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    PocketStation Game Guide by BBurkert

    Version: 5.0 | Updated: 08/01/99 | Printable Version | Search This Guide

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      P  O  C  K  E  T  Z  E  R  O   
    
    FAQ / Guide for PocketStation - Version 5.0
    
    Unpublished work Copyright 1999 Billy Burkert (wburkert@mindspring.com)
    
     A NOTE ON POCKET ZERO:
        Pocket Zero is a PocketStation game that you can download from 
    Street Fighter Zero3 for the PlayStation.  It takes up 11 blocks of the 
    PocketStation's memory.  To access Pocket Zero on the PocketStation, 
    push right on the time screen until you see Ryu punching Ken in the 
    head. (It will be one screen to the right unless you have more than one 
    game downloaded.)  Please note that while looking at character's names 
    in this FAQ, the Japanese name will be first, followed by the U.S. 
    name.
     
     News from Capcom concerning Pocket Alpha:
        I recently emailed Capcom asking them to give me the code to 
    release the PocketStation Mode in Street Fighter Alpha3.  Well, they 
    mailed me back and said that they had no knowledge of a code that would 
    do this.  This led me to believe two things.  Either they were just 
    trying to hide the mode for a little while longer, OR the PocketStation 
    Mode isn't really in the game.  If the latter is true, than this FAQ 
    will remain to only be for the Japanese version.  Too bad, Pocket Alpha 
    would have been awesome.
    
     IMPORTANT NEWS ABOUT THIS FAQ:
        James Wong (FF Flash) just sent me an awesome GameShark code for 
    Street Fighter Alpha 3 (Yep, Alpha...not Zero!).  Are you ready for 
    this?  The code unlocks the PocketStation game in the American Version!  
    The American mini-game is called Pocket Alpha3!  Proceed to Section I 
    to find out how to unlock this awesome game!
    
    Where you can find the Guide:
     GameFAQs----------------www.gamefaqs.com
     VGStrategies------------http://vgstrategies.miningco.com/
    
    Please email me if you find any mistakes, or want to add/ask something.
    
     Index:
    I.    Downloading and Uploading
    II.   Menu Breakdown
    III.  Stats Menu Guide
    IV.   Game Menu Guide
    V.    Team Menu Guide
    VI.   Mode (Auto) Menu Guide
    VII.  Vs. Menu Guide
    VIII. Exit Menu Guide
    IX.   Charts/Tables
    X.    Revisions
    XI.   Credits
    
    =======================================================================
     I. Downloading and Uploading:
    =======================================================================
    
    A: Downloading from Street Fighter Zero3:
     When you get to the main menu for Zero3, choose PocketStation.  This 
    will bring up the next set of menus.  The top menu lets you download a 
    new level 1 character.  When you download them you also get two extra 
    characters (See Table C).  The bottom choice lets you download one of 
    your World Tour characters.  It first asks where your World Tour data 
    is, than it asks where you want to download it.  Downloading a World 
    Tour character will also get you the same two extras from Table C.
    
    B: Uploading back to Street Fighter Zero3:
     (Make sure the PocketStation is plugged in before you begin this.)
     When you get to the main menu for Zero3, choose World Tour.  Now 
    choose New Game.  This will bring up two Japanese choices and Exit.  
    Choose the middle choice, and it will ask which Slot the PocketStation 
    is in.  Choose the Slot, and than choose the top choice in the next 
    menu.  This will bring up a screen with a list of all your collected 
    characters.  Choose the one you want and begin!  One note, if you've 
    built your fighter past level 32 on the PocketStation, than he will be 
    level 32 (Master) in World Tour Mode.  This is because that's the 
    maximum level that the World Tour Mode can record.
    
    C: Unlocking Pocket Alpha3:
     If you read the important news at in the beginning of the FAQ than you 
    know that FF Flash has sent me a GameShark code to unlock this game.  
    Here is the code:
     
     Pocket Alpha3:  80194232 0005
    
     Enter this code and get to the main menu of Street Fighter Alpha 3.  
    Go to the options choice and pick it.  Now exit options and your cursor 
    should be on a blank spot and an info screen should say something about 
    downloading to PocketStation.  Picking this will bring up two choices: 
    New Game and Load.  New Game lets you pick any Level 1 character and 
    download them (along with 3 others, See Table C).  Load lets you load 
    any saved World Tour character and download them.
     NOTE: While this code did not glitch my GS, FF Flash and I both are 
    sorry if it does glitch yours, but that's just a chance you'll have to 
    take.
    
    =======================================================================
     II. Menu Breakdown
    =======================================================================
    
     When you begin Pocket Zero, you see the little Capcom intro with the 
    guy from Side Arms.  Then you pop up in the Menu screen.  You begin on 
    the Game Menu picture.
    
     The Menus:
    1. Status
     Pushing left once on the Training Menu picture will bring up this 
    Menu.  It shows Rose sitting in a chair examining Sakura.  In this Menu 
    you can flip trough pictures of all your downloaded characters, and the 
    still unknown ones.
    
    2. Game
     This is the default Menu.  It shows Blanka standing in front of a 
    giant PocketStation.  In this Menu you can select different little 
    games to train your characters with.  It says "Game" above the picture, 
    in Japanese, of course.
    
    3. Team
     This Menu shows Juni, Juli, and a bunch of the other clones.  
    Selecting this will allow you to arrange your downloaded characters 
    into the order you want them.
    
    4. Auto
     This Menu shows Dan taunting a training dummy.  By choosing this, you 
    can select which mode you want your character in.
    
    5. Versus
     This Menu has Akuma in face-off with Ryu.  Accessing this mode allows 
    you to fight your friends (or enemies) by Linking two PocketStations.
    
    6. Quit
     This is the final Menu choice on the right.  It is a picture of Birdie 
    walking towards an open door.  By choosing this, you exit the Pocket 
    Zero game or cancel and play it some more.
     
    =======================================================================
     III. Status Menu
    =======================================================================
    
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      ########     ####### 
         S T A T U S : 
    
     In the Status Menu, you get to see the characters you have downloaded, 
    and obviously, their status.  First you'll scroll threw the list of 34 
    characters, than once you select one, you can see what mode their in 
    and if you press down, you can see more menus about them.  The menu 
    breakdown is as follows:
     1. Character Picture
     2. Level, HP, Attack, and % Stats
     3. Experience Points needed till next level
     4. Win/Loss Record
     5. Points Ranking
    
    1. The characters are in the following order:
    Ryu              Zangief
    Ken              Gen
    Gouki (Akuma)    M.Bison (Balrog)
    Nash (Charlie)   Cammy
    Chun-Li          S.Ryu (E.Ryu)
    Adon             E.Honda
    Sodom            Blanka
    Guy              R.Mika
    Birdie           Cody
    Rose             Balrog (Vega)
    Vega (M.Bison)   Karin
    Sagat            Juli
    Dan              Juni
    Sakura           Fei-Long
    Rolento          Dee Jay
    Dhalsim          T.Hawk
    
    {E.Ryu, Guile, S.Gouki, and S.Ryu appear in the list if you earn them 
    through VS CPU or if you download one of them from the PlayStation.}
    
    2. Points:
     The amount of experience points that you get depends on the training 
    that you are doing.  Every minute that goes by, even if the 
    PocketStation is turned off, your characters gain 1 experience point.
    
    =======================================================================
     IV. Game Menu
    =======================================================================
    
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        G  A  M  E  :
    
     In the Game Menu you get to select either which character or game you 
    want to play.  Choosing a character will take you to their training 
    game.  There are 6 spaces for characters, a Vs CPU space, and the Slot 
    Machine space. In order to earn characters 4, 5, and 6, you must defeat 
    all three opponents in the Vs CPU game.  If you earn one it will show 
    you your new fighter and their stats.  You can than choose if you want 
    to keep them or not.  In the Slot Machine game, if you win, you can 
    play again for more experience points.  If you win the second game, you 
    can try again for more experience points.
    
    =======================================================================
     V. Team Mode
    =======================================================================
    
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        T  E  A  M  : 
    
     In Team Mode, you get to simply arrange your characters.  You select 
    which one will be 1st, than 2nd, and finally 3rd.  If you have more 
    than three characters, you can also arrange them here too.  The 
    arrangement that you select will be the order that your characters are 
    in the game menu.
    
    =======================================================================
     VI. Mode Set
    =======================================================================
    
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        M O D E :
                                     
     The three main choices are Easy (E), Normal (N), and Hard (H).  These 
    three choices refer to the training that your characters get when 
    you're not playing.  If you select Easy, your character will not get 
    good training, but he won't get tired either.  On the other hand, if 
    you select Hard, than your character will train harder, but also become 
    tired quicker.  The last choice is Rest.  The symbol for rest is the 
    biggest of the four choices, and puts your character in the "Z" mode.  
    But Wait!, there is a non-selectable mode!  It's the "D" mode and I 
    think it only appears if you let your fighter train too hard.
                                               
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    =======================================================================
     VII. Vs. Mode
    =======================================================================
    
     OK, I now have 2 PocketStations (1 White and 1 Crystal!) and I can 
    tell you that this mode is nothing big.  You start out by choosing the 
    order of your characters.  The Japanese choice when ordering your 
    character is End, picking this ends your selection and asks you if your 
    choices are correct.  After you choose your characters you'll be asked 
    if your choices are right (Yes/No).  Now, put the 2 PocketStations 
    together and they will exchange information.  You can now separate the 
    PocketStations and watch the battle.  If you lose you earn 0 Exp., but 
    if you win, than the experience points vary.  If you have a 3-man team, 
    than each character earns 100 Exp.  If you have a 2-man team, than each 
    one earns 150 Exp., and finally if you have a lone wolf and he wins, 
    he'll get 300 Exp.!
     NOTE: Pocket Zero and Pocket Alpha3 CAN be linked together to fight!!
    
    =======================================================================
     VIII. Quit
    =======================================================================
    
     This menu is so easy to understand that I shouldn't even be writing 
    about it, but I will.  Selecting Quit will bring up two choices: 
    Continue and Exit.  Pick Continue if you don't want to exit, and pick 
    Exit if you do want to Exit.
                      
    =======================================================================                                          
     IX. Charts/Tables:
    =======================================================================
     
     As you may already know, this section is just useless info that I felt 
    like adding.  The only Semi-Helpful thing her is the Game List.  By 
    using this you get away from always playing the Bubble game and start 
    fighting Dan.
    
    A. Level Advancement Chart:
    
    Current  Next   Points 
    Level    Level  Needed
    -----------------------
    01       02     300
    02       03     330    
    03       04     345
    04       05     360
    05       06     375
    06       07     390
    07       08     405
    09       10     420
    36       37     840
    40       41     900
    
    B. Character Stats Chart:
     Note: At stands for Attack
    
    Character   HP   At   %
     Level 01:
    Cody        18   05   30
    Dhalsim     23   06   39
    Guy         17   05   32
    Ken         22   07   33
    Rose        16   05   32
    S.Ryu       18   08   26
    
     Level 03:
    Cody        20   06   31
    Dhalsim     24   06   39
    Ken         23   07   33
    Rolento     26   07   33
    Rose        18   05   33
    
     Level 04:
    Cody        22   06   32
    Dhalsim     24   06   39
    Ken         23   07   33
    Rose        19   05   33
    
     Level 05:
    Cody        23   07   33
    Dhalsim     24   06   39
    Rolento     27   07   34
    Rose        20   06   34
    
     Level 06:
    Cody        24   07   34
    Dhalsim     25   06   40
    Rolento     27   07   34
    
     Level 07:
    Juni        24   06   32
    T.Hawk      29   13   28
    Cody        26   08   35
    
     Level 08:
    T.Hawk      31   14   29
    
     Level 09:
    R.Mika      23   08   32
    Sagat       25   08   32
    T.Hawk      33   15   30
    
     Level 11:
    Guy         30   11   40
    S.Gouki     24   11   29
    Sagat       28   09   33     
    
     Level 13:
    Sodom       30   10   33
    Guy         33   12   42
    
     Level 14:
    Guy         34   13   43
    
     Level 15:
    Adon        39   12   44
    Sodom       32   11   34
    
     Level 17:
    R.Mika      31   11   36
    
     Level 19:
    Gouki       31   11   41
    
     Level 34:
    Ken         52   19   49
     
     Level 35:
    Ken         52   19   49
    
     Level 36:
    Ken         52   19   49
     
     Level 37:
    Ken         52   19   49
    
     Level 40:
    Ken         52   19   49
    
     Level 41:
    Ken         52   19   49
    
    C. Download Chart:
     When you choose your character to download, you also get two 
    additional characters.  Here is a list of who you get when you select a 
    specific character.  So far, the American characters get different 
    teams, so if a character has two different names, than A is American 
    and J is Japanese.
    
    E.Ryu: Dee Jay, Juni
    Dee Jay: E.Honda, T.Hawk
    Gen: Balrog, Sagat
    Ken: Dhalsim, Rose
    Juli: R.Mika, Ryu
    S.Ryu: Cody, Guy
    
    D. Character Attack List:
     This is a list the attack that each downloadable character will 
    perform when attacking.
    
    Birdie: Murderer Chain
    Chun-Li: Lightning Leg
    Cody: Gleam Knife
    Dhalsim: Yoga Fire
    Guile: Flash Kick
    Guy: Bushin Hurricane Kick
    Juli: Spin Knuckle
    Juni: Drill Kick
    Ken: Dragon Punch
    Nash: Flash Kick
    R.Mika: Double Neck Breaker (?)
    Rose: Soul Spark
    Ryu: Hadoken
    Sagat: Tiger Uppercut
    S.Gouki: Raging Demon
    S.Ryu: Raging Demon
    Sodom: Butsumetsu Buster
    T.Hawk: Mexican Typhoon
    Zangief: Spinning Piledriver
    
    E. Character Win Pose List:
     Whenever a character finishes training, or wins a match, they do a 
    little pose for you.  Here's what each character does.
    
    Dhalsim: Floats with legs crossed
    Ken: Raises one arm and cheers
    Rose: Crosses legs while standing and wiggles her finger
    Zangief: Flexes his muscle
    
    F. Sleeping List:
     When your character is asleep, they have these nice little sleeping 
    poses.  Here's another list telling what they look like.
    
    Cody: Sleeping in a trash can with a snot bubble and 2 Zs
    Dhalsim: Floating in air with a snot bubble and 2 Zs
    Juni: Inside a little box, with 2 Zs
    Ken: Lying in bed with a snot bubble and two Zs
    R.Mika: Sleeping next to a tire, with 2 Zs
    Rolento: Inside a tent, with a flag on top and 2 Zs
    Rose: Lying in bed with hair flowing and 3 Zs
    S.Gouki: Sitting Indian-Style, with a snot bubble, and 2 Zs
    Sagat: Lying on side, with 2 Zs
    T.Hawk: Inside a teepee, with 2 Zs
    
    G. Game List:
     This is a list of the different training games and who can play them.  
    In the experience points part, it lists the level you have to be on 
    first.  Than, in parentheses it lists regular points, than the points 
    for a perfect.
    
     Battle Training I (vs. Dan):
       Characters: Balrog, Birdie, Juni, R.Mika, S.Gouki, S.Ryu, T.Hawk
       Controls: 
        Left Control  Block
        Enter Button  Attack
       Experience Points: Level 1-10 (+20, +10) 
       How to play: In this game, you have to figure out what Dan will do 
    and act accordingly.  After a 3-Count, a bomb will start to fizzle and 
    he will start his attack.  If he just stands there, than attack.  If he 
    begins to charge up, than block.  The longer the bomb's wick, the more 
    points you get.  You have 3 hearts, and getting a perfect gives you +10 
    points.  Hit Dan 3 times to win.
    
    Battle Training II (vs. Sakura):
       Characters: S. Gouki
       Controls: 
        Left Control  Block
        Enter Button - Attack
       How to play: In this game, you have to figure out what Sakura will 
    do and act accordingly.  After a 3-Count, a bomb will start to fizzle 
    and she will start her attack.  If she just stands there, than attack.  
    If she begins to charge up, than block.  The longer the bomb's wick, 
    the more points you get.  You have 3 hearts, and you must hit Sakura 3 
    times to win.  This game is for Battle Training I characters who have 
    reached Level 10 or above.
    
     Bubble Attack:
       Characters: Cody, Dee Jay, Dhalsim, Rolento, Rose, Ryu
       Controls:
        Enter Button  Attack
       Experience Points: Level 1-10 (+20, +10)
       How to play: On the right of the screen are two bubble makers.  A 
    droplet (bubble?) of water will fall, or rise, from one of them.  It's 
    your job to hit the droplet while it is in the air.  Some droplets are 
    black while others are white; I'm not really sure of the difference.  
    Pop them all to win.
    
     Slot Machine:
       Characters: All
       Controls:
        Left Control  Move cursor left
        Right Control  Move cursor right
        Enter Button  Flip panel
       How to play: 9 panels will slide in from the left.  They will than 
    be flipped over and mixed up.  You have to remember where 3 matching 
    panels were and flip them.  If you flip a skull, you get 0 points and 
    lose.  In order to win you have to flip 3 matching panels.  Flipping 3 
    Bananas will earn you 10 points, while flipping 3 7s will earn you 15 
    points.  If you win, you may play again for extra experience points.
    
     Uppercut Training:
       Characters: Ken, Sagat
       Controls:
        Left Control  Move Left
        Right Control  Move Right
        Enter Button  Uppercut
       How to play: When a flat punching bag drops, move under it and do an 
    uppercut.  The quicker you hit it, the more points you get.  Avoid the 
    sharp punching bags unless you want to lose.  Punch all the flat bags 
    to win.
    
     Vs CPU:
       Characters: All
       Controls:
        Enter Button  Begin Battle
       How to play: In Vs CPU, you don't really play, you just watch.  Your 
    characters will battle against a team of 3, and depending on their 
    training, they will win or lose.  If you lose, you get 0 points, but if 
    you win, you get a lot of points (around 345 points)!  Sometimes, if 
    you win, you may earn a new character.  It will be one of the three you 
    just beat.
    
     Wall Break:
       Characters: E.Honda, Gen, Guy, Juli
       Controls:
        Enter Button  Stop Meter, Attack
       How to play: On the top of your screen, you have a Power Meter.  
    When it fills all the way up, attack.  You will hit the wall(s) are 
    they will either break or crack.  Break them all to win.
    
    =======================================================================
     X. Revisions List
    =======================================================================
    
     Version 0.1  (4-17-99)
    - I started this baby.  Added the art, index, and spots for all the 
    guides to go into.
    
    - Update Slowdown!  My computer just erased big time!  I'm lucky this 
    got saved!
    
     Version 0.2  (4-24-99)
    - Added the stats menu guide.
    
     Version 0.3  (4-25-99)
    - Added all of the Training menus and almost all of the Charts/Tables!
    
     Version 1.0  (4-25-99 Later in the day)
    - Sent this out to GameFAQs and added the sleeping chart.
    
     Version 2.0  (4-28-99)
    - Added new menu names and what the different modes are thanks to Edson 
    M!  I also added a little bit to the Vs CPU Section.
    
     Version 2.2  (4-30-99)
    - Added how to download World Tour characters (Chart H), the Battle 
    Training II game guide, more sleeping pose, a bunch of level 30+ stats 
    for Ken (thanks to a World Tour download!), a couple of attacks.  Still 
    working on Uploading and the Losing Poses Guide!
    
     Version 2.5  (5-10-99)
    - I've been quite lazy lately, but Alpha3 is now out here.  I hear that 
    the PocketStation Mode is "Well Hidden" and that when, and if, the 
    PocketStation comes out in the U.S. Capcom will give us the code to 
    release it.  Let's hope a Game Shark code comes out to unlock it!
    
     Version 3.0  (5-11-99)
    - I got the Alpha3 Strategy Guide so I added most of its Pocket Zero 
    info (not much).  I also got a Game Shark code to unlock everything in 
    the U.S. version, but still no PocketStation Menu.  I'll keep trying.
    
     Version 3.1  (6-02-99)
    - I added a few more credits and I'm still trying for an American 
    download of this game.  I also started putting Experience Point amounts 
    in the games section.  NOTE: I Want Pocket Alpha!  If you have any info 
    on how I can download it, please tell me.
      
     Version 4.0  (6-18-99)
    - The big update people!  Kaneda Saotome is now helping me with this 
    baby and he told me how to UPLOAD!  (When Capcom said it was easy, they 
    were right...kinda)  Also, None of the Version 3 updates were sent out.  
    Sorry.
    
     Version 4.5  (7-28-99)
    - A kinda important update.  I updated the VS. section, and added a 
    little new info to the Note at the beginning of the FAQ.  Added some 
    more useless info in the tables section, and finally a little news on 
    Pocket Alpha.
     
     Version 5.0  (7-31-99)
    - Say hello to Pocket Alpha3!  Thanks to FF Flash, we can all enjoy 
    this great little game (all of us who own PocketStations that is.).  
    Changed all the menus according to the American Version, added little 
    notices about name changes, and other little odds and ends.
    
    ======================================================================= 
     XI. Credits:
    =======================================================================
    
     CAPCOM  Gotta thank them for making Zero3 and Pocket Zero!  Greatest 
    game company out there!
    
     Me(Billy)  I thank myself for sitting here all day typing and 
    downloading.
    
     James Wong (FinalFantasy Flash) (FF Flash)  James gave me the code to 
    release he PocketStation mode in Alpha 3.  Everyone who owns Alpha 3 
    should go check out his FAQ full of homemade GS codes.  Thanks James!
    
     Edson M (mak_sd@hotmail.com)  This guy helped a lot.  He explained 
    all the menus and modes to me and I can't thank him enough for his 
    Pocket Zero knowledge.  Thanks Edson!
    
     Kaneda Saotome  The man who taught me how to upload!  The biggest 
    help of all.  Kaneda will also be helping me with other parts of this 
    FAQ.
    
     The Mikes  These two provided the Alpha3 Strategy Guide for me, which 
    contained a little info about Pocket Zero. (But why? It's not out in 
    America...)
    
     Tyrone Rodriguez  In the May 99 issue of Tips & Tricks, he said that 
    Pocket Zero was one of his current favorite games, than the next day I 
    typed like mad on this thing!  And now, in the June 99 issue, he says 
    that Pocket Alpha was one of his favorites games. (Again, How?)
    
    ***********************************************************************
    *This guide is all mine.  Please don't take anything from here without* 
    *asking first.  If you see this guide anywhere else, please inform me.*
    ***********************************************************************
    
    line me up
    **** ** **