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    FAQ/Walkthrough by DC

    Version: 0.61 | Updated: 04/07/01 | Search Guide | Bookmark Guide

    Last updated : 7 April 2001 (Australian Time)
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    DC's Syphon Filter 2 Guide                                     v0.61
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    Legal Stuff
    This entire FAQ is copyright DC 2000-01. The only sites that can use
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    If you want to use it on your site, please e-mail me at dc3131@yahoo.com.au
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    Note, that if you've asked me for permission but don't see your site on the
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    ones that don't have to ask to use them.
    
    Syphon Filter 2 is copyright 989 Studios/Eidetic. Please do not leech any 
    of this to make your own FAQ out of it. Unless you have MY permission DO 
    NOT take anything at all from this guide. Don't edit, don't do anything to 
    it and submit it without e-mailing me with permission first. You can
    print it out, but only for personal use, no selling this! Summing it
    up, do anything for your own personal benefit (apart from reading it)
    without asking me, AND YOU'LL BURN IN HELL!!!!!
    
                       ---====================---
    To get in touch, e-mail me at dc3131@yahoo.com.au
    My ICQ# is 34601221
    My webpage is http://www.dcmagus.com
    My MSN contact is dcmagus@hotmail.com, but any email sent to that
       address will most likely be ignored, as I don't check that
       account
    My AIM name is dcmagus
    
    Be warned that I'm only on the net twice a week, don't expect replies 
    from me which are ten minutes after you've sent the mail. Here's some 
    guidelines about sending me mail:
    
    1.Make sure you put the title of the game you're asking about in the
      subject. I've made a fair few FAQs, and it's a bit hard to work 
      things out sometimes.
      
    2.If it's an FAQ, make sure that it's not already in the guide!!! If
      it is, I'll do my best to ignore it.
      
      If it's not in there, make sure that the details you provide 
      are, well, DETAILED, and not sketchy. Examples are "Hi need to know
      how to get past this part, i'm in a room and stuck", I need to know
      where you are, etc.
      
    3.Ask nicely. So far, most people have, but if your mail goes along
      the lines of "Hi, need code for B2, reply within the next hour 
      otherwise I'll bomb you" will not get you anywhere.
      
    That's it. Sorry for being a pain, but it had to be said.
                         ---====================---  
    
    
    Version History
    
    v0.1-First version!
    v0.2-Bit more of the walkthrough done.
    v0.3-Slowly working my way through this. If only my memory wouldn't
    fail me. Grrr... I'd stop having to go back to replay the levels!
    Finished up to Morgan.
    v0.4-Finished up to Gregorov.
    v0.5-FINISHED WALKTHROUGH! But that doesn't mean I'm finished at all,
    boys...I've still got the Multiplayer stuff to go! I'm stopping work
    temporarily, but will finish off the guide soon, don't you worry!
    v0.6-Um, Multiplayer guide will be coming! Don't know when though.
         Got a new email addy.
    v0.61-Name change!
    
    ---------------------------------------------------------------------
    Contents
    ---------------------------------------------------------------------
    
    1)Introduction
    2)Characters
    3)Weapons
    4)Controls
    5)Tips/Cheats/Misc.
    6)Walkthrough
        i)Mission 01: Colorado Mountains
       ii)Mission 02: McKenzie Airbase Interior
      iii)Mission 03: Colorado Interstate 70
       iv)Mission 04: 1-70 Mountain Bridge
        v)Mission 05: McKenzie Airbase Exterior
       vi)Mission 06: Colorado Train Ride
      vii)Mission 07: Colorado Train Race
     viii)Mission 08: C-130 Wreck Site
       ix)Mission 09: Pharcom Expo Center
        x)Mission 10: Morgan
       xi)Mission 11: Moscow Club 32
      xii)Mission 12: Moscow Streets
     xiii)Mission 13: Volkov Park
      xiv)Mission 14: Gregorov
       xv)Mission 15: Aljir Prison Break-in
      xvi)Mission 16: Aljir Prison Escape
     xvii)Mission 17: Agency BioLab
    xviii)Mission 18: Agency BioLab Escape
      xix)Mission 19: New York Slums  
       xx)Mission 20: New York Sewer
      xxi)Mission 21: Finale
    7)Multiplayer Mode
    8)FAQs
    9)Acknowledgements
      
    ---------------------------------------------------------------------
    1)Introduction
    ---------------------------------------------------------------------
    
    Don't you just love it when you recieve money from your relatives and
    or parents because it's your birthday? Well, I LOVE it when that 
    happens, because I was able to purchase Syphon Filter 2. My first
    game in a while. Immeadiately, I popped it in the Playstation and 
    played until the CDs eventually burned up. Having never played the
    original Syphon Filter (yes, I can hear you calling me an idiot right
    now), I have to say that this might even knock off Metal Gear Solid
    as the best spy/action game that I've ever played. This game is great
    in every way. Well, not every way. The graphics were a tad below what
    I expected, they were much rougher than the MGS graphics. Also, the
    cutscenes looked a little funny as well, the people were a little out
    of proportion =) I think that instead of changing from the in-game
    graphics to the different graphics, they should have made it more
    like Vagrant Story, where the in-game graphics were exactly the same
    as the cutscene graphics. It's also a bit easy...Anyway, I'm going to 
    shut up now, and get on to the good stuff. Here's the plot line as 
    989 Studios tells it:
    ---------------------------------------------------------------------
    Seemingly unrelated and troubling events headline international news 
    reports. Innocent civilians are gunned down in the Hielongjiang 
    Province of China. A nuclear missle is destroyed seconds before 
    detonating over Kazahkstan. Tensions surge between the U.S and China 
    when sensitive data is leaked to a dissident Chinese group.
    
    Corrupt elements within the Agency, a super-secret U.S. intelligence 
    group, are the driving force behind all these dangerous events. Using
    the biotech firm Pharcom, they developed a virus names Syphon Filter. 
    Syphon Filter is the ultimate biological weapon and it's for sale. 
    The buyer will become the first terrorist superpower. Agency 
    operatives Gabe Logan and Lian Xing discovered the plot within their 
    own organization. They are now attempting to expose the Syphon Filter 
    conspirators and stop the sale. In response, the Agency has alerted 
    the military and law enforcement that Gabe Logan and Lian Xing should
    be eliminated.
    
    Agency motives become clearer as Gabe Logan discovers Pharcom CEO 
    Jonathon Phagon's private files on the virus. Then Ling Xing, herself 
    infected with Syphon Filter, is kidnapped for use as an Agency guinea 
    pig. Gabe must find the vaccine to save Lian Xing's life as she 
    attempts an escape from her captors. 
    
    Branded as criminals by their own government, Gabe and Lian Xing must 
    strike with deadly effiecency while leaving innocent personnel 
    unharmed. Ex-agent Teresa Lipan, who operates a clandestine spy 
    network, will assist both Gabe and Lian Xing by coordinating missions 
    from her desert base. The agents make every move knowing that a 
    traitor could turn the knife at any moment.
    
    ---------------------------------------------------------------------
    2)Characters
    ---------------------------------------------------------------------
    
    In this two-disc game, you can take control of one of two characters
    throughout, either Gabe Logan or Lian Xing. The others are either
    accomplices or enemies (Stats from 989 Studios).
    
    ---------------------------------------------------------------------
    Gabe Logan- Covert Operatice
    ---------------------------------------------------------------------
    
    Age         : 36
    Birthplace  : Camden, NJ
    Eye Color   : Brown
    Hair Color  : Black
    Height      : 6' 3"
    Nationality : American
    Sex         : Male
    Weight      : 185lbs
    
    ---------------------------------------------------------------------
    Lian Xing- Intelligence Communications Expert
    ---------------------------------------------------------------------
    
    Age         : 30
    Birthplace  : Kashi, China
    Eye Color   : Brown
    Hair Color  : Black
    Height      : 5' 7"
    Nationality : Chinese (Damn right, it's about time we had a Chinese 
                           video game chick. Apart from the Street 
                           Fighters. BTW, I'm Chinese)
    Sex         : Female
    Weight      : 120lbs
    
    ---------------------------------------------------------------------
    Teresa Lipan- Ex-Special Agency Operative
    ---------------------------------------------------------------------
    
    Age         : 25
    Birthplace  : Phoenix, AZ
    Eye Color   : Green
    Hair Color  : Blue
    Height      : 5' 6"
    Nationality : American
    Sex         : Female
    Weight      : 118lbs
    
    ---------------------------------------------------------------------
    Lieutenant Jason Chance- US Army Chemical and Biological Defense 
                             Command
    ---------------------------------------------------------------------
    
    Age         : 31
    Birthplace  : Reno, NV
    Eye Color   : Brown
    Hair Color  : Brown
    Height      : 6' 3"
    Nationality : American
    Sex         : Male
    Weight      : 214lbs
    
    ---------------------------------------------------------------------
    Lyle Stevens- Career Agency Man, Deputy Director
    ---------------------------------------------------------------------
    
    Age         : 49
    Birthplace  : San Francisco, CA
    Eye Color   : Green
    Hair Color  : Grey
    Height      : 6' 2"
    Nationality : American
    Sex         : Male
    Weight      : 221lbs
    
    ---------------------------------------------------------------------
    Dillon Morgan- Agency Commander, Assistant to Lyle Stevens
    ---------------------------------------------------------------------
    
    Age         : 40
    Birthplace  : Alexandria, VA
    Eye Color   : Blue
    Hair Color  : White
    Height      : 6' 1"
    Nationality : American
    Sex         : Male
    Weight      : 192lbs
    
    ---------------------------------------------------------------------
    Michael Archer- Elite Assassin, Dillon Morgan's Lieutenant
    ---------------------------------------------------------------------
    
    Age         : 31
    Birthplace  : Topeka, KS
    Eye Color   : Blue
    Hair Color  : Black
    Height      : 5' 11"
    Nationality : American
    Sex         : Male
    Weight      : 178lbs
    
    ---------------------------------------------------------------------
    Dr. Elsa Weissinger- Scientist
    ---------------------------------------------------------------------
    
    Age         : 32
    Birthplace  : Frankfurt, Germany
    Eye Color   : Brown
    Hair Color  : Blonde
    Height      : 5' 8"
    Nationality : German
    Sex         : Female
    Weight      : 134lbs
    
    ---------------------------------------------------------------------
    Uri Gregorov- Nationalist
    ---------------------------------------------------------------------
    
    Age         : 55
    Birthplace  : Stalingrad, USSR
    Eye Color   : Brown
    Hair Color  : Grey
    Height      : 5' 11"
    Nationality : Russian
    Sex         : Male
    Weight      : 221lbs
    
    ---------------------------------------------------------------------
    Mara Aramov- Professional Assassin
    ---------------------------------------------------------------------
    
    Age         : 33
    Birthplace  : Novgorod, Russia
    Eye Color   : Blue
    Hair Color  : Auburn
    Height      : 5' 11"
    Nationality : Russian
    Sex         : Female
    Weight      : 137lbs
    
    ---------------------------------------------------------------------
    Lawrence Mujari- Bio-Chemical Expert (Freelancer)
    ---------------------------------------------------------------------
    
    Age         : 38
    Birthplace  : Queenstown, South Africa
    Eye Color   : Black
    Hair Color  : Black
    Height      : 6' 2"
    Nationality : South African
    Sex         : Male
    Weight      : 207lbs
    
    ---------------------------------------------------------------------
    3)Weapons
    ---------------------------------------------------------------------
    
    Combat Knife
    
    This U.S. Marine weapon is designed for hand-to-hand combat. Use the 
    knife when you want to eliminate an enemy quietly.
    
    Fire Rate    : 1
    Clip Size    : N/A
    Damage       : 5
    Rounds (Max) : N/A
    
    For extremely "close quarters-point blank-in your face" style 
    battles. Otherwise, when you're hungry in the middle of a mission, 
    you can stop to make a sandwich. 
    
    ---------------------------------------------------------------------
    9mm Handgun 
    
    This standard military sidearm is an excellent short-range weapon. 
    It's a lethal weapon in the hands of a trained professional.
    ---------------------------------------------------------------------
    
    Fire Rate    : 3
    Clip Size    : 15
    Damage       : 2
    Rounds (Max) : 90
    
    Standard issue stuff. It's an alright armor piercing weapon, great
    for both short and long range attacks (if you're willing to spend a
    lot of time with the L1 aim). In my opinion, this is the gun you 
    knock up your head shot count with. 
    
    ---------------------------------------------------------------------
    9mm Handgun (Silenced)
    ---------------------------------------------------------------------
    
    Fire Rate    : 3
    Clip Size    : 15
    Damage       : 2
    Rounds (Max) : 90
    
    Standard issue stuff. It's an alright armor piercing weapon, great
    for both short and long range attacks (if you're willing to spend a
    lot of time with the L1 aim). In my opinion, this is the gun you 
    knock up your head shot count with. Silencing makes this awesome for
    almost any situation.
    
    ---------------------------------------------------------------------
    M-16 Assault Rifle
    
    Standard issue for U.S. Military personnel, this combat proven light-
    weight weapon is accurate and easy to control. M-16s fire a specially 
    designed small caliber, high velocity round.
    ---------------------------------------------------------------------
    
    Fire Rate    : 4
    Clip Size    : 30
    Damage       : 2
    Rounds (Max) : 180
    
    The basic rapid fire weapon. Ammo should be easy to find for this, but
    once you get the better weapons, you'll start to stop use of this
    weapon. This weapon is pretty accurate and light. Almost as good as
    the 9MM for the head shots, as this is faster, but it doesn't have
    a silencer.
    
    ---------------------------------------------------------------------
    .45 Handgun
    
    Developed in the days of trench warfare, this 1911 vintage design is 
    a double-action semi-auto weapon with a strong recoil and tremendous 
    stopping power.
    ---------------------------------------------------------------------
    
    Fire Rate    : 2
    Clip Size    : 10
    Damage       : 3
    Rounds (Max) : 60
    
    Tough, durable, heavy, and bloody powerful. This seems' to be Lian's
    weapon of choice, while Gabe usually has a 9MM.
    
    ---------------------------------------------------------------------
    H11 Sniper Rifle 
    
    The H11 is a full auto-fire sniper rifle with a large clip and a non-
    zooming scope. It combines excellent accuracy with a punishing rate 
    of fire.
    ---------------------------------------------------------------------
    
    Fire Rate    : 5
    Clip Size    : 50
    Damage       : 1
    Rounds (Max) : 300
    
    Found in the first mission, the first sniper rifle that you'll come
    across will not let you down. It's equipped with a zoom function, but
    it doesn't go too far. Still, it's got a pretty high fire rate, but
    with the zoom function, you don't need more than one shot for head
    shots.
    
    ---------------------------------------------------------------------
    12 Gauge Shotgun
    
    This fully choked version maximizes accuracy and minimizes 
    collateral damage out to 25 yards. It is commonly issued to law 
    enforcement, DEA and Secret Service agents. At close range, nothing 
    you could carry hits harder.
    ---------------------------------------------------------------------
    
    Fire Rate    : 2
    Clip Size    : N/A
    Damage       : 4
    Rounds (Max) : 25
    
    I love it. Is it close range big kills that you want? Look no further.
    
    ---------------------------------------------------------------------
    G-18 Machine Pistol
    
    A furious 60 round per second fire rate makes this machine pistol the 
    most lethal ever made. Note that the 33 round clip will be spent in 
    1/2 second of continuous fire. Don't get caught with an empty weapon.
    ---------------------------------------------------------------------
    
    Fire Rate    : 5
    Clip Size    : 33
    Damage       : 2
    Rounds (Max) : 198
    
    This is pure, unadulterated fury at its best. Be warned, you go 
    through the G-18's clips like Boris Yelstin goes through the vodka.
    Meaning fast. It's not a silenced weapon though, and you will find 
    that you'll need to go through a bit of the rounds to get your kill.
    
    ---------------------------------------------------------------------
    BIZ-2 Machine Pistol
    
    This machine pistol is designed to maintain law and order in tight 
    situations. The horizontal clip design keeps the weapon compact and 
    easy to fire while holding enough ammo to pin down a platoon.
    ---------------------------------------------------------------------
    
    Fire Rate    : 4
    Clip Size    : 66
    Damage       : 3
    Rounds (Max) : 396
    
    This one holds enough ammo for you to go through the whole US Army,
    then the whole Australian Defence Force, and then everyone on Fiji.
    It has a nice fire rate, and it can really kick pesky enemies in
    any situation.
    
    ---------------------------------------------------------------------
    HK-5 Machine Pistol (Silenced)
    
    Favored by special forces and terrorists alike for its compactness, 
    the HK-5 is fast becoming the most popular machine pistol around. 
    There are more than 23 recognized variants and other customized 
    versions, some fitted with silencers.
    ---------------------------------------------------------------------
    
    Fire Rate    : 4
    Clip Size    : 32
    Damage       : 3
    Rounds (Max) : 192
    
    This is your ultimate rapid fire gun. This model is better than the
    BIZ-2 due to the silencer, and it can tear the enemy to shreds in
    a matter of seconds. Be careful, just don't hold on for too long, 
    otherwise you can say goodbye to your ammo supplies.
    
    ---------------------------------------------------------------------
    UAS-12 Rapid Fire Shotgun
    
    Delivers a pounding in close range combat against multiple targets. 
    Collateral damage was not considered when developing this weapon.
    ---------------------------------------------------------------------
    
    Fire Rate    : 2
    Clip Size    : N/A
    Damage       : 4
    Rounds (Max) : 12
    
    A big improvement on the first Shotgun model. This absolutely 
    positively okalidokealy rocks the house! Too bad it's only on the
    final level.
    
    ---------------------------------------------------------------------
    PK-102 Assault Rifle
    
    This weapon is a variant of the popular Kalashnikov system (one of 
    the most widely used and modified designs in the world). This is a 
    full-featured assault rifle, but is easy to conceal which makes it 
    popular with terrorists.
    ---------------------------------------------------------------------
    
    Fire Rate    : 4
    Clip Size    : 30
    Damage       : 2
    Rounds (Max) : 180
    
    This is a pretty awesome gun. The ammo is also pretty scarce, but 
    once you get it, you'll be almost unstoppable.
    
    ---------------------------------------------------------------------
    K3G4 Assault Rifle
    
    High fire rate and Teflon coated bullets designed to punch through 
    most flak jackets make this a weapon to fear and respect.
    ---------------------------------------------------------------------
    
    Fire Rate    : 4
    Clip Size    : 20
    Damage       : 2
    Rounds (Max) : 120
    
    The K3G4 is the one of the best in armor piercing guns, you'll find
    this a lifesaver when you're up against scores of Flak Jacketed 
    enemies. Also comes with Teflon coated bullets!
    
    ---------------------------------------------------------------------
    Sniper Rifle (Silenced)
    
    This silenced rifle comes equipped with a classified digital scope 
    using basic optical character recognition. It is capable of 
    classifying human targets and identifying human impact points prior 
    to firing.
    ---------------------------------------------------------------------
    
    Fire Rate    : 2
    Clip Size    : 10
    Damage       : 2
    Rounds (Max) : 30
    
    This has the best zoom function out of the sniper rifles. Strictly
    headshots only.
    
    ---------------------------------------------------------------------
    Nightvision Rifle (Silenced)
    
    This rifle is capable of extreme accuracy. It is designed to strike 
    moving, stationary or camouflaged targets from great distances 
    without compromising the shooter's position. This model uses the 
    SVDN2 night scope and silencer.
    ---------------------------------------------------------------------
    
    Fire Rate    : 1
    Clip Size    : 10
    Damage       : 3
    Rounds (Max) : 30
    
    The Nightvision Rifle is an extremely powerful sniping weapon. It's
    designed to take out anything from anywhere, but it's pretty slow, 
    so make sure you hit with your first shot.
    
    ---------------------------------------------------------------------
    Crossbow (Silenced)
    
    Quieter than a silenced firearm, this is the weapon of choice for 
    stealth operations. It fires a narcotics-laced bolt that can kill if 
    fired at the head. In targeting mode, the laser provides excellent 
    accuracy.
    ---------------------------------------------------------------------
    
    Fire Rate    : 1
    Clip Size    : N/A
    Damage       : 5
    Rounds (Max) : 5
    
    Stealth operatives rejoice! The crossbow causes an instant KO when
    you hit someone with it, but hit their head and it's an instant
    death. Also comes with laser targeting. Yum.
    
    ---------------------------------------------------------------------
    Hand Taser
    
    This non-lethal weapon delivers 80,000 volts of neutral chaos and 
    will drop a man instantly. Use the hand taser on people you want to 
    incapacitate without harming. You must get very close to the target 
    with this weapon and the element of surprise is crucial. It is best 
    to blind-side the target.
    ---------------------------------------------------------------------
    
    Fire Rate    : 1
    Clip Size    : N/A
    Damage       : 5
    Rounds (Max) : No Limit
    
    This baby delivers around 80000 volts when used, and when it hits
    your target (human, of course), it's gonna knock them out instantly,
    but not kill them. You've got to get your distance and timing right
    first.
    
    ---------------------------------------------------------------------
    Air Taser
    
    Fire the CO2 powered air taser to lodge a probe into the target's 
    body. A wire from the weapon to the probe delivers a 500,000 volt 
    shock. 
    ---------------------------------------------------------------------
    
    Fire Rate    : 1
    Clip Size    : N/A
    Damage       : 5
    Rounds (Max) : No Limit
    
    Imagine the Hand Taser on drugs. You get this. The range is awesome,
    and the best thing is that you can kill with this now (hold Square
    after the initial hit). 500000 volts of pure um, killing stuff. Be 
    warned, I tried it on Flak Jacketed enemies, and it didn't seem to 
    work... This is the best weapon in the game (IMHO). It makes the first
    level ridicuously easy, and when you get a weapon where you can see
    someone setting on fire, it's gotta be good. If you find one, use
    it until your fingers drop.
    
    ---------------------------------------------------------------------
    Grenade
    
    Upon detonation, this incendiary weapon spreads ammonium perchlorate 
    three meters outward from the blast point. It is instantly ignited by 
    the explosion and quickly burns out, torching anyone within the blast 
    area, but leaving minimum collateral damage.
    ---------------------------------------------------------------------
    
    Fire Rate    : 1
    Clip Size    : N/A
    Damage       : 5
    Rounds (Max) : 10
    
    This is a great for taking out groups of enemies, for blowing up
    cars, etc. as anything within it's blast radius will also go BOOM!
    
    ---------------------------------------------------------------------
    Gas Grenade
    
    Releases trace amounts of Soman nerve agent. After exposed targets are 
    rendered unconscious, fatality follows in 15 minutes unless an 
    antidote is administered. The gas dissipates swift for fast entry 
    into the area. This will stun the agent for a brief moment if walked 
    into.
    ---------------------------------------------------------------------
    
    Fire Rate    : 1
    Clip Size    : N/A
    Damage       : 5
    Rounds (Max) : 10
    
    This grenade releases a deadly gas around the area where it detonated,
    and if the antidote is not administered in 15 minutes, the subject/s
    die. Well, that makes for nice, instant and silent kills.
    
    ---------------------------------------------------------------------
    M-79 Grenade Launcher
    
    This deadly single-shot, break barrelled weapon was used in the 
    Vietnam War and nicknamed the "Blooper." It fires 40mm high explosive 
    grenades capable of producing more than 300 fragments within a five 
    meter radius. Its range is up to 300 meters.
    ---------------------------------------------------------------------
    
    Fire Rate    : 1
    Clip Size    : N/A
    Damage       : 5
    Rounds (Max) : 15
    
    I LOVE IT! I thought the BFG10K in Quake III was a nice weapon. The
    M-79 is probably the best weapon for taking out anyone or anything,
    in a single shot, but of course, being a grenade launcher, you should
    hold off using it in stealth missions. Like the grenades, but more 
    accurate, and while being slower that other weapons, is faster than
    the grenades themselves.
    
    ---------------------------------------------------------------------
    Tear Gas Launcher 
    
    Fires cartridges containing tactical CS riot agent. Use this weapon 
    to create confusion in situations where the opposition cannot be 
    attacked with lethal force.
    ---------------------------------------------------------------------
    
    Fire Rate    : 1
    Clip Size    : N/A
    Damage       : 5
    Rounds (Max) : 5
    
    When it comes to incapacitating people, this is the gun. It's like 
    the M-79, but instead of Grenades, it shoots Tear Gas. Valuable when 
    trying to silence a group of KGB agents. Ha-ha.
    
    ---------------------------------------------------------------------
    4)Controls
    ---------------------------------------------------------------------
    
    D-Pad
    
    Up        - This makes you move, helps you aim your shots with L1, 
                pulls your character up when he/she is hanging off 
                something, and if X is held, you can sneak around.
       
    Left/Right- This makes you move, helps you aim your shots with L1, 
                pulls your character around when he/she is hanging off
                something.   
    		   
    Down      - Do a little 180 turn, helps you aim your shots with L1, 
                when hanging off something, press to drop.
    
    Square    - Attack (Fire weapon, throw grenade, etc.)
    
    Triangle  - Use (Open doors, use item, flick switches, etc.), jump 
                up onto ledges, exit (Menu Screens), zoom in (Sniping 
                Weapons) reload weapon, and recieve radio transmission.
    		  
    X         - Crouch (move D-Pad to sneak around), climb down from 
                ledges, accept selection (Menu Screens)
       
    Circle    - Roll (hold L2/R2 to roll sidewards), when in sniper mode, 
                this zooms out.
    
    Select    - Change weapon, this is displayed at bottom of screen, 
                hold and press L2/R2 to cycle through inventory.
    
    Start     - Pause, opens up menus.
    
    R1        - Locks on to an enemy automatically.
    
    L1        - Manual aiming, you target whatever you want to shoot.
    
    L2,R2     - Strafe, when in L1 mode, this peeks.
    
    ---------------------------------------------------------------------
    5)Tips, Cheats, Misc.
    ---------------------------------------------------------------------
    
    -Head shots! Rejoice! These are the easiest way to kill unsuspecting
    and suspecting enemies. Use L1 and home in on, well, home.
    ---------------------------------------------------------------------
    -Head shots are also deadly when an enemy has the lock on you! Roll,
    run, just keep your head down and keep moving!
    ---------------------------------------------------------------------
    -Head shots are also useful if you're in need of a Flak Jacket, as
    the Flak Jacket will be undamaged from the head shot.
    ---------------------------------------------------------------------
    -Flames hurt! Ow! Don't run into them, otherwise you'll catch fire
    and die.
    ---------------------------------------------------------------------
    -How do you look around corners without actually looking? Get right 
    up to a corner, and instead of using the L1 + L2/R2 peek combo, just
    press the direction on the D-Pad which is opposite to where you want
    to look at. The camera view will spin a bit, and give you a peek of
    what's around the corner!
    ---------------------------------------------------------------------
    -To unlock Hard Mode, highlight the New Game option then press:
    
    Up + Select + L1 + R2 + Square + X + Circle
    
    It's hard. And you also get to unlock new movies!
    ---------------------------------------------------------------------
    -To unlock the Movie Theater, pause the game, select briefing, and
    press:
    
    Right + L1 + R2 + Circle + X
    
    Now go to Options, and under Cheats, you can get into the Movie
    Theater.
    
    To unlock new movies on Hard Mode, complete the game on Hard Mode.
    After levels 6, 12, 17 and after you've finished, you'll unlock a 
    new movie, amounting to four new movies.
    ---------------------------------------------------------------------
    -To unlock Level select, pause the game, select map, and press:
    
    Right + L2 + R2 + Square + Circle + X
    
    Now all levels are unlocked, go into Options, Cheats and End Level.
    ---------------------------------------------------------------------
    
    -There are various items and objectives that you can collect/complete
    which will unlock new things in the Two Player mode. They are:
    
    ---------------------------------------------------------------------
    Mission 1: Colorado Rockies
    ---------------------------------------------------------------------
    
    Near the waterfall, you can climb down, and enter a secret cave to
    get a H11. This will unlock the Colorado Rockies arena.
    
    ---------------------------------------------------------------------
    Mission 2: McKenzie Airbase Interior
    ---------------------------------------------------------------------
    
    Finish in three minutes or less to unlock the "wacky" Syphon Filter
    2 characters.
    
    ---------------------------------------------------------------------
    Mission 3: Colorado Interstate 70
    ---------------------------------------------------------------------
    
    If you go into the side room that's inside the first tunnel, you'll
    find some Binoculars and unlock the Caves arena. You'll get: Bag 
    Lady, CBDC Agent, Monk, Corpse, and Viral Test Subject.
    
    ---------------------------------------------------------------------
    Mission 8: C-130 Wreck Site
    ---------------------------------------------------------------------
    
    Kill Archer with one shot (damn it's hard), and you'll unlock the
    Jungle arena.
    
    Finish the mission in three minutes or less, and you'll unlock the
    Syphon Filter characters (from the original). You'll get: Girdeux,
    Phagan, Gabrek, Marcos, Rhoemer, and the Evil Scientist.
    
    
    ---------------------------------------------------------------------
    Mission 9: Pharcom Expo Center
    ---------------------------------------------------------------------
    
    After you hear those two GI's talking about a Girly Mag, pick it up
    to unlock the Pharcom Incubator Lab arena.
    
    ---------------------------------------------------------------------
    Mission 11: Moscow Club 32
    ---------------------------------------------------------------------
    
    Before the three guards can throw grenades at you (in the beginning
    of the mission), kill them all and you'll unlock the Disco Basement
    arena.
    
    ---------------------------------------------------------------------
    Mission 12: Moscow Streets
    ---------------------------------------------------------------------
    
    After the two white cars try to run you over, go back to them once
    you've avoided them, kill the guys, then grab the PK-102 to unlock
    Rhoemer's Bunker arena.
    
    ---------------------------------------------------------------------
    Mission 13: Volkov Park
    ---------------------------------------------------------------------
    
    Before the agent blows up the car, retrieve the Biz-2 inside it to
    unlock the Surreal arena.
    
    ---------------------------------------------------------------------
    Mission 15: Aljir Prison Break-In
    ---------------------------------------------------------------------
    
    Don't use a crossbow at all, and you'll unlock the Aljir Prison
    arena.
    
    ---------------------------------------------------------------------
    Mission 18: Agency Bio Lab Escape
    ---------------------------------------------------------------------
    
    Enter the operating room to unlock the Agency Computer Lab arena.
    You get in here through a vent, which you exited from in the last
    mission.
    
    ---------------------------------------------------------------------
    Mission 19: New York Slums
    ---------------------------------------------------------------------
    
    In the burning building, retrieve the Dirty Laundry from the 
    washer to unlock the D.C City Park arena.
    
    ---------------------------------------------------------------------
    Mission 20: Slums District
    ---------------------------------------------------------------------
    
    At the top of the stairway in the parking garage is a crate with an
    M-79, pick it up to unlock the Syphon Filter 2 characters. You'll 
    get: Ninja Gabe, Scuba Lian, Unit 1 (Chance who's fully decked out in
    his armor. Same damage though), Dr. Elsa Weissinger, Uri Gregorov, 
    Lawrence Mujari, and the SWAT officer.
    
    ---------------------------------------------------------------------
    6)Walkthrough
    ---------------------------------------------------------------------
    
    I'll try my best to give you an accurate description and walkthrough
    for each level. Also, after looking at the walkthroughs on GameFAQs,
    I think I can provide information that you've never known up until 
    now! (Want to get a H11 right at the start of the first level? Or an
    Air Taser?) Buckle up, and hang on for a great gaming experience.
    
    ---------------------------------------------------------------------
    i)Mission 01: Colorado Mountains
    ---------------------------------------------------------------------
    
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    
    Colorado, USA: Rocky Mountains
    09/08 04:00
    Operative: Gabe Logan
    
    Your C-130 transport, returning from Kazakhstan, has been shot down 
    over the Colorado rockies by Agency fighters. You and a handful of 
    CBDC agents were able to get off in time, and are now spread out 
    along a mountain range. You must reach the C-130 crash site and 
    retrieve the Pharcom data discs before the Agency does.
    
    Find Chance (lieutenant, CBDC) and collect the C-130's transponder 
    locator. Use it to pinpoint the location of the downed transport. 
    Then use any and all means necessary to reach that location. The data 
    discs must be retrieved to find a cure for Syphon Filter and to save
    Lian.
    
    ---------------------------------------------------------------------
    Mission Objectives
    ---------------------------------------------------------------------
    
    -Find Chance and the Transponder Locator
    -Reach High Ground to fix Transponder Signal
    -Recover C4
    -Clear Cave In
    -Take Out Snipers
    -Defend GI's
    -Reach the Highway
    
    ---------------------------------------------------------------------
    Mission Parameters
    ---------------------------------------------------------------------
    
    -Do not kill any GI's
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1)H11
    2)9MM
    3)M16
    4)Shotgun
    5)Air Taser
    6)Flak Jacket
    7)C4
    8)Grenades
    9)Knife
    10)Transponder
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    -Unlock Colorado Rockies Arena (grab the H11 in the secret cave near
     the waterfall)
    
    ---------------------------------------------------------------------
    For a first mission, this is relatively easy. It'll start off with a
    cutscene, as every mission does, then you'll get control of Gabe,
    parachuting. Don't touch the ground near the flare and the GIs yet, 
    fly onto the cliff on top of them to pick up a H11. No-one knew 
    about that, hey? Now climb down and speak with the GIs. You'll ask if
    they've seen Chance. They'll say that he went south.
    
    Turn around, and head south to the ridge. Pick up the M16 in the 
    chest on the ridge, which is located away from the guy standing on
    the ridge. Then go and talk to the guy, he'll call another GI to 
    lead you to Chance. Follow both of them, and eventually they'll say 
    that "He went down into that cave," don't go into the cave at the
    bottom, not yet anyway. 
    
    Go to the bottom, but instead of going into the cave, climb up the
    ridges, and go further up to reach a chest, which holds a Shotgun.
    Continue climbing up, past the flare, there's a chest with a Flak
    Jacket but I don't think you'll be needing it yet. Turn right, and 
    enter a new area. From where you entered, head north to the edge. 
    Stand by the big stone to your right, and climb down onto a secret
    ledge and pick up the Air Taser! This weapon rocks, have it 
    equipped. Remember this place, you'll need to return here.
    
    Now go back to the cave that the two GIs told you to go into, and
    enter it this time. Keep going, past another two GIs, and you'll
    reach Chance. He'll give you the transponder, and run off. You'll
    get an objective added, which is to reach high ground. Your first
    enemy will appear behind you now, hold R1 and target him with the
    Air Taser. Hold Square until he catches fire, that's when you know
    he's dead =) Now go back in the direction that Chance was heading.
    There's a waterfall in the middle. Approach the edge, 
    walking backward, and drop off the edge. Quickly press Triangle in
    mid-air, and you'll grab onto the edge. Press down to drop into the
    secret cave, and pick up the H11. You'll also unlock a two player
    map.
    
    Climb back using Up + Triangle, and run back to where you started.
    Pick up the M16 ammo from the dead soldier which you killed, then
    head into the cave with the two GIs. There'll be an explosion 
    behind, so sprint out of that cave as fast as you can. It'll kill
    one of the GIs and cause a cave-in, so now you'll need to find 
    some C4.
    
    Head back to the injured GI at the start, but you won't get far
    before you have to fend off more enemies. Just equip the Air Taser,
    get a good lock on, and have a barbecue. Dispatch of all enemies in
    your view, then climb up the ridges, and get back to where you 
    started.
    
    More GIs will shout for help, but they'll all be killed by three
    soldiers standing around the GI with the C4. Zap the with the Air
    Taser, and then head to the dead GI to retrieve the C4. Get ready
    to zap tons of soldiers here - even some in mid air - with the
    Air Taser. Clear the area and head back towards the cave in.
    
    As before, don't enter the second cave yet, go back to where you
    found the Air Taser, fending off enemies on the way, and you'll find
    three more soldiers to contend with. Zap em, then climb up the big
    column of rocks in the centre of the area they were patrolling, and
    use the Transponder. After, get down (slowly! Don't kill yourself!)
    and then move back to the big open area. If you need the Flak
    Jacket, pick it up, otherwise use the Air Taser until everybody's 
    gone. 
    
    Head back to the cave-in area, plant the C4, then run out of the 
    cave. After the C4 has detonated, move forward, and you'll have to
    deal with three parachuting soldiers. Kill them all, jump past the 
    waterfall, and there's a Flak Jacket nearby if you need it. Move
    forward to another cave, then climb up, and enter sniper realm.
    You'll constantly have a "Head Shot" above your head, so roll
    towards the GIs. They'll distract the snipers while you get rid
    of them. Switch to a Shotgun.
    
    When control resumes, move to the east, and then climb up the
    ledge behind the sniper. They both have Flak Jackets, so it's 
    going to take a bit of effort to kill them. Shoot the one closest
    to you to make him retreat, then shoot the one on the other side
    to make him retreat. Go after the first guy, nail him with either
    continuous Shotgun blasts or a Head Shot. Go up, hide around the
    big rock, switch to H11, and nail the other sniper with a Head 
    Shot. Go past the second sniper, and you'll think you'll have 
    finished the mission.
    
    Not. The two GIs below are under attack. Go back to where the 
    second sniper was, equip the H11 and watch the trees. Take out the 
    soldiers with Head Shots. Then look to the left, take out the 
    soldiers there, and then safely climb down below (don't jump!!!). 
    Run around and use Shotgun/Grenades/Head Shots to take out the 
    rest of the soldiers.
    
    You'll appear on the ridges back above, and after the short
    sequence, run down the path. A helicopter will appear, and 
    some guy will say, "I'd let you live if it were up to me!"
    Gabe replies with, "Yeah, right" and jumps to dodge the missiles
    from the helicopter.
    
    ---------------------------------------------------------------------
    ii)Mission 02:McKenzie Airbase (Interior)
    ---------------------------------------------------------------------
    
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    
    Colorado, USA: McKenzie Airbase
    09/08 04:45
    Operative: Lian Xing
    
    Agency operatives, headed by Morgan, have abducted you from 
    Kazakhstan and brought you to McKenzie Air Force Base in Colorado. 
    You must escape the holding facility and find a way off base. If 
    possible, observe Morgan and his operatives and uncover any agency 
    plans you can.
    
    Airbase personnel believe you're a terrorist under quarantine, and 
    they will fire if they spot you. Avoid detection, and use non-lethal
    means to eliminate any obstacles to your goal.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    -Find Adrenaline Booster
    -Get Combat Gear
    -Escape Holding Facility
    
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    -Get Adrenaline within two minutes before you black out
    -Do not kill airbase personnel
    -Do not allow yourself to be detected
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1)Hand Taser
    2)9MM
    3)M16
    4)Flak Jacket
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    -Unlock Syphon Filter 2 "wacky" characters (finish mission in under
     3 minutes)
     
    ---------------------------------------------------------------------
    
    You'll start off with a two minute timer ticking away, this represents
    how long Lian has to find some Adrenaline before she blacks out. Wait
    for the guard outside to walk a considerable amount down the corridoor,
    then run into the passage to your right. If you want to rush, sneak
    around the guard and don't touch him as you enter the passage to the 
    right.
    
    Stop here. You'll hear Dr. Elsa and Stevens talking. Listen in, and
    wait until they move past you, then you can make your way into the
    room across the hall. Pick up the Adrenaline from the tray there.
    
    Exit the room, and from where you are now, head right down the 
    corridoor. Sneak a peek around to the right, then left, and if it's
    clear, head left. Head north to the next corner, and be careful here,
    as there's a guard right there. Once he starts moving, wait until 
    he's moved a couple of steps, then sneak behind him, don't get too 
    close.
    
    Halfway up this corridoor is a red-lit room, enter it, and look 
    through the glass. You'll see a scene with Elsa, Stevens, and Phagan.
    They kill Phagan to rid all evidence of Syphon Filter, and then they
    leave. Flick the switch to open up the glass panel, and then exit
    carefully through the door. 
    
    From where the door is, turn right, and you should see a hallway on
    the left a little further ahead. Run into it, and then you'll reach
    another corner. There'll be a guard walking away from you, sneak 
    into the alcove nearby. Listen to the guards finish talking, wait
    until one of them is walking to the exit door, and then crawl 
    underneath the window (hug the wall), and take the hall on the 
    right. Follow until you reach a locker room, one of the lockers to 
    the left will contain your gear.
    
    Sneak behind the guard and zap him with the Hand Taser. Flick the 
    switch, and that will open the door that the other soldier just
    recently passed through. Run down there, past both doors, and then 
    sneak to the corner. A soldier will pass through here, stay still.
    When he turns around and heads in the direction of the doors, zap
    him.
    
    Peek around the next corner to see which direction the guards are 
    moving in. Once they start moving away from you, hide in the 
    alcove to the left. The guard will move back towards you, then
    spin around. Once he spins around, follow him and zap him. Get to
    the end of the corridoor, and then you'll get a FMV where a soldier
    will come up to Lian, and confess that he doesn't have a clue to
    what's going on. He'll help her get outside.
    
    ---------------------------------------------------------------------
    iii)Mission 03: Colorado Interstate 70
    ---------------------------------------------------------------------
    
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    
    Colorado, USA: Interstate 70
    09/08 05:15
    Operative: Gabe Logan
    
    Chance has scouted the highway ahead and has found a convoy of armed 
    Agency commandos stopped by the avalanche that was caused by Archer's 
    missile attack. You must get past this convoy to reach the C-130
    crash site and retrieve the data discs.
    
    However, you lost your arsenal in the avalanche. Chance will create 
    a distraction to draw enemy fire while you enter the tunnel. Search 
    the back of any transport trucks you find to re-equip yourself. 
    Afterwards, protect Chance and fight your way to the crash site.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    -Obtain weapons while Chance distracts guards
    -Cut tunnel power
    -Reach C-130 Wreck Site
    
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    -Protect Chance
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1)Knife
    2)9MM
    3)M16
    4)Grenades
    5)Shotgun
    6)Flak Jacket
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    -Unlock Caves Arena (collect the Binoculars)
    
    ---------------------------------------------------------------------
    
    You'll find yourself in a little bit of a predicament here, you've
    got no weapons and there's a few guys on your tail. Chance will
    create a distraction with his M-16 while you run to get supplies. 
    Head into the tunnel, and roll through the two guys who will be 
    shooting at you. Take caution when you're going behind the truck,
    you've got to knife the guy there. Reach into the truck (Triangle)
    and then grab the gear. Equip the trusty old Shotgun, then run back 
    out to Chance while taking the guys in the tunnel out.
    
    Switch to the 9MM on your way out, and deliver two Head Shots to the
    guys who Chance is shooting at. Then turn around, look up above the
    tunnel, and take out the "sniper" with a head shot. Checkpoint time.
    Chance will run into the tunnel, next to a door. To unlock the Caves
    arena, head into this door, take the left path, and then enter the
    room. There'll be a chest with the Binoculars inside. Grab and 
    return to Chance.
    
    Continue going through the tunnel, helping Chance take out guys with
    your Shotgun, and soon you'll get a cutscene where Chance will 
    mention that they're in trouble. Next thing you know, Gabe's got a
    Flamethrower, and tons of guys in Flak Jackets are running towards
    you. Burn them, there'll be one or two waves, from both in front 
    and behind you.
    
    Continue on, and you'll be outside again. Chance mentions that 
    there's only one guard. Ambush. Don't shoot at all. Follow the guard
    without him seeing you, and knife him quickly. Do that to the guard
    behind the jeep as well. If you shoot, you'll have to deal with
    snipers, which is an absolute pain.
    
    Now for this part, you can either run straight through to the tunnel,
    equip a gun and blast away, or use your knife, binoculars and
    stealth skills to get through. There'll be a guard near the railing,
    sneak behind him and knife him. Carefully hang from the cliff edge,
    and make your way close to the tunnel. They'll start shooting, but
    it's easy to dodge.
    
    A guy will be hiding in the side door alcove, nail him with a head 
    shot. Continue further and you'll reach a bunch of APCs. Chance will 
    give himself up as a diversion, and then you can collect the Grenades 
    from the back of the truck. Run back to the door, enter and take the 
    right path this time. Chuck a Grenade into this room, then run out. 
    It's night-vision time! Equip the knife and safely knife your way 
    through the soldiers. They can kinda still see you, be careful. 
    Exit.
    
    ---------------------------------------------------------------------
    iv)Mission 04: 1-70 Mountain Bridge
    ---------------------------------------------------------------------
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    
    Colorado, USA: I-70 Mountain Bridge
    09/08 05:45
    Operative: Gabe Logan
    
    Archer has ordered that a bridge along I-70 be destroyed to prevent 
    you and any CBDC survivors from escaping the mountain. They then plan 
    to bomb the mountain with Barin Nerve Gas. You must keep the bridge 
    intact.
    
    Silently kill the Agency commander before he gives the order to 
    detonate, and then disarm the charges which are planted on the 
    scaffolding below the bridge. Once this is accomplished, continue
    towards your primary objective: the C-130 crash site.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    -Find Silenced Weapon
    -Quietly Eliminate Commander
    -Disarm 4 C4 charges
    -Rescue captured GIs
    
    -Reach plane crash site
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    -Protect the GI's
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1)Knife
    2)9MM
    3)M16
    4)Gas Grenade
    5)Silenced Sniper Rifle
    6)Shotgun
    7)Grenade
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    None
    
    ---------------------------------------------------------------------
    This is a tricky mission. You'll start off with a cutscene, and then
    you have two minutes to get rid of the Commander, who is directly in
    front of you. Sneak to the left or the right of the bridge, then drop 
    onto the little ledge, and make your way, hand over hand, past the
    commander and then up to the second truck. Make sure that the two 
    patrolling soldiers are out of sight, then climb up and grab the
    equipment from the truck.
    
    Equip the Gas Grenade, and run toward the Commander, again, watching
    out for the two patrolling soldiers. Throw the grenade at the 
    Commander and you'll get a checkpoint.
    
    Now you've got to go down below and defuse the bombs. From where you 
    started the mission, go right, and once again, climb along the edge
    until you see some scaffolding below you. Drop onto it, and then 
    equip the Sniper Rifle. Find your target, pick him off with a head 
    shot, and then make your way over the platforms to reach him. While
    you're there, defuse the C4 too (stand over it and press Triangle).
    
    You should be on the left side of the bridge now. Climb up back onto
    the small ledge, and make your way along. Halfway, you should see a
    platform with C4 on it, and no guards. Drop and disarm. You'll also
    hear that the enemy is holding two GIs hostage. While you're on this
    platform, you can pick off the nearby soldier with a head shot. You 
    can't defuse his C4 yet, just wait.
    
    Climb along to where the equipment truck was. Make sure the two 
    soldiers aren't around, then move forward and sniper the dude in 
    front of the truck in front of you. Sneak to the side, and you'll 
    see a guy guarding the tunnel, time to get a head shot in.
    
    Get up, and quietly move to the other side of the bridge. Here, drop 
    down and find some scaffolding to drop onto. Fall, get up quickly,
    and then snipe the moving guard below you. Get down to his C4 and 
    disarm it. 
    
    Now for the last bit of C4. From where you are, make your way over 
    to that central bit, and climb up onto the ledge above it. From here,
    the C4 is yours.
    
    Make your way back up to the tunnel entrance quickly and quietly. 
    Enter, and you'll soon see the two captured GI's. Hide in the shadows,
    next to the wall, and don't get too close. You're going to have to
    take both of the soldiers out with head shots.
    
    Equip the 9MM, and get a lock on the guy that's just standing there. 
    When the other dude moves into your crosshairs, fire off two quick
    shots, and when I say quick, I MEAN quick.
    
    Get the GI's, and venture further into the tunnel. Hopefully you 
    saved ssome grenades. Trucks come at you here, and you're going to
    use grenades to blow them up. If you don't have grenades, shoot them
    with L1 until they explode. Three or so guys will run out from each
    truck, the ones that didn't die from the truck explosion can be
    taken care of easily, with head shots. They all have flak jackets, 
    and one of the guys has a Shotgun, don't forget to help your GIs out.
    Deal with three of the trucks, and that's the end of the level.
    
    ---------------------------------------------------------------------
    v)Mission 05: McKenzie Airbase Exterior
    ---------------------------------------------------------------------
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    
    Colorado, USA: McKenzie Airbase
    09/08 05:15
    Operative: Lian Xing
    
    You've escaped the airbase holding facility and given yourself an 
    adrenaline booster shot to stave off the effects of Syphon Filter. 
    You must now find a way into the base control tower and then steal a
    chopper. If possible, observe Morgan and his operatives and uncover
    any Agency plans you can.
    
    Airbase personnel believe you're a terrorist under quarantine, and
    you will fire if they spot you. Avoid detection, and use non-lethal 
    means to eliminate any obstacles to your goal.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    -Locate silenced weapon
    -Eliminate Agency Pilot
    -Sabotage Agency Jet
    -Get info from Holman
    -Create distraction and enter tower
    -Get transponder frequenct
    -Steal helicopter
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    -Don't kill any airbase personnel
    -Don't put the base on alert
    -Do not kill Holman
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1).45
    2)M16
    3)Silenced Sniper Rifle
    4)Flak Jacker
    5)Hand Taser
    6)Binoculars
    7)Silenced HK-5
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    -Finish in Hard Mode to unlock a bonus movie (Before and After:1) 
    
    ---------------------------------------------------------------------
    You'll start the mission off behind two soldiers talking. Listen to
    them, as you sneak up to a bush nearby. Hide there until one of them
    leaves, and then sneak up on the other dude, and taser him.
    
    Run in the direction that the other guy ran in, and after you round
    two corners, you'll get a cutscene. Now flatten yourself on the wall
    to the left, and wait until the soldier patrolling near the truck
    turns around. After he has, run forward, and as you get closer, sneak
    and use your taser on him. Pick up the Sniper Rifle from the back of
    the truck.
    
    There's a guard to your left now. Sneak up to him and taser him, if
    you can't seem to get him, try running in a big arc to get him. After
    tasering him, go into the alley and climb up the wall. Drop onto the
    truck and hide around the corner. 
    
    The soldiers will say something like, "Hey, did you hear that?" Climb
    up the green boxes, drop over the other side (quietly!), and taser 
    the guard from behind. Leave him and continue in the other direction.
    
    Around this corner, you'll hear Morgan and Falkan talking. Hide behind
    the corner/box, as a soldier will head your way. Taser him, then 
    follow Morgan and Falkan outside again. Take a right, flick the 
    switch, and the roller door will open for you. Equip the Silenced 
    Sniper Rifle, and sneak up to the guy on top, nail him with a head 
    shot. Now head to the underside of the plane, and press Triangle to
    sabotage it.
    
    Equip the Hand Taser now, and hide behind a corner, as a soldier will
    be coming your way. Zap him, and return outside. From where you are,
    crouch and take a right. Get around here, avoiding the soldiers, and
    move forward. Watch the searchlight, and then cross when it's safe.
    
    You'll get a checkpoint, move to the top-left hand corner. A truck 
    will drive by soon, jump on to it, and once you see an opening to
    your left, jump off and quickly run to it.
    
                |   |
                    |
    Jump off -> |   |
    here        |   |
                |
                |   |
    			
    Once you've jumped off, head into the hangar there. Make your way
    over to the exit, and you'll get a cutscene. Now you have to extract
    information off Holman. From the alleyway that you're in, take a 
    right, back into the hangar. Go around the other side of the truck,
    and wait until the two dudes start talking. Sneak up to them, and
    once Morgan shoos the soldier away, taser the soldier. Follow Morgan
    quietly into the hallway, and you'll get an FMV. 
    
    You'll recieve a HK-5. Head back, and creep up on the guard near the
    green crates and taser him. Now, this is where you'll need to be
    careful. Equip the Silenced Sniper Rifle, and run into the corridoor
    to your right. Look up, and there's a searchlight. Snipe it out.
    
    Run back down the corridoor, and equip the Hand Taser. Run out, and
    follow the guard around and tase him. Run to the fence, and make your 
    way to the truck. Go up to the door, and ignite it. The truck will
    reverse, the soldiers will be like, "WTF?" and that's the diversion
    that you needed.
    
    Go into the building, and take a right into the elevator. Go up, and
    once you're out, take a right, and go around. Be careful, around the
    second corner is a soldier, taser him. Sneak up and taser the guy
    who's talking. Find the Transponder Frequency on the wall, and now
    leave via the elevator.
    
    Take the left path this time, and you'll reach the outside, where
    Morgan and a soldier are speaking. Morgan will head to the chopper,
    and you'll follow. Sneak up and tase the guard, then tase Morgan.
    Run to the chopper, and that's it!
    
    ---------------------------------------------------------------------
    vi)Mission 06: Colorado Train Ride
    ---------------------------------------------------------------------
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    Colorado, USA: United Pacific Train 101
    09/08 06:00
    Operative: Gabe Logan
    
    You've escaped another missile attack from Archer by jumping onto a 
    westbound United Pacific freight train. It will bring you within five 
    miles of the downed C-130. You must reach the engine and prepare to 
    stop the train as it approaches the crash site.
    
    Archer is using his Blackhawk UH-60 to deploy an Agency RET 
    (Retrieval and Elimination Team). He will destroy the train rather 
    than let you get off the mountain alive. Eliminate any operatives 
    that get in your way.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    -Reach engine and stop train
    
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    None. YAY!
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1)9MM
    2)M16
    3)Flak Jacket
    4)Grenade
    5)Knife
    6)Silenced Sniper Rifle
    7)Shotgun
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    None
    
    ---------------------------------------------------------------------
    
    If you need a Flak Jacket, there's one in the first car. Just drop
    down, head inside, and pick it up. Now climb back up and begin making
    your way to the engine. You'll soon see a "half a carriage" coming up,
    (I think it's called a flatbed) which has three soldiers in front of 
    it. Creep near enough so that they don't see you, but so that you 
    can knock them all off with head shots.
    
    Continue further, and you'll reach another flatbed, but it's loaded
    with crates. Move quickly and climb to the next part of the train,
    as there is a dangerous grenade thrower. He's the guy on the right
    side of the flatbed, take him with a head shot before whacking the
    dude on the other side of him. 
    
    Moving along, you'll come across a small gap in between the carriages,
    and a soldier that's hiding in there, take him out with a shotgun
    blast. Soon there'll be some dudes jumping, rather, attempting to
    jump, onto your carriage, blast them in midair for a laugh. HAH!
    
    Head forward and take out the two soldiers with your Shotgun, and 
    you'll reach a black oil tanker. Equip the Sniper Rifle, hide behind
    the spout of the tanker, and take them out with head shots. Move
    forward, past the red carriage, and you'll reach another tanker and
    two more soldiers. You know how to dispose of them. Grab their
    Flak Jackets and ammo if needed.
    
    Move forward, take out the next two guys with head shots, and then
    you'll reach a flatbed stretch. Grenades will be lobbed seemingly 
    from nowhere here, and the way to keep safe is to press yourself up
    against the wall of the flatbed, peek around and knock the guys out
    with head shots.
    
    Continuing on, you'll go into a tunnel and it'll be nightvision mode.
    Tread carefully, don't go too fast, and take advantage of the easy
    head shot chances that you'll get.
    
    After the nightvision part, keep running forward, don't stop, and
    soon you'll get a cutscene where some idiot seperates the top part
    of the train from the rest of it. End mission.
    
    ---------------------------------------------------------------------
    vii)Mission 07: Colorado Train Race
    ---------------------------------------------------------------------
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    
    Colorado, USA: United Pacific Train 101
    09/08 06:15
    Operative: Gabe Logan
    
    An oil tanker has been destroyed by an Agency commando's grenade, 
    splitting the train in two. You managed to jump clear of the
    explosion, but now you're facing worse news.
    
    Archer has blown out a rail bridge ten miles ahead of the train's
    current position. You haven't got much time. You've got to reach the
    engine and stop the train before it reaches the gorge.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    -Reach engine and stop train
    
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    -Reach engine before reaching the bridge
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1)9MM
    2)M16
    3)Flak Jacket
    4)Grenade
    5)Knife
    6)Silenced Sniper Rifle
    7)Shotgun
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    None
    
    ---------------------------------------------------------------------
    
    You've got eight minutes to stop this train. It's about 4 in Hard
    Mode, I think. You need to be on your toes, and your aiming needs to
    be at it's best.
    
    Equip the M16 and climb up. Take out the Agency soldiers and press
    forward. On the next car, which is full of crates, kill the soldier,
    jump down and grab the Flak Jacket if needed, then switch to the 9MM
    and shoot the heads of the two remaining soldiers.
    
    Ahead of you, there's a grenadier with a Flak Jacket on. When you 
    reach the next flatbed, quickly climb to the next car, to avoid the 
    grenades. Take the grenadier out with a head shot and move on.
    
    Run on, switching to the M16 and making mince meat out of the soldiers
    that run past you. Switch back to the 9MM before you reach the next 
    flatbed, and dispose of the two soldiers with head shots. The next
    car will be loaded with Shotgun wielding, Flak Jacketed soldiers, so
    you can either pick them off painfully and slowly with head shots,
    or just piff a Grenade in their direction. Checkpoint.
    
    The next two soldiers in front of you will be running away from you,
    nail them from behind. If you can't, and they jumped onto the
    flatbed, move to the edge of the blue carriage, use the 9MM for a 
    head shot, then drop in between the blue carriage and the flatbed. 
    Peek around the wall of the flatbed and nail the guy that's right up
    close on the other side of the wall. Press on.
    
    You'll reach another cargo car, you can knock the solitary Agency
    soldier off with a Shotgun blast. However, the next one presents a 
    tougher challenge, you can use your 9MM to rack up three head shots
    (one guy will be wielding a Shotgun, he's initially out of your 
    view), or you can use a Grenade.
    
    Tricky part next. Once you move up the black carriage, two snipers
    with Flak Jackets will appear, snipe them with the Sniper Rifle, or
    use - what should be - your last Grenade.
    
    As you move forward into the tunnel, a Flak Jacketed Shotgun soldier
    will arrive, and you'll have to dispose of him with a head shot. Once
    that's done, drop to the front of the train, and watch Gabe fly from
    train to helicopter.
    
    ---------------------------------------------------------------------
    viii)Mission 08: C-130 Wreck Site
    ---------------------------------------------------------------------
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    
    Colorado, USA: C-130 Wreckage Site
    09/08 06:45
    Operative: Gabe Logan
    
    The Agency has reached the crash site before you, and Archer has his
    men searching for the data discs. You've got to get the discs before 
    they do. Fortunately, they won't be expecting you to parachute in, so 
    you can get the drop on them.
    
    Before the crash, the crate holding the discs was stashed in the tail
    section of the plane. It's likely still there. Retrieve it ASAP and 
    rendezvous with Lian at the clearing one click south.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    -Find Data Discs in the tail of the plane
    -Retrieve Discs from Archer
    
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    -None
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1)9MM
    2)M16
    3)Flak Jacket
    4)Grenade
    5)Knife
    6)Silenced Sniper Rifle
    7)Shotgun
    8)M-79
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    -Unlock Jungle Temple Arena (kill Archer with one shot, it's hard).
    
    -Unlock the Syphon Filter characters (from the original). You'll get: 
    Girdeux, Phagan, Gabrek, Marcos, Rhoemer, and the Evil Scientist 
    (Finish the mission in three minutes or less).
    
    ---------------------------------------------------------------------
    
    There are two ways you'll have to approach this mission in to unlock
    both of the secrets. Hell, if you're good enough, you'll only need
    one approach. 
    
    You'll start off by parachuting into the crash site. Just drop down
    as there are no things to grab by flying anywhere else. Equip the
    Shotgun (hopefully you'll have enough ammo), and blast the two
    Agency soldiers nearby. Grab the Flak Jacket if needed, and then 
    run down the left side of the plane wreck.
    
    Use the Shotgun to blast everyone here, not forgetting about the
    pesky little grenadier. Move forward to the wing, underneath it is
    a Silenced Sniper Rifle. 
    
    Further on you'll reach the fuselage. Be careful, when you hear
    them say "He's in position", back up, as they've got a deadly sniper
    positioned on the top of the plane wreck in front of you (he's hard
    to see). Back up, glue yourself to the side of the fuselage so that
    you don't get hit, and equip the Silenced Sniper Rifle. Peek and 
    try to lock on to the sniper with a head shot, keep ducking back 
    once your danger bar is red. 
    
    Once you've disposed of the sniper, equip the Shotgun and take care
    of the two guys that are nearby. Now go down the right side, as to
    the left is a sniper. Run away from him and he won't bother you. Soon
    you'll reach the tail, DON'T pick up the pinkish box containing the
    Data Discs yet; head behind the tail, and grab the mother of all 
    weapons, the M-79. Equip it, then run back and open up the box.
    
    Where are the Discs? Archer's got 'em! And he's set up an ambush! 
    Luckily, you have the power of the M-79 on your side. Take out the 
    deadly snipers with the M-79, and you should have one shot remaining.
    
    Run down the right (north) side of the wreck, backtracking to where 
    you came from at the start. You'll hear a "South Team, in position" 
    sorta thing, just keep moving and rolling to avoid the snipers. 
    You'll reach another part of wreckage soon.
    
                    
    |           |              |
    |           | <----Wreckage|
    |           |              |
    |		                   |
    |South      |    |    North|
    |           |    |         |
    |           |    |		   |
    
    
    Going through the wreckage will result in you being boxed in, and
    subsequently killed. Taking the route on the left (South) will result
    in you being grenaded (if that's a word). Going on the right (North)
    just calls in snipers. Here's the easy way to get through.
    
    |           |                |
    |           |                |
    |         O |                |
    |		 |---------          |
    |South      |    |  \   North|
    |           |    |   \       |
    |           |    |    \ <----(That's the path you take, O should be
                                 your final position)		   
    							 
    Go down the North route until you spot the gap in between the two
    pieces of wreckage. Cut in there, and hide where the O is. Archer
    will now call the snipers in. When he's in the middle of calling them,
    turn and face the North ridge. This is where you have to make your 
    M-79 shot count. Use the L1 aim and go for a spot at the top of the
    ridge, in the middle. Hopefully, hopefully you'll get it right, and
    the blast will knock all three snipers down before they have a chance
    to shoot. If not, peek around the edges of the wreckage and nail them
    with head shots.
    
    When you hear the sound of a chopper, race to the dunes at the start
    and have (preferably) the Silenced Sniper Rifle in hand. There's 
    Archer, hanging from the helicopter. You've got to knock him down,
    but he's ot a Flak Jacket.
    
    If you want to unlock the Jungle Temple Arena, use the Silenced 
    Sniper Rifle and carefully aim for his head. This takes a lot of
    practice and skill. Just make small movements to follow Archer, and
    as soon as you get a lock on his head, fire.
    
    Otherwise, just equip the M16, go into L1 mode, and spray him with
    bullet fire around the head. He should go down easily.
    
    ---------------------------------------------------------------------
    
    Now, to unlock the Syphon Filter characters to play with. This time,
    it's all about speed. As you land from your parachute, equip the
    Shotgun and take out the first two Agency soldiers that you see. Now
    go down the right side of the plane wreck, shoot only if you are 
    threatened, and cross over to the next section of wreckage.
    
    When the sniper pops out, equip the M16 and spray bullets around his
    head, and you'll nab him. Run down towards the discs, but as before,
    pick up the M-79, equip it, and then go for the discs.
    
    Destroy your enemies with 4 M-79 blasts, and then move on. When
    Archer calls the snipers from the south ridge, continue moving on,
    rolling and ducking their head shots. Cut into the section of 
    wreckage for cover again, and use the same tactic to get rid of the
    snipers on the north ridge (pick a spot on top of the ridge, and 
    shoot with the M-79). 
    
    Rush to Archer, and if you need to, equip the Silenced Sniper Rifle
    and take him in one shot. Otherwise, use the M-16 and spray his
    head with bullets. Cheers.
    
    ---------------------------------------------------------------------
    ix)Mission 09: Pharcom Expo Center
    ---------------------------------------------------------------------
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    Colorado, USA: Pharcom Expo Center
    09/09 21:00
    Operative: Gabe Logan
    
    Lian's intel from the airbase indicates Phagan his a disc with his 
    encryption codes somewhere in the Pharcom Expo Center. Morgan is 
    leading an operation to find the disc. You will plant a C-4 charge 
    to distract the guards and take the codes from him. If needed, use 
    the building's ventilation system to reach your goal.
    
    The Pharcom Expo Center has been shut down by the N9A, pending an 
    investigation into Phagan's involvement in the D.C. terrorism 
    incident. US Army troops are currently boxing exhibits for shipment
    to government warehouses. Avoid contact with these troops if 
    possible, and if necessary, incapacitate them with your crossbow or 
    hand taser.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    -Plant decoy to distract guards
    -Sneak into the Ancient China exhibit via a ventilation shaft
    
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    -Do not kill any GI's
    -Do not alert GI's to your presence
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1)9MM, Silenced
    2)Silenced Sniper Rifle
    3)Hand Taser
    4)Crossbow
    5)Grenades
    6)C4
    7)Silenced HK-5
    8)M-16
    9)Flak Jacket
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    -Unlock Pharcom Incubator Lab (collect Girly Mag)
    
    -Finish in Hard Mode to unlock a movie (Before and After II)
    
    ---------------------------------------------------------------------
    
    You'll begin by sneakily breaking into the building, and you'll 
    appear on top of a stack of crates. Equip the 9MM, and take one of 
    the guys in front of you with a head shot. Then run and jump to the
    ledge across from you (the one with the greenish algae stuff all
    over it), and pull yourself up. Lean and take out the other dude,
    jump down and collect their ammo.
    
    Move through the passage here, and it'll get into nightvision. Once
    it starts getting lighter, stop running, just creep around the
    corner. Peek around the corner with the 9MM and take the waiting
    guy out with a head shot.
    
    His death will alert more Agency men to your location. Watch the top
    left hand corner, two guys will pop out from there. Try and take 
    them with head shots, if not, just crouch behind the crates to your
    left.
    
    Pop out every now and then to take out a guy to the right, and once
    he's gone, take care of the guy on the left. Be careful of that sniper
    to the top left of screen, and move forward. There'll be an Agency
    man to your right, kill him, and move to the left side of the room.
    
    Climb up the fallen pillar, and then equip the Silenced Sniper Rifle.
    Peek around the corner to get the last remaining sniper, he's got
    a Flak Jacket, so make sure it's a head shot, and make sure that it's
    a good head shot.
    
    Move up towards the crates. Equip the 9MM and shoot out the vent
    grate to your left. Go in, and climb through. Once you drop down,
    you'll get a checkpoint. Take care when moving around the corner of
    the stack of crates, an Agency dude is there, so it's up to you to
    how you dispose of him (Hand Taser saves ammo).
    
    Creep around the next corner, preferably with Hand Taser in hand, 
    and creep to the next corner. A guy will pop out, tase him. Leave
    the Flak Jacket (in the chest) for now. 
    
    Creep around the crates, and tase the guy there. Equip the 9MM, and
    peek up onto the walkway. Take the guy out with a head shot, and 
    go down into the moon/space exhibit thingy (if you need a Flak
    Jacket, go back and get it). Climb the crates, onto the walkway, 
    shoot out the vent grate, and climb into the grate.
    
    Climbing along, you'll soon reach two more vent grates. Move past
    the first one, and shoot the second one that you reach (silenced
    weapon, please). Equip the Crossbow, and take out the GI below. Don't
    get him in a head shot.
    
    Continue along the vent, and you'll soon reach the exit (it's near
    the fallen GI. If you hadn't had incapcitated him, you wouldn't have
    been able to exit the shaft). Drop down and crouch in the corner.
    Two GIs will come along, and have a short discussion. One will rush 
    off, equip the Hand Taser, and then climb up, and sneak towards the
    other dude. Nail him and run forward. Slow up when you reach the
    corner, and take care of the GI there.
    
    Now head back towards the big "sandpit". Climb up over the crates
    and drop down behind the unsuspecting GI. Tase him, and then kick
    open the door to the locker room. Checkpoint.
    
    Sneak around the corner to the right. Some two GIs will drool over
    some girl that's really hot. Peek around, and make sure that there's
    only one GI in sight. Sneak up to the GI crouching down near the
    locker, and tase him. Pick up the Girly Mag from the locker, then
    sneak up to the next corner. Just around it will be the other GI,
    tase him.
    
    Go through the door, into the room with the crates and the red 
    scaffolding. Head to the right of the crates, equip the Crossbow, 
    and step behind the crates. Straight ahead of you is a GI, drop him.
    Go to where he was, then climb up the crates. Stop after climbing up
    the first one, and then take out the GI patrolling on top. Climb onto
    the rocket, and jump over. Go around and enter the vent shaft.
    
    You'll get a cutscene, with one of the Agency officers informing his
    pals that Logan's just entered the vents. Once you pop out of the
    vents, equip the M-16, and climb up. An Agency officer will run out,
    and before he can throw a grenade, pump him full of bullets. On the
    other side of the grate is another Agency officer, take care of him
    too. Pick up the Grenades and enter the vent.
    
    After you exit, go to the right (creeping), and take the unsuspecting
    Agency officer out with a head shot. Pick up his ammo and Flak Jacket 
    if needed, then head the other direction. Once you reach the outdoor
    area, equip the Silenced Sniper Rifle, and take out the guy on the
    same level as you, across the other side (he'll be walking back and
    forth on one of the levels of the pyramid). Then look up, and near
    the top of the pyramid is another Agency officer, head shot. Change
    to the taser, creep forward, and zap the guard there. Drop down on 
    the crates.
    
    Hide around the crates, and watch for the patrolling Agency officer.
    Kill him with a head shot, and then go into the entrance to the left 
    of the pyramid. Around the corner of the stack of crates is an 
    Agency officer, deal with him. Checkpoint.
    
    In the next part, you'll need to tase the first GI (he moves around,
    so wait until he has his back turned on you. Wait around the corner).
    Once you've done that, creep left, and around the corner is another
    GI. Tase!
    
    Here, in the middle of the block that connects the two columns, you
    plant the decoy C4 charge. Now climb on top of the crate, shoot out
    the grate and enter the vents (again. It should be called Tons of 
    Fun in the Pharcom vents!).
    
    Before dropping down into the next room, you'll get a cutscene
    showing two Agency officers below. Piff a grenade down there to take
    care of them before popping down there yourself. Shoot out the next
    vent and hop in.
    
    Here, people will chuck grenades at two points in the vent. When the 
    vent rises and then takes a corner, wait there. A grenade will roll
    out, wait until it detonates, and move on. When the vent dips, wait
    for the grenade in front of you to detonate, and you're safe.
    
    You'll drop down into another room. Climb down the crates and wall
    quietly, and then drop the GI on the walkway. Climb down, sneak
    around the crates, and tase the next GI. Checkpoint!
    
    This next room is hard. Follow the path to the ramp, and stick close
    to the GI, don't run or touch him. When you move up the ramp, hide 
    behind the crate, and let the GI move on. Another GI is patrolling
    the area just in front of the crate, when he has his back turned, 
    move on, and follow the GI that you were trailing.
    
    You'll go up another ramp, and into a tight section of the room,
    surrounded by crates. Drop the GI with the taser, then go to the
    vent grate (in front of you), shoot it out and enter.
    
    Halfway, you'll go into Nightvision. Some bastard turned out the
    lights (my guess? Morgan). Shoot out the vent, and creep around,
    Taser in hand, but don't zap anyone. Head left around the first 
    corner, and now zap the guy blocking your way. Move forward, grenades
    in hand, and you'll reach a checkpoint (and a Stonehenge room).
    
    Turn around to face the way you came from, and go backward around
    the edge of the room until you hear the Agency officers talking. 
    Piff a grenade into the corridoor, and it should take out all of the
    officers without you having to do much. If not, you can restart from
    the checkpoint, and try again, or waste a lot of ammo on the Flak
    Jacketed Agency officers.
    
    If you prefer to throw away tons of ammo, here's how. When you hear 
    the shout of "Get Logan!", head back into the corridoor just before
    the room. Duck behind the crates, and use whatever weapon you want
    to use and dispose of your enemies with head shots. You'll probably
    rack up two from the spot you are at, and head in carefully and
    cautiously to pick up the last guy.
    
    If you don't want to run back out, then it's a case of hide and seek
    using the Stonehenge pillars. Equip a rapid fire weapon, either an
    M-16 or HK-5. Run around the exhibit in a circle, and if you have 
    enough M16 ammo, pump them full of it, don't bother about head 
    shots. However, if you want to save some ammo, you've got to pursue
    and notch up head shots. This is the hardest way but is rewarding.
    
    Once that's done, climb up onto a crate to get up on top of the
    Stonehenge memorial (no better words to describe it). Jump from
    structure to structure, and finally into the vent, that takes you to
    the China exhibit.
    
    ---------------------------------------------------------------------
    x)Mission 10: Morgan
    ---------------------------------------------------------------------
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    Colorado, USA: Pharcom Expo Center, NY: Ancient China Exhibit
    09/09 21:45
    Operative: Gabe Logan
    
    Morgan has retrieved the encryption disc, and is now planting 
    explosive devices throughout the ancient China exhibit. When those 
    explosives are detonated, the entire building will collapse, covering 
    the Agency's tracks.
    
    You must find a way to disarm the explosives and get the discs from 
    Morgan. However, Morgan is carrying a dead-man switch. If he drops 
    it, any primed bombs will detonate instantly. Do not kill him until 
    all bombs are disabled.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    -Stop Morgan
    
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    -Protect Teresa
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1)9MM, Silenced
    2)Silenced Sniper Rifle
    3)Hand Taser
    4)Crossbow
    5)Grenades
    6)C4
    7)Silenced HK-5
    8)M-16
    9)Flak Jacket
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    None
    
    ---------------------------------------------------------------------
    
    At the start of the mission, your lovely assistant Teresa will come
    out and join you. Follow her in jumping off the roof. To your north
    is a chest with a Flak Jacket, if you REALLY need it, take it now,
    but if you've only taken a few shots, don't get it yet.
    
    With weapon in hand (9MM, M-16, HK-5, whatever, up to you, but at 
    this point in the game I used the M-16), head to the opposite side
    of the room (up the stairs), and Teresa will tell you more about the
    bombs that Morgan set. After that, an Agency officer will run towards
    you, make him eat lead.
    
    Head into the hall that the Agency dude popped out of, weaving through
    the crates, and you'll soon reach another bomb. Teresa will be
    notified, and she'll come to disarm it. Equip a rapid-fire weapon,
    and get ready to protect Teresa. First there'll be the Agency man
    on the other side of the gate, and then three more Agency dudes in
    the other corridoor. Best thing to do is to L1 aim, and whenever
    you see a head, fire.
    
    Teresa will run back out into the central area, follow her. She'll
    move into a new passage, and soon you'll stumble across another 
    Agency man, waste him. You'll find another bomb soon, and this next
    part is fun. Heaps of Agency men run from the two corridoors here,
    some with Flak Jackets. Stand next to Teresa, and with a rapid-fire 
    gun, just spray around the head area and hope you get lucky. Two men
    will run from the crate laiden corridoor; another two will come from
    the other side. If you've got a HK-5, it'd be wise to use it here.
    
    You'll spot Morgan, but a gate slams shut and you can't get to him.
    Kill the Agency dude and go down the corridoor that he came from. 
    Back in the central area, Teresa will head into the last corridoor,
    and an Agency guy will run past you in here, get rid of him. For fun,
    you can run into the glass to shatter it. 
    
    Teresa will find the bomb, and once again you'll protect her as she
    disarms it. Dispose of the lone Agency guy, and Teresa will mention
    that that was the last bomb. Now, run out towards the central area
    to face Morgan. He'll shut off the area, and until Teresa can disarm
    the bomb, you've got to avoid him (for one minute fourteen seconds).
    Oh yeah, he's also got an M-79. Sound tough?
    
    To avoid him, you can use these strategies:
    
    1)Run around the central area in a circle, following his path. Just
    watch for your danger bar, if it flashes red, roll away or run
    faster (if that's possible).
    
    2)Climb up the stairway and hide behind one of the little walls. Make
    sure that when you do this, he doesn't see you, and make sure that
    he can't see you. This way, he'll be running around, not knowing
    where you are, while you sit down and have a smoke.
    
    3)Hide behind the stack of crates. Near the Flak Jacket (oh yeah,
    pick that up if needed), there'll be a tall stack of single crates.
    Watch for Morgan's position on the radar, and move around the crate
    stack and hide behind it to avoid the M-79 blasts. 
    
    When there's about three seconds left, Teresa will ring in and tell
    you that it's alright to take Morgan out. From where you are, hide 
    behind the crates in front of you. There's a couple of ways to take
    him out:
    
    1)Head shots. This is the easiest way. Just hold L1, and start firing.
    If you're lucky, Morgan will run into the bullet spray. You've either
    got to aim directly in front of you, through the glass, or to the 
    left of your position.
    
    2)Grenades. Still got some? Well, this way is hard, but it's fun to
    make explosions. Make Morgan chase you, and throw one behind the
    shoulder. Or you can hide, and predict where he's going to run next.
    Throw it to where you think he's going, and if you're right, boom!
    
    It may take a few tries to do this, as Morgan runs in all different
    directions, and sometimes appears in all different places. Shouldn't
    be too hard though, and you'll soon get the discs!
    
    
    ---------------------------------------------------------------------
    xi)Mission 11: Moscow Club 32
    ---------------------------------------------------------------------
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    Moscow, Russian Republic: Club 32
    09/11 23:45
    Operative: Lian Xing
    
    Using Phagan's encryption codes, you've discovered that you didn't 
    retrieve all the necessary data files in Kazakhstan. It's likely that 
    Gregorov's SVR forces got the rest after you left. You've now come to 
    Club 32, a trendy dance club in downtown Moscow, to meet with 
    Gregorov.
    
    Before you could contact him, Mara Aramov appeared and attacked. In 
    the ensuing chaos Gregorov fled. You must catch Gregorov before he 
    escapes and convince him to give you the remaining data. His 
    bodyguards seem to be in collusion with Aramov and are expendable 
    targets, but if the Russian Militia shows on the scene, avoid any 
    conflict with them.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    -Pursue Gregorov
    
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    -Don't kill Gregorov
    -Don't kill the Militia
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1).45
    2)Shotgun
    3)BIZ-2
    4)PK-102
    5)Grenades
    6)Flak Jacket
    7)Hand Taser
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    -Unlock Disco Basement arena (kill the three guys on the first dance 
    floor before they throw grenades at you)
    
    ---------------------------------------------------------------------
    
    You'll start off above the dance floor, and there'll be a guy
    directly in front of you, on the bridge. Before you kill him, first 
    decide whether or not if you want to unlock the Disco Basement
    level.
    
    If you want to:
    
    Don't kill him yet. The easiest way to unlock the level is to first
    let the guy run around in a circle, kill him once he's got off the 
    bridge, and is close to you (head shot or not, doesn't really 
    matter). Pick up his BIZ-2, and then use R1 and go through the guys 
    down the bottom. You should be able to dispose of all of them without 
    them throwing grenades.
    
    For the ammo-conservative, take out the very first guy with a head
    shot (hit L1 and fire when he moves into your crosshairs, the level
    is set already). Then gaze over to the door down the bottom, and 
    with L1, rack up three head shots.
    
    If you don't want to:
    
    Take out the very first guy by locking onto him, and just shoot him 
    until he dies. .45 ammo is plentiful. Soon three dudes will run in 
    from the bottom, lock on to them and keep firing.
    
    For the ammo-conservative, take out the very first guy with a head
    shot (hit L1 and fire when he moves into your crosshairs, the level
    is set already). Then gaze over to the door down the bottom, and 
    with L1, rack up three head shots.
    
    Either way, run around to the bridge, taxing the BIZ-2 on the way. As 
    as soon as you reach the start of the bridge, a guy will appear below,
    use the BIZ-2 to get rid of him quickly. He'll have most likely blown
    up the bridge though; run to the edge and jump towards the colorful
    wall thingy. Drop down, and crouch down behind the booth. A couple 
    more guys will run into the room, two, I think, use the .45 and notch
    up two head shots. One guy appears to the right, take him out first,
    as if you leave him for too long, he'll run up to you. The second guy
    is hiding to the left, crouching behind the dance floor. Peek out
    behind the speaker, and you should be able to get a head shot, no
    problems. After they're dead, pick up their ammo.
    
    Run through the door that everybody came from. You'll get a checkpoint,
    roll into the alcove on the other side of the corridoor here. A guy
    will pop out from the corner above, he does have a blind spot where
    you can see his head, but he can't see you, try and find it and 
    get a head shot. Otherwise, hide around the corner, and peek out for
    a head shot, or you can simply shoot him with the good old Shotgun.
    
    Next you'll reach a sloped passage, going down. Equip the .45 and
    L1 aim down there. Take out the guy on the right, and if you have
    enough time, deal with the guy on the left. If he starts shooting,
    duck back, and resurface to kill him. 
    
    Around the next corner is a Shotgun wielding enemy, so just hide 
    around the corner, peek out and get a head shot. Run down and follow
    Gregorov, shotgun in hand. As you get to the red carpety area, be
    careful as you turn the corner, a guy rolls out. Nothing a shotgun
    blast can't fix. Another guy pops out from the corner, it's shotgun
    blasts all around.
    
    In the diner, you've got to quickly roll behind the table and chairs 
    in front of you before grenades start being thrown. Just hide behind 
    one of those boards behind the seats (on the east side, if you count
    the position of the enemies as north). There's two guys in this room, 
    both with Flak Jackets. However, the stupid thing is that when you
    crouch down from your position, you can see their heads but they can't 
    see you. Equip the .45 and do your job.
    
    Go down the next passage and get a Checkpoint. You'll be fighting
    for your life in this next part. Shotgun in hand, kill the guy
    behind the bar, crouch and turn around (tap down). A Flak Jacketed
    shotgun wielder will be behind you, nab him with a head shot. When 
    the dude yells out "Fire in the hold!" roll out and hide behind the 
    board behind the chairs (as you did in the last room). Pop up and 
    take out the guy on the left first (with a head shot), and then the 
    guy that keeps ducking back behind the corner in front of you (head 
    shot too, gets annoying, but you score a Flak Jacket). Head back to 
    the bar, and if you need Shotgun ammo, pick up the Shotgun in the 
    chest.
    
    Continue on to reach an open vent. Before climbing in, take note of
    that small alcove there, there's a guy in there, dispose of him 
    before you head into the vent. Halfway through the vent, you'll
    seemingly reach a dead end (you can't shoot the grates out), but the
    exit is hidden in the side.
    
    You'll reach two guys talking, don't leave the vent, equip the .45 
    and then get them with head shots. Continue on, and you'll get a 
    cutscene showing the stand off between the militia and the guys that
    you're fighting now (the rebels, I suppose).
    
    Press Triangle to recieve a transmission, something about Gabe and
    Teresa being in trouble. Now, watch the two guys get shot down by
    the militia, and then run forward, behind the counter, kill the guy
    and flick the switch. A secret door will slide open, taking you to
    the basement...enter at your own risk...nah, just go in.
    
    Checkpoint! Now switch to your BIZ-2, and creep out from behind the 
    corner. Stand up, aim at head level with L1, and then spray from head
    to head (there's three guys). If you're lucky, you'll get them all.
    If not (you should kill at least two), either one of the guys will
    run away, down the corridoor, or one will come straight towards you.
    The guy that comes straight towards you has a Shotgun and a Flak
    Jacket, head shot time!
    
    Run up, and if one of the guys got away from before, they'll be
    hiding around the corner, a Shotgun blast is sufficient. Keep the
    shotgun equipped as you go up the corridoor, there'll be one guy
    who pops out, and one guy who runs past you, take 'em out with the
    Shotgun.
    
    Go around the corner, in the green doorway, a guy will appear, kill
    him, and then kill the guy who's hiding to the left. Run down the
    green doorway, just be careful, some guy likes to lob grenades in 
    your direction. If you see one, run back up, wait for it to 
    detonate, and move on. You'll find the grenade thrower, he'll run to
    the safety of a dead-end. You can either get him with a head shot 
    from where you are, or use the safe alternative, by running up to 
    the corner right next to him. He won't see you, and you can sneak 
    in a head shot. Pick up the grenades behind him, spin around and 
    head the other way.
    
    Before rounding the corner, stay, and peek out and kill the guy in 
    the top left corner with a head shot. A guy will pop out of the 
    alcove to the right, dispose of him in similar fashion. Checkpoint,
    kick open the doors in the alcove.
    
    Another dance floor! Switch to the Shotgun, and run behind the 
    speaker to your left. A guy will drop down, blow him away, then run
    across to the other speaker and kill the guy there. Equip the BIZ-2,
    then look up towards the platform around the edge above. Get the guy
    running across with a head shot, and then climb onto the speakers, 
    climb up onto the platform, and pick up his ammo. 
    
    Be cautious when you reach the red DJ area, to the left of where you
    enter is a passage, and a guy pops out of there. Take him out, then 
    go into the passage behind him. A militia man will be gunned down 
    by the rebels, don't forget to pick up his awesome PK-102. Yearrrr.
    Go forward, once the two rebels are dead, and into the toilets. In 
    the last cubicle is one more rebel, shoot him. You'll recieve a 
    message from Gabe, climb up onto the locker, and shoot out the 
    window to finish the mission!
    
    ---------------------------------------------------------------------
    xii)Mission 12: Moscow Streets
    ---------------------------------------------------------------------
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    Moscow, Russian Republic: Industrial District
    09/12 00:15
    Operative: Lian Xing
    
    Gregorov has fled through the streets of Moscow, running from the 
    militia, his own bodyguards, and you. You must catch him before he 
    escapes. You'll need to get close and use your taser to incapacitate 
    him. He's no good to you dead.
    
    Note: Gabe and Teresa have also come under fire and can't lend 
    assistance, so you won't have any backup on this operation.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    -Pursue Gregorov
    -Find Teargas Gun
    
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    -Don't kill Militia
    -Don't kill Gregorov
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1).45
    2)Shotgun
    3)BIZ-2
    4)PK-102
    5)Grenades
    6)Flak Jacket
    7)Hand Taser
    8)Teargas Launcher
    9)Nightvision Rifle
    10)M-79
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    -Unlock Rhoemer's Bunker Arena (when you are almost run over by two 
    cars, double back and kill the drivers, inside one of the cars is a 
    PK-102, get it).
    
    ---------------------------------------------------------------------
    
    "Gregorov!" Lian yells at the start. Why didn't she just jump at him
    there? There's a Flak Jacket inside the police car here, if you need
    it, grab it. Around the corner are two militia men trying to fight 
    the grenadiers on the roof, with no results (they'll yell, Look out!)
    Don't go forward until the grenade has detonated. If the dead guys
    aren't on fire, pick up the PK-102, if they are on fire, run on.
    
    With Shotgun or a BIZ-2/PK-102 in hand, run forward and take out the
    first guy that pops out from the right, and then get rid of the guy 
    who's running down on the left. move further to the "tunnel", two
    men will pop out, and it's best for your ammo and health if you hide 
    behind one of the corners of the "tunnel" and take them out with
    head shots. If you can get two quick Shotgun blasts in, that's 
    another good alternative. 
    
    Head forward and you'll catch Gregorov, however, as usual, he runs
    away, firing shots at you. As you move forward, another guy will run
    out from the right, kill him. Go straight forward, and duck down
    behind the police car/bus stop. To the left, there's two snipers on
    the roof, your mission, which you have to accept, is to get rid of
    them. If you're good, you can knock them off from where you are now
    (grenades), or you can try running up to the corner of the building 
    closest to them, then strafe out with R2, throw a grenade up there,
    and then strafe back. Once they've gone, wait until they fall down
    and they'll blow up the car. Pick up their Nightvision Rifles (good
    stuff).
    
    If you continue forward, you'll run into a militia trap. Five onto
    one, and you're not allowed to kill them, tasering all of them is too
    hard...so what do you do?
    
    Turn around and run back towards the direction of the police cars, 
    and equip the Taser. Zap the militia men, and then pick up their 
    PK-102 ammo. Inside the police car is a...Teargas Launcher! Pick it 
    up and get a checkpoint.
    
    Run back towards the militia men up the left hand side of the street. 
    Be careful when you reach the first street on the left, a car will
    drive out and smash into the two Agency men that are running towards
    you. If you are too close, the explosion will kill you.
    
    Once back where the militia dudes were blocking you, use the tear-
    gas gun and put them all to sleep. You can use one shot for all, if 
    you want, or you can save ammo. Aim one with L1, at the feet of the
    middle dude on the ground, hopefully you'll knock down all three, and
    leave you with only two to deal with. Otherwise you can aim for the
    ground in between each of them, knocking out two at a time.
    
    Pick up the PK-102 ammo afterwards. Head down the side street, and 
    you'll meet Gregorov again, he always seems to have a direct head 
    shot on you, so be careful.
    
    Once you turn right into the alley, a car will come after you from
    behind. Quickly run into the alcove, in front of you and to the right,
    and watch the car smash into the wall.
    
    Flames may hurt you, but not here, climb up the car, up the wall and 
    pursue Gregorov. Don't shoot him, but have the PK-102 handy. You'll
    jump over one small gap, then jump over one huge gap. Militia men
    will fire at you from below, so keep pressing up to get up and out of 
    the way. Once you've pulled yourself up, quickly press R1 and shoot
    the Agency man, as he poses as a threat. Make your way down.
    
    Moving forward, you'll reach a bar across the alleyway. Two white
    cars will come for you now, quickly press Triangle and climb up onto
    the bar to avoid being flattened.
    
    Jump down, grenades in hand, and turn around. Piff one in the
    direction that the cars just went, and you'll kill the two guys there.
    Pick up the M-79 from the dead guy, and then the PK-102 inside the
    car to the right (this unlocks the Rhoemer's Bunker Arena).
    
    However, if you need a Flak Jacket, instead of throwing a grenade, 
    switch to the Nightvision Rifle, and take out the guy on the right
    first (M-79's are very dangerous), and then make sure you kill the
    guy on the left with a head shot. He'll leave a Flak Jacket when he's
    dead.
    
    Another alternative is to equip the Teargas Launcher (if you've got a 
    shot left) and aim it at them. 
    
    Turn around and go after Gregorov, and you'll run out into another
    street. The militia men running towards you won't hurt you, so ignore
    them and equip the BIZ-2. On the roof of the buildings to the left
    are snipers, three in total. And the worst thing? They've got M-79s.
    Press R1 and you should lock onto the first one, fire away with the
    BIZ-2 until he's gone. Venture forward, R1 held, and as soon as you
    get another one in your targets, fire. Do this for the last guy as 
    well.
    
    You'll catch up with Gregorov again, just be careful of his capability
    to fire some head shots. He'll run into another street, cross to the
    other side and use the cars as cover. Roll your way down the street,
    until Gregorov turns into the Volkov Park. Look both ways before
    crossing the street (I mean it, you can get hit by a car), and 
    follow Gregorov.
    
    
    ---------------------------------------------------------------------
    xiii)Mission 13: Volkov Park
    ---------------------------------------------------------------------
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    Moscow, Russian Republic: Volkov Park
    09/12 00:30
    Operative: Lian Xing
    
    Gregorov has left the streets and has entered Volkov Park. He hopes 
    to lose you in the fog and darkness, but keep after him. If he 
    escapes, any chance of getting a cure for Syphon Filter is lost.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    -Pursue Gregorov
    
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    -Don't lose Gregorov
    -Don't kill Gregorov
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1).45
    2)Shotgun
    3)BIZ-2
    4)PK-102
    5)Grenades
    6)Flak Jacket
    7)Hand Taser
    8)Teargas Launcher
    9)Nightvision Rifle
    10)M-79
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    -Unlock Surreal Arena (kill the guy at the start before the car blows
    up)
    
    ---------------------------------------------------------------------
    
    Straight from the start, you'll be put under pressure. The guy right
    in front of you is going to blow up a car containing a BIZ-2 - and
    a multiplayer level - so you've got to hit L1 and rack up a head
    shot. For the absolute lazy, a Tear Gas blast or M-79 blast will do
    the job nicely as well (although if you have a Tear Gas shot left, I
    advise to save it for later).
    
    Once you knock that guy off, run to the car, get the BIZ-2, equip it
    and with L1, look to where you just killed the guy. Another Agency
    dude will pop his head out from the right, when he does, make sure
    you pump it full of lead.
    
    Moving along, you'll see Gregorov in the distance. "Damn you!" and 
    he'll start running along, firing unbelieveably accurate shots at you,
    use the trees and the roll manoeveure a lot. You'll reach the 
    structure that he's standing on, and you'll get a Checkpoint. He'll
    run off, follow, once again, ducking behind trees and rolling your
    way to the fence.
    
    Once you reach the path that Gregorov took (I'll call it an alleyway)
    you won't be able to see much ahead, but equip the Shotgun and run 
    forward a little. Some Agency men will run out, quickly dodge back
    behind the fence, around the corner, and watch your radar for the
    little green dots.  As soon as the get close, hold R1 and lock onto
    the enemies and dispatch of them, there'll be three of them I think.
    
    Run further up the alleyway and you'll be attacked by some more
    idiots; a Shotgun will easily do the job here. In the next area, 
    you'll want to dodge the grenades and move to the left of the screen,
    where you can duck behind a thingy for cover. From a ducking position,
    you should be able to get the first of two guys down with a head 
    shot, while for the grenadier, you'll need to peek out and get him
    with a head shot.
    
    A funny thing that happened here was that the grenadier couldn't 
    reach me with his grenades. So try popping your head out, watch him
    throw the grenade, but it'll hit the statue in the middle, bounce
    back and blow him up! Suicide!
    
    Continue on until you go into nightvision mode. Here, equip the Hand
    Taser and cut sick! Just be careful, don't run right in front of 
    the enemy's face, they can still partially see and hear you! Run 
    towards them, then sneak up to them and zap. Find the exit at the
    south (to the left?) and continue on to reach a checkpoint.
    
    In the next area, Gregorov will shoot out the lights, leaving you
    temporarily in the dark. Run after him, just remembering that he's
    got that special head shot ability. Once you reach the next open area,
    just let him run away, while you hide behind the tree closest to you.
    
    From where you entered, look to the right, and you'll see a sniper.
    Nab him with a head shot, and then run to him and grab his
    Nightvision Rifle. From where he was, continue up to the next tree
    and crouch down. Use the rifle with L1, turn to the left slightly,
    and pick off the Agency dude with a head shot.
    
    Revert your gaze to in front of you, and with L1, shoot the guy 
    behind the mound in the snow. Move to the mound, and hide behind the
    tree. Peek out, and dispose of the sniper that's just moving around
    in front of you. Sneak out quietly, you should spot one more guy in
    the distance. You know what to do.
    
    DODGY ASCII ART!!! (I failed finger painting in kinder, that's
    probably the reason for my dodgy artwork)
              
                Exit
    ----------       -------------
    |                            |
    |             x      o  x    | Um, X are the people, O are the trees.
    |                            |
    |    x                       |
    |        o                   |
    |                            |
    |               x            |
    |                            |
    |                       o    |
    |                            |
    |                            |
    |                            |
    |                            |
    |       o               ox   |   
    |                            | 
    --------            ----------
              Entrance
    
    
    Okay. I might just stay away from all non text/table ASCII art. That
    sucked. Anyhoo, make your way to the exit. You'll get a checkpoint 
    and reach a bridge. Be careful when crossing, a group of idiots will
    run toward you and start attacking. You can:
    
    1)Throw a grenade. Either do this before their rush (in anticipation,
    just throw it, then run in and hope that they die. Worked for me), or
    when they start rushing, what you do is strafe down the stairways 
    leading below the bridge, and while you're doing that, throw a 
    grenade.
    
    2)Strafe left down the stairs, and go far south as you can. Equip the
    Nightvision Rifle and get ready for a snipe fest. Zoom in, if you
    can't see anyone, slowly creep forward until you can. When you can,
    lock on to the head and shoot. If the danger bar starts flashing red,
    retreat. 
    
    Look to the middle of the bridge now. If you can't see from back here,
    move forward just a little and lock on to the Agency goon. Kill him
    with a head shot, and then look below the bridge. A guy will be down 
    there, take care of him as well. One more to go, he'll be on the 
    bridge, to the left, dispose of him.
    
    Run back and pick up their ammo/Flak Jackets, and then go to face
    Gregorov...FINALLY!
    
    ---------------------------------------------------------------------
    xiv)Mission 14: Gregorov
    ---------------------------------------------------------------------
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    Moscow, Russian Republic: Volkov Park
    09/12 00:45
    Operative: Lian Xing
    
    Gregorov has stopped running, and has turned to fight. You have to 
    incapacitate him with your taser, but he's armed and ready to kill, 
    so be cautious. You may need to cause a distraction to get the upper 
    hand.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    -Capture Gregorov..alive
    
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    -Don't kill Gregorov
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1).45
    2)Shotgun
    3)BIZ-2
    4)PK-102
    5)Grenades
    6)Flak Jacket
    7)Hand Taser
    8)Teargas Launcher
    9)Nightvision Rifle
    10)M-79
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    None
    
    ---------------------------------------------------------------------
    
    You've cornered Gregorov in the park, and now you've got to drop him
    without him dying...easiest way to do this is to equip your Tear Gas
    Launcher and shoot him, that is, if you've got a shot left, and that
    'aint so likely.
    
    Flashback to when you were chasing Gregorov...remember when you got
    to him, and he shot out the lights? Hmm? That's what you've got to 
    do here. Easiest way to do it is with the .45 and L1. From where
    you start, take out the lights on the other side of the park until 
    your danger bar starts to flash red. Then move towards the statue in
    the centre of the park.
    
    From here, take out the remaning lights, while playing a game of hide
    and seek from Gregorov. If he gets close, run to the other side of 
    the statue, and keep doing so until you can "lose" him, and take out
    all of the lights. Nightvision time!
    
    The next part is an easy end to a hard chase, equip the hand taser,
    sneak up to him (just make sure he's not looking your way, even in
    the dark, he can somehow pull off a head shot!!!), tase him, and 
    that's the end!
    
    Watch the cutscene here, it's kinda funny. The SVR forces come to 
    help Lian.
    
    Lian:"But wait...that's not the real Gregorov!!!"
    SVR:"We know."
    
    Waste of time, I tell you...
    
    ---------------------------------------------------------------------
    xv)Mission 15: Aljir Prison Break-in
    ---------------------------------------------------------------------
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    Siberia, Russian Republic: Aljir Prison
    09/12 23:30
    Operative: Lian Xing
    
    It's been revealed that the man you thought was Gregorov was 
    actually an impostor who was trying to find Phagan's missing data 
    files. The real Gregorov is being held in secret at Aljir, a secluded 
    gulag in Siberia used for housing political prisoners, mostly women. 
    Only Gregorov knows the locations of the final data discs.
    
    Gregorov has been scheduled for execution tonight in one hour. You 
    will break into the prison, shut down the power before the execution, 
    and escape with Gregorov in tow. Note: Most of the inmates at Aljir 
    are political prisoners. Help them if you can, but remain focused on 
    the mission.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    -Shut down prison power
    -Protect prisoner
    -Protect second prisoner
    -Rescue Gregorov
    
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    -Do not get detected
    -Do not kill any prisoners
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1).45
    2)Crossbow
    3)Hand Taser
    4)Shotgun
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    -Unlock Aljir Prison Arena (don't use your Crossbow)
    
    ---------------------------------------------------------------------
    
    One hour to save Gregorov. "Oh man, is this mission going to take 
    that long?" asks my brother. "No, I don't think so..."
    
    Equip the Hand Taser, and move forward. A guard will be in the next
    corridoor, you can either:
    
    1)Sneak up to him and tase him (before he exits the corridoor). The 
    person that was looking for him will conclude that he's drunk, and 
    move off.
    
    2)Just wait until he talks to the person, and while his back is 
    turned, sneak off down the long corridoor.
    
    Halfway up this next corridoor is an opening to your right, follow it
    and soon you'll hear someone screaming, and an objective is added
    (save the prisoner). Keep going through the passage here, until you
    reach the next hall. If you peek around the corner, you'll see a
    guard, and a warden who's flogging a prisoner. Sneak out, tase the 
    guard, and rush back in. Follow the passage back to the corridoor 
    where you entered it from.
    
    Go forward, sneak up behind the guy here and tase him. Now hide
    behind the corner of the hall, not behind the column.
    
    -----------------
    |               | o is the pillar
    |               | * is where you should hide             
    |               |
    |               |
    |
    |         
    |       o      *|
    |               |
    ---     ---------
    
    The female warden will come out ("Pavil, Pavil?") and wonder what's
    happened to poor old Pavil. As soon as she gets in your sights, tase
    her. Go up to the prisoner, and Lian will reassure the prisoner that
    everything's gonna be alright.
    
    Go down the other corridoor now, and stick to the left side. Once 
    you see the opening, stop and have the Hand Taser equipped. You'll
    hear a guard singing along to something, when he appears, zap him.
    Go through the corridoor that he was guarding (not very well, ha ha
    ha).
    
    You'll now be in the cells area. A woman will call out for water, 
    that'll be just before you round the first corner. Use the camera
    manipulation trick (where you move up to a corner, turn around 
    slowly and you'll get a little peek of what's around the corner) and
    when the guard has his back turned and is moving, creep a follow. 
    Follow him around the next corner, make sure he's not peeking, and
    sneak into the side room. Get clear of the doorway, and the guard
    will enter. Tase him.
    
    You might've noticed the iron gate before, there's a guard patrolling
    behind that. Using the camera manipulation trick again, check to see
    if he's looking, when he's not, move. You may just want to shoot him
    with a Crossbow, only if you don't want to unlock the Ajir Prison 
    Arena though.
    
    Creep along in a clockwise direction, pass one corner, and then
    you'll hear some guards talking. Use camera manipulation, and when 
    one of them stands in a little alcove, up against the wall, creep to
    the ledge with no railing, hold X and climb down. Make your way over
    to the other side, don't pull yourself up until you've gone as far
    as you can. Lian's very sneaky...
    
    Rush out the door, and you'll get another objective. More prison 
    beatings! AAH! Hand Taser in hand, run up, sorry, sneak up and tase
    the guard, then move forward and cane the warden as well. Calm the
    prisoner, and get a checkpoint.
    
    Backtrack a bit and you'll see a corridoor opposite where you left
    the cells area. Go in there, and you'll get a cutscene showing two 
    guys using the elevator. Wait until they make it to the bottom of
    the hallway, then get onto the elevator yourself and take it down.
    
    You'll need to be extremely sneaky in this next part. Once you get
    off the elevator, stay there until it returns to the top floor. Drop
    down into the hole there, and wait for the guard to come and report
    that everything is alright. 
    
    Get up, and sneak up the corridoor, clinging to the right wall. In
    the next open area, you'll see two guards, but they won't move, 
    stupid idiots... sneak right past them. Be careful when going up
    this next corridoor, in one of the passages to your right, a guard
    waits...so tase him.
    
    At the end of the corridoor, you'll speak with Gabe, about some 
    camera system. Watch the light on the camera, when it goes out, 
    sneak directly underneath it. Wait for the guy to come through, and
    quickly but stealthily enter the security room before the gate closes.
    DON'T ZAP THE GUY THAT PASSED THROUGH THE GATE!!!
    
    In the security room, go behind the desk and tase the warden that's
    there. You'll now get a cutscene showing Gregorov's path to the
    execution chamber...Oi, that's not an hour!!! You've now got 1 and
    a half minutes to do something.
    
    Flick the switch on the right, and another guard will run in, tase
    him and move on. The next doorway on the right has a guard, wait
    until his back is turned, and then ZAP.
    
    One more guard to get rid of, glue yourself to the wall on the 
    right, and once the guard walks past, zap him. Run to the power room,
    switch off the power and stall Gregorov's death.
    
    ---------------------------------------------------------------------
    xvi)Mission 16: Aljir Prison Escape
    ---------------------------------------------------------------------
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    Siberia, Russian Republic: Aljir Prison
    09/12 23:45
    Operative: Lian Xing
    
    Shutting down the power has stayed the execution, but it's had 
    another unforseen effect. Before the prison could switch to emergency 
    power, several cell blocks' security grids went off-line. A riot has 
    broken out as a result.
    
    Get Gregorov out of there ASAP. The plan is to get to the top of the
    east wall and jump into the river. There is a tank of air waiting at
    the bottom. If you encounter any armed prisoners, do not kill them. 
    Incapacitate them by any means necessary.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    -Find Gregorov
    -Incapacitate Hostile Prisoners
    -Reach Escape Point
    
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    -Do not kill any prisoners
    -Protect Gregorov
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1).45
    2)Tear Gas Launcher
    3)Hand Taser
    4)Shotgun
    5)Flak Jacket
    6)PK-102
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    None
    
    ---------------------------------------------------------------------
    
    WHOO-HOO! Let's get a killin', shall we? Equip the .45, crouch down,
    and turn around. Aim with L1 at the wall, and soon some sneaky little
    bugger will come from around the corner, thinking that he could 
    surprise you. HAH! Kill him, then go to the corner, peek around and
    take the guy on the left out with a head shot.
    
    Get behind the bars (from where you are), then stand up and kill off
    the guy on the right with a head shot. You may need to reposition
    yourself a little. Go for the second guy in the same fashion, and 
    once that's over with, pick up the ammo.
    
    Go through the hallway on the left. Take care before proceeding to
    the next open area. .45 in hand, step out a little to alert the 
    guards. They'll come running out, crouch down and retreat a little.
    You'll be able to see a guard directly in front of you on the other
    side, get him with a head shot. While in the crouching position, hit
    L1 and look up, take out the guard on the upper level out with a 
    head shot too.
    
    Move up a little, and peek to the left. On the other side, you'll 
    see a guard, dispose of him. Then step out, spin to face the left,
    and get ready to deal a head shot to the Flak Jacketed guy who pops
    out of the corridoor there. Pick up his ammo and move through the
    corridoor that he was guarding.
    
    Equip the trusty old Shotgun here, and as before you round the 
    corner to the stairway, wait for one of the guards to rush up close
    to you, then pounce. Blow him away with your shotty, then take out
    the guard at the bottom of the stairs. Round the corner here, and
    then use the Shotgun again to kill off the two guards at the bottom
    of the stairs.
    
    For those who like a more subtle approach, let's start from square
    one. When the guard runs up the stairs, peek out and nab him with a 
    head shot. While you're peeking out, nab the guy at the bottom of 
    the stairs with a head shot as well.
    
    Cling to the corner, peek out and take out the guy on the left with
    a head shot, and quickly schwing (love the grammar there) across
    to the other guy and shoot. There you go, you can save your Shotgun
    for afterwards.
    
    .45 in hand, be careful around this next corner. Strafe out and 
    strafe back in again, that'll cause the guard at the end of the
    passage to show himself, you'll need to quickly dish out a head 
    shot to him before he kills you. Peek out, finish off the deed, and
    make your way to the red door. Kick it open.
    
    Be careful here, once you kick open the door, snipers will fire at
    you, and soon they'll throw grenades. Which is annoying. Stand back
    from the door to avoid being blown and ripped to shreds... memorize
    the timing of the grenades, and when you think it's safe, run out
    with Shotgun in hand. Use R1 to target the snipers, and blast away 
    until they drop from the roof to the floor, and grab their PK-102s.
    Good stuff.
    
    Have the Shotgun again, and make your way up the stairs. The door
    will burst open, blast away at the two guards that run out at you 
    (they've got Shotguns too, so be careful when you're at that close
    range).
    
    Move down the hallway. A guard will be cowering in the corner of one
    of the next rooms...don't kill him. Reach the room where there's 
    heaps of dead guards...hmm...someone else is creating havoc. You'll
    get a transmission from Gabe, and then two guards will be alerted to
    your presence. Hide behind one of the columns and peek out, cleaning
    the guards out with head shots.
    
    Pick up the ammo if needed, and then continue down the other 
    hallway. Soon you'll reach a room with some chairs, Gregorov, some
    tables...wait, THERE'S TABLES!!! I mean, Gregorov!
    
    As soon as the cutscene with Gregorov finishes, equip the Shotgun,
    spin around and take out the guy behind you. Spin around again, and
    get rid of the two guys that are pestering Gregorov.
    
    You'll need to clear out the area in front before Gregorov is game
    enough to move on. In the next room, just poke a head out around the
    corner and guards will be alerted to your presence. Using the .45, 
    kill off some guards using head shots, and make it quick.
    
    Lian will call Gregorov now, and creep through this next area. A 
    guard with a Flak Jacket and Shotgun will show his ugly head, make
    sure that it quickly ends up with a bullet in it.
    
    Around the next corner, some idiot decides to take out some prisoners,
    so why don't you take out the idiots? I used the PK-102 here, and got
    myself some good head shot action. Before opening the big red door
    in front of you, turn around and go the other way to find a Flak
    Jacket (if needed).
    
    Kick open the door. There's a slight dilemma here. Snipers!!! 
    Thankfully, Greggys got a smoke grenade, so after the cutscene 
    finishes, he'll throw it. This'll be your chance to run through 
    unscathed.
    
    Soon, Gregorov will ask you to shoot out the lock on the gate. Do so,
    but don't enter yet. Head around the next corner, and get ready to
    blast away a guy on fire (if you don't, he'll set you on fire). 
    Behind him is a guy with a Tear Gas Launcher, smack him down. Pick
    up his Tear Gas Launcher, and then enter the gate.
    
    You'll reach the toilets where two female prisoners armed with
    PK-102's are keeping you at bay (don't they run out of ammo???) Use
    the Tear Gas Launcher to knock 'em out cold. Jump down to the toilet
    area, Gregorov will stay behind as you venture forward to clear the 
    area.
    
    In this next area, you'll need to be very quick. Go up either 
    corridoor, and you'll be attacked from front and back. And they all 
    have Flak Jackets!!! Spin around, and remove the guy behind you with
    a headshot. Now he's eliminated, the rest should be easy, peek out
    from the corner and take them out. There's three more to go. Once 
    they're gone, go back and retrieve Gregorov.
    
    Lian will hand Gregorov a .45, and he'll help you in getting rid of
    the guards. Return to the corridoor, and venture on. Shotgun in hand,
    blow away anyone that gets in your way. In the middle of your journey,
    you'll reach a part where you arae surrounded from both sides, but as
    they have no Flak Jackets, it's easy, just make sure Gregorov doesn't
    get in the way of your Shotgun fire.
    
    You'll reach another red door, joy! It leads to the outer wall. 
    There's two ways to get through this part:
    
    Sheer Utter Destruction:
    
    Equip the PK-102 and cut sick. Err...not yet, just take out the guard
    and the light, then move forward. When you reach the next courtyard,
    shoot the light in the distance, and then take out the two guys in
    the courtyard. Look to the wall where the light was, dispose of the
    guards there. Don't worry about the guys on top of the wall to the 
    right, as they keep coming back, but if you need PK-102 ammo, blast
    them down with the Shotgun.
    
    You should hopefully reach the end of the yard with little damage,
    and then enter the building. Wait for Gregorov, then flick the
    switch to use the elevator. You'll be taken up to the wall, protect
    Gregorov from the guys on the left by using R1 and spraying bullets
    everywhere. He should be able to take care of people in front of
    him, so just protect him from everyone else, make it to the end, and
    JUMP!
    
    Sneaky Little Bugger:
    
    Equip the .45, and take out the guard in front with a head shot, 
    before shooting out the light. Creep towards the next courtyard, then
    hug the wall as you move behind the two guards, you won't get 
    detected if you stay to the wall. Gregorov follows you exactly, so
    don't worry.
    
    Enter the building, wait for Greggy Boy, and then take it up to the
    top. Equip the Hand Taser, and use the camera manipulation trick to
    check the position of the guard. Don't run out when he's facing 
    towards you, sneak up to him and tase him when he starts heading 
    back.
    
    Look into the distance at the tower. Once the guy turns to face the
    side, sneak up and tase him. Gregorov will follow, and you'll get a 
    cutscene.
    
    Joy doesn't last long. You'll be spotted! Equip the Shotgun and run
    for your life. It'll be easy if you keep Gregorov alive, and then
    you'll end the mission...
    
    ---------------------------------------------------------------------
    xvii)Mission 17: Agency BioLab
    ---------------------------------------------------------------------
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    New-York: Agency Bio-Lab
    09/13 19:30
    Operative: Gabe Logan
    
    Phagan's data files have given you a bargaining chip to use against 
    the Agency, and you've agreed to a trade: the files for Lian's 
    vaccine. However, Stevens has double-crossed you. You now find 
    yourself trapped and alone, in the Agency's New York BioGenetic 
    laboratories, hidden 100 meters beneath a slum district on the lower 
    east side.
    
    Steven's deception was part of your plan, as it allowed you access to 
    their high security complex, where you'll be able to synthesize a 
    vaccine. You're disguised as a lab worker, with a low level security 
    badge. This will help you get around, but be cautious. If you get too 
    close to any lab personnel or any security camera, you will be 
    recognized.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    (There's a lot, but it's a relatively short mission)
    
    -Penetrate Security Net
    -Retrieve Gear
    -Access vents to Gershon's Office
    -Find Gershon
    -Install Cellular Modem
    -Find Chance
    -Find Elsa
    -Follow Elsa to the Synthesis Lab
    -Synthesize Vaccine
    
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    -Do not sound any alarms
    -Do not kill Gershon
    -Do not kill Chance
    -Do not kill Ramirez
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1)Knife
    2)9MM (Silenced)
    3)Silenced Sniper Rifle
    4)Air Taser
    5)G-18
    6)K3G4
    7)HK-5 (Silenced)
    8)Camera Scrambler
    9)Celluar Modem
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    None
    
    ---------------------------------------------------------------------
    
    Damn that Stevens...why trust him anyway? While dressed in this lab
    suit, just remember that you can't crouch with X, it's replaced by a
    walk. You also can't get too close to people or cameras without
    being detected.
    
    Get out of the room you're in now and take a right down the corridoor
    that's marked "A3". You'll hear something about somebody going to
    grab a body bag for you. Walk, and I mean WALK through the A3 doors,
    staying away from the Agency dude, and then up the sloping corridoor.
    Don't get too close to the lab dude here, walk up to the right hand
    corner and face the wall.
    
    An Agency man will walk around, stay facing the wall until he moves
    off (why face the wall? So he can't "see" you). Once he walks past,
    head into the hallway on your right. It's the one full of the 
    hazardous chemical boxes. 
    
    Walk through here, and using the boxes, you need to hide from more
    Agency men. In the first part of the passage, an Agency man comes
    strolling down the corridoor, face the left hand wall, and when he
    walks past you, move on.
    
    Hug the wall, and move forward. When you see the next Agency nancy
    boy, face the wall (or crates) and wait until he passes before you
    move on.
    
    One more guy to outwit here, as you turn the last corner, he'll stop
    dead in his tracks and stare at the wall. Wait patiently, and when 
    he moves, walk down the left side of the crates, dodge past him, and
    into the next corridoor. Take a look, and you'll recognize that 
    you've just gone in one big circle (almost). If it weren't for that
    camera, you'd be here quicker. Enter the door to the right.
    
    It's the A1 section, enter the door and watch for the guard. He 
    should be moving to the right, dodge past him to the left, and walk
    down the corridoor. Open the next door, and walk past the Agency dude
    there. Walk down to the stretcher, and pick up a knife from there.
    Turn around, walk up behind the Agency man, and slit his throat
    (awesome stuff).
    
    Go back towards the direction of the stretcher, go right, past the
    door on your left, round the next corner, and take caution when 
    going through this next door. A guy is most likely to be hiding in
    the doorway to the right, in front of you, so face the wall, and
    wait until he moves out of the way. Once he does, go into the door
    that he was blocking.
    
    Get into the computer and hack the security net. Teresa will tell
    you that you need to look for a guy called Gershon. Alright, head
    back to the door that you entered from. Look both ways before exiting,
    and head back in the direction of where you picked up the knife. Go
    into the door that you ignored before, it's a decontamination
    chamber. Exit via the other door.
    
    Walk up to the guy here, slit his throat, and get a cutscene showing
    the surrounds. After that's done, walk to the room on your right,
    and enter.
    
    Once you enter, a stupid lab dude will cower in the corner, use the
    computer to activate the elevator. Next, go to the lockers, and
    you'll find another lab dude in this room as well. Pick up your
    gear from the lockers, and equip the Air Taser. Zap these guys, and
    head out.
    
    Equip the Sniper Rifle now, and look towards the cells. Zoom in on
    the Agency dude's head, and fire. Next, look for the guy on the right
    (he's on the same level as you, facing the door). Shoot him, and
    go down to the cells. It's Ramirez!!! 
    
    After the cutscene, head up the ramp again, and past the Agency man
    that's near the door. Teresa will say something about not having
    clearance for the area, so take a left, and enter the door. Down this
    corridoor is a camera. Sneak up to it, and using your new and nifty
    Camera Scrambler, equip it, and get as close as you can to the 
    camera without being detected. The camera should then be labeled;
    press Triangle to deactivate it. Run down the corridoor, and into the
    A2 door.
    
    Here, you'll locate the lab in which the vaccine for Syphon Filter is
    being kept. Go through the doors marked A4 and you'll soon return to
    the starting point of your mission. Head forward into the corridoor
    with the radioactive crate thingys. Be careful, an Agency dude will 
    be here, so kill him as swiftly as possible.
    
    Head further up this corridoor, and peek around the corner to the
    right. In the distance is a camera, and there's a Agency dude 
    patrolling around. Wait until the Agency dude goes away, then go up
    to the camera and scramble it. Get a silenced weapon equipped, and
    when the Agency dude runs back, nab him with a head shot. Head down
    the corridoor that he was patrolling, shoot out the vent and enter.
    
    This vent leads to Gershon. You'll get a cutscene, and then Gabe 
    will force Gershon to lead him to the computer place. Have the Air
    Taser equipped, as around the corner, another coat will spot you, 
    quickly lock on to him and kill him before he sounds the alarm. Be
    careful not to let Gershon out of your sight either, or he'll run 
    away.
    
    You'll notice this as the corridoor where you scrambled the first
    camera. Gershon will take you to the room on the other side, and 
    it's the computer room. Gabe will tell Gershon to face the wall, and
    a funny thing happens here. Gabe either leaves Gershon alone, or
    kills him. Gabe killed him when I was playing Hard Mode, wonder if
    that's supposed to happen?
    
    Head to the L-shaped console thingy, and install the modem. Oh crap,
    here come the Agency! Roll to the computer data storage thingies
    (I'll call them bookcases), and hide. Pop out every now and then and
    take out your foes with head shots. If you hide behind the bookcase
    in the corner, there'll be a guy patrolling on the other side of 
    the bookcase, two guys up on the higher levels, and a few more near
    the entrance area. I found that the Silenced Sniper Rifle works very
    neatly here.
    
    Run back to where Ramirez was, and enter the door that Teresa told 
    you was inaccessable. Inside the room are two scientists, either
    get them with head shots, or lock on to them with the Air Taser. 
    There'll be one guy behind glass windows, to kill him, go up the
    ramp, and push the button to gas him. Guess what? There's Chance, in
    the cell behind you!
    
    After the cutscene, enter the door up near the ramp, and navigate
    through the corridoors until you reach the operating room. Watch the
    cutscene, then kill the lab people. Head through, find the vent in
    the next corridoor, go in it, and halfway through, you'll get a 
    cutscene. Blast open the vent and get rid of the lab guy here, and
    you'll confront Elsa....
    
    ---------------------------------------------------------------------
    xviii)Mission 18: Agency BioLab Escape
    ---------------------------------------------------------------------
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    New-York: Agency Bio-Lab Escape
    09/13 20:45
    Operative: Gabe Logan
    
    You've gotten Lian's vaccine, but the complex has been put on alert. 
    You're trapped in the bio-synthesis lab, and you've ditched the 
    disguise because it won't do you any good. You've only got one 
    objective: Get out. Reach street level and rendezvous with Teresa, 
    who's waiting at the evacuation point with a chopper.
    
    Stevens has called in an Emergency Defense Squad. these security shock 
    troops will be completely armored from head to toe. Unless you can 
    find a way to kill them, when you see them, run.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    -Escape Labs
    
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    -None
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1)Knife
    2)9MM (Silenced)
    3)Silenced Sniper Rifle
    4)Air Taser
    5)G-18
    6)K3G4
    7)HK-5 (Silenced)
    8)M-79
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    -Unlock Agency Computer Lab Arena (get back to the Operating Theatre)
    
    ---------------------------------------------------------------------
    
    This will test you. The mission is...hard, to say the least. You 
    cannot kill the guys here, as they are fully armored! No head shots,
    no HK-5 fire, but M-79s/explosions do the job...
    
    A guy will run in, use L1 and aim for the vials of liquid on the 
    benches to knock him off. Pick up his HK-5, and if you want, the one
    in the chest behind you, and then run through the door. You'll get
    the choice of going through two vents; unless you are suicidal, head
    into the vent on the left (the one that's not open).
    
    Climb through, and fall out. Run now, to the right, down this 
    corridoor, take a left, and then go straight, keep going straight
    and pop in the door to the right. You've got to run like hell to 
    survive.
    
    This is the room you started in...find the vent, shoot it out and 
    climb in. You'll soon reach the morgue, with Girdeux (I believe he's
    from the first game) layed out, all nice and burnt. Shoot out the
    other vent and climb through.
    
    You'll drop down in an office, check the lockers here for an... M-79!
    YES!!!
    
    Now, if you want to unlock the Arena:
    
    Backtrack, all the way back to the lab where you started in. Don't
    waste any M-79 shots until you get to the lab. See the other vent,
    the one that you came through in the last mission? Head back through 
    it, and all the way to the Operating Theatre. Take out the guy on the
    ground, then the guy up above. Climb up, pick up the M-79, and the
    Arena is yours! Now head back, taking care not to die.
    
    Back in the office, shoot out the other vent, climb through and
    drop down, M-79 in hand. There'll be two unsuspecting EDS agents in
    front of you, blow 'em up. Run to the end of that corridoor, and head 
    south. Once you reach the half open door, a guy will run from the 
    south, so take care of him. Rounding the next corner or two (this 
    is where you got the knife), another guy will run to you from the
    north, deal with him. You should have 2 shots left. Climb through
    the vent.
    
    This next part seems hard, it isn't. There's a big fan below, and
    the only way out is a little vent just above it, so, drop down, while
    holding up, and you should be fine. Crawl through and reach Ramirez's
    cell.
    
    He's dead! NO!!! Pick up the M-79 from the chest nearby, equip it
    and get ready for a firefight. Take out the guy that's in front of
    you, then turn around and grab the two guys behind you. Go up the ramp,
    turn right, and shoot the guy that's in front of you, slightly to
    the left.
    
    Face the elevator, and strafe out. A EDS dude is blocking a doorway,
    blow him up, and head to the doorway. Here, inch up to the door, but
    don't go into the room. Instead, do a quick spin, and run out. Hide
    behind the corner, and aim the M-79 at the wall, and you'll kill the
    guy without damaging the computer. Use the computer inside the office,
    and then spin around quickly. A guy will come from behind, use your
    remaining shot. Go to the elevator and escape.
    
    ---------------------------------------------------------------------
    xix)Mission 19: New York Slums  
    ---------------------------------------------------------------------
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    New-York: New York Slums
    09/13 21:00
    Operative: Gabe Logan
    
    You've made it to the city streets. Teresa is waiting with a chopper 
    for evacuation on the roof of a parking garage a half mile from your 
    current position. Make it to the chopper and you're home free.
    
    NYPD has gotten reports of gunfire between you and the Agency 
    security and has sent several SWAT teams into the area. These 
    officers believe you're a wanted terrorist responsible for the attack 
    on DC, and will fire at you on sight. Avoid contact if possible. Lend 
    assistance if necessary.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    -Eliminate Snipers
    -Rendezvous with Teresa at chopper
    
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    -None
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1)Knife
    2)9MM (Silenced)
    3)Silenced Sniper Rifle
    4)Air Taser
    5)G-18
    6)K3G4
    7)HK-5 (Silenced)
    8)M-16
    9)Flak Jacket
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    -Unlock DC City Park Arena (get the Dirty Laundry)
    
    ---------------------------------------------------------------------
    
    The Agency, and the NYPD are after you, be on your toes. Equip the 
    HK-5, and look to the graffitied wall, an Agency man will run out.
    Kill him, then if you need a Flak Jacket, go to the alley that he
    ran out of, and inside, there should be a chest.
    
    Turn around and run the other direction down the street. Reach the
    truck, then hide behind it, as a sniper will appear on one of the 
    roof of the building on the corner. Equip the Air Taser, jump out and
    use R1 to target him to get a kill.
    
    Head up this next street, taking out any Agency men that appear. You'll
    soon reach a passage on your left, run in there, and spin around. Use
    the Air Taser to dispose of the guy that's behind you on the other
    side of the street, then pick up the G-18. Use the Air Taser, and hit
    R1. You'll target someone on the top of the roof of the building
    closest to you, run out and zap them.
    
    Head left out of the alley, and attempt to reach the end of this 
    street. The Agency will block it off, your only alternative is to
    shoot open the doors to the Pawn Shop, and enter. Equip a rapid fire
    gun (HK-5, or a G-18), then shoot out the windows. A few guys will
    come running now, dispose of them. Equip the Air Taser, and then 
    climb over the wooden panel that the windows were sitting on, and 
    then navigate your way through the tight corridoors, sticking to the
    right wall. Once you see a big opening, have the Air Taser at the
    ready, step out and shock the unsuspecting Agency man.
    
    The next area is a large, open room; no enemies. Pick up the M-16 in
    the corner and make your way out. Equip the Sniper Rifle when you're
    in the alleyway, and quickly look to the right. There's a Agency guy
    hiding there, and he's equipped with grenades...pick him off with a 
    head shot. If you need the Flak Jacket, grab it in the chest next to
    the drum on fire, and then climb up the dumpster onto the roof. An
    Agency man lies in wait here, on top of the blue box, fill him full
    of lead. Teresa will radio you about two snipers that you have to
    rid of, so that the SWAT teams can operate.
    
    Checkpoint! Climb up the blue box, onto the next building, and then 
    inch forward a little. Two guys will run out, one from the top and
    one from the left. Take out both of them with a head shot, the M-16 
    is kinda handy here, as you might want to conserve your HK-5 and 
    G-18 stuff for later.
    
    Now you'll need to drop off the roof, onto an awning. If you're 
    paranoid, use L1 to scope out where the awning is before climbing
    over the edge and falling. If you need it, there's a Flak Jacket on
    the ground.
    
    A SWAT guy will yell out "I'm coming!!!" You can follow him, only to
    watch him get slaughtered. Head into the white ramp, in front of the
    white building. On your way there, you'll most likely come under
    Agency fire, you know what to do.
    
    Take care not to set yourself on fire in this next part!!! Head 
    through the smoke, and through the hallway. You'll soon reach a part
    where Agency men flood you (it's only three, but as they say, 
    strength in numbers), so gun 'em down with whatever you've got. 
    You'll also come across a laundry, check the washing machine in the
    far right for the Dirty Laundry (unlocks the DC City Park Arena).
    
    Head to the place where the smoke is rising to the floor. You'll
    notice that a passage is blocked by fire. Step on the floor. You'll 
    fall through, and in this room is the Sprinkler System. Pull it to 
    extinguish some of the fires. Two Agency men come running at you now, 
    exterminate them. Return to the room where you fell through the 
    floor, and go through the passage that was blocked before.
    
    Continue through the halls until you hear a big crash. Soon the 
    sniper that you were trying to eliminate will run out, and he's on
    fire. Hah! Pick up his ammo and leave him for dead.
    
    Proceed through the next hall, and you'll reach a room with an 
    overturned table. Hiding behind that table is an Agency dude, kill
    him, then run into the room and deal with his friend too. Climb up
    the table to reach the hole in the roof, then pull yourself up.
    
    Equip a rapid fire weapon now, and step out into the hallway. A 
    SWAT guy will radio for backup, and then he'll be killed by Agency
    men. Get ready, as two Agency guys will run out, and it's your duty
    to take them out (they've got Flak Jackets, so head shots only).
    
    A good way to kill them is to step out, aim (at head level) at the
    wall that they're going to run through, and start firing. Hopefully
    they'll just run into your line of fire. Otherwise, peek out, and 
    when you see them, run back into the room. One of them will run in,
    dispose of him with a head shot, or shoot him into the hole. The 
    other guy throws grenades, so peek out every now and then and try
    to deliver a head shot.
    
    Continue along, and you'll reach the last sniper. Peek into the room
    and grab a head shot. Climb out the window and drop to the road, 
    you'll be back at where the SWAT officers were killed. Equip the Air
    Taser and run around the corner. Two Agency men will be on the 
    ground, fry them. One will be on the roof as well, where you dropped
    down onto the awning. Fry him, then run out. Near the gym sign is 
    another Agency dude, toast him as well. Run into the passage to the
    right, zap the guy there, and you'll get a checkpoint.
    
    Roll through the broken gate, past the swingset, and then onto the 
    road. A SWAT officer will command you to drop your weapons, stay
    glued to the corner near the swings. You may want to peek out, to see
    him getting hit by a car. Yummy.
    
    Two SWAT guys will run out at you now, what you need to do is to
    aim for their heads. Don't leave the safety of the corner, yet. Take
    out the one guy that's in the open, and then be careful as you run 
    onto the road. Use R1, and you'll hit a target up high. He's a sniper
    that likes grenades, so pump him full of lead. Sneak up to the little
    alcove in the top left, and kill the guy there with a head shot.
    
    Spin around and enter the other passage. When you reach the tollgate,
    you'll probably spot an Agency man hiding behind the booth thingy, if
    you're lucky, you can pull off a head shot from where you are, 
    otherwise, go in and get him.
    
    In the next room, the chest behind the bar thingy holds a G-18. Head
    through the passage marked "Courtyard" and you'll find a SWAT officer.
    You'll help this one by providing cover for her as she runs to the
    other side. Equip the M-16, and alternate your fire on the snipers to
    the left and the right. You'll get a cutscene showing her covering
    you, and then you'll see her partner with a nasy bullet hole to the
    head. How could he still be alive? The SWAT gal won't let Gabe go
    though, so he makes a run for it.
    
    Up on the next level, you have to clear out the sniper nest. Be 
    careful when exiting the stairway, a guy will run from the left. Get
    him with a head shot, then go into the hallway in front of you. Take
    caution when popping around the corner, the sniper is there, so deal
    him a head shot.
    
    Run back out to the main corridoor and to the other side. There's 
    another passage here, and take out the sniper inside. Once you exit
    out of the sniper hidey-hole, another Agency man will appear near 
    the corner to the right, take him out with a head shot.
    
    End level! Watch the interesting FMV.
    
    ---------------------------------------------------------------------
    xx)Mission 20: New York Sewer
    ---------------------------------------------------------------------
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    New-York: New York Sewers
    09/13 21:30
    Operative: Gabe Logan
    
    Teresa has saved you from an ambush set by Stevens by detonating a 
    controlled series of C4 charges underneath the tenement you were in.
    The floor collapsed and you've fallen through, down to the sewers 
    underneath the building.
    
    You're now heading through the sewers back to the chopper. Follow 
    Teresa and keep her alive.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    -Find Sewage Drain Valve
    -Eliminate Stevens
    -Escape in helicopter with Teresa
    
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    -Protect Teresa
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1).45
    2)Knife
    3)H11
    4)HK-5
    5)9MM (Silenced)
    6)M-79
    7)UAS-12 (Yes, it's possible! Tell you below)
    8)Flak Jacket
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    -Unlock Syphon Filter 2 characters (collect the M-79 at the top of
     the stairwell)
     
    ---------------------------------------------------------------------
    
    First of all, you must be itching to know how you get the UAS-12 on
    this level. You're going to hate me for this. Kill Teresa. That's 
    right, kill her, as she drops a UAS-12. However, kill her and the
    mission ends...err...
    
    Second, you've got no weapons apart from a crusty old knife and .45.
    Follow Teresa, picking off Agents and picking up their H11s while 
    doing it. There seems to be an endless stream of agents on this level.
    
    Teresa is the blue dot on the radar, follow her. The easiest way to
    dispose of the Agents that are chasing you is to use R1, and hold it
    down forever. Use up the .45 first, before reverting to the HK-5/H11.
    You'll soon reach Teresa, who says that to cross this next area, you
    need to use the Sewage control. Fair 'nuff, head back. At the first
    bridge that goes left, take it. Follow this around, stick to the
    wall until you see a passage to your left. 
    
    Enter, and head past the computers, into the Sewage Control room. 
    Flick the switch, switch to the H11 and face the computer room. Two
    Agency guys will try to sneak in, but you'll spot them. Deliver two
    head shots, and pick up their ammo/Flak Jackets. Run back to 
    Teresa, disposing of Agency guys on your way.
    
    Climb down the sewer thing, and climb up the one on the left. Shoot
    the Agency guy there, then run past the spot where he was. You'll
    reach an open room soon. Turn right, and near the computer console,
    two Agency men will be standing. Deliver two head shots, then head
    to the dead end. Pick up the Flak Jacket, reload your H11, then 
    climb up onto the pole. Go across. Watch the radar, when you see it
    blink (meaning an Agency man is arriving), use R1 to target onto the
    dude and kill him. There's one more below you, use R1 to rid of him
    too. Continue to the other side and rendezvous with Teresa.
    
    Follow her up the stairs and out to the parking lot. Stevens is here
    with his cronies, and he'll run away. Your task is to get rid of the
    three idiots here. You can take one out easily by shooting the van,
    and making it blow up. For the other guy, peek around the corner and
    deliver a head shot, then run out into the open. The last guy will
    follow suit, and that means it's time to kill him.
    
    Go up the ramp, and HUG the LEFT wall. HUG IT. If you don't, you'll
    be hit by a van. Ouch. Run past it, and then help Teresa exterminate
    the Agency men. Be careful, when you round the next corner, another
    Agency guy will run out from behind you, kill him.
    
    Teresa will smoke the guys in the next room, so get ready for head
    shot mania! Aim at head level in the doorway and let your rapid 
    fire weapon rip. After they're dead, you'll split, Teresa will go up
    the ramps and you up the stairs. Pick up the all important M-79 ammo
    and continue up the stairs.
    
    Around the first corner is a guy, but no Flak Jacket. Easy kill. 
    Equip the M-79, and when you reach the stairs with two guys, shoot 
    them for another easy kill. Revert to a normal weapon, and around 
    the next corner is another guy, kill him. One more corner, one more
    guy, and then switch to the M-79 to kill the two guys (like before).
    
    Continue up the stairs, past the doorway, and then have the M-79 
    ready. You'll face two M-79 snipers, kill them before they kill you.
    Around the next corner is a grenadier, watch the blasts, peek out and
    kill him. Switch to a rapid fire weapon, and then run up the stairs. 
    An Agency guy will run down, kill him with a head shot, and then 
    collect the M-79 from the chest. Return to the doorway that you passed
    before.
    
    Follow the guy who's sneaking behind the truck, and kill him. Hide 
    behind the corner near the truck, and turn to face the ramp. A Flak
    Jacketed Agency dude will run out, nab him with a head shot. Peek out
    around the corner, and shoot the other van to blow it up. You'll take
    out another guy in the process. Run into the open, near the ramp, 
    and one last Agency dude will run out, kill him.
    
    Teresa runs up with Stevens now; after the cutscene, kill Stevens
    straightaway. Now get ready to watch the shocking (well, kind of
    shocking) FMV that ends the level.
    
    ---------------------------------------------------------------------
    xxi)Mission 21: Finale
    ---------------------------------------------------------------------  
    ---------------------------------------------------------------------
    Briefing
    ---------------------------------------------------------------------
    New-York: Finale
    09/13 22:00
    Operative: Gabe Logan
    
    Teresa is dead...killed by Chance, who has secretly been an Agency 
    operative all along. He's completely covered in high-impact Kevlar 
    armor - even grenades won't pierce it, but you've got one goal now: 
    eliminate Chance.
    
    ---------------------------------------------------------------------
    Mission Objectives:
    ---------------------------------------------------------------------
    
    -Kill Chance
    
    ---------------------------------------------------------------------
    Mission Parameters:
    ---------------------------------------------------------------------
    
    -Don't damage the helicopter
    
    ---------------------------------------------------------------------
    Mission Items
    ---------------------------------------------------------------------
    
    1).45
    2)Knife
    3)H11
    4)HK-5
    5)9MM (Silenced)
    6)M-79
    7)UAS-12 
    8)Flak Jacket
    
    ---------------------------------------------------------------------
    Mission Secrets
    ---------------------------------------------------------------------
    
    None
    
    ---------------------------------------------------------------------
    
    What a beautifully hidden twist, just like the Sixth Sense...anyhoo,
    sniff...sob...Teresa's dead. Let's get revenge!
    
    The situation here: YOU CAN'T HURT CHANCE. You can shoot him to delay
    his attack, but with a unlimited UAS-12, it won't do much as he'll
    end up nabbing you anyway. Your goal is to push him into the 
    helicopter blades to kill him.
    
    You'll start in the little building. Run out the right, rolling to
    avoid Chance. Run up to the helicopter, and pick up the UAS-12 in
    the chest. YAY! Press START and equip it, as going by the SELECT 
    way takes too long.
    
    Go right and roll underneath the copter. If you need a Flak Jacket,
    grab it (it's on the opposite side of the UAS-12). Now, hopefully 
    Chance will roll out from where you did. If he did, strafe left and
    get yourself on an angle that you can shoot Chance and push him into
    the blades. Waste him, and with every shot, he'll go further back,
    and into the blades...
    
    If he runs from an opposite direction, try and run around until he 
    moves into the right spot. Hiding down in the ramp also works, just
    be careful, he has grenades.
    
    NOTe: M-79 works here too. Just that you have to be a hell of a lot
    further away.
    
    Congrats! You finished the game! Now play on HARD MODE!
    
    More Coming Soon!
    

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