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    FAQ/Move List by Meanbean

    Version: 2.30 | Updated: 06/27/96 | Printable Version | Search This Guide

    
    ----------------------------------------------------------------------------
    --
                                 TEKKEN 2 FAQ V 2.30
                             by Meanbean (bean@aisi.net)
                                       6-27-96
    ----------------------------------------------------------------------------
    --
     
      Well, there were still a few errors in V2.25 so I decided to revise the
    FAQ
    one more time.  Enjoy everyone!
    
    ----------------------------------------------------------------------------
    --
    
     ============
    | What's New |
     ============
    
    -Removed incorrect MultiPart Counters for Anna and Nina.
    
    -Added PSX codes Second Person Perspective and Super Juggle.
    
    -Added more combos for all characters.
     
    -Corrected moves for Anna, Armor King, Baek, Michelle, and Lee. 
    
    -Corrected naming of moves.
    
    -Corrected listing of Nina's Crab Claw Multipart.
    
    -Corrected Kunimitsu and Wang Arcade Codes.
    
    -Deleted multiple post of same move.
    
    ----------------------------------------------------------------------------
    --
    
     ==============
    | ARCADE CODES |
     ==============
    
    ---CODE CONVENTIONS:
    
    $$      - Put in your quarters
    start   - Tap the "START" button *once*
    START   - Press and *hold* start until you see [START] in the instructions
    [START] - Release the "START" button you were holding.
    move    - Move the character selection cursor to the designated fighter
    d       - Tap the stick down once
    u       - Tap the stick up once
    l       - Tap the stick left once
    r       - Tap the stick right once
    LP      - Hold Left Punch until you see [LP] in the instructions
    RP      - Hold Right Punch until you see [RP] in the instructions
    LK      - Hold Left Kick until you see [LK] in the instructions
    RK      - Hold Right Kick until you see [RK] in the instructions
    [LP]    - Release Left Punch
    [RP]    - Release Right Punch
    [LK]    - Release Left Kick
    [RK]    - Release Right Kick
    
    For the puropse of standardization, all the code instructions are given
    with
    the assumption that no one is playing on the machine and there are no
    credits
    in there.  When a code is executed properly, you will see the secret
    fighter's
    picture in the portrait box.  These codes can be executed from either
    player's
    side.
    
    ---CODE TO PLAY ALEX [the Lizard]
    $$, RK, start, u, u
    
    ---CODE TO PLAY ARMOR KING (King's Boss)
    $$, start, move to King, l, START, l, r, [START], r
    
    ---CODE TO PLAY BRUCE IRVIN (Lei Wulong's Boss)
    $$, start, move to Lei Wulong, start, start, start, start, r
    
    ---CODE TO PLAY GANRYU (Michelle Chang's Boss)
    $$, start, move to Michelle Chang, START, d, u
    
    ---CODE TO PLAY KUMA (Paul Phoenix's Boss)
    $$, RP, start, move to Paul Phoenix, d, start, d
    
    ---CODE TO PLAY KUNIMITSU (Yoshimitsu's Boss)
    $$, RP, start, move to Yoshimitsu, r, start
    
    ---CODE TO PLAY PROTOTYPE JACK (Jack-2's Boss)
    $$, start, move to Jack-2, d, d, START, u, u
    
    ---CODE TO PLAY ROGER [the Kangaroo]
    $$, LK, start, u, u
    
    ---CODE TO PLAY WANG JINREY [Baek/Jun's Boss]
    $$, start, move to Baek/Jun (whichever is the default), start, d, r, l, u
    
    ---CODE TO PLAY KAZUYA [The Main Boss]
    $$, start, move to Heihachi, d, u, U, start, start, [U], u
    
    ----------------------------------------------------------------------------
    --
    
     ===========
    | PSX CODES |
     ===========
    
    To fight/get Roger and Alex : 
    ---------------------------
      Start an Arcade Mode game.  When you get to the 3rd match, wait until
    your 
      match winning round.  Now, let your opponent beat you down untill 5%
    energy.
      Once you have done this, quicky KO your opponent.  If done correctly, you
    
      should hear the announcer say "GREAT!".  Depending on your character's 
      outfit, your 4th match will be against Roger or Alex. 
    
    Kazuya 3rd outfit :
    -----------------
      Select Kazuya with the Start button.
    
    NOTE:  For the remaining codes to work, you must have all the characters in
    
           game.  Also, it is possible to do all the codes together.
    
    Big Heads :
    --------- 
      Press and hold the Select button while choosing your character.  Hold the
      Select button until the match begins.  If done correctly, you will see
    your
      character with bigger heads and hands.
    
    Even Bigger Heads :
    -----------------
      You must have already done the Big Head code.  During your match winning
      round victory pose, press and hold the Select button until your next
    match
      begins.  If done correctly, you will have an even bigger head than
    before. 
    
    First Person Perspective :
    ------------------------ 
       Before you select your character, press and hold the L1 and L2 buttons. 
       Now, select your character and hold the L1 and L2 buttons until your
    match
       begins.  If done correctly, you will appear as a green wireframe version
       of your character with a behind your character view.  
    
    Second Person Perspective :
    -------------------------
       This code will only work in the practice mode.  On the player 2 side, 
       press and hold the L1 and L2 buttons.  Now, select your character and 
       punching bag (opponent) and continue to hold the L1 and L2 buttons until
    
       the match begins.  If done correctly, the opponent will be the green 
       wireframe version and you will have a forward view of your character.   
    
    Super Juggle :
    ------------
       Select your character. Immediately press and hold UP with the Select
    button
       until your match begins.  If done correctly, you will hear a smashing
    sound
       at the beginning of your match.  This code enables the Big head code and
    
       causes the Super juggling on the Big Head player only.
    
    ----------------------------------------------------------------------------
    --
    
     =============
    | CONVENTIONS |
     =============
    
    * d,u,f,b (*tap* stick down, up, toward opponent, away from opponent)
    
    * D,U,F,B (*HOLD* stick down, up, toward opponent, away from opponent)
    
    * d/f,d/b,u/f, etc (tap stick diagonally)
    
    * D/F,D/B,U/F, etc (HOLD stick diagonally)
    
    * N (return stick to Neutral position)
    
    * QCT Quarter-Circle Towards (circle stick from down to forward)
    
    * QCB Quarter-Circle Back (circle stick from down to backward)
    
    * HCT Half-Circle Towards (circle stick from back to down to forward)
    
    * 1,2,3,4 (tap a button.  They are arranged on most machines
    
             like so: L.PUNCH  R.PUNCH
                            1  2
                            3  4
                      L.KICK    R.KICK
    
    * A plus sign (+) indicates that the things on either side
      of it must be done together.  1+3 would mean press
      L.PUNCH and L.KICK at the same time.
    
    * A comma (,) indicates that the things on either side are
      of it must be done one after the other.  f,f would mean
      tap the joystick right two times.
    
    * (WC), While Crouching, basically means tapping the joystick
       down.  (WC)+1 would mean tap the joystick down and press
       L.PUNCH at the same time.  This is important, because the act
       of crouching is not instantaneous.  A move executed during the
       crouching process is almost always different from what happens
       when you wait until you are fully crouched to hit the button(s).
    
    * (WS), While Standing, means return the stick to neutral
      while you are in a crouch and press the button after the
      plus (+) sign.
    
    * A tilde (~) between two buttons means to press the second
      one IMMEDIATELY after the first.  It is almost like pressing
      the buttons together.
    
    * Brackets ([]) surrounding an item indicate an optional input.
    
    * A pound sign (#) after a joystick direction means that the
      direction indicated before it is to be held for a little while
      before the button is pressed.  You will often see this after a
      "D" in a D+(something) move, meaning that you have to wait until
      your fighter is in a full crouch before doing the next controller
      input.
    
    * An underscore (_) between items means "or".
    
    * A colon (:) between two buttons means to pause 1/4 second before pressing
    
      the next button.  If there is no : between two buttons then press the 
      buttons immediately after each other.  This applies to Tenstrings only.
     
    Abbreviations :
    ==============
    K  = Kick
    LK = Low Kick
    MK = Mid Kick
    HK = High Kick
    P  = Punch
    LP = Low Punch
    HP = High Punch
    
    ----------------------------------------------------------------------------
    --
    
     ===============
    | GENERAL MOVES |   
     ===============
    
    (1+3)_(2+4)         Throw Escape  **must press when opponent grabs you**
    d/f+1               Uppercut  
    d/f+2               Uppercut   **juggles opponent**
    d/f+3               Side Kick
    d/f+4               Front Kick
    (u/b_u_u/f)         Jump
    <jump>+(1_3_4)      Jumping Attacks
    (U/B_U_U/F)         High Jump
    <HJ>+(1_3_4)        High Jumping Attacks
    <HJ-before landing> 3  Landing Sweep
    <HJ-before landing> 4  Landing Sidekick
    (u_uf)+2            Quick Pounce
    U+2                 Hard Pounce     **opponent must be lying down**
    b,b                 Dash Backwards
    f,f                 Dash Forwards
    f,f,f    Run Shoulder Charge **more than 1/2 screen away & opponent
    standing**
    f,f,f    Run Stomp       **more than 1/2 screen away & opponent lying
    down** 
    f,f,f    Run Tackle      **less than 1/2 screen away & opponent standing**
       ,2,1,2,1,2   +Mounted Punches     **everyone can do this**
    f,f,f    Run   **must not be close to opponent to start run**
       ,B           +Stop Run
       ,1+2         +Flying Cross Chop
       ,3           +Flying Side Kick
       ,4           +Sliding Leg Sweep
       ,3+4         +Satellite Drop Kick  **Alex/Roger, Armor King, & King
    only**  
       ,3+4         +Head Slide           **Ganryu, Jack-2, Kuma, & P.Jack
    only**
       ,4,4,4,(4),(4)    +Ali Kick(s)     **Alex/Roger, Armor King, & King
    only**
       ,3,4,(4_f+4_d+4)  +Double Jump Front Kick, (HK_MK_LK)  **Lee & Paul
    only*
       ,3+4,[1+2],[3+4]  +Spiral Launch, [Spiral Dive], [Kangaroo Kick]
             **Kunimitsu & Yoshimitsu only, Kangaroo Kick for Yoshimitsu only**
    
    NOTE: You can interrupt a run by pressing any button and joystick
    combination.
          The only exception to this is pushing the joystick Forward.
    
     ===============
    | Recover Moves |
     =============== 
       
    D+1                     Roll Over
    3                       Get Up With Sweep
    4                       Get Up With Spin Side Kick
    B                       Roll Backwards
    F                       Roll Forwards
    1                       Roll Sideways
    b,F+1+2                 Back Roll, Dive At Opponent
    f,F+1+2                 Forward Roll, Dive At Opponent
    b,B+3+4                 Rising Double Leg Kick
    
    NOTE: Some characters may not be able to do all recover moves.  All of
    these 
          moves can be linked together for some rising attack combos.
        (ex: 1,B,3   Roll sideways than backwards then get up with a sweep.)
    
    ----------------------------------------------------------------------------
    --
    
     ============
    | ALEX/ROGER |
     ============
    
    GRAPPLING TECHNIQUES
    1+3                  Head Butt
    2+4                  Powerbomb
    QCT+1                Jaguar Driver
    d/b,d/b+1+2          DDT
    d/b,f+1+2            Tombstone Piledriver
    f,HCT+1              Giant Swing
    d/f+3+4              Frankensteiner
    <behind> (1+3)_(2+4) Neck Throw
    
    SPECIAL TECHNIQUES
    d/f+1                  Hammer Strike        **stuns if blocked**
    f,N+1                  Rolling Punch        **stuns if blocked**
    d/f+2                  Gut Punch
    f,f+2                  Middle Smash         **juggles on counterhit**
    f,f,N+2                Stomach Smash        **stuns on counterhit**
    f,f+1+2                Flying Cross Chop    **stuns if blocked**
    D#,D/F+2               Dynamite Uppercut    **juggles opponent**
    f,N,d,D/F+1            Animal Uppercut
    2,1                    P, Uppercut
    d+1~(N+2)              LP, Uppercut
    1,2,1                  2Ps, Uppercut
    f,F+1,2,1,2,1          Animal Punch Rush, Rolling Punch  **stuns if
    blocked**
    (u/f_f_F)+1+2          Knuckle Bomb
    (U/B_U_U/F)+2+4        Elbow Drop
    d/b+3                  Tail Cutter          **hits low**
    f,f+4                  Jail Kick
    f,f+3+4                Drop Kick            **stuns if blocked** 
    3+4                    Delayed Drop Kick    **stuns if blocked**
    f,f,F+3+4              Satellite Drop Kick  **stuns if blocked**
    u/f+3+4                Double Knee Drop
    (WC)+3+4,4,4,(4),(4)   Ali Kick(s)    **last two kicks only if counterhit**
    d/b+4,[1],3,4,[B],3,4  Animal K, [Rolling Animal], Animal K Rush, [roll
    back]
    b+3+4,[1],3,4,[B],3,4  Falling Kick, [Rolling Animal], Animal Kick Rush
    
    B+1                    Animal Gigaton Punch  (unblockable)
    
    Roger and Alex have no known Tenstrings.
    
    COMBOS
    D#,D/F+2               Dynamite Uppercut (combo starter)
    u/f+4                  Jump Kick (combo starter)
       ,f+1~2,f,f+2,D+3+4,4,4  +2Ps, Middle Smash, Ali Kicks      6-hit  72pts
       ,f+1,f+1~2,f,D+3+4,4,4  +P, 2Ps, Ali Kicks                 6-hit  69pts
       ,f+1~2,f,f+4            +2Ps, Jail Kick                    4-hit  64pts 
      
       ,f+1~2,D+3+4,4,4        +2Ps, Ali Kicks                    5-hit  60pts
       ,f+1,f+1~2,f,f,N+2      +P, 2Ps, LP                        5-hit  59pts
       ,f+1~2~1,D+3+4          +3Ps, Ali Kick                     4-hit  59pts
       ,f+1~2~1,f,f,N+2        +3Ps, LP                           5-hit  53pts
                          
    ----------------------------------------------------------------------------
    --
    
     ===============
    | ANNA WILLIAMS |
     ===============
    
    ---Counters for MultiParts are listed in enclosures {}---
    GRAPPLING TECHNIQUES
    1+3                    Arm Turn
    2+4                    Lifting Toss
    F+1+3                  Neck Throw
    d/f,d/f+1              Embracing Elbow Strike
    <behind> (1+3)_(2+4)   Three Limb Break
    
    MULTIPARTS   
    QCT+(1+2_pause,1+2)             Palm Grab
      <during palm grab> 3,4,3,1+2     Reaping Arm Bar {1+2}
      <during palm grab> 1,3,2,1       Standing Reverse Arm Lock {1+3} 
        <during SRAL> 3,1,4,1+2,1+2       Rear Gatelatch Falcon-Wing Squeeze
        <during SRAL> 2,1,3,4,1+2         Falling Reverse Arm Lock
        <during SRAL> 2,3,1+2,3+4,1+2     Gatelatch Throw
      <during palm grab> 1+3,4,1+2     Arm Sprain, Standing Cross Lock {2+4}
        <during SCL> 1+2,4,3,1+2,1+2,1+2  Arm Break, Rear Cross Lock
    
    SPECIAL TECHNIQUES
    D#,d/f+2                     Cold Blade
    D#,f+1                       Cat Thrust
    D#,f+2                       Right Hand Stab
    f,f+1+2                      Double Palm
    F+1+2                        Delayed Double Palm 
    (WC)+1~(N+4) or (D#+1)~N+4   Rib Kick Combo 1
    (WC)+2~(N+4) or (D#+2)~N+4   Rib Kick Combo 2
    1,4                          Reverse PDK Combo
    b+1,1,1                      Cross Cut Saw
    1,2,1,2                      4Ps
    2,(3_d+3_4_1,4)              P, (HK_LK_Spin Kick_P, LK)
    (1_d/f+1),2,(4_1,4)          2Ps, (Spin Kick_P, Sweep Kick)
    f,f+4                        Kneeling Kick
    f,f,(f_F)+3                  Bone Cutter
    D#,(u/b_u_u/f)+4             Low Flip Kick       **juggles opponent**
    D#,(U/B_U_U/F)+4             High Flip Kick
    3,4                          Head Ringer
    4,3                          HK, LK
    (WC)+3,(2_4)                 LK, (Uppercut_HK)   **uppercut juggles**
    (WC)+4,1                     LK, Spin Chop
    u/f+4,3,4                    Hunting Kicks
    d/f+3,[3,3],(4_1,2)          Rapid Combo
    d/f+3,2,(3_d+3_4_1,4)        Swan Combo 
    
    B+(1+4)_(2+3)   Attack Reversal  **can reverse Yoshimitsu's unblockables**
    
    (WC)+1+2                    Bloody Scissors  (unblockable)
    d/b+1+2 [u,u to cancel]     Hunting Swan  (unblockable)
    
    (1_d/f+1)212:3:3:2::1:2:4   Tenstring
    
    COMBOS
    d/f+2                   Uppercut (combo starter)
    d,u/f+4                 Flip Kick (combo starter)
       ,3,4,D#,d/f+2           +Head Ringer, Cold Blade             4-hit 
    74pts
       ,1~2~4,D#,d/f+2         +Triple Smash, Cold Blade            5-hit 
    68pts
       ,1,d/f+3,2,3            +P, Swan Combo                       5-hit 
    68pts
       ,1,d/f+3,2,4            +P, Swan Combo                       5-hit 
    65pts
       ,1,f+1~2~4              +P, Triple Smash                     5-hit 
    64pts
       ,(WC)+3,4,D#,d/f+2      +LK, HK, Cold Blade                  4-hit 
    63pts
       ,(WC)+3,2,D#,d/f+2      +LK, Uppercut, Cold Blade            4-hit 
    60pts
       ,1,(WC)+3,4             +P, LK, HK                           4-hit 
    59pts
       ,1,(WC)+3,2             +P, LK, Uppercut                     4-hit 
    56pts
       ,(WC)+4,1,D#,d/f+2      +LK, Spin Chop, Cold Blade           4-hit 
    56pts
       ,1~2,D#,d/f+2           +2Ps, Cold Blade                     4-hit 
    54pts
       ,1~2~1~2,3              +4Ps, HK                             5-hit 
    51pts
       ,U/F+3                  +Jump Spin Kick                      2-hit 
    51pts
       ,(WC)+3,2,(WC)+3,4,D#,d/f+2  +K, P, 2Ks, Cold Blade          5-hit 
    50pts
       ,(WC)+3,2,(WC)+4,1,D#,d/f+2  +K, P, K, P, Cold Blade         5-hit 
    43pts
    
    ----------------------------------------------------------------------------
    --
    
     ============
    | ARMOR KING |
     ============
    
    GRAPPLING TECHNIQUES
    1+3                   Coconut Crush
    2+4                   Backfall Suplex
    2+4,d,d,d+1+2         Steiner Screwdriver
    d/b,d/b+1+2           DDT
    d/b,f+1+2             Tombstone Piledriver
    QCT+1                 Jaguar Driver
    f,HCT+1               Giant Swing
    d/f+3+4               Frankensteiner
    <behind> (1+3)_(2+4)  Reverse DDT
    
    SPECIAL TECHNIQUES
    d/f+1                  Hammer Strike        **stuns if blocked**
    d/f+2                  Gut Punch
    D#,D/F+2               Dynamite Uppercut    **juggles opponent**
    f,f+1+2                Flying Cross Chop    **stuns if blocked**
    f,f+2                  Middle Smash         **juggles on counterhit**
    f,f,N+2                Stomach Smash        **stuns on counterhit**
    f,N,d,d/f+2            Black Smash          **juggles opponent**
    f,N,d,d/f+1            Dark Smash
    b+1+4                  Straight Arrow
    f+1+4                  Black Shoulder
    (u/f_f_F)+1+2          Knuckle Bomb
    (u_u/f),N+1+2          Jump-In Knuckle Bomb
    (U/B_U_U/F)+2+4        Elbow Drop
    2,1                    P, Uppercut
    d+1~(N+2)              LP, Uppercut
    1,2,1                  2Ps, Uppercut
    f,f+4                  Jail Kick
    f,f+3+4                Drop Kick            **stuns if blocked**
    3+4                    Delayed Drop Kick    **stuns if blocked**
    f,f,F+3+4              Satellite Drop Kick  **stuns if blocked**
    (u_u/f)+3+4            Double Knee Drop
    (WC)+3+4,4,4,(4),(4)   Ali Kick(s)      **last two kicks only if
    counterhit** 
    (u_u/f),N+3+4,4,4      Jump-In Ali Kick(s)
    
    u/f+1+2,D         Super Knuckle Bomb (unblockable)      *hits lying
    opponent*
    (u_u/f),N+1+2,D   Jump Super Knuckle Bomb (unblockable) *hits lying
    opponent*
    (u_u/f),N+1+4     Jump Moon Drop (unblockable)          *hits lying
    opponent*
    
    121:1::24:4:4::1:3     Tenstring
    F+21:1::24:4:4::1:3    Ninestring
    
    COMBOS
    f,N,d,d/f+2            Black Smash (combo starter)
       ,f+1~2,f,f+2,f,D+3+4,4,4  +2Ps, Middle Smash, Ali Kicks     6-hit  77pts
       ,f+1,f+1~2,f,D+3+4,4,4    +P, 2Ps, Ali Kicks                6-hit  74pts
     
       ,f+1~2~1,D+3+4            +3Ps, Ali Kick                    6-hit  71pts
       ,f+1~2,f,f+4              +2Ps, Jail Kick                   4-hit  69pts
       ,f+1~2,D+3+4,4,4,4        +2Ps, Ali Kicks                   5-hit  65pts
       ,f+1,f+1~2,f,f,N+2        +P,2Ps, LP                        5-hit  64pts
       ,f+1~2~1,f,f,N+2          +3Ps, LP                          6-hit  61pts
       ,f+1,f,N,d,d/f+2          +P, Black Smash                   3-hit  60pts
       
    ----------------------------------------------------------------------------
    --
    
     ==============
    | BAEK DOO SAN |
     ==============
    
    GRAPPLING TECHNIQUES
    1+3                   Hammerhead Throw
    2+4                   Blue Shark Claw
    f,f+2                 Cobra Bite
    d/b+1+3               Swordfish Throw
    <behind> (1+2)_(3+4)  Starfish Throw
    
    SPECIAL TECHNIQUES
    f+2                   Backfist
    1,(1_2)               2Ps
    2,2                   P, Backfist
    f,N,d,d/f+3           Wing Blade             **juggles opponent**
    f,f+3                 Axe Kick
    f,F+4                 Hammer Heel            **hits lying opponents**
    f,f,(f_F)+3           Killing Blade          **stuns if blocked** 
    (u/b_u_u/f),D+4       Jump Spin Crescent Kick
    f+4,3                 Knife Heel
    3,4,3                 Break Blade            **juggles opponent**
    f+4,4,3               Triple Threat
    u/f+3,4,3             Hunting Hawk           **stuns if blocked** 
    u/f,3,d+4,3           Starlight Blade        **juggles opponent**
    (WS)+4,4,3            Albatross Combo
    d/f+4,4,3             Alternate Albatross Combo
    (WS)+3,3,4            Wave Needle
    (WC)+3,N+3,(3_d+3)    Snake Combo, (HK_LK)   **HK juggles opponent**
    (WS)+3,4,4,(3_4,3)    Heat Distraction_Hurricane Distraction
    3,3,3,(4_d+4)         Butterfly Combos
    3,3,4,4,(3_,4,3)      Black Widow_Mantis Combo
    (WC)+4,3,3,(3_d+3)    Baek's Rush Combo
    (WS)+4,4,4,3          Flaming Hawk
    d/f+4,4,4,3           Alternate Flaming Hawk
    b,b+3,N               Flamingo
       ,(B_F)                +Side Step
       ,(3_B+3_D+3)          +(Cutting Heel_Hunting Heel_LK)
       ,3,3,4                +Wave Needle
       ,3,4,4,(3_4,3)        +(Heat Distraction_Hurricane Distraction)
       
    d/b+3+4               Heel Explosion  (unblockable)
    
    4:33:4:3:33:4:3:3     Tenstring
    434:3:33:3:3:4:3      Tenstring
    
    COMBOS
    434:3:33:3:3:4:3,(WC)+3,N+3,3,f,F+4                      14-hit  130pts  
    4:33:4:3:33:4:3,(WC)+3,N+3,3,f,F+4                       13-hit  129pts  
    3,4,3                 Break Blade (combo starter)
       ,F+3,3,3,4,f,F+4      +Butterfly Combo, Hammer Heel    8-hit  127pts
       ,3,4,3,f,F+4          +Break Blade, Hammer Heel        7-hit   98pts
       ,(WC)+3,N+3,3,f,F+4   +Snake Combo, Hammer Heel        7-hit   96pts
    (WC)+3,N+3,3          Snake Combo (combo starter)
       ,3,3,3,4,f,F+4        +Butterfly Combo, Hammer Heel    8-hit  109pts
       ,3,4,3,f,F+4          +Break Blade, Hammer Heel        7-hit   89pts
       ,(WC)+3,N+3,3,f,F+4   +Snake Combo, Hammer Heel        7-hit   82pts
    f,N,d,d/f+3           Wing Blade (combo starter)
       ,3,3,3,4,f,F+4        +Butterfly Combo, Hammer Heel    6-hit   94pts 
       ,u/f+3,4,3,f,F+4      +Hunting Hawk, Hammer Heel       5-hit   75pts
       ,d/b+3+4              +Heel Explosion                  2-hit   51pts
    
    ----------------------------------------------------------------------------
    --
    
     =============
    | BRUCE IRVIN |
     =============
    
    ---Counters for MultiParts are listed in enclosures {}---
    ---Timing for MultiParts are listed in enclosures ()---
    GRAPPLING TECHNIQUES
    1+3                   Knee Bash
    2+4                   Ribcrusher
    <behind> (1+3)_(2+4)  Neck Throw
    
    MULTIPARTS
    f,d,D/F+1+2+4       Embracing right knee
     <embracing> 1+2,1+2,1+2 Tumblweed
     <embracing> 3,1+2+3     Left Knee 1 (after "Huat" ki yap. Pause 1/2sec
    before
     <embracing> 4,1+2+3     Left Knee 2   doing the motions for Turning Knee)
        <LK 1_2> 1,3,1+2+4      Turning Knee {3+4}_{2+4} (after doing LK
    buttons)
           <turning> 2,4,1,1+2+3    Jump Knee    (after Left Knee 1_2 connects)
                                                            
    SPECIAL TECHNIQUES
    1+2              Side Step-Sledgehammer
    f+1+2            Slice Elbow 
    d/f+1,2          Double Facebreaker     **juggles opponent**
    f+1,2,1          Triple Sock Combo
    1,4,3            Southern Cross Combo
    1,2,3            Northern Lights Combo
    1,2,(f_N_d)+4    2Ps, (HK_MK_LK)
    1,2,1,2          4P Combo
    [1],2,d+4,3      2Ps, LK, HK
    f,f+4            Bazooka Leg             **stuns if blocked**
    f,f+3            Slice Knee              **stuns if blocked**
    d/f+3+4          Step-In Side Kick
    f,f,(f_F)+3      Sniper Slash            **stuns if blocked**
    3,3              2HKs
    d/f+3,[1]        Cyclone Edge, [Tornado Uppercut]
    b+3,(4_2)        Stopping Kick, (Knee_P)  **knee stuns on counterhit**
    f+4,3,4          Triple Kick Combo
    (WC)+3+4,3       Double Side Kick
    b+4,3,(4_d+4)    Double Knee, (Knee_LK)
    3,2,1,4          Gatling Combo            **2nd punch juggles**
    b,b,N+3+4,[4]    Handspring Escape, [Bazooka Leg]
    
    b+2+3            Sidewinder  (unblockable)
    
    Bruce has no known Tenstrings.
    
    COMBOS
    3,2,1           Partial Gatling Combo (combo starter)  
      **remove the 1 from the combos below when using with this combo starter**
    ex: ,b+4,3,4        +Triple Knee                          6-hit  92pts
    u/f+4           Jump Kick (combo starter)
    d/f+2           Uppercut (combo starter)
    d/f+1,2         Double Facebreaker (combo starter)
       ,1,d/f+3,1      +P, Cyclone Edge,Tornado Uppercut      5-hit  65pts   
       ,1,b+4,3,4      +P, Triple Knee                        6-hit  64pts
       ,1,F+1,2,1      +P, Triple Sock Combo                  6-hit  60pts
       ,1,f+4,3,4      +P, Triple Kick                        6-hit  59pts
       ,1,3,3          +P, Double Kick                        5-hit  58pts
       ,1,b+3,4        +P, Stopping Kick, Knee                5-hit  54pts
       ,1,2,1,2        +4P Combo                              5-hit  44pts
       ,1,(WC)+3+4,3   +P, Double Side Kick                   5-hit  43pts
       ,d/f+1,2        +Double Facebreaker                    4-hit  34pts
    
    ----------------------------------------------------------------------------
    -
    
     ====================
    | DEVIL/ANGEL KAZUYA |
     ====================
    
    GRAPPLING TECHNIQUES
    2+4                  Shoulder Throw
    1+3                  Bitch Kick
    f,f+1+2              Head Butt
    <behind> (1+3)_(2+4) Atomic Drop
    
    SPECIAL TECHNIQUES
    f+2                     Backfist
    f,N,d,D/F+1             Dragon Punch
    f,N,d,D/F+2             Power Uppercut    **juggles opponent**
    2,2                     P, Backfist
    d/f+1,2                 Double Uppercut   **juggles opponent**
    1,2,2                   2Ps, Backfist
    1,1,2                   3P combo
    f,f,(f_F)+3             Flying Side Kick  **stuns if blocked**
    f+4                     Axe Kick
    f,f+3                   Axe Kick
    (WS)+4,4                Double Axe Kick
    4~3                     Flip Kick
    u/f+4,4                 Jump Kick, Sweep Kick
    f,N,d,D/F+4,[4]         Hell Sweep[s]
    
    1+2                     Ground Laser  (unblockable)  **stuns opponent**
    3+4                     Air Laser     (unblockable)  **stuns opponent**
    
    f,F+2122:3:4:4::1::2:1    Tenstring
    
    COMBOS
    d/f+2                    Uppercut (combo starter)  
    d/f+1,2                  Double Uppercut (combo starter)
    f,N,d,d/f+2              Power Uppercut (combo starter)
       ,1,1~2~2                 +P, 3Ps                           5-hit  70pts
       ,1,1~2,u/f+4,4           +P, 2Ps, Jump Kick, Sweep Kick    5-hit  65pts
       ,1,1~1~2                 +P, 3Ps                           5-hit  64pts
       ,1,(WS)+4~4              +P, Double Axe Kick               4-hit  58pts 
      
       ,1,f,N,d,d/f+2           +P, Power Uppercut                3-hit  57pts
       ,1,d/f+1,2               +P, Double Uppercut               4-hit  54pts 
    
    ----------------------------------------------------------------------------
    --
    
     ========
    | GANRYU |
     ========
    
    GRAPPLING TECHNIQUES
    1+3                   Jizo Hug
    2+4                   Body Drop
    F+2+4                 Lifting Toss
    f,F+2+3               Jaw Breaker
    <behind> (1+3)_(2+4)  Upside-Down Drop
    
    SPECIAL TECHNIQUES
    <lying> D+1+2           Spring Hammer Punch
    d/f+2+3                 Thunder Palm
    D#+1+2                  Palm Lift
    F_(f,f)+1+2             Scissors
    b,d/b,d,D/F+2           Megaton Palm
    b,d/b,d,D/F+1           Megaton Float            **juggles opponent**
    F_(f,f)+2,1             P, Elbow
    1+2,1+2                 Hammer, Double Uppercut
    (WS)+1+2,1+2            Double Uppercut, Hammer
    1,1,1                   Ganryu's Combo
    D#,D/F+(2,1,2)_(1,2,1)  Nodowa Combo
    D#+1,1,1,2,(D_D/F_F)+1  Sumo Rush  (L_M_H ending)
    D#,d/f+1,2,1,1          Wild Swing, Backfist     **stuns if blocked**
    (WC)+2,2,2,2....        Kabuki Palm              **infinite**
    F+1,2,1,2,1,2,1,2       Devil Thrusts
    2,1,2,1,2,1,2,1         Devil Thrusts
    d/f+2,1,1,1             Uppercut, Devil Thrusts  **juggles opponent**
    (WC)+4                  Thigh Quake
    u/f+3+4                 Hip Press
    3+4                     Sit Down
      ,(B_F)                   +(Roll Backward _Roll Forward)
    
    b+1+2                   Giant Tackle  (unblockable)
    
    Ganryu has no known Tenstrings.
    
    COMBOS
    b,d/b,d,D/F+1          Megaton Float (combo starter)
       ,(WC)+4                +Thigh Quake                     2-hit  63pts
       ,1,1+2,1+2             +P, Double Uppercut, Hammer      4-hit  62pts
       , b,d/b,d,D/F+2        +Megaton Palm                    2-hit  62pts
       ,D#,d/f+1,2,1          +Wild Swing                      4-hit  57pts
       ,2~1,2~1,2~1           +Devil Thrust                    6-hit  54pts
    d/f+2                  Uppercut (combo starter)
       ,2,1+2,1+2             +P, Double Uppercut, Hammer      4-hit  50pts
       ,1+2,1+2               +Double Uppercut, Hammer         3-hit  45pts
       ,2,2~1,2~1             +P, Devil Thrust                 5-hit  41pts
       ,2~1,2~1,2~1           +Devil Thrust                    5-hit  36pts
    
    ----------------------------------------------------------------------------
    --
    
     ==================
    | HEIHACHI MISHIMA |
     ==================
    
    GRAPPLING TECHNIQUES
    1+3                    Neck Breaker
    2+4                    Powerbomb
    f,f+1+2                Head Butt
    <behind> (1+2)_(3+4)   Atomic Drop
    
    SPECIAL TECHNIQUES
    f+2                       Backfist
    f,f+2                     Demon Godfist    **juggles opponent**
    f,N,d,d/f+1               Thunder Godfist
    f,N,d,d/f+2               Wind Godfist     **juggles opponent**
    QCT+2                     Death Fist
    (WC)+1,[2]                Tile Splitter, [Death Fist]
    2,2                       P, Backfist
    d/f+1,2                   Double Uppercut  **juggles opponent**
    1,1,2                     Shining Fists
    1,2,2                     Devil Fists
    f,f,(f_F)+3               Sky Foot Slice   **stuns if blocked**
    f,N,d,d/f+3,N             Slice Kick
    f,N,d,D/F+3               Low Slice Kick
    (WC)+4                    Demon Stomp      **opponent must be lying down**
    f+4                       Axe Kick
    f,f+3                     Axe Kick
    (WS)+4,4                  Double Axe Kick
    4~3                       Crushing Flip Kick
    u/f+3,4                   Screw Blade Leg Attack  **stuns if blocked**
    u/f+4,4                   High-Low Jumping Spin Kicks
    f,N,d,D/F+4,[4],[4],N+4,4 Hell Sweep[s], Axe Kick
    b,b,N+3+4                 Shadow Foot
    
    (WC)+1+4                  Demon Tile Splitter  (unblockable)
    
    f,F:::::2122:3:4:4::1::2:1           Tenstring 
    d/f+3:22::4:4::1::4::1::2::(1_4)     Tenstring
    d/f+3:22::4:4::1::2::1::2::1         Tenstring
    
    COMBOS
    d/f+2                   Uppercut (combo starter)
    d/f+1,2                 Double Uppercut (combo starter) 
    f,f+2                   Demon Godfist (combo starter)
    f,N,d,d/f+2             Wind Godfist  (combo starter)
       ,1,f,N,d,D/F+4,N+4,4    +P, Hell Sweep, Double Axe Kick  5-hit  73pts
       ,1,1~2~2                +P, Devil Fist                   5-hit  70pts
       ,1,1~2,u/f+4,4          +P, 2Ps, Jump Kick, Sweep Kick   5-hit  65pts
       ,1,1~1~2                +P, Shining Fist                 5-hit  64pts
       ,f+1,f,f+2              +P, Demon Godfist                3-hit  63pts
       ,1,d/f+1,2              +P, Double Uppercut              4-hit  61pts
       ,1,QCT+2                +P, Death Fist                   3-hit  58pts
       ,1,(WS)+4~4             +P, Double Axe Kick              4-hit  58pts   
    
       ,1,f,N,d,d/f+2          +P, Wind Godfist                 3-hit  57pts
      
    ----------------------------------------------------------------------------
    --
    
     ========
    | JACK-2 |
     ========
    
    GRAPPLING TECHNIQUES
    1+3,[1+2]_[b,d/b,d,D/F+1]   Hell Press, [Face Basher]_[Megaton Sweep] 
    2+4                         Gorilla Press
    d/b,f+1+2                   Piledriver
    QCB+2                       Backbreaker
    QCT+1                       Pyramid Driver
    d/f+2+4                     Catapult
    d/f,d/f+1+2                 Modified Catapult  **combo starter**
    <behind> (1+3)_(2+4) Death Shot
    
    SPECIAL TECHNIQUES
    <lying> D+1+2           Spring Hammer Punch
    (WS)+1                  Violent Uppercut                 **juggles
    opponent**
    D+1+2                   Bravo Knuckle                    **juggles
    opponent**
    D#+1,2                  Megaton Strike
    D#+1+2                  Meltdown
    b,b+1,1                 Gigaton Punch                    **stuns if
    blocked**
    F_(f,f)+1+2             Power Scissors
    b,d/b,d/D/F+1           Megaton Sweep
    b,d/b,d,D/F+2           Megaton Knuckle
    1+2,1+2                 Hammer Knuckle, Double Uppercut
    (WS)+1+2,1+2            Double Uppercut, Hammer Knuckle
    f+1+2,[1+2_d/f+2]       Scissors, [Meltdown_Megaton Punch]
    1,1,1                   Hammer Combo
    2,1,2                   P, Elbow, Uppercut               **juggles
    opponent**
    D/F+2,1,2,(D_D/F_F)+1   Uppercut Rush 1  (L_M_H ending)  **juggles
    opponent**
    D/F+1,2,1,2             Uppercut Rush 2
    D#,D/F+2,(D_D/F_F)+1    Short Hammer Rush  (L_M_H ending)
    D#,D/F+2,1,2            Hammer Rush 1
    D#,D/F+1,2,(D_D/F_F)+1  Hammer Rush 2  (L_M_H ending)
    D#+1,1,1,2,(D_D/F_F)+1  Hammer Rush 3  (L_M_H ending)
    D#,d/f+1,2,1,1          Wild Swing, Backfist             **stuns if
    blocked**
    d/b+1,1,1,1,1,[2]       Machine-gun Knuckle, Megaton Knuckle
    u/f+3+4                 Hip Press
    3+4,3+4                 Sit Down, Hop Forward, Hip Press
    D/B+3,4,3,4,3,4         Cossack Kicks
    3+4                     Sit Down
       ,(B_F)                  +(Roll Backward_Roll Forward)
       ,(1,2,1,2)_(2,1,2,1)    +Blood Fan
    
    HCF [1-5 times] +1      Gigaton Punch  (unblockable after 3 windups)
    
    D+2:1:1:1::2:1::21::1+2:1+2         Tenstring
    D+2:1:1:1::2:1::21::d+1+2:1+2       Tenstring
    u/f+11:4::3::4::1::2::1:1+2:1+2     Tenstring
    u/f+11:4::3::4::1::2::1:d+1+2:1+2   Tenstring
    
    COMBOS
    2,1,2               P, Elbow, Uppercut (combo starter)
       ,D#+1,1,1,2,D+1     +Hammer Rush 3                        7-hit  98pts
       ,D#1,2              +Megaton Strike                       4-hit  97pts
       ,1+3                +Hell Press                           4-hit  80pts
    d/f+2               Uppercut (combo starter)
    (WS)+1              Violent Uppercut (combo starter)
       ,f+2,f+1+2,1+2      +P, Scissors, Meltdown                4-hit  62pts
       ,f+2,1+2,1+2        +P, Hammer Knuckle, Double Uppercut   4-hit  58pts
       ,2,b,d/b,d,D/F+1    +P, Megaton Sweep                     3-hit  56pts
       ,D#+1,1,1,2,D+1     +Hammer Rush 3                        5-hit  51pts
       ,D#+1,2             +Megaton Strike                       3-hit  50pts
     
    ----------------------------------------------------------------------------
    --
    
     ============
    | JUN KAZAMA |
     ============
    
    GRAPPLING TECHNIQUES
    1+3                  Arm Bar
    2+4                  Serpent Twist
    d/f+2+3              Striking Oshi Taoshi
    <behind> (1+3)_(2+4) German Suplex
    
    SPECIAL TECHNIQUES
    F+2                   Dashing Uppercut  **juggles & hit lying opponent**
    1,2                   2Ps
    1,3                   P, LK
    f+1,(3_4)             Middle Screw Punch, (MK_Can-Can)
    1,1,(3_4)             P, Middle Screw Punch, (HK_Can-Can)
    1~4,[4],[4],3         P, Sweep Kick[s], Cartwheel Kick
    F+4                   Lightning Crescent
    f,f,(f_F)+3           Flying Side Kick
    3+4_(WS)+3+4          Cartwheel Kick
    (WC)+3+4              Can-Can           **1st hits low, juggles opponent**
    b+3,2                 Backflip Kick, Dashing Uppercut
    b+3,4,[4],[4],3       Backflip Kick, Sweep Kicks[s], Cartwheel Kick
    (d/b+4)_(3~4),[4],[4],3   Sweep Kick[s], Cartwheel Kick
    1+4                   White Heron (LK, P)
       ,2,(4_D+4)            +P, (Lightning Crescent_Sweep Kick)
       ,2,1,(2_3)            +2Ps, (Uppercut_LK)
       ,2,1,1,(3_4)          +3Ps, (HK_Can-Can)
       ,2,1,4,[4],[4],3      +2Ps, Sweep Kick[s], Cartwheel Kick
       
    NOTE:  Leg Sweeps can be interrupted at any time by a White Heron Combo.  
           This allows many options for creating infinite strings.
    
    B+(1+3)_(2+4)    Attack Reversal   **can reverse Yoshimitsu's
    unblockables**
    
    (F+3)# [D_B to cancel]    Spinning Heel Drop  (unblockable)
         
    NOTE: Release Forward to stop spinning and execute kick. 
    
    (WS)+2:1:1:1::2:1::4:3::3+4   Tenstring
    (WS)+2:1:1:1::2::1+4::1:3+4   Tenstring
    (WS)+2:1:1:3                  Fourstring
    
    COMBOS
    F+1,4            Middle Screw Punch, Can-Can (combo starter)
    1,1,4            P, Middle Screw Punch, Can-Can (combo starter)
       ,1+4,2,4         +White Heron, P, Lightning Crescent       8-hit  92pts
       ,d/b+4,4,3       +Sweep Kicks, Cartwheel Kick              7-hit  92pts
       ,1,1,4           +P, Middle Screw Punch, Can-Can           7-hit  89pts
       ,1,1,3           +P, Middle Screw Punch, HK                7-hit  85pts
       ,1+4,2,1,1,3     +White Heron, 3Ps, HK                     8-hit  81pts
    F+2              Dashing uppercut (combo starter)
       ,3+4,f,3+4       +Cartwheel Kick, Cartwheel Kick           4-hit  55pts 
       ,3+4,1+4         +Cartwheel Kick, White Heron              5-hit  52pts
       ,3+4,F+2         +Cartwheel Kick, Dashing Uppercut         4-hit  51pts
     
    ----------------------------------------------------------------------------
    --
    
     ================
    | KAZUYA MISHIMA |
     ================
    
    ---Counters for MultiParts are listed in enclosures {}--- 
    GRAPPLING TECHNIQUES
    2+4              Shoulder Throw       
    1+3              Bitch Kick           
    f,f,1+2          Head Butt         
    <behind> (1+3)_(2+4)  Neck Throw
    
    MULTIPARTS
    (d_d/b)+1+2      Ultimate Tackle  {2+4}
        <tackle> 2,1,2,1,2    Mounted Punches
    
    SPECIAL TECHNIQUES
    f+2              Backfist
    (WS)+2           Gut Punch                  **stuns on counterhit**
    f,N,d,D/F+2      Power uppercut             **juggles opponent**
    f,N,D/F+2        Alternate Power Uppercut   **juggles opponent**
    f,N,d,D/F+1      Dragon Punch
    f,N,D/F+1        Alternate Dragon Punch
    <DP_ADP> 3       Dragon Punch, Side Kick
    <DP_ADP> 4       Dragon Punch, Sweep Kick
    2,2              P, Backfist
    d/f+1,2          Double Uppercut            **juggles opponent**
    1,1,2            3P Combo
    1,2,2            2Ps, Backfist
    f,f,(f_F)+3      Flying Side Kick           **stuns if blocked**
    f+4              Axe Kick
    f,f+3            Axe kick
    (WS)+4,4         Double Axe Kick
    d/f+4,4          Standing Double Axe Kick
    4~3              Flip Kick
    f,N,d,D/F+4,[4]  Hell Sweep[s]
    f,N,D/F+4,[4]    Alternate Hell Sweep[s]
    u/f+4,4,4,4      Jump Kick, 2 Sweeps, Side Kick
    f                Sidestep
    
    b+1+4      Spinning Dragon Punch  (unblockable)
    B+1+4      Long Spinning Dragon Punch  (unblockable)  **hits lying
    opponents**
    
    f,F+2122:3:4:4::1::2:1    Tenstring
    f,F+2122:3:4:4::3::2:1    Tenstring
    f,F+2144:2:4:3::2:1       Ninestring
    
    NOTE: Stop Ten and Ninestring after the Gut Punch to follow up with your 
          choice of combo. (ie. do not press the last 1)
     
    COMBOS
    (WS)+2                    Gut Punch (combo starter)
      ,d/f+1~2,f,1,1~2~2         +Double Uppercut, P, 2Ps, Backfist   7-hit
    111pts
      ,d/f+1~2,f,1,1~1~2         +Double Uppercut, P, 3P Combo        7-hit
    105pts
      ,d/f+1~2,f,1,d/f+4~4       +Double Uppercut, P, Double Axe Kick 6-hit 
    98pts
      ,d/f+1~2,f,1,f,N,d,d/f+2   +Double Uppercut, P, Power Uppercut  5-hit 
    98pts
      ,d/f+1~2,f,1,d/f+1~2       +Double Uppercut, P, Double Uppercut 6-hit 
    95pts  
      ,d/f+1~2,f,1,f,N,d,d/f+4,4 +Double Uppercut, P, Hell Sweeps     6-hit 
    97pts
      ,f,N,d,d/f+1,3             +Dragon Punch, Side Kick             3-hit 
    97pts
      ,f,N,d,d/f+1,4             +Dragon Punch, Sweep Kick            3-hit 
    92pts
      ,u/f+4,4,4,4               +Jump Kick, 2 Sweeps, Side Kick      4-hit 
    88pts
      ,(WS)+2                    +Gut Punch                           2-hit 
    75pts
    d/f+2                     Uppercut (combo starter)     
    d/f+1,2                   Double Uppercut (combo starter)
    f,N,d,D/F+2               Power Uppercut (combo starter)
    f,N,D/F+2                 Alternate Power Uppercut (combo starter)
      ,1,1~2~2                   +P, 3Ps                              5-hit 
    70pts
      ,d/f+1,2,d/f+4,4           +Double Uppercut, Double Axe Kick    5-hit 
    65pts
      ,1,1~2,u/f+4,4             +P, 2P, Jump Kick, Sweep Kick        5-hit 
    65pts
      ,1,1~1~2                   +P, 3Ps                              5-hit 
    64pts
      ,1,d/f+4,4                 +P, Double Axe Kick                  4-hit 
    58pts    
      ,1,f,N,d,d/f+2             +P, Power Uppercut                   3-hit 
    57pts
      ,1,d/f+1,2                 +P, Double Uppercut                  4-hit 
    54pts 
    
    ----------------------------------------------------------------------------
    --
    
     ======
    | KING |
     ======
    
    ---Counters for MultiParts are listed in enclosures {}---
    GRAPPLING TECHNIQUES
    1+3             Coconut Crush
    2+4             Backfall Suplex
    d/b,d/b+1+2     DDT
    f,HCT+1         Giant Swing
    d/b+1+2         Figure-4  {3+4}
    d/b,f+1+2       Tombstone Piledriver
    d/f+3+4         Frankensteiner
    <behind> 1+3    Half-Crab
    <behind> 2+4    Cobra Twist
    
    MULTIPARTS
    QCT+1                        Jaguar Driver
      <jaguar driver> 1+2           Flying Press
      <jaguar driver> 1+2,3,4,1+2   Boston Crab (after apex of driver)
    
    b,f,D/F#+(1+3)_(2+4)         Reverse Arm Clutch
      <reverse arm clutch> 2,1,1+2  Backdrop  {2+4}_{1+2}
        <backdrop> 3+4,1+2             German Suplex {3+4}_{1+3}
          <german suplex> 1,2,3+4         Powerbomb
            <powerbomb> 2,1,3,4              Giant Swing {2+4}_{1+2}
    
    b,f,D/F#+2+3              Standing Achilles Hold 
      <achilles> 1,2,3,1,1+2     STF {1+3}
      <achilles> 1+2,3,1,1+3     Scorpion Death Lock {2+4}
      <achilles> 1+2,1,3,1+2+4   Indian Death Lock {1+2}
         <indian> 1+2,3,4,1+2,1+2+3+4  Romero's Special
    
    Octopus Special:  Works only if counterhit.  Press (4,2,1,3) very quickly 
                      between the third and fourth Ali Kick.  Button motions
    are
                      (WC)+3+4~4,4,4,4,2,1,3
    
    f,f,N+2                         Stomach Smash      **stuns on counterhit**
      <stomach smash stun> 1+2            Backbreaker
      <stomach smash stun> 1+2,u,d,3+4    Powerbomb
    
    SPECIAL TECHNIQUES
    d/f+1                  Hammer Strike        **stuns if blocked**
    d/f+2                  Gut Punch
    f,f+2                  Middle Smash         **juggles on counterhit**
    f,f+1+2                Flying Cross Chop    **stuns if blocked**
    D#,D/F+2               Dynamite Uppercut    **juggles opponent**
    u/f+1+2                Knuckle Bomb
    (WC)+1+2               Quick Elbow Drop     **stuns if blocked**
    (U/B_U_U/F)+2+4        Elbow Drop
    2,1                    P, Uppercut
    d+1~(N+2)              LP, Uppercut
    1,2,1                  2Ps, Uppercut
    f,f+4                  Jail Kick
    f,f+3+4                Drop Kick            **stuns if blocked**
    3+4                    Delayed Drop Kick    **stuns if blocked**
    f,f,F+3+4              Satellite Drop Kick  **stuns if blocked**
    (u_u/f)+3+4            Double Knee Drop
    D#,D/F+4,2             Ali Kick, Middle Smash
    (WC)+3+4,[4],[4],[4],[4_2]  Ali Kick[s], [AK_Middle Smash] 
    
    f+1+2                  Jaguar Impact  (unblockable)    **can be ducked**
    f+1+4                  Moon Press  (unblockable)
    
    121:1::24:4:4::1:(1_3)      Tenstring
    121:1::3:3:4:4:1:(1_3)      Tenstring
    121:1::3:3:4:3:2:1+2        Tenstring
    
    NOTE: Tenstring can also be done by starting with the second attack while
          holding Forward.  (ex: F+21:1::24:4:4::1:1)
    
    COMBOS
    D#,D/F+2               Dynamite Uppercut (combo starter)
    u/f+4                  Jump kick (combo starter)
       ,f+1~2,f,f+2,D+3+4,4,4  +2Ps, Middle Smash, Ali Kicks      6-hit  72pts
       ,f+1,f+1~2,f,D+3+4,4,4  +P, 2Ps, ALi Kicks                 6-hit  69pts
       ,f+1~2,f,f+4            +2Ps, Jail Kick                    4-hit  64pts 
      
       ,f+1~2,D+3+4,4,4        +2Ps, Ali Kicks                    5-hit  60pts
       ,f+1,f+1~2,f,f,N+2      +P, 2Ps, LP                        5-hit  59pts
       ,f+1~2~1,D+3+4          +3Ps, Ali Kick                     4-hit  59pts
       ,f+1~2~1,f,f,N+2        +3Ps, LP                           5-hit  53pts
    
    ----------------------------------------------------------------------------
    --
    
     ======
    | KUMA |
     ======
    
    GRAPPLING TECHNIQUES
    1+3,[b,f+2+3]        Hell Press, [Salmon Hunter] *Hell Press stuns if
    blocked*
    2+4                  Bear Hug
    F+2+4                Bear Bites
    B+2+4                Head Butt
    <behind> (1+3)_(2+4) Bear Shot
    
    SPECIAL TECHNIQUES
    <lying> D+1+2           Spring Hammer Punch
    b,f+2+3                 Salmon Hunter                    **hits low**
    F_(f,f)+1+2             Bear Scissors
    b,d/b,d,D/F+2           Megaton Claw
    1+2,1+2                 Hammer Knuckle, Double Uppercut
    (WS)+1+2,1+2            Double Uppercut, Hammer Knuckle
    1,1,1                   Bear Punch Combo
    f+1~1~1                 Bear Heaven Cannon               **juggles
    opponent**
    2,1,2                   2 Elbows, Uppercut               **juggles
    opponent**
    D/F+2,1,2,(D_D/F_F)+1   Uppercut Rush 1  (L_M_H ending)  **juggles
    opponent**
    D/F+1,2,1,2             Uppercut Rush 2
    D#,D/F+2,(D_D/F_F)+1    Short Bear Rush  (L_M_H ending)
    D#,D/F+2,1,2            Bear Rush 1
    D#,D/F+1,2,(D_D/F_F)+1  Bear Rush 2  (L_M_H ending)
    D#+1,1,1,2,(D_D/F_F)+1  Bear Rush 3  (L_M_H ending)
    D#,d/f+1,2,1,1          Wild Swing, Backfist             **stuns if
    blocked**
    u/f+3+4                 Hip Press
    3+4                     Sit Down
       ,(B_F)                  +(Roll Backward_Roll Forward)
       ,1,2,1,2                +Blood Claws
      
    B+1+2                          Terrible Claw  (unblockable)
    B+1+2,f,d/f,d,d/b,b,u/b,u,U/F  Rolling Bear
    
    NOTE: If Terrible Claw connects, you can combo in a Rolling Bear.
    
    D+2:1:1:1::2:1::21::1+2:1+2    Tenstring
    
    COMBOS
    2,1,2                 P, Elbow, Uppercut (combo starter)
       ,D#+1,1,1,2,D+1       +Bear Rush 3                           7-hit 
    98pts
       ,(WS)+1+2,1+2         +Double Uppercut, Hammer Knuckle       4-hit 
    87pts
       ,1+2                  +Hammer Knuckle                        4-hit 
    84pts
       ,1+3                  +Hell Press                            4-hit 
    80pts
    d/f+2                 Uppercut (combo starter)
       ,2,1+2,1+2            +P, Hammer Knuckle, Double Uppercut    4-hit 
    49pts
       ,D#+1,1,1,2,D+1       +Bear Rush 3                           5-hit 
    41pts
       ,f+1~1~1,D+1          +Bear Heaven Cannon, LP                5-hit 
    38pts 
    
    ----------------------------------------------------------------------------
    --
    
     ===========
    | KUNIMITSU |
     ===========
    
    GRAPPLING TECHNIQUES
    1+3                  Flying Press
    d/b+1+3              Hip Lock
    2+4                  Jawcrusher
    <behind> (1+3)_(2+4) Back Drop
    
    SPECIAL TECHNIQUES
    F+2                  Backfist    **turns opponent around**
    2,(3_D+3)            Punch (HK_LK)
    B+1,1,1,1,1,1        Spinning Hilt Strikes
    B+1,[1],[1],D/B+3,[3],[3],[3_f+4]   SHS[s], SLS[s], [SLS_Falling Tree Kick]
    D#,D/B+3,[3],[3],[3],3_f+4   Spinning Leg Sweep[s], SLS_Falling Tree Kick
    D#,d/f+3             Spinning Sweep
    f,f+4                Jumping Knee
    u/f+3+4              Flipping Stomp
    f,f+3+4,[1+2]        Spiral Launch, [Spiral Dive]
    3,4                  Lightning Kicks
    4,4,4                3HKs
    
    d/b+2                Kunai Stab  (unblockable)
    b+2                  Kunai Murder  (unblockable)
    f,f,N+2              Kunai Advance  (unblockable)
    
    121:4::4:4::1::2:3:2  Tenstring
    
    COMBOS
    d/f+2                    Uppercut (combo starter)
      ,f+1,f,f+4,D#,D/B+3~3~3~3,f+4,f,f,d/b+2   +P, JK, SLS, FTK, KS 9-hit 
    74pts
      ,f+1,f,f+4,u/f+3+4          +P, Jumping Knee, Flipping Stomp   4-hit 
    56pts
      ,d/f+2,d/f+2,d/f+2,u/f+3+4  +3 Uppercuts, Flipping Stomp       4-hit 
    56pts
      ,f+1,f,2~3                  +P, P, Spin Kick                   4-hit 
    49pts
      ,f+1,f,f+4,f,d/b+2          +P, Jumping Knee, Kunai Stab       4-hit 
    46pts
      ,f+1,f,f+4,D+3              +P, Jumping Knee, Sweep Kick       4-hit 
    44pts
      ,f+1,B+1~1,D/B+3~3~3        +P, Spinning Hilt and Leg Strikes  5-hit 
    39pts
         
    ----------------------------------------------------------------------------
    --
    
     =============
    | LEE CHAOLAN |
     =============
    
    GRAPPLING TECHNIQUES
    1+3                   Neck Fracture
    2+4                   Chastisement Punch
    f,f+3+4               Knee Bash
    <behind> (1+3)_(2+4)  Bulldog
    
    SPECIAL TECHNIQUES
    2,2                     Double Knuckle
    F+2,2,2                 Knuckle Combo
    1,1,1,1,1               Fist Flurry
    F+1,[1],[1],[1],2,2,2   Fist Flurry and Knuckle Combo
    d,d/b+4                 Blazing Kick    **juggles on counterhit**
    f,f+3                   Axe Kick
    (WS)+3,3                Double Axe Kick
    D#,d/f,d,d/f+3          Slide Kick
    f,f,N+3+4               Dropping Slide Kick
    D#,(u/b_u_u/f)          Feint Flip Kick
    D#,(u/b_u_u/f)+4        Low Flip Kick    **juggles opponent**
    D#,(U/B_U_U/F)+4        High Flip Kick
    D#,(U/B_U_U/F)+3+4      Flip Drop
    4~(u+3)                 HK, Flip Kick
    (WC)+4,(N+4)~(U+3)      LK, HK, Flip Kick
    4,3,4                   HK, Spin Kick, HK
    3,[3],[3_F+3]           HK[s], MK
    f,f,N+3,4,(4_f+4_d+4)   Shredder Combo,(HK_MK_LK)
    (WC)+3,3,[3],[3_F+3]    Shin Kick, HK[s], MK
    (WC)+4,N+4,3,4          LK, HK, Spin Kick, Roundhouse Kick       
    (WC)+4,4,4,4            Razor Edge Combo
    b,b,N+3+4               Back Handspring
    (WS)+3,3,D+3,3,3,3...   Infinite Kick Combo
       ,(D_F_U)                +Alternating (LK_MK_Axe Kick)
        
    (WC)+3+4                  Silver Cyclone  (unblockable)
    d/b+1+2 [u,u to cancel]   Silver Fang  (unblockable)   **can be ducked**
    
    d/f+1:22:13:3:3:4:3:4     Tenstring
    
    COMBOS
    d/f+2                 Uppercut (combo starter)
    u/f+4                 Jump Kick (combo starter)
    d,(u_u/f)+4           Flip Kick (combo starter)
       ,3,3,3                +3HKs                          4-hit  67pts
       ,(WC)+4,N+4,3,4       +LK, HK, Spin Kick, HK         5-hit  66pts
       ,4,3,4                +HK, Spin Kick, HK             4-hit  65pts
       ,(WC)+3,3,3           +LK, 2HK                       4-hit  59pts
       ,(WS)+3,3             +Double Axe Kick               3-hit  58pts
       ,1,2,2,2              +4Ps                           5-hit  53pts
       
    ----------------------------------------------------------------------------
    ---
      
     ============
    | LEI WULONG |
     ============
    
    GRAPPLING TECHNIQUES
    1+3                    Jumping Bird
    2+4                    Sleeper
    f,f+1+2                Tai Trip
    <behind> (1+3)_(2+4)   Bulldog
    
    SPECIAL TECHNIQUES
    b+3+4                    Quick Turn
    d+3+4                    Quick Drop (lies you on your back)
    1,2                      Punch, Turning Fist
    1+2                      Spinning Punches
    f,N+2,1,2,1              Guard Melting Punches
    f,N+1,2,1,2,(3_4)        4Ps, (LK_MK)
    f,f,(f_F)+3              High Hook Kick      **stuns if blocked**
    3,3                      High Crescent, Turning Heel Sweep
    d/b+4,4                  Foot Sweep, Jumping Hook Kick
    4~4,[3,3]                Dropping Ankle Kick, [Rolling Kicks]
    3~4,[u],[u],d            Jump Crescent Kick[s], Quick Drop 
    F+3~4,[u],[u],d          Side Step Jump Crescent Kick[s], Quick Drop
    f,N+3,(4_d+4)            Charging Crescent, (Front Kick_Sweep Kick)
    F+4,1,2,(3_4)            Step-In Crescent, 2Ps, (LK_MK)
    f,N+4,1,2,3,(4_d+4)      Step-In Crescent, 2Ps, (HK_LK)
    <back> 1                 Turn Over (so that you're lying on face)
    <face> D+1               Turn Over (so that you're lying on back)
    <face> 4~3               Slide (only after you have rolled over from back)
    <lying> 3+4              Kangaroo Kick (opponent is at your head)
    **juggles**
    <lying> 3+4              Spring to feet (opponent is away from your head)  
    <lying> u                Quick Rise (opponent is at your feet)
    <lying> 3,4              Footsweep,Jumping Hook (opponent is at your head)
    <turned> 2               Turning Uppercut
    <turned> 1               Backfist
    <turned> D+1             Sweeping Backfist
    <turned> 3+4,[3+4],[3+4] Back Handspring Kick[s]
    <turned> D+4,4           Turning Foot Sweep, Jumping Hook Kick
    4~3                      Flying Wheel Kick, Quick Drop
       ,4~3                     +Flying Wheel Kick
       ,3~4                     +Sweep Kick to Quick Drop
    
    B+1+4,[3],[3],[3],[3],4  Phoenix Kick (unblockable) and/or [Hopping
    Sidekicks]
    
    121:3+4::2::1:4:1:2:3        Tenstring
    121:3+4::2::1:4:1:4:4        Tenstring  
    121:3+4:3+4::3+4::1::1::2    Ninestring
    
    COMBOS
    d/f+2                  Uppercut (combo starter)
    u/f+4                  Jump Kick (combo starter)
       ,f,N,1,2,1,2,4          +4Ps, HK                             5-hit 
    54pts
       ,4~4,3,3                +Dropping Ankle Kick, Rolling Kicks  4-hit 
    54pts
       ,1,2,1,3                +P, Spin P, LSpin P, HK              4-hit 
    50pts
    
    ----------------------------------------------------------------------------
    --
    
     ==============
    | MARSHALL LAW |
     ==============
    
    GRAPPLING TECHNIQUES
    1+3                    Dragon Dive
    f,f+3+4                Dragon Knee
    <behind> (1+3)_(2+4)   Bulldog
    
    MULTIPARTS
    2+4                    Chastisement Punch
      <chastisement> 1,2,1+2    Dragon Fall
    
    SPECIAL TECHNIQUES
    2,2                    Double Knuckle
    F+2,2,2                Dragon Knuckle Combo
    1,1,1,1,1              Fist Flurry
    F+1,[1],[1],[1],2,2,2  Fist Furry and Dragon Knuckle
    d/b+4                  Dragon's Tail
    f,f,(f_F)+3            Dragon Slash                     **stuns if
    blocked**
    D#,d/f,d,d/f+3         Dragon Slide
    D#,(u/b_u_uf)          Feint Flip Kick
    D#,(u_u/b_u/f)+4       Low Flip Kick                    **juggles
    opponent**
    D#,(U_U/B_U/F)+4       High Flip Kick
    D#,(u_u/b_u/f)+3+4     Flip Drop
    4,3,4                  HK, Spin Kick, HK
    3,[3],[3_F+3],4        HK, [HK(s)_MK], Flip Kick        **juggles
    opponent**
    (WC)+3,3,[3],[3_F+3],4 Shin Kick, HK[s], MK, Flip Kick  **juggles
    opponent**
    (u/b_u_u/f)+3,4        Jump Kick, Flip Kick             **juggles
    opponent**
    3+4,3                  Double Flip Kicks                **juggles
    opponent**
    (WC)+4,3               LK, Flip Kick                    **juggles
    opponent**
    D#+4,3                 LK, Flip Kick                    **juggles
    opponent**
    4,u+3                  HK, Flip Kick                    **juggles
    opponent**
    (WS)+4,3               Front Kick, Flip Kick            **juggles
    opponent**
    (WS)+3,4               Spin Kick, Flip Kick             **juggles
    opponent**
    D#,3,4                 Sweep Kick, Flip Kick            **juggles
    opponent**
    D#_(WC)+2,3            LP, Flip Kick                    **juggles
    opponent**
    
    d/b+1+2 [u,u to cancel]          Dragon Fang  (unblockable)
    
    d/f+1:22:13:3:3:4:3:4            Tenstring
    d/f+1:22:13:3:D+3:(3_4):4:4      Tenstring
    d/f+1:3:2:2:3:D+3:D+3:(3_4):4:4  Tenstring
    d/f+1:3:2:2:3:3:3:4:3:4          Tenstring
    
    COMBOS
    (WS)+4,3                Front Kick, Flip Kick (combo starter)
       ,(WC)+3,3,4             +Shin Kick, Side Kick, Flip Kick     5-hit 
    86pts
       ,(WS)+4,3               +Front Kick, Flip Kick               4-hit 
    84pts
       ,3,3,3                  +3HKs                                5-hit 
    82pts
       ,3,4,3                  +3HKs                                5-hit 
    80pts
    
    ----------------------------------------------------------------------------
    --
    
     ================
    | MICHELLE CHANG |
     ================
    
    GRAPPLING TECHNIQUES
    1+3                     Front Suplex
    2+4                     Fisherman Suplex
    f,d/f+1+2               Nelson Suplex
    2,b,1+2                 P, Spin behind, German Suplex
    <behind> (1+3)_(2+4)    German Suplex
    
    SPECIAL TECHNIQUES
    f+1                     Rushing Uppercut
    1+2                     Double Strike            **stuns if blocked**
    f,f+1                   Dashing Left Elbow
    D,d/f+1                 Dashing Punch
    D#,d/f+2                Dashing Elbow            **stuns on counterhit**
    f,f+1,4                 Dashing Elbow, HK
    d/f+2,1                 Death Push, Sky Uppercut **1st punch must connect**
    d/f+2,(3_4)             Death Push, (LK_HK)
    2+3,1                   Death Push, Punt Kick, Uppercut
    (WC)+2~(N+3)            P-K combo 
    (1~1,1)_(d/f+1,1)       Catapult Combo
    1~1,4,3                 Catapult, Sweep, Bow Leg
    1~2,(1_3_4)             P, Death Push, (Heaven Cannon_HK_LK)
    1+4,3                   Club Fist, Sweep, Bow Leg
    d/f+1,4,3               Overhead Chop, Back Sweep, Fan Leg
    (WS)+4                  Blue Sky Cannon
    u/f+3+4                 Earthquake Stomp
    f,f,(f_F)+3             Flying Side Kick
    D#,d/f+4,[3]            Back Leg Sweep, [Penetrating Bow Leg]
    3+4,4,4[4_d+4_1]        Side Spin, HK, Leg Sweep, [HK_LK_Uppercut]
    (WC)+4,(N+4_d+4_1)      Front Leg Sweep, (HK_Fan Kick_Uppercut)
    4,4,(4_d+4_1)           K, Sweep Kick, (HK_Fan Kick_Uppercut)
    (WS)+2_3~2              Slice Uppercut
       ,2                      +Elbow
       ,1,1                    +Catapult Combo
       ,1,4,3                  +Club Fist, Sweep, Bow Leg
       ,4,(N+4_d+4_1)          +Sweep, (HK_Fan Kick_Uppercut)
     
    f+1+4                   Heaven Cannon  (unblockable)
    
    211:2:33:3:4:4:1        Tenstring
    211:2:33:2:3:2:1        Tenstring
    211:2:33:2:1:4:3        Tenstring
    
    COMBOS
    f+1+4                Heaven Cannon (combo starter)
       ,f,1,f,2+3,1             +P, Death Push, Punt Kick, Uppercut  5-hit 
    96pts
       ,f,1,3~2,1,1             +P, Slice Uppercut, Catapult Combo   5-hit 
    89pts
       ,f,1,3~2,2               +p, Slice Uppercut, Elbow            4-hit 
    86pts
    D#,d/f+2             Dashing Elbow (stun combo starter on counterhit)
       ,2+3,1                  +Death Push, Punt Kick, Uppercut      4-hit 
    85pts
       ,1~2,4                  +P, Death Push, LK                    4-hit 
    65pts
       ,1~1,1                  +Catapult Combo                       4-hit 
    64pts
       ,3~2,4,1                +Slice Uppercut, Sweep, Uppercut      4-hit 
    64pts
       ,3~2,1,1                +Slice Uppercut, Catapult Combo       4-hit 
    60pts
       ,1~2,3                  +P, Death Push, HK                    3-hit 
    55pts
       ,(WC)+4,1               +Front Leg Sweep, Uppercut            3-hit 
    52pts
       ,1+2                    +Double Strike                        2-hit 
    49pts
       ,f,f+1,4                +Dashing Elbow, HK                    3-hit 
    41pts
    3~2,1,1              Slice Uppercut, Catapult Combo (combo starter)
       ,2+3,1                  +Death Push, Punt Kick, Uppercut      5-hit 
    75pts 
       ,f+2,(WC)+4,1           +P, Front Leg Sweep, Uppercut         6-hit 
    68pts
       ,D#+4,d/f+4,3           +LK, BLS, PBL                         6-hit 
    65pts
    d/f+2,1              Death Push, Sky Uppercut (combo starter, 1st P must
    hit)
       ,ff,(WC)+4,1            +Quick Dash, FLS, Uppercut            4-hit 
    72pts
       ,ff,(WC)+4,N+4          +Quick Dash, FLS, HK                  4-hit 
    69pts  
       ,ff,(WC)+4,D+4          +Quick Dash, FLS, LK                  4-hit 
    63pts
    f+1                  Rushing Uppercut (combo starter)
       ,2+3,1                  +Death Push, Punt Kick, Uppercut      4-hit 
    61pts
       ,2,(WC)+4,1             +P, Front Leg Sweep, Uppercut         4-hit 
    54pts
       ,2,(WC)+4,N+4           +P, Front Leg Sweep, HK               4-hit 
    51pts
       ,f+1                    +Rushing Uppercut                     2-hit 
    37pts
        
    ----------------------------------------------------------------------------
    --
    
     ===============
    | NINA WILLIAMS |
     ===============
    
    ---Counters for MultiParts are listed in enclosures {}---
    GRAPPLING TECHNIQUES
    1+3                   Arm Turn
    F+1+3                 Neck Throw
    d/f,d/f+1             Embracing Elbow Strike
    <behind> (1+3)_(2+4)  Three Limb Break
    
    MULTIPARTS
    2+4                    Lifting Toss
      <lifting toss> 1,2,1    Falling Elbow
        <falling elbow> 2,1,3    Arm Lock
    
    QCT+(1+2_pause,1+2)         Palm Grab
      <palm grab> 3,4,3,1+2        Neck Cutter, Arm Bar  {1+2}
      <palm grab> 1,3,2,1          Standing Reverse Arm Lock {1+3}  
        <SRAL> 3,1,4,1+2,1+2          Rear Gatelatch Falconwing Squeeze
        <SRAL> 2,1,3,4,1+2            Falling Reverse Arm Lock
      <palm grab> 2,3,4,2,2        Knee Bash-Neck Snap {2+4}
        <knee bash> 1,3+4,1,2,1+2     Falling Neck Snap
    
    QCT+(3+4_pause,3+4)        Crab Claw
      <crab claw> 3+4,3,4,1+2     Arm Bar
      <crab claw> 3+4,4,2,1+2     Achilles Tendon Lock
         <achilles> 3,1,4,2+4         Knee Cross Lock
         <achilles> 1,3,2+4,3+4,1+2   Rolling Achilles Tendon Lock
    
    NOTE: The throws after the Achilles Tendon Lock can also be done after the
          Bone Cutter <f,f,(f_F)+3> when it connects as a counterhit. 
    
    SPECIAL TECHNIQUES
    b+1                          Downward Chop
    b+2                          Forearm Chop       **stuns on counterhit**
    f,f+1+2                      Double Palm
    F+1+2                        Delayed Double Palm
    (WC)+1~(N+4) or (D#+1)~N+4   Quick P-K Combo
    (WC)+2~(N+4) or (D#+2)~N+4   P-K Combo
    2,(3_d+3_4_1,4)              P, (HK_LK_Spin Kick_P, LK)
    (1_d/f+1),2,(3_u/f+3_4_1,4)  2Ps, (HK_Jump K_Spin Kick_P, Sweep Kick)
    (1_d/f+1),2,d+3,(2_4)        2Ps, LK, (Uppercut_HK)
    1,2,[1,2],f+1+2              2Ps, [2Ps], Double Palm
    f,f+4                        Kneeling Kick
    f,f,(f_F)+3                  Bone Cutter        **is a throw on a
    counterhit**
    d,d/b+3                      Rising Spin Kick   **juggles opponent**
    d/b+4,[3]                    Falling Ankle Kick, [Rising Spin kick]
    *juggles*
    3,4                          Head Ringer
    (WC)+4,1                     LK, Spin Chop
    (WC)+3,(2_N+4_D+4)           LK, (Uppercut_HK_LK)  **uppercut juggles**
    u/f+4,3,4                    Hunting Kicks
    3,3,(2_4_D+4)                Spike Combo  (Uppercut_HK_LK)  *uppercut
    juggles*
    4,3,(2_4_D+4)                Jamming Combo  (Uppercut_HK_LK ending)
    d/f+3,2,d+3,(2_4)            Alternating Swan Combo
    d/f+3,2,(3_u+3_4_1,4)        Swan Combo (HK_Jump K_Spin Kick_P, Sweep Kick)
    d/f+3,[3,3],(3_4_1,2,f+1+2)  Rapid Combo, (LK_Spin Kick_2Ps, Double Palm)
    
    B+(1+4)_(2+3)     Attack Reversal  **can reverse Yoshimitsu's
    unblockables**
    
    d/b+1,2 [u,u to cancel]      Hunting Swan  (unblockable)
    
    (1_d/f+1)212:3:3:2::1:2:4    Tenstring
    (1_d/f+1)212:3:3:2::1:4:3    Tenstring
    (1_d/f+1)212::4:3::4:2:4:3   Tenstring
    
    NOTE: Can add a combo of your choice after the Tenstrings that ends with a 
          Rising Spin Kick.  (ex: 1212::4:3::4:2:4:3,1212::4:3 15-hit Combo)
    
    COMBOS
    b+2                     Forearm Chop (stun combo starter on counterhit)
      ,1~2,d+3,2,1~2,1~2,f+1+2  +2Ps, LK, Uppercut, 4Ps, Double Palm  9-hit
    112pts
      ,1~2,d+3,2,d/b+4,3        +2Ps, LK, Uppercut, FAK, RSK          7-hit
    100pts
      ,d/f,d/f+1                +Embracing Elbow Strike               2-hit 
    87pts
      ,1~2,3                    +2Ps, HK                              4-hit 
    77pts
      ,d/f+2,d/b+4,3            +Uppercut, FAK, RSK                   4-hit 
    75pts
      ,1~2,1~2,f+1+2            +4Ps, Double Palm                     5-hit 
    72pts 
      ,1~2,4                    +2Ps, Spin Kick                       4-hit 
    72pts
      ,d/f+3,2,3                +Swan Combo                           4-hit 
    64pts
      ,d/f+3,2,4                +Swan Combo                           4-hit 
    61pts  
    d/f+2                   Uppercut (combo starter)
    d/b+4,3                 Falling Ankle Kick, Rising Spin Kick (combo
    starter)
       ,1,d/f+3,1,2,f+1+2       +P, Assault Combo                     7-hit 
    70pts  
       ,1,d/f+3,2,3             +P, Swan Combo                        6-hit 
    68pts
       ,1,f+1~2~4               +P, Triple Smash                      6-hit 
    64pts 
       ,1,d/b+4,3               +P, FAK, RSK                          5-hit 
    64pts
       ,1~2,1~2,4,3             +4Ps, HK, LK                          7-hit 
    62pts
       ,d+4,1,d+4,1             +LK, Spin Chop, LK, Spin Chop         6-hit 
    56pts
       ,1,d+3,2                 +P, LK, Uppercut                      5-hit 
    56pts
       ,d+4,1,d+3               +LK, Spin Chop, LK                    5-hit 
    53pts  
       ,d+3,4                   +LK, HK                               4-hit 
    53pts 
    d+3,2                   LK, Uppercut (combo starter)
       ,d+4,1,F+1~2,1+2         +LK, Spin Chop, 2Ps, Double Palm      7-hit 
    57pts    
       ,1,d/b+4,3               +P, FAK, RSK                          5-hit 
    51pts 
       ,d+4,1,d+4,1             +LK, Spin Chop, LK, Spin Chop         6-hit 
    43pts
     
    ----------------------------------------------------------------------------
    --
    
     ==============
    | PAUL PHOENIX |
     ==============
    
    ---Counters for MultiParts are listed in enclosures {}---
    ---Timing for MultiParts are listed in enclosures ()---
    GRAPPLING TECHNIQUES
    1+3          Shoulder Throw
    2+4          Shoulder Popper
    1+3+B        Stomach Throw
    f,f+1+2      Shoulder Ram
    d/f+1+2      Striking Shiho-Nage
    <behind> (1+3)_(2+4)   Neck Throw
    <when tackled> 1+2     Ultimate Escape 
    
    MULTIPARTS
    d/b+1+2      Ultimate Tackle   {2+4}
      <tackle> 1,2,1,2,1  Mounted Punches
      <tackle> (D+2,1,1),   (N+4~1~1+2)  Ultimate Punishment
                 \ | /    |    \ \ \    (wait for opponent to hit ground to
    begin)
                (slow   pause   fast-have less than 1sec to press all buttons)
    
    SPECIAL TECHNIQUES
    1,2              2Ps
    2,(3_D+3)        P, (HK_LK)
    1,4              P-LK Combo
    u/f+3,4          Double Jump Front Kick
    f,f+4            Somersault Kick
    f,f+3,4,(4_f+4_d+4)  Double Jump Front Kick, (HK_MK_LK) 
    (WC)+4,2         Falling Leaf Combo
    QCT+2            Death Fist
    (WC)+1,[2]       Tile Splitter, [Death Fist]
    (WC)+1,[4,2]     Tile Splitter, [Falling Leaf Combo]
    (WC)+2           Stone Splitter   **opponent must be lying down**
    f,f+2            Flash Elbow
    D,d/f+2,[1]      Elbow Strike, [Death Fist]
    D,d/f+2,[2]      Elbow Strike, [Leg Punch]
    QCT              Ducking Dash
    
    B+(1+3)_(2+4)    Attack Reversal
    
    b+1+2            Super Death Fist  (unblockable)
    
    1232::1:2::1:4::2:1   Tenstring
    1231::4:2:1:4:2:1     Tenstring
    1231::2               Fivestring
    
    COMBOS
    D#,d/f+2,2            Elbow Strike, Leg Punch (combo starter) 
       ,(WC)+4,2             +Falling Leaf                          4-hit 
    82pts     
    d/f+2                 Uppercut (combo starter)
    u/f+4                 Jump Kick (combo starter)
       ,1,(WC)+4,2           +P, Falling Leaf                       4-hit 
    58pts  
       ,1,u/f+3~4            +P, Double Jump Front Kick             4-hit 
    58pts 
       ,1,QCT+2              +P, Death Fist                         3-hit 
    55pts
       ,f,1,f,1~2~3          +P, 2Ps, K                             4-hit 
    54pts
       ,2~3                  +P, Spin Kick                          3-hit 
    52pts
     
    ----------------------------------------------------------------------------
    --
    
     ================
    | PROTOTYPE JACK |
     ================
    
    GRAPPLING TECHNIQUES
    1+3,[3+4]             Hell Press, [Dive Bomber] *Hell Press stuns if
    blocked*
    D/B+2+3               Slap Down                 **opponent slow to
    recover**
    <behind> (1+3)_(2+4)  Reverse Slam
    
    MULTIPARTS
    2+4                   Punishment Drop
      <punishment> b,d/b,d,D/F+2  Gigaton Punch
    
    SPECIAL TECHNIQUES
    <lying> D+1+2           Spring Hammer Punch
    2,1,2                   P, Elbow, Uppercut               **juggles
    opponent**
    1,1,1                   Hammer Combo
    1+2,1+2                 Hammer Knuckle, Double Uppercut
    (WS)+1+2,1+2            Double Uppercut, Hammer
    (f,f)_F+1+2             Power Scissors
    b,d/b,d,D/F+1           Exploder                         **juggles
    opponent**
    b,d/b,d,D/F+2           Megaton Punch
    (WC)+1,2                Blast Combo
    d/b+1,1,1,[2]           Machine Gun Knuckle, [Megaton Punch]
    D/F+2,1,2,(D_D/F_F)+1   Uppercut Rush 1  (L_M_H ending)  **juggles
    opponent**
    D/F+1,2,1,2             Uppercut Rush 2
    D#,D/F+2,(D_D/F_F)+1    Short Hammer Rush  (L_M_H ending)
    D#,D/F+2,1,2            Hammer Rush 1
    D#,D/F+1,2,(D_D/F_F)+1  Hammer Rush 2  (L_M_H ending)
    D#+1,1,1,2,(D_D/F_F)+1  Hammer Rush 3  (L_M_H ending)
    D#,d/f+1,2,1,1          Wild Swing, Backfist             **stuns if
    blocked**
    (f_F)+3+4               Head Slide                       **stuns if
    blocked**
    u/f+3+4                 Hip Press
    (WC)+3+4                Sit Down
       ,(B_F)                  +(Roll Backward_Roll Forward)
       ,(1,2,1,2)_(2,1,2,1)    +Blood Fan       **may be done after a Hip
    Press**
    
    f+4~1                   Dark Cutter  (unblockable)        **can be ducked**
    HCF [1-5 times] + 1     Gigaton Punch  (unblockable after 3 windups)
    3+4,[3+4],[3+4]         Dive Bomber, Hopping Delay[s]  (unblockable)
    
    D+2:1:1:1::2:1::21::1+2:1+2   Tenstring
    
    COMBOS
    2,1,2                    P, Elbow, Uppercut (combo starter)
       ,D#+1,1,1,2,D+1          +Hammer Rush 3                       7-hit 
    98pts
       ,1+3                     +Hell Press                          4-hit 
    80pts
    d/f+2                    Uppercut (combo starter)
    b,d/b,d,D/F+1            Exploder (combo starter)
       ,b,d/b,d,D/F+2           +Megaton Punch                       2-hit 
    71pts 
       ,2,1+2,1+2               +P, Hammer Knuckle, Double Uppercut  4-hit 
    69pts
       ,D#+1,1,1,2,D+1          +Hammer Rush 3                       5-hit 
    61pts
       ,D#,d/f+1,2,1            +Wild Swing                          4-hit 
    57pts 
       ,D#,D/F+(1,2,1)_(2,1,2)  +Hammer Rush 1_2                     4-hit 
    56pts         
       
    ----------------------------------------------------------------------------
    --
    
     =============
    | WANG JINREY |
     =============
    
    GRAPPLING TECHNIQUES
    1+3                   Neck Throw
    2+4                   Reaping Throw
    d/f+1+3+4             Whirlwind Throw    **only if opponent standing**
    d/f,d/f+2+4           Waning Moon        **renders opponent backwards**
    2,b,1+2               P, Spin behind, German Suplex
    <behind> (1+3)_(2+4)  Neck Throw
    
    SPECIAL TECHNIQUES
    QCT+2                      Death Fist
    f+2                        Front Strike
    f,f+1+2                    Double Strike
    F+1+2                      Delayed Double Strike
    d/f+1+2                    Low Double Fist
    d/f+2,1                    Death Push, Sky Uppercut  *1st punch must
    connect*
    (1~1,1)_(d/f+1,1)          Catapult Combo                          
    *juggles*
    (WS)+2,1,1                 Slice Uppercut, Catapult Combo          
    *juggles*
    QCT,pause,2,1,1            Alternate Slice Uppercut, Catapult Combo
    *juggles*
    (WS)+4                     Sky Cannon
    4,d+4,(N+4_d+4_1)          K, Leg Sweep, (HK_Fan Kick_Uppercut)    
    *juggles*
    (WC)+4,(N+4_D+4_1)         Front Leg Sweep, (HK_Fan Kick_Uppercut) 
    *juggles*
    u/f+3+4                    Earthquake Stomp
    D#,d/f+4                   Back Leg Sweep
       ,3                         +Penetrating Bow Leg
    
    B+(1+3)_(2+4)              Attack Reversal
    
    b,b+1  [b to cancel]       Heaven Cannon  (unblockable)
    b+1+2                      Indigo Punch   (unblockable)
    
    
    211:2:33:3:4:4:1           Tenstring
    
    COMBOS
    b,b+1                      Heaven Cannon (combo starter)
       ,QCT+2,d/f+1+2             +Death Fist, Low Double Fist      3-hit 
    125pts 
       ,(WS)+2,1,1,d/f+1+2        +SU, CC, Low Double Fist          5-hit 
    121pts
       ,4,d+4,1,d/f+1+2           +Kick, LS, Uppercut, LDF          4-hit 
    117pts
       ,D#,d/f+4,3,d/f+1+2        +Back Leg Sweep, P Bow Leg, LDF   4-hit 
    114pts  
    4,d+4,1                    Kick, LS, Uppercut (combo starter)
       ,(WC)+4,1,d/f+1+2          +FLS, Uppercut, Low Double Fist   6-hit 
    102pts
       ,(WC)+4,N+4,d/f+1+2        +FLS, HK, Low Double Fist         6-hit  
    99pts
       ,(WC)+4,D+4,d/f+1+2        +FLS, LK, Low Double Fist         6-hit  
    93pts
    (WS)+2+1,1                 Slice Uppercut, Catapult Combo (combo starter)
       ,(WC)+4,1,d/f+1+2          +FLS, Uppercut, Low Double Fist   6-hit  
    96pts
       ,(WC)+4,N+4,d/f+1+2        +FLS, HK, Low Double Fist         6-hit  
    93pts
       ,(WC)+4,D+4,d/f+1+2        +FLS, LK, Low Double Fist         6-hit  
    88pts
    d/f+2,1               Death Push, Sky Uppercut (combo starter, 1st P must
    hit)
       ,ff,(WC)+4,1,d/f+1+2       +Quick Dash, FLS, Uppercut, LDF   5-hit  
    88pts
       ,ff,(WC)+4,N+4,d/f+1+2     +Quick Dash, FLS, HK, LDF         5-hit  
    85pts  
       ,ff,(WC)+4,D+4,d/f+1+2     +Quick Dash, FLS, LK, LDF         5-hit  
    79pts
    
    ----------------------------------------------------------------------------
    --
    
     ============
    | YOSHIMITSU |
     ============
    
    GRAPPLING TECHNIQUES
    2+4                  Jawcrusher
    1+3                  Flying Press
    QCB+1+2              Missile Press
    <behind> (1+3)_(2+4) Spinning Missile Press
    
    SPECIAL TECHNIQUES
    F+2                       Backfist        **turns opponent around**
    2~(3_D+3)                 P, (HK_LK)
    B+1,1,1,1,1,1             Spinning Hilt Strikes
    D/B+2,2,2,2,2             Spinning Fist Strikes
    B+1,[1],[1],D/B+3,[3],[3],[3_f+4]   SHS[s], SLS[s], SLS_Falling Tree Kick
    D#,d/f+3                  Spinning Sweep
    4~3                       Kangaroo Kick   **juggles opponent**
    f,f+4                     Jumping Knee
    u/f+3+4                   Flipping Stomp
    3,[4]                     Lightning Kick[s]
    4,4,4                     3HKs
    f,f+3+4,[1+2],[3+4]       Spiral Launch, [Spiral Dive], [Kangaroo Kick]
    D/B+3,[3],[3],[3],3_f+4   Spinning Leg Sweep[s], SLS_Falling Tree Kick
    B+3+4                     Teleport (takes off life, 1-6 times)
    (WC)+3+4                  Sit Down
       ,(F_B_N)                  +(teleport forward_teleport backward_heal)
    
    f,f+1+4,N                 Fake Turning Suicide
    f,F+1+4                   Turning Suicide  (unblockable)
    (WC)+1+4                  Standing Suicide  (unblockable)
    D#,d/b,b+1                Samurai Cutter  (unblockable)
    u/f+1+2,D                 Helicopter Stomp  (unblockable)
    d/b+1                     Shoulder Cut  (unblockable)
    d/b+1,N,D/B,1             Charging Shoulder Cut  (unblockable)
    b,b+1                     Sword Thrust  (unblockable)
    b,b+1,N+1                 Saw Blade  (unblockable)
    
    121:4::4:4::1::1:1:1       Tenstring
    121:4::2::224:1::1         Tenstring
    44:2::2::4::4::1::1::1::1  Tenstring
    121:4::4:4::1::3+4         Eightstring
    44:2::2::4::4::1::3+4      Eightstring
    44:2::2:1                  Fivestring
    
    COMBOS
    4~3                      Kangaroo Kick (combo starter)
      ,(WC)+1+4                   +Standing Suicide                  2-hit 
    78pts
    d/f+2                    Uppercut (combo starter)
      ,f+1,f,f+4,D/B+3~3~3~3,f+4,f,f,d/b+1   +P, JK, SLS, FTK, SC    9-hit 
    74pts
      ,f+1,f,f+4,u/f+3+4          +P, Jumping Knee, Flipping Stomp   4-hit 
    56pts
      ,d/f+2,d/f+2,d/f+2,u/f+3+4  +3 Uppercuts, Flipping Stomp       4-hit 
    56pts
      ,f+1,f,2~3                  +P, P, Spin Kick                   4-hit 
    49pts
      ,f+1,f,f+4,f,d/b+1          +P, Jumping Knee, Shoulder Cut     4-hit 
    46pts
      ,f+1,f,f+4,D+3              +P, Jumping Knee, Sweep Kick       4-hit 
    44pts
      ,f+1,B+1~1,D/B+3~3~3        +P, Spinning Hilt and Leg Strikes  5-hit 
    39pts
    
    ----------------------------------------------------------------------------
    --
    
     ==================
    | ACKNOWLEDGEMENTS |
     ==================
    
    If you have any corrections or additions, please email them to me 
    (bean@aisi.net), and you will appear in this section of the FAQ.  Visit my
    Tekken 2 Page (http://www.aisi.net/bean/index.html) for the current updates
    
    to this FAQ.
    
    K W Amico (lukejedi@ix.netcom.com) for the effort he put into the original 
    Tekken 2 FAQ.  Where would we be today without it?
    
    Lord Zor (lordzor@clark.net) for his modified Tekken 2 FAQ V1.75.
    
    Brian (btf1@acpub.duke.edu) for Anna, Armor King, Ganryu, Kuma, and
    Michelle
    corrections.  Also, P. Jack's Hopping Delay move and King's Multipart
    Counter 
    addition.
    
    Bruce M. Williams (beamer@spacelab.net) for Wang's unblockable cancel move,
    
    Anna's Multipart Counter correction and Bruce's MultiPart Counter addition.
    
    Sherwin Tam (s-tam@students.uiuc.edu) for Lei's Side Step Jump Crescent
    Kick
    correction.
    
    Zakman (100760.3353@compuserve.com) for info on reversing Yoshimitsu's 
    unblockables.
    
    Chris Curzon (sirius@ihug.co.nz) for Kunimitsu and Wang arcade code
    correction.
    
    Wen-Chung Shang (shang@pivot-sts.sbi.com) for Michelle's Stun Combos.
     
    Namco for making a great game even better with their PSX translation.
    
    Sony for enabling me to play a great game at home.
    
    And to all the people that were affiliated with the past versions of this
    FAQ,
    thanks go out to you. 
    
    Happy gaming everyone!