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    FAQ/Move List by SPaniero

    Updated: 06/16/98 | Search Guide | Bookmark Guide

    
    STREET FIGHTER ZERO 3
    INTRODUCTION
    -Here is a quick Run Down on all the new things you can do in 
    Alpha 3.Some are new and some are old but they are in the game 
    so deal with it.
    There are 3 new characters so far.Here is a run down of all 
    the features.
    THROWS
    Throws are not F+P no more now they are done F+2P,or F+2K.
    ALPHA COUNTERS
    Alpha counters do not waste level 1 only.Now the Alpha 
    Counters take all the Super Energy you have.
    ISM MODES
    Now thwre are 3 ways to play SFA 3.Here is a quick run down.
    X-ISM
    In this Mode you are stronger than you are in all other 
    modes.But you only have 1 super move.Also some characters gain 
    move and some lose.You cannot Air-Block or Alpha Counter.
    
    Blanka-Can't Dash in this Mode. 
    Sodom-Has his Katana instead of the Jittles. 
    Sagat-His Tiger Uppercutt is only 1 hit instaed of 7 hits.
    
    
    V-ISM-You can do Alpha Counters,and Air Block 
    Z-ISM-You can do everything you can do in all the other 
    Alpha's such as Air Block,Alpha Counters,Level 3's,Roll and 
    etc. 
    GUARD CRUSH
    The guard crush meter is under the energy meter.When this 
    meter diminshes the character will not be able to Block.
    REDUCED DAMAGE
    This only goes for the characters who have Super Combo's that 
    you have to press the buttons repeatedly to do more damage.If 
    you do play some body like this and they do the Super Combo 
    and you get hit just press all the buttons repeatedly.if you 
    are the only one that hits the buttons.The Super might only 
    take 10%.But if your opponent hits the buttons before you he 
    will take tons of damage.
    SAFE LANDING
    If you get hit while in the air press 2P's and you will have a 
    safe laneding.And if you get grounded just hit 2K's and you 
    will pop straight up.
    
    IN-DEPTH LOOK
    Here are the things that you wanted to Know.
    Alpha Counters: They are not Block,and then B,DB,D+P. No more 
    of that. Now Alpha Counters are done Block,F+P
    Juggles: Some Characters can launch characters Up. Not the way 
    they are in the Vs Games but they get Picked up off the 
    Floor.When you do a launcher you can Jump Kick em',Punch 
    em',or Kick em'.It is up to you.
    Juggle Escapes: All you have to do when somebody launches you 
    to juggle you is hit 2P's.It will make you recover and will 
    allow you to Block,or Attack your Opponent.
    Advantages: 
    Xism-All the Characters are Stronger than those in any other 
    mode.
    Zism-You can Air-Block,Alpha Counter,Roll when Knocked 
    Dowan,and all the Usual Things from A2-and regular Alpha.
    Vism-You can Custom Comb,Air Block,and Alpha Counter.
    Dis-Advantages:
    
    Xism-You cannot Air-Block,Alpha Counter,and you only have 1 
    level of Super and Also 1 Super Combo. 
    Zism-You are Weak. 
    Vism-You can only do Custom Combos.
    FOR ALL MODES
    
    The Ups:You start with a full level of Super Energy. 
    The Lows:The meter builds up slow. 
    The Ups:All characters are Evenly Matched. 
    The Lows: Zangief,Birdie,Sodom are the Characters that are 
    better off fighting each other. 
    The Ups: The Graphics 
    The Lows: The Music 
    
    And now that you know all there is to know here are the 
    character and thier moves.
    THE WARRIORS
    
    KEN
    
    FIREBALL: QCF+P
    DRAGON PUNCH: F,D,DF+P
    HELICOPTER KICK: QCB+K
    ROLL: QCB+P
    OVERHEAD: F+MK
    -SUPER MOVES-
    (Xism)
    SHORYUREPPA: QCF,QCF+P
    (Zism)
    SHORYUREPPA: QCF,QCF+P
    SUPER KICKS: QCB,QCB+K
    RISING DRAGON: QCF,QCF+K
    RYU
    
    FIREBALL: QCF+P
    FAKE FIREBALL: QCF+START
    HELICOPTER KICK: QCB+K
    DRAGON PUNCH: F,D,DF+P
    OVERHEAD: F+MP
    MINI HELICOPTER KICK: F+MK
    -SUPER MOVES-
    (Xism)
    SUPER FIREBALL: QCF,QCF+P
    (Zism)
    SUPER FIREBALL: QCF+QCF+P
    MEGA HELICOPTER: QCB,QCB+K
    4-HIT SHORYUKEN: QCF,QCF+P
    CHARLIE
    
    SONIC BOOM: (B),F+P
    FLASH KICK: (D),U+K
    KNEE: F+MK
    -SUPER MOVES-
    (Xism)
    BLADE KICK FINISH: (DB),DF,D,U+K
    (Zism)
    SONIC BARRAGE: (B),F,B,F+P
    BLADE KICK FINISH: (DB),DF,DB,U+K
    KICKS OF FURY: (B),F,B,F+K
    ZANGIEF
    
    SPIN' PILEDRIVER: 360+P
    RUNNIN' GRAB: 360+K
    (if you do this move close Gief' does a different slam)
    GLOWING HAND: F,D,DF+P
    (knocks away fireballs)
    SLOW LARIAT: 2P OR 3P
    FAST LARIAT: 2K OR 3K
    -SUPER MOVES-
    (Xism)
    FINAL ATOMIC BUSTER: 720+P
    (Zism)
    FINAL ATOMIC BUSTER: 720+P
    RISIN' SLAM: QCF 2x's+P
    AKUMA
    
    FIREBALL: QCF+P
    DRAGON PUUNCH: F,D,DF+P
    HELICOPTER KICK: QCF+K
    TELEPORT: F,D,DF+2P
    (if you do it with 2 kicks this move has shorter range)
    TELEPORT 2: B,D,DB+2P
    (this motion he does the teleport backwards same thing goes 
    with the buttons)
    AIR FIREBALL: QCF+P
    SPHERE KICK: JUMP FORWARD DF+MK
    RED FIREBALL: QCB+P
    ROLL: HCB+P
    OVERHEAD: F+MP
    MINI HELICOPTER KICK: F+MK
    -SUPER MOVES-
    (Xism)
    RAGIN' DRAGON PUNCH: QCF,QCF+P
    (also has his Instant Hell Murder)
    (Zism)
    RAGIN' DRAGON PUNCH: QCF,QCF+P
    MEGA FIREBALL: QCB,QCB+P
    MEGA AIR FIREBALL: QCF,QCF+P (JUMP)
    INSTANT HELL MURDER: WP,WP,F,WK,FP
    ADON
    
    JAGUAR KICK: QCF+K
    JAGUAR KNEE: F,D,DF+K
    FLYING HEEL: QCB+K
    OVERHEAD: F+MP
    -SUPER MOVES-
    (Xism)
    JAGUAR PUNCHES: QCF,QCF+P
    (Zism)
    JAGUAR PUNCHES: QCF,QCF+P
    FLIP KICKS: QCF,QCF+K
    SAKURA
    
    FIREBALL: QCF+P
    (keep pressing punch buttons and the Fireball gets bigger)
    SHORYUKEN: F,D,DF+P
    SPINNING KICK: QCB+K
    OVERHEAD: F+MK
    -SUPER MOVES-
    (Xism)
    MULTIPLE SHORYUKENS: QCF,QCF+K
    (Zism)
    ANKLE BREAKING KICKS: QCB,QCB+K
    MULTIPLE SHORYUKENS: QCF,QCF+K
    FLAMING HADOKEN: QCF,QCF+P
    SODOM
    
    JUMPING SLAM: 360+P
    RUG BURN: 360+K
    JITTE STRIKE: F,D,DF+P
    -SUPER MOVES-
    (Xism)
    JITTE ATTACK: QCF,QCF+P
    (Zism)
    MEGA SLAM: 720+P
    JITTE ATTACK: QCF,QCF+P
    SAGAT
    
    TIGER SHOT HIGH: QCF+P
    TIGER SHOT LOW: QCF+K
    TIGER KNEE: F,D,DF+K
    TIGER UPERCUTT: F,D,DF+P
    -SUPER MOVES-
    (Xism)
    MEGA TIGER BLOW: QCF,QCF+K
    (Zism)
    MEGA TIGER BLOW: QCF,QCF+K
    MEGA TIGER BALL: QCF,QCF+P
    SAGAT KICKS: QCB,QCB+K
    DHALSIM
    
    YOGA FIRE: QCF+P
    YOGA FLAME: HCF+P
    YOGA DRILL: JUMP FORWARD D+MK,OR FK,OR MP,OR FP
    UPWARDS FLAME: HCB+WK
    -SUPER MOVES-
    (Xism)
    SUPER FIRE: QCF,QCF+P
    (Zism)
    SUPER FIRE: QCF,QCF+P
    YOGA SLAM: QCF,QCF+K
    CHUN-LI
    
    FIREBALL: QCF+P
    RISIN' KICKS: (D),U+K
    LIGHTNIN' KICKS: WK repeatedly
    SPLIT KICK: HCB+K
    KNEE SMASH: Jump Forward D+MK
    (Xism)
    SPININ' BIRD KICK: (D),U+K
    -SUPER MOVES-
    (Xism)
    SUPER KICKS: (B),F,B,F+K
    (Zism)
    MEGA BALL: QCF,QCF+P
    SUPER KICKS: (B),F,B,F+K
    SUPER RISIN' KICKS: (DB),DF,D,U+K
    BIRDIE
    
    CHAIN SLAM: 360+P
    HEAD RUSH: (B),F+P or K
    COUNT RUSH: (3P),(3K)
    -SUPER MOVES-
    (Xism)
    KILLER HEAD RUSH: (B),F,B,F+P
    
    (Zism)
    KILLER HEAD RUSH: (B),F,B,F+P
    CHAIN SLAM: QCF,QCF+P or K
    (P he jumps 25% of screen K he jumps 75% of screen)
    DAN
    
    HALF FIREBALL: QCF+P
    WEAK DRAGON PUNCH: F,D,DF+P
    GALE KICK: QCB+P (air)
    -SUPER MOVES-
    (Xism)
    ??????????
    (Zism)
    MEGA HALF BALL: QCF,QCF+P
    DRAGON PUNCH: QCF,QCF+P
    FANCY KICKS: QCB,QCB+P
    CODY
    
    CHEAP SHOT: QCF+P
    KNIFE GRAB: D+FP
    KNIFE THROW: QCF+P
    (you do knife throw after Knife Grab)
    RUSHIN' KICK: QCF+K
    HURRICANE PUNCH: QCB+P
    -SUPER MOVES-
    (Xism)
    FINAL FIGHT MODE: QCF,QCF+P
    (Zism)
    CODY KICKS: QCF,QCF+K
    FINAL FIGHT MODE: QCF,QCF+P
    R.MIKA
    
    BUTT CHECK: QCB+P or K
    AIR THROW: QCB+K or F+2P
    FRANKENSTEINER: 360+P
    BULLDOG HEADLOCK: 360+K
    -SUPER MOVES-
    (Xism)
    COMBINATION: QCF,QCF+K,P
    (Zism)
    BUTT CHECK: QCF,QCF+P
    COMBINATION: QCF,QCF+K,P
    (this super is pretty unique because you must hold the joy-
    stick in a certain direction and then press any button and 
    according to the button you press she will do different 
    things.)
    WRESTLING RING: 720+P
    (The wrestling ring will only appear when you do this super 
    move with level 3)
    KARIN
    
    HOUSYOU: QCF+K
    MUJINKYAKU: F,D,DF+P
    YASHAGAESHI (high): QCB+P
    YASHAGAESHI (low): QCB+K
    BEJNHA: D,DF,F,UF+P
    DOUBLE PART MOVES:
    KOURENKEN: QCF+P
    (after 1-HIT):
    F+P
    DF+2P
    B+P
    Any KICK
    F+K
    D+K
    U+K
    KOURENKEN: QCF+P,P
    (after 2-HIT):
    F+P
    DF+2P
    B+P
    F+K
    -SUPER MOVES-
    (Xism)
    SHINPIKAIPEI: QCF,QCF+P
    (Zism)
    SHINPIKAIPEI: QCF,QCF+P
    KOUOUKEN: QCF,QCF+K
    CAMMY
    
    CANNON DRILL: QCF+K
    THRUST KICK: F,D,DF+K
    SPININ' KNUCKLE: HCB+P
    CANNONBALL LEAP: D,DF,F,UF+K
    -SUPER MOVES-
    (Xism)
    SPIN DIVE SMASHER: QCF,QCF+K
    (Zism)
    SPIN DIVE SMASHER: QCF,QCF+K
    REVERSE BREAKER: QCB,QCB+K
    PHANTOM LAYETTE: (DB),DF,D,U+K
    BLANKA
    
    CANNON BALL: (B),F+P
    UPWARDS CANNON: (D),U+K
    ELECTRICITY: *WP or WK*
    -SUPER MOVES-
    (Xism)
    ROLLIN' ATTACK: (B),F,B,F+P
    (Zism)
    ROLLIN ATTACK: (B),F,B,F+P
    TROPICAL HAZARD: (DB),DF,D,U+K
    E.HONDA
    
    HUNDRED HAND SLAP: *WP, or MP*
    SUMO HEADBUTT: (B),F+P
    UPWARDS HEADBUTT: (D),U+K
    BODY SPLASH: Jump Forward then D+FP
    -SUPER MOVES-
    (Xism)
    KILLER HEADBUTT: (B),F,B,F+P
    (Zism)
    KILLER HEADBUTT: (B),F,B,F+P
    FUJIYAMA-OROSHI: (B),F,B,F+K
    GUY
    
    DASHIN' ELBOW: QCB+P
    RUN: QCF+K After K 
    (WK to stop,MK to Slide,FK to Jump Kick)
    HELICOPTER KICK: QCB+K
    OVERHEAD: F+MP
    -SUPER MOVES-
    (Xism)
    DASHIN' PUNCHES AN KIX'S: QCF,QCF+K
    (Zism)
    DASHIN' KIX'S AN PUNCHES: QCF,QCF+K
    UPWARDS KIX'S AN PUNCHES: QCF,QCF+P
    ROSE
    
    FIREBALL: QCF+P
    UP GRAB: F,D,DF+P
    REFLECTOR: QCB+P
    SCARF ATTACK: QCF+K
    -SUPER MOVES-
    (Xism)
    SUPER SLAM: QCF,QCF+P
    (Zism)
    MEGA FIREBALL: QCB,QCB+P
    SUPER SLAM: QCF,QCF+P
    M.BISON
    
    (Zism) PSYCHO SHOT: (B),F+P
    (Xism) PSYCHO CRUSHER: (B),F+P
    DOUBLE KNEE PRESS: (B),F+K
    HEAD PRESS: (D),U+K
    TELEPORT: F,D,DF+2P or 3P
    DEVIL REVERSE: (D),U+P
    -SUPER MOVES-
    (Xism)
    KNEE PRESS NIGHTMARE: (B),F,B,F+K
    (Zism)
    KNEE PRESS NIGHTMARE: (B),F,B,F+K
    PSYCHO CRUSHER: (B),F,B,F+P
    VEGA
    
    OFF WALL SWIPE: (D),U+K,P
    OFF WALL SLAM: (D),U+K,D+P
    ROLLIN' CLAW: (B),F+P
    WALL CLAW THRUST: (D),U+P
    BACKFLIP: 3P or 3K
    SCARLET TERROR: (B),F+K
    -SUPER MOVES-
    (Xism)
    OFF THE WALL MEGA SLAM: (DB),DF,D,U+K,D+P
    (Zism)
    OFF THE WALL MEGA SLAM: (DB),DF,D,U+K,D+P
    SCARLET MIRAGE: (B),F,B,F+K
    GEN
    
    MANTIS STYLE: 3P
    RAPID PUNCHES: *WP, or MP*
    RISIN' KICKS: F,D,DF+K, K 7x's
    CRANE STYLE: 3K
    ROLLIN' ATTACK: (B),F+P
    WALL DIVE: (D),U+K
    -SUPER MOVES-
    (Xism)
    MANTIS STYLE:
    FORWARD RUSH: QCF,QCF+P
    CRANE STYLE:
    AIR STOMP: QCF,QCF+K
    (Zism)
    MANTIS STYLE:
    FORWARD RUSH: QCF,QCF+P
    CRANE STYLE:
    AIR STOMP: QCF,QCF+K
    WALL LEAP: QCB,QCB+K
    ROLENTO
    
    SPININ' STICKS: QCF+P, 2x's
    KNIFE THROW: F,D,DF+K,K
    FORWARD ROLL: 3P,then P
    DELTA ATTACK: QCB+P,P
    DELTA ESCAPE: QCB+K
    -SUPER MOVES-
    (Xism)
    WIRE SLAM: QCF,QCF+K
    (Zism)
    WIRE SLAM: QCF,QCF=K
    ROLLIN BOMBS: QCB,QCB+P
    STEEL RAIN: QCF,QCF+P
    
    FAQ DONE BY: Shino Luch Paniero
    Mail me at: paniero@hotmail.com
    The Site:
    Shingeki's Realm Of World Warriors!
    http://www.geocities.com/Tokyo/Dojo/9663/
    Copyright:
    Shino Paniero/Shingeki 1998
     
    

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