Suikoden 2
Character Guide
By Rally Vincent (Alex Cercone)
Operatica@utena.org

Version 2.0

Well, this isn’t really an FAQ or any such, but it did take a fair
amount of effort to write.  You can put it on a site if you’d like, 
in this form, or use it for your own personal use, but if you use it 
on a site, write me, please.  Talk to me if you want to use it save 
for your own personal use in any way.  I’m not stingy, and I don’t 
get enough email as it is.

Also note that this guide, by its very nature, is filled with spoilers,
so don’t read it if you want to preserve the plot.  I tried to avoid 
massive spoilers, but that can’t be helped all the time.

My relative judgments on Tech, HP, and the like, were made by leveling 
characters to 50, and then comparing them with each other, as well as 
attempting to make use of them during the time I got them.  Some of the
judgments (Tec, mainly) are almost purely numeric, unless it actually 
notably makes a difference (like with the Hero, or Clive).

Please email me with any questions, comments, criticisms, or anything 
of the like.  This is my first real published FAQ, so I’m kind of new 
to all of this.

=========

Updates:

Version 1.0 -- Initial Version.  Every character, filled with errors.

Version 2.0 -- Updated October 2001.  Corrections and comments from
other helpful souls.

=========

This guide is really just something I did after playing and infatuating
over Suikoden 2.  Useful information might be sparse, but you’ll get 
tons of subjective opinions on what and who I like.  So there.  Please 
note that all ‘grades’ are subjective in just about every manner.  If 
you object to them, write your own FAQ, and prove me wrong.

No Weapon Strength indicates that the person is a noncombatant.

== The Stars of Destiny == (er, +2)

1. Hero
      How to Recruit:  ...
      Level 16 Weapon Strength:  170 (M)
      Commentary:  Well, regardless of whether or not you like him, it 
doesn’t matter.  You’ll have to use him.  Then again, I can’t imagine 
anybody not liking the Hero.  He’s just about as powerful as the really
big power-dealing studs, like Viktor and Humphrey.  He’s also one of 
the fastest characters in the game, can equip pretty good armor, and 
has good magic.  His Bright Shield rune will probably make him a 
massively valuable healer throughout the whole game, and even though 
the attack spell on it comes sort of late, it’s worth the wait.  He 
gets a second rune slot early, and also gets a forehead rune after a 
pretty short time, so if you want attack magic on him, it’s convenient.
Once the level 4 spell is unsealed, he’ll also have your most powerful 
attack spell.  Easily the best character you’re gonna get normally.
        Overall:  A+

*2.  Abizboah
      How to Recruit:  Keep a Listening Crystal until you get to the 
Tinto Caverns.  A ways into the cavern, there’s a really large lake.  
Find the place that triggers the Crystal, and use it.  Abizboah will 
join you.  You have to get Feather, so just live with him instead of 
Sigfried.
      Level 16 Weapon Strength:  N/A
      Commentary:  Abizboah is the strongest character in the game, 
pretty easily. As far as the large monsters go, he’s probably your 
best bet, if you really want to use one, for some reason.  His Blue 
Drop Rune is fairly useful, as it’s essentially a Buddy Attack.  
Problem is, Abizboah is really slow, and has really poor Tech.  You 
can cure his speed with a Spark Rune, sure, but his aim is gonna be 
pretty bad no matter what you do.  Still, though, he’s a Mack Truck, 
and if you like characters like that, and can lay some serious waste.  
Up to you.
        Overall:  B-

3.  Adlai
      How to Recruit:  After you have Shu in your party, head down to 
South Window.  Adlai’s house is in the Northeast part of town, near the
Mayor’s house.  Go inside, and he’ll ask you to run errands for you.  
First, get him a Sacrificial Jizo.  You can buy one, or just steal one 
off one of your guys.  Bolgan should have one.  He’ll want a Wooden 
Shield next. Buy one at the South Window armor shop.  Then he wants a 
Wind Crystal.  Get it at the Runemaster’s also in South Window.  He’ll 
continue this ad infinitum.  As soon as the option comes up, lob your 
item at Adlai instead of giving it to him, and it’ll end the chain.  
He’ll join.
      Commentary:  You’ll like him for building your elevator, which 
won’t have much purpose until your castle starts getting vertical.  
Still, it’s nice.  The only way recruiting him could be a problem is 
if you’re an idiot who can’t distinguish a pattern, so there’s no 
reason to complain.
      Overall:  N/A (The Elevator is worth a B, though)

4.  Alberto
      How to Recruit:  Get Annallee and Pico first.  (See those two 
below).  Then, head back to Tinto.  You’ll have to do this fully after 
the Neclord plot thread.  Alberto is working in the Armor shop.  You’ve
probably seen him before now.  If Pico and Annallee are with you, you 
can recruit him.
      Commentary:  Complements your Stars list, and is part of 
Annallee’s band.  And also the dorkiest-looking member of said 
ensemble.  See Annallee below.
      Overall:  N/A (C for usefulness of songs)

5.  Alex
      How to Recruit:  After occupying your castle, go to the Inn in 
South Window, and on the second floor, Alex and Hilda will be there.  
Talk to them, and tell them the truth about who you are.  Both of them 
will join you.
      Commentary:  Alex is your castle’s item store owner, and just 
like in Suikoden 1, and as with all the other shop owners in your 
store, he sells no rare finds, and can sell anything you’ve seen in an 
item store.  Alex’s store isn’t in the main store row, though.  It’s 
above Leona’s bar, right next to Hilda’s Inn.  In case you’re prone to 
search an FAQ instead of, you know, looking for two minutes.
      Overall:  N/A (C+ for usefulness of his store.)

6.  Amada
      How to Recruit:  When trying to recruit Shu in Radat, you’ll have
to duel him to close the flood gate.  After that scenario, when you’re 
trying to line up a boat, you’ll have to go back to him again, and duel
him again.  He’ll then join you.
      Level 16 Weapon Strength:  140 (M)
      Commentary:  Despite massively high Hit Points, Amada really 
isn’t all that good.  He’s slow, and since he’s a Mid-ranger, you’ll be
inclined to put him in the back row anyhow so that you can accommodate 
Short-rangers.  His and Rikimaru’s Manly ATK Unite is fairly useful, 
for 2x Damage to a column, but column damage is about as useful as, 
say, playing Chinchirorin.  You’ll have two beefy guys on your team if 
you choose to use it, but I don’t see it as worth it.  When you get 
Amada, unlike when you first get Rikimaru, you’ll probably have better 
people to choose from.
      Overall:  C

7.  Anita
      How to Recruit:  While it is possible to recruit Anita from the 
Bar in Muse-She’ll be sitting there, not doing much-it’s much better, 
and less of a hassle, to wait until Banner Village, where she’ll be at 
the Inn.  Flatter her, and do her as many favors as she asks, until the
option for her to join pops up, and then ask.  You can just talk to her 
with Valeria in your party, too, if you’re lazy, though I've never done
this.
      Level 16 Weapon Strength:  150 (S)
      Commentary:  Anita’s pretty nice.  When you first get her, 
assuming you do it in Banner, she’ll be quite a few levels higher than 
you, and thus she’ll be valuable in the upcoming battle against Luca.   
Her Falcon Rune is also pretty nice, as the -Hit% can be negated with a 
Thunder Amulet, or just ignored, since I’ve almost never noticed it 
anyway.  She’s probably not as buff as most of your other Short-range 
attackers, but all in all, she seems worth the exchange.  If you’re 
using Valeria, especially, their unite attack can be massively 
devastating.  The game deciding not to explain why she and Anita are 
rivals, however, bugged the hell out of me.  And, no, that’s not Anne 
Heche.
      Overall:  B+

8.  Annallee
      How to Recruit:  After beating Luca (No hurry, you can pretty 
much get her any time after that), go back to South Window, and visit 
the Inn.  In a scene that’s surprisingly emotional for an optional 
character, she’ll be thrown out of the Inn for not having money.  
Before she goes, she’ll offer a song instead, but the Innkeeper will 
still throw her out.  ;_;  After that, go to the grassy knoll to the 
right of the Mayor’s house.  She’s out of view on the main path, but 
run in there, and you’ll see her.  If you talk to her, and abstain from
being a jerk, she’ll join.
      Commentary:  Annallee is the first of the three members of her 
band you have to recruit.  After that is Pico, and then Alberto.  
They’ll sing various songs of the game for you as you get them.  They 
hide behind the stage on the 2nd floor of your castle.  Incidentally, 
I’m not sure if this is a bug in my copy of the game, but when Annallee 
sings her song before joining you, the game’s sound just blanks out.  
I just try and find some mood music on my MP3 list to make up for it.  
Anybody mind emailing me if they know what’s up with this?
      Overall:  N/A (C for usefulness and fun of songs)

9.  Apple
      How to Recruit:  Apple will meet up with you in Toto, after it 
burns down.  Escort her back to the Mercenary Fort, and she’ll vaguely 
join up sometime after that.  Damned ambiguity.
      Commentary:  Apple seems to have matured from her insane, half-
retarded, obsessed Mathiu otaku persona in the previous game, at least,
and actually serves a purpose this time through.  If you talk to her, 
you can change the arrangement of your troops for strategy battles-but 
the game does a good job of this too, so you can, most of the time, 
just leave this alone, unless you really like the strategy aspect.
      Overall:  N/A (C for usefulness of rearranging army units)

10.  Ayda
      How to Recruit:  After getting the Listening Crystals from 
Badeaux, go to the Forest Village.  You’ll see a scene of her guarding 
an injured Griffin, and after fighting a few other Griffins, she’ll 
wonder what you’re doing, and if you choose to use a crystal for the 
Griffin-Feather-She’ll join. 
      Level 16 Weapon Strength:  147 (L)
      Commentary:  Ayda is really just a mediocre character.  She’s a 
decent archer, and she’s pretty fast, but there are so many better 
long-rangers out there that you’ll forget about her pretty fast.  She 
can unite with Stallion or Kinnison for the Bow Attack, but unless you 
feel a desperate need to hit everything, and you don’t, it’s not a 
great attack.  Then again, she’s probably the best archer, in my 
opinion anyhow.  That’s not saying much, since 90% of my judgments are 
rendered aesthetically, thus making this whole FAQ rather moot.
      Overall:  C+

11.  Badeaux
      How to Recruit:  Once you are able to access the Greenhill-
Matilda Forest Path, take Shiro (the wolf) there, and talk to him.  
He’s very easy to find.  He’ll join, and he’ll give you two listening 
crystals to recruit the L-Sized Monsters.
      Level 16 Weapon Strength:  165 (S)
      Commentary:  Meh.  Badeaux is the kind of character that I really
can’t get into.  He’s Short-range, so you would expect some power from 
him, but he’s really kind of weak.  He has a unite attack with two 
monsters, but unless you’re really into using monsters for some reason,
he’s just not worth it.  And, frankly, he loses massive points for 
using as cool a weapon as a whip, but making it so stupid.  Quistis 
would waste his sorry butt.
      Overall:  D+

12.  Barbara
      How to Recruit:  You’ll see her when you’re being held prisoner 
in the Mercenary Fort.  She’ll disappear, but then reappear and join 
automatically when your castle is established.
      Commentary:  Before you have to flee the fort, I recommend giving
her all the stuff you won’t need for a while, as you won’t see her 
until your castle is established, and you can’t carry very much stuff.  
You can retrieve it or not once she joins for real.  Incidentally, 
unlike Rock in S1, Barbara can only store 60 items - 6 screens full.  
So you’re gonna have to sell stuff to keep your storehouse usable.  
Unpleasant, but unavoidable.
      Overall:  N/A (A- for usefulness of her storehouse)

13.  Bob
      How to Recruit:  He’s walking around the Kobold District of Two 
Rivers City.  You’ll probably see him quite a few times before you can 
get him.  Once you have 80+ recruits, he’ll join.
      Level 16 Weapon Strength:  165 (M)
      Commentary:  Well, he’s better than, say, Badeaux (*cough*).  His
human form is really nothing special, and doesn’t warrant using.  His 
werewolf form is actually pretty decent, but given that it takes a turn 
to transform into, is overwhelmingly not worth it.  Compounded with the 
fact that he’s tolerable-not great-as a werewolf, I can’t see why 
anybody would bother, lest a Rastafarian fixation.
      Overall:  C-

14.  Bolgan
      How to Recruit:  He’ll join you along with his sisters in Ryube 
until you end up in Kyaro, when all three of them will leave.  He’ll 
then join again automatically as you progress the story in Coronet 
before going over to Kuskus.
      Level 16 Weapon Strength:   135 (S)
      Commentary:  For a front-liner, he’s, again, pretty boring.  He’s
decently strong, of course, but not really worth it compared to a lot 
of the stronger front-liners.  He has three unite attacks with varied 
people, but only the one with his sisters is useful - the other ones 
all involve hurting either himself or the whole party, so, really, 
there’s no reason to bother, as the unite with his sisters isn’t that 
phenomenal anyhow, and you’ll get to see that at the beginning of the 
game anyway.  Is it just me, or does the female role in that one seem 
rather stupid?
      Overall:  D

15.  Camus
      How to Recruit:  As part of the story, he’ll join you in Rockaxe 
with Miklotov after they abandon Gorudo.
      Level 16 Weapon Strength:  140 (S)
      Commentary:  Well, finally, a front-liner that’s pretty good.  He
has a Rage Rune permanently affixed to himself, and isn’t a very good 
magician, so it’s rendered kind of useless.  Well, not totally, but 
there are certainly better magicians.  Aside from that, however, he’s 
a decent fighter, and his unite attack with Miklotov (And also Flik, 
if you’d like), is decently powerful, and often worth it.  If you’re 
undecided, or just like the cute boy Knight Twins, Alen and Granseal, 
of Suikoden fame, he’s your guy.  Also notable for his utter lack of 
resemblance to the French Existentialist of the same name.
      Overall:  B

16.  Chaco
      How to Recruit:  After he pretty much ruins your time in Two 
Rivers, he’ll finally decide to join up with you when you’re finally 
leaving.
      Level 16 Weapon Strength:  140 (M)
      Commentary:  He’s mid-range, so he can be somewhat decent, if you 
decide to put him to that particular use.  Unfortunately, an extremely 
off-putting personality, combined with low hit points, and general all-
around low stats make him rarely used.  He has a unite with Sid, but 
seeing as you’ll have to give up two character slots to use it, and 
it’s not all that good in the first place, there’s little reason to 
bother.  Moreover, his attack animation takes a very long time-much as 
I love random battles taking up huge amounts of blank wait time, I 
think I’m forced to abstain.
      Overall:  C-

17.  Clive
      How to Recruit:  In an alley on the west side of Muse before the 
occupation, you will encounter Elza, a woman in a white cloak, who asks 
you hold some packages.  Accept her offer.  Continue North, and Clive 
will ask you if you’ve seen her.  It doesn’t matter what you say.  When 
you go to exit Muse, Elza will meet you again, and reward you with a 
Sound Set for helping her.  Afterward, she will get you in the middle 
of a gun fight with herself and Clive, and then run off.  Later, you 
will meet him again in South Window, but talking to him is useless 
until you’ve procured yourself a boat, after recruiting Shu.  Talk to 
him once you have a boat, and he’ll join.
      Level 16 Weapon Strength:  140 (L)
      Commentary:  Clive is probably the best long-range attacker you 
can hope to get.  He’s very fast, has a decent attack (Eclipsed in 
long-range power only by Lo Wen), but most importantly, has massive, 
massive skill.  It’s not at all rare for him to attack 3 or 4 enemies 
in one attack.  If you give him a Double Beat rune, he can decimate 
the enemies something awful.  While his HP are kind of low, and his 
magic skill is negligible, he’s a welcome addition to any party.  And 
just try to pretend that he’s not screamingly cool.  Try.
      Overall:  B+

18.  Connell
      How to Recruit:  Connell is hanging around in the Forest Village.  
After fleeing Greenhill, go and visit him, with a sound set in your 
inventory.  He’ll ogle it, and then you can ask him to join.
      Commentary:  Phonologist at Large, Connell!  Despite his 
apparently holding a Masters in Linguistics, Connell isn’t that good, 
even as an auxiliary character.  The sound sets are all phenomenally 
stupid, involving more squeaks and animal sounds than you can shake a 
10-foot pole at.  That’s a really stupid expression, but it’s not any 
stupider than having animals bleat at you when you try to open the menu
to get said pole.  Connell hangs out on your 3rd floor aerie.
      Overall:  N/A (D- for usefulness and tact of sound changes)


19.  Eilie
      How to Recruit:  See Bolgan above.  She joins at the same times, 
and in the same circumstances.
      Level 16 Weapon Strength:  140 (L)
      Commentary:  For a Long-range magician, her attack is fairly 
powerful, and she’s pretty fast, too.  While not as adept as her 
sister, thus seeing less use, she’s quite a competent character, 
especially if you take a liking to her.  Best suited for exclusive use 
as a magician, though she never does get a forehead rune slot.  What 
do you want me to say?  She’s dull.
      Overall:  B-

20.  Emilia
      How to Recruit:  When you’re infiltrating Greenhill for the first
time, Emilia is the receptionist in the academy proper.  After she 
gives you the tour, talk to her again, and tell her the truth about 
your mission.  You did this correctly if she says “Don’t worry, I’m on 
your side!” or the like if you talk to her subsequently. Continue on 
with the Greenhill mission after that.  It never shows her joining, 
which is sufficient freakout material for most of us, but she does 
actually join, so long as you confide in her.
      Commentary:  She’s your castle’s librarian, and is frighteningly 
sexy and Lisa Loeb-ish for a librarian.  Anyhow, give her the old books 
you find, and she’ll let you read them.  Fun, eh?  Her library is the 
building to the screen left of the main entrances to your castle-I 
missed this the first time I played for quite a long time.
      Overall:  N/A (C- for usefulness of what she does)

21.  Feather
      How to Recruit:  See Ayda above.  Feather will join at the same 
time if you use a Listening Crystal while there.  Note that taking 
Feather along is required to get Ayda, so just do it, and choose 
between Abizboah and Sigfried.
      Level 16 Weapon Strength: NA  (M)
      Commentary:  The Large Monsters are generally not something I 
would even really bother with in most cases.  Feather is fairly strong-
more than Siegfried, but less than Abizboah.  If you feel a fascination 
with Monsters, though, Feather doesn’t have the brute strength of 
Abizboah, or the magical power of Siegried.  There’s something 
incredibly stupid about taking the middle road with something like 
gargantuan monsters, in my opinion.
      Overall:  D

22.  Fitcher
      How to Recruit:  He’ll join your party automatically after Two 
Rivers, when Makai tells him to go with you.
      Commentary:  Damned useless characters.  Fitcher is fairly 
influential in the plot, but provides absolutely no real service in 
playing the game.  Not that fun in the game, either.  Just seethe at 
him.
      Overall:  N/A (D- for his ever-valuable service)

23.  Flik
      How to Recruit:  You’ll meet him after jumping off the cliff 
with Jowy when escaping Rowd and Luca at the beginning of the game.  
He’ll join you periodically on and off before he automatically becomes 
a permanent character.
      Level 16 Weapon Strength:  150 (S)
      Commentary:  Flik is buff.  He’s a very adept short-line 
attacker-fast, strong, and fairly high skill rating.  While his HP are 
a twinge low, he makes up for it by being a massively great Magician.  
His lightning rune will stay on him a long time for bosses, and any 
other magic rune you attach to him will easily make itself worth it.  
He’s one of the few characters to have two level 4 magic slots at any 
sane level.  Add all this to a very story-oriented character, and you 
get a character that most of that almost everybody playing the game 
will use as a matter of course.  Try though I have to tell myself not 
to use him on replays through, I can’t seem to carry through with that.  
I’m a weak, terrible human being.
      Overall:  A

24.  Freed Y (Freedy)
      How to Recruit:  He’ll force himself onto you in South Window.  
Don’t worry, you couldn’t avoid him if you tried.
      Level 16 Weapon Strength:  150 (S)
      Commentary:  Much as it’s not possible to dislike Flik, almost 
the same thing is true of Freedy.  Well, the exact opposite, which is 
close enough.  Freedy is massively annoying in personality, has pretty 
low all-around stats (with magic and speed suffering the heaviest 
blows), and just gives the overall impression that this guy should not, 
under any circumstances, be used.  His being a front-liner makes this 
even worse, since there’s no way to use him without sacrificing anybody 
who’s really cool.  But, no worry, he’ll not just force himself on you 
with the story one time, he’ll do it over and over.  You’ll learn to 
hate him rapidly.
      Overall:  D

25.  Futch
      How to Recruit:  In the Highway Village, you’ll find Humphrey in 
the Inn.  Talk to him, and after your conversation, you’ll see a scene 
of Futch and a boy named Kent outside talking about dragons.  Humphrey 
will pay for your lodgings.  Kent will hear about a dragon on Mt. 
Rakutei to the north.  Talk to Humphrey some more, and basically 
continue this until you hear that Kent has run away, lost.  Humphrey 
and Futch will join you to go save Kent up north.  Go there, and 
finish the quest.  After beating the Harpy and finding the Dragon, 
Humphrey and Futch will join you for real.
      Level 16 Weapon Strength:  140 (M)
      Commentary:  Well, he could be worse.  He has baddish HP and 
defense, but you can put some fairly nice armor on him, so that can 
work itself out.  All his other stats are slightly above average, so, 
for a back liner, he’s fairly tolerable.  If you have an open back 
slot, and want an attacker, he’s not the worst you could do, by a long 
shot.
      Overall:  C+

26.  Gabocha
      How to Recruit:  He’s hiding in his house in the Kobold District 
of Two Rivers.  Bring Gengen to see him, and he’ll happily follow you 
out.  It doesn’t say “Gabocha joined you!,” but he did.
      Level 16 Weapon Strength:  140 (L)
      Commentary:  Well, he’s certainly a cute little scamp.  
Unfortunately, he’s very weak.  His stats are all-around below average, 
and will probably get decimated while not doing much real damage.  If 
you desperately like Kobolds-A situation I doubt afflicts many-you can 
use both him and his idol Gengen and their unite attack, and hope for 
the 1/10 version.  You can win a Dog Whistle to increase the chances 
of this from the highest league of Rope Climbing.
      Overall:  C-

27.  Gadget
      How to Recruit:  See Meg Below.  He’ll be forced to come along, 
against his dignity.
      Level 16 Weapon Strength:  N/A (S)
      Commentary:  Gadget is, for a barrel, a pretty good character.  
He’s built like a tank (albeit a wooden one), and has pretty good 
attack power, too.  He falls short in some areas, but his unite with 
Meg is nice, if you can bring yourself to use her.  Most people also 
seem to have a trouble with bringing themselves to use a barrel as a 
serious combatant.  I am among them.  I also just prefer to leave him 
in the castle to continue his ever-dignified flee from his evil 
creator.
      Overall:  C+

<><><><><><><><><><><><><><><>

Jason "Up against the" Waller suggests:

I found that you don't have to wait until after the first Greenhill scenario 
to get Meg and Gadget.  You can get them significantly earlier, I believe 
it's right after the Two River scenario.

<><><><><><><><><><><><><><><>

28.  Gantetsu
      How to Recruit:  You’ll see him standing in South Window as soon 
as you get there the first time, and he’ll declare himself a great 
priest, but shows no signs of joining.  Much later, after you beat 
Neclord, take a party with a good strength total to go and see him, 
and beat him in his contest.  He’ll join.
      Level 16 Weapon Strength:  100 (S)
      Commentary:  For a mage, especially one of the 100-attack short-
range mages, he has really nice attack and defense.  Of course, there’s 
a fundamental reason why Luc and Viki don’t have massive attack and 
defense, namely, no one would use them for that, anyway.  He’s still 
fairly weak, and his magic isn’t even all that fantastic.  You probably 
won’t use him very much, less a massively desperate need for mages, 
since he’ll die right out if you try to use any of his physical 
“strength.”
      Overall:  D-

29.  Gengen
      How to Recruit:  He’ll join at the mercenary fort to help you go 
get the flour.  Such difficult reconnaissance requires immense
supervision, apparently.  He’ll end up joining automatically later as 
your army progresses.
      Level 16 Weapon Strength:  150 (S)
      Commentary:  Well, for a Kobold, he isn’t as terrible as I’d like 
to have him be.  His stats are fairly average all-around, but his Tech 
is fairly above average, if that’s something that interests you.  In 
the beginning of the game, he’s not a character that should be 
overlooked, but he’s quickly eclipsed by, well, all the massively 
better people.  If you really want, you can use him and Gabocha, and 
hope for their really good Kobold attack, but most people don’t see it 
as worth it.  But if you feel that need, you should probably take a 
few more pills and hope it goes away.
      Overall:  C

30.  Genshu
      How to Recruit:  After retaking Greenhill from Yuber’s forces, 
you can get the Silver Hammer from one of the apprentices in the 
Blacksmith’s School.  Give it to Tessai, and sharpen someone’s weapon 
up to level 15.  Once your castle is at 100+-ish recruits, you can 
ride your boat back to Kuskus.  Chances are, it’ll still be blocked 
off by soldiers, but Genshu will be standing in a very obvious way 
really close to where you get off the boat.  If you have enough 
recruits and a sharp enough weapon, he’ll join.
      Level 16 Weapon Strength:  160 (S)
      Commentary:  Genshu is an all-around good swordsman, and, as 
such, his magic sort of suffers for it.  Aside from that, though, 
he’s pretty nice to have.  If you’re the kind of person who’s big 
on unite attacks that hit the whole enemy troupe, Genshu and Shin 
have one together.  It’s not the best, but given that Genshu is a 
pretty nice character, it may be worth it.  His rune is fairly useless,
especially against bosses, so you may just want to concentrate on 
attacking with him.
      Overall:  B-

31.  Georg
      How to Recruit:  After you’ve defeated Neclord, Georg will be 
standing in the Drakehill-Tigermouth Mountain Pass, on a small alcove 
off to the side of the main path.  Depending on whether or not you 
tried to abandon the war with Nanami, you may have met him-he’ll 
rescue/encourage you if you do decide to abandon the war.  Find and 
talk to him, and he’ll join you if you promise to see the war through 
to its end.  Agreeing would be good.
      Level 16 Weapon Strength:  160 (S)
      Commentary:  Georg is really quite an amazing character.  He, 
save possibly Pesmerga, is the most powerful physical attacker in the 
game.  Add to that the fact that he’s actually nicely fast, and also 
starts at about 10 levels higher than your hero (probably about level 
60), and you have a character easily worth using.  Despite a minimal 
role in the story, and fashion sense that you shouldn’t shake a 10-foot 
pole at, he’s a great character anyhow.  But, come on, his outfit just 
screams ‘BROWN!’ which is really something that should just be said 
quietly.  Anyhow, his magic is as close to nothing as you could hope 
to get, but you shouldn’t be using him for that anyhow.  
      Overall:  A-

32.  Gijimu
      How to Recruit:  During the Tinto/Neclord scenario, you’ll run 
into him on the Mountain Pass, when you’re there with Koyu.  He’ll 
play a part in the story for a while.  Then, after you’ve killed 
Neclord, he’ll join up with you.
      Level 16 Weapon Strength:  175 (M)
      Commentary:  Despite some really tacky clothes and sideburns, I 
like Gijimu a lot.  He’s middle range, so you don’t have to worry 
about freeing up a front-line slot, and, all around, has pretty nice 
stats.  He tends to miss slightly more often, and, of course, is 
totally stupid with magic.  Then again, he has a double attack like 
the hero, a brutally powerful weapon, and some nasty attack and 
defense.  A great guy to have around.  He has a unite attack with his 
two siblings, but it’s really not worth it, as empty slots fight 
better than his brethren.
      Overall:  B+

33.  Gilbert
      How to Recruit:  In your first strategy battle that doesn’t 
involve the Mercenary Fort (Battle #3, where you’re defending Muse), 
Gilbert will be in the enemy troops, slightly separated from them.  
You’ll have to damage and not kill him to get him to join.  I’m 
actually not sure of the exact mechanism to get him to join, but be 
sure to save before this battle, just in case something happens.
      Commentary:  Gilbert is a troop leader, only showing his face 
during strategy battles.  His unit is decent (7/8), but nothing 
special, and has no special abilities innately.  Just use him as you 
would any somewhat powerful normal assault team.
      Overall:  N/A (C usefulness in battle)

34.  Gordon
      How to Recruit:  Gordon gets my vote for what has to be the most 
annoying character to recruit.  You’ve doubtlessly seen the trading 
posts in towns around the world, and, as you probably have good sense, 
you’ve ignored them.  Anyway, Gordon is the trademaster of Gregminster
-visit him in the shop in the Southwest of town, and he’ll tell you 
that you have to make 50,000 potch by trading alone before he’ll join.  
Jerk.  Anyway, you’re on your own with that.  Just buy low and sell 
high.  Try to find Ancient Texts in Kobold Village, and sell them at 
the Forest Village.  You’ll need luck and annoying persistence to keep 
this from turning into a Catherine’s Wheel of a quest.  I’ve always 
been impaled on this particular wheel, every time through.
      Commentary:  Trading sucks.  The only reason to bother with it 
is to get Gordon.  You’ll wish you’d never seen him during your quest 
to get him.  Be sure to buy a Celadon Urn form him to use to recruit 
Lebrante, if you haven’t already stumbled across one, and buying stuff 
in trading doesn’t affect the 50,000 you have to gain.  I can’t hope 
to express my hatred toward Gordon in words, so I’ll just leave it at 
that.
      Overall:  N/A (F, Trading is worth less than an F, but I restrain
myself.)

<><><><><><><><><><><><><><><>

The Honorable Sir Thomas Wilde notes:

        It gets a lot easier if you take advantage of Gordon himself. He's
always had at least two Ancient Texts when I've visited him, so you can buy
them from him, sell them in the Forest Village, and thus earn around 45,000
of the 50,000 potch you need. If push comes to shove, the rest can be
obtained fairly easily when you liberate Rockaxe, where they buy Red Pepper
(also available from Gregminster) at truly obscene rates, or by getting
Crystal Balls at Crom and selling them in Kobold Village.

<><><><><><><><><><><><><><><>

<><><><><><><><><><><><><><><>

Jason "Off the" Waller sugests:

As far as Gordon, I found that just getting some Celadon Urns, 
(2 or 3 of them, I don't remember) via the rope climping game and 
selling them to Gordon made recruiting him a lot easier.

<><><><><><><><><><><><><><><>

35.  Hai Yo
      How to Recruit:  After the Two Rivers Scenario, go back to your 
castle, and go into the door on the Right.  Explore the area around 
there until you find Hai Yo talking to one of your generic cronies.  
He’ll ask to join.  Let him.
      Level 16 Weapon Strength:  165 (S)
      Commentary:  Blech.  The Suikoden games seem to enjoy putting 
useless characters that shouldn’t be allowed to fight in the battle 
rotation.  Hai Yo is definitely one of these.  He has absolutely no 
strengths, with stats all-around pretty low.  Add to this the fact 
that he’s a short-range attacker with defense and HP worse than most 
back row attackers, and you have easily one of the worst characters 
in the game.  Leave him to his Kitchen and fairly boring/useless Mini 
Game.  As a side note, why does Gadget judge his contest?
      Overall:  D-

36.  Hanna
      How to Recruit:  After Toto has been burned down, Hanna will be 
moping around there.  Just talk to her and ask her to join.
      Level 16 Weapon Strength:  150 (S)
      Commentary:  Hanna is a strikingly average character.  Not just 
average in power, average in everything.  She easily seems like one 
of the most forgettable characters in the game, has a generic picture 
and sprite, Even her weapons are just named “Blade,” “High Blade,” 
and “Steel Blade.”  Oh, Hanna, you most certainly know how to add 
atmosphere to a weapon.  As a warrior, she’s… you guessed it…averagely 
competent.  Nothing more, really.  She has an all-enemy unite with 
Oulan, if that sort of thing floats your boat, but it’s not a very 
good one-both of them end up unbalanced.  If you like Konami’s fairly 
strange Amazon interpretations, though, she’s for you.
      Overall:  C

37.  Hans
      How to Recruit:  You’ll hear people talking about an arms 
merchant in Two Rivers, who’s trying to get a license to run a shop.  
Go visit Hans on the second floor of the Two Rivers Inn.  You can ask 
for any amount of money from him, but it’ll take longer for him to 
scrounge it up, and really isn’t worth it in the long run.  It’s up 
to you, though.  Any choice will result in his joining.
      Commentary:  Just like Alex (see above), he’ll sell you any 
non-rare find you’ve seen in stores, only for Armor instead of items.  
You should get some use out of him if you like playing around with all 
your characters without stripping your main party, and have tons of 
money lying around.
      Overall:  N/A (B for usefulness of his store)

38.  Hauser
      How to Recruit:  He’ll join you automatically after the Neclord 
scenario.
      Level 16 Weapon Strength:  160 (S)
      Commentary:  His attack and defense are both pretty danged nice, 
but he fails as an appealing character to me personally.  Not the 
least influential thing in this is that his character portrait HAS NO 
PUPILS.  This still creeps me out.  He, at best, looks like he’s 
rolling his eyes, and at worst looks like he’s possessed.  He works 
fairly well as a front-liner, though.  His magic is, of course, 
negligible, and his lack of defense in that area could get him hurt, 
as his HP seems slightly lower than average for a front-liner.  
Generally just gets tossed in with the slough of generic knights there 
already seems to be in this game.
      Overall:  C-

39.  Hilda
      How to Recruit:  See Alex above.  You really think they wouldn’t 
join together?
      Commentary:  You’ll see a lot of Hilda, she runs your Inn.  Not 
much aside from that.  Just be thankful you have her to use to sate 
your utter desire never to spend even the smallest amount of money.
      Overall:  N/A (A- for usefulness of her Inn)

40.  Hix
      How to Recruit:  Okay, this is a fairly long one.  After the Two 
Rivers Scenario, you should find Hix and Tengaar bickering at the 
Lakewest Inn.  Well, Tengaar is sort of whipping Hix into shape, but 
whatever.  Then, go to Kobold Village, and visit the Elder’s house.  
Hix and Tengaar will be there, arguing over taking the “Unicorn’s 
Test.”  Anyway, talk to them and stay the night, and the next morning, 
Tengaar will be … “sick,” … and only going on a Fetch Quest will “cure”
her.  You have to get three items to cure her.  First is the Blue Stone
- you can get it from the item store in South Window.  Next is the Red 
Flower - It’s right at the entrance to the Cave of Wind.  Finally, 
you’ll have to get the Green Bell - Go fairly deep into the Two Rivers 
Sewer, on the same path you went earlier to get to the boss.  
Eventually, you’ll find the Bell.  You can tell if you’re doing this 
right, since a Kobold will scurry away near each of the items.  After 
you have the Green Bell (Just as commentary, Tengaar is one of the 
funniest moments in the game here.  I recommend responding with the 
truth.) and visit the Elder again, he’ll tell you to go into the 
Unicorn Woods to find Tengaar.  Work your way through the Unicorn 
Forest, gathering the treasure, and fending off the enemies (they’re 
easy), and eventually, you’ll see Tengaar and the Elder (fast one, he 
is) at a tree.  They tell you that it was all just a fake test 
(Really?), and that Tengaar was masterfully fooling you.  Just then, 
the real Unicorn appears to the surprise of all, and Hix stands up to 
it, and they pass the “test.”  Hix and Tengaar then join you.
      Level 16 Weapon Strength:  150 (S)
      Commentary:  Much like Suikoden 1, Hix doesn’t seem like he’s 
worth the trouble.  He wasn’t worth it in a fundamental plot quest, 
and he’s certainly not worth the annoyance here.  For a knight 
character, he’s fairly fast and accurate, but that actually seems 
like a detriment to him, since he can’t stand on equal power ground 
with people like Humphrey and Valeria.  His unite with his girlfriend 
is worth a fair amount of karma, but since you’d be better advised to 
just use his girlfriend and ignore him, why not give his front line 
slot to someone better?
      Overall:  C-

41.  Hoi
      How to Recruit:  After killing Luca Blight, go to Radat, and 
visit the Bar.  He should be telling no end of stories, and generally 
just pretending to be a rather disheveled version of you.  Protect him,
and after you get thrown out of the bar, he’ll tag along with you.  
He’s kind of distressed when you take him back to the castle, but 
he’ll stay anyhow.
      Level 16 Weapon Strength:  165 (M)
      Commentary:  Imagine the hero, minus personality and battle 
ability and anything good, and you have Hoi.  Well, Hoi still has 
the outfit and the Tonfa, but aside from that, an empty slot fights 
better than Hoi.  He’s poor in every respect save accuracy, but why 
be accurate when you have no real reason to be so?  Even if he hits, 
it won’t do much of anything.  His unite with the hero is amusing, 
despite being a 1x damage unite, for some reason.  My general 
inclination would be to kick him in the face, but the controller 
doesn’t seem to have that button.  Sad, really.
      Overall:  D-

42.  Huan
      How to Recruit:  He’ll join automatically with a slough of other 
characters at the official establishment of your castle.
      Commentary:  He’s a non-fighter, but his wussy little apprentice 
isn’t.  Anyhow, he plays a fairly major part in one big plot twist in 
the story, but just asks you about your bowels for the rest of the 
game.  His heal ability is pretty useful for war battles, too.
      Overall:  N/A (C-.  Loses points for asking me about my bowels, 
gains it for his role in the story)

43.  Humphrey
      How to Recruit:  See Futch above.
      Level 16 Weapon Strength:  160 (S)
      Commentary:  Humphrey is quite the studly knight.  He’s 
massively powerful, built like a tank, and has lots of HP.  I don’t 
need to talk about his magic, but suffice it to say that it doesn’t 
matter.  Built like a tank, he tends to move about as fast as one, 
too, but a well-placed Spark Rune cures that problem.  Despite my 
cynicism and general approval of such attitudes, Humphrey just doesn’t 
do anything for me in that area.  He’s too quiet and dull.  Aside from 
that, though, he’s easily high in contention for a front-line slot.
      Overall:  B+

44.  Jeane
      How to Recruit:  You’ll probably run into Jeane teaching Rune 
Crap at Greenhill while you’re there for the first time.  She’ll say 
“Tee Hee” at you.  That doesn’t really befit the teacher of Runedom 
at the most prestigious academy in the City-State, I would imagine.  
Anyhow, after Greenhill, go to the Rune Shop in Two Rivers, and bug 
her to join you and she will.
      Commentary:  See Alex above, she just serves as a rune vendor.  
She’ll also be your main rune affixer/remover, as she’s the most 
convenient.  Fairly cheap, too.  Her war ability is pretty nice, 
almost guaranteeing an injury when it’s used.  Too bad it’s a one-time 
deal.
      Overall:  N/A (B+ for usefulness of store and usefulness in war.)

45.  Jess
      How to Recruit:  He sees you supposedly kill Annabelle very 
early on, in Muse.  Way later, in Tinto, he massively distrusts you, 
and despite my screaming at the game to keep it from happening, he 
joins automatically after you finish off Neclord.
      Commentary:  He gives a +2/0 modifier during strategy battles.  
And does absolutely nothing else at all.  Should’ve killed Jess 
instead of Annabelle.
      Overall:  N/A (D for usefulness in war. Combined with utter 
other uselessness.)

46.  Jude
      How to Recruit:  After you liberate Greenhill, go back into the 
academy, into the Blacksmith classroom.  Jude should be in there, 
complaining about not having any clay.  You may remember some kid in 
the Forest Village bragging about his stupid little stash of clay.  
Well, go find this kid after you talk to Jude, and he’ll give you 
clay.  Visit Jude with the clay, and he’ll join up.
      Commentary:  Jude’s sole purpose is to make your Guardian 
Deity.  All the plans you collect throughout the game can be used to 
make different parts of the deity, and depending on the combination 
you choose (only the first one counts), you get some sort of token.  
None of it is necessary for anything, and you get Jude pretty late, 
so it’s not an essential thing.  Fun, though.  You can continuously 
reconstruct your deity, if you wish, but you won’t get any more stuff.
      Overall:  N/A (D+ for usefulness of the Guardian Deity prizes)

47.  Kahn
      How to Recruit:  In the Cave of Wind, right before you reach 
the Star Dragon Sword, he will offer to join you to hunt Neclord.  
After defeating Neclord’s Abomination in North Window, Kahn will 
leave.  Later, after Tinto is overrun, and you wake up in Crom, he’ll 
join you on the way out, once again to hunt Neclord.  He’ll join 
normally after Neclord dies.
      Level 16 Weapon Strength:  165 (M)
      Commentary:  A fairly decent character.  He’s generally a fairly 
buff mage that seems to excel at non-attack magic.  He starts with his 
Resurrection Rune, which kind of sucks, but give him a Water/Flowing 
Rune to get him as strong as you can.  He’s decently strong, as well.  
Personally, I don’t like him at all, but he’s probably as good a 
support mage as any, especially if you don’t like weak mages.
      Overall:  C

48.  Karen
      How to Recruit:  After killing Luca, go back to the Inn at 
Kuskus.  There will be a puritanically-dressed woman that wasn’t there 
before.  Talk to her, and offer to dance with her.  At this point, 
she’ll strip down to something less puritanical, and you’ll have to 
play her little mini-game to have her join.  It’s easy.
      Level 16 Weapon Strength:  165 (M)
      Commentary:  As you would probably expect, the Dancer-type 
character, just as in Suikoden 1, is not really up to par with 
anything.  She’s medium-ranged, making her low HP and defense slightly 
less of an issue, but she’s still prone to get ripped up pretty easily.
 She’s moderately adept at magic, and from the back line, can use it 
fairly well.  But she’s too middle-of-the-line for a magic character, 
in my opinion-Her magic could easily stand to be better.
      Overall:  C+

&&49.  Kasumi
      How to Recruit:  When you visit Gregminster as part of the plot, 
Lepant will let you take either Valeria or Kasumi along as Commander-
in-Arms of the Gregminster troops.  It should be implicit that, should 
you want Kasumi, you choose her.
      Level 16 Weapon Strength:  135 (S)
      Commentary:  Good things and bad things about Kasumi, really.  
She’s fast, and she’s accurate, but she’s also short range.  Given that
her defense and HP are pretty low in general, they’re frightfully so 
for a front-liner.  Of course, she is fairly fast, so she can dodge a 
fair amount of what’s thrown at her.  It’s up to you.  Also, if you 
recruit her, you can Get Mondo and Sasuke far earlier than if you 
choose Valeria, so getting to max will be easier.  It’s up to you, 
though I recommend Valeria, but ninjas can be cool too.
      Overall:  B

50.  Kiba
      How to Recruit:  In the battle immediately following the 
poisoning of King Agares, you’ll be facing Kiba.  Once you win this 
battle, you’ll take Kiba and his son Klaus prisoner.  You can have 
both of them join-be SURE to do so.
      Commentary:  Kiba is a massively great army general.  His unit 
is a tank (7/12), and he also has Heavy Armor ability to back himself 
up.  It’s too bad he has no use in conventional battles, I can only 
imagine he would be just as much of a stud there.  Given that you 
don’t really have to choose among army generals, you don’t lose 
anything by using him.  You might want to stack him as massively 
powerful as you can, if you like messing with that sort of thing, but 
most people don’t.
      Overall: N/A (A for usefulness in war)

51.  Killey
      How to Recruit:  After the battle with Luca, he should be around 
the trading post/Inn area in South Window.  It may be later-I’m not 
exactly sure, but he’s hard to miss-he’s the guy in flaming bright 
red.  Mention Alex’s fascination with the Sindar to him, and he’ll run 
off to your castle.  Go up to your item shop, and he’ll be accosting 
Alex, and then he’ll run back to South Window yet again.  Keep begging 
him, and he’ll join.
      Level 16 Weapon Strength:  165 (M)
      Commentary:  Fairly fast, and easily gets some points for style.
Unfortunately, he’s massively average in the grand scheme of things, 
with only some above average speed speaking anything for him.  He 
attacks twice, so he tends to do a bit more damage than someone of his 
power, but that’s pretty much negated since you have the Hero, and 
Gijimu if necessary to do this for you.  He can defend himself pretty 
well, but he’s not really worth it in the end.
      Overall:  C-

52.  Kinnison
      How to Recruit:  Durring Millie’s Subquest (see Millie below), 
take the first branch to the left in the forest (away from Bonaparte).
You’ll see a bird lying, fallen from its tree.  Put it back, and then 
go up along the path, gathering treasures until you get to Tsai’s 
house.  He won’t be there, so go back.  Kinnison and Shiro will 
confront you on the way out.  Be honest, and they’ll join up.
      Level 16 Weapon Strength:  147 (L)
      Commentary:  Kinnison, like Ayda, can unite with other Bow users 
for a somewhat decent attack, and can also unite with his pet for an 
attack that works against a column, annoyingly (or a single enemy, 
which is just pointlessly redundant among the unites).  He’s, 
unsurprisingly, fast and accurate, with low HP and Defense, and 
moderate attack.  He fits with any given archer fetish, though.
      Overall:  D

53.  Klaus
      How to Recruit:  See Kiba above.  They both get captured and 
recruited together.
      Commentary:  He serves as a supplementary strategist in your 
story, but has no use outside of army battles.  He gives a pretty nice 
bonus (0/3) to the unit he’s in, and also gives them Cavalry and Evade 
ability, which is pretty nice.  One of the most useful army characters.
      Overall:  N/A (B- for his power allocation in War)

54.  Koyu
      How to Recruit:  After Jowy betrays your group at Muse (The 
scene where Culgan tags along with you briefly), and you retreat back 
to your castle, Koyu will be scrounging around outside the front of 
your castle, and will join you to progress the story.
      Level 16 Weapon Strength:  175 (M)
      Commentary:  Despite a buff weapon strength-the same as his 
brother-Koyu has none of the power his brother does, and, is in fact, 
pretty damned weak.  He’s fast, and if you do decide to strengthen him 
up, he probably could be quite a good warrior, especially given his 
weapon strength.  Or, conversely, you could make him a fairly good 
support mage, given his speed.  Suffice it to say that he’s not really 
very good at either, but if you like versatile characters, he’s pretty 
good at that, what with all around averageness.  Frankly, though, that 
just seems like choosing good ol’ bread instead of either a steak or a 
wedding cake to me.
      Overall:  C-

55.  L.C. Chan 
      How to Recruit:  With Wakaba in your active party, go to Crom 
Village (you can do this as soon as Crom becomes available).  Find 
and chase him, and Wakaba will coax him into joining you.  
      Level 16 Weapon Strength:  135 (S)
      Commentary:  He’s a lot like Wakaba (see below), but all in all, 
seems to have more HP, and, oddly, be less good at everything else.  
This may just be me, of course, but he seems slower and less powerful 
than his protégé.  Still, though, his HP are easily among the best in 
the game, and he’s strikingly powerful.  If you have the Fury Crystals 
to spare, give one to both him and Wakaba, and then watch how powerful 
they can really get.  All in all, easily worth it, especially with the 
Wakaba unite, but don’t use him alone.
      Overall:  B

56.  Lebrante
      How to Recruit:  Visit him in the Radat Appraisal shop, and he’ll
offer to join if you have 60+ members, but only if you get him a 

Celadon Urn.  You can get one from the flying squirrels outside of 
Radat, or, if you wait, you can probably just buy one from the Trade 
Post in Gregminster.  I advise the latter, as he’s really not worth 
the trouble.
      Commentary:  He’s your castle’s appraiser.  Thing is, he’s 
probably the most expensive appraiser in the game.  Even though it 
doesn’t really matter, it’s still kind of an insult.  Use him if you 
want, or just wait until the end of the game and get him then.  Given 
the usefulness of appraisals, that’s what I usually do.  If you’re not 
careful, though, he’ll go Colonel Klink on you.  You’ve been warned.
      Overall:  N/A (D- for his trying to rip me off)

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Señor Thomas Wilde notes:

        Given all the travel by foot you have to do around Radat, you may
do well just to take all of your unidentified items to Lebrante. Odds are
good that at least one of 'em's a Celadon Urn.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

57.  Leona
      How to Recruit:  Don’t worry, she’ll tag along with you, and 
find a bar to work behind no matter where you go.
      Commentary:  What do you expect me to say?  You’ll use her to 
swap your characters, so you’ll see a lot of her.  No reason to say 
anything.  She’s just cool.
      Overall:  N/A (A, you’ll need her a lot)

58.  Lo Wen
      How to Recruit:  She’ll have been taken captive by Neclord as 
part of that particular plot thread.  After killing him, she’ll join 
along with Gijimu.
      Level 16 Weapon Strength:  140 (L)
      Commentary:  For a long range character, Lo Wen can dish out 
some surprising damage.  Probably the most powerful long-range 
attacker you’ll get, and she also has fairly good HP for a back row 
character, and has decent (though not thrilling) magic power.  She 
seems to be lacking that certain panache that’s in Clive that makes 
him such a wonderful character, however.  I suppose you can’t expect 
to get the same sort of flair from one of those stupid Foxtail things 
we played with as kids as you do from a gun.  Her skill is fairly low, 
so she won’t get off the massive multiple shots that he will, and 
though it doesn’t really matter in practice, her attack animation is 
some 10 times slower than Clive’s.  I suppose even if she did attack 
as many times as Clive, it would be a pain to tolerate.  Still, she’s 
pretty good, especially if you need or want a non-Clive back row 
attacker.
      Overall:  B-

59.  Lorelai
      How to Recruit:  Much like Suikoden 1, get 60+ characters in 
your army, and then go and bug her to join.  It may actually take a 
few more than 60, I don’t know the exact number, but regardless, it 
should be right before you fight Luca.  She should be wandering around 
the northwest side of Gregminster, so you’ll want to make sure you have
the characters before you take the long trek to get her.
      Level 16 Weapon Strength:  175 (M)
      Commentary:  Lorelai is a very good all-around character.  Her 
weapon is among the buffest in the game come the higher levels, and 
she’s pretty fast, with good Tech.  Her attack is only sort of average
as is her defense, but that’s not at all bad, considering that not 
only is her weapon there to compensate, but she has some pretty 
powerful magic, and gets a forehead rune slot fairly early on.  If you 
put time into her, and work your runes right, she can easily become 
quite a powerful force to be reckoned with, and if you’re unsure on 
magicians, and don’t like the weaker ones, she’s your girl.
      Overall:  B-

60.  Luc
      How to Recruit:  Don’t worry, Leknaat will bring him to join you,
no matter how much you’d rather she not.
      Level 16 Weapon Strength:  100 (S)
      Commentary:  Luc is probably the second best pure magician in the
game, losing out to Mazus.  Given to who he is second, if you like 
powerhouse magicians, Luc is who you’re going to be using for most of 
the game. As magicians go, there’s no room for complaint.  His magic 
power and magic defense leave no room for complaint, and, as benefits 
a mage, he is insanely fast.  Unfortunately, that’s all he has.  His 
HP are pitifully low, eclipsed in suckiness only by his physical 
attack and defense.  He comes equipped with a Pixie Rune so that he 
can attack from the back row, but you’ll get as much damage done if 
you just leave him I the back row unable to attack, so just take it 
off.  If you need a big magician for exclusive use against a boss 
(Luca, for example), he’s a great choice, though.  As an army squad 
leader, his magic attacks tend to be beyond insanely useful, too.  If 
you’re in an offensive position, and the enemy isn’t moving, all you 
need to do is pick at them with Luc to make it cake walk.  If you know 
what you’re doing, just choose to assault Greenhill, and use Luc to 
make the battle incredibly easy, albeit slow.
      Overall:  C+

61.  Marlowe
      How to Recruit:  He’ll join you automatically after you beat 
Neclord, whether you want it or not.
      Commentary:  Despite a positive, and happy sort of atmosphere 
from Marlowe, he’s thoroughly and in every way useless.  He doesn’t 
even have the advantage Fitcher has of being integral to the story, 
and apparently sneaking you in places and doing a lot of eminance gris 
work.  Worthless.
      Overall:  N/A (F)

62.  Max
      How to Recruit:  Max is kind of an enigma as to how to recruit, 
exactly.  After you defeat Luca, wander around South Window, preferably
recruiting somebody.  Then, run around the exit area, going out of the 
gate, back in, wander around, et cetera.  Eventually, he’ll run up to 
you and ask to join.  Let him.  If anybody knows the exact time and 
method to recruit him, send me a message.  My scattershot way isn’t 
particularly efficient.
      Commentary:  He’s an average/below average general (6/7) with 
cavalry ability.  Be careful not to get him or his unit destroyed, 
subsequently screwing up your Stars.
      Overall:  N/A (C- for his usefulness as a general)

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Thomas "Wild Child" Wilde notes:

        After Luca went down, I ran around the Kuskus/South Window/Radat
area recruiting people, and Max just ran up to me when I entered South
Window. If I had to make a guess, I'd say he's triggered by a certain
number of characters. I had something like sixty-four of them.

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63.  Mazus
      How to Recruit:  As you’re traveling through the Tinto Caverns 
to bust into Tinto the first time, you’ll doubtlessly at least catch a 
glimpse of Mazus, standing around.  Weave your way around the ice 
slides, and you’ll eventually reach Mazus.  Talk to him, and he’ll 
refuse to join you yet.  Once your castle is built up to maximum-100+ 
people-go back and talk to Mazus again.  He’ll join.
      Level 16 Weapon Strength:  100 (S)
      Commentary:  Well, he’s the most powerful magician in the game, 
natch, and could easily be the last character you get.  Despite that, 
he’s just like a more buffed up version of Luc.  He’s slower, but has 
more HP, and better magic.  He comes with a Thunder Rune, perfect for 
seriously smashing bosses.  Two of his runs are permanently affixed, 
though, so you might not like that aspect particularly much.  Exactly 
like Luc, his army squad can deal some serious whooping from a long 
range.  While not usable in as many battles, you’ll appreciate the use 
you get out of him.
      Overall:  B-

64.  Meg
      How to Recruit:  After the first Greenhill scenario, once you 
have rescued Teresa, travel to the Muse-Greenhill border.  Meg will be 
trying to bust through, and will subsequently join once she figures out
who you are.  She’ll drag Gadget along with her.
      Level 16 Weapon Strength:  140 (L)
      Commentary:  Much as she was in the previous game, Meg is an 
all-around bad sort of character.  She’s long-range, sure, but her 
magic and speed are certainly not competitive in any real sense.  
Add to that the fact that her attack is pretty low, and her HP are 
really just average, and you’ll have a character you almost never 
want to use.  You CAN use her with Gadget for a fairly useful all-
enemy attack, but you lose a useful character slot if you do.
      Overall:  D+

65.  Miklotov
      How to Recruit:  See Camus above.  You can actually have him 
tag along with your party a bit earlier than Camus, but they both 
really join at the same time.
      Level 16 Weapon Strength:  160 (S)
      Commentary:  He’s basically a physically stronger version of 
Camus, and his other aspects, like Tech and magic, suffer for it.  
You can use both of them together for maximum effect, and also for 
a fairly useful unite attack (made more useful with Flik’s help).  
On his own, Miklotov is quite a good fighter-probably more powerful 
than Flik, really.  He, of course, lacks the flair, though.  My advice 
is the same as for with Camus - use them together, and add Flik for 
maximum effect, or just use neither of them, and scoff at the fact 
that Flik is so much better.
      Overall:  B-

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The Resplendent in All Glory Thomas Wilde notes:

        It should probably be mentioned that Miklotov, as well as Gijimu
(strangely enough), is one of the only characters who can equip the
incredibly useful Knight Armor, as well as the less-powerful Half and Full
Plate, whereas most everyone else tops out at the Dragon Armor. As a
general rule, even with that, Miklotov is probably in the top three or so
defense characters in the game; even Luca wasn't doing a lot of damage to
the guy.

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66.  Millie
      How to Recruit:  After coming back from Kyaro, and being given 
free reign to run around and recruit people, go back to Ryube.  Millie 
should be wandering around North Ryube instead of South now.  Offer to 
help her find Bonaparte, Millie will join, and you’ll be taken into the
forest.  While here, be sure to recruit Kinnison and Shiro (see 
Kinnison above).  After that, go back to the entrance, and head right 
instead of left.  You’ll see Bonaparte run away.  Follow him, and 
he’ll fight you.  He’s fairly easy, but just be careful not to run out 
of healing ability.  When you win, Millie will join you for good.
      Level 16 Weapon Strength:  140 (L)
      Commentary:  Millie is a massively cute character, to the point 
of it almost being painful.  Her pet is oddly appealing, too.  Less 
that, though, she’s not as useful as she should be.  She’s a fairly 
good support mage, and can sit in the back row and deal out some 
decent rune power.  Less that, though, she’s radically terrible.  Her 
attack, HP, defense, and tech are all pretty bad, and her speed is 
really just sort of average.  Her rune with Bonaparte lets her do 
double damage once, but that’s really kind of moot with the lack of 
damage she does.  Still, decent, especially early on.
      Overall:  D+

67.  Mondo
      How to Recruit:  If you chose Kasumi in Gregminster, get some 
60+ people in your party, and put Kasumi in your active party.  On the 
path to Gregminster, after climbing the mountain, attempt to go south 
through the trees when you encounter a fairly long horizontal stretch.
There’s somewhat of an indentation where you can go south-don’t worry, 
it’s not hard to find, just run along the south wall.  Once you get 
there, you’ll be accosted and accused of spying.  Kasumi will vouch 
for you, and the leader of this town-Rokkaku-will tell Mondo and 
Sasuke to join you.  If you chose Valeria, you do this same thing, 
but have to wait for 100+ recruits, and they’ll join you without 
Kasumi.
      Level 16 Weapon Strength:  135 (S)
      Commentary:  Stronger, slower, and less accurate than Kasumi, 
and also has more Hp.  He, too, is a front line fighter, but is able 
to hold his own more with brute force.  His unite attack with Kasumi 
is decent, albeit generic, and his Mayfly rune is fairly less useful, 
as it just blasts the front line at the cost of his balance.  His 
magic is pretty bad, but you shouldn’t use him for that.  If you like 
Ninjas, though, you’ll probably want to invest in using him and Kasumi 
fairly heavily.  Their younger counterpart is less necessary, by which 
I mean ‘useless.’
      Overall:  B

68.  Mukumuku
      How to Recruit:  The best time to recruit Mukumuku is when you 
first visit Kyaro, after traveling over the mountain and defeating the 
mist monster.  Search the big tree behind your house on the East side 
of town a few times, and eventually, he’ll come out and start following
you.  If you don’t get him here (you REALLY should get him in Kyaro, by
the way), fight alone on the plains near Greenhill, and he’ll sneak his 
way into your party.  Save yourself the trouble, and GET HIM IN KYARO.
      Level 16 Weapon Strength:  N/A (L)
      Commentary:   He’s decently strong, but that’s really all there 
is to say for Mukumuku.  Bringing yourself to use a flying squirrel as 
a serious character is probably too much for most people, myself 
included.  If you do get him in Kyaro (Have I emphasized the point 
that you REALLY SHOULD GET HIM IN KYARO enough?), you can use him as 
a fixture in your party for that plot thread, and it’s not bad to have 
an extra person for that.  Aside from that, though, he’ll quickly fall 
into disuse.
      Overall:  D-

69.  Nanami
      How to Recruit:  When you go back to Kyaro, visit your old house 
on the west side of town.  Go out the back of the house, and Nanami 
will be there, praying.  This will trigger the Kyaro scenario, but 
don’t worry, it’s not really possible to miss Nanami.
      Level 16 Weapon Strength:  N/A.  
      Level 15 Weapon Strength:  145 (M)
      Commentary:  Well, she’s incredibly, incredibly fast.  Aside 
from that, she’s not terribly powerful.  Her magic is average, and 
despite having a double attack, is not going to develop into one of 
your massive damage-dealers.  Despite this, I don’t really think it’s 
possible to dislike Nanami.  She’s be forced on you fairly often, but 
most people will use her all the time, anyhow.  Very compelling story 
characters tend to do that.  To get the maximum use out of her, give 
her a Spark Rune, and have her speed bless the entire party.  She also 
has a unite attack with the hero, which is good, unless you decide to 
use a Double Beat rune on either of the two of them.  That’s up to you.
All in all, though, a great character.
      Overall:  A (I don’t care what her stats say, she’s an A 
character)

70.  Nina
      How to Recruit:  During the initial Greenhill scenario, Nina 
will play a major part, though she’ll surprisingly never force herself 
in your active group.  After escaping Greenhill with Teresa and Shin, 
you’ll find that Nina tagged along, and will join.
      Level 16 Weapon Strength:  165 (M)
      Commentary:  As a character, Nina is not the massive stud her 
demeanor puts her off to be.  …  Anyway, she’s just as strong as she 
looks, and is basically just slightly below average in every sense.  
As a support mage, she’s adequate, but so are an awful lot of people 
who aren’t dressed in plaid sailor suits.  She does, as you expect, 
have a pretty funny unite attack with Flik, which gets more and more 
inappropriate as the plot gets serious.
      Overall:  C-

71.  Oulan
      How to Recruit:  After the Two Rivers scenario, make your party 
comprise 5 women and your hero.  Then, head off to Kuskus.  Go to the 
west/south part of town (with the Inn, Blacksmith, etc), and wander 
your way around until you find a group of ruffians.  They’ll comment 
on your having so many beautiful ladies around you, and they’ll kick 
your ass.  When you wake up, you’ll find Oulan has saved you.  You 
tell her who you are, and she joins.
      Level 16 Weapon Strength:  135 (S)
      Commentary:  Oulan is a character that not enough people give a 
fair shake, I imagine.  I didn’t either, my first time through.  Upon 
actually using her, though, she’s quite powerful.  She has very nice 
HP, defense, and attack power, as would be expected of a front-line 
attacker, and, for a change, defends surprisingly well against magic.  
Her rune is far from useless, too, if limited in use.  As noted in 
Hanna above, their unite attack can blast away a whole group of enemies
at the cost of balance-that’s your choice.  I, personally, think that 
Oulan is far superior to Hanna, though, thus making the unite sort of 
moot.  Despite her obscene fashion sense and character portrait that 
she stole from Suikoden 1, a good addition.
      Overall:  B-

72.   Pesmerga
      How to Recruit:  After your castle has reached maximum size 
(100+), return to the Cave of Wind.  Work your way through to the end-
where you fought the Star Dragon Sword.  Pesmerga will be 
contemplatively standing there.  Ask him to join.
      Level 16 Weapon Strength:  160 (S)
      Commentary:  Pesmerga is a massive, hulking, black-armored fiend.
Despite his looks, the only thing he lacks at all is speed, which 
tilts the scales in his favor over Georg, in my opinion.  Speed can be 
fixed with a well-placed Spark Rune, too, so it’s a moot point.  Pretty
much all of his equipment is frozen on him, but, again, when it’s the 
best stuff in the game that’s frozen on him, why is it a problem?  It’s
a pity he joins so late, but he also joins 5 levels higher than your 
hero, so you’ll probably be looking at a level 60 character or so when 
he comes in, so you’ll have an easy-made and long-lasting killing 
machine at your disposal.  While I actually think that Viktor has more
... je ne sais quoi, and does more damage on the whole, Pesmerga is 
pretty much just as good.  He also, really, just seems more like a 
killing machine than the somewhat fey and old Georg.
      Overall:  A-

73.  Pico
      How to Recruit:  First, you must have Annallee (see above).  
After getting Annallee, you have to wait until the liberation of 
Greenhill.  Then, go back into Greenhill, and find Pico in the Inn, 
dealing around with tawdry love affairs.  You can mention Annallee, 
if you have her, and he’ll tag along with you.
      Commentary:  Another musician to help you with your group.  
He’s probably the swankiest of the three.  Not much else to say.
      Overall:  N/A (C, for usefulness and fun of songs)

74.  Raura
      How to Recruit:  On your first visit to Tinto, you may hear the 
townspeople swoon over her.  As you scale the town, you’ll eventually 
find Raura wandering around.  She’s hard to miss, as she’s in full 
Cleopatra regalia.  Talk to her, and if you have Jeane, you can let 
her go to your castle.  Ponder how she gets back to your castle without
getting massively lost.
      Commentary:  Aside from her quite funny navigational sense, poor,
name-challenged Raura is the scroll maker for your castle.  Problem is,
you have to sacrifice crystals to make scrolls.  I can’t speak for 
anybody else, but I never use scrolls, regardless of anything, so her 
store really just gathered dust.  Still, you need her for completion, 
and she’s thankfully easy to get.
      Overall:  N/A (F for usefulness of store)

75.  Richmond
      How to Recruit:  Richmond will help you when you are recruiting 
Shu.  After Shu has joined, go back to Radat, and find him again near 
the Appraisal shop.  Take his challenge on a coin toss, and you’ll 
lose.  Go to the tavern, and find a man there who’ll tell you how 
Richmond cheats, and will give you a normal coin.  Show it to Richmond,
and he’ll join.
      Commentary:  Richmond is quite the amusing character to play 
around with.  If you’re reading this, you won’t need his help on 
recruiting characters, he can still uncover neat and funny secrets 
about every member of your army.  If you’re a completionist, or just 
like one character in specific, have Richmond find out neat crap about 
them.  It adds a lot to the game.  Be sure to investigate your odder 
characters for best results.
      Overall:  N/A (A for fun factor) 

76.  Ridley
      How to Recruit:  During the Two Rivers scenario, you’ll have to 
prove your allegiance to his and the Kobolds’ cause.  Once you do 
(you’ll do this automatically during the story), he’ll join.
      Commentary:  Ridley is a pretty good army general, with a really 
nice attack, and some good defense (10/7).  He also has Critical, 
making him able to annihilate a unit in a single attack.  Get him a 
unit with cavalry, and you’ll be in a good place.  As a side note, if 
you choose to run away with Nanami during the Neclord plot, Ridley 
will die.  This won’t ruin your game, as Ridley’s son, Boris, will 
take his place.  Boris is not as effective a general as Ridley, but 
given how late this happens in the game, you can run away and kill 
Ridley off without too much of an impact on the difficulty.  Try both 
on different runs through the game.
      Overall:  N/A (B+ in Wars)

77.  Rikimaru
      How to Recruit:  In Ryube Village, you’ll find him lying around 
sick when you’re going around to recruit characters for the first time.
Offer to take him to the Inn and help him.  He’ll gorge himself, and 
you’ll get charged 3000 potch for his food.  Pay it, and he’ll join up.
      Level 16 Weapon Strength:  160 (S)
      Commentary:  For the first stretch of the game, Rikimaru is 
pretty much indispensable.  He’ll be massively powerful, have insane 
HP, and basically be as powerful as the hero.  He shouldn’t touch 
magic, but that’s not a problem that’s likely to come up for a while.  
Invariably, in my games, though, he seems to fall out of use around 
South Window.  No reason, it just seems to happen.  Regardless, he 
stays powerful throughout the whole game.  He and Amada have a unite, 
if you like column attacks for some weird, masochistic reason, and 
his HP and attack stay high without fail.  He’s slow as an ox, but 
it’s fixable.  I guess he falls out of use as less ogre-like people 
appear to round out instead of imbalance a party.  Read that sentence 
again.  It will make sense.
      Overall:  C+

78.  Rina
      How to Recruit:  Rounding out the Circus Trio, see Bolgan above.
      Level 16 Weapon Strength:  140 (L)
      Commentary:  Rina is the kind of mage most people like the most.
Her attack and defense are pretty low, but her strength often belies 
how much damage she does.  She doesn’t take damage very well, though, 
and her HP are, of course, low.  Nonetheless, she’s very adept at 
magic, gets a forehead rune slot fairly early on, and has squarely 
average speed.  While she may not seem like a fantastic character in 
any regards, use her as a mage, and watch her excel at what she does.  
Rina is probably the best of this type of mage character, as well.
      Overall:  A-

79.  Sasuke
      How to Recruit:  Rounding out the Ninjas, see Mondo above.
      Level 16 Weapon Strength:  140 (L)
      Commentary:  Sasuke is the youngest and least experienced of the 
Ninja trio, and, believe me, it shows.  While fast, he’s not as 
powerful as Mondo, nor is he as fast or accurate as Kasumi.  His one 
saving grace lies in the fact that he’s long range, and thus not as 
intrusive as the other two ninjas, but what he lacks isn’t made up for 
by this.  Even worse, he’s the least adept at magic, making his back 
row slot tenuous at any time he happens to be in your party.  His 
Cutie Boy unite with Luc and Futch also isn’t worth it, as status 
conditions suck, as does Luc with physicality.  Better to let him 
whine in the dojo.
      Overall:  D+

80.  Sheena
      How to Recruit:  You’ll see Sheena whining at Tai Ho when you’re 
in Coronet to get a boat.  Later, he’ll appear at your castle after 
you defeat Kiba, and before you head off to Gregminster, and will 
force himself on you.
      Level 16 Weapon Strength:  150 (S)
      Commentary:  There isn’t a single person alive who doesn’t 
violently hate Sheena in numerous, almost obscene ways.  This includes 
nuns, the Amish, and Euglena who normally live out peaceful little 
pond lives.  Getting over his repulsive personality would be easier 
if he wasn’t dressed in a Jennifer Beals sweater with part of his 
sports bra showing.  Were Sheena more powerful than the Hero, I still 
wouldn’t use him.  To be objective, though, he’s nowhere near as 
useless as he managed to be in Suikoden 1.  He’s moderately strong, 
and is decent with magic.  You could do worse with him in terms of 
power, but if you use him, you’ll have to live with Mother Superiors 
around the world laughing at you.  And they will.
      Overall:  C+ as a character, D- as a personality.

81.  Shilo
      How to Recruit:  Shilo is hanging out in the Bar in Lakewest.  
After the Two Rivers scenario (I’m fairly sure this is when it first 
opens up, but the timeframe on him seems odd.), talk to him in the Inn, 
and he’ll say you seem different.  Ask him to join, and proceed to 
wince in pain as he demands you play Chinchirorin to get him to join.  
Go against your instincts to run away screaming, and win 5000 potch 
from him.
      Level 16 Weapon Strength:  140 (L)
      Commentary:  Chinchirorin is massively annoying.  I don’t see 
how anybody can like it, even less so in a video game with no one else 
around.  I doubt you’ll be visiting him much to play around, especially
with the AI being nastier this go round than it was in Suikoden 1.  I 
keep having fantasies about that one chip in the bowl violently goring 
him.  As a fighting character, Shilo is blatantly generic, with all 
that he really has going for him being long range.  If you need a 
boring character, or like his hair, he’s your man.
      Overall:  D

82.  Shiro
      How to Recruit:  See Kinnison above.  They travel together.
      Level 16 Weapon Strength:  N/A (S)
      Commentary:  Having only played this game in English, I’m forced 
to wonder how one would distinguish Shiro and Shilo in Japanese.  I’ve 
even read numerous pre-release Suikoden 2 reports saying that Shilo 
and Shiro were one and the same, in human and wolf form.  Odd, that.  
Anyway, Shiro is quite superior to his “namesake.”  His attack grows 
high insanely fast, and he’s one of the fastest characters in the game.
His main problem lies in the fact that his HP is fairly low.  For a 
front line fighter who can’t equip any armor, this is a fairly big 
problem.  You might have to keep a healer on his tail (pun blatantly 
intended) if you want to use him as a regular.  While using animals in 
my party isn’t my personal preference, Shiro would be the one to use 
if I wanted to.  He can also, as evidenced by the Greenhill scenario, 
apparently be mistaken for a school child.  People in the City-State 
really are stupid.
      Overall:  C

83.  Shin
      How to Recruit:  See Nina above.  They join up with you at the 
same time.
      Level 16 Weapon Strength:  160 (S)
      Commentary:  Shin is like a weaker version of Genshu (see above).
He’s pretty strong-not as strong as Genshu, but you get him earlier.  
He has a fairly useful unite attack with Genshu, too.  Those two crazy 
swordsmen.  Shin’s Spider Slay rune is also pretty nice, for a 1x use 
rune.  No reason not to use it if you decide to use Shin.  While 
strong and accurate, the biggest problem I have with Shin is that his 
defense seems obscenely low for a swordsman who is supposed to live in 
the front line.  He dies an awful lot, especially if ever hit directly.  
Personally, that’s enough to discourage me from using him almost at 
all.  You might be more patient, but I’m not.
      Overall:  C-


84.  Shu
      How to Recruit:  Recruiting Shu is a major plot point, so it’s 
all forced, but it’s complicated nonetheless.  When you go on your 
mission to recruit him, go to his house.  Apple will ask him to join, 
but he’ll refuse.  Go to the bar, talk to some people, and as you 
leave, Shu will come in again.  Apple will beg him to join, to be met 
with more refusal.  Go find Richmond near the Appraisal shop.  Pay him 
to go spy on Shu, and then go to the inn and talk to the innkeeper.  
Richmond will then tell you that Shu has to make an important trade, 
and will be at the port tomorrow night.  Wait at the bridge, and 
eventually Shu will come and be mad that you’re continuing to accost 
him.  He throws a coin in the river, saying he’ll join if you find it.
But you can’t search the river when it’s full.  Talk to a guy on the 
left bank in green, and ask him to close the gate.  He won’t.  Then, 
talk to Amada, and he’ll offer to close it if you can beat him in a 
duel.  Take care of him, and he’ll say he’ll close the gate.  You 
spend the night searching, and just as you lose all hope, you find a 
coin.  It turns out that Shu palmed the coin, but Richmond threw it 
back down for you.  Shu will concede, and will join you as your chief 
strategist.
      Commentary:  This is going to be fairly short compared to how to 
recruit him, I would imagine.  Anyhow, Shu is an immense plot element, 
so you’ll have to deal with him.  He’s a great asset in war (3/0), and 
also adds Critical and Evade.  Be sure to use him well.  He usually 
works better not on the hero, for me, as I have this massive paranoia 
about never bringing the hero to the front lines.
      Overall:  N/A (B+, the 3/0 is great in wars)

85.  Sid
      How to Recruit:  After the Two Rivers scenario, put Chaco in 
your active party.  Then, go back into the sewers.  You may have run 
into Sid before, but he just scares you off.  From the first ladder 
you go down, head directly left, and through a somewhat hidden passage,
and then head up through the door once out of the passage.  He and 
Chaco will argue, and then he’ll join.
      Level 16 Weapon Strength:  140 (M)
      Commentary:  Well, Sid is really just a generally stronger 
version of Chaco, in most ways.  He starts with a Waking rune, which 
is so painfully worthless that you’ll want to get rid of it immediately
and sell it, whether or not you use Sid at all, just so none exist in 
the game.  Less that, he -is- just a stronger version of Chaco.  A bit 
stronger, and with better HP.  If you need to use a winger for some 
reason, he’s the one you should use.  As noted above, he and Chaco’s 
unite is pretty bad, and takes up two character slots.  Wingers really 
aren’t very good.
      Overall:  C

86.  Sierra
      How to Recruit:  Depending on whether or not you run away from 
the war with Nanami, she’ll join at different points.  Either way, 
she’ll join automatically as part of the Neclord plot thread, and 
isn’t difficult at all if you choose to fight her.
      Level 16 Weapon Strength:  135 (S)
      Commentary:  Sierra is a pretty good magician, and comes with a 
somewhat decent Darkness Rune.  Then again, it can be removed, so 
that’s sort of moot.  She also has a double attack, but the painfully 
glaring thing about her is that she’s a mage-one with only decent 
attack and pitiful defense-who is also a short ranger.  Given that 
there are back line attackers who are better with magic, and front 
line attackers who are much more powerful, Sierra works out to be the 
worst of both worlds.  Use her if you have a thing for Vampires, I 
suppose.  All her unite attacks are equally useless.
      Overall:  C+

*87.  Sigfried
      How to Recruit:  After you do the Tengaar/Hix subquest, and get 
Badeaux, you can go and get Sigfried.  Go back to the end of the 
Unicorn Forest where you first saw him … he’s the Unicorn … with a 
listening crystal.  Wander around the central tree (The exact point is 
kind of hard to find, so wander around for a bit), and eventually 
Sigfried will come out.  You have to have a “Pure Maiden” in your 
party for him to join you-it’s easiest to just bring Nanami to him, 
though, since she’s probably in your party anyhow.  Accept his 
betrothal, and he’ll join.
      Level 16 Weapon Strength:  N/A
      Commentary:  The weakest of the big Monsters.  While still high, 
his HP, Defense, and Attack leave something to be desired for the fact 
that he takes up two slots.  He’s supposedly making up for this with 
the fact that he has a rune, and is fairly adept at magic, but really, 
his rune is nowhere near fantastic, and to add insult to injury, the 
spells on it don’t even look cool.  Despite his runes sounding like 
really bad Fantasy Novel arcana, they’re just not good.  Really slow, 
too.  Easily not worth it.
      Overall:  D+

88.  Simone
      How to Recruit:  As soon as you can, go to Banner Village.  At 
the item store there, a Rose Brooch is a rare find.  Get it as soon as 
you can.  Then, head back to the docks at Radat.  On the left bank, 
Simone should be standing there.  Trust me, you’re not going to miss 
him-his outfit doesn’t allow for such things.
      Level 16 Weapon Strength:  140 (L)
      Commentary:  I know what you’re thinking.  It probably involves 
thinking of Milich Oppenheimer, which is in no ways a good thing.  Of 
course, just like Milich, on the basis of character power alone, he 
can’t be immediately dismissed.  His only glaring flaw is his defense, 
and he’s a long range character anyhow.  Aside from that, his magic 
is fairly good, and his attack is certainly competent.  As a back line 
support mage, he’s among the best.  He also has an all-enemy unite 
attack with Vincent, which is certainly decent, especially if you can 
bring yourself to use the two of them.  Easier said than done, though.
It’s hard not to wince in pain at Simone and Vincent, in any capacity.
Simone attacks by lobbing roses at the enemy, and spends his idle 
battle animation sniffing said roses.  Add to that the stroke-inducing 
faux-Italian/French “Rose” theme, and see how long you stay sane.  
Same with the unite attack.  I’m not man enough to use the two of them,
so I can’t comment extensively.
      Overall:  B as a Character, D for tolerability.

89.  Stallion
      How to Recruit:  You’ll see him running around in Radat.  He 
won’t offer to join until around Two Rivers, but keep bugging him, and 
he’ll eventually challenge you to a race.  Beat him, and he joins.  To 
beat him, you need to run or let go from 50 battles.  If you haven’t 
hit that number yet, he’ll tell you how many more times you have to.
      Level 16 Weapon Strength:  147 (L)
      Commentary:  Rounding out the trio of bow users with incredibly 
strange ending weapon numbers.  I’m sure we all remember Stallion, and, 
as you’d expect, he’s the fastest character in the game.  His True Holy 
rune is back, so you get the huge map speed again, and you get 100% 
run rate, even sans let go.  Aside from that, he’s not terribly good.  
Average strength and HP, okay Tech, and bad everything else (excepting 
Speed).  If you like the Bow unite, he can be used with it, too.  All 
in all, though, easily forgettable, more so with that hideously ugly 
character portrait.
      Overall:  D-

90.  Tai Ho
      How to Recruit:  He’ll initially transport you from Coronet to 
Kuskus, after you beat him at (*shudder*) Chinchirorin.  Later, after 
you get your castle, head back to the furthest East docks in Kuskus, 
and he’ll be there talking to Yam Koo.  Beat him AGAIN at that infernal 
game, and he’ll join.
      Level 16 Weapon Strength:  140 (M)
      Commentary:  As far as spear users go, Tai Ho is probably the 
second best one.  His attack and tech ratings are both pretty high, 
and you can put him in the back row to avoid damage.  Other than that, 
he’s fairly average.  All in all, a decent character, but you can do 
better with long range attackers-and preferably find ones that are more 
adept with magic.  Also, given that spear-specific runes are pretty 
poor, he’s not really worth it at all, less nosalgia.
      Overall:  C-

91.  Taki
      How to Recruit:  As soon as you get your boat, head off to 
Lakewest.  Go to Taki’s house on the northwest side of town.  Talk to 
her repeatedly, and eventually, she’ll kindly offer to join you.
      Commentary:  Taki is really a very sweet grandma character, and 
while she fills Onil’s requisite role of gossip, she’s a lot nicer.  
She doesn’t do anything save tell you where you should go, and maybe 
tell you about high-altitude baking directions, but she’s likable and 
sweet.
      Overall:  N/A (D for usefulness, B+ personality)

92.  Templeton
        How to Recruit:  As soon as you can, go to Radat, and pass 
through the town, back to the initial area of the game.  Visit your 
Mercenary Fortress, and Templeton will be there, wondering what’s 
going on.  He’ll give you a cursory greeting, and then leave.  Follow 
him to Toto, and meet him again.  This time, he’ll join.
      Commentary:  When he joins, Templeton will give you the uber-
useful (for a while, anyhow) Suiko Map, making him an immediate boon.  
Later, you can find him mulling around the Library’s main office, with 
his really big map.  You can use that map to get specific information 
on every location in the game, and what every town contains, but it’s 
not terribly useful.  Nonetheless, his Suiko Map rocks.
      Overall:  N/A (B for usefulness of his map, as it fades in use 
later in the game)

93.  Tengaar
      How to Recruit:  See Hix above.  She’s not going anywhere without
him.
      Level 16 Weapon Strength:  140 (L)
      Commentary:  It’s stunning, but with so many usable characters, 
the development team kind of had to double up on a few of them.  
Looking at Tengaar and then looking at Rina, one can’t help but to 
compare.  By comparing, you’ll see that they have different sprites.  
And character portraits.  That’s pretty much it.  Tengaar seems to 
have a few more HP than a comparable Rina, but that’s probably it.  
Fortunately, a fairly good character concept was duplicated, so using 
both of these two will make for some pretty intense magic power.  
Tengaar can unite with Hix, if you want to use them together, for a 
fairly decent attack, albeit one that hurts Hix.
      Overall:  B+

94.  Tenkou
      How to Recruit:  Go to Crom Village, and have a Window Set in 
your party’s items.  Find his house, and show him your Window Set.  
Continue the conversation, and let him join.
      Commentary:  Unlike Connell, Tenkou’s ability can be used 
without making you feel like you’re making a mockery of the game.  The 
window settings are subtle enough to be used with tact, just enough to 
subtly influence and individualize a game.  I’m thankful there aren’t 
any window borders featuring little Hero faces or something.  None 
I’ve seen, anyhow.  A nice character to have around, and a sweet old 
man complement to Taki’s sweet old lady.
      Overall:  N/A (B+, as the window changes are actually pretty 
nice)

95.  Teresa
      How to Recruit:  She’ll join automatically with Shin and Nina 
after you flee Greenhill.
      Commentary:  She’s only usable in strategy battles, and she 
functions as a pretty damned good archer unit.  She has the largest 
range of any strategy unit, which can be complemented with Chaco’s 
Fly ability, or any +movement unit.  She also has Bombard ability, 
which is useful for up to 5 squares, for great long range attack.  
She’s pretty weak (5/6), but you can probably keep her away from the 
heavy action.  All in all, a nice unit to use.
      Overall:  N/A (B+ as a general)

96.  Tessai
      How to Recruit:  After you liberate Greenhill, talk to the 
students in the Blacksmith classroom.  They’ll mention Tessai (and you 
can also get the Silver Hammer from one of them).  Go to Kuskus with 
Viktor in your active party, and Tessai will be in the Smithy.  With 
Viktor there, Tessai will beg to see the Star Dragon Sword, and after 
an amusing argument, Tessai will tag along to your castle.
      Commentary:  If you get the Silver Hammer from the student in 
Greenhill, you can give it to Tessai as soon as you recruit him, and 
you’ll have level 15 Weapon Capacity.  Later, after you have 
infiltrated into L’Renouille, exit the castle, and head northwest to 
Sajah Village, which is small and isolated.  Go to the item shop, and 
the Gold Hammer is a rare find.  Give it to Tessai to get level 16 
Weapon Capacity.  A massively useful character, you’ll use him a lot 
once you get him.
      Overall:  N/A (A for usefulness.  He makes your weapons the 
best they can be [in the Army].)

97.  Tetsu
      How to Recruit:  Tetsu lives in a house on the North side of 
Lakewest.  He’s a bath master, and likes people with a Toasty 
Complexion.  Go to the Kobold section of Two Rivers, and go to the 
item shop.  Buy a few Fried Tacos, and then eat them until you become 
Toasty.  Then go back to Tetsu, and he’ll see you appreciate the value 
of baths, and join.
      Commentary:  Not much to say about him.  The baths are fully 
autonomous from the plot-if you bring related characters (Like Flik 
and Viktor, etc) in to the baths alone (by which I mean Hero and these 
people), you’ll get a special scene depending on the model of bath, 
which you can change if you’d like.  As an annoying side note, the 
first time I played Suikoden 2, Tetsu was my last character, as I 
couldn’t for the life of me figure out what to do to get him until I 
accidentally got toastied from some tacos.  Stupid Tetsu.
      Overall:  N/A (C- for usefulness of baths)

98.  Tomo
      How to Recruit:  After Ridley is taken captive (or not, 
whatever.  Just the battle where he’s overwhelmed and SUPPOSED to 
be captured), Tsai will decide its time for a non-sequitur little 
fetch quest, and will say that he forgot some tools.  For some reason, 
the leader of a huge rebel army decides to accompany him to do this.  
At their house (see Tsai below), Tomo will accost Tsai, and then force 
her way into your group.
      Level 16 Weapon Strength:  140 (M)
      Commentary:  For some reason, Tomo is buffer than her dad, and 
is the best spear user.  The two of them have a unite attack to damage 
the whole front row, which can be useful, or not.  Like Tai Ho, put 
her in the back row, and just stab away with her.  She seems slightly 
weaker than Tai Ho, but she’s faster, and seems to hit criticals more.
While spear-users are not terribly powerful, she’s probably a good 
person to use, if only once and in the battle against Luca, as a good 
back liner.
      Overall:  C+

99.  Tony
      How to Recruit:  Just like Wakaba (see below), visit Tony at the 
Mayor’s house in Forest Village before going to Greenhill.  He’ll say 
he’s just too busy to join.  After Greenhill, talk to Tony again, and 
the mayor will suggest he help you.
      Commentary:  Tony serves two purposes.  First, he takes the seeds
you find, and plants them, giving you ingredients for cooking.  Second,
and more important, if you talk to him, you can play Whack-A-Mole.  The
prizes are useless for the most part, but the game is addictive as... 
er, the main part of the game.  He hangs out in the garden on the west 
side of your castle on the second floor.
      Overall:  N/A (D+ for vegetable stuff, A+ for Whack-A-Mole)

100.  Tsai
      How to Recruit:  After Toto has been burned down, and you return 
to the Mercenary Fort, Viktor and Flik will ask you to fetch Tsai from 
his house near Ryube.  If you’ve already recruited Millie, Kinnison, 
and Shiro, you should know what to do.  Go in the woods behind Ryube, 
and take the left path, going until you reach Tsai’s hut.  He’ll be 
there, and will tag along.
      Level 16 Weapon Strength:  140 (M)
      Commentary:  Wow.  All the spear users’ names start with “T,” 
don’t they?  The redundancy is more and more apparent as I trudge on.  
Anyway, Tsai is pretty much exactly the same as Tomo and Tai Ho, jus a 
bit worse than either of them.  His Unite with Tomo is described above.
While in normal combat, he falls short, he’s easily one of the most 
massively useful characters in strategy combat, as his fire spears 
will quickly prove to be one of your most used weapons, easily cutting 
through any size defense.
      Overall:  D+ as a character, A for Fire Spears.

101.  Tuta
      How to Recruit:  Early in the game, he’ll join you with Gengen 
for your deadly and trying flour expedition.  Later on, talk to Dr. 
Huan in Muse, and before Muse is overrun, Tuta will join for real.
      Level 16 Weapon Strength:  140 (L)
      Commentary:  Well, what do you expect from an annoying little 
sycophantic 11 year-old?  Weak, defenseless, HP are a travesty.  
Fairly fast, but, really, what does that matter?  Really only has his 
back row position and his speed to fall back on.  Early on in the game, 
if you use him creatively, his Medicine rune might save a life or two, 
but so might ending that battle some 4 turns earlier due to his not 
being there.  Just pass on Tuta, please.
      Overall:  D-

&&102.  Valeria
      How to Recruit:  See Kasumi above.  Just pick Valeria instead.  
Not hard, is it?
      Level 16 Weapon Strength:  150 (S)
      Commentary:  Much like Anita above, Valeria is probably not the 
most stunning of all the front line attackers, but she’s one that has 
sass, nonetheless.  Valeria’s Falcon Rune seems more effective than 
Anita’s, especially if you have a Fury Rune helping Valeria along.  
I’ve seen it do upwards of 2000 damage with its special animation.  
She’s fairly strong, and she can equip a shield, making for a fairly 
well-armored attacker.  If you forgo the Fury Rune for a Balance Rune, 
she and Anita can unite for a massively devastating unite attack, at 
3x damage.  Then again, they both have Falcon Runes, so if you want to 
use the unite or not, it’s your choice.  I prefer Valeria to Anita, 
mainly for nostalgia and also aesthetic sense, but they’re both really 
good, and often make it to my final party.
      Overall:  A-

103.  Viki
      How to Recruit:  When you’re wandering through the Forest Path 
from Greenhill to Matilda, she’ll materialize in front of you.  Offer 
her a home, and she’ll go there.
      Level 16 Weapon Strength:  100 (S)
      Commentary:  Well, all things considered, Viki is probably your 
single most useful character, and you’ll use her insanely often.  To 
be realistic, you probably won’t use her in battle much at all.  Viki 
completes the trio of Hyper-Mages that also comprises Luc and Mazus.  
She’s the weak link of the chain, though.  While equally weak and 
wholly incompetent at physical situations as the other two, her magic 
really isn’t as strong, and she can be eclipsed in magic power by some 
of the more normal mages, like Rina.  She and the octopuses have a 
fairly amusing Unite, too, and I bet you can figure out the general 
premise behind it.  She has a Blinking Rune permanently affixed to 
herself, and given that it really isn’t really that good, it can be a 
pain.  And her spells backfire more than any other character, really.  
Still, as far as quirky and fun characters go, she’s pretty good, and 
she’s still by no means a bad mage.  But you can leave her for 
teleporting without much guilt.  But I haven’t met anybody who doesn’t 
love her personality.
      Overall:  C- as a character, A+ for teleport usefulness.

104.  Viktor
      How to Recruit:  See Flik above.  They both basically skirt back 
and forth, and don’t really join until the castle is firmly 
established.
      Level 16 Weapon Strength:  170 (S)
      Commentary:  Seriously, Viktor just plain rocks.  No if’s, 
and’s, but’s, or conjunctions of any sort.  Viktor is the bee’s knees.
The fly’s elbow, even.  He is every major joint of any given insect 
species in the entire world.  Despite characters like Pesmerga and 
Georg, Viktor seems to dish out harsher damage than anybody else on 
the field, vying with Hero.  If you’re into insane damage, get him a 
Fury Rune, and even combine that with a Double Beat Rune.  As you’d 
expect, magic is hardly his forte, but who cares?  The man’s a tank.  
Even more than that, though, I don’t think people would avoid using 
Viktor under any circumstances-he’s the kind of character you use in 
your party, even if you tell yourself you’re not going to, and even if 
you’ve used him every time prior.  He and Flik are probably the major 
contenders for everyone’s favorite characters in this game, save the 
big three plot characters, and he -is- my favorite character, as it 
so happens.  So do yourself a favor, and don’t pretend you’re not 
going to use him.  Just play with him, and enjoy it.
      Overall:  A+

105.  Vincent
      How to Recruit:  Once your castle is built up to Maximum, put 
Simone in your active party, and head right back to where you found 
Simone in the first place.  If you have enough people, Vincent will 
be standing at the docks.  He and Simone will have a disturbingly 
heartfelt reunion, and he will nobly offer to join your cause.
      Level 16 Weapon Strength:  150 (S)
      Commentary:  Well, in this game, he can at least fight.  I 
really can’t say outright if that’s a good thing or not, though.  
Vincent falls slightly below his “dearest friend” in terms of 
usefulness-he’s a front line fighter, but his HP and defense are 
pretty low for that sort of job, especially considering how late 
in the game you get him.  His unite attack with Simone can eliminate 
a fair number of enemies, assuming both of those two are really 
powerful, which really doesn’t happen.  Much more of a novelty 
character, and falls pretty square in the average range of ignored 
characters.
      Overall:  C- as a character, D for tolerability.

106.  Wakaba
      How to Recruit:  After the Two Rivers scenario, go and visit the 
Forest Village, northwest of Greenhill.  She should be standing near 
the south entrance.  Chat with her for a bit, and then go on with the 
game.  After fleeing Greenhill, go back and talk to her again.  She’ll 
join up.
      Level 16 Weapon Strength:  135 (S)
      Commentary:  In my opinion, she’s more useful than her teacher.  
She has fewer HP than L.C., but seems to make more critical hits and 
generally be faster and stronger than him.  This may just be me, of 
course.  Also, if you use Wakaba, you don’t have to deal with a really 
stupid character sprite and portrait.  As a character, Wakaba’s really 
pretty nice.  She can dish out fairly heavy damage, and even though 
her defense is low, she can soak up damage like a sponge with her HP.  
Easily one of the best front line fighters.  Of course, if you’re into 
insanity, you could team her up with L.C. Chan, give them both Fury 
Runes, and watch their unite attack.  It’s devastatingly nasty-the only 
reason I don’t crown it an ultimate attack of sorts is that I prefer to
keep my Fury Runes on Viktor and Flik, and I also hate L.C. Chan.  Try 
it, though.  It’s really fantastic, especially if you like martial 
artist characters.
      Overall:  A-

107.  Yam Koo
      How to Recruit:  See Tai Ho above.  They join together.
      Commentary:  This time around, he doesn’t fight, but he just 
lets you play a fishing mini game, useful for getting ingredients, or 
just screwing around.  It’s a decent game, but by no means as addictive 
as Whack-A-Mole or the like.  Just decent.
      Overall:  N/A (D- for fun of his game)

108.  Yoshino
      How to Recruit:  As soon as Freedy joins your party (forces his 
way in, whatever), go to Radat, and go to the south side of town.  
Head into the yard with some unfinished laundry, and Freedy should act 
sort of strange, and say it’s nothing.  After you’ve recruited Shu, 
put Freedy in your party again, and visit this yard again.  Yoshino 
will be there, washing her laundry.  She’ll whine at Freedy, and then 
ask you if she can join.  Let her.
      Level 16 Weapon Strength:  140 (M)
      Commentary:  Really, does it strike anybody else as odd that a 
normal housewife is running around with a naginata?  I suppose I 
haven’t washed enough laundry in my time to come upon the demon sheet 
that requires immediate suppression with a nasty spear.  Anyhow, as 
far as characters go, Yoshino is nothing special, lumping together with 
the other spear users.  She’s actually probably the weakest among them, 
but I rank her slightly above Tsai, mainly just on an aesthetic 
perusal, and I’m probably deluded by cute girl syndrome when judging 
her, but she does seem better with magic, even though she’s lower in 
most other senses.  Really just a sidebar character, though I’d easily 
rather be caught using Yoshino than her husband.  The two of them have 
a 2x damage unite that unbalances Yoshino, but are you going to waste 
slots for THESE two?
      Overall:  D

109.  Yuzu
      How to Recruit:  After completing Two Rivers, and preferably 
also the Hix/Tengaar Subquest, head to Kobold Village.  Yuzu is a 
small girl who’s wandering around near the middle of the town, possibly 
in the shade, so she’s easy to miss.  Just look for the non-generic 
sprite.  Talk to her, and she’ll say her sheep are missing.  Offer to 
help, and she’ll take you to the Unicorn Forest, where you can pick 
her sheep up.  After you do this, she’ll join.
      Commentary:  Yuzu runs your ranch.  She takes all the animals 
you buy or find, and gives them a home.  You can, in a rather macabre 
twist, use them as ingredients for food.  She’s a pretty cute character, 
too, so she’s appealing to sensibility, too.
      Overall:  N/A (C- for usefulness of her farm, B+ for cuteness)

110.  Zamza
      How to Recruit:  As soon as you have Nanami in your party, go to 
the Inn in Toto (before it burns down), and talk to him.  He’ll force 
his way on your group.  Or, if you miss him, and Toto burns down before 
you recruit him, you can find him in South Window.
      Level 16 Weapon Strength:  135 (S)
      Commentary:  Ugh.  You know, I forced myself to use Zamza to be 
impartial and try and use every character in the game, but I felt like 
I’d just sold my soul, only to have it eaten by the Beast Rune, and 
voted for a third party candidate all at once.  Easily, far and away 
the most irritating character in this game, a spot only slightly 
contended for by Sheena.  But Zamza is much worse.  I don’t know how 
that’s possible, as he’s not even a major plot character.  All he does 
is hang around and whine, and put a snide comment or two in your 
suggestion box.  Yet, somehow, I still see him as worse than having 
one’s gums scraped with rusty, bloody glass.  How is he as a character?
Tolerable.  Fairly powerful, an okay magician, but slightly slow.  His 
Fire Dragon Rune is okay if you put a Fire Sealer on there too.  But 
if you use Zamza, you will feel your soul tarnished for all eternity.
      Overall:  C+ as a character, F in every other sense humanly 
imaginable.

*Among Abizboah, and Sigfried, you have to choose one of the two.  You 
don’t have to get Feather, but if you don’t, you can’t get Ayda, and 
thus, not all of the stars.

&& Choose between Kasumi and Valeria.  Whichever you choose, it won’t 
affect your castle-you can still get all 108 stars.

== Non-Stars ==

**  Jowy
      How to Recruit:  Jowy will join automatically and stay with you 
as part of the plot, until he leaves.  At that point, you won’t get him
back.
      Commentary:  Jowy leaves directly after Muse is invaded the first
time, so he’s not with you for very long.  You can also only get his 
weapon up to level 5 on your own.  Despite that, Jowy is a massively 
fantastic character, rivaling Viktor and Hero in terms of power.  His 
magic power is tremendous, and he’ll get level 3 spells as early as 
the Sindar Ruins, if you’re lucky.  His Black Sword Rune can seriously 
dish out nasty damage, and he’s also fast, strong, and has really nice 
HP and defense.  Jowy’s unite attack with the Hero is also the single 
most useful attack in the game, and until Jowy leaves, you’ll be using 
it nonstop.  It’s a sad day when Jowy leaves.  Much later, he’ll join 
up with you for one more battle-be sure to check out their revamped 
unite and also Jowy’s level 4 spell.
      Overall:  A

**  Makumaku
**  Mikumiku
**  Mekumeku
**  Mokumoku
      How to Recruit:  Take just Hero (And Mukumuku, if you wish) to 
the plains of Greenhill, and wander around and fight enemies until any 
of the given squirrels join.  You can wander around with other 
squirrels and still have the remaining ones join, too.  They all join 
at more or less specific places-The Greenhill-TR Path, Greenhill-Forest
Village, Greenhill-Forest Path, and the clearing below the Forest 
Village.  They seem to appear more often during your first excursion 
to the Greenhill area, right after Two Rivers, rather than any time 
after that.
      Commentary:  Okay, take Mukumuku as a sort of base.  Each of 
these squirrels has one stat (Str, Speed, Tech, Mag) better than him, 
and usually has all of the other stats suffer for it.  All in all-all 
5-together almost make a usable character.  Too bad this usable 
character takes enough space to house both it and 4 other better 
characters.  Do it for completion’s sake, not for any real power.  
Their unite attack really isn’t very useful either, especially 
considering you need all 5 of them to do it.
      Overall:  They all get Ds, but Mokumoku is more powerful, so he 
gets a D+.

** McDohl (Or ()cDohl, whatever the naming thing decided to do.)
      How to Recruit:  Getting McDohl requires the most advance 
preparation of any character.  You have to start by loading save data 
from Suikoden 1, data that’s at the very final save point in 
Gregminster Castle.  Play the game like normal, until you beat Luca.  
After that, head back to Banner Village.  Talk to the little kid who’s 
obsessed with you.  He’ll say that someone who looks like General 
McDohl is staying at the inn, but just spends all day fishing.  Go 
back to the little pond behind the Inn, but as you’re going there, 
Gremio will block your progress.  Talk to Ko once again, and he’ll 
offer to distract Gremio by pretending to get into trouble.  Go back 
to Gremio, and as you do, Ko will scream, and Gremio will run off.  
Continue on to the Dock, and you’ll see McDohl there, fishing.  All 
your Suikoden 1 Characters will give him a cursory “Long time no see” 
speech blurb.  Go back to town, and at the Inn, you’ll find out that 
Ko’s actually went and gotten into real trouble.  McDohl joins you as 
you go look for him.  Take the normal path to Gregminster, and head 
through as normal.  You’ll eventually find the bandits who kidnapped 
Ko.  They’ll see Hero, and they’ll see McDohl, and they’ll be 
sufficiently freaked by the two mute teens to get the hell out of 
Dodge.  They left Ko back at that big open Boss clearing, though.  
Go to get him, and you’ll find another worm, identical to the last.  
Kill it, but when you do, it will evolve into a poison moth.  What 
you do now doesn’t matter-if you can kill it, go ahead.  You should 
be able to with McDohl and a decent healer - Hero - in your party.  
If you want, lose to it, and you’ll get to see the Soul Eater and 
the Bright Shield’s level 4 spells lay waste to the moth.  After this, 
you’ll rescue Ko, and take him to Gregminster for treatment.  While 
there, there will be a lot of cut scenes, and after the situation is 
cleared up, you’ll be escorted back to Banner Village.  After this 
quest, you can travel back to Gregminster, and recruit McDohl at any 
time.
      Level 16 Weapon Strength:  165 (M)
      Commentary:  McDohl is actually probably the true best character 
in the game, if only because of his rune.  Aside from that, he 
competes with Hero on almost every level.  They’re both massively 
powerful, fast, have high HP and defense, and nasty magic.  Thing 
is, McDohl uses his Soul Eater rune, which is just as nasty as you 
remember it.  He has massive amounts of magic, and his level 2 spell 
is a 500 to all enemies affair.  Judgment is also just as nasty as it 
was before.  McDohl and Hero unite for an attack that’s almost as good 
as the Buddy Attack, but in execution, it’s really just about the same,
as both characters are so ludicrously powerful.  The Drawback is, of 
course, that if he ever leaves your party, you have to go back to 
Gregminster to get him again.  It’s up to you if you want to do this - 
he’s easily worth it, especially if you’re nostalgic.  This is the 
pinnacle of nostalgic characters.  If you decide not to use him, 
though, you should do his subquest as early as possible.  He has some 
nice equipment that you can loot, regardless of anything else.
      Overall:  A+

**  Ruloidia
      How to Recruit:  After you get Abizboah, go back to the place 
where you got him with another Listening Crystal.  Use it, and you can 
recruit Ruloidia.
      Level 16 Weapon Strength:  N/A
      Commentary:  Ruloidia is another big monster, and it’s rather 
annoying that they made getting her such a detriment.  If you get 
Ruloidia, you just can’t get all 108 Stars of Destiny, as she isn’t 
one.  This rather quickly makes her totally useless.  As a character, 
though, she’s pretty good.  She’s a bit weaker than her husband, but 
she’s also still pretty good, with the same Blue Drop Rune, and also a 
Flowing Rune to add some healing power.  Aside from that, she’s just 
faster, and toned-down version of her husband.  Not worth the 
sacrifice she demands, though.
      Overall:  B- as a character, F for screwing up the game.

**  Chuchara
      How to Recruit:  After you have Abizboah and Ruloidia, go to the 
docks in your castle.  You’ll see Chuchara.  Chase him around until 
you his parents show up, and he’ll join.  
      Level 16 Weapon Strength:  N/A
      Commentary:  Chuchara is a baby octopus, so he only takes up 
one attack slot.  Aside from that, all he has going for him is the 
fact that he has the best physical defense in the game.  Nothing else 
about him has any merit at all.  So unless you need to soak up damage, 
don’t bother.  And given that you have to sacrifice the best part of 
the game to use him, don’t use him or his mother at all.
      Overall:  D+ as a character, F for the same reason as Ruloidia 
above.


== FAQ ==

Q:  How do I get Jude?  I can't find him!!!

A:  Look at the Jude section.  I can't see what's vague about that.

*

Q:  How do I get M*kum*ku?  I've looked everywhere!

A:  The squirrels only like Hero.  And Mukumuku.  Explore with
just hero, or hero and Mukumuku, and explore in those areas.

*

Q:  I got Siegfried and Feather (or whatever), but can't get Abizboah!
Where do I get a third Listening Crystal?

A:  You don't.  Just get Feather, and pick between the other two.

*

Q:  What order do you get the characters in?

A:  There are plenty of other, better FAQs that answer that question
better than I could hope to without playing through the game and taking
notes to an extent that  I don't want to.  Look at them.

*

Q:  Can I post your FAQ?

A:  Yeah, read the terms.  Post it exactly like it is, and follow the rest of the
terms, and you're golden.

*

Q:  What's your favorite/final party?

A:  People are really that interested in this?  You can look at the ratings
I gave--those are purely my opinion, so anything with an A or A+ has a
high chance of getting used.  To be clearer, my favorite characters are:

Hero, Viktor, Flik, Wakaba, Rina, and Clive.  Valeria and Kasumi are both
also very high up there.  As is anybody else who got an A.

*

Q:  Who's Elza?  What's her relation to Clive?  Can you use Elza?

A:  There are more FAQs that detail this better than I could.  It's not an
easy subquest, but read up about it, and you can probably try.  I won't
spoil it for you here, though.

*

Q:  How do I get the Rose Brooch to recruit Simone?

A:  The Rose Brooch is a Rare Item.  As such, check the item store every
half an hour or so, when Rare Items rotate.  It will eventually be there, but it
is determined by luck.


Also, as a side note from me, PLEASE consult this, or any other FAQ here,
before emailing questions.  I try to answer these questions here, hence the Q
in FAQ.

== Thanks ==

CJayC and his fantastic site GameFAQs are where you'll see the new
updates (sporadic as they may be) of this guide, and it's the only site
you should be visiting anyhow.

Aside from Konami, I’d like to thank Sir Aronar (sir_aronar@msn.com), 
for the very well-written whole-S2 FAQ/Walkthrough he did, which I 
used to confirm small things like the existence of characters.  His 
guide is probably one of the nicest to use.  Thanks, Sir Aronar.

Thomas Wilde (storyteller@msc.net) for his very useful comments for Gordon,
Miklotov, Max, and Lebrante.

Daniel Bockstal (daniel.bockstal@skynet.be) for correcting my idiotic
mistake in writing 'je ne sais quoi.'  I take French for three years, and I
still make mistakes like that.  Zut!

Jason Waller (JasonWaller99@Hotmail.com) for his help with Gordon, 
Gadget & Meg, and Gilbert clarification -- That he joins no matter what.
I have yet to test this, but will.

Everybody who wrote to compliment me on the guide -- thanks.  It's nice
to know people appreciate it.  Makes it all worth it.  =)

== Fin ==