ULTIMATE DAN HIBIKI TAUNTING GUIDE!!!
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Ver 0.01         26/7/99 (I’m  Australian and if you dont like the way
                          I write dates too bad)   
_VERY_ minor update
Contents
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1.Intro
2.Why choose Dan??
3.Special Moves and thier proper usage
4.Character specific stratergies (to be added,possibly)
5.Contact me
6.Join the Dan mailing list
7.Credits
Intro
-----
Welcome to the ultimate Dan Hibiki Taunting guide! 
This guide is designed to teach you how to ultimately infuriate your 
opponent with the king of Alpha/Zero 3 fighters,Dan Hibiki,many people
underestimate Dan's power......this is a BAD move on thier parts.
This guide focuses on ways to annoy human oppponents to the point of 
cardiac arrest. If you need to find ways to beat the 
computer with Dan this guide is NOT the place to do so.
(I highly reccomend www.saikyo.com)

About the Author
---------------
I am Mr_guy, Loony, !0rI- etc.(dammit gotta decide on one nick, probly Mr_guy tho)
Im from Australia , if anyone cares and I like playing SF3:3rd Strike atm.
I can usually be found on Saturdays and Sunday in timezone in sydney on George street.
Im impossible to miss (_TRUST_ me) I will 90% of the time be using Ken with ShinRyuKen.
If you happen to see me (you poor thing) come up and say Hi, or better yet challenge me (heh)
but DONT ask me to play A3 with you as i havent really been practicing much lately
 


Where to get this
-----------------
This Faq should be found at the following locations only
http://darkfact.cjb.net
http://www.gamefaqs.com
http://www.console-gamer.com
http://www.saikyo.com (the _BEST_ Dan site)
http://www.fighters.net
If this guide appears anywhere else please tell me
I usually wont have a problem if you put it up,I just like to
know where my work is.
Disclaiming thing
-----------------
Ummmm. Don't use this guide for profit (EGM!!!) and don't steal bits of it 
without giving me money.And ummmmm all character in this FAQ belong to 
whoever owns them.Again I stole bits of this disclaimer from Kao Megura but 
I'm giving him credit.

2.Why choose Dan
----------------
i) Why the hell not?? Live a little damn it!!
ii)Why,you may be asking, should I choose Dan??Cause hes good dammit!!!Also 
because beating a skilled opponent with Dan is a good way to get a laff from
 your friends (unless it was them that you beat).
iii) Super Taunt!!!!
iv) Mega Taunt!!!!!!!!!!!!!!!!!!!!!!!!!!!
Dan also inflicts lotsa damage with each of his normal and special moves this
is good and everything, but personally I dont think he needs the extra damage
if you want to learn how to play to take advantage of Dans awesome strength..
um go read someone elses FAQ his is the Dan Hibiki Taunting guide, not the
Dan Hibiki Damage guide

3.Basic moves.
-------------
(Note: this is the final section to be added to this FAQ, unless people tell 
me they want a vs. specific character section.) 
Throw
B or F +PP
Throws are considered cheap and annoying by many people, so all the more 
reason for Dan to use them!!! Throws have two advantages and two 
disadvantages. The first advantage is that they can be used to punish just 
about anything that your opponent messes up and secondly they are unblockable
(NOTE: This does _NOT_ mean they cant be countered, since Classic they have 
been made much weaker)
The two disadvantages are: 1.No range (barring special throws like Zangiefs 
                                        Spinning Pile Driver)
                           2.No priority, for example if someone is kicking 
                             you,you cant throw them outta the kick.
There is a thrid disadvantage and that is if your playing in an arcade with 
people who dont like throws they are quite likely to beat you up (at least 
where I live)
Standing Attacks 
Jab:a quick swat out with Dan’s fist useful for snuffing some attacks 
(Blanka’s roll comes to mind....)
Strong:A gut punch......this move is _NOT_ very good aside from its 
deceptive range (Diego insists that this move has some uses but I just 
cant see it happening,if you want to know why ask him not me)
Fierce: A Strong hitting downward chop. Does lots of damage
Short:a low-mid section kick also useful for snuffing some attacks
Forward:not much to say aout this again.....good to counter some jump-ins
Roundhouse: Well like it says a roundhouse kick to the face can sometimes 
be used to juggle
Jumping attacks
NO!!! I refuse to do this section for he simple reason that if your in the 
air your hand hould be on the taunt button. Taunts are Dans bread and butter 
jump in. Think about it why use one of his less than useful punches or kicks 
when you can scream YAHOOOOOOI into your opponents face....trust me jumping 
taunts win matches. 
'Course if you've been doing non stop taunts and they guy your playing is 
about to explode with rage then by all means use a regular jumpin. There are 
few enough Dan players as is without having one beaten to death with a 
crowbar.
Crouching attacks
Jab:Similar to the standing version........ thats about it use it just prior to 
a standing or crouching taunt
Strong:A slower, stronger version of the above (I think).Again I,suprisingly,
DON’T like this if you have an opening to do this do a taunt instead. :o)
Fierce: Undoubtedly Dan’s best anti air move. Pops them WAAAAAYYYYY up into 
the air...and we all know what comes next..... CHOHATSU DENTETSU!!!! 
or you could juggle I suppose...but a Super taunt is prefered
Short: Similar in apperance to ARK’s (and Dan’s) crouching forward, 
decent speed can be followed with a taunt
Forward: THE combo started for Dan. Can be used to start ANY taunt and also 
can be cancelled into most of his specials and supers
Roundhouse: The basic trip move everyone has...best followed with the 
Chohatsu Dentetsu that no-one has....
4.Special Moves and thier proper usage
--------------------------------------

1.Ga-douken
QCF-any punch button
Ok,so this move is no Hadouken......Its great for stopping them tho':).
If you ever happen acrossa FB crazy ARK (and come on the game has been around 
for 8 years!! who hasnt??) jump to the other end of the screen (make sure 
you use a jumping taunt) and repeatedly use your Gadouken to stop their FBs,
every now and then i reccomend taunting to show them what you think of thier 
cheap patterns.With some timing and distancing the Gadouken can also 
be used to thwart jumpins.

2.Kouruyken
DP-any punch
Similar to ARK's famous move this has Dan performing an jumping uppercut 
type thing........IMHO not particularly useful although there is a 1-in-8 
chance that you will flash white, during that time Dan is invincible,which
is VERY useful.

3.Dankuu-kyaku
QCB-any kick
This is a slight variation on ARK's Hurricane kick,similar to Seans move in 
SF3, (Die Sean you Dan hating little SOB)
useful to knock the opponent down and give them the taunting of a 
lifetime,also irritating as a chipping move.

5.Super Moves (or how to make good use of the super taunt)
---------------------------------------------------------


1.Super taunt/Chohatsu Dentetsu (spelling anyone??)
QCF,QCF taunt
IMHO Dans best super move, when performed Dan rolls up into a ball and 
performs a number rolling/standing taunts, then a jumping taunt and finishes 
with a special taunt. 
Leaves you completely open to anthing.....so why use it??......well some new
players might not have seen it before and ‘block’ it (hehhehehe) so when it 
finishes and no attack comes out they will be extremely surprised, so take 
the opportunity to combo them. If your playing a vetran he or she
(?? not to be sexist but I have never come across a girl who could play SF well, 
might just be that I live in the middle of nowhere tho) will most likely let 
you perform the whole thing anyway. So basically the only people you have to 
watch out for when using this move are the semi-decent players or scrubs who 
will smack you in the middle of it, anyone who does this sucks, there are two
ways that you can deal with this the first one is to perform it, let them do a 
massive combo on you then comeback and win the match 
(VERY hard if you're playing against someone of any skill) 
The second method is for using on scrubs.
1.when someone starts being a scrub leave the controls
2. Then walk behind the machine
3.Push the machine onto said scrub crushing them horribly

2. MEGA taunt/Chohatsu Shinwa (Again I’m not japanese so if some one could 
tell me if its spelt properly)
QCB,QCB taunt
Ok so this is taking it a bit far..... when you perform the motion Dan uses 
three levels of his super meter to perform a ‘custom taunt’ if you will, all 
the basic unch and kick buttons become various taunts and the taunt button 
does that special taunt that Dan does at the end of his normal Super Taunt.
This move is fairly useless,if you want to  get the highest annoyance factor
possible, you must use this move like you would use Wolverine in a Vs‘game’ 
(i.e MASH them buttons)
Dan apparently has increased agility (again making him more overpowered) while
in this SC. Im not entirely sure of the commands in this mode but go have a look
at Marc Concepcions guide at www.saikyo.com)

And now for the super moves that actually inflict damage ^_^
3. Shinkuu Gadouken
QCF,QCF punch
ok so almost every character uses this motion for one of thier supers so it 
should be well known.
When this super is activated Dan pulls back one hand chrges massive amounts 
of ki energy, focuses all his years of training and put them into a 
super-awesome blast of death.........that travels half the screen max......
Hmmmmm ok, this super does have its advantages firstly its easy to combo and 
secondly as far as I know it cancels out other peoples super fireballs but 
only if thiers is a lower level than yours (i.e you cant use a level 1 
Shinkuu Gadouken to stop a level 3 Shinkuu Hadoken) 
OK I apologize I dont know what I was on when I wrote this does the most 
damage, maybe it does in MSHvsSF but certainly not in this (dont know why 
tho')
4 Super uppercut aka Kyouryurekka 
QCF,QCF kick
Hmmmmm, well controversy.....
It has been pointed out to my by some fellow Dan players from the ML that 
this move isnt as useless as I said it to be. I apologize as I was going on
my Alpha 2 perceptions of it. this move does great damage (close to half the
energy bar at level 3) and is very good in juggle combos. 
If I find an anything else worth mentioning about this move you'll hear about 
it. It also has a tendency to make people wary of jumping.(but I prefer an x-ism s.Taunt)
5.Ryuko Ranbu Dan style/Hisshou Buraiken
QCB,QCB kick
This is Dans most visually pleasing super (cept the Super taunt obviously), 
when used Dan performs a stationary flurry of attacks that ends with a 
Kyouryuken. Looks cool does about the half the life bar when done on Level 3 
(i.e use it on jumpers..must be done with good timing tho)
  
  

Taunts
------
As far as I'm concerned the way you use Dans taunts are what will make or 
break your Dan. 
Dan has 3 basic taunts, 2 special taunts and 2 super taunts. Seven taunts YEH 
The basic taunts are;standing, jumping and crouching. They are all achieved 
by pressing select (or start in the arcade) when Dan is either standing 
jumping or crouching.All have various uses as descirbed here
Standing: the least useful taunt IMHO.Good to rub it in if your opponent 
completely misses with a move.
Crouching:Very useful vs. people with high hitting moves.(such as Sagats 
Tiger shot) Use these repeatedly everytime Sagat (or whoever) throws a high 
move, eventually they will become so annoyed they will stop throwing high 
attacks altogether an effective method for removing around half of thier 
arsenal
Jumping: My personal fave normal taunt........everyones played against an ARK
who just fireballs all day. Well the jumping taunt is an alternative to 
countering the FB's with yours. Make a point of just jumping over their FB's,
dont try to hit them just constanly jump-taunt.
Like with the crouching taunt the person will eventually stop throwing FB's 
altogether..... 
and a shoto with no FB........tsk tsk.
Rolling forward taunt: only useful on people who havent seen Dan played well 
before, who knows they might think its an attack. Other than the surprise 
factor useful only for building up super meter.
Rolling backward taunt: Now this is a taunt!!!! I personally like to use it 
on ‘giefs just as they start the motion for a FAB. If done correctly this 
looks very cool.... Zangief will try to grab Dan who will roll out of the way
and scream some abuse at him. Similar things can be done with this taunt 
(i.e Dragon punches) anticipation is the key........

Character specific stratergies
------------------------------
Can ANYONE help me with this please??

Dan’s Ending
-----------
Um ok I dont remember much about this and I don't speak any Japanese. 
Basically what happens is you get to see Vega (M.Bison outside of Asia) 
doing his old face exploding bit. Then Dan and Blanka (who were apparently 
friends) bust into the Psychodrive and taunt it to pieces (DAMN STRAIGHT!!!)
Charlie (Nash) and Chun-li stuff around outside in thier planes and then its
over.
(little help with the translation please someone??) 


Things that Dan needs
---------------------
10.more taunts
9. Someone to be as overpowered as him
8.More taunts
7. a SPD tpye throw which has him performing a series of throws (ala King in Tekken)
which do no damage but are all followed with a taunt (heh)
6.MoRe taunts
5.a reversal of some sort
4.MORE taunts
3. To be in the next Vs game where he can ONLY be paired with Go Hibiki
2.MORE TAUNTS DAMMIT
1.A taunting move so powerful that Dan uses ll of his SC gauge and all of the opponents
(wouldnt that rock?? imagine the look only other guys face when he sees youve used HIS
SC energy for a taunt lol)
Contacting Me
-------------
Ummm, if for some reason you feel a nedd to contact me about this you
can email me at Dan_hibiki@hotmail.com or my ICQ # is 25751859 
and go to Http://darkfact.cjb.net if your not already there

Join The Dan mailing list!!!
----------------------------
If you would like to join the Dan mailing list, a great place to share all 
Dan related info go to 
www.onelist.com/viewarchive.cgi?listname=danhibiki
Its a great list started up by Diego.
Credits
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Diego (ICQ#10185718)
For starting the Dan mailing list and for being a great source of all 
things Dan related as well as someone who is very good to talk to. 
A genuine Dan Fan.