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    FAQ/Walkthrough by CMoriarty / Psycho Penguin

    Version: Final | Updated: 07/17/02 | Printable Version | Search This Guide

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      A comprehensive FAQ/Walkthrough for Tales of Destiny on Sony Playstation
    
                                                     ------------------------------
                                                    | By Colin Moriarty (CMoriarty)
                                                    |    Psycho Penguin (SMcFadden)
                                                    | E-Mail:   cmoriarty311@cs.com
                                                    |         mcfaddendaman@aol.com
                                                    | Date:           July 17, 2002
                                                    | Version:                Final
                                                     ------------------------------
                                                                                   
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    PLEASE NOTE: This document was created using Microsoft Word with a 7" width,
    and is best viewed using either your browser (preferably MSIE 5.0 or higher),
    and a screen setting of 800x600 pixels or more. If the guide seems jumbled up
    and not quite right looking, it's not the guide, but your screen and computer
    settings. If you do experience this problem, you probably have your screen
    settings on 640x480 pixels or less, which is rare but hey, it could be you.
    Sorry about whatever problems this may cause.
    
    IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only 
    GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work.
    
    T A B L E     O F     C O N T E N T S...
    ---------     ---     ---------------
    
    I.)........... | Legal Disclaimer
    II.).......... | Versions of the Guide
    III.)......... | Introduction
    IV.).......... | Storyline/Plot
    V.)........... | Characters
    VI.).......... | Battle Mechanics/Tactics
    VII.)......... | Other Controls
    VIII.)........ | Saving and Pre-Game Tips
    IX.).......... | WALKTHROUGH
    X.)........... | Towns (Information on Towns, Shop Lists)
    XI.).......... | Swordians
    XII.)......... | Magic and Skills Appendices
    XIII.)........ | Monster Appendix
    XIV.)......... | Weapon Appendix
    XV.).......... | Armor Appendix
    XVI.)......... | Shield Appendix
    XVII.)........ | Helmet Appendix
    XVIII.)....... | Gauntlet Appendix
    XIX.)......... | Accessory Appendix
    XX.).......... | Disc Appendix
    XXI.)......... | "Valuables" Appendix
    XXII.)........ | Food Appendix/Information
    XXIII.)....... | Item Appendix
    XXIV.)........ | TOWER OF DRUAGA FAQ/Information
    XXV.)......... | Seed Planting FAQ/Information
    XXVI.)........ | General FAQ
    XXVII.)....... | Warehouse Secret Item List
    XXVIII.)...... | Rune Bottle Transformation List
    XXXIX.)....... | Optional Side Quest FAQ/Information
    XXX.)......... | About the Author
    XXXI.)........ | Copyright Information
    
    -------------------------------S E C T I O N   I-------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<<<L E G A L   D I S C L A I M E R>>>>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    This guide/FAQ/walkthrough is copyrighted (c) 2002 to Colin Moriarty and Steve
    McFadden, and is the intellectual property of Colin Moriarty/Steve McFadden.
    This guide/FAQ/walkthrough is only to be found on GameFAQs
    (http://www.gamefaqs.com). If you are reading and/or found this file ANYWHERE
    else but GameFAQs, please contact the author, Colin Moriarty/Steve McFadden,
    immidiately, at cmoriarty311@cs.com/mcfaddendaman@aol.com. This
    guide/FAQ/walkthrough is protected under International Copyright Laws, and it
    is prohibited to take any piece of this document and reproduce it in anyway
    without the written consent of the authors, Colin Moriarty/Steve McFadden. Any
    website or other medium found to have this document without permission will be
    dealt with to the fullest extent of the law.
    
    Please don't e-mail me and ask to have this document on your webpage. It's too
    frustrating for me to keep track of all of the webpages that have my
    document(s) on their page, especially the smaller, domain-less fan sites.
    GameFAQs (www.gamefaqs.com) is the only, and I repeat, THE ONLY webpage allowed
    to have this document on his website, GameFAQs.com. CJayC, owner and operator
    of GameFAQs is the only person allowed to use this document on a webpage, so
    please, I repeat once more, no e-mails regarding using this document on your
    webpage. If you do e-mail me about it, your e-mail will be promptly erased and
    ignored.
    
    You ARE allowed to download this off of GameFAQs and keep it on your computer's
    harddrive for personal use, as long as the document is no edited or otherwise
    distributed except for personal use. You can even print out the entire FAQ or
    portions therein to share with a friend who also needs help in the game. Just
    please don't distribute it as your own, sell it for profit, et cetera. Well,
    you guys get the idea.
    
    Onward.
    
    -------------------------------S E C T I O N   II------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<G U I D E   V E R S I O N S>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    This version of the guide currently is version 0.40.
    
    Version Information:
    
    Version: Final
    Date: July 17, 2002
    Percent Complete: 95%
    Version Entails: Colin wanted me to finalize this guide, so I added some minor
    stuff and finalized it. I'm never going to add the enemy descriptions I missed,
    and neither is he, but feel free to send any enemy descriptions to
    hurricanehelms24@aol.com
    
    --PAST VERSIONS--
    
    Version: 0.50
    Date: June 18, 2002
    Percent Complete: 95%
    Version Entails: Psycho Penguin checking in on progress.. guide's done,
    finally,  but I didn't get all the descriptions for enemies and other lists
    done, just for the items I had in my inventory on my second trip through the
    game. 
    
    Version: 0.49
    Date: June 9, 2002
    Percent Complete: 60%
    Version Entails: Psycho Penguin checking in on progress.. walkthrough updated
    through killing Ilene, valuables list finished, Food list finished.
    Still To Come: My next update will have the walkthrough updated through at
    least the Swordian R&D Lab, some lists work, especially enemies and the main
    lists, and I'll do the Seed Planting guide. Should be fun...
    
    Version: 0.48
    Date: June 8, 2002
    Percent Complete: 55%
    Version Entails: Psycho Penguin checking in on progress.. walkthrough updated
    through going to Josaia.
    Still To Come: My next update will have the enemy list finished, and the
    walkthrough updated through Cloudius.
                                                                                   
    Version: 0.45
    Date: May 31, 2002
    Percent Complete: 50%
    Version Entails: This is Psycho Penguin taking over for Colin. Updated the
    sections and walkthrough through the end of the 1st part of the game.
    Still To Come: Completion of this guide... stay tuned, friends!
    
    Version: 0.40
    Date: August 29, 2001
    Percent Complete: 40%
    Version Entails: All of the sections are up, although several are incomplete.
    The walkthrough is complete through Kalviola.
    Still To Come: A lot more... stay tuned, friends!
    
    Version: 0.30
    Date: August 19, 2001
    Percent Complete: 30%
    Version Entails: All of the sections are up, although several are incomplete.
    The walkthrough is complete through Kalviola.
    Still To Come: A lot more... stay tuned, friends!
    
    Version: 0.25
    Date: August 09, 2001
    Percent Complete: 25%
    Version Entails: All of the sections are up, although several are incomplete.
    The walkthrough is complete through Cherik.
    Still To Come: A lot more... stay tuned, friends!
    
    Version: 0.15
    Date: August 01, 2001
    Percent Complete: 15%
    Version Entails: All of the sections are basically up, they are just all
    complete only up to the point in the game I'm currently at.
    Still To Come: A lot more... just stay tuned! =)
    
    ------------------------------S E C T I O N   III------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<I N T R O D U C T I O N>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    Welcome to my FAQ/Walkthrough for the epic Playstation RPG, Tales of Destiny.
    Tales of Destiny has always been one of my favorite RPGs of all time, up there
    with the Dragon Warrior series, Wild Arms (1 and 2), and such, since it came
    out in 1998 here in the United States. Since then, I've always had a want to
    write a walkthrough for it, but with my other walkthrough projects (this is my
    11th FAQ/Walkthrough), I never had the time since I started writing walkthroughs
    (as of when I'm writing this) a year and a half ago, in January of 2000. Tales
    of Destiny combines an epic storyline with great characters and intreuging plot
    twists. The game is far from linear, either, as there are sidequests galore,
    including a 60 floor Tower, the Tower of Drauga, which contains many rare items
    and monsters!
    
    Tales of Destiny is the second installment in the Tales series, a popular
    series of three games (as of July/August 2001) in Japan, by series creator
    Mutsumi Inomata. However, this game, Tales of Destiny, is the only Tales game
    to released thusfar. A planned re-release of the first game in the series,
    Tales of Phantasia, is planned by Namco, the games' developer, for later in the
    year. Meanwhile, the tenativly named PSX title Tales of Destiny 2, re-named
    Tales of Eternia, is also planned for release in America later in 2001!
    
    This FAQ/Walkthrough contains 29 sections of pure information to help you in
    your quest to beat this great game. I'm sure that the sections will come in
    handy for you, and I hope they help you and make your quest through Tales of
    Destiny a better one, filled with more ease. While you read through the guide,
    especially the walkthrough section itself, please realize that the entire guide
    is basically one big spoiler, depending on where you are in the game, reading a
    part of this guide could ruin part of the plot for you, or whatever. So as with
    reading any walkthrough on GameFAQs, including this one, be weary and careful
    that you don't read something you don't want to read. Okay? Great.
    
    Onward.
    
    -Colin
    
    I am so privledged to be completing this guide for Colin, and as I sit here,
    having just completed this guide, I can honestly say I have never been prouder
    of myself as a writer. A lot of hard work went into this guide on my behalf, as
    well as Colin's, and I hope you appreciate it and enjoy the guide. I really did
    try my best, and I hope it shows.
    
    -Psycho Penguin 
    
    ------------------------------S E C T I O N   IV-------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<S T O R Y L I N E / P L O T>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    The storyline and plot (same thing, basically) in Tales of Destiny are quite
    deep and involved, indeed.
    
    One thousand years prior to when the game takes place, a huge comet from outer
    space smashes into the planet and creates a world unlivable, with smoke-covered
    skies, great floods, and a tilted axis, destroying the world as time passed.
    Astro Winter ruled the planet for decades. However, survivors of the great
    catastrophy make a grand discovery, as from the core of the comet comes a new
    source of energy, called Lens. Out of this Lens, humankind begins to build
    cities in the sky, called an Aeropolis. Only one was fully created, however. It
    was called Dycroft.
                                                                                   
    Dycroft was built in a timespan of one year and only certain members of
    humanity were allowed to live amongst the elite populous of the floating city.
    Many more could have went to the Aeropolis, and alas, many died in attempts to
    get there. The Aethereans, or people who live on the Dycroft, came to rule over
    those living on the planet still, called E'rthers. For many years, the
    Aethereans ruled the E'rthers with an iron fist, having a great advantage over
    the Earth-dwelling people, as the powerful weapon of total destruction,
    Belcrant, was in the Aetherean's hands.
    
    However, when the scientist team who developed Belcrant began to despise the
    harsh rule of the Aetherean people, they left the Aeropolis to go live amongst
    the E'rthers and help them to win a war they couldn't win otherwise. The
    scientists developed living, thinking, intelligent swords for the best warriors
    to use, called Swordians. The great war for humanity, called the Aeth'er Wars,
    were underway.
    
    The Aeropolis fleet of the Aetherean's were destroyed by the hands of the
    Swordian Masters, warriors who could harness the powerful ability of the
    Swordian. After the victory, the Swordians went into a stasis sleep, as there
    were no need for their great ability anymore.
    
    People started to forget about the planet's turbulant past. However, a sto-away
    on a flying ship is soon to make a discovery that will change the course of the
    planet once more. Stahn Aileron is about to wake up a Swordian, and the planet
    is about to go into a turbulant time once more...
    
    -------------------------------S E C T I O N   V-------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<C H A R A C T E R S>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    This section contains information on the characters in the game that you can
    play as, some vital information on them, et cetera. I hope it helps you to
    explore further your characters, and enhances your gaming experience.
    
    HOW TO READ THE CHARACTER BIOS:
    
    Name: The name of the character
    Height: The height of the character (via the instruction manual)
    Weight: The weight of the character (via the instruction manual)
    Age: The age of the character (via the instruction manual)
    Weapon Type: The main type of weapon the character uses
    Swordian: Swordian (if any) the character uses
    Occupation: The occupation of the character
    Description: Description of the character
    
    * * * * * * * * * * *
    
    Name: Stahn Aileron
    Height: 172cm
    Weight: 63kg
    Age: 19
    Weapon Type: Sword
    Swordian: Dymlos (Swordian of Fire)
    Occupation: Adventurer
    Description: Stahn Aileron is the main character in Tales of Destiny. A young
    explorer, Stahn leaves his father and younger sister to seek the world for
    adventure and riches. As the story begins, Stahn is a sto-away on a flying
    dragon ship, the Draconis, and finds his Swordian... Dymlos. That's when the
    story truly begins.A powerful physical fighter, Stahn relies heavily on his
    sword-weilding abilities, as he lacks any real powerful magic.
    
    * * * * * * * * * * *
                                                                                   
    Name: Garr Kelvin
    Height: 181cm
    Weight: 68kg
    Age: 23
    Weapon Type: Sword/Bow
    Swordian: Igtenos (Swordian of Wind)
    Occupation: Prince of Phandaria/Adventurer
    Description: Garr Kelvin is the Prince of Phandaria, but looks can be
    deceiving. Garr's father gives Garr a choice to leave the kingdom and do as he
    pleases, and Garr takes this to his advantage. While Garr is an extremly
    powerful fighter, and is a skilled archer as well as a swordsman, he is also a
    reasonable man and negotiates matters of the complex manner. Rely on Garr for
    his wit and battle tactics.
                                                                                   
    * * * * * * * * * * *
                                                                                   
    Name: Mary Argent
    Height: 170cm
    Weight: 54kg
    Age: 24
    Weapon Type: Sword/Axe
    Swordian: None
    Occupation: Lens Hunter/Adventurer
    Description: Mary suffers from amnesia from an unknown event in her life, so
    she doesn't even know herself that her last name is Argent. However, she is a
    powerful warrior who can use both an axe and a sword, and though lacks a
    Swordian of her own, weilds a regular sword with great skill. Her partner,
    Rutee, is a Lens Hunter who uses Mary's skill to further her own wealth. Don't
    be fooled by Mary's quiet demeanor, she is a powerful warrior who goes crazy in
    battle situations.
    
    * * * * * * * * * * *
    
    Name: Rutee Katrea
    Height: 157cm
    Weight: 46kg
    Age: 18
    Weapon Type: Sword
    Swordian: Atwight (Swordian of Water)
    Occupation: Lens Hunter
    Description: Rutee is a cocky and somewhat annoying character. A Lens Hunter,
    Rutee travels the planet in search of Lens deposits and anything that can make
    her money, with her partner Mary. Rutee has control of a Swordian, and can do
    decent damage with a sword, indeed. Being young, however, doesn't help. And she
    seems to have a thing for Stahn, too.
    
    * * * * * * * * * * *
    
    Name: Leon Magnus
    Height: 159cm
    Weight: 48kg
    Age: 16
    Weapon Type: Sword
    Swordian: Chaltier (Swordian of Earth)
    Occupation: Master Swordsman of Seinegald
    Description: Leon is the young. Really young. But don't let that fool you. Leon
    is, in fact, a master swordsman of Seinegald, and the youngest in history to
    serve the kingdom. Leon has many sides to his personality, but one thing is for
    sure. He's a tough character who weilds his Swordian, Chaltier, with great
    skill, and doesn't mess around in battle.
    
    * * * * * * * * * * *
    
    Name: Philia Felice
    Height: 162cm
    Weight: 45kg
    Age: 19
    Weapon Type: Sword
    Swordian: Clemente (Swordian of Lightning)
    Occupation: Priestess
    Description: In Straylize Temple for most of her life, Philia is basically
    closed to what is going on outdoors. That is, until she is effected by it
    personally. Philia is a person who knows the secrets of the Ancients, the
    people who dwelled the planet many years ago. She studied their words as a
    Priestess until leaving the Temple to join the party. She also has the powerful
    use of a sword, but her real strength lies in her powerful spellcasting
    ability, combined with her Swordian, Clemente.
    
    * * * * * * * * * * *
    
    Name: Chelsea Torn
    Height: 151cm
    Weight: 39kg
    Age: 14
    Weapon Type: Bow
    Swordian: None
    Occupation: Archer
    Description: While cute and innocent by looks, Chelsea is a powerful archer
    with incredible skill beyond her years. She is the grand-daughter of Garr's
    archery instructer, the famed archery master, Alba. Chelsea, while a weak
    character, is a good character to use later in the game by the skilled Tales of
    Destiny players, although many will still pass her up in search of someone
    stronger.
    
    * * * * * * * * * * *
                                                                                   
    Name: Bruiser Khang
    Height: 190cm
    Weight: 100kg
    Age: 39
    Weapon Type: Fists
    Swordian: None
    Occupation: #1 Undefeated Champion Fighter
    Description: Bruiser Khang is a powerful fighter, the undefeated fighting
    champion on the planet. The undefeated champion of the world, Khang is
    considered to be the single strongest man on the planet. Little do players of
    Tales of Destiny know, Khang can be missed in the game completely. He's
    optional, and you may never run into him unless you go to the Battle Arena and
    fight him. After defeating him, you can invite him to your party.
                                                                                   
    * * * * * * * * * * *
    
    Name: Karyl Sheeden
    Height: 174cm
    Weight: 61kg
    Age: 26
    Weapon Type: Lute
    Swordian: None
    Occupation: Bard
    Description: Karyl Sheeden looks like a sissy, but he's actually an
    intelligent, and quite powerful man. Karyl is another optional character to
    have in your party, although you'll run into him regardless of whether you take
    him into your party or not. Skilled players will use Karyl's suprisingly strong
    Lute songs to the fullest ability. You'll just have to learn them, first...
    
    * * * * * * * * * * *
    
    
    ------------------------------S E C T I O N   VI-------------------------------
    
    <<<<<<<<<<<<<<<<B A T T L E   M E C H A N I C S / T A C T I C S>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    One of the great things about Tales of Destiny is the unique battle system. For
    an RPG, nothing has yet touched this type of battle system. It is a side-
    scrolling real-time battle system, almost like Street Fighter, or any other 2D
    fighter.
    
    --Controlling and Attacking--
    
    You can control one of your characters directly, and it can actually be any of
    your four characters, you just have to change the settings in the Battle
    Settings menu. Almost always, you'll want to control Stahn. He is your main
    character, afterall. One thing is the same for all characters, however. There
    are three main types of physical, basic attacks:
    
    * Pressing the circle button will result in a slash attack.
    
    * Pressing the circle button and down on the d-pad will result in a thrust
    attack, almost like a piercing attack.
    
    * Pressing the circle button and up on the d-pad will result in a ground-to-air
    attack, almost like a Dragon Punch in Street Fighter. The only way you can
    damage airborne enemies.
    
    --Defending---
    
    Also, remember that the character you are controlling can block all physical
    attacks, simply by pressing and holding down the square button. It doesn't work
    against spells, but it does work against the physical attacks of enemies, and
    quite well, I might add.
    
    --Targeting Your Enemy--
    
    To target an enemy, press the R1 to determine which enemy on the screen you'd
    like to target. Remember that the game automatically makes the character you're
    controlling target the enemy closest to you, so the only way to change that is
    to press R1 and choose otherwise.
                                                                                   
    --Special Skills--
                                                                                   
    Each character in the game has special skills, and even if you're not
    controlling a specific character, you can still control their special skills
    through the Battle Menu. The character you are controlling, however, can have
    four pre-set button commands to instantly use his or her special skills.
    
    To get these instructions more in-depth, as well as other battle strategy and
    technique, please refer to the Tales of Destiny instruction manual that came
    with your Playstation game.
    
    ------------------------------S E C T I O N   VII------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<<<<O T H E R   C O N T R O L S>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    Here is a list of other controls in the game of Tales of Destiny, based, of
    course, on your generic Playstation/Playstation2 controller. (also, these
    controls are accurate only if you are using the basic, unaltered control
    setting).
    
    "D-Pad" (Directional Pad):
     - ---   ----------- ---
    
    - In the game, use the D-Pad's four directions to move your characters both in
    and outside of battle, as well as to navigate the menu.
    
    Triangle Button:
    -------- ------
    
    - In battle, it displays the Battle Menu so you can pick spells, items, et
    cetera.
    - In the menu screens, it discards and throws away an unwanted item.
    - In the regular game, outside of any menus, it brings up the main menu.
    
    Circle Button:
    ------ ------
    
    - In battle, this is your attack button. Use it in conjunction with the d-pad
    to do different types of attacks.
    
    - Outside of any menus, use this button to investigate items, search through
    things, and talk to people.
    
    - In the menu, press this button to make a selection in the various menus.
    
    X Button:
    - ------
    
    - In battle, use this button in conjunction with the d-pad directional buttons
    to use your special attacks that were pre-set prior to battle.
    
    - While walking around in the game, hold down X to run around instead of walk.
    
    - To leave the menus and go back through the menus, use this button.
    
    Square Button:
    ------ ------
    
    - In the menus, when you're over an item, use this to go between the item's
    description and the item's stats, et cetera. Quite a useful option many people
    don't know about.
    
    - In battle, again a useful command people don't know about, hold this button
    down to defend against physical attacks by enemies.
    
    Start Button:
    ----- ------
                                                                                   
    - Use this button to go quickly though the various menus.
                                                                                   
    Select Button:
    ------ ------
                                                                                   
    - In battle, press this button to set various battle modes while in battle.
                                                                                   
    - In the regular game, outside of any menus, you can also press select to bring
    up the main menu.
                                                                                   
    R1 Button:
    -- ------
    
    - In the menu, press this button to go up a page in various item lists.
    
    - In battle, use this button to change your target from the closest enemy to
    any enemy you choose.
    
    L1 Button:
    -- ------
    
    - In the menu screens, use this button to make a selection.
    
    - In battle, press L1 to quickly reverse your party's order.
    
    R2 Button:
    -- ------
    
    - In the menu, press this button to down a page in various item lists.
    
    L2 Button:
    -- ------
    
    - In the game outside of any menus, you can also use this button to move
    faster, to run instead of walk.
    
    THANK YOU TO THE TALES OF DESTINY'S INSTRUCTION MANUAL FOR EXPLANATIONS OF THE
    BUTTONS FOR THAT OF WHICH I DIDN'T KNOW!!!
    
    -----------------------------S E C T I O N   VIII------------------------------
    
    <<<<<<<<<<<<<<<<S A V I N G   A N D   P R E - G A M E   T I P S>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    First off, how to save:
    
    You can save the game while on the world map in the game, by going to the menu
    and selecting the save feature. Save to your memory card and you can access it
    whenever after that.
    
    In dungeons and other places where you can just save (that is - anywhere that
    isn't the world map), special places called SAVE POINTS can be accessed. In
    this particular game, they are blue circles on the ground with a blue triangle
    in the middle. Go into that circle and the circle will illuminate. Then go to
    the menu and save your game, as the save option while on a save point will be
    accessable once more.
    
    Remember that anywhere that you can't save, the save option in the main menu
    will be darkened and you won't be able to access it.
    
    So save often, 'cause you never really know when you're going to be able to
    save again next!
    
    Now, the pre-game tips!
    
    1.) AS STATED ABOVE, SAVE OFTEN!
    
    I'll reiterate. You never know where the next save point is going to be. You
    have to, have to, must!... save often, on the world map, at save points,
    wherever! Death can be right around the corner and you'll regret not saving
    prior to this battle when you get whomped upon. Trust me, it happens to the
    best of us... =)
                                                                                   
    2.) STOCK UP!
                                                                                   
    Stock up your items as soon as possible. You can buy 15 of every item, and you
    should buy 15 of all the healing items as soon as you possibly can. This will
    simply be your insurance policy in case of any bad battles, or if you run out
    of TP and you can no longer heal yourself with healing spells! Again, you won't
    regret doing this either when you actually need them!
    
    3.) LEVEL UP!
    
    You should always be far stronger than your enemy. While this isn't a freakin'
    Dragon Warrior game (you don't HAVE to level up all the time), the enemies do
    progressivly get stronger and you should be prepared for them by leveling up a
    few levels in between scenarios, basically. Those few levels going up, combined
    with the experience and levels you gained in the scenarios themselves should
    keep you at a good, strong level, throughout the entire game.
    
    4.) TALK TO E V E R Y O N E!
    
    In towns, and anywhere else there are people, talk to them. They all have
    something to say, and, coincidentally, many of them have IMPORTANT things to
    say! If you don't want to use the walkthrough at every turn, then listen to
    what they say. They always tell you where to go next!
                                                                                   
    5.) FINALLY... CHANGE IT UP!
                                                                                   
    Using the same drab party the entire game is so boring! There are nine playable
    characters in the game, and six of them can be accessable at all times through
    the menu. The other three can be picked up and traded for other characters by
    going to the place they were first found! Change up your parties often to give
    yourself some variety and challenge. A party of Karyl, Chelsea, Stahn and
    Philia might sound like suicide, but it can give you a great challenge! Don't
    limit yourself to the strongest parties. Experiment. Your favorite character
    could be Karyl and you might not know that you like the way he battles until
    you use him in battle. I learned that lesson the second time I played through
    the game in '99 and realized "why did I limit myself to the strong guys!?"
    Don't make the same mistake.
    
    On to the walkthrough!
    
    ------------------------------S E C T I O N   IX-------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<W A L K T H R O U G H>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    Here it is, the walkthrough. Don't read this section of the FAQ/Walkthrough
    unless you are prepared for some spoilers and such. This part is for those who
    are stuck in the game, or want a step by step guide through the game. Here we
    go!
    
        ------------
    1.) THE DRACONIS
        ------------
    
    Items to Find: Cloak, Green Gel x3, Apple, Dymlos, Orange Gel, Spectacles, F.
    ***** ** ****  Bottle, Melange Gel.
    
    
    Enemies: Barbarian
    *******  Petit Devil
    
    Suggested Level: You're just starting the game, so Level 1.
    ********* *****
    
    As the game begins, you find two guards talking to each other, complaining
    about their jobs. They walk into the storeroom and find you, Stahn Aileron,
    sleeping in the corner. Still half-asleep, they drag you to the Captain's
    quarters, where the Captain demands to know if you're after "IT" which everyone
    refers to in uppercase red letters. You'll soon find what they are talking
    about.
                                                                                   
    The Captain thinks you're after it, and the guards beat the crap out of you a
    bit in an attempt to get you to talk. When you don't, they realize you are
    mearly a stowaway on the Draconis, flying ship, and make you swab the outside
    deck. As the guard brings you around the Draconis, remember where you are and
    such, as you are going to have to navigate the huge ship before you know it.
    Outside on the deck, you are swabbing it when the alarms sound. Enemies are
    about to attack the ship in search of "IT". Enemies fly onto the deck and kill
    the guard watching over you. You call out the enemies but realize you have no
    weapon. That's when you run away and you get control of your character.
    
    From where you are, continue to run down the stairs and take the door outside
    to your left (if you continue down the next flight of stairs, there is an enemy
    guarding that door there, so you can't go there yet). Once on the deck of the
    Draconis, go left and up the stairs. You can't go left on the top deck, so take
    the door back into the Draconis. Once back inside, a guard will get killed atop
    a flight of stairs, and his dead body'll topple down the stairs. Talk to him
    and he'll tell you to get the sword from the storeroom. So that's what "IT" is!
                                                                                   
    From here, Continue running right past the body that just fell down the stairs,
    and search the body on the second stairway to get the Cloak from his dead body.
    Equip the Cloak to increase your defense. Go back to the door to the left of
    the stairs and go in. It's a bathroom. Enter the stall all the way to the
    right, next to the occupied one with the soldier in it, and examine the toilet.
    When it asks you to pick up what's there, press yes, and you'll get a Green
    Gel, a healing item! Leave and go past the staircase to the right where you got
    the Cloak. The door to the right won't open. Your passage right is blocked by
    crates. To move them (push or pull) hold down the Circle Button while pushing
    and pulling. Pnce the passage is clear, head right and you'll have three
    options of where to go. First, go to the door straight ahead into some soldier
    quarters. Go right and atop the wooden area. Search the fruit bowl there at
    bottom to get an Apple. Then leave that room. (the soldier there is scared!) =)
    
    From here, go down the stairs there straight across from the room you were just
    in. Go all the way down the numerous sets of stairs to the first room you come
    across. This, my friend, is the storeroom we are looking for. Enter this room
    and the room will be all dark, but the corner where "IT" is will be
    illuninated. Navigate the dark corridors to the sword and a short FMV of the
    sword will take place once you get there. Now go and pick it up. Stahn will
    refer to it as "junk" and that's when things get interesting. The Sword will
    speak to Stahn, and refer to itself as Dymlos, born during the Ae'ther Wars in
    the past. Stahn doesn't quite comprehend what's going on, but he takes the
    sword and fights his first battle with it. He learns a spell, Fireball, soon
    thereafter, as well. Leave the storeroom and from the outside, go left and past
    the next door (it leads you back into the same storeroom). Fight the enemies
    you come across, and pass by the dead guard, entering the door above. Go to the
    treasure chest to get a Green Gel. Behind where the chest was, get the Oberol C
    as well, then leave the room. Circle back around and go back upstairs. From
    here, where you had three choices before, go up the stairs now to exercise all
    three options. Fend off the enemies as they come at you (fight as many as you
    can to up your experience!), and again, up here on the second floor, more
    choices await you. head left down the corridor to the brown doors, and enter
    them to get to the Captain's Quarters. Battle the enemies within and open the
    two chests on either side of the room for a Green Gel and an Orange Gel! From
    there, go left down the corridor to the next room. Enter that room to get a
    Green Gel. Then leave that room, left to the next room, and open up the chest
    there to get a Cape. Equip the Cape as your very first accessory (raising your
    defense by 1), then, from here, circle around to the top of the corridor. There
    is a door leading down into another room here. Enter it into a room full of
    treasure chests. Open the four treasure chests here to get a Green Gel,
    Spectacles, an F. Bottle, and a Melange Gel. Kill any enemies in here as well,
    then leave the room.
    
    Now, it's time to make our grand escape! From where you are, make your way back
    to the deck you were swabbing when the enemies attacked, on the top of the
    Draconis. Once there, a monster will slay a soldier and you will fight these
    monsters. The soldier, dying, will tell you to escape, as the Draconis is about
    to crash. Dymlos encourages you to get into the Escape Pod instead of staying
    and fighting monsters, which will bring you to an inevitable death. Stahn runs
    to the escape pod and escapes just as more swarms of enemies come for him. He
    crashes into a snowy area by a lake, and the next part of our quest unfolds.
    
        ----------------
    2.) RESCUING CHELSEA
        ----------------
    
    Items to Find: Green Gel, Auto Bow, Wood Shield, Life Bottle x2, Cloak, Melange
    ***** ** ****  Gel
    
    Enemies: Piyo Bird, Frost Bunny, Beast Bear
    *******
    
    Suggested Level: Stahn should be level 3 or so, Garr will be level 8 or so.
    ********* *****
    
    As you crash into the Earth, you'll awaken in a log cabin. Wondering where you
    are, Garr walks into the room and introduces himself, telling you that he found
    your body in the woods near the house. After an explanation of why you were
    there, Garr brings you back to Dymlos downstairs after you inquire about where
    it is. He knows about Swordians (he has one himself, you'll see), and then
    Garr's archery master, Master Alba, walks into the house. He introduces
    himself, you thank him, then he asks Garr to go into the woods and look for his
    granddaughter, Chelsea, as she has yet to come home. Stahn offers himself to
    accompany Garr on the trip, and Alba accepts. You can now go explore.
    
    First, explore the cabin to get some items. In the master bedroom on the top
    floor, next to the bathroom, is a Green Gel inside a brown bag next to the bed.
    Continue down the hall to where you were asleep and get the two treasure boxes
    there to get an Auto Bow and a Wood Shield. Equip the Wood Shield on Stahn, he
    can use it while Garr can't. Next to where Alba is, in the kitchen, is a Life
    Bottle in a treasure chest. Retrieve it, then leave the cabin through the door
    there. Save your game at the save point in front of the cabin, then leave the
    area through the northern route. You can't leave through the south yet, Garr
    won't let us. =)
    
    From the path, first head left then down. Follow the path around and straight
    left until you get to a patch with a treasure chest in the middle. Open the
    chest to get a Life Bottle. Then go back right and immidiatly up. Keep taking
    the path all the way up and at the top of the forest, you'll find none other
    than Chelsea, the pink haired girl there. As a scene ensues, Garr expresses his
    relief on finding her. Chelsea complains that she wasn't lost, she just lost
    track of time. From there, Garr introduces Chelsea and Stahn, and Stahn
    comments on her equisite manners for a 14 year old. =) Anyway, Chelsea then
    joins your party. She's a master archer, so be careful! Now we can explore the
    rest of this area and then head back to the cabin. Make sure to equip the Auto
    Bow we got from the Cabin on Chelsea so she can show some skills. =) Now, from
    where we are, head back down and take the second right into a little alcove.
    Open the chest here to get a Cloak. Then navigate the path back to Alba's
    cabin, and re-introduce grandfather and granddaughter. A scene will ensue,
    Chelsea will try to put her foot down and not spoil the grandfather anymore,
    but when he says that she's ganging up on him, she stops. Alba offers Garr and
    Stahn a reward, but Garr declines. Instead, Alba gives Stahn a Melange Gel, and
    they all re-enter the house. Stahn tells the two that he was planning to get to
    Philandria from the Draconis, and Garr tells him that to get there, they'll
    have to go to the border town of Janos first, to the southwest. Garr also tells
    Alba that he'll be leaving for a while to go "home" and Chelsea gets a little
    upset. =) When you're ready, head out of the cabin, save your game, and leave
    the cabin area to the south.
    
        -------------
    3.) PATH TO JANOS
        -------------
    
    Items to Find: Green Gel, Life Bottle, Cape
    ***** ** ****
                                                                                   
    Enemies: Piyo Bird, Frost Bunny, Beast Bear
    *******
                                                                                   
    Suggested Level: Regardless of Garr's level, Stahn should be level 5 before
    ********* *****  entering Janos. Garr's level doesn't matter, he'll be leaving
                     the party soon anyway. =)
    
    When you're good and saved and ready to go, head south from the cabin. Take the
    path south, then at the fork, take the northern path into the next area. This
    is where your escape pod crashed, so it seems. North in this area is a treasure
    chest with a Green Gel. Get the Green Gel, then head back south into the old
    area. From here, head east and take the path all the way around until you're
    heading west again. From here, when you get to a fork, take the northern route,
    a short one, to a treasure chest containing a Life Bottle. Then, take the
    southern route that you just bypassed. Go all the way down and swing around to
    the treasure chest there to pick up another Cape, then swing back up and you
    should be back on the main path. Take the path here to your west and then south
    to a save point. Save your game, equip the second cape on Stahn to add more to
    his defense (yes, you CAN put two Capes on him, the game lets you, even if it
    is weird!) Then, if you're at least a level 4 character (Stahn, that is), enter
    Janos. Otherwise, fight outside of town using that save point there as your
    insurance. Then, enter town a little stronger, that way you won't have to level
    up like crazy a little later on...
    
        ------------------
    4.) THE TOWN OF JANOS
        ------------------
    
    Items to Find: Nothing.
    ***** ** ****
    
    Enemies: None.
    *******
    
    Suggested Level: 4
    ********* *****
    
    Shops:
    *****
    
    Equipment Shop BORDERLINE
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Life Bottle          - 150 Gald
    Cape                 - 5 Gald
    
    Equipment Shop BLIZZARD
    
    Short Sword          - 20 Gald
    Long Sword           - 40 Gald
    Plain Rod            - 5 Gald
    Cloak                - 6 Gald
    L. Armor [Leather]   - 30 Gald
    Wood Shield          - 25 Gald
    L. Helmet [Leather]  - 20 Gald
    Beret                - 10 Gald
    
    Dream Space Inn      - 30 Gald (One Night)
    
    Once inside Janos, Dymlos and Stahn have a short conversation, where Stahn asks
    Dymlos why he didn't speak around Garr, and Dymlos tells him that he didn't
    trust him because of the fact that he "knew" that Dymlos could talk. Anyway,
    begin your time here by taking the time (as lengthy as it may take) to talk to
    everyone in the town outside of any buildings, just to get them all out of the
    way. Read carefully what they have to say, some things may be important, and of
    course, it all furthers the storyline! Once you talk to everyone, you should
    probably stock up on the following for Stahn: a Leather Helmet and some Leather
    Armor. That should cost you a nice 50 Gald. Make sure to equip all of it after
    you purchase it. Now, after you purchase those armor pieces and talk to
    everyone in the town, start exploring the houses, going to the Inn last.
    Finally, once you're at the Inn, procede to talk to everyone and work your way
    upstairs to the very last room. Talk to the two children there, then the older
    man, who tells you that he's lost his passport. Now that you know that, the
    next person to go visit is a woman wandering by the southern passage of Janos.
    Talk to her and she'll tell you how she always finds lost passports, and that
    she actually just found one and brought it to the guard station (to her right)
    just before. Now go into the guardstation and speak to the guard there who asks
    you if it's yours, but you tell him no.
    
    From here, head back to the Inn and again talk to the older man who lost his
    passport. He thanks you and gives you 50 Gald, but then accuses you of being an
    illegal alien or a criminal because you yourself don't have a passport! Before
    you can defend yourself, however, he runs off. Shrug it off, soldier. =) Leave
    the Inn, and as you leave, Dymlos tells you to use your brain, and challenges
    your ethics by suggesting that you should have used that passport to leave
    Janos, even if it was to the wrong way. As you walk outside, you'll bump into
    Mary Argent, a character in trouble. Although Dymlos suggests otherwise, you
    offer to help Mary at the snow-covered temple, as her friend there is caught in
    a trap! But before you let Mary lead you to where you need to be, go back to
    the weapon shop and buy Mary both a Leather Helmet and Wood Shield. Then, leave
    Janos to the east, like you came in. If you didn't go to the Bar, do so now.
    Talk to the Black Wings for a laugh or two. =) Anyway...
    
    Take the path east and up, then east again. At the certain time, Mary will tell
    you to go up and left. Do so. Then go up into a gap in the trees and you'll be
    inside Snow Temple.
    
        ---------------
    5.) THE SNOW TEMPLE
        ---------------
    
    Items to Find: Saber, Channeling, Leather Helmet, Rapier, Green Gel, Flame Disc
    ***** ** ****
    
    Enemies: Sprite, G. Slug, Orc Jelly
    *******
    
    Suggested Level: 4
    ********* *****
    
    As you enter the hidden Snow Temple, Mary tells you that this is the right
    place. So head down and save your game at the save point in that little alcove
    below, then go back up and head left. Go all the way down and follow the path
    to the right to the treasure chest. Open it and get the Saber. Equip it on
    Mary. Now, go back left and down. When you can't go down anymore, follow the
    watery path left to the blue treasure chest. Open it to get Channeling.
    Channeling is an accessory that you can sell for a lot of cash, but instead, if
    you ever have a friend over and you have a need to play ToD, equip the
    Channeling on the character your friend wants to control and he can control
    that character in battle sequences, using the second controller! And there are
    more Channelings in the game, so that you can use a Multi-Tap and have up to
    four people controlling your party! It's kind of neat, really. So once you get
    the Channeling, head all the way back up, and this time, at the intersection
    where we first headed down, go up this time to the alcove with the star in it.
    
    Examine the star and a door next to you will open. Enter the door. Head up,
    then left, and grab the Leather Helmet out of the treasure chest as we go. Once
    you grab that, head down, then procede down and into the next area. Now we're
    in the temple itself. Head down the corridor, then hang a left to a main part
    of the temple. We can now go up, down, or down and left. First, head down and
    left. Take the path to the first door and enter it. Go up to the treasure chest
    in this room to get the Rapier. It's weak, however, so don't equip it on
    anyone. Run out of the room and then run right, then up, and left to the next
    room, the same looking as the prior. Go inside and open the chest to get a
    Green Gel. Then run out of the room. If you run up the corridor further, you'll
    simply hit a dead end, so leave this alcove of the Temple, back to where I said
    you had three choices. Now we have two.
    
    We can't yet take the bottom path of the temple yet because Mary won't let us,
    so shoot up to the top doorway of the temple and you'll be at the temple's
    altar. Mary's friend is entrapped inside a floating, spinning orb atop the
    alter. Mary introduces her friend as Rutee, and then the two get to work
    getting her down. In the process, Stahn manages to get himself caught in a
    similar orb, but Mary gets him down. Once the two manage to get Rutee down, the
    three are about to leave when three soldiers, thieves, whatever, come and start
    talking trash. After a few choice words and some threats, the battle begins.
    
    - - - - - - - - - - - - - -
    B O S S   F I G H T   O N E
     - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: 3 Soldiers
    
    HP: 200      TP: 0     
    EXP: 27      GALD: 27       LENS: 9
    ITEMS WON: Life Bottle, Green Gel
    -------------------------------------------------------------------------------
    
    This is technically your first boss fight. Although the fight is pretty easy
    and such, you should use your magic on them to take them out quickly. Use the
    Kick Attack with regularity and hit them a few times after you decend from the
    attack. When they fall, that just means they are stunned, they won't get back
    up, so don't worry. Once they are done, they will retreat in haste, and the
    party will regroup.
    
    - - - - - - - - - -
    
    From here, Rutee and Mary both thank you and invite you to come back to Janos
    with them. Rutee tells you that the exit to the Snow Temple is to the south, at
    the door we couldn't go through before. Head down and hang a right first near
    the bottom of the temple. Take the path to the door and enter this room. Open
    the treasure chest to find the Flame, which is the Flame Disc. Once you get it,
    equip it on Stahn if you'd like, then exit through that southern exit and then
    you'll be back outside. Take the winding, but linear, snow path all the way to
    the end, where you can go north or south. If you try and go north, Rutee will
    tell you that it's the wrong way, so you have to go south. In the next area,
    you'll be back in Janos and you'll have passports now to boot. Rutee and Mary
    suggest going somewhere quiet to talk, so they decide to go to the bar.
    
    After some talk, Rutee asks Stahn to see his sword, then she reveals that she
    too has a Swordian, the only female one in the game, Atwight. Dymlos and
    Atwight speak, then Atwight tells Stahn that he isn't chosen, it's just that
    his brainwaves are on the same level as Dymlos, so he can hear him. Dymlos
    defends himself by telling Stahn that he truly does have ability, in anycase.
    Rutee leaves to get you all rooms at the Inn, then after a bit, she comes back,
    and you all go to bed. When they manage to wake you up in the morning, the next
    leg of our journey begins.
    
        -------------------
    6.) JOURNEY TO HARMENTZ
        -------------------
    
    Items to Find: None.
    ***** ** ****
    
    Enemies: G. Bee, Snake, Owl
    *******
    
    Suggested Level: 6
    ********* *****
    
    First thing is first. Before you leave Janos, you'll want to stop by the
    equipment store and purchase four Capes. Equip two of each on Rutee and Mary to
    raise their defense 2 each, which helps, trust me. Also, head to the Weapon
    store at the north of town and buy a Beret for Rutee. Make sure to equip it.
    Now that we're all set, equipped, and healed, it's time to leave Janos. Go
    through the north entrance/exit of the town and shoot straight up the snowy
    path out of the northern exit of the woods.
    
    Now that you're on the world map for the first time, get your bearings, then
    save your game. Remember, you can save anywhere while on the world map, so save
    often. Now, head north out of the snowy area and to the green grassy area. As
    you head north, bear to your left, going west. Cross the bridge to your north,
    then hang west and go into the town of Harmentz.
    
        -----------------------
    7.) THE VILLAGE OF HARMENTZ
        -----------------------
    
    Items to Find: Life Bottle
    ***** ** ****
    
    Enemies: None.
    *******
    
    Suggested Level: 6
    ********* *****
    
    Shops:
    *****
    
    Equipment Shop SONG BIRD
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Life Bottle          - 150 Gald
    L. Cape [Leather]    - 50 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Spectacles           - 5 Gald
    
    Weapon Shop WHITE KNIGHT
    
    Short Sword          - 20 Gald
    Long Sword           - 40 Gald
    Rapier               - 90 Gald
    Saber                - 120 Gald
    Hand Axe             - 160 Gald
    Gem Rod              - 240 Gald
    Wood Shield          - 25 Gald
    Leather Helmet       - 20 Gald
    Beret                - 10 Gald
    Leather Glove        - 12 Gald
    
    Peace of Mind Inn    - Initially free, then you pay
    
    Your first order of business in Harmentz should be to return the Old Cane to
    Walt. Head all the way to the back of the village, taking the winding path to
    the large mansion there. Enter Walt's mansion and go right. When you approach
    the stairway, a bodyguard of Walt's will intervene. After he smacks the crap
    out of Stahn, Rutee tells him what they're here for, and he'll let you though.
    Go upstairs and go to the room with the blue haired man sitting on a couch.
    That's Walt, the man we're looking for.
    
    Rutee hands the cane over to Walt and in return, Walt gives you 5,000 Gald from
    his stash. Rutee, being the greedy one she is, goes to his stash and steals
    5,000 Gald more. Walt gets insulted, saying he was going to bring you all out
    to dinner and made reservations at the Inn for you. He tells you all to leave
    and never come back. Stahn thinks it's wrong, but Rutee doesn't care. We're now
    free to explore the town. Talk to everyone in Walt's mansion to get some
    information, then head to the Equipment shop at the south of town. First,
    purchase six Leather Capes, and equip two of each on each character to boost
    defense. Sell your Lens if you'd like, then talk to the Weapon shop clerk. Buy
    three Leather Gloves, and equip one each on each character for another defense
    boost. Also, purchase a Hand Axe for Mary, and make sure to equip it! Leave the
    shop, and make sure you've gone to every house and talked to everyone. Now,
    navigate through some small pasageways to a small area in the southeast of
    town. A boy dressed in a gray outfit will be hiding here. Talk to him and he'll
    give you a Life Bottle so you don't tell anyone he's hiding there! Once you've
    done all of this, head to the Inn. The clerk says they are booked, but Rutee
    tells him that they have reservations in Walt's name. The clerk verifies this
    and even tells you that it's pre-paid. You'll automatically be whisked away to
    your room.
    
    In the morning, you'll woken up by Rutee and Mary. When they tell you they want
    to go to Armedia, agree, and then start to leave the Inn. When you get
    downstairs in the Inn, guards will be interrogating the Inn's clerk, and the
    Clerk tells them that you three are staying here. Those are the three guards we
    beat up in the Snow Temple! They surround you, but Rutee and the bunch run away
    after they identify themselves as soldiers of Seinegald, and that they were
    guarding the temple for the Kingdom. They want to bring you back to the Castle
    for questioning! As you run outside, there are more soldiers that surround you.
    Fight!
    
    - - - - - - - - - - - - - -
    B O S S   F I G H T   T W O
     - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: 8 Soldiers
    
    HP: 72       TP: 0     
    EXP: 72      GALD: 160      LENS: 24
    ITEMS WON: None
    -------------------------------------------------------------------------------
    
    
    Your second boss fight is also against soldiers. Instead of three of them
    however, there are now eight! Four of them will be on each side. Run towards
    the right side while mary and Rutee stay back, heal, and take care of some
    soldiers on the other side. Use the Kick Attack regularly, combined with the
    Missile Sword and a few regular swipes of your weapon. The soldiers on the
    right will quickly fall if you are relentless with your attacks. Once they are
    fallen, run to the left side and take care of any soldiers Rutee and Mary
    didn't kill, which should be two or three. Once they are dead, you win the
    battle! But it isn't over...
    
    - - - - - - - - - -
    
    After your victory, the soldiers are embarassed and the commander yells at them
    to get up. All of a sudden, "Sir Leon" comes into the picture. He tells you
    three to surrender or pay the price. Rutee insults him because he's young, and
    tells him to go back to preschool. Before you know it, he's taking YOU to
    school!
    
    - - - - - - - - - - - - - - - -
    B O S S   F I G H T   T H R E E
     - - - - - - - - - - - - - - -
                                                                                   
    -------------------------------------------------------------------------------
    Enemy: Leon Magnus
                                                                                   
    HP: 9999     TP: 999     
    EXP: N/A     GALD: N/A      LENS: N/A
    ITEMS WON: None
    -------------------------------------------------------------------------------
    
    
    This is one of those famous RPG battles that you have to fight even though you
    can't win. Actually, you CAN win this battle. If your level is high enough, you
    can beat Leon. But that will end the game right there with a crappy ending and
    that'll be the extent of your Tales of Destiny experience. In this battle, you
    should be right around level 6. Leon will take all three of you to school in
    about two seconds flat and you'll be defeated easily. But don't worry, you're
    supposed to be!
    
    - - - - - - - - - -
                                                                                   
    After the embarassing battle comes to an end, Leon insults your poor use of a
    Swordian, and his Swordian, Chaltier, starts to insult you as well. Dymlos
    identifies the Swordian as Chaltier, and then Leon, his Swordian, and the group
    will discuss the Prime Continent and the Kingdom of Seinegald. After this, Leon
    has the three tied up and taken to Darilsheid.
    
        ----------------------------------
    8.) IN AND OUT OF LOCKUP IN DARILSHEID
        ----------------------------------
    
    Items to Find: Orange Gel x3, Leather Cape, Round Shield, Chain Mail, Club,
    ***** ** ****  P. Bottle, Life Bottle, Green Gel x2, Bread,
    
    Enemies: None.
    *******
    
    Suggested Level: 6
    ********* *****
    
    As soon as you get control of Stahn in the cell, approach the door and he'll
    bang on it, screaming to be let out. The guard tells him to shut up, then Stahn
    goes back to his bed. Him and Rutee get into an argument over whos fault it is
    that they're in this mess. Mary then tells the two, in her words, "Lovebirds"
    to be quiet. Then, some guards will come down to the jail, and they will take
    you to see His Majesty, the King.
    
    The plot of the story unfolds further as the King decides to spare your life in
    return for running a mission for him. Hugo, the President of Oberon Corporation
    (the Lens guys), suggests that because they are Swordian users, Leon can
    accompany them to Straylize Temple to retrieve information on the Doomsday
    Weapon from the Aeth'er Wars. The King agress nbut ties restraining necklaces
    around each neck, so any attempt to escape or be disobedient can be dealt with
    a lethal shock. Hugo invites the group to come to his Mansion when we're done
    exploring Darilsheid. It's one big city though, so get ready to do some
    exploring. But not before we get what the castle holds for us!
    
    In the room closest to the exit of the castle on the right is an Orange Gel in
    a brown bag in the corner of the room. Now go north past the entrance to the
    throne room to a door with a guard next to it on the left side. He'll invite
    you to go inside and take the treasures in there. Though there are three empty
    treasure chests in this room, there are also chests with a Leather Cape, a
    Round Shield, some Chain Mail, and a Club to boot! Leave this room and go to
    the right for another similar room, with smaller chests and brown bags. Inside
    the bags and chests are a P. Bottle, an Orange Gel, a Life Bottle, and two
    Green Gels. If you go upstairs to the kitchen, take the Bread out of the brown
    bag by the fridge. Finally, in the small room to the upper left of the war
    room, you can find another Orange Gel in a chest there. Now we can leave the
    castle. So do so now, and enter the huge world of the City of Darilsheid.
    
        ----------------------
    9.) THE CITY OF DARILSHIED
        ----------------------
                                                                                   
    Items to Find: None.
    ***** ** ****
                                                                                   
    Enemies: None.
    *******
                                                                                   
    Suggested Level: 6
    ********* *****
    
    Shops:
    *****
    
    Oberon Corp MAIN STORE
    
    Spectacles           - 5 Gald
    Oberol C             - 50 Gald
    Energy Bullet        - 320 Gald
    
    Gourmet Shop PICCOLO
                                                                                   
    Squid                - 100 Gald
    Sea Bass             - 130 Gald
    Bonito               - 300 Gald
    Lemon                - 30 Gald
    Strawberry           - 200 Gald
    Pineapple            - 500 Gald
    Prune                - 440 Gald
    
    Equipment Shop H.PEACE
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Life Bottle          - 150 Gald
    Spectacles           - 5 Gald
    H. Bottle            - 40 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    
    Weapon Shop WARRIOR
    
    Short Sword          - 20 Gald
    Long Sword           - 40 Gald
    Rapier               - 90 Gald
    Saber                - 120 Gald
    Hand Axe             - 160 Gald
    Gem Rod              - 240 Gald
    
    Fruit Vendor COLORFUL
    
    Lemon                - 30 Gald
    Strawberry           - 200 Gald
    Pineapple            - 500 Gald
    Prune                - 440 Gald
    
    Clothier TRENDY
    
    Cloak                - 6 Gald
    Beret                - 10 Gald
    Ribbon               - 5 Gald
    
    General Store QWIKEE MART
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Life Bottle          - 150 Gald
    P. Bottle            - 80 Gald
    
    Fish Monger SEA BREEZE
    
    Blowfish             - 4,000 Gald
    Squid                - 100 Gald
    Sea Bass             - 130 Gald
    Bonito               - 300 Gald
    
    
    Velvet Garden Inn    - 70 Gald per Night
    
    Just to get it out of the way, your first order of business should be to go
    right to Hugo's Mansion, to set things up. From the castle entrance, go right,
    then down, then left and enter the large stone building. Leon will ask the
    servant where Hugo is, and he'll be told that he's in his office. (Rutee will
    get shocked too, woo!). After more conversation, the group will automatically
    make their way to Hugo's office on the second floor. Hugo takes the group to
    the hall to talk further. Marian, the housemaid, gives Stahn back Dymlos and
    Rutee back Atwight at the request of Hugo. After more discussion about
    Swordians (there are three more floating around out there!), Hugo will give the
    party a World Map. You can explore the Mansion, though there are no items to be
    found, only information. When you attempt to leave the mansion, Leon will
    remember something and tell you to wait at the door while he goes to do
    something. He actually goes back to talk to Marian. He's in love... =) She
    calls him Emilio, as well, and Leon calls Hugo "a bastard" which makes things
    even more interesting. Leon scurries off leaving Marian without words. Now we
    can finally leave the mansion and do our thing, shopping and the like.
    
    Store by store... the Oberon Main Store has nothing great. Spectacles, Oberon C
    and Energy Bullets. Pick up some Energy Bullets if you want and sell whatever
    Lens you have there as well. At the Gourmet Shop Piccolo, pick up some foods
    for your Food Bag, any will do. At the equipment store of the same building,
    you'll probably want to purchase some Holy Bottles, just in case. At the Weapon
    Shop Warrior, nothing is there that we don't already have, unfortunatly. So
    bypass it. At the armor shop, buy three sets of Chain Mail, a Round Shield, two
    Leather Capes, and a Leather Glove. The Leather stuff will go on Leon, the
    Round Shield to Mary, and the three sets of armor to Leon, Mary, and Rutee.
    Stahn should already have Chain Mail equipped. If he doesn't for whatever
    reason, make sure to get him equipped.
    
    Once you're done in the main part of town, head through the east exit to
    Darilsheid's harbor. There's nothing at the various vendors you need here,
    really, except for perhaps a Blowfish to add to your inventory (expensive,
    yes). What we are really here for is the warehouses above. There are three
    doors leading to three warehouses on the north end of the harbor. Strategically
    moving around the various boxes in the warehouses can get you items! There is a
    great walkthrough for Tales of Destiny on GameFAQs in addition to this one, by
    Erg Gibbon, and he has great strategy on how to get the various items by moving
    the boxes, so refer to his walkthrough until I make my own section on the
    quickest ways to do it! You should be able to get an Hourglass, some Red
    Savory, and other good items at the warehouses.
    
    In anycase, once you are finished, lets head out! As you leave Darilsheid, head
    north and a bit west to get to Armeida Village, last stop before Straylize
    Temple!
    
         ----------------------
    10.) THE VILLAGE OF ARMEIDA
         ----------------------
    
    Items to Find: None.
    ***** ** ****
    
    Enemies: [While Leveling up] Wolf, Owl, G. Bee, Snake
    *******
    
    Suggested Level: 7
    ********* *****
    
    Shops:
    *****
    
    General Store TRAVEL PAL
    
    Short Sword          - 20 Gald
    Long Sword           - 40 Gald
    Rapier               - 90 Gald
    Leather Armor        - 30 Gald
    Wood Shield          - 25 Gald
    Beret                - 10 Gald
    Leather Helmet       - 20 Gald
    Leather Glove        - 12 Gald
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Life Bottle          - 150 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    
    Sunset Inn           - 150 Gald per night
    
    Once you're in the small, hicklike village, walk around and talk to everyone.
    Remember that here in this village, someone wanted to hire a Swordsman to teach
    his son the proper usage of a sword? Well guess who got hired... Grid! That
    fool from the bar in Janos, part of the famous Black Wings, the Lens Hunter
    groups. Talk to him to get a good laugh. At the one store in town, the General
    Store, there's not too much to buy really. Stock up on items, if need be, but
    I'd suggest saving your money, there's nothing here we haven't seen before.
    
    Our main objective now, before going to Straylize Temple, is to simply level
    up. Make sure everyone in your party, that's Rutee, Stahn, Mary and Leon, are
    all level 10 before going to Straylize Temple. Fight enemies outside of this
    village and use this village to heal yourself at Sunset Inn when need be.
    Capiche? Great. Well... you're at level 10!? Great! Lets head to Straylize
    Temple. How do you get there!? Why, from the village, on the World Map, head
    east along that thin coast, across the bridge, and then north to the woods.
    When you hit the woods, you're in the wooded area before the Temple.
    
         ----------------------------
    11.) THE PATH TO STRAYLIZE TEMPLE
         ----------------------------
    
    Items to Find: Savory, Green Gel x2, Orange Gel,
    ***** ** ****
    
    Enemies: Rock Baboon, Chunbird, Orcrot, G. Bee, Snake, Shroom
    *******
    
    Suggested Level: 10
    ********* *****
                                                                                   
    Once you're in the path to Straylize Temple, head north, and bear right at the
    first path you get to going right. Head all the way right down the path to a
    stone pillar, looks like a grave almost. Examine it and you'll find that you
    can't read it. Dymlos tells you that you're "not ready to read this yet" and
    Stahn is disappointed. =) From here, go north and examine the small patch of
    mushrooms in the upper right hand corner of the screen there, and you'll get a
    Savory! Yay! This item increases one character's maximum TP by 5%. Save it for
    later though, the longer you wait, the more of an increase you'll get,
    mathematically. This goes for all of the permanent increase items we come
    across in the game! It's your game, do what you'd like, but I'd suggest you
    save them for later in the game! Once you get the Savory, it's time to head
    back to the main path. So go left and then continue north along the path.]
    
    Head all the way north until you can't head north anymore, then make a right
    and follow this path right across the trickling stream. Keep going right until,
    again, you can't go right anymore, then shoot up, then head left. Go left all
    the way and ignore the path going north for now. Keep left and then go down
    past the tree to the small treasure chest in the alcove to the southwest of the
    screen. Open the chest to get a Green Gel. Then go up the path going north. The
    path seems to split with some trees in the middle, but just take either way and
    continue north to a cliff, where you get a breathtaking view of Straylize
    Temple. From here we can go two ways. First, walk north and walk onto the stone
    sticking out of the cliff. Leon and Stahn will split and Leon will tell him
    that what we are looking at is Stralize Temple. Now, go back left and open the
    treasure chest all the way to the left of the cliff to get a Green Gel. Now go
    all the way right, and into the next area.
    
    From here, quickly shoot right and across the screen, going right into the next
    area. In this next area, avoiding straying from the path, as going north before
    you get to the end of the path heading right is feutile, you can't. So go ALL
    THE WAY right, then go north. Once you head north a short way, the path splits.
    First, keep going north to the north path, shortly which leads to a chest with
    an Orange Gel in it. Once you get the Orange Gel, go back south and take the
    path leading down and west. Go west a bit, then head north and into the next
    area. From here, take the spiraling path in the linear direction it is heading,
    and then head west, which will lead you into an area nearly identical (but only
    similar) to the area we were just in. Head west all the way, then north. Head
    west and down the path to a lower section of the forest, and then shoot north
    into the next area. Now just shoot north through this straight path and we'll
    be at Straylize Temple.
    
         ----------------
    12.) STRAYLIZE TEMPLE
         ----------------
    
    Items to Find: R. Doll, Life Bottle, Chain Mail, Green Gel, Spectacles x2,
    ***** ** ****  Tech Ring, Stray Robe, Ankh Hat
    
    Enemies: Lizard Man, Krystal
    *******
    
    Suggested Level: 11
    ********* *****
    
    When you arrive, it looks like a town. The group starts to talk and Leon says
    that there's something wrong here. They say it's too quiet, and then Dymlos
    says that it's probably because everyone is dead. Leon suggests that they start
    to investigate, so lets do so.
    
    The only building (other than Straylize Temple itself at the very north of the
    area) that doesn't have a destroyed door, so you can enter, is the Cathedral at
    the right side of town right where you are. Enter it and talk to the Bishop on
    the floor in the aisle. He'll tell you that everyone is "in the back." Go up
    the aisle and take the small door in the upper lefthand corner of the screen by
    the alter. Go right down the path to the treasure chest by the crapload of
    stuff in the corner (some chairs and an organ, mainly). Open the chest to get
    an R. Doll. Equip it if you'd like, and then exit the Cathedral. Head all the
    way to the north of town and enter the temple itself.
    
    When you enter, you'll get a view of the room you're in, and a skull over a
    door in the center of the room with five orbs around it. Someone is calling for
    help. As the party investigates, they find that someone is locked behind that
    door by the force field (as Dymlos points out) that is holding the door locked.
    The team now has to find the generators for the orbs and destroy them! The save
    point at the center of the room should seem pretty enticing right now though,
    so save first and foremost. After you save your game, go back down the stairs
    and go right, and then up and through the door into another room. Once in this
    room, which is actually more of a corridor, go to the door in front of you and
    to the left. Enter it and there will be a crystal there guarded by a monster.
    Fight the Lizard Man and destroy the Krystal (yes, it's with a K), and then
    leave the room after Stahn exclaims that there is only four more to get! From
    here, once back in the corridor, shoot all the way to your right and go into
    the door here. Open the treasure chest to get a Life Bottle to add to your
    inventory.
    
    Now, go back to the main room of the temple. From here, go left, then up, then
    you'll come to two possible ways you can go. First, go down the stairs to your
    left (the bottom of the two possible paths), and into the next area. Ignore the
    staircase you come across as you go right, and then shoot up. Examine the sword
    by the door up ahead and you'll get a Knight Saber. Equip it on Mary (leave the
    rest with their Swordians so you can use magic!), and then go into the door
    right in front of you. (the corpse right next to the sword holds nothing.).
    Once inside this door, approach and attack the Lizard Man and destroy the
    Krystal in here as well. Three to go!
    
    Now, go back out into the corridor and go up the stairs we just ignored prior
    to entering the second crystal room. Follow the corridor around to the first
    door. Enter it and open the treasure chest in there to get some Chain Mail. All
    your characters should already have Chain Mail equipped, so simply leave it in
    your inventory and leave the room. Go right and to the door at the end of the
    corridor. Enter it and fight another Lizard Man-Krystal combo. Kill them both.
    Two more to go!
    
    Now, the next part... go back to the area in a branch of the main room of the
    Temple, remember? Where we ignored the stairs in front of us to go to the
    stairs below us? Well now go up those stairs. This area is pretty massive
    compared to the other parts of the temple, so stay close. For now, ignore the
    passage heading left, as after a long corridor, it leads to the Temple's
    cathedral. We don't need to go there yet. So head right. The stairs at the end
    of the corridor heading right leads to a room with two empty treasure chests,
    so ignore that, and head up. Here at the top is a corridor of doors. Starting
    at the left...
    
    The leftmost door has a chest, in it contains a Round Shield. All of your
    characters that can use shields should have one equipped already, so leave it
    in your inventory for now. The next door to the right contains another Lizard
    Man and Krystal combonation. Destroy them both, and there's one to go! The door
    in the center of the corridor also contains the final Krystal and Lizard Man.
    Destroy them and the force field will be destroyed! The door to your right has
    nothing in it, so head back to the main room in the Temple. Save your game,
    then head to the door that was locked previously by the force field. Enter the
    door and Ayles, a bishop of Straylize Temple, will greet you and thank you.
    When Leon asks him what happened to Archbishop Marton, he says that Lydon
    killed him. When the group brings up the Eye of Atamoni, the Swordians are
    astonished! They are all going crazy because of the fact that it's the doomsday
    weapon, and the people don't realize what they are messing with. The Swordian
    Masters say to be quiet, and Leon asks to be shown around. Ayles eventually
    agrees and tells them to head to the Cathedral in the back of the Temple (the
    one we passed up before!). First, explore this little room. To the left behind
    a bookcase is a Green Gel in a treasure chest. To the right is a Priest at a
    table. Talk to him if you'd like, then go up the stairs into the next floor.
    This is the Tower of Knowledge, that the priest explained at the table in the
    previous floor. On this floor, head right and down a bit. There's a treasure
    chest hidden by some bookshelves, but you can still see a bit of it. Open it to
    get an Iron Helmet. Equip it on Stahn. Talk to the priest on the other side of
    the room, then head up and to the next floor of the tower. Here, talk to the
    priest up ahead for some information, then go left all the way around to a
    bookshelf blocking your path, past the stairs to the next floor. Open up the
    chest there to get some Spectacles, then go up the stairs to the next floor.
    Now, once in this floor, go right and talk to the priest, then get the chest
    right by him to get another pair of Spectacles. Then go up the stairs to the
    final floor in the tower. This floor holds three chests scattered around the
    small floor, which hold an Ankh Hat, a Stray Robe, and a Tech Ring! Equip the
    Tech Ring right away on Stahn, and you'll get added experience points after
    each battle according to how many hits in a row (a hit-combo) you made in a
    battle. The top hit combo in each battle is counted towards your end
    experience, so make sure to utilize it fully! Equip the Ankh Hat on Rutee, and
    the ignore the Stray Robes, as they are weaker than anything you have equipped
    for Rutee (she's the only one who can equip it thusfar!). Now, leave the Tower
    of Knowledge, and go back into the main room of the Temple.
    
    Save your game, and then head left. Take the door/staircase straight up from
    the corridor at the left, and then head left and up. Go into the door at the
    top and then follow the winding corridor down a grande staircase, and finally
    to a set of doors. Enter the doors and you're in the Cathedral. Ayles will tell
    the group to follow him. He goes to a pedestal at the top of the Cathedral and
    tells the group to "watch" as he opens a secret passage with some prayers to
    Atamoni.
    
    Enter through the secret door into another area of the Temple. The treasure
    chest to your left as you enter holds nothing, so ignore it. Head left past it
    and up to the save point. Save your game, then head back to the entrance and go
    up. The entire room is a winding path to two doors at the top of the room. In
    the paths are switches, all over the place. There are six. Three of them are
    white switches that will open the white door at the top of the screen, and
    three of them are dark switches that will open the dark door at the top of the
    screen. Simply step on three of either (they have to be the full set to work,
    and only of one kind) and the door at the top, corresponding to whatever you
    chose, will open. Go through the door, and into the next room. As you can see,
    either door leads to the same room. As you enter, the team notices that the Eye
    of Atamoni is GONE! And petrified (literally) near the holding spot of the Eye
    is Philia, a Priestess under Lydon. After some talk, Leon uses a Panacea Bottle
    on her to un-stone her. A long scene ensues, as Ayles tells Philia to calm down
    after she gains consciousness because the Eye of Atamoni is missing! The team,
    after much discussion, decides to persue Lydon, and with Philia coming along.
    Leon first refuses to bring her, but then decides to trust her, as does the
    rest of the team. The Swordians, however, are very worried because the Eye of
    Atamoni had the world at near-destruction only mere hundreds of years ago...
    and the very same could happen again. Ayles tells the party that the huge Lens
    is 20 feet in diameter, so it's hard to miss and should get some attention when
    it's being lugged around. Once you gain control of the party again, leave
    Straylize Temple. Traverse the forest leading to Straylize Temple back to the
    world map, go past the small village, and head back to the capital city of
    Darilshied. The next leg of the journey begins. (also, you should take the time
    to level up Philia to level 10 at least, but don't have her in the party quite
    yet...).
    
         -----------------
    13.) WHAT TO DO NEXT!?
         -----------------
    
    Items to Find: None.
    ***** ** ****
    
    Enemies: None.
    *******
    
    Suggested Level: 12
    ********* *****
    
    Well once you do what you gotta do, getting all leveled up and such, head back
    to the Capital City Darilsheid. Go all the way to the north of town and into
    the castle. Go into the throne room and up to the King, and a conversation will
    commence. Leon will make his report to the King that the Eye of Atamoni was
    stolen from Straylize Temple. The King will be astonished. Then, Philia
    introduces herself, and tells the King that Archbishop Marton was killed by
    Lydon, and Lydon stole the Eye of Atamoni. The King tells you to get the Eye of
    Atamoni back at all costs, and the next leg of the journey begins!
    
    Now what to do next can be a bit hard to figure out, the King is vague and no
    one gives you much information on what to do next. However, you should stock up
    on whatever you need in town, sell your Lens at the Lens Outlet, and then go to
    the harbor through the exit of the town at the east end. Once in the harbor
    area of Darilsheid, go past all of the food shops and such. Next to the last
    shop (the Fish Monger) are two sailors. Talk to them to initiate a conversation
    in which essentially, they tell you that the ships going out to sea have been
    getting attacked a lot lately. Also, they say that there was a large item being
    delievered to Calvalese aboard a ship. Leon says that that is Baruk's
    territory, and that Baruk works for Oberon Corp, one of their head guys under
    Hugo.
    
    Once the conversation with the sailors end, head back to the castle, and once
    inside Seinegald, go back to the throne room and talk to the King again. Leon
    will tell the King, upon the King asking Leon what he's found out, that the Eye
    of Atamoni seems to have been disguised as regular cargo and boarded a ship
    headed to Calvalese. Leon asks that the King has a ship ready to head there
    right away. The King tells Leon that the risks are great with all of the
    monster activity lately, but that he'll allow it. He has a guard run to the
    harbor to get a ship readied for the group. So now, head out of the castle and
    back to the harbor at the east end of town. Board the ship closest to you (the
    one on the left, with the guard by the plank entering the ship), and talk to
    the Captain. He'll ask you if you're ready to go. Once you're ready, choose
    "YES" and we're off to Calvalese!
                                                                                   
         ----------------------------------
    14.) EN ROUTE TO CALVALESE, INTERRUPTED
         ----------------------------------
                                                                                   
    Items to Find: Flare Bottle, Liqeur Bottle
    ***** ** ****
    
    Enemies: None.
    *******
    
    Suggested Level: 12
    ********* *****
    
    Once on the ship, the group is shown in the bar/lounge area in the ship's
    cabin. Rutee mentions that the skies are getting darker, and then Stahn asks if
    it's a storm or "something else". He's referring to the Demon's Reef, a myth
    told to kids about dangerous areas of sea with monsters and such. Rutee makes
    fun of Stahn for being childish, and Leon simply chimes in that any monsters
    that come around will be taken care of by the group. Then, a sailor runs in and
    says that monsters are attacking the ship! Non chalantly, Leon gets up and says
    "lets go". Before you leave the lounge, talk to the bartender. He'll offer you
    up a Flare Bottle the first time you talk to him, and a second conversation
    will bag you a Liqeur Bottle as well. After you get both of those items from
    the bartender, leave the room through the door at the south of the room and
    once on the deck of the ship, walk up to the top where the captain is.
    
    A large dragon will come out of the water, white in color, huge. The Swordians
    ask what a Sea Dragon is doing here, but the party is dumbfounded. The
    Swordians tell their masters there no way they can defeat a Sea Dragon.
    However, Leon goes to attack the Dragon. Before he can, Philia jumps onto the
    stern of the ship and says that the Dragon is calling out to her. Everyone
    calls her crazy, except Mary, who follows her. She says the Dragon is telling
    her to get on it. The party follows her, except Leon, who first instructs the
    Captain to leave in one hour if they don't return, and then he yells at
    Chaltier for giving her unwanted opinion. He too then boards the dragon.
    Welcome to the Underwater City.
    
         -------------------
    15.) THE UNDERWATER CITY
         -------------------
    
    Items to Find: Rue Staff, Orange Gel, Pickaxe, Life Bottle, Fine Saber, Iron
    ***** ** ****  Helmet, ?DISC x2, Clemente
    
    Enemies: Green Roper, Starfish, Sea Slug, Cuttlefish, Sprite
    *******
    
    Suggested Level: 12
    ********* *****
    
    Friendly word of warning - the enemies here are a lot tougher than previous
    enemies. Tread softly, heal often, and run if necessary!
    
    Your first order of business should be to save at the save point in the main
    room of the underwater city. So save your game. The room to the right is a room
    filled mostly with water, so we can't go there yet. So go up into the room
    above. Now it seems as if your path is obstructed here, but fear not! Go up to
    the small boulders in your way and hold down the circle button. Then use the d-
    pad to push the boulders up, down, left or right. This boggled me for a while
    when I first played the game back in 1998 and I know it still pisses people off
    to this day, so now you know!
    
    Once those boulders are out of your way, you can work your way north through
    the room. Once north, go through the door at the top of the screen which leads
    to a room that splits into four paths - back the way you came, and then up,
    left and right. Philia says that the voice is drawing her northward, but first,
    go to the room at your left. Here, there are beds in the room and a chest in
    the corner. To get to the chest, pull the boulders out of the way, and then
    open the chest to get a Rue Staff. Don't equip it on anyone, it's weaker than
    anything you have equipped already. Unfortunatly, you can't sleep in the beds
    in this room, so shoot across to the room at the right of the four way room. In
    this room, you'll have to move a few boulders a tad bit more strategically to
    get to the chest in the corner, which holds an Orange Gel. Once you get this,
    go up the north door, up the stairs, in the fourway room, and into the next
    area. From here, you can either go right or you can go up. Go around or push
    the boulders and go right into the next room. Then, shoot up into the room
    right above you, the leftmost one. Push the boulders out of the way in this
    room and go around to get to the blue chest, which holds a Pickaxe. The Pickaxe
    is a "Valuables" item that will pry open locked doors and "move boulders". So
    now exit the room you're in, and go right to the locked door. Analyze the door
    and it will open. Enter the room and open the chest in there to get a Life
    Bottle. Exit the room.
    
    Now that we have the Pickaxe in hand, go back left a room from the room with
    the two doors we just went in, and this time, move the boulders and go north.
    Head left down the corridor to the locked door and use the Pickaxe to open it.
    Inside this room are two chests. Open them to get an Iron Helmet and a Fine
    Saber. Equip the Iron Helmet on Leon and the Fine Saber on Mary. Leave that
    room, head right down the corridor and go into the room (no door to use a
    pickaxe on), and open the chest to get a ?DISC, which you can't yet identify.
    Soon enough. =)
    
    Now, once all that's done, head back to the right wing, and keep heading right
    until you get to the ditch in the floor and a rope descending down the hole.
    Climb down the rope and you'll get down one level. Philia will tell you that
    the voice she's hearing is even lower down. Now you can take one of two ropes
    down. First, take the left rope down, which will lead you to a blue chest
    holding another ?DISC. Then climb back up the rope and take the right rope
    down. Once you take the rope down, head right to another area, and Philia says
    she now hears the voice above the party's current standing.
    
    In this area, you can go up or right. First go right and into this room. Open
    the blue chest in the corner to get a Sharp Stone, which is actually a disc.
    Equip it preferably on Stahn's Swordian, Dymlos. Now, head back left to the
    previous room and go up. This is like a conference room with a long table. To
    make things easier, instead of moving the boulders right in front of you, run
    around the table to the other side and shoot up the stairs into the next room.
    The room to the right here holds an elevator, but it doesn't work, so ignore
    that room and shoot straight up to the room holding what's calling Philia.
    
    You find a sword lying in this room here, and Philia is connected to it. It's
    actually a Swordian, Clemente. All of the Swordians with you recognize his
    voice instantly, and Clemente tells Philia that she is chosen, because he
    sensed something was wrong and woke up from his slumber. That something, the
    Swordians tell Clemente, is that the Eye of Atamoni has been stolen! Philia
    finally accepts Clemente's offer after Rutee tries to stop Philia from taking
    it, and the group can finally leave, one Swordian Master stronger! You can
    leave the Underwater City now (make sure you got all of the items under here,
    especially the three discs!), so head all the way back to the entrance of the
    Underwater City (it's not too much of a trek back), and Stahn will suggest we
    head back to the ship. So we do! =) The ship finally pulls into Calvalese
    Harbor, so lets do this!
                                                                                   
         ------------------
    16.) THE TOWN OF CHERIK
         ------------------
    
    Items to Find: Combo Counter, Food Sack M
    ***** ** ****
    
    Enemies: None.
    *******
    
    Suggested Level: 13
    ********* *****
    
    Shops:
    *****
    
    Equipment Shop OASIS
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Life Bottle          - 150 Gald
    P. Bottle            - 80 Gald
    R. Bottle            - 500 Gald
    Spectacles           - 5 Gald
    H. Bottle            - 40 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    
    Arms Shop DESERT STORM
    
    Saber                - 120 Gald
    Fine Saber           - 480 Gald
    Silver Mace          - 580 Gald
    Veldan               - 350 Gald
    Battle Axe           - 600 Gald
    A. Cloak             - 280 Gald
    Iron Helmet          - 180 Gald
    Iron Glove           - 250 Gald
    
    Fish Monger TASTY FISH
    
    Bream                - 120 Gald
    Wrasse               - 10 Gald
    Red Snapper          - 480 Gald
    
    Fruit Shop FRUITY
    
    Vegetables           - 300 Gald
    Banana               - 40 Gald
    Pineapple            - 500 Gald
    Dorian               - 3,000 Gald
    
    Clothier SILK ROAD
    
    A. Cloak             - 280 Gald
    Blue Ribbon          - 220 Gald
    
    Jeff's Inn           - 80 Gald per night
    
    The Captain tells the party that Baruk's office is in the main part of town,
    and we'll head there first and foremost, to get it out of the way. Exit the
    port to the west, and then head west through the desert town and north a bit to
    the nice looking house. That's his house. Enter it and go downstairs down the
    stairs to the back of the house. When downstairs, Leon says his office is in
    the back, to follow him. When Stahn asks what kind of man Baruk is, Leon scolds
    him for not listening. Stahn tells him he knows that he's an Oberon Corp
    representitive in charge of the Calvalese area, but what else do we know about
    him? Then Rutee and Leon try to explain what this all is to Stahn, but he
    doesn't get it, so they give up on him.
    
    When they enter the office, Baruk greets them and is actually a really nice
    guy. He picks on Leon a lot during the conversation, saying that he is mean to
    the group because he fears they may be equally as powerful as he, although Leon
    refuses to believe so. Anyway, Baruk discusses some matters with the group,
    about the pirates, and the constant attacks on Oberol Corp's Lens shipments
    recently. Finally, he'll send you on your way to explore Cherik (the town we're
    in). Before he lets you go though, he tells you to take what's in the two
    chests at the bottom of his office. Open them to get the Medium Food Sack and
    the Combo Counter, both useful items indeed! Now, leave his office and explore
    the town.
                                                                                   
    Start by talking to everyone, go stay at the inn if need be. When you get to
    the shops (they are in the same building), purchase any healing items you need
    (stock up on the Rune Bottles so we can see what discs we have and such), and
    purchase Iron Helmets, Iron Gloves, some weaponry, and Amber Cloaks for anyone
    who needs the defensive boost. Anyone who uses Swordians should stick with
    their Swordians (that's everyone except Mary). Buy Mary a Battle Axe to
    suffice.
                                                                                   
    Now, go to the menu, and go to your items. Use your Rune Bottle on both ?DISC
    items we got from the Underwater City. They will end up being Disc SP010022 and
    Disc SW020020. Equip them on Swordians for the extra boosts they give (mix and
    match the Discs you have thusfar to optomize their effects accordingly), and
    also, use the Rune Bottle on your Savory we got in the woods leading to
    Straylize Temple to make it into the much stronger Red Savory. You can use the
    Rune Bottles on Cheese to make them Brie and Wormy Apples to make them into
    Jam. After you do what you need to do with the Rune Bottles, go restock on them
    if you want. Also, go to the well in the center of town, and some kids there
    will offer to play tag with you. Play with them if you want, they will reward
    you with one gald for every second you don't get caught. If you last long
    enough, they'll start giving you some Gels, and even an Efreet (which can only
    be used once during a battle sequence, supposidly, although I've never lasted
    long enough to get one in this game!). I suck pretty bad at the tag game
    myself, but you people might have better luck, so give it a try if you want.
    
    The harbor holds some shops and such. Go there and talk to everyone, and buy
    food and such. Also buy three Blue Ribbons from the clothier on the Harbor and
    make sure to equip them on the three girls in the party. Do the warehouse thing
    above if you want and such. If you didn't manage to get an Efreet from the game
    of tag in the main part of Cherik, you can get one in the warehouse by doing
    the right sequence with the boxes. Once you're done here, it's time to leave
    Cherik for now.
    
    
         -----------------------------------
    17.) LEVELING UP ON YOUR WAY TO KALVIOLA
         -----------------------------------
    
    Items to Find: None.
    ***** ** ****
    
    Enemies: Desert Fly, Scorpion, Hornet, Worm, Lizard
    *******
    
    Suggested Level: You should level up to level 15 before getting to Kalviola
    ********* *****
    
    Once you leave Cherik, you should head north to the town of Kalviola. But
    first, take the time to level up all of the characters in your party to level
    15, first, just to keep a nice high level for the coming onslaught of enemies.
    If you don't have the patience to get to level 15 (and for the love of god, you
    should, it doesn't take THAT long to get to level 15 if you've been leveling up
    the entire game when I suggested that you do), at least raise your level one or
    two. Anyway, head north to Kalviola, the capitol city of the continent of
    Calvalese.
    
         ---------------------
    18.) CAPITAL CITY KALVIOLA
         ---------------------
    
    Items to Find: None.
    ***** ** ****
    
    Enemies: Sea Slug x3, Cuttlefish
    *******
    
    Suggested Level: 14-15
    ********* *****
    
    Shops:
    *****
    
    Equipment Shop MOONLIGHT
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Life Bottle          - 150 Gald
    P. Bottle            - 80 Gald
    R. Bottle            - 500 Gald
    Spectacles           - 5 Gald
    H. Bottle            - 40 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    
    Armor Shop FULL MOON
    
    Amber Cloak          - 280 Gald
    Ring Mail            - 300 Gald
    Iron Helmet          - 180 Gald
    Iron Glove           - 250 Gald
    Ankh Hat             - 120 Gald
                                                                                   
    Oberon Corp KALVIOLA
                                                                                   
    Spectacles           - 5 Gald
    Oberol C             - 50 Gald
    Oberol EX            - 300 Gald
    Energy Bullet        - 320 Gald
    Life Bottle          - 150 Gald
                                                                                   
    Weapon Shop DESERT MOON
                                                                                   
    Saber                - 120 Gald
    Fine Saber           - 480 Gald
    Veldan               - 350 Gald
    Battle Axe           - 600 Gald
    Bastard Sword        - 800 Gald
    
    Orc's Inn            - 100 Gald per night
    
    Once you enter the desert capital city, you'll notice as you walk around and
    talk to everyone, as well as all of the shops, that everyone is rude, and that
    the shops refuse to do any business with you. So head nback near the entrance
    (the southern one) to the town and when the wall surrounding the town ends, go
    around it and walk north. Suddenly, a boy named Tosh will be yelling in
    distress! As the party goes to check it out, it's a boy trying to fend a few
    Sea Slugs off from entering the town. Suddenly, Grid and his Blackwings appear
    and eventually make utter fools of themselves when the Sea Slug takes out Grid
    in battle. Eventually, you get to fight the beasts, it's only three Sea Slugs
    and a Cuttlfish, so you shouldn't have any trouble beating the crap out of
    these guys nice and quick. After you defeat them in battle, the unappreciative
    Tosh runs away after a few explatives escape from his mouth.
    
    Anyway, leave that little area of the town back to the regular part of town.
    Walk around town, making sure to hit up the bar and such, and talk to everyone.
    When you hit the weapons and armor stores, et cetera, I suggest you buy the
    following. Firstly, at the Equipment Shop, stock up to 15 on each of the
    healing items and such, so you have a good stock in case you need them. In the
    armor shop, simply purchase three sets of Ring Mail and equip them on the three
    characters in your party who can use them to give their defense a nice boost.
    In the weapon shop (Tosh is there, but he has not much to say, it figures that
    his father owns the town's weapon shop), the owner (Tosh's dad) says he "has
    to" let you buy something. So, purchase one Bastard Sword, and that's it. Equip
    it on Mary. Again, the Bastard Sword is stronger than Leon's Swordian, but
    Leon's spells are strong, so it's best to keep the Swordian equipped on him
    regardless. Then, go down to the Lens shop here, exchange your Lens for Gald
    and purchase Oberol C items, Oberol EX items, and some Energy Bullets as well.
    Then, stay at Orc Inn, and leave town and save your game. Finally, when you're
    done doing your thing, talking to everyone and buying everything you need, your
    next stop should be the Straylize Temple in the center of the capital city
    here. Go there and enter it. You'll find that you'll be booted out immidiatly
    from the Temple, because they are doing a "service" inside. Also, the side door
    into the temple is locked. Head back to Cherik.
    
         --------------
    19.) BACK IN CHERIK
         --------------
    
    Items to Find: None.
    ***** ** ****
    
    Enemies: None.
    *******
    
    Suggested Level: 14-15
    ********* *****
    
    In Cherik, head all the way west into Calvalese Harbor, adjacent to the town of
    Cherik. Talk to the wandering sailor there who admits to helping carrying
    something that arrived here in a boat not too long ago. He directs you to a man
    named Jake, staying at the Inn in town. Now head out of the harbor and into the
    town. Go straight to the inn and you'll notice that no one is in the Inn,
    except for Jeff (the owner) and a Maid downstairs. Talk to the maid and she'll
    now re-direct you to the Weapon Shop, where Jake had to make a stop quickly.
    Head to the weapon shop and talk to the rude owner there (who accuses you of
    stalking Jake, none-the-less), and then the owner will AGAIN re-direct the
    party back to the Harbor. In the upper corner of the town lies Jake, looking
    out at the sea. Talk to him and he'll tell you that he carried a very heavy
    statue that was to be installed at the only temple in Calvalese, the one in the
    capital city, Kalviola. He has not much else to say, so after the party thanks
    him, go back to Baruk's.
    
    Once you're in Baruk's house, go downstairs to his office and talk to him. Leon
    tells Baruk that the Eye of Atamoni is at the Straylize Temple in Kalviola.
    Baruk informs the party that Lydon is probably hiding there as well, and sends
    you off on your way, telling the party that he'll look into the pirate fleet in
    the mean time. Now that we're all set, head BACK to Kalviola.
    
         -----------------------
    20.) INFILTRATING THE TEMPLE
         -----------------------
    
    Items to Find: None.
    ***** ** ****
    
    Enemies: None.
    *******
    
    Suggested Level: 15
    ********* *****
    
    Once back in the capital city, go to the temple and enter. Two priests will be
    at the entrance and you can talk to both of them. Philia will ask them if
    they've seen a statue being brought here lately, and they both deny any known
    whereabouts of any statue. Also, Philia asks them if they've seen Lydon, and
    they remark that the high-priest hasn't been seen lately.
    
    Philia and Leon become suspicious, because a simply high priest would
    doubtfully be known about on another continent, he's not a bishop or arch-
    bishop or anything, remarks Leon. Rutee then suggest that the party infiltrates
    the temple at night, and they party all agrees that that is indeed a fine idea.
    
    Philia volunteers to stay at the temple for the night so that the side door can
    be unlocked by her during the middle of the night when everyone else is asleep.
    Leon tells her that they'll be at the Inn until then. Go to the Orc Inn to the
    right of the temple and spend the 100 Gald to stay a night. Once in your rooms,
    the party will be ready to assemble and head out. (when you go outside, you'll
    notice super cool lighting effects from the doors to the outside and such,
    you'll see). Enter the side door of the Temple and lets do this.
    
         -------------------------------
    21.) STRAYLIZE TEMPLE KALVIOLA STYLE
         -------------------------------
    
    Items to Find: None.
    ***** ** ****
                                                                                   
    Enemies: Monk Soldier, Priestess, Bat Eye
    *******
                                                                                   
    Suggested Level: 15
    ********* *****
    
    The Temple is super dark at first, but Philia soon joins you and lights it up
    slightly with her lantern. She warns that there are Priests wandering around
    the temple, and to be careful, so... BE CAREFUL! =)
    
    It's super hard to really get a sense of direction in the temple because it's
    so dark, but do the best you can anyhow. Head left and then at your first
    chance, head down into the next corridor. Now head right (don't traverse left,
    for after going up and down the series of stairs, you'll find yourself at the
    main entrance to the temple. Go outside and you'll be locked out, and you'll
    have to go back through the side and start all over!)
    
    So head right and go down and into the next area. You'll find here that a boss
    fight ensues, with some pretty powerful enemies indeed.
    
    - - - - - - - - - - - - - - - -
     B O S S   F I G H T   F O U R
     - - - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: Monk Solider x2, Priestess x2, and Bat Eye x2
    
    Monk Soldier
    HP: 664      TP: 0   
    
    Priestess
    HP: 494      TP: 60
    
    Bat Eye
    HP: 489      TP: 0      WEAKNESS: Fire
      
    EXP: 260     GALD: 400    LENS: 26
    
    ITEMS WON: None
    -------------------------------------------------------------------------------
    
    
    
    When this fight ensues, it'll be a crowded screen. Six enemies for you to
    defeat! This isn't all that bad, really, just take care of the enemies on one
    side with Stahn and have the party concentrate spells, skills, and physical
    attacks on the other side. Your main concern isn't the Bat Eyes, but the
    Priestesses and the Monk Soldiers. The Monk Soldiers have a lot of HP and pack
    a powerful punch, while the Priestess enemies can cast many spells similar to
    the array of spells that Rutee and Philia have. If they are about to cast a
    spell, hit them to interrupt the casting to avoid any... further altercation.
    =) Once they are defeated, well... onward we go. =)
    
    - - - - - - - - - -
    
    Once you defeat the enemies you'll automatically go down and left to a jail
    cell (in the middle of a temple!?), and inside is a Priest whom was caught by
    the enemy and locked up. As he was doing his evening prayers in the cathedral,
    Lydon came and brought the Eye of Atamoni with him. Lydon's henchmen, "acting
    in the name of Lydon," locked up the priest because he saw too much, and so
    here he is. Although Stahn wants to let him out of the cell, Leon and Rutee
    think that he should stay put for now, as they don't know if he's a monster,
    and he'll be safer in the cell anyway. After that, go left and into the
    adjacent cell, to talk to an old priest in bed who is "starving". Ah well,
    nothing we can do for him. =)
    
    Now, go back up and leave the cell area. Go around and take the stairs to your
    left up and around, around a corridor. When you start to head right, a set of
    enemies will again intercept you.
    
    - - - - - - - - - - - - - - - -
     B O S S   F I G H T   F I V E
     - - - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: Monk Solider x2, Priestess x2, and Bat Eye x2
    
    Monk Soldier
    HP: 664      TP: 0   
    
    Priestess
    HP: 494      TP: 60
    
    Bat Eye
    HP: 489      TP: 0      WEAKNESS: Fire
      
    EXP: 260     GALD: 400    LENS: 26
    
    ITEMS WON: None
    -------------------------------------------------------------------------------
    
    Same as the previous boss fight. Use the same strategy, you can get it above.
    
    - - - - - - - - - -
    
    
    Once you defeat those enemies, had right and up into the grande doorway, which
    leads to the cathedral. Leon suggests that we look for the secret entrance.
    Shoot up to the alter and analyze it to find a button which opens a door behind
    it, the same set up as in Seinegald. Leon even mentions this, asking if "they
    take us for idiots?" =) Anyway, head up to stairs in this secret area to find a
    room very, very similar to the Straylize Temple's Eye of Atamoni room in
    Seinegald. Suddenly, from darkness, the lights turn on and a High Priest
    catches the group in the room.
    
    A lengthy conversation ensues with the High Priest and the party, where they
    tell the party that Lydon left with the Eye of Atamoni, and they don't know
    where he went, but that his "monster army" will take over the world. They claim
    to be Atamoni's chosen ones, and that the world is their's to rule, via the Eye
    of Atamoni and Lydon's vision. He also tells you that the ships being pirated
    are Lydon's doing as well, as he uses the Lens shipments to make his monsters,
    and additionally, to disrupt the economy of Seinegald which so very much relies
    on Lens for it's economic prosperity. After some more talk, the High Priest
    sends out his henchmen on your party, the same freakin' enemies we fought twice
    already.
    
    - - - - - - - - - - - - - - -
     B O S S   F I G H T   S I X
     - - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: Monk Solider x2, Priestess x2, and Bat Eye x2
    
    Monk Soldier
    HP: 664      TP: 0   
    
    Priestess
    HP: 494      TP: 60
    
    Bat Eye
    HP: 489      TP: 0      WEAKNESS: Fire
      
    EXP: 260     GALD: 400    LENS: 26
    
    ITEMS WON: None
    -------------------------------------------------------------------------------
    
    Same old, same old, see Boss Fight Four's description if you STILL need help on
    defeating these enemies! =D
    
    - - - - - - - - - -
    
    After you defeat that set of enemies... God Almighty, another on-slaught is-a
    comin'! Ugh.
    
    
    - - - - - - - - - - - - - - - - -
     B O S S   F I G H T   S E V E N
     - - - - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: Monk Solider x2, Priestess x2, and Bat Eye x2
    
    Monk Soldier
    HP: 664      TP: 0   
    
    Priestess
    HP: 494      TP: 60
    
    Bat Eye
    HP: 489      TP: 0      WEAKNESS: Fire
      
    EXP: 260     GALD: 400    LENS: 26
    
    ITEMS WON: None
    -------------------------------------------------------------------------------
                                                                                   
    You should get the idea by now.
                                                                                   
    - - - - - - - - - -
    
    After the defeat of the High Priest as well, Leon calls them "powerless" and
    asks Stahn if he knows where we're going next. Although you have three choices,
    and it really doesn't effect much what you choose, choose Fitzgald (that's
    choice one), and you won't look like an idiot to Leon. =) But what do I suggest
    we do first? Level the hell up, boy. =) But we'll do that in Fitzgald, where
    the enemies are stronger!
    
    Once outside of the town of Kalviola, head back to Cherik, and go to Calvalese
    Harbor. Go to the ship at the harbor and board it. Talk to the captain and
    he'll ask you if you're going to Seinegald. You say no, that you're going to
    Fitzgald, and then he'll agree to take you, and you're on your way.
    
         ---------------------
    22.) THE CITY OF NEUESTADT
         ---------------------
                                                                                   
    Items to Find: Rune Bottle,
    ***** ** ****
                                                                                   
    Enemies:
    *******
                                                                                   
    Suggested Level: 15
    ********* *****
    
    Shops:
    *****
    
    Arms Shop ARCADIA
    
    Short Sword          - 20 Gald
    Long Sword           - 40 Gald
    Battle Axe           - 600 Gald
    Ring Mail            - 300 Gald
    Silver Mace          - 580 Gald
    Kite Shield          - 350 Gald
    Ahmet Helmet         - 480 Gald
    Land Hat             - 340 Gald
    Gauntlet             - 380 Gald
    
    Fast Food SP-BURGER
    
    Fitz Burger          - 180 Gald
    Fitz Fries           - 50 Gald
    Fitz Shake           - 100 Gald
    
    Supermarket F-MART
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Lemon Gel            - 250 Gald
    Pine Gel             - 500 Gald
    Life Bottle          - 150 Gald
    Rune Bottle          - 500 Gald
    Panacea Bottle       - 80 Gald
    Holy Bottle          - 40 Gald
    Spectacles           - 5 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Lemon                - 30 Gald
    Acerola              - 250 Gald
    
    Fish Monger FRESH CATCH
    
    Squid                - 100 Gald
    Sea Bass             - 130 Gald
    Wrasse               - 10 Gald
    
    Butcher Shop FAIR DEAL
    
    Chicken              - 420 Gald
    Beef                 - 1,000 Gald
    
    Oberol Corp NEUESTADT
    
    Spectacles           - 5 Gald
    Oberol C             - 50 Gald
    Oberol EX            - 300 Gald
    Energy Bullet        - 300 Gald
    
    Kool Treats SOFTY KREAM
                                                                                   
    Softy Kream          - 50 Gald
    Fitz Shake           - 100 Gald
                                                                                   
    Tailor Shop SILVER THREAD
    
    Amber Cloak          - 280 Gald
    Land Hat             - 340 Gald
    Blue Ribbon          - 220 Gald
    
    Fish Monger CAVIAR #1
    
    Squid                - 100 Gald
    Sea Bass             - 130 Gald
    Bream                - 120 Gald
    Wrasse               - 10 Gald
    Red Snapper          - 480 Gald
    
    Grocer MARKET HALL
    
    Wormy Apple          - 2 Gald
    Vegetables           - 300 Gald
    Lemon                - 30 Gald
    Apple                - 30 Gald
    Strawberry           - 200 Gald
    Sweetee              - 220 Gald
    Acerola              - 250 Gald
    Pineapple            - 500 Gald
    Prune                - 440 Gald
    Mangosteen           - 1,500 Gald
    
    Fish Monger CAVIAR #2
    
    Squid                - 100 Gald
    Sea Bass             - 130 Gald
    Wrasse               - 10 Gald
    Bonito               - 300 Gald
    Blowfish             - 4,000 Gald
    
    Hotel Jun            - 200 Gald a night
    
    After watching the ship traverse the waters for a minute or two on the open
    seas, you'll arrive in Fitzgald. The captain will announce the arrival, and you
    can now deboard the ship and explore the massive city. Go south from the ship
    and open the bag behind some cargo boxes to get a Rune Bottle, and then head
    east. Before we shop, we should see Ilene, as Leon suggested.
    
    To get to Ilene's, we have to leave the Harbor area. So do so and you'll be in
    the regular part of town. When you enter here, and automatic altercation will
    occur with three people... a brother and a sister of the upper class and a
    young boy named Karma, who is an adopted orphan. The kids tease him and his
    sister for not being rich and fashionable like them, and that's when Rutee
    steps in to stop the fighting. She scolds them and they run away. Stahn then
    tells Karma to go with his sister, and he thanks them and runs off. Stahn
    compliments Rutee on her kindness but she just says that we should move on. So
    lets do so.
                                                                                   
    So to meet Ilene, head left on the path to the Lens store. Enter it and a scene
    will automatically take place. Leon will recognize Ilene and vice-versa, and
    Ilene will ask what we're doing here. Leon tells Ilene that he has a good plan
    to combat the pirate attacks of late on Ilene's Lens shipments. She agrees to
    hear the idea, so follow her down the stairs to a more private area. Once
    downstairs, Ilene will introduce herself to the rest of the party, she is Ilene
    Rembrandt. She is the GM of the Fitzgald branch of Oberon Corp. Everyone
    introduces themselves to Ilene, et cetera, and then the plan explanation from
    Leon to Ilene begins.
    
    Leon tells Ilene that they will board a ship headed to wherever to act as a
    decoy shipment. When the pirates attack, they will basically kill what they can
    of them and get their leader to find out where they are based and where they
    come from. Although Ilene is at first doubtful of the plan, she eventually
    agrees, having no other choice. She makes it clear that there should be no
    mistakes being made, however! Or she'll get it from Hugo. She tells you that
    her house is yours until we leave, and to meet her at the dock when you're
    ready. But for now, lets shop! Take the Oberol EX and the Bellebane from the
    chest and bag, respectivly, in that room, then leave the basement. Buy what you
    need from the Oberol store, and then leave the store.
    
    Here's what you should purchase. From the Arms Shop ARCADIA, buy three Kite
    Shields (for Stahn, Leon and Mary), three Ahmet Helmets (for the same three),
    and three Gauntlets as well, for the same three. Make sure to equip all of what
    you just bought!
                                                                                   
    From here, you'll want to go to the F-Mart. At the SP Burger inside, purchase
    some burgers, fries and shakes, if you want. But what the F-Mart truly holds is
    powerful healing items. =) At Supermarket F-MART, purchase 15 Lemon Gels and 15
    Pine Gels, as well as a few Acerolas, if you want. In the supermarket, you can
    also purchase meats, fishes, and Oberol Corp products if need be. Once you buy
    all of this, you can now do one of two things.
                                                                                   
    I personally recommend that you have the patienece and discipline to leave the
    town and level up your characters all to level 17. But you might not want to do
    that. In that case, skip the next section of the walkthrough and go to part 24,
    as the next part, 22, is dedicated to leveling up tactics in the region, and 23
    is about Stahn's hometown, which you can optionally go to now as well. So
    onward we go.
    
         -----------------------
    23.) LEVELING UP IN FITZGALD
         -----------------------
    
    Items to Find: None
    ***** ** ****
    
    Enemies: Lizard, Poison Snake, Vulture, Mandrake, Hornet,
    *******
    
    Suggested Level: You'll start around level 15, you should level up to level 17.
    ********* *****
    
    On this continent (which is long, but not wide), you should level yourself up
    before taking on the pirate ships. A nice level to be at is level 17. SO level
    up, fighting the five monsters you find on this continent; Lizards, Poison
    Snakes, Vultures, Mandrakes and Hornets. Switch in and out your characters so
    that each is at level 17, and once that's done, you should be free to go to the
    pirate ships and do as you will, that much stronger.
    
    However, I do suggest you go due north on the continent and to Lienna Village,
    where Stahn is from.
    
         --------------
    24.) LIENNA VILLAGE
         --------------
    
    Items to Find: None
    ***** ** ****
    
    Enemies: None
    *******
    
    Suggested Level: 17
    ********* *****
    
    Shops:
    *****
                                                                                   
    Fish Shop TIDES
    
    White Smelt          - 80 Gald
    Eel                  - 2,000 Gald
    Tuna                 - 3,000 Gald
    Prawn                - 1,200 Gald
    
    Green Grocer ECHO
    
    Vegetables           - 300 Gald
    Wormy Apple          - 2 Gald
    Persimmon            - 85 Gald
    Chestnut             - 120 Gald
    Silvervine           - 200 Gald
    Grape                - 980 Gald
    
    Fruit Vendor BLUE SKIES
    
    Lemon                - 30 Gald
    Apple                - 30 Gald
    Strawberry           - 200 Gald
    
    Bakery FLUFFO
    
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Fitz Burger          - 180 Gald
    
    Butcher Shop GRADE A
    
    Chicken              - 420 Gald
    Beef                 - 1,000 Gald
    
    Lienna Village is really an optional place to go at this junction in the game,
    but you should go there anyway, if you want to get a little backstory on
    Stahn's roots, and also pick up some rare foods, mainly, that we haven't come
    across yet.
    
    You should walk around the town and talk to everyone, the elders, Stahn's
    family, et cetera. The main attraction of the town lies in the one building
    that holds all of the town's stores. Here, buy foods that you've yet to
    encounter on your journey, to add to your inventory. That's the main reason I
    came here in the first place, before I had to. =) Anyway, that's all there
    really is to do here. Head back to Neuestatd and go to the harbor. Talk to
    Ilene and you'll be on your way to the pirate fleet!
    
    P.S. Ignore the seed planting area in Lienna for now - we'll come back and do
    that whole schpeel after we access the secret seeds shop! More on that later.
    For now...
    
         ---------------------------
    25.) TAKING OUT THE PIRATE FLEET
         ---------------------------
    
    Items to Find: Panacea Bottle, Lemon Gel x4, Pine Gel x3, Miracle Gel x3,
    ***** ** ****  Green Gel x 11, Melange Gel x5, Orange Gel x9, Bastard Sword,
                   Oberol C x13, Oberol EX x3, Lavender, Bellebane x2, Sage x2,
                   Savory, Oberol G x2, Spectacles x6, Wrasse, Dark Bottle x3,
                   Barracudda x2, Amber Cloak x3, Red Snapper x5, Holy Bottle x4,
                   Squid x3, Splint Mail x2, Blue Ribbon, Flare Bottle,
                   Liquer Bottle x2, Wall of Flame, Silver Chain, Iron Helmet,
                   Veldan, Iron Glove, Battle Axe, Life Bottle, Tuna, Silver Cloak,
                   Hourglass
    
    Enemies: Pirate, Berserker, War Vulture, Monk Soldier, Priestess
    *******
    
    Suggested Level: 17
    ********* *****
    
    This part of your journey is long and arduous, it's a tough affair indeed. Make
    sure to be fully prepared, stocked up with the best in weaponry and armor,
    healing items, and to be fully healed in both HP and TP before proceeding any
    further!
    
    As you enter the ship, Ilene tells the captain of the ship that Leon is now in
    charge. Although the captain is at first apprehensive, he soon agrees, as it's
    under Hugo's orders. The ship soon thereafter takes off from the port, headed
    out to sea.
    
    Once the ship is out there, the game cuts to the party awaiting the pirate
    attack below deck. The party, especially Rutee, is getting extremly tired of
    waiting around for the attack to happen, and actually wants them to attack!
    Leon grows tired of her bickering, but soon the unthinkable happens... right
    after Leon hypthosizes that the pirates might actually KNOW this a trap, the
    pirates start the heist! Leave the room through the door on the south and back
    to the deck of your ship. From here, the captain tells you to get the leader of
    each ship so that particular ship can be commandeered. Enter the first ship and
    go below deck. Here we go!
                                                                                   
    (Please Note - The battles on the pirate ships aren't random. Similar to the
    battles on the Draconis, the battles on the pirate ship occur when you run into
    the enemies, Chrono Trigger Style. I won't be suggesting that you attack all of
    the enemies - if you're smart, you'll let them attack you so that you can get
    EXP, Gald, and Lens.)
                                                                                   
    On the first ship, enter the hold. Head left right away and open the small
    chest on the leftmost wall to get a Panacea Bottle. Go up to the door on the
    left right near you and enter the next room. Open the small chest on your left
    (hidden underneath the support bar) for a Pine Gel. Then, Head up the short
    staircase and open the chest on the left there for a Miracle Gel. Finally, on
    the left right above where you are is a bag with a Lemon Gel. Nab it and go
    through the door into the next room. The next room is actually a corridor. To
    your immidiate left, nab the Green Gel in the brown bag, and head to your
    right. At the other side of the corridor in a small chest is a Melange Gel.
    Grab it, and ignore the door in the corridor heading up. Go to the far right
    and go down into the other door. Here, to your right when you walk in is a
    Orange Gel. Now, head back up and into the previous corridor. The door leading
    up in the middle of the corridor that we ignored before, go up and into the
    next area.
    
    Here, run around the loop to the left, or the right, they both lead you to the
    same place; an area with a staircase going up and one going down. The blue
    chest right near this area holds a Bastard Sword. You should already have one
    equipped on Mary, so move on from here, going down the set of stairs. Once down
    the stairs and into the next area, a small chest right next to the stairs
    contains an Oberol C. Grab it quick, then head right and into the door leading
    up. In here, aside from an enemy, are two bags and a small chest. Grab what's
    in them; a Lemon Gel, an Oberol C and an Oberol EX! Now leave the room and back
    into the corridor. This time, shoot straight across the hallway to the room
    leading down. In here are two bags, which have a Miracle Gel in it, and also, a
    Lavender! Awesome! Head straight down out the other door and into the next
    corridor. In this corridor, immidiatly to your right is a small chest which
    contains an Oberol EX. Now head right down the corridor. The small chest on the
    other side contains an Oberol C. From here, you can go down a set of stairs or
    up through a door. We'll come back to the stairs, but first, go through the
    door in front of you.
    
    In this small room, head up and, after dueling with the enemies in this room,
    grab the Bellebane out of the bag on your right, and further up in the room,
    the Oberol C out of the small chest. Go through the door at the top of the room
    back into a previous corridor. Shoot straight across the corridor up through a
    door into another small room. This small room contains two bags in the upper
    righthand corner, which contain a Pine Gel and a Melange Gel. Grab them, then
    head all the way back down through the previous corridor and previous room,
    back to the staircase we just ignored. Go down the staircase which will lead
    you to an entirely new corridor.
    
    To your left right when you enter the corridor is a Sage in the brown bag. Grab
    it and then head right. Once you go right a short ways, there should be a door
    leading up into another room, next to a corridor leading up. Head into the door
    and enter a big room. Here, amongst the cannonballs and barrels, are two bags,
    which hold two more great items, another Bellebane and a Savory! Now exit this
    room, and head back into the corridor. Head right and then up the corridor, and
    enter the room through the door at the top of the corridor. In this large room
    is the captain of the ship, and also, a treasure chest to your right. First,
    grab the Oberol G out of the treasure chest to your right, then talk to and
    engage the captain in battle!
                                                                                   
    - - - - - - - - - - - - - - - - -
     B O S S   F I G H T   E I G H T
     - - - - - - - - - - - - - - - -
                                                                                   
    -------------------------------------------------------------------------------
    Enemy: Pirate x2, Monk Soldier, Priestess
                                                                                   
                                                                                   
    Monk Soldier
    HP: 664      TP: 0   
                                                                                   
    Priestess
    HP: 494      TP: 60
    
    Pirate
    HP: 489      TP: 0      
      
    EXP: 460     GALD: 400    LENS: 46
    
    ITEMS WON: None
    -------------------------------------------------------------------------------
    
    
    This battle is not really a boss battle persay, but I shall count it as such
    anyway. These enemies are easy to defeat. You have two Pirates that you've been
    fighting on the ship thusfar, as well as a Monk Soldier and a Priestess to deal
    with as we wereback in Kalviola's Straylize Temple. Just go to work on them,
    taking out the Priestess first (as she can cast offensive spells and heal her
    party), and then taking out the other physical attack enemies secondly. It's an
    easy ordeal indeed!
                                                                                   
    - - - - - - - - - -
                                                                                   
    After the defeat of the "Boss Enemy," you'll automatically be transported back
    to your ship, and talk to the captain. You get a rating from the captain (he
    told me "I'm too damn slow!" but that's just 'cause I was writing at the same
    time as I was playing, as usual.) Your rating will now effect the types of
    items that are on the next ship, and so on and so forth. So try to be quick.
    Keep in mind that if you didn't get my crappy rating here, your items found may
    differ from the items I found on the next ship! Onward!
    
    From our ship, board the pirate ship and enter through the southward entrance.
    When you enter the corridor (the pirate ships are all identical so this should
    get easier for you speedwise), defeat the pirates in the corridor, and then
    grab the Melange Gel from the small chest on the right of the corridor. The
    left of the corridor holds some Spectacles for your use as well. After you nab
    those two items, go left down the corridor and up the door at your left into
    the next room. This next room holds three treasures for you, all found in bags
    and small chests to your left. They are Spectacles, a Wrasse, and a Dark
    Bottle. Once you get those, go through the door at the top of the room into the
    next corridor.
                                                                                   
    In this corridor, immidiatly grab another Dark Bottle from the bag above you,
    and then head right down the corridor. A Barracuda is in the small chest at the
    righthand side of the corridor for you. Now, head down the door right there and
    into the next room. This room contains, for you, a pair of Spectacles in the
    brown bag right by the door, and that's it. So leave the room using the same
    door you used to enter it, and head left down the corridor. Go through the
    silver door at the top of the screen and into the next area.
    
    In this area, take care of the enemies first, then loop around the corridor
    either way, which will lead to two staircases, one leading up and the other
    leading down. Right by these staircases is brown bag with Spectacles in it.
    Take them, then go down the stairs into the next area.
    
    Once down the stairs, open up the treasure chest there to get an Amber Cloak,
    but don't bother equipping it on anyone. Now, head left and go through the door
    at the top of the corridor to the left. In this room are two small treasure
    chests. Open them to reveal a Red Snapper and a Holy Bottle. Now leave that
    room and back into the corridor. Head right and go through the door at the top
    of the corridor to the right, now. In this room are two small treasure chests,
    containing another Red Snapper and another Holy Bottle, and also a brown bag,
    which holds a Squid for you. Now you can leave this room and shoot straight
    down the corridor through the door at the bottom of the corridor. This next
    room is a long room, which holds a brown bag on the top lefthand side of the
    room with a Squid in it, and a small chest in the lower right hand corner of
    the room which holds another Red Snapper for you. Now leave this room through
    the door at the bottom of the room and into the next corridor. Once in this
    corridor, open the small treasure chest right near you for another Holy Bottle,
    and then shoot left down the corridor. The chest on the lefthand side of the
    corridor contains Splint Mail. Equip it immidiatly on Stahn. Now, ignore the
    staircase heading down for now, and go up through the door right by the chest
    into the room above. In this room, grab the Holy Bottle out of the small chest
    at the top of the room on the righthand wall, and the Squid from the bag in the
    lower half of the room on the righthand wall. Then leave this room through the
    bottom door, and go down the stairs into the next area.
    
    Once down the stairs, nab the Amber Cloak from the small chest right by the
    stairwell, then head right a bit down the corridor, then shoot up through the
    door that leads to a room going up. Once in this room, destroy the various
    enemies and grab the two Red Snappers from the two small chests in the room.
    Now leave the room, and head right down the corridor, then up to the door at
    the top of the corridor. Enter the door into the room where the ship's captain
    is. Before engaging him in battle, grab the Blue Ribbon from the chest at the
    left of the screen, and then talk to the captain to have a boss battle, the
    same as the one we had on the ship prior.
    
    - - - - - - - - - - - - - - - -
     B O S S   F I G H T   N I N E
     - - - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: Pirate x2, Monk Soldier, Priestess
    
    
    Monk Soldier
    HP: 664      TP: 0   
    
    Priestess
    HP: 494      TP: 60
    
    Pirate
    HP: 489      TP: 0      
      
    EXP: 460     GALD: 400    LENS: 46
    
    ITEMS WON: None
    -------------------------------------------------------------------------------
    
    The same as the battle before, just make sure to concentrate your inintial
    attacks on the spell-casting Priestess, she should be your first target once
    the battle commences.
    
    - - - - - - - - - -
    
    Now, after that battle, the captain called me a chicken and told me to fight
    like I meant it. If he didn't say that to you, the items we find on this ship
    might differ! Onward.
    
    From our ship, make your way to the pirate ship and, again, enter through the
    southern door. Once in the ship's hold, fight off the enemies, and then grab
    the Oberol C from the small chest at the left of the corridor and the
    Spectacles from the bag at the right of the corridor. Now, go up through the
    door at the right of the corridor and into the next room. In this room, kill
    the rampant enemies and grab the Spectacles from the bag at the top of the
    room. Then, go through the door and up into the next corridor. Immidiatly grab
    the Oberol C from the small chest ahead of you when you get into the corridor,
    then shoot left down the corridor. The bag on the left side of the corridor
    contains an Orange Gel. Grab that, then go down the door right there into
    another room. Once in this room, first kill the enemies, then grab the Green
    Gel, Oberol C, and Orange Gel from the bags and chests. Then, shoot back
    through the door you came into this room through at the top. Go right down the
    corridor, and then take the door leading up into the next area.
    
    Here, let the enemies come to you and kill them, then loop around the corridor
    going either way and to yet another familiar area; a place with two stairs, one
    leading up and the other leading down. Grab the Green Gel from the bag there,
    and then go down the stairs into the next corridor. In this corridor, after the
    enemies are defeated, grab the Oberol C from the small chest in front of the
    stairs, and then go left down the corridor and up through the door leading up
    there. In this room, grab a Flare Bottle and a Green Gel from the bags in
    there, then leave the room back into the corridor. Shoot down the corridor to
    your right, now, and enter the door leading up there. In this room, after the
    enemies are defeated, grab the contents of the small chest and the two bags -
    that is, an Orange Gel, an Oberol C, and a Green Gel. Then, leave the room.
    Shoot straight down the corridor through the bottom door on the righthand side
    and into the next area.
                                                                                   
    In this room, kill the enemies and grab the Orange Gel and Liquer Bottle from
    the chest and bag in the room, and then shoot through the bottom door of the
    room, into the next corridor. Grab the Orange Gel from the bag right as you
    enter this corridor, and then shoot left down the corridor, grabbing the Oberol
    C from the small chest on that side of the corridor. Ignore the stairs going
    down there for now, head up through the door into the room above. After
    defeating the enemies here, grab the Oberol C from the chest above and the
    Green Gel from the bag near the bottom entrance to the room. Then leave the
    room through the bottom entrance of the room and go down the stairs, into the
    next area of the ship.
    
    As you descend the stairs, grab the Melange Gel from the bag by the base of the
    stairs, then clear the corridors of enemies. Then head right a bit, and go up
    the door into the large room above. In this room, clear the enemies and grab
    the Liquer Bottle and Miracle Gel from the two bags on either side of the room,
    then exit this room. Go right s'more on the corridor, then shoot up to the door
    at the top of the corridor. The ship's captain is here. Before battling his
    henchmen and taking the ship for Oberon Corp, go to the left of the room and
    grab the Sage from the small chest on that side of the room. Then talk to the
    captain and lets battle!
    
    - - - - - - - - - - - - - - -
     B O S S   F I G H T   T E N
     - - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: Pirate x2, Monk Soldier, Priestess
    
    
    Monk Soldier
    HP: 664      TP: 0   
    
    Priestess
    HP: 494      TP: 60
    
    Pirate
    HP: 489      TP: 0      
      
    EXP: 460     GALD: 400    LENS: 46
    
    ITEMS WON: None
    -------------------------------------------------------------------------------
    
    As the previous two battles, this too is the same. See above strategies if you
    need help.
    
    - - - - - - - - - -
    
    Once that ship is seized, you'll be taken once again back to your own ship. The
    Captain will tell you that the pirate's leader has appeared on this, the final
    ship. Board their ship and enter the hold through the southern door, as always.
    
    In the corridor, destroy the sets of enemies and grab the Oberol C and Lemon
    Gel from the bag and small chest on either side of the corridor. Then go
    through the door at the top right of the corridor and into the next area above.
    Finally, a new ship layout! =) The corridor here loops, so just worry about
    defeating the enemies first. Then, grab the Oberol C from the small chest on
    the lower righthand of the screen and the Green Gel from the small chest on the
    lower lefthand of the screen. At the center of the corridor is a blue chest
    which contains WOF, or Wall of Flame, a disc for a Swordian. Equip it on
    whomever (not on Stahn, Dymlos is already fire elemental!). Go down the stairs
    from there, and shootdown to the two bags by the barrels here. Open them to get
    an Orange Gel and a Green Gel. Defeat the swarms of enemies here, and grab the
    Silver Chain from the chest on the lefthand side of the corridor and some
    Splint Mail from the chest on the righthand side of the corridor. Equip the
    Splint Mail on Leon and the Silver Chain on Rutee. Go through the door on the
    lefthand side leading up to the next room.
    
    Defeat the enemies here and then grab, from the four bags around the room, a
    Green Gel, an Orange Gel, a Pine Gel and a Lemon Gel. Now go through the door
    at the top of the room to the next corridor. After defeating the enemies in
    this corridor, collect the Iron Helmet and Orange Gel from the hidden chests
    against the close wall on either side of the stairwell in the center of the
    hallway. From the room on the lefthand side leading up, collect a Veldan from
    the chest there, and from the room on the righthand side leading up, collect a
    Green Gel and an Iron Glove. From that room, shoot straight across the corridor
    down to the room on the righthand side leading down. In this room, destroy the
    enemies and collect the goods there; an Orange Gel, a Green Gel, a Melange Gel,
    and an Oberol EX.
                                                                                   
    Head back up to the previous corridor and go to the center door on the top of
    the screen. In the chests on the top of the room, collect the Battle Axe and
    the Amber Cloak. Then, leave the room and shoot down across the corridor, to
    the stairs. Go up the stairs and into an enemy filled area. Immidiatly run down
    and left or right, down through those doors and again down and through another
    set of doors to the bottom-most corridor, which has three chests there. Kill
    the enemies in the corridor and open the three chests to get an Oberol G, a
    Holy Bottle and a Life Bottle. Then go up to the left and kill the enemies
    here. Go through the door that leads to the small room there, and kill the
    enemies inside. Grab the Dark Bottle and the Tuna from the two chests there,
    then leave the room and head back up. Once back in the main corridor, go right,
    and then down through the door and into a similar area as before at the left.
    Kill the enemies here and again enter the small room. Kill the enemies in there
    as well, and grab the Silver Cloak and Barracuda from the chests there.
    
    From here, go back to the main room that we were just in. Ignore the stairs
    that we just went down, and instead take the door on either side of the room at
    the top into the next area above. Avoid the enemies and go up the stairs at the
    center of the corridor here. Get the Hourglass in the chest at the center of
    the room here, then go up the stairs again and you'll be in the vacant
    captain's quarters. Here, heal up and save your game at the save point. Then,
    enter the portal at the righthand side of the screen. When you enter the poratl
    you'll be taken to another room. DO NOT GO TO THE EXIT TO THE BOTTOM OF THE
    ROOM! You will be taken to a far away part of the ship and you'll have to
    traverse the entire ship again to get back to where you were!
    
    Go up to where the man is standing and Philia will recognize him as Batista.
    Philia tells Leon that he is a priest that she used to work with. When Philia
    asks Batista where Lydon is, he says that if he is defeated in this battle he
    will tell. Leon gives him a chance to surrender, but let the battle begin!
    
    - - - - - - - - - - - - - - - - - -
     B O S S   F I G H T   E L E V E N
     - - - - - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: Pirate x2, Monk Soldier, Batista
    
    
    Monk Soldier
    HP: 664      TP: 0   
    
    Priestess
    HP: 494      TP: 60
    
    Batista
    HP: 4500     TP: 0      
      
    EXP: 692     GALD: 460    LENS: 35
    
    ITEMS WON: Green Gel, Bellebane
    -------------------------------------------------------------------------------
    
    This is your first REAL boss battle. Batista can be a pain, especially because
    he comes to battle with help. This battle is a toughie, your first real
    challenge, so be ready.
    
    Your first order of business, at all costs, should be to do away with the
    Priestesses. They can cast magic, as we know already, and can be a real pain in
    the ass if you let them cast away. They hide in the corners so do what you have
    to do to take them out. Also, do away with the Monk Soldiers quickly, too, just
    to clear up the battle field a bit.
    
    Batista himself has no magic, but 4,500 HP to back him up. His Vega-like claw
    (from the Street Fighter series) does some serious damage with his various
    crazy attacks. Keep on him. Have Stahn attack away and Leon should cast
    Stonewall on him. Mary should use Beast Blade and physical attacks. Have Rutee
    focus on healing, and maybe throw in an Icewall or two if you can in between.
    He should be mincemeat after a while.
    
    - - - - - - - - - -
    
    After the battle, Batista refuses to tell the whereabouts of Lydon. Leon
    threatens him but to no avail. The party takes Batista back to shore, and once
    in Neuestadt, Ilene and Leon go with Batista back to Ilene's after some
    congratulations and such. Leon warns not to go "sight seeing" and to go
    straight back to Ilene's house. So after you leave the Harbor area, you'll
    automatically be at Ilene's mansion, and the interrogation of Batista begins.
                                                                                   
         -----------------
    26.) BACK IN NEUESTADT
         -----------------
    
    Items to Find: None
    ***** ** ****
    
    Enemies: None
    *******
    
    Suggested Level: 21
    ********* *****
    
    Batista insists he doesn't know anything, so to torture him, Leon takes the
    tiara off of Mary and places it on Batista and begins to shock him, but to no
    avail. In the mean time, Mary and Rutee leave to go to sleep and Ilene asks
    Stahn on a "date" but then rephrases it as a tour of the city. Anyway, they
    leave and Rutee gets jealous (she obviously has a thing for Stahn), so Mary and
    Rutee go to follow them as they tour the city. As they go, the two spies are
    behind them every step of the way.
    
    Eventually, after a few minutes of this and that, some sight-seeing and "words"
    between Stahn and Ilene, and two Softy Kreems later, the two go to the Arena.
    To make a long story short, Ilene shows Stahn the arena, and then the actual
    arena grounds where the battles take place. Bruiser Khang, the champion of the
    arena (who hasn't lost in years) makes fun of the two, and after some words,
    Stahn takes on Bruiser. Bruiser manhandles Stahn, to make a long story short,
    and Stahn gets knocked out. When he wakes up, Ilene is right there and idolizes
    Stahn for sticking up for her. She obviously has a thing for Stahn as well,
    which is why Rutee is jealous. They go back to the house and the interrogation
    is still taking place.
    
    Batista still won't talk, and Leon tortures him to the point of knocking him
    out. Leon leaves the room in a huff and all of a sudden, Philia has a
    flashback. It's of her in the Tower of Knowledge doing latenight research, and
    Batista shows compassion for her and helps her.
    
    Batista then wakes up from his unconcsious state and tries to take the tiara
    off but is shocked. He notices that the door is unlocked, however, and escapes.
    The next morning, Philia and Stahn meet in the kitchen and Philia asks Stahn to
    help her bring Batista some food. He does so and they go to his room but find
    that he's no longer there! After some racket (and accustations, as Rutee
    accuses Philia of letting Batista go on purpose), Leon wakes up and lets
    everyone know that he did it on purpose. The Tiara on his head has the homing
    beacon in it which the party will use to get to Lydon. Leon decides it's time
    to head out, but not before Philia and Stahn have a heart to heart. =) Anyway,
    onward.
    
    The two go downstairs to meet up with the rest of the party. Leon accuses the
    two of being "late" and he then asks Ilene's maid where she is. She tells the
    party that she's at the dock. So head to the harbor at the east of town.
    
    When you meet her at the ship, they tell her that Batista escapes and she says
    that she heard. Leon tells everyone that according to the homing beacon, he's
    in Aquaveil, a country that's practically at war with Seinegald. Fitzgald,
    however, is on neutral terms with the country and so Leon decides that it's a
    good idea to take a ship registered in Fitzgald to there instead. After some
    deliberation, Ilene agrees, as long as it's only a one way trip. The party
    agrees. Ilene orders the ship be readied, and you're on your way to Aquaveil.
    
         -------
    27.) SHEEDEN
         -------
    
    Items to Find: SW060060
    
    Enemies: Tortoise, G Leach, Tzin, Mandragora, Drillfish
    *******
    
    Suggested Level: 21
    ********* *****
    
    Shops:
    *****
    
    Arms Shop GOLDEN SWORD
    
    B. Sword             - 800 Gald
    Splint Mail          - 440 Gald
    Silver Cloak         - 480 Gald
    Silver Chain         - 500 Gald
    L. Shield            - 650 Gald
    Ahmet Helm           - 480 Gald
    Land Hat             - 340 Gald
    Gauntlet             - 380 Gald
    
    Equipment Shop ORIENT
                                                                                   
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Life Bottle          - 150 Gald
    P Bottle             - 80 Gald
    R Bottle             - 500 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Cross Helm           - 650 Gald
    A Charm              - 10,000 Gald
    
    Peddler
    
    Shiny Junk           - 6,000 Gald
    Pine Gel             - 1,000 Gald
    Lemon Gel            - 250 Gald
    Winged Boots         - 2,000 Gald
    
    Hide Tide Inn        - 100 Gald
    
    This is a pretty nice town, with some nice people to talk to. However, your
    main purpose here will be pretty short, so just go around and buy some stuff
    from the shops if you want. Go to the bottom part of town, by the exit, and
    talk to the woman to trigger a conversation. Afterwards, go to the docks on the
    east part of the town. Talk to the man in red in the northern part here, and buy
    the Shiny Junk from him. Use a Rune Bottle on it, and guess what, you'll get a
    SWO600060 disc, which gives you a significant upgrade in the power department!
    Give it to Stahn, and then talk to the sailor blocking the ship. Then talk to
    the old man just south of where the sailor is. The cave will be opened, so go
    onto the world map and head south into the cave! I do reccomend leveling up in
    the overworld once or twice before going in, but you don't have to.
                                                                                   
         --------------
    28.) CAVE TO MOREAU
         --------------
                                                                                   
    Items to Find: SP025062, Hourglass, P Bottle, Melange Gel, Life Bottle, Orange
    Gel, Crescent Axe, Shelter, F Bottle 
    
    Enemies: Slime, Winged Eye, Orgus
    *******
    
    Suggested Level: 22
    ********* *****
    
    You are now in the cave. When I first got in here, I just walked around
    fighting enemies to raise my levels, since they give pretty good experience,
    and aren't terribly tough. If you don't want to do that, just go down, then
    left. Go behind the waterfall and you will find a Crescent Axe for Mary. Go
    through the door, and get the Shelter Disc, which I gave to Philia. Go back
    out, and then go out of this room, as well. Now, go left into the next room.
    
    Get the Orange Gel, which is on the left of you, then go through the door. Go
    left for one screen, and go down. Get the Life Bottle from the chest, then go
    back into the previous room. Ascend up to the upper left part, and head through
    the door to get to a Flare Bottle. Go out of this room, and go up into the next
    room. Go right for one screen, and you will be back in the room with the Orange
    Gel. Now, go left for a couple of screens. Look around the pond until you find
    the stairs, then go across them and hop some ledges to get to a ?DISC. Use a
    Rune Bottle on it to get the SPO25062 Disc. I didn't give this one to anyone,
    although it would be good for Leon. 
    
    Go back across the ledges, and go up. Go down the stairs you find, and head
    left, through a door, to get to a Hourglass, then walk around the pond to get
    to a P Bottle. Go all the way back to the first pond, and go north into the
    next screen. Go up, then right, and down, into the next screen. Grab the
    Melange Gel, then go back into the previous room. Head up, then left. Save at
    the save point, and then go left. Follow the path, and in the upper left and
    corner you will have to face a boss.
    
    
    - - - - - - - - - - - - - - - - - -
     B O S S   F I G H T   T W E L V E
     - - - - - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: Orgus Queen, Orgus x4
    
    Orgus Queen
    HP: 2800     TP: 0     WEAKNESS: Fire
    
    Orgus x4
    HP: 880      TP: 0     WEAKNESS: Fire
       
    EXP: 1066    GALD: 418      LENS: 58
    
    ITEMS WON: None
    -------------------------------------------------------------------------------
    
    
    Your first priority should be to kill off the Orgi. Just use your special moves
    to take care of them quickly. The Orgus Queen is not that tough, she has this
    one move where she uses her tentacles to wrap around a character, but that
    doesn't affect you all that much. Using your special moves on her will take her
    out in about a minute or two. Leon can do Flying Dragon if you have it, Mary can
    do Beast Blade, and Rutee can either heal or do Swipe Air. Tiger Blade is the
    best choice for Stahn.
    
    - - - - - - - - - -
    
    
    There, that wasn't so bad, right? Go through the door and you will be on the
    world map. Go southeast, and then head east around the mountains once you see a
    road. Cross the bridge and you will be in Moreau.
    
         ------
    29.) MOREAU
         ------
    
    Items to Find: Blue Talisman
    
    Enemies: Tortoise, G Leach, Tzin, Mandragora, Drillfish
    *******
    
    Suggested Level: 24
    ********* *****
    
    Shops:
    ******
    
    Boat Shop PIRON
    
    Moreau Homeware Shop
     - Equipment Shop PHANTASIA
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Life Bottle          - 150 Gald
    P Bottle             - 80 Gald
    R Bottle             - 500 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Breastplate          - 540 Gald
    Gauntlet             - 380 Gald
    
     - Equipment Shop MONKEY BIZ
    
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Beef                 - 1,000 Gald
    Steak                - 1,500 Gald
    Egg                  - 150 Gald
    Beast Meat           - 400 Gald
    
    Gourmet Shop GASTRONOMY
                                                                                   
    Roast                - 600 Gald
    Beef                 - 1,000 Gald
    Steak                - 1,500 Gald
    M. Pike              - 30 Gald
    White Smelt          - 80 Gald
    Eel                  - 2,000 Gald
    Sea Bream            - 1,800 Gald
    Tuna                 - 3,000 Gald
    Prawn                - 1,200 Gald
    
    Clothier COLORS
    
    Cloak                - 6 Gald
    A Cloak              - 280 Gald
    Silver Cloak         - 460 Gald
    
    Hat Shop MAD HATTER
    
    Feather Hat          - 500 Gald
    Beret                - 10 Gald
    Land Hat             - 340 Gald
    Ribbon               - 5 Gald
    Blue Ribbon          - 220 Gald
    S Ribbon             - 1,400 Gald
    
    Grocer GROCERIES
    
    Vegetables           - 300 Gald
    Apple                - 30 Gald
    Persimmon            - 85 Gald
    Chestnut             - 120 Gald
    Silvervine           - 200 Gald
    Grape                - 980 Gald
    
    General Store TRADER SCHMOE'S
    ???? Items - Must use Rune Bottles on them
    
    Long Sword           - 1,800 Gald
    M. Sword             - 1,800 Gald
    Rapier               - 1,800 Gald
    M. Chain             - 2,000 Gald
    L. Armor             - 2,000 Gald
    Cloak                - 2,000 Gald
    Lucky Cap            - 1,500 Gald
    Beret                - 1,500 Gald
    L. Helm              - 1,500 Gald
    A. Charm             - 10,000 Gald
    P. Charm             - 25,000 Gald
    
    Weapon Shop SAMURAI
    This is only open after you beat Batista.
    
    Crescent Axe         - 1,160 Gald
    Quartz Rod           - 100,000 Gald
    Breastplate          - 540 Gald
    S. Cloak             - 460 Gald
    S. Chain             - 500 Gald
    Cross Helm           - 650 Gald
    L. Shield            - 630 Gald
    
    Item Shop GOODS
    This is only open after you beat Batista.
    
    Mandolin             - 1,250 Gald
    Lemon Gel            - 250 Gald
    Pine Gel             - 500 Gald
    Life Bottle          - 150 Gald
    P. Bottle            - 80 Gald
    
    Baku Inn             - 80 Gald 
                                                                                   
    When you enter this town, go straight right, and continue right, all the way to
    the eastern part of the town, until you encounter a scene. Soldiers are
    attacking a kid and his mom, so Stahn plays Mr. Hero and saves the day. After
    you defeat the wimpy soldiers, the mom will thank you and run off. You will
    then be chased by a bunch of soldiers, but Karyl will save you. He will then
    join your party. You are now feel free to explore the town. Leveling up outside
    of the town might seem like a good idea, but I advise you to wait just a second,
    for good reason. Buy equipment for everyone, especially Karyl, and then go to
    the southeastern part of town. The house of the people you saved is here. The
    mom will ask you if you want a reward, so of course say no. She'll give you a
    Blue Talisman. Now, try to go into the castle. Karyl will tell you you need a
    boat to get in, so go to the dock in the southwestern part of town and tell the
    guy you want to use the boat. Now you will automatically go into Moreau Castle.
    
         -------------
    30.) MOREAU CASTLE
         -------------
                                                                                   
    Items to Find: Green Gel x15, Amethyst, Score B, Halberd, Melange Gel x5,
    Swirling Flame, Sharp Stone, Orange Gel x5, Miracle Gel, Life Bottle, Valve
    Handle
    
    Enemies: Savage, Assassin, Imp, Power Stone, Killer Bee
    *******
    
    Suggested Level: 24
    ********* *****
    
    This is why I advised holding off building levels. First, talk to the woman in
    the room, who turns out to be Fayte's wife. Get the Life Bottle in the lower
    left corner of her room, then go into the next room. I built up my levels big
    time here, all the way from 26 to 32. You don't have to go to that extreme, but
    this is as good a place as any to build up levels. Having the following combo
    works really well on a Power Stone, so just eliminate all other enemies in the
    battle, having one Power Stone remaining. Stahn uses Spin Attack, and Leon does
    Tiger Blade. Mary uses Beast Blade, and Rutee does Swipe Air. I managed to do 14
    hit combos with this. The lowest max combo I do with this combination is 10, so
    it's a nice way to build experience. Fayte will heal you if you need healing. 
                                                                                   
    Save at the save point, then go down, and get three Green Gels from the bushes.
    Go left, then go through the door to the north. Head through this room, go left,
    and get the Green Gel. Go through the door and get the Amethyst and Score B. Get
    the two Green Gels in here behind the bushes, as well. Go up, and check the
    valve. Shut it off, and there goes the water. Go back a few screens, and go
    south when you can. Go down the stairs, and get the Green Gel and Halberd. Go
    left into the next screen and push the brown block so it fills in the gap
    between the two sections, since you need to fill the water up. Go left into the
    next room, and do the same thing with this block. Go back to the valve and
    switch it up, then walk across the path you made using the blocks. Get the four
    Green Gels, Melange Gel, and Orange Gel along the way. Go through the door into
    the next floor.
    
    Here, get more Green Gels, then go down the stairs. Get the Melange Gel here,
    and go through the door, where you can get another Melange Gel. Pull the block
    so it fills up the gap, and then go up the stairs, and across the path you just
    made. In the room, Karyl will sing, and the door will open, so he offers to stay
    back so the party can go through. Leon, being the kind person he is, refuses to
    trust Karyl, so you have to leave one person up. In the next room, you have to
    solve a puzzle, but it's so bogus, involving piano sounds, that I'll just give
    you the answer: going from left to right, think as the left most one being #1.
    Push them in the following order: 1, 8, 2, 7, 3, 6, 4, 5. Wow, it's like a NBA
    playoff seedings. The door will open, revealing a Valve Handle in the next
    room. 
    
    Go back to Karyl. Go back to the entrance and go up two screens. Go right, and
    go down through the door. Get the Miracle Gel and then fill in the gap using
    the block. Go north and open the door, where you will now be on the final floor.
    
    This is a pretty simple floor. Go right one screen and save your game. Go up
    and put the valve handle on, then turn the water off. Go down two screens and
    get the Swirling Flame disc. Go up, and left one screen. Use the block to
    create a path, and then cross the path you made. You will now be in a room with
    four ways. South leads you out, but you won't be allowed to do that, east leads
    you to a Melange Gel, and west leads you to Batista. Have your party be
    Stahn/Leon/Mary/Rutee and then talk to Batista. He will challenge you.
                                                                                   
                                                                                   
    - - - - - - - - - - - - - - - - - - - -
     B O S S   F I G H T   T H I R T E E N
     - - - - - - - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: Batista, Sorceress x4
    
    Sorceress x4
    HP: 880      TP: 80
    
    Batista
    HP: 6000     TP: 0      
      
    EXP: 1640    GALD: 666    LENS: 60
    
    ITEMS WON: None
    -------------------------------------------------------------------------------
    
    Your first priority should be to kill off the Sorceresses, of course. After
    doing so, Batista is your main priority. He's really not all that bad. He has
    6,000 HP, which is more then he had last time, and he has some new attacks. His
    main attack has him jumping in the air and shooting at you with slime balls. He
    also has some nice magic attacks, but he should rarely be able to pull them
    off, if you keep up with the attacking. Stone Wall works very well against him.
    Have everyone pull off their best attacks, and he should be able to go down in a
    few minutes.
    
    - - - - - - - - - -
    
    
    After the battle, Batista will sadly pass away, much to the dismay of Phillia.
    Leon shows no sympathy, as Batista basically caused his own death due to trying
    to pull off the tiara that holds the electic shock wave currents. You will be
    switched over to the prison cell, where Fayte will thank you. Back to the
    Batista area, Philia will grieve for a while, and then rejoin you.
    
         -------------
    31.) THE AFTERMATH
         -------------
    
    Items to Find: Miracle Gel, Bonito Flakes, Squid Jerky
    
    Enemies: Tortoise, G Leach, Tzin, Mandragora, Drillfish
    *******
    
    Suggested Level: 28
    ********* *****
    
    Shops:
    ******
    
    Weapon Shop SAMURAI
    This is only open after you beat Batista.
    
    Crescent Axe         - 1,160 Gald
    Quartz Rod           - 100,000 Gald
    Breastplate          - 540 Gald
    S. Cloak             - 460 Gald
    S. Chain             - 500 Gald
    Cross Helm           - 650 Gald
    L. Shield            - 630 Gald
    
    Item Shop GOODS
    This is only open after you beat Batista.
    
    Mandolin             - 1,250 Gald
    Lemon Gel            - 250 Gald
    Pine Gel             - 500 Gald
    Life Bottle          - 150 Gald
    P. Bottle            - 80 Gald
    
    Now, you can do more stuff in Moreau. I completely missed this stuff my first
    time through. There is a new puzzle game for you in the town park if you wish
    to have some extra fun. You can now use the boat to your advantage. Take the
    boat to the south house and get a Miracle Gel, then go to the north house to
    get a Bonito Flakes and Squid Jerky. There is also a new weapon shop and items
    shop available, although the items shop doesn't offer too much new. When you
    are finished, go to the docks, talk to Fayte, and you will set sail to Terazzi.
    However, a boat ride will never go smooth in this game, so you are attacked by a
    monster called Kraken.
                                                                                   
                                                                                   
    - - - - - - - - - - - - - - - - - - - -
     B O S S   F I G H T   F O U R T E E N
     - - - - - - - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: Kraken
    
    HP: 10,000   TP: 200    
    EXP: 625     GALD: 420   LENS: 46
    
    ITEMS WON: Orange Gel, ?JEWEL
    -------------------------------------------------------------------------------
    
    Wow, Kraken comes alone. This guy is pretty easy. He is very weak against fire
    spells, and absorbs any ice and water spells, so you know what to use. I just
    got him in a corner and kept hitting him with powerful magic spells and
    attacks. He really wasn't all that tough, at all. He has 10,000 HP, which can
    be chisled away in a minute or two if you are quick enough.
    
    - - - - - - - - - -
    
    
    Now, you will sail peacefully to Terazzi.
    
         -------
    32.) TERAZZI
         -------
    
    Items to Find: Miracle Gel, Pine Gel, Life Bottle 
    
    Enemies: Tortoise, G Leach, Tzin, Mandragora, Drillfish
    *******
    
    Suggested Level: 28
    ********* *****
    
    Shops:
    ******
    
    Weapon Shop SAMURAI
    
    Bastard Sword        - 800 Gald
    Crescent Axe         - 1160 Gald
    Halberd              - 1,225 Gald
    Quartz Rod           - 100,000 Gald
    
    Equipment Shop STILLWATER
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Life Bottle          - 150 Gald
    P. Bottle            - 80 gald
    Spectacles           - 5 Gald
    H. Bottle            - 40 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    
    Gourmet Shop GOURMAND
    
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Beef                 - 1,000 Gald
    Steak                - 1,500 Gald
    Vegetables           - 300 Gald
    Egg                  - 150 Gald
    Beast Meat           - 400 Gald
    M. Pike              - 30 Gald
    White Smelt          - 80 Gald
    Eel                  - 2,000 Gald
    Sea Bream            - 1,800 Gald
    Tuna                 - 3,000 Gald
    Prawn                - 1,200 Gald
    
    Armor Shop VANGUARD
    
    Breastplate          - 540 Gald
    Plate Armor          - 820 Gald
    Cloak                - 6 Gald
    A. Cloak             - 280 Gald
    Silver Cloak         - 460 Gald
    Cross Helm           - 650 Gald
    Light Shield         - 630 Gald
    
    There's not much here to do at first, since all of the shops aren't selling you
    anything, and there is no inn. Just go to the upper left corner of the harbor
    and find a boat. You control it, so when it asks you, go left 3 times, and go
    into the house to get a Miracle Gel and Pine Gel. Then, go right, up, and
    right, and get a Life Bottle. Open the watergate, then go down, right, up,
    right, up, and left. Enter the castle.
    
         --------------
    33.) TERAZZI CASTLE
         --------------
    
    Items to Find: Bonito Flakes x3, Melange Gel x4, Lemon Gel x2, Pine Gel x4,
                   Miracle Gel, Life Bottle x4, R. Orange, Loser, Green Gel x3,
    Orange Gel x3, Juicy Beef x8, Chestnut x1, Persimmon x2, Plate Armor, Sour
    Milk, Loser, W. Apple, Blowfish, Chicken, Cheese, Brie, Steak, Bread, T. Roast,
    Roast, Beef, Apple, Eel, Revitalize
    
    Enemies: Dragon Newt, Sorceress, Monk Warrior, Imp, Imp Snail, Warfish 
    *******
    
    Suggested Level: 28
    ********* *****
    
    Terazzi Castle is a terrific place to level up. I got all my characters to
    level 38 in here, but then again, I am insane, so what do you expect? If you
    get a lucky draw and fight decent enemies, which happens a lot, you'll get up
    to 1776 experience points in one battle! Plus, you can heal in the main room if
    you talk to the guard, but it'll cost you 1,500 Gald. There is some Plate Armor
    in the healing room, so you might want to get that.
    
    Go left into the next room, grabbing some treasure along the way, and then go
    up in the next room. Hit the valve, then go down, right, and all the way right
    into the next room. Go down into the next room, and go right into the next room
    to get some Juicy Beef. Go back into the previous room, and go down into the
    next room to get a Melange Gel and Juicy Beef. Go back in, and head left one
    screen. Cross over the bridge and get the treasure, then go into the next room. 
    
    Get the Life Bottle if you want, then go south into the next room. Pick up some
    treasure along the way, and then go up the ladder. Get the Melange Gel, then go
    into the next room. Get all nine treasure chests in here, and go up. Go to the
    northeastern part of the room and go through the door to activate the switch,
    then go down out of this room. Back in the main room, go down the stairs and
    get the Pine Gel. Go back up, and head north and right into the next room. Get
    the chess, then go into the next room. Head left for a couple of screens, and
    push the plant into the hole in the floor. Now, go back down into the main
    room, and go down this time.
    
    Go right to collect a Life Bottle, and head up, collecting more treasure along
    the way. in the next room, go left and move the plant onto the switch. Scurry
    on through the door which conviently opened for you. Now, go north until you
    get to a room with twelve doors. Go through them in this order: Goat, Water
    Jugs, Fish, Ram, Bull, Twins, Crab, Lion, Woman, Scales, Scorpion, Bow and
    Arrow. Thankfully, my girlfriend knows astrology or I would have been stuck
    here. Save at the save point when you are done, and prepare to face your
    toughest foe yet (HA!)
    
    
    - - - - - - - - - - - - - - - - - - - -
     B O S S   F I G H T   F I F T E E N
     - - - - - - - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: Monk Warrior x2, Tiberius, Sorceress
    
    Monk Warrior x2
    HP: 990      TP: 0
    
    Sorceress 
    HP: 880      TP: 80
    
    Tiberius
    HP: 10,000   TP: 0      
      
    EXP: 2182    GALD: 1256    LENS: 11
    
    ITEMS WON: Sheeden
    -------------------------------------------------------------------------------
    
    
    This battle wasn't as tough as I expected, but he still pulled off some pretty
    nasty attacks, including a Light Sword attack which does severe damage to
    everyone in your group. I just had Stahn doing his Tiger Blade and Dragon Blade
    attacks over and over, but I needed to do Spin Slash a few times to get over
    Tiberius to kill the Sorceress. I always have Rutee as "always heal party" so
    my party was never in any significant danger, but if you don't have that
    setting, then make sure she heals a lot, because Light Sword will kill you if
    you are not careful.
    
    - - - - - - - - - -
    
    After the battle, all hell will break loose, as Tiberius will say that Ladon
    already left for Phandaria, and Leon puts the final blow onto Tiberius. Kayte
    now leaves your party, for now. Now thsat you have regained control, go right,
    and follow the path, collecting more and more food, until you get the
    Revitalize Disc, then leave the castle. Back in town, go north using the boat
    into the true town, and walk around if you'd like. Then, go back to the docks
    and prepare to set sail to Frostheim!
    
    On the way there, have fun with a mini game. It's a Space Invaders type game,
    and it's a lot of fun. 
    
         ---------
    34.) FROSTHEIM
         ---------
    
    Items to Find: None
    
    Enemies: Beast Bear, Piyo Bird, Frost Bird 
    *******
    
    Suggested Level: 33
    ********* *****
    
    Shops:
    ******
    
    General Store SNOWSTORM
    
    Ransuer              - 1,200 Gald
    Compulsive Bow       - 1,850 Gald
    Plate Armor          - 820 Gald
    Magic Mesh           - 1,000 Gald
    Magic Chain          - 1,080 Gald
    Magic Helm           - 720 Gald
    Magic Tiara          - 680 Gald
    Bracelet             - 880 Gald
    Fur Cape             - 885 Gald
    Lemon Gel            - 250 Gald
    Pine Gel             - 500 Gald
    Life Bottle          - 150 Gald
    P. Bottle            - 80 Gald
    Crab Soup            - 4,000 Gald
    Herring              - 600 Gald
    Smelt                - 300 Gald
    Crab                 - 3,200 Gald
    
    Daybreak Inn         - 200 Gald
    
    When you get here, Stahn will talk to Fayte for a while, and Mary will walk
    off. When you gain control, go talk to Mary, who seems depressed about stuff.
    Go to the Item Shop and get some armor and Fur Capes, which are essential for
    where are about to go. Be sure to pick up 6...
    
    Leave Frostheim and head southwest into the Tilso Forest. You have to fight
    some soldiers here.
    
         ------------
    35.) TILSO FOREST
         ------------
    
    Items to Find: None
    
    Enemies: None 
    *******
    
    Suggested Level: 33
    ********* *****
    
    You will be confronted by some soldiers and then forced to fight.
    
    
    - - - - - - - - - - - - - - - - - - - -
     B O S S   F I G H T   S I X T E E N
     - - - - - - - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: Monk Warrior x2, Crow, Sorceress
    
    Monk Warrior x2
    HP: 990      TP: 0
    
    Sorceress 
    HP: 880      TP: 80
    
    Crow
    HP: 550      TP: 0      
      
    EXP: 679    GALD: 456    LENS: 11
    
    ITEMS WON: None
    -------------------------------------------------------------------------------
    
    
    Not a bad fight at all, you've seen all these enemies already except the crow.
    Just use some quick attacks to take them out before you're forced to break a
    sweat.
    
    - - - - - - - - - -
    
    
    Garr will then rejoin your party. It's best to outfit him with the best
    equipment, so go back to the shop and pick up some new stuff for him. Spend all
    of your money (or as much as you can), then head out of here and go north into
    the Frozen River.
    
    
         ------------
    36.) FROZEN RIVER
         ------------
    
    Items to Find: Sorcerer's Ring, SW100100, Light, Rune Bottle, Mythril Sword
    
    Enemies: Diamond Dust, Yeti, Crow, Combat Bunny, S Giant
    *******
    
    Suggested Level: 33
    ********* *****
    
    This is not the best place to level up, but the enemies do give some decent
    experience points and gald, so feel free to do some battling here if you'd
    like. Not like you have a choice in terms of battling, but you can do a lot if
    you wanted to.
    
    Go up, and then left, until you find a big ice block. Garr will give you a
    Sorcerer's Ring, so equip it on him and press square to melt the Ice Block. You
    can use the S. Ring at any time while it is equipped by pressing Square, but it
    does cost 1 Lens each time you use it. Not like that's a big deal...
    
    Go into the next area, and get the ?DISC. Identify it using a Rune Bottle to
    get a SW100100 Disc, so give that to Stahn. Give Leon the Disc Stahn had if you
    want. Go across the bridge, then head down into the next area. Do you see the
    tree? Line yourself up next to it, then slide right. Hit the tree, then go down
    into a chest containing a Light Disc. Go back up, and hit the tree, then go left
    back to where you started. Hit the tree again, then go up, left, and up to get a
    Mythril Sword. Now, go down, right, and down, then left back to the starting
    point. 
    
    Go down into the next path, and go to the left, then slide up. Slide right to
    get the Rune Bottle. Go back to the start, and slide south, then go left, and
    then right, and left again. Now, leave the area.
    
         -----------
    37.) IS MARY OK?
         -----------
    
    Items to Find: None
    
    Enemies: Beast Bear, Piyo Bird, Frost Bunny
    *******
    
    Suggested Level: 34
    ********* *****
    
    Shops:
    ******
    
    Equipment Shop GLASS FOREST
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Lemon Gel            - 250 Gald
    Pine Gel             - 500 Gald
    Life Bottle          - 150 Gald
    R. Bottle            - 500 Gald
    P. Bottle            - 80 Gald
    Winged Boots         - 1,500 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Beef                 - 1,000 Gald
    Apple                - 30 Gald
    Blueberry            - 250 Gald
    Melon                - 2,200 Gald
    
    Snowstorm Inn        - 200 Gald
    
    Do not go into Heidelberg. This is optional, so feel free to go there now if
    you want. If you want to see a scene with Mary that affects whether or not she
    comes with you later, go south and west until you get to Cyril. Go into the
    building in the lower left hand corner and watch the scenes where Mary regains
    her memory to a certain extent. 
    
    
         ----------
    38.) HEIDELBERG
         ----------
    
    Items to Find: Liquer Bottle, Flare Bottle, Rotten Orange
    
    Enemies: Beast Bear, Piyo Bird, Frost Bunny
    *******
    
    Suggested Level: 34
    ********* *****
    
    Shops:
    ******
    
    Oberon Corporation HEIDELBERG
    
    Spectacles           - 5 Gald
    Oberol C.            - 50 Gald
    Oberol EX            - 300 Gald
    Energy Bullet        - 320 Gald
    
    Equipment Shop SOUTHERN CROSS
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Lemon Gel            - 250 Gald
    Pine Gel             - 500 Gald
    Life Bottle          - 150 Gald
    Rune Bottle          - 500 Gald
    P. Bottle            - 80 Gald
    Winged Boots         - 1,500 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Beef                 - 1,000 Gald
    
    Equipment Shop ETERNITY
    
    Mythril Sword        - 1,720 Gald
    Mythril Axe          - 2,000 Gald
    Mythril Mesh         - 1,000 Gald
    Mythril Chain        - 1,080 Gald
    Mythril Plate        - 1,100 Gald
    Mythril Helmet       - 720 Gald
    Mythril Glove        - 655 Gald
    Bracelet             - 880 Gald
    
    Heidelberg Inn       - 200 Gald
    
    Go to the Soldier's Office and get some items there, then go to the castle,
    where you will be confronted by the soldiers who recognize Garr. Stahn and
    Rutee will end up in the prison, but Leon knows where they are due to the
    Tiaras, so the group is reunited, minus Mary. Put Rutee, Philia, and Leon in
    your party and  go right to get a Rotten Orange. Then, go up the stairs and
    watch the scene, where Mary tries to remind Dalis of their past, but Dalis
    refuses to buy into it. After a LONG scene, some soldiers find you, and it's
    time to do battle!
    
    
    - - - - - - - - - - - - - - - - - - - - -
     B O S S   F I G H T   S E V E N T E E N
     - - - - - - - - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: Stray Monk x2, Dalis, Archer x2
    
    Dalis
    HP: 7,500    TP: 0
    
    Stray Monk x2 
    HP: 1,300    TP: 0
    
    Archer x2
    HP: 900      TP: 0      
      
    EXP: 1890    GALD: 904    LENS: 58
    
    ITEMS WON: None
    -------------------------------------------------------------------------------
    
    
    Dalis is only affected by magic, as regular attacks do pretty little damage.
    Have Stahn and Leon do Vortex and Dragon Blade as Philia and Rutee pounds away
    with their best magic. As long as you keep Rutee and Philia in the back row, so
    Dalis can't hit them with Mind Sword, then you should be okay. Stahn and Leon's
    attacks prevent him from doing much, anyways. The Archers in the back row are a
    real pain, so make sure to finish them off as quickly as possible, using Spin
    Slash to go around Dalis if you have to.
    
    - - - - - - - - - -
    
    
         -------
    39.) ESCAPE!
         -------
    
    Items to Find: Mythril Tiara, Bracelet, Melange Gel, Bread, Sacred Text 5,
    Winged Spear, Orange Gel
    
    Enemies: Blood Slime, Ghoul, Specter, Skeleton
    *******
    
    Suggested Level: 34
    ********* *****
    
    Equipment Shop SOUTHERN CROSS
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Lemon Gel            - 250 Gald
    Pine Gel             - 500 Gald
    Life Bottle          - 150 Gald
    Rune Bottle          - 500 Gald
    P. Bottle            - 80 Gald
    Winged Boots         - 1,500 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Beef                 - 1,000 Gald
    
    Now, you have to get out of here, so watch the scene, and run off into the
    cave. Drazen will take you into this room, where Mary will leave the party to
    take care of Dalis. Too bad, she was a good character. The enemies in this
    place don't give much experience and gald at all, so just get through here as
    quickly as possible. Fighting four specters will net you a grand total of 0
    Gald, but 114 Lens.
    
    Leave the healing room and go into the door directly down to get a Bracelet,
    then go all the way to the left and grab a Mythril Tiara. You can buy some
    stuff at the Equipment Shop here if you like. Head out of this room, go all the
    way right, then up, then right into the next room. Go right, up the ladder, and
    go right, up, left, down, and right to get the Melange Gel, then slide left. Go
    up, and left, then left twice, to get to a room with a tablet. If you have
    Dymlos equipped and Missile Sword, answer "Fire Wall" and "Missile Sword" to
    get the Fiery Wave special move. I love it, as it does 6 hits alone, leaving
    room for big combos.
    
    Go right two screens, and then go up to a ice platform, where you have to face
    the Ice Golem.
    
    
    - - - - - - - - - - - - - - - - - - - - -
     B O S S   F I G H T   E I G H T E E N
     - - - - - - - - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: Ice Golem
    
    HP: 6,000    TP: 400      WEAKNESS: Fire    
    EXP: 1750    GALD: 0      LENS: 42
    
    ITEMS WON: None
    -------------------------------------------------------------------------------
    
    This battle is severely easy. Keep blasting away with Fiery Wave until he dies.
    I think I got hit one time the entire battle...
    
    - - - - - - - - - -
    
    
    Then, use the S Ring to break a block of ice, then use it again to hit the
    symbol, which opens up the door to the Castle. Get the chests for an Orange Gel
    and Winged Spear, then go up the stairs.
    
    
         -----------------
    40.) HEIDELBERG CASTLE
         -----------------
    
    Items to Find: Wind Spear, Pine Gel, Reflex, Aquamarine, Life Bottle, Orange
    Gel, Hunter's Bow
    
    Enemies: Clay Demon, Bishop, Archer, Ghoul, Gremlin, Holy Knight
    *******
    
    Suggested Level: 35
    ********* *****
    
    Go up two screens and enter the middle door, then take the left door to get to
    the Wind Spear Disc. This allows you to perform the Air Slash skill. Now, go
    out of this room, then head out of this room as well. Go right and enter the
    door to get to a Pine Gel and Reflex. Light up the two torches you find, and a
    secret door will open, and now the fun will begin!
    
    Go right, and you will find yourself in a big room. You will see a bunch of lit
    torches, but a couple of them are not lit. Light up the ones that aren't lit,
    and then go to the upper right corner of the room. Enter through the door to
    get the Aquamarine, then exit this room and proceed through the middle door. In
    this room, go up, and move the statue with the lighted orb in front of the other
    statue, and the curtain to the north will open, so go through the opening.
    
    Now, you will be in a mechanical room full of gears and chains. Move to the
    left, grabbing a Life Bottle, then move up along the chain. Hit the switch,
    then go down, and climb up the chain to the right. Go right, and go across the
    moving platform to the other side. Climb up the chain, then climb up the right
    chain and hit the switch. Leave behind a party member, then go all the way back
    down to the lowest level of this room, and go all the way right. Use the
    elevator to proceed, and then climb up the chain. Step on the platform, face
    north, and use the Sorcerer's Ring to melt the frozen pully.
    
    Now, use the platform to go left, and get the Hunter's Bow. Go down the chain
    to pick up your character, then go up, right, across the platform, up, left,
    up, and through the door. Go through the next door, as well, then light up
    every torch you find in this room. The door in the left has a thawed chain, so
    use the S Ring to melt it, then go through the door on the right and turn the
    wheel. Go back two rooms now, and go through the lower left hand corner's door.
    Use the save point, and turn the wheel. Now, go back into the main hall with the
    numerous doors and head through the middle door. Keep going up the stairs until
    you get to Lydon. 
    
    
    - - - - - - - - - - - - - - - - - - - - -
     B O S S   F I G H T   N I N E T E E N
     - - - - - - - - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: Holy Knight x2, Lydon, Bishop
    
    Lydon
    HP: 13,000   TP: 999
    
    Holy Knight x2 
    HP: 1,420    TP: 0
    
    Bishop
    HP: 1,380    TP: 164     
      
    EXP: 4323    GALD: 1370    LENS: 172
    
    ITEMS WON: Antidote Charm
    -------------------------------------------------------------------------------
    
    
    This could prove to be your toughest battle yet, but there is a way to beat
    him. My party was Stahn/Rutee/Garr/Philia. Lydon has 13,000 HP, so beating him
    will be no easy task. He does some crazy attacks, including Wind Slash over and
    over again, as well as a sweeping sword attack which acts sort of like Dragon
    Blade. Have Stahn do spin Slash right away, then hack away on Lydon with his
    most powerful moves, including Dragon Blade if you have it. Have the other
    party members kill off the Holy Knights, and then have them start to target
    Lydon. Usually, the computer will control the characters just fine, but make
    sure to turn off magic spells before entering the battle, as magic does not
    work all that well on Lydon. Lydon will probably do major damage to you, so
    having Rutee doing Nurse a lot is a must. Life Bottles are important as well,
    so make sure you have a few of them. Once you get Lydon in a corner, the battle
    is pretty much yours, as his magic will no longer work.
    
    - - - - - - - - - -
    
    Now, Garr will finally get Igtenos back, and the Eye of Atamoni will be sealed.
    However, you had to use the power of the Swordians to seal the Eye. Back in
    Seinegald, talk to Rutee. The king will reward you and will give you the
    Draconis to fly home, and now there will be an ending. Only it's not really an
    ending....
    
         -------------------
    41.) BACK AT SQUARE ONE?
         -------------------
    
    Items to Find: Dymlos, Food Sack L, Black Onyx, Dark Bottle, Lemon Gel, Panacea
    Bottle
    
    Enemies: Clay Demon, Bishop, Archer, Ghoul, Gremlin, Holy Knight
    *******
    
    Suggested Level: 37
    ********* *****
    
    Shops:
    ******
    
    Equipment Shop LIENEA
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Life Bottle          - 150 Gald
    P. Bottle            - 80 Gald
    
    The Market
    
      -Fish Shop TIDES
    
    White Smelt          - 80 Gald
    Eel                  - 2,000 Gald
    Tuna                 - 3,000 Gald
    Prawn                - 1,200 Gald
    
     -Butcher Shop GRADE A
    
    Chicken              - 420 Gald
    Beef                 - 1,000 Gald
    
     -Fruit Vendor GRADE A
    
    Lemon                - 30 Gald
    Apple                - 30 Gald
    Strawberry           - 200 Gald
    
     -Bakery FLUFFE
    
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Fitz Burger          - 180 Gald
    
     -Green Grocer ECHO
    
    Vegetables           - 300 Gald
    Wormy Apple          - 2 Gald
    Persimmon            - 85 Gald
    Chestnut             - 120 Gald
    Silvervine           - 200 Gald
    Grape                - 980 Gald
    
    Free Inn at Stahn's House 
    
    When the game starts up again after the false ending, you will see Stahn
    talking to his grandpa and sister. His sister is really mad at Stahn, but
    relieved to see him safe at the same time. It leads to some pretty interesting
    dialouge. After a long scene, Lilith will ask you to get a fish, but first you
    need to put your dishes in the sink, so do that, and she will allow you to
    leave the house.
    
    Before you get the fish, there's some things to do in this town. The shops
    aren't open yet, but go into the house in the middle of the village and go into
    the kitchen. There is a passage heading down, so go down this passage and get
    the chests from there, which contain a Dark Bottle, Lemon Gel, and a Panacea
    Bottle.
    
    Go to the lower left hand corner of the town, and talk to the fish monger, who
    is in the southwestern part of the room. He'll tell you he is out of fresh
    fish, so you can either return to Lilith empty handed, catch a fish from the
    village pond, or going to Neutstadt to get a fish. No matter what option you
    choose, Lilith is going to be mad, so just return to her empty handed.
    
    The next morning, Philia will accompany Lilith into the room. She'll tell Stahn
    that the king of Seinegald needs to see them, because the Eye of Atamoni has
    been stolen again. She'll hand Dymlos over to Stahn. Leave the house, then talk
    to Lilith to get the Food Sack L, which holds up to 20,000 food items, more than
    any other food sack in the game!
    
    Now, go into the lower right hand corner of the town, if you have Stahn at
    Level 33 and Dymlos at Level 34. For the first question, choose "Firestorm",
    and for the second question, choose "Kick Attack." The screen will light up,
    Stahn will be all happy, and you will learn his special skill "Dragon Toss",
    which is not one of my favorite skills, but hey, a new skill never hurts.
    
    Head into the village chief's house, located in the western part of the
    village. Talk to the daughter of the chief, who will say she is in love with
    Stahn. She will give you three choices. If you say you like her, she will give
    you 3 Miracle Gels. If you say there's another girl, she'll still hand you the
    Magic Mist item. If you say you love her too, she'll be so happy and fork over
    the Black Onyx, an awesome item that raises the equipee's maximum Hit Points by
    30 percent.
    
         ------------------------------
    42.) GETTING THE BAND BACK TOGETHER
         ------------------------------
    
    Items to Find: SP07115, Igtenos, Lute, Crossbow, SW130130, S. Halberd, Iron
    Knuckle, H. Bottle, Miracle Gel, Pine Gel, Fenface, R. Bottle, Life Bottle
    
    Enemies: Poison Snake, Vulture, Lizard, Hornet, Mandrake
    *******
    
    Suggested Level: 37
    ********* *****
    
    Shops:
    ******
    
    Cresta
    ******
    
    Equipment Shop GARLAND
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Lemon Gel            - 250 Gald
    Pine Gel             - 500 Gald
    Life Bottle          - 150 Gald
    P. Bottle            - 80 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Beef                 - 1,000 Gald
    
    Arms Shop TRAVELWISE
    
    Mythril Sword        - 1,720 Gald
    Mythril Axe          - 2,000 Gald
    Mythril Bow          - 2,160 Gald
    Mythril Mesh         - 1,000 Gald
    Mythril Chain        - 1,080 Gald
    Mythril Plate        - 1,180 Gald
    Mythril Helm         - 720 Gald
    Mythril Tiara        - 680 Gald
    Mythril Glove        - 655 Gald
    Bracelet             - 880 Gald
    
    Ghenen Inn           - 150 Gald
    
    Once you are done in Lienea, go over to Neutstadt. There are some new mini
    games here if you want to check them out, otherwise, go straight over to the
    harbor. Talk to the captain, and he will ask you which party member you want to
    get first, Garr or Rutee. I'd reccomend getting Garr first, but either one would
    be fine, as you have to get both before leaving anyways.
    
    Select Garr, and you will sail back to Frostheim. Once you get here, find the
    peddler in the harbor and he will sell you a disc for 7,000 Gald. Buy it, as it
    is the SP07115 disc. Now, head out of here, and go southwest through the forest.
    Lydon has been cleared out of here, so you are free to move through here. You'll
    end up near Cyril, so go into Mary's house. Talk to her, then move up on the
    world map until you reach Heidelberg. Walk to the castle, and Garr will rejoin
    your party. Go back to Frostheim and sail to Seinegald.
    
    You will land in Darilsheid. Leave this town, go west, then south, wrapping
    around the mountains. Now, go right, and go up once you reach the end of the
    ice, to get to Cresta. Go to the orphanage, watch the scene, and Rutee will
    rejoin your party. 
    
    Once you have both Rutee and Garr in your party, go back to Darilshied, and
    then enter the castle. Speak with the King, then go back to the first floor,
    and go to the treasure rooms in the back, and get all the chests. 
    
    Now, go to Hugo's Mansion. Go to the room with the book, which says LIBRA IV.
    Return to the King, who will tell you to ask someone from Oberol. Go to the
    first floor of the Mansion and find the bearded employee. He'll tell you that
    Libra is an old Oberol factory near Cresta, but it has been shut down for
    years. Go back to the castle, and the King will offer you a ship to go to this
    factory. 
    
         ---------------------
    43.) OBEROL SECRET FACTORY
         ---------------------
    
    Items to Find: Rubber Suit x2, ID Card B, Electrify, Reflex x2, Oberol C x3,
    Oberol EX x2, E. Bullet, Gale Staff, Fine Shield, Oberol G, ID Card R
    
    Enemies: Dark Knight, Blood Wolf, Black Knight
    *******
    
    Suggested Level: 37
    ********* *****
    
    When you enter the factory, the party will ask you if you still believe in
    Leon. Say yes, and then move through the door, to get to a room with four
    doors. Go left to get a Rubber Suit, then talk to the employee, and a battle
    will ensue. Go right, use the right door going up, and press the lever. Then
    get the Oberol C from the chest. Go through the door, grab the Reflex Armor
    from the chest, then return to the room with the four doors. Use the left door
    going up, and turn right, then go down into another room. Get the ID Card B
    after defeating the employee.
    
    Walk up, then turn left, then go up through the door. Go down the stairs and
    get the Electrify disc, which gives you thunder blade. Now, hop on the conveyor
    belt, and you will be in a room with two more conveyor belts. Go on the bottom
    one to get to a room with a locked door and a blue panel next to it. Use the ID
    Card B you won from the fight to activate the blue panel, which opens the locked
    door. Get the chests in the room (Reflex, Rubber Suit), and defeat the employee.
    Leave the room and go on the northern conveyor belt.
    
    Go all the way back to the room with the four doors, and go up using the one to
    the left. Go through the door in the top right corner and follow the path. Once
    in the new area, go down into a hallway, then go left into another room and
    defeat the employee, then grab the Gale Staff, Energy Bullet, and Oberol EX
    from the chests. Go right, and go right again into a room with a computer in
    the center. Check it, and enter the 3rd option first, then after that, the 4th
    option. Blue and Metallic Blue. The door at the top will now open, so go
    through it and defeat the employee to get the ID Card R.
    
    Go down and go right to get to a door with a red panel. Use the ID Card R on it
    to go through the now opened door. Walk up and go through the door to the right
    to get a Fine Shield and Oberol EX. Go down, the go left and around the
    console, get the Oberol C, then go left and down to get to a door, whcih is a
    save point. Save your game, then leave the room. Go up, right, and get the
    Oberol EX, then go through the door to get an Oberol G. Return to the large
    room and use the door in the upper left hand corner, and talk to the employee,
    who will fight you. Take the elevator behind him.
    
         --------------
    44.) UNDERSEA CAVES
         --------------
    
    Items to Find: Strike Axe, Elixir, Pine Gel, Silver Plate, Rare Gauntlet, Ankh
    Shield
    
    Enemies: Evil Star, Black Knight, Cave Shark, Blue Ropes
    *******
    
    Suggested Level: 40
    ********* *****
    
    Go down one screen, then left. Get the Strike Axe from the chest, then go right
    two screens. Walk to the right, go up the stairs, and go through the door. Go
    behind the pillar to get a hidden chest containing an Elixir. Leave this room,
    then go down, getting the Pine Gel along the way. Cross the bridge, and keep
    going right across another bridge into the next screen. Go up and get the
    Silver Plate, then take the western path. Keep going left for a few screens and
    eventually you will reach a fork in the path. Go right and go into the room to
    get an Oberol C and Rare Gauntlet. Now go left, and follow the path along the
    bridge. Get the Ankh Shield, then keep going right until you get to the screen
    with Hugo and Leon. Leon will battle you.
    
    
    - - - - - - - - - - - - - - - - - - 
     B O S S   F I G H T   T W E N T Y
     - - - - - - - - - - - - - - - - - 
    
    -------------------------------------------------------------------------------
    Enemy: Leon
    
    HP: 12,000   TP: 9,999     
    EXP: 2875    GALD: 655    LENS: 45
    
    ITEMS WON: Elixir
    -------------------------------------------------------------------------------
    
    If you think this battle is tough, you're wrong. Heh heh. First, Stahn should
    keep using Dragon Blade over and over again, and if Leon happens to get too
    close, just use the Force Skill to knock him out. Garr should use Mirage over
    and over, while Rutee should cast power up spells on the party, then have her
    steal or search for gald. Yes, you can search for gald during a boss battle.
    It's that easy. Have Philia cast Holy Lance over and over. Leon should fall
    quickly at this rate.
    
    - - - - - - - - - -
    
    
    Leon will then cause a huge flood, which will knock you right into the Draconis
    of Hugo. The Aethersphere has now been formed!
    
         -------------------
    45.) GETTING NEW MEMBERS
         -------------------
    
    Items to Find: Horn
    
    Enemies: None
    *******
    
    Suggested Level: 42
    ********* *****
    
    The first thing I noticed was how the world map music has changed when you get
    back to the world map. This is because the Aethersphere has now formed, which
    is not the best thing that's ever happened to your group. I do like the song,
    however, which is always a plus. Head into Seinegald and talk to the King to
    get some information. Going over to the harbor enables you to continue your
    quest, so do so, talking to the captain. 
    
    He will leave you off in Radsirol, but there are no enemies this time, so just
    go into the back room where Clemente was found earlier in the game. Baiker,
    thee former leader of the earthbound troops, is in here, and he will give you a
    VERY valuable item called the Horn, which allows you to summon the Sea Dragon at
    any time. This means you can now go to a lot of towns and dungeons to get any
    items you missed. However, Baiker needs an assistant, and you have a few
    choices to select from. 
    
    You can get a Junk Hunter from Junkland, the Elite Priest on the fifth floor of
    the Tower of Knowledge, or a researcher at Otto's Lab. There's no real
    significant differences between the three, so I just got the researcher from
    Otto's Lab, as it's nearest to where you need to go, and the least amount of
    trouble.
    
    First, however, getting two more party members in your party would be good. I
    went for Karyl and Bruiser, but Chelsea would have been a better choice instead
    of Karyl. Bruiser is in the Neuestadt Arena, and he will join you after you lay
    the smackdown on him. Karyl is in the Moreau Town Square, around the same area
    you got him before. Chelsea is in Heidelberg Castle. 
    
    After you choose the characters you want, talk to the King of Darilshied and he
    will tell you that Dr. Otto may be able to help you. Head out of the main castle
    and go to the southwestern corner of the castle entrance area to get to Dr.
    Otto's lab, but Dr. Otto won't help you. Talk to his assistant, who will help
    you. Cool. Take him back to Radsirol and the control center, and Raiker will
    tell you to get the Boot Disc from the Hidden Temple, located west of Lienea. 
    
         -------------
    46.) HIDDEN TEMPLE
         -------------
    
    Items to Find: Boot Disc
    
    Enemies: Basilisk, Evil Star, Wisp, Ice Snail
    *******
    
    Suggested Level: 42
    ********* *****
    
    This is a rather straightfoward dungeon, just keep leaving party members behind
    in each room until you get to the final room. For a quick time through here,
    just leave Stahn behind early, and you will be done quickly. Once you are done
    here, you will see a scene where Belcrant goes medievil on Terazzi.
    
    
         -------------------------
    47.) GOING TO THE AETHERSPHERE
         -------------------------
    
    Items to Find: Garnet, Wendiene, Pine Gel, Elixir, Orange Gel
    
    Enemies: None
    *******
    
    Suggested Level: 42
    ********* *****
    
    Go back to Radsirol and give Raiker the Boot Disc, which enables you to go to
    the Aethersphere. When it has landed, he will tell you to get to Dycroft and
    destroy it. You can get a bunch of chests in here, and an Inn, so get them if
    you wish, and now leave. You will be on the Aethersphere world map for the
    first time.
    
         -------------------
    48.) THE AETHERSPHERE
         -------------------
    
    Items to Find: None
    
    Enemies: Trent, Puropulse, Dragon Knight, Impulse 
    *******
    
    Suggested Level: 42
    ********* *****
    
    
    The enemies in this area are pretty tough at first, especially the Impulse,
    which can not be hit by magic attacks or any of Stahn's attacks. I only found
    two attacks that did any sort of damage against him, and those were Philia's
    Twin Bomb and Bruiser's 1-2 Combo. If anyone has any additional moves that work
    against Impulse, feel free to email them to me (mcfaddendaman@aol.com)
    
    I reccomend getting to about Level 44-46 here, which won't take all that long.
    Getting to Level 48 would be fantastic, because then you could go back to
    Seinegald Castle and get the Assassin skill, which does huge combo attacks
    alone. I've done 22 hit combos using that skill alone. It makes leveling up a
    whole lot easier, but you don't need to get it now.
    
    Once you are done fighting, go up, right, down, and left to get to Ignasea.
    
         -------
    49.) IGNASEA
         -------
    
    Items to Find: Thunder Scepter, Oberol G, SW180180, Miracle Gel x3, Silver
    Plate, Emerald Ring, S. Sword 
    
    Enemies: Warrior, Healer, Placenta, Dark Mage, Kubitoom, Killamari, Phyloxin
    *******
    
    Suggested Level: 45
    ********* *****
    
    The enemies in here are not that bad, but there are some things to watch out
    for. The Healer has the ability to heal their partners and themselves, and the
    Dark Mage can pull off missile attacks and powerful spells. Making sure these
    two enemies can't cast spells is essential to winning battles. The Kubitooms
    and Killamaris can only be killed using thrusting attacks until they fall to
    the ground. Otherwise, the enemies in here are average difficulty.
    
    When you enter, you have to cross a bridge. Go through the door and you will be
    in Ignasea. There is a teleporter to the left, but it will only work once you
    activate it at the end of the dungeon, so yes, you will have to take the long
    way through. Go right, and then up, and step on the teleporter and you will be
    on Level 3 of Ignasea. A lot of the dungeons on the Aethesphere will follow
    this maze-like pattern, so get used to it. Go left and get to the warp, which
    takes you down to Level 2. Here, you can get a Thunder Scepter.
    
    Ride back up to Level 3, and go back to the teleporter. This time, go up, and
    then get on the first warp, which leads to an Oberol G. Take it, then go to the
    teleporter in the upper right hand corner. Use this to get down to Level 2. On
    Level 2, go down into the lower right hand corner, and use the teleporter to go
    down to a room. Exit this room downward, and get the chests containing a Silver
    Plate and Miracle Gel. I missed these my first time through. Oops. =) Teleport
    back up to the place with the warp, and warp down to Level 1. Follow the path
    to get to the next warp, and go right until you reach a fork in the maze. Keep
    going right, and get the Slayer Sword from the chest. Go up, and the gate to
    Dycroft is here.
    
    However, the gate has already been destroyed by Hugo and his minions, which is
    not that good of a thing. You will be automatically sent back to Radisrol,
    where Raiker has to go to Plan B. Plan B is getting the Sky Cruiser from
    Mikheil and taking it to Dycroft. Man, I don't like this game from here on out,
    because all you have to do is keep finding ways to get out of situations that
    don't make much sense, and the dungeons all turn into the same boring layout
    from here all out. Oh well.
    
    Rest up at the Inn, then go back to Ignasea. Go right, and then up, and step on
    the teleporter and you will be on Level 3 of Ignasea. Go right, and then up, and
    step on the teleporter and you will be on Level 3 of Ignasea. A lot of the
    dungeons on the Aethesphere will follow this maze-like pattern, so get used to
    it. Go up, and then get on the first warp, then go to the teleporter in the
    upper right hand corner. Use this to get down to Level 2. 
    
    Once on Level 2, head left, and skip the first two platform warps you see. Go
    to the end, where you will find a chest containing the powerful SW180180 Disc,
    which should be equipped on Stahn immedietaly. Go down the elevator, and head
    up a little and take the first teleporter you come to. Go left and get the
    Emerald Ring, which cuts MP usage by 33 percent. It's definitely a nice item to
    have. =) Go back, and go up and right to get to another teleporter, which leads
    to a Miracle Gel. You can never get enough of those. Go back to Level 2 now.
    
    Go up and let and step on the warp. Follow the path, which leads to a warp to
    level 3. Go down, right, and up, and use the upper warp to get a Miracle Gel.
    Ride the elevator down to Level 2, and go onto the next elevator, then go down
    to level 1. Use the teleporter, and go up to a gate door. This leads to a room
    with a teleporter and a main teleporter in the middle surrounded by four
    colored windows. Use the teleporter to go back to the entrance, now you can use
    the teleporter from the entrance to the exit so you don't have to go through the
    whole dungeon again. Head back to Radisrol to heal if you want, then go back to
    the four colored windows room. 
    
    Each of the next six dungeons has the same basic warp format, but throws little
    tricks and puzzles in there. Go through the red colored window and step on the
    teleporter to get to Josaia. 
    
    
         ------
    50.) JOSAIA
         ------
    
    Items to Find: Arc Wind, Bear Claw, Strengthen Disc
    
    Enemies: Warrior, Healer, Placenta, Dark Mage, Kubitoom, Killamari, Phyloxin,
    Neuroids
    *******
    
    Suggested Level: 46
    ********* *****
    
    This is a very odd maze that as you run around and collect all the eggs on one
    level, which enables you to open up the path to the next level. There are no
    random battles, but you can see the enemies, ala Chrono Trigger. There are all
    the same enemies from Ignasea in here, and the only new enemy (Neuroids) is
    really not that tough.
    
    In Level 1, go down a little, then go left until you reach a fork in the path.
    Go up, left, down, and right to get the first egg. Go back to the fork and head
    straight right until you get to the next fork, and go down, right, up, and left
    to get the next egg. Go back to the first fork and go down, and left, then go
    down, left, down, and right to get the next egg. Go back to the fork and go up,
    left, down, left, down, right, down, left to get the next egg, then go right,
    down, right, down, right, and up to exit this level.
    
    In Level 2, go left, up, left, up, right, down, and right to get the first egg.
    Go left, up, left, up, and left to get the next egg. Go right, down, left to the
    second fork, down, and left at the fork to get the next egg. Go right back to
    the fork, go down, left, up, and right to get the next egg, then go left,
    straight down, and right to get the final egg. Go left, up, right, and down to
    the exit.
    
    In Level 3, go up, right, up, and left to get the egg, then go up, left, and up
    to get the next egg. Go down, right to the second fork, go up and right to get
    the next egg. There is also an egg in the southeast corner, and the exit is all
    the way in the northeastern corner.
    
    In Level 4, go down, right, down, left, up, and left to et the first egg. Go up
    to the second fork and go all the way left to get the second egg. Go down and
    right at the first fork to get the next egg, then go down and left to get the
    next egg. Go up, right, and up to get the final egg, then go down, left, up,
    right at the second fork, and down at the first fork to get to the exit.
    
    In Level 5, there is an Arc Wing to the north, a Bear Claw to the west, and a
    Strengthen Disc to the south. The exit is in the northeastern corner.
    
    When you exit, look at the map and go to the only dot you can get to. That's
    Mikheil.
    
         -------
    51.) MIKHEIL
         -------
    
    Items to Find: Rare Shield, Winged Boots, H Bottle, Hourglass, Oberol G,
    Burning Sword
    
    Enemies: Mech Scorpion, Neuroids, Cotton Dust, Rota, Discus, Gas Cloud
    *******
    
    Suggested Level: 46
    ********* *****
    
    The maze is shaped a lot like the other mazes you will see in the Aethersphere,
    but it also has this interesting dynamic that requires you to move colored tiles
    around, but each time you move on a tile, all the tiles of the same color also
    move, so you need to think quickly. The enemies in here are not that bad.
    
    When you enter, use the yellow plate on the left to cross over to the other
    side, then take the red plate to the center of the area. Get on the yellow
    plate to the right and you will be back where you started. A red plate is on
    the left, so use that and go down to the multilevel happy fun dungeon. Go to
    Level 2 here by going to the far lower-right corner of this room.
    
    Here, you have to make sure you cross the blocks as they are on screen, as they
    do fall off, and if you happen to be on them, you will fall down. So hurry up
    when you cross over them. Go left and you will be in another teleporter. Go in
    it, then take the lift to the other side and hit Switch D. Go to the next
    screen to get a Rare Shield, then go back to the maze. Go back to the elevator
    and take the teleporter above it. Ride the lift and follow the parth until you
    get to the teleporter, then go left to get to Level 3. 
    
    Go across the platforms, then head down and right. Take the left teleporter and
    head left one screen, then go up and take the lift across to get a chest
    containing a Burning Sword. Go back to the teleporter, then take the teleporter
    on the right. Go right one screen, then go up two screens. This is a pretty
    tricky puzzle, but this is how you do it.
    
    Activate the green switch, then get on the green plate. Flip the red switch in
    the northeastern part of the room. Go down on the purple plate, then go on the
    purple plate to the left. Get on the uncolored plate, and then move up using
    the red plate. Move left on the blue plate, get on the aqua plate to the left,
    and go down on the yellow plate. Go on the uncolored plate on the left, then go
    down using the white plate. Then go on the white plate on the right, then go on
    the top uncolored plate to get to a blue plate, which takes you to the next
    warp. Simple. =)
    
    You are now on Level 3. Ride the elevator down to Level 2, then go up and
    teleport. Go up, across the lift, then go right into the next screen. Go to the
    path on the right, and a lift should be there. Ride it south, then throw the
    switch, go right, down, and left. Cross the platform, then go left to the next
    lift. Cross the platforms and keep following the path until you get to a save
    point. Save and go to Level 4.
    
    Since you just saved, you don't really have to worry about falling here, but
    try to manuever around the platforms without falling. Take the elevator at the
    bottom, then go up through the door. Go north and you will be at a puzzle that
    took me forever to figure out. Take the white block and put it near the spring,
    but just a little to the left and a little below the top of it. Go to the bottom
    of the spring, press circle, and as the spring goes forward, you need to move
    the box in front of the spring so it gets jammed. Doing this enables you to
    fight the boss. Rembrandt kills you quickly, and you start this battle with a
    lot of hurt...
    
    
    - - - - - - - - - - - - - - - - - - - - - -
     B O S S   F I G H T   T W E N T Y  O N E
     - - - - - - - - - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: Rembrandt
    
    HP: 15,000   TP: 0     
    EXP: 3500    GALD: 2312   LENS: 56
    
    ITEMS WON: SW280280
    -------------------------------------------------------------------------------
    
    You start off very weak, so RIGHT AWAY have all four people use at least
    Melange Gels on themselves. Now, have Stahn attack with a powerful array of
    skills, including Dragon Blade, so Rembrandt will have a tough time with
    getting off his attacks, which are quite powerful. Have Rutee be the healer if
    times are tough, but when she doesn't need to heal, have her keep using the
    Thievery skill on Rembrant until she is successful. You will get a powerful
    disc. Demon's Lance works very effective on him once she has stolen the disc.
    He's not that bad as long as you heal right away in the beginning.
    
    
    - - - - - - - - - -
    
    After the battle, Rembrandt will explode, and Leon dies. Marian will then say
    that she was hired by Hugo because she resembled Leon's mother. Marian will
    then leave the sky cruiser via escape pod, and the party will get on the Sky
    Cruiser. However, the Guardian Draconis will shoot you down. You now have two
    new missions: go to Cloudius to deactivate the Guardian Draconis, and going to
    Helraios to revive Igtenos. You can do these in any order, but I say go for
    Helraios first, as you get Igtenos at a very low level and need to raise his
    level quickly.
    
    Go back to Radisrol, as some new shops have opened up.
    
    
    Weapon Shop RADISROL
    
    Destroyer            - 30,000 Gald
    Strength Halberd     - 90,000 Gald
    Energy Bullet        - 320 Gald
    
    Armor Shop RADISROL
    
    R. Plate             - 20,000 Gald
    Holy Cloak           - 28,000 Gald
    Rare Helm            - 14,000 Gald
    Fine Hat             - 1,300 Gald
    R. Gauntlet          - 18,000 Gald
    
    Item Shop RADISROL
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Lemon Gel            - 250 Gald
    Pine Gel             - 500 Gald
    Life Bottle          - 150 Gald
    R. Bottle            - 500 Gald
    P. Bottle            - 80 Gald
    Winged Boots         - 1,500 Gald
    
    Help Yourself Inn    - 30 Gald
    
    
    Buy some armor and weapons here, then go to Helraios. I do reccomend getting to
    Level 48 and getting the Assassin Skill from Seinegald Castle now. Go to the
    slab and answer Dragon Blade and Fiery Wave to get it, but you need to be Level
    48. Now go to Helraios. How do you get there? Go to the teleporter room in
    Ignasea and head to the green gate and you will be in Rodeon.
    
         -------
    52.) RODEON
         -------
    
    Items to Find: Ankh Shield, Warrior Symbol, Elven Bow
    
    Enemies: Dark Mage, Healer, Warrior, Kubitoom, Killamari, Placenta
    *******
    
    Suggested Level: 48
    ********* *****
    
    This place is not that bad. The ememies can be easily killed using bombs if you
    feel like it, but they're not that tough anyways.
    
    Go down and use the teleporter to enter the maze. Go to the upper left area and
    use the elevator, then use the elevator there to get to Level 1. Get the Ankh
    Shield from the chest and go in the elevator and you should be in Level 2. Get
    the Elven Bow from the chest here, and then use the elevator at the upper right
    hand corner to get to the Warrior Symbol chest. Go down and get on the nearby
    elevator to get to Level 4. Use the teleporter in the upper left corner to exit
    this place.
    
         --------
    53.) HELRAIOS
         --------
    
    Items to Find: Juicy Beef x8, Oberol G, Oberol EX x3, Score D, Card Key,
    Volcano Disc, Flare Claw, Laser Blade, Flare Sword, Winged Boots, Igtenos
    
    Enemies: Thelm, Paghoul, Aile, Discus
    *******
    
    Suggested Level: 48
    ********* *****
    
    This place is not as bad as some people make it out to be, although it does
    have some annoying puzzles and a certain password that will drive anyone not
    reading a guide insane.
    
    When you enter, follow the path until you reach an area that contains three
    doors. Take the door on the left, and then go through into the next door. There
    are three Oberol EX's and an Oberol G on the bottom of this room. Go down, and
    in the next room, go right one screen. Walk past the flamethrowers to get to
    the next room which has a bunch of conveyor belts. Walk up the silver platform,
    and get on the conveyor belt to the right. When you get off, go right, left,
    right, right, up, ad up to get the Score D. Go back to the start, climb on the
    left platform, and go right, up, right, up, up, left, right, and up to get to
    the exit, then go to the side room to get some Juicy Beef and the shiny new
    Volcano Disc. Go in the middle room to get the valuable Card Key.
    
    Go all the way back to the room with three doors, and take the middle door.
    Unlock the door using the Card Key in the computer next to the door, and go
    through. Go to the last door to get the Flare Claw for Bruiser, then take the
    second door going up and go right to get to the next door. Run through the
    flamethrowers to get to the save point. In the next room, enter GIFT and then
    FATE to unlock the door. You'll also get a Laser Blade this way. Run by all the
    flame throwers and go into the upper left exit. Ilene will now confront you, and
    you will have to fight her, after she reveals her plan for a new utopia with
    Hugo.
    
    
    
    - - - - - - - - - - - - - - - - - - - - - -
     B O S S   F I G H T   T W E N T Y  T W O
     - - - - - - - - - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: Ilene
    
    HP: 13,000   TP: 800     
    EXP: 3500    GALD: 1980   LENS: 60
    
    ITEMS WON: Mind Ring
    -------------------------------------------------------------------------------
    
    Ilene is not really all that tough, as she will only do some attacks once in a
    while, as you can pummel her from the start using Dragon Blade with Stahn and
    Mirage with Garr. If you got Assassin, use it to provide a lot of attack
    stoppage and combo damage, otherwise, Dragon Blade and Missile Sword work fine.
    There is a cannon on top shooting at you, but it's no big deal. You can steal a
    Mind Ring using Rutee, but it's not neccessary.
    
    
    - - - - - - - - - -
    
    Ilene will jump off Helraios after realizing how wrong she was for trusting
    Hugo, which makes Stahn very sad. As he mopes, Philia and Garr repair Igtenos.
    Don't equip it as your weapon yet, as you need it to level up a lot for it to
    be an effective weapon, but make sure to have it equipped as your swordian, and
    put on it a disc like the Thunder Disc. Open the chest to get the Winged Boots
    and use them to warp outside, then go back to Radisrol.
    
         ------
    54.) DEIMOS
         ------
    
    Items to Find: Score C, Life Bottle, Miracle Gel, Pine Gel, Lemon Gel, Melange
    Gel, Orange Gel, Green Gel, Bronze Key, Earth, Ribber Suit, Iron Key, Gold Key,
    Guitar
    
    Enemies: Killamari, Kubitoom 
    *******
    
    Suggested Level: 49
    ********* *****
    
    In Ignasea, use the yellow warp to take you to Deimos. Go west and you will
    reach an interesection. Go down and you will be in a large room. Go down the
    flight of stairs, and go left. Go down all the stairs and follow the path to
    get the chests which contain a bunch of healing items. Now, go back along the
    path, up all the stairs, go right and up the stairs to get back to the large
    room. Go into the upper right hand corner and get the Score C. Go back down to
    the main room and find the mouse, which you will have to fight to get a Bronze
    Key. Get the other two mice to get Iron Key and Gold Key, and you will have all
    3 keys.
    
    Go up, and when you get to the path, go up through the door, and then search
    the lower left corner to get a Guitar. Go up to the door and search it and
    insert the three keys. Now, go up and search the machine, and again use the
    keys on them. A door will open, so go back to where you found the keys from the
    mice, and go into the lower right hand corner. Go down, right, down, and left,
    going past the door, into a large room. Get the Earth Disc and Rubber Suit,
    then go back through the door you didn't go through. Go down and you will be
    out of here. Now, head to Cloudius.
    
    
         --------
    54.) CLOUDIUS
         --------
    
    Items to Find: Crescent Bow, Lucky Blade, P. Ring, GC Rod, Elven Cape, Sacred
    Text 7, Tornado, Egg 
    
    Enemies: Alra, Boneshroom, Cotton Dust, Arachnid, Evil Eye, Kubitoom,
    Killamari, Phyloxin, Neuroids, Ogre
    *******
    
    Suggested Level: 49
    ********* ***** 
    
    Step on the teleporter and you will be in another one of those fun mazes that I
    adore oh so much. Go left and down and enter the teleporter and you will be in a
    small room. Get the Crescent Bow here, then go back up and go to the upper
    right, then left and down and ride the elevator to get to Level 2.
    
    In Level 2, head to the lower right corner and use the teleporter to get to a
    room with the Lucky Blade. Go back up and go to the northern part of the area,
    and take the elevator on the left to get to Level 3.
    
    In Level 3, head down and right to get to Level 4.
    
    Now in Level 4, go up a little, then go left. Go through the teleporter to get
    to a room with an Elven Cape, P. Ring, and the GC Rod. This rod allows you to
    get to the Tower of Druaga, so hold on to it, despite the fact it sucks big
    time as a weapon. Head to the lower left of the main area of Level 4, then go
    up, right, and up to the elevator which takes you to Level 5.
    
    On Level 5, go down to the bottom part of the maze, go left, and up to another
    teleporter.
    
    You can get the Hellfire special skill here for Stahn. If you are on Level 38,
    which you should be, read the tablet and answer Flare Tornado for the first and
    Force for the second.
    
    In the next room, the puzzle will begin. Go through the door and up the stairs.
    Get the Tornado disc, and push the star through the hole on the left. Go back
    down the stairs, then put the moon over the clock in the bottom part of the
    circle. Put the sun on the northern part of the cross, and then take the
    unmarked ball and put it on that little ring you see in the lower left hand
    corner. Took me a while to figure that one out. =D Now, you have Saturn, so put
    that on the eastern part of the cross. Stand in the middle and shoot the sun
    with the Sorcerer's Ring.
    
    Go back and save at the save point, and go back to the maze. Go down, right,
    up, and right, and use the teleporter. Heal up here, and go up to confront
    Baruk.
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - -
     B O S S   F I G H T   T W E N T Y    T H R E E
     - - - - - - - - - - - - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: Baruk, Earthworm x3
    
    Baruk
    HP: 15,000   TP: 0
    
    Earthworm x3 
    HP: 2,835    TP: 0
    
    Bishop
    HP: 1,380    TP: 164     
      
    EXP: 5075    GALD: 1829    LENS: 76
    
    ITEMS WON: Dark Bottle
    -------------------------------------------------------------------------------
    
    This battle is really not that tough at all. First off, kill those annoying
    Earthworms, who can poison you and move around a lot. After they're destroyed,
    you won't have much of a problem handling Baruk. Dragon Blade works well
    against him, as does Assassin, if you have it. Hellfire does not work well, and
    some magic spells are ineffective against him. Garr casting Demon Lance combined
    with Philia's magic and Stahn's major attacks should mean a quick battle.
    
    - - - - - - - - - -
    
    Get the Egg from the throne after the battle, and then go up to the wall and
    hit the switch. Use the Winged Boots to get out of here, and go back to
    Radisrol.
    
         --------
    55.) BELCRANT
         --------
    
    Items to Find: Score E, Blizzard Disc, SP100300 Disc, Duel Sword, Mercy Disc,
    Silver Cape
    
    Enemies: Evil Sword, Healer Knight, Druid, Balrog 
    *******
    
    Suggested Level: 51
    ********* *****
    
    When you have completed both Deimos and Helraios and are ready to go to
    Belcrant, go to Ignasea and warp to Josaia. Take the Sky Cruiser to land in
    Belcrant. It's party time!
    
    Go north and get the Score E from the chest, then go on the elevator and take
    it downwards. When it comes to a stop, you can collect the Blizzard Disc from
    the chest. Go up and head to the elevator, then take it up to the third floor.
    On the third floor, go to the upper right hand corner of the room and snare the
    Duel Sword from the chest. The elevator is in the left hand side of the room,
    along with a SP100300 Disc.
    
    On the fourth floor, head north and board the elevator to reach level 5. Get
    the Mercy Disc from the center, and go to the lower left hand corner to get to
    the next floor. Once there, go to the right hand side to get the Silver Cape,
    then walk onto the teleporter in the center of the room. Step on the up arrow,
    then go back up to Level 6, and step on the green dot again. You will face Hugo
    now.
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - 
     B O S S   F I G H T   T W E N T Y    F O U R
     - - - - - - - - - - - - - - - - - - - - - - - 
    
    -------------------------------------------------------------------------------
    Enemy: Hugo
    
    HP: 20,000    TP: 999    
    EXP: 4400    GALD: 3200    LENS: 25
    
    ITEMS WON: Mystic Symbol
    -------------------------------------------------------------------------------
    
    Not really that tough of a battle at all. Have Stahn do Dragon Blade, while
    Rutee tries to steal the Mystic Symbol from him, or heal the party if needed.
    Your other two characters should make sure that Hugo doesn't get a chance to
    pull off anything too bad, especially an attack called "Divine Power". If he
    does that, you better be ready to heal! Philia should be casting Holy Lance or
    Holy Wrath, while Garr's Demon's Lance spell is particuarly deadly. 
    
    - - - - - - - - - - 
    
    After the fight, Berseilus will say that he controlled Hugo all along. Now, the
    final boss, Kronos, will appear. Does every Playstation RPG have to have a
    "secret" final boss? Why can't the person you think is the final boss be the
    final boss? Ah well. Kronos will complete the Aethersphere, which drops to
    earth, but Fayte will seal your fate and help you out.
    
         ----------------
    56.) HELPING THE KING
         ----------------
    
    Items to Find: None
    
    Enemies: Dragonfly, Viper, Grizzly, Killer Owl, Vorpal Bunny, Ogre
    *******
    
    Suggested Level: 51
    ********* *****
    
    The King will meet with you and tell you that Radisrol has been taken over and
    tell you that Harmentz, Armeida, and Cresta are under attack. Go save one of
    the towns by beating some Ogres, then go back to the king, who will tell you to
    go to the war room. Go there, and watch the scene, and you will have to go to
    Swordian R&D Lab and Trash Mountain. You can do them in any order.
    
         ----------------
    57.) SWORDIAN R&D LAB
         ----------------
    
    Items to Find: RC Rod, Vorpal Sword, Beam Shield, SP240360, SW350350, Hellfire
    Disc
    
    Enemies: Ray, Red Roper, Flame, Lens Golem, Skeleton, Gas Cloud, Whyte, Smog
    *******
    
    Suggested Level: 52
    ********* *****
    
    The Swordian R&D Lab is to the norheast of Armeida and you must walk to get
    there. This is a fire elemental place, so turn off all your fire spells and
    give Stahn a different sword before entering. Once in, go up and shoot the
    pillar with the Sorceror's Ring. Go up into the next screen. At the fork, go
    down into a cave, and answer Explosion and Vortex to get the Flame Vortex skill.
    
    Go out of the cave, and go right, getting the Vorpal Sword along the way. Go up
    into a puzzle room, then follow these easy directions to get out of this room.
    Go up onto the first platform and shoot the pillar to the left. Go up one
    platform, go right three, avoiding the brown circles, and shoot the pillar,
    then get all the chests, and head to the topmost platform. Walk out on the
    stones and go into the next room. Here, go left, then down, and cross the
    bridge, then shoot the pillar. Walk across the bridge that was formed, get the
    Beam Shield, walk across the southern bridge, and head north to enter the Lab.
    
    Here, you have to shoot certain devices. With the rows from front to back going
    1 to 4, and the columns from left to right going 1 to 5, shoot the following
    devices (line up the row and column, row is first, column second). (1,3),
    (1,4), (2,5), (3,3), (3,4). Now, your swordians will be all powered up and you
    can go to trash mountain!
    
         --------------
    57.) TRASH MOUNTAIN
         --------------
    
    Items to Find: Bahamut's Tear, Score F, Winged Boots, Star Helm, Doom Blade,
    Dragon Fang, Thunder Disc, Flare Rod, SW400400, Belselium
    
    Enemies: Earthworm, Ray, Smog, Bone Knight, Whyte, Zombie
    *******
    
    Suggested Level: 53
    ********* *****
    
    To get to Trash Mountain, located in Junkland, go to Calviola and head west,
    then down, left, up, and right. Here, buy 15 Neutralizers from the Item Shop
    and enter Trash Mountain, located in the northern section of the town. As soon
    as you enter, use a Neutralizer, and each time that circle around you
    disappears, use another one, so you won't sustain any damage when you run into
    gas clouds.
    
    Go up, and once you get to the fork, go left. Walk up to the wall at the end
    and press circle, and go into the large room. Go to the upper left hand corner
    and enter the next room to get the Bahamut's Tear. Go back one screen, and
    break the wall in the upper right to get the Score F. Then, go back through the
    big room, and go back to the hallway. Go left, then down, and descend the rope.
    Get the Winged Boots, and go down another level. On the lower right hand
    corner, get the ?HELM and turn it into a Star Helm. Go all the way back to the
    beginning now, and when you reach that fork, don't go left, go right this time.
    
    Break through the first crack in the wall and get the Doom Blade from the
    chest. Don't equip it until you get out of here, as it will heal some enemies
    in here. Go down, and then head right past the open door to another cracked
    one. Walk up to the rope and go down it. Then, go right, and turn down, then go
    left and take the exit to the left, then go to the left again, and keep going
    until you get the Dragon Fang for Bruiser. Go back right, then up, then up, and
    take the first turn to the left. Keep going left until you can't go left any
    more, then go down  until you reach the rope, which you can go down.
    
    Go down and right, then open up the cracks in the wall. Then drag the rock
    along and push it through the hole in the floor. Go right and get the Thunder
    Disc, then crack the wall and go through, then go left. Break through the wall
    in this room to get some items from the chests, go back out, and go left and
    plug up the hole again. Go down and follow the path to get the Belselium, and
    you will be all done in here.
    
    Thankfully. =)
    
         ----------------
    58.) GETTING THE LENS
         ----------------
    
    Items to Find: Lens (x3), Old Cane, Holy Symbol, Golden Frypan
    
    Enemies: Dragonfly, Viper, Grzzily, Killer Owl, Vorpal Bunny
    *******
    
    Suggested Level: 54
    ********* *****
    
    Go to Darilsheid Castle and talk to the king. You will find out that the Lens
    Cannon needs more Lens, so the king tells you to get three Lens from Armeida,
    Cresta, and Harmentz. Go to the war room and talk to the mayor of Armeida, then
    go to Straylize Forest. Next to the sacred stone lies an Ogre, so beat him and
    get the first Lens. Go to Harmentz (southwest of Darilsheid) and talk to Walt,
    hand him all your gald, and he'll give you a Lens. Go to the lower left room
    here to get an Old Cane, and have it identified to get the BC Rod. Walt will
    give you all your money back as you leave. Now, go east until you get to
    Vresta, and talk to the mayor. Now, go dig near the tree, then talk to the nun.
    Enter the storage shed and dig around until you get the final Lens. Go back to
    Darilsheid and that's that! Now that you have the Draconis, you can get all the
    bonus items and side quests, but if you don't want to, it's time to finish the
    game!
    
         -------
    59.) DYCROFT
         -------
    
    Items to Find: Star Shield, Star Glove, SP300410, Star Cap, Terra, Soul Steel,
    Fragment x4, Delis Emblem, Resist Ring, Shamisen
    
    Enemies: Aerial Knight, Nightingale, Hellmaster, Wizard, Dragontooth, Basilisk
    King
    *******
    
    Suggested Level: 55
    ********* *****
    
    When you are ready, board the Draconis and choose to fly to Dycroft. Enter, and
    go up to the fork, then go left for a Star Shield and right for a Shamisen.
    Then, take the northern part of the fork to the mirror, which will teleport
    you. Head down to the next screen, then climb up the stairs, and go right, then
    use yet another mirror to teleport. Go down and open the chests for some Terra
    Armor and the first fragment. One down, three to go. 
    
    Go back, and continue to the right, going right, up, down, left, and you will
    come to another fork, then go up, get the SP300410, and go up some more to get
    a Star Glove and the second fragment. Two down, two to go.
    
    Go back down, and continue through the hallway until you get to another mirror.
    Warp through it, then go left and up the stairs. Take the mirror on the left to
    get a Fragment, then the one in the middle to get a Star Cap. Now head through
    the mirror on the right, then go down, left, and up the stairs to the next
    screen. Go down and step on the circle, and you will be in a jail alone. Go
    right and get the fourth fragment, and a Soul Steel. Take the stairs on the
    upper left once you have everyone back. Go past the save point and exit through
    the door to the south, and step on the circle. You'll get the Delis Emblem. 
    
    Now, go down, and then left, walk past the mirros, going south, and take the
    door at the bottom to get a Resist Ring. Leave the room and go up the stairs to
    the right. Go right, then go down all the stairs, then go through the door in
    the next room. You will be in a room with a bunch of mirrors, so go two rows
    up, and one mirror to the left, and smash it to reveal a staircase, so go
    through.
    
         ------------
    60.) CRYSTAL MAZE
         ------------
    
    Items to Find: Cutie Mitten, Star Cloak, Faerie Ring
    
    Enemies: Aerial Knight, Nightingale, Hellmaster, Wizard, Dragontooth, Basilisk
    King, Clone
    
    *******
    
    Suggested Level: 56
    ********* *****
    
    Ah, the maze that took me a week to figure out. There's no random battles in
    here, but walking in front of a mirror triggers a battle with a clone of Stahn,
    so use a coffin to block the mirror.
    
    Save at the save point, then leave the first room and head right into the next
    room. Go down, and search along the right wing to find a door, then take it
    downwards, then go right along the hallway to get the Cutie Mitten, then
    continue following the path. When you reach a fork, go down, and head right
    into the next screen. Go down, then left, and keep going until you get to a
    crystal. Examine it, and it will shatter. Now, go one screen to the right and
    flip the switch. Go right, and into the next room. Get the Faerie Ring, and
    make your way through the room. Once in the next room, step on the circle and
    you will get to talk to the other characters.
    
    Go back to the dark room, and exit to the right. Point the crystal north (not
    up), then go back to the room that had the switch. Go to the southwestern
    corner and go down into a room with the green crystal, and point that to the
    east. Leave this room, then go left, and keep going until you get to the blue
    crystal, then have it point up. Go up, and head to the upper right and point
    the crystal to the west. Go back to the main room, and go right, then go up at
    the fork. Turn the switch off, the walk right until you et to the purple
    crystal, which needs to be pointing to the south. Go back to the dark room and
    get the Star Cloak, then go down and right, and go north into a room. Go right,
    and you will see two doors. The top one has the red crystal (east), and the
    south one has the light blue crystal (west).
    
    Go back to the room where your characters are, and the circle will teleport you
    to where the party is. Save your game and equip your characters properly. Head
    right, then go onto the second floor, and step on the teleporter. Go right,
    down the stairs, and go down to the next screen. Step on the insignia on the
    ground, and go left to use the teleporter. Examine the wall pannel, and then
    teleport back, heading right, and go one screen up. Go left and teleport. Go
    left, then up, and use each of the teleporters to flip the panel. Go back to
    the main room and examine the rotating panel, and go up to save. Now, Kronos is
    here, and it's party time!
    
    - - - - - - - - - - - - - - - - - - - - - - - - 
     B O S S   F I G H T   T W E N T Y    F I V E
     - - - - - - - - - - - - - - - - - - - - - - - 
    
    -------------------------------------------------------------------------------
    Enemy: Leon
    
    HP: 16,000    TP: 9,999    
    EXP: 4000    GALD: 1520    LENS: 5
    
    ITEMS WON: None
    -------------------------------------------------------------------------------
    
    He's simple, just trap him in the corner, and have a magic user blast him with
    Holy Lance until he dies.
    
    - - - - - - - - - - 
    
    
    - - - - - - - - - - - - - - - - - - - - - - -  
     B O S S   F I G H T   T W E N T Y    S I X
     - - - - - - - - - - - - - - - - - - - - - -  
    
    -------------------------------------------------------------------------------
    Enemy: Kronos
    
    HP: 10,000    TP: 200    
    EXP: 5600    GALD: 0    LENS: 99
    
    ITEMS WON: Miracle Gel
    -------------------------------------------------------------------------------
    
    The toughest part about him is that he is flying, so Stahn will need to be
    using Slash Attack, while the others should be using spells and jumping
    attacks. After a while, he will die, and the real fun will begin.
    
    - - - - - - - - - - 
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - 
     B O S S   F I G H T   T W E N T Y    S E V E N
     - - - - - - - - - - - - - - - - - - - - - - - -
    
    -------------------------------------------------------------------------------
    Enemy: Ultra Kronos
    
    HP: 30,000    TP: 9,999    
    EXP: -       GALD: -     LENS: -
    
    ITEMS WON: Mystic Symbol
    -------------------------------------------------------------------------------
    
    Man, what an easy final boss. He's not even flying, so you don't have to worry
    about using weaker attacks just to try to ground him. Just have your magic
    users heal and blast him with Holy Lance and Demon's Lance while Stahn uses his
    most powerful skills and Ultra Kronos will be Ultra dead. He teleports, so just
    run around if he does that a lot.
    
    - - - - - - - - - - 
    
    Now, enjoy the dumb ending, and congratulate yourself for beating this great
    game.
    
    
    -------------------------------S E C T I O N   X-------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<T O W N S>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    This section has the shop lists for each town, as well as other important
    information on each particular town.
    
    ARMEIDA
    -------
    
    This small village doesn't really have much to offer. Just a few laughs and
    some random information, basically. Make sure to talk to everyone, though. They
    all have good information on the Straylize Temple, and this is your last stop
    before the Temple, so heal up!
    
    General Store TRAVEL PAL
    
    Short Sword          - 20 Gald
    Long Sword           - 40 Gald
    Rapier               - 90 Gald
    Leather Armor        - 30 Gald
    Wood Shield          - 25 Gald
    Beret                - 10 Gald
    Leather Helmet       - 20 Gald
    Leather Glove        - 12 Gald
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Life Bottle          - 150 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    
    Sunset Inn           - 150 Gald per night
    
    CHERIK
    ------
    
    Cherik is a desert town full of rude townspeople and merchants. However, Leon
    drags the party here on a lead that the Eye of Atamoni was brought here. Baruk,
    the operator of Oberon Corp on the continent, second in command to Hugo,
    advises the party here. Also, purchase Rune Bottles here as well, as it's the
    first place you can buy them on your journey, so you can identify your ?DISCs
    and upgrade your Savory items.
    
    Equipment Shop OASIS
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Life Bottle          - 150 Gald
    P. Bottle            - 80 Gald
    R. Bottle            - 500 Gald
    Spectacles           - 5 Gald
    H. Bottle            - 40 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    
    Arms Shop DESERT STORM
    
    Saber                - 120 Gald
    Fine Saber           - 480 Gald
    Silver Mace          - 580 Gald
    Veldan               - 350 Gald
    Battle Axe           - 600 Gald
    A. Cloak             - 280 Gald
    Iron Helmet          - 180 Gald
    Iron Glove           - 250 Gald
    
    Fish Monger TASTY FISH
    
    Bream                - 120 Gald
    Wrasse               - 10 Gald
    Red Snapper          - 480 Gald
    
    Fruit Shop FRUITY
    
    Vegetables           - 300 Gald
    Banana               - 40 Gald
    Pineapple            - 500 Gald
    Dorian               - 3,000 Gald
    
    Clothier SILK ROAD
    
    A. Cloak             - 280 Gald
    Blue Ribbon          - 220 Gald
    
    Jeff's Inn           - 80 Gald per night
    
    DARILSHEID
    ----------
    
    Darilsheid is the capital of the Kingdom of Seinegald, and is also the biggest
    city in the world of Tales of Destiny. It has more stores, more people, et
    cetera, then any other city on the planet in ToD. Explore it well, as there is
    a lot to be found within the city limits. Don't pass up its many shops and huge
    Inn, as well!
    
    Oberon Corp MAIN STORE
    
    Spectacles           - 5 Gald
    Oberol C             - 50 Gald
    Energy Bullet        - 320 Gald
    
    Gourmet Shop PICCOLO
    
    Squid                - 100 Gald
    Sea Bass             - 130 Gald
    Bonito               - 300 Gald
    Lemon                - 30 Gald
    Strawberry           - 200 Gald
    Pineapple            - 500 Gald
    Prune                - 440 Gald
    
    Equipment Shop H.PEACE
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Life Bottle          - 150 Gald
    Spectacles           - 5 Gald
    H. Bottle            - 40 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    
    Weapon Shop WARRIOR
    
    Short Sword          - 20 Gald
    Long Sword           - 40 Gald
    Rapier               - 90 Gald
    Saber                - 120 Gald
    Hand Axe             - 160 Gald
    Gem Rod              - 240 Gald
    
    Fruit Vendor COLORFUL
    
    Lemon                - 30 Gald
    Strawberry           - 200 Gald
    Pineapple            - 500 Gald
    Prune                - 440 Gald
    
    Clothier TRENDY
    
    Cloak                - 6 Gald
    Beret                - 10 Gald
    Ribbon               - 5 Gald
    
    General Store QWIKEE MART
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Life Bottle          - 150 Gald
    P. Bottle            - 80 Gald
    
    Fish Monger SEA BREEZE
    
    Blowfish             - 4,000 Gald
    Squid                - 100 Gald
    Sea Bass             - 130 Gald
    Bonito               - 300 Gald
    
    
    Velvet Garden Inn    - 70 Gald per Night
    
    HARMENTZ
    --------
    
    Harmentz is a small village that you go to on your journey to meet up with Walt
    and sell him the Old Cane. However, Seinegald troops at the command of the
    young Leon capture you here and bring you back to Darilsheid, where the whole
    shape of the story changes for good.
    
    Shop Lists:
    
    Equipment Shop SONG BIRD
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Life Bottle          - 150 Gald
    L. Cape [Leather]    - 50 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Spectacles           - 5 Gald
    
    Weapon Shop WHITE KNIGHT
    
    Short Sword          - 20 Gald
    Long Sword           - 40 Gald
    Rapier               - 90 Gald
    Saber                - 120 Gald
    Hand Axe             - 160 Gald
    Gem Rod              - 240 Gald
    Wood Shield          - 25 Gald
    Leather Helmet       - 20 Gald
    Beret                - 10 Gald
    Leather Glove        - 12 Gald
    
    Peace of Mind Inn    - Initially free, then you pay
    
    JANOS
    -----
    
    Janos is the first town you come across in Tales of Destiny. Often refered to
    as the "Border Town" Janos serves as a neutral town, on the border of two
    powerful countries. You'll find it very challenging to simply get OUT of Janos
    at first! This snow-covered town has a very interesting bar, however...
    
    Shop Lists:
    
    Equipment Shop BORDERLINE
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Life Bottle          - 150 Gald
    Cape                 - 5 Gald
    
    Equipment Shop BLIZZARD
    
    Short Sword          - 20 Gald
    Long Sword           - 40 Gald
    Plain Rod            - 5 Gald
    Cloak                - 6 Gald
    L. Armor [Leather]   - 30 Gald
    Wood Shield          - 25 Gald
    L. Helmet [Leather]  - 20 Gald
    Beret                - 10 Gald
    
    Dream Space Inn      - 30 Gald (One Night)
    
    KALVIOLA
    --------
    
    The capital city of the Calvalese continent, Kalviola is essentially a city
    full of rude and obnoxious people who are really not helpful at all in your
    quest. However, you can buy strong weapons and armor here, and also, important
    things are here, like the Straylize Temple on the continent, where the Eye of
    Atamoni could be...
    
    Equipment Shop MOONLIGHT
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Life Bottle          - 150 Gald
    P. Bottle            - 80 Gald
    R. Bottle            - 500 Gald
    Spectacles           - 5 Gald
    H. Bottle            - 40 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    
    Armor Shop FULL MOON
    
    Amber Cloak          - 280 Gald
    Ring Mail            - 300 Gald
    Iron Helmet          - 180 Gald
    Iron Glove           - 250 Gald
    Ankh Hat             - 120 Gald
    
    Oberon Corp KALVIOLA
    
    Spectacles           - 5 Gald
    Oberol C             - 50 Gald
    Oberol EX            - 300 Gald
    Energy Bullet        - 320 Gald
    Life Bottle          - 150 Gald
    
    Weapon Shop DESERT MOON
    
    Saber                - 120 Gald
    Fine Saber           - 480 Gald
    Veldan               - 350 Gald
    Battle Axe           - 600 Gald
    Bastard Sword        - 800 Gald
    
    Orc's Inn            - 100 Gald per night
    
    LIENNA
    ------
    
    Lienna is a small village at the north end of Fitzgald continent. It's Stahn's
    hometown, and doesn't really contain anything extrodinarily important to your
    game except one thing - the garden patch. When you find the secret seed shop on
    the solitary island towards the end of the game, you'll be frequenting Lienna
    Village... trust me.
    
    Fish Shop TIDES
    
    White Smelt          - 80 Gald
    Eel                  - 2,000 Gald
    Tuna                 - 3,000 Gald
    Prawn                - 1,200 Gald
    
    Green Grocer ECHO
    
    Vegetables           - 300 Gald
    Wormy Apple          - 2 Gald
    Persimmon            - 85 Gald
    Chestnut             - 120 Gald
    Silvervine           - 200 Gald
    Grape                - 980 Gald
    
    Fruit Vendor BLUE SKIES
    
    Lemon                - 30 Gald
    Apple                - 30 Gald
    Strawberry           - 200 Gald
    
    Bakery FLUFFO
    
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Fitz Burger          - 180 Gald
    
    Butcher Shop GRADE A
    
    Chicken              - 420 Gald
    Beef                 - 1,000 Gald
    
    NEUESTADT
    ---------
    
    Neustadt is the biggest city in the Fitzgald region, and holds many stores and
    areas for you to explore. This is initially where you meet Ilene, and go on
    your mission to take out the pirate fleet that is harassing Oberon Corp's Lens
    shipments.
    
    Arms Shop ARCADIA
    
    Short Sword          - 20 Gald
    Long Sword           - 40 Gald
    Battle Axe           - 600 Gald
    Ring Mail            - 300 Gald
    Silver Mace          - 580 Gald
    Kite Shield          - 350 Gald
    Ahmet Helmet         - 480 Gald
    Land Hat             - 340 Gald
    Gauntlet             - 380 Gald
    
    Fast Food SP-BURGER
    
    Fitz Burger          - 180 Gald
    Fitz Fries           - 50 Gald
    Fitz Shake           - 100 Gald
    
    Supermarket F-MART
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Lemon Gel            - 250 Gald
    Pine Gel             - 500 Gald
    Life Bottle          - 150 Gald
    Rune Bottle          - 500 Gald
    Panacea Bottle       - 80 Gald
    Holy Bottle          - 40 Gald
    Spectacles           - 5 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Lemon                - 30 Gald
    Acerola              - 250 Gald
    
    Fish Monger FRESH CATCH
    
    Squid                - 100 Gald
    Sea Bass             - 130 Gald
    Wrasse               - 10 Gald
    
    Butcher Shop FAIR DEAL
    
    Chicken              - 420 Gald
    Beef                 - 1,000 Gald
    
    Oberol Corp NEUESTADT
    
    Spectacles           - 5 Gald
    Oberol C             - 50 Gald
    Oberol EX            - 300 Gald
    Energy Bullet        - 300 Gald
    
    Kool Treats SOFTY KREAM
    
    Softy Kream          - 50 Gald
    Fitz Shake           - 100 Gald
    
    Tailor Shop SILVER THREAD
    
    Amber Cloak          - 280 Gald
    Land Hat             - 340 Gald
    Blue Ribbon          - 220 Gald
    
    Fish Monger CAVIAR #1
    
    Squid                - 100 Gald
    Sea Bass             - 130 Gald
    Bream                - 120 Gald
    Wrasse               - 10 Gald
    Red Snapper          - 480 Gald
    
    Grocer MARKET HALL
    
    Wormy Apple          - 2 Gald
    Vegetables           - 300 Gald
    Lemon                - 30 Gald
    Apple                - 30 Gald
    Strawberry           - 200 Gald
    Sweetee              - 220 Gald
    Acerola              - 250 Gald
    Pineapple            - 500 Gald
    Prune                - 440 Gald
    Mangosteen           - 1,500 Gald
    
    Fish Monger CAVIAR #2
    
    Squid                - 100 Gald
    Sea Bass             - 130 Gald
    Wrasse               - 10 Gald
    Bonito               - 300 Gald
    Blowfish             - 4,000 Gald
    
    Hotel Jun            - 200 Gald a night
    
    
    SHEEDEN
    -------
    
    Sheeden is a small town with few things to do. You can pick up some nice items
    here, but otherwise, there's not all that much. It allows you to get to Moreau,
    though.
    
    
    Arms Shop GOLDEN SWORD
    
    B. Sword             - 800 Gald
    Splint Mail          - 440 Gald
    Silver Cloak         - 480 Gald
    Silver Chain         - 500 Gald
    L. Shield            - 650 Gald
    Ahmet Helm           - 480 Gald
    Land Hat             - 340 Gald
    Gauntlet             - 380 Gald
    
    Equipment Shop ORIENT
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Life Bottle          - 150 Gald
    P Bottle             - 80 Gald
    R Bottle             - 500 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Cross Helm           - 650 Gald
    A Charm              - 10,000 Gald
    
    Peddler
    
    Shiny Junk           - 6,000 Gald
    Pine Gel             - 1,000 Gald
    Lemon Gel            - 250 Gald
    Winged Boots         - 2,000 Gald
    
    Hide Tide Inn        - 100 Gald
    
    
    MOREAU
    ------
    
    As the capital city of Aquaveil, Moreau has plenty of stores available for your
    browsing and purchasing needs. It is also a rather large city which features
    many buildings, an expansive area, and a waterway complete with a boat service.
    
    
    Boat Shop PIRON
    
    Moreau Homeware Shop
     - Equipment Shop PHANTASIA
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Life Bottle          - 150 Gald
    P Bottle             - 80 Gald
    R Bottle             - 500 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Breastplate          - 540 Gald
    Gauntlet             - 380 Gald
    
     - Equipment Shop MONKEY BIZ
    
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Beef                 - 1,000 Gald
    Steak                - 1,500 Gald
    Egg                  - 150 Gald
    Beast Meat           - 400 Gald
    
    Gourmet Shop GASTRONOMY
    
    Roast                - 600 Gald
    Beef                 - 1,000 Gald
    Steak                - 1,500 Gald
    M. Pike              - 30 Gald
    White Smelt          - 80 Gald
    Eel                  - 2,000 Gald
    Sea Bream            - 1,800 Gald
    Tuna                 - 3,000 Gald
    Prawn                - 1,200 Gald
    
    Clothier COLORS
    
    Cloak                - 6 Gald
    A Cloak              - 280 Gald
    Silver Cloak         - 460 Gald
    
    Hat Shop MAD HATTER
    
    Feather Hat          - 500 Gald
    Beret                - 10 Gald
    Land Hat             - 340 Gald
    Ribbon               - 5 Gald
    Blue Ribbon          - 220 Gald
    S Ribbon             - 1,400 Gald
    
    Grocer GROCERIES
    
    Vegetables           - 300 Gald
    Apple                - 30 Gald
    Persimmon            - 85 Gald
    Chestnut             - 120 Gald
    Silvervine           - 200 Gald
    Grape                - 980 Gald
    
    General Store TRADER SCHMOE'S
    ???? Items - Must use Rune Bottles on them
    
    Long Sword           - 1,800 Gald
    M. Sword             - 1,800 Gald
    Rapier               - 1,800 Gald
    M. Chain             - 2,000 Gald
    L. Armor             - 2,000 Gald
    Cloak                - 2,000 Gald
    Lucky Cap            - 1,500 Gald
    Beret                - 1,500 Gald
    L. Helm              - 1,500 Gald
    A. Charm             - 10,000 Gald
    P. Charm             - 25,000 Gald
    
    Weapon Shop SAMURAI
    This is only open after you beat Batista.
    
    Crescent Axe         - 1,160 Gald
    Quartz Rod           - 100,000 Gald
    Breastplate          - 540 Gald
    S. Cloak             - 460 Gald
    S. Chain             - 500 Gald
    Cross Helm           - 650 Gald
    L. Shield            - 630 Gald
    
    Item Shop GOODS
    This is only open after you beat Batista.
    
    Mandolin             - 1,250 Gald
    Lemon Gel            - 250 Gald
    Pine Gel             - 500 Gald
    Life Bottle          - 150 Gald
    P. Bottle            - 80 Gald
    
    Baku Inn - 80 Gald
    
    
    TERAZZI
    -------
    
    There's no inn here, but that's not the only unusual thing about this town!
    Being your last stop before a tough dungeon, you'd think the game would be more
    understanding and throw in some easy to find places, but instead you have to
    travel around in a boat for a while.
    
    Weapon Shop SAMURAI
    
    Bastard Sword        - 800 Gald
    Crescent Axe         - 1160 Gald
    Halberd              - 1,225 Gald
    Quartz Rod           - 100,000 Gald
    
    Equipment Shop STILLWATER
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Life Bottle          - 150 Gald
    P. Bottle            - 80 gald
    Spectacles           - 5 Gald
    H. Bottle            - 40 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    
    Gourmet Shop GOURMAND
    
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Beef                 - 1,000 Gald
    Steak                - 1,500 Gald
    Vegetables           - 300 Gald
    Egg                  - 150 Gald
    Beast Meat           - 400 Gald
    M. Pike              - 30 Gald
    White Smelt          - 80 Gald
    Eel                  - 2,000 Gald
    Sea Bream            - 1,800 Gald
    Tuna                 - 3,000 Gald
    Prawn                - 1,200 Gald
    
    Armor Shop VANGUARD
    
    Breastplate          - 540 Gald
    Plate Armor          - 820 Gald
    Cloak                - 6 Gald
    A. Cloak             - 280 Gald
    Silver Cloak         - 460 Gald
    Cross Helm           - 650 Gald
    Light Shield         - 630 Gald
    
    
    FROSTHEIM
    ---------
    
    The first place you get to when you return to Phandaria, it's not exactly the
    warmest place on the planet, so picking up some Fur Coats would be a wise idea.
    
    General Store SNOWSTORM
    
    Ransuer              - 1,200 Gald
    Compulsive Bow       - 1,850 Gald
    Plate Armor          - 820 Gald
    Magic Mesh           - 1,000 Gald
    Magic Chain          - 1,080 Gald
    Magic Helm           - 720 Gald
    Magic Tiara          - 680 Gald
    Bracelet             - 880 Gald
    Fur Cape             - 885 Gald
    Lemon Gel            - 250 Gald
    Pine Gel             - 500 Gald
    Life Bottle          - 150 Gald
    P. Bottle            - 80 Gald
    Crab Soup            - 4,000 Gald
    Herring              - 600 Gald
    Smelt                - 300 Gald
    Crab                 - 3,200 Gald
    
    Daybreak Inn         - 200 Gald
    
    
    CYRIL
    -----
    
    Even though it's the hometown of Mary, there's not much you can do here, and
    you can only visit the shops and Inn during the second half of the game. Going
    here in the first half of the game and allows you to talk to Mary and find out
    more of her past.
    
    Equipment Shop GLASS FOREST
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Lemon Gel            - 250 Gald
    Pine Gel             - 500 Gald
    Life Bottle          - 150 Gald
    R. Bottle            - 500 Gald
    P. Bottle            - 80 Gald
    Winged Boots         - 1,500 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Beef                 - 1,000 Gald
    Apple                - 30 Gald
    Blueberry            - 250 Gald
    Melon                - 2,200 Gald
    
    Snowstorm Inn        - 200 Gald
    
    
    HEIDELBERG
    ----------
    
    Being the capital of Phandaria, Heidelberg definitely lives up to expectations,
    as it proves to be a key town throughout the game, especially as you end the
    first part of your adventure.
    
    Oberon Corporation HEIDELBERG
    
    Spectacles           - 5 Gald
    Oberol C.            - 50 Gald
    Oberol EX            - 300 Gald
    Energy Bullet        - 320 Gald
    
    Equipment Shop SOUTHERN CROSS
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Lemon Gel            - 250 Gald
    Pine Gel             - 500 Gald
    Life Bottle          - 150 Gald
    Rune Bottle          - 500 Gald
    P. Bottle            - 80 Gald
    Winged Boots         - 1,500 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Beef                 - 1,000 Gald
    
    Equipment Shop ETERNITY
    
    Mythril Sword        - 1,720 Gald
    Mythril Axe          - 2,000 Gald
    Mythril Mesh         - 1,000 Gald
    Mythril Chain        - 1,080 Gald
    Mythril Plate        - 1,100 Gald
    Mythril Helmet       - 720 Gald
    Mythril Glove        - 655 Gald
    Bracelet             - 880 Gald
    
    Heidelberg Inn       - 200 Gald
    
    
    LIENEA
    ------
    
    The small hometown of Stahn, which you will only need to go to a few times
    throughout your journey. It's home of Stahn's interesting sister and grandpa.
    
    Equipment Shop LIENEA
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Life Bottle          - 150 Gald
    P. Bottle            - 80 Gald
    
    The Market
    
      -Fish Shop TIDES
    
    White Smelt          - 80 Gald
    Eel                  - 2,000 Gald
    Tuna                 - 3,000 Gald
    Prawn                - 1,200 Gald
    
     -Butcher Shop GRADE A
    
    Chicken              - 420 Gald
    Beef                 - 1,000 Gald
    
     -Fruit Vendor GRADE A
    
    Lemon                - 30 Gald
    Apple                - 30 Gald
    Strawberry           - 200 Gald
    
     -Bakery FLUFFE
    
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Fitz Burger          - 180 Gald
    
     -Green Grocer ECHO
    
    Vegetables           - 300 Gald
    Wormy Apple          - 2 Gald
    Persimmon            - 85 Gald
    Chestnut             - 120 Gald
    Silvervine           - 200 Gald
    Grape                - 980 Gald
    
    Free Inn at Stahn's House 
    
    
    CRESTA
    ------
    There is not much to do here, although you will find a character here in the
    2nd half of the game.
    
    
    Equipment Shop GARLAND
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Lemon Gel            - 250 Gald
    Pine Gel             - 500 Gald
    Life Bottle          - 150 Gald
    P. Bottle            - 80 Gald
    Bread                - 20 Gald
    Cheese               - 70 Gald
    Beef                 - 1,000 Gald
    
    Arms Shop TRAVELWISE
    
    Mythril Sword        - 1,720 Gald
    Mythril Axe          - 2,000 Gald
    Mythril Bow          - 2,160 Gald
    Mythril Mesh         - 1,000 Gald
    Mythril Chain        - 1,080 Gald
    Mythril Plate        - 1,180 Gald
    Mythril Helm         - 720 Gald
    Mythril Tiara        - 680 Gald
    Mythril Glove        - 655 Gald
    Bracelet             - 880 Gald
    
    Ghenen Inn           - 150 Gald
    
    
    RADISROL
    --------
    
    Formerly the Underwater City, it will be your home base in the Aethersphere in
    the second half of the game.
    
    Weapon Shop RADISROL
    
    Destroyer            - 30,000 Gald
    Strength Halberd     - 90,000 Gald
    Energy Bullet        - 320 Gald
    
    Armor Shop RADISROL
    
    R. Plate             - 20,000 Gald
    Holy Cloak           - 28,000 Gald
    Rare Helm            - 14,000 Gald
    Fine Hat             - 1,300 Gald
    R. Gauntlet          - 18,000 Gald
    
    Item Shop RADISROL
    
    Green Gel            - 30 Gald
    Orange Gel           - 100 Gald
    Melange Gel          - 120 Gald
    Lemon Gel            - 250 Gald
    Pine Gel             - 500 Gald
    Life Bottle          - 150 Gald
    R. Bottle            - 500 Gald
    P. Bottle            - 80 Gald
    Winged Boots         - 1,500 Gald
    
    Help Yourself Inn    - 30 Gald
    
    
    
    ------------------------------S E C T I O N   XI-------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<S W O R D I A N S>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    Swordians are the powerful swords, that are actually alive. After the Ae'ther
    Wars, the surviving leaders of the E'rther Army were casted into these powerful
    swords for use by Swordian Masters by the defected scientists of the
    Aethereans. Below is simply a short list of the Swordians in the game, who
    their master is, their element, and some other information on them.
    
    Dymlos (Male)
    ******
    
    Master: Stahn Aileron
    Element: Fire
    
    Dymlos is Stahn Aileron's Swordian. When Stahn finds Dymlos aboard the
    Draconis, purely by mistake, it changes both of their fates forever. Dymlos
    isn't trusting and has a terrible temper, which makes it hard for Stahn and
    himself to often get along. However, Dymlos is very wise and often gets Stahn
    and the party out of trouble.
    
    * * * * * * * * * *
    
    Igtenos (Male)
    *******
    
    Master: Garr Kelvin
    Element: Wind
    
    Igtenos is the most level-headed and reasonable of the known existing
    Swordians. Used by Garr, the two get along great because they think exactly
    alike in all situations. Although he'd rather not fight, Igtenos can hold his
    own in battle when used by Garr.
    
    * * * * * * * * * *
    
    Chaltier (Male)
    ********
    
    Master: Leon Magnus
    Element: Earth
    
    Chaltier is used by the young, but extremly powerful, Leon Magnus. Leon, being
    only 16 years of age, is a powerful Swordian Master, and a powerful warrior,
    like Chaltier was in his human form. Although Leon can't understand to the full
    extent just what he has in Chaltier, being at such a young age, Chaltier guides
    him well for what it's worth.
    
    * * * * * * * * * *
    
    Atwight (Female)
    *******
    
    Master: Rutee Katrea
    Element: Water
    
    Atwight, being the only female Swordian in the group, still does well even
    though surrounded by all males. In her human form she was a great doctor to the
    biggest generals and warriors in the Aeth'er Wars, including the great
    leader/General Clemente. Her healing qualities are extremly useful.
    
    * * * * * * * * * *
    
    Clemente (Male)
    ********
    
    Master: Philia Felice
    Element: Lightning
    
    A great and popular general in the Aeth'er Wars, Clemente turned the tide of
    the war with his powerful fighting capabilities. He's basically neutral in all
    affairs, and can even pull a joke or two to make a tough situation more light
    hearted. Be weary, though. He was a General for a reason. His spells are
    extremly powerful.
    
    * * * * * * * * * *
    
    ------------------------------S E C T I O N   XII------------------------------
    
    <<<<<<<<<<<<<<<M A G I C   A N D   S K I L L S   A P P E N D I X>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    First, MAGIC.
           *****
    
    First, here is a list of the spells in the game, by the combined effort of the
    character and his or her Swordian counterpart.
    
    HOW TO READ THE MAGIC APPENDIX:
    
    Spell Name: The name of the spell.
    TP Consumption: The amount of TP used to use this spell.
    Level Learned: The level at which the spell is learned.
    In-Game Description: The description the game itself gives the spell.
    
    -------------------------------------------------------------------------------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    -=Stahn/Dymlos=-
    ----------------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    Spell Name: Eruption
    TP Consumption: 16
    Level Learned: 8
    In-Game Description: "Causes columns of lava to erupt around the enemy."
    
    * * * * * * * * * *
    
    Spell Name: Explode
    TP Consumption: 60
    Level Learned: 40
    In-Game Description: "Generates a giant explosion around the enemy."
    
    * * * * * * * * * *
    
    Spell Name: Fear Flare
    TP Consumption: 60
    Level Learned: 25
    In-Game Description: "Fires off multiple rounds of fireballs at enemy."
    
    * * * * * * * * * *
    
    Spell Name: Fireball
    TP Consumption: 5
    Level Learned: 1
    In-Game Description: "Shoots off a fireball at the enemy."
    
    * * * * * * * * * *
    
    Spell Name: Fire Storm
    TP Consumption: 30
    Level Learned: 18
    In-Game Description: "Creates a storm of fire around the enemy."
    
    * * * * * * * * * *
    
    Spell Name: Fire Wall
    TP Consumption: 23
    Level Learned: 12
    In-Game Description: "Traps the enemy in a wall of flame."
    
    * * * * * * * * * *
    
    Spell Name: Flare Tornado
    TP Consumption: 50
    Level Learned: 32
    In-Game Description: "Shoots off a tornado of lava from the ground."
    
    * * * * * * * * * *
    
    -------------------------------------------------------------------------------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    -=Rutee/Atwight=-
    -----------------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    Spell Name: Acid Rain
    TP Consumption: 7
    Level Learned: 13
    In-Game Description: "Showers the enemy with acid rain that lowers their
    defensive capabilities."
    
    * * * * * * * * * *
    
    Spell Name: Antidote
    TP Consumption: 8
    Level Learned: 11
    In-Game Description: "Neutralizes the effects of poisoning from an ally."
    
    * * * * * * * * * *
    
    Spell Name: Barrier
    TP Consumption: 8
    Level Learned: 14
    In-Game Description: "Surrounds an ally with a defensive wall of water."
    
    * * * * * * * * * *
    
    Spell Name: Blizzard
    TP Consumption: 38
    Level Learned: 36
    In-Game Description: "Creates an intense blizzard around the enemy."
    
    * * * * * * * * * *
    
    Spell Name: Cure
    TP Consumption: 22
    Level Learned: 40
    In-Game Description: "Restores the HP of an ally."
    
    * * * * * * * * * *
    
    Spell Name: Deep Mist
    TP Consumption: 3
    Level Learned: 8
    In-Game Description: "Creates camouflaging mist that lowers the enemy's hit
    rate."
    
    * * * * * * * * * *
    
    Spell Name: Dispel
    TP Consumption: 14
    Level Learned: 32
    In-Game Description: "Neutralizes all effects of enemy spells."
    
    * * * * * * * * * *
    
    Spell Name: First Aid
    TP Consumption: 5
    Level Learned: Default
    In-Game Description: "Restores the HP of an ally."
    
    * * * * * * * * * *
    
    Spell Name: Heal
    TP Consumption: 10
    Level Learned: 20
    In-Game Description: "Restores the HP of an ally."
    
    * * * * * * * * * *
    
    Spell Name: Ice Needle
    TP Consumption: 6
    Level Learned: 6
    In-Game Description: "Shoots off a stream of ice needles at the enemy."
    
    * * * * * * * * * *
    
    Spell Name: Ice Wall
    TP Consumption: 22
    Level Learned: 17
    In-Game Description: "Traps the enemy in a wall of ice."
    
    * * * * * * * * * *
    
    Spell Name: Ice Tornado
    TP Consumption: 3
    Level Learned: 10
    In-Game Description: "Envelops the enemy in an ice storm."
    
    * * * * * * * * * *
    
    Spell Name: Icicle
    TP Consumption: 26
    Level Learned: 28
    In-Game Description: "Showers the enemy with a rain of icicles."
    
    * * * * * * * * * *
    
    Spell Name: Maelstrom
    TP Consumption: 70
    Level Learned: 50
    In-Game Description: "Creates a giant whirlpool beneath the enemy."
    
    * * * * * * * * * *
    
    Spell Name: Raise Dead
    TP Consumption: 26
    Level Learned: 45
    In-Game Description: "Revives an ally who is no longer alive."
    
    * * * * * * * * * *
    
    Spell Name: Recover
    TP Consumption: 18
    Level Learned: 18
    In-Game Description: "Neutralizes the effects of poisoning, paralysis, and
    pterification from an ally."
    
    * * * * * * * * * *
    
    Spell Name: Sharpness
    TP Consumption: 12
    Level Learned: 24
    In-Game Description: "Raises the attack power of an ally."
    
    * * * * * * * * * *
    
    Spell Name: Silence
    TP Consumption: 10
    Level Learned: 26
    In-Game Description: "Temporarily disables the enemy's ability to cast a spell."
    
    * * * * * * * * * *
    
    Spell Name: Tidal Wave
    TP Consumption: 94
    Level Learned: 61
    In-Game Description: "Engulfs the enemy in a giant tidal wave."
    
    * * * * * * * * * *
    
    -------------------------------------------------------------------------------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    -=Leon/Chaltier=-
    -----------------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    Spell Name: Hammer Blow
    TP Consumption: 9
    Level Learned: 8
    In-Game Description: "Drops a hammer on a enemy's head. Causes the enemy to
    lose consciousness."
    
    * * * * * * * * * *
    
    Spell Name: Spike
    TP Consumption: 10
    Level Learned: Default
    In-Game Description: "Attacks enemies with stone spikes that appear from the
    ground."
    
    
    * * * * * * * * * *
    
    Spell Name: Stone Blast
    TP Consumption: 5
    Level Learned: Default
    In-Game Description: "Showers the enemy with a blast of pebbles."
    
    * * * * * * * * * *
    
    Spell Name: Stone Press
    TP Consumption: 43
    Level Learned: 28
    In-Game Description: "Presses the ememy into a stone wall."
    
    * * * * * * * * * *
    
    Spell Name: Stone Wall
    TP Consumption: 22
    Level Learned: 17
    In-Game Description: "Traps the enemy in a stone wall."
    
    * * * * * * * * * *
    
    Spell Name: Strong Hammer
    TP Consumption: 40
    Level Learned: 21
    In-Game Description: "Drops a gigantic hammer on a enemy's head. Causes the
    enemy to lose consciousness."
    
    * * * * * * * * * *
    
    -------------------------------------------------------------------------------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    -=Philia/Clemente=-
    -------------------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    Spell Name: Black Hole
    TP Consumption: 88
    Level Learned: 54
    In-Game Description: "Sends a giant black hole down to trap the enemy."
    
    * * * * * * * * * *
    
    Spell Name: Cyclone
    TP Consumption: 54
    Level Learned: 37
    In-Game Description: "Surrounds the enemy with a tornado."
    
    * * * * * * * * * *
    
    Spell Name: Dissolve
    TP Consumption: 80
    Level Learned: 48
    In-Game Description: "Dissolves an enemy down to the atomic level."
    
    * * * * * * * * * *
    
    Spell Name: Explode
    TP Consumption: 60
    Level Learned: 44
    In-Game Description: "Generates a giant explosion around the enemy."
    
    * * * * * * * * * *
    
    Spell Name: Fear Flare
    TP Consumption: 40
    Level Learned: 28
    In-Game Description: "Fires off mutliple rounds of fireballs at the enemy."
    
    * * * * * * * * * *
    
    Spell Name: Fireball
    TP Consumption: 5
    Level Learned: Default
    In-Game Description: "Shoots off a fireball at the enemy."
    
    * * * * * * * * * *
    
    Spell Name: Flare Tornado
    TP Consumption: 50
    Level Learned: 34
    In-Game Description: "Shoots a tornado of lava from the ground."
    
    * * * * * * * * * *
    
    Spell Name: Holy Lance
    TP Consumption: 57
    Level Learned: 31
    In-Game Description: "Pierces the enemy with countless lances made of light."
    
    * * * * * * * * * *
    
    Spell Name: Holy Wrath
    TP Consumption: 70
    Level Learned: 40
    In-Game Description: "Attacks the enemy with holy lightning."
    
    * * * * * * * * * *
    
    Spell Name: Ice Tornado
    TP Consumption: 14
    Level Learned: 14
    In-Game Description: "Envelops the enemy in an ice storm."
    
    * * * * * * * * * *
    
    Spell Name: Lightning
    TP Consumption: 9
    Level Learned: Default
    In-Game Description: "Creates a small lightning bolt."
    
    * * * * * * * * * *
    
    Spell Name: Ray
    TP Consumption: 30
    Level Learned: 22
    In-Game Description: "Showers the enemy with piercing rays of light."
    
    * * * * * * * * * *
    
    Spell Name: Stone Blast
    TP Consumption: 5
    Level Learned: Default
    In-Game Description: "Showers the enemy with a blast of pebbles."
    
    * * * * * * * * * *
    
    Spell Name: Stone Wall
    TP Consumption: 22
    Level Learned: 19
    In-Game Description: "Traps the enemy in a stone wall."
    
    * * * * * * * * * *
    
    Spell Name: Storm
    TP Consumption: 12
    Level Learned: 13
    In-Game Description: "Creates a piercing windstorm around the enemy."
    
    * * * * * * * * * *
    
    Spell Name: Thunder Blade
    TP Consumption: 33
    Level Learned: 25
    In-Game Description: "Generates a thunderbolt around the enemy."
    
    * * * * * * * * * *
    
    Spell Name: Tidal Wave
    TP Consumption: 94
    Level Learned: 61
    In-Game Description: "Engulfs the enemy in a giant tidal wave."
    
    * * * * * * * * * *
    
    Spell Name: Tractor Beam
    TP Consumption: 20
    Level Learned: 17
    In-Game Description: "Lifts enemies off the ground and drops them down on the
    ground."
    
    * * * * * * * * * *
    
    Spell Name: Wind Arrow
    TP Consumption: 6
    Level Learned: Default
    In-Game Description: "Attacks the enemy with arrows created by strong air
    pressure."
    
    * * * * * * * * * *
    
    
    -------------------------------------------------------------------------------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    -=Garr/Igtenos=-
    -------------------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    Spell Name: Air Slash
    TP Consumption: 40
    Level Learned: 22
    In-Game Description: "Savagely lacerates enemies with air."
    
    * * * * * * * * * *
    
    Spell Name: Arrow Stream
    TP Consumption: 18
    Level Learned: 12
    In-Game Description: "Repeatedly fires off arrows made from wind."
    
    * * * * * * * * * *
    
    Spell Name: Cyclone
    TP Consumption: 54
    Level Learned: 40
    In-Game Description: "Surrounds the enemy with a tornado."
    
    * * * * * * * * * *
    
    Spell Name: Divine Wind
    TP Consumption: 76
    Level Learned: 45
    In-Game Description: "Sends a huge gale of wind to attack the enemy."
    
    * * * * * * * * * *
    
    Spell Name: Storm
    TP Consumption: 12
    Level Learned: 9
    In-Game Description: "Creates a piercing windstorm around the enemy."
    
    * * * * * * * * * *
    
    Spell Name: Whirlwind
    TP Consumption: 25
    Level Learned: 16
    In-Game Description: "Creates a whirlwind around the enemy."
    
    * * * * * * * * * *
    
    Spell Name: Wind Arrow
    TP Consumption: 6
    Level Learned: 7
    In-Game Description: "Attacks the enemy with arrows created by strong air
    pressure."
    
    * * * * * * * * * *
    
    
    -------------------------------------------------------------------------------
    
    Now, SKILLS.
         ******
    
    HOW TO READ THE SKILLS APPENDIX:
    
    Skill Name: The name of the skill.
    TP Consumption: The amount of TP used to use this skill.
    Level Learned: The level at which the skill is learned.
    In-Game Description: The description the game itself gives the skill.
    
    -------------------------------------------------------------------------------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    -=Bruiser=-
    ----------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    Skill Name: 1-2 Combo
    TP Consumption: 5
    Level Learned: Default
    In-Game Description: "A 2 part attack consisting of a body blow followed by an
    upper cut."
    
    * * * * * * * * * *
    
    Skill Name: Ballistic
    TP Consumption: 42
    Level Learned: 50
    In-Game Description: "An attack that sends an explosive blast of psychic energy
    to the enemy."
    
    * * * * * * * * * *
    
    Skill Name: Hip Attack
    TP Consumption: 12
    Level Learned: 34
    In-Game Description: "A hip attack that starts from a jump."
    
    * * * * * * * * * *
    
    Skill Name: Hurricane
    TP Consumption: 10
    Level Learned: 27
    In-Game Description: "A hurricane-like combo attack."
    
    * * * * * * * * * *
    
    Skill Name: Volt Thrust
    TP Consumption: 3
    Level Learned: Default
    In-Game Description: "A powerful electro shock punch."
    
    * * * * * * * * * *
    
    
    
    -------------------------------------------------------------------------------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    -=Chelsea=-
    ----------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    Skill Name: Arrow Storm
    TP Consumption: 10
    Level Learned: 31
    In-Game Description: Unknown at this time... may be found in future version.
    
    * * * * * * * * * *
    
    Skill Name: Force Arrow
    TP Consumption: 40
    Level Learned: 45
    In-Game Description: Unknown at this time... may be found in future version.
    
    * * * * * * * * * *
    
    Skill Name: Power
    TP Consumption: 4
    Level Learned: Default
    In-Game Description: Unknown at this time... may be found in future version.
    
    * * * * * * * * * *
    
    Skill Name: Shock Arrow
    TP Consumption: 8
    Level Learned: 16
    In-Game Description: Unknown at this time... may be found in future version.
    
    * * * * * * * * * *
    
    Skill Name: Speed
    TP Consumption: 10
    Level Learned: 7
    In-Game Description: Unknown at this time... may be found in future version.
    
    * * * * * * * * * *
    
    Skill Name: Speed Arrow
    TP Consumption: 14
    Level Learned: Default
    In-Game Description: Unknown at this time... may be found in future version.
    
    * * * * * * * * * *
    
    -------------------------------------------------------------------------------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    -=Garr=-
    ----------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    Skill Name: Arrow Storm
    TP Consumption: 10
    Level Learned: 33
    In-Game Description: "An archery skill that showers enemies with arrows."
    
    * * * * * * * * * *
    
    Skill Name: Mirage
    TP Consumption: 14
    Level Learned: 26
    In-Game Description: "A surprise attack based on confusing the enemy with an
    after image of the user."
    
    * * * * * * * * * *
    
    Skill Name: Power
    TP Consumption: 5
    Level Learned: Default
    In-Game Description: "This archery skill delivers a single powerful shot."
    
    * * * * * * * * * *
    
    Skill Name: Speed
    TP Consumption: 7
    Level Learned: 14
    In-Game Description: "Enables multiple arrows to be shot rapidly. Its
    effectiveness depends on the user's level."
    
    * * * * * * * * * *
    
    Skill Name: Void Sword
    TP Consumption: 34
    Level Learned: 42
    In-Game Description: "A sword attack that tears enemies apart with the force of
    vacuum."
    
    * * * * * * * * * *
    
    Skill Name: Vortex
    TP Consumption: 10
    Level Learned: 20
    In-Game Description: "Drags enemies into a vortex created by the user's
    spinning body."
    
    * * * * * * * * * *
    
    Skill Name: Wind Blade
    TP Consumption: 3
    Level Learned: 11
    In-Game Description: "A projectile attack created by air pressure from a sword
    thrust."
    
    * * * * * * * * * *
    
    
    -------------------------------------------------------------------------------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    -=Karyl=-
    ----------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    Skill Name: Lullabye
    TP Consumption: 12
    Level Learned: N/A
    In-Game Description: "A sweet lullabye that puts the enemy to sleep."
    
    * * * * * * * * * *
    
    Skill Name: March
    TP Consumption: 6
    Level Learned: N/A
    In-Game Description: Unknown at this time... may be found in future version.
    
    * * * * * * * * * *
    
    Skill Name: Rumba
    TP Consumption: 9
    Level Learned: N/A
    In-Game Description: Unknown at this time... may be found in future version.
    
    * * * * * * * * * *
    
    Skill Name: Samba
    TP Consumption: 7
    Level Learned: N/A
    In-Game Description: "Damages the enemy with a deadly sonic blast of notes."
    
    * * * * * * * * * *
    
    Skill Name: Symphony
    TP Consumption: 5
    Level Learned: N/A
    In-Game Description: "Temporarily improves the hit rate of allies."
    
    * * * * * * * * * *
    
    Skill Name: Waltz
    TP Consumption: 18
    Level Learned: N/A
    In-Game Description: Unknown at this time... may be found in future version.
    
    * * * * * * * * * *
    
    
    -------------------------------------------------------------------------------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    -=Mary=-
    --------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    Skill Name: Beast Blade
    TP Consumption: 3
    Level Learned: Default
    In-Game Description: "A 2 part attack that delivers a body blow and then a
    sword attack."
    
    * * * * * * * * * *
    
    Skill Name: Double Blade
    TP Consumption: 5
    Level Learned: 10
    In-Game Description: "Slashes a target twice at high speed."
    
    * * * * * * * * * *
    
    Skill Name: Fierce Missile
    TP Consumption: 10
    Level Learned: 12
    In-Game Description: "A more powerful version of Missile Sword. Causes the
    enemy to lose consciousness."
    
    * * * * * * * * * *
    
    Skill Name: Force
    TP Consumption: 16
    Level Learned: 22
    In-Game Description: "Blows away the enemy by projecting psychic energy."
    
    * * * * * * * * * *
    
    Skill Name: Mirage
    TP Consumption: 14
    Level Learned: 28
    In-Game Description: "A surprise attack based on confusing the enemy with an
    after image of the user."
    
    * * * * * * * * * *
    
    Skill Name: Power Missile
    TP Consumption: 3
    Level Learned: Default
    In-Game Description: "An attack that is similar, but more powerful than the
    Missile Sword."
    
    * * * * * * * * * * *
    
    Skill Name: Ultima Missile
    TP Consumption: 16
    Level Learned: 34
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Skill Name: ZAP!
    TP Consumption: 36
    Level Learned: 41
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    -------------------------------------------------------------------------------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    -=Rutee=-
    ---------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    Skill Name: Bloody Rose
    TP Consumption: 32
    Level Learned: 42
    In-Game Description: "Creates a rose-like bloom of blood with lightning quick
    cuts."
    
    * * * * * * * * * *
    
    Skill Name: Escape
    TP Consumption: 10
    Level Learned: 18
    In-Game Description: "Enables escape from the enemies by setting up a smoke
    screen."
    
    * * * * * * * * * *
    
    Skill Name: Search Gald
    TP Consumption: 2
    Level Learned: 5
    In-Game Description: "Searches the nearby area for Gald."
    
    * * * * * * * * * *
    
    Skill Name: Snipe Air
    TP Consumption: 3
    Level Learned: 9
    In-Game Description: "A piercing attack delivered from mid-air."
    
    * * * * * * * * * *
    
    Skill Name: Snipe Roar
    TP Consumption: 12
    Level Learned: 26
    In-Game Description: "A high speed, low-to-high thrust attack."
    
    * * * * * * * * * *
    
    Skill Name: Thievery
    TP Consumption: 7
    Level Learned: 11
    In-Game Description: "Steals items from the enemy."
    
    * * * * * * * * * *
    
    -------------------------------------------------------------------------------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    -=Stahn=-
    ---------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    Skill Name: Assassin
    TP Consumption: 45
    Level Learned: N/A
    In-Game Description: "Uses various normal attacks as a combo attack."
    
    * * * * * * * * * *
    
    Skill Name: Dragon Blade
    TP Consumption: 10
    Level Learned: 31
    In-Game Description: "An attack that repeatedly slashes the enemy.."
    
    * * * * * * * * * *
    
    Skill Name: Dragon Toss
    TP Consumption: 10
    Level Learned: N/A
    In-Game Description: "Throws down enemies after they are tossed into the air
    with multiple kicks."
    
    * * * * * * * * * *
    
    Skill Name: Fiery Wave
    TP Consumption: 12
    Level Learned: N/A
    In-Game Description: "Creates a short range wave of flame."
    
    * * * * * * * * * *
    
    Skill Name: Flame Vortex
    TP Consumption: 30
    Level Learned: N/A
    In-Game Description: "Creates a vortex of fire that surrounds the user."
    
    * * * * * * * * * *
    
    Skill Name: Force
    TP Consumption: 16
    Level Learned: 24
    In-Game Description: "Blows away the enemy by projecting psychic energy."
    
    * * * * * * * * * *
    
    Skill Name: Kick Attack
    TP Consumption: 4
    Level Learned: 5
    In-Game Description: "A 3 part attack consisting of 2 kicks and a weapon
    attack."
    
    * * * * * * * * * *
    
    Skill Name: Light Spear
    TP Consumption: 20
    Level Learned: 40
    In-Game Description: "Fires off repeated bursts of piercing, spear-like light."
    
    * * * * * * * * * *
    
    Skill Name: Missile Sword
    TP Consumption: 2
    Level Learned: Default
    In-Game Description: "A projectile created by air pressure from a sword swing."
    
    * * * * * * * * * *
    
    Skill Name: Spin Flare
    TP Consumption: 8
    Level Learned: N/A
    In-Game Description: "Fires off a burst of flame at a target after a spin jump."
    
    * * * * * * * * * *
    
    Skill Name: Spin Slash
    TP Consumption: 6
    Level Learned: 9
    In-Game Description: "A spin attack that starts with a small jump."
    
    * * * * * * * * * *
    
    Skill Name: Throw Sword
    TP Consumption: 10
    Level Learned: 12
    In-Game Description: "Throws the user's sword at a target."
    
    * * * * * * * * * *
    
    Skill Name: Tiger Blade
    TP Consumption: 8
    Level Learned: 13
    In-Game Description: "A 2 part attack that cuts high and low."
    
    * * * * * * * * * *
    
    Skill Name: Vortex
    TP Consumption: 10
    Level Learned: 17
    In-Game Description: "Drags enemies into a vortex created by the user's
    spinning body."
    
    * * * * * * * * * *
    
    -------------------------------------------------------------------------------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    -=Leon=-
    ---------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    Skill Name: Dragon Blade
    TP Consumption: 10
    Level Learned: 19
    In-Game Description: "An attack that repeatedly slashes the enemy."
    
    * * * * * * * * * *
    
    Skill Name: Flying Dragon
    TP Consumption: 12
    Level Learned: 27
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Skill Name: Kick Attack
    TP Consumption: 4
    Level Learned: Default
    In-Game Description: "A 3 part attack consisting of 2 kicks and a weapon
    attack."
    
    * * * * * * * * * *
    
    Skill Name: Missile Sword
    TP Consumption: 2
    Level Learned: Default
    In-Game Description: "A projectile created by air pressure from a sword swing."
    
    * * * * * * * * * *
    
    Skill Name: Tiger Blade
    TP Consumption: 8
    Level Learned: 12
    In-Game Description: "A 2 part attack that cuts high and low."
    
    * * * * * * * * * *
    
    -------------------------------------------------------------------------------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    -=Philia=-
    ----------
    
    * * * * * * * * * *
    * * * * * * * * * *
    
    Skill Name: Bomb Rain
    TP Consumption: 12
    Level Learned: 32
    In-Game Description: "An attack that drops Philia's explosives down on the
    enemy like rain."
    
    * * * * * * * * * *
    
    Skill Name: Cloak
    TP Consumption: 33
    Level Learned: 25
    In-Game Description: "Enables movement while avoiding enemies."
    
    * * * * * * * * * *
    
    Skill Name: Force Field
    TP Consumption: 12
    Level Learned: 10
    In-Game Description: "Creates a barrier of light that prevents the enemy from
    approaching."
    
    * * * * * * * * * *
    
    Skill Name: Identify
    TP Consumption: 18
    Level Learned: 39
    In-Game Description: "Identifies unknown items marked with ?."
    
    * * * * * * * * * *
    
    Skill Name: Inspect
    TP Consumption: 2
    Level Learned: Default
    In-Game Description: "This skill enables identification of the enemy's
    abilities, like spectacles."
    
    * * * * * * * * * *
    
    Skill Name: Philia Bomb
    TP Consumption: 3
    Level Learned: 7
    In-Game Description: "Philia's special chemical explosive thrown at the enemy."
    
    * * * * * * * * * *
    
    Skill Name: Stasis
    TP Consumption: 40
    Level Learned: 47
    In-Game Description: "Places an enemy in temporary stasis. Functions the same
    as Hourglass."
    
    * * * * * * * * * *
    
    Skill Name: Twin Bomb
    TP Consumption: 6
    Level Learned: 18
    In-Game Description: "Two Philia Bombs thrown simultaneously at the enemy."
    
    * * * * * * * * * *
    
    
    -----------------------------S E C T I O N   XIII------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<<<M O N S T E R   A P P E N D I X>>>>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    Below is a list of the monsters in the game, their amount of HP and TP, as well
    as a short description of who they are and their battle tactics.
    
    Below the comprehensive enemy stats is a quick reference table in case you're
    in a rush!
    
    HOW TO READ THE ENEMY STATS
    
    Name of Monster: The monster's name !!!!BOSSES ARE CAPITALIZED!!!!
    Found: What places these enemies are found.
    HP: The HP the monster has.
    TP: The TP the monster has.
    Spells: The spells, if any, the monster uses.
    Skills: The skills, if any, the monster uses.
    Type: Is the monster ground-based or airborne?
    EXP: The experience points the monster gives you after its defeat.
    Gald: The amount of gald the monster gives you after its defeat.
    Lens: The amount of Lens the monster gives you after its defeat.
    Description: A description of the enemy.
    
    * * * * * * * * * *
    * * * * * * * * * *
    * * * * * * * * * *
    
    Name of Monster: Aerial Knight
    Found: Dycroft
    HP: 3100
    TP: 128
    Weakness: None
    Spells: Fireball, Ray, Holy Lance
    Skills: None
    Type: Air-Based
    EXP: 570
    Gald: 421
    Lens: 6
    Drops: Lemon Hel
    Steal: Oberol G
    Description: Being in the final dungeon, he can be a little tricky to defeat.
    He possesses the mighty Holy Lance spell, which does a significant amount of
    damage to one person. I usually got stuck in a side attack against these guys,
    meaning they usually got off some powerful attacks, but do try to hit them as
    quickly as possible. They are also flying, which adds to the annoyance.
    
    * * * * * * * * * *
    
    Name of Monster: Aile
    Found: Helraios
    HP: 2050
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Air-Based
    EXP: 342
    Gald: 291
    Lens: 9
    Drops: Nothing
    Steal: Estima Seed
    Description: The Aile is a flying based enemy you will meet from time to time
    in Helraios. While not being terribly difficult, they have an ability to fly
    around a lot, which could make for some annoying battles if you let them fly
    around too much. Therefore, have Stahn ground it by using his Slash Attack,
    then finishing it off with Dragon Blade while it's on the ground.
    
    * * * * * * * * * *
    
    Name of Monster: Arachnid
    Found: Cloudius
    HP: 2200
    TP: 0
    Weakness: None
    Spells: None
    Skills: Poison Attack
    Type: Ground-Based
    EXP: 375
    Gald: 310
    Lens: 14
    Drops: Nothing
    Steal: Nothing
    Description: The Arachnid is a spider that walks around and attacks with its
    vemom, which has a fifty percent chance of being successful. The main way to
    counter this is to attack him with Dragon Blade and other ground based attacks
    before he has a chance to hit you, or be prepared to have an Antidote spell or
    P Bottle ready.
    
    * * * * * * * * * *
    
    Name of Monster: Archer
    Found: Heidelberg Castle
    HP: 900
    TP: 0
    Weakness: None
    Spells: None
    Skills: Bow-Attacks
    Type: Ground-Based
    EXP: 137
    Gald: 110
    Lens: 3
    Drops: Nothing 
    Steal: Comopsite Bow
    Description: Usually found in the back row, the Archer will simply fire away at
    you using its bow and arrow. Since short range attacks for him are out of
    question, simply run up to it and attack it, and it will have no way to attack
    you. However, it will get in some hits against you, since it will usually be
    found behind different enemies, so have a magic user use a magic attack on him
    if you want. It's not like his attacks are that bad, anyways.
    
    * * * * * * * * * *
    
    Name of Monster: Assassin
    Found: Moreau Castle
    HP: 880
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 90
    Gald: 81
    Lens: 11
    Drops: Nothing
    Steal: Short Sword
    Description: The Assassin is not a terribly difficult enemy to defeat, as I
    just had Stahn take them out with some special skills right away. They just
    walk around and attack you, as they have no special skills or spells
    whatsoever. 
    
    * * * * * * * * * *
    
    Name of Monster: Baldios
    Found: Coliseum, 2nd world.
    HP: 8000
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 3000
    Gald: 1052
    Lens: 25
    Drops: Nothing
    Steal: Nothing
    Description: You only meet this enemy in the Coliseum, so don't be prepared to
    meet him a lot. He doesn't have that much in terms of attacks, but his one
    attack does some pretty decent damage. You shouldn't have much problem taking
    him out, even if it is only a one on one battle, because Stahn's skills can
    easily overpower this guy's attacks.
    
    * * * * * * * * * *
    
    Name of Monster: Balrog
    Found: Belcrant
    HP: 2500
    TP: 124
    Weakness: Fire
    Spells: Demon's Lance
    Skills: Swoop Attack
    Type: Air-Based
    EXP: 467
    Gald: 62
    Lens: 39
    Drops: Nothing
    Steal: Demon Seal
    Description: One of the more annoying enemies in the game due to the fact they
    are flying around, usually behind other enemies, and cast Demon Lance over and
    over. Getting to them is the tough part, try to do Spin Attack on them before
    they charge up Demon's Lance, but it's not that easy to do.
    
    * * * * * * * * * *
    
    Name of Monster: Barbarian
    Found: Aboard the Draconis in the beginning of the game.
    HP: 75
    TP: 0
    Weakness: None
    Spells: None
    Skills: Axe-Throw
    Type: Ground-Based
    EXP: 1
    Gald: 4
    Lens: 1
    Drops: Nothing
    Steal: Green Gel
    Description: The Barbarian is one of the two first enemies you meet in the game
    aboard the Draconis as you are attempting to escape with Dymlos in your hands.
    They are slow to attack and their attacks are easily blocked. Block the axe-
    throw they use rarely.
    
    * * * * * * * * * *
    
    Name of Monster: Baruk
    Found: Cloudius
    HP: 15000
    TP: 0
    Weakness: None
    Spells: Swarmer, Earthcrawler
    Skills: Sword Slash
    Type: Ground-Based
    EXP: 3500
    Gald: 1244
    Lens: 10
    Drops: Nothing
    Steal: Dark Bottle
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Basilisk
    Found: Hidden Temple
    HP: 3148
    TP: 0
    Weakness: None
    Spells: Stone Laser
    Skills: None
    Type: Ground-Based
    EXP: 276
    Gald: 93
    Lens: 32
    Drops: Nothing
    Steal: P. Bottle
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Bat Eye
    Found: Straylize Temple Kalviola
    HP: 494
    TP: 60
    Weakness: None
    Spells: Sleep/Poison
    Skills: None
    Type: Airborne
    EXP: 34
    Gald: 30
    Lens: 3
    Drops: Green Gel
    Steal: Orange Gel
    Description: The Bat Eye is an easy enemy to combat that accompanies the human
    enemies in battles in Kalviola's Straylize Temple. They lack any skills,
    although they can poison and put to sleep any enemies that it manages to get
    those spells off on. They are airborne as well, so use upward thrusts and
    flying attacks, or spells, to get them out of the air, and hack them until they
    die when they are crippled on the ground.
    
    * * * * * * * * * *
    
    Name of Monster: Batista (1)
    Found: Pirate Ship
    HP: 4500
    TP: 0
    Weakness: None
    Spells: None
    Skills: Claw Fist, Claw Thrasher
    Type: Ground-Based
    EXP: 500
    Gald: 120
    Lens: 15
    Drops: Nothing
    Steal: Bellebane
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Batista (2)
    Found: Moreau Castle
    HP: 6000
    TP: 0
    Weakness: None
    Spells: None
    Skills: Claw Fist, Claw Thrasher
    Type: Ground-Based
    EXP: 1250
    Gald: 100
    Lens: 24
    Drops: Spectacles
    Steal: Spectacles
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Beast Bear
    Found: The areas surrounding Master Alba's house.
    HP: 100
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 2
    Gald: 4
    Lens: 1
    Drops: Green Gel
    Steal: Green Gel
    Description: The Beast Bear is a large brown bear that stands on its hind legs.
    He doesn't have the use of special attacks or spells, but he does have pretty
    powerful attacks in his swipes and bearhugs. Get up close and block his
    attacks, then get in swipes and arrows when you can. He's a sitting target for
    arrow attacks from Garr and Chelsea as he is slow moving, but he takes a decent
    clip of damage before dying.
    
    * * * * * * * * * *
    
    Name of Monster: Berserker
    Found: Pirate Ships
    HP: 640
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 48
    Gald: 85
    Lens: 5
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Bishop
    Found: Heidelberg Castle
    HP: 1380
    TP: 164
    Weakness: None
    Spells: Whirlwind, Heal
    Skills: None
    Type: Ground-Based
    EXP: 187
    Gald: 240
    Lens: 7
    Drops: Orange Gel
    Steal: Green Gel
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Black Dragon
    Found: Tower of Druaga
    HP: 5308
    TP: 0
    Weakness: Ice
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 2455
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Black Knight (1)
    Found: Abanonded Factory
    HP: 1610
    TP: 0
    Weakness: None
    Spells: None
    Skills: Dragon Blade
    Type: Ground-Based
    EXP: 248
    Gald: 215
    Lens: 10
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Black Knight (2)
    Found: Tower of Druaga
    HP: 3728
    TP: 0
    Weakness: Ice
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 741
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Black Slime
    Found: Tower of Druaga
    HP: 3228
    TP: 500
    Weakness: Ice
    Spells: Confusion
    Skills: None
    Type: Ground-Based
    EXP: 726
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Blood Slime
    Found: Heidelberg Castle
    HP: 1280
    TP: 100
    Weakness: Ice
    Spells: Stone Blast, Confusion
    Skills: None
    Type: Ground-Based
    EXP: 175
    Gald: 224
    Lens: 14
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Blood Wolf
    Found: Abandoned Factory
    HP: 1480
    TP: 64
    Weakness: None
    Spells: None
    Skills: Thunder Blade
    Type: Ground-Based
    EXP: 251
    Gald: 30
    Lens: 11
    Drops: Nothing
    Steal: Nothing
    Description: One of the most annoying enemies in the game. The Blood Wolf does
    Thunder Blade, which does a lot of damage to all the characters in the path of
    the skill. There is no real way to prevent this, as they will usually get it
    off before you have a chance to attack them, due to the fact they often times
    either come in packs of four, or come hiding behind other enemies, who you will
    need to get through before getting to the Blood Wolves.
    
    * * * * * * * * * *
    
    Name of Monster: Blue Knight
    Found: Tower of Druaga
    HP: 3400
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 616
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Blue Roper (1)
    Found: Tower of Druaga
    HP: 1636
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 267
    Gald: 292
    Lens: 8
    Drops: Nothing
    Steal: Orange Gel
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Blue Roper (2)
    Found: Abandoned Factory
    HP: 1636
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 900
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Blue Slime
    Found: Tower of Druaga
    HP: 3868
    TP: 700
    Weakness: Fire
    Spells: Ice Needle, Icicle, Confusion
    Skills: Axe-Throw
    Type: Ground-Based
    EXP: 976
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Bone Knight
    Found: Trash Mountain
    HP: 2900
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 562
    Gald: 0
    Lens: 46
    Drops: Nothing
    Steal: Green Gel
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Caveman
    Found: Moreau Caves
    HP: 536
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 35
    Gald: 80
    Lens: 5
    Drops: Nothing
    Steal: Club
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Cave Shark
    Found: Abandoned Factory
    HP: 1580
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 237
    Gald: 237
    Lens: 6
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Chunbird
    Found: Path to Straylize Temple
    HP: 185
    TP: 0
    Weakness: None.
    Spells: None.
    Skills: Swoop.
    Type: Airborne
    EXP: 9
    Gald: 17
    Lens: 2
    Description: The Chunbird, an enhanced version of the Piyo Bird found near
    Janos, has the same abilities, he's just a bit stronger, a bit faster, and a
    bit smarter as well. Watch out for their swoop ability, and use upward thrusts
    to knock them out of their domain in the air to the ground, and continue to
    bash and slash them until they are dead. They give good amounts of gald for
    their size, so fight them as often as possible.
    
    * * * * * * * * * *
    
    Name of Monster: Clay Demon
    Found: Heidelberg Castle
    HP: 1400
    TP: 200
    Weakness: None
    Spells: Spike
    Skills: Stone Blast
    Type: Ground-Based
    EXP: 175
    Gald: 38
    Lens: 26
    Drops: Nothing
    Steal: Nothinh
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Clay Golem
    Found: Aethersphere, Coliseum
    HP: 1400
    TP: 200
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 187
    Gald: 0
    Lens: 32
    Drops: Nothing
    Steal: Nothing
    Description: Not a terribly tough enemy. They have a lot of hit points, so
    Assasin works well against them, as I racked up a huge amount of 30 hit combos
    using Assassin on these guys, as they just won't stay down. It works especially
    well when combined with a Dragon Knight, as they have even more hit points.
    
    * * * * * * * * * *
    
    Name of Monster: Combat Bunny
    Found: Frozen River
    HP: 1200
    TP: 0
    Weakness: Fire
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 112
    Gald: 86
    Lens: 16
    Drops: Nothing
    Steal: Nothing
    Description: As you may expect, fire works well against them. Really well. They
    often come with a few other minor enemies but can easily be taken out using
    Stahn's skills and fire magic. Of note here is the fact they come back later in
    the game and are much tougher and give you a lot more experience, gald, and
    Lens. 
    
    * * * * * * * * * *
    
    Name of Monster: Cotton Dust
    Found: Mikheil, Cloudius
    HP: 1805
    TP: 500
    Weakness: None
    Spells: Stone Press
    Skills: Tractor Beam
    Type: Air-Based
    EXP: 350
    Gald: 344
    Lens: 6
    Drops: Nothing
    Steal: Orange Gel
    Description: Since they are flying enemies, I always used Stahn's Spin Attack
    to get to them quickly. However, they will almost always start up the fight by
    powering up one of their two spells, Stone Press and Tractor Beam. While
    neither one of them does that much significant damage, it would be best to
    avoid them as much as possible.
    
    * * * * * * * * * *
    
    Name of Monster: Crow
    Found: Frozen River
    HP: 1100
    TP: 0
    Weakness: Fire
    Spells: None
    Skills: None
    Type: Air-Based
    EXP: 126
    Gald: 115
    Lens: 8
    Drops: Chicken
    Steal: Egg
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Cuttlefish
    Found: Underwater City
    HP: 298
    TP: 0
    Weakness: None
    Spells: None
    Skills: Airfall
    Type: Ground-Based/Airborne
    EXP: 20
    Gald: 98
    Lens: 5
    Description: The Cuttlefish is an odd crustacean-looking enemy that can be both
    airborne and ground-based. He often starts battles on the ground, and takes to
    the air when you least expect it. Most of the time you don't notice that he's
    even taken to the air, but he actually makes himself a target for a powerful
    air attack when he does go airborne. Be careful not to get hit with his
    Airfall, however, for when he goes over a character's head while in the air, he
    can fall on top of them and do nice damage to them!
    
    * * * * * * * * * *
    
    Name of Monster: DALIS
    Found: Heidelberg Castle
    HP: 7500
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 1300
    Gald: 320
    Lens: 12
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Dark Knight
    Found: Abandoned Factory
    HP: 1572
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 231
    Gald: 207
    Lens: 10
    Drops: Nothing
    Steal: Oberol G
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Dark Mage
    Found: Ignasea, Josaia, Rodeon, Deimos
    HP: 1750
    TP: 198
    Weakness: None
    Spells: Air Slash, Flare Tornado
    Skills: Missile
    Type: Ground-Based
    EXP: 292
    Gald: 0
    Lens: 82
    Drops: Nothing
    Steal: Green Gel
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Desert Fly
    Found: Areas surrounding Cherik and Kalviola
    HP: 434
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Airborne
    EXP: 25
    Gald: 40
    Lens: 8
    Description: The Desert Fly is the most abundant enemy on the Calvalese
    continent. They often come in groups and swarm high on both sides of the battle
    screen, making themselves hard targets to hit. To hit them effectivly, use
    regular attacks that swoop you into the air, swordfirst. Or, use spells or
    skills that get you airborne so you can hit them in their own element.
    
    * * * * * * * * * *
    
    Name of Monster: DG Slime
    Found: Tower of Druaga
    HP: 4188
    TP: 800
    Weakness: None
    Spells: Wind Arrow, Air Slash, Confusion
    Skills: None
    Type: Ground-Based
    EXP: 1101
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Green Gel
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Diamond Dust
    Found: Frozen River
    HP: 999
    TP: 64
    Weakness: Fire
    Spells: Ice Tornado
    Skills: None
    Type: Air-Based
    EXP: 143
    Gald: 0
    Lens: 22
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Discus
    Found: Mikheil, Helraios
    HP: 2070
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 347
    Gald: 30
    Lens: 25
    Drops: Nothing
    Steal: Pine Gel
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Dragonfly
    Found: Planet's Overworld when Aethersphere has formed
    HP: 2500
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 390
    Gald: 294
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Dragon Knight
    Found: Hidden Temple, Aethersphere
    HP: 2854
    TP: 0
    Weakness: Fire
    Spells: None
    Skills: Fire Breath
    Type: Ground-Based
    EXP: 336
    Gald: 305
    Lens: 8
    Drops: Nothing
    Steal: Miracle Gel
    Description: Standing close to these fire breathing enemies is probably not a
    good idea, as they will light you up with a wall of flame if you give them a
    second to work with. They have a lot of hit points, so using your awesome
    Assassin skill on them will mean a lot of combo points for you if they don't
    counterattack along the way.
    
    * * * * * * * * * *
    
    Name of Monster: Dragon Newt
    Found: Terazzi Castle
    HP: 968
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 136
    Gald: 0
    Lens: 25
    Drops: Nothing
    Steal: Lemon Gel
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Dragon Tooth
    Found: Dycroft
    HP: 3120
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 476
    Gald: 0
    Lens: 52
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Drillfish
    Found: Aquaveil Map
    HP: 774
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 63
    Gald: 72
    Lens: 6
    Drops: Nothing
    Steal: Squid
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: DRUAGA
    Found: Tower of Druaga
    HP: 25000
    TP: 9999
    Weakness: None
    Spells: Ice Needle, Arrow Stream, Stone Blast, Fireball, Meteor Swarm, Black
    Hole
    Skills: Slam
    Type: Ground-Based
    EXP: 38250
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Druid (1)
    Found: Belcrant
    HP: 2150
    TP: 300
    Weakness: Ice
    Spells: Fireball, Flare Tornado, Fear Flare
    Skills: None
    Type: Ground-Based
    EXP: 462
    Gald: 0
    Lens: 46
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Druid (2)
    Found: Tower of Druaga
    HP: 3048
    TP: 620
    Weakness: Lightning
    Spells: Lightning, Holy Wrath
    Skills: None
    Type: Ground-Based
    EXP: 963
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Druid Ghost
    Found: Tower of Druaga
    HP: 2820
    TP: 620
    Weakness: None
    Spells: Thunder Blade, Holy Wrath
    Skills: None
    Type: Ground-Based
    EXP: 792
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: DY Slime
    Found: Tower of Druaga
    HP: 4608
    TP: 900
    Weakness: None
    Spells: Stone Blast, Demon's Lance, Confusion
    Skills: None
    Type: Ground-Based
    EXP: 1226
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Earthworm
    Found: Trash Mountain, Cloudius
    HP: 2835
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 525
    Gald: 193
    Lens: 22
    Drops: Nothing
    Steal: P. Bottle
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Evil Eye
    Found: Cloudius
    HP: 854
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 348
    Gald: 160
    Lens: 18
    Drops: Nothing
    Steal: Green Gel
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Evilstar
    Found: Abandoned Factory, Coliseum
    HP: 1550
    TP: 80
    Weakness: None
    Spells: Icicle
    Skills: None
    Type: Ground-Based
    EXP: 295
    Gald: 195
    Lens: 16
    Drops: Nothing
    Steal: Lemon Gel
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Evil Sword
    Found: Belcrant
    HP: 2492
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 425
    Gald: 0
    Lens: 43
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: FALSE ISHTAR
    Found: Tower of Druaga
    HP: 15,000
    TP: 850
    Weakness: None
    Spells: Demon's Lance
    Skills: Energy Drain
    Type: Ground-Based
    EXP: 2400
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Fenril
    Found: Frozen River
    HP: 1180
    TP: 48
    Weakness: Fire
    Spells: Ice Needle
    Skills: None
    Type: Ground-Based
    EXP: 145
    Gald: 65
    Lens: 16
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Flame
    Found: Swordian R&D Lab
    HP: 2088
    TP: 0
    Weakness: Ice
    Spells: None
    Skills: Fire attacks.
    Type: Ground-Based
    EXP: 552
    Gald: 0
    Lens: 46
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Frost Bunny
    Found: The areas surrounding Master Alba's house.
    HP: 81
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 2
    Gald: 3
    Lens: 1
    Description: These snowbound enemies hop around the screen doing random damage
    to you, their enemy. Although they don't have any skills or spells, they can
    take a load of damage, and they block attacks often. Make sure to block them,
    then counterattack to get some damage in edgewise.
    
    * * * * * * * * * *
    
    Name of Monster: Gargoil
    Found: Unknown
    HP: 352
    TP: 30
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 20
    Gald: 0
    Lens: 12
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: G. Bee
    Found: World Map area, around Janos, Harmentz, Path to Straylize Temple
    HP: 90
    TP: 0
    Weakness: Earth
    Spells: None
    Skills: Stinger Blast
    Type: Airborne
    EXP: 6
    Gald: 8
    Lens: 4
    Description: The G. Bee enemy has one real attack, the stinger blast. These
    airborne enemies, while flying around, will pause and fire their stinger at
    you, doing nice damage. While the attack can be blocked easily, it happens
    fast, and it happens often. Also, they often come in groups, so be weary to
    knock them all out of the air first, then hack away at them from there!
    
    * * * * * * * * * *
    
    Name of Monster: G. Leach
    Found: Aquaveil World Map
    HP: 803
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 65
    Gald: 58
    Lens: 11
    Drops: Nothing
    Steal: Orange Gel
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: G. Slug
    Found: Snow Temple
    HP: 95
    TP: 0
    Weakness: None
    Spells: None
    Skills: Poison Shot
    Type: Ground-Based
    EXP: 5
    Gald: 6
    Lens: 2
    Description: The G. Slug, while having the look of being small and helpless, is
    actually quite a formidable opponent when you first meet them in the Snow
    Temple early in the game. They often come in numbers, and they can take a lot
    of damage too. To keep you at bay, they will often shoot purple globs at you,
    the Poison Shot, to keep you at a distance. Use special attacks to stun them in
    groups, then procede to hack away.
    
    * * * * * * * * * *
    
    Name of Monster: Gas Cloud
    Found: Mikheil, Swordian R&D Lab
    HP: 1980
    TP: 0
    Weakness: None
    Spells: None
    Skills: Poisonous Gas
    Type: Ground-Based
    EXP: 376
    Gald: 370
    Lens: 5
    Drops: Nothing
    Steal: P. Bottle
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Ghoul
    Found: Heidelberg Castle
    HP: 1340
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 180
    Gald: 18
    Lens: 27
    Drops: Nothing
    Steal: P. Bottle
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Green Roper (1)
    Found: Underwater City
    HP: 360
    TP: 0
    Weakness: None
    Spells: None
    Skills: Grab
    Type: Ground-Based
    EXP: 25
    Gald: 19
    Lens: 2
    Description: The Green Roper is an enemy that you should keep your distance
    from, like his friend the Starfish in the Underwater City. If you get too
    close, they can use their various tenticles to grab you and squeeze many HPs
    out of the target, doing pretty massive damage for their small size. Don't
    underestimate these enemies. Also, don't get caught up fighting other enemies
    on the screen and accidentally back into or run into these enemies, as they'll
    take advantage and grab you!
    
    * * * * * * * * * *
    
    Name of Monster: Green Roper (2)
    Found: Tower of Druaga
    HP: 4048
    TP: 0
    Weakness: None
    Spells: Confusion
    Skills: None
    Type: Ground-Based
    EXP: 875
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Green Slime
    Found: Tower of Druaga
    HP: 2908
    TP: 400
    Weakness: None
    Spells: Confusion
    Skills: None
    Type: Ground-Based
    EXP: 601
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Gremlin
    Found: Heidelberg Castle
    HP: 1233
    TP: 88
    Weakness: None
    Spells: Spike, Hammer Blow
    Skills: None
    Type: Ground-Based
    EXP: 168
    Gald: 23
    Lens: 22
    Drops: Nothing
    Steal: Lemon Gel
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Grizzly
    Found: Overworld Map on world after Aetherspere spreads.
    HP: 2525
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 495
    Gald: 440
    Lens: 5
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Healer
    Found: Ignasea, Josaia, Rodeon
    HP: 1800
    TP: 128
    Weakness: None
    Spells: Heal, Icicle
    Skills: None
    Type: Air-Based
    EXP: 286
    Gald: 0
    Lens: 56
    Drops: Oberol C
    Steal: Oberol EX
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Healer Knight
    Found: Belcrant
    HP: 2300
    TP: 240
    Weakness: None
    Spells: Silence, Ice Needle, Heal
    Skills: None
    Type: Air-Based
    EXP: 442
    Gald: 0
    Lens: 45
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Hellmaster
    Found: Dycroft
    HP: 3164
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 598
    Gald: 120
    Lens: 50
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: High Priest
    Found: Temples
    HP: 1146
    TP: 60
    Weakness: None
    Spells: Ice Wall
    Skills: None
    Type: Ground-Based
    EXP: 162
    Gald: 116
    Lens: 12
    Drops: Nothing
    Steal: Orange Gel
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Holy Knight
    Found: Heidelberg Castle
    HP: 1420
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 193
    Gald: 245
    Lens: 10
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Hornet
    Found: Areas surrounding Cherik and Kalviola, Fitzgald
    HP: 350
    TP: 0
    Weakness: None
    Spells: None
    Skills: Stinger-Shot
    Type: Airborne
    EXP: 24
    Gald: 68
    Lens: 3
    Description: Hornets are fast flying enemies that fly high in the air and are
    hard to hit from the ground. Then often come to battle by themselves with other
    types of enemies, hardly ever with others of their own kind. These red enemies
    are small but pack a powerful punch and can take a bunch of damage as well, so
    just make sure not to take them too lightly!
    
    * * * * * * * * * *
    
    Name of Monster: HUGO
    Found: Belcrant
    HP: 20,000
    TP: 999
    Weakness: None
    Spells: Holy Wrath, Demon's Lance
    Skills: Snipe Air, Snipe Roar
    Type: Ground-Based
    EXP: 4400
    Gald: 3200
    Lens: 25
    Drops: Nothing
    Steal: M. Symbol
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Hyper Knight
    Found: Tower of Druaga
    HP: 4368
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 991
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: ICE GOLEM
    Found: Heidelberg Castle, Coliseum
    HP: 6000
    TP: 400
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 1750
    Gald: 0
    Lens: 42
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: ILENE
    Found: Helraios
    HP: 13,000
    TP: 800
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 3500
    Gald: 1980
    Lens: 60
    Drops: Nothing
    Steal: Mind Ring
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Imp
    Found: Moreau Castle
    HP: 1005
    TP: 64
    Weakness: None
    Spells: Fireball
    Skills: None
    Type: Ground-Based
    EXP: 112
    Gald: 75
    Lens: 17
    Drops: Nothing
    Steal: Orange Gel
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Imp Snail
    Found: Terazzi Castle, Hidden Temple
    HP: 1200
    TP: 100
    Weakness: None
    Spells: Stone Blast, Demon's Lance, Confusion
    Skills: None
    Type: Ground-Based
    EXP: 500
    Gald: 84
    Lens: 5
    Drops: Nothing
    Steal: Orange Gel
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Impulse
    Found: Aethersphere Map
    HP: 1654
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Air-Based
    EXP: 325
    Gald: 0
    Lens: 38
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Khang
    Found: Coliseum
    HP: 2935
    TP: 272
    Weakness: None
    Spells: 1-2 Combo, Volt Thrust, Upper Cut
    Skills: None
    Type: Ground-Based
    EXP: 150
    Gald: 320
    Lens: 0
    Drops: Green Gel
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Killamari
    Found: Ignasea, Josaia, Rodeon, Cloudius
    HP: 1400
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Air-Based
    EXP: 288
    Gald: 294
    Lens: 10
    Drops: Nothing
    Steal: Squid
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Killer Bee
    Found: Moreau Castle
    HP: 890
    TP: 0
    Weakness: None
    Spells: None
    Skills: Poisonous Attack
    Type: Air-Based
    EXP: 96
    Gald: 97
    Lens: 2
    Drops: Nothing
    Steal: P Bottle
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Killer Owl
    Found: Dark Overworld, Coliseum
    HP: 2499
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 340
    Gald: 420
    Lens: 8
    Drops: Chicken Egg
    Steal: Chicken Egg
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: KRAAKEN
    Found: Aboard the Ship.
    HP: 10,000
    TP: 200
    Weakness: None
    Spells: Tidal Wave
    Skills: None
    Type: Ground-Based
    EXP: 625
    Gald: 420
    Lens: 6
    Drops: Nothing
    Steal: Aquamarine
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: KRONOS
    Found: Dycroft
    HP: 10,000
    TP: 200
    Weakness: None
    Spells: Holy Wrath, Explode, Demon's Lance
    Skills: None
    Type: Ground-Based
    EXP: 5600
    Gald: 0
    Lens: 99
    Drops: Miracle Gel
    Steal: Elixir
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Krystal
    Found: Straylize Temple
    HP: 100
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: ???
    Gald: ???
    Lens: ???
    Description: The Krystal (with a K) is an enemy that doesn't move nor attack.
    Found only in the Straylize Temple (there are five of them), they are guarded
    by one Lizard Man each, and let the Lizard Man attack for them. They can't take
    a lot of damage, and must be destroyed (all five of them) to open the force
    field over the Tower of Knowledge door in Straylize Temple.
    
    * * * * * * * * * *
    
    Name of Monster: Kubitoom
    Found: Ignasea, Josaia, Rodeon, Cloudius
    HP: 1872
    TP: 0
    Weakness: None
    Spells: Stone Gas
    Skills: None
    Type: Air-Based
    EXP: 217
    Gald: 3
    Lens: 32
    Drops: Nothing
    Steal: Oberol C
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Lens Golem
    Found: Swordian R&D Labratory
    HP: 5000
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 1000
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: LEON (1)
    Found: Harmentz
    HP: 9999
    TP: 999
    Weakness: None
    Spells: None
    Skills: Kick Attack, Missile Blow
    Type: Ground-Based
    EXP: 230
    Gald: 60
    Lens: 10
    Drops: Nothing
    Steal: Elixir
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: LEON (2)
    Found: Abandoned Factory
    HP: 12000
    TP: 9999
    Weakness: None
    Spells: Stone Press, Demon's Lance
    Skills: Missile Blow, Kick Attack, Strong Hammer
    Type: Ground-Based
    EXP: 2875
    Gald: 655
    Lens: 45
    Drops: Nothing
    Steal: Elixir
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: LEON (3)
    Found: Dycroft
    HP: 16000
    TP: 9909
    Weakness: None
    Spells: Stone Press, Demon's Lance
    Skills: Missile Blow, Kick Attack, Demon Attack, Living Dead
    Type: Ground-Based
    EXP: 4000
    Gald: 1520
    Lens: 5
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Lizard
    Found: Areas surrounding Cherik and Kalviola, Fitzgald
    HP: 450
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 31
    Gald: 110
    Lens: 2
    Description: The Lizard is a strong enemy that can take a whole lot of damage,
    and dish a bunch of damage as well, but also, it can give a lot in reward as
    far as Experience, Gald, and Lens go. They often come in pairs to battle with
    other enemies as backup. They can both corner and surround you in groups and go
    at you with their physical attacks, as they lack any use of skills or spells.
    Make sure to take them one at a time and do away with them quick before they
    corner you and gangup on you.
    
    * * * * * * * * * *
    
    Name of Monster: Lizard Man (1)
    Found: Straylize Temple
    HP: 360
    TP: 0
    Weakness: None
    Spells: None
    Skills: Fire Breath
    Type: Ground-Based
    EXP: 18
    Gald: 82
    Lens: 5
    Description: The Lizard Man is the guard of the Krystal in Straylize Temple.
    They back a powerful punch both in their regular physical attacks as well as
    their constant use of the Fire Breath skill, which does damage to multiple
    targets multiple times if it hits head on. To combat this, use special skills
    and spells to wipe him out quick before he has the opportunity to do massive
    damage to the party!
    
    * * * * * * * * * *
    
    Name of Monster: Lizard Man (2)
    Found: Tower of Druaga
    HP: 4688
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 1116
    Gald: 85
    Lens: 824
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: LYDON
    Found: Heidelberg Castle
    HP: 13000
    TP: 999
    Weakness: None
    Spells: Air Slash, Arrow Stream
    Skills: None
    Type: Ground-Based
    EXP: 3750
    Gald: 640
    Lens: 145
    Drops: Nothing
    Steal: A. Charm
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Mage
    Found: Tower of Druaga
    HP: 2410
    TP: 420
    Weakness: None
    Spells: Air Slash, Cyclone
    Skills: None
    Type: Ground-Based
    EXP: 588
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Mage Ghost
    Found: Tower of Druaga
    HP: 2508
    TP: 500
    Weakness: None
    Spells: Air Slash, Cyclone
    Skills: None
    Type: Ground-Based
    EXP: 665
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Mandragora
    Found: Aquaveil Map
    HP: 820
    TP: 80
    Weakness: None
    Spells: Spike
    Skills: None
    Type: Ground-Based
    EXP: 61
    Gald: 36
    Lens: 3
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Mandrake
    Found: Fitzgald
    HP: 507
    TP: 96
    Weakness: None
    Spells: Poison/Sleep
    Skills: Secret Grab
    Type: Ground-Based
    EXP: 41
    Gald: 1
    Lens: 15
    Description: These humanoid creatures are spellcasters. They have two spells
    that they can use, similar to the Bat Eye creatures, they can poison characters
    and additionally put them to sleep. Their Secret Grab skill is when their robes
    part and weird, tenticle-like contraptions come out of the gap, hitting their
    target in the process. Use spells from afar to safely combat these enemies.
    
    * * * * * * * * * *
    
    Name of Monster: Mechscorpion
    Found: Mikheil
    HP: 2001
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 368
    Gald: 247
    Lens: 15
    Drops: Nothing
    Steal: Oberol EX
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Mirror Knight
    Found: Tower of Druaga
    HP: 4048
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 866
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Monk Soldier
    Found: Straylize Temple Kalviola
    HP: 664
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: ???
    Gald: ???
    Lens: ???
    Description: The Monk Soldiers accompany the spell casting Priestesses in your
    fights with them in the Straylize Temple in Kalviola. They have no skills or
    spells, but they can take a beating and still come at you with physical
    attacks, as they have a nice amount of hit points. Physical attacks work best
    on them, so attack them and then back off and block. Repeat this process a few
    times to defeat them.
    
    * * * * * * * * * *
    
    Name of Monster: Monk Warrior
    Found: Terazzi Castle
    HP: 990
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 101
    Gald: 102
    Lens: 2
    Drops: Nothing
    Steal: Green Gel
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Neuroids
    Found: Ignasea, Josaia, Rodeon, Cloudius, Mikheil
    HP: 1900
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 240
    Gald: 0
    Lens: 37
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Nightingale
    Found: Dycroft
    HP: 3000
    TP: 240
    Weakness: None
    Spells: Ice Needle, Silence, Nurse
    Skills: None
    Type: Air-Based
    EXP: 587
    Gald: 0
    Lens: 50
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Ogre
    Found: Harmentz, Straylize Forest
    HP: 3500
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 620
    Gald: 250
    Lens: 21
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Orc Jelly
    Found: Snow Temple
    HP: 130
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 10
    Gald: 8
    Lens: 3
    Description: The Orc Jelly is a simple fighter with not too much skill. He
    globs around the ground and his best chance of hitting his target is to simply
    run into it head on. You don't have to worry much about any special skills or
    spells with this guy. Just take him out quick so you don't accidentally run
    into him in the course of battle.
    
    * * * * * * * * * *
    
    Name of Monster: Orcrot
    Found: Path to Straylize Temple
    HP: 290
    TP: 0
    Weakness:
    Weakness: Water
    Spells: None.
    Skills: Chaos Apple
    Type: Ground-Based
    EXP: 12
    Gald: 18
    Lens: 1
    Description: This large tree-like enemy is actually a very easy enemy to hit
    because of his massive size. To hit him twice (a 2-hit combo), run up to him
    and do a flying attack so that your sword flies in the air with you behind it.
    His huge size will allow you to not only hit him once, but actually hit him
    twice, doing good damage in the process. Do this attack once, then slash at him
    once and he should die in no time at all. Easy. Watch out for his Chaos Apple
    attack, though. That can be a menace indeed!
    
    * * * * * * * * * *
    
    Name of Monster: Orgus
    Found: Moreau Cave
    HP: 880
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 78
    Gald: 64
    Lens: 12
    Drops: Mackerel
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: ORGUS QUEEN
    Found: Cave to Moreau
    HP: 2800
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 762
    Gald: 162
    Lens: 10
    Drops: Ruby
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Orse
    Found: Cloudius
    HP: 4688
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 368
    Gald: 375
    Lens: 32
    Drops: Nothing
    Steal: Stone
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Owl
    Found: World Map area, around Janos, Harmentz and other surrounding areas.
    HP: 180
    TP: 0
    Weakness: Lightning
    Spells: None
    Skills: Swoop Attack
    Type: Airborne
    EXP: 6
    Gald: 52
    Lens: 5
    Description: The Owls are enemies that can take extreme damage and still not
    die. They are basically airborne enemies that swoop in on you with their Swoop
    Attack every so often. To get them good, pierce your swords upwards at them,
    then beat them senseless when they're on the ground. Repeat if necessary. And
    remember to block with regularity!
    
    * * * * * * * * * *
    
    Name of Monster: Paghoul
    Found: Helraios
    HP: 2000
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 352
    Gald: 226
    Lens: 12
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Petit Demon
    Found: Aboard the Draconis in the beginning of the game.
    HP: 50
    TP: 0
    Weakness: None
    Spells: Fireball
    Skills: None
    Type: Airborne
    EXP: 1
    Gald: 1
    Lens: 1
    Description: These enemies appear on the Draconis in pairs with the Barbarian
    enemies often on the Draconis in the beginning of the game. The first airborne
    creature you discover, you'll want to use an upward thrust to knock them to the
    ground before hacking them to death. Beware of their primative fireball attack!
    
    * * * * * * * * * *
    
    Name of Monster: Phyloxin
    Found: Ignasea, Josaia, Rodeon, Cloudius
    HP: 1601
    TP: 192
    Weakness: None
    Spells: None
    Skills: Thunder Blade
    Type: Ground-Based
    EXP: 233
    Gald: 0
    Lens: 50
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Pirate
    Found: Pirate Ships
    HP: 590
    TP: 0
    Weakness: None
    Spells:
    Skills:
    Type: Ground-Based
    EXP:
    Gald:
    Lens:
    Description:
    
    * * * * * * * * * *
    
    Name of Monster: Piyo Bird
    Found: The areas surrounding Master Alba's house.
    HP: 64
    TP: 0
    Weakness: None
    Spells: None
    Skills: Orb Shoot
    Type: Airborne
    EXP: 2
    Gald: 2
    Lens: 1
    Description: These tiny white birds of the snow often are paired with Frost
    Bunnies. Although they are weak, they fly high and can only be attacked in
    their regular state with an upper sword attack, getting that sword high in the
    air. They have a special attack where they light up like a green orb and shoot
    at their enemy. This can't be blocked, so avoid it the best you can.
    
    * * * * * * * * * *
    
    Name of Monster: Placenta
    Found: Ignasea, Josaia, Rodeon, Mikheil
    HP: 1932
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Air-Based
    EXP: 155
    Gald: 12
    Lens: 37
    Drops: Green Gel
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Poison Snake
    Found: Fitzgald
    HP: 558
    TP: 0
    Weakness: None
    Spells: None
    Skills: Poison
    Type: Ground-Based
    EXP: 40
    Gald: 82
    Lens: 1
    Description: The Poison Snake is a great nuisance that roams the fields of
    Fitzgald. You get too close to these guys, they will shoot at you and poison
    the target character instantly. It almost never fails, so you'll be using a lot
    of Antidote spells and Panacea Bottles in battles with them if you are hasty in
    your attacks. Use long range skills and spells on these enemies, and block
    often to avoid the poisonous qualities of their attacks.
    
    * * * * * * * * * *
    
    Name of Monster: Power Stone
    Found: Moreau Castle
    HP: 999
    TP: 100
    Weakness: None
    Spells: Lightning
    Skills: None
    Type: Ground-Based
    EXP: 105
    Gald: 0
    Lens: 43
    Drops: Orange Gel
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Priestess
    Found: Straylize Temple Kalviola
    HP: 494
    TP: 60
    Weakness: None
    Spells: Acid Rain, First Aid, Wind Arrow, et cetera [Rutee-like spells]
    Skills: None
    Type: Ground-Based
    EXP: ???
    Gald: ???
    Lens: ???
    Description: The Priestess is a powerful spellcaster that you encounter in the
    Kalviola Straylize Temple. Protecting her are Bat Eyes and Monk Soldiers. They
    always stay in the back to avoid getting hit, and are always chanting spells.
    Simply hit them to break the chant so that they can't cast the spell. If they
    do get any spells off, they are pretty powerful, so be careful. They can also
    heal themselves and others in the enemy party by using First Aid, so also keep
    an eye on that. They don't have a high defense or many HP, however, so you'll
    want to take them out quickly, even if they are far from reach in the back row.
    
    * * * * * * * * * *
    
    Name of Monster: Puropulse
    Found: Aethersphere
    HP: 1780
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Air-Based
    EXP: 260
    Gald: 0
    Lens: 39
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Quox
    Found: Tower of Druaga
    HP: 2188
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 2118
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Ray
    Found: Swordian R&D Lab, Trash Mountain
    HP: 2500
    TP: 192
    Weakness: None
    Spells: Ray
    Skills: None
    Type: Air-Based
    EXP: 517
    Gald: 250
    Lens: 20
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Red Knight
    Found: Tower of Druaga
    HP: 5108
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 1240
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Red Roper (1)
    Found: Swordian R&D Lab
    HP: 2836
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 444
    Gald: 420
    Lens: 3
    Drops: Orange Gel
    Steal: Pine Gel
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Red Roper (2)
    Found: Tower of Druaga
    HP: 4368
    TP: 700
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 1000
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Red Slime
    Found: Tower of Druaga
    HP: 3548
    TP: 600
    Weakness: None
    Spells: Fireball, Fire Storm, Confusion
    Skills: None
    Type: Ground-Based
    EXP: 851
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: REMBRANDT
    Found: Mikheil
    HP: 15,000
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 3500
    Gald: 2312
    Lens: 56
    Drops: Nothing
    Steal: SW280280
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Rock Baboon
    Found: Path to Straylize Temple
    HP: 126
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 10
    Gald: 10
    Lens: 3
    Description: The Rock Baboon is a strong, rock creature that can take a lot of
    damage and dish a lot of damage to his enemies as well. Lacking any real use of
    spells of skills, the Rock Baboon relies on his hands to do the damage to his
    enemies, putting extreme force behind his physical attacks. They usually fight
    alone with other types of enemies, although two or three have been seen
    together from time to time. Concentrate on them first in battle, they have the
    potential to do the most damage.
    
    * * * * * * * * * *
    
    Name of Monster: Rota
    Found: Mikheil
    HP: 2100
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 280
    Gald: 384
    Lens: 3
    Drops: Green Gel
    Steal: P. Bottle
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: S. Giant
    Found: Frozen River
    HP: 1200
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 147
    Gald: 157
    Lens: 12
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Savage
    Found: Moreau Castle
    HP: 972
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 102
    Gald: 124
    Lens: 10
    Drops: Nothing
    Steal: Lemon Gel
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Scorpion
    Found: Areas surrounding Cherik and Kalviola
    HP: 462
    TP: 0
    Weakness: None
    Spells: None
    Skills: Sting
    Type: Ground-Based
    EXP: 20
    Gald: 95
    Lens: 2
    Description: The Scorpion is a slow-moving, almost immobile enemy. He has use
    of his stinger on his tail to attack, plus an array of physical attacks to
    damage and immobilize his enemy. Use his lack of speed to your advantage, to
    close in, attack, and then block and back away. He has a lot of hit points and
    can take a lot of damage, so it takes patience more than anything to take him
    out.
    
    * * * * * * * * * *
    
    Name of Monster: Sea Slug
    Found: Underwater City
    HP: 280
    TP: 0
    Weakness: None
    Spells: None
    Skills: Poison Shot
    Type: Ground-Based
    EXP: 20
    Gald: 98
    Lens: 5
    Description: The Sea Slug is your generic, and basically easy enemy down in the
    Underwater City. They have no use of real spells or skills, although they can
    shoot poison globs at the enemy from a short distance, although they don't
    technically poison the character that it hits, they just do a nice deal of
    damage is all! They often come in large numbers so to take them out, use skills
    or spells that will hit multiples of them when they are in groups, which they
    often are on either side of the battle screen.
    
    * * * * * * * * * *
    
    Name of Monster: Shadow
    Found: Dycroft
    HP: 4500
    TP: 500
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 0
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Shroom
    Found: Path to Straylize Temple
    HP: 265
    TP: 0
    Weakness: Water
    Spells: None
    Skills: Spore
    Type: Ground-Based
    EXP: 13
    Gald: 10
    Lens: 2
    Description: The Shroom is an interesting monster indeed, for with its Shroom
    ability, it can create a clone of itself in a matter of a few seconds. However,
    because Shrooms are slow-moving enemies, they are easy targets and rarely get
    the chance to unleash a spore. Beware of their numbers, however, for if you
    take them too lightly, their numbers can increase due to the Spores before you
    know it.
    
    * * * * * * * * * *
    
    Name of Monster: Silver Dragon
    Found: Tower of Druaga
    HP: 4888
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 2300
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Skeleton
    Found: Heidelberg Castle
    HP: 1480
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 180
    Gald: 0
    Lens: 30
    Drops: Nothing
    Steal: Long Sword
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Slime
    Found: Moreau Cave
    HP: 700
    TP: 200
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 96
    Gald: 65
    Lens: 15
    Drops: Green Gel
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Smog
    Found: Swordian R&D Lab, Trash Mountain
    HP: 2811
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 421
    Gald: 84
    Lens: 12
    Drops: Lemon Gel
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Snake
    Found: World Map area, around Janos, Harmentz and other surrounding areas.
    HP: 210
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 8
    Gald: 8
    Lens: 8
    Description: The Snake is a generally weak enemy that can just take a lot of
    damage, which makes him more annoying than anything else. The Snake doesn't
    move very fast and lacks the use of any special skills, making him an easy
    target indeed. Slash and hack away at them but be weary to not run into them!
    
    * * * * * * * * * *
    
    Name of Monster: SOLDIER/Soldier (Boss and Regular are the same)
    Found: First boss in game, in Snow Temple.
    HP: 200
    TP: 0
    Weakness: None
    Spells: None
    Skills: Double Slash
    Type: Ground-Based
    EXP: 9
    
    Gald: 20
    Lens: 3
    Description: The Soldiers are the first boss enemies in the game. They are fast
    moving and powerful, and use the powerful skill Double Slash with regularity.
    To combat this, use your special skills, especially Stahn's Kick Attack, to
    knock them out permanently, and keep your distance and/or block when it looks
    as if they are going to use their Double Slash, which does do significant
    damage.
    
    * * * * * * * * * *
    
    Name of Monster: Sorcerer
    Found: Tower of Druaga
    HP: 2728
    TP: 520
    Weakness: None
    Spells: Fire Wall, Explode
    Skills: None
    Type: Ground-Based
    EXP: 838
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Sorceress
    Found: Moreau Castle
    HP: 880
    TP: 80
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 280
    Gald: 384
    Lens: 3
    Drops: Green Gel
    Steal: P. Bottle
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Sprite
    Found: Snow Temple, Underwater City
    HP: 85
    TP: 0
    Weakness: None
    Spells: None
    Skills: Air Shot
    Type: Airborne
    EXP: 5
    Gald: 3
    Lens: 1
    Description: The Sprite is simply a glowing orb of light green that shoots
    around the screen in Air Shots, at its enemy. To get them out of the air, use
    an air attack or an upward slash to knock them down and stun them, then hack at
    them to destroy them fully before they are able to regain strength and take to
    the air once more.
    
    * * * * * * * * * *
    
    Name of Monster: Starfish
    Found: Underwater City
    HP: 324
    TP: 64
    Weakness: None
    Spells: Poison/Paralyze
    Skills: None
    Type: Ground-Based
    EXP: 20
    Gald: 15
    Lens: 2
    Description: The Starfish is a surprisingly strong enemy, despite it's cute
    appearance and small size. He has the power to use certain magic against his
    enemies, as his TP is generally high. He has spells that can poison a character
    and paralyze him as well, so keep your distance from the Starfish and combo
    them to death, or use long range skills and spells to deal with them from a
    safe place. Don't take these guys lightly in the Underwater City, they are the
    most difficult enemies down there.
    
    * * * * * * * * * *
    
    Name of Monster: Stray Monk
    Found: Heidelberg
    HP: 1300
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 158
    Gald: 182
    Lens: 10
    Drops: Green Gel
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Thelm
    Found: Helraios
    HP: 2100
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 350
    Gald: 326
    Lens: 98
    Drops: Green Gel
    Steal: P. Bottle
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: TIBERIUS
    Found: Terazzi Castle
    HP: 10000
    TP: 0
    Weakness: None
    Spells: None
    Skills: Death Sword
    Type: Ground-Based
    EXP: 1770
    Gald: 648
    Lens: 0
    Drops: Nothing
    Steal: Sheeden
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Tortoise
    Found: Aquaveil
    HP: 650
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 60
    Gald: 80
    Lens: 8
    Drops: Nothing
    Steal: Orange Gel
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Trent
    Found: Aethersphere
    HP: 2310
    TP: 248
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 320
    Gald: 280
    Lens: 14
    Drops: Wormy Apple
    Steal: Apple
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Tzin
    Found: Aquaveil
    HP: 920
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 62
    Gald: 154
    Lens: 9
    Drops: Prawn
    Steal: Crab
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: ULTRA KRONOS
    Found: Dycroft
    HP: 30000
    TP: 9999
    Weakness: None
    Spells: Holy Wrath, Cyclone, Explode, Black Hole, Maelstrom, Divine Power
    Skills: None
    Type: Ground-Based
    EXP: -
    Gald: -
    Lens: -
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Viper
    Found: Dark Overworld
    HP: 2514
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 387
    Gald: 177
    Lens: 5
    Drops: Melange Gel
    Steal: P. Bottle
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Vorpal Bunny
    Found: Dark Overworld
    HP: 2490
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 470
    Gald: 330
    Lens: 10
    Drops: Beast Meat
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Vulture
    Found: Fitzgald
    HP: 553
    TP: 0
    Weakness: Earth
    Spells: None
    Skills: None
    Type: Airborne
    EXP: 38
    Gald: 91
    Lens: 4
    Description: The Vulture is an airborne enemy, that, like the Owl, doesn't do
    much but fly around and maybe swoop a little bit here and there. They fly high
    in the air however, so airborne thrusts are prime to get them down on the
    ground, crippled, where you can hack the crap out of them and quickly do away
    with them in battle.
    
    * * * * * * * * * *
    
    Name of Monster: W. Ghost
    Found: Tower of Druaga
    HP: 3148
    TP: 720
    Weakness: None
    Spells: Wind Arrow, Maelstrom
    Skills: None
    Type: Ground-Based
    EXP: 926
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Warfish
    Found: Terazzi Castle
    HP: 985
    TP: 128
    Weakness: None
    Spells: Ice Wall, Acid Rain
    Skills: None
    Type: Ground-Based
    EXP: 122
    Gald: 181
    Lens: 6
    Drops: Cod
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Warrior
    Found: Ignasea, Josaia, Rodeon, Deimos
    HP: 1868
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 301
    Gald: 0
    Lens: 22
    Drops: Nothing
    Steal: Fine Saber
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: War Vulture
    Found: Pirate Ships
    HP: 244
    TP: 120
    Weakness: Lightning
    Spells: None
    Skills: None
    Type: Airborne
    EXP: 29
    Gald: 88
    Lens: 3
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Whyte
    Found: Swordian R&D Lab, Trash Mountain
    HP: 2749
    TP: 278
    Weakness: None
    Spells: Blizzard
    Skills: None
    Type: Air-Based
    EXP: 512
    Gald: 0
    Lens: 44
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Will O Wisp (1)
    Found: Tower of Druaga
    HP: 4000
    TP: 500
    Weakness: None
    Spells: Thunder Blade
    Skills: None
    Type: Ground-Based
    EXP: 1030
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Will O Wisp (2)
    Found: Tower of Druaga
    HP: 4000
    TP: 500
    Weakness: None
    Spells: Fear Flare
    Skills: None
    Type: Ground-Based
    EXP: 1024
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Winged Eye
    Found: Moreau Cave
    HP: 790
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Air-Based
    EXP: 77
    Gald: 95
    Lens: 10
    Drops: Nothing
    Steal: Mackerel
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Wisp
    Found: Hidden Temple
    HP: 1020
    TP: 100
    Weakness: None
    Spells: Lightning, Thunder Blade
    Skills: None
    Type: Air-Based
    EXP: 32
    Gald: 19
    Lens: 26
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Wizard (1)
    Found: Dycroft
    HP: 2890
    TP: 240
    Weakness: None
    Spells: Explode, Fireball, Flare Tornado
    Skills: None
    Type: Ground-Based
    EXP: 596
    Gald: 0
    Lens: 51
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Wizard (2)
    Found: Tower of Druaga
    HP: 3368
    TP: 720
    Weakness: None
    Spells: Fireball, Explode
    Skills: None
    Type: Ground-Based
    EXP: 1088
    Gald: 0
    Lens: 0
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Wolf
    Found: World Map area, outside Straylize Temple and Armeida
    HP: 240
    TP: 0
    Weakness: None
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 6
    Gald: 12
    Lens: 0
    Description: The Wolf is a fast creature that can do pretty good damage dishing
    only physical attacks, as he lacks any real skills and spells for use at his
    disposal. Attack him and then block his counter-attack. Repeat this and throw
    in some special skills and spells if you'd like to make quick work out of this
    enemy. They often come in packs, as well, so be weary of that!
    
    * * * * * * * * * *
    
    Name of Monster: Worm
    Found: Areas surrounding Cherik and Kalviola
    HP: 420
    TP: 0
    Weakness: None
    Spells: None
    Skills: Poison/Dig
    Type: Ground-Based
    EXP: 32
    Gald: 27
    Lens: 5
    Description: The Worm is a small enemy, but they are pains in the ass, to say
    the least. They come in groups of three or four with other enemies and tear up
    the battlefield, regardless of their size. They have two skills in which they
    can use. They can dig into the ground and disappear, appearing at a completely
    random place otherwise on the battle screen. Also, they can use poison skills,
    which will poison their target if it hits unblocked. Take these guys seriously,
    they are harder than they appear.
    
    * * * * * * * * * *
    
    Name of Monster: WYVERN
    Found: Coliseum
    HP: 20000
    TP: 300
    Weakness: None
    Spells: None
    Skills: None
    Type: Air-Based
    EXP: 1200
    Gald: 1250
    Lens: 30
    Drops: Nothing
    Steal: Oberol C
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Yeti
    Found: Frozen River
    HP: 1290
    TP: 0
    Weakness: Fire
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 158
    Gald: 127
    Lens: 11
    Drops: Beast Meat
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Monster: Zombie
    Found: Trash Mountain
    HP: 2810
    TP: 0
    Weakness: Fire
    Spells: None
    Skills: None
    Type: Ground-Based
    EXP: 540
    Gald: 0
    Lens: 48
    Drops: Nothing
    Steal: Nothing
    Description: Coming soon.
    
    * * * * * * * * * *
    
    The QUICK REFERENCE Monster Chart
    
    Key:
    
    Monster Name: The monster's name
    HP: The HP the monster has
    TP: The TP the monster has
    EXP: The EX the monster gives after defeat
    Gald: The Gald the monster gives after defeat
    Lens: The Lens the monster gives after defeat
    
    It's that simple! This is for the people who are too lazy or are in a rush to
    read the in-depth strategy and stats above for each monster I've managed to
    collect! So this chart is for you!
    
    ----------------------------------------------------------------------------
    |     Monster Name     |    HP    |   TP   |   EXP   |   Gald   |   Lens   |
    ----------------------------------------------------------------------------
    | Aile                 | 2050     | 0      | 342     | 291      | 9        |
    ----------------------------------------------------------------------------
    | Alra                 | 2104     | 300    | 372     | 180      | 23       |
    ----------------------------------------------------------------------------
    | Arachnid             | 2200     | 0      | 375     | 310      | 14       |
    ----------------------------------------------------------------------------
    | Archer               | 900      | 0      | 137     | 110      | 13       |
    ----------------------------------------------------------------------------
    | Assassin             | 880      | 0      | 90      | 80       | 11       |
    ----------------------------------------------------------------------------
    | Baldios              | 8000     | 0      | 3000    | 1052     | 25       |
    ----------------------------------------------------------------------------
    | Balrog               | 2500     | 124    | 467     | 32       | 39       |
    ----------------------------------------------------------------------------
    | Baneshroom           | 2070     | 0      | 350     | 258      | 5        |
    ----------------------------------------------------------------------------
    | Barbarian            | 75       | 0      | 1       | 4        | 1        |
    ----------------------------------------------------------------------------
    | Baruk                | 15000    | 0      | 3500    | 1244     | 10       |
    ----------------------------------------------------------------------------
    | Basilisk             | 1570     | 0      | 276     | 93       | 32       |
    ----------------------------------------------------------------------------
    | Basilisk King        | 3148     | 0      | 475     | 489      | 12       |
    ----------------------------------------------------------------------------
    | Bat Eye              | 489      | 0      | 34      | 30       | 3        |
    ----------------------------------------------------------------------------
    | Batista (1)          | 4500     | 500    | 120     | 15       | 15       |
    ----------------------------------------------------------------------------
    | Batista (2)          | 6000     | 0      | 1250    | 100      | 24       |
    ----------------------------------------------------------------------------
    | Beast Bear           | 100      | 0      | 2       | 4        | 1        |
    ----------------------------------------------------------------------------
    | Berserker            | 640      | 0      | 48      | 88       | 5        |
    ----------------------------------------------------------------------------
    | Bishop               | 1380     | 164    | 187     | 240      | 7        |
    ----------------------------------------------------------------------------
    | Black Dragon         | 5308     | 0      | 2455    | 0        | 0        |
    ----------------------------------------------------------------------------
    | Black Knight (1)     | 1610     | 0      | 248     | 215      | 10       |
    ----------------------------------------------------------------------------
    | Black Knight (2)     | 3728     | 0      | 741     | 0        | 0        |
    ----------------------------------------------------------------------------
    | Black Slime          | 3228     | 500    | 726     | 0        | 0        |
    ----------------------------------------------------------------------------
    | Blood Slime          | 1280     | 100    | 175     | 224      | 14       |
    ----------------------------------------------------------------------------
    | Blood Wolf           | 1480     | 64     | 251     | 30       | 11       |
    ----------------------------------------------------------------------------
    | Blue Knight          | 3400     | 0      | 616     | 0        | 0        |
    ----------------------------------------------------------------------------
    | Blue Roper (1)       | 1636     | 0      | 267     | 292      | 8        |
    ----------------------------------------------------------------------------
    | Blue Roper (2)       | 4668     | 800    | 900     | 0        | 0        |
    ----------------------------------------------------------------------------
    | Bone Knight          | 2900     | 0      | 562     | 0        | 46       |
    ----------------------------------------------------------------------------
    | Basilisk             | 1570     | 0      | 276     | 93       | 32       |
    ----------------------------------------------------------------------------
    | Caveman              | 536      | 0      | 35      | 80       | 5        |
    ----------------------------------------------------------------------------
    | Cave Shark           | 1580     | 0      | 237     | 237      | 6        |
    ----------------------------------------------------------------------------
    | Chunbird             | 185      | 0      | 9       | 17       | 2        |
    ----------------------------------------------------------------------------
    | Clay Demon           | 1400     | 200    | 175     | 38       | 26       |
    ----------------------------------------------------------------------------
    | Clay Golem           | 3500     | 0      | 187     | 0        | 32       |
    ----------------------------------------------------------------------------
    | Combat Bunny         | 1200     | 0      | 112     | 86       | 16       |
    ----------------------------------------------------------------------------
    | Cotton Dust          | 1805     | 500    | 350     | 344      | 6        |
    ----------------------------------------------------------------------------
    | Crow                 | 1100     | 0      | 126     | 115      | 8        |
    ----------------------------------------------------------------------------
    | Cuttlefish           | 298      | 0      | 20      | 98       | 5        |
    ----------------------------------------------------------------------------
    | Dalis                | 7500     | 0      | 1300    | 320      | 12       |
    ----------------------------------------------------------------------------
    | Dark Knight          | 1572     | 0      | 231     | 207      | 10       |
    ----------------------------------------------------------------------------
    | Dark Mage            | 1750     | 198    | 292     | 0        | 82       |
    ----------------------------------------------------------------------------
    | Desert Fly           | 434      | 0      | 25      | 40       | 8        |
    ----------------------------------------------------------------------------
    | DG Slime             | 4188     | 800    | 1101    | 0        | 0        |
    ----------------------------------------------------------------------------
    | Diamond Dust         | 999      | 64     | 143     | 0        | 22       |
    ----------------------------------------------------------------------------
    | Discus               | 2070     | 0      | 347     | 30       | 25       |
    ----------------------------------------------------------------------------
    | Dragon Fly           | 2500     | 0      | 390     | 294      | 0        |
    ----------------------------------------------------------------------------
    | Dragon Knight        | 2854     | 0      | 336     | 305      | 8        |
    ----------------------------------------------------------------------------
    | Dragon Newt          | 968      | 0      | 136     | 0        | 25       |
    ----------------------------------------------------------------------------
    | Dragontooth          | 3120     | 0      | 476     | 0        | 52       |
    ----------------------------------------------------------------------------
    | Drillfish            | 774      | 0      | 63      | 72       | 6        |
    ----------------------------------------------------------------------------
    | Druaga               | 25000    | 9999   | 38250   | 0        | 0        |
    ----------------------------------------------------------------------------
    | Druid (1)            | 2150     | 300    | 462     | 0        | 46       |
    ----------------------------------------------------------------------------
    | Druid (2)            | 3048     | 620    | 963     | 0        | 0        |
    ----------------------------------------------------------------------------
    | Druid Ghost          | 2828     | 620    | 792     | 0        | 0        |
    ----------------------------------------------------------------------------
    | DY Slime             | 4608     | 900    | 1226    | 0        | 0        |
    ----------------------------------------------------------------------------
    | Earthworm            | 2835     | 0      | 525     | 193      | 22       |
    ----------------------------------------------------------------------------
    | Evil Eye             | 854      | 0      | 358     | 160      | 18       |
    ----------------------------------------------------------------------------
    | Evilstar             | 1550     | 80     | 295     | 195      | 16       |
    ----------------------------------------------------------------------------
    | Evil Sword           | 2492     | 0      | 425     | 0        | 43       |
    ----------------------------------------------------------------------------
    | False Ishtar         | 15000    | 850    | 2400    | 0        | 0        |
    ----------------------------------------------------------------------------
    | Fenril               | 1180     | 48     | 145     | 65       | 16       |
    ----------------------------------------------------------------------------
    | Flame                | 2088     | 0      | 552     | 0        | 46       |
    ----------------------------------------------------------------------------
    | Frost Bunny          | 81       | 0      | 2       | 3        | 1        |
    ----------------------------------------------------------------------------
    | Gargoil              | 352      | 30     | 20      | 0        | 12       |
    ----------------------------------------------------------------------------
    | G. Bee               | 90       | 0      | 6       | 8        | 4        |
    ----------------------------------------------------------------------------
    | G. Leach             | 803      | 0      | 65      | 58       | 11       |
    ----------------------------------------------------------------------------
    | G. Slug              | 95       | 0      | 5       | 6        | 2        |
    ----------------------------------------------------------------------------
    | Gas Cloud            | 1980     | 0      | 376     | 370      | 5        |
    ----------------------------------------------------------------------------
    | Ghoul                | 1340     | 0      | 180     | 18       | 27       |
    ----------------------------------------------------------------------------
    | Green Roper (1)      | 360      | 0      | 25      | 19       | 2        |
    ----------------------------------------------------------------------------
    | Green Roper (2)      | 4048     | 0      | 875     | 0        | 0        |
    ----------------------------------------------------------------------------
    | Green Slime          | 2908     | 400    | 601     | 0        | 0        |
    ----------------------------------------------------------------------------
    | Gremlin              | 1233     | 88     | 168     | 23       | 22       |
    ----------------------------------------------------------------------------
    | Grizzly              | 2525     | 0      | 495     | 440      | 5        |
    ----------------------------------------------------------------------------
    | Healer               | 1800     | 128    | 286     | 0        | 56       |
    ----------------------------------------------------------------------------
    | Healer Knight        | 2300     | 240    | 442     | 0        | 45       |
    ----------------------------------------------------------------------------
    | Hellmaster           | 3164     | 0      | 598     | 120      | 50       |
    ----------------------------------------------------------------------------
    | High Priest          | 1146     | 60     | 162     | 116      | 12       |
    ----------------------------------------------------------------------------
    | Holy Knight          | 1420     | 0      | 193     | 245      | 10       |
    ----------------------------------------------------------------------------
    | Hugo                 | 20000    | 999    | 4400    | 3200     | 25       |
    ----------------------------------------------------------------------------
    | Hornet               | 350      | 0      | 24      | 68       | 3        |
    ----------------------------------------------------------------------------
    | Hyper Knight         | 4368     | 0      | 991     | 0        | 0        |
    ----------------------------------------------------------------------------
    | Ice Golem            | 6000     | 400    | 1750    | 0        | 42       |
    ----------------------------------------------------------------------------
    | Ilene                | 13000    | 800    | 3500    | 1980     | 60       |
    ----------------------------------------------------------------------------
    | Imp                  | 1005     | 64     | 112     | 75       | 17       |
    ----------------------------------------------------------------------------
    | Imp Snail            | 1200     | 100    | 500     | 84       | 5        |
    ----------------------------------------------------------------------------
    | Impulse              | 1654     | 0      | 325     | 0        | 0        |
    ----------------------------------------------------------------------------
    | Khang                | 2935     | 272    | 150     | 320      | 0        |
    ----------------------------------------------------------------------------
    | Killamari            | 1400     | 0      | 288     | 294      | 10       |
    ----------------------------------------------------------------------------
    | Killer Bee           | 890      | 0      | 96      | 97       | 2        |
    ----------------------------------------------------------------------------
    | Killer Owl           | 2499     | 0      | 340     | 420      | 8        |
    ----------------------------------------------------------------------------
    | Kraken               | 10000    | 200    | 625     | 420      | 26       |
    ----------------------------------------------------------------------------
    | Kronos               | 25000    | 999    | 5600    | 0        | 99       |
    ----------------------------------------------------------------------------
    | Krystal              | 100      | 0      | 15      | 0        | 80       |
    ----------------------------------------------------------------------------
    | Kubitoom             | 1872     | 0      | 217     | 2        | 32       |
    ----------------------------------------------------------------------------
    | Lens Golem           | 5000     | 0      | 1000    | 0        | 100      |
    ----------------------------------------------------------------------------
    | Leon (1)             | 9999     | 999    | 230     | 60       | 10       |
    ----------------------------------------------------------------------------
    | Leon (2)             | 12000    | 9999   | 2875    | 655      | 45       |
    ----------------------------------------------------------------------------
    | Leon (3)             | 16000    | 9999   | 4000    | 1520     | 5        |
    ----------------------------------------------------------------------------
    | Lizard               | 450      | 0      | 31      | 110      | 2        |
    ----------------------------------------------------------------------------
    | Lizard Man (1)       | 360      | 0      | 18      | 82       | 5        |
    ----------------------------------------------------------------------------
    | Lizard Man (2)       | 4868     | 0      | 1116    | 824      | 0        |
    ----------------------------------------------------------------------------
    | Lydon                | 13000    | 999    | 3750    | 640      | 145      |
    ----------------------------------------------------------------------------
    | Mage                 | 2410     | 420    | 588     | 0        | 0        |
    ----------------------------------------------------------------------------
    | Mage Ghost           | 2508     | 500    | 665     | 0        | 0        |
    ----------------------------------------------------------------------------
    | Mandragora           | 820      | 800    | 3500    | 1980     | 60       |
    ----------------------------------------------------------------------------
    | Mandrake             | 507      | 96     | 41      | 1        | 15       |
    ----------------------------------------------------------------------------
    | Mech Scorpion        | 2001     | 0      | 368     | 247      | 15       |
    ----------------------------------------------------------------------------
    | Mirror Knight        | 4048     | 0      | 866     | 0        | 0        |
    ----------------------------------------------------------------------------
    | Monk Soldier         | 664      | 0      | 60      | 120      | 5        |
    ----------------------------------------------------------------------------
    | Monk Warrior         | 990      | 0      | 101     | 102      | 2        |
    ----------------------------------------------------------------------------
    | Neuroids             | 1900     | 0      | 240     | 0        | 37       |
    ----------------------------------------------------------------------------
    | Nightingale          | 3000     | 240    | 587     | 0        | 50       |
    ----------------------------------------------------------------------------
    | Ogre                 | 3500     | 0      | 620     | 250      | 21       |
    ----------------------------------------------------------------------------
    | Orc Jelly            | 130      | 0      | 10      | 8        | 3        |
    ----------------------------------------------------------------------------
    | Orcrot               | 290      | 0      | 12      | 18       | 1        |
    ----------------------------------------------------------------------------
    | Orgus                | 880      | 0      | 76      | 64       | 12       |
    ----------------------------------------------------------------------------
    | Orgus Queen          | 2800     | 0      | 762     | 162      | 10       |
    ----------------------------------------------------------------------------
    | Orse                 | 2180     | 0      | 358     | 375      | 32       |
    ----------------------------------------------------------------------------
    | Owl                  | 180      | 0      | 6       | 52       | 5        |
    ----------------------------------------------------------------------------
    | Paghoul              | 2000     | 0      | 352     | 226      | 12       |
    ----------------------------------------------------------------------------
    | Petit Demon          | 50       | 0      | 1       | 1        | 1        |
    ----------------------------------------------------------------------------
    | Phyloxin             | 1601     | 192    | 233     | 0        | 50       |
    ----------------------------------------------------------------------------
    | Pirate               | 590      | 0      | 48      | 170      | 0        |
    ----------------------------------------------------------------------------
    | Piyo Bird            | 64       | 0      | 2       | 2        | 1        |
    ----------------------------------------------------------------------------
    | Placenta             | 1932     | 0      | 155     | 12       | 37       |
    ----------------------------------------------------------------------------
    | Poison Snake         | 558      | 0      | 40      | 82       | 1        |
    ----------------------------------------------------------------------------
    | Power Stone          | 999      | 100    | 105     | 0        | 43       |
    ----------------------------------------------------------------------------
    | Priestess            | 494      | 60     | 36      | 50       | 5        |
    ----------------------------------------------------------------------------
    | Puropulse            | 1780     | 0      | 260     | 0        | 39       |
    ----------------------------------------------------------------------------
    | Quox                 | 4568     | 0      | 2188    | 0        | 0        |
    ----------------------------------------------------------------------------
    | Ray                  | 2500     | 192    | 517     | 250      | 20       |
    ----------------------------------------------------------------------------
    | Red Knight           | 5108     | 0      | 1240    | 0        | 0        |
    ----------------------------------------------------------------------------
    | Red Roper (1)        | 2836     | 0      | 444     | 420      | 3        |
    ----------------------------------------------------------------------------
    | Red Roper (2)        | 4368     | 700    | 1000    | 0        | 0        |
    ----------------------------------------------------------------------------
    | Red Slime            | 3548     | 600    | 851     | 0        | 0        |
    ----------------------------------------------------------------------------
    | Rembrandt            | 15000    | 0      | 3500    | 2312     | 56       |
    ----------------------------------------------------------------------------
    | Rock Baboon          | 126      | 0      | 10      | 10       | 3        |
    ----------------------------------------------------------------------------
    | Rota                 | 2100     | 0      | 280     | 384      | 3        |
    ----------------------------------------------------------------------------
    | S. Giant             | 1200     | 0      | 147     | 152      | 12       |
    ----------------------------------------------------------------------------
    | Savage               | 972      | 0      | 102     | 124      | 10       |
    ----------------------------------------------------------------------------
    | Scorpion             | 462      | 0      | 20      | 95       | 2        |
    ----------------------------------------------------------------------------
    | Sea Slug             | 280      | 0      | 20      | 98       | 5        |
    ----------------------------------------------------------------------------
    | Shadow               | 4500     | 500    | 0       | 0        | 0        |
    ----------------------------------------------------------------------------
    | Shroom               | 265      | 0      | 13      | 10       | 2        |
    ----------------------------------------------------------------------------
    | Silver Dragon        | 4888     | 0      | 2300    | 0        | 0        |
    ----------------------------------------------------------------------------
    | Skeleton             | 1480     | 0      | 180     | 0        | 30       |
    ----------------------------------------------------------------------------
    | Slime                | 700      | 200    | 96      | 65       | 15       |
    ----------------------------------------------------------------------------
    | Smog                 | 2811     | 0      | 421     | 84       | 12       |
    ----------------------------------------------------------------------------
    | Snake                | 210      | 0      | 8       | 8        | 8        |
    ----------------------------------------------------------------------------
    | Soldier              | 200      | 0      | 9       | 20       | 3        |
    ----------------------------------------------------------------------------
    | Sorcerer             | 2728     | 520    | 838     | 0        | 0        |
    ----------------------------------------------------------------------------
    | Sorceress            | 880      | 80     | 105     | 202      | 7        |
    ----------------------------------------------------------------------------
    | Specter              | 999      | 400    | 196     | 0        | 26       |
    ----------------------------------------------------------------------------
    | Sporeshroom          | 1841     | 420    | 183     | 230      | 7        |
    ----------------------------------------------------------------------------
    | Sprite               | 85       | 0      | 5       | 3        | 1        |
    ----------------------------------------------------------------------------
    | Starfish             | 324      | 64     | 20      | 15       | 2        |
    ----------------------------------------------------------------------------
    | Stray Monk           | 1300     | 0      | 158     | 182      | 10       |
    ----------------------------------------------------------------------------
    | Thelm                | 2100     | 0      | 350     | 326      | 98       |
    ----------------------------------------------------------------------------
    | Tiberius             | 10000    | 0      | 1770    | 648      | 0        |
    ----------------------------------------------------------------------------
    | Tortoise             | 650      | 0      | 60      | 80       | 8        |
    ----------------------------------------------------------------------------
    | Trent                | 2310     | 248    | 320     | 280      | 14       |
    ----------------------------------------------------------------------------
    | Tzin                 | 920      | 0      | 62      | 154      | 9        |
    ----------------------------------------------------------------------------
    | Ultra Kronos         | 30000    | 9999   | -       | -        | -        |
    ----------------------------------------------------------------------------
    | Viper                | 2514     | 0      | 387     | 177      | 5        |
    ----------------------------------------------------------------------------
    | Vorpal Bunny         | 2490     | 0      | 470     | 330      | 10       |
    ----------------------------------------------------------------------------
    | Vulture              | 553      | 0      | 38      | 91       | 4        |
    ----------------------------------------------------------------------------
    | W. Ghost             | 3148     | 720    | 926     | 0        | 0        |
    ----------------------------------------------------------------------------
    | Warfish              | 985      | 128    | 122     | 181      | 16       |
    ----------------------------------------------------------------------------
    | Warrior              | 1868     | 0      | 301     | 0        | 22       |
    ----------------------------------------------------------------------------
    | War Vulture          | 244      | 120    | 29      | 88       | 3        |
    ----------------------------------------------------------------------------
    | Whyte                | 2749     | 248    | 512     | 0        | 44       |
    ----------------------------------------------------------------------------
    | Will O' Wisp (1)     | 4000     | 500    | 1030    | 0        | 0        |
    ----------------------------------------------------------------------------
    | Will O' Wisp (2)     | 4000     | 500    | 1024    | 0        | 0        |
    ----------------------------------------------------------------------------
    | Winged Eye           | 790      | 0      | 77      | 95       | 10       |
    ----------------------------------------------------------------------------
    | Wisp                 | 1020     | 100    | 32      | 19       | 26       |
    ----------------------------------------------------------------------------
    | Wizard (1)           | 2890     | 240    | 596     | 0        | 51       |
    ----------------------------------------------------------------------------
    | Wizard (2)           | 3368     | 720    | 1088    | 0        | 0        |
    ----------------------------------------------------------------------------
    | Wolf                 | 240      | 0      | 6       | 12       | 0        |
    ----------------------------------------------------------------------------
    | Worm                 | 420      | 0      | 32      | 27       | 5        |
    ----------------------------------------------------------------------------
    | Wyvern               | 20000    | 300    | 1200    | 1250     | 30       |
    ----------------------------------------------------------------------------
    | Yeti                 | 1290     | 0      | 158     | 127      | 11       |
    ----------------------------------------------------------------------------
    | Zombie               | 2810     | 0      | 540     | 0        | 48       |
    ----------------------------------------------------------------------------
    
    -----------------------------S E C T I O N   XIV-------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<<<<W E A P O N   A P P E N D I X>>>>>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    This is an appendix of the weapons in the game, their stats, and descriptions
    of them. Below is a key of how to read the weapon appendix entries!
    
    Below the comprehensive descriptions of each weapon is a chart for quick
    reference, to make things even easier!
    
    Name of Weapon: The weapon's name.
    Cost: How much the weapon costs.
    Who Can Use: Which character(s) can use this weapon?
    Slash Attack: The attack power if used in a slash.
    Thrust power: The attack power if used in a thrust.
    Defense: The defense the weapon adds to your defense.
    Hit: The hit ratio plus/minus of the weapon.
    Evade: The evade ratio plus/minus of the weapon.
    Attribute: The elemental attribution of the weapon, if any.
    In-Game Description: The description the game gives the weapon.
    
    * * * * * * * * * *
    * * * * * * * * * *
    * * * * * * * * * *
    
    Name of Weapon: Arc Wind
    Cost: 24,890
    Who Can Use: Stahn, Mary, Garr
    Slash Attack: 250
    Thrust power: 310
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: Wind
    In-Game Description: "A spear named after a great wind."
    
    * * * * * * * * * *
    
    Name of Weapon: Atwight (Swordian of Water)
    Cost: None.
    Who Can Use: Rutee
    Slash Attack: Variable
    Thrust power: Variable
    Defense: Variable
    Hit: Variable
    Evade: Variable
    Attribute: Water
    In-Game Description: "A sentient sword. Excels at piercing the foe."
    
    * * * * * * * * * *
    
    Name of Weapon: Auto Bow
    Cost:
    Who Can Use: Garr
    Attack: 10
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: None
    In-Game Description: "A short bow constructed from a single piece of wood."
    
    * * * * * * * * * *
    
    Name of Weapon: Bahamut Tear
    Cost: 248,750 Gald
    Who Can Use: Stahn, Mary
    Slash Attack: 570
    Thrust power: 570
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: None
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Weapon: Bastard Sword
    Cost: 800 Gald
    Who Can Use: Stahn, Mary, Leon
    Slash Attack: 80
    Thrust power: 80
    Defense: 0
    Hit: 3
    Evade: 0
    Attribute: None
    In-Game Description: "A sword that is larger than a typical long sword."
    
    * * * * * * * * * *
    
    Name of Weapon: Battle Axe
    Cost: 600 Gald
    Who Can Use: Mary
    Slash Attack: 70
    Thrust power: 25
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: None
    In-Game Description: "An axe made for battle."
    
    * * * * * * * * * *
    
    Name of Weapon: Bear Claw
    Cost: 12,000 Gald
    Who Can Use: Bruiser
    Slash Attack: 320
    Thrust power: 320
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: None
    In-Game Description: "A knuckle weapon variant. It's shaped like a bear's claw."
    
    * * * * * * * * * *
    
    Name of Weapon: Berserker Bow
    Cost: 240,000 Gald
    Who Can Use: Garr, Chelsea
    Slash Attack: 450
    Thrust power: 450
    Defense: 0
    Hit: 95
    Evade: 0
    Attribute: Fire
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Weapon: BC Rod
    Cost:
    Who Can Use: Philia
    Slash Attack: 1
    Thrust power: 1
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: None
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Weapon: Burning Sword
    Cost: 248,750 Gald
    Who Can Use: Stahn, Mary, Garr
    Slash Attack: 390
    Thrust power: 390
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: None
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Weapon: Chaltier (Swordian of Earth)
    Cost: None
    Who Can Use: Leon
    Slash Attack: Variable
    Thrust power: Variable
    Defense: Variable
    Hit: Variable
    Evade: Variable
    Attribute: Earth
    In-Game Description: "A sentient curved sword. Its curved cutting edge is
    extremely sharp."
    
    * * * * * * * * * *
    
    Name of Weapon: Clemente (Swordian of Lightning)
    Cost: None.
    Who Can Use: Philia
    Slash Attack: Variable
    Thrust power: Variable
    Defense: Variable
    Hit: Variable
    Evade: Variable
    Attribute: Lightning
    In-Game Description: "A sentient large sword. It's light and lacks attack power
    despite its large size."
    
    * * * * * * * * * *
    
    Name of Weapon: Club
    Cost:
    Who Can Use: All
    Slash Attack: 24
    Thrust power: 24
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: None.
    In-Game Description: "A stick weapon with a metal striking surface at one end
    of a handle."
    
    * * * * * * * * * *
    
    Name of Weapon: Composite Bow
    Cost: 1,850 Gald
    Who Can Use: Garr, Chelsea
    Slash Attack: 120
    Thrust power: 120
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: None
    In-Game Description: "A bow made from composite materials."
    
    * * * * * * * * * *
    
    Name of Weapon: Crescent Axe
    Cost: 1,160 Gald
    Who Can Use: Stahn, Mary
    Slash Attack: 135
    Thrust power: 100
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: Holy
    In-Game Description: "An axe with a crescent shaped blade."
    
    * * * * * * * * * *
    
    Name of Weapon: Crossbow
    Cost: 3,520 Gald
    Who Can Use: Garr, Chelsea
    Slash Attack: 200
    Thrust power: 200
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: Holy
    In-Game Description: "A bow with excellent construction."
    
    * * * * * * * * * *
    
    Name of Weapon: Bahamut Tear
    Cost: 248,750 Gald
    Who Can Use: Stahn, Mary
    Slash Attack: 570
    Thrust power: 570
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: None
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Weapon: Destroyer
    Cost: 30,000 Gald
    Who Can Use: Stahn, Mary, Garr
    Slash Attack: 340
    Thrust power: 305
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: None
    In-Game Description: "A special sword with awesome destructive powers."
    
    * * * * * * * * * *
    
    Name of Weapon: Doom Blade
    Cost: 325,000 Gald
    Who Can Use: Stahn, Mary, Garr
    Slash Attack: 520
    Thrust power: 520
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: Darkness
    In-Game Description: "A sword of doom. Its blade has been sharpened by
    calamities."
    
    * * * * * * * * * *
    
    Name of Weapon: Dragon Sword
    Cost: 31,000 Gald
    Who Can Use: Stahn, Mary, Garr
    Slash Attack: 400
    Thrust power: 620
    Defense: 0
    Hit: 30
    Evade: 0
    Attribute: None
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Weapon: Duel Sword
    Cost: 65,550 Gald
    Who Can Use: Stahn, Mary, Garr
    Slash Attack: 425
    Thrust power: 425
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: Earth
    In-Game Description: "A sword bestowed upon a heroic warrior of an ancient
    kingdom."
    
    * * * * * * * * * *
    
    Name of Weapon: Dymlos (Swordian of Fire)
    Cost: None.
    Who Can Use: Stahn
    Slash Attack: Variable
    Thrust power: Variable
    Defense: Variable
    Hit: Variable
    Evade: Variable
    Attribute: Fire
    In-Game Description: "A sentient sword. This sword has balanced abilities."
    
    * * * * * * * * * *
    
    Name of Weapon: Elven Bow
    Cost: 31,500 Gald
    Who Can Use: Garr, Chelsea
    Slash Attack: 240
    Thrust power: 240
    Defense: 0
    Hit: 200
    Evade: 0
    Attribute: None
    In-Game Description: "A legendary bow from a tribe of archers."
    
    * * * * * * * * * *
    
    Name of Weapon: Excaliber
    Cost: 248,750 Gald
    Who Can Use: Stahn, Mary
    Slash Attack: 820
    Thrust power: 820
    Defense: 0
    Hit: 50
    Evade: 10
    Attribute: None
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Weapon: Fenface
    Cost: 2,945 Gald
    Who Can Use: Stahn, Mary, Garr
    Slash Attack: 240
    Thrust power: `90
    Defense: 0
    Hit: 15
    Evade: 0
    Attribute: None
    In-Game Description: "An extremely sharp rounded sword. A green crest is
    embedded on its blue steel blade."
    
    * * * * * * * * * *
    
    Name of Weapon: Fine Saber
    Cost: 480 Gald
    Who Can Use: Mary, Stahn, Leon, Rutee
    Slash Attack: 40
    Thrust power: 20
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A sword with a semi-circular blade."
    
    * * * * * * * * * *
    
    Name of Weapon: Flare Claw
    Cost: 15,000 Gald
    Who Can Use: Bruiser
    Slash Attack: 440
    Thrust power: 440
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: Fire
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Weapon: Flare Sword
    Cost: 32,580 Gald
    Who Can Use: Stahn, Mary, Garr, Rutee
    Slash Attack: 350
    Thrust power: 390
    Defense: 0
    Hit: 20
    Evade: 0
    Attribute: Fire
    In-Game Description: "A twin sword imbused with fire and Lens technology."
    
    * * * * * * * * * *
    
    Name of Weapon: Gale Staff
    Cost: 10,000 Gald
    Who Can Use: Philia
    Slash Attack: 200
    Thrust power: 200
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: Wind
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Weapon: GC Rod
    Cost:
    Who Can Use: Philia
    Slash Attack: 1
    Thrust power: 1
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: None
    In-Game Description: "Green Crystal Rod. A holy item from the Legend of Ishtar."
    
    * * * * * * * * * *
    
    Name of Weapon: Gem Rod
    Cost: 240 Gald
    Who Can Use:
    Attack: 18
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: None.
    In-Game Description: "A rod topped with a cheap jewel."
    
    * * * * * * * * * *
    
    Name of Weapon: Golden Frypan
    Cost: 50,000 Gald
    Who Can Use: Mary
    Slash Attack: 400
    Thrust power: 400
    Defense: 0
    Hit: 100
    Evade: 0
    Attribute: None
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Weapon: Guitar
    Cost: 24,000 Gald
    Who Can Use: Karyl
    Slash Attack: 270
    Thrust power: 270
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Weapon: Halberd
    Cost: 5 Gald
    Who Can Use: Stahn, Mary
    Slash Attack: 145
    Thrust power: 150
    Defense: 0
    Hit: 5
    Evade: 0
    Attribute: None
    In-Game Description: "An excellent weapon that is a cross between a spear and
    an axe."
    
    * * * * * * * * * *
    
    Name of Weapon: Hand Axe
    Cost: 160 Gald
    Who Can Use: Mary
    Slash Attack: 30
    Thrust Attack: 17
    Defense: 0
    Hit: 5
    Evade: 0
    Attribute: None.
    In-Game Description: "A small axe. Fits the hand well."
    
    * * * * * * * * * *
    
    Name of Weapon: Hunter's Bow
    Cost: 2,160 Gald
    Who Can Use: Garr, Chelsea
    Slash Attack: 160
    Thrust power: 160
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: None
    In-Game Description: "A hunter's bow."
    
    * * * * * * * * * *
    
    Name of Weapon: Igtenos
    Cost:
    Who Can Use: Stahn, Rutee, Leon, Philia, Garr
    Slash Attack: Varies
    Thrust power: Varies
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Wind
    In-Game Description: "A sentient long sword. It's noy very effective for strike
    attacks."
    
    * * * * * * * * * *
    
    Name of Weapon: Iron Knuckle
    Cost: 3,120 Gald
    Who Can Use: Bruiser
    Slash Attack: 250
    Thrust power: 250
    Defense: 0
    Hit: 100
    Evade: 0
    Attribute: None
    In-Game Description: "A metal weapon equipped on the knuckles."
    
    * * * * * * * * * *
    
    Name of Weapon: Knight's Saber
    Cost:
    Who Can Use: Stahn, Mary, Rutee, Leon
    Slash Attack: 35
    Thrust power: 18
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: Fire
    In-Game Description: "A knight's sword with elaborate ornamentation."
    
    * * * * * * * * * *
    
    Name of Weapon: Knuckle
    Cost: 1,500 Gald
    Who Can Use: Bruiser
    Slash Attack: 200
    Thrust power: 200
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: None
    In-Game Description: "A metal weapon equipped on the knuckles."
    
    * * * * * * * * * *
    
    Name of Weapon: Laser Blade
    Cost: 200,010 Gald
    Who Can Use: Stahn, Mary, Garr, Rutee
    Slash Attack: 440
    Thrust power: 440
    Defense: 0
    Hit: 100
    Evade: 0
    Attribute: Holy
    In-Game Description: "A sword with a laser blade created with ancient
    technology."
    
    * * * * * * * * * *
    
    Name of Weapon: Long Sword
    Cost: 40 Gald
    Who Can Use: Stahn
    Slash Attack: 15
    Thrust power: 15
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "Its tempered-steel blade is about 3 feet in length."
    
    * * * * * * * * * *
    
    Name of Weapon: Lucky Blade
    Cost: 12,000 Gald
    Who Can Use: Stahn, Mary, Leon, Garr, Rutee
    Slash Attack: 440
    Thrust power: 440
    Defense: 0
    Hit: 30
    Evade: 0
    Attribute: None
    In-Game Description: "A strange sword that improves the luck of its owner."
    
    * * * * * * * * * *
    
    Name of Weapon: Lute
    Cost: 2,560 Gald
    Who Can Use: Karyl
    Slash Attack: 190
    Thrust power: 190
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A string instrument that's a little larger than a
    mandolin."
    
    * * * * * * * * * *
    
    Name of Weapon: Mandolin
    Cost: 1,250 Gald
    Who Can Use: Karyl
    Slash Attack: 100
    Thrust power: 100
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A string instrument with 8 paired strings."
    
    * * * * * * * * * *
    
    Name of Weapon: Mythril Sword
    Cost: 1,720 Gald
    Who Can Use: Stahn, Mary, Leon, Garr
    Slash Attack: 185
    Thrust power: 185
    Defense: 0
    Hit: 5
    Evade: 0
    Attribute: None
    In-Game Description: "A sword made from a mythril alloy."
    
    * * * * * * * * * *
    
    Name of Weapon: Plain Rod
    Cost: 5 Gald
    Who Can Use:
    Attack: 5
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: None
    In-Game Description: "A rod made from oak."
    
    * * * * * * * * * *
    
    Name of Weapon: Quartz Rod
    Cost: 10,000 Gald
    Who Can Use: Philia
    Slash Attack: 5
    Thrust power: 5
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: None
    In-Game Description: "A rod topped with a yellow jewel."
    
    * * * * * * * * * *
    
    Name of Weapon: Ranseur
    Cost:
    Who Can Use: Stahn, Mary, Garr
    Slash Attack: 155
    Thrust power: 190
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A type of pole weapon."
    
    * * * * * * * * * *
    
    Name of Weapon: Rapier
    Cost:
    Who Can Use: Stahn, Mary
    Slash Attack: 9
    Thrust power: 13
    Defense: 0
    Hit: 20
    Evade: 0
    Attribute: None
    In-Game Description: "A pole weapon made specifically for piercing the enemy."
    
    * * * * * * * * * *
    
    Name of Weapon: RC Rod
    Cost:
    Who Can Use: Philia
    Slash Attack: 1
    Thrust power: 1
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: None
    In-Game Description: "Red Crystal Rod. A holy item from the Legend of Ishtar."
    
    * * * * * * * * * *
    
    Name of Weapon: Rue Staff
    Cost:
    Who Can Use: Philia
    Attack: 18
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: None
    In-Game Description: "A staff adorned with special engravings."
    
    * * * * * * * * * *
    
    Name of Weapon: Saber
    Cost: 120 Gald
    Who Can Use: Stahn, Mary
    Slash Attack: 25
    Thrust power: 16
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A sword made for slashing."
    
    * * * * * * * * * *
    
    Name of Weapon: Shamisen
    Cost: 36,530 Gald
    Who Can Use: Karyl
    Slash Attack: 470
    Thrust power: 470
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A 3 string musical instrument."
    
    * * * * * * * * * *
    
    Name of Weapon: Sheeden
    Cost:
    Who Can Use: Stahn, Mary, Garr
    Slash Attack: 210
    Thrust power: 150
    Defense: 0
    Hit: 100
    Evade: 0
    Attribute: Earth
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Weapon: Short Sword
    Cost: 20 Gald
    Who Can Use: Stahn
    Slash Attack: 8
    Thrust power: 8
    Defense: 0
    Hit: 30
    Evade: 0
    Attribute: None
    In-Game Description: "A short sword made from steal. Excellent for self
    defense."
    
    * * * * * * * * * *
    
    Name of Weapon: Silver Mace
    Cost:
    Who Can Use: Stahn, Mary, Philia
    Slash Attack: 60
    Thrust power: 60
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: Light
    In-Game Description: "A mace with elaborate silver work."
    
    * * * * * * * * * *
    
    Name of Weapon: Slayer Sword
    Cost: 10,000 Gald
    Who Can Use: Stahn, Mary, Garr
    Slash Attack: 300
    Thrust power: 300
    Defense: 0
    Hit: 100
    Evade: 0
    Attribute: Earth
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Weapon: Soul Steel
    Cost: 140,000 Gald
    Who Can Use: Garr, Chelsea
    Slash Attack: 360
    Thrust power: 360
    Defense: 0
    Hit: 60
    Evade: 0
    Attribute: None
    In-Game Description: "A powerful bow said to be capable of piercing the soul of
    the enemy."
    
    * * * * * * * * * *
    
    Name of Weapon: St. Halberd
    Cost: 90,000 Gald
    Who Can Use: Stahn, Mary
    Slash Attack: 330
    Thrust power: 330
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: Holy
    In-Game Description: "A halberd blessed by the goddess of war."
    
    * * * * * * * * * *
    
    Name of Weapon: Star Mace
    Cost: 16,000 Gald
    Who Can Use: Stahn, Mary, Philia
    Slash Attack: 660
    Thrust power: 660
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: Holy
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Weapon: Strike Axe
    Cost: 15,000 Gald
    Who Can Use: Stahn, Mary, Philia
    Slash Attack: 250
    Thrust power: 200
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: None
    In-Game Description: "A Lens-modified axe with a lightning design motif."
    
    * * * * * * * * * *
    
    Name of Weapon: Strong Halberd
    Cost: 8,100 Gald
    Who Can Use: Stahn, Mary
    Slash Attack: 230
    Thrust power: 230
    Defense: 0
    Hit: 6
    Evade: 0
    Attribute: None
    In-Game Description: "A halberd crafted with a special metal."
    
    * * * * * * * * * *
    
    Name of Weapon: Thunder Scepter
    Cost: 100,000 Gald
    Who Can Use: Philia
    Slash Attack: 280
    Thrust power: 280
    Defense: 0
    Hit: 10
    Evade: 0
    Attribute: Thunder
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Weapon: Veldan
    Cost: 350 Gald
    Who Can Use: Stahn, Rutee, Mary, Leon
    Slash Attack: 20
    Thrust power: 42
    Defense: 0
    Hit: 20
    Evade: 0
    Attribute: None
    In-Game Description: "A rapier variant."
    
    * * * * * * * * * *
    
    Name of Weapon: Winged Spear
    Cost: 3,080 Gald
    Who Can Use: Stahn, Mary, Garr
    Slash Attack: 170
    Thrust power: 210
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A spear with a bird's wing design motif."
    
    * * * * * * * * * *
    
    The QUICK REFERENCE Weapons Chart
    
    This is a list of the weapons in the game with their most vital stats for quick
    reference while you play the game. This is for if you're in a rush or you just
    need to find one thing with out an in-depth description of each weapon, which
    can be found above!
    
    Key:
    
    Weapon Name: The Weapon's Name
    Slash: The strength of the weapon's slash attack
    Thrust: The strength of the weapon's thrust attack
    Hit: The hit the weapon adds
    Evade: The evade the weapon adds
    Attribute: The weapon's elemental attribute
    Cost: How much the weapon costs (in gald)
    
    -------------------------------------------------------------------
    | Weapon Name | Slash | Thrust | Hit | Evade | Attribute |  Cost  |
    -------------------------------------------------------------------
    | Arc Wind    | 250   | 310    | 10  | 0     | Wind      | 24,890 |
    -------------------------------------------------------------------
    | Atwight     | Vari. | Vari.  |Vari.| Vari. | Water     | None   |
    -------------------------------------------------------------------
    | Auto Bow    | [attack] = 10  | 10  | 0     | None      |        |
    -------------------------------------------------------------------
    | Bahamut Tear| 570   | 570    | 10  | 0     | None      | 248,750|
    -------------------------------------------------------------------
    | BastardSword| 80    | 80     | 3   | 0     | None      | 800    |
    -------------------------------------------------------------------
    | Battle Axe  | 70    | 25     | 10  | 0     | None      | 600    |
    -------------------------------------------------------------------
    | Bear Claw   | 320   | 320    | 10  | 0     | None      | 12,000 |
    -------------------------------------------------------------------
    | BerserkerBow| 450   | 450    | 95  | 0     | Fire      | 240,000|
    -------------------------------------------------------------------
    | BC Rod      | 1     | 1      | 10  | 0     | None      |        |
    -------------------------------------------------------------------
    | BurningSword| 390   | 390    | 10  | 0     | Fire      |        |
    -------------------------------------------------------------------
    | Chaltier    | Vari. | Vari.  |Vari.| Vari. | Earth     | None   |
    -------------------------------------------------------------------
    | Clemente    | Vari. | Vari.  |Vari.| Vari. | Lightning | None   |
    -------------------------------------------------------------------
    | Club        | 24    | 24     | 10  | 0     | None      |        |
    -------------------------------------------------------------------
    | CompositeBow| 120   | 120    | 10  | 0     | None      | 1,850  |
    -------------------------------------------------------------------
    | Crescent Axe| 135   | 100    | 0   | 0     | Holy      | 1,160  |
    -------------------------------------------------------------------
    | Crossbow    | 200   | 200    | 10  | 0     | Holy      | 3,520  |
    -------------------------------------------------------------------
    | Destroyer   | 340   | 305    | 10  | 0     | None      | 30,000 |
    -------------------------------------------------------------------
    | Doom Blade  | 520   | 520    | 10  | 0     | Darkness  | 325,000|
    -------------------------------------------------------------------
    | Dragon Sword| 400   | 620    | 30  | 0     | Earth     | 31,000 |
    -------------------------------------------------------------------
    | Duel Sword  | 425   | 425    | 10  | 0     | Earth     | 65,550 |
    -------------------------------------------------------------------
    | Dymlos      | Vari. | Vari.  |Vari.| Vari. | Fire      | None   |
    -------------------------------------------------------------------
    | Elven Bow   | 240   | 240    | 200 | 0     | Earth     | 31,500 |
    -------------------------------------------------------------------
    | Excaliber   | 820   | 820    | 50  | 10    | Holy      |        |
    -------------------------------------------------------------------
    | Fenface     | 240   | 190    | 15  | 0     | Water     | 2,945  |
    -------------------------------------------------------------------
    | Fine Saber  | 40    | 20     | 0   | 0     | None      | 480    |
    -------------------------------------------------------------------
    | Flare Claw  | 440   | 440    | 0   | 0     | Fire      | 15,000 |
    -------------------------------------------------------------------
    | Flare Sword | 350   | 390    | 20  | 0     | Fire      | 32,580 |
    -------------------------------------------------------------------
    | Gale Staff  | 200   | 200    | 10  | 0     | Wind      | 10,000 |
    -------------------------------------------------------------------
    | GC Rod      | 1     | 1      | 10  | 0     | None      |        |
    -------------------------------------------------------------------
    | Gem Rod     | [attack] = 18  | 10  | 0     | None      | 240    |
    -------------------------------------------------------------------
    | GoldenFrypan| 400   | 400    | 100 | 0     | None      | 50,000 |
    -------------------------------------------------------------------
    | Guitar      | 270   | 270    | 0   | 0     | None      | 24,000 |
    -------------------------------------------------------------------
    | Halberd     | 145   | 150    | 5   | 0     | None      | 5      |
    -------------------------------------------------------------------
    | Hand Axe    | 30    | 17     | 5   | 0     | None      | 160    |
    -------------------------------------------------------------------
    | Hunter's Bow| 160   | 160    | 10  | 0     | None      | 2,160  |
    -------------------------------------------------------------------
    | Igtenos     | Vari. | Vari.  |     |       | Wind      |        |
    -------------------------------------------------------------------
    | Iron Knuckle| 250   | 250    | 10  | 0     | None      | 3,120  |
    -------------------------------------------------------------------
    |Knight'sSaber| 35    | 18     | 10  | 0     | Fire      |        |
    -------------------------------------------------------------------
    | Knuckle     | 200   | 200    | 10  | 0     | None      | 1,500  |
    -------------------------------------------------------------------
    | Laser Blade | 440   | 440    | 100 | 0     | Holy      | 200,010|
    -------------------------------------------------------------------
    | Long Sword  | 15    | 15     | 0   | 0     | None      | 40     |
    -------------------------------------------------------------------
    | Lucky Blade | 100   | 100    | 30  | 0     | None      | 12,000 |
    -------------------------------------------------------------------
    | Lute        | 190   | 190    | 0   | 0     | None      | 2,560  |
    -------------------------------------------------------------------
    | Mandolin    | 100   | 100    | 0   | 0     | None      | 1,250  |
    -------------------------------------------------------------------
    | MythrilSword| 185   | 185    | 5   | 0     | None      | 1,720  |
    -------------------------------------------------------------------
    | Plain Rod   | [attack] = 5   | 10  | 0     | None      | 5      |
    -------------------------------------------------------------------
    | Quartz Rod  | 110   | 110    | 10  | 0     | None      | 10,000 |
    -------------------------------------------------------------------
    | Ranseur     | 155   | 190    | 0   | 0     | None      |        |
    -------------------------------------------------------------------
    | Rapier      | 9     | 13     | 20  | 0     | None      |        |
    -------------------------------------------------------------------
    | RC Rod      | 1     | 1      | 10  | 0     | None      |        |
    -------------------------------------------------------------------
    | Rue Staff   | [attack] = 18  | 10  | 0     | None      |        |
    -------------------------------------------------------------------
    | S Halberd   | 230   | 230    | 6   | 0     | None      | 8,100  |
    -------------------------------------------------------------------
    | Saber       | 25    | 16     | 0   | 0     | None      | 120    |
    -------------------------------------------------------------------
    | Shamisen    | 470   | 470    | 0   | 0     | None      | 36,530 |
    -------------------------------------------------------------------
    | Sheeden     | 210   | 150    | 100 | 0     | Earth     |        |
    -------------------------------------------------------------------
    | Short Sword | 8     | 8      | 30  | 0     | None      | 20     |
    -------------------------------------------------------------------
    | Silver Mace | 60    | 60     | 10  | 0     | Light     |        |
    -------------------------------------------------------------------
    | Slayer Sword| 300   | 300    | 30  | 0     | Earth     | 10,000 |
    -------------------------------------------------------------------
    | Soul Steel  | 360   | 360    | 60  | 0     | None      | 140,000|
    -------------------------------------------------------------------
    | Star Mace   | 660   | 660    | 10  | 0     | Holy      | 16,000 |
    -------------------------------------------------------------------
    | Strike Axe  | 250   | 200    | 10  | 0     | Lightning | 15,000 |
    -------------------------------------------------------------------
    |StrongHalberd| 330   | 330    | 10  | 0     | Holy      | 90,000 |
    -------------------------------------------------------------------
    |ThunderSceptr| 280   | 280    | 10  | 0     | Thunder   | 10,000 |
    -------------------------------------------------------------------
    | White Sword | 620   | 600    | 30  | 0     | Holy      |        |
    -------------------------------------------------------------------
    | Winged Spear| 170   | 210    | 0   | 0     | Wind      | 3,080  |
    -------------------------------------------------------------------
    | Veldan      | 20    | 42     | 20  | 0     | None      | 350    |
    -------------------------------------------------------------------
    
    ------------------------------S E C T I O N   XV-------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<A R M O R   A P P E N D I X>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    This is an appendix of the pieces of armor in the game, their stats, and
    descriptions of them. Below is a key of how to read the armor appendix entries!
    
    Name of Armor: The armor's name.
    Cost: How much the armor costs.
    Who Can Use: Which character(s) can use this armor?
    Attack: The attack power the armor adds.
    Defense: The defense the armor adds to your defense.
    Hit: The hit ratio plus/minus of the armor.
    Evade: The evade ratio plus/minus of the armor.
    Attribute: The elemental attribution of the armor, if any.
    In-Game Description: The description the game gives the armor.
    
    Below the comprehensive descriptions of each piece of armor is a chart for
    quick reference, to make things even easier!
    
    * * * * * * * * * *
    * * * * * * * * * *
    * * * * * * * * * *
    
    Name of Armor: Amber Cloak
    Cost: 280 Gald
    Who Can Use: Rutee, Philia
    Attack: 0
    Defense: 26
    Hit: 0
    Evade: 20
    Attribute: None.
    In-Game Description: "A cloak adorned with amber decorations."
    
    * * * * * * * * * *
    
    Name of Armor: Breastplate
    Cost: 540 Gald
    Who Can Use: Men
    Attack: 0
    Defense: 56
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "An upper body armor consisting of metal plates."
    
    * * * * * * * * * *
    
    Name of Armor: Chain Mail
    Cost:
    Who Can Use: Stahn, Garr, Rutee, Mary, Leon
    Attack: 0
    Defense: 16
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "An upper body armor made from linked tiny metal rings."
    
    * * * * * * * * * *
    
    Name of Armor: Cloak
    Cost: 6 Gald
    Who Can Use: Stahn, Garr
    Attack: 0
    Defense: 4
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A cloak made from cloth."
    
    * * * * * * * * * *
    
    Name of Armor: Golden Armor
    Cost:
    Who Can Use: Stahn
    Attack: 0
    Defense: 200
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Armor: Holy Cloak
    Cost: 28,000 Gald
    Who Can Use: Rutee, Philia, Chelsea
    Attack: 0
    Defense: 124
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A cloak decorated with a special woven pattern."
    
    * * * * * * * * * *
    
    Name of Armor: Leather Armor
    Cost: 30 Gald
    Who Can Use: Stahn, Garr
    Attack: 0
    Defense: 8
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "An upper body armor made of leather."
    
    * * * * * * * * * *
    
    Name of Armor: Mythril Chain
    Cost: 1,080 Gald
    Who Can Use: Rutee, Karyl
    Attack: 0
    Defense: 72
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A light armor made with the magicial Mythril metal."
    
    * * * * * * * * * *
    
    Name of Armor: Mythril Mesh
    Cost: 1,080 Gald
    Who Can Use: Rutee, Philia, Chelsea
    Attack: 0
    Defense: 65
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A cloak made with the magical Mythril metal."
    
    * * * * * * * * * *
    
    Name of Armor: Plate Armor
    Cost: 820 Gald
    Who Can Use: Men
    Attack: 0
    Defense: 64
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "An all body armor made from metal plates."
    
    * * * * * * * * * *
    
    Name of Armor: Rare Plate
    Cost: 20,000 Gald
    Who Can Use: Men
    Attack: 0
    Defense: 140
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A superb armor made from a renowned artisan."
    
    * * * * * * * * * *
    
    Name of Armor: Reflex
    Cost: 10,000 Gald
    Who Can Use: Men
    Attack: 0
    Defense: 100
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A strong armor that provides good protection."
    
    * * * * * * * * * * *
    
    Name of Armor: Ring Mail
    Cost: 300 Gald
    Who Can Use: Stahn, Rutee, Leon
    Attack: 0
    Defense: 32
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "An upper body armor made from linked metal rings attacked
    to leather."
    
    * * * * * * * * * *
    
    Name of Armor: Rubber Suit
    Cost: 15,000 Gald
    Who Can Use: Women, Karyl
    Attack: 0
    Defense: 90
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "An armor made from excellent projectile repelling
    materials."
    
    * * * * * * * * * *
    
    Name of Armor: Silver Chain
    Cost:
    Who Can Use: Rutee
    Attack: 0
    Defense: 45
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "An upper body armor made of silver mail."
    
    * * * * * * * * * *
    
    Name of Armor: Silver Cloak
    Cost:
    Who Can Use: Philia
    Attack: 0
    Defense: 42
    Hit: 0
    Evade: 25
    Attribute: None.
    In-Game Description: "A cloak made from silver thread."
    
    * * * * * * * * * *
    
    Name of Armor: Silver Plate
    Cost: 12,800
    Who Can Use: Men
    Attack: 0
    Defense: 120
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A plate armor made from silver."
    
    * * * * * * * * * *
    
    Name of Armor: Splint Mail
    Cost:
    Who Can Use: Stahn, Mary, Leon
    Attack: 0
    Defense: 40
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A chain mail reinforced with a metal breastplate."
    
    * * * * * * * * * *
    
    Name of Armor: Stray Robe
    Cost:
    Who Can Use: Women
    Attack: 0
    Defense: 10
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "Clothing issues to Straylize's priests."
    
    * * * * * * * * * *
    
    Name of Armor: Terra
    Cost: 200,000 Gald
    Who Can Use: Men
    Attack: 0
    Defense: 164
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    
    The QUICK REFERENCE Armor Chart
    
    This is a list of the armor in the game with their most vital stats for quick
    reference while you play the game. This is for if you're in a rush or you just
    need to find one thing with out an in-depth description of each piece of armor,
    which can be found above!
    
    Key:
    
    Armor Name: The Armor's Name
    Defense: The defense the armor provides
    Evade: The evade the armor adds
    Cost: How much the armor costs (in gald)
    
    -----------------------------------------------
    |   Armor Name   | Defense | Evade |   Cost   |
    -----------------------------------------------
    | Amber Cloak    | 26      | 20    | 280      |
    -----------------------------------------------
    | Breastplate    | 56      | 0     | 540      |
    -----------------------------------------------
    | Chain Mail     | 16      | 0     |          |
    -----------------------------------------------
    | Cloak          | 4       | 0     | 6        |
    -----------------------------------------------
    | Golden Armor   | 200     | 0     |          |
    -----------------------------------------------
    | Holy Cloak     | 124     | 0     | 28,000   |
    -----------------------------------------------
    | Leather Armor  | 8       | 0     | 30       |
    -----------------------------------------------
    | Mythril Chain  | 72      | 0     | 1,080    |
    -----------------------------------------------
    | Mythril Mesh   | 65      | 0     | 1,080    |
    -----------------------------------------------
    | Plate Armor    | 64      | 0     | 820      |
    -----------------------------------------------
    | Rare Plate     | 140     | 0     | 20,000   |
    -----------------------------------------------
    | Reflex         | 100     | 0     | 10,000   |
    -----------------------------------------------
    | Ring Mail      | 32      | 0     | 300      |
    -----------------------------------------------
    | Rubber Suit    | 90      | 0     | 15,000   |
    -----------------------------------------------
    | Silver Chain   | 45      | 0     |          |
    -----------------------------------------------
    | Silver Cloak   | 42      | 25    |          |
    -----------------------------------------------
    | Silver Plate   | 120     | 0     | 12,800   |
    -----------------------------------------------
    | Splint Mail    | 40      | 0     |          |
    -----------------------------------------------
    | Stray Robe     | 10      | 0     |          |
    -----------------------------------------------
    | Terra          | 164     | 0     | 200,000  |
    -----------------------------------------------
    
    -----------------------------S E C T I O N   XVI-------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<<<<S H I E L D   A P P E N D I X>>>>>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    This is an appendix of the shields in the game, their stats, and descriptions
    of them. Below is a key of how to read the shield appendix entries!
    
    Name of Shield: The shield's name.
    Cost: How much the shield costs.
    Who Can Use: Which character(s) can use this shield?
    Attack: The attack power the shield adds.
    Defense: The defense the shield adds to your defense.
    Hit: The hit ratio plus/minus of the shield.
    Evade: The evade ratio plus/minus of the shield.
    Attribute: The elemental attribution of the shield, if any.
    In-Game Description: The description the game gives the shield.
    
    Below the comprehensive descriptions of each shield is a chart for quick
    reference, to make things even easier!
    
    * * * * * * * * * *
    * * * * * * * * * *
    * * * * * * * * * *
    
    Name of Shield: Ankh Shield
    Cost: 17,500 Gald
    Who Can Use: Stahn, Mary, Leon
    Attack: 0
    Defense: 8
    Hit: 0
    Evade: 25
    Attribute: None
    In-Game Description: "A shield with the mysterious Ankh symbol."
    
    * * * * * * * * * *
    
    Name of Shield: Beam Shield
    Cost: 150,000 Gald
    Who Can Use: Stahn, Mary, Leon
    Attack: 0
    Defense: 15
    Hit: 0
    Evade: 30
    Attribute: None
    In-Game Description: "An energy shield that has no actual physical form."
    
    * * * * * * * * * *
    
    Name of Shield: Blue Shield
    Cost: 200,000 Gald
    Who Can Use: Stahn, Mary, Leon
    Attack: 0
    Defense: 25
    Hit: 0
    Evade: 30
    Attribute: None
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Shield: Fine Shield
    Cost: 7,900 Gald
    Who Can Use: Stahn, Mary, Leon
    Attack: 0
    Defense: 3
    Hit: 0
    Evade: 22
    Attribute: None
    In-Game Description: "A shield with refined qualities. It's easier to handle."
    
    * * * * * * * * * *
    
    Name of Shield: Kite Shield
    Cost: 350 Gald
    Who Can Use: Stahn, Mary, Leon
    Attack: 0
    Defense: 3
    Hit: 0
    Evade: 15
    Attribute: None
    In-Game Description: "An improved version of the Round Shield. Its shape is
    easier to handle."
    
    * * * * * * * * * *
    
    Name of Shield: Light Shield
    Cost: 630 Gald
    Who Can Use: Stahn, Mary, Leon
    Attack: 0
    Defense: 4
    Hit: 0
    Evade: 18
    Attribute: None
    In-Game Description: "A metal shield made for a swordsman."
    
    * * * * * * * * * *
    
    Name of Shield: Rare Shield
    Cost: 24,250 Gald
    Who Can Use: Stahn, Mary, Leon
    Attack: 0
    Defense: 12
    Hit: 0
    Evade: 30
    Attribute: None
    In-Game Description: "An shield produced by a famous artisan."
    
    * * * * * * * * * *
    
    Name of Shield: Red Shield
    Cost: 100,000 Gald
    Who Can Use: Stahn, Mary, Leon
    Attack: 0
    Defense: 15
    Hit: 0
    Evade: 30
    Attribute: None
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Shield: Round Shield
    Cost: 85 Gald
    Who Can Use: Stahn, Mary, Leon
    Attack: 0
    Defense: 2
    Hit: 0
    Evade: 10
    Attribute: None
    In-Game Description: "A round-shaped metal shield."
    
    * * * * * * * * * *
    
    Name of Shield: Star Shield
    Cost: 15,000 Gald
    Who Can Use: Stahn, Mary, Leon
    Attack: 0
    Defense: 20
    Hit: 0
    Evade: 30
    Attribute: None
    In-Game Description: "A round shaped metal shield."
    
    * * * * * * * * * *
    Name of Shield: Wood Shield
    Cost: 25 Gald
    Who Can Use: Stahn
    Attack: 0
    Defense: 1
    Hit: 0
    Evade: 5
    Attribute: None
    In-Game Description: "A shield made fron wood."
    
    * * * * * * * * * *
    
    The QUICK REFERENCE Shield Chart
    
    This is a list of the shields in the game with their most vital stats for quick
    reference while you play the game. This is for if you're in a rush or you just
    need to find one thing with out an in-depth description of each shield, which
    can be found above!
    
    Key:
    
    Shield Name: The Shield's Name
    Defense: The defense the shield provides
    Evade: The evade the shield adds
    Cost: How much the shield costs (in gald)
    
    -----------------------------------------------
    |   Shield Name  | Defense | Evade |   Cost   |
    -----------------------------------------------
    | Ankh Shield    | 8       | 25    | 17,500   |
    -----------------------------------------------
    | Beam Shield    | 15      | 30    | 150,000  |
    -----------------------------------------------
    | Blue Shield    | 25      | 30    | 200,000  |
    -----------------------------------------------
    | Fine Shield    | 5       | 22    | 7,900    |
    -----------------------------------------------
    | Kite Shield    | 3       | 15    | 350      |
    -----------------------------------------------
    | Light Shield   | 4       | 18    | 630      |
    -----------------------------------------------
    | Rare Shield    | 12      | 30    | 24,250   |
    -----------------------------------------------
    | Red Shield     | 15      | 30    | 100,000  |
    -----------------------------------------------
    | Round Shield   | 2       | 10    | 85       |
    -----------------------------------------------
    | Star Shield    | 20      | 30    | 15,000   |
    -----------------------------------------------
    | Wood Shield    | 1       | 5     | 25       |
    -----------------------------------------------
    
    -----------------------------S E C T I O N   XVII------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<<<<H E L M E T   A P P E N D I X>>>>>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    This is an appendix of the helmets in the game, their stats, and descriptions
    of them. Below is a key of how to read the helmet appendix entries!
    
    Name of Helmet: The helmet's name.
    Cost: How much the helmet costs.
    Who Can Use: Which character(s) can use this helmet?
    Attack: The attack power the helmet adds.
    Defense: The defense the helmet adds to your defense.
    Hit: The hit ratio plus/minus of the helmet.
    Evade: The evade ratio plus/minus of the helmet.
    Attribute: The elemental attribution of the helmet, if any.
    In-Game Description: The description the game gives the helmet.
    
    Below the comprehensive descriptions of each helmet is a chart for quick
    reference, to make things even easier!
    
    * * * * * * * * * *
    * * * * * * * * * *
    * * * * * * * * * *
    
    Name of Helmet: Ahmet Helmet
    Cost: 480 Gald
    Who Can Use: Stahn, Mary, Leon
    Attack: 0
    Defense: 16
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A steel helmet that covers both the head and face."
    
    * * * * * * * * * *
    
    Name of Helmet: Ankh Hat
    Cost: 120 Gald
    Who Can Use: Women
    Attack: 0
    Defense: 5
    Hit: 0
    Evade: 5
    Attribute: None
    In-Game Description: "A hat worn by Straylize Temple priests."
    
    * * * * * * * * * *
    
    Name of Helmet: Beret
    Cost: 10 Gald
    Who Can Use:
    Attack: 0
    Defense: 2
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A hat made from cloth."
    
    * * * * * * * * * *
    
    Name of Helmet: Blue Ribbon
    Cost: 220 Gald
    Who Can Use: The Girls
    Attack: 0
    Defense: 12
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A blue ribbon."
    
    * * * * * * * * * *
    
    Name of Helmet: Cross Helm
    Cost: 650 Gald
    Who Can Use: Stahn, Mary, Leon, Garr, Bruiser
    Attack: 0
    Defense: 24
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "An improved variant of the Ahmet Helm."
    
    * * * * * * * * * *
    
    Name of Helmet: Feather Hat
    Cost: 500 Gald
    Who Can Use: Rutee, Philia, Karyl, Chelsea
    Attack: 0
    Defense: 14
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A stylish hat with a feather motif."
    
    * * * * * * * * * *
    
    Name of Helmet: Fine Hat
    Cost: 1,300 Gald
    Who Can Use: Rutee, Philia, Karyl, Chelsea
    Attack: 0
    Defense: 25
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A high-quality hat."
    
    * * * * * * * * * *
    
    Name of Helmet: Iron Helmet
    Cost: 180 Gald
    Who Can Use:
    Attack: 0
    Defense: 8
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A helm made from iron. The lower half of the face is
    unprotected."
    
    * * * * * * * * * *
    
    Name of Helmet: Land Hat
    Cost: 340 Gald
    Who Can Use: Women
    Attack: 0
    Defense: 10
    Hit: 0
    Evade: 5
    Attribute: None
    In-Game Description: "A hat variant."
    
    * * * * * * * * * *
    
    Name of Helmet: Leather Helmet
    Cost: 20 Gald
    Who Can Use: All
    Attack: 0
    Defense: 4
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A helm made from leather. Covers the head area only."
    
    * * * * * * * * * *
    
    Name of Helmet: Lucky Cap
    Cost: Gald
    Who Can Use: Rutee, Philia, Karyl, Chelsea
    Attack: 0
    Defense: 10
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A strange hat with a glowing halo. LUC increases for the
    wearer"
    
    * * * * * * * * * *
    
    Name of Helmet: Magical Ribbon
    Cost: 100,000 Gald
    Who Can Use: Mary, Rutee, Philia, Chelsea
    Attack: 0
    Defense: 40
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Helmet: Mythril Helmet
    Cost: 720 Gald
    Who Can Use: Stahn, Mary, Leon, Garr, Bruiser
    Attack: 0
    Defense: 28
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A mythril helmet that covers both the head and face."
    
    * * * * * * * * * *
    
    Name of Helmet: Mythril Tiara
    Cost: 680 Gald
    Who Can Use: Rutee, Philia, Chelsea
    Attack: 0
    Defense: 20
    Hit: 0
    Evade: 5
    Attribute: None
    In-Game Description: "A tiara that increases the EVA of the user."
    
    * * * * * * * * * *
    
    Name of Helmet: Rare Helmet
    Cost: 14,000 Gald
    Who Can Use: Stahn, Mary, Leon, Garr, Bruiser
    Attack: 0
    Defense: 36
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A helm produced by a famous artisan."
    
    * * * * * * * * * *
    
    Name of Helmet: Ribbon
    Cost: 5 Gald
    Who Can Use: The girls
    Attack: 0
    Defense: 1
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A red ribbon."
    
    * * * * * * * * * *
    
    Name of Helmet: Star Cap
    Cost: 90,000 Gald
    Who Can Use: Rutee, Philia, Karyl, Chelsea
    Attack: 0
    Defense: 38
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A cute hat with star-shaped decorations."
    
    * * * * * * * * * *
    
    Name of Helmet: Star Helm
    Cost: 40,000 Gald
    Who Can Use: Stahn, Mary, Leon, Garr, Bruiser
    Attack: 0
    Defense: 48
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A light and strong helm made from an unknown metal."
    
    * * * * * * * * * *
    
    Name of Helmet: Striped Ribbon
    Cost: 1,400 Gald
    Who Can Use: Mary, Rutee, Philia, Chelsea
    Attack: 0
    Defense: 18
    Hit: 0
    Evade: 0
    Attribute: None
    In-Game Description: "A striped ribbon."
    
    * * * * * * * * * *
    
    Name of Helmet: Thinking Cap
    Cost: Gald
    Who Can Use: Rutee, Philia, Chelsea, Karyl
    Attack: 0
    Defense: 25
    Hit: 0
    Evade: 20
    Attribute: None
    In-Game Description: "A strange cap that suppposedly makes the wearer smarter."
    
    * * * * * * * * * *
    
    The QUICK REFERENCE Helmet Chart
    
    This is a list of the helmets in the game with their most vital stats for quick
    reference while you play the game. This is for if you're in a rush or you just
    need to find one thing with out an in-depth description of each helmet, which
    can be found above!
    
    Key:
    
    Helmet Name: The Helmet's Name
    Defense: The defense the helmet provides
    Evade: The evade the helmet adds
    Cost: How much the helmet costs (in gald)
    
    -----------------------------------------------
    |   Helmet Name  | Defense | Evade |   Cost   |
    -----------------------------------------------
    | Ahmet Helmet   | 16      | 0     | 480      |
    -----------------------------------------------
    | Ankh Hat       | 5       | 5     | 120      |
    -----------------------------------------------
    | Beret          | 2       | 0     | 10       |
    -----------------------------------------------
    | Blue Ribbon    | 12      | 0     | 220      |
    -----------------------------------------------
    | Cross Helm     | 24      | 0     | 650      |
    -----------------------------------------------
    | Feather Hat    | 14      | 0     | 500      |
    -----------------------------------------------
    | Fine Hat       | 25      | 0     | 1,300    |
    -----------------------------------------------
    | Iron Helmet    | 8       | 0     | 180      |
    -----------------------------------------------
    | Land Hat       | 10      | 5     | 340      |
    -----------------------------------------------
    | Leather Helmet | 4       | 0     | 20       |
    -----------------------------------------------
    | Lucky Cap      | 10      | 0     |          |
    -----------------------------------------------
    | Magical Ribbon | 40      | 0     | 100,000  |
    -----------------------------------------------
    | Mythril Helmet | 28      | 0     | 720      |
    -----------------------------------------------
    | Mythril Tiara  | 20      | 5     | 680      |
    -----------------------------------------------
    | Rare Helmet    | 36      | 0     | 14,000   |
    -----------------------------------------------
    | Ribbon         | 1       | 0     | 5        |
    -----------------------------------------------
    | Star Cap       | 38      | 0     | 90,000   |
    -----------------------------------------------
    | Star Helmet    | 48      | 0     | 40,000   |
    -----------------------------------------------
    | Striped Ribbon | 18      | 10    | 1,400    |
    -----------------------------------------------
    | Thinking Cap   | 25      | 20    |          |
    -----------------------------------------------
    
    
    ----------------------------S E C T I O N   XVIII------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<<G A U N T L E T   A P P E N D I X>>>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    This is an appendix of the gauntlets in the game, their stats, and descriptions
    of them. Below is a key of how to read the gauntlet appendix entries!
    
    Name of Gauntlet: The gauntlet's name.
    Cost: How much the gauntlet costs.
    Who Can Use: Which character(s) can use this gauntlet?
    Attack: The attack power the gauntlet adds.
    Defense: The defense the gauntlet adds to your defense.
    Hit: The hit ratio plus/minus of the gauntlet.
    Evade: The evade ratio plus/minus of the gauntlet.
    Attribute: The elemental attribution of the gauntlet, if any.
    In-Game Description: The description the game gives the gauntlet.
    
    Below the comprehensive descriptions of each gauntlet is a chart for quick
    reference, to make things even easier!
    
    * * * * * * * * * *
    * * * * * * * * * *
    * * * * * * * * * *
    
    Name of Gauntlet: Bracelet
    Cost: 880 Gald
    Who Can Use: Rutee, Philia, Chelsea
    Attack: 0
    Defense: 12
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "An arm bracelet made from Mythril metal."
    
    * * * * * * * * * *
    
    Name of Gauntlet: Cutie Mitten
    Cost: 25,250 Gald
    Who Can Use: Mary, Rutee, Philia, Chelsea
    Attack: 0
    Defense: 20
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Gauntlet: Gauntlet
    Cost: 380 Gald
    Who Can Use: Stahn, Leon, Mary
    Attack: 0
    Defense: 8
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A glove made from steel."
    
    * * * * * * * * * *
    
    Name of Gauntlet: Hyper Gauntlet
    Cost: Gald
    Who Can Use: All
    Attack: 0
    Defense: 26
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Gauntlet: Iron Glove
    Cost: 250 Gald
    Who Can Use: Stahn, Leon, Mary
    Attack: 0
    Defense: 5
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A glove made from iron."
    
    * * * * * * * * * *
    
    Name of Gauntlet: Leather Glove
    Cost: 12 Gald
    Who Can Use: All
    Attack: 0
    Defense: 1
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A glove made from leather."
    
    * * * * * * * * * *
    
    Name of Gauntlet: Mythril Glove
    Cost: 655 Gald
    Who Can Use: Stahn, Mary, Leon, Garr, Bruiser
    Attack: 0
    Defense: 16
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A glove made from Mythril metal."
    
    * * * * * * * * * *
    
    Name of Gauntlet: Rare Gauntlet
    Cost: 18,000 Gald
    Who Can Use: Stahn, Mary, Leon, Garr, Bruiser
    Attack: 0
    Defense: 18
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A gauntlet made by a famous artisan."
    
    * * * * * * * * * *
    
    Name of Gauntlet: Star Glove
    Cost: 30,000 Gald
    Who Can Use: Stahn, Mary, Leon, Garr, Bruiser
    Attack: 0
    Defense: 24
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A light and strong glove made with an unknown metal."
    
    * * * * * * * * * *
    
    
    The QUICK REFERENCE Gauntlet Chart
    
    This is a list of the gauntlets in the game with their most vital stats for
    quick reference while you play the game. This is for if you're in a rush or you
    just need to find one thing with out an in-depth description of each gauntlet,
    which can be found above!
    
    Key:
    
    Gauntlet Name: The Gauntlet's Name
    Defense: The defense the gauntlet provides
    Evade: The evasion rate the gauntlet provides
    Cost: How much the gauntlet costs (in gald)
    
    ------------------------------------------------
    |  Gauntlet Name  | Defense | Evade |   Cost   |
    ------------------------------------------------
    | Bracelet        | 12      | 0     | 880      |
    ------------------------------------------------
    | Cutie Mitten    | 20      | 0     | 25,250   |
    ------------------------------------------------
    | Gauntlet        | 8       | 0     | 380      |
    ------------------------------------------------
    | Hyper Gauntlet  | 26      | 0     |          |
    ------------------------------------------------
    | Iron Glove      | 5       | 0     | 250      |
    ------------------------------------------------
    | Leather Glove   | 1       | 0     | 12       |
    ------------------------------------------------
    | Mythril Glove   | 16      | 0     | 655      |
    ------------------------------------------------
    | Rare Gauntlet   | 18      | 0     | 18,000   |
    ------------------------------------------------
    | Star Glove      | 24      | 0     | 30,000   |
    ------------------------------------------------
    
    
    -----------------------------S E C T I O N   XIX-------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<A C C E S S O R Y   A P P E N D I X>>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    This is an appendix of the accessories in the game, their stats, and
    descriptions of them. Below is a key of how to read the accessory appendix
    entries!
    
    Name of Accessory: The accessory's name.
    Cost: How much the accessory costs.
    Who Can Use: Which character(s) can use this accessory?
    Attack: The attack power the accessory adds.
    Defense: The defense the accessory adds to your defense.
    Hit: The hit ratio plus/minus of the accessory.
    Evade: The evade ratio plus/minus of the accessory.
    Attribute: The elemental attribution of the accessory, if any.
    In-Game Description: The description the game gives the accessory.
    
    There is no quick reference chart for the accessories because the accessories
    don't only raise certain stats. Most of them, actually, have special powers and
    add abilities to your character. It's in your best interest to read into it,
    and figure out what's what. Stats are not the only important aspect of the
    accessory in Tales of Destiny.
    
    * * * * * * * * * *
    * * * * * * * * * *
    * * * * * * * * * *
    
    Name of Accessory: A. Charm
    Cost: 10,000
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "Protects the user from getting poisoned."
    
    * * * * * * * * * *
    
    Name of Accessory: Amethyst
    Cost: 10,000
    Who Can Use: All
    Attack: 0
    Defense: 15
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A jewel of peace."
    
    * * * * * * * * * *
    
    Name of Accessory: Aqua Cape
    Cost: 800
    Who Can Use: All
    Attack: 0
    Defense: 8
    Hit: 0
    Evade: 0
    Attribute: Decreases wind and water attacks by 30 percent.
    In-Game Description: "A cape that helps reduce damage of water and wind
    attacks."
    
    * * * * * * * * * *
    
    Name of Accessory: Aquamarine
    Cost: 10,000
    Who Can Use: All
    Attack: 0
    Defense: 10
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Black Onyx
    Cost: 10,600
    Who Can Use: All
    Attack: 0
    Defense: 10
    Hit: 0
    Evade: 0
    Attribute: Increases max HP by 30 percent.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Blue Talisman
    Cost: 2,100
    Who Can Use: All
    Attack: 0
    Defense: 10
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A protective charm. Increases defensive abilities by 10%."
    
    * * * * * * * * * *
    
    Name of Accessory: Cape
    Cost: 5
    Who Can Use: All
    Attack: 0
    Defense: 1
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A cape made from cloth. A traveler's necessity."
    
    * * * * * * * * * *
    
    Name of Accessory: Channeling
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A mysterious ring with special qualities."
    
    * * * * * * * * * *
    
    Name of Accessory: Combo Command
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Channeling
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A mysterious ring with special qualities."
    
    * * * * * * * * * *
    
    Name of Accessory: Dark Seal
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Dash Ring
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Demon Seal
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Emerald
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 10
    Hit: 10
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Emerald Ring
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Faerie Ring
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Fur Cape
    Cost: 895 Gald
    Who Can Use: All
    Attack: 0
    Defense: 4
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A warm cape made from beast fur. Useful for cold weather."
    
    * * * * * * * * * *
    
    Name of Accessory: Garnet
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 5
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A jewel of power and victory."
    
    * * * * * * * * * *
    
    Name of Accessory: Holy Symbol
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Leather Cape
    Cost: 50 Gald
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A mysterious ring with special qualities."
    
    * * * * * * * * * *
    
    Name of Accessory: Mind Ring
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Moon Crystal
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Moonstone
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 20
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: M. Symbol
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Poison Charm
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Princess Cape
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Reduces fire damage by 50 percent.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Protect Ring
    Cost: 600
    Who Can Use: All
    Attack: 0
    Defense: 10
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A ring engraved with the image of a war good. Reduces
    effects of enemy's physical attacks by 10%."
    
    * * * * * * * * * *
    
    Name of Accessory: Rabbit's Foot
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Resist Ring
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Reverse Doll
    Cost:
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A statue that restores consciousness."
    
    * * * * * * * * * *
    
    Name of Accessory: Ruby
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 35
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Sapphire
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 20
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Silver Cape
    Cost: 1,650
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Reduces fire damage by 30 percent.
    In-Game Description: "A woman's cape made from silver thread. Reduces effects
    of fire elemental spells by 30%."
    
    * * * * * * * * * *
    
    Name of Accessory: S. Ring
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A ring that shoots fire by Lens power. Press the square
    button to shoot."
    
    * * * * * * * * * *
    
    Name of Accessory: Stone
    Cost: 1
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Talisman
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 5
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Tech Ring
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "A ring that gives you full control over battle moves."
    
    * * * * * * * * * *
    
    Name of Accessory: Thief's Cape
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 3
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Topaz
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 32
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: Tricycle
    Cost: None.
    Who Can Use: All
    Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: Unknown at this time.. may be found in future version.
    
    * * * * * * * * * *
    
    Name of Accessory: W. Symbol
    Cost: None.
    Who Can Use: All
    Attack: 10
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None.
    In-Game Description: "This symbol increases STR by 10%."
    
    * * * * * * * * * *
    
    -----------------------------S E C T I O N   XX--------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<D I S C   A P P E N D I X>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    This is an appendix of the discs in the game, their stats, and descriptions of
    them. Below is a key of how to read the disc appendix entries! (keep in mind,
    all Swordian users can use any disc).
    
    Name of Disc: The disc's name
    Slash Attack: The slash attack power the disc adds
    Thrust Attack: The thrust attack power the disc adds
    Defense: Any defense the disc adds
    Hit: The hit rate the disc adds
    Evade: Any evasion rate the disc adds
    Attribute: The attribute of the disc, if any.
    Add Spell: What spell, if any, the disc adds to the users' inventory
    In-Game Description: The description the game gives the disc.
    
    Below the comprehensive descriptions of each disc is a chart for quick
    reference, to make things even easier!
                                                                                   
    * * * * * * * * * *
    * * * * * * * * * *
    * * * * * * * * * *
    
    Name of Disc: ?DISC
    Slash Attack: 0
    Thrust Attack: 0
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    Add Spell: None
    In-Game Description: "An unidentified disc."
    
    * * * * * * * * * *
    
    Name of Disc: Blessing
    Slash Attack: 82
    Thrust Attack: 40
    Defense: 5
    Hit: 0
    Evade: 0
    Attribute: Water
    Add Spell: Antidote
    In-Game Description: "An Aura Disc engraved with the image of water."
    
    * * * * * * * * * *
    
    Name of Disc: Blizzard
    Slash Attack: 220
    Thrust Attack: 160
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Ice
    Add Spell: Blizzard
    In-Game Description: "An Aura Disc engraved with the image of snow."
    
    * * * * * * * * * *
    
    Name of Disc: Blue Dragon
    Slash Attack: 245
    Thrust Attack: 245
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Fire
    Add Spell: Blue Dragon
    In-Game Description: "An Aura Disc engraved with the image of a blue dragon."
    
    * * * * * * * * * *
    
    Name of Disc: Demon Arrow
    Slash Attack: 165
    Thrust Attack: 155
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Thunder
    Add Spell: Demon's Lance
    In-Game Description: "An Aura Disc engraved with the image of a demon."
    
    * * * * * * * * * *
    
    Name of Disc: Destroyer
    Slash Attack: 415
    Thrust Attack: 415
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Fire
    Add Spell: Big Bang
    In-Game Description: "An Aura Disc engraved with the image of fire."
    
    * * * * * * * * * *
    
    Name of Disc: Earth
    Slash Attack: 132
    Thrust Attack: 142
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Earth
    Add Spell: Stone Blast, Stone Wall, Stone Press
    In-Game Description: "An Aura Disc engraved with the image of earth."
    
    * * * * * * * * * *
    
    Name of Disc: Electrify
    Slash Attack: 82
    Thrust Attack: 96
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Light
    Add Spell: Thunder Blade
    In-Game Description: "An Aura Disc engraved with the image of light."
    
    * * * * * * * * * *
    
    Name of Disc: Flame
    Slash Attack: 1
    Thrust Attack: 5
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Fire
    Add Spell: Fireball
    In-Game Description: "An Aura Disc engraved with the image of fire."
    
    * * * * * * * * * *
    
    Name of Disc: Hellfire
    Slash Attack: 255
    Thrust Attack: 278
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Fire
    Add Spell: Explode
    In-Game Description: "An Aura Disc engraved with the image of fire."
    
    * * * * * * * * * *
    
    Name of Disc: Light
    Slash Attack: 52
    Thrust Attack: 60
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Fire
    Add Spell: Ray
    In-Game Description: "An Aura Disc engraved with the image of fire."
    
    * * * * * * * * * *
    
    Name of Disc: Megalith
    Slash Attack: 460
    Thrust Attack: 460
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Earth
    Add Spell: Meteor Swarm
    In-Game Description: "An Aura Disc engraved with the image of earth."
    
    * * * * * * * * * *
    
    Name of Disc: Mercy
    Slash Attack: 0
    Thrust Attack: 0
    Defense: 20
    Hit: 0
    Evade: 0
    Attribute: Water
    Add Spell: Heal, Recover, Hammer Blow
    In-Game Description: "An Aura Disc engraved with the image of a saint."
    
    * * * * * * * * * *
    
    Name of Disc: Revitalize
    Slash Attack: 100
    Thrust Attack: 100
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Water
    Add Spell: Tractor Beam
    In-Game Description: "An Aura Disc engraved with the image of water."
    
    * * * * * * * * * *
    
    Name of Disc: Scorched Earth
    Slash Attack: 12
    Thrust Attack: 12
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Fire
    Add Spell: Eruption
    In-Game Description: "An Aura Disc engraved with the image of fire."
    
    * * * * * * * * * *
    
    Name of Disc: Sharp Stone
    Slash Attack: 6
    Thrust Attack: 15
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Earth
    Add Spell: Spike
    In-Game Description: "An Aura Disc engraved with the image of earth."
    
    * * * * * * * * * *
    
    Name of Disc: Shelter
    Slash Attack: 32
    Thrust Attack: 6
    Defense: 8
    Hit: 0
    Evade: 0
    Attribute: Water
    Add Spell: Barrier
    In-Game Description: "An aura disc engraved with the image of water."
    
    * * * * * * * * * *
    
    Name of Disc: SP010022
    Slash Attack: 6
    Thrust Attack: 15
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    Add Spell: None
    In-Game Description: "This Aura Disc increases attack power."
    
    * * * * * * * * * *
    
    Name of Disc: SP025062
    Slash Attack: 25
    Thrust Attack: 62
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    Add Spell: None
    In-Game Description: "This Aura Disc increases attack power."
    
    * * * * * * * * * *
    
    Name of Disc: SP075115
    Slash Attack: 75
    Thrust Attack: 115
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    Add Spell: None
    In-Game Description: "This Aura Disc increases attack power."
    
    * * * * * * * * * *
    
    Name of Disc: SP100300
    Slash Attack: 100
    Thrust Attack: 300
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    Add Spell: None
    In-Game Description: "This Aura Disc increases attack power."
    
    * * * * * * * * * *
    
    Name of Disc: SP240360
    Slash Attack: 350
    Thrust Attack: 350
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    Add Spell: None
    In-Game Description: "This Aura Disc increases attack power."
    
    * * * * * * * * * *
    
    Name of Disc: SP300410
    Slash Attack: 300
    Thrust Attack: 410
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    Add Spell: None
    In-Game Description: "This Aura Disc increases attack power."
    
    * * * * * * * * * *
    
    Name of Disc: Strengthen
    Slash Attack: 120
    Thrust Attack: 85
    Defense: 5
    Hit: 0
    Evade: 0
    Attribute: Water
    Add Spell: First Aid
    In-Game Description: "An Aura Disc engraved with the image of water."
    
    * * * * * * * * * *
    
    Name of Disc: SW020020
    Slash Attack: 10
    Thrust Attack: 22
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    Add Spell: None
    In-Game Description: "This Aura Disc increases attack power."
    
    * * * * * * * * * *
    
    Name of Disc: SW060060
    Slash Attack: 60
    Thrust Attack: 60
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    Add Spell: None
    In-Game Description: "This Aura Disc increases attack power."
    
    * * * * * * * * * *
    
    Name of Disc: SW100100
    Slash Attack: 100
    Thrust Attack: 100
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    Add Spell: None
    In-Game Description: "This Aura Disc increases attack power."
    
    * * * * * * * * * *
    
    Name of Disc: SW130130
    Slash Attack: 130
    Thrust Attack: 130
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    Add Spell: None
    In-Game Description: "This Aura Disc increases attack power."
    
    * * * * * * * * * *
    
    Name of Disc: SW280280
    Slash Attack: 280
    Thrust Attack: 280
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    Add Spell: None
    In-Game Description: "This Aura Disc increases attack power."
    
    * * * * * * * * * *
    
    Name of Disc: SW350350
    Slash Attack: 350
    Thrust Attack: 350
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    Add Spell: None
    In-Game Description: "This Aura Disc increases attack power."
    
    * * * * * * * * * *
    
    Name of Disc: SW400400
    Slash Attack: 400
    Thrust Attack: 400
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: None
    Add Spell: None
    In-Game Description: "This Aura Disc increases attack power."
    
    * * * * * * * * * *
    
    Name of Disc: Swirling Flame
    Slash Attack: 42
    Thrust Attack: 40
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Fire
    Add Spell: Fire Storm
    In-Game Description: "An aura disc engraved with the image of fire."
    
    * * * * * * * * * *
    
    Name of Disc: Thunder
    Slash Attack: 260
    Thrust Attack: 260
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Thunder
    Add Spell: Holy Wrath
    In-Game Description: "An Aura Disc engraved with the image of thunder."
    
    * * * * * * * * * *
    
    Name of Disc: Tornado
    Slash Attack: 139
    Thrust Attack: 164
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Wind
    Add Spell: Cyclone
    In-Game Description: "An Aura Disc engraved with the image of wind."
    
    * * * * * * * * * *
    
    Name of Disc: Wall of Flame (WOF)
    Slash Attack: 10
    Thrust Attack: 15
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Fire
    Add Spell: Fire Wall
    In-Game Description: "An Aura Disc engraved with the image of fire."
    
    * * * * * * * * * *
    
    Name of Disc: Wind Spear
    Slash Attack: 74
    Thrust Attack: 55
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Wind
    Add Spell: Air Slash
    In-Game Description: "An Aura Disc engraved with the image of wind."
    
    * * * * * * * * * *
    
    Name of Disc: Volcano
    Slash Attack: 145
    Thrust Attack: 145
    Defense: 0
    Hit: 0
    Evade: 0
    Attribute: Fire
    Add Spell: Fireball, Fire Storm, Flare Tornado
    In-Game Description: "An Aura Disc engraved with the image of a volcano."
    
    * * * * * * * * * *
    
    The QUICK REFERENCE Disc Chart
    
    This is a list of the discs in the game with their most vital stats for quick
    reference while you play the game. This is for if you're in a rush or you just
    need to find one thing with out an in-depth description of each disc, which can
    be found above!
    
    Key:
    
    Disc Name: The Disc's Name
    Attribute: The Disc's elemental attribute
    Add Spell: What spell, if any, the disc adds to the user's inventory
    Slash: Slash power the disc adds
    Thrust: Thrust power the disc adds
    Def: Defense power the disc adds
    Hit: Hit power the disc adds
    Evade: Evade power the disc adds
    
    -------------------------------------------------------------------------------
    |   Disc Name   | Attribute |  Add Spell  | Slash | Thrust | Def | Hit |Evade |
    -------------------------------------------------------------------------------
    | ?DISC         | None      | None        | 0     | 0      | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Blessing      | Water     | Antidote    | 82    | 40     | 5   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Blizzard      | Ice       | Blizzard    | 220   | 160    | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Blue Dragon   | Fire      | BlueDragon  | 245   | 245    | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Demon Arrow   | Thunder   | Demon'sLance| 165   | 155    | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Destroyer     | Fire      | Big Bang    | 415   | 415    | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Earth         | Earth     | Stone Press | 132   | 142    | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Electrify     | Thunder   | ThunderBlade| 82    | 96     | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Flame         | Fire      | Fireball    | 1     | 5      | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Hellfire      | Fire      | Explode     | 255   | 278    | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Light         | Fire      | Ray         | 52    | 60     | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Megalith      | Earth     | Meteor Swarm| 460   | 460    | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Revitalize    | Water     | Tractor Beam| 35    | 46     | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Scorched Earth| Earth     | Eruption    | 12    | 12     | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Sharp Stone   | Earth     | Spike       | 6     | 15     | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Shelter       | Water     | Barrier     | 32    | 6      | 5   | 0   | 0    |
    -------------------------------------------------------------------------------
    | SP010022      | None      | None        | 6     | 15     | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | SP025062      | None      | None        | 25    | 62     | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | SP075115      | None      | None        | 75    | 115    | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | SP100300      | None      | None        | 100   | 100    | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | SP300410      | None      | None        | 300   | 410    | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Strengthen    | Water     | First Aid   | 120   | 85     | 5   | 0   | 0    |
    -------------------------------------------------------------------------------
    | SW020020      | None      | None        | 10    | 22     | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | SW060060      | None      | None        | 60    | 60     | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | SW100100      | None      | None        | 100   | 100    | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | SW130130      | None      | None        | 130   | 130    | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | SW280280      | None      | None        | 280   | 280    | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | SW350350      | None      | None        | 350   | 350    | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | SW400400      | None      | None        | 400   | 400    | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Thunder       | Thunder   | Holy Wrath  | 260   | 260    | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Tornado       | Wind      | Cyclone     | 139   | 164    | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Wall of Flame | Fire      | Fire Wall   | 10    | 15     | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Wall of Flame | Fire      | Fire Wall   | 10    | 15     | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Wind Spear    | Wind      | Air Slash   | 74    | 55     | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    | Volcano       | Fire      | FlareTornado| 145   | 145    | 0   | 0   | 0    |
    -------------------------------------------------------------------------------
    
    -----------------------------S E C T I O N   XXI-------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<"V A L U A B L E S"   A P P E N D I X>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    This is an appendix of the "valuables" in the game, their stats, and
    descriptions of them. Below is a key of how to read the "valuable" appendix
    entries!
    
    Name of Valuable: The Valuable's name.
    Found: Where the item is gotten/found.
    In-Game Description: The game's description of the item.
    
    Please note that there is no quick reference chart for the "Valuables" as they
    are basically stat-less, they are just items that you need to continue on your
    journey.
    
    * * * * * * * * * *
    * * * * * * * * * *
    * * * * * * * * * *
    
    Name of Valuable: Belselium
    Found: Found in Trash Mountain.
    In-Game Description: "This is said to allow you to repair Draconis."
    
    * * * * * * * * * *
    
    Name of Valuable: Boot Disc
    Found: Found in the Hidden Temple.
    In-Game Description: "This disc allows you to restart Radisrol."
    
    * * * * * * * * * *
    
    Name of Valuable: Bronze Key
    Found: Deimos.
    In-Game Description: "A key made of bronze."
    
    * * * * * * * * * *
    
    Name of Valuable: Card Key
    Found: Found in Helraios.
    In-Game Description: "This card allows you to open a certain door."
    
    * * * * * * * * * *
    
    Name of Valuable: Delis Emblem
    Found: Found in Dycroft.
    In-Game Description: "This special emblem allows you to go to the Crystal
    Mirror."
    
    * * * * * * * * * *
    
    Name of Valuable: Egg
    Found: Found after fight with Baruk.
    In-Game Description: "This is as large as an ostrich's egg. It would be a shame
    to eat it."
    
    * * * * * * * * * *
    
    Name of Valuable: Fish
    Found: Give it to Lilith, doesn't matter how you get it.
    In-Game Description: "Is it really a fish?"
    
    * * * * * * * * * *
    
    Name of Valuable: Food Sack L
    Found: Lilith gives this to you as you leave Lienea.
    In-Game Description: "This sack enables you to collect food. You can store up
    to 20,000."
    
    * * * * * * * * * *
    
    Name of Valuable: Food Sack S
    Found: Default Item
    In-Game Description: "This sack enables you to collect food. You can store up
    to 200."
    
    * * * * * * * * * *
    
    Name of Valuable: Food Sack M
    Found: Baruk gives you this in Cherik
    In-Game Description: "This sack enables you to collect food. You can store up
    to 2000."
    
    * * * * * * * * * *
    
    Name of Valuable: Gold Key
    Found: Deimos.
    In-Game Description: "A key made of gold."
    
    * * * * * * * * * *
    
    Name of Valuable: Horn
    Found: Assistant gives it to you.
    In-Game Description: "A strange horn which makes an equally strange noise. It's
    said that it will summon a gigantic sea creature"
    
    * * * * * * * * * *
    
    Name of Valuable: ID Card B
    Found: Abandoned Factory.
    In-Game Description: "The key to unlock a certain door. It's color is blue."
    
    * * * * * * * * * *
    
    Name of Valuable: ID Card R
    Found: Abandoned Factory.
    In-Game Description: "The key to unlock a certain door. It's color is red."
    
    * * * * * * * * * *
    
    Name of Valuable: Iron Key
    Found: Deimos.
    In-Game Description: "A key made of iron."
    
    * * * * * * * * * *
    
    Name of Valuable: Lens
    Found: Unknown.. may come in future version.
    In-Game Description: Unknown.. may come in future version.
    
    * * * * * * * * * *
    
    Name of Valuable: Passport
    Found: Old man gives it to you in Janos.
    In-Game Description: "It allows travel to Seinegald."
    
    * * * * * * * * * *
    
    Name of Valuable: Pickaxe
    Found: In a chest in the Underwater City
    In-Game Description: "This tool will enable you to break down boulders. Won't
    break easily."
    
    * * * * * * * * * *
    
    Name of Valuable: Valve Handle
    Found: Moraeu Castle.
    In-Game Description: "Used to open the floodgates."
    
    * * * * * * * * * *
    
    Name of Valuable: World Map
    Found: Hugo gives it to you before your trip to Straylize Temple.
    In-Game Description: "A map of the world. Enables you to get a fix on your
    bearings."
    
    * * * * * * * * * *
    
    ----------------------------S E C T I O N   XXII-------------------------------
    
    <<<<<<<<<<<<<<<F O O D   A P P E N D I X / I N F O R M A T I O N>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    Food is an important part of the game, because there is such a variety
    available to you, and it can be used in your food sack, additionally, to
    automatically increase lost HP step-by-step. Utilize your food sack fully with
    the best available foods. This way, you can save on healing items for battles,
    when you'll really need them. Below is a list of the foods in the game, their
    costs, et cetera. Here's how to read the appendix entries.
    
    Name of Food: The food article's name.
    Cost: How much the food costs.
    Food Sack Value: How much food it's worth in your food bag.
    In-Game Description: The description the game gives the food.
    
    Below the comprehensive descriptions of each food is a chart for quick
    reference, to make things even easier!
    
    * * * * * * * * * *
    * * * * * * * * * *
    * * * * * * * * * *
                                                                                   
    Name of Food: Acerola
    Cost: 250 Gald
    Food Sack Value: 90
    In-Game Description: "A fruit packed with 15 times more vitamins than a lemon."
                                                                                   
    * * * * * * * * * *
                                                                                   
    Name of Food: Apple
    Cost:
    Food Sack Value: 10
    In-Game Description: "A bright-red apple. An apple a day keeps the monsters at
    bay..."
                                                                                   
    * * * * * * * * * *
                                                                                   
    Name of Food: Banana
    Cost: 40 Gald
    Food Sack Value: 12
    In-Game Description: "A handy, portable snack."
                                                                                   
    * * * * * * * * * *
                                                                                   
    Name of Food: Barracuda
    Cost:
    Food Sack Value: 50
    In-Game Description: "A fierce and nasty fish."
                                                                                   
    * * * * * * * * * *
                                                                                   
    Name of Food: Beast Meat
    Cost: 400 Gald
    Food Sack Value: 200
    In-Game Description: "Meat from a beast. A bit gamy, but still delectable"
                                                                                   
    * * * * * * * * * *
    
    Name of Food: Beef
    Cost: 1,000 Gald
    Food Sack Value: 510
    In-Game Description: "What's for dinner? Mmmm, beef."
    
    * * * * * * * * * *
    
    Name of Food: B. Flakes
    Cost: 500 Gald
    Food Sack Value: 500
    In-Game Description: Unknown... may come in future version.
    
    * * * * * * * * * *
    
    Name of Food: Blowfish
    Cost: 4,000 Gald
    Food Sack Value: 1,800
    In-Game Description: "A tasty treat for the gambler at heart..."
    
    * * * * * * * * * *
    
    Name of Food: Bonito
    Cost: 300 Gald
    Food Sack Value: 120
    In-Game Description: "A tasty fish from which bonito flakes are made from."
    
    * * * * * * * * * *
    
    Name of Food: Bread
    Cost: 20 Gald
    Food Sack Value: 10
    In-Game Description: "A tasty multi-grain bread bakes to perfection."
    
    * * * * * * * * * *
    
    Name of Food: Bream
    Cost: 120 Gald
    Food Sack Value: 30
    In-Game Description: "Not exactly tasty, but cute-looking in a way."
    
    * * * * * * * * * *
    
    Name of Food: Brie
    Cost: 1050 Gald
    Food Sack Value: 30
    In-Game Description: "A soft and creamy cheese."
    
    * * * * * * * * * *
    
    Name of Food: Cheese
    Cost: 70 Gald
    Food Sack Value: 20
    In-Game Description: "A nutritious cheeze made from healthy cow's milk."
    
    * * * * * * * * * *
    
    Name of Food: Chestnut
    Cost: 120 Gald
    Food Sack Value: 40
    In-Game Description: "Chestnuts should be roasted before being eaten."
    
    * * * * * * * * * *
    
    Name of Food: Chicken
    Cost: 420 Gald
    Food Sack Value: 200
    In-Game Description: "Leaner than other meats, so it's favored by health-
    conscious eaters."
    
    * * * * * * * * * *
    
    Name of Food: Cod
    Cost: 350 Gald
    Food Sack Value: 260
    In-Game Description: "Tasty when pan fried."
    
    * * * * * * * * * *
    
    Name of Food: Crab
    Cost: 3,200 Gald
    Food Sack Value: 1,600
    In-Game Description: "Where's the melted butter? Mmmmm."
    
    * * * * * * * * * *
    
    Name of Food: Crab Soup
    Cost: 4,000 Gald
    Food Sack Value: 1,000
    In-Game Description: "Considered a delicacy by some."
    
    * * * * * * * * * *
    
    Name of Food: Dorian
    Cost: 3,000 Gald
    Food Sack Value: 1,500
    In-Game Description: "A fruit with a sweet, unforgettable fragrance."
    
    * * * * * * * * * *
    
    Name of Food: Eel
    Cost: 2,000 Gald
    Food Sack Value: 1,200
    In-Game Description: "Excellent when grilled over a mesquite fire."
    
    * * * * * * * * * *
    
    Name of Food: Egg
    Cost: 150 Gald
    Food Sack Value: 55
    In-Game Description: "A bird egg - useful for many kinds of recipes."
    
    * * * * * * * * * *
    
    Name of Food: Fitz Burger
    Cost: 180 Gald
    Food Sack Value: 100
    In-Game Description: "A juicy meat patty sandwiched between a sesame-seed bun
    with special sauce."
    
    * * * * * * * * * *
    
    Name of Food: Fitz Fries
    Cost: 50 Gald
    Food Sack Value: 25
    In-Game Description: "French fried potatoes perfectly seasons with salt.
    Tasty."
    
    * * * * * * * * * *
    
    Name of Food: Fitz Shake
    Cost: 100 Gald
    Food Sack Value: 35
    In-Game Description: "A refreshingly cool drink that comes in different
    flavors."
    
    * * * * * * * * * *
    
    Name of Food: Gourmet A
    Cost: Gald
    Food Sack Value: 5000
    In-Game Description: Unknown... may come in future version.
    
    * * * * * * * * * *
    
    Name of Food: Gourmet B
    Cost: Gald
    Food Sack Value: 5000
    In-Game Description: Unknown... may come in future version.
    
    * * * * * * * * * *
    
    Name of Food: Gourmet C
    Cost: Gald
    Food Sack Value: 5000
    In-Game Description: Unknown... may come in future version.
    
    * * * * * * * * * *
    
    Name of Food: Gourmet D
    Cost: Gald
    Food Sack Value: 5000
    In-Game Description: Unknown... may come in future version.
    
    * * * * * * * * * *
    
    Name of Food: Grape
    Cost: 980 Gald
    Food Sack Value: 500
    In-Game Description: "A large grape. Its juices will stain clothes, so be
    careful."
    
    * * * * * * * * * *
    
    Name of Food: Herring
    Cost: 600 Gald
    Food Sack Value: 300
    In-Game Description: "Some people pickle this fish."
    
    * * * * * * * * * *
    
    Name of Food: Jam
    Cost:
    Food Sack Value: 30
    In-Game Description: "Jam made from fruit. Goes great with toasted bread."
    
    * * * * * * * * * *
    
    Name of Food: Juicy Beef
    Cost: 2,800 Gald
    Food Sack Value: 2,000
    In-Game Description: "High-grade marbled meat. A cut above the normal fare."
    
    * * * * * * * * * *
    
    Name of Food: Lemon
    Cost: 30
    Food Sack Value: 10
    
    * * * * * * * * * *
    
    Name of Food: Mackerel
    Cost:
    Food Sack Value: 15
    In-Game Description: "Don't eat this fish raw or else you'll get sick."
    
    * * * * * * * * * *
    
    Name of Food: Mackerel Pike
    Cost: 30 Gald
    Food Sack Value: 10
    In-Game Description: "A fatty fish that's excellent when grilled."
    
    * * * * * * * * * *
    
    Name of Food: Mangosteen
    Cost: 1,500 Gald
    Food Sack Value: 700
    In-Game Description: "A tasty fruit that doesn't stay fresh for a long time."
    
    * * * * * * * * * *
    
    Name of Food: Melon
    Cost: 2,200 Gald
    Food Sack Value: 1,350
    In-Game Description: "A tasty fruit that's excellent when chilled."
    
    * * * * * * * * * *
    
    Name of Food: Persimmon
    Cost: 85 Gald
    Food Sack Value: 30
    In-Game Description: "An orange colored fruit that has a sweet and earthy
    flavor."
    
    * * * * * * * * * *
    
    Name of Food: Pineapple
    Cost: 500 Gald
    Food Sack Value: 250
    In-Game Description: "A tropical fruit that can make your tongue tingle if
    overeaten.
    
    * * * * * * * * * *
    
    Name of Food: Pom Seed
    Cost: Gald
    Food Sack Value: 1
    In-Game Description: "A strange seed."
    
    * * * * * * * * * *
    
    Name of Food: Prawn
    Cost: 1,200 Gald
    Food Sack Value: 500
    In-Game Description: "A versatile seafood. Can be used for many main dishes."
    
    * * * * * * * * * *
    
    Name of Food: Prune
    Cost: 440
    Food Sack Value: 200
    In-Game Description: "Packed with fiber, so you know it's good for you."
    
    * * * * * * * * * *
    
    Name of Food: Roast
    Cost: 600 Gald
    Food Sack Value: 300
    In-Game Description: "Marbled beef with excellent flavor."
    
    * * * * * * * * * *
    
    Name of Food: Red Snapper
    Cost: 480 Gald
    Food Sack Value: 170
    In-Game Description: "A tasty fish that's excellent when baked in a wood-fired
    oven."
    
    * * * * * * * * * *
    
    Name of Food: Sea Bass
    Cost: 130 Gald
    Food Sack Value: 50
    In-Game Description: "A prized catch for sports fishing."
    
    * * * * * * * * * *
    
    Name of Food: Sea Bream
    Cost: 1,800 Gald
    Food Sack Value: 820
    In-Game Description: "A fish easily caught off the seas of Aquaveil."
    
    * * * * * * * * * *
    
    Name of Food: Silvervine
    Cost: 200 Gald
    Food Sack Value: 10
    In-Game Description: "Gives off a sweet, attractive odor."
    
    * * * * * * * * * *
    
    Name of Food: Smelt
    Cost: 300 Gald
    Food Sack Value: 120
    In-Game Description: "A slender fish that's good grilled or fried."
    
    * * * * * * * * * *
    
    Name of Food: Softy Kream (S. Kream)
    Cost: 50 Gald
    Food Sack Value: 10
    In-Game Description: "A cool and sweet frozen treat. Check the stick to see if
    you're a winner."
    
    * * * * * * * * * *
    
    Name of Food: Squid
    Cost: 100 Gald
    Food Sack Value: 35
    In-Game Description: "Also known as Calamari. Tasty when deep fried.
    
    * * * * * * * * * *
    
    Name of Food: Squid Jerky
    Cost: 130 Gald
    Food Sack Value: 100
    In-Game Description: Unknown... may come in future version.
    
    * * * * * * * * * *
    
    Name of Food: Steak
    Cost: 1,500 Gald
    Food Sack Value: 800
    In-Game Description: "Lean beef grilled over a mesquite flame. Juicy."
    
    * * * * * * * * * *
    
    Name of Food: Strawberry
    Cost: 200 Gald
    Food Sack Value: 70
    In-Game Description: "Goes great with milk or whipping cream."
    * * * * * * * * * *
    
    Name of Food: Sweetee
    Cost: 220 Gald
    Food Sack Value: 80
    In-Game Description: "A new breed of fruit that tastes like a grapefruit."
    
    * * * * * * * * * *
    
    Name of Food: Tender Roast
    Cost: 700 Gald
    Food Sack Value: 700
    In-Game Description: "More tender and tastier than a roast."
    
    * * * * * * * * * *
    Name of Food: Tuna
    Cost: 3,000 Gald
    Food Sack Value: 1,500
    In-Game Description: "Great for eating raw, grilled, stewed, etc."
    
    * * * * * * * * * *
    
    Name of Food: Vegetables
    Cost: 300 Gald
    Food Sack Value: 120
    In-Game Description: "Fresh vegetables packed with vitamins and minerals."
    
    * * * * * * * * * *
    
    Name of Food: Wormy Apple
    Cost:
    Food Sack Value: -100
    In-Game Description: "A worm-ridden apple. There are holes all over it."
    
    * * * * * * * * * *
    
    Name of Food: White Smelt
    Cost: 80 Gald
    Food Sack Value: 25
    In-Game Description: "Tastes great when grilled or deep fried."
    
    * * * * * * * * * *
    
    Name of Food: Wrasse
    Cost: 10 Gald
    Food Sack Value: 10
    In-Game Description: "Easily caught, but tastes horrible."
    
    * * * * * * * * * *
    
    The QUICK REFERENCE Food Chart
    
    This is a list of the foods in the game with their most vital stats for quick
    reference while you play the game. This is for if you're in a rush or you just
    need to find one thing with out an in-depth description of each food, which can
    be found above!
    
    Key:
    
    Name of Food: The Food's Name
    Cost: The cost of the food (in gald)
    Food Sack: How much the food is worth in the food sack.
    
    -------------------------------------------
    |   Name of Food   |   Cost   | Food Sack |
    -------------------------------------------
    | Acerola          | 250      | 90        |
    -------------------------------------------
    | Apple            |          | 10        |
    -------------------------------------------
    | Banana           | 40       | 12        |
    -------------------------------------------
    | Barracuda        |          | 50        |
    -------------------------------------------
    | Beast Meat       | 400      | 200       |
    -------------------------------------------
    | Beef             | 1,000    | 510       |
    -------------------------------------------
    | Blowfish         | 4,000    | 1,800     |
    -------------------------------------------
    | Bonito           | 300      | 120       |
    -------------------------------------------
    | Bread            | 20       | 10        |
    -------------------------------------------
    | Bream            | 120      | 30        |
    -------------------------------------------
    | Cheese           | 70       | 20        |
    -------------------------------------------
    | Chestnut         | 120      | 40        |
    -------------------------------------------
    | Chicken          | 420      | 200       |
    -------------------------------------------
    | Cod              | 350      | 260       |
    -------------------------------------------
    | Crab             | 3200     | 1600      |
    -------------------------------------------
    | Crab Soup        | 4000     | 1000      |
    -------------------------------------------
    | Dorian           | 3,000    | 1,500     |
    -------------------------------------------
    | Eel              | 2,000    | 1,200     |
    -------------------------------------------
    | Egg              | 150      | 55        |
    -------------------------------------------
    | Fitz Burger      | 180      | 100       |
    -------------------------------------------
    | Fitz Fries       | 50       | 25        |
    -------------------------------------------
    | Fitz Shake       | 100      | 35        |
    -------------------------------------------
    | Gourmet A        | ---      | 5000      |
    -------------------------------------------
    | Gourmet B        | ---      | 5000      |
    -------------------------------------------
    | Gourmet C        | ---      | 5000      |
    -------------------------------------------
    | Gourmet D        | ---      | 5000      |
    -------------------------------------------
    | Grape            | 980      | 500       |
    -------------------------------------------
    | Herring          | 600      | 300       |
    -------------------------------------------
    | Jam              |          | 30        |
    -------------------------------------------
    | Juicy Beef       | 2800     | 2000      |
    -------------------------------------------
    | Lemon            | 30       | 10        |
    -------------------------------------------
    | Mackerel         |          | 15        |
    -------------------------------------------
    | Mackerel Pipe    | 30       | 10        |
    -------------------------------------------
    | Mangosteen       | 1,500    | 700       |
    -------------------------------------------
    | Melon            | 2200     | 1350      |
    -------------------------------------------
    | Persimmon        | 84       | 30        |
    -------------------------------------------
    | Pineapple        | 500      | 250       |
    -------------------------------------------
    | Pom Seed         | --       | 1         |
    -------------------------------------------
    | Prawn            | 1200     | 500       |
    -------------------------------------------
    | Prune            | 440      | 200       |
    -------------------------------------------
    | Persimmon        | 85       | 30        |
    -------------------------------------------
    | Prawn            | 1,200    | 500       |
    -------------------------------------------
    | Prune            | 440      | 200       |
    -------------------------------------------
    | Roast            | 600      | 300       |
    -------------------------------------------
    | R. Orange        | 1        | 10        |
    -------------------------------------------
    | R. Snapper       | 480      | 170       |
    -------------------------------------------
    | Sea Bass         | 130      | 50        |
    -------------------------------------------
    | Smelt            | 300      | 120       |
    -------------------------------------------
    | Silvervine       | 200      | 10        |
    -------------------------------------------
    | Softy Kream      | 50       | 10        |
    -------------------------------------------
    | Sour Milk        | 1        | 30        |
    -------------------------------------------
    | Squid            | 100      | 35        |
    -------------------------------------------
    | Squid Jerky      | 130      | 100       |
    -------------------------------------------
    | Steak            | 1500     | 800       |
    -------------------------------------------
    | Strawberry       | 200      | 70        |
    -------------------------------------------
    | Sweetee          | 220      | 80        |
    -------------------------------------------
    | Tuna             | 3,000    | 1,500     |
    -------------------------------------------
    | Vegetables       | 300      | 120       |
    -------------------------------------------
    | White Smelt      | 80       | 25        |
    -------------------------------------------
    | Wormy Apple      | 2        | -100      |
    -------------------------------------------
    | Wrasse           | 10       | 10        |
    -------------------------------------------
    
    ----------------------------S E C T I O N   XXIII------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<I T E M   A P P E N D I X>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    This is an appendix of the items in the game, their stats, and descriptions of
    them. Below is a key of how to read the item appendix entries!
    
    Name of Item: The item's name.
    Cost: How much the item costs.
    Function: The function of the item.
    Type: Healing, battle, or otherwise?
    In-Game Description: The in-game description of the item.
    
    * * * * * * * * * *
    * * * * * * * * * *
    * * * * * * * * * *
    
    Name of Item: Bellebane
    Cost: None
    Function: Permanent increase
    Type: Other
    In-Game Description: "A medicinal herb that increases AGL by 1."
    
    * * * * * * * * * *
    
    Name of Item: Charm Bottle
    Cost: None
    Function: Get 30 percent discount in stores.
    Type: One Use
    In-Game Description: Coming soon.
    
    * * * * * * * * * *
    
    Name of Item: Combo Counter
    Cost: None
    Function: In battle, allows amounts of combos to be shown.
    Type: Battle
    In-Game Description: "Enables the Combo Counter display to be turned ON and OFF
    in the CUSTOMIZE menu."
    
    * * * * * * * * * *
    
    Name of Item: Dark Bottle
    Cost:
    Function: Attracts enemy attacks.
    Type: Other
    In-Game Description: "This bottle contains evil spirits that attract enemies."
    
    * * * * * * * * * *
    
    Name of Item: Efreet
    Cost:
    Function: Fire attack in battle
    Type: Battle
    In-Game Description: "An ancient weapon that summons the fire spirit."
    
    * * * * * * * * * *
    
    Name of Item: Elixir
    Cost:
    Function: Completely restores a character's HP and TP.
    Type: Healing
    In-Game Description: "A strange medicine that restores HP and TP completely."
    
    * * * * * * * * * *
    
    Name of Item: Energy Bullet (E. Bullet)
    Cost: 320 Gald
    Function: Energy attack in battle
    Type: Battle
    In-Game Description: "A Lens weapon made by Oberon Corp. Spreads an electrical
    charge across the ground."
    
    * * * * * * * * * *
    
    Name of Item: Flare Bottle (F. Bottle)
    Cost:
    Function: Increases attack power 30% temporarily in battle.
    Type: Battle
    In-Game Description: "A fiery liquor increases attack power temporarily by 30%
    during battle."
    
    * * * * * * * * * *
    
    Name of Item: Gnome
    Cost: 
    Function: Earth damage to all enemies.
    Type: Battle
    In-Game Description: "An ancient weapon that summons the earth spirit."
    
    * * * * * * * * * *
    
    Name of Item: Green Gel
    Cost: 30 Gald
    Function: Heals 30% of one character's HP.
    Type: Healing
    In-Game Description: "A gelatin-based healing medicine. Restores 30% of a
    characters's HP."
    
    * * * * * * * * * *
    
    Name of Item: Holy Bottle (H. Bottle)
    Cost: 40 Gald
    Function: Lowers encounter rate temporarily.
    Type: Other
    In-Game Description: "This bottle contains a holy essence that wards off
    enemies."
    
    * * * * * * * * * *
    
    Name of Item: Hourglass
    Cost:
    Function: Stops enemy movement temporarily in battle.
    Type: Battle
    In-Game Description: "This item temporarily stops enemy movement during
    battle."
    
    * * * * * * * * * *
    
    Name of Item: Lavender
    Cost:
    Function: Permanently increases STR by 1.
    Type: Permanent Increase
    In-Game Description: "A medicinal herb that increases STR by 1."
    
    * * * * * * * * * *
    
    Name of Item: Lemon Gel
    Cost: 250 Gald
    Function: Heals 60% of one character's HP.
    Type: Healing
    In-Game Description: "A gelatin-based healing medicine. Restores 60% of a
    characters's HP."
    
    * * * * * * * * * *
    
    Name of Item: Liqeur Bottle
    Cost:
    Function: Prevents petrification in battle
    Type: Battle
    In-Game Description: "Reduces attack power my 20%, but it will protect user
    from petrification."
    
    * * * * * * * * * *
    
    Name of Item: Melange Gel
    Cost: 120 Gald
    Function: Heals 30% of a character's HP and TP.
    Type: Healing
    In-Game Description: "A gelatin-based healing medicine. Restores 30% of a
    character's HP and TP."
    
    * * * * * * * * * *
    
    Name of Item: Miracle Gel
    Cost:
    Function: Heals 60% of a character's HP and TP.
    Type: Healing
    In-Game Description: "A gelatin-based healing medicine. Restores 60% of a
    character's HP and TP."
    
    * * * * * * * * * *
    
    Name of Item: Neutralizer
    Cost: 450
    Function: Avoid damage in Trash Mountain
    Type: One Use
    In-Game Description: "A medicine that temporarily neutralizes enviormental
    poisons."
    
    * * * * * * * * * *
    
    Name of Item: Oberol C
    Cost: 50 Gald
    Function: Heals 35% of a character's HP.
    Type: Healing
    In-Game Description: "A liquid medicine of from Oberol Corp. Restores 35% of
    maximum HP."
    
    * * * * * * * * * *
    
    Name of Item: Oberol Gold (Oberol G.)
    Cost:
    Function: Heals all of one character's HP.
    Type: Healing
    In-Game Description: "A liquid medicine of from Oberol Corp. Restores HP
    completely."
    
    * * * * * * * * * *
    
    Name of Item: Oberol EX
    Cost: 300 Gald
    Function: Heals 65% of a character's HP.
    Type: Healing
    In-Game Description: "A liquid medicine of from Oberol Corp. Restores 65% of
    maximum HP."
    
    * * * * * * * * * *
    
    Name of Item: Old Cane
    Cost: None.
    Function: --
    Type: --
    In-Game Description: "A well-worn cane that bears the mark of time."
    
    * * * * * * * * * *
    
    Name of Item: Orange Gel
    Cost: 100 Gald
    Function: Heals 30% of a character's TP.
    Type: Healing
    In-Game Description: "A gelatin-based healing medicine. Restores 30% of a
    character's TP."
    
    * * * * * * * * * *
                                                                                   
    Name of Item: Panacea Bottle (P. Bottle)
    Cost:
    Function: Cures poison and petrification.
    Type: Healing
    In-Game Description: "A general purpose medicine that cures poisoning and
    petrification."
                                                                                   
    * * * * * * * * * *
                                                                                   
    Name of Item: Pine Gel
    Cost: 500 Gald
    Function: Heals 60% of one character's TP.
    Type: Healing
    In-Game Description: "A gelatin-based healing medicine. Restores 60% of a
    characters's TP."
                                                                                   
    * * * * * * * * * *
    
    Name of Item: Red Bellebane
    Cost: 
    Function: Raises agility by 2.
    Type: Permanent Increase
    In-Game Description: "A medicinal herb that increases AGL by 2."
    
    * * * * * * * * * *
    
    Name of Item: Red Lavender
    Cost: None
    Function: Raises strength by 2
    Type: One Use
    In-Game Description: "A medicinal herb that increases STR by 2."
    
    * * * * * * * * * *
    
    Name of Item: Red Sage
    Cost: 
    Function: Raises max HP by 10 percent.
    Type: Permanent Increase
    In-Game Description: "A medicinal herb that increases maximum HP by 10%."
    
    * * * * * * * * * *
    
    Name of Item: Red Savory
    Cost:
    Function: Permanently increases TP 10%.
    Type: Permanent Increase
    In-Game Description: "A medicinal herb that increases maximum TP by 10%."
    
    * * * * * * * * * *
    
    Name of Item: Rune Bottle (R. Bottle)
    Cost: 500 Gald
    Function: Allows ??? items to be seen.
    Type: Regular
    In-Game Description: "The liquid in this bottle will help you identify unknown
    objects."
    
    * * * * * * * * * *
                                                                                   
    Name of Item: Sage
    Cost:
    Function: Permanently increases HP 5%.
    Type: Permanent Increase
    In-Game Description: "A medicinal herb that increases maximum HP by 5%."
                                                                                   
    * * * * * * * * * *
    
    Name of Item: Savory
    Cost:
    Function: Permanently increases TP 5%.
    Type: Permanent Increase
    In-Game Description: "A medicinal herb that increases maximum TP by 5%."
    
    * * * * * * * * * *
    
    Name of Item: Spectacles
    Cost: 5 Gald
    Function: View a monster's stats in battle.
    Type: Battle
    In-Game Description: "A strange Lens that enables the user to divine the
    enemy's HP, TP and alignment."
    
    * * * * * * * * * *
    
    Name of Item: Sylph
    Cost: 
    Function: Wind damage to all enemies.
    Type: Battle
    In-Game Description: "An ancient weapon that summons the water spirit."
    
    * * * * * * * * * *
    
    Name of Item: Valkryie
    Cost:
    Function: Holy damage to all enemies.
    Type: Battle
    In-Game Description: "An ancient weapon that summons the holy spirit."
    
    * * * * * * * * * *
    
    Name of Item: Wendiene
    Cost: 
    Function: Water damage to all enemies.
    Type: Battle
    In-Game Description: "An ancient weapon that summons the water spirit."
    
    * * * * * * * * * *
    
    Name of Item: Winged Boots
    Cost: 1,500
    Function: Escape a dungeon
    Type: One Use
    In-Game Description: "Boots that enable the user to teleport from a labyrinth
    to above ground."
    
    * * * * * * * * * *
    
    ----------------------------S E C T I O N   XXIV-------------------------------
    
    <<<<<<<<<T O W E R   O F   D R U A G A   F A Q \ I N F O R M A T I O N>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    Here is a guide for the special dungeon, Tower of Druaga. To get there, just
    get all 3 Rods, then go to the temple that you saved Rutee at in the beginning
    of the game, and go to the center room. Examine the three pedestals and you
    will gain access to the Tower.
    
    Floor Number: Number of the floor.
    Enemies: Enemies to kill.
    Treasure Received: Treasure you can get on the floor.
    
    * * * * * * * * * *
    * * * * * * * * * *
    * * * * * * * * * *
    
    Floor Number: 1	
    Enemies: Green Slime
    Treasure Received: Winged Boots
    Pick up the key, then unlock the door with it.
    
    * * * * * * * * * *
    
    Floor Number: 2
    Enemies: Black Slime, Green Slime
    Treasure Received: Dash Ring
    Kill the Black Slimes to get the Dash Ring, then use the key to unlock the door.
    
    * * * * * * * * * *
    
    Floor Number: 3
    Enemies: Blue Knight, Green Slime
    Treasure Received: Life Bottle
    Use the key to unlock the door.
    
    * * * * * * * * * *
    
    Floor Number: 4
    Enemies: Mage
    Treasure Received: Poison Charm
    Hit circle at the door without having the key to get the Poison Charm, then use
    the key to unlock the door.
    
    * * * * * * * * * *
    
    Floor Number: 5
    Enemies: Mage
    Treasure Received: White Sword
    Kill two mages to get the White Sword.
    
    * * * * * * * * * *
    
    Floor Number: 6
    Enemies: Black Knight, Sorcerer
    Treasure Received: Lantern
    Go up the entire right side of the maze, then the entire left side of the maze,
    to get the Lantern.
    
    * * * * * * * * * *
    
    Floor Number: 7
    Enemies: Red Slime
    Treasure Received: R. Doll 
    Get the E. Bullet, then discard it to get a R. Doll.
    
    * * * * * * * * * *
    
    Floor Number: 8
    Enemies: Mage
    Treasure Received: Lavender
    Get hit with the Mage's laser from both sides to get a Lavender.
    
    * * * * * * * * * *
    
    Floor Number: 9
    Enemies: Mage Ghost, Druid
    Treasure Received: Dark Seal
    From the top, go down two rows and break every wall to the south.
    
    * * * * * * * * * *
    
    Floor Number: 10
    Enemies: Red Slime, Knight
    Treasure Received: Warrior Symbol
    Kill the red slimes without getting hit by the Knight, then kill a Knight.
    
    * * * * * * * * * *
    
    Floor Number: 11
    Enemies: Mage
    Treasure Received: Strengthen Disc
    Wait for 10 seconds on the bottom of the maze.
    
    * * * * * * * * * *
    
    Floor Number: 12
    Enemies: Mage Ghost
    Treasure Received: Battle Suit
    Get te key, stand right next to the stairs, then wait until the Mage Ghost
    appears over the stairs, at which point you should fight it.
    
    * * * * * * * * * *
    
    Floor Number: 13
    Enemies: Mage, Red Slime
    Treasure Received: Red Shield
    Go to door and press circle without having a key, then kill all the enemies.
    
    * * * * * * * * * *
    
    Floor Number: 14
    Enemies: Mage, Black Slime, Red Slime
    Treasure Received: ?JEWEL (Moonstone)
    Evade all the enemies for 30 seconds.
    
    * * * * * * * * * *
    
    Floor Number: 15
    Enemies: Quox, Blue Knight
    Treasure Received: ?JEWEL (Emerald)
    Kill the Blue Knight first.
    
    * * * * * * * * * *
    
    Floor Number: 16
    Enemies: Mirror Knight
    Treasure Received: Hellfire Disc
    Kill the Mirror Knight, then bump the wall on the left.
    
    * * * * * * * * * *
    
    Floor Number: 17
    Enemies: Druid, Mage Ghost, Blue Slime
    Treasure Received: Reverse Doll
    KIll druids and slimes.
    
    * * * * * * * * * *
    
    Floor Number: 18
    Enemies: Mage Ghost, Druid
    Treasure Received: Dragon Sword
    Walk clockwise around outer wall, smashing all the walls.
    
    * * * * * * * * * *
    
    Floor Number: 19
    Enemies: Quox
    Treasure Received: Thinking Cap
    Kill the Quox, get the key, open the door, get the chest.
    
    * * * * * * * * * *
    
    Floor Number: 20
    Enemies: None
    Treasure Received: Elixir
    Open gate without fighting any enemies.
    
    * * * * * * * * * *
    
    Floor Number: 21
    Enemies: None
    Treasure Received: Resist Ring
    Wait 10 seconds without fighting, move, and wait 10 more seconds without
    fighting.
    
    * * * * * * * * * *
    
    Floor Number: 22
    Enemies: Quox
    Treasure Received: Dark Seal
    Lead the Quox to the upper left corner, stand in the very upper left corner,
    then let Quox trigger a battle with you.
    
    * * * * * * * * * *
    
    Floor Number: 23
    Enemies: Wizard, Blue Slime
    Treasure Received: Thunder Disc
    Kill a Wizard, Blue Slime, and another Wizard.
    
    * * * * * * * * * *
    
    Floor Number: 24
    Enemies: Doesn't matter
    Treasure Received: Blessing Disc
    Just sit still and let an enemy come to you.
    
    * * * * * * * * * *
    
    Floor Number: 25
    Enemies: None
    Treasure Received: None
    
    * * * * * * * * * *
    
    Floor Number: 26
    Enemies: Druid, Hyper Knight, Quox
    Treasure Received: Hyper Gauntlet, Battle Knuckle
    If you use Bruiser a lot, kill the Hyper Knight and Quox, then let the Druid
    shoot you. To get the Hyper Gauntlet, get the key and reach the Druid within 30
    seconds.
    
    * * * * * * * * * *
    
    Floor Number: 27 
    Enemies: None
    Treasure Received: Ruby
    Break 10 walls.
    
    * * * * * * * * * *
    
    Floor Number: 28
    Enemies: Green Roper
    Treasure Received: Elven Cape
    Open the gate, then wait for a Green Roper to move onto the stairs, then kill
    the Green Roper.
    
    * * * * * * * * * *
    
    Floor Number: 29
    Enemies: None
    Treasure Received: Combo Command
    If you got one already, don't bother, otherwise, go to the walls and bump them
    in the following order: top, right, down, left.
    
    * * * * * * * * * *
    
    Floor Number: 30
    Enemies: Any 3 
    Treasure Received: Blue Talisman
    Stand still at the beginning and let three enemies fight you.
    
    * * * * * * * * * *
    
    Floor Number: 31
    Enemies: Blue Slime, Blue Knight
    Treasure Received: Mind Ring
    Kill all the Blue Slimes and Blue Knights.
    
    * * * * * * * * * *
    
    Floor Number: 32
    Enemies: Quox
    Treasure Received: Demon's Arrow Disc
    Let Quox break 5 walls without fighting you.
    
    * * * * * * * * * *
    
    Floor Number: 33
    Enemies: None
    Treasure Received: Blue Shield
    Get Stahn's Max HP in red.
    
    * * * * * * * * * *
    
    Floor Number: 34
    Enemies: Mirror Knight
    Treasure Received: ?JEWEL (Sapphire)
    Just kill a Mirror Knight.
    
    * * * * * * * * * *
    
    Floor Number: 35
    Enemies: Green Roper
    Treasure Received: ?JEWEL (Topaz)
    Kill both Green Ropers.
    
    * * * * * * * * * *
    
    Floor Number: 36
    Enemies: Sorcerer
    Treasure Received: Princess Cape
    Just kill all four Sorcerers without being hit by their beams or fire.
    
    * * * * * * * * * *
    
    Floor Number: 37
    Enemies: None
    Treasure Received: Megalith Disc
    Don't break any walls at first. Get the key, open the door, then break a wall.
    
    * * * * * * * * * *
    
    Floor Number: 38
    Enemies: Will O Wisp
    Treasure Received: GC Rod
    Kill 2 Will O Wisps in a row.
    
    * * * * * * * * * *
    
    Floor Number: 39
    Enemies: None
    Treasure Received: Silver Cape
    Break five walls in the southern half, then two in the northern half.
    
    * * * * * * * * * *
    
    Floor Number: 40
    Enemies: Lizardmen, Mage, Green Roper
    Treasure Received: Demon's Seal
    Kill the Lizardmen and Mage, then kill the Green Ropers.
    
    * * * * * * * * * *
    
    Floor Number: 41
    Enemies: Quox
    Treasure Received: Stone
    Kill the Quox.
    
    * * * * * * * * * *
    
    Floor Number: 42
    Enemies: Will O Wisp (red)
    Treasure Received: Star Mace
    Kill one red Will O Wisp, get the key, then kill another one.
    
    * * * * * * * * * *
    
    Floor Number: 43
    Enemies: DY Slime, DG Slime, Blue Slime, Black Slime, Red Slime, Green Slime
    Treasure Received: Mystic Symbol
    Kill the enemies in the order I listed them above.
    
    * * * * * * * * * *
    
    Floor Number: 44
    Enemies: Wizard, Sorcerer, Druid, Mage
    Treasure Received: Magical Ribbon
    Kill the enemies in the order I listed them above.
    
    * * * * * * * * * *
    
    Floor Number: 45
    Enemies: Lizardmen, Hyper Knight, Mirror Knight, Black Knight, Blue Knight
    Treasure Received: Excaliber
    Kill the enemies in the order I listed them above, then a second chest will
    appear. Say you want to open it, and then open the original chest.
    
    * * * * * * * * * *
    
    Floor Number: 46
    Enemies: None
    Treasure Received: Aqua Cape
    Touch all four corners.
    
    * * * * * * * * * *
    
    Floor Number: 47
    Enemies: Red Roper
    Treasure Received: Rabbit's Foot
    Kill a Red Roper.
    
    * * * * * * * * * *
    
    Floor Number: 48
    Enemies: Doesn't matter
    Treasure Received: RC Rod
    Wait at each corner for ten seconds.
    
    * * * * * * * * * *
    
    Floor Number: 49
    Enemies: Wizard
    Treasure Received: Magical Rouge
    Go to the door and try to open it, then kill a Wizard.
    
    * * * * * * * * * *
    
    Floor Number: 50
    Enemies: None
    Treasure Received: Emerald Ring
    Go to the north wall, south wall, east wall, and west wall, without fighting
    any enemies.
    
    * * * * * * * * * *
    
    Floor Number: 51
    Enemies: None
    Treasure Received: Volcano Disc
    Head to the south half of the floor and wander around for 35 seconds, then go
    to the middle to get the chest.
    
    * * * * * * * * * *
    
    Floor Number: 52
    Enemies: None
    Treasure Received: Gold Armor
    Smash all the vertical walls before the enemies smash all the horizontal walls.
    
    * * * * * * * * * *
    
    Floor Number: 53
    Enemies: None
    Treasure Received: Mercy Disc
    In the lower left corner, go up three rows, right five columns, then walk
    through the wall you break to the south.
    
    * * * * * * * * * *
    
    Floor Number: 54
    Enemies: None
    Treasure Received: Moon Crystal
    Use a healing item on Stahn.
    
    * * * * * * * * * *
    
    Floor Number: 55
    Enemies: None
    Treasure Received: None
    
    * * * * * * * * * *
    
    Floor Number: 56
    Enemies: None
    Treasure Received: None
    
    * * * * * * * * * *
    
    Floor Number: 57
    Enemies: Fake Ishtar, Lizardmen
    Treasure Received: Berserker Bow
    Go to the door without having key, try to open it, kill the Fake Ishtar, then
    kill the Lizardmen.
    
    * * * * * * * * * *
    
    Floor Number: 58
    Enemies: Red Knight
    Treasure Received: BC Rod
    This is a very odd floor, and I don't know exactly how to beat it, because
    PSM's method doesn't work. If anyone knows, please let me know.
    
    * * * * * * * * * *
    
    Floor Number: 29
    Enemies: Hyper Knight, Wizard, Druaga
    Treasure Received: None
    Kill a Hyper Knight, then a Wizard, then Druaga.
    
    * * * * * * * * * *
    
    Floor Number: 60
    Enemies: None
    Treasure Received: Destroyer Disc
    Talk to Ishtar, then go down to the second row from the bottom. Hit circle
    until he puts down the Green Rod, then go to the second row from the top and
    hit circle until he puts down the Red Rod, then go talk to Ki, and then go
    around the middle row hitting circle until he puts down the Blue Rod.
    
    * * * * * * * * * *
    
    Have fun. =)
    
    
    -----------------------------S E C T I O N   XXV-------------------------------
    
    <<<<<<<<<<<S E E D   P L A N T I N G   F A Q \ I N F O R M A T I O N>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    Once in the second half of the game, go to Darilsheid and talk to the scientist
    in the courtyard. He'll sell you a Pom Seed for 50 Gald. Take the Seed to Lienea
    and give it to your Aunt Maggie. She'll let you rent out a portion of the field
    for 2,000 Gald, so do that. You need to also spend 3,000 Gald on fertilizer.
    Now, you can begin planting.
    
    Note you can also go to the Secret Seed Shop to get different kinds of seeds.
    
    You can get some good items from here. Use the Estima Seed and plant Blue,
    Yellow, and White, in that order, to get the Dolgenia Seed. Use the Estima Seed
    and plant White, Yellow, and Yellow, in that order, to get a Charm Bottle. Using
    a Lanakear Seed can net you a Phen Seed by planting Yellow Blue, and Yellow. Use
    the Phen Seed and Red/Yellow/Blue to get an Oriola Seed. Using the Oriola Seed
    can get you a Savory (Red/Red/Yellow), Cutie Mitten (Yellow/Red/Blue), and
    Lavender (Yellow/Red/Yellow). If you get a Charak Seed, you can get powerful
    items that can't be found anywhere else in the game. 
    
    Have fun! 
    
    
    -----------------------------S E C T I O N   XXVI------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<G E N E R A L   F A Q>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    1.) Q. Do Swordians level up?
    
        A. Swordians themselves don't level up, persay. Their stats, however,
    increase over time. You don't even have to have them equipped as your weapon
    for their stats to increase. Just make sure that in your Equip screen, that all
    Swordian users always have their Swordian equipped where it says Swordian for
    them to level up their stats, even if you have another weapon equipped as your
    real weapon.
    
    2.) Q. In the Underwater City, how to do you move the rocks that are in the
    way?
    
        A. Approach the boulder and hold down the circle button. Then you can move
    it up, down, left, or right!
    
    3.) Q. How come when I fill up my food sack, and then move, it's instantly
    empty!?
    
        A. Your food sack fills up one HP on one character for every 1 food sack
    point. So if you are low on HP, it's naturally going to empty right away. It's
    best to heal up at an inn or something, and then fill up your food sack, so it
    works properly! Don't rely on your food sack, however. Heal often using gels
    and spells!
    
    4.) Q. How do I see the true identity of the ?DISC?
    
        A. Once you arrive in Cherik, go to the equipment store and buy a Rune
    Bottle. Actually, buy a lot of them. Then you can use them on ?DISCs, as well
    as many other items to transform them (Wormy Apples into Jam, Savory into Red
    Savory, et cetera). Make sure to concentrate your Rune Bottles on the ?DISCs
    however, so that you can use them on Swordians right away.
    
    5.) Q. How do I activate the elevator in the Underwater City?
    
        A. You don't... sorry!
    
    6.) Q. In Calvalese's capital city of Kalviola, how do you get the merchants to
    sell you weapons and armor!?
    
        A. Well, you have to first rescue the merchant's son, who is in the east
    side of town, being attacked my some fierce Sea Slugs. =) Simply help him
    defeat the Sea Slugs and he'll run back to his parents. Now they'll sell their
    merchandise to you.
    
    7.) Q. You keep spelling "GOLD" "GALD"
    
        A. Actually, it IS Gald. Gald is the monetary unit in Tales of Destiny.
    Rest assured that it's no spelling mistake.
    
    8.) Q. How come I can't cast spells?
    
        A. The answer probably lies in the fact that in battle, you are getting hit
    mid-cast. You have to cast the spell in the back row, safe from attacks, to
    succesfully get it off. Otherwise, the spell-casting can be interrupted.
    
    9.) Q. On the pirate ships, I got items that differ from the ones you told in
    the walkthrough I should get. Why is that?
    
        A. That's simply because the captain gave you a better rating. See the
    beginning of Section 24 in the walkthrough for more on what I mean.
    
    10.) What's the password to complete Helraios?
    
        A. FATE, but enter GIFT first to get a Laser Blade.
    
    Naturally, there will be many more questions in the future, so stay tuned!
    
    ----------------------------S E C T I O N   XXVII------------------------------
    
    <<<<<<<<<<<<<W A R E H O U S E   S E C R E T   I T E M   L I S T>>>>>>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    Here is a list of all the items you can get in the warehouses.
    
    DARILSHEID HARBOR
    ------------------
    Left Building: Miracle Gel, Red Savory
    Middle Building: Elixir, Randomized Item
    Right Building: Miracle Gel, Hourglass
    
    MOREAU HARBOR
    --------------
    Building: Rabbit's Foot, Gnome
    
    FROSTHEIM HARBOR
    -----------------
    Left Building*: Thinking Cap, Tech Ring, Mystic Symbol
    Right Building: Lemon Gel, Volt
    *Must solve within 16.66 seconds
    
    NEUESTADT HARBOR
    -----------------
    Left Building: Randomized Item, Elixir
    Right Building: Winged Boots, Sylph
    
    SHEEDEN HARBOR
    ---------------
    Left Building: Pom Seed, Wendiene
    Right Building: Red Lavender, Red Bellebane
    
    CHERIK HARBOR
    --------------
    Left Building: Elixir, Randomized Item
    Right Building: Efreet, C. Bottle
    
    TERRAZI HARBOR
    ---------------
    Left Building: Pine Gel, Grow Fruit
    Middle Building: Blessing, Sheeden
    Right Building: Diamond, Channeling
    
    ----------------------------S E C T I O N   XXVIII-----------------------------
    
    <<<<<<<<R U N E   B O T T L E   T R A N S F O R M A T I O N   L I S T>>>>>>>>>>
    
    -------------------------------------------------------------------------------
    
    This is an appendix of the special items in the game and how to use the rune
    bottles to get better items!
    
    Item Used: The original item before using rune bottle.
    Item Received: The item you get after using a rune bottle.
    
    NOTE: You don't get the original item back.
    
    * * * * * * * * * *
    * * * * * * * * * *
    * * * * * * * * * *
    
    Item Used: ?ARMOR
    Item Received: Various Armor
    
    * * * * * * * * * *
    
    Item Used: ?DISC
    Item Received: Various Discs
    
    * * * * * * * * * *
    
    Item Used: ?HELM
    Item Received: Various Helmets
    
    * * * * * * * * * *
    
    Item Used: ?JEWEL
    Item Received: Various Jewels
    
    * * * * * * * * * *
    
    Item Used: ?SWORD
    Item Received: Various Swords
    
    * * * * * * * * * *
    
    Item Used: Apple
    Item Received: Wormy Apple
    
    * * * * * * * * * *
    
    Item Used: Beef
    Item Received: Juicy Beef
    
    * * * * * * * * * *
    
    Item Used: Bellebane
    Item Received: Red Bellebane
    
    * * * * * * * * * *
    
    Item Used: Blueberry
    Item Received: Jam
    
    * * * * * * * * * *
    
    Item Used: Cheese
    Item Received: Brie
    
    * * * * * * * * * *
    
    Item Used: Lavender
    Item Received: Red Lavender
    
    * * * * * * * * * *
    
    Item Used: Old Cane
    Item Received: BC Rod
    
    * * * * * * * * * *
    
    Item Used: Roast
    Item Received: Tender Roast
    
    * * * * * * * * * *
    
    Item Used: Sage
    Item Received: Red Sage
    
    * * * * * * * * * *
    
    Item Used: Savory
    Item Received: Red Savory
    
    * * * * * * * * * *
    
    Item Used: Sour Milk
    Item Received: Cheese
    
    * * * * * * * * * *
    
    Item Used: Wormy Apple
    Item Received: Jam
    
    * * * * * * * * * *
    
    ----------------------------S E C T I O N   XXXIX-----------------------------
    
    <<<<<O P T I O N A L   S I D E Q U E S T   F A Q \ I N F O R M A T I O N>>>>>>>
    
    -------------------------------------------------------------------------------
    
    Here is a listing of all the secrets and extras in the game that I have found
    at this time. These are completely optional and just are there to add to the
    replay value.
    
    * * * * * * * * * *
    * * * * * * * * * *
    * * * * * * * * * *
    
    THE SPECIAL EGG
    After you fight Baruk, check the Throne to get a Egg. It shows up on your
    valuables list, but what do you do with it? Simple, take it back to Lilith.
    After you enter and exit her house eight times, the Egg will be hatched. A baby
    blue dragon will be hatched, and it will scream for some gourmet food. So, give
    it all four of the gourmet items you received earlier and you will now have a
    summon disc that allows you to summon the blue dragon during battle.
    
    * * * * * * * * * *
    
    GETTING THE FOUR GOURMET ITEMS
    So, you don't have the gourmet items? No sweat! All you need to do is find the
    four chefs around the world and give them the ingredients, and you will have
    the dishes! Here are the locations and items you need to bring.
    
    QUEEN'S DELIGHT: Left Tower of Darilsheid Castle
    Acerola, Apple, Bananas, Grape, Jam, Lemon, Mangosteen, Melon, Persimmon,
    Prune, Strawberry, Swetee
    
    BEAST MEAT SUPREME: Mary in Cyril
    Beast Meat, Cheese, Bread, Efreet
    
    SEA'S BOUNTY: Sheeden Family House
    Bonito, Herring, Jam, M. Pike, Mackerel, Sea Bass, Sea Bream, Smelt, Tuna,
    Vegetables, W. Apple
    
    SPICY PRAWNS: Baruk's office in Cherik
    Crab, Crab Soup, Egg, Prawns
    
    * * * * * * * * * *
    
    HIDDEN HOUSES
    Once you have the Draconis, you can search out four secret houses that don't
    really add much to the game, except for the Seed Shop, but they are nice to
    check out.
    
    HERIOKU: Find the small empty island in between Sheeden and Terazzi. This is
    home to Herioku and his Rock-Paper-Scissors game which is a lot of fun.  
    
    LENS PRO SHOP: West of Phandaria, there is an island which is home to the Lens
    Pro. He'll sell you all four summon items, which is useful because you don't
    have much to spend your Lens on.
    
    SECRET HOUSE: East of Lienea, you will see a forest. The house is in the
    forest. The only thing here is a group of people who will tell you about the
    secrets found in the game, but I can do that without you needing to go here. =)
    
    SEED SHOP: The most notable secret house is the Seed Shop, located in the
    northwestern corner of Calvalese, which allows you to buy seeds needed to plant
    in Lienea. Check my seed planting guide for more information.
    
    * * * * * * * * * *
    
    TAG!
    In Cherik, you can encounter two kids who will allow you to play tag with them.
    For those of you that have not played tag, the object is to run around without
    being touched by the person who needs to tag you, so avoiding the kid is key
    here. There are three kids here though (usually two, but a third one can sneak
    out of nowhere on you.), so be extra careful. If you manage to avoid them for
    100 seconds or more, you'll get the Efreet summon spell, otherwise, you'll get
    a Melange Gel or Miracle Gel for a 20 second or higher effort.
    
    * * * * * * * * * *
    
    LARGE FOOD SACK
    In the second half of the game, when Lilith is mad at you because you have to
    leave again, you can get the Food Sack L. As you are about to leave town with
    Philia, talk with Lilith, who will give you the item.
    
    * * * * * * * * * *
    
    TRICYCLE
    The tricycle is a useful item that allows you to avoid random battles on the
    world map completely, but also makes you move very slowly. When you have
    reached the Aethersphere, go to Armeida and visit the grandmother in the upper
    right hand corner of the town. She'll give you 500 Lens, because she thinks you
    are her grandson. Take the Lens to the man in the Darilsheid Lens Shop and he
    will hook you up with the Tricycle.
    
    * * * * * * * * * *
    
    EMERALD RING
    When you have the Horn, put Chelsea in your group and head to Neuestadt. Find
    the cat and speak to it. Feed it Bonito twice and the cat will lead you to the
    Emerald Ring!
    
    * * * * * * * * * *
    
    EXTRA SOUND OPTION
    Before fighting Kronos, save your game. After defeating him, go to the starting
    screen and check Sound Test to find a new option that allows you to hear 200
    voices from the game!
    
    * * * * * * * * * *
    
    UNCLE BOB
    In the second half of the game, before going to Belcrant, go to Armeida, where
    you will see Uncle Bob stumbling around the entrance. He'll ask you if you want
    Lens or Gald. Take either, as if you appear greedy and ask for more, he will be
    mad at you. Return to Lienea later on in the game and go in Aunt Maggie's
    house, where Uncle Bob will give you a Warrior's Symbol if you didn't piss him
    off earlier.
    
    * * * * * * * * * *
    
    MINI GAMES IN MOREAU
    There are two mini games in Moreau. In the first half of the game, you will
    play a game where each person can take away a rock between 1 and 3, and the
    person who takes away the last rock loses. To easily win this, make sure
    Najasee always has in his hand either 1, 5, 9, 13, 17, 21, 25, or 28 rocks. As
    long as he has that amount, you are doing fine and will beat him. In the second
    half of the game, you can play a cool Galaxian type game! The first game nets
    you an Elixir, while the second gets you an Elixir, Gnome Ring, or Charm Bottle.
    
    * * * * * * * * * *
    
    GIANT DISC
    Once you get the Golden Seed (check my Seed Planting guide), take it back to
    Otto, who will give you the Giant Disc in exchange.
    
    * * * * * * * * * *
    
    ARENA
    There are new enemies in the Arena once you get the Draconis!
    
    * * * * * * * * * *
    
    SACRED TEXTS
    Here is a listing of all the sacred texts in the game. Remember, you have to
    have Dymlos equipped to get the skills.
    
    SPIN FLARE
    Location: Moreau Caves
    Stahn: 20   Dymlos: 22
    Answer 1: Fireball
    Answer 2: Spin Slash
    
    FIERY WAVE
    Location: Heidelberg Maze
    Stahn: 25   Dymlos: 23
    Answer 1: Fire Wall
    Answer 2: Missile Sword
    
    DRAGON TOSS
    Location: Lienea
    Stahn: 33   Dymlos: 34
    Answer 1: Firestorm
    Answer 2: Kick Attack
    
    LIGHT SPEAR
    Location: Cloudius
    Stahn: 38   Dymlos: 38
    Answer 1: Flare Tornado
    Answer 2: Force
    
    FLAME VORTEX
    Location: Swordian Lab
    Stahn: 40   Dymlos: 42
    Answer 1: Explode
    Answer 2: Vortex
    
    ASSASSIN
    Location: Seinegald Castle
    Stahn: 38   Dymlos: 45
    Answer 1: Dragon Blade
    Answer 2: Fiery Wave
    
    PHOENIX
    Location: Straylize Forest
    Stahn: 54   Dymlos: 50
    Answer 1: Earthquake
    Answer 2: Spin Flare
    You need the Giant Disc equipped to get this one.
    
    * * * * * * * * * *
    
    QUIZ IN ARMEIDA
    Here are the answers to the quiz you can take in Armeida with the kids in front
    of the inn in the second half of the game.
    
    0.  B       11. B       22. B       33. A       44. A
    1.  B       12. A       23. A       34. C       45. C
    2.  A       13. D       24. D       35. C       46. B
    3.  D       14. C       25. B       36. A       47. D
    4.  C       15. C       26. C       37. D       48. C
    5.  C       16. D       27. D       38. A       49. D
    6.  D       17. B       28. A       39. D       50. C
    7.  B       18. A       29. C       40. B
    8.  B       19. C       30. D       41. D
    9.  A       20. D       31. C       42. B
    10. C       21. B       32. A       43. D
    
    
    -----------------------------S E C T I O N   XXX------------------------------
    
    <<<<<<<<<<<<<<<<<<<<<<A B O U T   T H E   A U T H O R>>>>>>>>>>>>>>>>>>>>>>>>>
    
    
    -------------------------------------------------------------------------------
                                                                                   
    C O L I N   M O R I A R T Y
                                                                                   
    I live on Long Island, in New York, about half an hour from New York City.
    play ice hockey, I work at a deli, and I love videogames, especially RPGs. My
    favorite series for videogames include the Final Fantasy series (excluding
    VIII), the Dragon Warrior/Quest series, the Mega Man series, and the Tales
    series. I aspire to go to Northeastern University in the fall of 2002 to study
    History and Archaeology.
    
    S T E V E   M C F A D D E N
    
    I live in Greenacres, Florida, about an hour from Miami and about a 3 hour
    plane ride from New York City. I play basketball, I work in security, and I
    love video games, especially RPGs. My favorite game is Final Fantasy 7, but
    Tales of Destiny 2 is a close second. Final Fantasy Tactics is quickly becoming
    one of my favorite games. I love to write, and am glad to help my good friend
    Colin complete this great guide. I am going to be attending the University of
    Maryland in the fall of 2002 and major in journalism.
    
    ------------------------------S E C T I O N   XXXI-----------------------------
                                                                                   
    <<<<<<<<<<<<<<<<<C O P Y R I G H T   I N F O R M A T I O N>>>>>>>>>>>>>>>>>>>>>
                                                                                   
    -------------------------------------------------------------------------------
                                                                                   
    Thanks for reading the guide, and again, any questions, comments, suggestions,
    or ideas can and should be sent to Colin Moriarty, at
    cmoriarty311@cs.com. Please, constructive criticism only, whether it be
    positive or negative. I don't care which it is, but please, be polite and above
    all, constructive.
                                                                                   
    Thanks for reading.
                                                                                   
    This walkthrough is copyright (c) Colin Moriarty/Steve McFadden and should only
    be found on the websites listed in the beginning of this document as  having
    permission to post this document on their respective websites. Please  don't
    e-mail me, asking to have this on your webpage, I'm just going to say  "no" and
    I hope you understand that the reasons for this are too many to be named here.
    
    (c) 2001 by Colin Moriarty/Steve McFadden (cmoriarty311@cs.com)
    (mcfaddendaman@aol.com) All Rights Reserved
    
    Tales of Destiny (c) Namco 1997, 1998
    
    http://www.gamefaqs.com/features/recognition/4280.html (CMoriarty)
    http://www.gamefaqs.com/features/recognition/9471.html (Psycho Penguin)