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    Wang by RichardD

    Version: 2.0 | Updated: 03/17/96 | Printable Version | Search Guide | Bookmark Guide

    From: richardd@vcn.bc.ca (Richard D)
    Newsgroups: rec.games.video.arcade
    Subject: [TK2] Tekken 2 Wang's FAQ V2.0
    Date: Fri, 17 May 1996 04:39:58 GMT
    Table of Content
    Introduction to Wang’s FAQ v2.0
    A) General Description of Wang
    - Wang’s appearance
    - Wang’s winning post
    - Wang’s story line
    - Some facts about Wang
    - How to select this character
    B) Wang’s move list
    C) Comparison of Wang’s moves to Michelle’s moves
    D) Wang’s power fist
    E) Wang’s unblockable
    F) Wang’s reverse
    G) Wang’s throw
    H) Wang’s 10 hit string and modified 13 hit string 
    I) Wang’s combo list
    J) Wang V.S. the whole world
       1) Wang V.S. the computer 
       2) Wang V.S. human 
    Introduction to Wang's FAQ V2.0
    Time flies by like an arrow since I released Wang’s FAQ v1.0
    4 months ago. In these months I have almost perfected my Wang’s skill
    and rarely meet a challenge anymore. Now it is an appropriate time to
    release version v2.0 of Wang’s FAQ, before Tekken 2 is finally
    outdated as a whole.
    My email address: richardd@vcn.bc.ca 
    A) General Description of Wang
    i) Wang’s Appearance
    Wang is an old Chinese philosopher. His appearance suggests that 
    he is a very peaceful and calm and slow old man. He has reverse moves
    (b+1+3) or (b+2+4). He also has interesting throw like reverse body
    check (d/f, d/f+2+4) or whirlwind throw (d/f+1+3+4). 
    He has a number of power fists (palms) which has attack level 
    ranging from high to low. They are slow and has a medium range. All
    these defensive moves and medium range power fist quick 
    defined Wang as a short to medium range defensive player. If you
    want to play Wang well , you have to master 2 moves from the Street
    Fighter series: fire ball ( QCT) and blade kick (d,u).
    (More discussion of these in the combo and computer cheese section of
    the FAQ)
    ii) Wang’s Winning posts
    1) Kong Hei Fat Choi - Wang does the "Kong Hei Fat Choi" post.
    2) Chinese Dance - Wang does a little song and dance.
    iii) Wang’s Story Line
    Wang is an old friend of grandpa Mishma, who want to use Lee ChaoLan
    to overthrown Kazuya and win back the Mishma empire.
    - translated from Game Communication magazine (or something similar)
    iv) Some facts about Wang
    Nationality :  China
    Fighting Style  : shin-irokugoken
    Age : 84
    Height : 165cm
    Weight : 56kg
    Bloodtype : B
    Career : growing vegetables
    Hobby : nothing in particular
    Favorite : the air in early morning
    - from Cocoa’s Tekken homepage
    v) How to Select This Character
    Go to Jun, press and release start then go down forward, back, up.
    B) Wang's Move List
    - from Meanbean’s Tekken 2 FAQ v2.0
    1+3                   Neck Throw
    2+4                   Reaping Throw
    D/F+1+3+4             Whirlwind Throw 
                             **throw occurs when conected with standing
    d/f,D/F+2+4           Waning Moon  **renders opponent helplessly
    2,b,1+2               P, Spin behind, German Suplex
    <behind> (1+3)_(2+4)  Back Drop
    QCT+2                      Death Fist
    (1~1,1)_(d/f+1,1)          Catapult Combo
    4,d+4,(N+4_d+4_1)          K, Leg Sweep, (HK_Fan Kick_Uppercut)
    (WC)+4,(N+4_D+4_1)         Front Leg Sweep, (HK_Fan Kick_Uppercut)
    (WS)+4                     Sky Cannon
    U/F+3+4                    Earthquake Stomp
    (WS)+2,1,1                 Slice Uppercut, Catapult Combo
    f,f+1+2                    Double Strike
    F+1+2                      Delayed Double Strike
    d/f+2,1                    Death Push, Big Punch (1st punch must
    d/f+3                      Punt Kick
    D#,d/f+4                   Back Leg Sweep
       <BLS> 3                    +Penetrating Bow Leg
    d/f+1+2                    Lunging Low Double Fist
    f+2                        Front Strike
    b,B+1                      Heaven Cannon (unblockable)
    B+1+2                      Indigo Punch (unblockable)
    B+(1+3)_(2+4)              Attack Reversal
    2~1,1,2,3~3,3,4,4,1        Tenstring
    C) Comparison of Wang's moves to Michelle's moves
    A large part of Wang's moves are from Michelle Chang. 
    If you are a competent Michelle player you should have no 
    problem playing Wang. Some moves are done even better with Wang, e.g.
    WS+2,1,1 and 1,1,1 are a combo of Wang (see the combo section below),
    but there is a delay when Michelle is doing these moves.( hence it is
    not a combo when she is doing it). Some of Wang's moves are different
    from Michelle. E.g. Michelle's versatile 3 kicks combo (4,4,4) has to
    change to (4, d+4, N+4) when used by Wang. Accordingly Michelle's kick
    uppercut combo (4, 4, 1) has to change to (4, d+4, 1). You can still
    leg sweep  like Michelle when the opponent is down.
    Overall Wang’s moves do a lot more damage than Michelle. But the
    drawback is that he doesn’t have as many variations as Michelle. What
    he has is very power combo and throws that make him formidable and
    hence one of the best character in the game.
    D) Wang's power fists (palms)
    Wang has 5 power fists to play with. (including his low 
    unblockable). You have to use them according. Generally I think 
    power fist are very useful attacking tools, since it is 
    powerful, simple, direct. And it push people away if missed.
    1) Straight power fist (QCT+2)-
    By far the most versatile power fist. It is faster than the 
    other ones that Wang has, and and it has a good range, and does 
    decent damage. But sometimes it will miss a crouching 
    opponent who is doing the leg sweep. You can use 
    this fist to trade hit with other opponents. Or attack opponent after
    they whiff their attacks. (e.g. engage Paul 
    in a power fist duel, trade hit with aggressive Law etc). 
    Please see V.S. section below.
    2) forward lunge palm (f+2)-
    This move hit low at a far distance and hit medium at close distance.
    Useful if the opponent always blocks high.
    3) clapping fist (d/f+1+2)-
    This clapping fist hit low. It has good range but it also has a hugh
    set up time. This move is very useful when you want to finish an
    opponent after juggling combos.
    4) double palm (f,f+1+2)-
    This move is like Nina's double palm. And if you do it right, 
    there is no delay. You can do it by (F+1+2), of which Wang move a step
    forward and then do the double palm. It double the attack distance and
    is very useful in fooling your opponent.
    5) Indigo Punch (B+1+2)-
    This unblockable will attack the leg part of the opponent, and 
    Wang will duck down. It is useful if you are anticipating a high punch
    string from your opponent. E.g Lei's punch + 
    backpunch (every Tekken2 players' dream).
    E) Wang's unblockable
    Wang has 2 unblockables.
    1) Indigo Punch (B+1+2)-
    (see power fist section above)
    2) heaven cannon (b,B+1)-
    This move cannoned the opponent up into the sky, and can be 
    followed by some easy 100% float. (See combo section below)
    To cancel, do not release 1. 
    F) Wang's reversal
    Wang's reversal is either (b+1+3) or (b+2+4). Technically when you do
    the reverse motion you open up a window that last for about 1/2
    second. Within that time frame if the opponent high attack he will get
    suck into the reverse motion. 
    After a few email exchange with Joshua Turpen (thanks Joshua), 
    I have two strategies to do Wang's reverse. (And everyone's 
    too). Here it goes.
    1) hold one of the button e.g (3) and move backward. (You can 
    also do d/b+3). When the opponent is attacking high or middle, 
    you just press one button (1), and there you go, reverse the 
    guy with no sweat. It is just like a single reverse button that 
    you use. Improve the chance of my reverse by more than 50%. The 
    only drawback to this strategy is that you keep moving back 
    (d/f+3 is moving slower). If the opponent doesn't attack, you 
    will be moving further and further away.
    - from Joshua James Turpen <44699@ef.gc.maricopa.edu>
    2) just hold one button e.g. (3). When you see the opponent's 
    attack coming, do (b+1). It is a kind of awful to pull out at 
    first, but it is still easier to pull out than (b+1+3) in the 
    heat of the battle, and you don't keep moving back. BTW, you 
    can also apply this strategy to any general throw. (See Throw 
    section below).
    G) Wang's Throw List
    Wang's has 4 throws in his arsenal. Some are general throw, 
    some of them can be deadly when used in a combo.
    1) Neck Throw (1+3)
    This is one of the regular by Wang that can be followed by a 
    leg sweep. You can also do this by pressing one button in 
    advance, and then press the other when you are close to your 
    2) Reaping Throw    (2+4)
    See above. 
    3) Whirlwind Throw (D/f+1+3+4)
    Can be used as a counter attack to some VERY high attack. (e.g.
    Standing kicks). You can also throw an opponent who whiffs an attack.
    This is one of the special throw that last for about 1/2 second. You
    can throw within that time frame if the opponent stand up. (a regular
    throw the only last for about 1/4 second). Usually the computer will
    get up quickly enough that even a running attack is will whiff.
    This throw has a hugh delay if you misjudge the distance. Try to use
    (d+1) to get out of sticky situation if you miss the throw.
    4) Reverse body check (d/f, d/f+2+4)
    Crowned as the "God Damn move that is so hard to pull out" 
    by dan.shrodey@spec.org (whom I steal some combos, see combo 
    section below), this move can be deadly and lead to some 90% to 
    100% combo.  You can also press the 2  button in advance, so what you
    have to do next is just, d/f,d/f+4.
    H) Wang’s 10 hit string and modified 13 hit string
    i) Wang’s 10 hit string (2,1,1,2,3,3,3,4,4,1)
    Wang’s 10 hit string started with 4 high punches. This can be counter,
    reversed, duck-jab or block very easily. For God’s sake, just don’t do
    it in front of people’s face and hope to get away with it. Mix it up
    with some other attacks.
    ii) Wang’s modified 13 hit string(2,1,1,2,3,3,3,4,4,1,4,1,d/f+1+2)
    Same as above. Only deadlier. Use it after the reverse body check will
    yield a > 100% combo.
    I) Wang's Combo List
    A combo is a string of moves that when the first hit is connected,
    other cannot be blocked. Most of the combos here are stolen from
    either Usernet, or from some previously written FAQ, or from email
    with other Internet buddies. Most of them has been performed numerous
    times by me. The difficult levels are according to my experience V.S.
    human player in the heat of a battle. A large number means a difficult
    1) Modified old man's Combo number 1 -
    1,1,1,d+4,1,d/f+1+2 (86%)
    I have Michelle's version of Old man's Combo in her own FAQ, if 
    you care to check it out. First you do the 3 punches combo 
    (1,1,1) , and then followed up with a sweep (d+4) and uppercut 
    (1), and then the clapping fist.
    *Difficulty of pulling off the whole thing: 5
    *Difficulty to get the first hit connected: 5
    2) Modified Old man's combo number 2 - 
    (WS)+2,1,1,d+4,1,d/f+1+2 (96%)
    - from Meanbean’s FAQ v2.0.
    This is my favourite and one of Wang’s best combo because it is
    relatively easily to pull out and does decent damage. To do the (WS)+2
    motion fast, you have to practice the SF2 Guile blade kick motion.
    (d,u+2). This will give you an instant (WS+2).
    *Difficulty off pull off the whole thing: 6
    *Difficulty to get the first hit connected: 5
    3) Old man and the Sea combo 1 - 
    d/f,d/f+2+4,f,f,2,1,1,2,3,3,3,4,4,1,4,1,d/f+1+2 - (100%)
    Old man and the Sea combos started with the reverse body check. 
    It is named because  there is a sea of moves to do. It is not 
    easy to pull out. But if done correctly, it is fatal. For this one,
    first you did the reverse body check, and then  you dash up to the guy
    and do the modified 13 hit string to the opponent’s back from an
    unguarded position.
    *Difficulty of pulling off the whole thing: 7
    *Difficulty to get the first hit connected: 7
    4) Old man and the Sea combo 2 - 
    d/f,d/f+2+4, f, f, (WS)+2,1,1, d+4,1, d/f+1+2 - (100%)
    First you do the reverse body check, and then you did the 
    uppercut, punch, punch combo (WS+2,1,1) , and then do a 
    leg sweep uppercut, then a clapping fist.
    *Difficulty of pulling off the whole thing:6
    *Difficulty to get the first hit connected):7
    5) Old man and the Sea combo 3 -
    d/f, d/f+2+4, f,f, b, b+1, U+4_3 - (100%)
    First you do the reverse body check, then the uppercut unblockable,
    then high kick in the air. The timing for the unblockable is extremely
    *Difficulty to pull off the whole thing: 9
    *Difficulty to get the first hit connected: 7
    6) Old man and the Sea Combo 4 - 
    d/f,d/f+2+4, f, f, QCT+2 (65%) -
    This is the most simplifed version of the series of O.M.A.T.S. 
    combo. Just backstab the opponent with a death fist.
    *Difficulty (to pull off the whole thing):3
    *Difficulty (to get connected):7
    7) Grumpy Old man combo - b,b+1, QCT+2, d/f+1+2 (100%)
    - from MeanBean’s FAQ v2.0
    This one start with Wang's unblockable and then followed up by 
    the death fist. And then the clapping hands. Again, for God’s sake,
    don’t do the unblockable in front of the face of good players and hope
    to get away with it. Trick him into it.
    *Difficulty of pulling off the whole thing :2
    *Difficulty to get the first hit connected :9.5
    G) Wang V.S. The whole World
    i) Wang V.S. the computer (arcade, Version b)
    There is only 1 move that you need to beat the Tekken 2 arcade version
    B - Wang’s Time Record Cheese. (More computer or human cheese can be
    found in my Tekken 2 Super Big Cheese Guide v3.0, which was released
    months ago)
    Wang: "The Jumpy Old Man Cheese" (WS+4, f,f, b,b, b,b+1, U+4)
    This one is a 3 to 4 secs 100% cheese V.S. CPU. The dash in, dash out
    has to be timed exactly. For more style you can use the death fist
    (QCT+2) instead of jump kick (U+4). For even more style you can use
    the earthquake stomp (u/f+3+4) instead of the death fist. My best time
    is 1’59".
    If you don’t like the (WS+4) motion, do a (QCT+4) instead. Some SF2
    people may think it is more natural this way. BTW, (WS+4) or (QCT+4)
    is a very good move to knock the opponent down (human and CPU) and do
    your okizeme techniques, (discussion of this can be found in my Tekken
    2 Super Big Cheese Guide), as it is fast and has a high priority, and
    it pushes people away.
    Some moves that you can reverse very easily:
    Jack's second scissors hand,
    Yoshi's second turnaround kick,
    Nina's low kick and hand chop combo,
    Law's rushing punches.
    Lei’s turning punches.
    Almost any Heihachi’s attacks.
    Someone has already pointed out that this cheese cannot be done in the
    PSX version of Tekken 2. Since I don’t have a PSX, would someone
    please be kind to keep me informed.
    ii) Wang V.S. human
    Months ago I have migrated from a "move counter move" gameplay to a
    "style V.S. style" gameplay.
    There are 3 styles that I can offer you for now:
    1) Super Armor Man (SAM)
    Hold the right kick right (4) all the time. When the opponent start to
    attack, move backward and press (2) accordingly. You will either do
    the reverse or you will escape the attack. When the opponent whiff his
    attack, just press (2) for an easy throw. When the opponent does a
    exotic move, do (QCT+2) to destroy him. When the opponent does some
    exotic strings, use (d+1) to soften him up.
    Although simple, the SAM style has won me numerous battles against low
    to medium level player. Very seldom a medium level player can
    penetrate my Super Armor and drive me into my second style of
    2) Berserk Attack  
    Instead of turtling, you use Wang’s powerful combo instead. When the
    opponent whiff an attack you  do the Old Man and the Sea combos to
    kill them instantly. When the opponent is doing a string, use Old Man
    combo to counter and inflict heavy damage. When the opponent is
    turtling use Grumpy old man combo to destroy and rape them. Don’t use
    wimpy throws or (d+1) as they didn’t do too much damage and can be
    countered easily.
    Needless to say, this style is 10 times more powerful than the first
    one. It is because one single combo of Wang can do 90%-100% damage. It
    can destroy everybody up to expert level. 
    3) Mixed up
    V.S. master level player, of course you have to carefully mix up of
    the above 2 styles. It is because if you go on defensive, you will
    receive block stun and eventually has to gamble on blocking high or
    low (50% chance) on the opponent’s non-stop modified 14-hit strings.
    If you go on offensive all the time it is very predictable and you
    will get reversed or counter attack easily.
    You know the characters very well. You know your opponent very well.
    You know of very single moves and their counter. You create the
    mistake for your opponent. You  win before the fight has begun.
    Richard D