+--------------------------------------------+
|X-ISM ADON STREET FIGHTER ALPHA 3 FAQ=  1999| v1.1
+--------------------------------------------+
"I felt your ribs and spine snap! I'm sorry I left you 
alive!" -(Adon)

By: Star Scream (foo82@hotmail.com) 

NOTE: THIS FAQ IS FOR THE X-ISM ADON. IF YOU WISH TO LEARN ABOUT ADON'S
OTHER FIGHTING MODES THEN I SUGGEST THAT YOU LOOK ELSWHERE AS ADON'S
X-ISM MODE DIFFERS GREATLY FROM HIS OTHER. BUT I HOPE YOU DECIDE TO 
READ ON ANYWAY. YOU WILL ALSO NOTICE THAT I HAVE NOT INCLUDED ANY 
INFORMATION SUCH AS CHARACTER ENDING, COLOURS, QUOTES OR DIALOGUE
DUE TO IT BEING IRREVAVENT TOWARDS THE GAMEPLAY. THIS FAQ ALSO REQUIRES
THAT YOU HAVE SEMI-DECENT KNOWLEDGE ON STREET FIGHTER ALPHA 3. THANK
YOU...

+-----+
|INDEX|
+-----+

[1]-Introduction
[2]-Notes on Adon's normals
[3]-Adon's normals
[4]-Notes on Adon's specials
[5]-Adon's specials
[6]-Notes on Adon's X-ISM super
[7]-Adon's X-ISM super (Jaguar Varied Assault)
[8]-Thank You
[9]-Credit to

+---------------+
|[1]Introduction|
+---------------+
"My existence is fury unleashed! You can't hope to contain me" -(Adon)

Adon, the Muay Thai "Champion" has once again returned in Alpha 3 but 
this time not to face Sagat (his former master), but to learn more
about the power of the raging demon. After Adon defeats Sagat he finds
out that their is another power in this world (the raging demon). If
he can tame these powers he will surely be a "God" of Muay Thai. So
Adon's quest for the one with the "Ten" symbol on his back begins here
in Street Fighter Alpha 3...

+--------------------------+
|[2]Notes on Adon's normals|
+--------------------------+

Most of Adon's normals have great priority. Due to the shape of Adon's 
body most of his normals have great range (good for poking). Poking 
will also play a great role depending on your strategy. If an 
opponent is getting to close for comfort, poke them back with a 
standing heavy kick. Adon's standing heavy kick has excellent range and 
is one of my favorite standing kicks (along with Rose). Adon's crouching
heavy kick is one of the best in the game. It looks awkward coming 
out but has excellent rage and not to bad a recovery time. Try to
stay away from Adon's punching attacks because his kicks are far
superior (due to the range). Usually you should be using Adon's 
medium kick to cancel into a "Rising Jaguar". This is a fairly basic
combo that should be used from time to time. But make sure that it is 
going to connect or you will be "level three super" bait. 

+-----------------+
|[3]Adon's normals|
+-----------------+  
"Your only destiny now, is to lie here at my feet" -(Adon)

+-----------+
|Light punch|
+-----------+ 

Adon's light punch doesn't really have any range behind
it so it can't really be used for poking like other 
characters in the game. I'd advise you to stay away from 
it. Although it can be canceled into combos. Use his light 
kick instead

Rating: 1.5 out of 5

+---------+
|Ligh kick|
+---------+ 

Adon will direct an attack towards his opponents legs. 
While crouching it doesn't loose any pace behind it and it
good to use now and then. Remember, don't think of the Light
attacks as a waste of time, all the damage does add up 
eventually. An improvement over Light punch.

Rating: 3 out of 5

+------------+
|Medium punch| 
+------------+

Once you learn to cancel the Medium punch into another 
move (i.e. rising jaguar or Jaguar Varied Assault) you have
almost mastered all of Adon's combos. Adon is not really
a combo heavy character. Try not to use this button as I
have said with the other punches due to the lack of range.
This can basically be said for all Adon's punch techniques.

Rating: 2.5 out of 5

+-----------+
|Medium kick|
+-----------+ 

Standing it is a knee aimed towards your opponents upper
body. Crouching it has good range (great for poking) and
the main think is that medium kick is great for combo's.
Use this button on many occasions to combo after a jumping
heavy punch.

Rating: 4 out of 5

+-----------+
|Heavy punch|
+-----------+ 

This is a slow heavy punch. Why use Adon's punches if his
best features are his kicks? Most of Adon's kicks have
greater range and recovery time over their punching
counter parts (heavy and medium). If the opponent is close,
heavy can be used as a counter hit or to basically push them
back and give you more breathing space (also to give you 
room to perform the Jaguar kick). Take advantage of Adon's
kicks instead…

Rating: 3 out of 5  

+----------+
|Heavy kick|
+----------+

This is my favorite normal of Adon's. Standing it is a 
great poker. Has excellent recovery time and long distance.
Crouching it is just like any trip. It is pretty long for 
a trip and the recovery time is not that bad. A very
safe attack on most occasions. When pressed in the air
Adon will not jump kick like other players, instead he will
perform the Jaguar kick (more information on this later).

Rating: 4.5 out of 5

+----------------------------+
|[4]-Notes on Adon's specials|
+----------------------------+

The Jaguar kick is going to be winning you most games. Remember that
this is your main move. Just don't use it mindlessly or your opponent
will figure your patterns and then start an anti-air assault (i.e. Ken).
The Jaguar kick is great for leaping over fireballs or just plain
attacking. The rising jaguar has great priority in the air and is 
my favorite anti-air in the game. It looks cool and deals a truck load
of damage (due to X-ISM). The Jaguar tooth is also vital to success.
Like the Jaguar kick try not to use this mindlessly or your opponent 
will find a way to counter it. Because it is so fast you will also be
able to follow it up with another move (i.e. throw, trip, rising Jaguar
etc...)

+-------------------+
|[5]-Adon's specials|
+-------------------+
"What hurts more? The pain of your body, or your self esteem?" -(Adon)

+-----------+
|Jaguar kick|
+-----------+

How to perform: Jump in the air and press any kick button.

This is Adon's bread and butter. If you wish to use Adon to his
maximum capacity you must master this move. When performed, Adon will
leap downwards and he will perform an axe kick motion. When he performs
this a yellow streak will run from his feet. This yellow streak 
represents 
the damage area. The move does average damage but when done a few times,
can really add up. This move is also a worst nightmare for shoto 
players.
With the heavy kick you should stand almost all the way across the
screen to jump a fireball and connect with the Jaguar Kick. Medium
is a little more than half way while light you must be very close (It
is advised that you do not attempt to jump over fireballs using this 
version of the Jaguar kick). If you tend to use a lot of Heavy Jaguar
kicks, you will soon find yourself hoping over your opponent. When this
happens you will be directly next to your opponent. At that split second 
follow up with a Rising Jaguar or a throw and your opponent will 
literally 
not know what hit them. With the Jaguar kick being so easy to perform, 
you should/will have air superiority over many other characters.

Rating: 3.5 out of 5

+-----------------+
|The Rising jaguar|
+-----------------+

How to perform: Forward, down, down-forward + any kick button

This is my favorite anti-air in the whole game (yes, I like it better
than Ken's). When performed, Adon will leap at a forty five degree
angle and will knock a leaping opponent out of the air. I suggest using
Light kick when performing the Rising jaguar so that if you miss the 
recovery time is decreased. If you are close enough it will also hit a
standing opponent. The Rising Jaguar should be comboed in with standing
or crouching medium kicks, medium punch or light kick as long as you 
know
you are going to connect or else you'll be "super" bait. The Rising 
Jaguar
has about the same start up time as a shoto anti-air. Use this move
constantly to show your opponent who has air superiority (That's you!!)

Rating: 4.5 out of 5

+------------+
|Jaguar Tooth|
+------------+

How to perform: Forward, down-forward, down, down-back, back + any kick
button

This is a very effective move that will take any opponent by surprise.
Remember not to do this move more than two times in a row or your
opponent will find your patterns. The only scenario is if your opponent 
does lots of fireballs. In this case you have a good reason to be 
doing lots of Jaguar Tooth's. When performed Adon will leap back against 
the
far wall (back), then leap forward towards your opponent on a forty
five degree angle. This move hops over all fireballs with hardly any
risk (another reason shoto's hate playing against Adon). The button
you press will change the distance at which Adon leaps back and then
thrusts forward. Heavy should be used if you opponent is a full screen
away while light is for closer combat. Once the Jaguar tooth connects
(or doesn't) you will have time to add in a follow-up move. The 
following
moves should may be performed as soon as the second part of the Jaguar
tooth connects (the jaguar tooth connects twice with Heavy kick) 

* Light punch (x2) then light rising jaguar (not safe if blocked)
* Crouching heavy kick 
* Light kick then a light Jaguar tooth
* throw (this works on opponents a lot so use constantly)
* just about any other combo.....

Rating: 3 out of 5

+------------------------------+
|[6]Notes on Adon's X-ISM super|
+------------------------------+

Adon's X-ISM super is the "Jaguar Varied Assualt". The JVA (Jaguar 
Varied
Assualt) is one of the fastest supers in the game. It can even out smart
the best of opponents. Due to its uncanny speed. Linked with two 
crouching
light punches is always a great starter. During a fight stick out a 
light kick here and there. If you happen to notice one of the light 
kicks connect quickly perform the JVA. The best part of the JVA is
that you are able to choose three different enders. This is the order
that I would tend to use them and why:

+----------------------------+
|Jaguar Varied Assualt Enders|
+----------------------------+

+-----------------+
|1.Jaguar Thousand|
+-----------------+

After you have performed the JVA continually hammer the punch button. 
After the animation for the JVA (very short) stops there will be no
delay and Adon will hammer his opponents at what seems to look like 
E.Honda's hand slap technique. The Jaguar Thousand finisher does 
giant amounts of ticking damage and if it connects can change the tide
of any match. But the single thing that I love most about this finisher
is that due to Adon continually hammering his opponent with lightning
fast punches it pushes your opponent away at the very end of the super.
This is great so that your opponent can not hit you back. It's great
recovery allows you to follow up with a Jaguar tooth, Jaguar kick or
Rising jaguar if your opponent decided to jump in after blocking the
JVA's Jaguar Thousand. Nothing to loose…

Rating: 4 out of 5

+----------------------------------------+
|2.Jaguar Varied Assualt [Default attack]|
+----------------------------------------+

After you perform the JVA don't press anything and Adon will follow up
with a succession of speedy combos finished by a leaping attack. The
reason I don't use this and the Jaguar Assassin is due to the recovery 
time. If you opponent block this they have time to perform a super back 
at 
you (Ken, Akuma, Sakura, Cammy etc..). Use this only if you know the 
JVA connected properly. 

Rating: 3 out of 5

+-----------------+
|3.Jaguar Assassin|
+-----------------+

After performing the JVA rapidly hammer the kick button. Adon will
perform his JVA animation and without delay go into a series of attacks
that finish with a fierce Rising jaguar. Like I said with the default
attack, there is very bad recovery towards the end and if the whole JVA
is blocked successfully you will be on the receiving end of a lot of 
pain
(just like the JVA default). Use the Jaguar Thousand. It has no set
backs what so ever and does a ton of ticking damage (blocked damage).


Rating: 3 out of 5

+---------------------------------------------+
|[7]Adon's X-ISM super [Jaguar Varied Assault]|
+---------------------------------------------+

How to perform: Down, down-forward, forward, down, down-forward, 
forward + punch (then rapidly press punch for Jaguar Thousand or kick
for the Jaguar Assassin) 

The JVA comes out lightning quick and does a ton of ticking damage. 
When performed, Adon will rush forward to his opponent and strike 
him/her
with a barrage of attacks. For maximum effect you should be about one
inch maximum from your opponent. The closer you are to your opponent 
the better Due to have absolutely having no start up at all, link it to 
light 
or medium attacks for more damaging results. 

+------------+
|[8]Thank You|
+------------+

Thank you for reading this FAQ. I hope that you have learned a little 
something about X-Adon. If you don't use him try him out.. If you wish 
to use this FAQ on your web page/site please E-mail me 
(foo82@hotmail.com) so that I know where it is going..

+-------------+
|[9]-Credit to|  bLaCkKaSuGaNo - (arkane_1@hotmail.com) 
+-------------+  Daria_106 - (Daria_106@hotmail.com)
                 Capcom - www.capcom.com
                 Gamefaqs -www.Gamefaqs.com
                 Kao Megura - (kmegura@hotmail.com)
                 Fighters.net -www.fighters.net

"Look into my eyes, and see what's left of your broken self" -(Adon)