Taunt FAQ by Derrick

Updated: 01/01/70 | Printable Version

Original Author: <G0uk1@aol.com>

Compiled & Edited by : Derrick P.S.P.<ghaven@pacific.net.sg>
                    (Gamers' Haven at http://home.pacific.net.sg/~sepoh)

Subject: Some more SFA2 tricks plus a TAUNT FAQ

This Document may be freely copied, distributed or used
in any way provided proper credit is given to it's author


    Hello fellow Street Fighter fans; if you are reading this, you are 
probably not just the occasional player dabbling in Street Fighter. Even 
if you are, you will be happy to note that I have tried to make this FAQ 
both informative and as entertaining as possible. Considering the 
subject of the FAQ, SFA2 taunts, it is not difficult to muse on the 
entertaining aspects of this, rarely used, but rewarding aspect of the 
game. I say rewarding as in respect to the total gaming experience. 
Sure, taunts do not help you beat the opponent, or at least most players 
think they don't, but they sure are fun. Many players, in their quest to 
pulverize their opponents, tend to forget that videogames are supposed 
to be form of entertainment, and therefore fun!

    Before I go into the heart of the FAQ, let me quickly, explain 
why, in my humble opinion,the Street Fighter series is the best 
available. It is not just that Street Fighter is fun. Many games, 
including a variety of other fighting games are really enjoyable to play. I 
do not want to put down other fighting games, especially ones
that I have not played. Fortunately, I own or have played extensively 
most of the popular fighting games available. My problem with many of 
them is not how entertaining they are, but for how long they keep one's 
attention. Longevity, I believe is the key to greatness in a game, and 
the key tolongevity is gameplay.

    What is gameplay? Gameplay, to me, is all the fine little 
intricacies in a game that the next battle slightly than the last. It is 
all the possibilities that can result from a certain move. Many games 
can be mastered in days. The more complicated ones, in weeks. Players 
have been playing Street Fighter for years and have not mastered every 
single thing in the game. Herein lies the strength of the Street Fighter 
series. It is a game that one can play for months and one day discover 
something that you didn't know. 

    If you have read this far into the intro, I apologize for 
rambling. I tend to get carried away when talking about things that 
interest me. And Street Fighter, obviously, one of them. I will
now return SFA2 TAUNT FAQ. 

    In this FAQ, I have tried to list and describe as many of the 
taunts in the game as possible. I have also included information on 
victory poses. At the end of the FAQ is a list of all the codes
for the SATURN and PSX versions. Though I own both versions and have 
played the arcade extensively, most of the testing was done on the 
SATURN version. This version, I feel, is the superior home version; but 
in general, they are both great translations. The SATURN version wins 
out in the its depiction of the small details. If you have any comments, 
question, corrections, etc, I can be contacted via EMAIL at 
G0uk1@aol.com. This is my first time writing any kind of FAQ, so any 
input would be greatly appreciated. Hope you enjoy and happy gaming!

    I would like to take a moment to thank a person that has sent a 
bunch of corrections. I would to thank Kenneth Miller for his email and 
I would like to say without people like him helping me out this FAQ 
would be as informative as it is amusing! Anyway, thanks Kenneth, feel 
free to write any time you feel like it!!

---[ CHARACTERS TAUNT GUIDE ]------------------------------------------


    Dan is the king of taunts! He can taunt in any imaginable 
position! By pressing SELECT or the CHOHATSU button you can taunt while 
standing, jumping, crouching, rolling back, rolling forward, and the 
MIGHTY super taunt!! Dan is one of my favorite characters, he's very fun 
to use because of his speed and the fact that everyone underestimates 
him. His air taunt is a safe move to do because it is quick and there is 
little chance of getting hit out of it. Just make sure the opponent is 
not in the process of uppercutting! For example, read Ryu for a 
fireball, quickly jump doing the taunt, then land and throw them! In two 
seconds you do two of the most infuriating moves in the game!

START- normal standing taunt. raises fist and says, "Doshta Doshta!" 
       means "What is wrong?", in other words Dan asks why the hell 
       aren't you attacking him?!

fireball motion+START- rolls forward, like Ken/Akuma, and then stands 
                       and says, "Rachoo!"

NOTE: this move goes under regular and super fireballs!

backwards fireball motion+START- rolls backward and then does taunt, 
                                 says, "Rachoo!" does NOT go under 
                                 fireballs but is useful when opponent 
                                 does an involving move(uppercut), you 
                                 back away then taunt!

START in the air- "yahoo!", very safe taunt to do!

START while crouching- takes just as long as the normal standing one, 
                       says, "Jodan ja ne zo!"

double fireball+START- SUPER TAUNT, what can I say! Absolutely never can 
                       you do this and not get hit! Bonus audacity 

NOTE:    Victory poses: hold START and the appropriate button 
                        immediately after winning to choose your pose. 

Most characters do not have six poses, so some buttons are redundant.

START+fierce- Dan raises fist and, with tears running down his cheeks, 
              says, "Oyaji!", means  "Dad!"

START+strong- raises fist and flexes, gi falls of his shoulder

START+jab- just like standing taunt, can also be done with ST+forward 
           and ST+roundhouse

START+short- thumbs up and BIG smile! This is an exact replica of Yuri 
             Sakazaki's pose from Art of Fighting 2 and the KOF series! 

SUPER TAUNT- says, "Ikuzora! Yoshya! Doshta Doshta! Rachoo! Yahoo! 
                   Oroaroara! Jodan ja ne zo! Yoyush!!!!!!"
                   'explaination: "Ikuzora!" means something like "Lets 
                   go!"  "Yoshya!" is just a general yell like when 
                   excited. "Doshta Doshta!" I already explained. 
                   "Rachoo!" is basically like "Yoshya!" "Yahoo!", need 
                   no explaining... "Oroara!" is a taunting phrase to  
                   incite his opponent to attack. "Jodan ja ne zo!" 
                   means "is this a joke!" But more like the other
                   person's efforts are laughable. -"Yoyush!" I am not 
                   sure if he says this but it sounds like it. No 
                   definition. Just another yell.' - Kenneth Miller



    Sakura is a fun character as long as you understand that you 
CANNOT play like Ken/Ryu. She has basically the same moves as Ryu but 
they are used completely differently. Rely more on her hurricane than 

START- she only has one taunt:(  but its reasonably funny, she wipes her 
       noses, points her finger and giggles. Her taunt also hits!!

victory poses:

START+short- she does a few kicks, shoe flies off and hits her on the 
             head, "Duuuuh!"

START+fierce- same as short but the shoes stays on!

START+strong- raises arm above her head and laughs!

START+forward- the dance!

START+jab- same as taunt but says, "Sonna toko da ne", which basically 
           means, "Thats the way it goes.", also done with ST+roundhouse



    Ranked number one in most charts. When played well, se can give 
ANY opponent a major headache! She also has the elusive hitting taunt, 
sometimes it hits, sometimes it doesn't. Best bet is to knock an 
opponent down then as they get up, do the taunt. If they try to attack 
they will usually get hit by it, though sometimes not. Try at your own 

START- her only taunt, she smiles and waves, hits maybe 60% of the time, 
       risky. She says, "Gomen Ne!"

victory poses:

START+fierce- she jumps up several times, smiles, then does the V sign, 
              for victory, with hand

START+strong- does a few kicks for show

START+jab- crosses her arms, then bows her head, can also be done with 

ST+any kick



    What can I say about Ryu that hasn't been said before. One of the, 
if not THE, most popular characters. If you don't pick him alot, you 
sure will fight him often! I find Ryu quicker than his evil counterpart 
and more effective if played correctly.

START- stops and fixes his gloves

START+toward- stops and fixes his headband

victory poses:

START+fierce- crosses arms and looks away, leaf blows across pants

START+strong- just crosses arms

START+forward- raises right arm and smiles, also done with ST+jab

START+short- raises left arm and smiles, also done with ST+roundhouse



    Zangief is quite frankly the most humiliating player to play with! 
I love picking him because everyone swears it is easy to beat him, until 
they're into the match, then they realize they are dead. Only move that 
competes with his LEVEL 3 SUPER PILEDRIVER is Akuma's DEMON RAGE!

START- only taunt, does his most muscular pose!

victory poses:

START+fierce- flexes right arm and smiles, says "Bolshoi Pavieda!" which 
              means "Big Victory!"

START+short- flexes left arm and then smiles, says "Xorosoa!" which 
             means "Good"

START+jab- lifts arms high in the air, and says, "da!", which means 
           "yes", also done with ST+strong, ST+roundhouse, ST+forward

NOTE: On the SATURN, if you play ZANGIEF vs ZANGIEF you will get the 
pose that he flexes his pecs before raises his arms, this is because 
when one plays same characters ALL the frames from the arcade are used!



    Ken is not as capable as Ryu, but more fun to play. Maybe it has 
something to do with his uppercut. My problem with Ken is that his 
flying forward has short range and doesn't stick out as long as Ryu's. 

START- runs his hand through his hair then gives the thumb's up sign, he 
       says, "Yatta ze!",which is an arrogant way of saying, "I did it!"

START+foward- tells his opponent to "come on" with his hand

victory poses:

START+fierce- the classic pose from SF2, victory!

START+strong- same as taunt but runs left arm through his hair, says, 
              "Yatta ze!" again

START+forward- raises right arm and smiles, like Ryu's

START+short- raises left arm and smiles, also done with ST+roundhouse 
             and ST+jab



    Adon is, arguably, the quickest character in the game, except for 
Shin Gouki! He'd be damn near invincible if his Jaguar Kicks didn't have 
such bad lag time after being blocked! He also has FIVE win poses, most 
of them are pretty cool too.

START- Adon gives them the thumbs down!

victory poses:

START+fierce- turns around and flexes, what is this, SF or a 
              bodybuilding contest?

START+string- same as taunt

START+short- puts hands behind head, then bobs head up and down, kneels 
             and looks up

START+forward- flips back and takes off headpiece

START+jab- crosses arms and laughs!, is also done with ST+roundhouse



    Birdie is the prince of taunts. He has three, of which one of the 
hits. The knife not only hits, but it hits regularly. It acts as a 
regular move, opponents can block it, though they cannot air block it, 
and most importantly, if you want to be really, really cool, you can end a 
custom combo with it! Just sweep, do two to three headbutts and then hit 
CHOHATSU. The opponent will be juggled by the knife!

START- Birdie pulls his knife, can hit!

START+toward- Birdie rubs his stomach, too much to eat huh?

START+back- Birdie licks his chain, is this guy weird or what?!

victory poses:

START+fierce- runs a comb through his hair, then it gets messed up again

START+strong- combs hair, but this time it stays combed!

START+short- same as taunt, he pulls his knife

START+jab- licks his chain, says, "I'm number one." also done with 
           ST+forward, ST+roundhouse



    Rose is a fun character to play with. For some reason I liked her 
better in SFA, but she is still a solid character. Not to difficult to 
wup ass with! Also has SIX poses! Her taunt has hit a few times for me, 
I think it works like Chun Li's.

START- she waves her finger and says, "Mada mada ne!", means, "Not yet" 
       as in you're not ready to fight her yet

victory poses:

START+fierce- same as taunt but with two FRIENDS

START+strong- extends arm and a glowing orb of energy floats around it

START+jab- same as taunt

START+short- leans against one FRIEND

START+forward- hides behind huge tarot card and then appeard in a 
               dress!, says, "Daijoubu?", which means, "are you  

START+roundhouse- she flips a tarot card to the ground 



    Akuma, akuma, you are the man! I actually like his story better 
than the actual character, but who can argue with a DEMON RAGE! They 
should have not made him playable, as every version of Akuma gets more 
watered down. He even takes more damage than anyone else! That was fine 
in SFA when he was actually more cheap than everyone else but not 

START- Akuma is not a very vocal character, he just goes into the Horse 
       stance and grunts

victory poses:

START+fierce- turns around and the TEHN symbol on his back shines

START+jab- same as taunt, also done with ST+forward, ST+roundhouse

START+short- same as fierce, but Akuma says, "shoush!", means Pathetic!"

START+strong- he goes into the horse stance, but doesn't stomp, and 
              keeps trembling



    Guy is an unconventional character is there ever was one. You have 
to pester the opponent like hell to win, using Guy's poking moves and 
overheads. He's an alright character, but I liked him better in SFA. The 
chain combos made poking alot easier.

START- turns around and does the Bushin sign with hand

victory poses:

START+fierce- same as taunt says, "Waraku omou na", means "don't make me 

START+strong- folds arms and does the bushin sign again, also says,"Kore 
              zo Busin Ryu!", 

Bushin Ryu is his fighting style and he's letting you know what style he 
used to kick your butt!

START+jab- just crosses his arms, also done with ST+any kick



    Rolento is really fun to play with. His style reminds one of Vega 
from SF2. He's been called the "flying monkey" because he's always in 
the air pestering opponents. There's something about grenading your 
opponent that's just too funny.

START- Rolento throughs a dud, unfamiliar opponents will try to avoid 

victory poses:

START+fierce- snaps fingers and says, "mission complete!", the guys that 
              hang down from the guys that hang down from the top of the 
              screen come down with the fourth guy outta sync

START+strong- same as above but the guys are all in sync this time

START+jab- throws grenade on opponent while the lay helpless, and then 

START+short- snaps fingers... but guys come down in waves

START+forward- same but the fourth guy has a hook this time

START+roundhouse- snaps fingers... but(amazingly), no guys appear!



    Bison is evil incarnate! If you watch the animated movie you'll 
know what I mean. He has been weakened drastically since SF2! Still fun 
though.They slowed down his scissor kick A LOT! Not combo-able any more.

START- stands and says, "Nurui wa", an insult

START+toward- stands and runs thumb across neck

victory poses:

START+fierce- he does a mini teleport into the air above him then hovers 
              while laughing

START+strong- runs thumb across neck

START+jab- stands and says, "Nurui wa", also done with ST+any kick



    Dhalism, in my opinion, is the most improved character since SF2. 
He is VERY effective if used with patience and guile. One of my 
favorites, Dhalsim is another person that is underrated!

START- stands with hands together as if in prayer and says, "yoga!"

victory poses:

START+fierce- hovers in air with legs and arms crossed

START+strong- stands with hands together and says, "yoga!"

START+jab- same as above but stays silent, also ST+roundhouse

START+short- same as fierce but chants

START+forward- hovers in air with palms out and chants, mouth moves



    Charlie is Guile, except a lot slower. He's a popular character 
but, I don't like using him. I used to be able to stand him. His only 
redeeming feature is his double super juggle. At the end of a combo you 
do the super kicks then the super flash kicks, in the corner. Chun Li 
can supposedly do all three! If you have done this, mail me!

START- pulls out a notebook and writes something

START+toward- pulls on his jacket

victory poses:

START+fierce- puts on glasses, says, "huh!"

START+strong- pulls on jacket

START+short- turns around and says, "too easy!"

START+jab- writes in diary?, also ST+forward and ST+roundhouse



    Gen is my weakest character. I still like him though its really 
hard to win. The switching styles idea was cool at first, but each style 
has good moves and you're forced to switch every second! He reminds me 
of Chun from REMO WILLIAMS! Though not nearly as cool.

START- motions "come here" with his hand

victory poses:

START+fierce- puts hands in sleeve and says, "you a big fool"

START+strong- puts hands in sleeve and laughs

START+jab- same as fierce, also done with ST+any kick



    Sodom is very cool. Sure, he looks funny, but he's fast AND has a 
piledriver. His tick is better than Birdie's. His taunt hits also. His 
taunt is fun to do at the end of CC's also! He was MUCH more powerful in 
SFA, though.

START- he bows, hits, can also be done in CC

victory poses:

START+fierce- bows

START+strong- pulls out fan with flowers

START+jab- pulls out fan with water sprouting out, also done with 

START+short- twirls sai

START+forward- twirls sai, then drops them, shakes head



    Sagat is a decent character. They sped him up from SFA. His 
uppercut rules. Other than that, his only highlights are hitting someone 
with an uppercut right before they die, and they have to sit through six 
SLOW hits(I LOVE THAT SOUND!!!), and the way he laughs when he wins, 

START- grabs chin with hand

victory poses:

START+fierce- grabs chin, also done with ST+short and ST+jab

START+strong- folds arms across chest and laughs loud

START+forward- same as fierce but laughs and also done with 


The following are codes for the home versions that I know of:


Chun-Li original outfit-
hold SELECT on her picture for five seconds then press any buttons

Super Akuma- 
press and release SELECT on Akuma then press: down, right, right, down,
left, down, left, down, right, right, right; you should be on Akuma 
again. Hold SELECT and press any button.


Chun-Li original outfit- 
hold START for five seconds long then press any buttons

Evil Ryu- 
press and release START then press: right, up, down, left; then hold 
start and press any button

Super Akuma- 
press and release START on Akuma then press:  down, down, right, down, 
right, down, down, down, left, down, left, down; you should be on Akuma 
again.  Hold START and press any button.

Championship Edition Zangief- 
on Zangief press and release START then press: down, left, 
left, left, left, left, up, up, right, right, right, right, right, down; 
you should be on Zangief again.  Hold START and press any button.

Championship Edition Dhalsim- 
on Dhalsim press and release START then press: left, down, 
right, up; you should be back on Dhalsim.  Hold START and press any 

Super Sakura colors from SFZ2A - 
press and release START on Sakura then press: up, left, down,
left, down, right, right, down, left, left, down, down, down, right, up, 
up, right; you should be on Ryu.  Hold START and press any button.  


Turbo Buttons- in training mode, 
hold LR+START before picking characters.  

Survival Mode- when picking characters hold L+START to pick Super Akuma 
               at the end or hold R+START to fight Bison at the end.


that's all folks!-porky pig, looney tunes-------< END >----------------