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    Weapons/Tactics Guide by VTran

    Updated: 03/01/99 | Printable Version | Search Guide | Bookmark Guide

    The Most Comprehensive Syphon Filter Weapons Guide
    -----------------------------------------------==>
    SYPHON FILTER: WEAPONS AND TACTICS
    -------------------------------==>
    By Vinh Tran, 1999, Last revision: 3/1/1999
    Contact: vinh@ignmail.com
    Site: http://members.tripod.com/~M1Carbine/index.html
    This file can be distributed freely on any medium just as long as I get
    proper credit and this file is not modified in any way.
    S/N: 118-105-110-104
    
    Weapons
    ----==>
    Note: Firing rates and damage are based on a scale of 1 to 5, with 5
          being the highest value. Degree of movement indicates the
          peripheral range of the weapon.
    
    Silenced 9mm Handgun
    
       Stats:
       Fire Rate:   3
       Damage:      2
       Clip Size:  15
       Max Rounds: 90
       Degree of Movement: 360
       Fire Mode(s): Single shot
    
       Info:
          The 9mm handgun is the standard issue side-arm for NATO and all 
       five branches of the U.S. Armed Forces since passing the 1979 MRBF 
       (Mean Rounds Before operational Failure) performance tests where it 
       expended 35,000 rounds, six times the gun's service life.
    
       Comments:
          Even though the silenced 9mm handgun is semi-automatic, it has a
       fairly high firing rate (about as fast as one can press the fire
       button). Because of this, combined with the fact that enemies are 
       often neutralized long before they drop to the ground, it's not 
       uncommon to fire five or six rounds in rapid succession into the 
       target. As a result, ammunition is very easily wasted.
          Overall, this gun is quite versatile. The silencer allows it to
       be used on stealth missions, and its nice firing rate makes it a
       worthy handgun.
    
       Tip:
          In real life, operatives use an operating procedure commonly
       referred to as the "double tap". However, in Syphon Filter, if
       you're in close range, it's best to fire at least three rounds. For
       long range kills, use four rounds or more.
    
    .45 Handgun
    
       Stats:
       Fire Rate:   2
       Damage:      3
       Clip Size:  10
       Max Rounds: 60
       Range of Movement: 360
       Fire Mode(s): Single shot
    
       Info:
          This tough, durable gun has been in production for almost a
       century. It has tremendous stopping power, and in spite of its
       strong recoil and heavy slide and bolt, it is a deadly weapon in the
       hands of a seasoned professional.
    
       Comments:
          Due to the slow firing rate, the .45 handgun is not recommended
       for skirmishes with multiple enemies. While it is more powerful than
       the 9mm handgun, the limitations of the clip size and maximum number
       of rounds diminishes its usefulness.
    
       Tip:
          Use of this weapon is a matter of preference. It does not have
       a very noticeable advantage over the 9mm handgun.
    
    G-18 Pistol-Machine Gun
    
       Stats:
       Fire Rate:    5
       Damage:       2
       Clip Size:   33
       Max Rounds: 198
       Degree of Movement: 360
       Fire Mode(s): Single shot, full automatic
    
       Info:
          With a rate of fire topping 60 rounds per second, the G-18 is
       perhaps the most deadly pistol-machine gun in the world. Its only
       weakness is its tendency to expend ammunition faster than most
       shooters are prepared for, leaving them defenseless during a reload.
    
       Comments:
          The high firing rate makes it too easy to empty an entire clip
       into one enemy. Also, the amount of damage is the same as the 9mm
       handgun. That just means more bullets wasted per kill.
    
       Tip:
          Use of this weapon is a matter of preference. It is best fired in
       short bursts during close quarters combat.
    
    BIZ-2 Pistol-Machine Gun
    
       Stats:
       Fire Rate:    4
       Damage:       3
       Clip Size:   66
       Max Rounds: 396
       Degree of Movement: 360
       Fire Mode(s): Single shot, full automatic
    
       Info:
          This pistol-machine gun is designed to deliver sustained
       firepower in tight quarters. The unconventional design of its large
       capacity magazine keeps the weapon compact but still provides a near
       bottomless source of ammunition.
    
       Comments:
          The high firing rate, as well as the relatively high level of
       damage, combined with the large clip size and a 360 degree of
       movement, makes the BIZ-2 a formidable weapon in any gunfight. The 
       only problem with using the gun is that ammunition is mostly
       lacking.
    
       Tip:
          Best used in short bursts at any range to conserve ammunition.
    
    HK-5 Pistol-Machine Gun
    
       Stats:
       Fire Rate:    4
       Damage:       3
       Clip Size:   32
       Max Rounds: 192
       Degree of Movement: 360
       Fire Mode(s): Single shot, full automatic
    
       Info:
          The HK-5's modular design and small size make it very popular
       both military special forces and terrorists. With more than 23
       officially recognized variants, it is fast becoming the most widely
       used pistol-machine gun in the world.
    
       Comments:
          Made popular in real life due to Heckler & Koch's MP5 series, its
       usefulness is not conveyed in the game. With essentially the same
       firing rate and damage level as the BIZ-2, but a smaller clip size,
       it poses no real advantage. However, ammunition is a bit more
       plentiful.
    
       Tip:
          Use of this weapon is a matter of preference. Best used as a full
       automatic. Short bursts are more practical, but not as enjoyable.
    
    Shotgun
    
       Stats:
       Fire Rate:   2
       Damage:      4
       Clip Size: N/A
       Max Rounds: 25
       Degree of Movement: 180
       Fire Mode(s): Single shot
    
       Info:
          The 12-guage modified choke shotgun is standard issue for the
       DEA, FBI, and USSS. In firing tests using tactical 00 shot with nine
       lead on an ISCP regulation target at 25 yards, the payload was
       delivered into the "A" kill zone with limited collateral damage.
    
       Comments:
          Most useful at extremely close range, the shotgun is hampered by
       the need to constantly reload. However, the blow delivered to the 
       enemy is very satisfying.
    
       Tip:
          To be used under close quarters combat conditions only, when no
       hostages or friendlies are present. Best used as a stalking weapon,
       when the occassional shot is needed.
    
    Combat Shotgun
    
       Stats:
       Fire Rate:   2
       Damage:      4
       Clip Size: N/A
       Max Rounds: 30
       Degree of Movement: 180
       Fire Mode(s): Single shot
    
       Info:
          The overly heavy recoil of this 12-guage shotgun is more than 
       compensated for by its unparalleled stopping power and its
       recoil-inertia operation which is significantly faster than the 
       gas-operated system found in most auto-loading shotguns.
    
       Comments:
          This shotgun is extremely powerful at close ranges, and delivers
       quite a punch to the enemy. However, the slow firing rate makes it
       best suited for the shoot-and-run tactic, where one shot is fired at
       a target while running by.
    
       Tip:
          To ensure maximum effectiveness of the weapon, roll up to the
       enemy, then immediately target and shoot.
    
    PK-102 Assault Rifle
    
       Stats:
       Fire Rate:    4
       Damage:       2
       Clip Size:   30
       Max Rounds: 180
       Degree of Movement: 180
       Fire Mode(s): 3 round burst, full automatic
    
       Info:
          A variant of the popular Vokinhsilak system (one of the most 
       widely used and modified designs in the world), the PK-102 is a
       compact, lightweight, full assault rifle that is easy to conceal, 
       making it a popular choice for terrorists.
    
       Comments:
          The nice fire rate of the PK-102, as well as the abundance of
       ammunition (from dead terrorists), makes the PK-102 a very practical
       weapon. This is perhaps the most used weapon in the game.
    
      Tip:
          Best used in multiple short bursts, due to the low level of
      damage.
    
    M-16 Assault Rifle
    
       Stats:
       Fire Rate:    4
       Damage:       2
       Clip Size:   30
       Max Rounds: 180
       Degree of Movement: 180
       Fire Mode(s): 3 round burst, full automatic
    
       Info:
          This low recoil weapon is lightweight and accurate. Developed by
       the U.S. Army in 1965, this assault rifle has since become a
       mainstay for armed forces, police, and perconal defense enthusiasts.
    
       Comments:
          Used in the earlier stages of the game, the M-16 offers a high
       firing rate and a nice clip size. However, as the game progresses,
       ammunition becomes extremely limited. Also, since the in-game
       characteristics of the M-16 are essentially the same as the PK-102,
       the M-16 quickly loses its appeal.
    
       Tip:
          Best used sparingly, the M-16 is good for close quarters combat,
       as well as shooting snipers when sniper rifle ammunition is scarce.
    
    K3G4
    
       Stats:
       Fire Rate:    4
       Damage:       2
       Clip Size:   20
       Max Rounds: 120
       Degree of Movement: 180
       Fire Mode(s): 3 round burst, full automatic
    
       Info:
          The deadly K3G4 is commonly armed with Teflon coated bullets
       capable of cutting through most standard-issue flak jackets like a
       hot knife through butter.
    
       Comments:
          Arguably the best weapon in the game, the K3G4's main draw is its
       ability to shoot through flak jacket armor. Even so, its power is
       balanced by the small clip size and low number of maximum rounds.
       Also, ammunition is extremely scarce.
    
       Tip:
          Should only be used in tight situations when there are multiple
       enemies wearing flak jackets. Use sparingly, and since it shoots
       through armor, only 4 or 5 round bursts are needed.
    
    Sniper Rifle
    
       Stats:
       Fire Rate:   2
       Damage:      2
       Clip Size:  10
       Max Rounds: 30
       Degree of Movement: 180
       Fire Mode(s): Single shot
    
       Info:
          This high-caliber, silenced rifle comes equipped with a
       classified digital scope with basic optical character recognition,
       making it a highly accurate weapon capable of identifying and
       classifying human targets and impact points prior to firing.
    
       Comments:
          This weapon can be used as a backup weapon if needed, but it
       isn't very practical in game. Its fine for sniping, but there aren't
       many instances where it's really needed. Also, the transition time
       required to switch to sniping mode makes it unsuitable for tight
       situations.
    
       Tip:
          Use of this weapon is a matter of preference. The regular first
       person aiming mode for other weapons is faster, although slightly
       less accurate.
    
    Nightvision Rifle
    
       Stats:
       Fire Rate:   2
       Damage:      2
       Clip Size:  10
       Max Rounds: 30
       Degree of Movement: 180
       Fire Mode(s): Single shot
    
       Info:
          Often used by Russian Army snipers, this Russian rifle is capable
       of extreme accuracy. It excels in engaging fleeting, moving, open, 
       and masked single targets. This model comes standard equipped with a
       SVDN2 night sight and silencer.
    
       Comments:
          A much more practical sniper rifle, enemy targets are easily
       identified and focused on.
    
       Tip:
          Best used in dark environments, make sure the surrounding area is
       cleared before switching to sniping mode.
    
    Taser:
    
       Stats:
       Fire Rate:         1
       Damage:            5   
       Clip Size:       N/A
       Max Rounds: Infinite
       Degree of Movement: 360
       Fire Mode(s): Single shot
    
       Info:
          Using CO2 cartridges, this weapon fires a probe that lodges one
       inch deep in the victim's body. Then a charge of 500,000 volts is
       passed along a wire connecting the weapon to the probe. This charge
       can be sustained indefinitely. Hold the square button to ignite and
       continue to hold it down until your victim catches fire.
    
       Comments:
          The taser is a nice backup weapon, with a very long range.
       However, the long amount of time required to ignite an enemy often
       renders the player vulnerable to other enemy fire. Also, even though
       the taser can't go through flak jackets, legs can be targeted and 
       the weapon will work as intended.
    
       Tip:
          Used only as a last resort, the taser is also sometimes useful
       for killing snipers when ammunition is low due to its range.
    
    Grenade:
    
       Stats:
       Fire Rate:   1
       Damage:      5
       Clip Size: N/A
       Max Rounds: 10
       Degree of Movement: 360
    
       Info:
          Upon detonation, this incendiary weapon spreads ammonium
       perchlorate three meters outwards from the blast point. It is
       instantly ignited by the explosion and quickly burns out, fatally
       burning anyone nearby but leaving little collateral damage.
    
       Comments:
          Aiming can be a bit tricky, as deflection from other objects in 
       the environment needs to be factored in.
    
       Tip:
          If a live grenade is seen, either run away as fast as possible,
       or move to higher ground. It's good to throw grenades behind you as
       you move away from enemies. Best used with the auto-aim function.
    
    Gas Grenade
    
       Stats:
       Fire Rate:   1
       Damage:      5
       Clip Size: N/A
       Max Rounds: 10
       Degree of Movement: 360
    
       Info:
          Primarily used as a stealth weapon against multiple targets, this
       grenade releases trace amounts of Soman nerve agent into the air.
       The gas quickly dissipates, but not before rendering victims
       unconscious. If no antidote is administered, death follows within 15
       minutes.
    
       Comments:
          Extremely useful during stealth missions, it works quickly and
       does not set off any nearby explosives. It is useful for all
       missions and is much safer than conventional grenades.
    
       Tip:
          If going towards the target's location, wait for the gas to
       dissipate before moving on.
    
    C4 Explosives
    
       Stats:
       Fire Rate:  N/A
       Damage:       5
       Clip Size:  N/A
       Max Rounds: N/A
       Degree of Movement: N/A
    
       Info:
          These incendiary blocks are made of a putty-like material which
       can be molded to the user's liking. The C4 explosive putty is then
       wired to a fuse and a friction igniter, allowing the user to
       detonate the explosive from a distant or protected position.
    
       Comments:
          Useful for completing mission parameters, as well as setting up
       traps for enemy targets.
    
       Tip:
          When using C4 explosives to detonate other explosives, move far,
       far away.
    
    M-79 Grenade Launcher
    
       Stats:
       Fire Rate:   1
       Damage:      5
       Clip Size: N/A
       Max Rounds: 10
       Degree of Movement: 360
       Fire Mode(s): Single shot
    
       Info:
          This single-barreled, break-action grenade launcher was developed
       during the Vietnam War. Commonly referred to as the "Blooper", it
       fires 40mm HE grenades that contain enough explosives to produce
       more than 300 fragments with a lethal radius of up to five meters.
    
       Comments:
          A great weapon for long-range firefights with multiple enemies.
       Should not be used in enclosed areas, as the parabolic curve of the
       grenade is sometimes unpredictable.
    
       Tip:
          Can be used to detonate other explosives from a safe distance
       when no C4 is available.
    
    Tactics
    ----==>
    1) When using 180 movement weapons, be sure to face the enemy, or
       shots fired will miss their intended target.
    2) During combat situations with multiple enemies, keep moving either
       by running or rolling to decrease the accuracy of enemy fire.
    3) Crouching increases accuracy, but also leaves you vulnerable, so it
       should not be used frequently.
    4) Crouch-walk to sneak up on enemies.
    5) Hit-and-run: Target the enemy, fire, and run to a better position or
                    just forget about the enemy, focusing more on the
                    mission objectives. Best done in conjunction with a
                    shotgun.
    6) If you have to deal with flak-wearing terrorists, and the K3G4 is
       not availabe, merely use the first-person view mode to target the
       head or legs (legs cannot be damaged if the enemy is crouching, so
       it is only effective while they are standing).
    7) At medium range, the first-person view mode is already targeted at
       head height, so a simple sweep with an automatic weapon easily
       discharges enemies.