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    FAQ/Move List by Jaembee

    Version: 1.0 | Updated: 01/01/70 | Search Guide | Bookmark Guide

    Street Fighter Alpha/Zero 3: 
    Version 1.0
    By Jaembee
    jaembee@excite.com
    http://start.at/jaembee
    
    
    Version 1.0- a] All the Moves and combo's for certain characters.
                 b] All the Arcade Tricks
                 c] All the PSX (Import) Tricks
    --------------------------------------------------------------------------------
    ---------------------------------------------
    Table Of Contents
    
     - Intro
     - ISMs
     - Legend
     - Characters
    
     - Game Codes
              e) Arcade 
              f) PSX
     - Credits
     - The End
    --------------------------------------------------------------------------------
    ---------------------------------------------
    
     - Intro
    A complete FAQ for Street Fighter Alpha 3! This FAQ will have tons of updates 
    due to the fact that SF Alpha/Zero 3 has so
    many features that makes the game so cool. The new ISM feature is one of the 
    best because it makes it feel like you are 
    playing different games. Then the juggles make your combos longer. Counter Hits 
    and all that. This is the most complete 
    guide on the net so check it out. Also if you have something to add feel free my 
    e-mail address is somewhere on this FAQ.
    Here it is again jaembee@excite.com.
    
    --------------------------------------------------------------------------------
    ---------------------------------------------
    
     - ISMs
    
    ISMs is easily described as the engine you are gonna use.
    
    { X-ISM } is like Super Street Fighter 2 Turbo. You Only get 1 super combo. 1 
    level of Super Emergy, you cannot Alpha Counter
    in X-ISM your character does alot of damage, and you cannot air-block. 
    
    { A-ISM } In Japan this is known as (Z-ISM) But A/Z-ISM is The normal Street 
    Fighter Alpha Engine.
    
    { V-ISM } this is kinda like the A/Z-ISM, but with the exception that you cannot 
    do Super Moves. Your meter only allows you
    to perform Custom Combos. You can air-block, I think (I am not sure) you can 
    alpha counter. Now when you perform Custom
    combos. You can block, Jump and control in which direction you move.
    
    --------------------------------------------------------------------------------
    ---------------------------------------------
    
     - Legend
    
    HP    - Fierce (Hard Punch)
    MP    - Strong (Medium Punch)
    WP    - Jab (Weak Punch)
    HK    - Roundhouse (Hard Kick)
    MK    - Forward (Medium Kick)
    WK    - Short (Weak Kick)
    UF    - Up Forward (Forward Flip)
    U     - Up (Jump Straight up)
    UB    - Up Back (Backward Flip)
    B     - Back (Move back or Block)
    N     - Neutral (Stand Still)
    F     - Forward (Move Forward)
    DB    - Down Back (Low Block)
    D     - Down (Crouching)
    DF    - Down Forward (Crouching forward)
    QCF   - Quater Circle Forward (D,DF,F)
    QCB   - Quater Circle Back (D,DB,B)
    HCF   - Half Circle Forward (B,DB,D,DF,F)
    HCB   - Half Circle Back (F,DF,D,DB,B)
    []    - Charge in the direction indicated {This means charge in the direction in 
    the brackets}
    X's 2 - Do Motion twice
    
    --------------------------------------------------------------------------------
    ---------------------------------------------
    
     - Characters
    
    ADON
    
    XAV-- Rising Jaguar-- f,d,df + K
    AV-- Jaguar Kick-- b,d,db + K
    X -- Jaguar Kick-- Jump, press Kick
    XAV-- Jaguar Tooth-- hcb + K
    XAV-- Jaguar Crunch-- f + MP
    AV-- Jutting Kick-- df + MK
    XA -- Jaguar Varied Assault-- qcf,d,df + P
    XA -- J.V.A.: Jaguar Thousand-- Tap P during Jaguar Varied Assault
    XA -- J.V.A.: Jaguar Assassin-- Tap K during Jaguar Varied Assault
    A -- Jaguar Revolver-- qcf,qcf + K
    
     Combo's -
    
    (Don't Play with him that much)
    
    AKUMA
    
    XAV-- Gou Hadouken-- qcf + P
    XAV-- Zankuu Hadouken-- Jump, qcf + P
    XAV-- Shakunetsu Hadouken-- hcb + P
    XAV-- Gou Shouryuuken-- f,d,df + P
    XAV-- Gou Tatsumaki Zankuu Kyaku-- qcb + K (air) / qcb,ub + K
    XAV-- Zenpou Tenshin-- qcb + P
    XAV-- Ashura Senkuu-- f,d,df / b,d,db + PPP / KKK
    AV-- Hyakki Shuu-- qcf,uf + P
    AV-- Hyakki Gou Zan-- Do nothing after Hyakki Shuu
    AV-- Hyakki Gou Shou-- Press P after Hyakki Shuu
    AV-- Hyakki Gou Sen-- Press K after Hyakki Shuu
    AV-- Hyakki Gou Sai-- When close, P after Hyakki Shuu
    AV-- Hyakki Gou Tsui-- When close, K after Hyakki Shuu
    XAV-- Tenma Kuujinkyaku-- Jump forward, d + MK
    XAV-- Zugai Hasatsu-- f + MP
    XAV-- Senpuu Kyaku-- f + MK
    A -- Messatsu Gou Hadou-- hcb,hcb + P
    A -- Messatsu Gou Shouryuu-- qcf,d,df + P
    A -- Tenma Gou Zankuu-- Jump, qcf,d,df + P
    XA -- Shun Goku Satsu-- LP,LP,f,LK,HP
    
     Combos -
    
    (He can do all of Ken and Ryu's Combo's with some added Twist)
    
    BIRDIE
    
    XAV-- Bull Head-- Charge b,f + P
    XAV-- Bull Horn-- Hold PP / KK and release
    XAV-- Murderer Chain-- Rotate 360 + P
    XAV-- Bandit Chain-- Rotate 360 + K
    XAV-- Body Slam-- Jump, d + HP
    XAV-- Bull Drop-- f + HK
    XAV-- Bad Hammer-- If your close HP hits twice, u + P
    XA -- The Birdie-- Charge b,f,b,f + P
    A -- Bull Revenger-- qcf,d,df + P / K
    
     Combos -
    
    BLANKA
    
    XAV-- Electric Thunder-- Tap P rapidly
    XAV-- Rolling Attack-- Charge b,f + P
    XAV-- Backstep Rolling-- Charge b,f + K
    XAV-- Vertical Rolling-- Charge d,u + K
    XAV-- Surprise Front-- Press KKK
    XAV-- Surprise Back-- b + KKK
    XAV-- Amazon River Run-- df + HP
    XAV-- Rock Crush-- When close, b / f + MP
    XA -- Ground Shave Rolling-- Charge b,f,b,f + P (hold P to delay)
    A -- Tropical Hazard-- Charge db,f,b,uf + K, then P / K
    
    Combos-
    
    Jump at them with HP  ------   Low MK (Charge Back)  ------  Cannon Ball
    Jump at them with HP  ------   Low WP                ------  Electricity (I 
    don't remember if electricity connects)
    Jump at them with MK  ------   Standing MP (The Jumping MK has to be Deep)
    {Corner opponent}  Jump at them with MK  ------   Standing MK  (The Jumping MK 
    has to be deep)
    {Corner opponent}  Jump at them with WK  ------   Low MK (Charging Back)  ----    
    Ground Shave Roll (Opponent has to be dumb)
    
    >>> With Blanka the best thing to do is when you get a chance to juggle them 
    just hit them with a Jump kick. Takes off a 
    lot of damage.
                                    (Blanka does not have that many combo's)
    
    CAMMY
    
    XAV-- Cannon Drill-- qcf + K
    XAV-- Cannon Spike-- f,d,df + K
    V-- Cannon Strike-- Jump forward, qcb + K
    V-- Cannon Revenge-- hcb + P
    XA -- Axle Spin Knuckle-- hcb + P
    XA -- Hooligan Combination-- qcf,uf + P (press K early to cancel)
    XA -- Razor Edge Slicer-- Do nothing after Hooligan Combination
    XA -- Fatal Leg Twister-- When close, b / f + K after H.C.
    XA -- Cross Scissor Pressure-- Do the F.L.T. when low to the ground
    XA -- Spin Drive Smasher-- qcf,d,df + K
    A -- Reverse Shaft Breaker-- qcb,d,db + K, tap K rapidly
    A -- Killer Bee Assault-- Charge db,f,b,uf + K at Level 3
    
     Combos -
    (I don't use her that much)
    
    CHARLIE
    
    XAV-- Sonic Boom-- Charge b,f + P
    XAV-- Somersault Shell-- Charge d,u + K
    AV-- Dash-- f,f
    AV-- Knee Bazooka-- Press K during Dash
    X -- Knee Bazooka-- b / f + LK
    XAV-- Jumping Sobat-- b / f + MK
    XAV-- Step Kick-- b / f + HK
    XAV-- Spinning Back Knuckle-- f + HP
    A -- Sonic Break-- Charge b,f,b,f + P, tap P rapidly
    A -- Crossfire Blitz-- Charge b,f,b,f + K
    XA -- Somersault Justice-- Charge db,f,b,uf + K
    
     Combos -
    Jump in HP  ---  Low WK  ---  Low WP  ---  Sonic Boom
    
    CHUN-LI
    
    AV-- Kikouken-- hcf + P
    AV-- Sen'en Shuu-- hcb + K
    X -- Sou Hakkei-- Charge b,f + P
    X -- Spinning Bird Kick-- Charge b,f / d,u + K
    X -- Kuuchuu Spinning Bird Kick-- Jump, charge b,f / d,u + K
    AV-- Tenshoukyaku-- Charge d,u + K
    X -- Tenshoukyaku-- When reversed, charge d,u + K
    XAV-- Hyakuretsukyaku-- Tap Kick rapidly
    X -- Kouhou Kaiten Kyaku-- df + MK
    XAV-- Kaku Kyaku Raku-- df + HK
    XAV-- Yousou Kyaku-- Jump, db~df + MK (can repeat)
    XAV-- Sankaku Tobi-- Jump against a wall, press f
    A Kikoushou-- qcf,qcf + P
    XA Senretsukyaku-- Charge b,f,b,f + K
    A Hazan Tenshoukyaku-- Charge db,f,b,uf + K
     
     Combos -
    (I don't use him/her that much)
    
    CODY
    
    XAV-- Bad Stone-- qcf + P (hold P to delay)
    XAV-- Fake Stone-- qcf + Start
    XAV-- Criminal Upper-- qcb + P
    XAV-- Ruffian Kick-- qcf + K
    XAV-- Bad Spray-- When reversed, b,db,d + P
    XAV-- Knife Hiroi-- When near a knife, d + PP
    XAV-- Knife Kougeki-- Press P after getting a knife
    XAV-- Knife Nage-- qcf + P after getting a knife
    XAV-- Stomach Blow-- f + MP
    XAV-- Crack Kick f + HK
    XAV-- (air throw) Jump, when close, b / f + KK
    V-- Sakeru Hold b / db when attacked
    XA -- Final Destruction-- qcf,qcf + P
    A -- Dead End Iron Knee-- qcf,qcf + K
     
     Combos -
    
    Jump in WP or WK  ---  Standing MP  ---  Criminal Upper (This has juggle 
    capability)
    Jump in HP  ---  Standing WP  ---  Criminal Upper (has juggle capabilitys)
    
    DAN HIBIKI
    
    XAV-- Gadouken-- qcf + P
    XAV-- Kouryuuken-- f,d,df + P
    XAV-- Dankuukyaku-- qcb + K
    AV-- Kuuchuu Dankuukyaku-- Jump, qcb + K / qcb,ub + K
    XAV-- Zenten Chouhatsu-- qcf + Start
    XAV-- Kouten Chouhatsu-- qcb + Start
    V-- Saikyou-ryuu Bougyo-- While blocking, f + tap PPP rapidly
    A -- Shin Kuu Gadouken-- qcf,qcf + P
    A -- Kouryuurekka-- qcf,d,df + K
    XA -- Hisshou Buraiken-- qcb,qcb + K
    A -- Chouhatsu Densetsu-- qcf,qcf + Start at Level 1 or higher
    A -- Chouhatsu Shinwa-- qcb,qcb + Start at Level 3
     
     Combos -
    (I don't use him/her that much)
    
    DHALSIM
    
    XAV-- Yoga Fire-- qcf + P
    AV-- Yoga Flame-- hcb + P
    X -- Yoga Flame-- hcf + P
    AV-- Yoga Blast-- hcb + K
    X -- Yoga Blast-- hcf + K
    XAV-- Yoga Teleport-- f,d,df / b,d,db + PPP / KKK (air)
    AV-- Yoga Escape-- When reversed, b,db,d + K
    A -- Yoga Shock-- b + LP, hold LP until you attack
    XAV-- Yoga Palm-- f + LP
    AV-- Kuuchuu Miyuu-- Jump, press Start
    XAV-- Drill Zutsuki-- Jump, d + HP
    XAV-- Drill Kick-- Jump, d + K
    X -- Yoga Tempest-- hcf,hcf + P
    A -- Yoga Inferno-- qcf,qcf + P
    A -- Yoga Stream-- qcb,qcb + P
    A -- Yoga Strike-- qcf,d,df + K
     
     Combos -
    (I don't even think he has any)
    
    EDMOND HONDA
    
    XAV-- Hyakuretsuharite-- Tap P rapidly
    XAV-- Super Zutsuki-- Charge b,f + P
    XAV-- Super Hyakkan Otoshi-- Charge d,u + K
    XAV-- Ooichou Nage-- Rotate 360 + P
    XAV-- Hiza Geri-- When close, f + MK
    XAV-- Harai Geri-- f + HK
    XA -- Oni Musou-- Charge b,f,b,f + P
    A -- Fuji Oroshi-- Charge b,f,b,f + K
    A -- Orochi Kudaki-- Rotate 720 + P
     
     Combos -
    (I don't use him/her that much)
    
    GEN
    
    AV-- Ansatsu Ken: Sou-ryuu-- Press PPP at anytime
    XAV-- Hyakurenkou-- Tap P rapidly
    XAV-- Gekirou-- f,d,df + K, tap K
    XA -- Zanei-- qcf,qcf + P
    A -- Shitenshuu-- qcb,qcb + P
    AV-- Ansatsu Ken: Ki-ryuu-- Press KKK at anytime
    XAV-- Jasen-- Charge b,f + P
    AV-- Ouga-- Charge d,ub~uf + K
    XAV-- Kyoutetsu-- Press MP
    XAV-- (low-level sweep)-- Press HP
    AV-- Satsu Jin-- d + LK
    AV-- Saizu-- Jump, press MK
    AV-- Uken-- Jump, press HK, then press HK again
    A-- Jakouha-- qcf,d,df + K
    A-- Kouga-- Jump, qcb,qcb + K, press any K
     
     Combos -
    (I don't use him/her that much)
    
    GUY
    
    XAV-- Bushin Izuna Otoshi-- qcf + P, when close, press P
    XAV-- Izuna no Chuu Otoshi-- qcf + P, when far, press K
    AV-- Houzantou-- qcb + P
    XAV-- Bushin Senpuu Kyaku-- qcb + K
    XAV-- Hayagake-- qcf + K
    XAV-- Hayagake: Kyuuteishi-- qcf + LK, then press K
    XAV-- Hayagake: Kage Sukui-- qcf + MK, then press K
    XAV-- Hayagake: Kubikari-- qcf + HK, then press K
    XAV-- Hiji Otoshi-- Jump, d + MP
    XAV-- Kubi Kudaki-- f + MP
    XAV-- Kamaitachi-- df + HK
    XAV-- Sankaku Tobi-- Jump against a wall, press f
    XAV-- Bushin-ryuu Seoi Nage-- b,u,f / f,u,b + PP from f + KK (?)
    XAV-- Bushin Gokusa Ken-- When close, press LP,MP,HP,HK
    A -- Bushin Hassou Ken-- qcf,d,df + P
    A -- Bushin Gou Rai Kyaku-- qcf,d,df + K
    XA -- Bushin Musourenge-- hcb,hcb + P
     
     Combos -
    (I don't use him/her that much)
    
    KARIN KANZUKI
    
    XAV-- Kourenken-- qcf + P,P,P
    XAV-- Kourenken: Hou Shou-- After 1st or 2nd hit, f + P
    XAV-- Kourenken: Mujin Kyaku-- After 1st or 2nd hit, press K
    XAV-- Kourenken: Daisoku Barai-- After 1st or 2nd hit, d + K
    XAV-- Kourenken: Ressen Ha-- After 1st or 2nd hit, u + K
    XAV-- Kourenken: Ressen Chou-- After 1st or 2nd hit, df + P,P
    XAV-- Kourenken: Y. Gaeshi Uwadan-- After 1st or 2nd hit, b + P
    XAV-- Kourenken: Y. Gaeshi Gedan-- After 1st or 2nd hit, b + K
    XAV-- Ressen Chou-- b,d,db + P,P
    XAV-- Mujin Kyaku-- f,d,df + K
    XAV-- Ressen Ha-- qcf,uf + K
    XAV-- Yasha Gaeshi Uwadan-- qcb + P (counters a high attack)
    XAV-- Yasha Gaeshi Gedan-- qcb + K (counters a low attack)
    XAV-- Ara Kuma Inashi-- Rotate 360 + K
    XAV-- Elegant Kick-- f + MK
    
    XA -- Kanzuki-ryuu Shinpikaibyaku-- qcf,qcf + P
    A -- Kanzuki-ryuu Kou Ou Ken-- qcf,qcf + K
    
     Combos -
    
    Jump in WK   ----   Low WP   ----   LOW WK   ----   QCF X's 2 + K
    
    KEN MASTERS
    
    XAV-- Hadouken-- qcf + P
    XAV-- Shouryuuken-- f,d,df + P
    XAV-- Tatsumakisenpuukyaku-- qcb + K (air) / qcb,ub + K
    XAV-- Zenpou Tenshin-- qcb + P
    XAV-- Zen Tou-- qcf + Start
    XAV-- Inazuma Kakato Wari-- f + MK
    XAV-- Ushiro Mawashi Geri-- f + HK
    XA -- Shouryuureppa-- qcf,d,df + P
    A -- Shinryuuken-- qcf,d,df + K (tap K at Level 2 / 3)
    A -- Shippuujinrai Kyaku-- qcb,qcb + K at Level 3
    
    
    Combos-
    
    Jump at them with HP  ------   Low HP   -----  Fireball
    Jump at them with HP  ------   Low HP   -----  Shoryureppa 
    (Do this Quick, Sometimes it will not connect but it will take alot of the Guard 
    Meter) 
    
    Jump at them with HP  ------   Low MK   -----  Fireball
    Jump at them with WP  ------   Low WP,WK  ----  Fireball
    Jump at them with WP  ------   Low WP,WK  ----  Shoryureppa (Corner them and do 
    this one)
    
    Vism Combos-
    1- Jump deep with a MP  ---- Then then a WK Helicopter Kick -- Unleash the VC 
    (WP+WK) Low Roundhouse, Fireball, Helicopter 
    Kick Fireball. (Keep Repeating)
    (If your not close enough to hit him with the low rounhouse just do the Fireball 
    and then Jump at them again and Start the
    combo again.)
    
                                            (More V-ISM Combos Later on)
    
    
    M. BISON
    
    X -- Psycho Crusher Attack-- Charge b,f + P
    AV-- Psycho Shot-- Charge b,f + P
    XAV-- Double Knee Press-- Charge b,f + K
    XAV-- Head Press-- Charge d,u + K
    XAV-- Somersault Skull Diver-- Move b / f, press P after Head Press
    AV-- Somersault Skull Diver-- Charge d,u + P, then press / hold P
    X -- Devil Reverse-- Charge d,u + P
    AV-- Bison Warp-- f,d,df / b,d,db + PPP / KKK
    A -- Psycho Crusher-- Charge b,f,b,f + P
    XA -- Knee Press Nightmare-- Charge b,f,b,f + K
    
    RAINBOW MIKA
    
    XAV-- Flying Peach-- qcb + P
    XAV-- Shooting Peach-- qcb + K
    XAV-- Paradise Hold-- Rotate 360 + P
    XAV-- Daydream Headlock-- Rotate 360 + K, tap K rapidly
    XAV-- Wingless Airplane-- Jump, hcb + K
    XAV-- (knee press)-- Jump b / f, d + LK
    XAV-- (body press)-- Jump b / f, d + HP
    XAV-- (sliding attack)-- d + HK
    XAV-- (headbutt)-- When close, db / df + PP
    A -- Rainbow Hip Rush-- qcf,qcf + P
    A -- Heavenly Dynamite-- Rotate 720 + P, tap P rapidly
    XA -- Thirteen's Peach Special-- qcf,d,df + K
    XA -- T.P.S.: Hashiru-- Move b / f after T.P.S.
    XA -- Hashiru: Dageki-- Press P after Hashiru, then...
    XA -- Dageki: Moonsault Press-- Press P when near the corner post
    XA -- Dageki: Missile Kick-- Press K when near the corner post
    XA -- Dageki: Paradise Hold-- f + P when near the corner post
    XA -- Dageki: Wingless Airplane-- f + K when near the corner post
    XA -- Hashiru: Tobikoshi-- Press K after Hashiru, then...
    XA -- Tobikoshi: Enzui Lariat-- Press P when behind your enemy
    XA -- Tobikoshi: Enzui Drop Kick-- Press K when behind your enemy
    XA -- Tobikoshi: Rainbow Suplex-- f + P when behind your enemy
    XA -- Tobikoshi: Daydream Headlock-- f + K when behind your enemy
    
    ROLENTO SCHUGERG
    
    XAV-- Patriot Circle-- qcf + P (perform 3 times)
    XAV-- Stinger-- f,d,df + K, then press P / K
    XAV-- Mekong Delta Attack-- Press PPP, then press P
    XAV-- Mekong Delta Air Raid-- qcb + P, then press P
    XAV-- Mekong Delta Escape-- qcb + K, move b / f (can attack)
    XAV Trick Landing-- Jump, as you land, press KKK
    XAV-- High Jump-- d,u / db~df,ub~uf
    XAV-- Spike Rod-- Jump, d + MK (can repeat)
    XAV-- Fake Rod-- f + MK
    XA -- Take No Prisoner-- qcf,d,df + P
    A -- Steel Rain-- qcf,d,df + K
    A -- Mine Sweeper-- qcb,qcb + P
    
    ROSE
    
    XAV-- Soul Spark-- hcf + P
    XAV-- Soul Throw-- f,d,df + P
    XAV-- Soul Reflect-- qcb + P
    XAV-- Soul Spiral-- qcf + K
    XAV-- Sliding-- df + MK
    XAV-- Soul-piette-- f + HK
    A -- Aura Soul Spark-- qcb,qcb + P
    XA -- Aura Soul Throw-- qcf,d,df + P
    A -- Soul Illusion-- qcf,d,df + K
    
    RYU
    
    XAV-- Hadouken-- qcf + P
    XAV-- Hadou no Kamae-- qcf + Start
    XAV-- Shakunetsu Hadouken-- hcf + P
    XAV-- Shouryuuken-- f,d,df + P
    XAV-- Tatsumakisenpuukyaku-- qcb + K (air) / qcb,ub + K
    XAV-- Sa Kotsu Wari-- f + MP
    X V-- Seichuu Nidan Tsuki-- f + HP
    AV-- Senpuu Kyaku-- f + MK
    XA -- Shinkuu Hadouken-- qcf,qcf + P
    A -- Shinkuu Tatsumakisenpuukyaku-- qcb,qcb + K
    A -- Metsu Shouryuuken-- qcf,d,df + K at Level 3
    A -- Shin Shouryuuken-- (see below)
    
    
    Combos-
    
    -he can do most of Ken's Combo's-
    But here are some that he can do that Ken can't...
    
    (Not a Combo more like a Strategy) Jump in Deep with MK  ----  Low WK  ----  
    Then do F+MP (Overhead)  ----  Shinkuu Hadoken
    (Do this when there Block meter is Low, And also if they get hit by the overhead 
    they will most like-ly block the super.)
    
    (Not a combo more like a Strategy) Low WK  ----  Low WP  ----  Standing 
    Roundhouse
    (This works a lot for me. Because People think the Roundhouse is a overhead so 
    they try to block up, or try to hit me)
    
    Jump in deep with a MK (Cross em' prefered)  ----  Stading FP  ----  Into 
    Shinkuu Hadoken
    
    (Not a Combo more like a Strategy) When you are juggling somebody in the Corner 
    get real close to them while they are landing
    and do a Shinkuu Tatsumaki-Senpuukyaku (Helicopter Kick Super)
    
    Stand Close  ----  Low MK  ----  Into Shinkuu Hadou-ken
    
    (Not a Combo more like a Strategy) Corner Opponent  ----  If there Guard Meter 
    is low  ----  Do a Level 3 Helicopter Kick 
    super.
    
    Corner Your opponent  ----  Low WP,  ----  Standing WK  ----  Low WK  ----  
    Shinkuu Hadou-Ken
    
    SAGAT
    
    XAV-- Tiger Shot-- qcf + P
    XAV-- Ground Tiger Shot-- qcf + K
    X -- Tiger Uppercut-- f,d,df + P
    AV-- Tiger Blow-- f,d,df + P
    X -- Tiger Knee Crush-- qcf,uf + K
    AV-- Tiger Crush-- f,d,df + K
    AV-- Fake Kick-- Quickly press MK twice
    A -- Tiger Cannon-- qcf,qcf + P
    A -- Tiger Raid-- qcb,qcb + K
    XA -- Tiger Genocide-- qcf,d,df + K
    A -- Angry Charge-- qcf + Start at Level 1
    
     Combos -
    
    Jump in with a MK  ----  Low WK  ----  Ground Tiger Shot
    
    
    SAKURA KASUGANO
    
    XAV-- Hadouken-- qcf + P (then press P once or twice)
    XAV-- Shou Ou Ken-- f,d,df + P
    AV-- Sakura Otoshi-- f,d,df + K, then P, tap P rapidly
    X -- Shunpuu Kyaku-- qcb + K
    AV-- Shunpuu Kyaku-- qcb + K (air) / qcb,ub + K
    XAV-- Flower Kick-- f + MK
    A -- Shinkuu Hadouken-- qcf,qcf + P
    XA -- Midare Zakura-- qcf,d,df + K
    A -- Haruichiban-- qcb,qcb + K
    
    SODOM
    
    XAV-- Jigoku Scrape-- qcf + P
    XAV-- Butsumetsu Buster-- Rotate 360 + P
    XAV-- Daikyou Burning-- Rotate 360 + K
    XAV-- Shiraha Catch-- f,d,df + K
    XAV-- Yagura Reverse-- b,d,db + K
    XAV-- Tengu Walking-- When reversed, b,db,d + K
    XAV-- Tengu Walking-- As a reversal / wake-up, qcf + K
    XAV-- Kouten Okiagari-- When reversed, f,df,d + P
    XA -- Meido no Miyage-- qcf,qcf + P
    A -- Ten Chuu Satsu-- Rotate 720 + P
    
    VEGA
    
    XAV-- Rolling Crystal Flash-- Charge b,f + P
    X V-- Scarlet Terror-- Charge db,f + K
    XAV-- Sky High Claw-- Charge d,u + P
    XAV-- Flying Barcelona Attack-- Charge d,u + K, b / f, P
    XAV-- Izuna Drop-- Charge d,u + K, b / f, d + P
    XAV-- Heki Hari Tsuki-- Charge d,u + KKK (Vega's stage)
    XAV-- Backslash-- Press PPP
    XAV-- Short Backslash-- Press KKK
    XAV-- (forward kick--) f + HK
    XAV-- Sankaku Tobi-- Jump against a wall, press f
    XA -- Rolling Izuna Drop-- Charge db,f,b,uf + K, b / f, P
    XA -- Rolling Barcelona Attack-- Charge db,f,b,uf + K, b / f, d + P
    XA -- Heki Hari Tsuki (SC)-- Charge db,f,b,uf + KKK (Vega's stage)
    A -- Red Impact-- Charge b,f,b,f + P at Level 3
    A -- Scarlet Mirage-- Charge b,f,b,f + K
    
    ZANGIEF
    
    XAV-- Double Lariat-- Press PPP / KKK, move b / f
    XAV-- Screw Piledriver-- Rotate 360 + P
    XAV-- Flying Powerbomb-- Rotate 360 + K
    XAV-- Atomic Suplex-- When close, rotate 360 + K
    X -- Banishing Flat-- f,df,d + P
    AV-- Banishing Flat-- f,d,df + P
    XAV-- Flying Body Attack-- Jump b / f, d + HP
    XAV-- Double Knee Drop-- Jump b / f, d + LK / MK
    XAV-- Headbutt-- Jump up, u + MP / HP
    X -- Headbutt-- b / f + HP
    XAV-- Russian Kick-- db + MK
    XAV-- Dynamite Kick-- db + HK
    XAV-- (stomach claw)-- When close, db / df + PP
    XAV-- (piledriver)-- When close, db / df + KK (air)
    XA -- Final Atomic Buster-- Rotate 720 + P
    A -- Aerial Russian Slam-- qcf,d,df + P
    
    BALROG
    
    XAV-- Dash Straight-- Charge b,f + P
    XAV-- Dash Upper-- Charge b,f + K
    AV-- Dash Ground Straight-- Charge b,df + P
    AV-- Dash Ground Upper-- Charge b,df + K
    AV-- Buffalo Headbutt-- If reversed, charge d,u + P
    XAV-- Turn Punch-- Hold PPP / KKK and release
    XAV-- Head Bomber-- When close, b / f + PP
    XAV-- Kuuchuu Head Bomber-- Jump, when close, b / f + PP
    X -- Crazy Buffalo-- Charge b,f,b,f + P / K
    A -- Crazy Buffalo-- Charge b,f,b,f + P
    A -- Gigaton Blow-- Charge b,f,b,f + K at Level 3
    
    JULI
    
    XAV-- Sniping Arrow-- qcf + K
    XAV-- Cannon Spike-- f,d,df + K
    XAV-- Axle Spin Knuckle-- hcb + P
    XAV-- Falling Arc-- f + MK
    XAV-- Hooligan Suplex-- When close, b / f + PP
    XAV-- Frankensteiner-- When close, b / f + KK
    XAV-- Flying Neck Hunt-- Jump, when close, b / f + PP
    XAV-- Air Frankensteiner-- Jump, when close, b / f + KK
    XA -- Spin Drive Smasher-- qcf,d,df + K
    A -- Reverse Shaft Breaker-- qcb,d,db + K, tap K rapidly
    
    JUNI
    
    XAV-- Spiral Arrow-- Charge b,f + K (ch. ub,f + K in air)
    XAV-- Cannon Spike-- Charge d,u + K
    XAV-- Cannon Strike-- Jump b / f, qcf + K
    XAV-- Mach Slide-- qcf + K
    XAV-- Earth Direct-- Rotate 360 + P
    XAV-- Hooligan Combination-- qcf,uf + P (press K early to cancel)
    XAV-- Razor Edge Slicer-- Do nothing after Hooligan Combination
    XAV-- Fatal Leg Twister-- When close, b / f + K after H.C.
    XAV-- Cross Scissor Pressure-- Do the F.L.T. when low to the ground
    V-- (advancing guard) (?)-- While blocking, f + tap PPP rapidly
    XAV-- Falling Arc-- f + MK
    XAV-- Hooligan Suplex-- When close, b / f + PP
    XAV-- Frankensteiner-- When close, b / f + KK
    XAV-- Flying Neck Hunt-- Jump, when close, b / f + PP
    XAV-- Air Frankensteiner-- Jump, when close, b / f + KK
    XA -- Psycho Streak-- Charge b,f,b,f + P
    A -- Spin Drive Smasher-- Charge db,f,b,uf + K
    
    
    --------------------------------------------------------------------------------
    ---------------------------------------------
    
     - Codes
    
    Arcade Tricks -
    
    -Play as Balrog-
     Step 1 - After the game is installed after 2-3 Weeks...
     Step 2 - The Title Screen should be a Pinkish Color...
     Step 3 - Move Cursor over Karin and wait 3-5 Seconds...
     Step 4 - Go to a Random Select box, Hold Start and press any button...
     Step 5 - Balrog will be your character...
    
    -Play as Juni-
     Step 1 - After the game is installed after 2-3 Weeks...
     Step 2 - The Title Screen should be a Pinkish Color...
     Step 3 - Move Cursor over Karin wait around 3-5 Seconds...
     Step 4 - Then move to Random Select if it is on the Left hold left and press a 
    button...
     Step 5 - Then move to Random Select if it is on the right part of the screen 
    hold right and press a button...
     Step 6 - Juni will be your character...
    
    -Play as Juli-
     Step 1 - After the game is installed after 2-3 Weeks...
     Step 2 - The Title Screen should be a Pinkish Color...
     Step 3 - Move Cursor over Karin wait around 3-5 Seconds...
     Step 4 - Then move to Random Select if it is on the Upper part of the screen 
    hold up and press a button...
     Step 5 - Then move to Random Select if it is on the Lower part of the screen 
    hold down and press a button...
     Step 6 - Juli will be your character...
    
    -Play in N-ISM (No ISM)-
     Step 1 - The Title Screen should be a Greenish Color (3-4 weeks of 
    Installation)...
     Step 2 - hold HP+HK after you insert your coins...
     Step 3 - Press START when you get to the character select screen Release HP+HK 
    and Start...
     Step 4 - Select your character, you should be in your X-ISM colors...
     Step 5 - Now you are playing with N-ISM
    
    -Play in L-ISM (Low guard meter ISM)-
     Step 1 - The Title Screen should be a Blue Color (4-5 weeks of Installation)...
     Step 2 - hold LP+LK after you insert your coins...
     Step 3 - Press START when you get to the character select screen Release HP+HK 
    and Start...
     Step 4 - Select your character, and then your ISM...
     Step 5 - Now you are playing with L-ISM...
     Step 6 - You will always have a low guard meter...
    
    -Play in M-ISM (1 round matches)-
     Step 1 - The Title Screen should be a Blue Color (4-5 weeks of Installation)...
     Step 2 - hold MP+MK after you insert your coins...
     Step 3 - Press and Hold START, when you get to the character select screen 
    Release HP+HK and Start...
     Step 4 - Select your character, and then your ISM...
     Step 5 - In your match there will be a L.O Icon over your Super Meter...
    
    -Play in Dramatic Battle-
     Step 1 - If the Title Screen color is White or Cyan you can do the trick...
     Step 2 - Put your quaters in the machine...
     Step 3 - Hold all 3 Kicks...
     Step 4 - Press START and then Select your character...
     Step 5 - Computer Gives you a partner and you have to fight 4 Computer 
    opponents...
    
    -Play in Survival Mode-
     Step 1 - If the Title Screen color is White or Cyan you can do the trick...
     Step 2 - Put your quaters in the machine...
     Step 3 - Hold all 3 Punches...
     Step 4 - Press START and then Select your character...
     Step 5 - Now you will be in Survival Mode...
    
    -Play Shin-Bison in First Match-
     Step 1 - If the Title Screen color is White or Cyan you can do the trick...
     Step 2 - Put your quaters in the machine...
     Step 3 - Hold LP+MK+HP, then press Start...
     Step 4 - Select your character and Shin-Bison will be your opponent...
    
    
     Sony PlayStation (Import) Tricks-
    
    -Play as Guile
     Step 1 - Access World tour...
     Step 2 - Get a total of 27 experience points by the time you get to stage 19...
     Step 3 - Now you will have to play a extra stage, after this you will play 
    Guile...
     Step 4 - After you defeat him you will be able to use him...
    
             (And if you have alot of time to waste. Let the counter reach 96-98 
    hours)
    
    -Play as Evil Ryu
     Step 1 - Access World tour...
     Step 2 - Get a total of 29 experience points by the time you get to stage 20...
     Step 3 - Now you will have to play a extra Stage, after this you will play Evil 
    Ryu...
     Step 4 - After you defeat him you will be able to use him...
    
             (And if you have more time to waste. Let the counter reach 120+ Hours)
    
    -Play as Super Gouki
     Step 1 - Access World Tour...
     Step 2 - Get your Total to MASTER by the time you get to Evil Ryu (Not in all 
    ISM's, Just one)...
     Step 3 - A new stage will appear, One with a lot of Akuma's/Gouki's, Then Super 
    Akuma/Gouki will be the last one...
     Step 4 - Once you beat him, access any other mode...
     Step 5 - Then Highlight Akuma/Gouki and hold L2, Press any button, Akuma's 
    Picture will change colors...
    
    -Play as Extra Balrog
     Step 1 - Access World Tour...
     Step 2 - Make it up to M.Bison with Infinte Super (Don't get Evil Ryu and 
    Guile)
     Step 3 - Highlight Balrog, Hold L2, Press any button besides /\ (Triangle)
      
             (Or you can get the Timer over 8 Hours, Then Highlight Balrog, Hold L2, 
    Press any button.)
    
    -Play in team battle
     Step 1 - Access the World Tour...
     Step 2 - Beat the First China Stage...
     Step 3 - One you beat the China Stage it should say "Enjoy Team Battle"...
     Step 4 - Exit to the Main Menu and it will be right there...
     
             (Or you can get the Timer over 16+ Hours)
    
    -Play in Survival Mode
     Step 1 - Access World Tour...
     Step 2 - Defeat the point 48106...
     Step 3 - Right after that stage it should say "Get Survival Mode"...
     Step 4 - Exit to the main menu and it will be right there...
    
             (Or you can get the Timer over 24+ Hours)
    
    -Play in Dramatic Battle and Final Battle
     Step 1 - Access the options menu...
     Step 2 - Set the Difficulty to Level 8...
     Step 3 - Beat the game -- you could continue...
     Step 4 - Then go to the Main Menu and it should be there...
    
             (Or you can get the timer over 72+ Hours)
    
    -Play in Dual Dramatic Mode
     Step 1 - First you have to Dramatic mode...
     Step 2 - Then you have to beat it with Ken/Ryu and Juni/Juli...
     Step 3 - This will enable the 2 new modes...
    
    -Fight Super Akuma/Gouki in Final Battle
     Step 1 - Access Final Battle...
     Step 2 - Select your character then Hold L1+L2 before the Vs Screen Appears...
     Step 3 - The Vs Screen will have you matched up with Super Akuma/Gouki...
    
    -Play with Classical, Saikyo, and Mazi Mode
     Step 1 - You have to wait 5-6 Hours since you started playing the game...
             
             (Or you will get it when you get Dramatic and Final Battle because the 
    other way to get it is to beat the game on
             Level 6, then 7, and then 8)
    
    -Alternate begining
     Step 1 - Get the timer over 48+ hours...
    
    --------------------------------------------------------------------------------
    ---------------------------------------------
    
     - Credits
    
    I would like to give Credit to myself for putting this FAQ together. I thought I 
    wouldn't do it knowing how Lazy I am. But I 
    did. Then I would like to Give Credit to.
    
    Gouki from GPOW:                       rolento@geocities.com                
    http://w3.to/gpow
    I found most of the names for the Super Moves in his FAQ
    
    Also to 
    
    Adog88                                 adog88@netscape.net
    He is the person that I play in Alpha/Zero 3 almost everytime we play.
    
    Kenneth Davis                           kdavis44@hotmail.com                  
    http://www.geocities.com/RainForest/Canopy/6419
    To my Friend Kenneth for letting me use his moves list and blessing it with my 
    combos and other things.
    
    There are others but I can't remember there names.
    
    --------------------------------------------------------------------------------
    ---------------------------------------------
    
     - The End
    
    Thanks for checking out the FAQ, this is one of my best so Far I would have to 
    say. This FAQ is about my five favorite 
    characters. If you like this FAQ and have something to add for any of these 
    characters just mail me-Jae -> Jaembee@excite.com
    that is all. Take care folks!
    
    Jaembee's Mysterious Quest                                                            
    http://start.at/jaembee
    
    Copyright: Jaembee (Jae) 1999 All rights reserved
    The characters are from Street Fighter Alpha/Zero 3 and Street Fighter 
    Alpha/Zero 3 is copyrighted by the CAPCOM co. All
    rights reserved.
    --------------------------------------------------------------------------------
    ---------------------------------------------
    
    
    

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