TALES OF DESTINY (Demo) FAQ / WALKTHROUGH
Version 1.0 

Copyright - Namco 1997
            Character design - Mutsumi Inomata
Sony Playstation
Made by Kamui
E-mail: leo@inw.psi.br




Updates -  Version 1.0 - Finished in January 30, 2004
           Version 0.9 - Finished in October 2, 2003
           First version - About March 2002


Contents: 


1. Introduction
2. Walkthrough of the Demo
3. Character progression
4. Demo to final game differences.
5. Extras / Secrets
6. Legal information / Thanks / Contact info





1     -  -  INTRODUCTION

      
      Once upon a time, gamers only get to heard of new games on pressed 
media, and play the game once it was released. But, this changed with the 
advent of the CD media. Developers used that to show previews builds, 
playable or not, of the games to create hype for the title and receive 
feedback from the potential buyers. That gives the developer time to 
correct some things, some for the good, others not. So these demos are a 
living proof of the development of a certain title, which makes demo of 
the games so valuable to certain persons.  
      Tales of Destiny was originally released in Japan, 1997. In 
December 1998, Ridge Racer Type 4 was released with a 2 CD set. The first 
one came with the game itself. The other come with many things of the 
Ridge Racer series, it contained the original version of Ridge Racer 
released for the PS (and a improved version, called Hyper Ridge Racer), 
information about the Ridge Racer series and a section called NAMCO 
CATALOGUE'98, that was collection of information of all Namco games 
released in Japan at that time (much like the Square collection) and some 
of this games included interactive material, such as the playable demo 
from Tales of destiny.
      Once I began to play it, I realize that it wasn't an average demo. 
For my surprise, the demo is deep, lengthy (+1h play) and come with some 
surprises: new illustrations by Mutsumi Inomata and extra sequences that 
was deleted from the final game.
      Others playable demos on the NAMCO CATALOGUE'98: Tekken 3, Libero 
Grande and Klonoa. There is also a video preview of Ace Combat 3 and an 
Art gallery of Dragon Valor. 



2      -  -  DEMO WALKTHROUGH

      
      After you choose the game, a screen Tales of Destiny - Now Loading 
will appear. And so the game will automatically begins.
       
      DRACONIS SHIP

      The game begins on the Draconis ship, just like the final game, and 
you will see the entire introductory scene with Stahn "Country boy" 
Aileron being discovered by the crew of the Draconis.
      And so, with the invasion of the monsters, until you get Dymlos. 
After get Dymlos, you can fight and escape the ship, alive.....

        
      Enemy - Barbarian, Wyvern 

      
      HELP MARY TO RESCUE A "FRIEND"

      PHANDARIA MOUNTAINS - After the escape from the Draconis, the game 
will show you Garr "Sarcastic character" rescuing you from the ice field 
near Alba's house (that doesn't appears on the final game!!!!). After 
that you will leave Alba's house.  
      The next scene shows you talking with Mary "Amnesia + Muscles" and 
entering the ruins from the ice field to rescue a friend that was trapped 
inside a dungeon. Even Dymlos being against the idea, Stahn "Nice Guy" 
decides to help someone in danger.
      
      SNOW TEMPLE - The dungeon is pretty straightforward, with few 
places to go. This first part of the dungeon is exactly the same of the 
final version, but the items dispositions are different. 
      The second part of the dungeon is virtually identical of the final 
game. And so, you find Mary's friend Rutee "Greedy bitch" in a trap. 
After rescuing Rutee "Ungrateful bitch", you have to face 3 imperial 
Seinegald guards.
      
      Chests - 2 Wooden Shield, 1 Rapier, 3 APPLE GEL, 1 PINE GEL 
      Enemy - G. Slug, Sprite, 
      BOSS - 3 Guards      

      REACHING JANOS
      
      When you defeat the empire guards, you will reach the city of 
Janos, and so, you will chat with Mary and Rutee in a bar, and know that 
Rutee has a Swordian too. And so, they agreed to travel together. 
      The next morning, Rutee says that they will go to the town of 
Harmentz for a work but before you depart, Stahn will hear a lecture of 
the lens recycling system by the Oberon corporation and the role of lens 
hunters (Mary and Rutee job). You can explore the town and buy items, and 
such. From the edge of the city you can leave to the world map.
      From the city of Janos you can go north to the city of Harmentz, 
that is your next destination, but you can also go to northwest to the 
city of Darilshed or even go further north to the forest entrance to the 
Straylize temple.
       
      
      TROUBLE IN HARMENTZ
      
      You will eventually reach Harmentz. After you enter town, 
automatically a cutscene with begin. You will enter the city and the 
deliver the old cane to Walt and are allowed to stay the night on his 
mansion. On the next morning....
       
      After you climb down the stairs, the guards of the Snow temple will 
try to arrest you, but the team escapes the ambush. On the outside of the 
mansion, a pack of Seinegald Soldiers will surround your team, and you 
will have to fight your way. You will defeat them, of course...and so 
Leon "Coldblooded child" Magnus, a knight from the Seinegald army, will 
challenge Stahn and the others. 
      Even that you are way more powerful than Leon (very different from 
the final version, when you don't last 30 seconds), you cannot defeat 
him. So lose on purpose, otherwise the game doesn't advance. And so a 
child alone can beat 3 Lens hunters with Swordians. You will be taken to 
Darilshed, capital of the Seinegald Empire, to be judge by the king of 
Seinegald.

      Enemies - 7 guards
      Boss - Leon

      ALL THE WAY TO THE STRAYLIZE TEMPLE

      The king will sentence you to death, but Hugo, the Oberon CEO, save 
them and convince the king to send them to the Straylize temple, that's a 
dangerous place. But, you won't be released freely; the guards put in you 
a necklace that emits electric shocks on the wearer by remote control.
      Also, Leon will go with you to the Straylize temple.
      North of the city of Darilshed is the entrance of the Straylize 
temple, and is a dense forest.
      You have to enter the forest to reach the Stralize temple, there is 
some chests along the way. Be sure to grab them, because the enemies are 
stronger than ever.

      Items - 2 Apple gel
 
      INSIDE STRAYLIZE TEMPLE

      
      Before entering the On the Straylize temple, you will meet with a 
girl turned to stone, meanwhile a monster is closing by...  
      
      BOSS - Barudeiosu
             3 Skeletons 
      
      Stahn and the others get to take her from the petrified state and 
know that she is a priestess, named Philia. Philia says about the Eye of 
Atamoni. The Swordians explain to them about the eye menace, and Philia 
goes with them, also there is a length text with a black screen. They say 
about the Straylize temple, Philia and the Eye of Atamoni.  
      
      END OF THE DEMO



3     -  -  CHARACTER PROGRESSION 
     
      
      The character progression of this demo is so cool because you can 
get ridiculously strong on level 6 (!!!!!!), and you get most skills and 
spells at level up. And so the demo show you abilities that you will only 
have on the level 30 and near the end of the game.
      
      STAHN AILERON

      Level 1 - Majinken (Magic Missile)
                Yourinjan (Kick attack)               
                Koga Hazan (Tiger Blade)
   
                Fireball
                Firewall

      Level 2 - Hou! Tenku (Rising Phoenix)
      Level 3 - Mahou! Engiki ha (Fiery wave)
      Level 4 - Hou! Bakurengi (Hell Fire)
      Level 5 - Explode 

      MARY ARGENT
      
      Level 1 - Majinken (Power Missile)
                Mojuken (Beast Blade) 
      Level 2 - Gouraiken (Double Blade)
      Level 3 - Shishi! Renkou 

      RUTEE KATRET

      Level 1 - Search Gald
                Firsto Aido (First Aid)  
                Ice Neddle
      Level 2 - Snipe Air
      Level 3 - Nurse               
      Level 4 - Thievery 
      Level 5 - Ice Wall

      LEON MAGNUS
      
      Level 1 - Majinken (Missile Sword)
                Yurinjan (Kick Attack) 
           
                Stone Break
      Level 2 - Pico Hammer
      Level 3 - Houriu enga don 
      Level 4 - Stone Wall


4     -  -  DEMO TO FINAL DIFFERENCES

      
      The main motivation for me to write this FAQ is pointing out what 
the demo has that the final game doesn't....

      INTERFACE
      
- There is no opening movie or title screen.
- The "NOW LOADING" screen doesn't exist on the final release.
      - In the menu screen the SAVE option are disabled. 
      
      ART
      
      - The character design that appears on the status screen for Stahn, 
Mary, Rutee and Leon are different for the final game. There are 4 
original portrait made by Mutsumi Inomata (one for each character, that 
are from the TOD art book, that are advertised on the Namco collection) 
      
      DUNGEONS

      - There are no save points on the game (which means that you can't 
save on the demo).
      - The room on the Draconis where Dymlos is, are actually lit and 
you can see all the extension of it.
      - The crate "puzzle" on the first room of the Draconis ship doesn't 
exist.
      - The dungeon on Phandaria plains, both from the rescue of Chelsea 
and the road to Janus, don't exist on the demo. 
       - The skill tablet that is on the way to the Straylize temple 
(Phoenix) isn't there.
       - When you arrive in the Staylize temple, the dungeon and the 
crystal puzzle are nowhere to be found. 
      
      LOCATIONS
 
      - The city of Janus is exactly the same as the final game.
      - The city of Harmentz are also exactly like the final game, but 
you can only explore it after meeting with the Darilshed king. 
      - The city of Darilshed only consists in the King's room. If you 
enter Darilshed before you enter Harmentz, you will appear on the King's 
room and the guards will ask you to leave.
      - The town of Cresta and Armeida don't exist on the demo. 

      BATTLES

      - On the battle, Rutee's Nurse is different. On the final game, the 
nurses open first aids box in front of the party. On this version 
thought, the nurses give the characters a shot on each character.
      - Much of the enemies in this game are recycled form the final game 
but their enemies that don't appear normally in determined places.
      - The fight against Leon is very easy, almost too easy. But in the 
final game you will be punished to death.

      GRAPHICS

      - There are missing some frames of animations, mainly of the 
enemies.
      - When the escape pod is falling down (Mode 7 scene), the 
background is rotating but the ship doesn't. In the final game the ship 
and background and the ship rotates in different direction.
      - Some backgrounds (old ruins and the desert) have serious polygon 
breakup problems. 
      
      SOUND

      - When Stahn is being beating up in the Draconis, he doesn't 
screams. But he does yell at the final hit.
      - The Harmetz theme is slightly different from the final release 
song.
 
      WORLD MAP

      - From the city of Janus you can use any exit that you will get on 
the world map.
      - Exploring the world map: there are only 4 locals to go that is 
Darilshed, the forest entrance to the Straylize temple and the city of 
Harmentz.  
      - Cresta, the hometown of Rutee and Armeida, the last city before 
the Straylize temple, don't exist in the demo.
      
      
      STORY 
    
      - On the beginning of the game in the final game, a member of the 
Draconis tells Stahn to get IT from the basement; on the demo there is no 
mention of this.
      - Dymlos doesn't mention the Aether's wars to Stahn, on the 
beginning of the game.
      - The rescue of Chelsea doesn't exist on the demo. 
      - The passport issue on the city of Janos doesn't exist on the 
demo.
      - You meet with Mary in Phandaria plains, not in Janus. 
      - When you have to go to the city of Harmentz, to deliver the old 
cane to Walt, but you never get the old cane as an item.
      - The scene with Stahn being punched by the Walt bodyguard is 
absent from the demo.
      - The prison scene in Darilshed doesn't exist on the demo.
      - Stahn and the others go to the Straylize temple without much 
explanation as have on the final game like the existence of the Eye of 
Atamoni. There is only explaining about the shocking necklace.
      - The scene with Leon and Marian on the house of the Oberon CEO, 
doesn't exists on the demo.
      - There is a scene just before entering the Straylize temple that 
don't exist on the final game.
      - The boss fight in the Straylize temple doesn't exist in the final 
game.  

      ITEMS
 
      - Some initial equipment (Mary, Leon) is different of the final 
game.
      - On the city of Janus, you can buy some items and equipment, but 
all this items is fairy inexpensive.
      - Some items in the treasures chests are different from the final 
game.
      - All characters except Stahn are initially equipped with a 
Chanelling stone, but can't use a multiplayer to control the characters 
(weird....).
      - You begin with a Food Sack S, but there is no food to put on the 
Food Sack (very weird...)
      - You begin with a combo command, and you can't equip it on Stahn 
(very, VERY weird....)
      
       SECRETS
 
      - The Garr rescuing Stahn scene on the ice field near Alba's house 
that doesn't appears on the final game.
      - Karyl cameo appearance!!!! If you go to the entrance of the 
Straylize temple before you go to Harmetz to fight Leon, Karyl will tell 
you to leave this place and don't return until the final game is 
concluded. In the final game, Rutee will tell you to leave.  
      - The text on the end of the demo is nowhere to be found on the 
final game.


5     -  -  EXTRA / SECRETS
      
      A) Game information - Demo

      NAME: Ridge Racer Type 4  (SCPS 01800)
                                (SCPS 01798) (Jogcon Version)
      PUBLISHER: Namco
      DEVELOPER: Namco
      RELEASE DATE: December, 1998
      PRICE: 5800 yen
             7800 yen (Jogcon Version)

         Game information - Final version
      
      NAME: Tales of Destiny  (SCPS 1100)
                              (SCPS 91111) (Playstation The Best)
      PUBLISHER: Namco
      DEVELOPER: Namco
      RELEASE DATE: December, 1997

      PRICE: 5800 yen
             2800 yen (Playstation The Best)
     
      B) Other demos on the NAMCO COLLECTION'98

        1 - Libero Grande
        
        Status : PLAYABLE
        Arcade Opening : YES  
        Options : LIMITED
        Demo only features: No
        Already Released: YES

        On the Libero Grande demo, you can try the exibition mode and the 
Challenge 9 mode. 
        In the exibition you can play a VS game with a second player and 
1p/2p VS CPU. There is only two leaders to choose: Raimundo and Gaston, 
and 4 teams to choose: Japan, Jamaica, Croatia and Argentina.  There is 
only one match with the other captain and a random team.
        The Challenge 9 mode has 2 categories: Sidewinder and Hawk Eye.

        2 - Tekken 3
        
        Status: PLAYABLE
        Opening CG : YES
        Arcade CG : NO
        Arcade opening : LIMITED (there is no alternative opening)
        Options : NONE
        Demo only features: NO
        Already Released : YES
  
        There is only the arcade mode and only two fighters: Xiaoyu and 
Eddy. You can fight against these 2 plus Lei and Paul.
        This is the funniest demo of all because this is for sure a build 
of the final release: There is slowdown, texture warping and bad polygon 
models and textures on almost all characters. But the gameplay was left 
the same as the arcade version. 

        3 - Klonoa : Door to Phantomile
     
        Status: PLAYABLE
        Opening CG : YES
        Options : NONE
        Demo only features: YES
        Already Released : YES

        The Klonoa demo is a literal translation of the first world 
(1-1, 1-2 and boss). All the voices was kept intact.
        There is a screen with the characters designs of Klonoa and 
his friend and some text after you finished the demo.

        4 - Ace Combat 3

        Status: VIDEO ONLY (32 seconds)
        Opening CG : NO
        Options : NONE
        Demo only features: YES
        Already Released : NO
 
        The video of Ace Combat 3 is most fascinating because there is 
hints of what the future release may became. The graphical engine was 
already done. The video shows the city landscapes in hi-res and shows 
the different angles of the airship. Also there is mention of the key 
factors of the story of the game like: Nexus, sublimation, tele 
existence, aero coffin, UPEO, Neucom, Ouroboros, United States of 
Euro-Asia (I don't remember of this thing....) and most important: 
Electrosphere. 
        The interesting part is that the game at the time of the 
release of RR4 was called only Ace Combat 3, without Electrosphere 
(the final release was called Ace Combat 3: Electrosphere); there is 
no mention of it on the video or the NAMCO CATALOGUE'98. The expected 
release date on the info was Winter 99.  

        5 - Dragon Valor
  
        Status: Illustrations 
        Opening CG : NO
        Options : NONE
        Demo only features: YES
        Already Released : NO
      
        There is 7 illustrations of the game: The first shows Clovis 
with a sword, the second is the princess, 3 and 4 shows dragons, the 
other 2 shows sketches of dragons, and the last one shows all the 
dragons, Clovis and a chained princess. The expected release date on 
the info is Spring 99.  

 
        C ) Next project / Released FAQ's.

        Serei Hata Rayblade (PS) - 30% completed
        Black/Matrix Cross (PS) - 20% completed 
        Generation of Chaos (PS2) - 10% completed
        Black/Matrix 2, Shaman King - Spirit of Shaman, Samurai Deeper 
Kyo, Psychometrer Eiji, Cyberorg, Racing Lagoon, Digital Holmes, Maken 
Shao, Project Minerva Professional, Makai Tensei, Guardian Angel, Beat 
Mania 6 + core mix. 
 
        Mail me if you have any interest on these titles  
      
      - Others released FAQ's
      
        Akumajou Dracula - Castlevania Chronicle FAQ (PS)
        Biohazard Complete Disk FAQ (PS)
        Card Captor Sakura - Clow Card Magic FAQ / Walkthrough (PS)
        Houshinengi FAQ / Walkthrough (PS)
        Kaikan Phrase Datenshi Kourin FAQ / Walkthrough (PS)
        Tales of Destiny (demo) FAQ / Walkthrough (PS)
        Tales of Destiny 2 Title FAQ (PS)
        PUMP IT UP: the season evolution FAQ (ARCADE)
        PUMP IT UP: extra FAQ (ARCADE)
        Unlimited SaGa FAQ / Walkthrough (PS2)


6  - -  LEGAL INFORMATION / THANKS / CONTACT INFO.

      A) Legal Information
      
      This document is (C)?2002, 2004 Leonardo Lugarinho. All rights 
reserved. Tales of Destiny is (C) 1997 Namco. All rights reserved. Ridge 
Racer Type 4 is (C) 1998 Namco. All rights reserved. All other trademarks 
is related on their respective owners. 
      This document can be freely distributed on this original, non-
edited form and for non-profit uses ONLY. If you wish to put this 
document on your homepage, send an E-mail first. 
      
      B) Thanks
      
      Many thanks to:
      My family
      My friends
      Namco 
      All the people that like the Tales series

      C) Contact info
      
      Questions, comments, suggestions....fell free to send me an E-mail 
to leo@inw.psi.br with TOD-Demo as subject.