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    Lei vs. CPU by Sub-Zero

    Version: 1 | Updated: 01/01/70 | Printable Version | Search Guide | Bookmark Guide

    X-within-URL: http://www.geocities.com/TimesSquare/Alley/4433
    Lei CPU Cheese FAQ
    Author: Sub-Zero (subzero@rat.org)
    Revision: 1st And Last :)
    I read the other Lei Cheese FAQ on MG's site and just had to write one of
    my own, cuz I know that the other one is *NOT* guaranteed to work. We have
    our difficulty jacked to the max, and the CPU always manages to roll away
    from that shit. Anyway, here's how I got a time of 2 min. 42 sec, which
    is 16 seconds better than that other guy :)
    CPU Opponents 1 thru 3 (Average Round Time = 5-7 Seconds)
    Once the round begins, immediately do the High Crescent, Turning Heel
    Sweep Kicks (3,3). This will take just under 50% of the opponents life.
    Now run up to opponent, and back away just outside sweep range. The CPU
    will roll away, and try to either...
    1. Roundhouse. If they rise to their feet and attempt a roundhouse kick,
    they will be out of range and miss you. Now, you can push forward to get
    back into range and do the (3,3) again. This will leave the CPU with just
    a sliver of energy. After the (3,3), Lei always has his back turned, so
    just simply tap (3+4) and Lei will backflip onto the opponent and take the
    last shred of life.
    2. Sweep. If they try to sweep, pause a split second, then repeat the
    (3,3) kick combination while they are rising from the sweep, otherwise if
    you kick to soon, your kick will sail right over their head and they will
    either land the sweep or get up and introduce their foot to your face.
    If you time things correctly, however, you will be able to connect with
    your crescent kick as they begin to rise to their feet. After connecting
    with the (3,3) again, you can either repeat the process, or just press
    (3+4) to end it quickly.
    CPU Opponents 4 thru 7 (Average Round Time = 7-10 Seconds)
    Not too much variation here, except that the round should be started with
    the Sleeper throw (2+4). You should be able to catch the CPU opponent
    with this throw 95% of the time up to and including the 7th opponent.
    As soon as Lei begins to get up, move up to opponent, then while they
    are getting up, quickly move back. The opponent will once again roll
    away and try to roundhouse or sweep you. You should then do the (3,3) kick
    combination. Move up to opponent and back away again, now when they get
    up, you can finish them off by doing the (3,3) combination, or my favorite,
    just push (F+4) and watch them go sailing. Either will finish them off.
    CPU Opponents Bruce, Kazuya & Devil (Average Round Time = 5-10 Seconds)
    These last 3 opponents are actually the easiest for me, because they are
    extremely stupid. The method works equally against all three. Once the
    round begins, run right up to the opponent and play dead (D+3+4). These 3
    fools will attempt to hit you high, even though you're on the ground.
    While they are starting, or after they've attempted an attack, simply press
    (3+4). Lei will do his spring kick and knock the opponent up in the air.
    Immediately lay back down. The opponent will crash to the ground and since
    you are lying right next to them, they will roll away. Now, right after
    the end of their roll and *right* as they get up, do the (3+4) spring
    kick again. You just lay down again and repeat the process. It takes
    on average 4 spring kicks to kill. If for some reason the opponent flies
    at an angle away from you instead of straight up, you can still run to
    where they are and have time enough to lay down and spring kick. For
    a little variation, the last attack can be the Footsweep, Jumping Hook
    (3,4) combination. Timing is a little trickier, but it does make for a
    nice change.
    *NOTE* The method listed in the previous section will work on opponents
    1 thru 10, but earlier opponents tend to stay on the ground longer, thus
    causing those precious seconds to tick away. At no point should any
    round last longer than 10 seconds. I must admit that the game I got a
    time of 2'42" was nearly perfect, as I only took *1* hit from the CPU,
    that being from Bruce. Every other round was perfect and was over in rounds
    ranging from 4 seconds to 10 seconds.
    *NOTE* My method only works for the aggressive player who is willing to run
    up to the CPU characters. If you're a pussy-ass player who is afraid
    to take risks, and likes to start rounds by backing away and hiding, then
    forget you even read this, because it just won't work for you, and I don't
    want you trying it anyway.
    BTW- If any of you doubt that a time of 2'42" is actually possible, just
    let me know and I'd be more than happy to take a picture of the screen,
    scan it and put it on the web. My top 3 times are in the 2 minute range
    with low 3 minutes rounding out the top 5. It's nothing special and not
    that hard to acheive once you know how.