Suikoden 2 A FAQ by Brandon Binkley (aka Sir Aronar) firstname.lastname@example.org Contents I) Disclaimer II) Version III) Author's Note IV) Character Info V) Walkthrough VI) Weapons VII) Armor and Accessories/Items VIII) Art IX) Runes/Spells X) Trading Posts XI) Combos XII) Tactics XIII) Enemies XIV) Headquarters options XV) Miscellaneous XVI) Side Quest XVII) The 108 Stars of Destiny XVIII) Secrets XIX) Credits I) Disclaimer This FAQ is my original work with augmentations by many supporters. Therefore, do not steal this work. If you'd like to use it for your site, then you must leave it in its original form. If you wish to alter text size or color to go along with your site's scheme, you must obtain my written permission. This FAQ is © 1999-2000 Brandon Binkley Suikoden and Suikoden 2 are registered trademarks of Konami and copyright protected under the law. Warning that this FAQ is full of secrets and spoilers, so read at your own risk. -------------------------------------------------------------------- II) Version/update record 1.71 In a realized blunder, I found that I copied over an earlier prepared version that had several contirbutions in it. This fixes that for the most part (sorry contributors). Also, I need the person who supplied a tip in the mountain climbing game to get in contact with me (provide your tip so I can make sure it's you) as I believe I deleted my mail before a certain date. 1.7 Last planned update. Added some info in walkthrough. Added character commentary. Added additions based on e-mails recieved. General update to other sections. Finally remembered to add Soul Eater to the Rune list. More dropped items from monsters. 1.6 Added a few more items. Added the updated McDohl guide by Roric. Added announcement at top. Possible other minor things that I forgot about. 1.5 Added various tips that have been collecting in my mail box. Added the Guardian Deity list. Some minor revision work. Alphabetized the credits and reorganized some sections. Added scroll making section. 1.4 Added statistic ratings for playable characters. Added some more to the Headquarters extras. Made a list of Spell Combos. Added more combos. Mokumoku now with real directions. 1.3 Added a few more items and findings. Added Roric's McDohl Guide. Further updated character info. Fixed an error in the recipe list. Now collecting info on gifts from Guardian Deities, so if you have some data, please send it to me. 1.2 Got the best ending. Completed most of Clive's quest, but missed out at the end. Compiling more info on monsters and Runes. Projects include Magic Combos, Combos, and finding the last few items. Also will start work on the other options in your castle. I plan to play through two more times (for a total of four), using one quest to seek out more monster items and exploration, and another fast play to get Clive's subquest done. Any submissions are welcome. 1.1 Basically finished the weapon section (need info on Nanami). Revised the rune section. Fixed up a few errors and the Hix/Tengaar sidequest. I'm revising the Miscellaneous and Character sections. Also seeking info on trading posts rates. 1.0 I finally beat the game, but didn't get the last two stars in time. Walkthrough is updated as far as the ending. I plan on working on the wording used in the walkthrough. Also, I will be revising the character section and several others as well (including filling in some holes in the equipment lists and rune lists. If there's anything I missed, please let me know. I will be playing through the game again, and might revolutionize the monster data (not sure yet). I also want to work on compiling the market rates for trading to figure out the ranges. E-mail me any submissions. 0.2 Added more information, redid the layout, added sections, and worked on some writing in some sections. 0.1 This is a preliminary version. Not much info yet, but I'll add more as I get to it, as I'm writing this while progressing through the game. Expect format changes in updates. For now, only ask questions or send in stuff up to where the FAQ is at. I do not want spoilers. If you have suggestions for sections, please let me know as I try to cater to my fellow gamer as much as possible. -------------------------------------------------------------------- Version 1.7 will be the last update that I put much work into, future updates being dependent upon submissions or random discoveries. I know that some sections are not 100% complete, but these proved beyond my meager skills, and have yet to be addressed. If you have anything new to send feel free to e-mail me. Things I most need are: Karen's 3rd, 4th, and 5th dance prizes (with relevant info); the enemies in the Greenhill area before the flight from Muse (with relevant info); any holes (such as prices); anything I miss. Also feel free to send any feedback. Also, if you'd like to see a cooking list, please tell me so I know whether or not to write one (I'll just add the missing meals to the item list). If you need help, I am available to answer questions, but before you ask, please read through the entire FAQ/Walkthrough. If you're looking for an item, use the search command (under Edit or Find on most text readers). I will not answer anymore questions for things clearly stated in this document. If something is unclear, let me know. Thank you. -------------------------------------------------------------------- IV) Characters I tried to arrange this in the approximate order you can get the various characters. Be sure to look ahead for certain characters, as some have prerequisites that must be meet before they'll join (Clive, McDohl, and Sigfried). Note that sometimes you will not be able to recruit characters at certain times. If you are currently on a quest pertaining to the main plot, many free characters will vanish. In this case, finish your current quest. Do not talk to Shu, or approach the meeting room. As long as you don't trigger the next section, you should be alright to recruit people. If someone will not join, try getting more recruits, then try again. 1 - Hero Level: 2 Age: 16 Role - Att: A, Def: C, Tch: A, Spd: B, HP: B, Mag: B, Spl: B Runes: none Equipment: Bandanna, Robe, Medicine, Gloves, Boots Commentary: Gets Bright Shield Rune. Overall, the hero is a good character, and since you're stuck with him all the time this isn't too bad. His double strike attack does really good damage and should keep him on par with the other fighters. Also, since he has the Bright Shield Rune, he is a good healer, and sometimes the only one you'll need. He also fares well with attack spells. How to get: You play his role * - Jowy Level: 2/approximately your level -5 Age: 16 Role - Att: B, Def: C, Tch: A, Spd: A, HP: C, Mag: A, Spl: A Runes: none Equipment: Tunic, Medicine, Flaming Arrows, Boots Commentary: Gets Black Sword Rune. Jowy is also a rather strong charcater, with very strong magic. The Black Shield Rune is the most powerful offensive rune in terms of raw damage power. His weapon is decent as well. His true asset in the early game is his unite attack with the hero. How to get: Jowy starts with you 2 - Gengen Level: 6 Age: 17 Role - Att: C, Def: C, Tch: B, Spd: C, HP: C, Mag: D, Spl: C Runes: none Equipment: Leather Hat, Leather Coat, Wooden Shield, Cape, Boots, Medicine Commentary: He helps you get flour. Gengen is okay, but as you get more recruits, his lack of merit detracts from his use. It's best to have Gabocha so you can do the Kobold ATK. Aside from this, Gengen as good technique, so he should hit more than some of the stronger characters, and his armors are not too bad. How to get: Joins after you and Jowy are held by Viktor 3 - Mukumuku (Kyaro or Greenhill Area) Level: 2/33 Age: 6 Role - Att: B, Def: C, Tch: D, Spd: C, HP: D, Mag: D, Spl: C Runes: none Equipment: none Commentary: One of five squirrels. Mukumuku is good when you have open slots when(if) you get him in Kyaro, but otherwise isn't anything special. He can equip a Fire Rune, but magic is not his strong suit. How to get: Search the tree above your house repeatedly; or on the road between Muse and Greenhill in Greenhill's territory, but you must be alone and possibly with mandatory characters. 4 - Nanami (Kyaro) Level: 5 Age: 16 Role - Att: C, Def: C, Tch: A, Spd: A, HP: D, Mag: C, Spl: C Runes: none Equipment: Feathered Hat, Tunic, Medicine, Gloves, Wooden Shoes Commentary: Your sister. Nanami is one of the fastest characters in the game. Also, she gets a double strike attack, but her damage is on the low side. If you give her the Spark Rune, she becomes a great asset allowing the slowest to attack at her speed. How to get: Joins automatically 5 - Rikimaru (Ryube) Level: 8 Age: 25 Role - Att: A, Def: B, Tch: C, Spd: C, HP: A, Mag: E, Spl: C Runes: none Equipment: Leather Coat Commentary: Rikimaru is strong and can soak damage, but you'll need to get him some good armor first. His true asset is the Manly ATK he does with Amada. How to get: You find him laying outside ill. Bring him to the tavern for some food and cover the 3000 potch bill. 6 - Millie (Ryube) Level: 6 Age: 14 Role - Att: E, Def: D, Tch: D, Spd: C, HP: D, Mag: B, Spl: B Runes: Groundhog Equipment: Feathered Hat, Tunic, Medicine, Gloves, Blue Ribbon Commentary: Millie makes a good mage, but lacks physical ability. Bonaparte allows her to do double damage once, but this doesn't make her much better. Use her if you want a cutesy character who can throw out some decent magic support. How to get: Complete the Finding Bonaparte subquest 7 - Kinnison (Ryube Woods) Level: 6 Age: 18 Role - Att: C, Def: C, Tch: A, Spd: B, HP: C, Mag: C, Spl: C Runes: none Equipment: Bandana, Leather Coat, Medicine, Healing Wind, Boots Commentary: Kinnison is a good archer. He's fast and accurate, but don't expect huge damage from him. His unite with Shiro is useful for eliminating random enemies. How to get: Place the baby bird and nest back in the tree. He'll be there when you return. 8 - Shiro (Ryube Woods) Level: 6 Age: 9 Role - Att: A, Def: B, Tch: B, Spd: A, HP: C, Mag: C, Spl: C Runes: none Equipment: none Commentary: Shiro is probably the second fastest character in the game. He also has some good physical stats. When given a Double Beat Rune, he'll do silly amounts of damage in no time at all. Just be careful about his HP. How to get: Joins with Kinnison 9 - Zamza (Toto or South Window) Level: 6 Age: 29 Role - Att: B, Def: B, Tch: C, Spd: D, HP: C, Mag: B, Spl: B Runes: Fire Dragon Equipment: Feathered Hat, Guard Robe, Medicine, Cape, Leggings Commentary: Zamza is mostly talk, but has some good stats. He's a good mage and competant fighter. He can be on the frontline (and has to be to attack). Just watch out for his speed and accuracy as both are lacking. His Fire Dragon Rune is helpful, provided you block the fire damage it deals to him. How to get: Bring Nanami to see him in Toto before it is destroyed or South Window after the occupation. 10 - Hanna (Toto) Level: 6 Age: 29 Role - Att: B, Def: A, Tch: B, Spd: D, HP: C, Mag: D, Spl: D Runes: none Equipment: Leather Hat, Leather Coat, Steel Shield, Medicine, Leather Cape Commentary: Simply a warrior. She lacks speed, but should have high defense overall. Use her with Oulan to untap her true potential. How to get: Ask her join after Toto is burned. 11 - Apple Level: NA Age: 18 Role: Strategist/non-combatant Commentary: Talk to her to change your support commanders. How to get: Apple meets you in Toto, and joins after the fort is taken. 12 - Viktor Level: 22 Age: 32 Role - Att: A, Def: A, Tch: C, Spd: B, HP: B, Mag: D, Spl: D Runes: none Equipment: Half Helmet, Chain Mail, Gloves, Boots, Kindness Drops Commentary: Gets Star Dragon Sword. Viktor is one of the best warriors in the game. His flaws in Suikoden 1 are not as stark. Give him a Fury Rune, and he'll throw out some of the hardest hits, especially with the Star Dragon Sword (I've seen him do over 3000 damage). How to get: Joins automatically 13 - Flik Level: 22 Age: 27 Role - Att: B, Def: B, Tch: B, Spd: B, HP: C, Mag: B, Spl: A Runes: Lightning Equipment: Circuret, Leather Armor, Steel Shield, Leather Cape, Boots, Mega Medicine Commentary: Flik is a character you don't want to neglect. He has no weak points, and is a good warrior and great magician. Keep him with a Lightning/Thunder Rune for use against bosses. How to get: Joins automatically 14 - Tsai (Ryube Forest) Level: 11 Age: 37 Role - Att: C, Def: B, Tch: A, Spd: C, HP: C, Mag: C, Spl: C Runes: Unicorn Equipment: Leather Hat, Leather Coat, Clay Guardian, Gauntlet, Leggings Commentary: Tsai is fair at best. He should hit at least 90% of the time, but he doesn't hit that hard. He's more useful in war than in personal combat. How to get: He joins when you recruit him for Flik and Viktor 15 - Tuta (Muse) Level: 3 Age: 11 Role - Att: D, Def: E, Tch: D, Spd: B, HP: E, Mag: D, Spl: C Runes: Medicine Equipment: Leather Hat, Guard Robe, Medicinex2, Mega Medicine Commentary: Aside from being fast and having a long range attack, Tuta is very weak. I really recommend not using Tuta for most quests. Early on the Medicine Rune is okay, but Tuta will use it in place of any action you tell him to do. How to get: Joins briefly on Flour expedition, but later joins permanently at Muse before it is captured. 16 - Anita (Muse or Banner Village) Level: 16 or 42 Age: 29 Role - Att: B, Def: C, Tch: A, Spd: B, HP: C, Mag: A, Spl: B Runes: Falcon Equipment: Circulet, Brass Armor, Wooden Shield, Thunder Runner, Shoulder Pads, Gauntlet Commentary: Initially, Anita is nohing special. She can fight well, and do some good damage with her Falcon Rune, but there are better warriors. Late in the game, however, she gets a second rune slot, and should also be very strong in magic. Give her an attack rune and see just how strong she can be. How to get: Keep being nice to her and she'll eventually join you (after about 3 things). To speed things up, exit and re-enter town. You can also recruit her by having Valeria in your party. 17 - Gilbert (Battle #3) Level: NA Age: 36 Role: Troop commander/non-combatant Commentary: Used in wars only. How to get: During the battle, his unit needs to be damaged. As long as he doesn't die (but he can be wounded), he'll join you in the next battle. 18 - Rina (Coronet) Level: 4/approximate to your level - 19 Age: 18 Role - Att: D, Def: D, Tch: C, Spd: C, HP: D, Mag: A, Spl: A Runes: Fire Equipment: Robe, Medicine, Angry Blow, Cape Commentary: Joins temporarily until you get to Kyaro. Rina is a great mage with a long range attack. She doesn't have high attack power, defense, or HP, so it's good she has long range. Otherwise, she's average. Use her as a mage and you shouldn't be disappointed. How to get: Joins automatically 19 - Eilie (Coronet) Level: 4/approximate to your level - 19 Age: 17 Role - Att: C, Def: C, Tch: B, Spd: B, HP: C, Mag: B, Spl: B Runes: none Equipment: Tunic, Medicine, Gloves, Wooden Shoes Commentary: Joins temporarily until you get to Kyaro. Eilie is pretty fast and accurate, and she can make a good auxiliary magician. Her attack is fairly good for a back line character. How to get: Joins automatically 20 - Bolgan (Coronet) Level: 4/approximate to your level - 19 Age: 16 Role - Att: A, Def: B, Tch: D, Spd: E, HP: B, Mag: D, Spl: D Runes: Fire Breath Equipment: Leather Hat, Leather Coat, Leggings, Wooden Shoes, Sacrificial Jizo Commentary: Joins temporarily until you get to Kyaro. Bolgan can take a bit of damage and hit hard, but is slower than a tortoise and rarely lands a blow. There are better characters to choose from, but if you can get his accuracy up, he should work out. How to get: Joins automatically 21 - Freed Y (South Window) Level: approximate to your level - 20 Age: 25 Role - Att: C, Def: C, Tch: C, Spd: C, HP: C, Mag: C, Spl: C Runes: Lightning Rune embedded on weapon Equipment: Circuret, Brass Armor, Wooden Shield, Water Amulet*, Medicine, Boots Commentary: Average man. Freed Y has no weakness, but he also has no assets. Equipping runes that improve stats and embedding an attack rune are vital to make him stand out. How to get: Joins automatically 22 - Templeton (Toto) Level: NA Age: 14 Role: map maker/non-combatant Commentary: Gives you the Suiko Map. Talk to him to view the world map at you leisure. How to get: Meet him at the Mercenary Fortress after Highland occupies. After going to South Window, meet him again in Toto, and he'll join. You can also get to Toto when you are disguised as Highland Soldiers for Jess. 23 - Leona Level: NA Age: 32 Role: barkeep/non-combatant Commentary: Talk to her to change your party. Sometimes she's gone, which is always plot related. At the end of the game she will be gone so you cannot add characters to your party. How to get: Joins automatically 24 - Shu Level: NA Age: 26 Role: strategist/non-combatant Commentary: Usually the person with whom to speak to advance the game. How to get: find a coin in the river (plot point) 25 - Huan Level: NA Age: 34 Role: doctor/non-combatant Commentary: Great rune for use in war. How to get: Joins automatically 26 - Luc Level: approximate to your level Age: 17 Role - Att: E, Def: E, Tch: B, Spd: A, HP: D, Mag: A+, Spl: A Runes: Wind, Pixie Equipment: Circuret, Guard Robe, Speed Ring, Mega Medicine, Bolt of Wrath Commentary: Comes with the Stone Tablet. Luc is a fast and strong magician. Use him for spell power only as his attack and defense are pitiful. How to get: Joins automatically 27 - Barbara Level: NA Age: 36 Role: warehouse keeper/non-combatant Commentary: Drop off items with her to free up your inventory, but be careful as she has limited space. How to get: Joins automatically 28 - Hilda (South Window) Level: NA Age: 33 Role: inn keeper/non-combatant Commentary: Simply the innkeeper, but lets you stay for free. How to get: Talk to her at the inn in South Window after establishing your castle 29 - Alex (South Window) Level: NA Age: 36 Role: item store clerk/non-combatant Commentary: Will sell any item you've seen in the Item stores, except Rare Finds. Needed to get Killey. How to get: joins with Hilda 30 - Tai Ho (Kuskus) Level: approximate to your level Age: 37 Role - Att: B, Def: C, Tch: A, Spd: C, HP: C, Mag: C, Spl: C Runes: Killer Equipment: Half Helmet, Guard Robe, Grilled Fish, Belt of Strength Commentary: Tai Ho is stronger and has better aim than other spear- users, but doesn't do a whole lot more than this. How to get: Talk to him in Kuskus and win 5000 P from him. 31 - Yam Koo (Kuskus) Level: NA Age: 28 Role: fisherman/non-combatant Commentary: His fishing mini-game lets you get mroe ingredients for cooking. How to get: Joins with Tai Ho 32 -Richmond (Radat) Level: NA Age: 35 Role: private eye/non-combatant Commentary: Gains info on companions and recruitment. How to get: Take his bet on coin toss, then go talk to a man in the tavern. He'll give you a coin. Tell Richmond to use it, and he'll join. 33 - Amada (Radat) Level: approximate to your level Age: 26 Role - Att: B, Def: B, Tch: D, Spd: D, HP: A, Mag: D, Spl: C Runes: Earth Rune embedded in weapon Equipment: Leather Coat, Chirashi-Zushi, Belt of Strength, Leggings Commentary: Amada is a hit point god, and can take a bit of a beating with the right armor. However, his speed and aim need work. Best used with Rikimaru for the Manly ATK. How to get: Beat him in a duel after Fitcher meets with you and Shu 34 - Yoshino (Radat) Level: approximate to your level Age: 23 Role - Att: D, Def: D, Tch: C, Spd: C, HP: C, Mag: C, Spl: B Runes: none Equipment: Guard Robe, Water Amulet*, Obento, Belt of Strength Commentary: Freed Y's wife. Though weaker than her husband, she is a little better with a M rank weapon and some spell ability. How to get: Visit with Freed once, she will not be there. Later visit again with him in the party (after getting Shu). She'll join. 35 - Adlai (South Window) Level: NA Age: 42 Role: inventor/non-combatant Commentary: Makes elevator. How to get: After getting Shu, he'll ask you to run errands. First, he wants a Sacrificial Jizo (buy from Alex or take Bolgan's). Second, he wants a Wooden Shield (buy at armory in South Window). Third he wants a Wind Crystal (buy from runemaster in South Window). He'll then repeat the pattern. Starting with the Wind Crystal, you'll have the option to throw it at him. Do so and he'll join. 36 - Clive (South Window) Level: 16 Age: 27 Role - Att: C, Def: D, Tch: A+, Spd: A, HP: C, Mag: D, Spl: D Runes: none Equipment: Guard Robe, Leather Cape, Boots, Sacrificial Jizo Commentary: Has a secondary quest. Clive is one of the best characters. Despite average strength, he hit hard and has the best aim in the game. He's also very fast. Give him a Kite Rune to hit more enemies if you'd like. How to get: First meet Elza in Muse and agree to help her. Next, talk to him after getting on your boat and promise to take him to Lakewest. 37 - Taki (Lakewest) Level: NA Age: 72 Role: Gossiper/non-combatant Commentary: Doesn't contribute much after joining. How to get: Talk to her a few times. 38 - Hans (Two River City) Level: NA Age: 33 Role: Armory clerk/non-combatant Commentary: Will sell any (non-Rare Find) item you see in an armory. How to get: Ask this armorer to join you. If you'd like, charge him either price. It'll just take him some time to get the money together. 39 - Gabocha (Kobold District) Level: approximate to your level Age: 13 Role - Att: D, Def: D, Tch: B, Spd: B, HP: D, Mag: D, Spl: C Runes: none Equipment: Pointed Hat, Leather Coat, Croquette, Fish Badge Commentary: A long ranged weaker version of Gengen. Like his hero, he's best suited for doing the Kobold ATK. How to get: Take Gengen to see him. He follows behind you. 40 - Ridley Level: NA Age: 39 Role: troop commander/non-combatant Commentary: Possibly the most effective general. How to get: Joins automatically 41 - Fitcher Level: NA Age: 32 Role: information specialist/non-combatant Commentary: He provides pre-war services and comic relief. How to get: Joins automatically 42 - Chaco (Two River City) Level: approximate to your level Age: 14 Role - Att: C, Def: C, Tch: C, Spd: B, HP: D, Mag: B, Spl: C Runes: none Equipment: Half Helmet, Karate Uniform, Meat Pie, Sun Badge Commentary: Chaco's fast and resists magic fairly well, but his otherwise average stats and low hit points make him turn out not to be very good. At least he has a medium ranged weapon. How to get: Joins automatically after Highland retreats 43 - Sid (Sewers) Level: approximate to your level Age: 21 Role - Att: C, Def: C, Tch: C, Spd: B, HP: C, Mag: B, Spl: C Runes: Waking Equipment: Head Gear, Karate Uniform, Mayo Rice Omelet, Gauntlet Commentary: Sid is a little stronger than Chaco, but overall about as useful. You may wish to remove the Waking Rune from him as well. How to get: Go to secret room in sewers with Chaco in your party 44 - Tetsu (Lakewest) Level: NA Age: 42 Role: bath master/non-combatant Commentary: Baths are kind of pointless and only let you see some scenes and get Toasty (regenerate hp for a time). How to get: Talk to him while toasty (use Fried Tacos) 45 - Shilo (Lakewest) Level: approximate to your level Age: 24 Role - Att: C, Def: D, Tch: A+, Spd: C, HP: C, Mag: D, Spl: C Runes: Poison Rune embedded in weapon Equipment: Karate Uniform, Medicine, Wind of Sleep Commentary: He's accurate and has okay strength and long range. That's about it, though. How to get: After joining with Two River City, win 5000 P from him in Chinchirorin. you can get him after getting a level 2 castle. 46 - Hai Yo (Your Castle) Level: approximate to your level Age: 27 Role - Att: C, Def: C, Tch: D, Spd: C, HP: C, Mag: D, Spl: C Runes: none Equipment: Leather Hat, Leather Coat, BBQ Meat Buns, Fried Fish Balls, Wooden Shoes Commentary: Even though you can, there is really no reason to use Hai Yo in battle as he has no strenghts. How to get: Hai Yo shows up after Two River City and joins you. He's through the right door in the courtyard. 47 - Oulon (Kuskus) Level: approximate to your level Age: 27 Role - Att: B, Def: A, Tch: C, Spd: D, HP: A, Mag: E/A, Spl: D Runes: Angry Dragon Equipment: Half Helmet, Chain Mail, Power Gloves*, Medicine, Boots Commentary: Oulan is a great attacker and warrior especially when paired with a Fury Rune. She also defends well against magic. How to get: Go to Kuskus with only women in your party (excluding your hero) after Two River City. You'll get attacked by some ruffians. She'll rescue you. 48 - Stallion (Radat) Level: approximate to your level Age: 28 Role - Att: C, Def: D, Tch: B, Spd: A+, HP: C, Mag: C, Spl: C Runes: True Holy Rune Commentary: He's ultra fast and lets you flee from battle 100% when you have the option. His Technique is good too. Otherwise, he's not very strong. How to get: Run or Let Go from 50 battles to beat him in a race. 49 - Hix (Kobold Village) Level: approximate to your level Age: 20 Role - Att: C, Def: C, Tch: B, Spd: B, HP: C, Mag: C, Spl: C Runes: Exertion Rune embedded in weapon Commentary: His is a warrior who favors speed and aim over power. He's okay, but is best uniting with Tengaar. How to get: Complete the Hix/Tengaar subquest 50 - Tengaar (Kobold Village) Level: approximate to your level Age: 18 Role - Att: D, Def: D, Tch: C, Spd: C, HP: C, Mag: B, Spl: A Runes: Earth Commentary: Tengaar is a great mage and has a long range attack. She is a good support magician to take anywhere. How to get: Complete the Hix/Tengaar subquest 51 - Emilia (Greenhill) Level: NA Age: 29 Role: librarian/non-combatant Commentary: Just give her books to read them. How to get: Confide in her during the rescue mission in Greenhill 52 - Teresa (Greenhill) Level: NA Age: 27 Role: troop commander/non-combatant Commentary: The longest range archery war unit, but also the weakest. How to get: Joins automatically 53 - Shin (Greenhill) Level: approximate to your level Age: 27 Role - Att: B, Def: D, Tch: A, Spd: C, HP: C, Mag: D, Spl: C Runes: Spider Slay Equipment: Head Gear, Chain Mail, Mega Medicine, Belt of Strength Commentary: Shin has good attack power and hits often, but he has terrible defense. More often than not, strong enemies will eliminate him before he goes. How to get: Joins automatically 54 - Nina (Greenhill) Level: approximate to your level Age: 16 Role - Att: C, Def: C, Tch: D, Spd: C, HP: C, Mag: B, Spl: B Runes: None Equipment: Head Gear, Magic Robe, Spicy Pilaf, Fish Badge, Guard Ring Commentary: Aside from a humorous unite with Flik, Nina's best suited as a support mage. She can also attack okay from the back line. How to get: Joins automatically 55 - Meg (Greenhill-Muse Bordergate) Level: approximate to your level Age: 16 Role - Att: D, Def: D, Tch: B, Spd: C, HP: D, Mag: C, Spl: C Runes: Trick Equipment: Guard Robe, Lucky Ring*, Anchovy Pizza, French Toast Commentary: Meg seems like she'd be good, but is really pretty poor. She should only be used with Gadget for their unite attack. How to get: Find her after rescuing Teresa 56 - Gadget (With Meg) Level: approximate to your level Age: 3 Role - Att: A, Def: A++, Tch: B, Spd: C, HP: C, Mag: E/C, Spl: E Runes: none Equipment: none Commentary: Gadget is a machine made by Juppo. Gadget has a superb defense rating, and if it could use weapons would really be powerful. Use it with Meg for their combo, or use it to soak damage. How to get: Joins with Meg. 57 - Lebrante (Radat) Level: NA Age: 40 Role: appraiser/non-combatant Commentary: An overpriced appraiser. You probably don't want to visit him unless you're lazy. Charges 400 potch. How to get: Bring him a Celadon Urn after getting over 60 recruits. 58 - Jeane (Two Rivers) Level: NA Age: ??? Role: runemaster/non-combatant Commentary: She sell any Rune you've seen for sell (except Rare Finds), and attach/remove at the standard fee. How to get: Talk with her in her shop after saving Teresa 59 - Yuzu (Kobold Village) Level: NA Age: 10 Role: herder/non-combatant Commentary: Give Yuzu all you livestock. Also give them to her one at a time if you want to see all your animals or else some won't appear (but they will becounted for use in the restaraunt). How to get: Look for her lost sheep. 60 - Wakaba (Forest Village) Level: approximate to you level Age: 15 Role - Att: B, Def: C, Tch: A, Spd: A, HP: A, Mag: C, Spl: C Rune: White Tiger, Fire Rune embedded in weapon Equipment: Head Gear, Karate Uniform, Veggie Sandwich, Belt of Strength, Skill Ring Commentary: Wakaba is a great attacker to have. her only real weakness is defense, but her high hit point total should compensate for this. How to get: Talk to her after completing the Two River City section 61 - Tony (Forest Village) Level: NA Age: 19 Role: farmer/non-combatant Commentary: Lets you play Whack-A-Mole. How to get: Offer him a chance to have a garden. ** - Makumaku (Greenhill Area) Level: approximate to Mukumuku's level Age: 6 Role - Att: E, Def: C, Tch: D, Spd: B, HP: E, Mag: C, Spl: B Runes: none Commentary: Makumaku is like a weaker Mukumuku with mojo (spell power). How to get: Wander on the road between Two River City and Greenhill alone or with Mukumuku ** - Mikimiku (Greenhill Area) Level: 33 Age: 6 Role - Att: D, Def: C, Tch: D, Spd: A, HP: E, Mag: D, Spl: C Runes: none Commentary: A weaker Mukumuku with a lot more speed. How to get: Wander between Greenhill and Forest village alone or with other squirrels while on the road. ** - Mekumeku (Greenhill Area) Level: 33 Age: 6 Role - Att: B, Def: C, Tch: D, Spd: C, HP: E, Mag: D, Spl: C Runes: none Commentary: He's stronger than Mukumuku, but has hitting problems. How to get: Wander the path to Matilda like Makumaku and Mikumiku ** - Mokumoku (Greenhill Area) Level: 40 Age: 6 Role - Att: A, Def: A, Tch: E, Spd: C, HP: C, Mag: E, Spl: E Runes: none Commentary: Aside from pitiful spells and low hit rate, he is the strongest squirrel overall. How to get: Wander around the clearing below Forest Village alone of with other squirrels. 62 - Viki (Forest Path) Level: approximate to your level Age: 16 Role - Att: E, Def: E, Tch: B, Spd: D, HP: D, Mag: B, Spl: A Runes: Blinking Equipment: Magic Robe, Tempura, Magic Ring Commentary: You can still teleport when Viki is in your party. Just walk into the space she normally occupies, and she'll offer to teleport, and still be part of the party. Viki is a good mage, but she has random luck. Spells cast by her may sometimes backfire. How to get: Let her go to your castle when you meet en rout to Matilda 63 - Futch (Highway Village) Level: approximate to your level Age: 14 Role - Att: C, Def: D, Tch: B, Spd: B, HP: C, Mag: D, Spl: C Rune: none Equipment: Circuret, Leather Armor, Steel Shield, Medicine, Gauntlet, Boots Commentary: Futch is a reliable medium ranged attacker, but is weak in defense, but can wear some good armors to improve this quality. How to get: Complete Humphrey/Futch subquest 64 - Humphrey (Highway Village) Level: approximate to your level Age: 35 Role - Att: A, Def: A, Tch: C, Spd: E, HP: A, Mag: D, Spl: D Rune: none Equipment: Half Helmet, Knight Armor*, Mega Medicine, Gauntlet, Boots Commentary: He has the best defense in the game and high hit points. He only really lacks any magic talent and speed. One of the better stars to use. How to get: Complete Humphrey/Futch subquest 65 - Miklotov (Rockaxe) Level: approximate to your level Age: 26 Role - Att: A, Def: A, Tch: C, Spd: C, HP: B, Mag: C, Spl: C Runes: Knight, Wind Rune embedded in weapon Equipment: Half Helmet, Half Plate, Fire Emblem, Mega Medicine, Gauntlet Commentary: Miklotov is a good warrior with good attack and defense strength. How to get: Joins automatically 66 - Camus (Rockaxe) Level: approximate to your level Age: 27 Role - Att: B, Def: B, Tch: B, Spd: B, HP: C, Mag: B, Spl: B Runes: Rage Rune Equipment: Half Helmet, Chain Mail, Kite Shield, Crimson Cape*, Mega Medicine, Gauntlet Commentary: He's weaker than Miklotov, but has appreciable magic power. Use him as a fighter/mage. How to get: Joins automatically 67 - Kiba (Your Castle) Level: NA Age: 37 Role: troop commander/non-combatant Commentary: The most defensive general. How to get: Joins automatically 68 - Klaus (Your Castle) Level: NA Age: 19 Role: strategists/non-combatant Commentary: Only used in war. How to get: Joins automatically 69 - Simone (Radat) Level: approximate to your level Age: 32 Role - Att: C, Def: D, Tch: B, Spd: C, HP: C, Mag: B, Spl: B Runes: none Equipment: Chain Mail, Cape of Darkness*, Gold Emblem*, Mega Medicine Commentary: Simone is competant with magic and has a decent long range attack, making him useful. Never put him in the front line. How to get: You need to find his Rose Brooch. Buy one in Banner Village (warning, it's a Rare Find). 70 - Valeria (Gregminster) Level: approximate to your level Age: 29 Role - Att: A, Def: C, Tch: B, Spd: A, HP: B, Mag: C, Spl: C Runes: Falcon Equipment: Half Helmet, Scale Mail, Kite Shield, Mega Medicine, Gauntlet, Leather Cape Commentary: Strong, fast, and good hit points, there's nothing not to like about Valeria. She also has the Falcon Rune and can unite with Anita for a strong attack. How to get: Joins automatically, but you cannot get Kasumi 70 - Kasumi (Gregminster) Level: approximate to your level Age: 19 Role - Att: C, Def: C, Tch: A, Spd: A+, HP: C, Mag: C, Spl: C Runes: Shrike Commentary: Fast and accurate, but not too strong. Also, since she's short range, she needs to be on the frontline. Not the place to put someone with her defense. How to get: Joins automatically, but you cannot get Valeria 71 - Sheena (Your Castle) Level: approximate to your level Age: 19 Role - Att: B, Def: C, Tch: B, Spd: C, HP: C, Mag: B, Spl: B Runes: Earth Equipment: Silver Hat, Magic Robe, Steel Shield, Star Earrings*, Green Salad, Boots Commentary: Shows up at your base after you defeat Kiba. Sheena is a little stronger than Hix, and he also has some magic power. Definitely more useful that he was in Suikoden 1. How to get: Joins automatically in Gregminster 72 - Lorelai (Gregminster) Level: approximate to your level Age: 28 Role - Att: C, Def: C, Tch: A, Spd: B, HP: C, Mag: A, Spl: B Runes: Draining, Sleep Rune embedded in weapon Equipment: Circuret, Chain Mail, Thunder Amulet*, Mega Medicine, Fur Cape Commentary: Lorelai is a good warrior to have, and she is rather strong with magic and is one of the characters that can use a Blue Gate Rune. How to get: Ask her to join with at least 60 recruits. 73 - Gordon (Gregminster) Level: NA Age: 38 Role: trader/non-combatant Commentary: A trader like any other. How to get: Ask him to join, then make 50000 P through trading. 74 - Mondo (Rokkaku) Level: approximate to your level Age: 35 Role - Att: B, Def: B, Tch: B, Spd: B, HP: B, Mag: C, Spl: C Runes: Mayfly Equipment: Ninja Suit, The Shredding, Belt of Strength, Sacrificial Jizo Commentary: Mondo is a fairly strong Ninja, but sucks at magic. He can afford to be on the front line. How to get: Bring Kasumi to Rokaku (60+ recruits) or return after building up your castle to max. 75 - Sasuke (Rokkaku) Level: approximate to your level Age: 13 Role - Att: C, Def: C, Tch: B, Spd: A, HP: C, Mag: D, Spl: C Runes: Killer Equipment: Head Gear, Ninja Suit, Dancing Flames, Sun Badge, Boots Commentary: Sasuke is fast and accurate, but not too strong. Good thing he attacks from long range. How to get: Bring Kasumi to Rokaku (60+ recruits) or return after building up your castle to max. ** - McDohl (Banner Village/Gregminster) Level: 46 Age: 19 (est.) Role - Att: A, Def: B, Tch: A, Spd: B, HP: B, Mag: A, Spl: A Runes: Soul Eater Equipment: What he had in Suikoden 1 plus Obento Commentary: In the words of myself and a friend, McDohl is a tank. All his stats are good, and with the Soul Eater, there are few people better at magic. His attack is awesome and should hit about every time. He's fast too, plus his defense is good enough for the front line. The only drawback is you have to trek to Gregminster to get him if you dismiss him from your active team. How to get: Refer to the secrets section below 76 - Connell (Forest Village) Level: NA Age: 12 Role: sound setter/non-combatant Commentary: Lets you change the window sounds. How to get: Talk to him while carrying a Sound Set. 77 - Badeaux (Forest Path) Level: approximate to your level Age: 38 Role - Att: C, Def: C, Tch: C, Spd: C, HP: B, Mag: C, Spl: C Runes: Howling Equipment: Half Helmet, Leather Armor, Canopy Defense, Leather Cape Commentary: He gives you 2 listening crystals. A fairly average character who works best with beasts. How to get: Bring Shiro to him. 78 - Hoi (Radat) Level: 35 Age: 16 Role - Att: D, Def: D, Tch: B, Spd: B, HP: D, Mag: E, Spl: D Runes: Technique Rune embedded in weapon Equipment: Circuret, Leather Armor, Sacrificial Jizo x3 Commentary: Hoi is pretty poor despite dexterity. Even his Unite with the hero is poor. How to get: Thief who goes in and out of Radat. He's at the tavern. Help him out. 79 - Ayda (Forest Village) Level: approximate to your level Age: 17 Role - Att: C, Def: C, Tch: B, Spd: A, HP: C, Mag: C, Spl: C Runes: Great Hawk Equipment: Head Gear, Karate Uniform, Medicine, Fur Cape Commentary: Ayda is a good archer on and off the battlefield. How to get: Fight the griffins and save Feather. 80 - Feather (Forest Village) Level: approximate to your level Age: 23 Role - Att: A+, Def: B, Tch: B, Spd: B, HP: A, Mag: D, Spl: C Runes: Shining Wind Equipment: none Commentary: Feather is worth the trouble for a large sized monster, but isn't very strong against magic. The Shining Wind Rune is useful, and with Feather's speed, you should be able to launch a quick attack. How to get: Fight the griffins and save Feather. 81 - Sigfried (Unicorn Forest) Level: approximate to your level Age: 170 Role - Att: A, Def: B, Tch: C, Spd: D, HP: B, Mag: B, Spl: B Runes: White Saint Equipment: none Commentary: How to get: Hang out in by the Unicorn Tree with a listening crystal after the Hix/Tengaar subquest, and he'll appear. Accept betrothal, and he's yours to command. 82 - Karen (Kuskus) Level: 40 Age: 17 Role - Att: C, Def: D, Tch: C, Spd: C, HP: C, Mag: C, Spl: B Runes: Twin Ring, Sleep Rune embedded in weapon Equipment: Feathered Hat, Master Robe, Wind of Sleep, Blue Ribbon, Toe Shoes Commentary: Karen is okay, and medium ranged. She makes up for low defense with a better than average spell ability. How to get: Dance with her. 83 - Max (South Window) Level: NA Age: 65 Role: troop commander/non-combatant Commentary: Used only in war. How to get: Don't worry, he'll find you. 84 - Annallee (South Window) Level: NA Age: 17 Role: singer/non-combatant Commentary: You can talk to her to listen to some of Suikoden 2's soundtrack. How to get: She gets chased out of the inn. Find her near the mayor's house. She work with two other musicians (Pico and Alberto), but they were split up. She'll sing a song for you. Ask for another song, and she'll join. 85 - Killey (South Window) Level: 38 Age: 30 Role - Att: C, Def: B, Tch: C, Spd: B, HP: C, Mag: C, Spl: C Runes: Fire Equipment: Half Helmet, Scale Mail, Mega Medicine, Cape of Darkness, Boots Commentary: Killey is fast and strikes twice which makes him do more damage than attack power indicates. He also has decent defense. How to get: Mention Alex's fascination with the Sindar when you meet him in South Window. Later, at your castle, visit Alex. Killey will be there. He'll return to South Window. Repeatedly ask him to join and he will. 86 - Tomo (Tsai's House) Level: approximate to your level Age: 14 Role - Att: B, Def: C, Tch: A, Spd: B, HP: C, Mag: C, Spl: C Runes: Unicorn Equipment: Half Helmet, Thunder God Garb, Ice Cream, Gauntlet, Leggings Commentary: Tomo actually seems better than Tsai. Like other spear users, put her in the back line. How to get: Joins you in a mini quest with Tsai after Luca's attack 87 - Bob (Kobold District) Level: 38 Age: 25 Role - Att: C, Def: B, Tch: C, Spd: B, HP: B, Mag: C, Spl: C Runes: Rabid Fang Equipment: Guard Robe, Grilled Beef, Shoulder Pads Commentary: His rune lets him turn into a werewolf (for a few rounds). As a wearwolf he's really good, but otherwise he leaves a bit to be desired. How to get: Recruit 80 or so Stars of Destiny. 88 - Koyu (Your Castle) Level: approximate to your level Age: 16 Role - Att: D, Def: D, Tch: C, Spd: B, HP: C, Mag: C, Spl: C Runes: Gale Equipment: Head Gear, Dragon Armor, Medicine, Belt of Strength, Fish Badge Commentary: He's naturally quick, but lacks attack strength. You could use him as a support mage. How to get: Joins automatically 89 - L.C.Chan (Crom Village) Level: approximate to your level Age: 33 Role - Att: B, Def: C, Tch: A, Spd: A, HP: A+, Mag: C, Spl: C Runes: White Tiger, Lightning Rune embedded in weapon Commentary: Like Wakaba but with more hit points. If you liked Wakaba, you should really enjoy L.C.Chan. Equip both with Fury Runes and watch their true power come out. How to get: Enter with Wakaba in your party. Follow him to behind the item store. 90 - Raura (Tinto) Level: NA Age: ??? Role: scroll maker/non-combatant Commentary: She makes scrolls, but if you don't use them, she's kind of useless. How to get: If you have Jeane, she'll join. 91 - Tenkou (Crom Village) Level: NA Age: 67 Role: window setter/non-combatant Commentary: Lets you futz with the window appearance. How to get: Bring him a window set. 92 - Kahn (Crom) Level: 24/approximate to your level Age: 32 Role - Att: C, Def: C, Tch: B, Spd: C, HP: B, Mag: B, Spl: B Runes: Resurrection, Magic Drain Rune embedded in weapon Equipment: Leather Hat, Leather Armor, Cape of Darkness Commentary: Kahn is a good character overall. He makes up for average attack and defense with medium range and higher hit points. He's also good with magic, probably best with the Water and Resurrection Runes. How to get: Joins automatically 93 - Sierra (Tigermouth Village) Level: approximate to your level Age: ??? Role - Att: C, Def: D, Tch: C, Spd: B, HP: C, Mag: B, Spl: A Runes: Darkness, Thunder Rune embedded in weapon Equipment: Circuret, Magic Robe, Magic Ring, Tomato Juice Commentary: Sierra is fast and pretty good with magic, but her defense sucks. She does get a double attack which is decent, but this means putting her in the front line to use it. How to get: Joins automatically 94 - Gijimu (Tinto) Level: approximate to your level Age: 39 Role - Att: A, Def: B, Tch: D, Spd: C, HP: B, Mag: D, Spl: D Runes: Double-beat Equipment: Full Helmet, Dragon Armor, Broiled Eel, Fur Cape, Boots Commentary: Gijimu is a pure fighter, and he's a darn good one too. He has high attack power and a double strike. He just lacks accuracy and shouldn't come within ten feet of magic. How to get: Joins automatically after beating Neclord 95 - Lo Wen (Tinto) Level: approximate to your level Age: 28 Role - Att: B, Def: C, Tch: C, Spd: C, HP: B, Mag: C, Spl: C Runes: Water, Down Rune embedded in weapon Equipment: Half Helmet, Dragon Armor, Crab Cakes, Belt of Strength, Boots Commentary: The strongest long range attacker. She also has better than average hit points. Starting with the Down Rune is another asset. She'd be perfect if she had better magic. How to get: Joins automatically after beating Neclord 96 - Marlowe (Tinto) Level: NA Age: 19 Role: servant/non-combatant Commentary: The most worthless character on the grounds that he does absolutely nothing. How to get: Joins automatically after beating Neclord 97 - Hauser (Tinto) Level: approximate to your level Age: 43 Role - Att: A, Def: A, Tch: C, Spd: C, HP: B, Mag: D, Spl: C Runes: none Equipment: Half Helmet, Scale Mail, Dancing Flames, Silverlet, Boots Commentary: Hauser is a faster version of Humphrey with less hit points and a weakness with magic. How to get: Joins automatically after beating Neclord 98 - Jess (Tinto) Level: NA Age: 24 Role: troop support/non-combatant Commentary: Only used in war. How to get: Offer to let him join after he tells Hauser to follow Fitcher. 81 - Abizboah (Tinto Cavern) Level: 46 Age: 76 Role - Att: A++, Def: A+, Tch: D, Spd: E, HP: A+, Mag: E, Spl: D Runes: Blue Drop Equipment: none Commentary: The hardest hitting character in the game. Abizboah also boast huge amounts of hp, but is utterly slow and has poor aim and a vulnerability to spells How to get: Provided you have not triggered Sigfried, go to the cave. Where there is a large pool, go left from an incline that leads deeper in. You will be prompted to use a Hearing Crystal. ** - Rulodia (Tinto Cavern) Level: 40 Age: 68 Role - Att: A+, Def: A, Tch: C, Spd: D, HP: A+, Mag: D, Spl: C Runes: Blue Drop and Flowing Equipment: none Commentary: A little weaker than Abizboah, but also makes up for his shortcomings. The main drawback to Rulodia is that you cannot get all 108 stars if you get her. How to get: Return to the same spot where Abizboah was with Abizboah. ** Chuchara (Your Castle - docks) Level: 40 Age: 1 Role - Att: E, Def: A++, Tch: B, Spd: D, HP: E, Mag: E, Spl: C Runes: none Equipment: none Commentary: Chuchara is basically a physical wall. His attack is pitiful and is very vulnerable to magic. How to get: After getting Rulodia, go to your docks and chase him until his parents show up. 99 - Pico (Greenhill) Level: NA Age: 24 Role: musician/non-combatant Commentary: Adds more songs to Annallee's list. How to get: After liberation, talk to him. He joins if you have Annallee. 100 - Georg (Mountain Path Drakemouth/Tigermouth) Level: approximately 10 levels higher than you Age: 41 Role - Att: A+, Def: A, Tch: A, Spd: A, HP: B, Mag: E, Spl: E Runes: Killer Equipment: Full Helmet, Silver Armor*, Cheesecake, Silverlet Commentary: Georg Prime is the strongest pure warrior in the game. The drawback? He has next to no ability with magic. Still, he is definitely one of the game's best character's. How to get: Agree to not give up the fight after beating Neclord. 101 - Mazus (Mine/Cave) Level: approximately 10 levels higher than you Age: 87 Role - Att: D, Def: E, Tch: C, Spd: C, HP: C, Mag: A+, Spl: A Runes: Blue Gate*, Thunder*, Fire Equipment: Circuret, Robe of Mist*, Mega Medicine, Guard Ring, magic Ring Commentary: Mazus is Crowely's rival and the best mage in Suikoden 2 as fas as spell power is concerned. If you use him, let him blow the opposition to oblivion. How to get: Talk with him when you have over 100 recruits 102 - Gantetsu (South Window) Level: 27 Age: 45 Role - Att: C, Def: B, Tch: D, Spd: D, HP: C, Mag: B, Spl: B Runes: Resurrection Equipment: Karate Uniform, Healing Wind, Belt of Strength Commentary: Gantetsu is a mage with good defense (for a mage), but by the time you get him, you won't use him. How to get: Beat him in a pushing contest with your party after you slay Neclord. Must have a decent strength total. ** - Boris Level: NA Age: 21 Role: troop commander/non-combatant Commentary: Ridley's son. How to get: The meeting after Tinto joins if Ridley died. 103 - Alberto (Tinto) Level: NA Age: 31 Role: musician/non-combatant Commentary: Adds more songs to Annallee's list. How to get: Talk with him after getting both Annallee and Pico 104 - Tessai (Kuskus) Level: NA Age: 37 Role: blacksmith/non-combatant Commentary: Bring him hammers to make him better. How to get: Bring the Star Dragon Sword to him. 105 - Jude (Greenhill) Level: NA Age: 22 Role: sculptor/non-combatant Commentary: He'll make your Guardian Deity. How to get: Get some clay for him (go to Forest Village and get some. A guy right of the elder's house has it). 106 - Genshu (Coronet) Level: approximate to yours Age: 37 Role - Att: B, Def: C, Tch: B, Spd: B, HP: C, Mag: D, Spl: C Runes: Swallow Equipment: Head Gear, Thunder God Garb, Steamed Abalone, Shoulder Pads Commentary: Genshu is much like Shin, but a little better overall. Use those two together for the best results. How to get: Talk to him with a weapon at level 15 and you castle must be at maximum size. 107 - Pesmerga (Cave of the Winds) Level: approximately 10 levels higher than you Age: ??? Role - Att: A+, Def: B, Tch: B, Spd: D, HP: B, Mag: B, Spl: B Runes: Counter, Rage Rune embedded in weapon Equipment: Horned Helmet*, Knight Armor*, Chaos Shield*, Guard Ring*, Iron Boots, Bolt of Wrath Commentary: Pesmerga is an absolute beast in battle. He only lacks speed, which is easily fixed (Spark Rune on the hero). If you want to have a character that can blow the enemy to dust, he's you man. How to get: After getting over 100 recruits with you castle at full size, find him in the final chamber of the Cave of Winds. 108 - Vincent (Radat) Level: approximate to your level Age: 34 Role - Att: C, Def: D, Tch: B, Spd: C, HP: C, Mag: D/A, Spl: C Runes: Wind Equipment: Feathered Hat, Scale Mail, Mangosh, Rose Brooch, Potato Pudding, Blue Ribbon Commentary: Vincent is nothing special, but he does have a good spell defense. Use him if you want, but you might want to use Simone as well for their unite. How to get: Bring Simone to meet him (in the dock section) after your attack on Muse plus castle must be at max. -------------------------------------------------------------------- V) Walkthrough Unicorn Brigade Notes for this section (arranged by location): Tenzan Pass Items: none Explore the camp with Jowy. Head east, and you'll spot a mysterious soldier who flees beyond your reach. Return and get some sleep. You'll awake to the sounds of an attack. Captain Rowd tells you to flee east. Jowy will advise you to go back to Captain Rowd, expressing concerns of an enemy ambush. No choice but to heed him. Rowd is meeting with Prince Luca. The ambush is a sham. Prince Luca seems to desire conquest of the states. You can now flee to the cliff and jump, or talk to the captain. Talking takes you into a fight. Battle: (1 Commander, 3 Highlands) Just use Unite Buddy ATK and kill the Highlands. Finish off the commander in the next hit. You'll run to the cliff next. You'll be attacked by an identical group when you reach the cliff. If you chose to run first, you'll be confronted by Rowd and his troops and face only one battle that is the same battle as above. After the fights, Jowy will advise jumping. You have to jump, after which, you'll be separated. The Mercenary Army Notes for this section (arranged by location): Toto-Ryube region Enemies: Cut Rabbit, Holly Boy, Fur Fur Mercenary Base Items: Boots (x3), Flint (x3) Ryube Items: Flour Toto Nothing Special You'll be found by Viktor who takes you captive. Answer however you feel like it. His mood doesn't improve much either way. Flik shows up, reporting his failure to rescue Jowy. You're taken back to their camp and placed in a holding cell. In order to eat, you have to do a couple of tasks. Pohl, a soldier serving Viktor, will be your liaison. First task: moving boxes. Walk into a box and push with the X button. Once all are arranged, grab the rope. Last, exit and talk to Pohl and finish this assignment. Second task: errand running. Pohl tells you to get 2 pairs of boots, 3 flints, and 2 bags of flour. Go see Barbara for the boots. If you want, take an extra pair. Next see the blacksmith and get your flint. Now head upstairs and go to the item store. turns out they have no flour. He says Ryube village may have some. Return and report to Pohl. He'll send you and an escort to Ryube to get the flour. You need to speak with Leona (the innkeeper here). Pohl will unlock the door. She assigns Gengen to help you. A girl named Tuta tags along too. Pohl now lets you out. Ryube is northeast. There are entertainers preparing for a show. Explore if you like, but you need only get the flour. Head back to the camp. Pohl is at Leona's, so go up and speak with him. Gengen and Tuta leave, and you rest for the night. Third task: wipe up spilled oil. A simple task. Wipe up the oil from the three floors. Stand over the spill and press X. During the night, Jowy rescues you. He'll lose HP if you do not call out to him. You get caught by Flik upstairs. You can try to bust through or surrender. Trying to rush results in Flik's effortless trouncing of your hero. The two of you are interrogated. You may as well say the truth. They'll get to it anyhow. They place you back in holding. Follow Jowy's lead to escape. The Mist Monster Notes for this section (arranged by location): Toto-Ryube Region Enemies: Cut Rabbit, Holly Boy, Fur Fur Ryube Allies: Eilie, Rina, and Bolgan will join you until Kyaro Toto Nothing special North Sparrow Pass Enemies: Bandit A, Bandit B, Bandit C, Bon Bon, Killer Bee, Wolf Items: Fire Wall Scroll, Escape Talisman, Brass Armor, Feathered Hat Now you're free to explore around. Start with Toto to the northwest. Buy Feathered Hats if you like. The speed boost can be useful. You may want to return when you have more money, or sell Clay Guardians from the Fur Fur outside. Also, the girl Pilika is not home. Now head to Ryube. Check out the entertainers. They'll select you for an exhibit - knife tossing. Just remain calm. Don't move, or she'll hit you. After a chat, they'll offer to accompany you to the mountain where the locals speak of a Mist Monster. Agree to help them, and they join you. Five members will certainly help on the road ahead. Go to North Sparrow Pass (north Ryube). Rina will get you past the guards. Advance up the path. At the branch go left and get a Fire Wall. The water pool will restore your HP and MP to full also. The right path leads to the next area. Take the right branch here to get an Escape Talisman. Left takes you to the next section. Again, the right branch leads to a chest. This one contains Brass Armor. The left branch leads farther in the range. To the right on the next screen is a save point. Advance a little farther and face the mist monster. Boss: Mist Shade HP: 800; 2000 P; Kindness Drops Have your main character and Jowy attack and use medicine. Bolgan, Eilie, and Rina should use their Circus ATK. While Bolgan is recovering, have Rina use fire magic (Fire Wall if you can use it). The boss will attack three times per round for about 20 a hit. It can also shift form. The other form uses magic that does 10-25 damage to all This should be easy. Continue up to the next section. Take the east path to a Feathered Hat. North will take you out of the mountain range. Kyaro Notes for this section (arranged by location): Kyaro Region Enemies: Bon Bon (2), Cut Rabbit (2), Spider Kyaro Items: Old Book Vol. 1, Normal Large Vase, Genkaku's Famous Vase, Nanami's Handmade Vase Recruits: Mukumuku The circus people leave your party. Jowy heads home. Explore town. It seems that you're wanted now. If you leave, you'll see a scene where Jowy is denounced and captured. Head home (the path to the west). If you want, you can get Mukumuku near the tree above your house. Inside, look for Nanami. You can also find a ? Book (Old Book Vol. 1) from a dresser in the lower left room and if you investigate the vases, you can select one of them. The big vase is a Normal Large Vase, the large one is Genkaku's Famous Vase, and the small one is Nanami's Handmade Vase. Head out the back door and find Nanami who is overjoyed to see you. You sit next to your grandfather's grave, before deciding to flee. Guards come to arrest you as you leave your house. They fight you. Fight: Highlands (x5) Just attack them, they're easy. You'll get 250 Potch and the Hazy Rune Crystal. Rowd comes up after the fight and speaks with you. If you resist, Rowd fights you and kicks your butt. You are then captured. Fortunately, you find Jowy. Rowd then explains why he labeled you spies and had the Unicorn Brigade slaughtered. You are lead to you execution. Princess Jillia accosts you, but continues on her way. As Rowd gloats, Flik beats his guards and rescues you and Jowy. Viktor comes too. Rowd runs off. You say you need to rescue Nanami. She, of course, makes the rescue attempt a little moot. Exit through the way you came in. * Nanami joins Go back to North Sparrow Pass. The guards will let Viktor pass. Now head back for the Mercenary Camp. Viktor and Flik leave and say you can look for recruits if you want. Go to Ryube and recruit people, then try out Toto. When you're done return to base. If you'd like to exchange members, talk to Leona. Pohl will let you rest and save. Barbara replaces Rock from Suikoden 1 as the store house keeper. * Gengen joins Gift Notes for this section (arranged by location): Toto-Ryube Region Enemies: Bon Bon (3), Shadow Dog, Woodpecker Ryube Recruits: Rikimaru, Millie Ryube Woods Enemies: Bon Bon (3), Woodpecker, Spider, Giant Snail, Wild Boar Recruits: Kinnison, Shiro Toto Recruits: Zamza, Hanna Muse Region Enemies: Gold Boar, Kill Spider, Sickle Now go back to Toto. Pilika is back. She takes you home where you chat with her parents. She then asks you to get a present for her daddy in Muse. On the way to Muse, you'll pass the White Deer Inn. The price is good (30/person), and you'll meet Hilda. From the north path of the inn, is a ruin, but you can't get in yet. The port town of Coronet is to the south of Muse, west is the gate to Greenhill, and north leads to two other gates (Highland and Matilda). In Muse, go to the item store. The Wooden Amulet will cost 500 potch. Pay it. Muse is also the home of Dr. Huan, and thus Tuta as well, but they are not home at present. Also, the blacksmith is closed. If you want to upgrade, go south to Coronet. The blacksmith there can raise your arms to level 5. When you're done, return to Pilika. When you get back, Toto has been burned to the ground. Pilika is crying. She tells you her parents are dead. Apple then arrives. She tells you that Luca Blight is responsible. She asks you to take her to Viktor. Apple and Pilika accompany you (non-combatants). Also, a cave is now open in the cave ruins, but you can't do much with it. * Apple joins Apple reports to Viktor and Flik. Viktor has you and Jowy rest. Leona fetches the two of you a little later. Run up to the meeting room. Viktor will ask you to find Tsai to fix the Fire Spears. Agree and Flik gives you money for Tsai. He lives near Ryube, perhaps at that cabin in the woods... Head to the cabin in the woods. No one's home yet, so just wait. Tsai will arrive as Jowy is ready to leave. Tsai joins, and refuses to take the payment yet. Head back to Viktor. * Tsai joins As you are leaving, Ryube is under attack. Luca kills the people mercilessly. You arrive too late to stop the slaughter. Tsai knocks you out if you try to take on Luca, as he say's you are no match for him. Now go back to camp. Pilika greets you on your return. Talk to Viktor, Flik, and Apple. They tell you to go to Muse and leave the rest to them. Instead, offer to join, and Flik will test you. Duel vs. Flik This is hard as Flik tends to only Attack and Defend. Thus, you'll want to stick to Wild Attacks and regular attacks. You just need to inflict about 50 damage to win. Viktor gives you command of a company. Name your company and prepare for your first battle. Battle #1 First Defense Just let the AI do what it needs to do. Listen to Apple. Fire Spear works well, as you'll hit 3 enemies where you are. The Fire Spears make this too easy. Keep it up for an easy win. Battle #2 Second Defense Viktor tells you to stay in the fort. Best do so. You are seriously outnumbered. Luca comes with another force from behind, and the Fire Spears have lost their effectiveness. You lose. Run away, as the fort is lost. But first find Pilika. You'll encounter Highland soldiers and Commanders along the way. Just beat them and keep looking. Viktor and Flik are in the basement with a plan to get out, but you need to locate Pilika, so head upstairs. She's in the command room. Pohl is protecting her from Luca. Luca drops Pohl in one blow, so it's up to you to save her. As things look bad, Flik and Viktor come to the rescue. Viktor also rigged the fort to blow with the remaining Fire Spears. * You'll get a random party here depending on who you recruited Pilika has been traumatized and cannot speak. Best go to Muse. In Toto, Pilika goes to the cave, so follow her. You and Jowy are transported at the engraving in the shrine. There you meet Leknaat. She tells you to find the Stars of Destiny, then vanishes. Go forward and see a flashback of when you met Jowy, and how you became best friends. Leknaat appears again and tells you fate has read your 'character'. She tells you to seek the Beginning Rune. However, if you fear the power and responsibility to turn back. Take the power and receive the power of the Runes. Leknaat then sends you back. Getting into Muse Notes for this section (arranged by location): Muse Region Enemies: Gold Boar, Kill Spider, Sickle Greenhill Region Enemies: Gold Boar, Kill Spider, Sickle White Deer Inn Items: Entry Permit Sindar Ruins Enemies: Creeper, Mega Watt, Nightmare, Mr. Venus, Salamander Items: Stone of Magic, Mega Medicine, Angry Blow Scroll, Gauntlet, Shoulder Pads, Round Plate, Triangle Plate, Fire Lizard Crystal, Chain Mail, Water Crystal, Square Plate, Old Book Vol. 2, Magic Drain Crystal, Healing Herb * You may be able to reach Rockaxe at this time by pushing on the gate at the border (like pushing boxes). It is not recommended. At Muse, the guard turns you away, as you are not part of Viktor's army. You'll need another approach. Go to White Deer Inn. Alex, Hilda's husband enters talking about finding a way to the treasure. He leaves for Muse to find help getting the treasure. After staying the night, Alex will return without help. He'll lend you his Entry permit for your help. By all means, agree. Also, two travelers can aid you. One sells items, the other is a Runemaster. Pilika will stay behind, and Alex will join the convoy. Now, head for the ruins. Alex opens the door so you can enter the Sindar Ruins. Inspect the thing right of the door, and Alex will use it to open the door. Go left in the room and find two treasure boxes. Inside are a Stone of Magic and Mega Medicine. Now go north instead. You'll reach another intersection. South is a dead-end. North leads to another section. Go upstairs to cross over the stream, but first pick up the Angry Blow from the path south, next to the stream. On the other side, you can find a Gauntlet. Now head up to the next section. There's a door with a hole next to it which you can't open yet. Head left. Push a statue back into place to open the next door. Inside, find Shoulder Pads, and a Round Plate. Place the Round Plate in the hole to open the door. In the room with the 2-headed snake chamber are three new paths. To the right is another door with a square hole next to it. Left across the bridge leads to a Triangle Plate. Further left is a door with an octagonal hole, but it's broken, so you can enter. Find a chest containing the Fire Lizard Crystal. Head up from the statue and left across another bridge and find an identical statue and a Save Point. Another door needing a square plate is here too. Head back right and up a few stairs. Use the Triangle Plate to turn off the water. New areas open up now. Head up from the intersection and find some Chain Mail. Now, go back into the canal region. Head all the way down, then go left. You'll find a Water Crystal on the platform on the north side. Head back up and take a left now. You'll find a Square Plate. Go back to the door in the lower right region (right of the first snake statue). Open the door and you'll find Old Book Vol. 2 and the Magic Drain Crystal. Now double back to the door near the Save Point. Open it the same way (you do not need to get a second plate). Go inside and analyze the stone etching by the door. You'll be asked for what is most dear to you. Choose everyone if you want to keep your party's respect. In the next room is a two headed snake (you knew it was coming). Boss: Double Head HP: 2500; 4000 P; Spark Crystal Use your strongest spells and combos. It has spells that hurt quite a bit, but its standard attack isn't so bad despite hitting everyone. Have your hero heal with the Bright Shield Rune when needed. With Double Head defeated, climb the stairs for your reward - a 'healing herb'. Head back to Hilda. At the exit, Alex drops the Healing herb. Make a note and hurry back. Hilda has fallen ill. Jowy is sent to get a doctor, but Toto is where people here usually go. Run back and get the healing herb. Talk to Nanami and she'll treat Hilda with them. It seems to do the trick as she awakens. Alex lends you the Entry Permit and you get set on your way. Now with the Entry Permit, enter Muse. Nanami makes a plan worthy of Viktor to convince the guard to let you in as Alex and Hilda. Unfortunately, it doesn't work and you are thrown in prison. Spies Notes for this section (arranged by location): Muse Items: Old Book Vol. 4, Recipe #3, Sound Set #1 (Elza) Recruits: Anita, Tuta Highland Camp Enemies: Armadilloid, Armadillon, Kill Rabbit Items: Circuret, Fire Sealing Crystal Nanami and Jowy squabble about whose acting was better in prison. At night, Jowy and you are up and reminisce. You retire for the night and awaken to Viktor's and Flik's entry. They tell you to check out Leona's new bar and meet them later at city hall. Feel free to explore Muse. At the inn, Leona will take charge of Pilika. Now head for city hall. Viktor meets you and takes you to meet Anabelle. Viktor asks Anabelle if she'll take the four of you in. Anabelle shows her information network's ability by knowing who you are. She also seems to have known Genkaku and wronged him at some point. She says she'll explain later, but for now the Highland army is more pressing. You're left in the care of Jess. He leaves you to explore on your own, while Viktor heads to Leona's. Talk to Jess as he has a request. He has a few Youth Brigade uniforms and would like you to infiltrate Luca's army and report on their provisions. Search the bookshelf to find a ? Book (Old Book Vol. 4). Outside, meet Tuta who takes you to see Dr. Huan. Huan assigns Tuta to help out Viktor. Talk to Huan again to get Recipe #3. Return to Leona's. She'll tell you Viktor and Flik are getting more soldiers. Jowy explains Jess's plan. Pick your party and set off to the northeast. Getting through the gate is a snap. Follow the guard to the woods and take that path to reach the camp. Navigating the woods may be tricky as there are lots of wide open spaces and paths. Head strait right to the next screen and find a Circuret (shouldn't that be Circlet?). Next, advance upward through a few screens. You'll enter a cluster of trees. From this point, Jowy and you will travel alone. In the camp, you have fairly free reign. At the provisions gate, luck will smile on you as a guard buys your story and lets you in. You discover there's only about two weeks of food. As you exit, Rowd chances upon you. Depending on how you answered the guard, you may have to fight some Highland soldiers. You can collect a Fire Sealing Crystal near the provision tent. Enter the large tent, and you'll find Jillia. Jowy convinces her to help you hide. She turns Rowd away. She talks to you for a while. Afterwards, it's time for you to go. Rowd intercepts you. You have to fight more Highland soldiers. Jowy tells you to run while he holds them. You flee, while Jowy is stuck with the enemy. Return to Muse to see Jess. At city hall, an official tells you that an important meeting is underway and that you should just wait. Nanami suggests seeking out Viktor and the others. Go to Leona's. Flik and Viktor are there. Nanami explains what happened. They go with you to see Anabelle. Back at city hall Viktor removes the guard. Viktor demands an explanation. Anabelle apologizes, but says she can do nothing to save Jowy. You leave without gaining any ground with Jess. Nanami waits outside the gate for Jowy. Go find her and wait with her. Pilika joins you later, but still there is no sign of Jowy. After a long wait, Jowy finally makes it back. Betrayal Notes for this section (arranged by location): Battle #3 Recruits: Gilbert A week passes. Nanami gets you and Jowy up for some event at Jowston Hill. Head there (it's northwest in the city) and meet Viktor. He'll get you in to the Hilltop meeting (a meeting of all the city-states). The guard doesn't admit Viktor in, but recognizes Flik as he arrives. At the meeting, Anabelle convenes to decide what to do about Highland. Most of the other members do not care to support Muse. Word then arrives of attack by Highland at the border gate. Anabelle gives the order for the states to gather their armies. Follow Viktor's suggestion and head back to Leona's. Anabelle and Apple are there. Anabelle asks Viktor to slow down Highland for two days for Jowston to muster its armies. Apple says it's possible, and Flik agrees. Agree to help. Battle #3 In this battle you need to defeat Solon Jhee or stall for a few turns. Flik recognizes Gilbert and tries to convince him to defect. Matilda knight reinforcements arrive in three turns. Gilbert is persuaded after Flik's Fire Spear. Keep up a good fight. Beware random results that might lead to defeat. Eventually (turn 8 or so) Camus appears and orders the knights to retreat. Following this round, Solon Jhee flees. After the battle you return to Muse. At night, Jowy has a mysterious meeting with Kage. In the morning, go see Anabelle about Genkaku. Gustav and Granmeyer are arguing as you enter. Anabelle tells you to return in the evening. Jowy asks Anabelle why she is fighting as you leave. Return to Leona's where Pilika wishes to play with Jowy. He, however says "later" and runs out. Go look for Jowy. He's meeting Kage by city hall. Kage leaves and Jowy asks you to take care of Pilika if he were to die. At night, Viktor meets Anabelle to discuss some things. He leaves to rest for tomorrow's battle. Now you and Nanami can go and see her. Jowy has arrives before you to take Anabelle's life. Anabelle catches Jowy off guard and tackles him. You arrive and see Anabelle on the floor with Jowy standing over her. He flees. The Highland army is also attacking. Anabelle tells you to flee and live as she lays dying. In the night, you get Pilika and flee to rendezvous in South Window. Rendezvous Notes for this section (arranged by location): Muse Region Enemies: Gold Boar, Kill Spider, Sickle Coronet Items: Recipe #5 Recruits: Genshu (100+) South Window Region Enemies: Dark Bunny, Flyer, Target Lady Kuskus Items: Recipe #9 South Window Items: Friendship Crystal Head to Coronet. You'll find that the Highland army is already here. Search about town. A man in the restaurant will give you Recipe #5. At the docks, the soldiers will not let any boats depart. Head to the inn, and of all people, you'll see Eilie, Rina, and Bolgan. They ask you to chat for a while. You explain the situation to them. By coincidence (or is it fate?) they are headed to South Window too. They seem to have given up, so it's up to you. Head right from the docks to a house. Here you'll see Sheena yelling at Tai Ho for a boat. Enter the house and speak with Tai Ho and his brother Yam Koo. Like in Suikoden 1, he'll help if you beat him in dice. Here's how the game, Chinchirorin, is played: You roll three dice in a cup. If two dice are the same, the third is your score. Triples are good except 1-1-1. They are called storms. Also, 4-5-6 is good too. You win 3 and 2 times bet respectively. 1-2-3 is bad, and like 1-1-1, makes you lose more money. This time, you need only beat Tai Ho in a single game. At Nanami's suggestion, you go back to tell Eilie and the others and bring them along. They join your party at a level near yours. Return to Tai Ho and board your craft. Sheena misses the ship. You sail to Kuskus and Tai Ho drops you off. * Eilie, Rina, and Bolgan join There are tales of a monster in North Window. Recipe #11 is a rare find at the item store. The smith can upgrade you to level 6. When you're ready, head south for South Window. Viktor greets you shortly after entering. He inquires about Jowy, so fill him in. He says to meet Flik in the tavern. For now, you're free to explore. You'll also find you first trading post (unless you've been to Greenhill already). When you're ready, go to the inn. Viktor says he has bad news. He and Flik had trouble getting here. No else has arrived yet either. Viktor and Flik join you to go to city hall to see Granmeyer. He admits you in. Viktor is revealed to be from North Window. Freed Y, Granmeyer's assistant fills you in on that town's peril. They want you to investigate. As you leave, they'll be a cut scene of someone who is VERY reminiscent of Neclord. * Freed Y joins The monster of North Window Notes for this section (arranged by location): South Window Region Enemies: Dark Bunny, Flyer, Target Lady Cave of the Wind Enemies: Griffin, Minos, Sorceror, Sun King Items: Sun Badge, Fish Badge, Fire Wall Scroll, Blue Gate Crystal, Medicine, Stone of Defense, Half Helmet Recruits: Pesmerga (100+) Allies: Kahn joins you for a until you drive Neclord from North Window North Window Castle Enemies: Shadow Man, Sorceror (2), Zombie Items: Fire Crystal, Stone of Mag-Def, Chain Mail, Necklace, Viktor explains the circumstances of North Window's desertion and of Neclord. Neclord interrupts Viktor's story, much to Viktor's anger that the fiend still lives. He animates the corpses to attack you. Fight: Neclord and 3 Zombies The zombies prove easy targets, but Neclord is immune to attack. You can't win. Viktor tells you that you need the Star Dragon Sword to harm him. Neclord challenges you with that sword. You'll have to get it and meet him at his castle. The sword is in the Cave of the Wind. Head south and enter the cave. Navigate through this cave as best you can. When you reach you first path choice, choose the upper one. You'll get a Sun Badge for it. Now take the lower path. Head left as far as you can, then up to collect a Fish Badge. Take the passage above and right of the incline next. At the next intersection, take the left path for a Fire Wall. Now take the right. Push a block out of your way. You'll be in the wind section of the cave. You cannot enter passages with wind blowing from them. Also be careful of strong currents as they can blow you away. Push rocks to aid your progress. The first one is simple, push the rock in the way of the blast. The next chamber requires you to move the top rock to block the first half of the current and the bottom block for the other half. The next room is trickier. You'll want to push the blocks into position to block each passage at the source. Refer to the map below: W W W W Key: __ + + + __ W: Wind current source 1 1,2,3,4: Rocks __ 2 3 4 <-- passage __ Push 1 strait up to block the first current. Do the same with two to block the next one. Now push 3 into position to block the third one, being careful not to overdo it. Then slide 4 into the last wind tunnel. There are three chests and a mysterious old man. He'll transport you out. The chests contain 3000 P, Blue Gate Crystal, and Medicine. Now take the lower passage. You'll find another fork down the road. Take the lower one and swing around to get a Stone of Defense. Head over left from there and find a Half Helmet. Head up and note that all the paths converge. This leads you to another chamber where a man is. He is Kahn, and he says he was waiting for Viktor. He's a vampire hunter. He explains that Neclord duplicated himself, and that Viktor killed a fake. He proposes teaming up. Kahn is a welcome addition. Continue on the now linear path to the Star Dragon Sword. Viktor and the sword argue, angering the sword into attacking. Time to teach it some manners. Boss: S.D. Sword HP: 2500 Use your best attacks to sap its HP. Cast Clay Guardian on the two people in the middle, as it attacks them more often than anyone else, and the spell should cut damage to less than 10. Viktor sucks up to the sword and tells him Neclord is back, and Kahn explains the Doppelganger Secret Neclord uses. Viktor takes the sword and you exit the cave. Go back to North Window and enter the castle. The main stairway is blocked by debris. Take the right stairs to find a Fire Crystal. Go back up and take the other stair. Go left as the right is blocked off. Head downstairs to get a Stone of Mag-Def. Take the left exit, as the right leads to a dungeon, hence a dead-end (there is a blocked stairway though). When you reach a statue room, push the out of place statue on the brown panel to reveal a door. You can also push the statue furthest to the left to reveal a hidden door and a Darkness Crystal. Go through, then head upstairs. Continue on to a room with candles. Light the top ones (using X) and reveal a door to the right on the upper wall. If you return to the candle room, you can light the bottom row so that they match the top row to reveal a doorway to a Blue Ribbon. From the hidden door in the candle room, go through it to find another stairway up. You'll find a bridge to the other half of the castle. Go upstairs again. There are two treasure boxes. They contain Chain Mail and a Necklace. Go upstairs again. You'll find another bridge back across. Advance up the stairs. You'll find Neclord playing the organ. Neclord welcomes you. He brings a girl in front of you named Daisy. He offers the girl for the sword. Viktor cuts off her head, seeing through Neclord's bluff. Neclord, realizing he's outmatched, flees. But he leaves you something to play with. Boss: Abomination. HP: 4400; 10000 P This 5 headed creature means business. He can attack twice per round. One attack inflicts moderate damage to all your party. He also can claw for medium high damage. It also has a devastational breath weapon. Use Clay Guardian to maximize your defense against his physical attacks. Have your hero heal with the Bright Shield Rune. Kahn's Resurrection Rune can deal high damage also. Viktor's attack should equal Bright Shield's Shining Light power. Having someone with a Fire or Water Rune wouldn't hurt either. As it gets weaker, it breathes more often so kill it quickly when it starts to do 2 in a row, so you might want to save Charm Arrow for his last 1500 HP. Keep your HP high, and you should win. Time to head back to South Window to report. Kahn leaves to hunt for Neclord. Flik and the others arrive as you near the exit, reporting that South Window has fallen and Lord Granmeyer is dead by Solon Jhee's hand. Granmeyer surrendered to avoid bloodshed. Apple and Eilie both feel that running away is a poor idea, so Apple proposes getting Shu, also a student of Mathiu, on your side. Thus favoring tactics to beat the numerically superior Highland army. Apple accompanies you to Radat (to the east). Select 4 other members. Also, note that Neclord's castle is now yours. Shu of Radat Notes for this section (arranged by location): South Window Region Enemies: Dark Bunny, Flyer, Target Lady Radat Items: Recipe #14 Mercenary Base: Meet Templton Toto Recruits: Templton Radat is a pleasant little town. By all means search around. You can find Recipe #14 from a man in the restaurant, and Sound Set #5 from the item store's rare finds. At Shu's house, Apple leads you in. Apple asks Shu to join you, but he says he cannot. He says he doesn't care which country gets destroyed. Besides, he's now a trader more concerned with profit. You get turned away, leaving you to find some new approach. At the restaurant, Shu enters and warns you that Highland may be approaching at any time. Apple begs Shu to help. Apple asks to stay a little longer, hoping she can still get through to Shu. Go speak with Richmond. He says he knows about you (the hero, Nanami, and Apple anyway). He says he's a private eye and can find out anything. By the way he talks, he sounds more like an eavesdropper. He charges 1500 potch to gather info on Shu. It's fairly cheap, so go ahead and pay. Go to the inn and wait (talk to the innkeeper). He tells you that an important trade will occur tomorrow night that Shu has to attend at the port. You should wait at the bridge. In time, Shu arrives. He seems to not want to be responsible for the loss of life that war brings. He says he'll join you if you can find a coin he just threw in the river. Talk to the man in green and ask him to close the Sluice gate. He refuses, but a man named Amada offers to handle the situation. He says he'll fight you. If you win, he'll close the gate. Duel vs. Amada Read his actions, and counter appropriately. He takes about 220- 250 damage. Amada keeps his promise and closes the gate for a night. Apple spends the night rooting through the riverbed looking for the coin. Help her out. Nanami then says she saw Shu replace the coin with a stone to throw that instead, thus making the task impossible. Apple tells you to go back, but as she does, you discover a coin. Shu arrives and decides he'll help. Shu ask you to show him that coin and notices Bright Shield. Shu reveals that he knew Genkaku also. As the scene closes, it's revealed that Richmond dropped the coin in the river for you. Guess he's a good guy after all. Now go back to your base. * Shu joins Shu arrives just after you to hear Viktor's doubt of him. Shu lays it out hard for Viktor, telling him to listen to him or be treated as an inconvenient obstacle. Flik gives Shu the numbers - 2000 irregulars/remnants vs. 20000 seasoned troops. Shu explains that their forces will be only half strength after garrisons. About a third of them should be South Window soldiers too, so you may be able to recruit them. That'd even the odds. He sends Freed to spread rumors in the enemies camp. He also plans on using ships to transport a rear attack unit. He chooses you to lead that attack against Solon Jhee. Accept or decline. If you say no, he'll give you some time to think. Agree and prepare for war. Battle #4 Attack Solon Jhee with all speed. Freed will convince the South Window troops to join you. The AI will start mopping up the rest. After about 6 turns, Solon Jhee retreats. You are celebrated as a hero, and have been given the title "herald of victory." Shu says that North Window is the perfect staging point. All it needs is a leader to pull it together. That would be you. As the son of Genkaku with the same Rune he had, you are the one to do it. As you're left to consider your decision, Viktor tells you about Genkaku. You may go talk to Viktor or sleep. If you see Viktor, he'll tell you about Genkaku. If you sleep, you'll not hear about Genkaku. Viktor will tell up about the events that led to Genkaku's exile. Anabelle's father Darell led the attack against Highland 30 years ago. He was losing the war, but Genkaku saved the States. Genkaku and Han (Highland's general) were friends and both realized the idiocy of the war. They made peace, but Darell would not return Kyaro. Agares Blight, Highland's king suggested trial by champions to resolve this. The champions were Genkaku and Han. Genkaku refused to raise his sword. Han took the victory. Lord Darell of Muse exiled Genkaku. Turned out that Genkaku refused to fight because Darell coated the sword with poison. Now you need to decide. If you say yes, everyone pledges their loyalty to you. Huan shows up too and joins you. Now you get to name your castle. Leknaat appears and gives you the Stone Tablet which records the names of the Stars of Destiny. Luc soon joins her and joins your team at her behest. Leknaat leaves. Luc notes Flik and Viktor still live. * Huan, Luc, Flik, Viktor, Barbara, and Leona join The new order Notes for this section (arranged by location): Your Castle Recruits: Hai Yo South Window Region Enemies: Dark Bunny, Flyer, Target Lady Kuskus Recruits: Tai Ho, Yam Koo, Oulan, Karen (after Luca fight), Tessai (after joining with Tinto) South Window Recruits: Hilda, Alex, Clive, Adlai, Max (after Luca fight), Annallee, Killey, Gantestu (after joining with Tinto) Radat Items: Piglet Recruits: Richmond, Yoshino, Amada, Stallion, Lebrante (60+), Simone (later), Hoi (after Luca fight), Vincent (100+ and Simone) Two River Region Enemies: Rockadillo, Sandillo, Spikebeak Lakewest Items: Recipe #16, Kindness Crystal, Chick, Cabbage Seed Recruits: Taki, Shilo, Tetsu Two River City Items: Spinach Seedling Recruits: Hans, Gabocha, Jeane (after Greenhill) Sewers Enemies: Devil Eye, Land Shark, Shadow, Siren Items: Head Gear, Resurrection Crystal, Healing Wind Scroll, Fire Emblem, Stone of Defense Recruits: Sid (Chaco) Kobold Village Recruits: Hix, Tengaar, Yuzu Items: Exertion Crystal, Recipe #13, Lamb Unicorn Forest Enemies: Eagle Man, Mirage Items: Necklace (x4), Mangosh, Guard Ring Recruits: Sigfried (must have Listening Crystal from Badeaux) On the way out of your castle town, Fitcher is waiting. He's looking for you. He doesn't believe you're the leader and sneaks inside. In a meeting with Shu and your top people, he is led to the truth. He asks you to ally with Two Rivers, not that he has the authority... Furthermore, you need a captain to pilot your ship as the bridge has been destroyed. Head to Radat and recruit Amada. Also, you can pick up Tai Ho and Yam Koo in Kuskus. Return with Amada to the meeting room. Amada says he'll pilot the boat. You can also take Tai Ho instead if you'd like. You're to head west to Lakewest first, then go on foot to Two River City. Head downstairs and head for your dock. Amada takes a liking to it. Walk up to it an press X to get the option to board the craft. You get full control of the boat, so if you want, have some fun sailing all over the sea. You can't go back to Coronet yet, as it's still under martial law by Highland, but you can sail to Kuskus (for no particular reason). Head to Lakewest. Fitcher gives you a letter of introduction to get you into Two River City. Find Recipe #16 in Taki's house. Head west by road to Two River City now. Kobold Village is to the south. And farther south west is Drakemouth Village. However, there's not much to do at either, so go to Two River City. As you enter, some kid named Chaco runs into you and steals your money and your letter of recognition. The thief runs to Winger territory, so give pursuit. Once you corner him, he flies away. Check the kobold district, then return to the human area. You'll see Ridley accusing Fitcher of desertion and sentences him to 100 lashes. Tell them to stop. However, people do not seem to want to believe you are the leader of the force who beat Highland. Ridley looks at your rune. He says that's proof enough. You're taken in to meet Makai. Makai asks for you support in dealing with Highland. He also asks about an incident here. Tell him about your wallet. This angers Ridley. Makai sends you to the inn. Go to your room and find Chaco again. He ate you dinner and doesn't believe you are who you are, and flies out the window. Fitcher tells you that Makai and Ridley are fighting over a Highland spy in the morning. Go see what's up. Somehow, Ridley doesn't feel he can trust the humans and storms off. Makai asks you to go find out what happened from Ridley. The kobolds tell you that Ridley forbids entrance. Head back to the winger section. Chaco appears again and steals from Fitcher. You corner him again. This time he enters the sewers. Enter the sewers. You can pick up Head Gear early on. Further down the tunnel is a Resurrection Crystal. Go south to the next screen. There's a hidden tunnel just down the ladder to the right. You can meet Sid here, but he scares you off. Go south again. You can find a Healing Wind in a box. Now exit to the west from the box. Take the top bridge to find a Fire Emblem and a Stone of Defense. Then, go the other way. You'll exit north. Climb up a ladder, then down another. There is a save point at the bottom. Enter the door to the left. A monster is at the end of the path. Boss: Pest Rat HP: 5000; 20000 P; Poison Crystal This is another long fight. Use combos and runes to deal damage out fast. This pest has three attack forms: a charge against one person for moderate damage that is easy to evade, a rock crush for more damage to everyone, but still physical, and a poisonous breath that is considered magic. The breath deals out high damage and may poison you as well. It also attacks twice. This is a fight to keep you HP at max. An earth rune wouldn't hurt either. With that out of the way, enter the doorway to the north. Take a ladder up and arrive in the kobold section. Ridley arrives and asks why you are here. Ridley says a spy dropped a note concerning a treaty between Makai and Highland. Your meeting ultimately fails. Return to Two River City and find Kiba of Highland in town talking to Makai. Klaus, Kiba's son, says he looks forward to meeting you on the battlefield. Chaco appears again saying it's a plot. Go talk with Makai in the meeting hall. You tell him what Ridley said. Makai decides to sign the treaty with Highland. As you leave, Chaco rushes up to you and says that Granny wants to meet you before running off. Chaco waits for you at the entrance of the winger district. Follow him and meet Susu. She ask to see your right palm and sees the Bright Shield Rune. The Wingers used to live in Tinto, but were driven off by miners. Genkaku brought them to Two Rivers. After your chat, return to the inn. Outside, Kiba breaks his promise. The Highland army attacks. You'll face a group, which should be fairly easy, and earn 3200 potch. Go talk to Ridley. He refuses to help yet. Meanwhile, Chaco leads the Wingers to help Makai. The other kobolds want to fight for their town too. This convinces Ridley. Kiba presses on the attack (another Highland battle for 3200 P). Finally, your army arrives at Kiba's flank. Kiba follows Klaus's advice to retreat. * Ridley, Fitcher, and Chaco join In a cut scene, Luca bitches Solon out. He orders Solon's execution. Jowy is now in Luca's camp and volunteers to lead an attack on Greenhill. Head back to see Makai and Shu in the meeting hall. Makai, Shu, Ridley, and Viktor are there. Makai and Ridley pledge their aid, and Fitcher joins you. Shu tells you to get back to your castle. Chaco is waiting at the exit. He joins you then, and he returns your stuff. Learning Notes for this section (arranged by location): Greenhill Region Enemies: Holly Boy (2), Ragged One, Sauroid Recruits: Mukemuku, Makumaku, Mikumiku, Mekumeku, Mokumoku Greenhill-Muse Border Gate Recruits: Meg, Gadget Forest Village Items: Lamb, Spinach Seedling, Old Book Vol. 6, Iron Hammer Recruits: Wakaba, Tony, Connell (60+), Ayda (with Feather), Feather (need Listening Crystal from Badeaux) Greenhill Items: Recipe #20, Old Book Vol. 5 Recruits: Emilia, Jude (after liberation), Pico (liberation and Annallee) Forest Path Behind the Academy Enemies: Holly Boy (2), Holly Elf, Melonzoo, Monwer Items: Protect Mist Scroll, Toe Shoes, Silver Hat, Chimera Crystal Back at base, Flik and crew are assembled. Shu says another development has happened but waits until morning for the details. Shu explains that Greenhill has fallen. He explains that taking Greenhill back is not possible, but rather that the goal is to rescue Teresa, the acting mayor. You will act as students to get into Greenhill and bust her out. Flik will act as your leader and bodyguard. The rest will be made up of the younger members. Only the younger members will appear on the roster. You meet Fitcher at the entrance of Greenhill. Fitcher will get word to you once he locates Teresa. Until then, you need to infiltrate. Fill in some fake names and move on. You even get to name Flik. Getting pass the guard proves easy. You now need to enroll and wait for Fitcher. You can search the town. In the inn, you get Recipe #20 from a woman. As you near the university, you see a scene where a guard is upset at a young woman, Nina. Go help her out. You manage to make him back down, but he'll probably cause trouble later. Nina is left a bit curious when Flik messes up your name. Sign in at the main desk in the building on the strait ahead path. Emilia takes your papers and shows you around. She points out the smith, appraisal, and Runemaster classrooms. As she finishes, Shin comes downstairs. He doesn't seem too friendly. If you'd like, confide in Emilia about your true story. You can trust her. Outside you see Nina bragging about Flik saving her. Seems she's got a crush on him. She decides to take Flik on a tour of the school. Go to the dormitory (to the west). Choose to rest. After eating, Nina finds you, expressing her desire to have Flik, and not fearing any competition from Nanami. In the morning, you'll find Flik. He informs you he is investigating Shin. Lovesick Nina runs after Flik as he leaves. Now you can go search for Shin. Meet Emilia down the road to the city. She warns you to beware Highland soldiers in town. According to the soldiers, Teresa is in the inn somewhere. Circle around to the front. The soldiers are forcing their way into the inn. Before you can act, Rowd enters the scene. Shin comes to try and reason with Rowd. Follow Shin. You lose his trail, so Nanami suggests returning to the dormitory to let Pilika rest. Rest until dinner. Nina will show up asking what Flik likes to eat. As she leaves, she mentions a wandering ghost which terrifies Nanami. Go outside and look for Flik. You can find Nina in the academy to the left of the entrance. She's mad at Nanami, saying that Flik has someone already (guess neither of them knew about Odessa). As such, Nina challenges Nanami to a duel. Flik is waiting outside. Nanami explains to Flik what transpired. Flik says you're to wait in town for Fitcher. Fitcher is in trouble as many townspeople are surrounding him and calling him a traitor. Flik attempts to diffuse the situation. Flik pretends to want to take Fitcher's head and sends the people running. Fitcher has no news on Teresa's whereabouts. He does say that the general who took Greenhill will be in town in two or three days. On the way back to the academy, Nina accosts you. Flik leaves you to handle it, but Nina chases after him. Go back to your rooms and rest again. Nina approaches you again saying Nanami won the first round, but that your duel is only starting. As you leave her answering a question, you sneak off. At night, Nanami wakes you up to investigate a creaking. A figure runs upstairs. Follow it. It rushes back downstairs to the basement. Look on the wall between the crate and the map to find a switch that reveals a secret passage. The passage empties into the academy where you see the shadowy figure run again. Nanami tells you to prepare to tackle the figure. Turns out you found Flik. He was following Shin. You'll be in the room with the bust. Search the bust and a passage is revealed. You are now behind the academy. The forested region is home to monsters. At the first split, go right and find Protect Mist. Go left now. When you reach a clearing, Flik notices a building in the back of the forest. Before you can check it out, Shin prepares to attack you. Pilika's cry stops him. Teresa comes out and begs Shin to stop. Flik now has a chance to explain. Teresa says she cannot help you, and has no power over her people any more. She tells you what happened when Highlands armies came. First the Muse survivors arrived. Highland laid siege, but did not attack. With the Muse soldiers, food depleted rapidly. This lead into internal dissention. Thus, Greenhill fell without a single battle. It appears your efforts were in vain. Talk to Flik in the morning. In the town square the townsfolk are all gathered. Rowd offers a large reward to anyone who aids in the capture of Teresa. Jowy then enters and tells the people that the people responsible for raiding the inn are being punished. Pilika approaches Jowy with Nanami right behind. You'd better help them out. Fitcher gives you cover to escape. Back at the academy, a few soldiers attack. They're nothing special so mop them up. Your best bet to escape is Teresa's secret path. At the academy doors, more soldiers attack. At the path, expect more soldier attacks. At the house Nina pleads with Shin and Teresa to flee. Flik tells Teresa that you must all escape. Teresa refuses and walks to surrender. Nina chases after, and so should you. Find Shin and Teresa outside the academy with Rowd. Shin resists Rowd's attempt to take Teresa. Help them out. You'll fight some Highlands, but as usual, they're easy. After two battles, Nina arrives with the townspeople and Muse refugees who all wish Teresa to live. Rowd is forced to retreat, and Teresa decides to aid you. Back in the back woods, Shin clears the path and Teresa joins your convoy. Hurry back to the house. You'll face more battles vs. Highlands. Before you make it, Rowd returns. Shin says he'll hold them off and sort of professes his love for Teresa. Flik pledges to save her. Run up and out. If you want, in the more open area, you can find some Toe Shoes and a Silver Hat. The exit is to the right. In the next area you can get Chimera Crystal. After that, you'll meet Jowy. He tells you to give up command and flee. You have to leave him behind, but he doesn't seem to have loyalty to Luca Blight, but rather is waiting to dispose of him. Keep fleeing the forest you're almost out. Rowd threatens to turn Jowy in, but Seed and Culgan support him. Seems they are not fond of Luca either. They pledge loyalty to Jowy. You need to return home in the meantime. The Blue Knight Notes for this section (arranged by location): Greenhill Matilda Border Gate/Path Enemies: Doremi Elf, Holly Boy (3), Papa Holly, Zombie Slug Items: Guard Ring, Mega Medicine, Dragon Armor Recruits: Badeaux, Viki Rockaxe Items: Violence Crystal Matilda Region Enemies: Phantom, Pink Bird Highway Village Items: Recipe #32, Calf Recruits: Futch, Humphrey Mount Rakutei Enemies: Assassin, Hawk Man, Pixie, Spiker Items: Fur Cape, Thunder Runner Scroll, Thunder Amulet, Stone of Power, Medicine Crystal, Dragon Plans #2, Unicorn Plans #2, Skill Ring Muse Region Enemies: Time Knight, White Tiger Return to Shu with Teresa. Shin arrives right after with Fitcher. Also, Fitcher managed to sneak Nina out as well. Both now join you. It is then time for you to retire. * Teresa, Shin, and Nina join Meanwhile, Luca congratulates Jowy. Jowy then asks Luca for his sister's hand in marriage. Luca threatens to take his head, but Jowy has a plan for him. They are to meet in Luca's quarters later. Back at base, Viktor and Shu are having a meeting. The objective is to ally with the Knights of Matilda. Since Greenhill is occupied, you need to move in small groups. The guards allow you to pass into the forest passage to Matilda. Early on you'll meet Badeaux, who doesn't say anything to you. Don't worry about that now. If you go northeast of him, you'll find a Guard Ring. Exit to the north and keep going. A secret passage leads to the Mega Medicine in the chest on the next screen. Go up the upper right path and find Dragon Armor. Take the right path, and you'll run into Viki. If you ask her to join you, she'll teleport you back to your castle. Keep going and you're on the other side. Miklotov greets you with an army. He escorts you to his castle. Gorudo is waiting inside. Enter the castle and explore if you like. When you're ready, talk to Gorudo. He insults you, Muse, and your army, and promptly ends the meeting. Rest for the night. Leknaat will contact you in your sleep. She tells you not to give up in a manner that seems to foretell an ill future. Miklotov informs you that they are in a rush, but you'll after to inquire for more of an explanation. Highland is moving against the refugees of Muse on the border. Miklotov wishes to aid them. Gorudo gives him the go-ahead. Battle #5 In one turn, Luca's forces appear and easily overwhelm the refugees. You're basically helpless, and can only watch the senseless slaughter. Gorudo lends no aid to the refugees. Back at Rockaxe, Gorudo tells Miklotov and Camus to stand down. After the meeting, the two knights discuss what happened. Miklotov heads for Muse to see what's happening. Camus asks you to help Miklotov. You can explore Rockaxe before going if you'd like. Search the cabinet of the appraisal shop and find a Violence Crystal. Miklotov is still in town, and two knights beg him not to go alone. He departs on his own anyway. You find Miklotov at the border gate. He asks you to accompany him to Muse. The guards recognize him, but Camus sent word to them to not interfere. At Muse, Miklotov warns you to approach with caution. As he finishes, there is some strange sorcery going on. The scene shifts to Luca and Jowy. It seems that Luca is sacrificing the souls of the Muse people. Inside, there is no sign of life. The shops are closed, and no one walks the streets. Near the path to the Hilltop meeting hall, a man will fall at your feet pursued by soldiers. Beat them and the original soldier runs away. The man says some silver monster has eaten everyone alive. With this, return to Rockaxe. Camus meets you inside the castle. Miklotov tells Camus that something terrible has happened. Gorudo has assembled his knights. Miklotov gives his report. Gorudo doesn't care about Muse or helping. Miklotov resigns from his duties. Camus tells Gorudo to let Miklotov rest. Gorudo wants Miklotov arrested. Camus joins Miklotov in renouncement. Both join you. The other knights wish to follow Camus and Miklotov, and throw down their badges as well. You now need to retreat through Greenhill. Camus stays behind to recruit more knights. As the knights prepare to attack you, Shu arrives to back you up. However, as he points out, your pursuers are the knights recruited by Camus with him at the lead. You arrive back at headquarters. * Miklotov and Camus join Loyalty to King Notes for this section (arranged by location): Nothing remarkable during this section Luca discusses strategy with Jowy while you are resting. Leon Silverburg arrives as Jowy's strategist. In the morning, Nanami is waiting for you. She says everyone is gathering in the square. According to Shu, the Highland army is in Radat. The forces are led by Kiba and his son. Viktor joins you to see what's going on. Radat has been taken over by Highland soldiers. Further down the path, Kiba gives a speech. As you prepare to leave, Klaus calls out to you. He tells you that Jowy is marrying Jillia. After that, head back to your castle. Shu prepares for a full attack. Battle #6 This is your first real battle. I suggest concentrating on defense. Also, give Flik or another fast character Tsai and his Fire Spear. This way, you can strike 3 enemies early on. Also, focus on a defensive formation with few exposed flanks. Use magic at long range to soften your enemy. Early on, Ridley expresses concern over the positioning of the kobolds. On the 4th round, he falls back. Two rounds later, Shu calls for the retreat. Back at base, Shu works on a new strategy and tells you to get some rest. In the meantime, Jowy becomes a Highland Knight, and Luca Blight poisons his father. Luca says the cause of this is from a disgrace he and his mother Sara suffered. Jowy supported Luca's plot. Shin gets you up, so head back to the meeting room and meet with Shu. Kiba has moved out of South Window and is about to breath down your neck in a frontal assault. Shu has an envelop strategy planned that may just work despite spreading your forces thin. Battle #7 Klaus sees through the strategy, and decides to push through strait for your leader as Rowd mans the defense. Hold tight and trust Shu. After a few turns, Shu gives the signal. Try to maintain a solid defense, as you are outmatched offensively. When things look bleakest, Ridley appears with his kobolds. Shu's real strategy goes as planned. The battle isn't won yet. Randomization can be very fatal, so try and kill units fast. Also protect your flanks to avoid being attacked from two sides. Huan and your hero need to keep your units refreshed. During your assault, Rowd does nothing. As Kiba yells for assistance, Leon appears with orders for Rowd to retreat. Kiba curses as Klaus blames himself. You win as Kiba has to surrender. Also, you take him and Klaus prisoner. In the aftermath, you can recruit both. Also, you learn of Luca's ascension to the throne. Shu ponders if he's responsible for Leon's aiding of the enemy. * Kiba and Klaus join An old liberation Notes for this section (arranged by location): Banner Village Items: Alert Crystal, Potato Seed Recruits: Anita (if you missed her), and *spoiler* Path to Toran Enemies: Ran Ran, Rin Rin, Ten Ten, Samurai, Tiger Items: Mega Medicine, Full Helmet, Stone of Luck, Magic Ring, Wing Ornament, Poison Crystal, Silver Shield, Silverlet Gregminster Items: Old Book Vol. 7, Cyclone Crystal, Copper Hammer, Recipe #39 (from Gremio), Tomato Seed Recruits: Lorelai, Gordon Things are picking up. You have a substantial force. However, you have no more allies to turn to. Sheena shows up saying you need to ask his old man (Lepant) for help. Ridley starts dragging Sheena out when Apple tells him to wait. Lepant is the president of the Toran republic. Freed is against the idea. The choice, as always, is yours. To get there, you must cross the bad lands to the south. Sheena says it's impossible, but Viktor's done it. Freed and Sheena join you. On the way out, Freed asks to stop by South Window before departing for Radat. At South Window, go to the governor's mansion. Freed reflects about his lord. Now go to Radat and catch a ship south. According to Freed, you can get to the wastelands by crossing the mountains. Search around. In a barrel near the ship is an Alert Crystal. Exit north to enter the path to the mountain. Go up at the first intersection and find a Mega Medicine. Continue from the right path. Take the next path to the east to find a Full Helmet, then head back south. In the next section, you'll see a couple of ladders leading up into the mountains. Up the left one is a Stone of Luck. Up the right ladder are two more ladders. Take the left path. There are two more ladders. The left leads to a ladder down and a chest containing a Magic Ring. The right leads to a Wing Ornament. Head back down to the other right ladder. It leads to a Poison Crystal. Further up it is a path onward. Press ahead, fighting the monsters (none are very tough). Also, there is a hidden path shortly after climbing the mountain. Head south through some woods to reach a path down to Rokkaku. Ignoring that you'll come to a save point and two more directions. Up leads to a Silver Shield. Right leads to two paths. The bottom one leads to a Silverlet, while the top leads onward. A little farther, and you'll be attacked by a giant caterpillar. Boss: Worm HP: 4200; 35000 P This is not a hard foe. It has two main forms of attack. A body flop that hits one row which is easily negated by Clay Guardian. It's more dangerous attack is a lightning blast with its tail. This hits all members for about 150 damage. Use Bright Shield to fix you up. Also, physical attacks work better than magic here. With that done, keep heading north. When you reach the end, you'll meet Varkas (no portrait this time) at a gate. Sheena explains your business. Varkas agrees to escort you. You are brought to a waiting room in Gregminster. Shortly, an aid takes you to the throne room entrance. Search (and be rude) if you want. Old Book Vol. 7 is on a bookshelf in McDohl's statue's room. A guard will give you the Copper Hammer. At the throne room, Lepant greets you. Propose your alliance. Lepant is reluctant, given the history, but Freed tells his abandoning of past discord. Lepant ask why you fight, so answer him. He says you remind him of McDohl. Lepant asks for how many men can be spared, to which Tesla says 5000. For a leader, Lepant calls in Valeria and Kasumi. You must choose one of them. After choosing, Lepant gives you the Blinking Mirror. Also, Lepant sends Sheena with you. * Sheena joins and you may choose either Valeria or Kasumi After your meeting, you leave to the gate. Talk to Vargas to go back. Back in Gregminster, you can meet other Suikoden people like Marie and Sarah. Sarah gives you a Cyclone Crystal. Once you're done, head back through the path. Ridley and Apple meet you at Banner Village. You are transported back to your Castle. Meet with Shu. Luca's headed your way with a huge army. Shu says to rest and not worry about it. That night, Nanami and Pilika are up late. Meanwhile, Flik and Nina are on the battlements. Nina asks if he was thinking about Odessa. This sends Flik away. The nature of the beast Notes for this section (arranged by location): Rokkaku Items: Sound Set #6, Piglet Recruits: Sasuke, Mondo (60+ recruits and Kasumi or 100+ recruits) Ryube Woods Recruits: Tomo Over in the other camp, Leon offers a strategy which Luca turns down. Sasarai of Harmony and Jowy act as the advanced guard. On your end, Nanami greets you in the morning and joins your convoy. Ridley is investigating, while you prepare for a massive enemy attack. Battle #8 Ridley is forced to fight on his own against overwhelming odds. More likely than no, he'll fall. You'll then retreat. Also, after three round Luca Blight comes to make things rougher. If Ridley can hold, you can save him. You need to move a unit next to him. Ridley is captured. Luc appears to tell you about Sasarai of Harmonia. Luca will attack South Window, but Shu already has a plan. Tsai meets you in your room and asks you to take him home so he can get some tools he left behind. If you haven't already been back, Ryube is in the process of being rebuilt. There's not much of interest, though. The enemies in the forest are the same too, so you can ignore them or slaughter them. Head to Tsai's cabin and meet his daughter, Tomo, who welcomes him home. As you can determine, Tsai and his wife have problems. Tomo joins your cause. After this little side trip, rest in your room. Meanwhile, Luca interrogates Ridley. Back at base, Luc gets you up for the meeting. Shu issues orders (note the name typo for Kasumi - the game says Valeria). You are to face Luca, while the others make sure you have to chance. As you prepare, Shu will call for Sasuke and Mondo, if you have them. Battle #9 Kiba will pull Luca into your trap. After a few rounds, Sasarai and Yuber show up to support Luca. In the following round, Luc appears and uses the True Wind Rune forcing Sasarai to flee and inflicting heavy damage on Sasarai's and Yuber's troops. Luc then retreats. Hit Luca with whatever you can once you have the opportunity. Spells and the Fire Spear are your best choices. He'll flee once injured. However, as he does so, he says he is not injured, and damages all your units. You must retreat. At base, you lick your wounds. Nanami joins your party. In the tablet hall, Ridley returns courtesy of Mondo and Sasuke. Ridley has a message for Shu. His message is from Leon Silverburg. It reveals that Luca will be leading a night raid. This could be it. Make three parties. These will be the one's to kill Luca Blight. [If you managed to save Ridley, these scenes unfold differently. After Battle 8, Ridley will report about the enemy. Also, instead of Ridley returning with Leon's message, Leon will deliver it himself.] As Luca rides through the woods, he gets reports that you're attacking his advanced troops. A hail of arrows kills some troops and Luca's horse. Flik prepares to attack. Boss: Luca and 5 White Wolves White Wolves have less than 300 HP Luca - HP: 6500 15000 P Luca is easily the most difficult opponent you've faced (or probably will ever face). He has high defense and takes half damage from all magic attacks. Furthermore, he has enough attack power to bring your entire army to their knees. He has three forms of attack. His standard attack is a triple slash that'll hit for 40-60 damage a hit (120-180 damage). This can be reduced by a Clay Guardian spell. His next attacks involve summoning flames on his blade. Fortunately, anti magic works on these, so Protect Mist might help keep you alive. The first is a double slash followed by a thrust that deals 60-80 a hit to one member of your front rank (180-240 damage), plus the thrust strikes the person behind the target for 100-120 damage. The last attack is a fire slash to the front rank for 100-120 damage. To make matters even worse, he attacks three times in one round. If you do the math, he can halve your strength in one round. For this reason, your front line should have optimal defense. Also, all weapon attackers should have their weapon levels no less than 9 (10 and 11 preferably). The best actions are high damaging spells (Thor Shot, Pale Palace, etc.) and combos (Knight attack works well). Also, each party should have someone to cast defense magic, and no less than one area healer. The first two teams need to do 2000 damage to force Luca back. If they fall, Luca will run into the next team, with the same deal. Your last party, led by your hero must win (thus it's helpful to have 2/3 of his HP already depleted). Through strategy, preparation, and maybe a little luck, you will beat him. Also, to make things much easier, use Fire Sealing Runes and items that defend against fire. You can also try to void magic, provided you can recover with items. A lucky silence can also make a big difference. After beating Luca, he gasps at how he could lose. Viktor and Flik join you chasing him as he flees. Shu calls for the archers. As you pursue, soldiers will attempt to block you. Dispense with them. Meanwhile, Luca expresses his fear of death. He grabs a wooden amulet with fireflies inside it from a tree. Archers start nailing him as he tries to focus himself, and you reach him right after. His soldiers try to help him, but are cut down by another volley. He then initiates a duel, and you must win. He's heavily wounded, so you could take him in a hit. Luca is too weak to continue. He makes a speak about being the true face of evil before collapsing again. Jowy and Leon bear witness to Luca's fall, which is exactly what Jowy wanted. Short lived victory Notes for this section (arranged by location): Drakemouth Village Items: Calf, Cabbage Seedling Mountain Path to Tigermouth Village Enemies: Air Lizard, Killer Dog Items: Master Robe Recruits: Georg (after joining with Tinto) Tigermouth Village Items: Tomato Seedling, Chick, Old Book Vol. 8 Tinto Region Enemies: Ghost Slug, Skeleton, Zombie Tinto Items: Unicorn Plans #3, Dragon Plans #3, Power Ring, Mother Earth Crystal (after joining) Recruits: Raura, Alberto (need Pico) Tinto Mines Items: Cape of Darkness Crom Items: Sunbeam Crystal (from elder after beating Neclord) Recruits: L.C.Chan (need Wakaba in your party), Tenkou Crom Cavern Enemies: Skeletons, Zombies, Neclordia, Unicombie Items: Dancing Flames Scroll, Full Helmet, Stone of Mag-Def, Master Garb, Old Book Vol. 9, Window Set #5, Silver Necklace, Mega Medicine, Double-beat Crystal, Star Earrings, Wind Hat Recruits: Mazus (100+), Abizboah (Listening Crystal from Badeaux), Rulodia (Listening Crystal from Badeaux and Abizboah) Your Castle Recruits: Chuchara (need Rulodia) You return triumphantly home (to your castle). Suddenly, you faint from exhaustion. Meanwhile, Jowy marries Jillia. Later (one week), Nanami greets you at your room. She wants to take a walk and see South Window and Kuskus. In Kuskus you'll see two men who greet you, then rush to the docks. There's a messenger, Culgan, who wishes to see you. He offers peace between the State and Highland. He asks to go with you to your castle to make it look honorable. Bring Culgan to meet Shu and the others. He says Jowy wants to end the war, hence he's here to negotiate peace. He asks for you and Teresa to meet him in Muse to negotiate peace. He hands you a letter from Jowy. The opinions are mixed, and it's your decision. You can think all you like, but you must eventually agree. You depart for Coronet to the north with Nanami, Chaco, and Teresa (who's is in you convoy). Shu has Viktor and Flik prepare for another plan. The guards in Coronet allow you to pass untroubled. Jowy is at the Hilltop Meeting Hall. Chaco leaves you to explore Muse. Head for the meeting place. Talk with Jowy. Leon calls for your unconditional surrender. No surprise really, that Jowy lost the vision of peace. Jowy has archers back up his words. Refuse to surrender. Leon will prepare to order an attack when Viktor comes to the rescue. Pilika runs up to Jowy as you flee and regains her voice. Despite any protests, Viktor gets you out. Expect Highland soldiers to attack you. Before you get out, Chaco arrives, having opened the gate. Viktor explains that Shu figured on this. Flik and the troops are at Toto for you to rendezvous with. You arrive back at headquarters. Shu and Apple meet you, and Nanami hates him for using Pilika. At the entrance of your castle is a boy named Koyu, who is looking for you. He's a bandit who request your aid. You take him to the meeting hall. His brother and sister (Gijimu and Lo Wen) and him run a small scale operation. Based on his report, Neclord is in the area. Shu doesn't even try to stop you from going. With Viktor and Koyu in tow, prepare to leave. Nanami wants to go too. Take her, as she's useful. Koyu get you pass the guard. Now enter a path and keep going to get to Tinto. At a break point, Koyu tells you the right path leads to his siblings and the left to Tinto. Best go to his siblings first. You can find a Master Robe in the right path after ascending a level up. Up the next level, you'll find Gijimu. He says the zombies are moving towards Tinto. Now head to Tinto. You'll arrive in Tigermouth Village. A kid will give you a Tomato Seedling. You can also pick up a chick. Old Book Vol. 8 is in a bookshelf. Later, you may also find an ally here, nut for now move on. Head to Tinto. A search of the town reveals Unicorn Plans #3 from an old man, Dragon Plans #3 from his neighbor, a Power Ring in a mine cart (near Blacksmith). There's also an elevator and a church. Exploring done, go to the guild to see Gustav. He agrees to join forces to beat the zombies. Gustav makes a room for you. Rest for the night. This time, Viktor gets you up. Ridley and Klaus have arrived in the meantime. Gijimu is also here to lend you his strength. Lilly (Gustav's daughter) tells him that goblins have come. he goes to deal with it. Neclord and his zombies are at the entrance. He declares he wants the area for his kingdom, issues a challenge, and leaves. Report back to Gustav. Jess enters (he's alive) with Hauser. They gathered some troops. Jess accuses you of being a spy and blames you for killing Anabelle. Jess leaves in anger. Talk to Gustav and prepare your strategy against the undead. Talk to Lilly that night. She's looking for her father. Head to your room. Jess is waiting outside your door. He states his hatred of you, then goes. Talk to Nanami in her room. She expresses her will to stop fighting. Meet everyone in the morning. Jess and Hauser have already left. Jess has already deployed his troops. * Note: If you run away, see the Side Quest section. Hauser ignores Ridley's reasoning. Jess thinks the battle is a simple matter of killing Neclord. Klaus tells you to aid Jess, and his reasoning is sound. You, Nanami, and Viktor are left behind. Only Nanami is with you. Head to the mine. There was a collapse, and no one has returned. Head down the elevator. When you come to a direction choice, go right and find a Cape of Darkness. Further ahead (the strait path) is Neclord. He placed spies in Jess's troops. He fights you. Little surprise, you can't hurt him. He should drop you in 3 rounds. He activates his Blue Moon Rune to make you an undead, but Bright Shield repels the power. He calls his zombies, so run away. Zombies overrun Tinto now. At this point, you collapse. Nanami carries you off. Meanwhile, Jowy experiences pain that is part of the connection between your runes. You awaken in Crom with Nanami, Viktor, and Gustav. Your troops were badly damaged, but Klaus and Ridley are okay. Jess and Hauser are missing. Also, Lilly is missing. Klaus and Ridley await you downstairs with Leona. You'll meet Kahn on the south exit. * Kahn joins Kahn talks about a plan to seal Neclord's soul so he can never revive. There is a guy in Tigermouth Village that has the power. Head to Tigermouth Village. Sierra is in the middle of town surrounded by the townspeople. They accuse her of being one of Neclord's minions. As she feels insulted, she musters up a lightning flash to scare the townspeople away. Kahn approaches her. She reveals that Neclord stole her Moon Rune. The Star Dragon Sword sees her as a vampire. She joins you under threat of taking you down if you slow her down. You must beat her in battle first. Boss: Sierra HP: 2500+ She has two attacks a round. She uses three different attacks. A double strike, a bat attack, and an illusion (splits it two) attack that hits a row. All but her physical slashes are painful and should be healed promptly. After doing 2000-2500, she'll turn into a bat and end the fight. * Sierra joins Sierra now joins you and agrees to take you to Neclord. Take her back to Klaus and Ridley. Sierra takes an interest in Klaus, which sends him running to do military matters. You rest that night. you can talk to Sierra that night. She tells you about her people, the vampires, and how the Moon rune is what cursed them. She seems quite sincere. You can find out Kahn's reasons too. Neclord's death has become the driving cause of his being. Turn in for the night after that. Nanami resumes her role of getting you up. Downstairs, Gustav has bad news. Lo Wen has also been taken by Neclord. The plan is to get into Tinto. The best way is through the cave to the east. Take the first right (up is blocked off). Then stick with the uppermost path of the two and head up. Go right at the 'T' and get a Dancing Flames scroll. Go take the left now. Your path will be linear for a ways. When you reach water, take the right to find two boxes (a Full Helmet and a Stone of Mag-Def). Now take the path to the upper left (upper of the two presented as well). You'll arrive near the entrance. Head up. There's a chest (Master Garb) on the upper level, and an ice slide back down. Exit to the right. At the next intersection go left. Pass under a second and third land bridge to find Old Book Vol. 9 and Window Set #5. Go up the ramp, then, and cross over the bridge. Head right (left is a dead-end). Keep heading right. Head down to collect a Silver Necklace and a Mega Medicine. Go back up and go right. Fall down the right most ice slide. Do this for the second set too. Head down another slide to get a Double- beat Crystal. Swing up and around to meet Mazus. Head upward to find a Save Point. Go up and fall down the slide to find Star Earrings. Take the last far right slide to a treasure box containing a Wind Hat. Now take the other ice path and find an entrance (there is no turning back). You'll find yourself in a room with water and a crate. Push the crate into the opening between ledges. Now exit left and swing around. You'll get to an incline, where Sierra tells Viktor to go first. A golem burst through the floor. Boss: Stone Golem HP: 7000; 50000 P This creature uses magical attacks that hit everyone for high damage. It starts with an earth spell, but later switches to a laser attack that deals more damage. Expect 150 from the earth attack, and over 200 from the laser. Viktor does immense damage on a critical (I saw over 3000 on the final blow). With Neclord's pet golem destroyed, advance forward. After crossing a bridge, you are in the mines. Find the elevator and take it down. Once across the next bridge, head up. then back down along the tracks. Trace your steps back to the mine entrance (up the other elevator). Now you need to find Neclord. There are zombies scattered throughout town. Feel free to fight them, and you will have to fight at least one group. Also, an infinite hoard of zombies blocks the exit to town, so you can't leave. Neclord is in the church. Tell Viktor you're ready, and you'll enter the room. Neclord is there with his two captives. You bust up his little argument with Lo Wen. While Viktor, you, and the Star Dragon Sword distract him, Kahn seals Neclord's power. Sierra prevents him from using the Moon Rune. This, further aided by Viktor's enthusiasm to slay him make Neclord truly afraid. Boss: Neclord HP: 4500; 70000 P; The Shredding scroll He has powerful magic attacks, but if you managed to reserve your best spells for him (i.e. not using them on the golem, he can go down in round two. Be sure you can heal to max after each round, or you'll not make it as his magic is phenomenally strong. Charm Arrow and Sierra's magic work great. Also, count on the Star Dragon Sword to do massive damage. You and Nanami should use Family ATK when not healing. Neclord returns Sierra's rune. Viktor and the Star Dragon Sword get the satisfaction of slaying the fiend and sending him back to the abyss of oblivion. With Neclord dead, the people return. Time to go report in. Everyone (Gustav, Lilly, Lo Wen, Koyu, Gijimu, Klaus, Marlowe, Hauser, and Jess) is at the entrance of Tinto. Jess passes mayoral duties to Fitcher. Hauser convinces him to help your cause as you goals are the same. Gustav will give you a Mother Earth Crystal at his home, and Tinto is now a part of your forces. * Gijimu, Lo Wen, Marlowe, Hauser, and Jess join Liberation Notes for this section (arranged by location): Greenhill Path Enemies: Doremi Elf (2), Grand Holly, Holly Boy (3), Holly Fairy, Target Girl Items: Winged Boots, Dream Robe, Stone of Skill Sheena meets you in the Tablet room to tell you Shu's having a meeting and a strategy. With the support of Tinto, and Highlands concentration of men in Muse, it's now time to take back Greenhill. Greenhill is under the command of Yuber. Shu tells you to rest before the battle. Sheena leaves you at your room. You can see another Nina & Flik scene on the ramparts again. Also, on the second floor you may speak with Chaco. Downstairs, Eilie, Rina, and Bolgan discussing returning to their gypsy lifestyle after the war. Gengen and Gabocha bolster some kobolds for tomorrow. Further down are Tsai and Tomo. Tomo wants him to patch things up with his wife/her mother. Leona will make you some hot lemon tea if you talk to her. At the inn, Freed and Yoshino talk about the oncoming battle. Back at your room, a woman named Lucia waits for you. She's an assassin sent to kill you. Boss: Lucia HP ???? She has a Rage Rune, is very fast, and can hit a bit hard. This isn't a hard as it seems though. You have to last 5 rounds. Her attacks tend to do about 70-100 damage each, thus enabling you to recover every three rounds. After the fight, Flik, Viktor, and Tsai enter the room and capture her. You get the option of letting her go or sending her to prison. Head back to Shu in the meeting hall. Shu tells you his plans. Once you're ready, give the word, and head out. You get to pick which army you want to be part of (Viktor's or Kiba's). Battle #10a You must face Jowy in this fight. He has 3 other Cavalry units with him (melee, archer, and magic). After a few turns, Seed arrives as reinforcements (more of the same). After another 2 turns, Jowy retreats, and Culgan takes over. Seed flees next. Then Culgan will flee. Fleeing is most likely a response to losing half their unit. Battle #10b Here you face Yuber and Lucia. The enemy has archers and infantry, and you're fairly balanced. Since they're defending, you must advance. Most the enemies can be subdued by missile troops. Yuber, however, requires luck to beat (he's 16/12). Eventually, you'll see it through as long as you keep your units refreshed. After winning a battle, you arrive at the gate of Greenhill. However, your army cannot attack yet. Instead, Teresa will lead a group of people in through a secret passage to open the gate from the inside. Shin offers to go. Choose your party and go. Head down the path fighting random monsters and the occasional group of Highlands. Head up to a clearing and find some Winged Boots and a Dream Robe (further up). Over the other way is a Stone of Skill. Head up to go forward. The next are should be familiar. You're back in the old escape path. If you missed achest, be sure to get them thins time. Part way through, Lucia and some Karaya tribe warriors. She decides to fight and kill you. Boss: Lucia HP: 4600; 30000 P; Blue Gate Rune This time, she's fighting with deadly intent. She'll use Explode and other big fire spells casually. Also, her escort of tribal warriors have similar speed and can poison you. Use area hitting spells first to kill her support. Then use big attacks and heal when needed. Hold nothing back, and she'll go down. Lucia says her people have been in countless wars with Greenhill. She says that Alec and Gordeau poisoned her father at a peace council. Teresa promises to investigate her claims. She lets you pass. Head left and down. You'll face more Highlands. You'll find the cabin. After exiting, more Highlands attack. Keep heading down and you'll wind back up in the academy. Outside are a soldier that will save your game and a girl that refreshes your strength. You can find a piglet to the left of the academy. Highlands attack you in the town. As you near the gate, Yuber sends a Bone Dragon to attack you. Boss: Bone Dragon HP: 9200; 100000 P This guy is a serious threat. It has two massive attacks and a devastational bite. First, and much preferable, is its breath that hits the whole party for 150-250 damage. This attack might be lightning in nature. Worse than its breath is its meteor swarm attack. This also hits everyone for 300-550 damage! It's bite is also mighty, inflicting 300 damage give or take 150. As an undead creature, the Resurrection Rune works well, as does Bright Shield. Otherwise, throw out any attack spell and attacks you can. This monster is also immune to Lightning attacks, so don't waste time with those. However, Wind magic will work effectively as it is weak to wind magic. Yuber retreats, Highland flees, and Greenhill is yours. Fitcher says that Shu wants you back at your castle as soon as possible. Back there, you hear that Matilda has surrendered to Highland. Plans to take Muse are made immediately. You head back to Greenhill. The shadow of war Notes for this section (arranged by location): Greenhill Region Enemies: Eye Flower, Kookaburra Greenhill Find: Rage Crystal, Old Book Vol. 10, Piglet, Silver Hammer In the academy grounds, you see Lucia dart into the academy. Chase after her. She runs into the back woods. There you meet Jowy who is with Lucia. Again he asks you to quit as leader of the army. Jowy says he cannot stop the war, and you and he hold up your runes. Search around the academy. The Runemaster instructor gives you a Rage Crystal. Old Book Vol. 10 is given to you by a man in the basement of the dorms. Head back to Apple. You'll be sent into battle. Battle #11 You're against Lucia, Jowy, Seed, and Culgan. You hold the advantage. On the fourth turn, your enemies mention finishing some preparations and choose to withdrawal. At first Jowy is against leaving Lucia behind, but decides to heed him men's advice. Archers can smash Lucia's men in no time. Lucia retreats after losing. As many of your followers feel, there must be some reason for your easy victory. At the entrance, Viktor joins you to explore the city. Choose the rest of your party. Muse is too quiet. A soldier at the entrance to the manor, says he saw a shadow moving in there. Follow Viktor in. Soldiers shout about a monster. Could this be the preparations made by the Highland army? A large golden wolf attacks as your soldiers retreat. Boss: Golden Wolf HP: 3500; 10000 P This beast attacks twice per round. It has a bite that hits one person. It can also send a thunderbolt against someone (usually back line). Lastly, it has a multi-missile attack that hits everyone for about 150 damage. It resists magic fairly well, so weapons are your best bet. More cries come from outside. Go back out. There are three more Golden Wolves. You can fight them if you'd like, or just run away and out of Muse. If you kill one, it just reappears. You really have no other choice but to flee. Luc identifies them as servants of the Beast Rune. It was a gift from Harmonia. Luca sacrificed the people of Muse to power the rune. The rune, once awakened, would assume the form of a monster. Fortunately, Luc doesn't sense it nearby. Fitcher rushes in reporting Highland attack. You need to flee to the west. Apple says it a trick and that soldiers lie in ambush to the south and west. She orders Hauser to strike north. Fall of Knightdom Notes for this section (arranged by location): Rockaxe Castle Enemies: Cockatrice, Commander ,Highlands, Hippogriff, M-Knight Items: Stone of Speed, Escape Talisman, Crimson Cape, Stone of Defense, Earth Shield, Power Gloves, Mega Medicine, Gold Necklace, Flame Helmet, Dragon Plans #4, Unicorn Plans #4 After escaping, you arrive back at headquarters. Viktor tells you to rest and restrategize tomorrow. Kiba goes to see Shu. He asks Kiba to attack Viktor's old fort as a diversion in the battle with Highland. That way they'll have to split their forces. Kiba agrees to do it. Tell him you're ready to fight, and he'll call the meeting. Shu informs you of the numerics. Thus, Kiba will draw off half their army east of Muse. Then, the rest of the army shall strike Matilda. There's a clamor when Shu explains that death is possible, but every stays. You ask everyone to lend you their strength, and are cheered. *** If you have all 108 Stars by this point, Leknaat will appear. Since you have the 108 Stars, the seal on Bright Shield is broken, giving you its full power. She wishes you well and leaves. *** Nanami wakes you up to see Kiba off. He says farewell to his son. Klaus tells you to head to the meeting room. Shu tells you all preparations are complete. Give the command to move out. Battle #12 You're against Jowy. Leon is not present. Yuber and Gorudo, however, are. The odds are stacked against you, so fight defensively. After a bit of fighting (2-3 turns) Culgan attacks your rear. A bit after, Shu calls a few reinforcements of your own. The enemy retreats. Afterwards, you find out that Barbara and Leona led the reinforcements. Alex and Hilda helped them out too. You rendezvous back at Greenhill. Shu lays out the strategy to take Rockaxe. Teresa, Ridley, and Hauser are to deploy immediately. Then they are to lure the enemy from the castle. You will then lead a small force into the castle. You will switch flags, causing confusion and crushing morale. Choose your party and head out. The enemy makes this look too easy. As you enter, a messenger reports that Kiba engaged Leon Silverburg. Both warriors mortally wounded each other. You'll be entering the castle by way of the secret passage. Shortly after entering, you'll find a Stone of Speed. Climb the ladder. To the right is Escape Talisman. Head left, and go up the ladder. Go left again. Go through the door in the room at the end of the hall and find a Crimson Cape and a Stone of Defense. Now go downstairs. Go through a couple doors and head up another ladder. Go right and across the rampart. Go through the door (the door downstairs does not open). Go right and find an Earth Shield. Head back and go down the ladder. South is a treasure chest containing Power Gloves. Go back and take the right passage. Follow it to the side of the castle. Go inside the castle. It looks different than when you last visited. Enter the first room on the left. Five Matilda Knights attack. Beat them, then get a Mega Medicine. Take the next room to the left and get the Gold Necklace. Head up from there and find a Flame Helmet. Now take the left passageway (bottom of the rooms). Five more Matilda Knights attack you. Head upstairs. To the right and down, five more knights jump you. There is a room with Dragon Plans #4 and Unicorn Plans #4. Go upstairs after getting those. There you'll find a save point. Go out and face another five Matilda Knights. Go into the room. At the stairs, you're almost there. You and Nanami go after the flag while your other members hold off the knights. Go through the door. You'll find Jowy. He prepares to attack you. However, you are interrupted by Gorudo. His archers fire and take Nanami down. Jowy joins you against Gorudo. Boss: Gorudo and 5 Matilda Knights HP: 5000; 125,000 potch; Knight Armor Just use Jowy's rune's spells to mop up. Gorudo has the Mother Earth Rune, but it doesn't aid him much. This could be the easiest boss in the game. After beating Gorudo, Jowy leaves. Shu arrives and sends soldiers to burn the flag and to fetch a doctor. Jowy pulls Seed and Culgan out of battle, and Matilda is yours. You return to the castle awaiting Huan's report on Nanami. She's dead, unless you've managed to gather all 108 Stars of Destiny before this point (Kiba's death from Leon doesn't count as a missing star). From this point on, it's your turn to take the war to Highland. Striking it home Notes for this section (arranged by location): Matilda Region Enemies: Black Tiger, Fei Yu, Li Lan, Shiu Lin Mount Rakutei Enemies: Iron Claw, Leather Cut, Pixie (2), Sky Knight Highway Village Items: Calf Rockaxe Castle Items: Thunder Crystal, Earth Armor, Recipe #37 (all past the hallway where you fought Gorudo), Old Book Vol. 11 Muse Region Enemies: Copper Sun, Fish Eye, Iron Moon Muse Items: Flowing Crystal, Silver Armor, Old Book Vol. 12 L'Renouille Region Enemies: Colossus, Minotaurus Tenzen Pass Enemies: ¿ñ '0, ß : L'Renouille Enemies: Bronzem, Chimera, Commander (2), Highlands (2), Magus Items: Fury Crystal, Robe of Mist, Bolt of Wrath Scroll, Wind Amulet, Champion's Crystal, Stone of Power, Stone of Defense, Escape Talisman, Goldlet, Window Set #7 Kyaro Items: Hunter Crystal, Trio Painting (only after the final boss) Shu suggests attacking Highland. He says that it is imperative to bringing peace to the land. Proceed with his plans and prepare to launch an attack to the heart of your enemy. As you leave, you collapse. Freed finds you. Meanwhile, Culgan, Seed, and Jowy feed lies to their troops. In an offering to the beast rune, Jowy sacrifices Jillia, or rather a doll made to look like Jillia. Also, somehow Leon managed to survive. Jowy collapses like you. You awaken to your companions who are worried about you. They leave you to rest. That night, you observe Apple going to see Shu. She asks why Shu let her attack Muse if he knew she'd lose. Seems that Shu had another plan that the attack helped conceal. Apple gets set to go, when Shu asks her to pick a card from the table. She gets the fire card. Shu lets her go then. You should go back to your room. At the meeting hall, your leaders are assembled and you can give the order to advance. Your troops give some encouraging words, and you mobilize. A sentry reports that Flik has found Leon Silverburg with Seed and Culgan. Shu has you and Hauser move to finish this. Shu has another plan with Viktor as you, Hauser, and Apple leave for battle. Shu has a mission of his own too. Battle #13 Shu and Viktor are currently in position on the field against the Highland army. As they approach, Shu sets the forest on fire. He then signals you and Hauser to attack. Afterwards, Shu finds Leon in the burning woods. Shu pretty much mocks Leon as Leon tries to assert dominance. Leon makes some speech about having to push history. Shu asks if that was Leon's motivation in going against the Scarlet Moon Empire and supporting Highland. Shu proves he's better by not being like Leon and treating people like pawns. Apple believes Shu is dead in the remnants of the forest. She blames herself for drawing the fire card. Of course, a little fire could never do in Shu, who arrives in a little bit. Viktor apparently saved him from finding his peace. Shu says to move on to the capital. You take a break on the border before striking out for L'Renouille. You can rest and/or save with Hilda. Talk to Apple to launch your attack. Battle #14 Your enemies are Seed, Culgan, Lucia, Han, and Yuber. You need to get into the city. Your enemy takes the defensive, so you'll need to take the fight to them. I advise leading with Mazus for his Fire Rune if you have him. Before you reach the enemy, Yuber will flee. Use your archers on the Karaya Tribe. Tsai's Fire Spear also simplifies things. Use this and spells to weaken leaders. When they take enough damage, they go down this time. Try to avoid unnecessary melees. Only Lucia and Culgan have ranged attacks, so it's fairly easy pickings. Seed is vulnerable to ranged attack, but Culgan proves resistant (14 defense). Once you get a unit anywhere in the city, you win. After routing your foes on the battlefield, you need to capture L'Renouille. Note, that you can return to you castle and fully upgrade and rest too. Choose you party and move out. Lucia meets you inside. She attacks you. Boss: Lucia HP: 6000; 50000 P She uses the Rage Rune with high magic strength. She also acts three times a round and can strike for high damage. Just use combos and strong attacks. Heal as needed with your hero. Lucia says that there is no justice. Shin and Teresa enter, and Teresa again states her promise to investigate what happened to Lucia's father. Lucia prepares to slay Teresa, but Teresa does bot even attempt to flee. Lucia asks if Teresa really trusts people so much, to which she replies, "I trust you." Lucia drops her knife. Continue on, as Lucia tells you she will no longer intervene. The main doors are locked, so try a side passage. Both the left and right paths lead to Highland Soldiers and deeper into the castle. In the central area are more set encounters with Highlands lead by a commander. In one of those rooms is a Fury Crystal (left side). A Robe of Mist and a scroll of Bolt of Wrath can be found on the right side's inner chamber. If you head up from the right side, you'll find more Highlands. You'll end up in the a central room. The left way also leads here. Head through the doors to the north. Han waits for you there. He expresses regret that he and Genkaku were unable to prevent the Black Sword and Bright Shield runes from fighting. He duels you. Duel vs. Han He has about 500 HP. Try to read his intention, and counter it. He shouldn't be too hard. After you win, he apologizes to you. He tells you that he and Genkaku sealed their runes. He also says that the runes were once one in their true form as the Rune of Beginning. He falls, and you enter the next room. Han dies and finds his peace. Run up the stairs and out one of the doors to the south. You'll reach a central chamber. If you go south, some soldiers will ambush you. If you go right, you'll reach a room with a door to the rampart (the other is locked). This area is where the sacrifice was made. As you can probably guess by now, this castle mirrors itself. You can swing around left to return to that lower room and go back up to the central chamber. Also you can go up as this half's door is not locked. This way, you'll find a chamber, and if you head up by the left door, you'll meet more soldiers. You'll then find a T- intersection. Up is a stairway, and right leads into another chamber with a locked door. To the right of the central chamber is a room with highlands. There are two more doors here. The south is a dead- end. To the north are a series of doors, followed by a T- intersection. To the left are Highlands and a door further in. Here you'll find a Wind Amulet and a Champion's Crystal. Further up is a double door. Leave the doors as they lead to an empty room, and return the in intersection. Up is a stairway leading up. Use it and go through the north door. In the armory are a Stone of Power and a Stone of Defense. South is locked. Head up the other stairs. North (south is a dead-end) from that stairway leads to more Highlands and an intersection. Go up and find a room with a large map, but nothing else, so head the other way. Left leads to a series of empty rooms and a door to the outside where there are (surprise) more Highlands. Run right, and re-enter the castle. You'll fight more Highlands and find more direction choices. South is locked, as is the door further up. To the right are more soldiers. Past them is a hallway, and a save point in a room. Another room has an Escape Talisman. To the right are stairs leading up and a passage down. Down leads outside to a Goldlet and a locked door. Upstairs you'll find Window Set #7 and a passageway down. If you take the next up, you'll find another stairway up, while down takes you to the altar. Up those stairs is another save point that also heals you. Seed and Culgan wait for you just ahead. They fight you. Boss: Culgan and Seed Culgan: 3800 HP, Seed: 4000 HP; 130,000 P Culgan has defensive strength and gets two actions. He has the Flow Rune and the Thunder Rune. Seed has a Flow Rune too, and his hard. Don't be surprised to them heal each other or halt all magic for a few turns. Thus have a couple people with Mega Medicine equipped. I advise taking Seed out first as he hits harder. Use Clay Guardian to minimize him. Heal as needed, and favor combos over spells. As long as you focus on one, the fight should be short. After beating them, you push forward. Jowy says good-bye to Pilika, as he's prepared to die. He holds Pilika as her father did, by her request. Jillia arrives, and Jowy tells her to flee with Pilika to Harmonia. Jowy apologizes to her, but she says it isn't needed, as she knew his plot from the beginning, and that she loves him. They say good-bye. Leon is waiting for you over the Beast Rune. He uses his blood to awaken the rune to summon a beast as your final test. This is your last battle. Final Boss: Beast Rune Monster - 5 areas HP: Rune: 3600, Left Head: 4000, Right Head: 4400, Left Leg: 4000, Right Leg: 5500; 200,000 P This is a difficult battle. The fiend can attack multiple times, with each part possessing a different type of attack. The rune can cast a ghost wolf attack that hits everyone for fairly high damage. The left head can cast a multiple shard spell for similar damage to everyone. The right head casts a fire sword spell that does physical damage to all (Clay Guardian reduces this). The left leg can cause multiple status ailments to everyone. For defenses, the heads are immune to combos. Also, the Rune can grant an area immunity to attack for 2 or 3 rounds. The right leg can also resurrect fallen parts. It also has a super attack that uses both heads and the rune that summons a moon and makes an attack like Shining Light for heavy damage to everyone. Your best bet is to kill the left leg first, then the rune. From here, target the left head, then the right leg. Lastly kill the right head (since its attack is the weakest). After slaying this beast, you walk to the throne room. No one is around. However, the castle is starting to collapse. You are forced to flee. Everyone is waiting for you. When you come running out, they are ecstatic. Eilie gets you up and says that Makai and Gustav are waiting for you in the great hall. At the hall, the lords ask you to lead the land as a unified land. You have the choice of taking the leadership of not. -------------------------------------------------------------------- VI) Weapons Price: 1-2 300 2-3 600 3-4 1500 4-5 2700 5-6 3500 6-7 4500 7-8 7000 8-9 11000 9-10 18000 10-11 27000 11-12 35000 12-13 43000 13-14 52000 14-15 60000 15-16 70000 Hero (2-weapon) 1 Twin Fang 5 M 2 6 3 8 4 11 5 14 6 Twin Heaven Fang 18 7 35 8 42 9 49 10 58 11 68 12 79 13 Twin Destiny Fang 92 14 127 15 148 16 170 Amada (club) 8 Oak Oar 48 M 9 Teak Oar 53 10 80 11 88 12 98 13 110 14 120 15 130 16 140 Anita (1-handed sword) 4 Star Sword 12 S 5 Seven Star Sword 15 6 27 7 35 8 42 9 50 10 59 11 Rival Star Sword 67 12 90 13 102 14 120 15 138 16 150 Ayda (bow) 7 Forest Bow 33 L 8 40 9 48 10 57 11 65 12 Earth Bow 73 13 98 14 116 15 135 16 147 Badeaux (whip) 7 Whip of Fury 33 S 8 40 9 47 10 56 11 66 12 76 13 Whip of Love 89 14 124 15 145 16 165 Bob (club) 7 Beast Rod 33 M 8 40 9 47 10 56 11 66 12 76 13 Beast Lord Rod 89 14 124 15 145 16 165 Bolgan (fist/claw) 2 gluv 8 S 3 9 4 Gluv 10 5 39 6 42 7 45 8 48 9 51 10 Glove 53 11 110 12 114 13 118 14 124 15 130 16 135 Camus (1-handed sword) 8 Uriah/2 42 S 9 50 10 59 11 Uriah/3 67 12 90 13 110 14 120 15 130 16 140 Chaco (spear) 8 Air Spear 48 M 9 Sky Spear 53 10 80 11 88 12 98 13 110 14 120 15 130 16 140 Clive (gun/shuriken) 8 Storm 43 L 9 Tornado 48 10 70 11 83 12 95 13 108 14 119 15 130 16 140 Eilie (knife/shuriken) 3 Slash Knife 12 L 4 20 5 25 6 31 7 37 8 43 9 Razor Knife 48 10 70 11 83 12 95 13 108 14 119 15 130 16 140 Feather (monster) ** M Flik (1-handed sword) 10 Odessa+ 59 S 11 Odessa++ 67 12 90 13 102 14 120 15 138 16 150 Freed (1-handed sword) 5 Raikomaru 15 S 6 27 7 35 8 42 9 50 10 59 11 Shinraikomaru 67 12 90 13 102 14 120 15 138 16 150 Futch (spear) 7 Sigmund 42 M 8 48 9 Sigurd 53 10 80 11 88 12 98 13 110 14 120 15 130 16 140 Gabocha (sling/shuriken) 6 Sling Shot! 31 L 7 37 8 43 9 Sling Shot!!! 48 10 70 11 83 12 95 13 108 14 119 15 130 16 140 Gantetsu (staff) 7 Iron Staff 26 S 8 33 9 42 10 50 11 58 12 Iron Rock Staff 64 13 80 14 87 15 94 16 100 Gengen (1-handed sword) 3 Sword 9 S 4 12 5 Good Sword 15 6 27 7 35 8 42 9 50 10 59 11 Great Sword 67 12 90 13 102 14 120 15 138 16 150 Genshu (2-handed sword) 11 Kamui 73 S 12 97 13 111 14 129 15 147 16 160 Georg (2-handed sword) 12 Kumo 97 S 13 111 14 129 15 147 16 160 Gijimu (axe) 7 Double Battleaxe 23 M 8 35 9 43 10 52 11 60 12 72 13 Double Greataxe 85 14 135 15 155 16 175 Hai Yo (club) 4 Wok 11 S 5 14 6 Dragon Wok 17 7 33 8 40 9 47 10 56 11 66 12 76 13 Blue Dragon Wok 89 14 124 15 145 16 165 Hanna (1-handed sword) 3 Blade 9 S 4 12 5 High Blade 15 6 27 7 35 8 42 9 50 10 59 11 Steel Blade 67 12 90 13 102 14 120 15 138 16 150 Hauser (2-handed sword) 11 Steel Sword 73 S 12 97 13 111 14 129 15 147 16 160 Hix (1-handed sword) 6 Tengaar+ 27 S 7 35 8 42 9 50 10 59 11 Tengaar++ 67 12 90 13 102 14 120 15 138 16 150 Hoi (2 weapon) 6 Faux Twin Fang 17 M 7 33 8 40 9 47 10 56 11 66 12 76 13 Twin Fang Nouveau 89 14 124 15 145 16 165 Humphrey (2-handed sword) 10 Murasame 64 S 11 Muramasa 73 12 97 13 111 14 129 15 147 16 160 Jowy (staff) 1 Star Staff 5 M 2 6 3 8 4 11 5 14 6 Heaven Staff 18 7 35 8 42 9 49 10 58 11 68 12 79 13 Heavenly Star Staff 92 14 127 15 148 16 170 Kahn (sword/club) 6 Shadowbane 17 M 7 33 8 40 9 46 10 56 11 66 12 76 13 Shadow Slayer 89 14 124 15 145 16 165 Karen (club) 6 Red Nails 17 M 7 33 8 40 9 46 10 56 11 66 12 76 13 Black Nails 89 14 124 15 145 16 165 Kasumi (claw) 7 Big Sakura 45 S 8 48 9 51 10 Max Sakura 53 11 110 12 114 13 118 14 124 15 130 16 135 Killey (club) 9 Shade 47 M 10 56 11 66 12 76 13 Night 89 14 124 15 145 16 165 Kinnison (bow) 2 Light Bow 6 L 3 7 4 10 5 Ranger Bow 13 6 25 7 33 8 40 9 48 10 57 11 65 12 Hunter Bow 73 13 98 14 116 15 135 16 147 Koyu (axe) 5 One-handed Axe 13 M 6 17 7 One-handed Battleaxe 23 8 35 9 43 10 52 11 60 12 72 13 One-handed Greataxe 85 14 135 15 155 16 175 L.C.Chan (fist/claw) 9 Killer Knuckles 51 S 10 Power Knuckles 53 11 110 12 114 13 118 14 124 15 130 16 135 Lo Wen (ball and chain/shuriken) 6 Falling Star 31 L 7 37 8 43 9 Shooting Star 48 10 70 11 83 12 95 13 108 14 119 15 130 16 140 Lorelai (lucerne hammer/axe) 7 Death 23 M 8 35 9 43 10 52 11 60 12 72 13 Judgement 85 14 135 15 155 16 175 Luc (rod/staff) 4 Wind Rod 7 S 5 9 6 Gale Rod 11 7 26 8 33 9 42 10 50 11 58 12 Gust Rod 64 13 80 14 87 15 94 16 100 Makumaku (monster) ** L Mazus (rod/staff) 6 Cosmic Rod 11 S 7 26 8 33 9 42 10 50 11 58 12 Nova Rod 64 13 80 14 87 15 94 16 100 McDohl (staff) 14 Heaven Fang Staff 124 M 15 145 16 165 Meg (knife/shuriken) 5 Assassin's Dagger 25 L 6 31 7 37 8 43 9 Sliver Dagger 48 10 70 11 83 12 95 13 108 14 119 15 130 16 140 Mekumeku (monster) ** L Miklotov (2-handed sword) 9 Dunceney/2 55 S 10 64 11 Dunceney/3 73 12 97 13 111 14 129 15 147 16 160 Mikumiku (monster) ** L Millie (boomerang/shuriken) 1 Boomerang 6 L 2 9 3 Hit Boomerang 12 4 20 5 25 6 31 7 37 8 43 9 High Boomerang 48 10 70 11 83 12 95 13 108 14 119 15 130 16 140 Mokumoku (monster) ** L Mondo (claw) 8 Dark Claw 48 S 9 51 10 Tooth and Claw 53 11 110 12 114 13 118 14 124 15 130 16 135 Mukumuku (monster) ** L Nanami (three-piece rod) 2 Flower Rod 9 M 3 11 4 12 5 17 6 Blossom Rod 22 7 37 8 44 9 51 10 59 11 69 12 78 13 Eden Rod 91 14 125 15 145 Nina (book) 6 New Book Belt 17 M 7 33 8 40 9 47 10 56 11 66 12 76 13 Book Belt of Love 89 14 124 15 145 16 165 Oulan (fist/claw) 7 Iron Fist 45 S 8 48 9 51 10 God Hand 53 11 110 12 114 13 118 14 124 15 130 16 135 Pesmerga (2-handed sword) 14 King Crimson 129 S 15 147 16 160 Rikimaru (2-handed sword) 5 Onimaru 19 S 6 31 7 39 8 46 9 55 10 64 11 Dojikiri 73 12 97 13 111 14 129 15 147 16 160 Rina (card/shuriken) 1 Chariot 6 L 2 9 3 Empress 12 4 20 5 25 6 31 7 37 8 43 9 World 48 10 70 11 83 12 95 13 108 14 119 15 130 16 140 Sasuke (shuriken) 6 Blue Comet 31 L 7 37 8 43 9 Fiery Blue Comet 48 10 70 11 83 12 95 13 108 14 119 15 130 16 140 Sheena (1-handed sword) 9 Kirinji 2 50 S 10 59 11 Kirinji 3 67 12 90 13 102 14 120 15 138 16 150 Shilo (dart/shuriken) 7 Silver Jiromaru 37 L 8 43 9 Gold Iromaru 48 10 70 11 83 12 95 13 108 14 119 15 130 16 140 Shiro (monster) ** S Shin (2-handed sword) 9 Death Tarantula 55 S 10 64 11 Ray Tarantula 73 12 97 13 111 14 129 15 147 16 160 Sid (spear) 8 Cursed Spear 48 M 9 Devil Spear 10 80 11 88 12 98 13 110 14 120 15 130 16 140 Sierra (nails/claw) 10 Full Moon 53 S 11 110 12 114 13 118 14 124 15 130 16 135 Sigfried (monster) ** M Simone (flower bomb/shuriken) 11 Rhapsody 83 L 12 95 13 108 14 119 15 130 16 140 Stallion (bow) 8 Shine Bow 40 L 9 48 10 57 11 65 12 Elfin Bow 73 13 98 14 116 15 135 16 147 Tai Ho (spear) 7 Kanae 42 M 8 48 9 Mizuki 53 10 80 11 88 12 98 13 110 14 120 15 130 16 140 Tengaar (knife/shuriken) 8 Ray Knife 43 L 9 Shining Knife 48 10 70 11 83 12 95 13 108 14 119 15 130 16 140 Tomo (spear) 9 Fujin Long Spear 53 M 10 80 11 88 12 98 13 110 14 120 15 130 16 140 Tsai (spear) 6 Raijin Spear 37 M 7 42 8 48 9 Raijin Long Spear 53 10 80 11 88 12 98 13 110 14 120 15 130 16 140 Tuta (rock/shuriken) 2 Pebble 9 L 3 Stone 12 4 20 5 25 6 31 7 37 8 43 9 Rock 48 10 70 11 83 12 95 13 108 14 119 15 130 16 140 Valeria (1-handed sword) 7 Seven Star Sword 35 S 8 42 9 50 10 59 11 Conqueror Star Sword 67 12 90 13 102 14 120 15 138 16 150 Viki (wand/staff) 5 Wand 9 S 6 Wow Wand 11 7 26 8 33 9 42 10 50 11 58 12 Wow Wow Wand 64 13 80 14 87 15 94 16 100 Viktor (2-handed sword) 9 Shiko Sword 55 S 10 64 11 ??? 73 12 97 13 111 14 129 15 147 16 160 9 Star Dragon Sword 59 S 10 69 11 78 12 102 13 117 14 136 15 155 16 170 Vincent (1-handed sword) 10 Savat 59 S 11 Felicitation 67 12 90 13 102 14 120 15 138 16 150 Wakaba (leg guard) 8 Killer Leg Guard 48 S 9 51 10 Power Leg Guard 53 11 110 12 114 13 118 14 124 15 130 16 135 Yoshino (naganata/spear) 6 Long Naganata 37 M 7 42 8 48 9 Great Naganata 53 10 80 11 88 12 98 13 110 14 120 15 130 16 140 Zamza (fist/claw) 3 Tekken 9 S 4 Burning Iron Fist 10 5 39 6 42 7 45 8 48 9 51 10 Iron Fist of Rage 53 11 110 12 114 13 118 14 124 15 130 16 135 -------------------------------------------------------------------- VII) Armor and Accessories/Items Helmets Bandana 50 1 Leather Hat 100 2 Feathered Hat 500 3 SPD +3, Wind Resistant Pointed Hat 1200 5 Prevents Balloon Circuret 3500 7 Half Helmet 7800 10 Mole Helmet 8500 12 Prevents Unfriendly Head Gear 12000 14 Silver Hat 24000 19 Regeneration (5) Full Helmet 18200 20 Wind Hat 35000 24 Spd +7, wind resistant Flame Helmet 42000 30 Str +4, resists fire Horned Helmet 65000 35 Armor Robe 100 1 Tunic 200 2 Leather Coat 700 4 Brass Armor 1000 6 Guard Robe 1700 7 Karate Uniform 3000 10 Tech +5 Leather Armor 5900 14 Chain Mail 6500 16 Ninja Suit 88000 17 Spd +15 Half Plate 12000 19 Magic Robe 20000 22 Thunder God Garb 23000 25 Hit +10, resists lightning Scale Mail 22000 28 Mole Suit 25000 29 Resists earth, no target Dragon Armor 23000 30 Master Robe 24000 33 Regeneration (10) Full Plate 26000 36 Taikoku Wear 28000 40 Spd +10 Master Garb 37000 45 Str +15, Tech +15 Robe of Mist 54000 47 Repels magic, resists water Earth Armor 67000 49 Anti-bat, resists earth Dream Robe 95000 52 Impervious to attack Silver Armor 120000 55 Regeneration (10), resists dark Knight Armor 180000 58 Blood Armor 62 Drains 15 HP each round Windspun Armor 210000 65 Spd +15, resists wind Shields Wooden Shield 300 2 Steel Shield 2500 7 Kite Shield 4300 12 Mangosh 6500 19 Return stab x 1.5 Silver Shield 10000 27 Regeneration, resists dark Chaos Shield 17000 34 Earth Shield 32000 36 Anti-bat, resists earth Accessories Gloves 300 2 Gauntlet 1700 4 Power Glove 16500 16 Str +15 Wooden Shoes 100 1 Leggings 200 2 Boots 800 3 Winged Boots 10200 14 Spd +10 Iron Boots 17000 15 Cape 400 1 Leather Cape 1300 5 Fur Cape 3500 9 Cape of Darkness 6800 12 Crimson Cape 9000 14 Cheek Guards 1000 3 Shoulder Pads 2000 5 Blue Ribbon 6600 6 Can't be targeted Belt of Strength 4800 6 Str +5 Sun Badge 3700 4 Regeneration (3) Fish Badge 4300 6 Repel magic 3% Fire Emblem 3300 7 Str +15, resist fire Gold Emblem 8500 10 Mag Def +10 Water Amulet 3800 6 Repel magic, resists water Thunder Amulet 7500 9 Hit +15, resists lightning Wind Amulet 13000 12 Spd +10, resists wind Necklace 1600 7 Heavy Necklace 5700 11 Silver Necklace 20000 17 Regeneration (1) Guard Ring 8500 7 Mag Def +10 Speed Ring 16000 10 Spd +15 Skill Ring 11500 9 Tech +20 Lucky Ring 13000 12 Luck +20 Magic Ring 13000 7 Mag +15 Power Ring 14000 8 Str +20 Star Earrings 12000 8 Regeneration (5) Wing Ornament 8000 19 Spd +12 Silverlet 7000 11 Goldlet 19000 18 Rose Brooch 14000 13 Items (You can equip) Medicine 100 Heals 100 HP Mega Medicine 500 Heals 500 HP Dragon Incense X Heals 50 HP for all allies Antitoxin 200 Cures poisoned status Needle 200 Cures balloon status Throat Drops 200 Cures silence Sacrificial Jizo 5000 Auto cures unconsciousness Boulder Set 2000 Equip and go take a bath Chick Makes a rubber ducky float in the bath Toy Boat 2000 Floating boat for bath Sexy Wink 5000 Beauty ATK Up Lubricating Oil X Gadget's Attack up by 50%, Meg only Sunglasses 1500 No damage from Flash ATK Rose Bouquet Narcissus ATK up Leisure Set For Family ATK. Nanami screws around more Dog Whistle Increses odds of the Kobold ATK army strike going off Invincible Smile Fancy Lad ATK up Cup of Promise X Manly and Bandit ATK up Millet Dumplings Secret Writings Food Anchovi Pizza 580 Heals 600 HP & become berserk (30%) BBQ Meat Bun 250 Heals 300 HP Broiled Eel 600 Heals 500 HP Buttered Clams 150 Heals 200 HP & cures target Cake 370 Heals 450 HP Cheesecake 450 Heals 450 HP Chinese Noodles 850 Heals 500 HP & cures silence Chirashi-Zushi 950 Heals 600 HP Chowder 120 Heals 200 HP Crab Cakes 190 Heals 250 HP & cures balloon Cream Stew 1300 Heals 500 HP Croquettes 350 Heals 500 HP Curry Rice 800 Heals 650 HP Dark Chowder 120 Heals 300 HP & causes panic Diet Lunch 500 Heals 650 HP Fish Fry 170 Heals 250 HP & cures bucket French Toast 180 Heals 250 HP & cures unfriendly Fried Fish Balls 190 Heals 300 HP & cures balloon Fried Rice 600 Heals 500 HP Fried Tacos 170 Heals 250 HP & become toasty Full Course 1000 Heals 650 HP Ghengis Khan 1500 Heals 500 HP Green Salad 80 Heals 100 HP Gratin 520 Heals 600 HP Grilled Beef 800 Heals 700 HP Grilled Fish 500 Heals 500 HP Gyoza 100 Heals 150 HP & cures sleep Hamburger 900 Heals 450 HP Ice Cream 200 Heals 280 HP Japanese Curry 750 Heals 650 HP Japanese Stew 1000 Heals 550 HP Kaiseki Dinner 2000 Heals 900 HP Kobold Pie 160 Heals 300 HP & causes boost Mayo Rice Omelet 560 Heals 500 HP & become unfriendly Meat Pie 170 Heals 300 HP & cures spellbound Obento 700 Heals 650 HP Ohitashi 120 Heals 120 HP & cures silence Pancakes 500 Heals 500 HP Pasta 450 Heals 500 HP & cures poison Pizza 580 Heals 600 HP Potato Pudding 80 Heals 300 HP Pudding 200 Heals 100 HP & becomes hyper (30%) Quiche 250 Heals 280 HP & cures knockdown Ramen 850 Heals 500 HP & cures sleep Red Curry 1500 Burst spell vs. all enemies for 150 Red Pepper Ice 200 Heals 250 HP & causes boost Rice Omelet 550 Heals 400 HP Rising Sun Bento 700 Heals 450 HP Salad 80 Heals 100 HP Sandwich 160 Heals 250 HP & cures unfriendly Sashimi Combo 1500 Heals 650 HP Ship Combo 2000 Heals 450 HP and cures unconscious Simmered Fish 250 Heals 350 HP Special Stew 1700 Heals 750 HP Spicy Pilaf 620 Heals 500 HP Spicy Stew 1000 Heals 450 HP Spinach Juice 75 Heals 300 HP & causes poison Steak 1300 Heals 950 HP Steamed Abalone 190 Heals 200 HP & cures target Steamed Gyoza 120 Heals 150 & cures sleep Sukiyaki 800 Heals 750 HP Sunomono 380 Heals 400 HP & cures rust Sushi 900 Heals 600 HP Sweet Salad 80 Heals 200 HP Tamago-Yaki 60 Heals 80 HP Tempura 400 Heals 400 HP Teriyaki 900 Heals 400 HP Tomato Soup 150 Heals 60 HP & cures poison Tomato Juice 150 Heals 60 HP & cures poison Tonkatsu 750 Heals 600 HP Veggie Sandwich 160 Heals 250 HP & cures unfriendly Items (not able to be equip) Escape Talisman 500 Escape from dungeons Stone of Power 2000 Raises Strength attribute (1-3) Stone of Magic 2000 Raises Magic attribute (1-3) Stone of Defense 2000 Raises Defense attribute (1-3) Stone of Mag-Def 2000 Raises Magic Defense (1-3) Stone of Luck 2000 Raises Luck attribute (1-3) Stone of Skill 2000 Raises Tech attribute (1-3) Spinach Seed X for farming Potato Seed X for farming Tomato Seed X for farming Cabbage Seed X for farming Iron Hammer X Boost Tessai to level 9 Copper Hammer X Boost Tessai to level 12 Silver Hammer X Boost Tessai to level 15 Gold Hammer X Boost Tessai to level 16 Scrolls Flaming Arrows 700 Fire Wall 1000 Explosion 2000 Angry Blow 700 Thunder Runner 1000 Bolt of Wrath 2000 Kindness Drops 700 Protect Mist 1000 Kindness Rain 2000 Clay Guardian 700 Revenge Earth 1000 Canopy Defense 2000 Wind of Sleep 700 Healing Wind 1000 The Shredding 2000 -------------------------------------------------------------------- VIII) Art Vases Nanami's Vase 10 Failure Urn 20 Octopus Urn 1000 Normal Large Vase 3000 Vase 5000 Genkaku's Famous Vase 6000 Wide Urn 8000 Blue Dragon Urn 16000 Celadon Urn 20000 Black Urn 40000 Fine Bone China 120000 Ornaments Hex Doll 120 Japanese Dish 6000 Chinese Dish 12000 Persian Lamp 15000 Peeing Boy 34000 Coral 40000 Bonsai 50000 Knight Statuette 60000 Karen Statue A 70000 Karen Statue B 130000 Goddess Statuette 200000 Paintings Graffiti 200 Trio Painting 700 Flower Painting 14000 Lover's Garden 58000 Landscape Paint 80000 Nature's Beauty 400000 -------------------------------------------------------------------- IX) Runes Magic Black Sword Flash Judgement 120 damage to one enemy Twinkling Blade 100 damage to all enemies, 30% death Piercing One 700 damage to one enemy Hungry Friend 1200 damage to all enemies Blinking* Ready! Teleport enemy, failure teleports ally Set! 150 damage to all enemies or allies Go! Teleport all enemies or all allies Blue Gate* (30000) Open Gate 50 damage to one enemy King's Road 150 damage to all enemies Pale Palace 500 damage to all enemies Empty World 900 damage to all enemies, 90 to all allies Bright Shield Great Blessing Heals 70 HP for all allies + cures status Shining Light 130 damage to all enemies Battle Oath Heals 300 HP for all allies 30% Berserk Forgiver Sign Heals allies for 2000, overflow damages enemy Cyclone* (18000) Healing Wind Heal one ally to full The Shredding 450 damage to all enemies Storm Warning Reflects spells Shining Wind 500 damage to enemies, allies healed 500 Darkness (12000) Finger of Death Sudden death to one enemy Stealer of Souls 300 damage to 1 foe + heals self Final Bell Death or 500 damage to a row Black Shadow 500 damage to all enemies Earth (4000) Clay Guardian Def x1.5 for 1 ally Revenge Earth 100% counter rate for 1 ally Canopy Defense Repel all magic once at 100% Earthquake 800 damage to all enemies on ground Fire (6000) Flaming Arrows 60 damage to all enemies Fire Wall 150 damage to a row of enemies Dancing Flames 300 damage to all enemies Explosion 700 damage to all enemies Flowing (22000) Protect Mist +20% magic resistance for 3 rounds to allies Kindness Rain Heal all allies for 300 Silent Lake Negates all spell casting for 3 rounds Mother Ocean Restores person to full HP Lightning* (6000) Angry Blow 100 damage to one enemy Thunder Runner 120 damage to a column Bolt of Wrath 600 damage to one enemy Thor Shot 1200 damage to one enemy Mother Earth (16000) Revenge Earth 100% counter rate for 1 ally Canopy Defense Repel all magic once at 100% Earthquake 800 damage to all enemies on ground Guardian Earth DEF and MAG-DEF up for 5 rounds on allies Rage (18000) Fire Wall 150 damage to a row of enemies Dancing Flames 300 damage to all enemies Explosion 700 damage to all enemies Final Flame 900 damage to all enemies Resurrection (9000) Scolding 30 damage to 1 enemy x2 vs. undead Yell Cures unconscious ally Charm Arrow 400 damage to all enemies, x2 vs. undead Scream Heals 300 HP for all allies Soul Eater Finger of Death Sudden death to 1 enemy Black Shadow 500 damage to all enemies Hell Sudden death vs. all enemies Judgement 1500 damage vs. 1 enemy Thunder Thunder Runner 120 damage to a column Bolt of Wrath 600 damage to one enemy Thor Shot 1000 damage to one enemy Thunder Storm 1200 damage to one enemy Water (7000) Kindness Drop Heal one ally to full Protect Mist +20% magic resistance for 3 rounds to allies Kindness Rain Heal all allies for 300 Silent Lake Negates all spell casting for 3 rounds White Saint Shining Pupil 120 damage to one enemy Moonlit Forest 200 damage to a column White Priestess 400 damage to all enemies Wind* (5000) Wind of Sleep Attempts to put one row asleep Healing Wind Heal one ally to full The Shredding 450 damage to all enemies Storm Warning Reflects spells * NOTE: These Runes have been known to backfire. Counter with high Luck. Effect (always active) Alert (10000) Become hyper after 4 rounds Balance (9000) Immune to unbalance Barrier (15000) Magic Resistance (MAG/10%) Champion's Avoid weak enemy encounters Counter Increase counterstrike rate Double-Beat (8000) 2 Attacks, damage x2 if counter Double-Strike(6000) Damage received & taken x1.5 Draining Heals HP on a critical strike Dryad (9000) Level 2 magic exchanged for level 1 Fire Sealing (8000) Voids fire, but water damage is at x2 Firefly (9000) Makes user targeted more often Fortune (200000) Doubles XP Fury (15000) Always berserk Gale (6000) Speed x 1.5 Hazy (5000) Can avoid physical attacks Killer (9500) Critical hit rate up Knight Protects dying comrades Medicine (4500) Use medicine on injured allies Nymph (11000) Attack changes with Luck value Phero (50000) Appeal up Prosperity (150000) Double money gained Spark (4000) All members attack after user True Holy Rune Fast overworld travel. 100% flee rate Violence (18000) Become berserk after damage Waking (17000) You start asleep, but are berserked when hit Wall Defense x2, can only defend Warrior (32000) Str up, Def halved Wizard (22000) Mag up, Mag Def halved Command (must use) Angry Dragon DMG x2 once, unlimited berserk Banshee (9000) Drains ally HP to give to user Blue Drop Damages row or all, ruins balance Chimera (8000) Transfer status to others Falcon 2x damage, -10% accuracy Fire Breath 2 x damage, ruins balance Fire Dragon 2x damage, but receive fire damage = half Gozz (7000) Axe can attack one row Groundhog 2x damage usable once Howling Rune Monster allies become berserk Kite (8000) Shuriken attack all for 1/2 damage Lion (10000) 1.5 dam to one enemy, Mag & mag-def -50, for claws Mayfly Attack one row, go unbalanced Pixie (4500) Makes staff range L Rabid Fang Converts Bob into werewolf form Shining Wind Attack all enemies, good vs. fliers. Shrike 2x damage, -5% accuracy Spider Slay 3x damage to an enemy once Swallow 30% Sudden Death, ruins balance Sylph (12000) Reduces HP to give to allies Titan (6000) Attack up for 2 handed sword Trick Wind-up Doll ATK once Twin Ring 2x damage, may ruin balance Unicorn One column is treated as having 0 DEF Viper (5000) Death for 1-handed sword White Tiger 2x damage for fighters only Embedded Cyclone (18000) Repel magic 15% Down (25000) 30% Knockdown Earth (4000) DEF +5, Regeneration (3) Exertion (27000) Attack increases each turn Fire (6000)* Adds 1/4 fire damage Fire Lizard (11000) Damage x1.5, damage self Flowing (22000) Regeneration (15) Friendship Increase attack power for you and allies Hunter (45000) Hit 5%, enemies always drop items Kindness (11000) Increases attack power if you're liked Lightning (6000)* Adds 1/4 lightning damage Magic Drain (30000) -15% to hit, restore L1 magic Mother Earth (16000)DEF +15, Regeneration (5) Poison (8000) 40% chance to poison Rage* (18000) Adds 1/2 fire damage Sleep (18000) 20% to cause sleep Technique (12000) Steals money (40%) Thunder Rune* Adds 1/2 lightning damage Water (7000) Regeneration (5) Wind (5000) Repel magic 5% * runes that add elemental attack may also cause your power to drop, especially if the enemy is immune to that element. -------------------------------------------------------------------- X) Trading Posts These prices are approximations as the rates do vary. there are some general good tips below. Kobold Village Sugar 310 Mayonnaise 1498 Wooden Amulet 422 Flute 202 Candle 805 Ancient Text 1162 Crystal Ball 4670 Failure Urn 160 Graffiti 854 Forest Village Sugar 167 Salt 479 Fur 502 Crystal Ball 333 Flute 550 Holly Berry 962 Wine 666 Deer Antler 1829 Native Costume 1204 Book 3499 Ancient Text 34997 Vase 8929 Wide Urn 12671 Rokkaku Soy Sauce 271 Salt 582 Candle 159 Flute 227 Crystal Ball 671 Musk 11667 Gold Bar 28331 Deer Antler 2329 Japanese Dish 11331 Gregminster Soy Sauce 683 Wooden Amulet 200 Wine 648 Native Costume 1005 Red Pepper 2933 Ancient Text 29337 Pearl 24004 Persian Lamp 10667 Flower Painting 10670 Celadon Urn 7666 South Window Salt 1014 Mayonnaise 502 Crystal Ball 264 Candle 642 Wooden Amulet 233 Fur 798 Native Costume 1269 Chinese Dish 7999 Flower Painting 14002 Persian Lamp 10002 Blue Dragon Urn 16002 Peeing Boy 31998 Coral 26671 Crom Village Red Pepper 1198 Crystal Ball 203 Candle 746 Wooden Amulet 570 Holly Berry 300 Wine 1127 Book 4004 Musk 11332 Gold Bar 29995 Wide Urn 8665 Blue Dragon Urn 29334 Rockaxe Red Pepper 4266 Flute 696 Holly Berry 1651 Wine 1265 Book 9737 Pearl 35002 Chinese Dish 8005 Persian Lamp 29328 Peeing Boy 42999 Coral 64999 Highway Village Sugar 478 Mayonnaise 2754 Candle 437 Native Costume 1662 Deer Antler 3998 Book 1333 Musk 7505 Gold Bar 40001 Headquarters Tips 1) Expensive items like Celadon Urns can be bought from a market and later sold back for profit. 2) Each area has a expertise which produces faster than the other items. 3) Conversely, each place looks for a certain ware that they do not produce with much frequency. 4) If your looking for just money, buy art and sell it at an item store. You might get more for it there. Suikoden II---Trading Guide by Mike Good Item Avg Low High Sugar 300p 150p: Forest Village 550p: Highway Village Salt 500p 270p: South Window 700p: Rokkaku Town Soy Sauce 700p 300p: Rokkaku Town 850p: Gregminster Mayonnaise 2,000p 400p: South Window 2,200p: Highway Village Red Pepper 1,500p 1,200p: Crom Village 3,200p: Rockaxe City Fur 800p 350p: Headquarters 800p: South Window Musk 7,000p 4,500p: Highway Village 8,500p: Crom Village Pearl 20,000p 18,000p: Rokkaku Town 35,000p: Rockaxe Ancient Text 25,000p 700p: Kobold Village 35,000p: Forest Village Gold Bar 30,000p 17,000p: Rokkaku Town 40,000p: Highway Village Wooden Amulet 600p 350p: Kobold Village 850p: Crom Village Holly Berry 900p 550p: Forest Village 1,100p: Rockaxe City Deer Antler 5,000p 1,100p: Forest Village 5,500p: Headquarters Book 4,000p 3,500p: Forest Village 7,300: Rockaxe City Native Costume 1,700p 800p: Gregminster 2,500p: Highway Village Flute 400p 200p: Headquarters 700p: Rockaxe City Crystal Ball 3,000p 300p: Crom Village 7,000p: Kobold Village Wine 1,200p 650p: Gregminster 1,900p: Rockaxe City Candle 500p 200p: Rokkaku Town 740p: Crom Village -------------------------------------------------------------------- XI) Combos Bow ATK Kinnison & Stallion .5 DMG vs. all enemies Ayda & Stallion Ayda & Kinnison Bow Wow ATK Gengen & Shiro 1.5x DMG to one enemy Gabocha & Shiro Buddy ATK Hero & Jowy Hits all enemies for normal damage Copycat ATK Hero & Hoi 1x DMG on 1 enemy Cross ATK Viktor & Flik 1.5x DMG to one enemy + 30% knockdown Dad-Daughter ATK Tsai & Tomo 1x DMG to front row Double Kracken Abizboah & Rulodia 1x DMG to front row ATK Double Leader Both heroes .75 DMG to all ATK Double Monster Sigfried and Feather 2x damage to an enemy + both ATK unbalanced Family ATK Hero & Nanami 2x DMG to one enemy + Nanami gets unbalanced Groupy ATK Flik & Nina 2.5x DMG to one enemy + Nina unbalanced Head Up!! Abizboah & Viki 2x DMG to an enemy + Abizboah Rulodia & Viki unbalanced Husband-Wife Yoshino & Freed Y 2x DMG to one + Yoshino ATK unbalanced Knight ATK Miklotov & Camus 2x DMG to one + 30% unbalance Kobold ATK* Gengen & Gabocha 1x DMG vs. one enemy + Gabocha unbalanced * Kobold ATK Gengen & Gabocha(rare) 3x DMG vs. all + both 1 in 10 chance unbalanced Loyal Dog ATK Shiro & Kinnison 1.5 DMG to one, or .5 DMG to column Manly ATK Rikimaru & Amada 2x DMG vs. one column Narcissus ATK Vincent & Simone .5 DMG on all enemies Ninja ATK Mondo & Kasumi 1.5x DMG to one + 30% knockout Rival ATK Valeria & Anita 3x DMG to an enemy + Valeria unbalanced Swordsman ATK Shin and Genshu .5x DMG to all + 20% sudden death Tackle ATK Oulan & Hanna .75 DMG to all enemies + unbalance Trick ATK Meg & Gadget Gadget damages all enemies Twin Fighter ATK Wakaba & L.C.Chan 3x DMG to one enemy. Usable only when both are berserked Warriors ATK Hix & Tengaar 2x DMG to one enemy + Hix takes DMG Winger ATK Sid & Chaco 1.5x DMG vs. one enemy + 30% chance to poison Bandit ATK Lo Wen, Koyu, & Gijimu 1.5x DMG to 1 enemy + knockdown at 30% Beastmaster ATK Badeaux & 2 Monsters 1.5x DMG to an enemy + berserk Beauty ATK Any three from the .25x DMG to all enemies + True Beauty ATK sleep 60% Circus ATK Eilie, Rina, & Bolgan 2 x DMG to one enemy + Bolgan gets unbalanced Cutie Boy ATK Futch, Luc, & Sasuke 1x DMG vs. all + become unfriendly Flash ATK Bolgan, L.C.Chan, & 1.5x DMG to all enemies, but Gantetsu all allies take .5x DMG Pretty Boy ATK Flik, Miklotov, & Camus 1.5 DMG to one enemy + 25% sudden death Pretty Girl ATK Tengaar, Meg, & Millie .5x DMG to all enemies Servant ATK Sierra, Bolgan, & Bob Drains 4x DMG from an enemy, Bob and Bolgan damaged, Sierra healed True Beauty ATK Kasumi, Lorelai, Karen Damage to all enemies + sleep and Rina 70% 5 Squirrel ATK All five squirrels Removes an enemy from battle, but you get no reward Spell Combos (Must use them as level 4 spells) Blazing Camp Fire/Rage & 2000 vs. an enemy plus extra Lightning/Thunder damage to other enemies Scorched Earth Earth/Mother Earth & 1300 DMG to all enemies Fire/Rage Storm Fang Earth/Mother Earth & 1000 DMG to all enemies Wind/Cyclone Thor Water/Flowing 2000 DMG to an enemy and Lightning/Thunder heals allies Water Dragon Water/Flowing & 800 DMG to all enemies, heals Wind/Cyclone all allies -------------------------------------------------------------------- XII) Tactics Leaders Character Stats Abilities Hero 8 / 9 Bright Shield Ayda 6 / 5 Repair Self & Forest Walk Boris 9 / 8 Evade Flik 7 / 7 Cavalry Georg 11 / 8 Critical Gilbert 7 / 8 ------- Hauser 9 / 7 Cavalry Kasumi 6 / 6 Scout Kiba 7 / 12 Cavalry & Heavy Armor Luc 10 / 4 Wind Max 6 / 7 Cavalry Mazus 9 / 6 Fire Ridley 10 / 7 Critical Teresa 5 / 6 Bombard Valeria 8 / 8 Cavalry Viktor 8 / 7 ------- Troops Character Modifier Abilities Adlai +0 / +0 Invention Annallee +0 / +0 Encourage Apple +1 / +2 Evade Camus +0 / +1 Cavalry Chaco +0 / +1 Flight Emilia +0 / +0 Investigate Freed Y +0 / +1 ------- Gijimu +2 / +0 Melee Hanna +2 / +0 ------- Huan +0 / +0 Heal Humphrey +0 / +2 Heavy Armor Jeane +0 / +0 Lightning Jess +2 / +0 Evade Jowy +0 / +0 Critical Klaus +0 / +3 Evade & Cavalry Koyu +1 / +0 Repair Self Lo Wen +2 / +0 Melee Lorelai +0 / +2 ------- Miklotov +1 / +0 Cavalry Nanami +1 / +1 Repair Self Oulan +0 / +0 Bodyguard Pesmerga +3 / +0 Cavalry Shin +1 / +0 Critical Shu +3 / +1 Critical & Evade Tai Ho +2 / +1 -------- Templton +0 / +1 Shortcut Tsai +1 / +0 Fire Spear Tuta +0 / +0 Repair Self Yam Koo +1 / +1 -------- Explanations Bodyguard Makes commanders immune to battlefield death Bombard Attack enemy within 5 panels Bright Shield Heal all allies in 2 panels Cavalry Move +2 Critical May cause double damage Encourage Gives second turn Evade Temporarily avoid taking damage Fire 3x3 fire strike with a range of 3(harms allies too) Fire Spear Damage enemies in a 3 square path Flight Move +2, compatible with Cavalry Forest Walk Move through forest like field Heal Heal a unit in a 3 panel range Heavy Armor Defense +1 Invention Damage everyone around and self Investigate See opponent's ability Lightning Damage to one enemy in three panels Melee Increased power vs. magic and archery Repair Self Heals damage Scout See enemy ability Shortcut No terrain effect Wind Rune Damage enemy units within a 3 panel range -------------------------------------------------------------------- XIII) Enemies Cut Rabbit 50 P Antitoxin; Double-Beat Crystal; Cream Stew; Technique Crystal Holly Boy 5 P Medicine; Spinach Juice Fur Fur 30 P Clay Guardian Bandit A 150 P Medicine Bandit B 150 P ? ornament, Rising Sun Bento Bandit C 150 P Escape Talisman; Cheek Guards Bon Bon 35 P ? vase Killer Bee 15 P Flaming Arrows Wolf 60 P Bon Bon (2) 40 P ? vase Cut Rabbit (2) 60 P Antitoxin; Technique Crystal Spider 100 P Leather Cape Bon Bon (3) 60 P Fried Fish Balls, ? vase Shadow Dog 130 P Hazy Crystal Woodpecker 80 P Wind of Sleep; Killer Crystal; Fried Fish Balls Giant Snail 200 P Antitoxin Wild Boar 250 P Pointed Hat Gold Boar 300 P Kill Spider 100 P Cheek Guards Sickle 200 P Antitoxin; Gale Crystal Creeper 50 P Medicine; Green Salad; Throat Drops Mega Watt 300 P Leather Armor, Green Salad Nightmare 250 P Escape Talisman Mr. Venus 400 P Titan Crystal; Unicorn Crystal Salamander 200 P Fire Lizard Crystal Armadilloid 7000 P ? vase Armadillon 350 P Brass Armor Kill Rabbit 300 P Belt of Strength Dark Bunny 350 P Shoulder Pads Flyer 150 P Medicine; Medicine Crystal Target Lady 600 P Dryad Crystal, Pixie Crystal Griffin 550 P Wind Hat, Wind Crystal Minos 500 P Grilled Beef; Gozz Crystal, Mega Medicine Sorceror 450 P Escape Talisman Sun King 700 P Wall Crystal Shadow Man 300 P Sorceror (2) 500 P Zombie 110 P ? vase Rockadillo 550 P Turtle Plans #1 Sandillo 15000 P ? ornament Spikebeak 600 P Balance Crystal, Mega Medicine Devil Eye 600 P Kite Crystal Land Shark 800 P Guard Ring; Recipe #21 Shadow 900 P Mangosh, Throat Drops Siren 800 P Banshee Crystal; Water Amulet Eagle Man 1100 P Sandwich; Recipe #12 Mirage 800 P Fire Emblem Holly Boy (2) 100 P Needle; Spinach Juice, Medicine Ragged One 5 P Turtle Plans #2, ? ornament, Chick Sauroid 600 P Protect Mist Holly Elf 1200 P Toe Shoes Melonzoo 750 P Needle Monwer 800 P Doremi Elf 900 P Sound Set #2 Holly Boy (3) 150 P Papa Holly 1300 P Boulder Set, Seed Potato Zombie Slug 1000 P Recipe #29, Thunder Amulet, Canopy Defense Phantom 1500 P Healing Wind Pink Bird 2000 P Sylph Crystal, Skunk Crystal Assassin 1100 P Hawk Man 1400 P Turtle Plans#3 Pixie 2000 P Pixie Crystal Spiker 1200 P ? vase Time Knight 1700 P Mega Medicine White Tiger 3000 P Double-Beat Crystal Ran Ran 2200 P Silverlet, Diet Lunch Rin Rin 2200 P Medicine Ten Ten 2200 P Barrier Crystal, Ninja Suit Samurai 2500 P ? ornament, Ninja Suit Tiger 3500 P Window Set #1 Air Lizard 2000 P Firefly Crystal, Window Set #2 Killer Dog 1800 P Antitoxin Ghost Slug 3000 P Dancing Flames Skeleton random Gauntlet, Steel Shield Zombie random ? vase, ? ornament, Power Gloves Neclordia 3000 P ? ornament Unicombie 4000 P Fire Sealing Crystal Doremi Elf (2) 3000 P Japanese Stew, Throat Drops Grand Holly 5500 P Cape of Darkness, Spinach Juice Holly Boy (3) 800 P Toy Boat Holly Fairy 4000 P Dryad Crystal, Kindness Rain Target Girl 4000 P Nymph Crystal, Waking Crystal Eye Flower 3500 P Spinach Seedling, Medicine Kookaburra 5000 P Guard Ring Cockatrice 6000 P Thunder Crystal Commander 5000 P Highlands 3500 P Recipe #36, Ghengis Khan, ? ornament Hippogriff 9000 P Wind Amulet M-Knight 7000 P Master Robe, Knight Rune Black Tiger 15000 P Full Helmet Fei Yu 4800 P Diet Lunch Li Lan 4800 P Mega Medicine Shiu Lin 4800 P Flowing Crystal Iron Claw 9000 P Medicine Leather Cut 6500 P Pixie 30000 P Sky Knight 8000 P Turtle Plans #3 Copper Sun 7000 P Rage Crystal Fish Eye 5500 P Protect Mist Iron Moon 7000 P Bronzem 20000 P Master Garb Chimera 17000 P Blood Armor; Lucky Ring Commander (2) 15000 P Highlands (2) 10000 P Escape Talisman Magus 14000 P ? ornament Colossus 15000 P Minotaurus 10000 P Mother Earth Crystal, Spicy Stew ¿ñ '0 13000 P ? painting ß : 15000 P -------------------------------------------------------------------- XIV) Headquarters Options Suggestions On the second floor near the elevator is a suggestion box. Periodically check it out. Fishing Yam Koo offers fishing at the castle. Cost 100 P per try. Fishing Prizes Boot 8 @ 0.95 +/- 1 /0.5 Squid 50 @ 2.00 +/- 2.5 /0.5 Stonefish 225 @ 3.00 +/- 15 /0.5 Blowfish 900 @ 4.00 +/- 18 /0.5 Whitefish 160 @ 1.40 +/- 20 /0.5 Food Shellfish 450 @ 2.50 +/- 15 /0.5 Food Shrimp 1200 @ 2.00 +/- 60 /0.5 Food Salmon 4050 @ 7.00 +/- 45 /0.5 Food Cooking After Hai Yo joins, you can make menus. His menu increases as you bring Recipes to him. Also, if you have any spices in your inventory, he can make more meals. These items are not expended. There are 40 Recipes 1) Tomago-Yaki 2) Tomato Soup 3) Ohitashi 4) Salad 5) Gyoza 6) Chowder 7) BBQ Meat Bun 8) Buttered Clams 9) Fish Fry 10) Ice Cream 11) Quiche 12) Sandwich 13) Meat Pie 14) Simmered Fish 15) Fried Fish Balls 16) Sunomono 17) Cake 18) Croquettes 19) Pasta 20) Tempura 21) Grilled Fish 22) Gratin 23) Rice Omelet 24) Fried Rice 25) Pizza 26) Teriyaki 27) Tonkatsu 28) Curry Rice 29) Grilled Beef 30) Ramen 31) Hamburger 32) Obento 33) Sushi 34) 35) Full Course 36) Ghengis Khan 37) Steak 38) Sashimi Combo 39) Special Stew 40) Kaiseki Dinner Music Test Annallee will play the various game songs for you. Pico and Alberto add more songs when they join. Song list (I may be off on some of these, let me know) In Praise of Peace (Gregminster Castle) Distant Sky (Banner Village) Captured City (Greenhill - 1) Free Again (Greenhill - 2) The Golden Capital Shines Once More (Gregminster) In Tranquility (White Deer Inn) Peaceful Time (Headquarters - 1) Bustling City (Headquarters - 2) City of Memories (Kyaro) We Are Number One! (Kobold Village) If you Listen Carefully (Coronet/Drakemouth/Sajah) Oh Beautiful Dancer (Kuskus) The Outskirts of Tinto Town (Crom) Ripple of Fate Carry You Away (Lakewest) Let's Climb That Hill (Muse) My Lady's Sigh (Radat) Proud Saraband (Rockaxe) Village of Chirping Birds (Ryube) Hidden Hamlet of the Ninjas (Rokkaku) Nahara Yan Kun (South Window) Barren Earth (Tinto) Children Playing in the Field (Toto) Everyday is a Carnival (Two River) If You Don't Work, You Can't Eat (Mercenary Fort) The Oppressed (Winger District) Forest of Confusion (Generic Dungeon Theme) "We Love Our Master" Fugae (Neclord's Castle) Stage Kobold Dance (Gabocha and Gengen) Annallee's song (still looking for the title of this) (seems to be a Spanish version and a Japanese version) Dance with Karen During you're performance, you can press select for some help. Round 1: 8 steps; Karen Statue A Round 2: 16 steps; Karen Statue B Round 3: 24 steps; Round 4: 32 steps; Round 5: 40 steps; Bathing You get a different bath house based on your castle size. Level 1: Drum Level 2: Cypress Level 3: Marble Level 4: Jungle Special: Open Air (use the bath house 20 times) By placing certain item combinations, you get different effects. 6 Hex Dolls 6 Hex Dolls and 2 Graffiti 6 Octopus Urns (with Abizboah and/or Rulodia) There are hidden scenes in the bath house (must be accessed with only those participating in the scene) Flik & Viktor Rope Climbing (located north of Hai Yo's) You can climb a cliff to win prizes. Also, if you don't like the prize list, you can say "no" and talk to the guy again for a new list. System: You can roll a die to advance 2-6 spaces or slide back to your last mark or you can place a mark. You race against three clones. First to the top wins. [Weapon] League - 1000 Rare Items: Rose Bouquet, Cup of Promise [Hero Name] League - 5000 Rare Items: Blue Dragon Urn, Boulder Set, Secret Writings, Lubricating Oil, Ninja Suit, Invincible Smile, Leisure Suit [Castle Name] League - 10000 Rare Items: Taikyoku Wear, Sexy Wink, Dog Whistle, Ninja Suit, Sunglasses, Turtle Plans #4, Millet Dumplings Scroll Making Raura will make a single crystal into a collection of scrolls. Each crystal makes one list, as shown below. Cyclone Wind of Sleep x8 - 2 scrolls Healing Wind x5 - 1 scrolls The Shredding x4 - 1 scroll Earth Clay Guardian x8 - 2 scrolls Revenge Earth x6 - 1 scroll Canopy Defense x3 - 1 scroll Fire Flaming Arrows x6 - 2 scrolls Fire Wall x 4 - 1 scroll Dancing Flames x2 - 1 scroll Flowing Kindness Drops x7 - 2 scrolls Protect Mist x6 - 1 scroll Kindness Rain x3 - 1 scroll Lightning Angry Blow x8 - 1 scroll Thunder Runner x4 - 1 scroll Bolt of Wrath x2 - 1 scroll Mother Earth Clay Guardian x8 - 3 scrolls Revenge Earth x8 - 1 scroll Canopy Defense x5 - 1 scroll Rage Flaming Arrows x8 - 3 scrolls Fire Wall x4 - 1 scroll Dancing Flames x6 - 1 scroll Water Kindness Drops x5 - 2 scrolls Protect Mist x4 - 1 scroll Kindness Rain x2 - 1 scroll Wind Wind of Sleep x6 - 2 scrolls Healing Wind x3 - 2 scrolls The Shredding x2 - 1 scroll Whack-A-Mole Beginner - Mole Helmet Regular - Mole Shield Hard - Mole Suit Ultimate - Any of the three Mole items Sculpting Jude offers to sculpt a guardian deity. This is where the plans come in. Here's what you can make Guardian Deity Head Body Legs Tail Prize Rabbit Rabbit Rabbit Rabbit Rabbit Stone of Magic Turtle Turtle Turtle Turtle Turtle 110000 potch Unicorn Unicorn Unicorn Unicorn Unicorn Blue Gate Crystal Dragon Dragon Dragon Dragon Dragon Dragon Incense Rabbit and Turtle Rabbit Turtle Rabbit Rabbit Escape Talisman Rabbit Rabbit Turtle Rabbit The Shredding x6 Rabbit Rabbit Rabbit Turtle 66000 potch Rabbit Turtle Turtle Rabbit Healing Wind x9 Rabbit Turtle Rabbit Turtle Prosperity Crystal & Fortune Crystal Rabbit Rabbit Turtle Turtle 74000 potch Rabbit Turtle Turtle Turtle Fine Bone China Turtle Rabbit Rabbit Rabbit Wine Turtle Turtle Rabbit Rabbit Red Curry x6 Turtle Rabbit Turtle Rabbit Cyclone Crystal Turtle Rabbit Rabbit Turtle 83000 potch Turtle Turtle Turtle Rabbit Canopy Defense x9 Turtle Rabbit Turtle Turtle 78000 potch Turtle Turtle Rabbit Turtle 98000 potch Rabbit and Unicorn Rabbit Unicorn Rabbit Rabbit Ship Combo x8 Rabbit Rabbit Unicorn Rabbit Dancing Flames x6 Rabbit Rabbit Rabbit Unicorn Wind Crystal Rabbit Unicorn Unicorn Rabbit Japanese Curry x6 Rabbit Unicorn Rabbit Unicorn Phero Crystal Rabbit Rabbit Unicorn Unicorn Warrior Crystal Rabbit Unicorn Unicorn Unicorn Medicine Crystal Unicorn Rabbit Rabbit Rabbit Fortune Crystal Unicorn Unicorn Rabbit Rabbit Kindness Rain x6 Unicorn Rabbit Unicorn Rabbit Goldlet Unicorn Rabbit Rabbit Unicorn Hazy Crystal Unicorn Unicorn Unicorn Rabbit Antitoxin x4 Unicorn Rabbit Unicorn Unicorn Sylph Crystal Unicorn Unicorn Rabbit Unicorn Kite Crystal Rabbit and Dragon Rabbit Dragon Rabbit Rabbit Fire Wall x9 Rabbit Rabbit Dragon Rabbit Chinese Noodles x8 Rabbit Rabbit Rabbit Dragon Chaos Shield Rabbit Dragon Dragon Rabbit Nanami's Vase Rabbit Dragon Rabbit Dragon Lucky Ring Rabbit Rabbit Dragon Dragon Boots Rabbit Dragon Dragon Dragon Lucky Ring Dragon Rabbit Rabbit Rabbit Revenge Earth x6 Dragon Dragon Rabbit Rabbit Protection Mist x9 Dragon Rabbit Dragon Rabbit Dragon Incense & Fortune Crystal Dragon Rabbit Rabbit Dragon Full Helmet Dragon Dragon Dragon Rabbit Medicine x6 Dragon Rabbit Dragon Dragon Circuret Dragon Dragon Rabbit Dragon Leather Hat Turtle and Unicorn Turtle Unicorn Turtle Turtle 65000 potch Turtle Turtle Unicorn Turtle 120000 potch Turtle Turtle Turtle Unicorn Earth Crystal Turtle Unicorn Unicorn Turtle 31000 potch Turtle Unicorn Turtle Unicorn Mother Earth Crystal Turtle Turtle Unicorn Unicorn Magic Drain Crystal Turtle Unicorn Unicorn Unicorn Wizard Crystal Unicorn Turtle Turtle Turtle 72000 potch Unicorn Unicorn Turtle Turtle 72000 potch Unicorn Turtle Unicorn Turtle 22000 potch Unicorn Turtle Turtle Unicorn Hunter Crystal Unicorn Unicorn Unicorn Turtle 22000 potch Unicorn Turtle Unicorn Unicorn Blue Gate Crystal Unicorn Unicorn Turtle Unicorn Hunter Crystal Turtle and Dragon Turtle Dragon Dragon Dragon Silver Armor Turtle Turtle Dragon Dragon Master Robe Turtle Dragon Turtle Dragon Windspun Armor Turtle Dragon Dragon Turtle Dragon Armor (x2) Turtle Turtle Turtle Dragon Earth Armor Turtle Dragon Turtle Turtle 88000 potch Turtle Turtle Dragon Turtle Prosperity Crystal Dragon Turtle Dragon Dragon Full Helmet Dragon Dragon Turtle Dragon 2 Bandana Dragon Dragon Dragon Turtle Hex Doll Dragon Turtle Turtle Dragon Half Helmet Dragon Turtle Dragon Turtle Gold Bar x2 Dragon Dragon Turtle Turtle 15000 potch Dragon Turtle Turtle Turtle Gold Bar Unicorn and Dragon Unicorn Dragon Unicorn Unicorn Viper Crystal Unicorn Unicorn Dragon Unicorn Water Crystal Unicorn Unicorn Unicorn Dragon Rose Brooch Unicorn Dragon Dragon Unicorn Knight Crystal Unicorn Dragon Unicorn Dragon Horned Helm Unicorn Unicorn Dragon Dragon Goldlet Unicorn Dragon Dragon Dragon Wing Ornament Dragon Unicorn Unicorn Unicorn Skunk Crystal Dragon Dragon Unicorn Unicorn Fury Crystal Dragon Unicorn Dragon Unicorn Rage Crystal Dragon Unicorn Unicorn Dragon Silver Hat Dragon Dragon Dragon Unicorn Fire Crystal Dragon Unicorn Dragon Dragon Bandana Dragon Dragon Unicorn Dragon Flame Helmet Rabbit, Turtle, and Unicorn Rabbit Turtle Unicorn Rabbit Stone of Magic Defense Rabbit Turtle Rabbit Unicorn Wind Crystal Rabbit Unicorn Turtle Rabbit Sukiyaki x8 Rabbit Rabbit Turtle Unicorn Earth Crystal Rabbit Unicorn Rabbit Turtle 2 Pearl Rabbit Rabbit Unicorn Turtle 13000 potch Rabbit Turtle Turtle Unicorn Water Crystal Rabbit Turtle Unicorn Turtle 63000 potch Rabbit Unicorn Turtle Turtle 34000 potch Rabbit Turtle Unicorn Unicorn Fire Crystal Rabbit Unicorn Turtle Unicorn Resurrection Crystal Rabbit Unicorn Unicorn Turtle 14000 potch Turtle Unicorn Rabbit Rabbit 2 Octopus Urn Turtle Rabbit Unicorn Rabbit Pancakes x9 Turtle Rabbit Rabbit Unicorn Water Crystal Turtle Turtle Unicorn Rabbit Wind of Sleep x9 Turtle Turtle Rabbit Unicorn Kindness Crystal Turtle Unicorn Turtle Rabbit Stone of Defense Turtle Rabbit Turtle Unicorn Dryad Crystal Turtle Unicorn Rabbit Turtle 72000 potch Turtle Rabbit Unicorn Turtle 28000 potch Turtle Unicorn Unicorn Rabbit Boulder Set & Toy Boat Turtle Unicorn Rabbit Unicorn Sleep Crystal Turtle Rabbit Unicorn Unicorn Exertion Crystal Unicorn Turtle Rabbit Rabbit Kindness Rain x6 Unicorn Rabbit Turtle Rabbit Rising Sun Bento x9 Unicorn Rabbit Rabbit Turtle 11000 potch Unicorn Turtle Turtle Rabbit Mega Medicine x9 Unicorn Turtle Rabbit Turtle 16000 potch Unicorn Rabbit Turtle Turtle 35000 potch Unicorn Turtle Unicorn Rabbit Antitoxin Unicorn Turtle Rabbit Unicorn Kite Crystal Unicorn Unicorn Turtle Rabbit Mega Medicine x9 Unicorn Rabbit Turtle Unicorn Chimera Crystal Unicorn Unicorn Rabbit Turtle 16000 potch Unicorn Rabbit Unicorn Turtle 9000 potch Rabbit, Turtle, and Dragon Rabbit Turtle Dragon Rabbit Mega Medicine x3 Rabbit Turtle Rabbit Dragon Speed Ring Rabbit Dragon Turtle Rabbit Needle x4 Rabbit Rabbit Turtle Dragon Wooden Shield Rabbit Dragon Rabbit Turtle 14000 potch Rabbit Rabbit Dragon Turtle 22000 potch Rabbit Turtle Turtle Dragon Earth Shield Rabbit Turtle Dragon Turtle 58000 potch Rabbit Dragon Turtle Turtle 56000 potch Rabbit Turtle Dragon Dragon Mangosh Rabbit Dragon Turtle Dragon Kite Shield Rabbit Dragon Dragon Turtle 57000 potch Turtle Dragon Rabbit Rabbit 2 Medicine x6 Turtle Rabbit Dragon Rabbit Tonkatsu x9 Turtle Rabbit Rabbit Dragon Blood Armor Turtle Turtle Dragon Rabbit Throat Drops x4 Turtle Turtle Rabbit Dragon Half Plate Turtle Dragon Turtle Rabbit The Shredding x6 Bolt of Wrath x6 Turtle Rabbit Turtle Dragon Taikyoku Wear Turtle Dragon Rabbit Turtle 63000 potch Turtle Rabbit Dragon Turtle 55000 potch Turtle Dragon Dragon Rabbit Boulder Set Turtle Dragon Rabbit Dragon Scale Mail Turtle Rabbit Dragon Dragon Robe of Mist Dragon Turtle Rabbit Rabbit Stone of Luck Dragon Rabbit Turtle Rabbit Bolt of Wrath Dragon Rabbit Rabbit Turtle 12000 potch Dragon Turtle Turtle Rabbit Beefsteak x6 Dragon Turtle Rabbit Turtle 35000 potch Dragon Rabbit Turtle Turtle 39000 potch Dragon Turtle Dragon Rabbit Kindness Drop x9 Dragon Turtle Rabbit Dragon Feathered Hat Dragon Dragon Turtle Rabbit Flaming Arrows x9 Dragon Rabbit Turtle Dragon Half Helmet Dragon Dragon Rabbit Turtle 8000 potch Dragon Rabbit Dragon Turtle 17000 potch Rabbit, Unicorn, and Dragon Rabbit Dragon Unicorn Rabbit 2 Boots Rabbit Dragon Rabbit Unicorn Fire Sealing Crystal Rabbit Unicorn Dragon Rabbit Angry Blow x9 Rabbit Rabbit Dragon Unicorn Lightning Crystal Rabbit Unicorn Rabbit Dragon Magic Ring Rabbit Rabbit Unicorn Dragon Steel Shield Rabbit Dragon Dragon Unicorn Draining Crystal Rabbit Dragon Unicorn Dragon Fire Emblem Rabbit Unicorn Dragon Dragon Sun Badge Rabbit Dragon Unicorn Unicorn Barrier Crystal Rabbit Unicorn Dragon Unicorn Darkness Crystal Rabbit Unicorn Unicorn Dragon Silver Shield Unicorn Dragon Rabbit Rabbit Toy Boat Unicorn Rabbit Dragon Rabbit Revenge Earth x9 Unicorn Rabbit Rabbit Dragon Gold Emblem Unicorn Dragon Dragon Rabbit Flaming Sea x6 Unicorn Dragon Rabbit Dragon Gloves Unicorn Rabbit Dragon Dragon Guard Ring Unicorn Dragon Unicorn Rabbit Tekka-Don x8 Unicorn Dragon Rabbit Unicorn Lion Crystal Unicorn Unicorn Dragon Rabbit Stone of Skill Unicorn Rabbit Dragon Unicorn Unicorn Crystal Unicorn Unicorn Rabbit Dragon Power Ring Unicorn Rabbit Unicorn Dragon Star Earrings Dragon Unicorn Rabbit Rabbit Raw Tomato x9 Dragon Rabbit Unicorn Rabbit Pointed Hat Dragon Rabbit Rabbit Unicorn Titan Crystal Dragon Dragon Unicorn Rabbit Stone of Speed Dragon Dragon Rabbit Unicorn Double Strike Crystal Dragon Unicorn Dragon Rabbit Flaming Arrows x9 Dragon Rabbit Dragon Unicorn Counter Crystal Dragon Unicorn Rabbit Dragon Silver Hat Dragon Rabbit Unicorn Dragon Pointed Hat Dragon Unicorn Unicorn Rabbit Clay Guardian Dragon Unicorn Rabbit Unicorn Fire Sealing Crystal Dragon Rabbit Unicorn Unicorn Spark Crystal Turtle, Unicorn, and Dragon Turtle Unicorn Dragon Dragon Thunder God Garb Turtle Dragon Unicorn Dragon Master Garb Turtle Dragon Dragon Unicorn Fire Lizard Crystal Turtle Turtle Unicorn Dragon Magic Robe Turtle Turtle Dragon Unicorn Friendship Crystal Turtle Unicorn Turtle Dragon Ninja Suit Turtle Dragon Turtle Unicorn Silence Crystal Turtle Unicorn Dragon Turtle 34000 potch Turtle Dragon Unicorn Turtle 32000 potch Turtle Unicorn Unicorn Dragon Knight Armor Turtle Unicorn Dragon Unicorn Down Crystal Turtle Dragon Unicorn Unicorn Technique Crystal Unicorn Turtle Dragon Dragon Goldlet Unicorn Dragon Turtle Dragon Crimson Cape Unicorn Dragon Dragon Turtle 8000 potch Unicorn Turtle Turtle Dragon Wind Amulet Unicorn Turtle Dragon Turtle 19000 potch Unicorn Dragon Turtle Turtle Landscape Painting Unicorn Turtle Unicorn Dragon Rose Brooch Unicorn Turtle Dragon Unicorn Water Crystal Unicorn Unicorn Turtle Dragon Wind Amulet Unicorn Dragon Turtle Unicorn Great Hawk Crystal Unicorn Unicorn Dragon Turtle 19000 potch Unicorn Dragon Unicorn Turtle 16000 potch Dragon Turtle Unicorn Dragon Wind Hat Dragon Turtle Dragon Unicorn Dragon Incense & Blue Gate Crystal Dragon Unicorn Turtle Dragon Circuret Dragon Dragon Turtle Unicorn Rage Crystal Dragon Unicorn Dragon Turtle 15000 potch Dragon Dragon Unicorn Turtle 9000 potch Dragon Turtle Turtle Unicorn Killer Crystal Dragon Turtle Unicorn Turtle 36000 potch Dragon Unicorn Turtle Turtle 32000 potch Dragon Turtle Unicorn Unicorn Double Beat Crystal Dragon Unicorn Turtle Unicorn Firefly Crystal Dragon Unicorn Unicorn Turtle 22000 potch Rabbit, Turtle, Unicorn, and Dragon Rabbit Turtle Unicorn Dragon Winged Boots Rabbit Turtle Dragon Unicorn Earth Crystal Rabbit Unicorn Turtle Dragon Fish Badge Rabbit Dragon Turtle Unicorn Balance Crystal Rabbit Unicorn Dragon Turtle 8800 potch Rabbit Dragon Unicorn Turtle 22000 potch Turtle Rabbit Unicorn Dragon Full Plate Turtle Rabbit Dragon Unicorn Nymph Crystal Turtle Unicorn Rabbit Dragon Dream Robe Turtle Dragon Rabbit Unicorn Poison Crystal Turtle Unicorn Dragon Rabbit 2 Hex Doll Turtle Dragon Unicorn Rabbit Dancing Flames x6 & Kindness Rain x6 Unicorn Rabbit Turtle Dragon Iron Boots Unicorn Rabbit Dragon Turtle 39000 potch Unicorn Turtle Rabbit Dragon Power Ring Unicorn Dragon Rabbit Turtle 17000 potch Unicorn Turtle Dragon Rabbit Stone of Skill Unicorn Dragon Turtle Rabbit Chick Dragon Rabbit Turtle Unicorn Gale Crystal Dragon Rabbit Unicorn Turtle 22000 potch Dragon Turtle Rabbit Unicorn Wall Crystal Dragon Unicorn Rabbit Turtle 17000 potch Dragon Turtle Unicorn Rabbit Tom Yum Soup x9 Dragon Unicorn Turtle Rabbit Thunder Runner x9 Make a messed up statue to see people's reactions. Also, after making the Guardian Deity you can have Jude make another one as often as you please, but you only get a gift once. Window Making Tenkou starts with 3 windows, each Window Set adds another option. Sounds Connell changes the sound setting. Red Starts Yellow Starts Green Starts Blue Set #1 Purple Set #2 Cyan Set #5 Pink Set #6 Sky Blue Set #7 Farming Tony makes food for the kitchen provided you bring him seeds. Herding Yuzu raises sheep, cows, chickens and pigs that all provide product for use in the kitchen. -------------------------------------------------------------------- XV) Miscellaneous Old Book Locations Vol. 1: Genkaku's house in Kyaro on a dresser Vol. 2: Sindar Ruins Vol. 3: Rare Find in South Window's item store Vol. 4: Anabelle's mansion in Muse Vol. 5: Greenhill's academy, on the 2nd room to the left on the 1st floor on the rightmost section of the bookshelf Vol. 6: From a man in the Forest Village trading post Vol. 7: On shelf near McDohl's bust in Gregminster Vol. 8: Tigermouth Village on a bookshelf Vol. 9: Cave to Tinto Mines Vol. 10: From a man in the basement of Greenhill's dormitory Vol. 11: In the downstairs portion of Rockaxe's item store Vol. 12: From someone in Muse's tavern/inn after you liberate it Window Set Locations #1: Dropped by Tiger #2: Dropped by Air Lizards #3: #4: #5: Cave to Tinto mines #6: A rare find in Greenhill's item store #7: L'Renouille Sound Set Locations #1: From Elza in Muse #2: Dropped by Doremi Elf #3: #4: #5: A rare find in Radat's item store #6: From a ninja in Rokkaku #7: From Connell's sister Recipe Location: #1: Hai Yo starts with it #2: Win the cook-off against Yu Kum #3: Huan in Muse gives you this after Tuta joins #4: Hai Yo starts with it #5: A man in the tavern of Coronet will give this to you #6: Hai Yo starts with it #7: Hai Yo starts with it #8: Win the cook-off against Goetsu #9: On the bookshelf in the north most house in Kuskus #10: Hai Yo starts with it #11: A rare find in Kuskus's item store #12: Dropped by Eagle Man #13: In the elder's house of Kobold Village #14: The cook in Radat (restaurant) gives you this #15: Hai Yo starts with it #16: In Taki's house (Lakewest) #17: Win the cook-off against Shiki #18: A rare find in Radat #19: Win the cook-off against Ryuki #20: A woman in the inn of Greenhill gives you this #21: Dropped by Land Shark #22: Win the cook-off against Ryuko #23: A rare find in Two River City #24: Win the cook-off against Bashok #25: A rare find in Greenhill's item store #26: A rare find in Highway Village #27: Win the cook-off against Gyokuran #28: A rare find in Gregminster's item store #29: Dropped by Zombie Slug #30: Win the cook-off against Antonio #31: A rare find in Kobold Village's item store #32: Kent's mother gives you this after the Dragon Quest #33: Win the cook-off against Lester #34: Dropped by Doremi elves in Greenhill's forest #35: A rare find in Muse's item store #36: Dropped by Highlands in Rockaxe #37: Bookshelf in Gorudo's room #38: Win the cook-off against Retso #39: See Gremio at Lester's behest #40: Win the cook-off against Jinkai Hammer Locations Iron: Buy this from a man in Forest Village's armory for 2000 P Copper: A guard in Gregminster gives this to you Silver: After liberating Greenhill & getting Tessai, his student will give you this (Greenhill) Gold: A rare find in Sajah's item store (north west of L'Renouille) Plans Locations Dragon #1: Jude has it #2: Mt. Rakutei #3: Tinto #4: Rockaxe Castle Rabbit #1: Jude has it #2: A rare find in Highway Village #3: A rare find in Banner Village's item store #4: A rare find in Greenhill's item store after liberation Turtle #1: Dropped by Rockadillo #2: Dropped by Ragged One #3: Dropped by Hawk Man #4: Rock Climbing prize Unicorn#1: Jude has it #2: Mt. Rakutei #3: Tinto #4: Rockaxe Castle Livestock Locations Calf - Drakemouth Village (6000) Highway Village (7000) Highway Village (5000) after taking Rockaxe Chick - Tigermouth Village Lakewest Beach Yuzu starts with one Lamb - Forest Village (4000) Kobold Village () Sajah Village rare find () Yuzu starts with 3 sheep Piglet - Radat (5000) Rokkaku (6000) Greenhill, next to academy after liberation Vegetable Locations Cabbage - In a barrel in Lakewest In the rear of the box with a bag on it in the empty storage room in Drakemouth Village Tony starts with one Potato - From a woman in Banner Village Dropped by Papa Holly. Tony starts with one Spinach - From Susu after Chaco joins Elder from Forest Village gives you this after Tony joins Dropped by Eye Flower Tomato - A rare find in Banner Village's item store From a man in Gregminster for 700 P From a child in Tigermouth Village Free Items 1) Search the Bonsai in South Window near the Stone Garden and find a Friendship Crystal 2) Search the basket with plants in it by the dock in Lakewest to find the Kindness Crystal 3) Search the urn next to the elder's house in Kobold Village to find an Exertion Crystal 4) The elder of Crom will give you a Sunbeam Crystal after you slay Neclord. 5) Gustav will give you a Mother Earth Crystal after Neclord is dead. 6) After liberating Greenhill, the rune teacher gives you a Rage Crystal. 7) Silver Armor is given to you by Muse's weapon store clerk. 8) The runemaster in Muse upstairs from the store gives you a Flowing Crystal 9) After the flag area in Rockaxe, keep going right to Gorudo's room. You'll find the Thunder Rune (from the guard outside), Earth Armor and Recipe #37. 10) Back in Kyaro, if you search the tree that Mukumuku was in, you'll find a Hunter Crystal, Trio Painting, and 30 P, plus every time you search again, you get scene of your hero looking off in the distance. This is only possible after the Beast Rune has been defeated. Combat notes 1) In about 1 in 10 Family ATK, Nanami will goof around instead of fighting. The result is your hero doing double damage, Nanami doing none, and Nanami not being off-balance. Nanami is also healed. A mixed blessing. 2) Couples and family will block for each other if the one is weak. Also, if the one falls, there is a good chance that the other will become berserk. Examples of this include the Hero and Nanami, Yoshino and Freed Y, Tsai and Tomo, Hix and Tengaar. 3) Healing and defensive spells are cast at a faster speed than attack spells and weapons 4) Sleeping monsters and characters receive double damage and can always be hit 5) You can negate the damage from the Fire Dragon Rune with the Fire Sealing Rune, or reduce it through the Fire Emblem Pure Maiden List Eilie Karen Meg Mikumiku Nanami Nina Tengaar Tomo Viki Wakabe Other stuff 1) Richmond will uncover secrets about your companions or figure out how to make others join... for a price. 2) For some reason, I got a bug in McDohl's name. I named him Hiryu, but in Suikoden 2, his name is listed as HcDhol. :( Also, it seems the name of the castle is similarly messed up. Effectively, the name McDohl gets replaced by your capital letters in the original. Thus Hiryu becomes HcDohl, while LUNE would be LUNEhl. Castle probably works the same way. 3) Maximum potch is 999,999 4) Ridley's son, Boris, replaces him if he died against Neclord. 5) The Hunter Rune makes your character do one point of damage, and requires you to kill your foes with that attack. With a 5% chance to hit, you'll be in a single battle for hours, and Thunder Amulets do not help your accuracy any. Basically, this Rune is a novelty and nothing else. If you get one via the Guardian Deity, you can make use of it. Put it one a weak attacker, and form a party. You'll want the Wind Rune for the Wind of Sleep spell on some character. Go fight a battle and put the enemy to sleep. Now the Hunter Rune character can hit it. Finish the monster off and get the item. Note: the Bright Shield spell Shining Light seems to negate the Hunter Rune. 6) Rare Finds re-randomize every half hour game play 7) You can reach the upstairs of the item shop in Radat that the woman will not let you pass by having Viki teleport you. If she makes a mistake, there's a chance you'll end up here. You'll find: Dragon Armor, Mole Suit, Mega Medicine (9), Gold Emblem, and a Blue Gate Crystal. 8) Level 60 is your last level of full stat gain. After that, all stat gains are half. -------------------------------------------------------------------- XVI) Side Quests 1) Finding Bonaparte Head into the forest with Millie (leaving makes her leave the party, so don't bother trying to upgrade her weapon yet). On the left path is a nest with a baby bird in it. You can put the nest back up. Continue down that path to find a Gauntlet and a Leather Cape. Further on across a wood bridge is a cabin. It looks like a blacksmith's place, but no one is home. Head back to the first branch and go right. On the way back, you'll meet Shiro (a white wolf) and Kinnison. They join you if you helped the baby bird. Next, go right. Bonaparte is there but flees in deeper. Bonaparte is in the next screen, but attacks when Millie gets close. Fight: Bonaparte HP: 600 He hits for about 30 damage. Just use strong attacks and combos and heal with Medicines, and you should win. Millie recovers her pet and rejoins your team after the battle. Also, she can now use her rune. 2) Getting Clive In one alley in Muse, you'll encounter Elza who gives you two packages. Shortly after, Clive appears and is looking for her. On the way out Elza rewards you with Sound Set #1. Clive then arrives. He says he's come to get her. Elza fires at him and retreats. Clive rushes after. The next time you meet Clive will be in South Window here he wants to get to Lakewest. Once you have a boat, he'll join. 3) Hunting Elza. * NOTE: If you wish to complete this subquest in time and save Nanami, you'll need to do the following (you might be able to get by without following 1-5): 1) efficiently recruit members (not jump around randomly) 2) pick Kasumi over Valeria so you can get Sasuke and Mondo early on and get you castle level up to max asap. 3) pray the Rose Brooch shows up in Banner in a timely fashion 4) previously collected 4 Celadon Urns (one for Lebrante, and three to trade to Gordon) 5) skip the McDohl subquest (you could do this and use McDohl with Soul Eater to blitz through some battles.) 6) race through the game without reading dialogue More likely than not, this rushing through the game will minimize your enjoyment, and one wrench in the network is enough to make this impossible. This is a speed based quest based on your total hours of game play which includes other quests and screen fade-in and fade- outs. Overall, it is very frustrating. * Take Clive to Lakewest and talk to a man in the inn. Seems she's ahead of you. If you get there in time, you'll get a letter from her. The letter says that she's headed for Forest Village. Go there before your trip to Greenhill, and you'll see Elza next to the large tree in the upper part of the village. However, it turns out that Elza had left this girl to dress like her to throw Clive off. The girl gives you the next lead - Matilda. Informants in Matilda tell you she headed off for Radat. There, Elza and Clive will have a shoot out in which Clive will be badly injured and Elza will escape. Later, you'll find Elza on the Jowston Hilltop, where she tells Clive to meet her in a town west of L'Renouille (Sajah). You must get here in under 20 hours of game play, or she will not be there. This will be their final encounter. 4) Getting Hix and Tengaar. You should find Hix and Tengaar in the inn at Lakewest after joining with Two River City. The two will leave for Kobold Village. Later, go to Kobold Village (south of Two River City) and go to the elder's house. Hix and Tengaar should be there. Tengaar wants Hix to pass the Unicorn's Test. Hix doesn't want to. The next morning, go back and Tengaar should be sick (well, not really). The elder says that she's been stricken by the Unicorn Curse, and that only three items brought to the Unicorn woods will save her. You need to bring three items to the Unicorn Woods. They are the Blue Stone (South Window), Red Flower (Cave of Wind), and a Green Bell (Sewers). Take each if these items back to Kobold Village. After retrieving all three, Tengaar will be missing. She is at Unicorn Woods. You need to go there with the three items and fight the Unicorn to find her. Take the first right branch to find a Necklace. Left takes you to another fork. Go left and down for a Necklace. Another Necklace can be found on the northern path. Head right. After a screen, you can take an upper right path to yet another Necklace. The bottom path will take you on a windy path to the elder, Tengaar, and a few kobolds. As you chat with the chief, the Unicorn appears. The unicorn says it will take Tengaar, but Hix stands up to it. This allows Hix and Tengaar to pass the test. They now join you. If you return to the Unicorn Tree later (like helping Yuzu), you can find a Mangosh and a Guard Ring. 5) Cooking Contest About after the Greenhill rescue, a cook named Yu Kum will challenge Hai Yo to a cooking contest. You need to make three meals - appetizer, main course, and desert. You will be judged by a panel of four. Try to cater to your judges tastes as much as possible. You can also quicken your prep time by rapidly pressing X. You just need to score overall higher. Winning nets you the Tomato Soup recipe. Later cooking battles occur periodically. Other opponents are Goetsu (Buttered Clams), Shiki (Cake), Ryuki (Pasta), Bashok (Fried Rice), Ryuko (Gratin), Antonio (Ramen), Gyokuran (Tonkatsu), Lester (Sushi), Retso (Sashimi Combo), and Jinkai (Kaiseki). As things progress, Hai Yo's past comes back to haunt him. Just who is the Black Dragon Group? Apparently, Hai Yo took a recipe (Moon Bird) that he shouldn't have taken, and now the 'Group' wants him. When you face Gyokuran, she has stolen your recipes. When Retso comes, prepare to lose as his meals get strait 5's. Fortunately, he promises to return. After a bout with Lester, Retso returns. This will be a fair fight(?). After beating Retso, Jinkai appears. He demands the recipe. This is the final cook-off. Beat him and Hai Yo will rip up the recipe. Jinkai will mellow out. Watch the credits that follow. 6) Futch and Humphrey. You can meet Humphrey at the inn in Highway Village while your visiting Matilda for the first time. After talking to Humphrey, you'll see a scene with Futch and Kent. Futch tells Kent his story of being a Dragon Knight and losing his status. Futch and Humphrey are on a quest to find a new dragon. Ask Humphrey some questions. He'll leave, but will pay for your lodgings. Outside the inn, Kent hears tale of a dragon in Rakutei Mountain, north of Rockaxe. Talk to Humphrey again and Futch will return. Rest at the inn. Futch and Humphrey with several town members are gathered looking for the missing Kent. Offer to help find Kent at Mt. Rakutei. Place Humphrey and Futch in your party and head to the mountain. A barrier prevents your progress, but your rune clears it. Run up the mountain. Go left to get a Fur Cape. Go back right, and take the next right to find a scroll with Thunder Runner. Now take the remaining choice. Next, take the right to find a Thunder Amulet. Then exit upward to the left. Take the next left to find a Stone of Power. Next take the right. Take the upper rout and find 2000 P in a chest to the right. Further right is a Medicine Crystal. Back left are Dragon Plans #2. The lower rout takes you to Unicorn Plans #2. Continue around this area and find a passage east. There you'll find a Skill Ring. Now exit through the higher east passage after returning. Head up. Soon you'll find a save point. At the summit, you see Kent. As you try to get near him, you are attacked. Boss: Harpy HP: 7500; 40000 P The harpy has two basic attacks and two spells. One attack is a quick slash with its talons for some damage. Another is a swoop that lifts up a character and drops them, making them unbalanced. It also has two wind spells that can be devastational especially if it uses them for both its attacks. It's basically an endurance test. After beating it, you rescue Kent. Futch says the rumor of a dragon being here is bull, but Kent believes it. Kent said Black's scale lifted the mist for him. Kent wants to press on and see if there's a dragon, and Humphrey agrees. Follow Kent farther up the mountain. you'll discover an egg. Humphrey says it's probably a wild dragon egg, since it's not in a dragon cave. Futch then tells you that he doesn't want to ride another dragon. Humphrey says that if Futch feels that way, he'll destroy the egg. Futch tells him to wait. The egg hatches, and a little white dragon comes out. Humphrey convinces Futch to adopt it. Futch names it Bright. They join you as you leave the mountain. 7) Finding Rokkaku Rokkaku is fairly well hidden, but once you know where to look, it's fairly easy. Go towards Gregminster. Climb the ladders to the top of the mountain. On the next screen, follow the path. When it curves to the right, keep along the lower edge of the forest. In the first dip, you should be able to pass down through the trees. Now keep heading south, and you'll find Rokkaku. Rokkaku is a hidden town of Ninja. Entering here will have you ambushed by ninja. However, if you have Kasumi in your party, they will allow you to stay. She asks for Rokkaku's support against Highland. He gives you Mondo and Sasuke. A ninja outside gives you the Blinking Crystal. In the trading post, a woman sells piglets for 3000 P, and a ninja gives you Sound Set #6. 8) Running away with Nanami If you agree with her, you'll be taken outside Tinto with you other two members. You can't leave the region, so go to Crom where you'll be taken to the elder. Koyu will meet you there. During your trip, Tinto was attacked. Marlowe reports to Koyu in the night that Lo Wen and Lily were captured by Neclord. In the morning, Crom will be over-run with zombies. You have the option of saving the towns people from zombies. Koyu and Marlowe help you escape. More Zombies attack Tigermouth Village. Bright Shield will chase the zombies off. You are weakened and Nanami carries you off. On the path you will be saved by Georg. You recover and can talk to Georg. He won't join you yet. Head back down the mountain. At Drakemouth Village, you'll collapse again. Nanami feels bad for wanting to run away. A commotion disturbs you. Outside the house you awakened in are Shu, Flik, and Apple. Apple tells you Ridley died in battle. Neclord ambushed Tinto that night, and Ridley died looking for you. Shu will slap you for running off. You'll need to take the role of leader again. Your other party members will leave and Nanami. If you leave Drakemouth for the south, the game will end with a scene of a cabin. Head back to Crom to meet Viktor. He's at the elder's house with Klaus and Gustav. He gives you back the Blinking Mirror and sends you to bed. Talk to Viktor that night. He tells you now is not the time for tears over Ridley's death. Also, Nanami's note has been kept confidential to key personnel. Koyu and Marlowe go off to try and rescue Lilly and Lo Wen. Nanami wakes you up. Viktor says that all will be underway when Kahn and Sierra arrive. From this point, it's basically the same as if you did not run away in the night. -------------------------------------------------------------------- XVII) The 108 Stars of Destiny Tenkai Hero Tengou Ridley/Boris Tenki Shu Tenkai Luc Tenyu Humphrey Tenyu Hauser Tenmou Kiba Teni Pesmerga Tenei Sierra Tenki Teresa Tenfu Nina Tenman Monster 1* Tenko Viktor Tensyo Valeria/Tomo Tenritsu Fitcher Tensyo Clive Tenan Flik Tenyu Tsai Tenku Jess Tensoku Stallion Teni Georg Tensafu Hanna Tenbi Killey Tenkyu Anita Tentai Monster 2* Tenjyu Nanami Tenken Rina Tenhei Tai Ho Tenzai Eilie Tenson Yam Koo Tenpai Bolgan Tenrou Hix Tensui Tengaar Tenbo Freed Y Tenkoku Yoshino Tenkou Chaco Chikai Klaus Chiretsu Gilbert Chiyu Tetsu Chiketsu Jeane Chiyu Wakaba Chii Max Chiei Genshu Chiki Camus Chimou Miklotov Chibun Jude Chisei Lebrante Chikatsu Lorelai Chitou Tony Chikyou Gijimu Chian Rikimaru Chijiku Gantetsu Chikai Simone Chisa Connell Chiyu Hans Chirei Huan Chijyu Tuta Chibi Futch Chikyu Kasumi/Tomo Chibaku Badeaux Chizen Mazus Chikou Mondo Chikyou Sasuke Chihi Leona Chisou Adlai Chikou Raura Chimei Sheena Chisin Kinnison Chitai Shiro Chiman Amada Chisui Emilia Chisyu Zamza Chiin Karen Chii Lo Wen Chiri Tenkou Chisyun Gadget Chiraku Annallee Chitatsu Viki Chisoku Koyu Chichin Vincent Chikei Meg Chima Mukumuku Chiyou Marlowe Chiyu Richmond Chifuku Apple Chihi L.C.Chan Chiku Millie Chiko Tessai Chizen Taki Chitan Gengen Chikaku Gabocha Chisyu Yuzu Chizou Hai Yo Chihei Kahn Chison Barbara Chido Sid Chisatsu Shin Chiaku Oulan Chisyu Shilo Chisu Alex Chiin Hilda Chikei Bob Chisou Ayda Chiretsu Pico Chiken Alberto Chikou Templton Chizoku Hoi Chikou Gordon * the monsters are Feather, Sigfried, and Abizboah -------------------------------------------------------------------- XVIII) Secrets 1) Suikoden 1 data - must have saved at Gregminster before final boss. This gives returning characters bonus levels, better weapons, and runes. It is not required to find McDohl. 2) Gremio and McDohl. Special Bonus, the McDohl Guide by my good friend Roric (my lesser version appears below it). ============ McDohl Guide ============ Ver 1.5 By: Roric (email@example.com) 12/12/99 What's new this time around: ~ Got some more definite info this time. ~ Got that girls name right this time. ********************* Note: This guide should only be found in three places: 1 - Accompanied by Sir Aronar's FAQ (which can be found at GameFAQs) 2 - As a separate guide on GameFAQs 3 - On my website, http://flik.interserver.net/ If anyone finds this file someplace else other than in the three places specified, please let me know. I promised Aronar that I would do this for him, and I am very weary about finding my work on other places. Also, I haven't thoroughly experimented with McDohl as much as I'd like to. If anyone can provide information, then please, e-mail me as well. (firstname.lastname@example.org). DO NOT E-MAIL ME TO HELP YOU WITH THE GAME. I got hundreds of e-mails about asking for help. It became just overwhelming. So, rather than help a few people out and leave some in the dark, I'm gonna leave everyone in the dark. So sorry. Also: READ THE GUIDE, PEOPLE! People who are telling me stuff on why loading data isn't working (like you need to be at the last save point in Gregminster) apparently aren't READING what I've TYPED. So, before you ask me any questions (which I probably won't reply to) or e-mail me any facts, read this thing before you even attempt to help me. Anyway, enough with the boring stuff. Let's get to the fun stuff. ********************* =====> It's true that you can use everyone's lovable Suikoden 1 hero in Suikoden 2. And, if you play your cards right, you can even see Gremio as well. You must have Suikoden 1 to even attempt this. There are some things you need to take care of first in Suikoden 1 however. The thing that is definitely required is your saved game must be at the last save point in Gregminster before you battle the Golden Hydra. (some people say that just having a saved game is enough. I'm not sure about this, so if you want to definitly want to have at least McDohl in your party, have it how I described above.) If you have Gremio alive (get all 107 other stars before Leknaat appears for the final time and she will bring him back to life), then there is an added bonus which I will explain later. But, for the time being, make sure that your last save is in Gregminster before the last boss. When you start a new Suikoden 2 game, it will ask you if you want to load in Suikoden 1 data. The purpose for this is to see what requirements you have met in Suikoden 1. If it sees that the save game you loaded in is at Gregminster, it will release the McDohl lock, and you can participate in his side quest. The game will also detect if Gremio is alive. If he is, the Gremio lock will also be released. ** Below this part contains some spoiler material. Read at your own risk ** The soonest you can find McDohl is after your battle with Luca Blight. As you would expect, he's still in the Toran Republic somewhere, "living la vida loca" (okay, bad joke). Head to Banner Village after that battle, and talk to Ko, the kid who is obsessed with the current hero. Now, if everything was done right, Ko should say how there is a McDohl look-alike staying at his inn, and all he does is go fishing all day. Head to the docks behind the inn. Now, if you have all 108 stars in the previous game, Gremio will stop you. If not, Ellie will stop you. Since Ellie plays the role of Gremio in this side quest if you don't have him, I'll just refer to Gremio and Ellie interchangeably. Talk to Ko again. This time he'll tell you that he'll distract Gremio for you. Talk to Gremio again, and he'll rush off to save Ko. This will free up the dock, and you'll get to see everyone's favorite hero, McDohl! If any major members from Suikoden 1 are in your party (Viktor, Flik, Humphrey, etc...) They'll say things like "It's been a long time" and what have you. McDohl will join your party at this point to help save Ko, who has apparently got into more trouble than he planned. Travel through the forest as if you were heading to Gregminster. You will encounter another worm, but just when you think you've killed him, he'll evolve into a Poison Moth. It's safe to lose this battle. In fact, I recommend you do. If you decide to lose this battle, you'll see the powers of the Soul Eater and Bright Shield runes in action. Their powers combine and destroy the Poison Moth. Head into Gregminster, and Dr. Liukan will treat the boy. President Lepant will offer the presidency to McDohl. McDohl slowly crawls his way back from your party, and almost makes a break for it at Lepants offer. Eileen will tell Lepant that young men like McDohl should be exploring the world and not cooped up in some air-tight office making executive decisions. Lepant understands, but makes McDohl promise to return some day. There are a few more cut scenes. And then, the next morning, You, McDohl, and co. head back to Banner Village. When you reach Banner, McDohl and Gremio will head back to Gregminster, saying that they will stay there for the time being. The cool part is that you can travel through the woods and back to Gregminster anytime and recruit McDohl for your party! If you're keeping up with the cooking mini-game, Gremio will give you a recipe. Is it a worthy trade off for reviving Gremio at the end of Suikoden 1? It may not sound like much, but you do get this warm, cozy feeling inside of you, knowing you saved McDohl's best friend at the end of the game. =====> Troubleshooting: Many people have e-mailed me, saying that loading in their Suikoden 1 data does not work. Now, I'm not a smart man, so I don't know what's wrong. Please don't e-mail me why its not working. I'm no techie expert, I'm just a moron who likes McDohl. The only thing I can suggest is make sure that all the things I outlined above are true. If that doesn't solve your problem, and you can't load it in, then I'm sorry. Like I said, I'm a moron, and I can't solve your save card problems out. Please don't e-mail me about it, since your e-mail will probably just get lost then. =====> The lowdown: Before things are even set in action, Konami messed things up. Even though Suikoden 2 was a great game, their translation sucked. One of the things that was affected was the transferring of McDohl's name from Suikoden 1 to Suikoden 2. For each capital letter you have in your McDohl's one name, will be transfered into McDohl's name in Suikoden 2. So, if you name him Roric, like me, he would be RcDohl. If you're like me, you probably named him using uppercase and lowercase letters. If you used all capital letters, then you lucked out a little bit. If you named him RORIC (see the difference?), then his name would override the first 5 letters of McDohl, and he'd be named RORICl. If you named him ASH, he'd be named ASHohl. If you named him GURNSEY, then his name would be GURNSEY. Other than that little bit, Konami did a pretty good job of the transferring of stats and whatnot to Suikoden 2. While he isn't the level 60 tank you left him as in Gregminster, his stats are toned down accordingly, to how the rest of your party is. And even then, he's better than all the rest. It should be noted that McDohl is NOT one of the stars of destiny this time aroud, and is not required at all to get. Hence why this is a mini-quest. Although, it makes you wonder what the Tenkai star is thinking, switching heroes like that. McDohl is a GREAT magic user. Make sure that the Soul Eater isn't the only rune he has equipped on him. Unlike most other heavy magic users, his attack is as high (even higher in some cases) as Viktor's. His defense rocks as well (about as high as Humphreys). It may seem tedious that you have to go through the forest to get to Gregminster just to get McDohl every time, but I think it's a fair trade-off. After all, McDohl can easily become the best character in your party. Not only that, but the "Double Leader Attack" is great for killing off groups of enemies rather quickly. It's not as strong as the buddy attack, but it gets the job done. =====> Credits: Thanks to: SirAronar (email@example.com) - For letting me write for his FAQ and giving me something to write about. Jeremy Steimel (firstname.lastname@example.org) - For giving me additional info about McDohl. Joshua Grand (email@example.com) - For actually giving me some information on how some people's stats are transfered, instead of just saying I'm wrong. xeglon (firstname.lastname@example.org) - For the complete deal with McDohl's name. Konami for making a sequel to Suikoden 2, and I hope they consider making a third. (and, hey guys, if you do, make sure to bring back McDohl in that one too, as well as Suiky 2's hero! ^_^). =====> This McDohl guide is protected by copyright laws. All the Suikoden names in it are Konami's, and I don't take credit for it. I just take credit for writing this little diddily. Don't steal it from me please. Just ask if you want to use it, and I'll be more than willing to say yeah, sure go ahead. I'd rather have someone ask me for it than not. Basically, just don't steal it from me, okay? Thanks. I appreciate it. ==================================================================== My version After beating Luca Blight, go to Banner Village. Talk to the kid dressed as you. Now go to the fishing spot in town. Gremio will halt you from entering. Talk to the kid again. Say you want to meet the person behind Gremio. He runs off to scream "help" while you may go speak with Young Master. Gremio still blocks you until the kid shouts. Talk to McDohl, who is fishing. Former Suikoden 1 characters will recognize him. Say you want to speak with him. You'll be back at the inn. Gremio tells you something happened to the boy. Offer to save him. Soul Eater acts up briefly. they join your convoy. By the save crystal in the mountains are some bandits. Tell them to return Ko. The goons recognize you as the person responsible for Luca's defeat, and McDohl as the leader of the Toran Liberation. They run, leaving the leader. He says a monster has the kid. Ko is lying on the ground in the clearing. Another Worm attacks. Boss: Worm HP: 3200 This boss is like the one you fought earlier. Use the same tactics. After sustaining lethal damage, it splits open, revealing a Poison Moth. Boss: Poison Moth HP: 6800; 50000 P This form is much stronger. It has the same lightning blast, but it does a little more damage. Also, it's physical attack is now a swoop-grab-fly-and-drop attack that does some serious damage. Its other new attack is a high damaging poison attack that hits all which can poison you (naturally). Use the power of the Soul Eater to the fullest to beat him back. After sustaining so much damage, the fight will break. Gremio says that you need to flee, instead, the two heroes use their runes. Both 4th level spells activate, doing over 4000 damage, killing the moth. However, if you deal the damage fast enough, you'll beat it without the combo attack. Now go to Gregminster to have Liukan treat the boy. Varkas takes you to Gregminster. Lepant and Eileen meet you there. Liukan has successfully saved Kou. Lepant tries to pass leadership to McDohl, but he refuses. At the gate of the castle, Pahn, Cleo, Marie, and Sarah wait for the Young Master. That night you dine at the McDohl house and stay for the night. Pick up Ko in the castle and let Varkus escort you back. Young Master and Gremio return to Gregminster. Whenever you'd like to use your old hero, return to Gregminster and ask him to join. If you remove him from the party, he'll return home. If you don't mind the trek (an additional 100000 or so potch from encounters too), then don't worry. Endings 1) Do not have all 108 Stars, or did not save Nanami You must agree to lead the Jowston State. You are sworn in at the Hilltop and then reside at Muse. Everyone goes back home. You get aftermath reports for each character between scenes of your former army. After seeing reports for all the stars you had, the credits roll. Afterwards, you get a picture of Jowy in the mountains. 2) You do not lead the State. Head to Tenzan Pass (northwest of Kyaro). This is the first area of the game. Go to the waterfall and meet Jowy. He explains what happened to him. He challenges you to a fight. This is the last duel in the game. Beat him. He says the war will finally end. He holds up his rune. Both runes shine, and Jowy dies. Afterwards, the ending is the same as before. The final picture is of you, Nanami, and Jowy. 3) You do not lead the State But wait, there's more. If you refuse to fight Jowy and instead defend the entire time. Jowy tells you to end it here, so there will never be another war. He fights you again and expresses that he was always jealous of you and your ability to make friends. He collapses explaining that he had to use the Black Sword Rune to defend against the Beast Rune. He is dying and asks you to take his rune. If you agree, you get an ending like #2. Furthermore, unless you meet the criteria for saving Nanami, you cannot decline. But if you have all 108 stars before the conquest of Rockaxe, Leknaat should appear and release Bright Shield's final power. Then, when you're at Rockaxe, shout Nanami! when the arrows fly (this requires split section reaction speed). Your characters should whip out his tonfa, but Nanami should still get hit. At base, however, Huan gives the same report, BUT asks to speak with Shu. If this happened, you can receive this ending (and the other two). After the second fight, Jowy will ask you to take the rune. Keep refusing, and after four times, there will be a reaction between the runes, which heals Jowy. He then joins you, leaving behind this pass. On the way out, Shu arrives to tell you that Nanami is still alive and is waiting in Kyaro. She told Huan not to tell you to get away from the war. Back in Kyaro, Nanami will embrace you, and the three of you will begin a new journey together. You seem to pass through Harmonia, as Jowy looks in on Jillia and Pilika before continuing with you and Nanami. The final picture is a colored version of the Tri-painting (Nanami, you, and Jowy by the tree near Genkaku's house). Congratulations. -------------------------------------------------------------------- XIX) Credits Thanks to Konami for such a great game Also, thanks to: ? . (email@example.com) for a couple of items in Neclord's castle. Agustin Fest (firstname.lastname@example.org) for info on recruiting Mukumuku with Nanami in the party. Anthony M. Nelson (amn001@Bridgewater.EDU) for how to find Mokumoku. Brett Herter (email@example.com) for the fact that Zamza appears in South Window if you missed him in Toto. Christian M. Sine (firstname.lastname@example.org) for many combos, some items, and the start of the "Pure Maiden List. ClydeBass9 (ClydeBass9@aol.com) for confirming the early entrance to Matilda trick Dana Bharata (email@example.com) for bath house info, combos, and dropped items David Crandell (firstname.lastname@example.org) for additional info on items dropped by monsters, info on the Boulder Set, and info on the chick bath item. Dragon Fogel (email@example.com) for the other way to recruit Anita, more info on the Family ATK, and stats for Kasumi. Ethan Gilchrist (firstname.lastname@example.org) for info on recruiting Stallion, Hix, and Tengaar Harold Santos (email@example.com) for the location of several items and combos Jeremy Andreo (firstname.lastname@example.org) for info on recruiting Templton while still in the Muse area Jimmy/Yimmy (e-mail not available) for quite a few bits of info scattered about from items to prizes. John Madison (email@example.com) for pointing out that I neglected to add the first third of the Hix/Tengaar subquest Matt Hobbs (firstname.lastname@example.org) for a revised list of the music, Jowy's staff info, Sigfried's stats, and some additional notes Mike Good (email@example.com) for trading information. Quatoria (Quatoria@bellsouth.net) for pointing out an error on a double labeled section before I sent in an update and telling me where to find Turtle Plans #4. Richard Case (firstname.lastname@example.org) for info on getting into Matilda early Roric (email@example.com) for pointing out the data requirements for Suikoden 1 info, for confirmation on recruiting Tetsu, info on spell combos, and a faq on McDohl Son Bui (firstname.lastname@example.org) for some items with descriptions Tony Dimarcantonio (email@example.com) for the Mole Shield as the regular mode prize. Plus many people for sending me e-mails pointing out areas I missed and making me feel my efforts are worth it Credits for the Guardian Deity Section: This list was only possible from the submissions of others. I personally chinked away at 120-140 combinations, but without the aid of others, this would never have been accomplished. Thus why it is a compiled list. Anyway, on with those more worthy than I. Everaldo Moura de Melo Junior (firstname.lastname@example.org) Flame (email@example.com) Speed (firstname.lastname@example.org) If I missed anyone's name (and I fear I have, please e-mail as soon as possible). Thanks for reading.