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| GUY CHARACTER FAQ                                                   |
|  Street Fighter Alpha 3 (Playstation)                               |
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| WRITTEN BY Tenkei Yin                                               |
| E-MAIL: tienchii@hotmail.com                                        |
| AIM: Tenkei SF                                                      |
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| All Capcom characters are (c) Capcom Entertainment                  |
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| AUTHOR'S NOTES                                                      |
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- This FAQ is currently on it's early stages. If you wish to provide me
  with some information that can be shared throughout, you can e-mail
  me using the address above.
- This is not an expert FAQ, nor an beginner FAQ. This is solidly
  designed for intermediate to advanced players.
- Verifications of unverified combos will be appreciated.

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| REVISION HISTORY                                                    |
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* 11/01/99
  - This FAQ have been written.

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| SPECIAL MOVES                                                       |
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* Bushin Izuna Otoshi/Izuna no Hiji Otoshi
  (Bushin Izuna Drop/Izuna Elbow Drop)
  - D, DF, F + P, then P
  Guy rolls in the air and depending on how far or how close he is
  before you push the punch button will result either a elbow drop when
  close or a rolling grab that slams the opponent on the ground when
  close.

* Houzantou
  (Mountain Demolishing Dipper)
  - D, DB, B + P
  Guy spins around for a second or half before immediately rushing
  forward with his elbow. It's a good surprise move and possibly can
  go through certain attacks.

* Bushin Senpuu Kyaku
  (Bushin Whirlwind Leg)
  - D, DB, B + K
  Guy does his rip off version of Tatsumaki Senpuu Kyaku and spins his
  leg as he jumps off slightly diagonally. This move should be intended
  for juggling. Disadvantage is, sometimes it can go over certain
  smaller sized opponents.

* Hayagake: Kyuuteishi/Kage Sukui/Kubikari
  (Rapid Running: Quick Stop/Shadow Scoop/Neck Cutter)
  - D, DF, F + K
  The Bushin sucessor runs very fast across the screen until he reaches
  his opponent. Depending on what button uses results different effects
  when you cancel the dash when you press the button again. Using Short
  for this move will make Guy stop earlier, which can surprise
  opponents. The Forward version will do a very quick and low slide,
  while the Roundhouse makes him hesitate for a half second before
  doing a jumping crescent kick. Try mixing the Forward and Roundhouse
  versions to confuse your opponent.

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| SUPER MOVES                                                         |
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* Bushin Hassou Ken
  (Bushin Eight Paired Fist)
  - D, DF, F, D, DF, F + P
  Jumping diagonally forward, Guy catches his opponent in the air and
  does a rapid air combo that ends with a kick that sends the opponent
  flying to the ground. Use this super as an anti air attack, it tends
  to catch the opponent by surprise, because of it's fast start up.

* Bushin Gourai Kyaku
  (Bushin Great Lightning Leg)
  - D, DF, F, D, DF, F + K
  Guy will dash towards while unleashing a flurry of punches and kicks
  ending with a flying crescent kick. The best thing about this, the
  opponent can be juggled after the Level 3 version.

* Bushin Musou Renge
  (Bushin Unparallelled Rapid Reap)
  - F, DF, D, DB, B, F, DF, D, DB, B + P (Level 3)
  Releasing a massive burst of energy, Guy grabs the opponent, and
  suddenly the screen bursts in black and white flashes while you see
  Guy's shadow beating up the opponent ten times before knocking the
  opponent off in the air as Guy turns his back around doing his Bushin
  pose. This is somewhat remiscent of Gouki's Shun Goku Satsu. Even
  though this super looks cool, the damage doesn't make this super
  worthy enough. It only takes about 40% damage, but compared to
  others, this move is worthless. This super should be only for show.

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| COMBOS                                                              |
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Combos! More and more combos! Combo is Guy's main keyword, along with
Gen and Karin. Combo is the key to victory with Guy, without it, you
are useless!

Here, I try to put in the longest combos I can find involving Guy, but
the rest of the combos is up to you to figure out!

* (corner) S.Jab, S.Short, S.Jab, S.Strong, S.Fierce, S.Roundhouse,
  S.Jab, S.Strong, S.Fierce, S.Roundhouse.

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| X-ISM |
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Firstly, be aware that in X-ISM, Guy have another new combo chain,
which is similar to his primary one, except his S.Roundhouse is changed
to C.Roundhouse, which is a throw actually.

* S.Jab, S.Short, S.Jab, S.Strong, S.Fierce, C.Roundhouse, S.Jab,
  S.Strong, S.Fierce.
* S.Jab, S.Short, S.Jab, S.Strong, S.Fierce, C.Roundhouse, S.Strong, 
  S.Fierce XX Hayagake: Kubikari, S.Strong, S.Fierce XX Bushin Izuna
  Otoshi.
* (facing away from corner) S.Jab, S.Short, S.Jab, S.Strong, S.Fierce,
  C.Roundhouse /\ Punch Air Throw \/ S.Strong, S.Fierce XX Bushin Izuna
  Otoshi.

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| A-ISM |
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* J.UP.Roundhouse, S.Strong, S.Fierce XX Bushin Gourai Kyaku, S.Strong,
  S.Fierce, Bushin Izuna Otoshi.
* J.UP.Roundhouse. S.Strong, S.Fierce XX Bushin Gourai Kyaku (LV.1/2),
  S.Jab, S.Strong, S.Fierce XX Bushin Hassou Ken *(unverified)*

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| V-ISM |
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Actually, I'm not much of a V-ISM player (I'm not really that good in
Variable Combos) so this part will remain empty until my further
discoveries. Any helps will be highly appreciated.

Here's one I found from Fighters.Net from the Guy Combo MOV:

* (back to corner) (VC activation: Jab/Short) S.Jab, S.Strong,
  S.Fierce, S.Roundhouse, S.Fierce XX Hayagake: Kubikari, S.Fierce XX
  Hayagake: Kubikari, S.Strong, S.Fierce XX Bushin Senpuu Kyaku,
  S.Strong XX Bushin Senpuu Kyaku

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| CREDITS                                                             |
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* Kao Megura
  - for the Japanese words and translations

* Fighters.Net
  - Their Guy's Combo MOV helped me to learn more about the 
    comboability of Guy himself.

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| "...when there is light, there must be darkness..." - Yin           |
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