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    10-Hit FAQ by Josh

    Version: 0.5 | Updated: 01/01/70 | Printable Version | Search Guide | Bookmark Guide

    
                            New and Improved!
                               Version 0.5
    
    
    Hello Tekken 2 fan!  For all of you having trouble with Ten hit combos, 
    this FAQ is for you!  This FAQ is designed to help you with the timing
    involved with 10 hit combos in Tekken 2.  The combos in this game, 
    although look easy enough, are usually a real pain for inexperienced 
    players, due to the timing.  
    
    ACKNOWLEDGEMENTS:  This FAQ, (well most of it) has been ripped from 
    lukejedi's FAQ: lukejedi@ix.netcom.com
     
    ftp.netcom.com /pub/lu/lukejedi  for Tekken 2 related files
    
    Thanks for a great FAQ Luke!  :)  May the force be with you :P
    
    KEY:
    
    10 hit combos are alot like playing a riff on a guitar (for all of 
    you musical types.)  Each combo has its own 'beat', and if it's not
    played with the correct beat, it doesn't work.  I thought about 
    writing a MOD that play's these beats, and maybe I will :) but for
    right now, I'll give you this:
    
    The fastest button pressing needed to do a 10 hit combo that I have 
    seen in Tekken is about 1/4 of a second.  Try counting to 4 in one second 
    in your head and see what I mean.  Pretty fast, but not blazingly button 
    smashing fast.  I will denote this speed as no spaces.  So if you
    are supposed to hit 1,2,1,2 , each with 1/4 second timing, I would
    denote that as: 1212. If you were supposed to wait 1/4 a second in 
    the middle I would put a space there like this: 12 12.  Most 10 hit
    combo's, however, aren't that fast.  Most actually slow down towards
    the end.
    
    
    ok, here goes...
    
    Button Key:  
    
    1  2      LP RP
    
    3  4      LK RK
    
    
    A button in []'s means hold it.  So [1] 2 would mean hit 1 and hold it, hit 2.
    
    {}'s mean let go now.  So if it says [1] 2 2 2 it means hold 1 and hold it 
    while you are hitting 2 2 2.  
    
    
    * ANNA WILLIAMS *  
    
    1 2 1 2  3 3 2 1  2 4 
    
    
    * ARMOR KING *  
    
    12 1 1  2 4 4 4 1  (1 or 2 or 3)
     
    
    * BAEK DOO SAN *  
    
    4 33 4 3 3  3 4 3 3
    
    4 33 4 3 33 3  4 3
    
    4 33 4 3 3 4 3 4 3
    
    4 34 3 33 3 3 4 3
    
    * HEIHACHI MISHIMA *
    
    Starting this one off is a pain.  it starts off with f,F+2, but don't
    hit 2 until after he has dashed forward.  If you don't wait long enough, 
    he will do the demon fist move instead.
    
    f,F (long wait, about 1-1/2 second) +212 2 34 4 12 1
    
    d/f+32 2  4 4  1  2  1  2  1
    
    d/f+32 2  4 4  1  4  1  2  4
    
    d/f+32 2  4 4  1  4  1  2  1
    
    d/f+32 2  4 4  1  4  1  2  2
    
    
    
    * JACK-2 *
    
    d+2 1 1 1  2  1  2  [1] (2 or d+2) 2
    
    u/f+11 4  3  4  1 2 [1] (2 or d+2) 2
    
    
    * JUN KAZAMA *  
    
    (WS means hold down, then let go and hit the button before she stands up.
     Its like hit the button on the way up, but before you get up.)
    
    This is one of the few combos where the timing is the same throughout.
    
    (WS)+2  1  1  1  2  1  4  [3]  4
    
    (WS)+2  1  1  1  2  1+4  1  3+4
    
    
    
    * KING *
    
    12 1 1 3 3  4 4 1  (1 or 3)
    
    12 1 1 24 4 4 1  (1 or 3)
    
    
    12 1 1 3 3  4 3 [2] 1
    
    
    
    * KUMA *  
    
    d+2 1 1 1  2  1  2  [1] 2 2
    
    
    * KUNIMITSU *  
    
    1 2 1 4  4  4  1 2 3 2   
    
    
    * LEE CHAOLAN * (Super Saiyajin Trunks! Yeah! :) ) 
    
    d/f+12 2 13 3 3  4  3  4
    
    
    * LEI WULONG *  (Jackie Chan! :) ) 
    121   3+4   2 1 4 1 4 4
    121   3+4   2 1 4 1 2 3 
    
    
    * MARSHALL LAW * (Bruce Lee! :) )
    
    d/f+12 2 13 3 3  4  (3 or 4)  4
    d/f+13 2 23 3 3  4  (3 or 4)  4
    
    
    * MICHELLE CHANG *
    
    21 1 2 3 3 3 4 4 1
    21 1 2 3 3 2 3 21
    21 1 2 3 3 2 1 4 3 
    
    
    * NINA WILLIAMS *
    
    (If you get "punch, punch, 'swooop' move" when you are trying to do
     these combo's it means you are doing them too fast ;)  )
    
    
    1 2 1 2  4 3  4  2  4  3
    1 2 1 2  3 3 2 1  2 4 
    
    
    * PAUL PHOENIX *
    
    1232 1  2  1 4  2  1
    1231  4 2 1  4  2  1
    
    tackle: d/b+1+2
    Ultimate Punishment: at start of tackle D+2   1 1 N+4 [1] 2
              Do this when the first side punch hits ^^^^^^^^^
    
    
    
    * PROTOTYPE JACK *  
    
    
    d+2 1 1 1  2  1  2  [1] 2 2
    
    
    
    * WANG JINREY *  
    
    21 1 2 3 3 3 4 4 1
    
    
    
    * YOSHIMITSU *
    
    1 2 1 4  4  4  1 1 1 1   
    1 2 1 4  2 2 2 4   1 1
    22 44 22 1 1 1 1
    
    
    
    Finally, timing diagrams for Tekken 2!  :)
    
    
    
    
    
    
    
    -----------------------
    Josh
    Goten on #tekken2 :)
    44699@ef.gc.maricopa.edu
    snarfy@goodnet.com