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    McDohl Name Fix Guide by DMcGrath

    Version: Final | Updated: 08/23/01 | Printable Version | Search This Guide

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                         McDohl Name Correction Guide
                                 Suikoden II
                                    FINAL
                        by David McGrath <p@atfur.com>
    		       Last updated: 08/23/2001
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            This 'FAQ' is Copyright 2000-2001 David McGrath.  You may do
    anything you wish with it -- except claim it as your own creation; also,
    if you modify it, make it explicit to the reader that you've done so.
    And it should go without saying, but don't remove this paragraph and the
    next from this guide.
            It'd be nice if you e-mailed me after modifying or borrowing the
    information so I can see what you've done, but it's not a requirement.
    NOTE that the above address is spam-shielded; simply change the @ to
    'at' and vice versa.
    ---------------------------------------------------------------------------
            Suikoden II is an engrossing game, one with a deep plot with
    plenty of twists and turns to keep the player interested.  It builds on
    the plot in the original Suikoden without requiring the player to have
    played that game.
            However, the translation /sucks/.  Due to Konami rushing the
    game to get it to market (after already delaying it several months),
    several bugs were included in the game.
            The most egregious of these are missing music, untranslated
    text -- and the importation of the Hero's name from Suikoden.
            When starting Suikoden II, you have the opportunity to load a
    saved game made at the end of Suikoden; in doing so, some of the
    characters returning from Suikoden have higher stats.  Amongst these
    returning characters is the main character of the first game -- McDohl.
            Unfortunately, because of the aforementioned rush, testing this
    importation must have been limited -- McDohl's name was imported
    incorrectly.  Although capital letters and some punctuation make it
    across, lowercase letters fail to do so.  For example, if your
    character's name in Suikoden was "Example", it would be imported as
    "EcDohl".  If it was "JOE", the result would be "JOEohl".
            It's somewhat frustrating to complete Suikoden -- spending
    perhaps hours doing so to get all your characters' stats as high as
    possible -- and find that your reward is incomplete.
            Fortunately, there is a fix -- but it'll require outside
    assistance in the form of a GameShark or a DexDrive.  I'll list
    these in order.
    	Note that if your two heroes share names, there's an EXTRA
    code you'll have to input; read on for that one, too...
    ---------------------------------------------------------------------------
            There are two ways you can correct the name with a GameShark --
    the first requires a GameShark Pro, while the other needs only a
    GameShark (or similar device.)  Both methods will be listed below.
    
    Method 1: GameShark Pro
    -----------------------
            Start a new game -- or load an old one -- then press the button
    on the side of the device.  Go into "Memory Editor", press the Select
    button, then select "Goto Address".  Input 8006A8C4, then press 'X'.
            You should see something that looks like the following:
    ---------------------------------------------------------------------------
                  8006A8C0:00 00 00 00 47 13 3E 1F      G > 
                  8006A8C8:18 1C 00 00 00 3C 1F 22       < "
                  8006A8D0:15 14 00 00 00 00 24 1F        $ 
                  8006A8D8:1F 65 00 00 00 00 00 43  e      C
                  8006A8E0:10 23 15 15 66 00 00 00  #  f
                                      .
                                      .
                                      .
    ---------------------------------------------------------------------------
            Note that where your cursor is (the 47 in the above display) is
    the first letter of the Hero's name from Suikoden.  However, the letters
    aren't encoded in plain ASCII, so don't expect to read it off the
    screen.  In the example above, the 47 is actually a capital M.  13 is a
    lowercase c, 3E a capital D... and I'm sure you can see where this is
    going.  The table of letters, numbers, and symbols is below; use it to
    edit the name to your liking.
            Incidentally, there are a few other words you might wish to
    twiddle with:
    	Starting at 8006A840 is the name of the Hero from Suikoden II.
            Starting at 8006A8CD is the name of the castle in Suikoden II.
            Starting at 8006A8D6 is the name of the castle from Suikoden.
            Starting at 8006A8DF is the name of the army in Suikoden II.
    
    	As well, there are some decidedly useless names you can
    change:
    	Starting at 8006A852 is the fake name you give the Hero.
    	Starting at 8006A864 is the fake name you give Nanami.
    	Starting at 8006A878 is the fake name you give Flik.
    
    	Memory location 8006AF6D is the one that tells the game whether
    you've got Mr. McD or not.  Without him, it's 00.  With him, it's 23.
    	However, if both heroes share the same name, the value is
    changed to 2B.  (Or not to be?)  A few dialogue additions will appear
    (notably to Gremio's) if the heroes share names.
    	Note that you can use this location to turn on the McDohl quest
    even if you hadn't imported a save from S1.
    ---------------------------------------------------------------------------
    Method 2: GameShark
    -------------------
            To edit the Suikoden Hero's name:
    8006A8C4 xxxx
    8006A8C6 xxxx
    8006A8C8 xxxx
    8006A8CA xxxx
    
            Where you see the lowercase x's, replace them with the
    characters you see below, two letters per code, using double zeroes for
    unused letters.  However, for reasons to esoteric to go into right now,
    you need to switch each pair of letters.  For instance, if you wanted
    the Suikoden Hero's name to be Mathiu, switch the letters to get
    aMhtui, and input:
    
    8006A8C4 1147
    8006A8C6 1824
    8006A8C8 2519
    8006A8CA 0000
    
            To edit the Suikoden II Hero's name (when it shows up in dialogue):
    8006A840 xxxx
    8006A842 xxxx
    8006A844 xxxx
    8006A846 xxxx
    
            To edit the Suikoden II castle name:
    3006A8CD 00xx
    8006A8CE xxxx
    8006A8D0 xxxx
    8006A8D2 xxxx
    3006A8D4 00xx
    
            To edit the Suikoden 1 castle name:
    8006A8D6 xxxx
    8006A8D8 xxxx
    8006A8DA xxxx
    8006A8DC xxxx
    
            To edit the Suikoden II Army name:
    3006A8DF 00xx
    8006A8E0 xxxx
    8006A8E2 xxxx
    8006A8E4 xxxx
    3006A8E6 00xx
    
    	To make McDohl appear, if the two heroes' names differ:
    3006AF6D 0023
    
    	To make McDohl appear, if the two heroes' names are the same:
    3006AF6D 002B
    
            I won't include the details on how to change the fake names
    here; it should be obvious how do so if you really wanted to, though.
    Just remember: 0 2 4 6 8 A C E 0
    ---------------------------------------------------------------------------
    Caveats:
    --------
            You may only use 8 characters in total for the name; if you wish
    to use fewer than that, simply fill out the rest of the spaces with 00.
            If you've already got the Suikoden Hero in your party, his
    name will not change -- you'll have to save your game and restore it
    for it to appear in its proper form.  It /will/ appear correct in Old
    Book No. 7, and when his name is mentioned in conversations, however.
            The above may have averse effects; to be on the safe side,
    edit memory/input the code, save your game to preserve the edited
    names on your memory card, then reset, playing without the codes.
    ---------------------------------------------------------------------------
    Method 3: DexDrive
    ------------------
            Reproduced below is an e-mail message I got from David "Loopy"
    Holmes on how to fix McDohl's name with a DexDrive, edited slightly so
    it doesn't refer to this FAQ as a separate entity.  Without further
    ado...
    
            You can fix McDohl's name in a memory card gamesave using
    DexDrive, PlaySaver or Caetla hardware, as well as the gamesave of the
    PSX emulators Virtual Game Station, Bleem!, and PSEmuPro.  The easiest
    way to do this, is to use the hex editor built into the PSXGameEdit
    program, which can be found here:
    
    http://moberg-dybdal.dk/psxge/ (latest version is 1.60 at time of writing)
    
            You can also accomplish the same task with a conventional hex
    editor, but this would be more difficult, since you'll have to find the
    location of the data you need amidst the entire contents of the memory
    card, instead of just one save.  Because the data would vary between all
    six of the above formats using this method, I will only tell you how to
    do it with PSXGE, which is a must-have program for ANY gamesave hacker.
    
            Anyways, open the first block of the Suikoden II gamesave in
    PSXGE's hex editor.  The data for McDohl's name is actually in two
    locations in the gamesave.  Only the latter of these is really
    important, but you should change both anyways to avoid confusion (I
    believe the first value is used on the loading screen if you had McDohl
    in your party when the game was saved).
    
            $0021C - $00221 First Value
            $01A96 - $01A9B Second Value
    
            These are both eight bytes long.  Do not attempt to edit more
    than these eight bytes, or you will instead change completely unrelated
    data, possibly corrupting your save.  [DM: Actually, in the latter,
    you'll mess up the name of the castle; in the former -- who knows?]
    
            The data which will probably be at these locations is:
    
    47 13 3E 1F 18 1C 00 00 (McDohl is only 6 characters, thus six bytes)
    
            Change these values to the characters you want in your name.
    The hex values for each letter in the alphabet and more can be found in
    the Suikoden II alphabet below.  If your desired name is less than eight
    characters, fill the remaining spaces with "00"s.
    
            Remember to make the changes to both locations in the save.  If
    you really only want to change one, change the second, as this is the
    one used in the game.
    
            This mini-guide was based on both the information provided in
    this FAQ, and notes on the Suikoden II gamesave.  I can also do a
    great deal more with this gamesave; see my own FAQ (coming soon), or
    e-mail me at loopy@loopyweb.com, and visit my web page at
    <http://www.loopyweb.com/>.  Feel free to send me any questions or
    comments.
    
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    Suikoden II alphabet:
    -------------
    10 <space>
    
    Lowercase letters:
    -----------------
    11 a    12 b    13 c    14 d    15 e    16 f    17 g    18 h    19 i
    1A j    1B k    1C l    1D m    1E n    1F o    20 p    21 q    22 r
    23 s    24 t    25 u    26 v    27 w    28 x    29 y    2A z
    
    Uppercase letters:
    -----------------
    3B A    3C B    3D C    3E D    3F E    40 F    41 G    42 H    43 I
    44 J    45 K    46 L    47 M    48 N    49 O    4A P    4B Q    4C R
    4D S    4E T    4F U    50 V    51 W    52 X    53 Y    54 Z
    
    Diacritical letters:
    -------------------
    2B     2C     2D     2E 
    2F     30     31     32     33 
    34     35     36     37     38 
    39     3A 
    96     97 
    AA     AB     AC     AD     AE 
    AF     B0     B1     B2     B3 
    
    Punctuation:
    -----------
    64 &    65 ,    66 .    67 !    68 ?    69 (    6A )    6B +    6C -
    93 :    94 %    95 #    A2 :    A3 ;    A4 "    A5 `    A6 '
    
    Digits:
    ------
    98 0    99 1    9A 2    9B 3    9C 4    9D 5    9E 6    9F 7    A0 8
    A1 9
    
    Misc:
    ----
    [Note that there are two fonts in Suikoden 2 -- some of the below
    symbols only appear in the large font.]
    
    6D Japanese Single Open Quote           6E Japanese Single Close Quote
    6F Centered Dot                         70 Japanese Double Open Quote
    71 Japanese Double Close Quote          72 Circle
    73 'X'                                  74 Triangle
    75 Square                               76 Star
    77 Red-coloured Heart                   78 '/'
    79 Poison symbol                        7A Cursive Q
    7B Cursive R                            7C 'H'
    7D 'Lh'                                 7E 'Rh'
    7F 'Lv.'                                80 First half of 'Exp.'
    81 Yellow-coloured star                 82 Up arrow
    83 Down arrow                           84 First half of 'STR'
    85 Second half of 'STR'                 86 First half of 'MAG'
    87 Second half of 'MAG'                 88 First half of 'DEF'
    89 Second half of 'DEF'                 8A First half of 'MDF'
    8B Second half of 'MDF'                 8C First half of 'TEC'
    8D Second half of 'TEC'                 8E First half of 'SPD'
    8F Second half of 'SPD'                 90 First half of 'LUC'
    91 Second half of 'LUC'                 92 Bucket symbol
    A7 Scroll symbol                        A8 Crystal ball
    A9 Rune symbol                          B6 Item symbol
    B7 Armor symbol                         B8 Blacksmith symbol
    B9 Appraiser symbol                     BA Inn symbol
    BB Trader symbol                        BC Helmet symbol
    BD Shield symbol                        BE <blank>
    BF 'Ex.' symbol                         C0 [Book?] symbol
    C1 Armour symbol                        C2 Sword symbol
    C3 Footwear symbol                      C4 [Window/Sound Set?] symbol
    C5 Ring symbol                          C6 Necklace symbol
    C7 Glove symbol
    ---------------------------------------------------------------------------
            Got any questions or additions?  By all means, send 'em along!
    My address again is <p@atfur.com> -- just change the @ to 'at' and
    vice versa.  Thanks!
    ---------------------------------------------------------------------------
    Thanks:
    ------
            Enormous thanks go to the GSCCC, who inspired this FAQ.  While
    there's a code on their site that lets you change McDohl's name, it's
    only temporary; this one's permanent.  They've also got a subset of
    the characters list I included above.
                   <http://www.cmgsccc.com/>
    
            Thanks obviously go to David "Loopy" Holmes for writing up
    the DexDrive portion of this FAQ -- and all in the space of a day!
    Er ist ein DexDrive-Gott.
                    <http://www.loopyweb.com/>
    
            MAD THANKZ! also go to Fritz Fraundorf and Kao Megura for bein'
    incredible FAQ writers; to CJayC for hosting GameFAQs; and to all the
    other Suikoden II FAQ writers for helping me get through the hard parts
    of the game.  After I beat it myself, of course, aheh...
    
            Thanks go to Konami Sapporo for creating Genso Suikoden II --
    thumbs down to Konami of America, though, for rushing the game into
    production.
    
    COPYRIGHT INFO:
    ---------------
    
    Suikoden Copyright Konami 1996
    Genso Suikoden II Copyright Konami 1995, 1998
    Suikoden II and the name 'McDohl' Copyright Konami 1996, 1999
    DexDrive, GameShark and GameShark Pro Copyright Interact 1999   
    
    Version History:
    ---------------
    FINAL	Tame lame same name game, dame	08/23/2001
    1.3     iFex dneedndse ssiusse		08/04/2000
    1.2     Added a few more names          03/24/2000
            Corrected an oversight
            Added datestamp at top
    1.1     ddd  fw mssng dcrtcs  03/23/2000
            Added in DexDrive information
    1.01    Thankses and copyright stuff    03/22/2000
    1.0     First version                   03/22/2000