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    Rune Guide by Blazefeeler

    Version: Georg | Updated: 06/20/07 | Printable Version | Search Guide | Bookmark Guide

    ========================
    >Suikoden II Rune Guide<
    ========================
    
    By Blazefeeler
    
    1. Introduction
    ===============
    This faqs has been a long time in the making. I started out with the intent
    of having it completed before the end of 2006, but I seemed at the time, to
    have far too many irons in the fire. But, here we are regardless, and 
    hopefully it will be of some use to people as they pick up the game for the
    first time, or perhaps after years of having not played it. If you should
    happen to find some errors or faults in the information please contact me via 
    email and I will give credit where due. To find any rune, simply push 
    Control-F and search for the name of your rune. With this function, you 
    should be able to quickly find what it is that you're looking for. 
    
    -A) History
    ===========
    6-28-2006 Began compiling information for the faqs.
    6-29-2006 Kindness and Friendship Runes
    5-04-2007 Reformatted faqs
    5-05-2007 Finished up/polished
    6-17-2007 Updated Combo-Magic Section
    6-20-2007 Fixed error in the above
    
    -B) Copyrights
    ==============
    This guide may not be posted in any other website other then
    Gamefaqs.com, or informational source without my approval.
    I will more then likely grant permission if you simply ask, and
    give credit where it is due. If you notice an error, or have found
    something not listed in this guide, please email me and I will
    correct the faqs and give credit where due.This guide may not be 
    sold or bartered on Ebay or any other website for sake of profit. 
    If I see my work on said site, I will report it immediately and 
    legal action will more than likely be taken against the user who 
    violated this copyright of original content. 
    
    1. Runic Structure and Lore
    ===========================
    This guide will be formatted in such a manner as to try to narrow down
    your need to search for additional information. I will try to provide 
    all the information that I know about the rune in one entry, in the hopes
    that you find the solution to your question more easily. Below, please find
    the format in which the runes will be listed in the guide. 
    
    -A) Character Specific Runes
    -B) Magic Runes
    -C) Advanced Magic Runes
    -D) Status/Effect Runes
    -E) Command/Technique Runes
    -F) Weapon Embedded Runes
    -G) Combo-Magic Use/Effect
    
    The following is a simple format I will use to explain each rune in 
    this guide, followed by an explanation of what each field means to 
    you, the reader.  
    
    )))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
    
    Level 1- (Level 1 Spell) 
    Level 2- (Level 2 Spell)
    Level 3- (Level 3 Spell)
    Level 4- (Level 4 Spell)
    
    Where Sold: (Where you can buy the rune, if possible)
    Where Found: (Where you can find the rune as treasure, or enemy drop)
    Attached To: (Which recruit comes with this rune already attached)
    Monster Drop: (What monster you can kill for a chance at a rune drop)
    Guardian Deity: (Order in which the plans must be set for runic prize)
    Permanent: (Who has the rune permanently fixed, if anyone)
    Weapon Embed: (Is this rune available to be embedded into a weapon)
    
    Description: (My personal notes and an explanation of what each rune
    will do for your character when they or another attaches said rune.)
    
    )))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
    
     To give you an idea of what exactly a rune is, in this game, it's 
    a simple crystal which gives the user magic and skills beyond normal 
    means and way. To use this magic, you have to own the crystal and 
    attach it to a character to use the power that it contains. 
    
     There are support oriented crystals and attack attack crystals
    and some runes have their own distinct advantage, such as 
    the Fire Rune which has mostly multi-enemy spells. Keep in mind, 
    that you can check their ability before using them in battle if you
    like, by way of the menu. 
    
     Note that if you embed a special crysta to your weapon, your weapon 
    will have that rune's element, which also can give you special 
    abilities. You can embed your weapon by visiting a local blacksmith 
    (not all of the runes can be embedded).
    
    Due to the extensive length of this guide, and the fact that there are 
    many, many runes to cover, on with the faqs! 
    
    ======================================================================
    >>>>>>>>>>>>>>>>>>>>Character Specific Runes<<<<<<<<<<<<<<<<<<<<<<<<<<
    ======================================================================
    
    Soul Eater Rune
    ---------------
    Level 1- Finger of Death (Instantly kill one enemy)
    Level 2- Black Shadow (500+ damage to all enemies)
    Level 3- Hell (Instant death to all enemies)
    Level 4- Judgement (1500+ damage to one enemy)
    
    Where Sold: Not Sold
    Where Found: Found with Tir McDohl
    Attached To: Tir McDohl
    Monster Drop: Not dropped
    Guardian Diety: No plans
    Permanent: Yes
    Weapon Embed: Not possible
    
    Description: The Soul Eater Rune has long been a favorite of fans, 
    both because of it's pure destructive nature, and the story that the 
    rune itself has told in history. One of the 27 True Runes, it is most 
    known for raw death and destruction damage. Tir McDohl returns in this 
    game as an unlockable character. For more information on how to obtain 
    him, please see the sticky topic on the SII Board, or check a full
    walkthrough guide. 
    
    Bright Shield Rune
    ------------------
    Level 1- Great Blessing (Heals 70+ for all allies)
    Level 2- Shining Light (150+ damage for all enemies)
    Level 3- Battle Oath (Heals 300 for all allies, 50% chance of Fury)
    Level 4- Forgiver Sign (Heals 2000+ for all allies, hvy damage-1 
    enemy)
    
    Where Sold: Not Sold
    Where Found: During the Story (Toto)
    Attached To: Riou
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Yes, Riou
    Weapon Embed: Not Possible
    
    Description: The Bright Shield Rune is one half of the True Rune, The
    Rune of Beginning. It is not in itself considered a True Rune, but 
    rather a child rune. The Bright Shield Rune symbolizes defense in a 
    conflict, in contrast to the other half of the Rune of Beginning, The
    Black Sword Rune.
    
    The Level 1 Spell heals for a base minimum of 70hp per casting, 
    however it should be noted that it is dependent on the magic stat of 
    the Hero as well. Meaning, it will adapt to your increased power as 
    you gain levels to heal for even more amounts of hp. It also has the
    ability to recover negative status effects of all kinds minus KOed 
    Status. 
    
    To unlock the level 4 Spell of the Bright Shield Rune, you must have 
    recruited all 108 Stars of Destiny BEFORE the strategic meeting for 
    the liberation of Rockaxe.
    
    Black Sword Rune
    ----------------
    Level 1- Flash Judgement (120+ damage to one enemy)
    Level 2- Twinkling Blade (100+ dmg to all enemies,30% chance in.kill)
    Level 3- Piercing One (700+ damage to one enemy)
    Level 4- Hungry Fiend (1200+ damage to all enemies)
    
    Where Sold: Not Sold
    Where Found: During the Story (Toto)
    Attached To: Jowy
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Yes, Jowy
    Weapon Embed: Not possible
    
    Description: One half of the Rune of Beginning, the Black Sword Rune
    symbolizes attack in a conflict. Bent more on destruction than defense,
    it is forever locked in battle with Bright Shield until the day the 
    two become one once more. 
    
    White Saint Rune
    ----------------
    Level 1- Shining Pupil (120+ damage to one enemy)
    Level 2- Moonlit Forest (200+ damage to one column of enemies)
    Level 3- White Priestess (400+ damage to all enemies)
    Level 4-
    
    Where Sold: Not Sold
    Where Found: Sigfried recruitment
    Attached To: Sigfried
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Sigfried
    Weapon Embed: Not possible
    
    Description: A forest based magic rune, The White Saint Rune is a 
    rather low powered rune, but can come in handy when the going gets
    rough. There are no healing spells available with this rune.
    
    Angry Dragon Rune
    -----------------
    Where Sold: Not Sold
    Where Found: Oulan recruitment
    Attached To: Oulan
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Oulan
    Weapon Embed: Not possible
    
    Description: The Angry Dragon Rune is quite a damage dealer, though
    it has no spells. Capable of dealing 2x normal damage, it is only 
    usable once per battle. There is an exploit however, in that if 
    Oulan is in beserk status, it can be used an unlimited amount of 
    time in battle. 
    
    Blue Drop Rune
    --------------
    Level 1- (Damage is boosted to 1 1/2%, against one enemy. Unbalance)
    Level 2- (Normal damage to one row of enemies. Unbalance)
    Level 3- (Normal damage to all enemies. Unbalance)
    Level 4-
    
    Where Sold: Not Sold
    Where Found: Abizboah, Rulodia recruitment
    Attached To: Abizboah, Rulodia
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Abizboah, Rulodia
    Weapon Embed: Not possible
    
    Description: A rather weak rune, really. If you like using the two 
    octopus however, it can be rather interesting. 
    
    Falcon Rune
    -----------
    Where Sold: Not Sold
    Where Found: Anita, Valeria recruitment
    Attached To: Anita, Valeria
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Anita, Valeria
    Weapon Embed: Not possible
    
    Description: The Falcon Rune is a favorite of mine, if for no other
    reason because of the history given the rune. It is given to adept 
    students of Roundier Haia. The rune allows 2x normal damage in an 
    attack to one enemy. The drawback to the rune is that it lowers your
    hit% by -25%. Get this though, Valeria fans. She has a chance when 
    using the rune to inflict 3x normal damage. Yes. 3x normal damage. 
    One word for you. Awesome. 
    
    Fire Breath Rune
    ----------------
    Where Sold: Not Sold
    Where Found: Bolgan recruitment
    Attached To: Bolgan
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Bolgan
    Weapon Embed: Not possible
    
    Description: The Fire Breath Rune is rather handy early on in the 
    game. It has history of being used in a circus act. The rune will
    deal 2x normal damage to one enemy. It is a fire based attack,and
    after using it, Bolgan will become unbalanced. 
    
    Fire Dragon Rune
    ----------------
    Where Sold: Not Sold
    Where Found: Zamza recruitment
    Attached To: Zamza
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Zamza
    Weapon Embed: Not possible
    
    Description: The Fire Dragon Rune is quite potent, especially 
    against enemies who have an innate weakness to fire based 
    damage. The attack will deal 2x normal damage against one enemy,
    though Zamza will take 10% of that damage upon himself in the 
    form of fire-based damage. Overall however, it is normally quite
    safe to use unless he is in critical status. 
    
    Groundhog Rune
    --------------
    Where Sold: Not Sold
    Where Found: Millie recruitment
    Attached To: Millie
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Millie
    Weapon Embed: Not possible
    
    Description: The Groundhog Rune is rather unique such as the 
    Blue Gate Crystal in which it summons another being to deal 
    damage for you. Bonaparte, is the name of the groundhog, and 
    when he attacks an enemy, he will deal out 2x normal damage. 
    You can only use this rune once per battle. 
    
    Howling Rune
    ------------
    Where Sold: Not Sold
    Where Found: Badeaux recruitment
    Attached To: Badeaux
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Badeaux
    Weapon Embed: Not possible
    
    Description: The Howling Rune is only useful if you like to use
    the ally monster characters available in the game. Such as 
    Abizboah, Rulodia and such. When used the rune will cast berserk
    on all ally monsters in your party, increasing their attacks and
    placing them into Fury status.  
    
    Mayfly Rune
    -----------
    Where Sold: Not Sold
    Where Found: Mondo recruitment
    Attached To: Mondo
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Mondo
    Weapon Embed: Not possible
    
    Description: The Mayfly Rune is a multi-enemy attack rune used by
    Mondo to attack one row of enemies in battle. It will deal normal
    damage to each foe, which is handy in finishing groups off, but 
    not anything that special in my opinion. But, if you like Mondo...
    
    Rabid Fang Rune
    ---------------
    Where Sold: Not Sold
    Where Found: Bob recruitment
    Attached To: Bob
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Bob
    Weapon Embed: Not possible
    
    Description: The Rabid Fang Rune, is also a favorite for use in 
    battle. Bob himself is really average in battle, though this rune
    can make him into one of the most powerful characters in the game. 
    It transforms him into a werewolf or lycanthrope which is capable 
    of dealing incredible amounts of damage. Attack and Defense is 
    multiplied by 2x normal amount based on level, speed is 1 1/2% 
    normal rate of current level, he recovers 50HP at the end of 
    every turn, though he cannot except any other command while in 
    this form other than attack. When battle is over, he will have
    only 1/2 his normal HP rate. Condition only lasts 3 turns in battle.
    
    Shining Wind Rune
    -----------------
    Level 1- (Attacks one enemy. 1 1/2% damage to flying enemies)
    Level 2- (Attacks one row of enemies. 1 1/2% damage to flying enemies)
    Level 3- (Attacks all allies. 1 1/2% damage to flying enemies)
    Level 4-
    
    Where Sold: Not Sold
    Where Found: Feather recruitment
    Attached To: Feather
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Feather
    Weapon Embed: Not possible
    
    Description: A useful rune if you like using Feather. Damage is 
    much like that found with the octopus. 
    
    Shrike Rune
    -----------
    Where Sold: Not Sold
    Where Found: Kasumi recruitment
    Attached To: Kasumi
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Kasumi
    Weapon Embed: Not possible
    
    Description: A powerful rune in it's own right. Capable of 
    dealing 2x normal damage to one enemy, it also has a side effect
    of lowering your hit% by 15%. 
    
    Spider Slay Rune
    ----------------
    Where Sold: Not Sold
    Where Found: Shin recruitment
    Attached To: Shin
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Shin
    Weapon Embed: Not possible
    
    Description: The Spider Slay Rune is also quite interesting and 
    powerful. Shin has a technique which deals damage 3x the normal 
    rate to one enemy. It does not unbalance, which is handy, and it
    is only useable once per battle. 
    
    Swallow Rune
    ------------
    Where Sold: Not Sold
    Where Found: Genshu recruitment
    Attached To: Genshu
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Genshu
    Weapon Embed: Not possible
    
    Description: Genshu's rune. It deals damage at the normal rate 
    against one enemy with a 30% chance of an instant kill. This 
    has not been effective against bosses in which I've used it 
    against, though it may be possible. I don't know. 
    
    Trick Rune/Trickster's Rune
    ---------------------------
    Where Sold: Not Sold
    Where Found: Meg recruitment
    Attached To: Meg
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Meg
    Weapon Embed: Not possible
    
    Description: This rune is like several already discussed and 
    available with other characters. It has a distinction of 
    dealing 3x normal damage in a massive attack against one enemy, 
    often resulting in defeat. This is useable once in battle. 
    
    True Holy Rune
    --------------
    Where Sold: Not Sold
    Where Found: Stallion recruitment
    Attached To: Stallion
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Nobody
    Weapon Embed: Not possible
    
    Description: This is actually not a "True Rune" at all. It's 
    more commonly referred to as the Godspeed Rune. It allows
    the user to dash on the world map during travel, or in cities,
    and also guarantee's a 100% escape rate in battle. 
    
    Twin Ring Rune
    --------------
    Where Sold: Not Sold
    Where Found: Karen recruitment
    Attached To: Karen
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Karen
    Weapon Embed: Not possible
    
    Description: Another similar rune, really. Karen herself is not
    that great in battle in my opinion, but her rune can make a small
    difference. It has a basic attack which does 2x normal damage
    against one enemy. Karen will become unbalanced after use, however.
    
    White Tiger Rune
    ----------------
    Where Sold: Not Sold
    Where Found: L.C. Chan and Wakaba recruitment
    Attached To: L.C. and Wakaba
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Wakaba and L.C. Chan
    Weapon Embed: Not possible
    
    Description: The White Tiger Rune is the martial arts experts rune. 
    Used particularly in Dragon Style martial arts, it boasts a single
    enemy attack at 2x the normal damage rate. The drawback again, 
    being that the user may become unbalanced. Wakaba is a favorite
    however, as is L.C. Chan. Wakaba has about a 50% unbalance rate, 
    while her master has a 20% chance of unbalance. When either person
    uses the attack when HP is critical, 3x damage may occur. 
    
    ======================================================================
    >>>>>>>>>>>>>>>>>>>>>>>>>>Magic Runes<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    ======================================================================
    
    Earth Rune
    ----------
    Level 1- Clay Guardian (Defense is boosted by 1.5% for 1 ally)
    Level 2- Revenge Earth (Counter-attack rate is 100% for 1 ally)
    Level 3- Canopy Defense (Repels all magic once for all allies)
    Level 4- Earthquake (800+ damage to all ground-based enemies)
    
    Where Sold: Muse, White Deer Inn, Lakewest (Item shop rare finds)
    Where Found: 
    Attached To: Sheena, Tengaar, Amada (Weapon)
    Monster Drop: None
    Guardian Diety: R,R,T,U//R,T,D,U//T,T,T,U
    Permanent: None
    Weapon Embed: Recover 3hp per turn in battle, Protection +5
    
    Description: The Earth Rune has long been known in the series as a 
    rune based more on defensive tactics and support, rather than pure
    attack power. The Earthquake spell, while powerful, is almost less
    useful than Canopy Defense, which will save your party time and 
    again in situations with highly intelligent magical adversaries.
    
    Fire Rune
    ---------
    Level 1- Flaming Arrows (60+ damage to all enemies)
    Level 2- Fire Wall (150+ damage to 1 enemy row)
    Level 3- Dancing Flames (300+ damage to all enemies)
    Level 4- Explosion (700+ damage to all enemies)
    
    Where Sold: Muse, White Deer Inn
    Where Found: Neclord's Castle
    Attached To: Killey, Mazus, Rina, Wakaba (Weapon)
    Monster Drop: None
    Guardian Diety: D,D,D,U//R,T,U,U
    Permanent: None
    Weapon Embed: Damage is boosted by 25%, (Fire based)
    
    Description: The Fire Rune is best used against groups of enemies,
    rather than a main attack rune against single opponents. The 
    majority of your bosses in this game will be alone, making this
    something better used in the field when traveling long distances,
    or perhaps when your physical fighters are taking heavy damage. 
    
    Lightning Rune
    --------------
    Level 1- Angry Blow (100+ damage to one enemy)
    Level 2- Thunder Runner (120+ damage to 1 column of enemies)
    Level 3- Bolt of Wrath (600+ damage to 1 enemy)
    Level 4- Thor Shot (1000+ damage to 1 enemy)
    
    Where Sold: South Window, Gregminster
    Where Found: None
    Attached To: Flik, Freed Y, L.C. Chan, and Sierra (Weapon)
    Monster Drop: None
    Guardian Diety: R,R,D,U
    Permanent: Freed Y
    Weapon Embed: Damage is boosted by 25%, (Lightning based)
    
    Description: The Lightning Rune is by far one of my favorites in the 
    series, if only for the use of it in this game. Some of the single 
    most powerful spells can be found by using it, especially with someone
    such as Flik casting it against a boss. Awesome rune. 
    
    Water Rune
    ----------
    Level 1- Kindness Drops (Fully heals one ally/status)
    Level 2- Protect Mist (M.Evade is boosted 20%-all allies-3 turns in battle)
    Level 3- Kindness Rain (Heals 300+ hp for all allies)
    Level 4- Silent Lake (No magic use for 3 turns in battle-foes and allies)
    
    Where Sold: Two River city, Gregminster, South Window and Muse (Rare Finds)
    Where Found: Sindar Ruins
    Attached To: Lo Wen, Meg
    Monster Drop: None
    Guardian Diety: R,T,T,U//T,R,R,U//U,T,D,U//U,U,D,U
    Permanent: None
    Weapon Embed: Heals 5hp per turn in battle.
    
    Description: The Water Rune is your bread and butter healing magic in the
    game. Don't leave home without it. Seriously, items can be fine to use in 
    some instances, but a solid water caster is hard to replace. 
    
    Wind Rune
    ---------
    Level 1- Wind of Sleep (1 row of enemies falls asleep)
    Level 2- Healing Wind (1 ally is fully healed)
    Level 3- The Shredding (450+ damage to all enemies)
    Level 4- Storm Warning (Reflects back any magic casted on user)
    
    Where Sold: South Window
    Where Found: Cave of Wind
    Attached To: Luc, Vincent, Miklotov (Weapon)
    Monster Drop: Griffin (Cave of Wind)
    Guardian Diety: R,R,R,U//R,T,R,U
    Permanent: None
    Weapon Embed: 5% chance to repel magic attacks.
    
    Description: The Wind Rune is what I consider the next best in the game (for
    basic runes) to the lightning rune. It has a good mix of defensive/offensive
    spells, and can be carried effectively by one of my favorite mages. Luc. 
    
    Resurrection Rune
    -----------------
    Level 1- Scolding (30+ damage to one enemy, double-damage to undead)
    Level 2- Yell (Revive an unconscious ally)
    Level 3- Charm Arrow (300+ damage to all enemies, double-damage undead)
    Level 4- Scream (Heals 400+ hp for all allies)
    
    Where Sold: New Leaf Academy
    Where Found: Greenhill
    Attached To: Gantetsu, Kahn
    Monster Drop: None
    Guardian Diety: R,U,T,U
    Permanent: None
    Weapon Embed: Not possible.
    
    Description: The Resurrection Rune has some distinct advantages in battle.
    Especially around the time Kahn comes into the scene. You can use it 
    against many undead types, though by end game you tend to not require
    it so much. Not a bad rune to have around, though, by any means. 
    
    Darkness Rune
    -------------
    Level 1- Finger of Death (Instantly kill one enemy)
    Level 2- Stealer of Souls (300+ damage to one enemy, heals caster)
    Level 3- Final Bell (Instant kill to one row of enemies, or 500+ damage)
    Level 4- Black Shadow (500+ damage to all enemies)
    
    Where Sold: South Window (Post Rockaxe Liberation)
    Where Found: Neclord's Castle (North Window)
    Attached To: Sierra
    Monster Drop: None
    Guardian Diety: R,U,D,U
    Permanent: None
    Weapon Embed: Not possible
    
    Description: I've never extensively used this rune in game, as it just 
    seemed to be outclassed by other runes or technique runes. It is often 
    deemed a child of the Soul Eater Rune. Hard to understand, but it does
    have a place in both healing and attack magic, which can sometimes be more
    useful in strategy with less rune slots available. 
    
    Blue Gate Rune
    --------------
    Level 1- Open Gate (50+ damage to one enemy)
    Level 2- King's Road (150+ damage to all enemies)
    Level 3- Pale Palace (500+ damage to all enemies)
    Level 4- Empty World (900+ damage to all enemies, 90+ damage to all allies)
    
    Where Sold: Sajah Rune Shop (Rare Finds after Beast Rune is defeated)
    Where Found: Cave of the Wind, Tinto Caverns
    Attached To: Mazus 
    Monster Drop: Lucia (Greenhill)
    Guardian Diety: D,T,D,U//U,T,U,U//U,U,U,U
    Permanent: Mazus
    Weapon Embed: Not Possible.
    
    Description: The Blue Gate Rune teleports monsters from the Void to do 
    battle with your enemies. It is said to be born of the Gate Rune, thus
    increasing the mysticism surrounding it's use. I personally, like this
    rune a great deal. It has alot of potential when used properly, and 
    can completely decimate your opponents. 
    
    The Blinking Rune
    -----------------
    Level 1- Ready! (Teleports one enemy or ally out of battle)
    Level 2- Set! (120+ damage to all enemies, or all allies)
    Level 3- GO! (Teleports either all enemies or all allies out of battle)
    Level 4-
    
    Where Sold: Not Sold	
    Where Found: Rokakku Hamlet (Given by a Ninja)
    Attached To: Viki
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Viki
    Weapon Embed: Not possible
    
    Description: The Blinking Rune is rather intimidating when you first 
    look at the spell descriptions, but it really is a rather fun rune
    when used properly. Achoo!
    
    ======================================================================
    >>>>>>>>>>>>>>>>>>>>>>>>>Advanced Runes<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    ======================================================================
    
    Mother Earth Rune
    -----------------
    Level 1- Revenge Earth (Counter-Attack boosted to 100%-1 ally)
    Level 2- Canopy Defense (Repels all magic one time for all allies)
    Level 3- Earthquake (800+ damage to all ground based enemies)
    Level 4- Guardian Earth (Prot-Mdef raises for all allies-5 battle turns)
    
    Where Sold: Gregminster (Rare Finds), Sajah Village (Post Beast Rune)
    Where Found: Tinto (Gustav will give it to you after Neclord event)
    Attached To: No one
    Monster Drop: Minotaurus (Highland Area), Lucia (L'Renouille) 
    Guardian Diety: T,U,T,U
    Permanent: Nobody
    Weapon Embed: Heals 10hp per turn in battle, Prot+15.
    
    Description: An upgraded version of the basic Earth Rune, this orb in
    particular can be useful by end game to get more distance with a 
    support or healing oriented character in your party. 
    
    Rage Rune
    ---------
    Level 1- Fire Wall (150+ damage to a row of enemies)
    Level 2- Dancing Flames (300+ damage to all enemies)
    Level 3- Explosion (700+ damage to all enemies)
    Level 4- Final Flame (900+ damage to all enemies)
    
    Where Sold: Sajah Village (After Beast Rune is defeated)
    Where Found: Greenhill (Runes Master)
    Attached To: Camus
    Monster Drop: Copper Sun (Muse Area), Seed (L'Renouille Boss-battle)
    Guardian Diety: D,D,T,U//D,U,D,U
    Permanent: Camus, Pesmerga (Weapon)
    Weapon Embed: Damages is boosted by 50%, (Fire based)
    
    Description: Orientated to taking out large groups of enemies, this 
    rune can be quite handy in endgame encounters if you have a mage 
    sufficient enough to uphold the spellcasting and sinks it will use 
    up in your MP. 
    
    Thunder Rune
    ------------
    Level 1- Thunder Runner (120+ damage to one enemy)
    Level 2- Bolt of Wrath (600+ damage to one enemy)
    Level 3- Thor Shot (1000+ damage to one enemy)
    Level 4- Thunder Storm (1200+ damage to one enemy)
    
    Where Sold: Sajah Village (After Beast Rune is defeated)
    Where Found: Rockaxe (After liberation, speak to the White Knight)
    Attached To: Mazus, Sierra (Weapon)
    Monster Drop: Cockatrice (Rockaxe area), Culgan (L'Renouille B. Battle)
    Guardian Diety: Not available
    Permanent: Mazus, Sierra (Weapon)
    Weapon Embed: Damage is boosted by 50% (Lightning based)
    
    Description: The Thunder Rune is one of, if not the most, useful 
    rune in the game besides those of Riou, and Jowy. Capable of extreme
    damage, this rune is best used against boss characters and enemies
    which have substantial amounts of life. 
    
    Flowing Rune
    ------------
    Level 1- Protect Mist (Evasion is boosted by 20%-all allies-3 turns in battle)
    Level 2- Kindness Rain (Heals 300hp for all allies)
    Level 3- Silent Lake (No magic use for allies or enemies for 3 turns)
    Level 4- Mother Ocean (Revives one ally from death with full hp) 
    
    Where Sold: Gregminster(Rare Finds), Sajah Village (After Beast Rune defeat)
    Where Found: Muse Rune shop, 2nd Floor, after liberation. Speak with villager.
    Attached To: Rulodia
    Monster Drop: Shiu Lin (Rockaxe area, after liberation)
    Guardian Diety: Not Available
    Permanent: Rulodia
    Weapon Embed: Recover 15hp for every turn taken in battle.
    
    Description: The ultimate in healing magic, this rune has advantages and
    disadvantages to use. You gain the ability to give life, much like the 
    Resurection Rune, however you lose the ability to fully heal one party
    member at a time in return. I had the rune equipped, but used a basic 
    water rune most often instead. 
    
    Cyclone Rune
    ------------
    Level 1- Healing Wind (One ally is fully healed)
    Level 2- The Shredding (450+ damage to all enemies)
    Level 3- Storm Warning (All magic casted at user is reflected)
    Level 4- Shining Wind (500+ damage to all enemies, heals all allies for same)
    
    Where Sold: Sajah Village (Rare Finds after Beast Rune is defeated)
    Where Found: Gregminster Inn (Given to you by Sarah)
    Attached To: No one
    Monster Drop: None
    Guardian Diety: T,R,T,R
    Permanent: None
    Weapon Embed: Chance to repel magic is increased by 15%
    
    Description: A very handy rune to have around indeed, especially 
    when wielded by Luc or another higher tier mage type character. You
    have many options for healing, damage, and even some support with this
    rune. Rock on. 
    
    ======================================================================
    >>>>>>>>>>>>>>>>>>>>>>>>>>Status/Effect Runes<<<<<<<<<<<<<<<<<<<<<<<<<
    ======================================================================
    
    Alert Rune
    ----------
    Where Sold: Not Sold
    Where Found: Banner Village
    Attached To: Nobody
    Monster Drop: No Drop
    Guardian Diety: No Diety
    Permanent: No one
    Weapon Embed: Not possible
    
    Description: The Alert Rune has the distinct power to put you into 
    what's called "Hyper Status" after 4 turns in battle have passed. What
    this means, is that for the duration of the battle after you become
    Hyper, all magical damage cast by that character is increased by 1 1/2%
    and has an increased chance of backfiring. Kind of a double-edged sword
    of sorts, in that if you need that person to do alot of casting, they 
    may very well end up batting for the wrong team. 
    
    Balance Rune
    ------------
    Where Sold: Not Sold
    Where Found: Two River Area
    Attached To: Nobody
    Monster Drop: Spikebeak Enemy
    Guardian Diety: R,D,T,U
    Permanent: No one
    Weapon Embed: Not possible
    
    Description: The Balance Rune does just what it's name implies. It 
    keeps the bearer balanced in battle. This is especially important
    if you use certain techniques or unite attacks.
    
    Barrier Rune
    ------------
    Where Sold: Not Sold
    Where Found: Path to Gregminster (Banner Pass)
    Attached To: Nobody
    Monster Drop: Rin Rin
    Guardian Diety: R,D,U,U
    Permanent: No one
    Weapon Embed: Not possible
    
    Description: This rune will give the bearer a 10% chance of repelling 
    magic attacks directed towards them. Useful? Eh. I'll let you decide. 
    I honestly didn't use this one that much at all. 
    
    Champion's Rune
    ---------------
    Where Sold: Not Sold
    Where Found: L'Renouille (Chest)
    Attached To: Nobody
    Monster Drop: Not Dropped
    Guardian Diety: No Diety Plans
    Permanent: No one
    Weapon Embed: Not Possible
    
    Description: Basically what happens with this rune is something to 
    the effect of "No Encounters". Your party will not encounter anything
    or any monsters which are capable of being "Let go", or are weaker 
    than your active battle party members. 
    
    Counter Rune
    ------------
    Where Sold: Not Sold
    Where Found: Pesmerga Recruitment
    Attached To: Pesmerga
    Monster Drop: Not Dropped
    Guardian Diety: D,R,D,U
    Permanent: No one
    Weapon Embed: Not Possible
    
    Description: This rune will give the bearer an increased chance of 
    counter-attacking any physical attack attempt made, by approximately
    1 1/2%. I myself think that it is best to keep this on Pesmerga, or 
    to put it on someone such as a front line hard hitter like Viktor.
    You can only obtain more than the one Pesmerga comes with, by way
    of the Guardian Deity. 
    
    Double-Beat
    -----------
    Where Sold: Not Sold
    Where Found: North Sparrow Pass, Muse Area (During Occupation)
    Attached To: Gijimu
    Monster Drop: Cut Rabbit (Sparrow Pass), White Tiger (Muse area)
    Guardian Diety: D,T,U,U
    Permanent: No one
    Weapon Embed: Not Possible
    
    Description: The user of this rune will attack twice in a row, for
    every one physical attack turn made against the enemy. The downside
    of this, is that if the enemy counters, you will recieve double 
    the normal rate of damage. These runes are very popular from the
    standpoint that they make the game much easier, early on. Almost 
    broken, actually, they are that good. I would recommend spending
    the time it takes to find one or two. They make a good fighter, 
    great. 
    
    Double-Strike Rune
    ------------------
    Where Sold: Not Sold
    Where Found: Tigermouth Pass (Chest)
    Attached To: Nobody
    Monster Drop: Eagle Man (Path of the Unicorn)
    Guardian Diety: D,D,R,U
    Permanent: No one
    Weapon Embed: Not possible
    
    Description: Pretty self-explanatory really. Whatever damage you 
    dish out to the enemy will be 1 1/2x normal output, whatever is 
    recieved will be 1 1/2X normal output. A handy rune certainly
    later on in the game. 
    
    Draining Rune
    -------------
    Where Sold: New Leaf Academy (Rare Finds-School student)
    Where Found: Greenhill
    Attached To: Lorelai
    Monster Drop: No drop
    Guardian Diety: R,D,D,U
    Permanent: Nobody
    Weapon Embed: Not possible
    
    Description: The draining rune is a little fickle, in that it can
    only be attached to the right hand of a bearer. You may need to keep
    that in mind before looking at swapping it off Lorelai. The thing
    that people seem to mistake, is that this rune will not restore hp
    on every hit against the enemy. Only CRITICAL hits will activate the
    rune, restoring hp to the user. 
    
    Fire Sealing Rune
    -----------------
    Where Sold: Not Sold
    Where Found: Highland Camp, Tinto Mines
    Attached To: Nobody
    Monster Drop: Unicombe (Tinto Mines) Highland Camp (Provision Miss.)
    Guardian Diety: D,U,R,U//R,D,R,U
    Permanent: Nobody
    Weapon Embed: Not possible
    
    Description: This rune is a life-saver of sorts at one point in the
    story for a low-level team. The user of this rune recieves no damage
    from Fire-based skills or attacks. The only downside to this, is that
    if an enemy casts a water based skill or technique, you will recieve
    double the normal damage. One of the main enemies you face in the game
    however, can easily be defeated if you have this rune on hand before
    battle. Awesomeness, if for only one moment in the game. 
    
    Firefly Rune
    ------------
    Where Sold: Not Sold
    Where Found: Path to Tigermouth Area
    Attached To: Nobody
    Monster Drop: Air Lizard (Path to Tigermouth Area)
    Guardian Diety: D,U,T,U
    Permanent: Nobody
    Weapon Embed: Not possible
    
    Description: The Firefly Rune can be used well, if used with strategy.
    What happens, is every enemy will target the user with an attack if 
    they can possibly do so. Some enemies have group-only attacks, which 
    they will more than likely still try to use if possible. But, if you
    team this up with a hard hitting character who has good evade or 
    countering skills, you have an awesome tank or decoy for your team. 
    
    Fortune Rune
    ------------
    Where Sold: Not Sold
    Where Found: Guardian Diety
    Attached To: Nobody
    Monster Drop: Not Dropped
    Guardian Diety: D,R,D,R//R,T,R,T//U,R,R,R
    Permanent: No one
    Weapon Embed: Not possible
    
    Description: It should be noted, that the Guardian Deity is the 
    ONLY way to obtain this rune.You can think of the Fortune Rune 
    as a rune which gives the user double experience from all battles 
    fought. If you think of it in terms of the game, it gives your 
    favorite Star of Destiny a fate of their own in the sense that 
    they will level and dominate their opposition much faster with 
    this rune equipped. 
    
    Fury Rune
    ---------
    Where Sold: Muse (Rare Finds-Unlimited)
    Where Found: L'Renouille
    Attached To: Nobody
    Monster Drop: Not Dropped
    Guardian Diety: D,D,U,U
    Permanent: No one
    Weapon Embed: Not possible
    
    Description: The Fury Rune is awesome. It beserks your character
    and takes away the penalty held by the Double-Strike Rune, giving 
    you a 1 1/2% increase in your attack rating. You suffer no decrease 
    in protection when you equip this rune, no increase in damage taken.
    Simply put, this rune will make your powerhouse characters excel 
    past your adversaries. 
    
    Gale Rune
    ---------
    Where Sold: Not Sold
    Where Found: Muse Area (before occupation)
    Attached To: Koyu
    Monster Drop: Sickle (Muse Area)
    Guardian Diety: D,R,T,U
    Permanent: No one
    Weapon Embed: Not possible
    
    Description: The Gale Rune speeds your characters actions up by a
    1 1/2% margin. Their turn will rotate around more quickly than normal,
    which if used with strategy, can make life much easier on you if you
    have an attack to use which will eliminate the enemy completely in 
    that turn. 
    
    Hazy Rune
    ---------
    Where Sold: Not Sold
    Where Found: Kyaro, Mercenary Fort Region (Fields)
    Attached To: Nobody
    Monster Drop: Highland Troops (Kyaro), Shadow Dog (Merc. Fort Region)
    Guardian Diety: U,R,R,U
    Permanent: No one
    Weapon Embed: Not Possible
    
    Description: The Hazy Rune gives the user a 1 1/2% boost in evasion 
    skill. This is especially handy on your mixed bag of characters who
    equally use magic and physical attacks. Preventing damage is always
    harder than dishing it out, it seems. 
    
    Killer Rune
    -----------
    Where Sold: Not Sold
    Where Found: Ryube Forest
    Attached To: Georg, Sasuke, Tai Ho
    Monster Drop: Woodpecker (Ryu. Forest)
    Guardian Diety: D,T,T,U
    Permanent: No one
    Weapon Embed: Not possible
    
    Description: The Killer Rune is a favorite of mine, honestly. It 
    boosts the percentage of critical hits on the user by 1 1/2%. Which,
    while it doesn't sound like much, is substantial when used with 
    someone who has a high degree of Technique. It really makes a 
    difference. 
    
    Knight Rune
    -----------
    Where Sold: Not Sold
    Where Found: Rockaxe
    Attached To: Miklotov
    Monster Drop: Matilda Knight (Rockaxe Castle)
    Guardian Diety: U,D,D,U
    Permanent: Miklotov
    Weapon Embed: Not possible
    
    Description: This rune functions sort of like a cover for wounded
    allies. The user will place themself in front of any ally who is 
    in critical condition, taking the damage upon themself instead. It's 
    function is admirable, but not really that practical in my opinion. 
    
    Medicine Rune
    -------------
    Where Sold: Not Sold
    Where Found: South Window Area
    Attached To: Tuta
    Monster Drop: Flyer (South Window Area-fields)
    Guardian Diety: R,U,U,U
    Permanent: Tuta
    Weapon Embed: Not possible
    
    Description: The user of this rune will automatically administer 
    medicine when an ally is injured below 35% hp. While this may 
    sound good, you have to realize that it will often deplete your 
    inventory of goods, whether you want it to do so or not. I 
    didn't use it that much in my game, but you may want to see if 
    you can make its use excel that of normal medicine administration. 
    
    Nymph Rune
    ----------
    Where Sold: Not Sold
    Where Found: Greenhill Forest Path, South Window Area
    Attached To: Nobody
    Monster Drop: Target Girl (GFP), Target Lady (SWA)
    Guardian Diety: T,R,D,U
    Permanent: No one
    Weapon Embed: Not possible
    
    Description: This rune can be your best friend or worst enemy. All
    spells cast when the user has this attached will do either 1/2 
    normal damage, or 1 1/2 normal damage. The other downside to this
    rune, is that it seems to increase the chance of a spell backfiring
    on the caster. Scary. 
    
    Phero Rune
    ----------
    Where Sold: Sajah Village (Rune Shop Rare finds, Post Beast Rune defeat)
    Where Found: Sajah Village
    Attached To: Nobody
    Monster Drop: No Drop
    Guardian Diety: R,U,R,U
    Permanent: No one
    Weapon Embed: Not possible
    
    Description: This is a rather wierd rune indeed. It makes the user
    take damage in place of any ally of the opposite gender who are 
    currently in the active battle party. You have to remember however, 
    that this is quite pointless when it comes to magic and most 
    enemy skills that deal damage by row, column, or party. 
    
    Prosperity Rune
    ---------------
    Where Sold: Not Sold
    Where Found: Guardian Deity
    Attached To: Nobody
    Monster Drop: No Drop
    Guardian Diety: R,T,R,T//T,T,D,T
    Permanent: No one
    Weapon Embed: Not possible
    
    Description: This rune, along with the fortune rune, is only 
    available from the Guardian Deity Event. Many people thus, claim
    the two as their prize. The Prosperity Rune will double the total 
    amount of potch you recieve at the end of battle and by stealing. 
    Very handy when it comes time to wrap things up, and sharpen 
    weapons and such before heading to L'Renouille. 
    
    Skunk Rune
    ----------
    Where Sold: Not Sold
    Where Found: Rockaxe (Before Highland Occupation)
    Attached To: Nobody
    Monster Drop: Pink Bird
    Guardian Diety: D,U,U,U
    Permanent: No one
    Weapon Embed: Not possible
    
    Description: This rune works well for mages, I have found. What
    happens is all enemies will avoid attacking that person unless
    no other option is present, meaning, you don't have to worry about 
    them being taken out before getting their spells off or dealing
    damage of their own. Very handy in certain situations. 
    
    Spark Rune
    ----------
    Where Sold: Not Sold
    Where Found: Sindar Ruins
    Attached To: Nobody
    Monster Drop: Double Head Enemy
    Guardian Diety: D,R,U,U
    Permanent: No one
    Weapon Embed: Not possible
    
    Description: This is a very handy rune to have, one of the best. 
    It allows for all of your party members with lower speed to take
    their turns immediately after the bearer of the rune makes a 
    physical attack. Meaning, if you have someone of high enough speed,
    you can get your whole team to attack first in battle regardless
    of enemy turns. 
    
    Sunbeam Rune
    ------------
    Where Sold: Not Sold
    Where Found: Crom, (Speak with the Elder after the events with Neclord)
    Attached To: Nobody
    Monster Drop: No drop
    Guardian Diety: No Deity
    Permanent: No one
    Weapon Embed: Not possible
    
    Description: A pretty simple and convenient rune, really. The Sunbeam 
    allows the user to recover hp by 15 after each turn in battle, and with
    every step on the world map. 
    
    Violence Rune
    -------------
    Where Sold: Not Sold
    Where Found: Rockaxe (Bookshelf in Appraisal Shop)
    Attached To: Nobody
    Monster Drop: No drop
    Guardian Deity: No Deity
    Permanent: No one
    Weapon Embed: Not possible
    
    Description: This is a very impressive rune when used properly. It 
    allows your damage to be multiplied x5 times it's normal capacity
    as soon as your hp fall below the halfway mark. 
    
    Waking Rune
    -----------
    Where Sold: Not Sold
    Where Found: Greenhill Forest Path
    Attached To: Sid
    Monster Drop: Target Girl
    Guardian Deity: No Deity
    Permanent: No one
    Weapon Embed: Not possible
    
    Description: This is a fairly useful rune which allows the user to 
    enter battle in sleep status. When woken, they will be in beserk 
    status and have an increase in their physical damage potential. 
    
    Wall Rune
    ---------
    Where Sold: Not Sold
    Where Found: Cave of Wind
    Attached To: Nobody
    Monster Drop: Sun King Enemy
    Guardian Deity: D,T,R,U
    Permanent: No one
    Weapon Embed: Not possible
    
    Description: This is a pretty useless rune in my opinion, unless
    you just wish to level some characters up in a safer fashion. When
    attached, the users defense is doubled, but they can take no action 
    whatsoever. Meaning, they're a sitting duck to enemy attacks. 
    
    Warrior Rune
    ------------
    Where Sold: Two River City (Rare Finds)
    Where Found: Two River
    Attached To: Nobody
    Monster Drop: No drop
    Guardian Deity: R,R,U,U
    Permanent: No one
    Weapon Embed: Not possible
    
    Description: This is a fairly handy rune to have on hand. It will
    reduce your physical defense by 1/2, and add half of that amount to 
    your strength stat. Meaning, you get a small (but worthy) boost in 
    your attacks. 
    
    Wizard Rune
    -----------
    Where Sold: Two River City (Rare Finds)
    Where Found: Two River
    Attached To: Nobody
    Monster Drop: No drop
    Guardian Deity: T,U,U,U
    Permanent: No one
    Weapon Embed: Not possible
    
    Description: Much like the Warrior Rune, the Wizard Rune will 
    take 1/2 of your magic defense and add half of that amount to 
    your magic stat. Meaning, you get a small boost in magic damage
    and effect in battle. 
    
    ======================================================================
    >>>>>>>>>>>>>>>>>>>>Command/Technique Runes<<<<<<<<<<<<<<<<<<<<<<<<<<<
    ======================================================================
    
    Banshee Rune
    ------------
    Where Sold: Not Sold
    Where Found: Sewers of Two River
    Attached To: No one
    Monster Drop: Siren Enemy
    Guardian Deity: No Deity
    Permanent: Nobody
    Weapon Embed: Not possible
    
    Description: The Banshee rune is something like a drain rune in 
    some aspects. It allows the user to syphon HP from a target ally
    however, instead of an enemy. 
    
    Chimera Rune
    ------------
    Where Sold: Not Sold
    Where Found: Greenhill Forest Path (Chest)
    Attached To: No one
    Monster Drop: Not Dropped
    Guardian Deity: U,R,T,U
    Permanent: Nobody
    Weapon Embed: Not possible
    
    Description: The Chimera Rune transfers a status of most any kind
    to another party member. This can be useful in some instances of 
    stamping a useful status such as berserk onto a member who may 
    exploit the power of it. 
    
    Dryad Rune
    ----------
    Where Sold: Not Sold
    Where Found: South Window Area
    Attached To: No one
    Monster Drop: Target Lady
    Guardian Deity: No Deity
    Permanent: Nobody
    Weapon Embed: Not possible
    
    Description: The Dryad Rune will allow one user to exchange one 
    level two spell for two level one spells. Make sense? Sometimes. 
    
    Gozz Rune
    ---------
    Where Sold: Rockaxe, Gregminster
    Where Found: Cave of the Wind
    Attached To: No one
    Monster Drop: Minos Enemy (Cave of Wind) 
    Guardian Deity: No Deity
    Permanent: Nobody
    Weapon Embed: Not possible
    
    Description: A rune built for axe-users in particular. Damage is 
    dealt by one row of enemies, but unfortunately it leaves the 
    user unbalanced after the attack. 
    
    Great Hawk Rune
    ---------------
    Where Sold: Radat (Item Shop)
    Where Found: Mt. Rakutei, Muse
    Attached To: Ayda
    Monster Drop: Hawk Man (Mt.Rakutei), Highland Enemies (Muse)
    Guardian Deity: U,D,T,U
    Permanent: Nobody
    Weapon Embed: Not possible
    
    Description: This rune is only adaptable for use by bow wielders.
    The good thing, is that it hits all enemies that it is used on.
    The bad thing, is that it only hits for 1/2 normal damage. I 
    used it on Kinnison for awhile, but only in the start of the
    game. 
    
    Kite Rune
    ---------
    Where Sold: White Deer Inn, New Leaf Academy
    Where Found: Two River Sewers
    Attached To: No one
    Monster Drop: Devil Eye (Two River Sewers)
    Guardian Deity: U,T,R,U//U,U,R,U
    Permanent: Nobody
    Weapon Embed: Not possible
    
    Description: This rune is only used by a select few of your 
    companions. Those with a shuriken weapon available in battle,
    to be exact. Like the Great Hawk Rune, it hits all enemies for
    1/2 normal damage. Useful, but not for everyone. 
    
    Lion Rune
    ---------
    Where Sold: Two River City
    Where Found: Two River Rune Shop
    Attached To: No one
    Monster Drop: Not Dropped
    Guardian Deity: U,D,R,U
    Permanent: Nobody
    Weapon Embed: Not possible
    
    Description: This rune can be used by those characters who 
    utilize claw type weapons. It comes with a combination of 
    attacks. The MAG and MDEF of your enemy will be reduced by 
    50 each. 1 1/2 normal damage is also dealt to the one enemy
    which you attacked with the rune. 
    
    Pixie Rune
    ----------
    Where Sold: White Deer Inn, New Leaf Academy
    Where Found: Mt. Rakutei, South Window Area
    Attached To: Luc
    Monster Drop: Pixie (Mt. Rakutei), Target Lady (SW. Area)
    Guardian Deity: No Deity
    Permanent: Nobody
    Weapon Embed: Not possible
    
    Description: The Pixie Rune is a basic way for your staff users 
    to attack physically from the back row in which they are most
    often the safest in, due to protection and hp deficiencies. 
    
    Sylph Rune
    ----------
    Where Sold: Not Sold
    Where Found: Rockaxe (Before Liberation)
    Attached To: No one
    Monster Drop: Pink Bird (Rockaxe area, pre-liberation)
    Guardian Deity: U,R,U,U
    Permanent: Nobody
    Weapon Embed: Not possible
    
    Description: This rune acts as a way of self-sacrifice in a 
    way for the user. It will take 2/3rds of the current HP you 
    have on the user, and transfer it towards your allies, 
    resulting in all allies gaining some HP. Generally, it's a 
    fairly small amount of Hp which is not often worth the 
    sacrifice. But, it's there if you need it. 
    
    Titan Rune
    ----------
    Where Sold: Muse, Gregminster
    Where Found: Sindar Ruins
    Attached To: No one
    Monster Drop: Mr. Venus (Sindar Ruins) 
    Guardian Deity: D,R,R,U
    Permanent: Nobody
    Weapon Embed: Not possible
    
    Description: A specific rune built for 2-handed sword users,
    or "Great Sword" users. The rune will allow you to deal 
    1 1/3% normal damage to one enemy, however your turn in battle
    will be the last in the round which takes action. A trade 
    off of sorts. 
    
    
    Unicorn Rune
    ------------
    Where Sold: Muse, Gregminster
    Where Found: Sindar Ruins
    Attached To: Tomo, Tsai
    Monster Drop: Mr. Venus
    Guardian Deity: U,R,D,U
    Permanent: Nobody
    Weapon Embed: Not possible
    
    Description: A spear user specified rune. It allows the user
    to attack one column of enemies at choosing. However, it in 
    turn drops the users PDEF to 0 until the end of your next 
    turn in battle. 
    
    Viper Rune
    ----------
    Where Sold: Two River City
    Where Found: Greenhill 
    Attached To: No one
    Monster Drop: Melonzoo (Greenhill area before liberation)
    Guardian Deity: U,D,U,U
    Permanent: Nobody
    Weapon Embed: Not possible
    
    Description: This rune is used by those who have a 1-handed 
    sword for a weapon. It does normal damage, but gives the 
    attack a 30% chance of dealing an instant kill to an enemy. 
    
    ======================================================================
    >>>>>>>>>>>>>>>>>>>>>>>>>>Weapon Embedded Runes<<<<<<<<<<<<<<<<<<<<<<<
    ======================================================================
    
    Down Rune
    ---------
    Where Sold: Rockaxe
    Where Found: Rockaxe Shop
    Attached To: No one
    Monster Drop: Not Dropped
    Guardian Deity: T,U,D,U
    Permanent: Nobody
    Weapon Embed: Yes
    
    Description: The Down Rune has a 30% chance of inflicting unbalance 
    onto an enemy. What this will do, is use up one of their turns in 
    battle, giving you a chance to heal or attack without fear of 
    retribution. Very handy to have a couple of these around. 
    
    Exertion Rune
    -------------
    Where Sold: Not Sold
    Where Found: Kobold Village
    Attached To: Hix (Permanent)
    Monster Drop: Not Dropped
    Guardian Deity: T,R,U,U
    Permanent: Hix (Weapon)
    Weapon Embed: Yes
    
    Description: This weapon rune will allow your attacks to increase 
    by 50% percent each turn for approximately 4 turns. At the end of
    four turns in battle, a 200% increase in attack strength is what
    is found to be the limit of the rune. 
    
    Fire Lizard Rune
    ----------------
    Where Sold: Not Sold
    Where Found: Sindar Ruins
    Attached To: No one
    Monster Drop: Salamander (Sindar Ruins)
    Guardian Deity: T,D,D,U
    Permanent: Nobody
    Weapon Embed: Yes
    
    Description: If you embed this rune into your weapon, you 
    will boost your attack rating to 1 1/2% normal rate adding
    with the boost extra fire damage. The drawback of this rune 
    being that 50% of the damage dealt in the attack is reflected
    back upon the user in the form of fire damage. 
    
    Friendship Rune
    ---------------
    Where Sold: Not Sold
    Where Found: South Window (Search the bonsai plant near Gantetsu)
    Attached To: No one
    Monster Drop: Not Dropped
    Guardian Deity: T,T,D,U
    Permanent: Nobody
    Weapon Embed: Yes
    
    Description: The Friendship Rune (Keep in mind, only when equipped) 
    raises your ATK stat by 1 point for every 2 "friends". While all 
    Stars of Destiny seem to count, the four non-star squirrels and 
    having Tir McDohl recruited also possibly increase the potency of 
    the rune. There has been some speculation as to whether possibly 
    others increase the Friendship Rune's effect as well. Such as 
    NPC's. 
    
    Hunter Rune
    -----------
    Where Sold: Not Sold
    Where Found: Kyaro (The tree behind the Dojo, post Beast Rune)
    Attached To: No one
    Monster Drop: Not Dropped
    Guardian Deity: U,T,T,U//U,U,T,U
    Permanent: Nobody
    Weapon Embed: Yes
    
    Description: This rune is quite special and unique. The rune
    lowers your hit% to 5%, and makes your normal attacks do 1 
    point of damage each. A successful hit however ensures that 
    an enemy will drop an item 100% of the time. 
    
    Kindness Rune
    -------------
    Where Sold: Not Sold
    Where Found: Lakewest (In a vegetable basket found in the docks)
    Attached To: No one
    Monster Drop: Not Dropped
    Guardian Deity: T,T,R,U
    Permanent: Nobody
    Weapon Embed: Yes
    
    Description: This rune is rather complicated to explain. 
    The way it works is that basically all characters have a 
    private "Kindness factor". If the character is in your 
    active party when the game clock hits 00 or 30 minutes, 
    their "Kindness factor" increases by 1. Getting KOed in 
    battle reduces the character's "kindness factor" by 1, 
    and this value can go so low as becoming negative. Every 
    character starts out after recruitment with 0 points. 
    
    Once a character's kindness factor reaches "3", which 
    would require them having been in your party for some 
    play time, and you put on the Kindness Rune onto that 
    character, his/her ATK goes up by 3. If you put it on 
    someone with 0 kindness points, their ATK bonus is 0 
    from having equipped the Kindness Rune. It only counts 
    the person's own kindness points, not the entire parties. 
    However, everyone in the active party gains 1 kindness 
    point every 30 minutes regardless of whether or not they 
    have the rune equipped.
    
    The Kindness Rune uses the character's own 
    "Kindness factor" to determine the ATK bonus. If it is 
    0 or greater, the attack bonus is equal to the 
    "Kindness factor". If it is below 0, the game considers 
    it a very high positive value and the ATK bonus is 
    incredibly high. However it should be known that 
    regardless of runic effect, your total ATK is capped 
    at 999.
    
    Magic Drain Rune
    ----------------
    Where Sold: Not Sold
    Where Found: Sindar Ruins
    Attached To: Kahn (Permanent)
    Monster Drop: Not Dropped
    Guardian Deity: T,T,U,U
    Permanent: Nobody
    Weapon Embed: Yes
    
    Description: The Magic Drain Rune works on a percentage 
    of chance. As far as I know, it's never been fully 
    explained what that percentage of chance is, but if 
    successful, it has a chance of restoring one level 1 Spell 
    for every physical hit you make in battle.
    
    Poison Rune
    -----------
    Where Sold: Not Sold
    Where Found: Banner Pass, Two River Sewers
    Attached To: Killey, Shilo
    Monster Drop: Pest Rat
    Guardian Deity: T,D,R,U
    Permanent: Nobody
    Weapon Embed: Yes
    
    Description: The Poison Rune is a rune which lets your 
    weapon attacks inflict the status upon an enemy with 
    a 40% chance of success. I didn't find the rune that
    helpful, but it can be sold if nothing else for some
    extra potch. 
    
    Silence Rune
    ------------
    Where Sold: Not Sold
    Where Found: Highland Camp (Provision Mission)
    Attached To: No one
    Monster Drop: Highland Garrison Recon Troops
    Guardian Deity: T,D,T,U
    Permanent: Nobody
    Weapon Embed: Yes
    
    Description: This rune has a small chance of inflicting
    silence upon your enemies with each successful hit. I'm 
    pretty sure that it equals out to about a 20% chance of
    it happening, but it's there for use regardless. 
    
    Sleep Rune
    ----------
    Where Sold: Rockaxe
    Where Found: Rockaxe, Guardian Deity
    Attached To: Karen, Lorelai
    Monster Drop: Not Dropped
    Guardian Deity: T,U,R,U
    Permanent: Nobody
    Weapon Embed: Yes
    
    Description: The sleep rune is fairly simple to explain.
    Much like the silence rune, it offers whoever puts it 
    into their weapon, a 20% chance of inflicting sleep unto
    their enemies with each successful strike in battle.
    
    Solitude Rune
    -------------
    Where Sold: Not Sold
    Where Found: Gameshark Coding
    Attached To: No one
    Monster Drop: Not Dropped
    Guardian Deity: No Deity
    Permanent: Nobody
    Weapon Embed: Yes
    
    Description: This rune is only available by way of a 
    Gameshark coding device. It allows you to hack the rune 
    into your character, and basically it allows you to gain
    more power in your attack as soon as you reduce your 
    party down by several characters. Meaning, say you take
    only Riou and Nanami out for battle or a mission. If 
    you have this ruin sharked, your attacks will start to
    noticably rise until you replace empty party slots. 
    
    Technique Rune
    --------------
    Where Sold: Not Sold
    Where Found: Kyaro Area, Merc. Fort Area
    Attached To: Hoi (Permanent)
    Monster Drop: Cut Rabbit enemies (Kyaro, Merc. Fort)
    Guardian Deity: T,D,U,U
    Permanent: Hoi
    Weapon Embed: Yes
    
    Description: The Technique Rune allows you to have a 
    40% chance of stealing potch from an enemy after you
    have made a successful physical attack. Combine this
    with a prosperity rune, and it equals out to quite 
    a large amount of potch being stolen at one throw. 
    
    ================================================================
    >>>>>>>>>>>>>>>>>>>>>>>>>Combo Magic<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    ================================================================
    
    The following section was added into the faqs by a friendly 
    contribution from Sergey Kuznetsov (Aka Wert).
    ---------------------------------------------- 
    
    At the end of my playing in Suikoden 2, accidentally I've found 
    one very interesting thing, that was not presented in all 
    Suikoden 2 FAQ's I've read. I named that thing "Combine Spells" 
    (in similar manner to well-known "Unite Attacks"). 
    
    There are two requirements for those "combine spells": 
    
    1) Character with considerable or great magic power 
    (i.e. with at least *TWO* level four MP). I would recommend 
    Luc or Mazus - on level 99 they have four LV4 MP. 
    
    2) Two certain elemental runes (such as 'Thunder'\'Lightning' 
    or 'Rage'\'Fire', etc.) attached on that character. 
    
    If both conditions are fulfilled, our magician in the battle 
    may cast (or may not - it depends on right combination of 
    runes) one of some extremly powerful combine spells. 
    BTW, all such spells appearing only in battle menu. 
    
    List of possible combinations: 
    
    Fire\Rage + Earth\Mother Earth Rune = Scorched Earth
    (1300 damage on all enemies) - nice high-destructive mass 
    spell.
     
    Fire\Rage + Lightning\Thunder = Blazing Camp 
    (2000 damage to one enemy, 1500 damage to all other enemies) 
    - most powerful spell in whole Suikoden 2! Great for battle 
    with Beast Rune. 
    
    Water\Flowing + Wind\Cyclone = Water Dragon 
    (800 damage on all enemies, fully heals all allies) - 
    excellent all-purpose spell, although Shining Wind is more 
    practical. 
    
    Water\Flowing + Lightning\Thunder = Thor (2000 damage to one enemy, 
    fully heals all allies) - essentially, this is Fogiver Sign.
     
    Wind\Cyclone + Earth\Mother Earth Rune = Storm Fang 
    (1000 damage on all enemies) - crappy spell in my opinion. 
    Not much difference from Final Flame at the cost of two LV4 MP 
    - not good at all. 
    
    ================================================================
    >>>>>>>>>>>>>>>>>>>>>>>>>>>Credits<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    ================================================================
    
    Thanks to Gamefaqs and CJayC for providing the hosting of this
    faqs and the boards at Gamefaqs. 
    (my home away from home)
    
    Thanks to Sergey Kuznetsov (Aka Wert), for his contribution
    of the Combo-Magic section of the guide. 
    
    All of the posters at Gamefaqs, for which this guide is
    intended to help
    
    Thanks to my family for being so patient with me, 
    and my hobbies. 
    
    My email should you wish to contact me about this 
    guide, is kooptsk@hotmail.com
    
    Special thanks to JHawks over on the Suikoden II Board. His
    sticky topic is what inspired me to finally finish this up.