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    Walkthrough by NickWhiz1

    Version: Final | Updated: 04/15/02 | Printable Version | Search This Guide

    ----------------------------------------------------------------
    ------SPYRO THE DRAGON WALKTHROUGH------------------------------
    ------Written By NickWhiz1 (NickWhiz1@buckeye-express.com)------
    ------Version FINAL---------------------------------------------
    ----------------------------------------------------------------
    Last Updated: April 15, 2002
    Happy Tax Day Everyone!
    
    Table of Contents
    
    1. Introduction/History
    2. Credits
    3. Story
    4. Controls
    5. Items
    6. FAQ
    7. Walkthrough
    8. Codes/Tricks
    9. Copyright
    
    ---------------------------------------------------------------------------
    1. INTRODUCTION/HISTORY----------------------------------------------------
    ---------------------------------------------------------------------------
    
    4/15/02: Fixed up section dividers.
    
    Version FINAL(3/5/02): OMFGZ I DID THE LAST 3 WALKTHROUGHS OMG WTF!
    
    ---------------------------------------------------------------------------
    2. CREDITS-----------------------------------------------------------------
    ---------------------------------------------------------------------------
    
    *GameFAQs (www.gamefaqs.com)
     Hosting this and my other FAQs
    
    *Game Informer (www.gameinformer.com)
     Provided a great strategy guide over 2 of their issues
    
    *NickWhiz1 (NickWhiz1@buckeye-express.com)
     Who do you think wrote this? :P
    
    *You (yourmail@yourmail.com)
     Who do you think is reading this? :P
    
    ---------------------------------------------------------------------------
    3. STORY-------------------------------------------------------------------
    ---------------------------------------------------------------------------
    
    When you start a new game, they show a video of some of the elder dragons being
    interviewed.  After yakking about all of their treasure, they insult Gnasty
    Gnorc.  After one too many insults, he uses his magical spell to crystallize
    all of the dragons.  All of the dragons, that is, except for Spyro.  Now, using
    his charge and flame attacks, he must travel through 6 Gnorc-infested worlds
    and collect treasure, dragons, and dragon eggs to get to Gnasty Gnorc and put
    an end to his reign of terror.
    
    ---------------------------------------------------------------------------
    4. CONTROLS----------------------------------------------------------------
    ---------------------------------------------------------------------------
    
    Start Button: Pause, resume, select
    Select Button: Go to inventory screen
    X Button: Jump, select, press twice to glide
    [] Button: Charge
    O Button: Shoot fire
    ^ Button: Drop down when gliding, activate Spyro-cam
    L1 and R1 Buttons: Roll
    L2 and R2 Buttons: Limited Spyro-cam
    
    ---------------------------------------------------------------------------
    5. ITEMS-------------------------------------------------------------------
    ---------------------------------------------------------------------------
    
    ===========================================================================
    GEMS
    ===========================================================================
    
    *Red- 1 treasure
    *Green- 2 treasure
    *Blue- 5 treasure
    *Yellow- 10 treasure
    *Purple- 25 treasure
    
    ===========================================================================
    BOXES
    ===========================================================================
    
    *Normal Treasure Box- use anything
    *White Treasure Box- use Charge, Super Charge, or Love Fire
    *Locked Box- requires Key to open
    *Unbreakable Box- use Super Charge, Love Fire, rockets, cannons, or barrel
    launch
    *Black Box (w/eyes)- anything, contains a 1-UP
    *Gem Machine Box- use anything, then jump for the gem
    *Twirling Thing Box- use Flame or Super Charge until it breaks
    
    ---------------------------------------------------------------------------
    6. FAQ---------------------------------------------------------------------
    ---------------------------------------------------------------------------
    
    ===========================================================================
    Q: How much items are in every stage?
    ===========================================================================
    
    A:
     ___________________________________________________________
    |WORLD         |LEVEL          |TREASURE|DRAGONS|DRAGON EGGS|
    |-----------------------------------------------------------|
    |ARTISANS      |Home           |     100|      4|          0|
    |-----------------------------------------------------------|
    |              |Stone Hill     |     200|      4|          1|
    |-----------------------------------------------------------|
    |              |Dark Hollow    |     100|      3|          0|
    |-----------------------------------------------------------|
    |              |Town Square    |     200|      4|          1|
    |-----------------------------------------------------------|
    |              |Toasty         |     100|      1|          0|
    |-----------------------------------------------------------|
    |              |Sunny Flight   |     300|      0|          0|
    |-----------------------------------------------------------|
    |              |WORLD TOTAL    |    1200|     12|          2|
    |-----------------------------------------------------------|
    |PEACE KEEPERS |Home           |     200|      3|          1|
    |-----------------------------------------------------------|
    |              |Dry Canyon     |     400|      4|          1|
    |-----------------------------------------------------------|
    |              |Cliff Town     |     400|      3|          1|
    |-----------------------------------------------------------|
    |              |Ice Cavern     |     400|      5|          0|
    |-----------------------------------------------------------|
    |              |Doctor Shemp   |     300|      1|          0|
    |-----------------------------------------------------------|
    |              |Night Flight   |     300|      0|          0|
    |-----------------------------------------------------------|
    |              |WORLD TOTAL    |    2000|     16|          0|
    |-----------------------------------------------------------|
    |MAGIC CRAFTERS|Home           |     300|      3|          2|
    |-----------------------------------------------------------|
    |              |Alpine Ridge   |     500|      4|          1|
    |-----------------------------------------------------------|
    |              |High Caves     |     500|      3|          2|
    |-----------------------------------------------------------|
    |              |Wizard Peak    |     500|      3|          2|
    |-----------------------------------------------------------|
    |              |Blowhard       |     400|      1|          0|
    |-----------------------------------------------------------|
    |              |Crystal Flight |     300|      0|          0|
    |-----------------------------------------------------------|
    |              |WORLD TOTAL    |    2500|     14|          7|
    |-----------------------------------------------------------|
    |BEAST MAKERS  |Home           |     300|      2|          0|
    |-----------------------------------------------------------|
    |              |Terrace Village|     400|      2|          0|
    |-----------------------------------------------------------|
    |              |Misty Bog      |     500|      4|          0|
    |-----------------------------------------------------------|
    |              |Tree Tops      |     500|      3|          0|
    |-----------------------------------------------------------|
    |              |Metalhead      |     500|      1|          0|
    |-----------------------------------------------------------|
    |              |Wild Flight    |     300|      0|          0|
    |-----------------------------------------------------------|
    |              |WORLD TOTAL    |    2500|     12|          0|
    |-----------------------------------------------------------|
    |DREAM WEAVERS |Home           |     300|      3|          0|
    |-----------------------------------------------------------|
    |              |Dark Passage   |     500|      5|          0|
    |-----------------------------------------------------------|
    |              |Lofty Castle   |     400|      3|          0|
    |-----------------------------------------------------------|
    |              |Haunted Towers |     500|      3|          0|
    |-----------------------------------------------------------|
    |              |Jacques        |     500|      2|          0|
    |-----------------------------------------------------------|
    |              |Icy Flight     |     300|      0|          0|
    |-----------------------------------------------------------|
    |              |WORLD TOTAL    |    2500|     16|          0|
    |-----------------------------------------------------------|
    |GNASTY'S WORLD|Gnorc Gnexus   |     200|      2|          0|
    |-----------------------------------------------------------|
    |              |Gnorc Cove     |     400|      2|          0|
    |-----------------------------------------------------------|
    |              |Twilight Harbor|     400|      2|          0|
    |-----------------------------------------------------------|
    |              |Gnasty Gnorc   |     500|      0|          0|
    |-----------------------------------------------------------|
    |              |Gnasty's Loot  |    2000|      0|          0|
    |-----------------------------------------------------------|
    |              |WORLD TOTAL    |    3500|      6|          0|
    |-----------------------------------------------------------|
    |GAME TOTAL                    |   14000|     80|         12|
    
    ===========================================================================
    Q: Do you have any info on the Demo version?
    ===========================================================================
    
    A: As of my knowledge, there is only one version of the Spyro demo.  The demo
    contains the following:
    
    *Artisans: Home
    *Artisans: Stone Hill
    *Artisans: Dark Hollow
    
    You cannot access Town Square, Toasty, Sunny Flight, or any other worlds in
    this demo, although it's one of the most complete demos I've played.  There are
    only minor differences between this and the actual game.
    
    ---------------------------------------------------------------------------
    7. WALKTHROUGH-------------------------------------------------------------
    ---------------------------------------------------------------------------
    
    ===========================================================================
    ARTISANS
    ===========================================================================
    
    ===========================================================================
    ARTISANS: HOME
    ===========================================================================
    
    You will start out in front of a dragon.  Free it, and it will give you a clue
    on how to advance to Peace Keepers. A second dragon will be found near the big
    pond.  This one yaps on and on about Sparx the Dragonfly.  Work your way around
    the center area and collect all the treasure and flame each enemy.  There are
    two tunnels, one leading to the area with Town Square, and one leading to the
    balloonist, plus there is a hedge maze leading to Dark Hollow and a seperate
    section leading to Toasty.
    
    In the area with Town Square, you will find the third dragon.  This is a good
    spot to practice using your glide and drop-down method (X twice, then Triangle
    when you want to land).  In the area with Toasty the fourth and final dragon
    can be found, along with the rest of the treasure.
    
    Remember the pond (near the second dragon)? Go back, and jump on all 5 stones
    to uncover the gate to Sunny Flight.
    
    Now that you have all the treasure and dragons, go to the gate out in the open
    to visit Stone Hill.
    
    ===========================================================================
    ARTISANS: STONE HILL
    ===========================================================================
    
    You will start in a wide open area, like the Home level.  The treasure is
    pretty spread out in this large area, and there are two stories of level to
    explore.  To get the first dragon and about 10-15 treasure boxes, go in the
    tunnel nearest the well.  A dragon is in the well, but don't go there yet.
    
    To get the second dragon, go in the tan-tinted tunnel and to the Level Exit.
    Get the dragon, but don't exit the stage.  Drop down below the exit to the
    beach.  Go to the right and get the key and 14 treasure from the cave.  Use the
    whirlwind to go back up.  Now go back to the well, get the dragon, and unlock
    the Locked Box.
    
    At this point, enter the only tunnel that you haven't entered.  Get all the
    treasure, then use the whirlwind to ascend the tower.  The last dragon is right
    on top.
    
    Now step on the dragon pad, and glide to where the two red gems are.  This is
    the "second floor" of this stage.  Collect all the treasure, but there is still
    one order of business left.  Find the thief, and chase him until you either
    charge him or flame him.  He will cough up the first dragon egg.
    
    Go back to the top of the castle structure and drop down to where the exit is.
    On to Dark Hollow.
    
    ===========================================================================
    ARTISANS: DARK HOLLOW
    ===========================================================================
    
    This is certainly a different area.  It may be only 100 treasure, but you must
    work for every last bit.  Go forward, past the platforms, and veer off to the
    right, into a tunnel.  Go to the end and get the dragon and a key.  Remember to
    check this small enclosure to make sure you get everything, then go back.
    
    Now you can climb those platforms.  Open the Locked Box, then glide over to
    where the big enemy is.  Blast him with fire, then chrage through the smaller
    ones, and get the second dragon.  Return back to the main area and continue
    onward.  Once you climb the steps, glide to the left and right for some booty.
    
    Continue forward, and grab the third dragon and every last bit of treasure,
    then get out of this freaky area.
    
    ===========================================================================
    ARTISANS: TOWN SQUARE
    ===========================================================================
    
    Now this stage is interesting.  A lot of gliding is required to complete this
    area.  Flame works well on the bulls.
    
    Climb the steps to get the first dragon.  Don't forget about the treasure below
    the dragon.  Glide over, kill the bulls, jump up the steps, and glide to where
    the water is.  The second dragon will be just another glide away.
    
    Continue on, up the steps, and to the goal.  If you got everything from start
    to goal, you will now have 105 treasure and 3 dragons.  Don't worry, you will
    find the rest.  Backtrack to the flight of steps near the second dragon.  Jump
    on the slightly raised platform along the wall, then glide along the right
    wall.  If you did it right, you will be on the "second floor" of this area.
    Hunt that pesky thief down, then glide across to the next ledge.
    
    Collect the fourth dragon and all the treasure, then drop down to the goal.  To
    break the mini windmill things, blow fire on it three times fast.  Now you're
    ready for the first of six bosses.
    
    ===========================================================================
    ARTISANS: TOASTY
    ===========================================================================
    
    Those dogs on this stage get my vote for most annoying enemy in this game.  The
    bad part, they're all over the level!  Just flame them twice, while using a
    hit-and-run strategy.
    
    Before you hit the dragon, go through the window to a hidden area.  Watch out,
    because a dog will try to pounce on you around the second corner.  Just keep
    your eyes peeled.
    
    No real strategy is needed here to defeat Toasty.  Just take out the dogs and
    hit the scarecrow guy.  Piece of cake.
    
    After beating Toasty, exit the stage and go flying!
    
    ===========================================================================
    ARTISANS: SUNNY FLIGHT
    ===========================================================================
    
    You have 30 seconds to destroy 8 chests, 8 planes, 8 barrels, and go through 8
    arches.  Each time you hit or go through one of those, the clock will add 3
    seconds to your time.  In other words, you have a lot of time.
    
    Go into the the tunnel and destroy the 8 chests.  Note: The first 3 and last 5
    are on same altitude levels, which is a real help.  Exit the tunnel, and take a
    sharp left and go through the first 6 arches.  Now destroy the 8 planes, then
    pass through the last 2 arches.  To destroy the barrels, go head-on with the
    trains.  Not really that hard once you get the hang of it.
    
    As in all other flying stages, you get 60 treasure when you destroy or go
    through all 8 of one thing.  You get another 60 if you can complete them all
    w/o crashing or running out of time.
    
    ===========================================================================
    PEACE KEEPERS
    ===========================================================================
    
    ===========================================================================
    PEACE KEEPERS: HOME
    ===========================================================================
    
    Well, here's a change of pace.  Now we're in a desert.  The worst part is, the
    world name means absolutely squat.
    
    The first dragon is in the building structure at the start of the board.  Go
    out and get ready to rumble.
    
    Flame works on ALL enemies in this area.  Yes, you can also control the
    cannons.  That will come in handy later in this area.  The second dragon is
    right near the balloonist.  Oh, yeah, this one requires 1200 treasure to take
    you to Magic Crafters.
    
    Work your way to where the Doctor Shemp gate is located.  Use that final cannon
    to break the two unbreakable boxes and the rock with the target on it.  Jump on
    the new platform to access Night Flight and the second half of the area.  Go
    over to the third dragon and get that, the key, and the thief.
    	
    Run over to where an arch is that turns the level into a one-way circle.  Grab
    the 6 treasure on the platform, then glide over to the cave and follow it to
    the locked box.  At this point, you should now have everything in the Home
    level, if you checked every nook and cranny.  Cross the arch, run over to the
    alcove ahead, and enter Dry Canyon.
    
    ===========================================================================
    PEACE KEEPERS: DRY CANYON
    ===========================================================================
    
    This area can be pretty confusing to complete, but there is a path that should
    get you to everything.  Remember, if you fall anywhere, there will be quite a
    bit to backtrack through.
    
    Start by going into the alcove on the left.  Start charging and you might end
    up with another dragon egg.  Most of the treasure in the first part comes in
    blue and yellow gems.
    
    Follow the path forward and grab the first dragon.  Do not go up that first
    staircase just yet.  Keep following the path forward to the second dragon.
    Keep going forward and collect everything up to the goal.
    
    Backtrack to the second dragon and glide out to the platform a distance
    outwards.  Run through the tunnel, then glide to the left along the wall to
    collect dragon 3 and a key.  Now you can ascend the first staircase, and glide
    from there to the ledge to the left.
    
    Work your way out of the tunnel and go to the left.  Get everything there, then
    enter the castle structure and get the last dragon inside.  Now exit and turn
    left.  Go up the next staircase, and glide out to the small platform dead
    ahead.  Go back to the top, then glide to the next staircase.
    
    Flame the firework boxes, then RUN!  When they explode, go back and collect the
    goodies.  Now comes one of the longest glides in the game.  Jump to the edge of
    the top step, then glide out to the platform.  Use you key on the Locked Box,
    grab everything else, then return to the castle structure and glide over to the
    staircase again.
    
    This time, go through the crack in the wall to the right.  What could be near
    where this passage ends?  The exit!  See, that was a good path to follow.  Now
    go to Cliff Town, which is a tad easier.
    
    ===========================================================================
    PEACE KEEPERS: CLIFF TOWN
    ===========================================================================
    
    As mentioned before, this area is easier than Dry Canyon, but it's still
    challenging.  Note that treasure can also be found by flaming those pots.  One
    or two might contain a yellow gem.  Use your charge on those little Mexican
    dudes.  This is one stage that you really need to check everywhere for
    treasure.
    
    First, check to the left and right of the first building for a couple gems.
    Run across the two bridges, while collecting the treasure in each section, to
    the first dragon.  Remember you can access some of the rooftops from the
    ground.  Run through the mini building maze to find  the thief and his pink
    reward.
    
    Now you can go through the main rooftop section up to the top and the second
    dragon.  From there, glide down to find a rocket on a rooftop.  Flame it and
    find out what's in that unbreakable box.  Return to the top, then glide over
    the river to access a hidden area.  Work your way up to the last dragon.  From
    here, you can access the last of the rooftops.  Remember to check behind the
    initial building to find some goods.  Go back up to the goal and prepare for a
    slick trip.
    
    ===========================================================================
    PEACE KEEPERS: ICE CAVERN
    ===========================================================================
    
    As the name suggests, it's a giant cavern with, of all things, snow and ice,
    although it's not really slippery.  This stage is actually pretty
    straightforward, so there will only be a few areas to explain.
    
    Follow the path until you reach the second dragon.  Remember, you can charge
    the poles, which sometimes gives you a gem or two.  Go up to the locked box,
    then glide to the ledge with the key.
    
    Jump onto the next ledge, then work your way up to the goal and the third
    dragon.  Jump up the blocks with gems on them to reach a secret cave.  Work
    your way around to reach the fourth dragon.  Jump down to get some more
    treasure, then return to near the exit.  Backtrack to a cave in the wall.
    
    Get the fifth dragon, and continue on to the second dragon's area.  Go back to
    the locked box and collect the booty.  At this point you should have 400
    treasure.  Glide across the middle again, and get to the exit.  Boss time!
    
    ===========================================================================
    PEACE KEEPERS: DOCTOR SHEMP
    ===========================================================================
    
    Watch those guys that are thrown at you.  Just let them go off the edge and get
    a free gem.  Go to the first whirlwind, but pass it.  Instead, go behind the
    pillar and use the second whirlwind.  Glide out to the faraway rock to get a
    purple gem (25 treasure!)  From there, go back to the main area, while gliding
    toward the key on a platform.  Use the first whirlwind to jump into a tunnel.
    
    Glide to the left to get some more treasure, then return to where the dragon
    is.
    
    Beating this guy is easy.  For the first hit, run when he tries to hit you,
    then singe him in the butt.  For the second hit, wait until he turns around and
    whack him again.  For the last hit, jump his staff, then give him a lasting
    burn for the third time.
    
    After Doctor Shemp, go to the goal and jump down to the Locked Box to get
    another purple gem.  Go back to the goal and go flying again.
    
    ===========================================================================
    PEACE KEEPERS: NIGHT FLIGHT
    ===========================================================================
    
    This area is easier than the last one.  Just complete it in this order: Rings,
    Chests, Arches, Lights.  You should be able to get this in one time through.
    
    ===========================================================================
    MAGIC CRAFTERS
    ===========================================================================
    
    ===========================================================================
    MAGIC CRAFTERS: HOME
    ===========================================================================
    
    Magic Crafters is one of the tougher worlds in the game.  The wizards that move
    stuff around are a pain in the Spyro butt.  Just charge them and they'll go
    away.
    
    When you start, go forward, and meet yet another thief.  Follow him as he runs
    to the left and charge or blast him.  Go back and get the first dragon and kill
    those five weirdos by using your charge.
    
    At the next fork, turn left toward the Alpine Ridge gate, and continue up the
    hill.  Take a wild guess on what you'll find up there.  My best suggestion: Use
    the speed ramp near the High Caves gate.
    
    You'll also see another path going down.  Use that path to kill that wizard and
    get his booty.  Return to the speed ramp and charge through the wizard and the
    two weirdos.  Continue on the super charge and veer to the right back outside,
    then ram into the unbreakable box.  Don't forget the dragon atop the speed
    ramp, plus the third dragon close by.
    
    You now have two choices (another fork?!).  You can either go up (Wizard Peak)
    or down (Blowhard and balloonist).  When you go up, go to the box across the
    pond and jump into the alcove across the way to get the key.
    
    Now, return to where the speed ramp was.  Go down to where you found the second
    thief.  Look out and try to find an alcove in the wall.  Glide over there and
    use your key to get the last of the 300 treasure.
    
    ===========================================================================
    MAGIC CRAFTERS: ALPINE RIDGE
    ===========================================================================
    
    Another straightforward area, this time with a very well hidden area near the
    end.  Use your fire on those giant creatures.  Other than that, it's the same
    enemies from the Home level.
    
    When you near the first dragon, beware the staircase, especially when it turns
    into a ramp of some sorts.  From the first dragon, climb up onto the freaky
    arch thing, then glide to the left to a different section.  With the 3 block
    moving stairs, start jumping as soon as the first one appears.
    
    Now you need to return to the normal path.  In this section, the wizards can
    seriously mess up your jump/glide timing, so have patience when you make those
    hard jumps.
    
    The second and third dragons are pretty close to each other, with the third
    being next to the goal.
    
    From the exit, go to the edge and look for a tunnel far off in the distance.
    Glide over there and chase that stupid thief.  The fourth dragon is right
    there.  If you have everything up to this point, you'll have 480 treasure.  The
    last 20 are in the three firework boxes.  Now glide back to near where the
    second dragon is and climb up to the goal.
    
    ===========================================================================
    MAGIC CRAFTERS: HIGH CAVES
    ===========================================================================
    
    Bugs, Bugs, and MORE Bugs!  Use the speed ramp to ram right into them.  Or, you
    could find the fairy and acquire the love fire.  Either will kill those
    annoyances.
    
    Start by scaling the mountain at the start.  Note: The tornado wizards' attacks
    are hard to dodge.  Stay along the left wall on your way up.  At the top, you
    will find the first dragon.  Jump across the two ledges (with the wizards) to
    the castle.
    
    Collect the treasure, then exit through the window.  Go to the right, to one of
    the cave openings and the second dragon.  Go forward and to the right to the
    speed ramp.  From here you can either jump straight and slightly to the right
    or to the two tunnels in the right wall off the bridge.
    
    In the rightmost tunnel, you'll find a thief.  You'll also find a thief next to
    a pond if you go straight and slightly to the right.
    
    Now use the speed ramp and go in the cave.  At the first fork, head right.
    Work your way to the top and you'll find a fairy.  It will give you the love
    fire.  Use it quickly, because it wears out in 10-15 seconds.
    
    As soon as you take all the bugs out, go back to the speed ramp and charge so
    you glide straight ahead.  The third dragon and the goal are all there.
    
    ===========================================================================
    MAGIC CRAFTERS: WIZARD PEAK
    ===========================================================================
    
    You will miss out on a bunch of treasure if you still haven't mastered the
    speed ramp. You'll find two jumps where you must gain speeds of two speed ramps
    to jump and make it.
    
    From the beginning, go straight left and jump on the ledge.  Work your way
    around the mountain perimeter.  When you reach the whirlwind, go up, forward,
    and stop about halfway down.  Glide to the right and continue.  Near the end of
    this path, glide down to another set of ledges.  Work your way to the end and
    you'll end up in an alcove.  Collect the treasure, and return to the start and
    back to the ledges.
    
    This time, go to the end of the ledge after the whirlwind and glide along the
    left wall.  You'll end up in another alcove, later in the area.  Remember to
    backtrack and get all the treasure, then go forward to the first dragon.
    
    Now it's the moment that seperates the experts from the amateurs.  Charge down
    the first ramp, turn left and charge down the second ramp.  Charge up the ramp
    straight ahead, and glide out into the distance.
    
    To get the second one, follow the same instructions, except turn right after
    the second ramp, then right into the tunnel, then turn left and jump out.
    Behind one of these walls is the 11th thief.
    
    When you come back, go down the third speed ramp and charge into the
    unbreakable box.  Run forward and you'll run into the second dragon.  Keep
    going up until you reach the third dragon.  Veer left and the final thief is
    near a pond.  Take that out, and hit the exit.  Boss time again!
    
    ===========================================================================
    MAGIC CRAFTERS: BLOWHARD
    ===========================================================================
    
    Why are all these bosses so easy to beat?  The stage is hard, but the boss is
    cake.  The only real thing to worry about is those green wizards.  This time,
    they're moving more platforms.  Just have patience.  The only dragon is between
    the two moving ledge sequences.
    
    The boss is really easy.  Flame him, and flame him quickly or else Spyro will
    feel a slight sensation in the form of electricity.  Wait until he comes down,
    then flame him.
    
    ===========================================================================
    MAGIC CRAFTERS: CRYSTAL FLIGHT
    ===========================================================================
    
    Start by passing through the rings, then head for the arches.  After 5 arches,
    start attacking the planes.  While attacking the planes, you will probably pass
    through the last 3 arches.  Now hurry up and snag all the chests and you're
    home free.
    
    ===========================================================================
    BEAST MAKERS
    ===========================================================================
    	
    ===========================================================================
    BEAST MAKERS: HOME
    ===========================================================================
    
    From the start, start heading forward.  To take out the first electric enemy,
    stand almost on the electric floor, and flame him.  For the second one, charge
    him when the floor turns off.
    
    The first dragon is located right in front of the gate to Terrace Village.
    Cross the log bridge.  Now you have three ways to go:
    <- Tree Tops, Metalhead, balloonist, Locked Box, Key
    /\: Misty Bog
    -> Wild Flight, 2nd Dragon
    
    Go to the right and get the 2nd dragon and the treasure around that and the
    Wild Flight gate.  Go back and head toward the rest of the area.  When you
    reach the tree, check all the way around it, then continue forward, past the
    Tree Tops gate.
    
    Now, once across the bridge, jump onto the roofs and pass the electric guys to
    get to the temple.  Go up the stairs, and right.  You'll see a tree stump with
    a key on it.  Get a good glide and glide out to the key, then jump across the
    rest of the stumps to get back on land.  Unlock the locked box, then use the
    whirlwind to get up to Metalhead and the balloonist.  Now you can go back and
    enter Terrace Village.
    
    ===========================================================================
    BEAST MAKERS: TERRACE VILLAGE
    ===========================================================================
    
    More electric insanity here.
    
    The first part of the stage is basically two paths that connect to each other
    numerous times.  The big enemies won't hurt you if you stay at a far distance,
    but the armored cannon enemies may give you problems.  Torch and headbutt them,
    respectively.  Check each nook and cranny for booty.  Falling in the water at
    any point in this level basically ensures you a quick funeral.
    
    The paths will reconverge, thus leading to the real fun portion of this level. 
    Continue the trend of big enemies and armored cannon enemies, throw in those
    electric floor enemies, a couple rockets, and some insane glides, and we have a
    fun platforming experience.
    
    You'll find the first rocket to the right of the first dragon.  This blows up
    one of the chests straight off into the distance in the same direction the
    rocket is pointing.
    
    Continuing forward, you'll go up some steps, then you get to have more fun with
    jumping across electric rooftops.  Some of the distances between jumps and the
    enemy are long, so time accordingly.  Jump between the first and second
    rooftops to find some extra treasure.
    
    You'll reach a whirlwind.  Go up it, and you'll be on one of the highest
    rooftops in the village.  You'll see 2 high rooftops from here.  The left leads
    to the exit, the right leads to some more treasure.  Let's go right first.
    
    Work your way up to the top, and head for the point where you can see back
    towards the second part of the level (the consecutive series of electric
    floors).  Face where the exit is.  You will barely be able to make out a tower
    to the right of the exit building.  (It is the left one in a pair).  Getting as
    long a glide as possible, fly over there.  Hug the side of the building to land
    on a rooftop.  Hop to the next one, then make your way up to the last 2
    rockets.  Head for the chest on the adjacent rooftop, then the one back on the
    ground.
    
    Rework your way back to the exit, and, well, exit!  You will have to deal with
    one more electric floor, however.
    
    ===========================================================================
    BEAST MAKERS: MISTY BOG
    ===========================================================================
    
    Well, we finally get away from the electricity.  Now we get to get eaten!
    
    Before you even start, turn around and defeat the enemy behind the wall. 
    You'll have 15 treasure before you even leave the opening platform!
    
    See those trees with eyes?  They'll charge right at you, then swallow you up. 
    You want to torch them, and torch them quickly.
    
    On the next island, you get to play with frogs.  Their tongues have excellent
    range, which isn't good for you.  You must move in very quickly before they get
    a chance to tongue-lash you.  Get by three more tree enemies to reach the first
    dragon.  Glide over to the island on the right to get a little more treasure.
    
    Make your way onto the bridge.  Ram through the six enemies, then go back about
    halfway across.  You'll see an island with a lone enemy within gliding
    distance.  Defeat him, then jump up the three ascending tree stumps to reach
    the fortress.  This fortress is infested majorly with those frogs.  You will
    most likely die at least once here, unless you're a true expert.  The shielded
    enemies won't give you many troubles.  Work your way up to the second dragon. 
    Continue going up, then head left, around the perimeter.  Glide back to the
    adjacent island, then head across the bridge yet again.
    
    This time, go to the end of the bridge, jump up the tree stumps, then jump into
    the highest one.    Two tree enemies and two shielded enemies will greet you. 
    Defeat them, then work your way up to the third dragon.  This final section is
    nothing more than a series of frogs, boars, and shielded enemies.  The boars
    can defeat the frogs and shielded enemies in a mad dash for you, so use that to
    your advantage.  Make your way up to the fourth dragon and the exit.  You've
    still got one more task, however.
    
    There are two small half-columns on the sides of the exit platform.  Jump on
    the one on the opposite end of the fourth dragon.  Glide from here to the top
    of the wall enclosure straight ahead, then to the stone stairs.  You will need
    to make four hard jumps up tree stumps to a high-level bridge.  Ram straight
    through the shielded enemies to find the final cache of treasure.
    
    Now you can go back to the exit!
    	
    ===========================================================================
    BEAST MAKERS: TREE TOPS
    ===========================================================================
    
    Like Dry Canyon, this can be a very confusing stage. This is the best path I
    know of.
    
    Start by going forward, until you reach two windows.  Go out the right window
    and forward to the key.  Go forward and to the right. At the fork, go right to
    get the treasure, then glide out to the left to get the first dragon.Charge
    down the speed ramp right next to it, then jump at the exact end of the ramp
    (while holding down charge).  From here, launch off the left mini ramp to the
    next speed ramp.  Near the top of this one, jump out to the right and charge UP
    this one.  Jump to the right onto the last ramp and jump off to glide to the
    faraway platform.  Chase the yellow thief to get a purple gem.
    
    When you return in the whirlwind, you'll be back at the first dragon.  This
    time, stop your charge at the pillar ledge.  Jump on the right mini-ramp to the
    speed ramp, then charge and go straight to the unbreakable box.  From that
    section, jump on the mini-ramp, and glide toward the exit.
    
    From near the exit, go right and go in the whirlwind.  Go up the speed ramp and
    through the passage.  At the end, on the little wooden edge,  glide to the left
    to a ramp circling a tree.  Use the whirlwind to return to the start of the
    stage.
    
    This time, follow the normal route until the locked box.  Go up from there, to
    the dragon, then charge down the speed ramp to the other unbreakable box, then
    use the same technique you did before to return to the start.
    
    Now, follow the normal path until you reach the dragon.  Charge down the speed
    ramp, then jump to a ramp forward and to the right.  Charge up this ramp, then
    jump out to the next speed ramp.  Charge down that, and jump and glide to the
    ledge above the goal patform.  Hunt down the thief for another easy 25.
    
    Now that you have gotten everything, drop down to the goal.  It's boss time
    again!
    
    ===========================================================================
    BEAST MAKERS: METALHEAD
    ===========================================================================
    
    This stage isn't too bad.  Nothing much I can say except there is a hidden key
    on the right extent of the river.  Fly down there and get it, then use the
    whirlwind to scale the rooftops for treasure.
    
    The strategy to beat him is to aim for the poles.  Take out both rooms of poles
    and you'll receive a hefty reward.  Only hit the poles when they are green.
    When they turn red, they are electically charged.
    
    After Metalhead, use the whirlwind near the exit to collect the rest of the
    treasure.  Time for a real flying expedition.
    
    ===========================================================================
    BEAST MAKERS: WILD FLIGHT
    ===========================================================================
    
    This is a weird bonus stage.  Start by taking out the first boat, then head
    right until the first tunnel on the left.  Take out the next couple of boats,
    then pass through the first two arches while getting the rest of the boats.
    Continue through the arches to the chests.  Take out the first three in the
    tunnel, then the 3 on the altars, then the planes.  You will pass by the last
    two while chasing the planes.  Really, really hard to complete.
    
    ===========================================================================
    DREAM WEAVERS
    ===========================================================================
    	
    ===========================================================================
    DREAM WEAVERS: HOME
    ===========================================================================
    
    This is quite a weird Home area.  This area is just a series of islands with
    two castles on the large ones.  This is a straightforward home area.
    
    Start by going forward and to the right, towards the Dark Passage gate.  Keep
    going, through the whirlwind, then into the side of the castle.  Get the
    dragon, plus all the treasure.  Come back here to go to Lofty Castle.  You will
    see two guards guarding a staircase.  I'll get to that later.
    
    For the next three weirdos, just wait until they're small, then charge them.
    Go into the last hole in the castle, and you'll find the Jacques gate and the
    balloonist.
    
    Go back and glide out to the next platform.  Use the whirlwinds to go up to the
    ledge with the laser gun.  Kill the enemy, then use the laser gun to
    miniaturize the last 4 enemies (including the two guards).
    
    Go to the next dragon, then jump down to the second castle.  Go inside to find
    the Haunted Towers gate and the passage back to the start.
    
    Take the whirlwinds back to the start, then work your way up to the guards.
    Kill them, then go up and forward to the two tick-tock guys.  Hit both of them
    to gain access to the next set of platforms, with the Icy Flight gate at the
    end.
    
    ===========================================================================
    DREAM WEAVERS: DARK PASSAGE
    ===========================================================================
    
    The first half of this stage is so straightforward it doesn't require a
    complete walkthrough.  I'll start at the path to the second half.
    
    When you are on the exit platform, look down for a green tinted tunnel.  Glide
    down there.  Follow the path through this winding section until you reach the
    dragon atop the staircase.
    
    Glide into the small cave right ahead of you and work your way to the end of
    it.  You'll see a rocket.  Light it, and go back to the unbreakable box near
    the goal and hit the 500 treasure mark.
    
    Ok, so this isn't a total walkthrough.  I just explained the main highlights,
    because this stage is so self-guided.
    
    ===========================================================================
    DREAM WEAVERS: LOFTY CASTLE
    ===========================================================================
    
    Fairies saved your butt in High Caves.  Now you have to return the favor.
    
    To complete this stage, you need to rescue sets of fairies.  Each set will
    create a whirlwind needed to proceed to the next area.  Torch or headbutt the
    cages to destroy them.  To destroy the large shielded enemies, pop their
    balloons.  Since this entire level is suspended in mid-air, watch your jumps.
    
    The first set is easy, as all three of them are within close range of each
    other near the beginning.  Take the whirlwind to the first dragon.
    
    The second set isn't even required at this point.  You'll only need to get them
    if you come back for the locked box (later) or accidentally fall off the main
    ledge after the first set.  They are scattered around in the small maze.  One
    is near the locked box, one is near the whirlwind, and the third is at the end
    of the path past the second.
    
    You'll have a choice of two paths here.  You can go right, across some more
    islands, or left, to the castle.  Let's tackle the castle first.  Once you
    enter the castle, take the whirlwind up to the second floor.  Now comes the fun
    part.  You must glide and destroy two floating shield enemies and all three
    fairy cages.  You can take as many stabs as this as you need.  Once you rescue
    them all, you'll find the whirlwind almost directly below the third fairy in
    the row.  You'll find the second dragon and a key.
    
    Glide to the adjacent exit to the castle, and take the ramp.  At the jump,
    while still charging, take the 270 degree loop right in front of you.  This
    will take you to a small treasure cache and (GASP) exactly where you need to go
    for the locked box!
    
    After gathering it, let's head right at the fork.
    
    Jump across a few islands to reach the third dragon.  Now, let's have some fun
    rescuing more fairies.  The first fairy is directly in front of you after
    rescuing the dragon, on an island.  Another one can be found on the island the
    dragon is on.  The third one is seemingly unreachable.  Hop in the left
    whirlwind to go to an island with a green and a red gem.  Now you can safely
    glide to the island where the third fairy is.  Take the whirlwind back to the
    castle.  Make your way through the small passage.  You don't want to fall here,
    so be extra cautious.
    
    One more set of fairies to rescue.  The first one is on the main island of the
    cluster.  Take the whirlwind to the second one.  The third one is but a long
    glide away, on the raised island in the middle of the pond.  Jump into the
    fairy whirlwind, and it will take you straight to the exit!
    	
    ===========================================================================
    DREAM WEAVERS: HAUNTED TOWERS
    ===========================================================================
    
    This stage requires you to be an expert of the Love Fire.  You must use it a
    whole lot to survive this wild stage.
    
    Start by charging straight ahead until you reach the room with the fairy.
    Acquire the Love  Fire, then double back and get evrything you missed.  The
    Love Fire can be used to destroy the guards and the steel doors, as well as
    almost anything else.  You might need to come back to the Fairy a few times to
    get everything.
    
    Once you take out the guard guarding the whirlwind, go back and get a new Love
    Fire, then take the whirlwind and knock out the next few guards.  Rush forward
    until you reach another fairy.  Use this to take out the new set of guards,
    plus you need to go back and take out the unbreakable box.
    
    Once you destroy the steel door one of the guards was guarding, go up and take
    the whirlwind.  Go up the staircase and go inside.  You don't need the speed
    ramp right now.  The five doors in the circle room are as follows:
    
                               A dragon
    
    Guard and 12 treausre boxes     Unbreakable box and way to secret area
    
    Love Fire                                                      To Exit
    
    Go in the Dragon room, get the dragon, and go to the Love Fire room.  Get the
    Love Fire, then go in the Guard room and take out the guard and all the boxes.
    Get more Love Fire, then head for the Unbrekable Box passage and take out the
    steel door and the unbreakable box.
    
    Now, go back to the speed ramp and charge down it.  Go through the Unbrekable
    Box passage, and follow the left wall to the edge of the platform and jump
    down.  Dash up the grey ramp (with whirlwind), and jump out to the next ledge.
    Use the whilrwind, then go inside and get the last Dragon.
    
    You need to be quick on this next part.  Enter the next room and QUICKLY go up
    the steps to the door before all the Guards awaken.  Get the eternal Love Fire
    and take out the guards.  Go back, break the last Unbreakable Box, then go down
    the hole back in the stair room and you'll be back at the five doors.
    
    Go through the last door left, then just work your way forward, taking out all
    the guards, until you reach the exit.  This stage may seem long, but that's
    because it takes a long description to make sure you get everything.
    
    ===========================================================================
    DREAM WEAVERS: JACQUES
    ===========================================================================
    
    This stage has two paths form the start.  To get all the hidden items, head
    left.  To go straight to Jacques, go right.
    
    To start, go right and collect everything until you are to where the next ledge
    will take you to a Locked Box.  Return back to the beginning of the stage, and
    follow these directions.
    
    From the start, head to the right, and hit the first clock fool after the fork.
     Hurry to the other path and hit the next clock fool and go up.  Hurry and jump
    on the next tick-tock platform before it rises.  Glide over to the dragon.
    
    When you go ahead, go left and use the whirlwind to flame the four enemies on
    the platforms, then go back and hit the clock fool.  Jump on the new platform,
    then jump into the whirlwind.
    
    Collect the gems here, then jump on the raised part and glide as far as you
    can, continuing forward to the last platform.  Collect these, then use the
    whirlwind to return to the other ledge, then glide back to the fool.  Now you
    can glide from the dragon to continue the stage.  Glide onto the small platform
    over the pit, then continue.
    
    Hit both clock fools, then jump to the top of the mini-tower and into the cave
    in the wall for the key.  Use that tower again to get up to the next ledge.
    Work your way up to the locked box.
    
    Use the key, then go down the stairs to the other dragon.  You should now have
    325/500 treasure.  The last 175 comes ahead (100 from Jacques, and the other 75
    on the exit platform).  Finally, we can get out of this stinkin' volcano, after
    beating Jacques.
    
    You need to use your superb jumping and dodging techniques to make it
    through this interior volcano battle.  When Jacques stops, flame him in the
    head.  If you hit him 3 times, you get quite a reward in the form of a few
    purple gems.  One more thing: AVOID THE BOXES!
    
    ===========================================================================
    DREAM WEAVERS: ICY FLIGHT
    ===========================================================================
    
    Flame the first light, then the first chest, then flame the last 7 lights, then
    go back and take out the last 7 chests.  Now go forward, turn left, and take
    out the 8 barrels.  You'll end up in a room with a loop in the track.  Take out
    the first 5 copters, then double back through the green tunnel and kill the
    last 3 copters.
    
    ===========================================================================
    GNASTY'S WORLD
    ===========================================================================
    
    ===========================================================================
    GNASTY'S WORLD: GNORC GNEXUS
    ===========================================================================
    	
    This area can't be any easier.  Collect 75 treasure and the first dragon, then
    enter Gnorc Cove.  After beating Gnorc Cove, the door to Twilight Harbor will
    open.  Get that treasure box to raise your total to 125.  Beat Twilight Harbor
    and the gate to Gnasty Gnorc will open.  Get that treasure box for the last 75
    treasure.  Come back after beating Gnasty Gnorc for the other dragon.  If, at
    that point, you have a 100% completion rate, you can go to Gnasty's Loot.
    
    ===========================================================================
    GNASTY'S WORLD: GNORC COVE
    ===========================================================================
    
    Since the last two regular levels are so straightforward, I will only give
    hints on the major highlights of them.
    
    Use the Barrel Launch often to kill everybody.  To kill the ones holding TNT
    barrels, activate the barrel, then hit him when the armor is gone.
    
    To break the first unbreakable box, flame the TNT barrel, then wait for it to
    detonate.  For the second one (near the first dragon), use the barrel on a
    nearby ledge.  You will pass up the third one.  Use the barrel at the top of
    the next climb to blow that one away.  For the last one, use the barrel right
    next to it.
    
    The three tunnels at the end are:
    Blue (the one with the guards): Key
    Green: Locked Box
    Purple: Exit
    
    Just go in this order: Blue, Green, Purple.  If you searched well enough, you
    should have 400 treasure at the end.
    
    ===========================================================================
    GNASTY'S WORLD: TWILIGHT HARBOR
    ===========================================================================
    
    There are only two real secrets in this level to explain.  Both involve using
    the speed ramp.
    
    When you reach the speed ramp, charge down it and go back to hit the
    unbreakable box you just passes up.
    
    Shoot the handle on the drawbridge (either one), then use the speed ramp and
    you can charge up the ramp to reach a hidden area.  When you get everything in
    the room, go to the opposite window and glide out to the platform with three
    yellow gems.  Other wise, just flame the Gnorc commandos VERY quickly so you
    don't take too much damage.
    
    ===========================================================================
    GNASTY'S WORLD: GNASTY GNORC
    ===========================================================================
    
    When you start this area, look for one of those annoying thieves.  Chase him
    and get the first key.  Now open the other door, and chase the second thief.
    When you get that key, use it to lower the platform Gnasty Gnorc is on.  The
    boss strategy covers the rest of the area.
    
    The trick to beating Gnorc is to keep charging so you will have enough time at
    the end to get in a hit.  If it's your first time, collect all the treasure
    while memorizing the layout so you can get it right.  Once you hit him, he'll
    open up another room.  Jump across the ledges, but quickly.  when you step on a
    ledge, it starts receding into the wall.  Make it to the end of this jumping
    madness and finally take out the Gnorcster.
    
    ===========================================================================
    GNASTY'S WORLD: GNASTY'S LOOT
    ===========================================================================
    
    This is a normal/flying combo stage.  Use all the flying skills you
    learned to complete this treasure-littered level (2000 Treasure!)  Remember,
    the highest point you've been is the highest altitude you can fly to.  If you
    make it to the room past the fourth locked door with the single yellow gem, you
    are at the highest point.  You must kill all four thieves to unlock all four
    doors.
    
    When you fly to the goal, you should have 950 treasure.  Go through the tunnel
    to get the last 42 purple gems (1050 Treasure).  Now, hit the goal, and see the
    second ending!
    
    ---------------------------------------------------------------------------
    8. CODES/TRICKS------------------------------------------------------------
    ---------------------------------------------------------------------------
    
    ===========================================================================
    CRASH BANDICOOT: WARPED DEMO
    ===========================================================================
    
    To play a demo of Crash Bandicoot: Warped, simply hold the L1 and Triangle
    buttons at the New/Load Game Menu screen.  Whee.
    
    ---------------------------------------------------------------------------
    9. COPYRIGHT---------------------------------------------------------------
    ---------------------------------------------------------------------------
    
    This document is protected under U.S. and international copyright laws.
    
    This document is 1998-2002 NickWhiz1.  This document is for personal use only.
     Any commercial publishing, reproducing, or selling for profit is prohibited. 
    You may not use it on your site without expressed written permission from the
    author.
    
    As of now, the following sites can legally post this FAQ:
    *GameFAQs (www.gamefaqs.com)
    *NickWhiz1's Small Page (nickwhiz1.cjb.net)
     _____________________________________________________________________
    |END GUIDE____________________________________________________________|