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    Stat Growth Guide by Jax Aagar

    Version: 1.0 | Updated: 01/24/02 | Printable Version | Search Guide | Bookmark Guide

    TACTICS OGRE CHARACTER STAT GROWTH GUIDE
    BY Jax Aagar
    Created January 24, 2002
    Email me at cerubix_7@hotmail.com
    Version 1.0 (My first FAQ, so please be nice!  Thank you!)
    	
    Table Of Contents
    A.  Version
    B.  Introduction
    C.  Disclaimer
    D.  Character Stat Growth Chart
    E.  Special Thanks
    
    Part A:  VERSION
    
    Version 1.0
    -My very first FAQ! Go me!
    
    Part B:  INTRODUCTION
    
    Obviously, this stat growth chart is for special characters that you wouldn't 
    get in the game without the GameShark here (But there is some you can get 
    somewhere in there…) and I tested these guys to a reasonable amount of 
    training to get an average growth so it's fairly accurate, though there might 
    be a mistake somewhere and I apologize in advance (You try training all these 
    guys! It's hard work you know).  All these characters include enemies and 
    monsters in the Hell Gate, the Zenobians, the Dark Knights (Lodis), and other 
    characters from the Walsta Liberation Army, Gargastan Kingdom and Bacrum-
    Valeria Country, etc.  
    
    This is my very first FAQ here, so try not to bag on me so much if I did 
    anything wrong here.  It took me quite a while to train all these classes 
    here and get their growth down while drinking coffee hours on end, so I 
    apologize if there might be a mistake here and there. (Hopefully they're at a 
    minimum.)
    
    Part C:  DISCLAIMER
    
    I just wanted to point out that my hands did all this research 
    and my hands only, so if you would like to use this in any way, please tell 
    me first.  I really wouldn't like to brutally hurt someone because they 
    couldn't follow directions here.
    
    Another note here, I have stat growth for GameSharked characters, BUT I do 
    not have the codes to obtain them.  If you want codes to get these fine and 
    dandy guys then go to the following sites:
    
    http://www.cmgsccc.com/ (They got all the codes you need…and then some!)
    http://www.princeton.edu/~crg/ogre/ogre.html (This site is all you'll ever 
    need regarding anything Tactics!)
    
    Just a quick note before we go on.  Most of these classes are indeed 
    obtainable by the use of the GS here, but there are some classes that I put 
    in just for the heck of it, I had nothing better to do anyway.  Also note 
    that I really haven't done every single GSed character here.  I'm still 
    missing all those undead soldiers, amazons, wizards, etc. and Kachua's High 
    Priestess and Dark Priestess class.  I don't believe I'm missing anything 
    else, but I could be wrong so email me if I'm missing anything.
    
    Part D:  CHARACTER STAT GROWTH CHART
    
    Another reminder here, some classes like Lans Hamilton, Vice and Kachua can't 
    be used during the game.  This is caused because the game thinks that they 
    are NPCs and will be registered as guests instead, meaning you can't use them 
    at all, in training or real battle.  I also believe you can't change their 
    equipment, even if they got nothing on (In the beginning, you can't remove 
    Vice or Kachua's Escape Stones and any of Lans' stuff) and omitting them is 
    out of the question too.  If this happens to you and you accidentally save, 
    then they will forever be stuck in your team!  Don't let this happen!  The 
    best way to bypass this is to finish a certain battle in Chapter 4, liberate 
    Banisha to bypass Kachua and Heigm for Lans, that scene with him, if you know 
    what I mean.  I'm not certain about Vice and I think this would apply to 
    other guests too like Guildus, Mildain, Warren, etc., but again, I'm not 
    entirely sure of that.
    
    Legend:
    Class:  Name of Character
    HP: ??
    MP: ??
    STR: ??
    VIT: ??
    INT: ??
    MEN: ??
    AGI: ??
    DEX: ??
    
    An asterisk (*) indicates a class I haven't done already so be patient.
    
    High Priest:  Kachua*
    HP:
    MP:
    STR:
    VIT:
    INT:
    MEN:
    AGI:
    DEX:
    This is the class that Kachua has at the beginning of the game.
    
    Dark Priest:  Kachua*
    HP:
    MP:
    STR:
    VIT:
    INT:
    MEN:
    AGI:
    DEX:
    Obviously, this class is the same as High Priest but an evil version.  Nothing 
    new here.
    
    Paladin:  Lans Hamilton*
    HP:
    MP:
    STR:
    VIT:
    INT:
    MEN:
    AGI:
    DEX:
    Lans classes is pretty good, at least I think so.  Paladin can equip basic holy 
    magic from the goddess Ishtar.
    
    Lord Mancer:  Warren
    HP: 6
    MP: 8
    STR: 3
    VIT: 2
    INT: 9
    MEN: 9
    AGI: 3
    DEX: 4
    I suppose a Lord Mancer is an improved version of a Wizard or Siren.  I'm not 
    100% sure, but I think this class uses all magic types.
    
    Eagle Man:  Canopus
    HP: 8
    STR: 7
    VIT: 5
    INT: 7
    MEN: 6
    AGI: 7
    DEX: 6
    Canopus' class is better than the Hawk Man for he learns Wind Shot at Level 10 
    and Tornado at Level 20, skills that are pretty decent I say.
    
    White Knight:  Mildain
    HP: 9
    STR: 6
    VIT: 6
    INT: 6
    MEN: 7
    AGI: 7
    DEX: 7
    Mildain, the White Knight of Zenobia is just an improved Knight class.
    
    White Knight:  Guildus
    HP: 9
    STR: 8
    VIT: 6
    INT: 4
    MEN: 7
    AGI: 7
    DEX: 8
    Guildus is the same as Mildain, but fairly stronger.
    
    Death Templar:  Lans Tartare
    HP: 10
    MP: 9
    STR: 7
    VIT: 6
    INT: 6
    MEN: 8
    AGI: 6
    DEX: 8
    Now this class is just too cool to pass over!  I'm telling you, this is the real 
    deal, the big cheese, and the kitchen sink!  Great stat growth, all magic use, 
    and has Oracle skill that permanently destroys your Max HP, what more could you 
    ask for?
    
    Bishop:  Branta
    HP: 7
    MP: 8
    STR: 4
    VIT: 2
    INT: 7
    MEN: 9
    AGI: 4
    DEX: 4
    A quick note about Branta here, he will learn Summon-E which summons Angel 
    Knights.  Unfortunately, you can't use it, you can but it will summon enemies in 
    real battle and glitch if he's on the blue team in training.  It will only work 
    on the red team in training mode and you can't keep who summon sadly.
    
    Dark Element:  Dolgare*
    HP: 
    MP: 
    STR: 
    VIT: 
    INT: 
    MEN: 
    AGI: 
    DEX: 
    I got nothing on Dolgare right now so you'll have to wait.
    
    Temple Commando:  Barbas
    HP: 10
    MP: 8
    STR: 8
    VIT: 6
    INT: 5
    MEN: 6
    AGI: 6
    DEX: 5
    Barbas is pretty strong, has all magic, has the Avenger skill that knocks a 
    target back and uses a hammer.
    
    Temple Commando:  Martym
    HP: 10
    MP: 6
    STR: 6
    VIT: 5
    INT: 6
    MEN: 7
    AGI: 6
    DEX: 7
    Martym, just like Barbas uses all magic, comes with the Venom skill, which 
    causes poison and uses the sword.
    
    Temple Commando:  Andoras
    HP: 10
    MP: 6
    STR: 8
    VIT: 6
    INT: 5
    MEN: 7
    AGI: 7
    DEX: 6
    All magic, Thundax skill that turns the target around in a random place and uses 
    the claw.  Andoras is pretty quick and decent with magic.
    
    Temple Commando:  Ozma
    HP: 10
    MP: 8
    STR: 7
    VIT: 5
    INT: 6
    MEN: 6
    AGI: 5
    DEX: 6
    Sister to Temple Commando Oz, Ozma uses whips, has all magic and performs 
    RoseBud, a skill which charms the enemy.
    
    Temple Commando:  Oz
    HP: 10
    MP: 7
    STR: 7
    VIT: 5
    INT: 4
    MEN: 7
    AGI: 4
    DEX: 5
    Brother to Ozma, Oz uses an axe, has all magic and does DarkCell which will stun 
    an opponent.
    
    Templar Knight:  Templar Knight
    HP: 10
    MP: 7
    STR: 6
    VIT: 5
    INT: 6
    MEN: 6
    AGI: 6
    DEX: 6
    All I think Templar Knights are improved generic soldiers or Knights, either 
    way.  They can use all magic, just like the commandos and I feel they're good 
    with every weapon, but they preferred is the sword.
    
    Necromancer:  Nybbas
    HP: 6
    MP: 7
    STR: 3
    VIT: 3
    INT: 8
    MEN: 8
    AGI: 3
    DEX: 4
    Something interesting about Nybbas here, if he gets killed in battle, real or 
    training, he automatically gets resurrected as a lich, with the sprite and 
    everything too.  He uses all magic in Necromancer form and has Summon-E.  Again, 
    Summon-E works only in training when you are on the red team.
    
    Demon:  Belzbute
    HP: 6
    MP: 6
    STR: 4
    VIT: 3
    INT: 9
    MEN: 7
    AGI: 4
    DEX: 4
    All I can really see is that the Demon class uses all magic and is one of the 
    few true mage classes with a Fast movement rather than a Slow type.
    
    Venefik:  Falfadet
    HP: 6
    MP: 7
    STR: 4
    VIT: 4
    INT: 8
    MEN: 8
    AGI: 5
    DEX: 5
    Venefik uses all magic and has the Hazard skill that causes poison.
    
    Searzist:  Vepar
    HP: 6
    MP: 7
    STR: 4
    VIT: 4
    INT: 8
    MEN: 8
    AGI: 5
    DEX: 5
    The same with Venefik, Searzist has all magic and owns Jihad that can kill the 
    dead instantly (Like HolyBolt, Starion, etc.) and damages one target.
    
    Summoner:  Ramidos
    HP: 6
    MP: 8
    STR: 4
    VIT: 2
    INT: 7
    MEN: 9
    AGI: 4
    DEX: 4
    Another class that has Summon-E and all magic too. (Ever get the feeling that 
    all the enemy classes have all magic use besides the Princess?  Don't feel left 
    out, because you can get them too!)
    
    Sorcerer:  Mordiart
    HP: 7
    MP: 8
    STR: 4
    VIT: 3
    INT: 7
    MEN: 8
    AGI: 3
    DEX: 4
    This class is supposed to get all magic too, but somehow use can't equip any 
    magic on them, so I don't have a clue with this one.
    
    Sorcerer:  Brutakox
    HP: 6
    MP: 7
    STR: 4
    VIT: 3
    INT: 7
    MEN: 8
    AGI: 5
    DEX: 4
    Same as above class. (See Sorcerer:  Mordiart)
    
    Summoner:  Mutsua
    HP: 6
    MP: 8
    STR: 3
    VIT: 3
    INT: 8
    MEN: 8
    AGI: 5
    DEX: 5
    Same as above class.  (See Summoner:  Ramidos)
    
    Warrior:  Vice
    HP: 9
    MP: 5
    STR: 5
    VIT: 6
    INT: 5
    MEN: 6
    AGI: 8
    DEX: 8
    You can get Vice as this class in Chapter 3 going the Law route.  I don't know 
    why I put him in, but oh well.
    
    Guardian:  Holy Dragon
    HP:  11
    STR: 9
    VIT: 8
    INT: 4
    MEN: 5
    AGI: 3
    DEX: 5
    This is one of the Hell Gate creatures that protect the weapons of the Wind 
    Gods.  Has Thunder Breath and Tornado.
    
    Guardian:  Golem
    HP:  5
    STR: 9
    VIT: 7
    INT: 4
    MEN: 6
    AGI: 4
    DEX: 3
    This is one of the Hell Gate creatures that protect the weapons of the Wind 
    Gods.  Has Wind Shot and Tornado.
    
    Guardian:  Gryphon
    HP:  10
    STR: 9
    VIT: 6
    INT: 3
    MEN: 6
    AGI: 4
    DEX: 3
    This is one of the Hell Gate creatures that protect the weapons of the Wind 
    Gods.  Has Thunder Breath and Tornado.
    
    Guardian:  Tiamat
    HP: 11
    STR: 9
    VIT: 8
    INT: 4
    MEN: 6
    AGI: 3
    DEX: 6
    This is one of the Hell Gate creatures that protect the weapons of the Wind 
    Gods.  Has Thunder Breath and Tornado.
    
    Gabiar:  Green/Gray Lizard Man
    HP: 9
    MP: 6
    STR: 6
    VIT: 6
    INT: 7
    MEN: 7
    AGI: 6
    DEX: 6
    Improved version of a Lizard Man.  Has all magic, nice stats and uses the 
    hammer.
    
    Relics Knight:  Gold Terror Knight
    HP: 10
    MP: 4
    STR: 8
    VIT: 8
    INT: 5
    MEN: 6
    AGI: 3
    DEX: 6
    Improved version of a Terror Knight.  Has all magic, better INT and MP than 
    Terror Knight and uses the axe.  This class would be good if it also had the 
    Terror Effect too.
    
    Dark Stalker:  Dark Ninja
    HP: 8
    MP: 4
    STR: 5
    VIT: 5
    INT: 5
    MEN: 6
    AGI: 8
    DEX: 8
    Improved version of a Ninja.  Has all magic, a move of 7 and uses claws.  I 
    think this is the fastest class in the game.
    
    Goblin:  Goblin
    HP: 8
    STR: 6
    VIT: 5
    INT: 6
    MEN: 6
    AGI: 6
    DEX: 6
    Goblin is an average class with no special skills or such.  They use hammers if 
    that's any consolation.
    
    Dark Dragon:  Dark Tiamat
    HP:  11
    STR: 9
    VIT: 8
    INT: 4
    MEN: 6
    AGI: 3
    DEX: 7
    These monster are the Dark World monsters when you click select on their class.  
    I am not positive what skills they have, but I do have an inkling here.  I think 
    the Tiamat has the Poison Breath.
    
    Dark Eye:  Dark Giant
    HP: 11
    STR: 7
    VIT: 7
    INT: 2
    MEN: 8
    AGI: 3
    DEX: 4
    These monster are the Dark World monsters when you click select on their class.  
    I am not positive what skills they have, but I do have an inkling here.  I think 
    the Giant has the Evil Eyes like the Gorgon.
    
    Dark Wing:  Dark Gryphon
    HP:  9
    STR: 8
    VIT: 4
    INT: 3
    MEN: 6
    AGI: 5
    DEX: 4
    These monster are the Dark World monsters when you click select on their class.  
    I am not positive what skills they have, but I do have an inkling here.  I think 
    the Gryphon has the Petrify Breath.
    
    Obinick:  Orange Gryphon
    HP: 9 
    STR: 9
    VIT: 5
    INT: 4
    MEN: 6
    AGI: 4
    DEX: 4
    Another Gryphon class here.  The Obinick uses Fire Breath and is quicker than 
    the regular Gryphon.
    
    Iron Golem:  Gray Golem
    HP: 7 
    STR: 8
    VIT: 7
    INT: 5
    MEN: 6
    AGI: 3
    DEX: 3
    Faster and better than regular Golem, the Iron Golem uses Dragos attack, 
    whatever that may be, never bothered to check it out.
    
    Raven Man:  Black Hawk Man
    HP: 7
    MP: 3
    STR: 6
    VIT: 5
    INT: 6
    MEN: 6
    AGI: 7
    DEX: 8
    Improved version of a Hawk Man.  The Raven Man uses all magic and uses axes as 
    main weapons.
    
    Death Dragon:  Blue Holy Dragon
    HP:  11
    STR: 9
    VIT: 8
    INT: 4
    MEN: 6
    AGI: 3
    DEX: 6
    Probably one of the strongest Holy Dragons out there.  The Death Dragon uses Ice 
    Breath to sleep opponents.
    
    Lucifer Crow:  Blue Gryphon
    HP: 9
    STR: 5
    VIT: 5
    INT: 3
    MEN: 6
    AGI: 5
    DEX: 4
    The same with the Death Dragon, Lucifer Crow uses Ice Breath.
    
    Phoenix:  Orange Gryphon
    HP: 9
    STR: 7
    VIT: 5
    INT: 3
    MEN: 6
    AGI: 5
    DEX: 4
    Almost the same as the Obinick and Lucifer, the Phoenix is by far the best 
    Gryphon class to have.  Great growth and owns Crimson, a deadly skill which 
    should have melt the target on contact though.
    
    Salamander:  Orange Dragon
    HP: 10
    STR: 10
    VIT: 6
    INT: 4
    MEN: 6
    AGI: 4
    DEX: 4
    I suppose you can call these fire creatures the Fire Guardians too.  The 
    Salamander has the Fire Breath that destroys equipment bonuses. (Defense power 
    and Attack power.)
    
    Fire Drake:  Orange Holy Dragon
    HP:  10
    STR: 10
    VIT: 7
    INT: 4
    MEN: 6
    AGI: 3
    DEX: 5
    The same as the Salamander the Fire Drake uses Fire Breath and Crimson.
    
    Fire Brass:  Orange Tiamat
    HP: 10
    STR: 8
    VIT: 8
    INT: 3
    MEN: 6
    AGI: 3
    DEX: 7
    Same as Fire Drake but I believe the Brass uses only Crimson, not entirely sure.
    
    Ice Giant:  Blue Cyclops
    HP: 10
    STR: 7
    VIT: 7
    INT: 3
    MEN: 7
    AGI: 3
    DEX: 4
    Better than a regular Cyclops, the Ice Giant has Ice Breath and Spiral, which 
    will destroy MP.
    
    Kraken:  Gray Octopus
    HP: 9
    STR: 8
    VIT: 4
    INT: 3
    MEN: 8
    AGI: 4
    DEX: 4
    Also better than a regular Octopus, the Kraken has Eddy and Hazard that will 
    poison a target.
    
    Gargoyle:  Gray Tiamat
    HP: 11
    STR: 8
    VIT: 7
    INT: 3
    MEN: 5
    AGI: 3
    DEX: 7
    I'm not quite sure what a Gargoyle has.  Anyone has anything for me on this one?
    
    Lufu:  Orange Cockatrice
    HP: 10
    STR: 7
    VIT: 5
    INT: 3
    MEN: 5
    AGI: 4
    DEX: 5
    Better than a regular Cockatrice, the Lufu has the Poison Breath.
    
    Basilisk:  Green Dragon
    HP: 10
    STR: 8
    VIT: 8
    INT: 3
    MEN: 6
    AGI: 3
    DEX: 6
    The Basilisk is like the Gorgon and Dark Eye, it use the Evil Eyes to petrify 
    anyone or thing that is directly looking at it.
    
    Hydra:  Green Hydra
    HP: 10
    STR: 8
    VIT: 7
    INT: 5
    MEN: 6
    AGI: 3
    DEX: 3
    The Hydra is all the elemental dragons in one.  It has Fire, Thunder, Poison and 
    Ice Breaths.  You're in for a treat!
    
    Succula:  White Hydra
    HP: 10
    STR: 10
    VIT: 7
    INT: 3
    MEN: 10
    AGI: 3
    DEX: 5
    Again, I have no idea what the Succula has in terms of Breath.  Is it the same 
    as a Hydra?  Anyone know this one?
    
    Hippogriff:  Brown/Green Gryphon
    HP: 9
    STR: 9
    VIT: 4
    INT: 3
    MEN: 6
    AGI: 5
    DEX: 4
    I have no clue with this one too.  Any help will be appreciated.
    
    Part E:  SPECIAL THANKS
    
    Well, here's the fun part where I thank everyone.  The Game Software Codes 
    Creator Club deserves lots of praise because that's where I got my codes and 
    such, not to mention the motivation to do this.  Astro Knight's (Chris) site for 
    giving me the idea to do this and some basic idea to go about doing this.  
    dragonspirit for giving me that source which I couldn't do much with but thanks 
    anyway.  Well, that's all for now so we'll just wait for another update.  Later!
    
    Questions or comments? Email me at cerubix_7@hotmail.com
    
    This document copyright 2002 Jax Aagar