===========================================================================
ARTISANS: SUNNY FLIGHT
===========================================================================

You have 30 seconds to destroy 8 chests, 8 planes, 8 barrels, and go through 8
arches.  Each time you hit or go through one of those, the clock will add 3
seconds to your time.  In other words, you have a lot of time.

Go into the the tunnel and destroy the 8 chests.  Note: The first 3 and last 5
are on same altitude levels, which is a real help.  Exit the tunnel, and take a
sharp left and go through the first 6 arches.  Now destroy the 8 planes, then
pass through the last 2 arches.  To destroy the barrels, go head-on with the
trains.  Not really that hard once you get the hang of it.

As in all other flying stages, you get 60 treasure when you destroy or go
through all 8 of one thing.  You get another 60 if you can complete them all
w/o crashing or running out of time.

===========================================================================
PEACE KEEPERS
===========================================================================

===========================================================================
PEACE KEEPERS: HOME
===========================================================================

Well, here's a change of pace.  Now we're in a desert.  The worst part is, the
world name means absolutely squat.

The first dragon is in the building structure at the start of the board.  Go
out and get ready to rumble.

Flame works on ALL enemies in this area.  Yes, you can also control the
cannons.  That will come in handy later in this area.  The second dragon is
right near the balloonist.  Oh, yeah, this one requires 1200 treasure to take
you to Magic Crafters.

Work your way to where the Doctor Shemp gate is located.  Use that final cannon
to break the two unbreakable boxes and the rock with the target on it.  Jump on
the new platform to access Night Flight and the second half of the area.  Go
over to the third dragon and get that, the key, and the thief.
	
Run over to where an arch is that turns the level into a one-way circle.  Grab
the 6 treasure on the platform, then glide over to the cave and follow it to
the locked box.  At this point, you should now have everything in the Home
level, if you checked every nook and cranny.  Cross the arch, run over to the
alcove ahead, and enter Dry Canyon.

===========================================================================
PEACE KEEPERS: DRY CANYON
===========================================================================

This area can be pretty confusing to complete, but there is a path that should
get you to everything.  Remember, if you fall anywhere, there will be quite a
bit to backtrack through.

Start by going into the alcove on the left.  Start charging and you might end
up with another dragon egg.  Most of the treasure in the first part comes in
blue and yellow gems.

Follow the path forward and grab the first dragon.  Do not go up that first
staircase just yet.  Keep following the path forward to the second dragon.
Keep going forward and collect everything up to the goal.

Backtrack to the second dragon and glide out to the platform a distance
outwards.  Run through the tunnel, then glide to the left along the wall to
collect dragon 3 and a key.  Now you can ascend the first staircase, and glide
from there to the ledge to the left.

Work your way out of the tunnel and go to the left.  Get everything there, then
enter the castle structure and get the last dragon inside.  Now exit and turn
left.  Go up the next staircase, and glide out to the small platform dead
ahead.  Go back to the top, then glide to the next staircase.

Flame the firework boxes, then RUN!  When they explode, go back and collect the
goodies.  Now comes one of the longest glides in the game.  Jump to the edge of
the top step, then glide out to the platform.  Use you key on the Locked Box,
grab everything else, then return to the castle structure and glide over to the
staircase again.

This time, go through the crack in the wall to the right.  What could be near
where this passage ends?  The exit!  See, that was a good path to follow.  Now
go to Cliff Town, which is a tad easier.

===========================================================================
PEACE KEEPERS: CLIFF TOWN
===========================================================================

As mentioned before, this area is easier than Dry Canyon, but it's still
challenging.  Note that treasure can also be found by flaming those pots.  One
or two might contain a yellow gem.  Use your charge on those little Mexican
dudes.  This is one stage that you really need to check everywhere for
treasure.

First, check to the left and right of the first building for a couple gems.
Run across the two bridges, while collecting the treasure in each section, to
the first dragon.  Remember you can access some of the rooftops from the
ground.  Run through the mini building maze to find  the thief and his pink
reward.

Now you can go through the main rooftop section up to the top and the second
dragon.  From there, glide down to find a rocket on a rooftop.  Flame it and
find out what's in that unbreakable box.  Return to the top, then glide over
the river to access a hidden area.  Work your way up to the last dragon.  From
here, you can access the last of the rooftops.  Remember to check behind the
initial building to find some goods.  Go back up to the goal and prepare for a
slick trip.

===========================================================================
PEACE KEEPERS: ICE CAVERN
===========================================================================

As the name suggests, it's a giant cavern with, of all things, snow and ice,
although it's not really slippery.  This stage is actually pretty
straightforward, so there will only be a few areas to explain.

Follow the path until you reach the second dragon.  Remember, you can charge
the poles, which sometimes gives you a gem or two.  Go up to the locked box,
then glide to the ledge with the key.

Jump onto the next ledge, then work your way up to the goal and the third
dragon.  Jump up the blocks with gems on them to reach a secret cave.  Work
your way around to reach the fourth dragon.  Jump down to get some more
treasure, then return to near the exit.  Backtrack to a cave in the wall.

Get the fifth dragon, and continue on to the second dragon's area.  Go back to
the locked box and collect the booty.  At this point you should have 400
treasure.  Glide across the middle again, and get to the exit.  Boss time!

===========================================================================
PEACE KEEPERS: DOCTOR SHEMP
===========================================================================

Watch those guys that are thrown at you.  Just let them go off the edge and get
a free gem.  Go to the first whirlwind, but pass it.  Instead, go behind the
pillar and use the second whirlwind.  Glide out to the faraway rock to get a
purple gem (25 treasure!)  From there, go back to the main area, while gliding
toward the key on a platform.  Use the first whirlwind to jump into a tunnel.

Glide to the left to get some more treasure, then return to where the dragon
is.

Beating this guy is easy.  For the first hit, run when he tries to hit you,
then singe him in the butt.  For the second hit, wait until he turns around and
whack him again.  For the last hit, jump his staff, then give him a lasting
burn for the third time.

After Doctor Shemp, go to the goal and jump down to the Locked Box to get
another purple gem.  Go back to the goal and go flying again.

===========================================================================
PEACE KEEPERS: NIGHT FLIGHT
===========================================================================

This area is easier than the last one.  Just complete it in this order: Rings,
Chests, Arches, Lights.  You should be able to get this in one time through.

===========================================================================
MAGIC CRAFTERS
===========================================================================

===========================================================================
MAGIC CRAFTERS: HOME
===========================================================================

Magic Crafters is one of the tougher worlds in the game.  The wizards that move
stuff around are a pain in the Spyro butt.  Just charge them and they'll go
away.

When you start, go forward, and meet yet another thief.  Follow him as he runs
to the left and charge or blast him.  Go back and get the first dragon and kill
those five weirdos by using your charge.

At the next fork, turn left toward the Alpine Ridge gate, and continue up the
hill.  Take a wild guess on what you'll find up there.  My best suggestion: Use
the speed ramp near the High Caves gate.

You'll also see another path going down.  Use that path to kill that wizard and
get his booty.  Return to the speed ramp and charge through the wizard and the
two weirdos.  Continue on the super charge and veer to the right back outside,
then ram into the unbreakable box.  Don't forget the dragon atop the speed
ramp, plus the third dragon close by.

You now have two choices (another fork?!).  You can either go up (Wizard Peak)
or down (Blowhard and balloonist).  When you go up, go to the box across the
pond and jump into the alcove across the way to get the key.

Now, return to where the speed ramp was.  Go down to where you found the second
thief.  Look out and try to find an alcove in the wall.  Glide over there and
use your key to get the last of the 300 treasure.

===========================================================================
MAGIC CRAFTERS: ALPINE RIDGE
===========================================================================

Another straightforward area, this time with a very well hidden area near the
end.  Use your fire on those giant creatures.  Other than that, it's the same
enemies from the Home level.

When you near the first dragon, beware the staircase, especially when it turns
into a ramp of some sorts.  From the first dragon, climb up onto the freaky
arch thing, then glide to the left to a different section.  With the 3 block
moving stairs, start jumping as soon as the first one appears.

Now you need to return to the normal path.  In this section, the wizards can
seriously mess up your jump/glide timing, so have patience when you make those
hard jumps.

The second and third dragons are pretty close to each other, with the third
being next to the goal.

From the exit, go to the edge and look for a tunnel far off in the distance.
Glide over there and chase that stupid thief.  The fourth dragon is right
there.  If you have everything up to this point, you'll have 480 treasure.  The
last 20 are in the three firework boxes.  Now glide back to near where the
second dragon is and climb up to the goal.

===========================================================================
MAGIC CRAFTERS: HIGH CAVES
===========================================================================

Bugs, Bugs, and MORE Bugs!  Use the speed ramp to ram right into them.  Or, you
could find the fairy and acquire the love fire.  Either will kill those
annoyances.

Start by scaling the mountain at the start.  Note: The tornado wizards' attacks
are hard to dodge.  Stay along the left wall on your way up.  At the top, you
will find the first dragon.  Jump across the two ledges (with the wizards) to
the castle.

Collect the treasure, then exit through the window.  Go to the right, to one of
the cave openings and the second dragon.  Go forward and to the right to the
speed ramp.  From here you can either jump straight and slightly to the right
or to the two tunnels in the right wall off the bridge.

In the rightmost tunnel, you'll find a thief.  You'll also find a thief next to
a pond if you go straight and slightly to the right.

Now use the speed ramp and go in the cave.  At the first fork, head right.
Work your way to the top and you'll find a fairy.  It will give you the love
fire.  Use it quickly, because it wears out in 10-15 seconds.

As soon as you take all the bugs out, go back to the speed ramp and charge so
you glide straight ahead.  The third dragon and the goal are all there.

===========================================================================
MAGIC CRAFTERS: WIZARD PEAK
===========================================================================

You will miss out on a bunch of treasure if you still haven't mastered the
speed ramp. You'll find two jumps where you must gain speeds of two speed ramps
to jump and make it.

From the beginning, go straight left and jump on the ledge.  Work your way
around the mountain perimeter.  When you reach the whirlwind, go up, forward,
and stop about halfway down.  Glide to the right and continue.  Near the end of
this path, glide down to another set of ledges.  Work your way to the end and
you'll end up in an alcove.  Collect the treasure, and return to the start and
back to the ledges.

This time, go to the end of the ledge after the whirlwind and glide along the
left wall.  You'll end up in another alcove, later in the area.  Remember to
backtrack and get all the treasure, then go forward to the first dragon.

Now it's the moment that seperates the experts from the amateurs.  Charge down
the first ramp, turn left and charge down the second ramp.  Charge up the ramp
straight ahead, and glide out into the distance.

To get the second one, follow the same instructions, except turn right after
the second ramp, then right into the tunnel, then turn left and jump out.
Behind one of these walls is the 11th thief.

When you come back, go down the third speed ramp and charge into the
unbreakable box.  Run forward and you'll run into the second dragon.  Keep
going up until you reach the third dragon.  Veer left and the final thief is
near a pond.  Take that out, and hit the exit.  Boss time again!

===========================================================================
MAGIC CRAFTERS: BLOWHARD
===========================================================================

Why are all these bosses so easy to beat?  The stage is hard, but the boss is
cake.  The only real thing to worry about is those green wizards.  This time,
they're moving more platforms.  Just have patience.  The only dragon is between
the two moving ledge sequences.

The boss is really easy.  Flame him, and flame him quickly or else Spyro will
feel a slight sensation in the form of electricity.  Wait until he comes down,
then flame him.

===========================================================================
MAGIC CRAFTERS: CRYSTAL FLIGHT
===========================================================================

Start by passing through the rings, then head for the arches.  After 5 arches,
start attacking the planes.  While attacking the planes, you will probably pass
through the last 3 arches.  Now hurry up and snag all the chests and you're
home free.

===========================================================================
BEAST MAKERS
===========================================================================
	
===========================================================================
BEAST MAKERS: HOME
===========================================================================

From the start, start heading forward.  To take out the first electric enemy,
stand almost on the electric floor, and flame him.  For the second one, charge
him when the floor turns off.

The first dragon is located right in front of the gate to Terrace Village.
Cross the log bridge.  Now you have three ways to go:
<- Tree Tops, Metalhead, balloonist, Locked Box, Key
/\: Misty Bog
-> Wild Flight, 2nd Dragon

Go to the right and get the 2nd dragon and the treasure around that and the
Wild Flight gate.  Go back and head toward the rest of the area.  When you
reach the tree, check all the way around it, then continue forward, past the
Tree Tops gate.

Now, once across the bridge, jump onto the roofs and pass the electric guys to
get to the temple.  Go up the stairs, and right.  You'll see a tree stump with
a key on it.  Get a good glide and glide out to the key, then jump across the
rest of the stumps to get back on land.  Unlock the locked box, then use the
whirlwind to get up to Metalhead and the balloonist.  Now you can go back and
enter Terrace Village.

===========================================================================
BEAST MAKERS: TERRACE VILLAGE
===========================================================================

More electric insanity here.

The first part of the stage is basically two paths that connect to each other
numerous times.  The big enemies won't hurt you if you stay at a far distance,
but the armored cannon enemies may give you problems.  Torch and headbutt them,
respectively.  Check each nook and cranny for booty.  Falling in the water at
any point in this level basically ensures you a quick funeral.

The paths will reconverge, thus leading to the real fun portion of this level. 
Continue the trend of big enemies and armored cannon enemies, throw in those
electric floor enemies, a couple rockets, and some insane glides, and we have a
fun platforming experience.

You'll find the first rocket to the right of the first dragon.  This blows up
one of the chests straight off into the distance in the same direction the
rocket is pointing.

Continuing forward, you'll go up some steps, then you get to have more fun with
jumping across electric rooftops.  Some of the distances between jumps and the
enemy are long, so time accordingly.  Jump between the first and second
rooftops to find some extra treasure.

You'll reach a whirlwind.  Go up it, and you'll be on one of the highest
rooftops in the village.  You'll see 2 high rooftops from here.  The left leads
to the exit, the right leads to some more treasure.  Let's go right first.

Work your way up to the top, and head for the point where you can see back
towards the second part of the level (the consecutive series of electric
floors).  Face where the exit is.  You will barely be able to make out a tower
to the right of the exit building.  (It is the left one in a pair).  Getting as
long a glide as possible, fly over there.  Hug the side of the building to land
on a rooftop.  Hop to the next one, then make your way up to the last 2
rockets.  Head for the chest on the adjacent rooftop, then the one back on the
ground.

Rework your way back to the exit, and, well, exit!  You will have to deal with
one more electric floor, however.

===========================================================================
BEAST MAKERS: MISTY BOG
===========================================================================

Well, we finally get away from the electricity.  Now we get to get eaten!

Before you even start, turn around and defeat the enemy behind the wall. 
You'll have 15 treasure before you even leave the opening platform!

See those trees with eyes?  They'll charge right at you, then swallow you up. 
You want to torch them, and torch them quickly.

On the next island, you get to play with frogs.  Their tongues have excellent
range, which isn't good for you.  You must move in very quickly before they get
a chance to tongue-lash you.  Get by three more tree enemies to reach the first
dragon.  Glide over to the island on the right to get a little more treasure.

Make your way onto the bridge.  Ram through the six enemies, then go back about
halfway across.  You'll see an island with a lone enemy within gliding
distance.  Defeat him, then jump up the three ascending tree stumps to reach
the fortress.  This fortress is infested majorly with those frogs.  You will
most likely die at least once here, unless you're a true expert.  The shielded
enemies won't give you many troubles.  Work your way up to the second dragon. 
Continue going up, then head left, around the perimeter.  Glide back to the
adjacent island, then head across the bridge yet again.

This time, go to the end of the bridge, jump up the tree stumps, then jump into
the highest one.    Two tree enemies and two shielded enemies will greet you. 
Defeat them, then work your way up to the third dragon.  This final section is
nothing more than a series of frogs, boars, and shielded enemies.  The boars
can defeat the frogs and shielded enemies in a mad dash for you, so use that to
your advantage.  Make your way up to the fourth dragon and the exit.  You've
still got one more task, however.

There are two small half-columns on the sides of the exit platform.  Jump on
the one on the opposite end of the fourth dragon.  Glide from here to the top
of the wall enclosure straight ahead, then to the stone stairs.  You will need
to make four hard jumps up tree stumps to a high-level bridge.  Ram straight
through the shielded enemies to find the final cache of treasure.

Now you can go back to the exit!
	
===========================================================================
BEAST MAKERS: TREE TOPS
===========================================================================

Like Dry Canyon, this can be a very confusing stage. This is the best path I
know of.

Start by going forward, until you reach two windows.  Go out the right window
and forward to the key.  Go forward and to the right. At the fork, go right to
get the treasure, then glide out to the left to get the first dragon.Charge
down the speed ramp right next to it, then jump at the exact end of the ramp
(while holding down charge).  From here, launch off the left mini ramp to the
next speed ramp.  Near the top of this one, jump out to the right and charge UP
this one.  Jump to the right onto the last ramp and jump off to glide to the
faraway platform.  Chase the yellow thief to get a purple gem.

When you return in the whirlwind, you'll be back at the first dragon.  This
time, stop your charge at the pillar ledge.  Jump on the right mini-ramp to the
speed ramp, then charge and go straight to the unbreakable box.  From that
section, jump on the mini-ramp, and glide toward the exit.

From near the exit, go right and go in the whirlwind.  Go up the speed ramp and
through the passage.  At the end, on the little wooden edge,  glide to the left
to a ramp circling a tree.  Use the whirlwind to return to the start of the
stage.

This time, follow the normal route until the locked box.  Go up from there, to
the dragon, then charge down the speed ramp to the other unbreakable box, then
use the same technique you did before to return to the start.

Now, follow the normal path until you reach the dragon.  Charge down the speed
ramp, then jump to a ramp forward and to the right.  Charge up this ramp, then
jump out to the next speed ramp.  Charge down that, and jump and glide to the
ledge above the goal patform.  Hunt down the thief for another easy 25.

Now that you have gotten everything, drop down to the goal.  It's boss time
again!

===========================================================================
BEAST MAKERS: METALHEAD
===========================================================================

This stage isn't too bad.  Nothing much I can say except there is a hidden key
on the right extent of the river.  Fly down there and get it, then use the
whirlwind to scale the rooftops for treasure.

The strategy to beat him is to aim for the poles.  Take out both rooms of poles
and you'll receive a hefty reward.  Only hit the poles when they are green.
When they turn red, they are electically charged.

After Metalhead, use the whirlwind near the exit to collect the rest of the
treasure.  Time for a real flying expedition.

===========================================================================
BEAST MAKERS: WILD FLIGHT
===========================================================================

This is a weird bonus stage.  Start by taking out the first boat, then head
right until the first tunnel on the left.  Take out the next couple of boats,
then pass through the first two arches while getting the rest of the boats.
Continue through the arches to the chests.  Take out the first three in the
tunnel, then the 3 on the altars, then the planes.  You will pass by the last
two while chasing the planes.  Really, really hard to complete.

===========================================================================
DREAM WEAVERS
===========================================================================
	
===========================================================================
DREAM WEAVERS: HOME
===========================================================================

This is quite a weird Home area.  This area is just a series of islands with
two castles on the large ones.  This is a straightforward home area.

Start by going forward and to the right, towards the Dark Passage gate.  Keep
going, through the whirlwind, then into the side of the castle.  Get the
dragon, plus all the treasure.  Come back here to go to Lofty Castle.  You will
see two guards guarding a staircase.  I'll get to that later.

For the next three weirdos, just wait until they're small, then charge them.
Go into the last hole in the castle, and you'll find the Jacques gate and the
balloonist.

Go back and glide out to the next platform.  Use the whirlwinds to go up to the
ledge with the laser gun.  Kill the enemy, then use the laser gun to
miniaturize the last 4 enemies (including the two guards).

Go to the next dragon, then jump down to the second castle.  Go inside to find
the Haunted Towers gate and the passage back to the start.

Take the whirlwinds back to the start, then work your way up to the guards.
Kill them, then go up and forward to the two tick-tock guys.  Hit both of them
to gain access to the next set of platforms, with the Icy Flight gate at the
end.

===========================================================================
DREAM WEAVERS: DARK PASSAGE
===========================================================================

The first half of this stage is so straightforward it doesn't require a
complete walkthrough.  I'll start at the path to the second half.

When you are on the exit platform, look down for a green tinted tunnel.  Glide
down there.  Follow the path through this winding section until you reach the
dragon atop the staircase.

Glide into the small cave right ahead of you and work your way to the end of
it.  You'll see a rocket.  Light it, and go back to the unbreakable box near
the goal and hit the 500 treasure mark.

Ok, so this isn't a total walkthrough.  I just explained the main highlights,
because this stage is so self-guided.

===========================================================================
DREAM WEAVERS: LOFTY CASTLE
===========================================================================

Fairies saved your butt in High Caves.  Now you have to return the favor.

To complete this stage, you need to rescue sets of fairies.  Each set will
create a whirlwind needed to proceed to the next area.  Torch or headbutt the
cages to destroy them.  To destroy the large shielded enemies, pop their
balloons.  Since this entire level is suspended in mid-air, watch your jumps.

The first set is easy, as all three of them are within close range of each
other near the beginning.  Take the whirlwind to the first dragon.

The second set isn't even required at this point.  You'll only need to get them
if you come back for the locked box (later) or accidentally fall off the main
ledge after the first set.  They are scattered around in the small maze.  One
is near the locked box, one is near the whirlwind, and the third is at the end
of the path past the second.

You'll have a choice of two paths here.  You can go right, across some more
islands, or left, to the castle.  Let's tackle the castle first.  Once you
enter the castle, take the whirlwind up to the second floor.  Now comes the fun
part.  You must glide and destroy two floating shield enemies and all three
fairy cages.  You can take as many stabs as this as you need.  Once you rescue
them all, you'll find the whirlwind almost directly below the third fairy in
the row.  You'll find the second dragon and a key.

Glide to the adjacent exit to the castle, and take the ramp.  At the jump,
while still charging, take the 270 degree loop right in front of you.  This
will take you to a small treasure cache and (GASP) exactly where you need to go
for the locked box!

After gathering it, let's head right at the fork.

Jump across a few islands to reach the third dragon.  Now, let's have some fun
rescuing more fairies.  The first fairy is directly in front of you after
rescuing the dragon, on an island.  Another one can be found on the island the
dragon is on.  The third one is seemingly unreachable.  Hop in the left
whirlwind to go to an island with a green and a red gem.  Now you can safely
glide to the island where the third fairy is.  Take the whirlwind back to the
castle.  Make your way through the small passage.  You don't want to fall here,
so be extra cautious.

One more set of fairies to rescue.  The first one is on the main island of the
cluster.  Take the whirlwind to the second one.  The third one is but a long
glide away, on the raised island in the middle of the pond.  Jump into the
fairy whirlwind, and it will take you straight to the exit!
	
===========================================================================
DREAM WEAVERS: HAUNTED TOWERS
===========================================================================

This stage requires you to be an expert of the Love Fire.  You must use it a
whole lot to survive this wild stage.

Start by charging straight ahead until you reach the room with the fairy.
Acquire the Love  Fire, then double back and get evrything you missed.  The
Love Fire can be used to destroy the guards and the steel doors, as well as
almost anything else.  You might need to come back to the Fairy a few times to
get everything.

Once you take out the guard guarding the whirlwind, go back and get a new Love
Fire, then take the whirlwind and knock out the next few guards.  Rush forward
until you reach another fairy.  Use this to take out the new set of guards,
plus you need to go back and take out the unbreakable box.

Once you destroy the steel door one of the guards was guarding, go up and take
the whirlwind.  Go up the staircase and go inside.  You don't need the speed
ramp right now.  The five doors in the circle room are as follows:

                           A dragon

Guard and 12 treausre boxes     Unbreakable box and way to secret area

Love Fire                                                      To Exit

Go in the Dragon room, get the dragon, and go to the Love Fire room.  Get the
Love Fire, then go in the Guard room and take out the guard and all the boxes.
Get more Love Fire, then head for the Unbrekable Box passage and take out the
steel door and the unbreakable box.

Now, go back to the speed ramp and charge down it.  Go through the Unbrekable
Box passage, and follow the left wall to the edge of the platform and jump
down.  Dash up the grey ramp (with whirlwind), and jump out to the next ledge.
Use the whilrwind, then go inside and get the last Dragon.

You need to be quick on this next part.  Enter the next room and QUICKLY go up
the steps to the door before all the Guards awaken.  Get the eternal Love Fire
and take out the guards.  Go back, break the last Unbreakable Box, then go down
the hole back in the stair room and you'll be back at the five doors.

Go through the last door left, then just work your way forward, taking out all
the guards, until you reach the exit.  This stage may seem long, but that's
because it takes a long description to make sure you get everything.

===========================================================================
DREAM WEAVERS: JACQUES
===========================================================================

This stage has two paths form the start.  To get all the hidden items, head
left.  To go straight to Jacques, go right.

To start, go right and collect everything until you are to where the next ledge
will take you to a Locked Box.  Return back to the beginning of the stage, and
follow these directions.

From the start, head to the right, and hit the first clock fool after the fork.
 Hurry to the other path and hit the next clock fool and go up.  Hurry and jump
on the next tick-tock platform before it rises.  Glide over to the dragon.

When you go ahead, go left and use the whirlwind to flame the four enemies on
the platforms, then go back and hit the clock fool.  Jump on the new platform,
then jump into the whirlwind.

Collect the gems here, then jump on the raised part and glide as far as you
can, continuing forward to the last platform.  Collect these, then use the
whirlwind to return to the other ledge, then glide back to the fool.  Now you
can glide from the dragon to continue the stage.  Glide onto the small platform
over the pit, then continue.

Hit both clock fools, then jump to the top of the mini-tower and into the cave
in the wall for the key.  Use that tower again to get up to the next ledge.
Work your way up to the locked box.

Use the key, then go down the stairs to the other dragon.  You should now have
325/500 treasure.  The last 175 comes ahead (100 from Jacques, and the other 75
on the exit platform).  Finally, we can get out of this stinkin' volcano, after
beating Jacques.

You need to use your superb jumping and dodging techniques to make it
through this interior volcano battle.  When Jacques stops, flame him in the
head.  If you hit him 3 times, you get quite a reward in the form of a few
purple gems.  One more thing: AVOID THE BOXES!

===========================================================================
DREAM WEAVERS: ICY FLIGHT
===========================================================================

Flame the first light, then the first chest, then flame the last 7 lights, then
go back and take out the last 7 chests.  Now go forward, turn left, and take
out the 8 barrels.  You'll end up in a room with a loop in the track.  Take out
the first 5 copters, then double back through the green tunnel and kill the
last 3 copters.

===========================================================================
GNASTY'S WORLD
===========================================================================

===========================================================================
GNASTY'S WORLD: GNORC GNEXUS
===========================================================================
	
This area can't be any easier.  Collect 75 treasure and the first dragon, then
enter Gnorc Cove.  After beating Gnorc Cove, the door to Twilight Harbor will
open.  Get that treasure box to raise your total to 125.  Beat Twilight Harbor
and the gate to Gnasty Gnorc will open.  Get that treasure box for the last 75
treasure.  Come back after beating Gnasty Gnorc for the other dragon.  If, at
that point, you have a 100% completion rate, you can go to Gnasty's Loot.

===========================================================================
GNASTY'S WORLD: GNORC COVE
===========================================================================

Since the last two regular levels are so straightforward, I will only give
hints on the major highlights of them.

Use the Barrel Launch often to kill everybody.  To kill the ones holding TNT
barrels, activate the barrel, then hit him when the armor is gone.

To break the first unbreakable box, flame the TNT barrel, then wait for it to
detonate.  For the second one (near the first dragon), use the barrel on a
nearby ledge.  You will pass up the third one.  Use the barrel at the top of
the next climb to blow that one away.  For the last one, use the barrel right
next to it.

The three tunnels at the end are:
Blue (the one with the guards): Key
Green: Locked Box
Purple: Exit

Just go in this order: Blue, Green, Purple.  If you searched well enough, you
should have 400 treasure at the end.

===========================================================================
GNASTY'S WORLD: TWILIGHT HARBOR
===========================================================================

There are only two real secrets in this level to explain.  Both involve using
the speed ramp.

When you reach the speed ramp, charge down it and go back to hit the
unbreakable box you just passes up.

Shoot the handle on the drawbridge (either one), then use the speed ramp and
you can charge up the ramp to reach a hidden area.  When you get everything in
the room, go to the opposite window and glide out to the platform with three
yellow gems.  Other wise, just flame the Gnorc commandos VERY quickly so you
don't take too much damage.

===========================================================================
GNASTY'S WORLD: GNASTY GNORC
===========================================================================

When you start this area, look for one of those annoying thieves.  Chase him
and get the first key.  Now open the other door, and chase the second thief.
When you get that key, use it to lower the platform Gnasty Gnorc is on.  The
boss strategy covers the rest of the area.

The trick to beating Gnorc is to keep charging so you will have enough time at
the end to get in a hit.  If it's your first time, collect all the treasure
while memorizing the layout so you can get it right.  Once you hit him, he'll
open up another room.  Jump across the ledges, but quickly.  when you step on a
ledge, it starts receding into the wall.  Make it to the end of this jumping
madness and finally take out the Gnorcster.

===========================================================================
GNASTY'S WORLD: GNASTY'S LOOT
===========================================================================

This is a normal/flying combo stage.  Use all the flying skills you
learned to complete this treasure-littered level (2000 Treasure!)  Remember,
the highest point you've been is the highest altitude you can fly to.  If you
make it to the room past the fourth locked door with the single yellow gem, you
are at the highest point.  You must kill all four thieves to unlock all four
doors.

When you fly to the goal, you should have 950 treasure.  Go through the tunnel
to get the last 42 purple gems (1050 Treasure).  Now, hit the goal, and see the
second ending!

---------------------------------------------------------------------------
8. CODES/TRICKS------------------------------------------------------------
---------------------------------------------------------------------------

===========================================================================
CRASH BANDICOOT: WARPED DEMO
===========================================================================

To play a demo of Crash Bandicoot: Warped, simply hold the L1 and Triangle
buttons at the New/Load Game Menu screen.  Whee.

---------------------------------------------------------------------------
9. COPYRIGHT---------------------------------------------------------------
---------------------------------------------------------------------------

This document is protected under U.S. and international copyright laws.

This document is 1998-2002 NickWhiz1.  This document is for personal use only.
 Any commercial publishing, reproducing, or selling for profit is prohibited. 
You may not use it on your site without expressed written permission from the
author.

As of now, the following sites can legally post this FAQ:
*GameFAQs (www.gamefaqs.com)
*NickWhiz1's Small Page (nickwhiz1.cjb.net)
 _____________________________________________________________________
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