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    FAQ/Move List by Positive Individual

    Version: Final | Updated: 01/26/04 | Printable Version | Search Guide | Bookmark Guide

                                 Street Fighter Alpha 3
                             For The Sony PlayStation (USA)
                             Written By Positive Individual
                             (Formerly TBO a.k.a. Gamer 12)
    				Copyright (C) 2004
    _/Table of Contents_/
    01. Updates (History)
    02. Intro
    03. Basics - Controls
       -Direction Pad Controls
       -Button Controls
       -Personal Configuration
    04. Modes of Play
       -Arcade Mode
       -Versus Mode
       -Training Mode
       -World Tour
       -Entry Mode
       -Team Battle
       -Dramatic Battle
       -Final Battle
       -Options Mode
    05. ISMs
       -What's the best ISM?
    06. Characters /Move List
       -The Doubles
        ~ Akuma / Shin Akuma
        ~ Ryu / Evil Ryu
        ~ Juli & Juni
        ~ Comparison: Ryu & Ken: The Ultimate Team
       -The Final Fight Crew
        ~ Guy
        ~ Cody
        ~ Rolento
        ~ Sodom
       -The Alpha Gang
        ~ Dan
        ~ Sakura
        ~ Birdie
        ~ Charlie
        ~ Adon
        ~ Rose
        ~ Gen
        ~ Karin
        ~ Rainbow Mika
       -Console Originals
        ~ Ken
        ~ Chun-Li
        ~ Blanka
        ~ Dhalsim
        ~ E. Honda
        ~ Guile
        ~ Zangief
       -The New Challengers
        ~ Cammy
        ~ Dee Jay
        ~ Fei-Long
        ~ T. Hawk
       -The Final Four
        ~ Balrog
        ~ Vega
        ~ Sagat
        ~ M. Bison
    07. Team Battle Fun
    08. Playing Tips
    09. Codes
    10. Websites
    11. Miscellaneous
    12. Thank You's
    13. Copyright - About
    _/U  P  D  A  T  E  S_/
    10/18/00 - vERSION 0.0: Started my very first FAQ and Street Fighter FAQ. A few
    regular moves & throws are missing for the characters that have them. As well
    as my own strategies for each character.
    10/24/00 - vERSION 0.1: Updated movelist and added character Guile to "Console
    Originals" group. Also removed Cammy from the very confusing Cammy, Juli, and
    Juni group; and put her in the "New Challengers" group. I included a websites
    section and added one more thing in the miscellaneous section.
    11/07/00 - vERSION 0.1a: Updated movelist and added some more info for a few
    11/07/00 - vERSION 0.3: Updated movelist and added more info for some
    Also put a comparison for Ryu and Ken.
    12/27/00 - vERSION 0.4: Updated the miscellaneous section and spell check some
    words. Still trying to make this FAQ complete as soon as possible.
    01/07/00 - vERSION 0.5: Added some new moves for some characters and also
    added common combos for them ALL as well.
    01/20/00 - vERSION 0.5a: Changed some things here and there. Removed American
    known names for Ryu and Ken movelist.
    06/26/00 - vERSION 0.6: Changed some moves and added a few more.
    01/18/03 - vERSION 1.0: Made some edits on commentary and other miscellaneous
    02/18/03 - vERSION 1.1: Added some missing moves and altered some of this FAQ's
    format. Thanks to Tony Wong (b.k.a. Dingo Jellybean) for the help. ^^
    02/19/03 - vERSION 1.2: Added an brand new GameShark code, Stage Select!!
    01/26/04 - vERSION 1.3: Updated Copyright information and formatting of
    _/I    N    T    R    O_/
       Welcome to the world of the Street Fighter. This is the third installment,
    called Street Fighter Alpha 3, or SFA3 for short. This game is made by Capcom
    and is considered to be one of the best fighting games in all of Capcom
    Street Fighter history (including in all hisory of the fighting game genre).
       In this FAQ you will find move lists, my own personal strategies, methods,
    and other things to do while playing and enjoying SFA3 on the U.S. PlayStation.
    Enough with the talk, let's get started!
    _/B A S I C S - C O N T R O L_/
    3P stand for PPP which is LP+MP+HP
    3K stand for KKK which is LK+MK+HK
    ([ Direction Pad Controls ])
    U- Up
    D- Down
    F- Forward
    B- Backward
    QCF- Quarter Circle Forward ( D,DF,F )
    QCB- Quarter Circle Back ( D,DB,B )
    HCF- Half Circle Forward ( B,DB,D,DF,F )
    HCB- Half Circle Back ( F,DF,D,DB,B )
    360- Rotate D-Pad in a circle (any direction)
    720- Rotate D-Pad in a circle twice (2 times)
    CH-  Charge/Hold for 2 seconds or more
    ([ Button Controls ])
    LP- Light Punch     LK- Light Kick
    MP- Medium Punch    MK- Medium Kick
    HP- Hard Punch      HK- Hard Kick
    P-  Punch           K-  Kick
    PP- Double Punch    KK- Double Kick
    3P- Three Punches   3K- Three Kicks
    PK- Punch and Kick
    Start- Start/Pause        Select- Select/Taunt (Taunt only in A,V-ISM)
    ([ Personal Configuration ])
    ***This is how both my 1-Player and 2-Player controls are setup***
    ***You don't necessarily have to use it, but it's a lot EASIER!***
    Square-   HP          X- HK
    Triangle- MP          O- MK
    L1- LP                R1- LK
    L2- 3P                R2- 3K
    Vibration: On
    Command: Arcade
     ([ Abbreviations ])
    / - or      + - At the same time
    & - and     , - Motion to
    _ - While moving in this direction
    x2 - Repeat Twice
    x3 - Repeat 3 Times
    l1 - Only On Level 1 Super Bar
    l2 - Only on Level 2 Super Bar
    l3 - Only on Level 3 Super Bar
    wait - Wait less than a second
    opp. - Opponent
    _/M O D E S  O F  P L A Y_/
    This is what should appear on your Main Menu after having certain acquirements.
    Their descriptions are exactly from the game excluding *()*
    ARCADE MODE              TEAM BATTLE
    VERSUS MODE              SURVIVAL
    WORLD TOUR               FINAL BOSS
    ENTRY MODE               OPTIONS MODE
    Arcade Mode: Experience all the action of the arcade hit!
    (Play SFA3 as if your in a real arcade)
    Versus Mode: Fight a friend in this exciting head-to-head mode.
    (Console-style-fighting at your own convenience)
    (Also good for real training when versing the computer [COM])
    Training Mode: Practice your combos and attacks in this mode.
    (Only good for combos, but not fighting a certain character you choose)
    World Tour: Build up your character's power in this adventure mode.
    (The best mode, similar to Pokémon's style of fighting/raising and Tobal's
    Adventure mode)
    Entry Mode: Register your character to make them available in other modes.
    (Have your World Tour Mode character in other modes)
    Team Battle: Choose your team and then battle with your friend.
    (King Of Fighters style fighting)
    Survival: Beat as many opponents as possible in this mode.
    (Fight as long as you can)
    Dramatic Battle: Fight with your friend against the computer!
    (Fight with two people on your party!)
    Final Battle: Challenge the final boss; of the game!
    (Fight M.Bison or Shin Akuma [Hold L2] Directly [Ryu for M.Bison])
    Options Mode: Adjust game settings here
    PocketStation: (Hidden on the US version at the moment, but accessible with a
    Game Shark (Pro). If you know how to access it without one, please let me
    _/ISM's ISM's ISM's ISM's_/
    Here are the descriptions of the three(3) ISMs in the game.
    X-ISM is better known for being the original way of performing Supers in Street
    Fighter. This mode is exactly the same as in Super Street Fighter 2 Turbo where
    your character had only one Super move and had to fill up the superbar below to
    perform it. In SFA 3 it's almost entirely different. It's a little easier to
    fill up on the superbar and some characters have more than one super move
    (M.Bison and Sagat). But only the computer can perform those. Also in X-ISM you
    can't air block at all, but you can give more damage than any other ISM.
    In this ISM, you can perform over two supers with your character. Also you have
    the ability to block in the air. All your special moves, super moves, and
    regular moves are average in the damage department.
    This is known as the Original Combo Mode or better known as Custom Combo mode.
    Here your character does not have super moves at all. The only thing to it is
    you can create fast shadowed combos, which will be considered supers if used to
    finish your opponent.
    Each character's regular moves have either been altered or have had new ones
    added to them. These are the moves that have been added in general:
    F + LK-?                              B + LK- High Knee
    F + LP-?                              B + LP- Better Jab
    F + MK-?                              B + MK-?
    F + MP-?                              B + MP-?
    F + HK-?                              F + HK- High Kick
    F + HP-?                              F + HP- Hardest Punch
    |What is the best ISM?|
    Well it depends. If you're really good at combos and the mastery of a
    character's moves, then I suggest you use V-ISM. Most people will agree
    (especially at the arcades) that it's THE best of the ISMs. If you think about
    it, all of the X & A-ISMs moves are just automatic combos that (most of the
    time) can be done in V-ISM manually and quicker.
    On the other hand A-ISM is ideal for variety in your gameplay. I myself use
    A-ISM more than any of the other ISMs. Even though the damage is average, you
    can pull off a lot of Level 1 supers and get even more damage out of them at
    X-ISM is simply more powerful, and that's about it. In X-ISM your always open
    to air attacks and once you use up you superbar, you have to regain it all over
    So, in conclusion... YOU be the judge.
    Abbreviations like (a) means the move can be done in the air,
    while (A) means it can ONLY be done in the air. [X][A][V] Means you can
    only do the moves in those certain ISM's.
    Universally, all characters throws are F/B + PP/KK
    Everyone in the game is organized according to
    their original appearances except for the first
    group "The Doubles."
    *The Doubles*
    Akuma / Shin Akuma
    Tenmakuujinkyaku                      UB/UF_ D + HK
    Spin Kick                             F + MK
    Axe Chop                              F + LP
    High Knee                             F + MK (close)
    "Power Up" (Only during taunt)        Select
    Gou Hadoken (Fireball)(a)             QCF + P
    "Red" Fireball                        HCB + P
    Fake Fireball                         QCF + Select
    Gou Shoryuken (Dragon Punch)          F,D,DF + P
    Tatsumaki Zankukyaku (a)              QCB + K
    (Hurricane Kick)
    Hyakkishu [A][V]                      QCF,UF + P (then P/K)
    Ashura Senku (Teleport)               F,D,DF + 3P/3K &
                                          B,D,DB + 3P/3K
    _-   Super Moves    -_
    Shungokusatsu [X][A](l3)              LP,LP,F,LK,HP
    Messatsu Gou Hado [A](A)              QCFx2 + P
    Tenma Gou Zanku [A]                   HCBx2 + P
    Messatsu Gou Shoryu [A]               QCFx2 + P
    _- Differences -_
    The only difference between these two is that Shin Akuma is faster and slightly
    more powerful than Akuma. Shin Akuma can also perform two (2) air fireballs in
    a 50+ Degree angle while Akuma can only do one in a 45 Degree angle.
    Ryu / Evil Ryu (E.R. means ONLY Evil Ryu, R means Ryu)
    Spin Kick                             F + MK
    Hook Shot [X][V]                      F + HP
    Downward Punch [A][V]                 F + MP,HP
    Elbow Combo [X]                       F + P (then P if it connects)
    Air Combo Start (A)                   P,P/K (Try to combo when landing)
    Hadoken (Fireball)                    QCF + P
    Shakunetsu Hadoken (Red Fireball)     HCF + P
    Fake Fireball                         QCF + Select
    Shoryuken                             F,D,DF + P
    Tatsumaki Senpukyaku (a)              QCB + K
    Ashura Senku (Teleport)(E.R.)         F,D,DF + 3P/3K &
                                          B,D,DB + 3P/3K
    _-   Super Moves    -_
    Shinku Hadoken [A]                    QCFx2 + P
    Shinku Tatsumaki Senpukyaku [A]       QCBx2 + K
    Metsu Shoryuken (R l3)[A]             QCFx2 + K
    Shin Shoryuken (R l3)[A]              QCFx2 + K (Only if elbow connects at max
    Shungokusatsu (E.R. l3)[A]            LP,LP,F,LK,HP
    Messatsu Gou Shoryu (E.R.)[A]         QCFx2 + K
    _- Differences -_
    There obviously a major difference between these two. One is that Evil Ryu is
    well... EVIL! Anyway, Evil Ryu can Teleport, Perform the Shungokusatsu &
    Messatsu Gou Shoryu, and throws a complete red fireball. The only thing Evil
    Ryu can not do is perform the Metsu/Shin Shoryuken (since the Messatsu Gou
    Shoryu has the same motion). In my opinion, the better of the two is Ryu. He's
    just more original and better than Evil Ryu will ever be. Don't get me wrong
    though, it's fun playing as someone's evil counterpart.
    _- Notes -_
    I've found out the best possible way to perform the Shin Shoryuken with Ryu.
    First you need to goto Training Mode. Then Choose Ryu as you player, and
    someone else as you "sparring" partner/opponent. Then corner your opponent.
    Walk toward the opponent until you an't advance any further. Then careful watch
    yourself as you move backwards. ONLY take two full steps so that the space
    in-between you two is the same of another character and a fourth. Now practice
    doing the "Metsu Shoryuken" until you do the "Shin Shoryuken."
    Juli & Juni (JJ is Juli & Juni only, Jl is Juli, and Jn is Juni)
    Windmill                              F + HK
    Psycho Alpha Charge                   3P
    Sniping Arrow (Jl)                    QCF + K
    Cannon Spike (Jl)                     F,D,DF + K
    Psycho Crusher (Jn)                   B(CH),F + K
    Mach Slide (Jn)                       F,D,DF + K
    Psycho Shot (Jn)                      D(CH),U + K
    Hooligan Combo (Jn)                   DB,QCF,UF + P (then P/K)
    Earth Direct (Jn)                     360 + P
    Cannon Thrust (Jn)                    UF (then) QCF + K
    Psycho Block (Jn)                     (Blocking) F + 3P
    Spin Knuckle (JJ)                     HCB + P
    _-   Super Moves    -_
    Reverse Shaft Breaker [X][A](Jl)      QCBx2 + K (wait, then K rapidly)
    Psycho Streak [X][A](Jn)              B(CH),F,B,F + P
    Spin Drive Smasher [A](Jl)            QCFx2 + K
                          (Jn)            DB(CH),DF,DB,UF + K
    Psycho Intentions [A](JJ)             QCFx2 + P (Dramatic Battle only)
    Shadowloo Servitude [A](JJ)           LP,LP,F,LK,HP (Dramatic Battle only)
    _- Differences -_
    The main difference between Juli & Juni (besides the names) is that Juni has
    more moves, but has to charge to do most of them. The two together are
    almost equal.
    Comparison: Ryu & Ken: The Ultimate Team
                  _- Comparison of Regular Moves & Throws -_
    Taunt                                 Select
    * When performed by Ryu, he quickly adjusts his gloves for the fight he is in,
    kind of showing of his determination to win. When performed by Ken, he gives
    you and the opponent a Thumbs-up sign, as if it's all a piece of cake.
    Shoulder Throw (a)                    B/F + 2P
    * When performed Ryu/Ken will through thier oppponents over thier shiould.
    Exactly the same.
    Back Throw  (a)                       B/F + 2K
    * When performed by Ryu, he will grab the opponent and quickly fall down on his
    back releasing the opponent to the chosen side. When performed by Ken he will
    start the same motion, but start rolling three times and then release the
    opponent to a falling disaster.
                        _- Comparison of Special Moves -_
    Hadoken (Fireball)                    QCF + P
    * Ken doesn't worry to much on firebballs, so because of that he still has the
    same fireball he has had since Street Fighter 2. Ryu on the other hand depends
    on this Ki Blast move and so has a stronger, larger version of the fireball.
    Also with a better animation (IMHO)
    Shakunetsu Hadoken (Ryu ONLY)         HCF + P
    * Since Ryu has the fireball as one of his well known signature move, the Red
    Fireball is his "Special" special move. When perform, the same type of fireball
    (as the regular fireball) will appear. Except it will be a more powerful, and
    Red, ball of fire. When connected, it will knock down your opponent depending
    on where and when it is thrown. Also Ken cannot perform this move.
    Shoryuken (Dragon Punch)              F,D,DF + P
    * This is Ken "Special" special move. He has "perfected" it so much that when
    he begings the punch's motion, flames begin to appear on his fist. Ryu on the
    other hand has just made it another one of his short slow, but powerful moves.
    Tatsumaki Senpukyaku (a)              QCB + K
    * When you perform this move with Ken, he does it very fast and not so hard so
    he can get even more hits out of it. But with Ryu, he does less, but more
    powerful hits immediately knocking your opponent down if connected.
    Roll                                  QCB + P
    * Only Ken can perform this move
    Fake Roll                             QCF + Select
    * Only Ken Can perform this move
    Fake Fireball                         QCF + Select
    * Only Ryu can perform this move
                       _- Comparison of Super Moves -_
    * Below Moves Are Ryu's Only *
    Shinku Hadoken [A]                    QCFx2 + P
    Shinku Tatsumaki Senpukyaku [A]       QCBx2 + K
    Metsu Shoryuken (l3)[A]               QCFx2 + K
    Shin Shoryuken (l3)[A]                QCFx2 + K (If elbow tip connects barely)
    * Below Moves Are Ken's Only *
    Shoryu  Reppa                         QCFx2 + P
    Shinryuken                            QCFx2 + K  (then K rapidly)
    Shippu Jinraikyaku (l3)               QCBx2 + K
                              _- Differences -_
    Basically, Ken has the upper advantage in combos than Ryu in SFA3. On the other
    hand though, Ryu has the more powerful moves which make up in his lack of speed
    at times. Which, therefore, brings me to the obviously conclusion that these
    two fighters, buddies, companions, comrades, opponents, rivals, and friends are
    EQUAL! There's no other way to say it, but they're just equal. Choose whoever
    you want to choose. Even though Ryu has a cool Grey/Blue outfit and Ken has
    that Sweet Super "Shinryuken."
    * The Final Fight Crew *
    2-Step Backflip                       DF + HK
    "Ninja" Slide                         D + HK
    Elbow                                 F + LP
    Hozanto                               QCB + P
    Bushin Senpukyaku                     QCB + K
    Bushin Izuna Drop                     QCF + P (then P)
                                          (close for body suplex)
    Hayagake (Dash)                       QCF + LK (LK to cancel)
    Hayagake Kage Sukui (Slide)           QCF + MK (MK again for attack)
    Hayagake Kubikari (Jumping Heel)      QCF + HK (HK again for attack)
    _-   Super Moves    -_
    Bushin Musourenka [X][A](l3)          HCBx2 + P
    Bushin Hassoken [A]                   QCFx2 + P
    Bushin Goraikyaku [A]                 QCFx2 + K
    Criminal Uppercut                     QCB + P
    Ruffian Kick                          QCF + K
    Bad Stone                             QCF + P
    Knife Pickup                          D + 3P
    _-   Super Moves    -_
    Final Destruction [X][A]              QCFx2 + P
    Dead End Irony [A]                    QCFx2 + K
    Patriot Circle                        QCF + P (x3)
    Stinger                               F,D,DF + K (then P/K)
    Mekong Delta Attack                   3P (then P when landing)
    Mekong Delta Air-Raid                 QCB + P (then P)
    Mekong Delta Escape                   QCB + K (then P/K)
    _-   Super Moves    -_
    Take No Prisoners [X][A]              QCFx2 + P
    Minesweeper [A]                       QCBx2 + P
    Steel Rain [A]                        QCFx2 + K
    Jigoku Scrape                         QCF + P
    Shiraha Catch                         F,D,DF + K
    Butsumetsu Buster                     360 + P
    Daiyako Burning                       360 + K
    Yagura Reverse                        B,D,DB + K
    _-   Super Moves    -_
    Meido no Miyage [X][A]                QCFx2 + P
    Tenchusatsu [A]                       720 + P
    * The Alpha Gang *
    Dan Hibiki
    Taunt                                 Select
    Rolling Forward Taunt                 QCF + Select
    Rolling Backward Taunt                QCB + Select
    Jumping Taunt                         UB\U\UF + Select
    Crouching Taunt                       D + Select
    Gadoken (VERY short fireball)         QCF + P
    Koryuken                              F,D,DF + P
    Dankukyaku [A][V](a)                  QCB + K
    Saikyo Defense [V]                    F + 3P
    _-   Super Moves    -_
    Hissho Buraiken [X][A]                QCBx2 + K
    Shinku Gadoken [A]                    QCFx2 + P
    Koryu Reppa [A]                       QCFx2 + K
    Hadoken                               QCF + P
    Shouoken                              F,D,DF + P
    Shunpukyayku (a)                      QCB + K
    Sakura Otoshi                         F,D,DF + K
    _-   Super Moves    -_
    Midare Zakura [X][A]                  QCFx2 + K
    Shinku Hadoken [A]                    QCFx2 + P
    Haru Ichiban [A]                      QCBx2 + K
    Bull Head                             B(CH),F + P
    Bull Horn                             (CH)PP/KK (then release)
    Murderer Chain                        360 + P
    Bandit Chain                          360 + K
    _-   Super Moves    -_
    The Birdie [X][A]                     B(CH),F,B,F P
    Bull Revenger[A]                      QCFx2 + P/K
    Knee Bazooka                          F + MK
    Dash [A][V]                           Fx2
    Sonic Boom                            B(CH),F + P
    Summersault Kick                       D(CH),U + K
    _-   Super Moves    -_
    Somersault Justice [X][A]             DB(CH),DF,DB,UF + K
    Sonic Break [A]                       B(CH),F,B,F + P
    Crossfire Blitz [A]                   B(CH),F,B,F + K
    Jaguar Kick [A][V]                    B,D,DB + K
    Jaguar Tooth                          HCB + K
    Rising Jaguar                         F,D,DF + K
    Jaguar Crunch                         F + MP
    Jutting Kick [A][V]                   DF + MK
    _-   Super Moves    -_
    Jaguar Varied Assault [X][A]          QCFx2 + P
      _Jaguar Thousand                    Tap P Rapidly
      _Jaguar Assassin                    Tap K Rapidly
    Jaguar Revolver [A]                   QCFx2 + K
    Soul Spark                            HCF + P
    Soul Throw                            F,D,DF + P
    Soul Reflect                          QCB + P
    Soul Spiral                           QCF + K
    _-   Super Moves    -_
    Aura Soul Throw [X][A]                QCFx2 + P
    Aura Soul Spark [A]                   QCBx2 + P
    Soul Illusion [A]                     QCFx2 + K
    Gen (So is for So-Style & Ki is for Ki-Style)
    So-Style Change [A][V]                3P
    Ki-Style Change [A][V]                3K
    Hyakurenko (So)                       P (Rapidly)
    Gekirou (So)                          F,D,DF + K (then K rapidly)
    Jasen (Ki)                            B(CH),F + P
    Oga (Ki)[A][V]                        D(CH),U + K
    _-   Super Moves    -_
    Zanei (So)[X][A]                      QCFx2 + P
    Shitenshu (So)[A]                     QCBx2 + P
    Jakoha (Ki)[A]                        QCFx2 + K
    Koga (Ki)[A](A)                       QCBx2 + K
    Gurenken                              QCF + P (then P/K)
    Mujinkyaku                            F,D,DF + K
    Hosho                                 F,D,DF + P
    Ressenha                              QCF + K
    Yasha Counter (upper)                 QCB + P
                  (lower)                 QCB + K
    Arakuma Inashi                        360 + K
    _-   Super Moves    -_
    Shinpi Kaibyaku [X][A]                QCFx2 + P
    Kouoken [A]                           QCFx2 + K
    Rainbow Mika
    Flying Peach                          QCB + P
    Shooting Peach                        QCB + K
    Daydream Headlock                     360 + K (rapidly)
    Paradise Hold                         360 + P
    Wingless Airplane (A)                 HCB + K
    _-   Super Moves    -_
    Rainbow Hip Rush [A]                  QCFx2 + P
    Heavenly Dynamite [A]                 720 + P (rapidly)
    Beach Special [X][A]                  QCFx2 + K
     -Moonsault Press                     P then P
     -Missile Kick                        P then K
    * Console Originals *
    Ken Masters
    2-Hit High Kick                       MK (Close)
    Inazuma Kakato Wari                   F + MK
    Ushiro Mawashi-geri                   F + HK
    Knee Bash                             HK (Close)
    Hadoken (Fireball)                    QCF + P
    Shoryuken (Dragon Punch)              F,D,DF + P
    Tatsumaki Senpukyaku (a)              QCB + K
    Roll                                  QCB + P
    Fake Roll                             QCF + Select
    _-   Super Moves    -_
    Shoryu-Reppa                          QCFx2 + P
    Shinryuken                            QCFx2 + K  (then K rapidly)
    Shippu Jinraikyaku (l3)               QCBx2 + K
    Taunt [A][V]                          Select (close)
    Overhead Kneebash                     DF + HK
    2-Hit Backflip                        DF + MK
    Split Kick                            HK (close)
    Kikoken (Fireball) [A][V]             HCF + P
    Tenshokyaku [X]                       D(CH),U + K (reversal only)
    Hyakuretsukyaku                       K (rapidly)
    Senenshu [A][V]                       HCB + K
    Spinning Bird Kick [X](a)             B(CH),F + K
    Sohakkei [X]                          B(CH),F + P
    _-   Super Moves    -_
    Senretsukyaku [X][A]                  B(CH),F,B,F + K
    Hazan Tenshokyaku [A]                 DB(CH),DF,DB,UF + K
    Kikosho [A]                           QCFx2 + P
    Forward Slide                         DF + HP
    Fool's Trip                           D + HK
    Electric Thunder                      P (rapidly)
    Rolling Attack                        B(CH),F + P
    Vertical Rolling                      D(CH),U + K
    Backstep Rolling                      B(CH),F + K
    _-   Super Moves    -_
    Ground Shave Rolling [X][A]           B(CH),F,B,F + P
    Tropical Hazard [A]                   DB(CH),DF,DB,UF + K
    Yoga Fire                             QCF + P
    Yoga Flame [A][V]                     HCB + P
               [X]                        HCF + P
    Yoga Blast [A][V]                     HCB + K
               [X]                        HCF + K
    Yoga Teleport (a)                     F,D,DF + 3P/3K &
                                          B,D,DB + 3P/3K
    _-   Super Moves    -_
    Yoga Tempest [X]                      HCFx2 + P
    Yoga Inferno [A]                      QCFx2 + P
    Yoga Strike [A]                       QCFx2 + K
    Yoga Stream [A]                       QCBx2 + P
    E. Honda
    Hundred Hand Slap                     P (rapidly)
    Sumo Head Butt                        B(CH),F + P
    Sumo Smash                            D(CH),U + K
    Oicho Throw                           360 + P
    _-   Super Moves    -_
    Oni Muso [X][A]                       B(CH),F,B,F + P
    Fuji Drop [A]                         B(CH),F,B,F + K
    Orochi Crush [A](l3)                  720 + P
    Flash Knee                            F + MK
    Back Fist                             B + HP
    Leap Kick                             F + HK
    Sonic Boom                            B(CH),F + P
    Flash Kick                            D(CH),U + K
    _-   Super Moves    -_
    Flash Kick Fury [X][A]                DB(CH),DF,DB,U + K
    Sonic Hurricane [A]                   B(CH),F,B,F + P
    Somersault Strike [A]                 DB(CH),F,B,UF + K
    ### Notes ###
    In my opinion, Guile is better than ever as a character. But when your
    fighting, you just want a little more out of him. He only has two REAL moves!
    Double Lariat                         3P
    Quick Double Lariat                   3K
    Banishing Flat [A][V]                 F,D,DF + P
                   [X]                    F,DF,D + P
    Screw Pile Driver                     360 + P
    Atomic Suplex                         360 + K (near opponent)
    Flying Power Bomb                     360 + K (far from opponent)
    _-   Super Moves    -_
    Final Atomic Buster [X][A]            720 + P
    Aerial Russian Slam [A]               QCFx2 + K
    * The New Challengers *
    Second Taunt [V]                      HCB + P
    Spiral Arrow                          QCF + K
    Cannon Spike                          F,D,DF + K
    Spin Knuckle [X][A]                   HCB + P
    Hooligan Combo                        DB,QCF,UF + P (then P/K)
    Cannon Strike                         UF_ QCB + K
    Cannon Revenge                        QCB + P
    _-   Super Moves    -_
    Spin Drive Smasher [X][A]             QCFx2 + K
    Reverse Shaft Breaker [X][A]          QCBx2 + K (wait, then K rapidly)
    Killer-Bee Assault [A]                DB(CH),DF,DB,UF + K
    Dee Jay
    Back Slide                            D + HK
    Elbow 2 Knuckle Punch [V]             B + HP
    Air Slasher                           B(CH),F + P
    Double Rolling Sobat                  B(CH),F + K
    Machine Gun Uppercut                  D(CH),U + P (rapidly)
    Jackknife Maximum [X][V]              D(CH),U + K
    _-   Super Moves    -_
    Sobat Carnival [X][A]                 B(CH),F,B,F + K
    Sunrise Theme [A]                     DB(CH),DF,DB,UF + K
    Climax Beat [A]                       DB(CH),DF,DB,UF + P
    Back Heel                             B + MK
    Hop Kick                              F + HK
    Rekkaken                              QCF + P (x3)
    Shienkyaku                            B,D,DB + K
    Rekkukyaku [X][V]                     HCF,UF + K
    _-   Super Moves    -_
    Rekka Shinken [X][A]                  QCFx2 + P
    Shien Renkyaku [A]                    QCBx2 + K
    Ryuu Yassai [A](l3)                   QCBx2 + P (close)
    Ryuu Shin Yassai [A](l3)              QCBx2 + P (distant)
    Thunder Hawk
    Mexican Typhoon                       360 + P
    Tomahawk Buster                       F,D,DF + P
    Condor Dive (A)                       3P
    Condor [A][V]                         B,D,DB + P
    _-   Super Moves    -_
    Raging Typhoon [X][A]                 720 + P
    Canyon Splitter [A]                   QCFx2 + P
    * The Final Four *
    Dash Straight                         B(CH),F + P
    Dash Ground Straight [A][V]           B(CH),DF + P
    Dash Uppercut                         B(CH),F + K
    Dash Ground Uppercut [A][V]           B(CH),DF + K
    Turn Punch [A][V]                     3P/3K (CH) (release when desired)
    Buffalo Head [A][V]                   D(CH), U + P (reversal only)
    _-   Super Moves    -_
    Crazy Buffalo [X][A]                  B(CH),F,B,F + P
    Giga-ton Blow [A]                     B(CH),F,B,F + K
    Slide Kick                            D + HK
    Back Flip                             3K (Dodge attacks)
    Double Backflip                       3P (Dodge attacks)
    Flying Barcelona Attack               D(CH),U + K (then P)
    Izuna Drop                            D(CH),U + K (then B/F + P near opponent)
    Rolling Crystal Flash                 B(CH),F + P
    High Sky Claw                         D(CH),U + P
    Scarlet Terror [V]                    DB(CH),F + K
    Heki Hari Tsuki                       D(CH),U + KKK (Vega's stage only)
    _-   Super Moves    -_
    Rolling Izuna Drop [X][A]             DB(CH),DF,DB,UF + K (then B/F + near
    Scarlet Mirage [A]                    B(CH),F,B,F + K
    Red Impact [A](l3)                    B(CH),F,B,F + P
    Tiger Shot                            QCF + P
    Ground Tiger Shot                     QCF + K
    Tiger Blow [A][V]                     F,D,DF + P
    Tiger Uppercut [X]                    F,D,DF + P
    Tiger Crush [A][V]                    F,D,DF + K
                [X]                       QCF,UF + K
    _-   Super Moves    -_
    Tiger Genocide [X][A]                 QCFx2 + K
    Tiger Cannon [A]                      QCFx2 + P
    Tiger Raid [A]                        QCBx2 + K
    M. Bison
    Slide                                 D + HK
    Psycho Shot [A][V]                    B(CH),F + P
    Psycho Crusher [X]                    B(CH),F + P
    Double Knee Press                     B(CH),F + K
    Head Press                            D(CH),U + K (then P for Skull Diver)
    Somersault Skull Diver                D(CH),U + P (then P)
    Bison Warp [A][V]                     F,D,DF + 3P/3K
                                          B,D,DB + 3P/3K
    _-   Super Moves    -_
    Knee Press Nightmare [X][A]           B(CH),F,B,F + K
    Psycho Crusher [A]                    B(CH),F,B,F + P
    _/T E A M   B A T T L E   F U N_/
    |Group Names|
    Here are a list of Teams in Team Battle Mode that you can play as. They all
    have special names. I didn't include Evil Ryu and Shin Akuma since they're
    (almost) exactly the same as their counter parts. Also this is a King Of
    Fighters type of thing.
    *Note: any name with an asterisk "*" means they're an exception.
    Teams                       Characters
    Black-n-Proud               (Balrog, Dee Jay, and Birdie)
    Team Shotokan               (Ryu, Ken, Akuma, Dan*, Sakura)
    Chargers                    (Balrog, Guile, Charlie, Juni*, Gen, Blanka,
    Rollers                     (Blanka, Dan, Ken, Akuma, Ryu*)
    Flyers                      (E. Honda, T. Hawk, M. Bison, Vega)
    Weaponeers                  (Vega, Cody, Rolento)
    The Ladies                  (Chun-Li, Cammy, Juli & Juni, R. Mika, Sakura,
                                 Karin, Rose, Vega*)
    Team China                  (Chun-Li, Fei-Long, Gen)
    Team Japan                  (Ryu, Akuma, R. Mika, Sodom*, Dan, E. Honda, Guy*,
    Team Bison                  (M. Bison, Cammy, Juli & Juni)
    The Army                    (M. Bison, Cammy, Juli & Juni, Guile, Charlie,
    Bison Baddies               (M. Bison, Sagat, Vega, Balrog)
    Final Fighters              (Guy, Cody, Rolento, Sodom)
    Originals                   (Ryu, Ken, Chun-Li, Blanka, Dhalsim, Guile,
                                 Zangief, E. Honda)
    SSF2 Newbies                (Dee Jay, Cammy, Fei-Long, T. Hawk, Akuma*)
    Agents                      (Guile, Chun-Li, Charlie, Rolento)
    The Cool Crew               (Dee Jay, Ken, Charlie, Karin, M. Bison, Chun-Li,
                                 R. Mika, Fei-Long, Sakura, Dan, Adon)
    Red Hot                     (Ryu, Akuma, Ken, M. Bison, Sagat, Birdie)
    Wrestlers                   (Zangief, R. Mika)
    Wall Crawlers               (Gen, Chun-Li, Guy, Rolento, Cammy)
    Comedians                   (Dan, Blanka, Sakura, Karin, Dee Jay, Cody)
    Weirdos                     (Blanka, Dan, Birdie, M. Bison)
    Big Guys                    (Zangief, T. Hawk, Sagat, Vega, M.Bison, Birdie)
    Heavy Weights               (E. Honda, Zangief, T. Hawk, Birdie, Balrog, Sagat,
                                 M. Bison)
    Buddies                     (Ryu & Ken, Juli & Juni, Sakura & Karin,
                                 Ryu & Sakura, Karin & Ken, Cody & Guy,
                                 Guile & Charlie, Cammy & M.Bison, Sagat & Ryu,
                                 Dan & Blanka, Zangief & R. Mika,
                                 Zangief & E. Honda)
    *Why They Are Exempt*
    Dan.......... He's really bad, he taunts a lot, he trained under Ryu and Kens
                  for a while... *sigh*
    Juni......... She has two moves that don't need chrarging.
    Akuma........ There was Super Street Fighter 2 first, then came Turbo
    Vega......... 'Nuff said...
    Sodom........ He's an American who appreciates the Japanese culture
    Guy.......... He lives/resides in the U.S.
    Ryu.......... I see him roll a lot...
     _/P L A Y I N G  T I P S_/
    ~ For a cheap victory you can advance towards the opponent and keep on tripping
      till they're gone.
    ~ With Ryu, Ken, Akuma, Sakura, and Dan; try two-in-one combos for quick points
      and to tap away your opponents life.
    ~ (An old Street Fighter 2 Trick) For some characters they can easily be
      defeated just by jumping in one space. Here's how it goes:
    1. At the start of the round immediately jump up with a hard kick.
    2. As you land do a crouching hard kick
    3. Then jump up again, but this time as your coming down do a hard kick
    4. Repeat the above
      This trick worked ALL the time for me in Super Street Fighter 2 & Street
      Fighter 2 Turbo against Zangief. It should work for some of the other
      characters in SFA3 as well.
    _/C   O   D   E   S_/
    *GameShark Codes*
    Here's a new code I just discovered (on my own) after using my GameShark Pro.
    I hope you enjoy.
    Stage Select     80198C78 00??        (?? stands for the numeral codes below)
    Joker Command P1 D0198862 ????
    Joker Command P2 D0198CAA ????
    00 - Ryu Stage
    01 - Ken Stage
    02 - Akuma Stage (Peach Cave)
    03 - Charlie Stage
    04 - Chun Li Stage
    05 - Adon Stage
    06 - Sodom Stage
    07 - Guy Stage
    08 - Birdie Stage
    09 - Rose Stage
    0A - M. Bison Stage
    0B - Sagat Stage
    0C - Dan Stage
    0D - Sakura Stage (Morning)
    0E - Rolento Stage
    0F - Dhalsim Stage
    10 - Zangief Stage
    11 - Gen Stage
    12 - Chun Li Stage (No Animation)
    13 - Gen Stage (No Animation)
    14 - Sodom Stage (No Animation)
    15 - Balrog Stage
    16 - Cammy Stage
    17 - Evil Ryu Stage (Blue Cave)
    18 - Edmond Honda Stage
    19 - Blanka Stage
    1A - R. Mika Stage
    1B - Cody Stage
    1C - Vega Stage
    1D - Karin Stage
    1E - Juli Stage (M. Bison Stage w/ only Thunder)
    1F - Juni Stage (M. Bison Stage w/ only Thunder)
    20 - Guile Stage
    21 - Fei Long Stage
    22 - Dee Jay Stage
    23 - Thunder Hawk Stage
    24 - Shin Akuma Stage (Blood Cave)
    25 - Dramatic Battle Cloud Stage (Normal)
    26 - Dramatic Battle Cloud Stage (Dark Blue)
    27 - Dramatic Battle Cloud Stage (Green)
    28 - Dramatic Battle Cloud Stage (Red)
    29 - Sakura Stage (Night)
    *In Game Codes*
      -=====-         You can gain access to a few
    -=By Time=-       Ingame options after acquiring a certain
      -=====-         number or hours. Here they are.
    Gained                           Hours
    *Main Screen Modes*
    Team Battle Mode                 16:00
    Survival Mode                    24:00
    Dramatic Battle                  ???
    Final Battle                     ???
    *Fighting Modes*
    Classical Mode                   3:00+
    Mazi Mode                        4:00+
    Saikyo Mode                      5:00+
    *Secret Characters*
    Classic Balrog                   8:00
    Guile                            120:00
    Evil Ryu                         160:00
    Shin Akuma                       200:00
     -===========-    If you want to earn them from another
    -=By Gameplay=-   challenge and/or have impatience here
     -===========-    are other was of attaining them.
    Gained                       How to get it...
    *Main Screen Modes*
    Team Battle Mode             Beat the Hong Kong stage in World Tour OR beat
                                 Arcade Mode on a difficulty of "8"
    Survival Mode                Complete the "Point 48106" in World Tour Mode
    Dramatic Battle              Finish Team Battle Mode with both sides winning
                                 once OR beat Arcade Mode on a difficulty of "8"
    Final Battle                 Beat Arcade Mode on a difficulty of "7" or higher
    *Fighting Modes*
    Classical Mode               ---
    Mazi Mode                    ---
    Saikyo                       ---
    *Secret Characters*
    Classic Balrog               In World Tour, Master one ISM for the first time.
    Guile                        Get to level 27+ before beating the last USA stage.
    Evil Ryu                     After DEFEATING Guile, get upto level 28 and
    defeat the
                                 next Japan Stage
    Shin Akuma                   After defeating Evil Ryu, goto THE last stage and
                                 beat Shin Akuma
    To select Classic Balrog or Shin Akuma after meeting the
    requirements, just select their normal characters (Balrog / Akuma) and hold
    (L2) while selecting their colors.
     _/W  E  B  S  I  T  E  S_/
    Check these websites related to Street Fighter Alpha 3 and other Capcom games.
    Site                                 Address
    Capcom (USA)                         <http://www.capcom.com>
    Capcom (Japan)                       <http://www.capcom.co.jp>
    GameFAQs                             <http://www.gamefaqs.com>
    _/M I S C E L L A N E O U S_/
    * If you pull of a super move at the same time as you win the round, the screen
    won't darken and there will be a 1-2 second delay in the game. Then the move
    will be pulled off.
    * Another Bug I found was that if you or the opponent pulls of a Super move and
    at the same time you pull of a regular, special, or super move in the air you
    might shift a little bit. Also another thing that may happen with two
    simoutaneous Super moves is that the screen won't darken at all.
    * Even more bugs. It seems that the color flash thing is a part of the whole
    game. Here's an example. Say your about to start the first round in the fight.
    The second your ready to move you get the immediate first hit. If you pause
    quickly enough, you'll see that the whole screen is white! You'll barely be
    able to see the three pause options (Continue, Configure, Exit). So that's just
    on part of it.
    * One time I was playing a Ryu vs. Gen battle and Gen began to perform his
    Zanei super and I also simultaneously began to perform a Dragon punch, when the
    two moves collided I hit Gen first. The weird thing was that when I hit Gen,
    The Dragon Punch actually move more forward than Ryu can usually do, and it was
    a medium strengthed Dragon Punch too!
    * At times when I've played SFA3 and I perform a move with a character (usually
    Dan) if it hits, then Dan will either completely turn red or white for a split
    second. This may be because of him being on the opponents side of the screen
    (where the opponents face is at the top) and when the opponent gets hit (on
    fire, or what ever) the same will happen to your character (Dan in this case).
    But at times it's happened when I'm on my own side of the screen. So what
    * Here's another Ryu and Sagat Tid-Bit. If your in a heated battle playing as
    Ryu (throwing nothing but fireballs), and Sagat suddenly throws his Tiger
    Cannon super, depending on how close Ryu is (usually not to close), if Ryu gets
    hit, it will only connect twice leaving the rest of the fireball passing Ryu!
    Glitch, bug, or just part of these two's never ending battle?
    * If you happen to be in a Ryu vs. Sagat fight then you'll be in for a
    surprise. What I mean is that (depending on Sagat's ISM) Sagat will have a
    different introductory before the first round. For example is your with X-ISM
    Ryu (You can choose any ISM, it doesn't matter) and your versing an X-ISM
    Sagat, Sagat will hold Dan in one of his throw stances and will do his
    strongest Tiger Uppercut while the background flashes from black to white to
    the regular background (It looks too good to be a special move). If Sagat is in
    A-ISM he will just be very close to Ryu and then hop backwards. After that
    he'll point out his scar which flashes for a quick second. Lastly in V-ISM,
    just like in X-ISM, he'll hold Dan in a throwing stand. But instead of
    upper-cutting the carp (yes carp :P) out of him, he'll just throw him away
    (like the cruddy fighter he is...)
    * For those of you wondering why I did Ryu/Evil Ryu instead of Ryu & Ken, well
    it's because... I have no reason. In fact I'm considering doing a Ryu & Ken
    movelist, but with only similarities in the "Differences" part. (*Already
    * Ryu's name is actually pronounced "Yuu." Unlike the American standards of
    saying it like "rye-U" (Thanks to Dingo Jellybean). Also a few Capcom games
    have voice actors say it right/correctly for you to hear. An example is Super
    Street Fighter 2 for the Super Nintendo.
    * Whenever Karin does her "Mujinkyaku" move it sounds like she's saying
    "Vegita." Now that sounds very un-alike. Also the word "Vegita" is the name of
    the Saiyajin "Prince Vegita," his Father "King Vegita," and even the Saiyan
    home planet "Vegita." All this is from the anime series of Dragon Ball Z.
    (Wonder who'd win: Goku vs. Ryu & Vegita vs. Shin Akuma)
    * For those of you wondering about the connection with Juli and T.Hawk, here's
    the thing. If you watched the U.S. animated series "Street Fighter" (which
    aired on the USA Network for about 3 seasons) then you would remember that
    T.Hawk's Ex-Girlfriend was named "Julia" hence the name "Juli." The only thing
    different besides the name is that "Julia" had some sort of robot armor and
    could fly with it and wasn't under M. Bison's mind control. While "Juli" is a
    C.C. (Carbon Copy) of Cammy and is under Bison's mind control.
    * As for Cammy, her story is TOTALLY different. She was about 19 years old when
    she and her two scientist parents were captured under M.Bison's Shadowloo
    forces. It seemed that M.Bison wanted Cammy's parents to work for him, but they
    refused. So they were killed and M.Bison made himself to be Cammy's new
    "Guardian." Some guardian. He brain washed her and then trained her to become
    her artificial soldier (and love slave).
    * Another weird thing about the show was that Ken seemed financially unstable
    and was never Eliza's boyfriend. When in fact he was dating Eliza and used his
    family status to his own advantage.
    * Hey, why are you sitting around for!? Don't you know that SFA3 is worth 20
    Fighter's Edge Points!! Collect and use 'em while you can!
    _/ T H A N K  Y O U 'S _/
    Here are thank you's I must give :)
    *Thanks to Dingo Jellybean for inspiring me to finally write a FAQ. I should
    have done it two years ago though...
    *Thanks to FFlash for having a few rounds with me in Alpha3 and other Capcom
    games ^_^
    *Thanks to Capcom Entertainment <http://www.Capcom.com> for making one of the
    greatest fighting games and games in HISTORY!!! They started the whole fighting
    *Thanks to Kao Megura and all the other great FAQ writers out there for some
    reminders and other things. I can't list or remember all the names, but you
    guys are great.
    *Thanks to the Webmaster at GameFAQs <http://www.GameFAQs.com>, CjayC, for
    holding the largest archive of videogame reference on the planet. Keep up the
    good work!
    _/ Copyright * About _/
    This FAQ, Walkthrough, Startegy, Guide, and/or Movelist (along with any other
    of my videogame literary works) can be downloaded at <http://www.GameFAQs.com>
    This is the only website I actually visit when it comes to gaming help and
    what-not; so from now on, anyone asking to post this FAQ on their site
    can get my answer... NO!
    This FAQ is also Copyright (c) 1999-2003 C.T. Unonu and can not be altered,
    modified, or used in ANY print (magazines, newspapers, et cetera) without my
    consent AND permission. That includes being sold. It is not to be made profit
    off of in anyway without WRITTEN and SIGNED permission by myself.
    This FAQ made using Microsoft Notepad and/or Miscrosoft Word 97/2000
    Street Fighter Alpha 3 is Copyright Capcom Co., Ltd. and Copyright Capcom
    U.S.A., Inc. All rights reserved.