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    Hell's Gate Guide by Palodios

    Updated: 11/03/04 | Printable Version | Search Guide | Bookmark Guide

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    Hell Gate Dungeon Walkthrough for Tactics Ogre on Playstation (PSX)
    E-Mail: Kensaideity@comcast.net 
    Do not send me questions asking about the game, because all I know about 
    Hellís Gate is here, and I donít know all that much about the rest of the game.
    8/07/04, First Version 
    Remember, to search this document, hold control and press F.
    
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     Legal Stuff
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          This guide cannot be reproduced without the written consent of the 
    author, and may not be altered or changed if given. This guide may NOT be used 
    to gain any form of profit. This guide is for personal use only. 
    
          I requested this guide to be posted at the following sites, whether it 
    is there now or not. It is allowed at any other site as long as credit is 
    given to me, and there isnít any offensive content elsewhere on the site. 
    
    Rpgamer.com
    gamefaqs.com
    ign.com
    
    
    oooooooooooooo
     Version Info
    oooooooooooooo
    
    First Version
    This is basically the first version of the guide. It has several pieces of 
    information to make navigating Hellís Gate much easier. Hellís Gate is Tactics 
    Ogreís hardest dungeon, so I decided it a good idea to do write about when I 
    have the time
    
    ooooooooooooooooooo
     Basic Information
    ooooooooooooooooooo
    
    -There are one hundred floors in Hellís Gate. You can leave the dungeon after 
    any floor, but you will have to return to the first floor. Getting through it 
    can take anywhere from ten to thirty hours.
    -You will not be healed between levels. The best strategy is to kill all the 
    enemies but one, petrify that enemy, heal, and then finish the last enemy off.
    -There are several awesome items, spells and skills in HG that will make the 
    final enemies look like wimps. However, you gain no experience from killing 
    anything.
    -Some random battles have rare items, but some do not. Many find it to be very 
    useful to save right before they kill the last enemy of each battle, see what 
    the next battle is, and then reset and reload if need be.
    -Most of the floors in Hellís Gate yield completely random enemies. However, 
    the set of enemies you meet will be in a random group, depending on which ten 
    floors you are one (ie, monsters on level 1-10 will be quite different from 
    monsters on level 91-100)
    -Most of the floors in Hellís Gate will just be a small square room with a 
    square of raised elevation in the middle. It usually only takes one or two 
    turns before the battle begins, and sometimes you may find yourself with one 
    less mage or a priest before you even get to move. 
    -Story Battles, as well as every floor that ends with 5 or 0 (ie 55, 90), have 
    a completely different design, and are very useful to use to heal any 
    characters heavily damaged in the last few levels.
    -To unlock Hellís Gate, you must fight Nybbas at Fort Kadorigga in the first 
    chapter, and in chapter four, read about hellís gate in the warren report and 
    the path will open up. I recommend you wait until you get to Heigm before you 
    start though.
    
    ooooooooooo
     Strategy
    ooooooooooo
    
    Going through the grueling hundred level Hellís Gate is quite a doozy, so you 
    better be prepared. Here is what I recommend as your partyís setup, :
    
    A D S D E
    P W K W C 
    
    An Angel knight. You need a lawful female with less than ten kills, and the 
    following stats: 92 mp, 135 strength, 122 vitality, 122 agility, 124 
    dexterity, 144 inteligence, 119 mentality, and there is no hp requirement. 
    Once you have one of those, kill her in battle, and she should usually revive 
    as an angel knight automatically. Their ability calmsong is crucial in 
    draining the mp of an enemy with dragon magic, and they can use starion and 
    exorcism, which will wipe out a group of enemy undead. If you want to do more 
    physical damage, start training either train as a valkyrie and switch to siren 
    for the mp. If you want high magic and mentality for casting Starion, train as 
    an amazon till 22 and then as a priestess to 23
    
    Defensive characters. Guildus and Mildain are very good at defense, and have 
    can take some damage, or you could use some of your other characters with 
    extra stats. If youíre neutral or chaotic, Denim as a Terror knight or Dragoon 
    will be fine for one of these two spots, or you could use a generic Terror 
    Knight or Dragoon. I recommend defense to have a one handed weapon (anything 
    but a sword so they can use the special skills) and a shield, but a powerful 
    two handed weapon is useful as well. Their best ability is Devil Cry, which 
    does massive damage, but damages the user, but for it to be useful, the 
    defense character needs a healer to have a weight that is just a few points 
    higher to help out.
    
    Swordmaster. If youíre lawful, Denim will take this spot, otherwise use 
    Harborym, or another generic swordmaster. A good swordmaster can stun or 
    petrify most enemies at  100% from the front, and with good placement, you can 
    hit everyone sometimes. It takes two turns to get that kind of mp though, so 
    in a head to head battle, have a fast caster charge your swordmaster early. 
    Also, the skill Fudo is based on dexterity, and ignores defense, so it can do 
    massive amounts of damage when used by a swordsmaster. Be careful though, with 
    a Swordmaster in the center spot, he can die quickly,
    
    EagleMan. Canopus is highly mobile, highly powerful, and can be quite useful 
    with a good spear and tornado. I find him great at finishing off weak enemies.
    
    Priestess (or priests for the poorly translated). As I mentioned earlier, your 
    mages can get pounded on, and itís essential to have revivify. Heal All and 
    Heal are also very good spells.
    
    Warlocks and Kachua. I recommend you start with two warlocks, and that they 
    have different elements than Kachua and Radlum (unless Kachua and Radlum are 
    the same element, or if Kachua is not in your party, in which case you should 
    have three). They can use the powerful dragon magic, and if youíre going 
    through Hellís Gate, you better prepare four casters, one of each element, for 
    all the magic you pick up. Before you get three dragon magics, replace a 
    warlock with archers or a gunner. Warlocks are best with Charge, Dragon Magic, 
    and Quick or Paradigm so if you need someone dead they can help each other 
    cast more quickly. 
    
    A cleric. Clerics are useful because they can use heal+, which Priestesses 
    cannot, but on the other hand, they donít have revivify. Kachua can be given 
    heal all, heal+ and revivify to be better than both classes.
    
    ooooooooooooo
     Preparation
    ooooooooooooo
    
    You should also do the following things before going to Hellís Gate:
    
    Make sure to save Kachua. She is the best caster you will get in the game, and 
    the lord class isnít anywhere as useful.
    
    Pick up the Zenobian Sword, because itís very powerful, and very lightweight, 
    and a very useful weapon. 
    
    Recruit Ganb and get his rifle. If you want, turn his griffins to nice stats. 
    You should also make sure to pick up all the special items dropped by enemies 
    on the way to Ganb, while useless later on; they can help out on the first 
    floors.
    
    Make use of Heigm. If you recruit a monster, level it to 20, and then sell it 
    there, you can buy a product of the monster, which can either permanently 
    boost stats, or serve a purpose as a useful item.
    
    Visit Denebís shop. She rents shops and appears on certain days in certain 
    cities. I usually just walk back and forth between two cities that are next to 
    each other until she shows up. She sells rare and valuable orbs, which lowers 
    your weight by ten, so stock up. If you want her to join your party, buy 255 
    cheap items from her, and the option will appear, but you can get her when she 
    is more powered up later on. 
    
    Level up the characters you want to do most of your battling in HG. You donít 
    really need to go any higher than mid 30ís in levels, because random enemies 
    will match your levels anyway. However, make sure everyone is the same level, 
    because if anyone is lower, they will be that much lower than all the enemies, 
    and you wonít be able to change that until youíve left the HG. If you are 
    having trouble leveling, just unequip two healers, give them heal, and turn on 
    an autofire controller to get past the occasional casting speech. They get a 
    level every eight minutes or so. Having high levels is only important to get 
    past the seven nonrandom battles in the dungeon, so donít overdo it, or the 
    monsters with extra stats will slaughter you. 
    
    If you want, you can prepare some useless characters, just in case you get 
    snapshot early on and would like to get some powerful weapons before the later 
    battles.
    
    
    oooooooooooooo
     Battle Guide
    oooooooooooooo
    
    Floor One- You will fight Venefic Falfadet here. There are a whole lot of 
    mages to take care of, but your position is perfect. Rain down arrows on 
    whoever comes close to you, and remember you can target enemies very far from 
    where there are yellow squares. Try to kill all the enemies, because they all 
    have warp rings, and there is a chance that they drop. 
    
    Floor two- Prepare for undead here, youíll need it.  The main problem with 
    this battle is that Radlum is running around the map getting himself killed, 
    and he is the key to getting the powerful dragon magic Wipe Out, which will 
    help indefinitely so early in HG. You can mass cast orbs which will do the 
    trick very well, but waste money. Or, you can keep reloading until Radlum 
    moves towards you, in which case you should heal him, and stun him quickly so 
    he doesnít die, or try hitting enemies with his feeble staff. 
    
    Floor Three- There is a Gorgon here that holds one random rare item, but donít 
    kill him yet. You need to open the door, or you will be sent back to the world 
    map after you win the battle. To do so, move a flying character to the 
    northeast corner of the map, and land him on the switch. The switch is on a 
    raised platform of nine squares, eight of the squares  are poisoned, except 
    for one, the middle square which has the switch..
    
    Floor Four- Nybbas is here, as well as two familiar faces. Kill your old 
    friends, grab their spears, and finish off Nybbas, its not too hard a battle.
    
    Floor Six- Here you will encounter a ghost floating around the dungeon named 
    Roderick. He will randomly give you new skills throughout the dungeon, and 
    they are very useful in fighting the more difficult enemies, like guardians. 
    
    The skill can be only used when the user has the weapon type equipped; The 
    word Other means a claw, spear, hammer, axe, or whip needs to be equipped. All 
    of the skills do some damage to the user, usually one sixth of the amount of 
    the max damage the skill will do.  Some of the skills are as follows
    
    Skill Name  Weapon Type               Description
    Fudo       Sword     The damage done is equal to the userís dex and enemyís 
    defense and vit are ignored
    Firewave   Other     The damage done is equal to the userís Mentality, but 
    does not ignore defense. It has a lightning element.
    Devil Cry  Other     It does massive damage on an enemy but it does massive 
    damage to the user.       
    Rage       Bow       It does damage based on userís strength and ignores the 
    enemyís defense
    Megabolt   Other     The damage done is equal to the userís Mentality, but 
    does not ignore defense. It has a lightning element.
    Dracul     Any	      Does damage based on the power of the weapon     
    Relic      Other     Does damage, and petrifies enemy                 
    Agony      Sword     Max hp Ė Current Hp= Damage
    Rampower   Other     Pushes enemy back
    SoulWave   Other     Lowers enemyís max hp 
    
    Floor Twenty-Five- There are a lot of enemies here, but they are spread out. 
    Half of them have random rare items, so make sure to take them all out. The 
    big prize is what the leader drops, Starion. Starion wipes out the undead, 
    does damage to all enemies, is usable by exorcists and angel knights, and 
    costs a hefty 60 mp.
    
    Level 50 contains a demon, with the spell Death. Death is Forbidden magic, 
    meaning it hits everyone on the screen, so its pretty useless to me. There are 
    9 undeads around, and most of them have rare equipment, so if you feel like it 
    you can persuade them to get new stuff, but I highly recommend spending your 
    time with bigger and better things. If you really want to get the items, be 
    sure to switch starion with exorcism so you can eliminate the undead that 
    arenít carrying anything. 
    
    Last Level Ė Nybbas is here, with a bunch of summoned zombies. Starion is 
    useful, but if your Angel Knight has low dexterity, she might miss some 
    enemies. With all your newly acquired items and spells, he is a cakewalk. Your 
    prize is the spell Necro, which makes it seem like youíve wasted the last 
    twenty hours of your life. 
    
    Sadly, you still havenít done everything. If youíve beaten all the guardians, 
    and Nybbas, there is one prize left to pick up: The Firecrest. To get it, you 
    have to go all the way back down to the bottem of the dungeon; its on the one 
    hundredth floor, and if youíre willing, you can go down again to pick it up. I 
    donít have that much time on my hands, but if you do, Good Luck! 
    
    oooooooooooooo
      Encounters 
    ooooooooooooooo
    
    Boss-like battles
    Every now and then you end up fighting a random boss battle which can be very 
    difficult, but will contain a downright awesome reward.
    
    Guardians. These are the most powerful enemies you will fight in this game, 
    and they come in groups of four. They usually show up for me every twenty-five 
    levels, but when you fight them the first time they can be deadly. If youíre 
    using the save and reload thing to fight guardians, I recommend planning to 
    fight them in one of the normal rooms, right before a stage that ends in 5 or 
    0, so you can heal the big damage deficient afterwards. You cannot affect them 
    with status abnormalities, and itís safe to say that you cannot persuade them.
    
    Guardians are tough. Some of them have wind attacks that can hit from seven 
    spots away, which will take a huge chunk of hp off most characters. Some of 
    them have an attack that will do large damage and stuns most of the time.  One 
    of them carries an orb, and that is the guardian which will drop a weapon. 
    Donít let him use the orb, or your magic users will be wiped out. Their 
    defense will make most of the damage you do very low, and the counterattack 
    will hit hard anyway, so make use of skills and magic. Fudo is a very useful 
    skill here, but donít let your swordsmaster get killed. Other good skills are 
    the ones that pierce defense, Cast charge on your warlocks, rather than having 
    them cast it on themselves, so you can get dragon magic off very quickly. If 
    your magic users donít have dragon magic, the multihit spells, especially 
    gnome, help out a lot.
    
    Another type of semi-boss battle is when you fight against a dragon magic 
    warlock. The enemies that happen to surround them are rarely the same, but 
    your first target every time should be the warlock. They hold a mp boosting 
    item, so by their second turn you should make sure they are either dead, or 
    you have drained their mp with an angel knightís calm song. If youíre in one 
    of the 5 or 0 rooms, make sure your allies are bunched together so you can use 
    a quick heal+.
    
    
    Here is a list of the dragon magics, though only when a warlock is holding the 
    top four is he any threat to you. The other dragon magics donít necessarily 
    have to be held by a warlock either.
    
    Asteroid   Hits all enemies with an earth attack                         80 mp
    Mute       Hits all enemies with an ice attack. It also stuns.           80
    Tempest    Hits all enemies with a wind attack                            80
    Wipe out   Hits all enemies with a fire attack                            80
    Snapshot   Turns self into a sword*                                    0
    Entify     Revives an ally, but kills the user. The only use in it I can see 
    is if your priestess dies, and youíre pressed for revivify.
    Retissue   Turns undead back to life.** 
    
    *Snapshot takes the life of the user, and makes a very powerful sword that 
    adds half the stats of the victim to the swordís user. So basically, if a 
    character has the stats 100 str, 100 vit, 100 int, and so on, you will have 50 
    more str, vit and int if you equip the sword. It starts to get really 
    overpowered, but you can do some massive damage with the weapons equipped. 
    Once used, snapshot returns to your inventory.
    ** If you use Necro on an undead, and then use retissue on them, they will 
    turn into an amazon or a soldier, at level 1, except they have the same stats! 
    I have gotten a ninja to 1 wt, so he basically gets 350 attack chances before 
    the enemies, and with three orbs he can equip a weapon that weighs up to 31 
    pounds. However, when Necro is used on characters like Canopus or Guildus, not 
    only do they lose their special class, but they also lose their place in the 
    ending, as if they died in battle. Also, it doesnít work on Denim, for obvious 
    reasons. If you use snapshot on one of the boosted characters, the game really 
    starts to lose any challenge it may have had. 
    
    Finally, there are Relic Knights. They look like golden terror knights, but 
    Iím fairly sure they donít have the terror effect. Throughout HG, you might 
    find one in a group of random enemies. They arenít very difficult, but they 
    drop ogre equipment, and if you put all four pieces of ogre equipment on one 
    character, that character will be impervious to attacks (all damage equals 1). 
    Also, relic knights start popping up as regular enemies in the upper 90s, but 
    there will be no more than one in each battle, and sometimes they drop the 
    dragon spell snapshot, which you can get multiple copies of.
    
    
    Other encounters
    
    You will end up fighting a lot of normal enemies throughout the dungeon youíve 
    seen before, such as hawk men, cockatrices, several kinds of dragons, and even 
    some normal humans surprisingly enough.
    
    You will encounter several instances of undead, which will include zombie 
    mages, death hydras and dragons, death knights, and loads of others. The only 
    undead that is invulnerable to starion and exorcism are Lichs, but they donít 
    get up after youíve killed them.
    
    There are also several monsters that look a lot like something youíve 
    encountered before, but they are actually just suped up versions of their 
    normal selves with a tint of a different color. The only ones that Iíve had a 
    large problem with are Krakens, which have done 350+ damage, to some of my 
    defense characters, with Hazard at level 40. Here is a partial list of some of 
    the things youíll encounter, and a very brief description. None of the 
    following can be persuaded.
    
    Phoenix      Fire griffin
    Fire Brass   Fire tiamat
    Basilisk     Green dragon and has evil eyes.
    Salamander   Fire Dragon
    Obinick      Griffin
    Gabiar       Lizard man
    Raven man    Hawk man
    Ice Giant    Ice Cyclops
    Gargoyle     Tiamat, with toxic breath
    Iron Golem   Golem with higher vitality, and Dragos (7r)
    Death Dragon  Holy dragon, and has one breath attack 
    Kraken        Stronger octopus with Hazard (7r poison attack)
    Lucifer Crow  Ice griffin 
    Dark Ninja
    Dark Tiamat
    Dark Giant
    
    The only new enemies that you will encounter and are capable of persuading are 
    Goblins (and hydras if you donít count their appearance in the final dungeon). 
    Goblins have a twenty percent chance to drop Glass pumpkins. If you sell Deneb 
    10 glass pumpkins, recruit ten pumpkin heads from her, then buy 255 items from 
    her, you will be able to recruit her in her powered up form, in which she has 
    the spell Nova+ and is leveled up more.
    
    And thatís it for now!
    
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     Credits
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    If you have anything to contribute, email me at kensaideity@comcast.net.